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- void RegisterAllStrippedInternalCalls()
- {
- //Start Registrations for type : UnityEngine.AnchoredJoint2D
- //System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_AnchoredJoint2D_set_connectedAnchor_Injected();
- Register_UnityEngine_AnchoredJoint2D_set_connectedAnchor_Injected();
- //End Registrations for type : UnityEngine.AnchoredJoint2D
- //Start Registrations for type : UnityEngine.Animation
- //System.Boolean UnityEngine.Animation::IsPlaying(System.String)
- void Register_UnityEngine_Animation_IsPlaying();
- Register_UnityEngine_Animation_IsPlaying();
- //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_Play();
- Register_UnityEngine_Animation_Play();
- //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_PlayDefaultAnimation();
- Register_UnityEngine_Animation_PlayDefaultAnimation();
- //System.Boolean UnityEngine.Animation::get_animateOnlyIfVisible()
- void Register_UnityEngine_Animation_get_animateOnlyIfVisible();
- Register_UnityEngine_Animation_get_animateOnlyIfVisible();
- //System.Boolean UnityEngine.Animation::get_animatePhysics()
- void Register_UnityEngine_Animation_get_animatePhysics();
- Register_UnityEngine_Animation_get_animatePhysics();
- //System.Boolean UnityEngine.Animation::get_isPlaying()
- void Register_UnityEngine_Animation_get_isPlaying();
- Register_UnityEngine_Animation_get_isPlaying();
- //System.Boolean UnityEngine.Animation::get_playAutomatically()
- void Register_UnityEngine_Animation_get_playAutomatically();
- Register_UnityEngine_Animation_get_playAutomatically();
- //System.Int32 UnityEngine.Animation::GetClipCount()
- void Register_UnityEngine_Animation_GetClipCount();
- Register_UnityEngine_Animation_GetClipCount();
- //System.Int32 UnityEngine.Animation::GetStateCount()
- void Register_UnityEngine_Animation_GetStateCount();
- Register_UnityEngine_Animation_GetStateCount();
- //System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_Animation_AddClip();
- Register_UnityEngine_Animation_AddClip();
- //System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single)
- void Register_UnityEngine_Animation_Blend();
- Register_UnityEngine_Animation_Blend();
- //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_CrossFade();
- Register_UnityEngine_Animation_CrossFade();
- //System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)
- void Register_UnityEngine_Animation_INTERNAL_CALL_Rewind();
- Register_UnityEngine_Animation_INTERNAL_CALL_Rewind();
- //System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
- void Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
- Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
- //System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
- void Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
- Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
- //System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)
- void Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer();
- Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer();
- //System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)
- void Register_UnityEngine_Animation_INTERNAL_get_localBounds();
- Register_UnityEngine_Animation_INTERNAL_get_localBounds();
- //System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)
- void Register_UnityEngine_Animation_INTERNAL_set_localBounds();
- Register_UnityEngine_Animation_INTERNAL_set_localBounds();
- //System.Void UnityEngine.Animation::Internal_RewindByName(System.String)
- void Register_UnityEngine_Animation_Internal_RewindByName();
- Register_UnityEngine_Animation_Internal_RewindByName();
- //System.Void UnityEngine.Animation::Internal_StopByName(System.String)
- void Register_UnityEngine_Animation_Internal_StopByName();
- Register_UnityEngine_Animation_Internal_StopByName();
- //System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip)
- void Register_UnityEngine_Animation_RemoveClip();
- Register_UnityEngine_Animation_RemoveClip();
- //System.Void UnityEngine.Animation::RemoveClip2(System.String)
- void Register_UnityEngine_Animation_RemoveClip2();
- Register_UnityEngine_Animation_RemoveClip2();
- //System.Void UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean)
- void Register_UnityEngine_Animation_set_animateOnlyIfVisible();
- Register_UnityEngine_Animation_set_animateOnlyIfVisible();
- //System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean)
- void Register_UnityEngine_Animation_set_animatePhysics();
- Register_UnityEngine_Animation_set_animatePhysics();
- //System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)
- void Register_UnityEngine_Animation_set_clip();
- Register_UnityEngine_Animation_set_clip();
- //System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)
- void Register_UnityEngine_Animation_set_cullingType();
- Register_UnityEngine_Animation_set_cullingType();
- //System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean)
- void Register_UnityEngine_Animation_set_playAutomatically();
- Register_UnityEngine_Animation_set_playAutomatically();
- //System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_Animation_set_wrapMode();
- Register_UnityEngine_Animation_set_wrapMode();
- //UnityEngine.AnimationClip UnityEngine.Animation::get_clip()
- void Register_UnityEngine_Animation_get_clip();
- Register_UnityEngine_Animation_get_clip();
- //UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType()
- void Register_UnityEngine_Animation_get_cullingType();
- Register_UnityEngine_Animation_get_cullingType();
- //UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_CrossFadeQueued();
- Register_UnityEngine_Animation_CrossFadeQueued();
- //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
- void Register_UnityEngine_Animation_GetState();
- Register_UnityEngine_Animation_GetState();
- //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
- void Register_UnityEngine_Animation_GetStateAtIndex();
- Register_UnityEngine_Animation_GetStateAtIndex();
- //UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_PlayQueued();
- Register_UnityEngine_Animation_PlayQueued();
- //UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode()
- void Register_UnityEngine_Animation_get_wrapMode();
- Register_UnityEngine_Animation_get_wrapMode();
- //End Registrations for type : UnityEngine.Animation
- //Start Registrations for type : UnityEngine.AnimationClip
- //System.Array UnityEngine.AnimationClip::GetEventsInternal()
- void Register_UnityEngine_AnimationClip_GetEventsInternal();
- Register_UnityEngine_AnimationClip_GetEventsInternal();
- //System.Boolean UnityEngine.AnimationClip::get_empty()
- void Register_UnityEngine_AnimationClip_get_empty();
- Register_UnityEngine_AnimationClip_get_empty();
- //System.Boolean UnityEngine.AnimationClip::get_hasRootMotion()
- void Register_UnityEngine_AnimationClip_get_hasRootMotion();
- Register_UnityEngine_AnimationClip_get_hasRootMotion();
- //System.Boolean UnityEngine.AnimationClip::get_humanMotion()
- void Register_UnityEngine_AnimationClip_get_humanMotion();
- Register_UnityEngine_AnimationClip_get_humanMotion();
- //System.Boolean UnityEngine.AnimationClip::get_legacy()
- void Register_UnityEngine_AnimationClip_get_legacy();
- Register_UnityEngine_AnimationClip_get_legacy();
- //System.Single UnityEngine.AnimationClip::get_frameRate()
- void Register_UnityEngine_AnimationClip_get_frameRate();
- Register_UnityEngine_AnimationClip_get_frameRate();
- //System.Single UnityEngine.AnimationClip::get_length()
- void Register_UnityEngine_AnimationClip_get_length();
- Register_UnityEngine_AnimationClip_get_length();
- //System.Single UnityEngine.AnimationClip::get_startTime()
- void Register_UnityEngine_AnimationClip_get_startTime();
- Register_UnityEngine_AnimationClip_get_startTime();
- //System.Single UnityEngine.AnimationClip::get_stopTime()
- void Register_UnityEngine_AnimationClip_get_stopTime();
- Register_UnityEngine_AnimationClip_get_stopTime();
- //System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object)
- void Register_UnityEngine_AnimationClip_AddEventInternal();
- Register_UnityEngine_AnimationClip_AddEventInternal();
- //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip)
- void Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves();
- Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves();
- //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip)
- void Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity();
- Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity();
- //System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&)
- void Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds();
- Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds();
- //System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&)
- void Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds();
- Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds();
- //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
- void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
- Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
- //System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single)
- void Register_UnityEngine_AnimationClip_SampleAnimation();
- Register_UnityEngine_AnimationClip_SampleAnimation();
- //System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)
- void Register_UnityEngine_AnimationClip_SetCurve();
- Register_UnityEngine_AnimationClip_SetCurve();
- //System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array)
- void Register_UnityEngine_AnimationClip_SetEventsInternal();
- Register_UnityEngine_AnimationClip_SetEventsInternal();
- //System.Void UnityEngine.AnimationClip::set_frameRate(System.Single)
- void Register_UnityEngine_AnimationClip_set_frameRate();
- Register_UnityEngine_AnimationClip_set_frameRate();
- //System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean)
- void Register_UnityEngine_AnimationClip_set_legacy();
- Register_UnityEngine_AnimationClip_set_legacy();
- //System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationClip_set_wrapMode();
- Register_UnityEngine_AnimationClip_set_wrapMode();
- //UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode()
- void Register_UnityEngine_AnimationClip_get_wrapMode();
- Register_UnityEngine_AnimationClip_get_wrapMode();
- //End Registrations for type : UnityEngine.AnimationClip
- //Start Registrations for type : UnityEngine.AnimationCurve
- //System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single)
- void Register_UnityEngine_AnimationCurve_AddKey();
- Register_UnityEngine_AnimationCurve_AddKey();
- //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_AddKey_Internal(UnityEngine.AnimationCurve,UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal();
- Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal();
- //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_MoveKey(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey();
- Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey();
- //System.Int32 UnityEngine.AnimationCurve::get_length()
- void Register_UnityEngine_AnimationCurve_get_length();
- Register_UnityEngine_AnimationCurve_get_length();
- //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
- void Register_UnityEngine_AnimationCurve_Evaluate();
- Register_UnityEngine_AnimationCurve_Evaluate();
- //System.Void UnityEngine.AnimationCurve::Cleanup()
- void Register_UnityEngine_AnimationCurve_Cleanup();
- Register_UnityEngine_AnimationCurve_Cleanup();
- //System.Void UnityEngine.AnimationCurve::INTERNAL_CALL_GetKey_Internal(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal();
- Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal();
- //System.Void UnityEngine.AnimationCurve::Init(UnityEngine.Keyframe[])
- void Register_UnityEngine_AnimationCurve_Init();
- Register_UnityEngine_AnimationCurve_Init();
- //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
- void Register_UnityEngine_AnimationCurve_RemoveKey();
- Register_UnityEngine_AnimationCurve_RemoveKey();
- //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
- void Register_UnityEngine_AnimationCurve_SetKeys();
- Register_UnityEngine_AnimationCurve_SetKeys();
- //System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single)
- void Register_UnityEngine_AnimationCurve_SmoothTangents();
- Register_UnityEngine_AnimationCurve_SmoothTangents();
- //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationCurve_set_postWrapMode();
- Register_UnityEngine_AnimationCurve_set_postWrapMode();
- //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationCurve_set_preWrapMode();
- Register_UnityEngine_AnimationCurve_set_preWrapMode();
- //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
- void Register_UnityEngine_AnimationCurve_GetKeys();
- Register_UnityEngine_AnimationCurve_GetKeys();
- //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode()
- void Register_UnityEngine_AnimationCurve_get_postWrapMode();
- Register_UnityEngine_AnimationCurve_get_postWrapMode();
- //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode()
- void Register_UnityEngine_AnimationCurve_get_preWrapMode();
- Register_UnityEngine_AnimationCurve_get_preWrapMode();
- //End Registrations for type : UnityEngine.AnimationCurve
- //Start Registrations for type : UnityEngine.Animations.AnimationClipPlayable
- //System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
- Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
- //System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationClipPlayable_GetApplyFootIKInternal();
- Register_UnityEngine_Animations_AnimationClipPlayable_GetApplyFootIKInternal();
- //System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationClipPlayable_GetRemoveStartOffsetInternal();
- Register_UnityEngine_Animations_AnimationClipPlayable_GetRemoveStartOffsetInternal();
- //System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
- void Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
- Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
- //UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationClipPlayable_GetAnimationClipInternal();
- Register_UnityEngine_Animations_AnimationClipPlayable_GetAnimationClipInternal();
- //End Registrations for type : UnityEngine.Animations.AnimationClipPlayable
- //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
- //System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
- Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
- //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)
- void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
- Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
- //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
- //Start Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
- //System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
- Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
- //End Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
- //Start Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
- //System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
- Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
- //End Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
- //Start Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
- //System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
- Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
- //System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&)
- void Register_UnityEngine_Animations_AnimationOffsetPlayable_GetPositionInternal_Injected();
- Register_UnityEngine_Animations_AnimationOffsetPlayable_GetPositionInternal_Injected();
- //System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Animations_AnimationOffsetPlayable_GetRotationInternal_Injected();
- Register_UnityEngine_Animations_AnimationOffsetPlayable_GetRotationInternal_Injected();
- //End Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
- //Start Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
- //System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip)
- void Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
- Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
- //End Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
- //Start Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
- //System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
- Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
- //End Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
- //Start Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
- //System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)
- void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
- Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
- //UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
- Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
- //End Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
- //Start Registrations for type : UnityEngine.AnimationState
- //System.Single UnityEngine.AnimationState::get_length()
- void Register_UnityEngine_AnimationState_get_length();
- Register_UnityEngine_AnimationState_get_length();
- //System.Single UnityEngine.AnimationState::get_speed()
- void Register_UnityEngine_AnimationState_get_speed();
- Register_UnityEngine_AnimationState_get_speed();
- //System.Single UnityEngine.AnimationState::get_time()
- void Register_UnityEngine_AnimationState_get_time();
- Register_UnityEngine_AnimationState_get_time();
- //System.String UnityEngine.AnimationState::get_name()
- void Register_UnityEngine_AnimationState_get_name();
- Register_UnityEngine_AnimationState_get_name();
- //System.Void UnityEngine.AnimationState::set_speed(System.Single)
- void Register_UnityEngine_AnimationState_set_speed();
- Register_UnityEngine_AnimationState_set_speed();
- //System.Void UnityEngine.AnimationState::set_time(System.Single)
- void Register_UnityEngine_AnimationState_set_time();
- Register_UnityEngine_AnimationState_set_time();
- //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
- void Register_UnityEngine_AnimationState_get_clip();
- Register_UnityEngine_AnimationState_get_clip();
- //End Registrations for type : UnityEngine.AnimationState
- //Start Registrations for type : UnityEngine.Animator
- //System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal()
- void Register_UnityEngine_Animator_CheckIfInIKPassInternal();
- Register_UnityEngine_Animator_CheckIfInIKPassInternal();
- //System.Boolean UnityEngine.Animator::GetBoolID(System.Int32)
- void Register_UnityEngine_Animator_GetBoolID();
- Register_UnityEngine_Animator_GetBoolID();
- //System.Boolean UnityEngine.Animator::GetBoolString(System.String)
- void Register_UnityEngine_Animator_GetBoolString();
- Register_UnityEngine_Animator_GetBoolString();
- //System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32)
- void Register_UnityEngine_Animator_HasState();
- Register_UnityEngine_Animator_HasState();
- //System.Boolean UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform)
- void Register_UnityEngine_Animator_IsBoneTransform();
- Register_UnityEngine_Animator_IsBoneTransform();
- //System.Boolean UnityEngine.Animator::IsControlled(UnityEngine.Transform)
- void Register_UnityEngine_Animator_IsControlled();
- Register_UnityEngine_Animator_IsControlled();
- //System.Boolean UnityEngine.Animator::IsInTransition(System.Int32)
- void Register_UnityEngine_Animator_IsInTransition();
- Register_UnityEngine_Animator_IsInTransition();
- //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)
- void Register_UnityEngine_Animator_IsParameterControlledByCurveID();
- Register_UnityEngine_Animator_IsParameterControlledByCurveID();
- //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String)
- void Register_UnityEngine_Animator_IsParameterControlledByCurveString();
- Register_UnityEngine_Animator_IsParameterControlledByCurveString();
- //System.Boolean UnityEngine.Animator::get_allowConstantClipSamplingOptimization()
- void Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization();
- Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization();
- //System.Boolean UnityEngine.Animator::get_applyRootMotion()
- void Register_UnityEngine_Animator_get_applyRootMotion();
- Register_UnityEngine_Animator_get_applyRootMotion();
- //System.Boolean UnityEngine.Animator::get_fireEvents()
- void Register_UnityEngine_Animator_get_fireEvents();
- Register_UnityEngine_Animator_get_fireEvents();
- //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
- void Register_UnityEngine_Animator_get_hasBoundPlayables();
- Register_UnityEngine_Animator_get_hasBoundPlayables();
- //System.Boolean UnityEngine.Animator::get_hasRootMotion()
- void Register_UnityEngine_Animator_get_hasRootMotion();
- Register_UnityEngine_Animator_get_hasRootMotion();
- //System.Boolean UnityEngine.Animator::get_hasTransformHierarchy()
- void Register_UnityEngine_Animator_get_hasTransformHierarchy();
- Register_UnityEngine_Animator_get_hasTransformHierarchy();
- //System.Boolean UnityEngine.Animator::get_isHuman()
- void Register_UnityEngine_Animator_get_isHuman();
- Register_UnityEngine_Animator_get_isHuman();
- //System.Boolean UnityEngine.Animator::get_isInitialized()
- void Register_UnityEngine_Animator_get_isInitialized();
- Register_UnityEngine_Animator_get_isInitialized();
- //System.Boolean UnityEngine.Animator::get_isMatchingTarget()
- void Register_UnityEngine_Animator_get_isMatchingTarget();
- Register_UnityEngine_Animator_get_isMatchingTarget();
- //System.Boolean UnityEngine.Animator::get_isOptimizable()
- void Register_UnityEngine_Animator_get_isOptimizable();
- Register_UnityEngine_Animator_get_isOptimizable();
- //System.Boolean UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves()
- void Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves();
- Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves();
- //System.Boolean UnityEngine.Animator::get_layersAffectMassCenter()
- void Register_UnityEngine_Animator_get_layersAffectMassCenter();
- Register_UnityEngine_Animator_get_layersAffectMassCenter();
- //System.Boolean UnityEngine.Animator::get_linearVelocityBlending()
- void Register_UnityEngine_Animator_get_linearVelocityBlending();
- Register_UnityEngine_Animator_get_linearVelocityBlending();
- //System.Boolean UnityEngine.Animator::get_logWarnings()
- void Register_UnityEngine_Animator_get_logWarnings();
- Register_UnityEngine_Animator_get_logWarnings();
- //System.Boolean UnityEngine.Animator::get_stabilizeFeet()
- void Register_UnityEngine_Animator_get_stabilizeFeet();
- Register_UnityEngine_Animator_get_stabilizeFeet();
- //System.Int32 UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32)
- void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount();
- Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount();
- //System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32)
- void Register_UnityEngine_Animator_GetIntegerID();
- Register_UnityEngine_Animator_GetIntegerID();
- //System.Int32 UnityEngine.Animator::GetIntegerString(System.String)
- void Register_UnityEngine_Animator_GetIntegerString();
- Register_UnityEngine_Animator_GetIntegerString();
- //System.Int32 UnityEngine.Animator::GetLayerIndex(System.String)
- void Register_UnityEngine_Animator_GetLayerIndex();
- Register_UnityEngine_Animator_GetLayerIndex();
- //System.Int32 UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32)
- void Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount();
- Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount();
- //System.Int32 UnityEngine.Animator::StringToHash(System.String)
- void Register_UnityEngine_Animator_StringToHash();
- Register_UnityEngine_Animator_StringToHash();
- //System.Int32 UnityEngine.Animator::get_layerCount()
- void Register_UnityEngine_Animator_get_layerCount();
- Register_UnityEngine_Animator_get_layerCount();
- //System.Int32 UnityEngine.Animator::get_parameterCount()
- void Register_UnityEngine_Animator_get_parameterCount();
- Register_UnityEngine_Animator_get_parameterCount();
- //System.Single UnityEngine.Animator::GetFloatID(System.Int32)
- void Register_UnityEngine_Animator_GetFloatID();
- Register_UnityEngine_Animator_GetFloatID();
- //System.Single UnityEngine.Animator::GetFloatString(System.String)
- void Register_UnityEngine_Animator_GetFloatString();
- Register_UnityEngine_Animator_GetFloatString();
- //System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint)
- void Register_UnityEngine_Animator_GetHintWeightPositionInternal();
- Register_UnityEngine_Animator_GetHintWeightPositionInternal();
- //System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal)
- void Register_UnityEngine_Animator_GetIKPositionWeightInternal();
- Register_UnityEngine_Animator_GetIKPositionWeightInternal();
- //System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal)
- void Register_UnityEngine_Animator_GetIKRotationWeightInternal();
- Register_UnityEngine_Animator_GetIKRotationWeightInternal();
- //System.Single UnityEngine.Animator::GetLayerWeight(System.Int32)
- void Register_UnityEngine_Animator_GetLayerWeight();
- Register_UnityEngine_Animator_GetLayerWeight();
- //System.Single UnityEngine.Animator::get_feetPivotActive()
- void Register_UnityEngine_Animator_get_feetPivotActive();
- Register_UnityEngine_Animator_get_feetPivotActive();
- //System.Single UnityEngine.Animator::get_gravityWeight()
- void Register_UnityEngine_Animator_get_gravityWeight();
- Register_UnityEngine_Animator_get_gravityWeight();
- //System.Single UnityEngine.Animator::get_humanScale()
- void Register_UnityEngine_Animator_get_humanScale();
- Register_UnityEngine_Animator_get_humanScale();
- //System.Single UnityEngine.Animator::get_leftFeetBottomHeight()
- void Register_UnityEngine_Animator_get_leftFeetBottomHeight();
- Register_UnityEngine_Animator_get_leftFeetBottomHeight();
- //System.Single UnityEngine.Animator::get_pivotWeight()
- void Register_UnityEngine_Animator_get_pivotWeight();
- Register_UnityEngine_Animator_get_pivotWeight();
- //System.Single UnityEngine.Animator::get_playbackTime()
- void Register_UnityEngine_Animator_get_playbackTime();
- Register_UnityEngine_Animator_get_playbackTime();
- //System.Single UnityEngine.Animator::get_recorderStartTime()
- void Register_UnityEngine_Animator_get_recorderStartTime();
- Register_UnityEngine_Animator_get_recorderStartTime();
- //System.Single UnityEngine.Animator::get_recorderStopTime()
- void Register_UnityEngine_Animator_get_recorderStopTime();
- Register_UnityEngine_Animator_get_recorderStopTime();
- //System.Single UnityEngine.Animator::get_rightFeetBottomHeight()
- void Register_UnityEngine_Animator_get_rightFeetBottomHeight();
- Register_UnityEngine_Animator_get_rightFeetBottomHeight();
- //System.Single UnityEngine.Animator::get_speed()
- void Register_UnityEngine_Animator_get_speed();
- Register_UnityEngine_Animator_get_speed();
- //System.String UnityEngine.Animator::GetLayerName(System.Int32)
- void Register_UnityEngine_Animator_GetLayerName();
- Register_UnityEngine_Animator_GetLayerName();
- //System.String UnityEngine.Animator::GetStats()
- void Register_UnityEngine_Animator_GetStats();
- Register_UnityEngine_Animator_GetStats();
- //System.String UnityEngine.Animator::ResolveHash(System.Int32)
- void Register_UnityEngine_Animator_ResolveHash();
- Register_UnityEngine_Animator_ResolveHash();
- //System.Void UnityEngine.Animator::ApplyBuiltinRootMotion()
- void Register_UnityEngine_Animator_ApplyBuiltinRootMotion();
- Register_UnityEngine_Animator_ApplyBuiltinRootMotion();
- //System.Void UnityEngine.Animator::ClearInternalControllerPlayable()
- void Register_UnityEngine_Animator_ClearInternalControllerPlayable();
- Register_UnityEngine_Animator_ClearInternalControllerPlayable();
- //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
- void Register_UnityEngine_Animator_CrossFade();
- Register_UnityEngine_Animator_CrossFade();
- //System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)
- void Register_UnityEngine_Animator_CrossFadeInFixedTime();
- Register_UnityEngine_Animator_CrossFadeInFixedTime();
- //System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
- void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
- Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
- //System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
- void Register_UnityEngine_Animator_GetAnimatorTransitionInfo();
- Register_UnityEngine_Animator_GetAnimatorTransitionInfo();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_InternalGetCurrentGraph();
- Register_UnityEngine_Animator_INTERNAL_CALL_InternalGetCurrentGraph();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)
- void Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget();
- Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal();
- //System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal();
- Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal();
- //System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_get_angularVelocity();
- Register_UnityEngine_Animator_INTERNAL_get_angularVelocity();
- //System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_get_deltaPosition();
- Register_UnityEngine_Animator_INTERNAL_get_deltaPosition();
- //System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_get_deltaRotation();
- Register_UnityEngine_Animator_INTERNAL_get_deltaRotation();
- //System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_get_pivotPosition();
- Register_UnityEngine_Animator_INTERNAL_get_pivotPosition();
- //System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_get_rootPosition();
- Register_UnityEngine_Animator_INTERNAL_get_rootPosition();
- //System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_get_rootRotation();
- Register_UnityEngine_Animator_INTERNAL_get_rootRotation();
- //System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_get_targetPosition();
- Register_UnityEngine_Animator_INTERNAL_get_targetPosition();
- //System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_get_targetRotation();
- Register_UnityEngine_Animator_INTERNAL_get_targetRotation();
- //System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_get_velocity();
- Register_UnityEngine_Animator_INTERNAL_get_velocity();
- //System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_INTERNAL_set_rootPosition();
- Register_UnityEngine_Animator_INTERNAL_set_rootPosition();
- //System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Animator_INTERNAL_set_rootRotation();
- Register_UnityEngine_Animator_INTERNAL_set_rootRotation();
- //System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
- void Register_UnityEngine_Animator_InterruptMatchTarget();
- Register_UnityEngine_Animator_InterruptMatchTarget();
- //System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
- void Register_UnityEngine_Animator_Play();
- Register_UnityEngine_Animator_Play();
- //System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)
- void Register_UnityEngine_Animator_PlayInFixedTime();
- Register_UnityEngine_Animator_PlayInFixedTime();
- //System.Void UnityEngine.Animator::Rebind()
- void Register_UnityEngine_Animator_Rebind();
- Register_UnityEngine_Animator_Rebind();
- //System.Void UnityEngine.Animator::ResetTriggerID(System.Int32)
- void Register_UnityEngine_Animator_ResetTriggerID();
- Register_UnityEngine_Animator_ResetTriggerID();
- //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
- void Register_UnityEngine_Animator_ResetTriggerString();
- Register_UnityEngine_Animator_ResetTriggerString();
- //System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)
- void Register_UnityEngine_Animator_SetBoolID();
- Register_UnityEngine_Animator_SetBoolID();
- //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
- void Register_UnityEngine_Animator_SetBoolString();
- Register_UnityEngine_Animator_SetBoolString();
- //System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single)
- void Register_UnityEngine_Animator_SetFloatID();
- Register_UnityEngine_Animator_SetFloatID();
- //System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)
- void Register_UnityEngine_Animator_SetFloatIDDamp();
- Register_UnityEngine_Animator_SetFloatIDDamp();
- //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
- void Register_UnityEngine_Animator_SetFloatString();
- Register_UnityEngine_Animator_SetFloatString();
- //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
- void Register_UnityEngine_Animator_SetFloatStringDamp();
- Register_UnityEngine_Animator_SetFloatStringDamp();
- //System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single)
- void Register_UnityEngine_Animator_SetIKHintPositionWeightInternal();
- Register_UnityEngine_Animator_SetIKHintPositionWeightInternal();
- //System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
- void Register_UnityEngine_Animator_SetIKPositionWeightInternal();
- Register_UnityEngine_Animator_SetIKPositionWeightInternal();
- //System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
- void Register_UnityEngine_Animator_SetIKRotationWeightInternal();
- Register_UnityEngine_Animator_SetIKRotationWeightInternal();
- //System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)
- void Register_UnityEngine_Animator_SetIntegerID();
- Register_UnityEngine_Animator_SetIntegerID();
- //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
- void Register_UnityEngine_Animator_SetIntegerString();
- Register_UnityEngine_Animator_SetIntegerString();
- //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
- void Register_UnityEngine_Animator_SetLayerWeight();
- Register_UnityEngine_Animator_SetLayerWeight();
- //System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
- void Register_UnityEngine_Animator_SetLookAtWeightInternal();
- Register_UnityEngine_Animator_SetLookAtWeightInternal();
- //System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)
- void Register_UnityEngine_Animator_SetTarget();
- Register_UnityEngine_Animator_SetTarget();
- //System.Void UnityEngine.Animator::SetTriggerID(System.Int32)
- void Register_UnityEngine_Animator_SetTriggerID();
- Register_UnityEngine_Animator_SetTriggerID();
- //System.Void UnityEngine.Animator::SetTriggerString(System.String)
- void Register_UnityEngine_Animator_SetTriggerString();
- Register_UnityEngine_Animator_SetTriggerString();
- //System.Void UnityEngine.Animator::StartPlayback()
- void Register_UnityEngine_Animator_StartPlayback();
- Register_UnityEngine_Animator_StartPlayback();
- //System.Void UnityEngine.Animator::StartRecording(System.Int32)
- void Register_UnityEngine_Animator_StartRecording();
- Register_UnityEngine_Animator_StartRecording();
- //System.Void UnityEngine.Animator::StopPlayback()
- void Register_UnityEngine_Animator_StopPlayback();
- Register_UnityEngine_Animator_StopPlayback();
- //System.Void UnityEngine.Animator::StopRecording()
- void Register_UnityEngine_Animator_StopRecording();
- Register_UnityEngine_Animator_StopRecording();
- //System.Void UnityEngine.Animator::Update(System.Single)
- void Register_UnityEngine_Animator_Update();
- Register_UnityEngine_Animator_Update();
- //System.Void UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean)
- void Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization();
- Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization();
- //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
- void Register_UnityEngine_Animator_set_applyRootMotion();
- Register_UnityEngine_Animator_set_applyRootMotion();
- //System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar)
- void Register_UnityEngine_Animator_set_avatar();
- Register_UnityEngine_Animator_set_avatar();
- //System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)
- void Register_UnityEngine_Animator_set_cullingMode();
- Register_UnityEngine_Animator_set_cullingMode();
- //System.Void UnityEngine.Animator::set_feetPivotActive(System.Single)
- void Register_UnityEngine_Animator_set_feetPivotActive();
- Register_UnityEngine_Animator_set_feetPivotActive();
- //System.Void UnityEngine.Animator::set_fireEvents(System.Boolean)
- void Register_UnityEngine_Animator_set_fireEvents();
- Register_UnityEngine_Animator_set_fireEvents();
- //System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)
- void Register_UnityEngine_Animator_set_layersAffectMassCenter();
- Register_UnityEngine_Animator_set_layersAffectMassCenter();
- //System.Void UnityEngine.Animator::set_linearVelocityBlending(System.Boolean)
- void Register_UnityEngine_Animator_set_linearVelocityBlending();
- Register_UnityEngine_Animator_set_linearVelocityBlending();
- //System.Void UnityEngine.Animator::set_logWarnings(System.Boolean)
- void Register_UnityEngine_Animator_set_logWarnings();
- Register_UnityEngine_Animator_set_logWarnings();
- //System.Void UnityEngine.Animator::set_playbackTime(System.Single)
- void Register_UnityEngine_Animator_set_playbackTime();
- Register_UnityEngine_Animator_set_playbackTime();
- //System.Void UnityEngine.Animator::set_recorderStartTime(System.Single)
- void Register_UnityEngine_Animator_set_recorderStartTime();
- Register_UnityEngine_Animator_set_recorderStartTime();
- //System.Void UnityEngine.Animator::set_recorderStopTime(System.Single)
- void Register_UnityEngine_Animator_set_recorderStopTime();
- Register_UnityEngine_Animator_set_recorderStopTime();
- //System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)
- void Register_UnityEngine_Animator_set_runtimeAnimatorController();
- Register_UnityEngine_Animator_set_runtimeAnimatorController();
- //System.Void UnityEngine.Animator::set_speed(System.Single)
- void Register_UnityEngine_Animator_set_speed();
- Register_UnityEngine_Animator_set_speed();
- //System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean)
- void Register_UnityEngine_Animator_set_stabilizeFeet();
- Register_UnityEngine_Animator_set_stabilizeFeet();
- //System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
- void Register_UnityEngine_Animator_set_updateMode();
- Register_UnityEngine_Animator_set_updateMode();
- //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)
- void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo();
- Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo();
- //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)
- void Register_UnityEngine_Animator_GetNextAnimatorClipInfo();
- Register_UnityEngine_Animator_GetNextAnimatorClipInfo();
- //UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters()
- void Register_UnityEngine_Animator_get_parameters();
- Register_UnityEngine_Animator_get_parameters();
- //UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode()
- void Register_UnityEngine_Animator_get_cullingMode();
- Register_UnityEngine_Animator_get_cullingMode();
- //UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode()
- void Register_UnityEngine_Animator_get_recorderMode();
- Register_UnityEngine_Animator_get_recorderMode();
- //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32)
- void Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo();
- Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo();
- //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32)
- void Register_UnityEngine_Animator_GetNextAnimatorStateInfo();
- Register_UnityEngine_Animator_GetNextAnimatorStateInfo();
- //UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode()
- void Register_UnityEngine_Animator_get_updateMode();
- Register_UnityEngine_Animator_get_updateMode();
- //UnityEngine.Avatar UnityEngine.Animator::get_avatar()
- void Register_UnityEngine_Animator_get_avatar();
- Register_UnityEngine_Animator_get_avatar();
- //UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController()
- void Register_UnityEngine_Animator_get_runtimeAnimatorController();
- Register_UnityEngine_Animator_get_runtimeAnimatorController();
- //UnityEngine.ScriptableObject UnityEngine.Animator::GetBehaviour(System.Type)
- void Register_UnityEngine_Animator_GetBehaviour();
- Register_UnityEngine_Animator_GetBehaviour();
- //UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehaviours(System.Type)
- void Register_UnityEngine_Animator_InternalGetBehaviours();
- Register_UnityEngine_Animator_InternalGetBehaviours();
- //UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
- void Register_UnityEngine_Animator_InternalGetBehavioursByKey();
- Register_UnityEngine_Animator_InternalGetBehavioursByKey();
- //UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32)
- void Register_UnityEngine_Animator_GetBoneTransformInternal();
- Register_UnityEngine_Animator_GetBoneTransformInternal();
- //UnityEngine.Transform UnityEngine.Animator::get_avatarRoot()
- void Register_UnityEngine_Animator_get_avatarRoot();
- Register_UnityEngine_Animator_get_avatarRoot();
- //End Registrations for type : UnityEngine.Animator
- //Start Registrations for type : UnityEngine.AnimatorClipInfo
- //UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32)
- void Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject();
- Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject();
- //End Registrations for type : UnityEngine.AnimatorClipInfo
- //Start Registrations for type : UnityEngine.Application
- //System.Boolean UnityEngine.Application::get_isEditor()
- void Register_UnityEngine_Application_get_isEditor();
- Register_UnityEngine_Application_get_isEditor();
- //System.Boolean UnityEngine.Application::get_isPlaying()
- void Register_UnityEngine_Application_get_isPlaying();
- Register_UnityEngine_Application_get_isPlaying();
- //System.String UnityEngine.Application::get_dataPath()
- void Register_UnityEngine_Application_get_dataPath();
- Register_UnityEngine_Application_get_dataPath();
- //System.String UnityEngine.Application::get_persistentDataPath()
- void Register_UnityEngine_Application_get_persistentDataPath();
- Register_UnityEngine_Application_get_persistentDataPath();
- //System.String UnityEngine.Application::get_streamingAssetsPath()
- void Register_UnityEngine_Application_get_streamingAssetsPath();
- Register_UnityEngine_Application_get_streamingAssetsPath();
- //System.String UnityEngine.Application::get_temporaryCachePath()
- void Register_UnityEngine_Application_get_temporaryCachePath();
- Register_UnityEngine_Application_get_temporaryCachePath();
- //System.String UnityEngine.Application::get_version()
- void Register_UnityEngine_Application_get_version();
- Register_UnityEngine_Application_get_version();
- //System.Void UnityEngine.Application::Quit()
- void Register_UnityEngine_Application_Quit();
- Register_UnityEngine_Application_Quit();
- //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
- void Register_UnityEngine_Application_SetLogCallbackDefined();
- Register_UnityEngine_Application_SetLogCallbackDefined();
- //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority)
- void Register_UnityEngine_Application_set_backgroundLoadingPriority();
- Register_UnityEngine_Application_set_backgroundLoadingPriority();
- //System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
- void Register_UnityEngine_Application_set_runInBackground();
- Register_UnityEngine_Application_set_runInBackground();
- //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
- void Register_UnityEngine_Application_set_targetFrameRate();
- Register_UnityEngine_Application_set_targetFrameRate();
- //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability()
- void Register_UnityEngine_Application_get_internetReachability();
- Register_UnityEngine_Application_get_internetReachability();
- //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
- void Register_UnityEngine_Application_get_platform();
- Register_UnityEngine_Application_get_platform();
- //End Registrations for type : UnityEngine.Application
- //Start Registrations for type : UnityEngine.AssetBundle
- //System.String[] UnityEngine.AssetBundle::GetAllScenePaths()
- void Register_UnityEngine_AssetBundle_GetAllScenePaths();
- Register_UnityEngine_AssetBundle_GetAllScenePaths();
- //System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
- void Register_UnityEngine_AssetBundle_Unload();
- Register_UnityEngine_AssetBundle_Unload();
- //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String,System.UInt32,System.UInt64)
- void Register_UnityEngine_AssetBundle_LoadFromFile();
- Register_UnityEngine_AssetBundle_LoadFromFile();
- //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[],System.UInt32)
- void Register_UnityEngine_AssetBundle_LoadFromMemory();
- Register_UnityEngine_AssetBundle_LoadFromMemory();
- //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String,System.UInt32,System.UInt64)
- void Register_UnityEngine_AssetBundle_LoadFromFileAsync();
- Register_UnityEngine_AssetBundle_LoadFromFileAsync();
- //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[],System.UInt32)
- void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync();
- Register_UnityEngine_AssetBundle_LoadFromMemoryAsync();
- //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type)
- void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
- Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
- //UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
- void Register_UnityEngine_AssetBundle_LoadAsset_Internal();
- Register_UnityEngine_AssetBundle_LoadAsset_Internal();
- //UnityEngine.Object UnityEngine.AssetBundle::get_mainAsset()
- void Register_UnityEngine_AssetBundle_get_mainAsset();
- Register_UnityEngine_AssetBundle_get_mainAsset();
- //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)
- void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
- Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
- //End Registrations for type : UnityEngine.AssetBundle
- //Start Registrations for type : UnityEngine.AssetBundleCreateRequest
- //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
- void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
- Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
- //End Registrations for type : UnityEngine.AssetBundleCreateRequest
- //Start Registrations for type : UnityEngine.AssetBundleManifest
- //System.String[] UnityEngine.AssetBundleManifest::GetAllAssetBundlesWithVariant()
- void Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant();
- Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant();
- //System.String[] UnityEngine.AssetBundleManifest::GetAllDependencies(System.String)
- void Register_UnityEngine_AssetBundleManifest_GetAllDependencies();
- Register_UnityEngine_AssetBundleManifest_GetAllDependencies();
- //End Registrations for type : UnityEngine.AssetBundleManifest
- //Start Registrations for type : UnityEngine.AssetBundleRequest
- //UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets()
- void Register_UnityEngine_AssetBundleRequest_get_allAssets();
- Register_UnityEngine_AssetBundleRequest_get_allAssets();
- //End Registrations for type : UnityEngine.AssetBundleRequest
- //Start Registrations for type : UnityEngine.AsyncOperation
- //System.Boolean UnityEngine.AsyncOperation::get_isDone()
- void Register_UnityEngine_AsyncOperation_get_isDone();
- Register_UnityEngine_AsyncOperation_get_isDone();
- //System.Single UnityEngine.AsyncOperation::get_progress()
- void Register_UnityEngine_AsyncOperation_get_progress();
- Register_UnityEngine_AsyncOperation_get_progress();
- //System.Void UnityEngine.AsyncOperation::InternalDestroy()
- void Register_UnityEngine_AsyncOperation_InternalDestroy();
- Register_UnityEngine_AsyncOperation_InternalDestroy();
- //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
- void Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
- Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
- //End Registrations for type : UnityEngine.AsyncOperation
- //Start Registrations for type : UnityEngine.Audio.AudioClipPlayable
- //System.Boolean UnityEngine.Audio.AudioClipPlayable::GetIsChannelPlayingInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Audio_AudioClipPlayable_GetIsChannelPlayingInternal();
- Register_UnityEngine_Audio_AudioClipPlayable_GetIsChannelPlayingInternal();
- //System.Boolean UnityEngine.Audio.AudioClipPlayable::GetLoopedInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Audio_AudioClipPlayable_GetLoopedInternal();
- Register_UnityEngine_Audio_AudioClipPlayable_GetLoopedInternal();
- //System.Boolean UnityEngine.Audio.AudioClipPlayable::InternalCreateAudioClipPlayable(UnityEngine.Playables.PlayableGraph&,UnityEngine.AudioClip,System.Boolean,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
- Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
- //System.Double UnityEngine.Audio.AudioClipPlayable::GetPauseDelayInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Audio_AudioClipPlayable_GetPauseDelayInternal();
- Register_UnityEngine_Audio_AudioClipPlayable_GetPauseDelayInternal();
- //System.Double UnityEngine.Audio.AudioClipPlayable::GetStartDelayInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Audio_AudioClipPlayable_GetStartDelayInternal();
- Register_UnityEngine_Audio_AudioClipPlayable_GetStartDelayInternal();
- //UnityEngine.AudioClip UnityEngine.Audio.AudioClipPlayable::GetClipInternal(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Audio_AudioClipPlayable_GetClipInternal();
- Register_UnityEngine_Audio_AudioClipPlayable_GetClipInternal();
- //End Registrations for type : UnityEngine.Audio.AudioClipPlayable
- //Start Registrations for type : UnityEngine.Audio.AudioMixer
- //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
- void Register_UnityEngine_Audio_AudioMixer_GetFloat();
- Register_UnityEngine_Audio_AudioMixer_GetFloat();
- //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
- void Register_UnityEngine_Audio_AudioMixer_SetFloat();
- Register_UnityEngine_Audio_AudioMixer_SetFloat();
- //End Registrations for type : UnityEngine.Audio.AudioMixer
- //Start Registrations for type : UnityEngine.Audio.AudioMixerPlayable
- //System.Boolean UnityEngine.Audio.AudioMixerPlayable::CreateAudioMixerPlayableInternal(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
- Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
- //End Registrations for type : UnityEngine.Audio.AudioMixerPlayable
- //Start Registrations for type : UnityEngine.Audio.AudioPlayableOutput
- //System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.AudioSource)
- void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
- Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
- //UnityEngine.AudioSource UnityEngine.Audio.AudioPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Audio_AudioPlayableOutput_InternalGetTarget();
- Register_UnityEngine_Audio_AudioPlayableOutput_InternalGetTarget();
- //End Registrations for type : UnityEngine.Audio.AudioPlayableOutput
- //Start Registrations for type : UnityEngine.AudioClip
- //System.Boolean UnityEngine.AudioClip::get_ambisonic()
- void Register_UnityEngine_AudioClip_get_ambisonic();
- Register_UnityEngine_AudioClip_get_ambisonic();
- //System.Int32 UnityEngine.AudioClip::get_frequency()
- void Register_UnityEngine_AudioClip_get_frequency();
- Register_UnityEngine_AudioClip_get_frequency();
- //System.Int32 UnityEngine.AudioClip::get_samples()
- void Register_UnityEngine_AudioClip_get_samples();
- Register_UnityEngine_AudioClip_get_samples();
- //System.Single UnityEngine.AudioClip::get_length()
- void Register_UnityEngine_AudioClip_get_length();
- Register_UnityEngine_AudioClip_get_length();
- //End Registrations for type : UnityEngine.AudioClip
- //Start Registrations for type : UnityEngine.AudioExtensionManager
- //UnityEngine.Object UnityEngine.AudioExtensionManager::GetAudioListener()
- void Register_UnityEngine_AudioExtensionManager_GetAudioListener();
- Register_UnityEngine_AudioExtensionManager_GetAudioListener();
- //End Registrations for type : UnityEngine.AudioExtensionManager
- //Start Registrations for type : UnityEngine.AudioListener
- //System.Int32 UnityEngine.AudioListener::GetNumExtensionProperties()
- void Register_UnityEngine_AudioListener_GetNumExtensionProperties();
- Register_UnityEngine_AudioListener_GetNumExtensionProperties();
- //System.Single UnityEngine.AudioListener::ReadExtensionPropertyValue(System.Int32)
- void Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
- Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
- //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioListener,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
- Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
- //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
- Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
- //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
- Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
- //End Registrations for type : UnityEngine.AudioListener
- //Start Registrations for type : UnityEngine.AudioSettings
- //System.String UnityEngine.AudioSettings::GetAmbisonicDecoderPluginName()
- void Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
- Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
- //System.String UnityEngine.AudioSettings::GetSpatializerPluginName()
- void Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
- Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
- //End Registrations for type : UnityEngine.AudioSettings
- //Start Registrations for type : UnityEngine.AudioSource
- //System.Boolean UnityEngine.AudioSource::get_isPlaying()
- void Register_UnityEngine_AudioSource_get_isPlaying();
- Register_UnityEngine_AudioSource_get_isPlaying();
- //System.Boolean UnityEngine.AudioSource::get_mute()
- void Register_UnityEngine_AudioSource_get_mute();
- Register_UnityEngine_AudioSource_get_mute();
- //System.Boolean UnityEngine.AudioSource::get_spatializeInternal()
- void Register_UnityEngine_AudioSource_get_spatializeInternal();
- Register_UnityEngine_AudioSource_get_spatializeInternal();
- //System.Int32 UnityEngine.AudioSource::GetNumExtensionProperties()
- void Register_UnityEngine_AudioSource_GetNumExtensionProperties();
- Register_UnityEngine_AudioSource_GetNumExtensionProperties();
- //System.Single UnityEngine.AudioSource::ReadExtensionPropertyValue(System.Int32)
- void Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
- Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
- //System.Single UnityEngine.AudioSource::get_pitch()
- void Register_UnityEngine_AudioSource_get_pitch();
- Register_UnityEngine_AudioSource_get_pitch();
- //System.Single UnityEngine.AudioSource::get_volume()
- void Register_UnityEngine_AudioSource_get_volume();
- Register_UnityEngine_AudioSource_get_volume();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioSource,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_Pause(UnityEngine.AudioSource)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_UnPause(UnityEngine.AudioSource)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause();
- //System.Void UnityEngine.AudioSource::Play(System.UInt64)
- void Register_UnityEngine_AudioSource_Play();
- Register_UnityEngine_AudioSource_Play();
- //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioClip,System.Single)
- void Register_UnityEngine_AudioSource_PlayOneShotHelper();
- Register_UnityEngine_AudioSource_PlayOneShotHelper();
- //System.Void UnityEngine.AudioSource::Stop()
- void Register_UnityEngine_AudioSource_Stop();
- Register_UnityEngine_AudioSource_Stop();
- //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
- void Register_UnityEngine_AudioSource_set_clip();
- Register_UnityEngine_AudioSource_set_clip();
- //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single)
- void Register_UnityEngine_AudioSource_set_dopplerLevel();
- Register_UnityEngine_AudioSource_set_dopplerLevel();
- //System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
- void Register_UnityEngine_AudioSource_set_loop();
- Register_UnityEngine_AudioSource_set_loop();
- //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single)
- void Register_UnityEngine_AudioSource_set_maxDistance();
- Register_UnityEngine_AudioSource_set_maxDistance();
- //System.Void UnityEngine.AudioSource::set_mute(System.Boolean)
- void Register_UnityEngine_AudioSource_set_mute();
- Register_UnityEngine_AudioSource_set_mute();
- //System.Void UnityEngine.AudioSource::set_pitch(System.Single)
- void Register_UnityEngine_AudioSource_set_pitch();
- Register_UnityEngine_AudioSource_set_pitch();
- //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
- void Register_UnityEngine_AudioSource_set_playOnAwake();
- Register_UnityEngine_AudioSource_set_playOnAwake();
- //System.Void UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode)
- void Register_UnityEngine_AudioSource_set_rolloffMode();
- Register_UnityEngine_AudioSource_set_rolloffMode();
- //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single)
- void Register_UnityEngine_AudioSource_set_spatialBlend();
- Register_UnityEngine_AudioSource_set_spatialBlend();
- //System.Void UnityEngine.AudioSource::set_time(System.Single)
- void Register_UnityEngine_AudioSource_set_time();
- Register_UnityEngine_AudioSource_set_time();
- //System.Void UnityEngine.AudioSource::set_volume(System.Single)
- void Register_UnityEngine_AudioSource_set_volume();
- Register_UnityEngine_AudioSource_set_volume();
- //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
- void Register_UnityEngine_AudioSource_get_clip();
- Register_UnityEngine_AudioSource_get_clip();
- //End Registrations for type : UnityEngine.AudioSource
- //Start Registrations for type : UnityEngine.Behaviour
- //System.Boolean UnityEngine.Behaviour::get_enabled()
- void Register_UnityEngine_Behaviour_get_enabled();
- Register_UnityEngine_Behaviour_get_enabled();
- //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
- void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
- void Register_UnityEngine_Behaviour_set_enabled();
- Register_UnityEngine_Behaviour_set_enabled();
- //End Registrations for type : UnityEngine.Behaviour
- //Start Registrations for type : UnityEngine.Bounds
- //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_Contains(UnityEngine.Bounds&,UnityEngine.Vector3&)
- void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains();
- Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains();
- //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_IntersectRay(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&)
- void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay();
- Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay();
- //System.Single UnityEngine.Bounds::INTERNAL_CALL_Internal_SqrDistance(UnityEngine.Bounds&,UnityEngine.Vector3&)
- void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance();
- Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance();
- //System.Void UnityEngine.Bounds::INTERNAL_CALL_Internal_GetClosestPoint(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint();
- Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint();
- //End Registrations for type : UnityEngine.Bounds
- //Start Registrations for type : UnityEngine.BoxCollider
- //System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)
- void Register_UnityEngine_BoxCollider_INTERNAL_set_center();
- Register_UnityEngine_BoxCollider_INTERNAL_set_center();
- //System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)
- void Register_UnityEngine_BoxCollider_INTERNAL_set_size();
- Register_UnityEngine_BoxCollider_INTERNAL_set_size();
- //End Registrations for type : UnityEngine.BoxCollider
- //Start Registrations for type : UnityEngine.BoxCollider2D
- //System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_BoxCollider2D_set_size_Injected();
- Register_UnityEngine_BoxCollider2D_set_size_Injected();
- //End Registrations for type : UnityEngine.BoxCollider2D
- //Start Registrations for type : UnityEngine.Camera
- //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapRT(UnityEngine.RenderTexture,System.Int32)
- void Register_UnityEngine_Camera_Internal_RenderToCubemapRT();
- Register_UnityEngine_Camera_Internal_RenderToCubemapRT();
- //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapTexture(UnityEngine.Cubemap,System.Int32)
- void Register_UnityEngine_Camera_Internal_RenderToCubemapTexture();
- Register_UnityEngine_Camera_Internal_RenderToCubemapTexture();
- //System.Boolean UnityEngine.Camera::IsFiltered(UnityEngine.GameObject)
- void Register_UnityEngine_Camera_IsFiltered();
- Register_UnityEngine_Camera_IsFiltered();
- //System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
- void Register_UnityEngine_Camera_get_allowDynamicResolution();
- Register_UnityEngine_Camera_get_allowDynamicResolution();
- //System.Boolean UnityEngine.Camera::get_allowHDR()
- void Register_UnityEngine_Camera_get_allowHDR();
- Register_UnityEngine_Camera_get_allowHDR();
- //System.Boolean UnityEngine.Camera::get_allowMSAA()
- void Register_UnityEngine_Camera_get_allowMSAA();
- Register_UnityEngine_Camera_get_allowMSAA();
- //System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()
- void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
- Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
- //System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass()
- void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
- Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
- //System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture()
- void Register_UnityEngine_Camera_get_forceIntoRenderTexture();
- Register_UnityEngine_Camera_get_forceIntoRenderTexture();
- //System.Boolean UnityEngine.Camera::get_hdr()
- void Register_UnityEngine_Camera_get_hdr();
- Register_UnityEngine_Camera_get_hdr();
- //System.Boolean UnityEngine.Camera::get_layerCullSpherical()
- void Register_UnityEngine_Camera_get_layerCullSpherical();
- Register_UnityEngine_Camera_get_layerCullSpherical();
- //System.Boolean UnityEngine.Camera::get_orthographic()
- void Register_UnityEngine_Camera_get_orthographic();
- Register_UnityEngine_Camera_get_orthographic();
- //System.Boolean UnityEngine.Camera::get_stereoEnabled()
- void Register_UnityEngine_Camera_get_stereoEnabled();
- Register_UnityEngine_Camera_get_stereoEnabled();
- //System.Boolean UnityEngine.Camera::get_stereoMirrorMode()
- void Register_UnityEngine_Camera_get_stereoMirrorMode();
- Register_UnityEngine_Camera_get_stereoMirrorMode();
- //System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()
- void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
- Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
- //System.Boolean UnityEngine.Camera::get_useOcclusionCulling()
- void Register_UnityEngine_Camera_get_useOcclusionCulling();
- Register_UnityEngine_Camera_get_useOcclusionCulling();
- //System.Int32 UnityEngine.Camera::GetAllCameras(UnityEngine.Camera[])
- void Register_UnityEngine_Camera_GetAllCameras();
- Register_UnityEngine_Camera_GetAllCameras();
- //System.Int32 UnityEngine.Camera::get_PreviewCullingLayer()
- void Register_UnityEngine_Camera_get_PreviewCullingLayer();
- Register_UnityEngine_Camera_get_PreviewCullingLayer();
- //System.Int32 UnityEngine.Camera::get_allCamerasCount()
- void Register_UnityEngine_Camera_get_allCamerasCount();
- Register_UnityEngine_Camera_get_allCamerasCount();
- //System.Int32 UnityEngine.Camera::get_commandBufferCount()
- void Register_UnityEngine_Camera_get_commandBufferCount();
- Register_UnityEngine_Camera_get_commandBufferCount();
- //System.Int32 UnityEngine.Camera::get_cullingMask()
- void Register_UnityEngine_Camera_get_cullingMask();
- Register_UnityEngine_Camera_get_cullingMask();
- //System.Int32 UnityEngine.Camera::get_eventMask()
- void Register_UnityEngine_Camera_get_eventMask();
- Register_UnityEngine_Camera_get_eventMask();
- //System.Int32 UnityEngine.Camera::get_pixelHeight()
- void Register_UnityEngine_Camera_get_pixelHeight();
- Register_UnityEngine_Camera_get_pixelHeight();
- //System.Int32 UnityEngine.Camera::get_pixelWidth()
- void Register_UnityEngine_Camera_get_pixelWidth();
- Register_UnityEngine_Camera_get_pixelWidth();
- //System.Int32 UnityEngine.Camera::get_scaledPixelHeight()
- void Register_UnityEngine_Camera_get_scaledPixelHeight();
- Register_UnityEngine_Camera_get_scaledPixelHeight();
- //System.Int32 UnityEngine.Camera::get_scaledPixelWidth()
- void Register_UnityEngine_Camera_get_scaledPixelWidth();
- Register_UnityEngine_Camera_get_scaledPixelWidth();
- //System.Int32 UnityEngine.Camera::get_targetDisplay()
- void Register_UnityEngine_Camera_get_targetDisplay();
- Register_UnityEngine_Camera_get_targetDisplay();
- //System.Single UnityEngine.Camera::get_aspect()
- void Register_UnityEngine_Camera_get_aspect();
- Register_UnityEngine_Camera_get_aspect();
- //System.Single UnityEngine.Camera::get_depth()
- void Register_UnityEngine_Camera_get_depth();
- Register_UnityEngine_Camera_get_depth();
- //System.Single UnityEngine.Camera::get_farClipPlane()
- void Register_UnityEngine_Camera_get_farClipPlane();
- Register_UnityEngine_Camera_get_farClipPlane();
- //System.Single UnityEngine.Camera::get_fieldOfView()
- void Register_UnityEngine_Camera_get_fieldOfView();
- Register_UnityEngine_Camera_get_fieldOfView();
- //System.Single UnityEngine.Camera::get_nearClipPlane()
- void Register_UnityEngine_Camera_get_nearClipPlane();
- Register_UnityEngine_Camera_get_nearClipPlane();
- //System.Single UnityEngine.Camera::get_orthographicSize()
- void Register_UnityEngine_Camera_get_orthographicSize();
- Register_UnityEngine_Camera_get_orthographicSize();
- //System.Single UnityEngine.Camera::get_stereoConvergence()
- void Register_UnityEngine_Camera_get_stereoConvergence();
- Register_UnityEngine_Camera_get_stereoConvergence();
- //System.Single UnityEngine.Camera::get_stereoSeparation()
- void Register_UnityEngine_Camera_get_stereoSeparation();
- Register_UnityEngine_Camera_get_stereoSeparation();
- //System.Single[] UnityEngine.Camera::get_layerCullDistances()
- void Register_UnityEngine_Camera_get_layerCullDistances();
- Register_UnityEngine_Camera_get_layerCullDistances();
- //System.String[] UnityEngine.Camera::GetCameraBufferWarnings()
- void Register_UnityEngine_Camera_GetCameraBufferWarnings();
- Register_UnityEngine_Camera_GetCameraBufferWarnings();
- //System.Void UnityEngine.Camera::AddCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
- void Register_UnityEngine_Camera_AddCommandBuffer();
- Register_UnityEngine_Camera_AddCommandBuffer();
- //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
- void Register_UnityEngine_Camera_CopyFrom();
- Register_UnityEngine_Camera_CopyFrom();
- //System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)
- void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
- Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
- //System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
- Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateFrustumCornersInternal(UnityEngine.Camera,UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[])
- void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal();
- Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateObliqueMatrix(UnityEngine.Camera,UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetAspect(UnityEngine.Camera)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect();
- Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetCullingMatrix(UnityEngine.Camera)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetFieldOfView(UnityEngine.Camera)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView();
- Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetProjectionMatrix(UnityEngine.Camera)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetReplacementShader(UnityEngine.Camera)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader();
- Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetWorldToCameraMatrix(UnityEngine.Camera)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay();
- Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices();
- Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices();
- Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix();
- Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay();
- Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint();
- //System.Void UnityEngine.Camera::INTERNAL_get_backgroundColor(UnityEngine.Color&)
- void Register_UnityEngine_Camera_INTERNAL_get_backgroundColor();
- Register_UnityEngine_Camera_INTERNAL_get_backgroundColor();
- //System.Void UnityEngine.Camera::INTERNAL_get_cameraToWorldMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_get_cullingMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_get_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_get_pixelRect(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_INTERNAL_get_pixelRect();
- Register_UnityEngine_Camera_INTERNAL_get_pixelRect();
- //System.Void UnityEngine.Camera::INTERNAL_get_previousViewProjectionMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_previousViewProjectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_previousViewProjectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_get_projectionMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_get_rect(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_INTERNAL_get_rect();
- Register_UnityEngine_Camera_INTERNAL_get_rect();
- //System.Void UnityEngine.Camera::INTERNAL_get_scene(UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_Camera_INTERNAL_get_scene();
- Register_UnityEngine_Camera_INTERNAL_get_scene();
- //System.Void UnityEngine.Camera::INTERNAL_get_transparencySortAxis(UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis();
- Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis();
- //System.Void UnityEngine.Camera::INTERNAL_get_velocity(UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_get_velocity();
- Register_UnityEngine_Camera_INTERNAL_get_velocity();
- //System.Void UnityEngine.Camera::INTERNAL_get_worldToCameraMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_set_backgroundColor(UnityEngine.Color&)
- void Register_UnityEngine_Camera_INTERNAL_set_backgroundColor();
- Register_UnityEngine_Camera_INTERNAL_set_backgroundColor();
- //System.Void UnityEngine.Camera::INTERNAL_set_cullingMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix();
- Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_set_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_set_pixelRect(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_INTERNAL_set_pixelRect();
- Register_UnityEngine_Camera_INTERNAL_set_pixelRect();
- //System.Void UnityEngine.Camera::INTERNAL_set_projectionMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_set_rect(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_INTERNAL_set_rect();
- Register_UnityEngine_Camera_INTERNAL_set_rect();
- //System.Void UnityEngine.Camera::INTERNAL_set_scene(UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_Camera_INTERNAL_set_scene();
- Register_UnityEngine_Camera_INTERNAL_set_scene();
- //System.Void UnityEngine.Camera::INTERNAL_set_transparencySortAxis(UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis();
- Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis();
- //System.Void UnityEngine.Camera::INTERNAL_set_worldToCameraMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix();
- Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix();
- //System.Void UnityEngine.Camera::RemoveAllCommandBuffers()
- void Register_UnityEngine_Camera_RemoveAllCommandBuffers();
- Register_UnityEngine_Camera_RemoveAllCommandBuffers();
- //System.Void UnityEngine.Camera::RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
- void Register_UnityEngine_Camera_RemoveCommandBuffer();
- Register_UnityEngine_Camera_RemoveCommandBuffer();
- //System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
- void Register_UnityEngine_Camera_RemoveCommandBuffers();
- Register_UnityEngine_Camera_RemoveCommandBuffers();
- //System.Void UnityEngine.Camera::Render()
- void Register_UnityEngine_Camera_Render();
- Register_UnityEngine_Camera_Render();
- //System.Void UnityEngine.Camera::RenderDontRestore()
- void Register_UnityEngine_Camera_RenderDontRestore();
- Register_UnityEngine_Camera_RenderDontRestore();
- //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
- void Register_UnityEngine_Camera_RenderWithShader();
- Register_UnityEngine_Camera_RenderWithShader();
- //System.Void UnityEngine.Camera::ResetStereoProjectionMatrices()
- void Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
- Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
- //System.Void UnityEngine.Camera::ResetStereoViewMatrices()
- void Register_UnityEngine_Camera_ResetStereoViewMatrices();
- Register_UnityEngine_Camera_ResetStereoViewMatrices();
- //System.Void UnityEngine.Camera::ResetTransparencySortSettings()
- void Register_UnityEngine_Camera_ResetTransparencySortSettings();
- Register_UnityEngine_Camera_ResetTransparencySortSettings();
- //System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
- void Register_UnityEngine_Camera_SetReplacementShader();
- Register_UnityEngine_Camera_SetReplacementShader();
- //System.Void UnityEngine.Camera::SetTargetBuffersImpl(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
- void Register_UnityEngine_Camera_SetTargetBuffersImpl();
- Register_UnityEngine_Camera_SetTargetBuffersImpl();
- //System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)
- void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl();
- Register_UnityEngine_Camera_SetTargetBuffersMRTImpl();
- //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
- void Register_UnityEngine_Camera_SetupCurrent();
- Register_UnityEngine_Camera_SetupCurrent();
- //System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)
- void Register_UnityEngine_Camera_set_allowDynamicResolution();
- Register_UnityEngine_Camera_set_allowDynamicResolution();
- //System.Void UnityEngine.Camera::set_allowHDR(System.Boolean)
- void Register_UnityEngine_Camera_set_allowHDR();
- Register_UnityEngine_Camera_set_allowHDR();
- //System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean)
- void Register_UnityEngine_Camera_set_allowMSAA();
- Register_UnityEngine_Camera_set_allowMSAA();
- //System.Void UnityEngine.Camera::set_aspect(System.Single)
- void Register_UnityEngine_Camera_set_aspect();
- Register_UnityEngine_Camera_set_aspect();
- //System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)
- void Register_UnityEngine_Camera_set_cameraType();
- Register_UnityEngine_Camera_set_cameraType();
- //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
- void Register_UnityEngine_Camera_set_clearFlags();
- Register_UnityEngine_Camera_set_clearFlags();
- //System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)
- void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
- Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
- //System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
- void Register_UnityEngine_Camera_set_cullingMask();
- Register_UnityEngine_Camera_set_cullingMask();
- //System.Void UnityEngine.Camera::set_depth(System.Single)
- void Register_UnityEngine_Camera_set_depth();
- Register_UnityEngine_Camera_set_depth();
- //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
- void Register_UnityEngine_Camera_set_depthTextureMode();
- Register_UnityEngine_Camera_set_depthTextureMode();
- //System.Void UnityEngine.Camera::set_eventMask(System.Int32)
- void Register_UnityEngine_Camera_set_eventMask();
- Register_UnityEngine_Camera_set_eventMask();
- //System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
- void Register_UnityEngine_Camera_set_farClipPlane();
- Register_UnityEngine_Camera_set_farClipPlane();
- //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
- void Register_UnityEngine_Camera_set_fieldOfView();
- Register_UnityEngine_Camera_set_fieldOfView();
- //System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)
- void Register_UnityEngine_Camera_set_forceIntoRenderTexture();
- Register_UnityEngine_Camera_set_forceIntoRenderTexture();
- //System.Void UnityEngine.Camera::set_hdr(System.Boolean)
- void Register_UnityEngine_Camera_set_hdr();
- Register_UnityEngine_Camera_set_hdr();
- //System.Void UnityEngine.Camera::set_layerCullDistances(System.Single[])
- void Register_UnityEngine_Camera_set_layerCullDistances();
- Register_UnityEngine_Camera_set_layerCullDistances();
- //System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean)
- void Register_UnityEngine_Camera_set_layerCullSpherical();
- Register_UnityEngine_Camera_set_layerCullSpherical();
- //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
- void Register_UnityEngine_Camera_set_nearClipPlane();
- Register_UnityEngine_Camera_set_nearClipPlane();
- //System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)
- void Register_UnityEngine_Camera_set_opaqueSortMode();
- Register_UnityEngine_Camera_set_opaqueSortMode();
- //System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
- void Register_UnityEngine_Camera_set_orthographic();
- Register_UnityEngine_Camera_set_orthographic();
- //System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
- void Register_UnityEngine_Camera_set_orthographicSize();
- Register_UnityEngine_Camera_set_orthographicSize();
- //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
- void Register_UnityEngine_Camera_set_renderingPath();
- Register_UnityEngine_Camera_set_renderingPath();
- //System.Void UnityEngine.Camera::set_stereoConvergence(System.Single)
- void Register_UnityEngine_Camera_set_stereoConvergence();
- Register_UnityEngine_Camera_set_stereoConvergence();
- //System.Void UnityEngine.Camera::set_stereoMirrorMode(System.Boolean)
- void Register_UnityEngine_Camera_set_stereoMirrorMode();
- Register_UnityEngine_Camera_set_stereoMirrorMode();
- //System.Void UnityEngine.Camera::set_stereoSeparation(System.Single)
- void Register_UnityEngine_Camera_set_stereoSeparation();
- Register_UnityEngine_Camera_set_stereoSeparation();
- //System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)
- void Register_UnityEngine_Camera_set_stereoTargetEye();
- Register_UnityEngine_Camera_set_stereoTargetEye();
- //System.Void UnityEngine.Camera::set_targetDisplay(System.Int32)
- void Register_UnityEngine_Camera_set_targetDisplay();
- Register_UnityEngine_Camera_set_targetDisplay();
- //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
- void Register_UnityEngine_Camera_set_targetTexture();
- Register_UnityEngine_Camera_set_targetTexture();
- //System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)
- void Register_UnityEngine_Camera_set_transparencySortMode();
- Register_UnityEngine_Camera_set_transparencySortMode();
- //System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
- void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
- Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
- //System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)
- void Register_UnityEngine_Camera_set_useOcclusionCulling();
- Register_UnityEngine_Camera_set_useOcclusionCulling();
- //UnityEngine.Camera UnityEngine.Camera::get_current()
- void Register_UnityEngine_Camera_get_current();
- Register_UnityEngine_Camera_get_current();
- //UnityEngine.Camera UnityEngine.Camera::get_main()
- void Register_UnityEngine_Camera_get_main();
- Register_UnityEngine_Camera_get_main();
- //UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye()
- void Register_UnityEngine_Camera_get_stereoActiveEye();
- Register_UnityEngine_Camera_get_stereoActiveEye();
- //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
- void Register_UnityEngine_Camera_get_clearFlags();
- Register_UnityEngine_Camera_get_clearFlags();
- //UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
- void Register_UnityEngine_Camera_get_cameraType();
- Register_UnityEngine_Camera_get_cameraType();
- //UnityEngine.Camera[] UnityEngine.Camera::get_allCameras()
- void Register_UnityEngine_Camera_get_allCameras();
- Register_UnityEngine_Camera_get_allCameras();
- //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
- void Register_UnityEngine_Camera_get_depthTextureMode();
- Register_UnityEngine_Camera_get_depthTextureMode();
- //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry();
- Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry();
- //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry2D(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D();
- Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D();
- //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoProjectionMatrices()
- void Register_UnityEngine_Camera_GetStereoProjectionMatrices();
- Register_UnityEngine_Camera_GetStereoProjectionMatrices();
- //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoViewMatrices()
- void Register_UnityEngine_Camera_GetStereoViewMatrices();
- Register_UnityEngine_Camera_GetStereoViewMatrices();
- //UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture()
- void Register_UnityEngine_Camera_get_activeTexture();
- Register_UnityEngine_Camera_get_activeTexture();
- //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
- void Register_UnityEngine_Camera_get_targetTexture();
- Register_UnityEngine_Camera_get_targetTexture();
- //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
- void Register_UnityEngine_Camera_GetCommandBuffers();
- Register_UnityEngine_Camera_GetCommandBuffers();
- //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
- void Register_UnityEngine_Camera_get_opaqueSortMode();
- Register_UnityEngine_Camera_get_opaqueSortMode();
- //UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath()
- void Register_UnityEngine_Camera_get_actualRenderingPath();
- Register_UnityEngine_Camera_get_actualRenderingPath();
- //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath()
- void Register_UnityEngine_Camera_get_renderingPath();
- Register_UnityEngine_Camera_get_renderingPath();
- //UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
- void Register_UnityEngine_Camera_get_stereoTargetEye();
- Register_UnityEngine_Camera_get_stereoTargetEye();
- //UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode()
- void Register_UnityEngine_Camera_get_transparencySortMode();
- Register_UnityEngine_Camera_get_transparencySortMode();
- //End Registrations for type : UnityEngine.Camera
- //Start Registrations for type : UnityEngine.Canvas
- //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
- void Register_UnityEngine_Canvas_get_isRootCanvas();
- Register_UnityEngine_Canvas_get_isRootCanvas();
- //System.Boolean UnityEngine.Canvas::get_overridePixelPerfect()
- void Register_UnityEngine_Canvas_get_overridePixelPerfect();
- Register_UnityEngine_Canvas_get_overridePixelPerfect();
- //System.Boolean UnityEngine.Canvas::get_overrideSorting()
- void Register_UnityEngine_Canvas_get_overrideSorting();
- Register_UnityEngine_Canvas_get_overrideSorting();
- //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
- void Register_UnityEngine_Canvas_get_pixelPerfect();
- Register_UnityEngine_Canvas_get_pixelPerfect();
- //System.Int32 UnityEngine.Canvas::get_cachedSortingLayerValue()
- void Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
- Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
- //System.Int32 UnityEngine.Canvas::get_renderOrder()
- void Register_UnityEngine_Canvas_get_renderOrder();
- Register_UnityEngine_Canvas_get_renderOrder();
- //System.Int32 UnityEngine.Canvas::get_sortingGridNormalizedSize()
- void Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
- Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
- //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
- void Register_UnityEngine_Canvas_get_sortingLayerID();
- Register_UnityEngine_Canvas_get_sortingLayerID();
- //System.Int32 UnityEngine.Canvas::get_sortingOrder()
- void Register_UnityEngine_Canvas_get_sortingOrder();
- Register_UnityEngine_Canvas_get_sortingOrder();
- //System.Int32 UnityEngine.Canvas::get_targetDisplay()
- void Register_UnityEngine_Canvas_get_targetDisplay();
- Register_UnityEngine_Canvas_get_targetDisplay();
- //System.Single UnityEngine.Canvas::get_normalizedSortingGridSize()
- void Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
- Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
- //System.Single UnityEngine.Canvas::get_planeDistance()
- void Register_UnityEngine_Canvas_get_planeDistance();
- Register_UnityEngine_Canvas_get_planeDistance();
- //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
- void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
- //System.Single UnityEngine.Canvas::get_scaleFactor()
- void Register_UnityEngine_Canvas_get_scaleFactor();
- Register_UnityEngine_Canvas_get_scaleFactor();
- //System.String UnityEngine.Canvas::get_sortingLayerName()
- void Register_UnityEngine_Canvas_get_sortingLayerName();
- Register_UnityEngine_Canvas_get_sortingLayerName();
- //System.Void UnityEngine.Canvas::INTERNAL_get_pixelRect(UnityEngine.Rect&)
- void Register_UnityEngine_Canvas_INTERNAL_get_pixelRect();
- Register_UnityEngine_Canvas_INTERNAL_get_pixelRect();
- //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
- void Register_UnityEngine_Canvas_set_additionalShaderChannels();
- Register_UnityEngine_Canvas_set_additionalShaderChannels();
- //System.Void UnityEngine.Canvas::set_normalizedSortingGridSize(System.Single)
- void Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
- Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
- //System.Void UnityEngine.Canvas::set_overridePixelPerfect(System.Boolean)
- void Register_UnityEngine_Canvas_set_overridePixelPerfect();
- Register_UnityEngine_Canvas_set_overridePixelPerfect();
- //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
- void Register_UnityEngine_Canvas_set_overrideSorting();
- Register_UnityEngine_Canvas_set_overrideSorting();
- //System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean)
- void Register_UnityEngine_Canvas_set_pixelPerfect();
- Register_UnityEngine_Canvas_set_pixelPerfect();
- //System.Void UnityEngine.Canvas::set_planeDistance(System.Single)
- void Register_UnityEngine_Canvas_set_planeDistance();
- Register_UnityEngine_Canvas_set_planeDistance();
- //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
- void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
- //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
- void Register_UnityEngine_Canvas_set_renderMode();
- Register_UnityEngine_Canvas_set_renderMode();
- //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
- void Register_UnityEngine_Canvas_set_scaleFactor();
- Register_UnityEngine_Canvas_set_scaleFactor();
- //System.Void UnityEngine.Canvas::set_sortingGridNormalizedSize(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
- Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
- //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingLayerID();
- Register_UnityEngine_Canvas_set_sortingLayerID();
- //System.Void UnityEngine.Canvas::set_sortingLayerName(System.String)
- void Register_UnityEngine_Canvas_set_sortingLayerName();
- Register_UnityEngine_Canvas_set_sortingLayerName();
- //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingOrder();
- Register_UnityEngine_Canvas_set_sortingOrder();
- //System.Void UnityEngine.Canvas::set_targetDisplay(System.Int32)
- void Register_UnityEngine_Canvas_set_targetDisplay();
- Register_UnityEngine_Canvas_set_targetDisplay();
- //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
- void Register_UnityEngine_Canvas_set_worldCamera();
- Register_UnityEngine_Canvas_set_worldCamera();
- //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
- void Register_UnityEngine_Canvas_get_additionalShaderChannels();
- Register_UnityEngine_Canvas_get_additionalShaderChannels();
- //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
- void Register_UnityEngine_Canvas_get_worldCamera();
- Register_UnityEngine_Canvas_get_worldCamera();
- //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
- void Register_UnityEngine_Canvas_get_rootCanvas();
- Register_UnityEngine_Canvas_get_rootCanvas();
- //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
- void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
- Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
- //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasTextMaterial()
- void Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
- Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
- //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
- void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
- Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
- //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
- void Register_UnityEngine_Canvas_get_renderMode();
- Register_UnityEngine_Canvas_get_renderMode();
- //End Registrations for type : UnityEngine.Canvas
- //Start Registrations for type : UnityEngine.CanvasGroup
- //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
- void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
- Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
- //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
- void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
- Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
- //System.Boolean UnityEngine.CanvasGroup::get_interactable()
- void Register_UnityEngine_CanvasGroup_get_interactable();
- Register_UnityEngine_CanvasGroup_get_interactable();
- //System.Single UnityEngine.CanvasGroup::get_alpha()
- void Register_UnityEngine_CanvasGroup_get_alpha();
- Register_UnityEngine_CanvasGroup_get_alpha();
- //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
- void Register_UnityEngine_CanvasGroup_set_alpha();
- Register_UnityEngine_CanvasGroup_set_alpha();
- //End Registrations for type : UnityEngine.CanvasGroup
- //Start Registrations for type : UnityEngine.CanvasRenderer
- //System.Boolean UnityEngine.CanvasRenderer::get_cull()
- void Register_UnityEngine_CanvasRenderer_get_cull();
- Register_UnityEngine_CanvasRenderer_get_cull();
- //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
- void Register_UnityEngine_CanvasRenderer_get_hasMoved();
- Register_UnityEngine_CanvasRenderer_get_hasMoved();
- //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
- void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
- Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
- //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
- void Register_UnityEngine_CanvasRenderer_get_materialCount();
- Register_UnityEngine_CanvasRenderer_get_materialCount();
- //System.Void UnityEngine.CanvasRenderer::Clear()
- void Register_UnityEngine_CanvasRenderer_Clear();
- Register_UnityEngine_CanvasRenderer_Clear();
- //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
- void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
- Register_UnityEngine_CanvasRenderer_DisableRectClipping();
- //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_EnableRectClipping(UnityEngine.CanvasRenderer,UnityEngine.Rect&)
- void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping();
- Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping();
- //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_GetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor();
- Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor();
- //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_SetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor();
- Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor();
- //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
- Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
- //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetMaterial();
- Register_UnityEngine_CanvasRenderer_SetMaterial();
- //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
- void Register_UnityEngine_CanvasRenderer_SetMesh();
- Register_UnityEngine_CanvasRenderer_SetMesh();
- //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
- Register_UnityEngine_CanvasRenderer_SetPopMaterial();
- //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetTexture();
- Register_UnityEngine_CanvasRenderer_SetTexture();
- //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cull();
- Register_UnityEngine_CanvasRenderer_set_cull();
- //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
- Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
- //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_materialCount();
- Register_UnityEngine_CanvasRenderer_set_materialCount();
- //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
- Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
- //End Registrations for type : UnityEngine.CanvasRenderer
- //Start Registrations for type : UnityEngine.CircleCollider2D
- //System.Void UnityEngine.CircleCollider2D::set_radius(System.Single)
- void Register_UnityEngine_CircleCollider2D_set_radius();
- Register_UnityEngine_CircleCollider2D_set_radius();
- //End Registrations for type : UnityEngine.CircleCollider2D
- //Start Registrations for type : UnityEngine.Collider
- //System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)
- void Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast();
- Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast();
- //System.Void UnityEngine.Collider::set_enabled(System.Boolean)
- void Register_UnityEngine_Collider_set_enabled();
- Register_UnityEngine_Collider_set_enabled();
- //End Registrations for type : UnityEngine.Collider
- //Start Registrations for type : UnityEngine.Collider2D
- //System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
- void Register_UnityEngine_Collider2D_set_isTrigger();
- Register_UnityEngine_Collider2D_set_isTrigger();
- //System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Collider2D_set_offset_Injected();
- Register_UnityEngine_Collider2D_set_offset_Injected();
- //End Registrations for type : UnityEngine.Collider2D
- //Start Registrations for type : UnityEngine.Component
- //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_BroadcastMessage();
- Register_UnityEngine_Component_BroadcastMessage();
- //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_Component_GetComponentFastPath();
- Register_UnityEngine_Component_GetComponentFastPath();
- //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
- void Register_UnityEngine_Component_GetComponentsForListInternal();
- Register_UnityEngine_Component_GetComponentsForListInternal();
- //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessage();
- Register_UnityEngine_Component_SendMessage();
- //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessageUpwards();
- Register_UnityEngine_Component_SendMessageUpwards();
- //UnityEngine.Component UnityEngine.Component::GetComponent(System.String)
- void Register_UnityEngine_Component_GetComponent();
- Register_UnityEngine_Component_GetComponent();
- //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
- void Register_UnityEngine_Component_get_gameObject();
- Register_UnityEngine_Component_get_gameObject();
- //UnityEngine.Transform UnityEngine.Component::get_transform()
- void Register_UnityEngine_Component_get_transform();
- Register_UnityEngine_Component_get_transform();
- //End Registrations for type : UnityEngine.Component
- //Start Registrations for type : UnityEngine.Coroutine
- //System.Void UnityEngine.Coroutine::ReleaseCoroutine()
- void Register_UnityEngine_Coroutine_ReleaseCoroutine();
- Register_UnityEngine_Coroutine_ReleaseCoroutine();
- //End Registrations for type : UnityEngine.Coroutine
- //Start Registrations for type : UnityEngine.CullingGroup
- //System.Void UnityEngine.CullingGroup::Dispose()
- void Register_UnityEngine_CullingGroup_Dispose();
- Register_UnityEngine_CullingGroup_Dispose();
- //System.Void UnityEngine.CullingGroup::FinalizerFailure()
- void Register_UnityEngine_CullingGroup_FinalizerFailure();
- Register_UnityEngine_CullingGroup_FinalizerFailure();
- //End Registrations for type : UnityEngine.CullingGroup
- //Start Registrations for type : UnityEngine.Cursor
- //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
- void Register_UnityEngine_Cursor_get_lockState();
- Register_UnityEngine_Cursor_get_lockState();
- //End Registrations for type : UnityEngine.Cursor
- //Start Registrations for type : UnityEngine.Debug
- //System.Boolean UnityEngine.Debug::get_developerConsoleVisible()
- void Register_UnityEngine_Debug_get_developerConsoleVisible();
- Register_UnityEngine_Debug_get_developerConsoleVisible();
- //System.Boolean UnityEngine.Debug::get_isDebugBuild()
- void Register_UnityEngine_Debug_get_isDebugBuild();
- Register_UnityEngine_Debug_get_isDebugBuild();
- //System.Object UnityEngine.Debug::GetDiagnosticSwitch(System.String)
- void Register_UnityEngine_Debug_GetDiagnosticSwitch();
- Register_UnityEngine_Debug_GetDiagnosticSwitch();
- //System.Void UnityEngine.Debug::Break()
- void Register_UnityEngine_Debug_Break();
- Register_UnityEngine_Debug_Break();
- //System.Void UnityEngine.Debug::ClearDeveloperConsole()
- void Register_UnityEngine_Debug_ClearDeveloperConsole();
- Register_UnityEngine_Debug_ClearDeveloperConsole();
- //System.Void UnityEngine.Debug::DebugBreak()
- void Register_UnityEngine_Debug_DebugBreak();
- Register_UnityEngine_Debug_DebugBreak();
- //System.Void UnityEngine.Debug::GetDiagnosticSwitches(System.Collections.Generic.List`1<UnityEngine.DiagnosticSwitch>)
- void Register_UnityEngine_Debug_GetDiagnosticSwitches();
- Register_UnityEngine_Debug_GetDiagnosticSwitches();
- //System.Void UnityEngine.Debug::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
- void Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine();
- Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine();
- //System.Void UnityEngine.Debug::OpenConsoleFile()
- void Register_UnityEngine_Debug_OpenConsoleFile();
- Register_UnityEngine_Debug_OpenConsoleFile();
- //System.Void UnityEngine.Debug::SetDiagnosticSwitch(System.String,System.Object,System.Boolean)
- void Register_UnityEngine_Debug_SetDiagnosticSwitch();
- Register_UnityEngine_Debug_SetDiagnosticSwitch();
- //System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean)
- void Register_UnityEngine_Debug_set_developerConsoleVisible();
- Register_UnityEngine_Debug_set_developerConsoleVisible();
- //End Registrations for type : UnityEngine.Debug
- //Start Registrations for type : UnityEngine.DebugLogHandler
- //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,System.String,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_Log();
- Register_UnityEngine_DebugLogHandler_Internal_Log();
- //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_LogException();
- Register_UnityEngine_DebugLogHandler_Internal_LogException();
- //End Registrations for type : UnityEngine.DebugLogHandler
- //Start Registrations for type : UnityEngine.Display
- //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_RelativeMouseAtImpl();
- Register_UnityEngine_Display_RelativeMouseAtImpl();
- //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetRenderingExtImpl();
- Register_UnityEngine_Display_GetRenderingExtImpl();
- //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetSystemExtImpl();
- Register_UnityEngine_Display_GetSystemExtImpl();
- //End Registrations for type : UnityEngine.Display
- //Start Registrations for type : UnityEngine.Event
- //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
- void Register_UnityEngine_Event_PopEvent();
- Register_UnityEngine_Event_PopEvent();
- //System.Char UnityEngine.Event::get_character()
- void Register_UnityEngine_Event_get_character();
- Register_UnityEngine_Event_get_character();
- //System.Int32 UnityEngine.Event::get_clickCount()
- void Register_UnityEngine_Event_get_clickCount();
- Register_UnityEngine_Event_get_clickCount();
- //System.String UnityEngine.Event::get_commandName()
- void Register_UnityEngine_Event_get_commandName();
- Register_UnityEngine_Event_get_commandName();
- //System.Void UnityEngine.Event::Cleanup()
- void Register_UnityEngine_Event_Cleanup();
- Register_UnityEngine_Event_Cleanup();
- //System.Void UnityEngine.Event::Init(System.Int32)
- void Register_UnityEngine_Event_Init();
- Register_UnityEngine_Event_Init();
- //System.Void UnityEngine.Event::Internal_GetMousePosition(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_Internal_GetMousePosition();
- Register_UnityEngine_Event_Internal_GetMousePosition();
- //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
- void Register_UnityEngine_Event_Internal_SetNativeEvent();
- Register_UnityEngine_Event_Internal_SetNativeEvent();
- //System.Void UnityEngine.Event::Internal_Use()
- void Register_UnityEngine_Event_Internal_Use();
- Register_UnityEngine_Event_Internal_Use();
- //System.Void UnityEngine.Event::set_character(System.Char)
- void Register_UnityEngine_Event_set_character();
- Register_UnityEngine_Event_set_character();
- //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
- void Register_UnityEngine_Event_set_displayIndex();
- Register_UnityEngine_Event_set_displayIndex();
- //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
- void Register_UnityEngine_Event_set_keyCode();
- Register_UnityEngine_Event_set_keyCode();
- //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
- void Register_UnityEngine_Event_set_modifiers();
- Register_UnityEngine_Event_set_modifiers();
- //System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
- void Register_UnityEngine_Event_set_type();
- Register_UnityEngine_Event_set_type();
- //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
- void Register_UnityEngine_Event_get_modifiers();
- Register_UnityEngine_Event_get_modifiers();
- //UnityEngine.EventType UnityEngine.Event::get_rawType()
- void Register_UnityEngine_Event_get_rawType();
- Register_UnityEngine_Event_get_rawType();
- //UnityEngine.EventType UnityEngine.Event::get_type()
- void Register_UnityEngine_Event_get_type();
- Register_UnityEngine_Event_get_type();
- //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
- void Register_UnityEngine_Event_get_keyCode();
- Register_UnityEngine_Event_get_keyCode();
- //End Registrations for type : UnityEngine.Event
- //Start Registrations for type : UnityEngine.Font
- //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
- void Register_UnityEngine_Font_GetCharacterInfo();
- Register_UnityEngine_Font_GetCharacterInfo();
- //System.Boolean UnityEngine.Font::HasCharacter(System.Char)
- void Register_UnityEngine_Font_HasCharacter();
- Register_UnityEngine_Font_HasCharacter();
- //System.Boolean UnityEngine.Font::get_dynamic()
- void Register_UnityEngine_Font_get_dynamic();
- Register_UnityEngine_Font_get_dynamic();
- //System.Int32 UnityEngine.Font::get_fontSize()
- void Register_UnityEngine_Font_get_fontSize();
- Register_UnityEngine_Font_get_fontSize();
- //System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32)
- void Register_UnityEngine_Font_Internal_CreateDynamicFont();
- Register_UnityEngine_Font_Internal_CreateDynamicFont();
- //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
- void Register_UnityEngine_Font_Internal_CreateFont();
- Register_UnityEngine_Font_Internal_CreateFont();
- //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
- void Register_UnityEngine_Font_RequestCharactersInTexture();
- Register_UnityEngine_Font_RequestCharactersInTexture();
- //UnityEngine.Material UnityEngine.Font::get_material()
- void Register_UnityEngine_Font_get_material();
- Register_UnityEngine_Font_get_material();
- //End Registrations for type : UnityEngine.Font
- //Start Registrations for type : UnityEngine.GameObject
- //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
- void Register_UnityEngine_GameObject_GetComponentsInternal();
- Register_UnityEngine_GameObject_GetComponentsInternal();
- //System.Boolean UnityEngine.GameObject::CompareTag(System.String)
- void Register_UnityEngine_GameObject_CompareTag();
- Register_UnityEngine_GameObject_CompareTag();
- //System.Boolean UnityEngine.GameObject::get_active()
- void Register_UnityEngine_GameObject_get_active();
- Register_UnityEngine_GameObject_get_active();
- //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
- void Register_UnityEngine_GameObject_get_activeInHierarchy();
- Register_UnityEngine_GameObject_get_activeInHierarchy();
- //System.Boolean UnityEngine.GameObject::get_activeSelf()
- void Register_UnityEngine_GameObject_get_activeSelf();
- Register_UnityEngine_GameObject_get_activeSelf();
- //System.Boolean UnityEngine.GameObject::get_isStatic()
- void Register_UnityEngine_GameObject_get_isStatic();
- Register_UnityEngine_GameObject_get_isStatic();
- //System.Boolean UnityEngine.GameObject::get_isStaticBatchable()
- void Register_UnityEngine_GameObject_get_isStaticBatchable();
- Register_UnityEngine_GameObject_get_isStaticBatchable();
- //System.Int32 UnityEngine.GameObject::get_layer()
- void Register_UnityEngine_GameObject_get_layer();
- Register_UnityEngine_GameObject_get_layer();
- //System.String UnityEngine.GameObject::get_tag()
- void Register_UnityEngine_GameObject_get_tag();
- Register_UnityEngine_GameObject_get_tag();
- //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_BroadcastMessage();
- Register_UnityEngine_GameObject_BroadcastMessage();
- //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_GameObject_GetComponentFastPath();
- Register_UnityEngine_GameObject_GetComponentFastPath();
- //System.Void UnityEngine.GameObject::INTERNAL_get_scene(UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_GameObject_INTERNAL_get_scene();
- Register_UnityEngine_GameObject_INTERNAL_get_scene();
- //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
- void Register_UnityEngine_GameObject_Internal_CreateGameObject();
- Register_UnityEngine_GameObject_Internal_CreateGameObject();
- //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessage();
- Register_UnityEngine_GameObject_SendMessage();
- //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessageUpwards();
- Register_UnityEngine_GameObject_SendMessageUpwards();
- //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
- void Register_UnityEngine_GameObject_SetActive();
- Register_UnityEngine_GameObject_SetActive();
- //System.Void UnityEngine.GameObject::SetActiveRecursively(System.Boolean)
- void Register_UnityEngine_GameObject_SetActiveRecursively();
- Register_UnityEngine_GameObject_SetActiveRecursively();
- //System.Void UnityEngine.GameObject::set_active(System.Boolean)
- void Register_UnityEngine_GameObject_set_active();
- Register_UnityEngine_GameObject_set_active();
- //System.Void UnityEngine.GameObject::set_isStatic(System.Boolean)
- void Register_UnityEngine_GameObject_set_isStatic();
- Register_UnityEngine_GameObject_set_isStatic();
- //System.Void UnityEngine.GameObject::set_layer(System.Int32)
- void Register_UnityEngine_GameObject_set_layer();
- Register_UnityEngine_GameObject_set_layer();
- //System.Void UnityEngine.GameObject::set_tag(System.String)
- void Register_UnityEngine_GameObject_set_tag();
- Register_UnityEngine_GameObject_set_tag();
- //UnityEngine.Component UnityEngine.GameObject::AddComponentInternal(System.String)
- void Register_UnityEngine_GameObject_AddComponentInternal();
- Register_UnityEngine_GameObject_AddComponentInternal();
- //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
- void Register_UnityEngine_GameObject_GetComponent();
- Register_UnityEngine_GameObject_GetComponent();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String)
- void Register_UnityEngine_GameObject_GetComponentByName();
- Register_UnityEngine_GameObject_GetComponentByName();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInChildren();
- Register_UnityEngine_GameObject_GetComponentInChildren();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type)
- void Register_UnityEngine_GameObject_GetComponentInParent();
- Register_UnityEngine_GameObject_GetComponentInParent();
- //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
- void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
- void Register_UnityEngine_GameObject_CreatePrimitive();
- Register_UnityEngine_GameObject_CreatePrimitive();
- //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
- void Register_UnityEngine_GameObject_Find();
- Register_UnityEngine_GameObject_Find();
- //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
- void Register_UnityEngine_GameObject_FindGameObjectWithTag();
- Register_UnityEngine_GameObject_FindGameObjectWithTag();
- //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
- void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
- Register_UnityEngine_GameObject_FindGameObjectsWithTag();
- //UnityEngine.Transform UnityEngine.GameObject::get_transform()
- void Register_UnityEngine_GameObject_get_transform();
- Register_UnityEngine_GameObject_get_transform();
- //End Registrations for type : UnityEngine.GameObject
- //Start Registrations for type : UnityEngine.Gizmos
- //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawCube(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube();
- Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube();
- //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine();
- Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine();
- //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawSphere(UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere();
- Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere();
- //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawWireSphere(UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere();
- Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere();
- //System.Void UnityEngine.Gizmos::INTERNAL_set_color(UnityEngine.Color&)
- void Register_UnityEngine_Gizmos_INTERNAL_set_color();
- Register_UnityEngine_Gizmos_INTERNAL_set_color();
- //System.Void UnityEngine.Gizmos::INTERNAL_set_matrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Gizmos_INTERNAL_set_matrix();
- Register_UnityEngine_Gizmos_INTERNAL_set_matrix();
- //End Registrations for type : UnityEngine.Gizmos
- //Start Registrations for type : UnityEngine.Gradient
- //System.Void UnityEngine.Gradient::Cleanup()
- void Register_UnityEngine_Gradient_Cleanup();
- Register_UnityEngine_Gradient_Cleanup();
- //System.Void UnityEngine.Gradient::Init()
- void Register_UnityEngine_Gradient_Init();
- Register_UnityEngine_Gradient_Init();
- //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
- void Register_UnityEngine_Gradient_get_colorKeys();
- Register_UnityEngine_Gradient_get_colorKeys();
- //End Registrations for type : UnityEngine.Gradient
- //Start Registrations for type : UnityEngine.Graphics
- //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
- void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- //System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture)
- void Register_UnityEngine_Graphics_Blit();
- Register_UnityEngine_Graphics_Blit();
- //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Graphics_CopyTexture_Region();
- Register_UnityEngine_Graphics_CopyTexture_Region();
- //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_BlitMaterial(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial();
- Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial();
- //End Registrations for type : UnityEngine.Graphics
- //Start Registrations for type : UnityEngine.GUI
- //System.Boolean UnityEngine.GUI::INTERNAL_CALL_DoButton(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr)
- void Register_UnityEngine_GUI_INTERNAL_CALL_DoButton();
- Register_UnityEngine_GUI_INTERNAL_CALL_DoButton();
- //System.Void UnityEngine.GUI::INTERNAL_CALL_DoLabel(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr)
- void Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel();
- Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel();
- //System.Void UnityEngine.GUI::set_changed(System.Boolean)
- void Register_UnityEngine_GUI_set_changed();
- Register_UnityEngine_GUI_set_changed();
- //End Registrations for type : UnityEngine.GUI
- //Start Registrations for type : UnityEngine.GUILayer
- //UnityEngine.GUIElement UnityEngine.GUILayer::INTERNAL_CALL_HitTest(UnityEngine.GUILayer,UnityEngine.Vector3&)
- void Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest();
- Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest();
- //End Registrations for type : UnityEngine.GUILayer
- //Start Registrations for type : UnityEngine.GUILayoutUtility
- //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_GetWindowRect(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect();
- Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect();
- //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_MoveWindow(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow();
- Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow();
- //End Registrations for type : UnityEngine.GUILayoutUtility
- //Start Registrations for type : UnityEngine.GUISettings
- //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed()
- void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
- Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
- //End Registrations for type : UnityEngine.GUISettings
- //Start Registrations for type : UnityEngine.GUIStyle
- //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
- void Register_UnityEngine_GUIStyle_get_stretchHeight();
- Register_UnityEngine_GUIStyle_get_stretchHeight();
- //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
- void Register_UnityEngine_GUIStyle_get_stretchWidth();
- Register_UnityEngine_GUIStyle_get_stretchWidth();
- //System.Int32 UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorStringIndex(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex();
- //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(System.IntPtr,UnityEngine.GUIContent,System.Single)
- void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset()
- void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
- Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
- //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
- void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
- Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedHeight()
- void Register_UnityEngine_GUIStyle_get_fixedHeight();
- Register_UnityEngine_GUIStyle_get_fixedHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedWidth()
- void Register_UnityEngine_GUIStyle_get_fixedWidth();
- Register_UnityEngine_GUIStyle_get_fixedWidth();
- //System.String UnityEngine.GUIStyle::get_name()
- void Register_UnityEngine_GUIStyle_get_name();
- Register_UnityEngine_GUIStyle_get_name();
- //System.Void UnityEngine.GUIStyle::Cleanup()
- void Register_UnityEngine_GUIStyle_Cleanup();
- Register_UnityEngine_GUIStyle_Cleanup();
- //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetRectOffsetPtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr();
- //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetStyleStatePtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr();
- //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_Draw2(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2();
- //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_DrawCursor(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor();
- //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorPixelPosition(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition();
- //System.Void UnityEngine.GUIStyle::INTERNAL_get_contentOffset(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset();
- Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset();
- //System.Void UnityEngine.GUIStyle::INTERNAL_set_Internal_clipOffset(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset();
- Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset();
- //System.Void UnityEngine.GUIStyle::INTERNAL_set_contentOffset(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset();
- Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset();
- //System.Void UnityEngine.GUIStyle::Init()
- void Register_UnityEngine_GUIStyle_Init();
- Register_UnityEngine_GUIStyle_Init();
- //System.Void UnityEngine.GUIStyle::Internal_CalcSize(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_CalcSize();
- Register_UnityEngine_GUIStyle_Internal_CalcSize();
- //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection(UnityEngine.GUIContent,UnityEngine.Internal_DrawWithTextSelectionArguments&)
- void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection();
- Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection();
- //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
- void Register_UnityEngine_GUIStyle_SetDefaultFont();
- Register_UnityEngine_GUIStyle_SetDefaultFont();
- //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
- void Register_UnityEngine_GUIStyle_set_alignment();
- Register_UnityEngine_GUIStyle_set_alignment();
- //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
- void Register_UnityEngine_GUIStyle_set_fontSize();
- Register_UnityEngine_GUIStyle_set_fontSize();
- //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchWidth();
- Register_UnityEngine_GUIStyle_set_stretchWidth();
- //UnityEngine.Font UnityEngine.GUIStyle::GetFontInternal()
- void Register_UnityEngine_GUIStyle_GetFontInternal();
- Register_UnityEngine_GUIStyle_GetFontInternal();
- //End Registrations for type : UnityEngine.GUIStyle
- //Start Registrations for type : UnityEngine.GUIStyleState
- //System.Void UnityEngine.GUIStyleState::Cleanup()
- void Register_UnityEngine_GUIStyleState_Cleanup();
- Register_UnityEngine_GUIStyleState_Cleanup();
- //System.Void UnityEngine.GUIStyleState::INTERNAL_set_textColor(UnityEngine.Color&)
- void Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor();
- Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor();
- //System.Void UnityEngine.GUIStyleState::Init()
- void Register_UnityEngine_GUIStyleState_Init();
- Register_UnityEngine_GUIStyleState_Init();
- //UnityEngine.Texture2D UnityEngine.GUIStyleState::GetBackgroundInternal()
- void Register_UnityEngine_GUIStyleState_GetBackgroundInternal();
- Register_UnityEngine_GUIStyleState_GetBackgroundInternal();
- //End Registrations for type : UnityEngine.GUIStyleState
- //Start Registrations for type : UnityEngine.GUIUtility
- //System.Int32 UnityEngine.GUIUtility::INTERNAL_CALL_Internal_GetNextControlID2(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
- void Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2();
- Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2();
- //System.Int32 UnityEngine.GUIUtility::Internal_GetGUIDepth()
- void Register_UnityEngine_GUIUtility_Internal_GetGUIDepth();
- Register_UnityEngine_GUIUtility_Internal_GetGUIDepth();
- //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
- void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
- void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- //System.Single UnityEngine.GUIUtility::Internal_GetPixelsPerPoint()
- void Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint();
- Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint();
- //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
- void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
- //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
- void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
- Register_UnityEngine_GUIUtility_Internal_SetHotControl();
- //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
- //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
- void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
- //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean)
- void Register_UnityEngine_GUIUtility_set_textFieldInput();
- Register_UnityEngine_GUIUtility_set_textFieldInput();
- //UnityEngine.GUISkin UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- //End Registrations for type : UnityEngine.GUIUtility
- //Start Registrations for type : UnityEngine.Hash128
- //System.String UnityEngine.Hash128::Internal_Hash128ToString(System.UInt32,System.UInt32,System.UInt32,System.UInt32)
- void Register_UnityEngine_Hash128_Internal_Hash128ToString();
- Register_UnityEngine_Hash128_Internal_Hash128ToString();
- //End Registrations for type : UnityEngine.Hash128
- //Start Registrations for type : UnityEngine.HingeJoint
- //System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&)
- void Register_UnityEngine_HingeJoint_INTERNAL_set_limits();
- Register_UnityEngine_HingeJoint_INTERNAL_set_limits();
- //System.Void UnityEngine.HingeJoint::set_useLimits(System.Boolean)
- void Register_UnityEngine_HingeJoint_set_useLimits();
- Register_UnityEngine_HingeJoint_set_useLimits();
- //End Registrations for type : UnityEngine.HingeJoint
- //Start Registrations for type : UnityEngine.HingeJoint2D
- //System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)
- void Register_UnityEngine_HingeJoint2D_set_limits_Injected();
- Register_UnityEngine_HingeJoint2D_set_limits_Injected();
- //System.Void UnityEngine.HingeJoint2D::set_useLimits(System.Boolean)
- void Register_UnityEngine_HingeJoint2D_set_useLimits();
- Register_UnityEngine_HingeJoint2D_set_useLimits();
- //End Registrations for type : UnityEngine.HingeJoint2D
- //Start Registrations for type : UnityEngine.ImageConversion
- //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
- void Register_UnityEngine_ImageConversion_LoadImage();
- Register_UnityEngine_ImageConversion_LoadImage();
- //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
- void Register_UnityEngine_ImageConversion_EncodeToPNG();
- Register_UnityEngine_ImageConversion_EncodeToPNG();
- //End Registrations for type : UnityEngine.ImageConversion
- //Start Registrations for type : UnityEngine.Input
- //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
- void Register_UnityEngine_Input_GetButtonDown();
- Register_UnityEngine_Input_GetButtonDown();
- //System.Boolean UnityEngine.Input::GetKeyDownInt(System.Int32)
- void Register_UnityEngine_Input_GetKeyDownInt();
- Register_UnityEngine_Input_GetKeyDownInt();
- //System.Boolean UnityEngine.Input::GetKeyDownString(System.String)
- void Register_UnityEngine_Input_GetKeyDownString();
- Register_UnityEngine_Input_GetKeyDownString();
- //System.Boolean UnityEngine.Input::GetKeyInt(System.Int32)
- void Register_UnityEngine_Input_GetKeyInt();
- Register_UnityEngine_Input_GetKeyInt();
- //System.Boolean UnityEngine.Input::GetKeyUpInt(System.Int32)
- void Register_UnityEngine_Input_GetKeyUpInt();
- Register_UnityEngine_Input_GetKeyUpInt();
- //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
- void Register_UnityEngine_Input_GetMouseButton();
- Register_UnityEngine_Input_GetMouseButton();
- //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonDown();
- Register_UnityEngine_Input_GetMouseButtonDown();
- //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonUp();
- Register_UnityEngine_Input_GetMouseButtonUp();
- //System.Boolean UnityEngine.Input::get_mousePresent()
- void Register_UnityEngine_Input_get_mousePresent();
- Register_UnityEngine_Input_get_mousePresent();
- //System.Boolean UnityEngine.Input::get_touchSupported()
- void Register_UnityEngine_Input_get_touchSupported();
- Register_UnityEngine_Input_get_touchSupported();
- //System.Int32 UnityEngine.Input::get_touchCount()
- void Register_UnityEngine_Input_get_touchCount();
- Register_UnityEngine_Input_get_touchCount();
- //System.Single UnityEngine.Input::GetAxis(System.String)
- void Register_UnityEngine_Input_GetAxis();
- Register_UnityEngine_Input_GetAxis();
- //System.Single UnityEngine.Input::GetAxisRaw(System.String)
- void Register_UnityEngine_Input_GetAxisRaw();
- Register_UnityEngine_Input_GetAxisRaw();
- //System.String UnityEngine.Input::get_compositionString()
- void Register_UnityEngine_Input_get_compositionString();
- Register_UnityEngine_Input_get_compositionString();
- //System.Void UnityEngine.Input::INTERNAL_CALL_GetTouch(System.Int32,UnityEngine.Touch&)
- void Register_UnityEngine_Input_INTERNAL_CALL_GetTouch();
- Register_UnityEngine_Input_INTERNAL_CALL_GetTouch();
- //System.Void UnityEngine.Input::INTERNAL_get_compositionCursorPos(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos();
- Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos();
- //System.Void UnityEngine.Input::INTERNAL_get_mousePosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Input_INTERNAL_get_mousePosition();
- Register_UnityEngine_Input_INTERNAL_get_mousePosition();
- //System.Void UnityEngine.Input::INTERNAL_get_mouseScrollDelta(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta();
- Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta();
- //System.Void UnityEngine.Input::INTERNAL_set_compositionCursorPos(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos();
- Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos();
- //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_Input_set_imeCompositionMode();
- Register_UnityEngine_Input_set_imeCompositionMode();
- //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
- void Register_UnityEngine_Input_get_imeCompositionMode();
- Register_UnityEngine_Input_get_imeCompositionMode();
- //End Registrations for type : UnityEngine.Input
- //Start Registrations for type : UnityEngine.iOS.NotificationHelper
- //System.Void UnityEngine.iOS.NotificationHelper::DestroyLocal(System.IntPtr)
- void Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
- Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
- //System.Void UnityEngine.iOS.NotificationHelper::DestroyRemote(System.IntPtr)
- void Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
- Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
- //End Registrations for type : UnityEngine.iOS.NotificationHelper
- //Start Registrations for type : UnityEngine.Joint
- //System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&)
- void Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor();
- Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor();
- //System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&)
- void Register_UnityEngine_Joint_INTERNAL_set_axis();
- Register_UnityEngine_Joint_INTERNAL_set_axis();
- //System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&)
- void Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor();
- Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor();
- //System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
- void Register_UnityEngine_Joint_set_connectedBody();
- Register_UnityEngine_Joint_set_connectedBody();
- //System.Void UnityEngine.Joint::set_enableCollision(System.Boolean)
- void Register_UnityEngine_Joint_set_enableCollision();
- Register_UnityEngine_Joint_set_enableCollision();
- //UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
- void Register_UnityEngine_Joint_get_connectedBody();
- Register_UnityEngine_Joint_get_connectedBody();
- //End Registrations for type : UnityEngine.Joint
- //Start Registrations for type : UnityEngine.Joint2D
- //System.Void UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D)
- void Register_UnityEngine_Joint2D_set_connectedBody();
- Register_UnityEngine_Joint2D_set_connectedBody();
- //UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
- void Register_UnityEngine_Joint2D_get_connectedBody();
- Register_UnityEngine_Joint2D_get_connectedBody();
- //End Registrations for type : UnityEngine.Joint2D
- //Start Registrations for type : UnityEngine.JsonUtility
- //System.Object UnityEngine.JsonUtility::FromJson(System.String,System.Type)
- void Register_UnityEngine_JsonUtility_FromJson();
- Register_UnityEngine_JsonUtility_FromJson();
- //End Registrations for type : UnityEngine.JsonUtility
- //Start Registrations for type : UnityEngine.LayerMask
- //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
- void Register_UnityEngine_LayerMask_NameToLayer();
- Register_UnityEngine_LayerMask_NameToLayer();
- //End Registrations for type : UnityEngine.LayerMask
- //Start Registrations for type : UnityEngine.Light
- //System.Int32 UnityEngine.Light::get_commandBufferCount()
- void Register_UnityEngine_Light_get_commandBufferCount();
- Register_UnityEngine_Light_get_commandBufferCount();
- //System.Int32 UnityEngine.Light::get_cullingMask()
- void Register_UnityEngine_Light_get_cullingMask();
- Register_UnityEngine_Light_get_cullingMask();
- //System.Int32 UnityEngine.Light::get_pixelLightCount()
- void Register_UnityEngine_Light_get_pixelLightCount();
- Register_UnityEngine_Light_get_pixelLightCount();
- //System.Int32 UnityEngine.Light::get_shadowCustomResolution()
- void Register_UnityEngine_Light_get_shadowCustomResolution();
- Register_UnityEngine_Light_get_shadowCustomResolution();
- //System.Single UnityEngine.Light::get_bounceIntensity()
- void Register_UnityEngine_Light_get_bounceIntensity();
- Register_UnityEngine_Light_get_bounceIntensity();
- //System.Single UnityEngine.Light::get_colorTemperature()
- void Register_UnityEngine_Light_get_colorTemperature();
- Register_UnityEngine_Light_get_colorTemperature();
- //System.Single UnityEngine.Light::get_cookieSize()
- void Register_UnityEngine_Light_get_cookieSize();
- Register_UnityEngine_Light_get_cookieSize();
- //System.Single UnityEngine.Light::get_intensity()
- void Register_UnityEngine_Light_get_intensity();
- Register_UnityEngine_Light_get_intensity();
- //System.Single UnityEngine.Light::get_range()
- void Register_UnityEngine_Light_get_range();
- Register_UnityEngine_Light_get_range();
- //System.Single UnityEngine.Light::get_shadowBias()
- void Register_UnityEngine_Light_get_shadowBias();
- Register_UnityEngine_Light_get_shadowBias();
- //System.Single UnityEngine.Light::get_shadowNearPlane()
- void Register_UnityEngine_Light_get_shadowNearPlane();
- Register_UnityEngine_Light_get_shadowNearPlane();
- //System.Single UnityEngine.Light::get_shadowNormalBias()
- void Register_UnityEngine_Light_get_shadowNormalBias();
- Register_UnityEngine_Light_get_shadowNormalBias();
- //System.Single UnityEngine.Light::get_shadowSoftness()
- void Register_UnityEngine_Light_get_shadowSoftness();
- Register_UnityEngine_Light_get_shadowSoftness();
- //System.Single UnityEngine.Light::get_shadowSoftnessFade()
- void Register_UnityEngine_Light_get_shadowSoftnessFade();
- Register_UnityEngine_Light_get_shadowSoftnessFade();
- //System.Single UnityEngine.Light::get_shadowStrength()
- void Register_UnityEngine_Light_get_shadowStrength();
- Register_UnityEngine_Light_get_shadowStrength();
- //System.Single UnityEngine.Light::get_spotAngle()
- void Register_UnityEngine_Light_get_spotAngle();
- Register_UnityEngine_Light_get_spotAngle();
- //System.Void UnityEngine.Light::AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass)
- void Register_UnityEngine_Light_AddCommandBuffer();
- Register_UnityEngine_Light_AddCommandBuffer();
- //System.Void UnityEngine.Light::RemoveAllCommandBuffers()
- void Register_UnityEngine_Light_RemoveAllCommandBuffers();
- Register_UnityEngine_Light_RemoveAllCommandBuffers();
- //System.Void UnityEngine.Light::RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer)
- void Register_UnityEngine_Light_RemoveCommandBuffer();
- Register_UnityEngine_Light_RemoveCommandBuffer();
- //System.Void UnityEngine.Light::RemoveCommandBuffers(UnityEngine.Rendering.LightEvent)
- void Register_UnityEngine_Light_RemoveCommandBuffers();
- Register_UnityEngine_Light_RemoveCommandBuffers();
- //System.Void UnityEngine.Light::SetAllLightsFalloffToInverseSquared()
- void Register_UnityEngine_Light_SetAllLightsFalloffToInverseSquared();
- Register_UnityEngine_Light_SetAllLightsFalloffToInverseSquared();
- //System.Void UnityEngine.Light::SetAllLightsFalloffToUnityLegacy()
- void Register_UnityEngine_Light_SetAllLightsFalloffToUnityLegacy();
- Register_UnityEngine_Light_SetAllLightsFalloffToUnityLegacy();
- //System.Void UnityEngine.Light::SetFalloffTable(System.Single[])
- void Register_UnityEngine_Light_SetFalloffTable();
- Register_UnityEngine_Light_SetFalloffTable();
- //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
- void Register_UnityEngine_Light_get_bakingOutput_Injected();
- Register_UnityEngine_Light_get_bakingOutput_Injected();
- //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_get_color_Injected();
- Register_UnityEngine_Light_get_color_Injected();
- //System.Void UnityEngine.Light::set_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
- void Register_UnityEngine_Light_set_bakingOutput_Injected();
- Register_UnityEngine_Light_set_bakingOutput_Injected();
- //System.Void UnityEngine.Light::set_bounceIntensity(System.Single)
- void Register_UnityEngine_Light_set_bounceIntensity();
- Register_UnityEngine_Light_set_bounceIntensity();
- //System.Void UnityEngine.Light::set_colorTemperature(System.Single)
- void Register_UnityEngine_Light_set_colorTemperature();
- Register_UnityEngine_Light_set_colorTemperature();
- //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_set_color_Injected();
- Register_UnityEngine_Light_set_color_Injected();
- //System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture)
- void Register_UnityEngine_Light_set_cookie();
- Register_UnityEngine_Light_set_cookie();
- //System.Void UnityEngine.Light::set_cookieSize(System.Single)
- void Register_UnityEngine_Light_set_cookieSize();
- Register_UnityEngine_Light_set_cookieSize();
- //System.Void UnityEngine.Light::set_cullingMask(System.Int32)
- void Register_UnityEngine_Light_set_cullingMask();
- Register_UnityEngine_Light_set_cullingMask();
- //System.Void UnityEngine.Light::set_flare(UnityEngine.Flare)
- void Register_UnityEngine_Light_set_flare();
- Register_UnityEngine_Light_set_flare();
- //System.Void UnityEngine.Light::set_intensity(System.Single)
- void Register_UnityEngine_Light_set_intensity();
- Register_UnityEngine_Light_set_intensity();
- //System.Void UnityEngine.Light::set_pixelLightCount(System.Int32)
- void Register_UnityEngine_Light_set_pixelLightCount();
- Register_UnityEngine_Light_set_pixelLightCount();
- //System.Void UnityEngine.Light::set_range(System.Single)
- void Register_UnityEngine_Light_set_range();
- Register_UnityEngine_Light_set_range();
- //System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode)
- void Register_UnityEngine_Light_set_renderMode();
- Register_UnityEngine_Light_set_renderMode();
- //System.Void UnityEngine.Light::set_shadowBias(System.Single)
- void Register_UnityEngine_Light_set_shadowBias();
- Register_UnityEngine_Light_set_shadowBias();
- //System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32)
- void Register_UnityEngine_Light_set_shadowCustomResolution();
- Register_UnityEngine_Light_set_shadowCustomResolution();
- //System.Void UnityEngine.Light::set_shadowNearPlane(System.Single)
- void Register_UnityEngine_Light_set_shadowNearPlane();
- Register_UnityEngine_Light_set_shadowNearPlane();
- //System.Void UnityEngine.Light::set_shadowNormalBias(System.Single)
- void Register_UnityEngine_Light_set_shadowNormalBias();
- Register_UnityEngine_Light_set_shadowNormalBias();
- //System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution)
- void Register_UnityEngine_Light_set_shadowResolution();
- Register_UnityEngine_Light_set_shadowResolution();
- //System.Void UnityEngine.Light::set_shadowSoftness(System.Single)
- void Register_UnityEngine_Light_set_shadowSoftness();
- Register_UnityEngine_Light_set_shadowSoftness();
- //System.Void UnityEngine.Light::set_shadowSoftnessFade(System.Single)
- void Register_UnityEngine_Light_set_shadowSoftnessFade();
- Register_UnityEngine_Light_set_shadowSoftnessFade();
- //System.Void UnityEngine.Light::set_shadowStrength(System.Single)
- void Register_UnityEngine_Light_set_shadowStrength();
- Register_UnityEngine_Light_set_shadowStrength();
- //System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows)
- void Register_UnityEngine_Light_set_shadows();
- Register_UnityEngine_Light_set_shadows();
- //System.Void UnityEngine.Light::set_spotAngle(System.Single)
- void Register_UnityEngine_Light_set_spotAngle();
- Register_UnityEngine_Light_set_spotAngle();
- //System.Void UnityEngine.Light::set_type(UnityEngine.LightType)
- void Register_UnityEngine_Light_set_type();
- Register_UnityEngine_Light_set_type();
- //UnityEngine.Flare UnityEngine.Light::get_flare()
- void Register_UnityEngine_Light_get_flare();
- Register_UnityEngine_Light_get_flare();
- //UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode()
- void Register_UnityEngine_Light_get_renderMode();
- Register_UnityEngine_Light_get_renderMode();
- //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
- void Register_UnityEngine_Light_get_shadows();
- Register_UnityEngine_Light_get_shadows();
- //UnityEngine.LightType UnityEngine.Light::get_type()
- void Register_UnityEngine_Light_get_type();
- Register_UnityEngine_Light_get_type();
- //UnityEngine.Light[] UnityEngine.Light::GetLights(UnityEngine.LightType,System.Int32)
- void Register_UnityEngine_Light_GetLights();
- Register_UnityEngine_Light_GetLights();
- //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Light::GetCommandBuffers(UnityEngine.Rendering.LightEvent)
- void Register_UnityEngine_Light_GetCommandBuffers();
- Register_UnityEngine_Light_GetCommandBuffers();
- //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
- void Register_UnityEngine_Light_get_shadowResolution();
- Register_UnityEngine_Light_get_shadowResolution();
- //UnityEngine.Texture UnityEngine.Light::get_cookie()
- void Register_UnityEngine_Light_get_cookie();
- Register_UnityEngine_Light_get_cookie();
- //End Registrations for type : UnityEngine.Light
- //Start Registrations for type : UnityEngine.LightmapSettings
- //System.Void UnityEngine.LightmapSettings::set_lightmaps(UnityEngine.LightmapData[])
- void Register_UnityEngine_LightmapSettings_set_lightmaps();
- Register_UnityEngine_LightmapSettings_set_lightmaps();
- //UnityEngine.LightmapData[] UnityEngine.LightmapSettings::get_lightmaps()
- void Register_UnityEngine_LightmapSettings_get_lightmaps();
- Register_UnityEngine_LightmapSettings_get_lightmaps();
- //End Registrations for type : UnityEngine.LightmapSettings
- //Start Registrations for type : UnityEngine.LineRenderer
- //System.Boolean UnityEngine.LineRenderer::get_generateLightingData()
- void Register_UnityEngine_LineRenderer_get_generateLightingData();
- Register_UnityEngine_LineRenderer_get_generateLightingData();
- //System.Boolean UnityEngine.LineRenderer::get_loop()
- void Register_UnityEngine_LineRenderer_get_loop();
- Register_UnityEngine_LineRenderer_get_loop();
- //System.Boolean UnityEngine.LineRenderer::get_useWorldSpace()
- void Register_UnityEngine_LineRenderer_get_useWorldSpace();
- Register_UnityEngine_LineRenderer_get_useWorldSpace();
- //System.Int32 UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[])
- void Register_UnityEngine_LineRenderer_GetPositions();
- Register_UnityEngine_LineRenderer_GetPositions();
- //System.Int32 UnityEngine.LineRenderer::get_numCapVertices()
- void Register_UnityEngine_LineRenderer_get_numCapVertices();
- Register_UnityEngine_LineRenderer_get_numCapVertices();
- //System.Int32 UnityEngine.LineRenderer::get_numCornerVertices()
- void Register_UnityEngine_LineRenderer_get_numCornerVertices();
- Register_UnityEngine_LineRenderer_get_numCornerVertices();
- //System.Int32 UnityEngine.LineRenderer::get_positionCount()
- void Register_UnityEngine_LineRenderer_get_positionCount();
- Register_UnityEngine_LineRenderer_get_positionCount();
- //System.Single UnityEngine.LineRenderer::get_endWidth()
- void Register_UnityEngine_LineRenderer_get_endWidth();
- Register_UnityEngine_LineRenderer_get_endWidth();
- //System.Single UnityEngine.LineRenderer::get_startWidth()
- void Register_UnityEngine_LineRenderer_get_startWidth();
- Register_UnityEngine_LineRenderer_get_startWidth();
- //System.Single UnityEngine.LineRenderer::get_widthMultiplier()
- void Register_UnityEngine_LineRenderer_get_widthMultiplier();
- Register_UnityEngine_LineRenderer_get_widthMultiplier();
- //System.Void UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&)
- void Register_UnityEngine_LineRenderer_GetPosition_Injected();
- Register_UnityEngine_LineRenderer_GetPosition_Injected();
- //System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
- void Register_UnityEngine_LineRenderer_SetPosition_Injected();
- Register_UnityEngine_LineRenderer_SetPosition_Injected();
- //System.Void UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])
- void Register_UnityEngine_LineRenderer_SetPositions();
- Register_UnityEngine_LineRenderer_SetPositions();
- //System.Void UnityEngine.LineRenderer::Simplify(System.Single)
- void Register_UnityEngine_LineRenderer_Simplify();
- Register_UnityEngine_LineRenderer_Simplify();
- //System.Void UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_LineRenderer_get_endColor_Injected();
- Register_UnityEngine_LineRenderer_get_endColor_Injected();
- //System.Void UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_LineRenderer_get_startColor_Injected();
- Register_UnityEngine_LineRenderer_get_startColor_Injected();
- //System.Void UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment)
- void Register_UnityEngine_LineRenderer_set_alignment();
- Register_UnityEngine_LineRenderer_set_alignment();
- //System.Void UnityEngine.LineRenderer::set_colorGradient(UnityEngine.Gradient)
- void Register_UnityEngine_LineRenderer_set_colorGradient();
- Register_UnityEngine_LineRenderer_set_colorGradient();
- //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_LineRenderer_set_endColor_Injected();
- Register_UnityEngine_LineRenderer_set_endColor_Injected();
- //System.Void UnityEngine.LineRenderer::set_endWidth(System.Single)
- void Register_UnityEngine_LineRenderer_set_endWidth();
- Register_UnityEngine_LineRenderer_set_endWidth();
- //System.Void UnityEngine.LineRenderer::set_generateLightingData(System.Boolean)
- void Register_UnityEngine_LineRenderer_set_generateLightingData();
- Register_UnityEngine_LineRenderer_set_generateLightingData();
- //System.Void UnityEngine.LineRenderer::set_loop(System.Boolean)
- void Register_UnityEngine_LineRenderer_set_loop();
- Register_UnityEngine_LineRenderer_set_loop();
- //System.Void UnityEngine.LineRenderer::set_numCapVertices(System.Int32)
- void Register_UnityEngine_LineRenderer_set_numCapVertices();
- Register_UnityEngine_LineRenderer_set_numCapVertices();
- //System.Void UnityEngine.LineRenderer::set_numCornerVertices(System.Int32)
- void Register_UnityEngine_LineRenderer_set_numCornerVertices();
- Register_UnityEngine_LineRenderer_set_numCornerVertices();
- //System.Void UnityEngine.LineRenderer::set_positionCount(System.Int32)
- void Register_UnityEngine_LineRenderer_set_positionCount();
- Register_UnityEngine_LineRenderer_set_positionCount();
- //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_LineRenderer_set_startColor_Injected();
- Register_UnityEngine_LineRenderer_set_startColor_Injected();
- //System.Void UnityEngine.LineRenderer::set_startWidth(System.Single)
- void Register_UnityEngine_LineRenderer_set_startWidth();
- Register_UnityEngine_LineRenderer_set_startWidth();
- //System.Void UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode)
- void Register_UnityEngine_LineRenderer_set_textureMode();
- Register_UnityEngine_LineRenderer_set_textureMode();
- //System.Void UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean)
- void Register_UnityEngine_LineRenderer_set_useWorldSpace();
- Register_UnityEngine_LineRenderer_set_useWorldSpace();
- //System.Void UnityEngine.LineRenderer::set_widthCurve(UnityEngine.AnimationCurve)
- void Register_UnityEngine_LineRenderer_set_widthCurve();
- Register_UnityEngine_LineRenderer_set_widthCurve();
- //System.Void UnityEngine.LineRenderer::set_widthMultiplier(System.Single)
- void Register_UnityEngine_LineRenderer_set_widthMultiplier();
- Register_UnityEngine_LineRenderer_set_widthMultiplier();
- //UnityEngine.AnimationCurve UnityEngine.LineRenderer::get_widthCurve()
- void Register_UnityEngine_LineRenderer_get_widthCurve();
- Register_UnityEngine_LineRenderer_get_widthCurve();
- //UnityEngine.Gradient UnityEngine.LineRenderer::get_colorGradient()
- void Register_UnityEngine_LineRenderer_get_colorGradient();
- Register_UnityEngine_LineRenderer_get_colorGradient();
- //UnityEngine.LineAlignment UnityEngine.LineRenderer::get_alignment()
- void Register_UnityEngine_LineRenderer_get_alignment();
- Register_UnityEngine_LineRenderer_get_alignment();
- //UnityEngine.LineTextureMode UnityEngine.LineRenderer::get_textureMode()
- void Register_UnityEngine_LineRenderer_get_textureMode();
- Register_UnityEngine_LineRenderer_get_textureMode();
- //End Registrations for type : UnityEngine.LineRenderer
- //Start Registrations for type : UnityEngine.Material
- //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
- void Register_UnityEngine_Material_HasProperty();
- Register_UnityEngine_Material_HasProperty();
- //System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
- void Register_UnityEngine_Material_GetFloatImpl();
- Register_UnityEngine_Material_GetFloatImpl();
- //System.String[] UnityEngine.Material::get_shaderKeywords()
- void Register_UnityEngine_Material_get_shaderKeywords();
- Register_UnityEngine_Material_get_shaderKeywords();
- //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
- void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
- Register_UnityEngine_Material_CopyPropertiesFromMaterial();
- //System.Void UnityEngine.Material::DisableKeyword(System.String)
- void Register_UnityEngine_Material_DisableKeyword();
- Register_UnityEngine_Material_DisableKeyword();
- //System.Void UnityEngine.Material::EnableKeyword(System.String)
- void Register_UnityEngine_Material_EnableKeyword();
- Register_UnityEngine_Material_EnableKeyword();
- //System.Void UnityEngine.Material::INTERNAL_CALL_GetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_GetTextureScaleAndOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_GetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureScaleImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl();
- //System.Void UnityEngine.Material::Internal_CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
- void Register_UnityEngine_Material_Internal_CreateWithMaterial();
- Register_UnityEngine_Material_Internal_CreateWithMaterial();
- //System.Void UnityEngine.Material::Internal_CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
- void Register_UnityEngine_Material_Internal_CreateWithShader();
- Register_UnityEngine_Material_Internal_CreateWithShader();
- //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
- void Register_UnityEngine_Material_SetFloatImpl();
- Register_UnityEngine_Material_SetFloatImpl();
- //System.Void UnityEngine.Material::SetIntImpl(System.Int32,System.Int32)
- void Register_UnityEngine_Material_SetIntImpl();
- Register_UnityEngine_Material_SetIntImpl();
- //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
- void Register_UnityEngine_Material_SetTextureImpl();
- Register_UnityEngine_Material_SetTextureImpl();
- //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
- void Register_UnityEngine_Material_set_shader();
- Register_UnityEngine_Material_set_shader();
- //System.Void UnityEngine.Material::set_shaderKeywords(System.String[])
- void Register_UnityEngine_Material_set_shaderKeywords();
- Register_UnityEngine_Material_set_shaderKeywords();
- //UnityEngine.Shader UnityEngine.Material::get_shader()
- void Register_UnityEngine_Material_get_shader();
- Register_UnityEngine_Material_get_shader();
- //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
- void Register_UnityEngine_Material_GetTextureImpl();
- Register_UnityEngine_Material_GetTextureImpl();
- //End Registrations for type : UnityEngine.Material
- //Start Registrations for type : UnityEngine.MaterialPropertyBlock
- //System.Void UnityEngine.MaterialPropertyBlock::DestroyBlock()
- void Register_UnityEngine_MaterialPropertyBlock_DestroyBlock();
- Register_UnityEngine_MaterialPropertyBlock_DestroyBlock();
- //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_SetColorImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl();
- Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl();
- //System.Void UnityEngine.MaterialPropertyBlock::InitBlock()
- void Register_UnityEngine_MaterialPropertyBlock_InitBlock();
- Register_UnityEngine_MaterialPropertyBlock_InitBlock();
- //End Registrations for type : UnityEngine.MaterialPropertyBlock
- //Start Registrations for type : UnityEngine.Mathf
- //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
- void Register_UnityEngine_Mathf_IsPowerOfTwo();
- Register_UnityEngine_Mathf_IsPowerOfTwo();
- //System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32)
- void Register_UnityEngine_Mathf_ClosestPowerOfTwo();
- Register_UnityEngine_Mathf_ClosestPowerOfTwo();
- //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
- void Register_UnityEngine_Mathf_NextPowerOfTwo();
- Register_UnityEngine_Mathf_NextPowerOfTwo();
- //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
- void Register_UnityEngine_Mathf_GammaToLinearSpace();
- Register_UnityEngine_Mathf_GammaToLinearSpace();
- //System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16)
- void Register_UnityEngine_Mathf_HalfToFloat();
- Register_UnityEngine_Mathf_HalfToFloat();
- //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
- void Register_UnityEngine_Mathf_LinearToGammaSpace();
- Register_UnityEngine_Mathf_LinearToGammaSpace();
- //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
- void Register_UnityEngine_Mathf_PerlinNoise();
- Register_UnityEngine_Mathf_PerlinNoise();
- //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
- void Register_UnityEngine_Mathf_FloatToHalf();
- Register_UnityEngine_Mathf_FloatToHalf();
- //System.Void UnityEngine.Mathf::INTERNAL_CALL_CorrelatedColorTemperatureToRGB(System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB();
- Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB();
- //End Registrations for type : UnityEngine.Mathf
- //Start Registrations for type : UnityEngine.Matrix4x4
- //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_TRS(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS();
- Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS();
- //End Registrations for type : UnityEngine.Matrix4x4
- //Start Registrations for type : UnityEngine.Mesh
- //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32)
- void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- //System.Boolean UnityEngine.Mesh::HasChannel(UnityEngine.Mesh/InternalShaderChannel)
- void Register_UnityEngine_Mesh_HasChannel();
- Register_UnityEngine_Mesh_HasChannel();
- //System.Boolean UnityEngine.Mesh::get_canAccess()
- void Register_UnityEngine_Mesh_get_canAccess();
- Register_UnityEngine_Mesh_get_canAccess();
- //System.Boolean UnityEngine.Mesh::get_isReadable()
- void Register_UnityEngine_Mesh_get_isReadable();
- Register_UnityEngine_Mesh_get_isReadable();
- //System.Int32 UnityEngine.Mesh::GetBindposeCount()
- void Register_UnityEngine_Mesh_GetBindposeCount();
- Register_UnityEngine_Mesh_GetBindposeCount();
- //System.Int32 UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32)
- void Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
- Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
- //System.Int32 UnityEngine.Mesh::GetBlendShapeIndex(System.String)
- void Register_UnityEngine_Mesh_GetBlendShapeIndex();
- Register_UnityEngine_Mesh_GetBlendShapeIndex();
- //System.Int32 UnityEngine.Mesh::GetBoneWeightCount()
- void Register_UnityEngine_Mesh_GetBoneWeightCount();
- Register_UnityEngine_Mesh_GetBoneWeightCount();
- //System.Int32 UnityEngine.Mesh::get_blendShapeCount()
- void Register_UnityEngine_Mesh_get_blendShapeCount();
- Register_UnityEngine_Mesh_get_blendShapeCount();
- //System.Int32 UnityEngine.Mesh::get_subMeshCount()
- void Register_UnityEngine_Mesh_get_subMeshCount();
- Register_UnityEngine_Mesh_get_subMeshCount();
- //System.Int32 UnityEngine.Mesh::get_vertexBufferCount()
- void Register_UnityEngine_Mesh_get_vertexBufferCount();
- Register_UnityEngine_Mesh_get_vertexBufferCount();
- //System.Int32 UnityEngine.Mesh::get_vertexCount()
- void Register_UnityEngine_Mesh_get_vertexCount();
- Register_UnityEngine_Mesh_get_vertexCount();
- //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
- void Register_UnityEngine_Mesh_GetIndicesImpl();
- Register_UnityEngine_Mesh_GetIndicesImpl();
- //System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
- void Register_UnityEngine_Mesh_GetTrianglesImpl();
- Register_UnityEngine_Mesh_GetTrianglesImpl();
- //System.IntPtr UnityEngine.Mesh::GetNativeIndexBufferPtr()
- void Register_UnityEngine_Mesh_GetNativeIndexBufferPtr();
- Register_UnityEngine_Mesh_GetNativeIndexBufferPtr();
- //System.IntPtr UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32)
- void Register_UnityEngine_Mesh_GetNativeVertexBufferPtr();
- Register_UnityEngine_Mesh_GetNativeVertexBufferPtr();
- //System.Single UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32)
- void Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
- Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
- //System.String UnityEngine.Mesh::GetBlendShapeName(System.Int32)
- void Register_UnityEngine_Mesh_GetBlendShapeName();
- Register_UnityEngine_Mesh_GetBlendShapeName();
- //System.UInt32 UnityEngine.Mesh::GetBaseVertexImpl(System.Int32)
- void Register_UnityEngine_Mesh_GetBaseVertexImpl();
- Register_UnityEngine_Mesh_GetBaseVertexImpl();
- //System.UInt32 UnityEngine.Mesh::GetIndexCountImpl(System.Int32)
- void Register_UnityEngine_Mesh_GetIndexCountImpl();
- Register_UnityEngine_Mesh_GetIndexCountImpl();
- //System.UInt32 UnityEngine.Mesh::GetIndexStartImpl(System.Int32)
- void Register_UnityEngine_Mesh_GetIndexStartImpl();
- Register_UnityEngine_Mesh_GetIndexStartImpl();
- //System.Void UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
- void Register_UnityEngine_Mesh_AddBlendShapeFrame();
- Register_UnityEngine_Mesh_AddBlendShapeFrame();
- //System.Void UnityEngine.Mesh::ClearBlendShapes()
- void Register_UnityEngine_Mesh_ClearBlendShapes();
- Register_UnityEngine_Mesh_ClearBlendShapes();
- //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
- void Register_UnityEngine_Mesh_ClearImpl();
- Register_UnityEngine_Mesh_ClearImpl();
- //System.Void UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean)
- void Register_UnityEngine_Mesh_CombineMeshesImpl();
- Register_UnityEngine_Mesh_CombineMeshesImpl();
- //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array)
- void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
- //System.Void UnityEngine.Mesh::GetBindposesNonAllocImpl(System.Array)
- void Register_UnityEngine_Mesh_GetBindposesNonAllocImpl();
- Register_UnityEngine_Mesh_GetBindposesNonAllocImpl();
- //System.Void UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
- void Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
- Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
- //System.Void UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(System.Array)
- void Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl();
- Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl();
- //System.Void UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Array,System.Int32,System.Boolean)
- void Register_UnityEngine_Mesh_GetIndicesNonAllocImpl();
- Register_UnityEngine_Mesh_GetIndicesNonAllocImpl();
- //System.Void UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Array,System.Int32,System.Boolean)
- void Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl();
- Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl();
- //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
- void Register_UnityEngine_Mesh_Internal_Create();
- Register_UnityEngine_Mesh_Internal_Create();
- //System.Void UnityEngine.Mesh::MarkDynamicImpl()
- void Register_UnityEngine_Mesh_MarkDynamicImpl();
- Register_UnityEngine_Mesh_MarkDynamicImpl();
- //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Mesh/InternalShaderChannel)
- void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- //System.Void UnityEngine.Mesh::RecalculateBoundsImpl()
- void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- //System.Void UnityEngine.Mesh::RecalculateNormalsImpl()
- void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
- Register_UnityEngine_Mesh_RecalculateNormalsImpl();
- //System.Void UnityEngine.Mesh::RecalculateTangentsImpl()
- void Register_UnityEngine_Mesh_RecalculateTangentsImpl();
- Register_UnityEngine_Mesh_RecalculateTangentsImpl();
- //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array,System.Int32)
- void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,System.Array,System.Int32,System.Boolean,System.Int32)
- void Register_UnityEngine_Mesh_SetIndicesImpl();
- Register_UnityEngine_Mesh_SetIndicesImpl();
- //System.Void UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)
- void Register_UnityEngine_Mesh_UploadMeshDataImpl();
- Register_UnityEngine_Mesh_UploadMeshDataImpl();
- //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_get_bounds_Injected();
- Register_UnityEngine_Mesh_get_bounds_Injected();
- //System.Void UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[])
- void Register_UnityEngine_Mesh_set_bindposes();
- Register_UnityEngine_Mesh_set_bindposes();
- //System.Void UnityEngine.Mesh::set_boneWeights(UnityEngine.BoneWeight[])
- void Register_UnityEngine_Mesh_set_boneWeights();
- Register_UnityEngine_Mesh_set_boneWeights();
- //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_set_bounds_Injected();
- Register_UnityEngine_Mesh_set_bounds_Injected();
- //System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
- void Register_UnityEngine_Mesh_set_indexFormat();
- Register_UnityEngine_Mesh_set_indexFormat();
- //System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
- void Register_UnityEngine_Mesh_set_subMeshCount();
- Register_UnityEngine_Mesh_set_subMeshCount();
- //UnityEngine.BoneWeight[] UnityEngine.Mesh::get_boneWeights()
- void Register_UnityEngine_Mesh_get_boneWeights();
- Register_UnityEngine_Mesh_get_boneWeights();
- //UnityEngine.Matrix4x4[] UnityEngine.Mesh::get_bindposes()
- void Register_UnityEngine_Mesh_get_bindposes();
- Register_UnityEngine_Mesh_get_bindposes();
- //UnityEngine.Mesh UnityEngine.Mesh::FromInstanceID(System.Int32)
- void Register_UnityEngine_Mesh_FromInstanceID();
- Register_UnityEngine_Mesh_FromInstanceID();
- //UnityEngine.MeshTopology UnityEngine.Mesh::GetTopologyImpl(System.Int32)
- void Register_UnityEngine_Mesh_GetTopologyImpl();
- Register_UnityEngine_Mesh_GetTopologyImpl();
- //UnityEngine.Rendering.IndexFormat UnityEngine.Mesh::get_indexFormat()
- void Register_UnityEngine_Mesh_get_indexFormat();
- Register_UnityEngine_Mesh_get_indexFormat();
- //End Registrations for type : UnityEngine.Mesh
- //Start Registrations for type : UnityEngine.MeshFilter
- //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
- void Register_UnityEngine_MeshFilter_set_sharedMesh();
- Register_UnityEngine_MeshFilter_set_sharedMesh();
- //UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh()
- void Register_UnityEngine_MeshFilter_get_mesh();
- Register_UnityEngine_MeshFilter_get_mesh();
- //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
- void Register_UnityEngine_MeshFilter_get_sharedMesh();
- Register_UnityEngine_MeshFilter_get_sharedMesh();
- //End Registrations for type : UnityEngine.MeshFilter
- //Start Registrations for type : UnityEngine.MonoBehaviour
- //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll()
- void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
- Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
- //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(System.String)
- void Register_UnityEngine_MonoBehaviour_IsInvoking();
- Register_UnityEngine_MonoBehaviour_IsInvoking();
- //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
- void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
- Register_UnityEngine_MonoBehaviour_get_useGUILayout();
- //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
- void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
- Register_UnityEngine_MonoBehaviour_GetScriptClassName();
- //System.Void UnityEngine.MonoBehaviour::CancelInvoke(System.String)
- void Register_UnityEngine_MonoBehaviour_CancelInvoke();
- Register_UnityEngine_MonoBehaviour_CancelInvoke();
- //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll()
- void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
- Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
- //System.Void UnityEngine.MonoBehaviour::Invoke(System.String,System.Single)
- void Register_UnityEngine_MonoBehaviour_Invoke();
- Register_UnityEngine_MonoBehaviour_Invoke();
- //System.Void UnityEngine.MonoBehaviour::InvokeRepeating(System.String,System.Single,System.Single)
- void Register_UnityEngine_MonoBehaviour_InvokeRepeating();
- Register_UnityEngine_MonoBehaviour_InvokeRepeating();
- //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
- void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
- Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
- void Register_UnityEngine_MonoBehaviour_StopCoroutine();
- Register_UnityEngine_MonoBehaviour_StopCoroutine();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineViaEnumerator_Auto(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto();
- Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutine_Auto(UnityEngine.Coroutine)
- void Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto();
- Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto();
- //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
- void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
- Register_UnityEngine_MonoBehaviour_set_useGUILayout();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String,System.Object)
- void Register_UnityEngine_MonoBehaviour_StartCoroutine();
- Register_UnityEngine_MonoBehaviour_StartCoroutine();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine_Auto_Internal(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal();
- Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal();
- //End Registrations for type : UnityEngine.MonoBehaviour
- //Start Registrations for type : UnityEngine.Motion
- //System.Boolean UnityEngine.Motion::get_isLooping()
- void Register_UnityEngine_Motion_get_isLooping();
- Register_UnityEngine_Motion_get_isLooping();
- //End Registrations for type : UnityEngine.Motion
- //Start Registrations for type : UnityEngine.Networking.DownloadHandler
- //System.Byte[] UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler)
- void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
- Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
- //System.String UnityEngine.Networking.DownloadHandler::GetContentType()
- void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
- Register_UnityEngine_Networking_DownloadHandler_GetContentType();
- //System.Void UnityEngine.Networking.DownloadHandler::Release()
- void Register_UnityEngine_Networking_DownloadHandler_Release();
- Register_UnityEngine_Networking_DownloadHandler_Release();
- //End Registrations for type : UnityEngine.Networking.DownloadHandler
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
- //System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32)
- void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
- Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
- //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle()
- void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
- Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
- //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
- void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerScript
- //System.IntPtr UnityEngine.Networking.DownloadHandlerScript::Create(UnityEngine.Networking.DownloadHandlerScript)
- void Register_UnityEngine_Networking_DownloadHandlerScript_Create();
- Register_UnityEngine_Networking_DownloadHandlerScript_Create();
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerScript
- //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
- //System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting()
- void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
- Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
- Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isHttpError()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
- Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
- Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isNetworkError()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
- Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
- //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
- void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
- Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
- //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
- void Register_UnityEngine_Networking_UnityWebRequest_Create();
- Register_UnityEngine_Networking_UnityWebRequest_Create();
- //System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress()
- void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
- Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
- //System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress()
- void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
- Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
- //System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
- Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
- //System.String UnityEngine.Networking.UnityWebRequest::GetUrl()
- void Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
- Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
- //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
- void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
- Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
- //System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys()
- void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
- Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
- //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
- void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
- Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
- //System.Void UnityEngine.Networking.UnityWebRequest::Abort()
- void Register_UnityEngine_Networking_UnityWebRequest_Abort();
- Register_UnityEngine_Networking_UnityWebRequest_Abort();
- //System.Void UnityEngine.Networking.UnityWebRequest::Release()
- void Register_UnityEngine_Networking_UnityWebRequest_Release();
- Register_UnityEngine_Networking_UnityWebRequest_Release();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
- void Register_UnityEngine_Networking_UnityWebRequest_GetError();
- Register_UnityEngine_Networking_UnityWebRequest_GetError();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
- Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean)
- void Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
- Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
- void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
- void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
- Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
- Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
- //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
- void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
- Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
- //End Registrations for type : UnityEngine.Networking.UnityWebRequest
- //Start Registrations for type : UnityEngine.Networking.UploadHandler
- //System.Void UnityEngine.Networking.UploadHandler::Release()
- void Register_UnityEngine_Networking_UploadHandler_Release();
- Register_UnityEngine_Networking_UploadHandler_Release();
- //End Registrations for type : UnityEngine.Networking.UploadHandler
- //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
- //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[])
- void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
- Register_UnityEngine_Networking_UploadHandlerRaw_Create();
- //System.Void UnityEngine.Networking.UploadHandlerRaw::InternalSetContentType(System.String)
- void Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType();
- Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType();
- //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
- //Start Registrations for type : UnityEngine.Networking.WebRequestWWW
- //UnityEngine.AudioClip UnityEngine.Networking.WebRequestWWW::InternalCreateAudioClipUsingDH(UnityEngine.Networking.DownloadHandler,System.String,System.Boolean,System.Boolean,UnityEngine.AudioType)
- void Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH();
- Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH();
- //End Registrations for type : UnityEngine.Networking.WebRequestWWW
- //Start Registrations for type : UnityEngine.NoAllocHelpers
- //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
- void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
- Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
- //System.Void UnityEngine.NoAllocHelpers::ResizeList(System.Object,System.Int32)
- void Register_UnityEngine_NoAllocHelpers_ResizeList();
- Register_UnityEngine_NoAllocHelpers_ResizeList();
- //End Registrations for type : UnityEngine.NoAllocHelpers
- //Start Registrations for type : UnityEngine.Object
- //System.Boolean UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32)
- void Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
- Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
- //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
- void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- //System.String UnityEngine.Object::ToString()
- void Register_UnityEngine_Object_ToString();
- Register_UnityEngine_Object_ToString();
- //System.String UnityEngine.Object::get_name()
- void Register_UnityEngine_Object_get_name();
- Register_UnityEngine_Object_get_name();
- //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
- void Register_UnityEngine_Object_Destroy();
- Register_UnityEngine_Object_Destroy();
- //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
- void Register_UnityEngine_Object_DestroyImmediate();
- Register_UnityEngine_Object_DestroyImmediate();
- //System.Void UnityEngine.Object::DestroyObject(UnityEngine.Object,System.Single)
- void Register_UnityEngine_Object_DestroyObject();
- Register_UnityEngine_Object_DestroyObject();
- //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
- void Register_UnityEngine_Object_DontDestroyOnLoad();
- Register_UnityEngine_Object_DontDestroyOnLoad();
- //System.Void UnityEngine.Object::EnsureRunningOnMainThread()
- void Register_UnityEngine_Object_EnsureRunningOnMainThread();
- Register_UnityEngine_Object_EnsureRunningOnMainThread();
- //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
- void Register_UnityEngine_Object_set_hideFlags();
- Register_UnityEngine_Object_set_hideFlags();
- //System.Void UnityEngine.Object::set_name(System.String)
- void Register_UnityEngine_Object_set_name();
- Register_UnityEngine_Object_set_name();
- //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
- void Register_UnityEngine_Object_get_hideFlags();
- Register_UnityEngine_Object_get_hideFlags();
- //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingle(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle();
- Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle();
- //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingleWithParent(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent();
- Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent();
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
- void Register_UnityEngine_Object_Internal_CloneSingle();
- Register_UnityEngine_Object_Internal_CloneSingle();
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
- Register_UnityEngine_Object_Internal_CloneSingleWithParent();
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type)
- void Register_UnityEngine_Object_FindObjectsOfType();
- Register_UnityEngine_Object_FindObjectsOfType();
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)
- void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
- Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
- //UnityEngine.Object[] UnityEngine.Object::FindSceneObjectsOfType(System.Type)
- void Register_UnityEngine_Object_FindSceneObjectsOfType();
- Register_UnityEngine_Object_FindSceneObjectsOfType();
- //End Registrations for type : UnityEngine.Object
- //Start Registrations for type : UnityEngine.ParticleSystem
- //System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean)
- void Register_UnityEngine_ParticleSystem_IsAlive();
- Register_UnityEngine_ParticleSystem_IsAlive();
- //System.Boolean UnityEngine.ParticleSystem::get_isEmitting()
- void Register_UnityEngine_ParticleSystem_get_isEmitting();
- Register_UnityEngine_ParticleSystem_get_isEmitting();
- //System.Boolean UnityEngine.ParticleSystem::get_isPaused()
- void Register_UnityEngine_ParticleSystem_get_isPaused();
- Register_UnityEngine_ParticleSystem_get_isPaused();
- //System.Boolean UnityEngine.ParticleSystem::get_isPlaying()
- void Register_UnityEngine_ParticleSystem_get_isPlaying();
- Register_UnityEngine_ParticleSystem_get_isPlaying();
- //System.Boolean UnityEngine.ParticleSystem::get_isStopped()
- void Register_UnityEngine_ParticleSystem_get_isStopped();
- Register_UnityEngine_ParticleSystem_get_isStopped();
- //System.Boolean UnityEngine.ParticleSystem::get_loop()
- void Register_UnityEngine_ParticleSystem_get_loop();
- Register_UnityEngine_ParticleSystem_get_loop();
- //System.Boolean UnityEngine.ParticleSystem::get_playOnAwake()
- void Register_UnityEngine_ParticleSystem_get_playOnAwake();
- Register_UnityEngine_ParticleSystem_get_playOnAwake();
- //System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed()
- void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
- Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
- //System.Int32 UnityEngine.ParticleSystem::GetCustomParticleDataInternal(System.Object,System.Int32)
- void Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal();
- Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal();
- //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[])
- void Register_UnityEngine_ParticleSystem_GetParticles();
- Register_UnityEngine_ParticleSystem_GetParticles();
- //System.Int32 UnityEngine.ParticleSystem::get_maxParticles()
- void Register_UnityEngine_ParticleSystem_get_maxParticles();
- Register_UnityEngine_ParticleSystem_get_maxParticles();
- //System.Int32 UnityEngine.ParticleSystem::get_particleCount()
- void Register_UnityEngine_ParticleSystem_get_particleCount();
- Register_UnityEngine_ParticleSystem_get_particleCount();
- //System.Single UnityEngine.ParticleSystem::get_duration()
- void Register_UnityEngine_ParticleSystem_get_duration();
- Register_UnityEngine_ParticleSystem_get_duration();
- //System.Single UnityEngine.ParticleSystem::get_gravityModifier()
- void Register_UnityEngine_ParticleSystem_get_gravityModifier();
- Register_UnityEngine_ParticleSystem_get_gravityModifier();
- //System.Single UnityEngine.ParticleSystem::get_playbackSpeed()
- void Register_UnityEngine_ParticleSystem_get_playbackSpeed();
- Register_UnityEngine_ParticleSystem_get_playbackSpeed();
- //System.Single UnityEngine.ParticleSystem::get_startDelay()
- void Register_UnityEngine_ParticleSystem_get_startDelay();
- Register_UnityEngine_ParticleSystem_get_startDelay();
- //System.Single UnityEngine.ParticleSystem::get_startLifetime()
- void Register_UnityEngine_ParticleSystem_get_startLifetime();
- Register_UnityEngine_ParticleSystem_get_startLifetime();
- //System.Single UnityEngine.ParticleSystem::get_startRotation()
- void Register_UnityEngine_ParticleSystem_get_startRotation();
- Register_UnityEngine_ParticleSystem_get_startRotation();
- //System.Single UnityEngine.ParticleSystem::get_startSize()
- void Register_UnityEngine_ParticleSystem_get_startSize();
- Register_UnityEngine_ParticleSystem_get_startSize();
- //System.Single UnityEngine.ParticleSystem::get_startSpeed()
- void Register_UnityEngine_ParticleSystem_get_startSpeed();
- Register_UnityEngine_ParticleSystem_get_startSpeed();
- //System.Single UnityEngine.ParticleSystem::get_time()
- void Register_UnityEngine_ParticleSystem_get_time();
- Register_UnityEngine_ParticleSystem_get_time();
- //System.UInt32 UnityEngine.ParticleSystem::get_randomSeed()
- void Register_UnityEngine_ParticleSystem_get_randomSeed();
- Register_UnityEngine_ParticleSystem_get_randomSeed();
- //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean)
- void Register_UnityEngine_ParticleSystem_Clear();
- Register_UnityEngine_ParticleSystem_Clear();
- //System.Void UnityEngine.ParticleSystem::EnableMeshNonUniformScaleFix(System.Boolean)
- void Register_UnityEngine_ParticleSystem_EnableMeshNonUniformScaleFix();
- Register_UnityEngine_ParticleSystem_EnableMeshNonUniformScaleFix();
- //System.Void UnityEngine.ParticleSystem::INTERNAL_CALL_Emit(UnityEngine.ParticleSystem,System.Int32)
- void Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit();
- Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit();
- //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startColor(UnityEngine.Color&)
- void Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor();
- Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor();
- //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startRotation3D(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D();
- Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D();
- //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startColor(UnityEngine.Color&)
- void Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor();
- Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor();
- //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startRotation3D(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D();
- Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D();
- //System.Void UnityEngine.ParticleSystem::Internal_Emit(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
- void Register_UnityEngine_ParticleSystem_Internal_Emit();
- Register_UnityEngine_ParticleSystem_Internal_Emit();
- //System.Void UnityEngine.ParticleSystem::Internal_EmitOld(UnityEngine.ParticleSystem/Particle&)
- void Register_UnityEngine_ParticleSystem_Internal_EmitOld();
- Register_UnityEngine_ParticleSystem_Internal_EmitOld();
- //System.Void UnityEngine.ParticleSystem::Pause(System.Boolean)
- void Register_UnityEngine_ParticleSystem_Pause();
- Register_UnityEngine_ParticleSystem_Pause();
- //System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
- void Register_UnityEngine_ParticleSystem_Play();
- Register_UnityEngine_ParticleSystem_Play();
- //System.Void UnityEngine.ParticleSystem::SetCustomParticleDataInternal(System.Object,System.Int32)
- void Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal();
- Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal();
- //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32)
- void Register_UnityEngine_ParticleSystem_SetParticles();
- Register_UnityEngine_ParticleSystem_SetParticles();
- //System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)
- void Register_UnityEngine_ParticleSystem_Simulate();
- Register_UnityEngine_ParticleSystem_Simulate();
- //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
- void Register_UnityEngine_ParticleSystem_Stop();
- Register_UnityEngine_ParticleSystem_Stop();
- //System.Void UnityEngine.ParticleSystem::set_gravityModifier(System.Single)
- void Register_UnityEngine_ParticleSystem_set_gravityModifier();
- Register_UnityEngine_ParticleSystem_set_gravityModifier();
- //System.Void UnityEngine.ParticleSystem::set_loop(System.Boolean)
- void Register_UnityEngine_ParticleSystem_set_loop();
- Register_UnityEngine_ParticleSystem_set_loop();
- //System.Void UnityEngine.ParticleSystem::set_maxParticles(System.Int32)
- void Register_UnityEngine_ParticleSystem_set_maxParticles();
- Register_UnityEngine_ParticleSystem_set_maxParticles();
- //System.Void UnityEngine.ParticleSystem::set_playOnAwake(System.Boolean)
- void Register_UnityEngine_ParticleSystem_set_playOnAwake();
- Register_UnityEngine_ParticleSystem_set_playOnAwake();
- //System.Void UnityEngine.ParticleSystem::set_playbackSpeed(System.Single)
- void Register_UnityEngine_ParticleSystem_set_playbackSpeed();
- Register_UnityEngine_ParticleSystem_set_playbackSpeed();
- //System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32)
- void Register_UnityEngine_ParticleSystem_set_randomSeed();
- Register_UnityEngine_ParticleSystem_set_randomSeed();
- //System.Void UnityEngine.ParticleSystem::set_scalingMode(UnityEngine.ParticleSystemScalingMode)
- void Register_UnityEngine_ParticleSystem_set_scalingMode();
- Register_UnityEngine_ParticleSystem_set_scalingMode();
- //System.Void UnityEngine.ParticleSystem::set_simulationSpace(UnityEngine.ParticleSystemSimulationSpace)
- void Register_UnityEngine_ParticleSystem_set_simulationSpace();
- Register_UnityEngine_ParticleSystem_set_simulationSpace();
- //System.Void UnityEngine.ParticleSystem::set_startDelay(System.Single)
- void Register_UnityEngine_ParticleSystem_set_startDelay();
- Register_UnityEngine_ParticleSystem_set_startDelay();
- //System.Void UnityEngine.ParticleSystem::set_startLifetime(System.Single)
- void Register_UnityEngine_ParticleSystem_set_startLifetime();
- Register_UnityEngine_ParticleSystem_set_startLifetime();
- //System.Void UnityEngine.ParticleSystem::set_startRotation(System.Single)
- void Register_UnityEngine_ParticleSystem_set_startRotation();
- Register_UnityEngine_ParticleSystem_set_startRotation();
- //System.Void UnityEngine.ParticleSystem::set_startSize(System.Single)
- void Register_UnityEngine_ParticleSystem_set_startSize();
- Register_UnityEngine_ParticleSystem_set_startSize();
- //System.Void UnityEngine.ParticleSystem::set_startSpeed(System.Single)
- void Register_UnityEngine_ParticleSystem_set_startSpeed();
- Register_UnityEngine_ParticleSystem_set_startSpeed();
- //System.Void UnityEngine.ParticleSystem::set_time(System.Single)
- void Register_UnityEngine_ParticleSystem_set_time();
- Register_UnityEngine_ParticleSystem_set_time();
- //System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)
- void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
- Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
- //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem::get_scalingMode()
- void Register_UnityEngine_ParticleSystem_get_scalingMode();
- Register_UnityEngine_ParticleSystem_get_scalingMode();
- //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem::get_simulationSpace()
- void Register_UnityEngine_ParticleSystem_get_simulationSpace();
- Register_UnityEngine_ParticleSystem_get_simulationSpace();
- //End Registrations for type : UnityEngine.ParticleSystem
- //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
- //System.Boolean UnityEngine.ParticleSystem/EmissionModule::GetEnabled(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled();
- Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled();
- //System.Single UnityEngine.ParticleSystem/EmissionModule::GetRateOverTimeMultiplier(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier();
- Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier();
- //System.Void UnityEngine.ParticleSystem/EmissionModule::GetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime();
- Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime();
- //System.Void UnityEngine.ParticleSystem/EmissionModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean)
- void Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled();
- Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled();
- //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime();
- Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime();
- //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
- //Start Registrations for type : UnityEngine.ParticleSystem/MainModule
- //System.Boolean UnityEngine.ParticleSystem/MainModule::GetLoop(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_MainModule_GetLoop();
- Register_UnityEngine_ParticleSystem_MainModule_GetLoop();
- //System.Int32 UnityEngine.ParticleSystem/MainModule::GetMaxParticles(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles();
- Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles();
- //System.Single UnityEngine.ParticleSystem/MainModule::GetDuration(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_MainModule_GetDuration();
- Register_UnityEngine_ParticleSystem_MainModule_GetDuration();
- //System.Void UnityEngine.ParticleSystem/MainModule::GetStartDelay(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay();
- Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay();
- //System.Void UnityEngine.ParticleSystem/MainModule::GetStartLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime();
- Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime();
- //System.Void UnityEngine.ParticleSystem/MainModule::SetMaxParticles(UnityEngine.ParticleSystem,System.Int32)
- void Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles();
- Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles();
- //System.Void UnityEngine.ParticleSystem/MainModule::SetScalingMode(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemScalingMode)
- void Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode();
- Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode();
- //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem/MainModule::GetScalingMode(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode();
- Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode();
- //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/MainModule::GetSimulationSpace(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace();
- Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace();
- //End Registrations for type : UnityEngine.ParticleSystem/MainModule
- //Start Registrations for type : UnityEngine.ParticleSystem/Particle
- //System.Single UnityEngine.ParticleSystem/Particle::GetCurrentSize(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&)
- void Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize();
- Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize();
- //System.Void UnityEngine.ParticleSystem/Particle::INTERNAL_CALL_GetCurrentColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&,UnityEngine.Color32&)
- void Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor();
- Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor();
- //End Registrations for type : UnityEngine.ParticleSystem/Particle
- //Start Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
- //System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetEnabled(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled();
- Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled();
- //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetCycleCount(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount();
- Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount();
- //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesX(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX();
- Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX();
- //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesY(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY();
- Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY();
- //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetRowIndex(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex();
- Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex();
- //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetFrameOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime();
- Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime();
- //UnityEngine.ParticleSystemAnimationType UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetAnimationType(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType();
- Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType();
- //End Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
- //Start Registrations for type : UnityEngine.Physics
- //System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)
- void Register_UnityEngine_Physics_GetIgnoreLayerCollision();
- Register_UnityEngine_Physics_GetIgnoreLayerCollision();
- //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast();
- Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast();
- //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast();
- Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast();
- //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest();
- Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest();
- //System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)
- void Register_UnityEngine_Physics_IgnoreCollision();
- Register_UnityEngine_Physics_IgnoreCollision();
- //UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere();
- Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere();
- //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll();
- Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll();
- //End Registrations for type : UnityEngine.Physics
- //Start Registrations for type : UnityEngine.Physics2D
- //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
- void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
- void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc();
- Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc();
- //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast();
- Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast();
- //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast();
- Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast();
- //System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)
- void Register_UnityEngine_Physics2D_IgnoreCollision();
- Register_UnityEngine_Physics2D_IgnoreCollision();
- //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll();
- Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll();
- //End Registrations for type : UnityEngine.Physics2D
- //Start Registrations for type : UnityEngine.Playables.AudioPlayableGraphExtensions
- //System.Boolean UnityEngine.Playables.AudioPlayableGraphExtensions::InternalCreateAudioOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Playables_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
- Register_UnityEngine_Playables_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
- //End Registrations for type : UnityEngine.Playables.AudioPlayableGraphExtensions
- //Start Registrations for type : UnityEngine.Playables.PlayableDirector
- //System.Double UnityEngine.Playables.PlayableDirector::get_time()
- void Register_UnityEngine_Playables_PlayableDirector_get_time();
- Register_UnityEngine_Playables_PlayableDirector_get_time();
- //System.Void UnityEngine.Playables.PlayableDirector::Evaluate()
- void Register_UnityEngine_Playables_PlayableDirector_Evaluate();
- Register_UnityEngine_Playables_PlayableDirector_Evaluate();
- //System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double)
- void Register_UnityEngine_Playables_PlayableDirector_set_time();
- Register_UnityEngine_Playables_PlayableDirector_set_time();
- //UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)
- void Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
- Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
- //UnityEngine.Object UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&)
- void Register_UnityEngine_Playables_PlayableDirector_INTERNAL_CALL_GetReferenceValue();
- Register_UnityEngine_Playables_PlayableDirector_INTERNAL_CALL_GetReferenceValue();
- //UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
- void Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
- Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
- //UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal()
- void Register_UnityEngine_Playables_PlayableDirector_GetPlayableAssetInternal();
- Register_UnityEngine_Playables_PlayableDirector_GetPlayableAssetInternal();
- //End Registrations for type : UnityEngine.Playables.PlayableDirector
- //Start Registrations for type : UnityEngine.Playables.PlayableGraph
- //System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32)
- void Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
- Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
- //System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
- Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
- //System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
- void Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
- Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
- //System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
- Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
- //UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&)
- void Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
- Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
- //End Registrations for type : UnityEngine.Playables.PlayableGraph
- //Start Registrations for type : UnityEngine.Playables.PlayableHandle
- //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- //System.Double UnityEngine.Playables.PlayableHandle::GetTime_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
- //System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
- //System.Object UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
- //System.Single UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
- void Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
- //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::Pause_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
- Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::SetDuration_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
- void Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
- Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::SetInputCount_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
- void Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
- Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,System.Single)
- void Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
- Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableHandle&,System.Single)
- void Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
- Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Boolean)
- void Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
- Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&,System.Object)
- void Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
- Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
- //System.Void UnityEngine.Playables.PlayableHandle::SetSpeed_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
- void Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
- Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
- //End Registrations for type : UnityEngine.Playables.PlayableHandle
- //Start Registrations for type : UnityEngine.Playables.PlayableOutputHandle
- //System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected(UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
- //System.Int32 UnityEngine.Playables.PlayableOutputHandle::GetSourceInputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceInputPort_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceInputPort_Injected();
- //System.Type UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected(UnityEngine.Playables.PlayableOutputHandle&)
- void Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
- //System.Void UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
- //System.Void UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object)
- void Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
- //System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourceInputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Int32)
- void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourceInputPort_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_SetSourceInputPort_Injected();
- //System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
- //System.Void UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Single)
- void Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
- Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
- //End Registrations for type : UnityEngine.Playables.PlayableOutputHandle
- //Start Registrations for type : UnityEngine.PlayerPrefs
- //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
- void Register_UnityEngine_PlayerPrefs_HasKey();
- Register_UnityEngine_PlayerPrefs_HasKey();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
- void Register_UnityEngine_PlayerPrefs_TrySetFloat();
- Register_UnityEngine_PlayerPrefs_TrySetFloat();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
- void Register_UnityEngine_PlayerPrefs_TrySetInt();
- Register_UnityEngine_PlayerPrefs_TrySetInt();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_TrySetSetString();
- Register_UnityEngine_PlayerPrefs_TrySetSetString();
- //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
- void Register_UnityEngine_PlayerPrefs_GetInt();
- Register_UnityEngine_PlayerPrefs_GetInt();
- //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
- void Register_UnityEngine_PlayerPrefs_GetFloat();
- Register_UnityEngine_PlayerPrefs_GetFloat();
- //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_GetString();
- Register_UnityEngine_PlayerPrefs_GetString();
- //System.Void UnityEngine.PlayerPrefs::DeleteAll()
- void Register_UnityEngine_PlayerPrefs_DeleteAll();
- Register_UnityEngine_PlayerPrefs_DeleteAll();
- //End Registrations for type : UnityEngine.PlayerPrefs
- //Start Registrations for type : UnityEngine.PolygonCollider2D
- //System.Void UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[])
- void Register_UnityEngine_PolygonCollider2D_SetPath();
- Register_UnityEngine_PolygonCollider2D_SetPath();
- //End Registrations for type : UnityEngine.PolygonCollider2D
- //Start Registrations for type : UnityEngine.PropertyNameUtils
- //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
- void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- //End Registrations for type : UnityEngine.PropertyNameUtils
- //Start Registrations for type : UnityEngine.Quaternion
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AngleAxis(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AxisAngle(UnityEngine.Vector3&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_FromToRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_FromEulerRad(UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToAxisAngleRad(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToEulerRad(UnityEngine.Quaternion&,UnityEngine.Vector3&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Inverse(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Lerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LookRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Slerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped();
- //End Registrations for type : UnityEngine.Quaternion
- //Start Registrations for type : UnityEngine.Random
- //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
- void Register_UnityEngine_Random_RandomRangeInt();
- Register_UnityEngine_Random_RandomRangeInt();
- //System.Single UnityEngine.Random::Range(System.Single,System.Single)
- void Register_UnityEngine_Random_Range();
- Register_UnityEngine_Random_Range();
- //System.Void UnityEngine.Random::INTERNAL_get_insideUnitSphere(UnityEngine.Vector3&)
- void Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere();
- Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere();
- //End Registrations for type : UnityEngine.Random
- //Start Registrations for type : UnityEngine.RectOffset
- //System.Int32 UnityEngine.RectOffset::get_bottom()
- void Register_UnityEngine_RectOffset_get_bottom();
- Register_UnityEngine_RectOffset_get_bottom();
- //System.Int32 UnityEngine.RectOffset::get_horizontal()
- void Register_UnityEngine_RectOffset_get_horizontal();
- Register_UnityEngine_RectOffset_get_horizontal();
- //System.Int32 UnityEngine.RectOffset::get_left()
- void Register_UnityEngine_RectOffset_get_left();
- Register_UnityEngine_RectOffset_get_left();
- //System.Int32 UnityEngine.RectOffset::get_right()
- void Register_UnityEngine_RectOffset_get_right();
- Register_UnityEngine_RectOffset_get_right();
- //System.Int32 UnityEngine.RectOffset::get_top()
- void Register_UnityEngine_RectOffset_get_top();
- Register_UnityEngine_RectOffset_get_top();
- //System.Int32 UnityEngine.RectOffset::get_vertical()
- void Register_UnityEngine_RectOffset_get_vertical();
- Register_UnityEngine_RectOffset_get_vertical();
- //System.Void UnityEngine.RectOffset::Cleanup()
- void Register_UnityEngine_RectOffset_Cleanup();
- Register_UnityEngine_RectOffset_Cleanup();
- //System.Void UnityEngine.RectOffset::INTERNAL_CALL_Remove(UnityEngine.RectOffset,UnityEngine.Rect&,UnityEngine.Rect&)
- void Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove();
- Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove();
- //System.Void UnityEngine.RectOffset::Init()
- void Register_UnityEngine_RectOffset_Init();
- Register_UnityEngine_RectOffset_Init();
- //System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
- void Register_UnityEngine_RectOffset_set_bottom();
- Register_UnityEngine_RectOffset_set_bottom();
- //System.Void UnityEngine.RectOffset::set_left(System.Int32)
- void Register_UnityEngine_RectOffset_set_left();
- Register_UnityEngine_RectOffset_set_left();
- //System.Void UnityEngine.RectOffset::set_right(System.Int32)
- void Register_UnityEngine_RectOffset_set_right();
- Register_UnityEngine_RectOffset_set_right();
- //System.Void UnityEngine.RectOffset::set_top(System.Int32)
- void Register_UnityEngine_RectOffset_set_top();
- Register_UnityEngine_RectOffset_set_top();
- //End Registrations for type : UnityEngine.RectOffset
- //Start Registrations for type : UnityEngine.RectTransform
- //System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms()
- void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
- Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
- //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMax(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax();
- Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax();
- //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMin(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin();
- Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin();
- //System.Void UnityEngine.RectTransform::INTERNAL_get_anchoredPosition(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition();
- Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition();
- //System.Void UnityEngine.RectTransform::INTERNAL_get_pivot(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_get_pivot();
- Register_UnityEngine_RectTransform_INTERNAL_get_pivot();
- //System.Void UnityEngine.RectTransform::INTERNAL_get_rect(UnityEngine.Rect&)
- void Register_UnityEngine_RectTransform_INTERNAL_get_rect();
- Register_UnityEngine_RectTransform_INTERNAL_get_rect();
- //System.Void UnityEngine.RectTransform::INTERNAL_get_sizeDelta(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta();
- Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta();
- //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMax(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax();
- Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax();
- //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMin(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin();
- Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin();
- //System.Void UnityEngine.RectTransform::INTERNAL_set_anchoredPosition(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition();
- Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition();
- //System.Void UnityEngine.RectTransform::INTERNAL_set_pivot(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_set_pivot();
- Register_UnityEngine_RectTransform_INTERNAL_set_pivot();
- //System.Void UnityEngine.RectTransform::INTERNAL_set_sizeDelta(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta();
- Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta();
- //System.Void UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object)
- void Register_UnityEngine_RectTransform_set_drivenByObject();
- Register_UnityEngine_RectTransform_set_drivenByObject();
- //System.Void UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties)
- void Register_UnityEngine_RectTransform_set_drivenProperties();
- Register_UnityEngine_RectTransform_set_drivenProperties();
- //UnityEngine.DrivenTransformProperties UnityEngine.RectTransform::get_drivenProperties()
- void Register_UnityEngine_RectTransform_get_drivenProperties();
- Register_UnityEngine_RectTransform_get_drivenProperties();
- //UnityEngine.Object UnityEngine.RectTransform::get_drivenByObject()
- void Register_UnityEngine_RectTransform_get_drivenByObject();
- Register_UnityEngine_RectTransform_get_drivenByObject();
- //End Registrations for type : UnityEngine.RectTransform
- //Start Registrations for type : UnityEngine.RectTransformUtility
- //System.Boolean UnityEngine.RectTransformUtility::INTERNAL_CALL_RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2&,UnityEngine.Camera)
- void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint();
- Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint();
- //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustPoint(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint();
- Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint();
- //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
- void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect();
- Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect();
- //End Registrations for type : UnityEngine.RectTransformUtility
- //Start Registrations for type : UnityEngine.Renderer
- //System.Boolean UnityEngine.Renderer::get_allowOcclusionWhenDynamic()
- void Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic();
- Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic();
- //System.Boolean UnityEngine.Renderer::get_enabled()
- void Register_UnityEngine_Renderer_get_enabled();
- Register_UnityEngine_Renderer_get_enabled();
- //System.Boolean UnityEngine.Renderer::get_isPartOfStaticBatch()
- void Register_UnityEngine_Renderer_get_isPartOfStaticBatch();
- Register_UnityEngine_Renderer_get_isPartOfStaticBatch();
- //System.Boolean UnityEngine.Renderer::get_isVisible()
- void Register_UnityEngine_Renderer_get_isVisible();
- Register_UnityEngine_Renderer_get_isVisible();
- //System.Boolean UnityEngine.Renderer::get_receiveShadows()
- void Register_UnityEngine_Renderer_get_receiveShadows();
- Register_UnityEngine_Renderer_get_receiveShadows();
- //System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType)
- void Register_UnityEngine_Renderer_GetLightmapIndex();
- Register_UnityEngine_Renderer_GetLightmapIndex();
- //System.Int32 UnityEngine.Renderer::get_sortingGroupID()
- void Register_UnityEngine_Renderer_get_sortingGroupID();
- Register_UnityEngine_Renderer_get_sortingGroupID();
- //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder()
- void Register_UnityEngine_Renderer_get_sortingGroupOrder();
- Register_UnityEngine_Renderer_get_sortingGroupOrder();
- //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
- void Register_UnityEngine_Renderer_get_sortingLayerID();
- Register_UnityEngine_Renderer_get_sortingLayerID();
- //System.Int32 UnityEngine.Renderer::get_sortingOrder()
- void Register_UnityEngine_Renderer_get_sortingOrder();
- Register_UnityEngine_Renderer_get_sortingOrder();
- //System.Int32 UnityEngine.Renderer::get_staticBatchIndex()
- void Register_UnityEngine_Renderer_get_staticBatchIndex();
- Register_UnityEngine_Renderer_get_staticBatchIndex();
- //System.String UnityEngine.Renderer::get_sortingLayerName()
- void Register_UnityEngine_Renderer_get_sortingLayerName();
- Register_UnityEngine_Renderer_get_sortingLayerName();
- //System.Void UnityEngine.Renderer::GetClosestReflectionProbesInternal(System.Object)
- void Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal();
- Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal();
- //System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&)
- void Register_UnityEngine_Renderer_GetLightmapST_Injected();
- Register_UnityEngine_Renderer_GetLightmapST_Injected();
- //System.Void UnityEngine.Renderer::GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
- void Register_UnityEngine_Renderer_GetPropertyBlock();
- Register_UnityEngine_Renderer_GetPropertyBlock();
- //System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType)
- void Register_UnityEngine_Renderer_SetLightmapIndex();
- Register_UnityEngine_Renderer_SetLightmapIndex();
- //System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType)
- void Register_UnityEngine_Renderer_SetLightmapST_Injected();
- Register_UnityEngine_Renderer_SetLightmapST_Injected();
- //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
- void Register_UnityEngine_Renderer_SetMaterial();
- Register_UnityEngine_Renderer_SetMaterial();
- //System.Void UnityEngine.Renderer::SetMaterialArrayImpl(UnityEngine.Material[])
- void Register_UnityEngine_Renderer_SetMaterialArrayImpl();
- Register_UnityEngine_Renderer_SetMaterialArrayImpl();
- //System.Void UnityEngine.Renderer::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
- void Register_UnityEngine_Renderer_SetPropertyBlock();
- Register_UnityEngine_Renderer_SetPropertyBlock();
- //System.Void UnityEngine.Renderer::SetStaticBatchInfo(System.Int32,System.Int32)
- void Register_UnityEngine_Renderer_SetStaticBatchInfo();
- Register_UnityEngine_Renderer_SetStaticBatchInfo();
- //System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
- Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
- //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Renderer_get_bounds_Injected();
- Register_UnityEngine_Renderer_get_bounds_Injected();
- //System.Void UnityEngine.Renderer::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected();
- Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected();
- //System.Void UnityEngine.Renderer::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected();
- Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected();
- //System.Void UnityEngine.Renderer::set_allowOcclusionWhenDynamic(System.Boolean)
- void Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic();
- Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic();
- //System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
- void Register_UnityEngine_Renderer_set_enabled();
- Register_UnityEngine_Renderer_set_enabled();
- //System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject)
- void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
- Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
- //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage)
- void Register_UnityEngine_Renderer_set_lightProbeUsage();
- Register_UnityEngine_Renderer_set_lightProbeUsage();
- //System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode)
- void Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
- Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
- //System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform)
- void Register_UnityEngine_Renderer_set_probeAnchor();
- Register_UnityEngine_Renderer_set_probeAnchor();
- //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
- void Register_UnityEngine_Renderer_set_receiveShadows();
- Register_UnityEngine_Renderer_set_receiveShadows();
- //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage)
- void Register_UnityEngine_Renderer_set_reflectionProbeUsage();
- Register_UnityEngine_Renderer_set_reflectionProbeUsage();
- //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
- void Register_UnityEngine_Renderer_set_shadowCastingMode();
- Register_UnityEngine_Renderer_set_shadowCastingMode();
- //System.Void UnityEngine.Renderer::set_sortingGroupID(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingGroupID();
- Register_UnityEngine_Renderer_set_sortingGroupID();
- //System.Void UnityEngine.Renderer::set_sortingGroupOrder(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingGroupOrder();
- Register_UnityEngine_Renderer_set_sortingGroupOrder();
- //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingLayerID();
- Register_UnityEngine_Renderer_set_sortingLayerID();
- //System.Void UnityEngine.Renderer::set_sortingLayerName(System.String)
- void Register_UnityEngine_Renderer_set_sortingLayerName();
- Register_UnityEngine_Renderer_set_sortingLayerName();
- //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingOrder();
- Register_UnityEngine_Renderer_set_sortingOrder();
- //System.Void UnityEngine.Renderer::set_staticBatchRootTransform(UnityEngine.Transform)
- void Register_UnityEngine_Renderer_set_staticBatchRootTransform();
- Register_UnityEngine_Renderer_set_staticBatchRootTransform();
- //UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride()
- void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
- Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
- //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
- void Register_UnityEngine_Renderer_GetMaterial();
- Register_UnityEngine_Renderer_GetMaterial();
- //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
- void Register_UnityEngine_Renderer_GetSharedMaterial();
- Register_UnityEngine_Renderer_GetSharedMaterial();
- //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
- void Register_UnityEngine_Renderer_GetMaterialArray();
- Register_UnityEngine_Renderer_GetMaterialArray();
- //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
- void Register_UnityEngine_Renderer_GetSharedMaterialArray();
- Register_UnityEngine_Renderer_GetSharedMaterialArray();
- //UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode()
- void Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
- Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
- //UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage()
- void Register_UnityEngine_Renderer_get_lightProbeUsage();
- Register_UnityEngine_Renderer_get_lightProbeUsage();
- //UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage()
- void Register_UnityEngine_Renderer_get_reflectionProbeUsage();
- Register_UnityEngine_Renderer_get_reflectionProbeUsage();
- //UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode()
- void Register_UnityEngine_Renderer_get_shadowCastingMode();
- Register_UnityEngine_Renderer_get_shadowCastingMode();
- //UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor()
- void Register_UnityEngine_Renderer_get_probeAnchor();
- Register_UnityEngine_Renderer_get_probeAnchor();
- //UnityEngine.Transform UnityEngine.Renderer::get_staticBatchRootTransform()
- void Register_UnityEngine_Renderer_get_staticBatchRootTransform();
- Register_UnityEngine_Renderer_get_staticBatchRootTransform();
- //End Registrations for type : UnityEngine.Renderer
- //Start Registrations for type : UnityEngine.Rendering.CommandBuffer
- //System.Void UnityEngine.Rendering.CommandBuffer::InitBuffer(UnityEngine.Rendering.CommandBuffer)
- void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
- Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
- //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
- void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
- Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
- //End Registrations for type : UnityEngine.Rendering.CommandBuffer
- //Start Registrations for type : UnityEngine.RenderSettings
- //System.Boolean UnityEngine.RenderSettings::get_fog()
- void Register_UnityEngine_RenderSettings_get_fog();
- Register_UnityEngine_RenderSettings_get_fog();
- //System.Single UnityEngine.RenderSettings::get_fogDensity()
- void Register_UnityEngine_RenderSettings_get_fogDensity();
- Register_UnityEngine_RenderSettings_get_fogDensity();
- //System.Single UnityEngine.RenderSettings::get_fogEndDistance()
- void Register_UnityEngine_RenderSettings_get_fogEndDistance();
- Register_UnityEngine_RenderSettings_get_fogEndDistance();
- //System.Single UnityEngine.RenderSettings::get_fogStartDistance()
- void Register_UnityEngine_RenderSettings_get_fogStartDistance();
- Register_UnityEngine_RenderSettings_get_fogStartDistance();
- //System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
- Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
- //System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
- Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
- //System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
- Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
- //System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
- Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
- //System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_fogColor_Injected();
- Register_UnityEngine_RenderSettings_get_fogColor_Injected();
- //System.Void UnityEngine.RenderSettings::set_ambientEquatorColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected();
- Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected();
- //System.Void UnityEngine.RenderSettings::set_ambientGroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected();
- Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected();
- //System.Void UnityEngine.RenderSettings::set_ambientLight_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
- Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
- //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode)
- void Register_UnityEngine_RenderSettings_set_ambientMode();
- Register_UnityEngine_RenderSettings_set_ambientMode();
- //System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
- Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
- //System.Void UnityEngine.RenderSettings::set_fog(System.Boolean)
- void Register_UnityEngine_RenderSettings_set_fog();
- Register_UnityEngine_RenderSettings_set_fog();
- //System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_fogColor_Injected();
- Register_UnityEngine_RenderSettings_set_fogColor_Injected();
- //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single)
- void Register_UnityEngine_RenderSettings_set_fogDensity();
- Register_UnityEngine_RenderSettings_set_fogDensity();
- //System.Void UnityEngine.RenderSettings::set_fogEndDistance(System.Single)
- void Register_UnityEngine_RenderSettings_set_fogEndDistance();
- Register_UnityEngine_RenderSettings_set_fogEndDistance();
- //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode)
- void Register_UnityEngine_RenderSettings_set_fogMode();
- Register_UnityEngine_RenderSettings_set_fogMode();
- //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single)
- void Register_UnityEngine_RenderSettings_set_fogStartDistance();
- Register_UnityEngine_RenderSettings_set_fogStartDistance();
- //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material)
- void Register_UnityEngine_RenderSettings_set_skybox();
- Register_UnityEngine_RenderSettings_set_skybox();
- //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode()
- void Register_UnityEngine_RenderSettings_get_fogMode();
- Register_UnityEngine_RenderSettings_get_fogMode();
- //UnityEngine.Material UnityEngine.RenderSettings::get_skybox()
- void Register_UnityEngine_RenderSettings_get_skybox();
- Register_UnityEngine_RenderSettings_get_skybox();
- //UnityEngine.Rendering.AmbientMode UnityEngine.RenderSettings::get_ambientMode()
- void Register_UnityEngine_RenderSettings_get_ambientMode();
- Register_UnityEngine_RenderSettings_get_ambientMode();
- //End Registrations for type : UnityEngine.RenderSettings
- //Start Registrations for type : UnityEngine.RenderTexture
- //System.Int32 UnityEngine.RenderTexture::Internal_GetHeight(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_GetHeight();
- Register_UnityEngine_RenderTexture_Internal_GetHeight();
- //System.Int32 UnityEngine.RenderTexture::Internal_GetWidth(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_GetWidth();
- Register_UnityEngine_RenderTexture_Internal_GetWidth();
- //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_ReleaseTemporary();
- Register_UnityEngine_RenderTexture_ReleaseTemporary();
- //UnityEngine.RenderTexture UnityEngine.RenderTexture::INTERNAL_CALL_GetTemporary_Internal(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal();
- Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal();
- //UnityEngine.RenderTextureFormat UnityEngine.RenderTexture::get_format()
- void Register_UnityEngine_RenderTexture_get_format();
- Register_UnityEngine_RenderTexture_get_format();
- //End Registrations for type : UnityEngine.RenderTexture
- //Start Registrations for type : UnityEngine.Resources
- //System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object)
- void Register_UnityEngine_Resources_UnloadAsset();
- Register_UnityEngine_Resources_UnloadAsset();
- //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
- void Register_UnityEngine_Resources_UnloadUnusedAssets();
- Register_UnityEngine_Resources_UnloadUnusedAssets();
- //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
- void Register_UnityEngine_Resources_GetBuiltinResource();
- Register_UnityEngine_Resources_GetBuiltinResource();
- //UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type)
- void Register_UnityEngine_Resources_Load();
- Register_UnityEngine_Resources_Load();
- //UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type)
- void Register_UnityEngine_Resources_FindObjectsOfTypeAll();
- Register_UnityEngine_Resources_FindObjectsOfTypeAll();
- //UnityEngine.Object[] UnityEngine.Resources::LoadAll(System.String,System.Type)
- void Register_UnityEngine_Resources_LoadAll();
- Register_UnityEngine_Resources_LoadAll();
- //UnityEngine.ResourceRequest UnityEngine.Resources::LoadAsyncInternal(System.String,System.Type)
- void Register_UnityEngine_Resources_LoadAsyncInternal();
- Register_UnityEngine_Resources_LoadAsyncInternal();
- //End Registrations for type : UnityEngine.Resources
- //Start Registrations for type : UnityEngine.Rigidbody
- //System.Single UnityEngine.Rigidbody::get_mass()
- void Register_UnityEngine_Rigidbody_get_mass();
- Register_UnityEngine_Rigidbody_get_mass();
- //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
- void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce();
- Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce();
- //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode)
- void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce();
- Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce();
- //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition();
- Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition();
- //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)
- void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation();
- Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation();
- //System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity();
- Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity();
- //System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_get_position();
- Register_UnityEngine_Rigidbody_INTERNAL_get_position();
- //System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Rigidbody_INTERNAL_get_rotation();
- Register_UnityEngine_Rigidbody_INTERNAL_get_rotation();
- //System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_get_velocity();
- Register_UnityEngine_Rigidbody_INTERNAL_get_velocity();
- //System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity();
- Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity();
- //System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass();
- Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass();
- //System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_set_position();
- Register_UnityEngine_Rigidbody_INTERNAL_set_position();
- //System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Rigidbody_INTERNAL_set_rotation();
- Register_UnityEngine_Rigidbody_INTERNAL_set_rotation();
- //System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_set_velocity();
- Register_UnityEngine_Rigidbody_INTERNAL_set_velocity();
- //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
- void Register_UnityEngine_Rigidbody_set_constraints();
- Register_UnityEngine_Rigidbody_set_constraints();
- //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
- void Register_UnityEngine_Rigidbody_set_isKinematic();
- Register_UnityEngine_Rigidbody_set_isKinematic();
- //System.Void UnityEngine.Rigidbody::set_mass(System.Single)
- void Register_UnityEngine_Rigidbody_set_mass();
- Register_UnityEngine_Rigidbody_set_mass();
- //End Registrations for type : UnityEngine.Rigidbody
- //Start Registrations for type : UnityEngine.Rigidbody2D
- //System.Single UnityEngine.Rigidbody2D::get_mass()
- void Register_UnityEngine_Rigidbody2D_get_mass();
- Register_UnityEngine_Rigidbody2D_get_mass();
- //System.Single UnityEngine.Rigidbody2D::get_rotation()
- void Register_UnityEngine_Rigidbody2D_get_rotation();
- Register_UnityEngine_Rigidbody2D_get_rotation();
- //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
- Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
- //System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
- void Register_UnityEngine_Rigidbody2D_MoveRotation();
- Register_UnityEngine_Rigidbody2D_MoveRotation();
- //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_get_position_Injected();
- Register_UnityEngine_Rigidbody2D_get_position_Injected();
- //System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
- void Register_UnityEngine_Rigidbody2D_set_bodyType();
- Register_UnityEngine_Rigidbody2D_set_bodyType();
- //System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single)
- void Register_UnityEngine_Rigidbody2D_set_gravityScale();
- Register_UnityEngine_Rigidbody2D_set_gravityScale();
- //System.Void UnityEngine.Rigidbody2D::set_mass(System.Single)
- void Register_UnityEngine_Rigidbody2D_set_mass();
- Register_UnityEngine_Rigidbody2D_set_mass();
- //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_set_position_Injected();
- Register_UnityEngine_Rigidbody2D_set_position_Injected();
- //End Registrations for type : UnityEngine.Rigidbody2D
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
- //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,System.Boolean,System.Boolean)
- void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal();
- Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal();
- //End Registrations for type : UnityEngine.SceneManagement.SceneManager
- //Start Registrations for type : UnityEngine.Screen
- //System.Int32 UnityEngine.Screen::get_height()
- void Register_UnityEngine_Screen_get_height();
- Register_UnityEngine_Screen_get_height();
- //System.Int32 UnityEngine.Screen::get_width()
- void Register_UnityEngine_Screen_get_width();
- Register_UnityEngine_Screen_get_width();
- //System.Single UnityEngine.Screen::get_dpi()
- void Register_UnityEngine_Screen_get_dpi();
- Register_UnityEngine_Screen_get_dpi();
- //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
- void Register_UnityEngine_Screen_set_sleepTimeout();
- Register_UnityEngine_Screen_set_sleepTimeout();
- //End Registrations for type : UnityEngine.Screen
- //Start Registrations for type : UnityEngine.ScriptableObject
- //System.Void UnityEngine.ScriptableObject::Internal_CreateScriptableObject(UnityEngine.ScriptableObject)
- void Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject();
- Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject();
- //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateInstanceFromType(System.Type)
- void Register_UnityEngine_ScriptableObject_CreateInstanceFromType();
- Register_UnityEngine_ScriptableObject_CreateInstanceFromType();
- //End Registrations for type : UnityEngine.ScriptableObject
- //Start Registrations for type : UnityEngine.Shader
- //System.Boolean UnityEngine.Shader::get_isSupported()
- void Register_UnityEngine_Shader_get_isSupported();
- Register_UnityEngine_Shader_get_isSupported();
- //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
- void Register_UnityEngine_Shader_PropertyToID();
- Register_UnityEngine_Shader_PropertyToID();
- //UnityEngine.Shader UnityEngine.Shader::Find(System.String)
- void Register_UnityEngine_Shader_Find();
- Register_UnityEngine_Shader_Find();
- //End Registrations for type : UnityEngine.Shader
- //Start Registrations for type : UnityEngine.SkinnedMeshRenderer
- //System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors()
- void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
- Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
- //System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen()
- void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
- Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
- //System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32)
- void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
- Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
- //System.Void UnityEngine.SkinnedMeshRenderer::BakeMesh(UnityEngine.Mesh)
- void Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
- Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
- //System.Void UnityEngine.SkinnedMeshRenderer::GetLocalAABB_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected();
- Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected();
- //System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single)
- void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
- Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
- //System.Void UnityEngine.SkinnedMeshRenderer::SetLocalAABB_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected();
- Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[])
- void Register_UnityEngine_SkinnedMeshRenderer_set_bones();
- Register_UnityEngine_SkinnedMeshRenderer_set_bones();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality)
- void Register_UnityEngine_SkinnedMeshRenderer_set_quality();
- Register_UnityEngine_SkinnedMeshRenderer_set_quality();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform)
- void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
- Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh)
- void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
- Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean)
- void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
- Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean)
- void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
- Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
- //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
- void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
- Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
- //UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality()
- void Register_UnityEngine_SkinnedMeshRenderer_get_quality();
- Register_UnityEngine_SkinnedMeshRenderer_get_quality();
- //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone()
- void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
- Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
- //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones()
- void Register_UnityEngine_SkinnedMeshRenderer_get_bones();
- Register_UnityEngine_SkinnedMeshRenderer_get_bones();
- //End Registrations for type : UnityEngine.SkinnedMeshRenderer
- //Start Registrations for type : UnityEngine.Skybox
- //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material)
- void Register_UnityEngine_Skybox_set_material();
- Register_UnityEngine_Skybox_set_material();
- //UnityEngine.Material UnityEngine.Skybox::get_material()
- void Register_UnityEngine_Skybox_get_material();
- Register_UnityEngine_Skybox_get_material();
- //End Registrations for type : UnityEngine.Skybox
- //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticated()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated();
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Underage()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticate()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievementDescriptions(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievements(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadFriends(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadScores(System.String,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportProgress(System.String,System.Double,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportScore(System.Int64,System.String,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ResetAllAchievements()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowDefaultAchievementBanner(System.Boolean)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowSpecificLeaderboardUI(System.String,System.Int32)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI();
- //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserImage()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage();
- //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
- //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Loading()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Dispose()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Internal_LoadScores(System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores();
- //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
- //Start Registrations for type : UnityEngine.SortingLayer
- //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
- void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- //System.Int32 UnityEngine.SortingLayer::NameToID(System.String)
- void Register_UnityEngine_SortingLayer_NameToID();
- Register_UnityEngine_SortingLayer_NameToID();
- //End Registrations for type : UnityEngine.SortingLayer
- //Start Registrations for type : UnityEngine.SphereCollider
- //System.Void UnityEngine.SphereCollider::set_radius(System.Single)
- void Register_UnityEngine_SphereCollider_set_radius();
- Register_UnityEngine_SphereCollider_set_radius();
- //End Registrations for type : UnityEngine.SphereCollider
- //Start Registrations for type : UnityEngine.Sprite
- //System.Boolean UnityEngine.Sprite::get_packed()
- void Register_UnityEngine_Sprite_get_packed();
- Register_UnityEngine_Sprite_get_packed();
- //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
- void Register_UnityEngine_Sprite_get_pixelsPerUnit();
- Register_UnityEngine_Sprite_get_pixelsPerUnit();
- //System.Void UnityEngine.Sprite::INTERNAL_get_border(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_INTERNAL_get_border();
- Register_UnityEngine_Sprite_INTERNAL_get_border();
- //System.Void UnityEngine.Sprite::INTERNAL_get_bounds(UnityEngine.Bounds&)
- void Register_UnityEngine_Sprite_INTERNAL_get_bounds();
- Register_UnityEngine_Sprite_INTERNAL_get_bounds();
- //System.Void UnityEngine.Sprite::INTERNAL_get_rect(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_INTERNAL_get_rect();
- Register_UnityEngine_Sprite_INTERNAL_get_rect();
- //System.Void UnityEngine.Sprite::INTERNAL_get_textureRect(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_INTERNAL_get_textureRect();
- Register_UnityEngine_Sprite_INTERNAL_get_textureRect();
- //UnityEngine.Sprite UnityEngine.Sprite::INTERNAL_CALL_Create(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)
- void Register_UnityEngine_Sprite_INTERNAL_CALL_Create();
- Register_UnityEngine_Sprite_INTERNAL_CALL_Create();
- //UnityEngine.SpritePackingRotation UnityEngine.Sprite::get_packingRotation()
- void Register_UnityEngine_Sprite_get_packingRotation();
- Register_UnityEngine_Sprite_get_packingRotation();
- //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
- void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
- Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
- //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
- void Register_UnityEngine_Sprite_get_texture();
- Register_UnityEngine_Sprite_get_texture();
- //End Registrations for type : UnityEngine.Sprite
- //Start Registrations for type : UnityEngine.SpriteRenderer
- //System.Void UnityEngine.SpriteRenderer::INTERNAL_get_color(UnityEngine.Color&)
- void Register_UnityEngine_SpriteRenderer_INTERNAL_get_color();
- Register_UnityEngine_SpriteRenderer_INTERNAL_get_color();
- //System.Void UnityEngine.SpriteRenderer::INTERNAL_set_color(UnityEngine.Color&)
- void Register_UnityEngine_SpriteRenderer_INTERNAL_set_color();
- Register_UnityEngine_SpriteRenderer_INTERNAL_set_color();
- //End Registrations for type : UnityEngine.SpriteRenderer
- //Start Registrations for type : UnityEngine.Sprites.DataUtility
- //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetInnerUV(UnityEngine.Sprite,UnityEngine.Vector4&)
- void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV();
- Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV();
- //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetOuterUV(UnityEngine.Sprite,UnityEngine.Vector4&)
- void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV();
- Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV();
- //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetPadding(UnityEngine.Sprite,UnityEngine.Vector4&)
- void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding();
- Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding();
- //System.Void UnityEngine.Sprites.DataUtility::Internal_GetMinSize(UnityEngine.Sprite,UnityEngine.Vector2&)
- void Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize();
- Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize();
- //End Registrations for type : UnityEngine.Sprites.DataUtility
- //Start Registrations for type : UnityEngine.SystemInfo
- //System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat)
- void Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat();
- Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat();
- //System.Boolean UnityEngine.SystemInfo::get_graphicsMultiThreaded()
- void Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded();
- Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded();
- //System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop()
- void Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop();
- Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop();
- //System.Boolean UnityEngine.SystemInfo::get_supports2DArrayTextures()
- void Register_UnityEngine_SystemInfo_get_supports2DArrayTextures();
- Register_UnityEngine_SystemInfo_get_supports2DArrayTextures();
- //System.Boolean UnityEngine.SystemInfo::get_supports3DRenderTextures()
- void Register_UnityEngine_SystemInfo_get_supports3DRenderTextures();
- Register_UnityEngine_SystemInfo_get_supports3DRenderTextures();
- //System.Boolean UnityEngine.SystemInfo::get_supports3DTextures()
- void Register_UnityEngine_SystemInfo_get_supports3DTextures();
- Register_UnityEngine_SystemInfo_get_supports3DTextures();
- //System.Boolean UnityEngine.SystemInfo::get_supportsAccelerometer()
- void Register_UnityEngine_SystemInfo_get_supportsAccelerometer();
- Register_UnityEngine_SystemInfo_get_supportsAccelerometer();
- //System.Boolean UnityEngine.SystemInfo::get_supportsAudio()
- void Register_UnityEngine_SystemInfo_get_supportsAudio();
- Register_UnityEngine_SystemInfo_get_supportsAudio();
- //System.Boolean UnityEngine.SystemInfo::get_supportsComputeShaders()
- void Register_UnityEngine_SystemInfo_get_supportsComputeShaders();
- Register_UnityEngine_SystemInfo_get_supportsComputeShaders();
- //System.Boolean UnityEngine.SystemInfo::get_supportsCubemapArrayTextures()
- void Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures();
- Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures();
- //System.Boolean UnityEngine.SystemInfo::get_supportsGyroscope()
- void Register_UnityEngine_SystemInfo_get_supportsGyroscope();
- Register_UnityEngine_SystemInfo_get_supportsGyroscope();
- //System.Boolean UnityEngine.SystemInfo::get_supportsImageEffects()
- void Register_UnityEngine_SystemInfo_get_supportsImageEffects();
- Register_UnityEngine_SystemInfo_get_supportsImageEffects();
- //System.Boolean UnityEngine.SystemInfo::get_supportsInstancing()
- void Register_UnityEngine_SystemInfo_get_supportsInstancing();
- Register_UnityEngine_SystemInfo_get_supportsInstancing();
- //System.Boolean UnityEngine.SystemInfo::get_supportsLocationService()
- void Register_UnityEngine_SystemInfo_get_supportsLocationService();
- Register_UnityEngine_SystemInfo_get_supportsLocationService();
- //System.Boolean UnityEngine.SystemInfo::get_supportsMotionVectors()
- void Register_UnityEngine_SystemInfo_get_supportsMotionVectors();
- Register_UnityEngine_SystemInfo_get_supportsMotionVectors();
- //System.Boolean UnityEngine.SystemInfo::get_supportsRawShadowDepthSampling()
- void Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling();
- Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling();
- //System.Boolean UnityEngine.SystemInfo::get_supportsRenderToCubemap()
- void Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap();
- Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap();
- //System.Boolean UnityEngine.SystemInfo::get_supportsShadows()
- void Register_UnityEngine_SystemInfo_get_supportsShadows();
- Register_UnityEngine_SystemInfo_get_supportsShadows();
- //System.Boolean UnityEngine.SystemInfo::get_supportsSparseTextures()
- void Register_UnityEngine_SystemInfo_get_supportsSparseTextures();
- Register_UnityEngine_SystemInfo_get_supportsSparseTextures();
- //System.Boolean UnityEngine.SystemInfo::get_supportsVibration()
- void Register_UnityEngine_SystemInfo_get_supportsVibration();
- Register_UnityEngine_SystemInfo_get_supportsVibration();
- //System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer()
- void Register_UnityEngine_SystemInfo_get_usesReversedZBuffer();
- Register_UnityEngine_SystemInfo_get_usesReversedZBuffer();
- //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceID()
- void Register_UnityEngine_SystemInfo_get_graphicsDeviceID();
- Register_UnityEngine_SystemInfo_get_graphicsDeviceID();
- //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceVendorID()
- void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID();
- Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID();
- //System.Int32 UnityEngine.SystemInfo::get_graphicsMemorySize()
- void Register_UnityEngine_SystemInfo_get_graphicsMemorySize();
- Register_UnityEngine_SystemInfo_get_graphicsMemorySize();
- //System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel()
- void Register_UnityEngine_SystemInfo_get_graphicsShaderLevel();
- Register_UnityEngine_SystemInfo_get_graphicsShaderLevel();
- //System.Int32 UnityEngine.SystemInfo::get_maxCubemapSize()
- void Register_UnityEngine_SystemInfo_get_maxCubemapSize();
- Register_UnityEngine_SystemInfo_get_maxCubemapSize();
- //System.Int32 UnityEngine.SystemInfo::get_maxTextureSize()
- void Register_UnityEngine_SystemInfo_get_maxTextureSize();
- Register_UnityEngine_SystemInfo_get_maxTextureSize();
- //System.Int32 UnityEngine.SystemInfo::get_processorCount()
- void Register_UnityEngine_SystemInfo_get_processorCount();
- Register_UnityEngine_SystemInfo_get_processorCount();
- //System.Int32 UnityEngine.SystemInfo::get_processorFrequency()
- void Register_UnityEngine_SystemInfo_get_processorFrequency();
- Register_UnityEngine_SystemInfo_get_processorFrequency();
- //System.Int32 UnityEngine.SystemInfo::get_supportedRenderTargetCount()
- void Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount();
- Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount();
- //System.Int32 UnityEngine.SystemInfo::get_systemMemorySize()
- void Register_UnityEngine_SystemInfo_get_systemMemorySize();
- Register_UnityEngine_SystemInfo_get_systemMemorySize();
- //System.Single UnityEngine.SystemInfo::get_batteryLevel()
- void Register_UnityEngine_SystemInfo_get_batteryLevel();
- Register_UnityEngine_SystemInfo_get_batteryLevel();
- //System.String UnityEngine.SystemInfo::get_deviceModel()
- void Register_UnityEngine_SystemInfo_get_deviceModel();
- Register_UnityEngine_SystemInfo_get_deviceModel();
- //System.String UnityEngine.SystemInfo::get_deviceName()
- void Register_UnityEngine_SystemInfo_get_deviceName();
- Register_UnityEngine_SystemInfo_get_deviceName();
- //System.String UnityEngine.SystemInfo::get_deviceUniqueIdentifier()
- void Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier();
- Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier();
- //System.String UnityEngine.SystemInfo::get_graphicsDeviceName()
- void Register_UnityEngine_SystemInfo_get_graphicsDeviceName();
- Register_UnityEngine_SystemInfo_get_graphicsDeviceName();
- //System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor()
- void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor();
- Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor();
- //System.String UnityEngine.SystemInfo::get_graphicsDeviceVersion()
- void Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion();
- Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion();
- //System.String UnityEngine.SystemInfo::get_operatingSystem()
- void Register_UnityEngine_SystemInfo_get_operatingSystem();
- Register_UnityEngine_SystemInfo_get_operatingSystem();
- //System.String UnityEngine.SystemInfo::get_processorType()
- void Register_UnityEngine_SystemInfo_get_processorType();
- Register_UnityEngine_SystemInfo_get_processorType();
- //UnityEngine.BatteryStatus UnityEngine.SystemInfo::get_batteryStatus()
- void Register_UnityEngine_SystemInfo_get_batteryStatus();
- Register_UnityEngine_SystemInfo_get_batteryStatus();
- //UnityEngine.DeviceType UnityEngine.SystemInfo::get_deviceType()
- void Register_UnityEngine_SystemInfo_get_deviceType();
- Register_UnityEngine_SystemInfo_get_deviceType();
- //UnityEngine.NPOTSupport UnityEngine.SystemInfo::get_npotSupport()
- void Register_UnityEngine_SystemInfo_get_npotSupport();
- Register_UnityEngine_SystemInfo_get_npotSupport();
- //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::get_operatingSystemFamily()
- void Register_UnityEngine_SystemInfo_get_operatingSystemFamily();
- Register_UnityEngine_SystemInfo_get_operatingSystemFamily();
- //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::get_copyTextureSupport()
- void Register_UnityEngine_SystemInfo_get_copyTextureSupport();
- Register_UnityEngine_SystemInfo_get_copyTextureSupport();
- //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType()
- void Register_UnityEngine_SystemInfo_get_graphicsDeviceType();
- Register_UnityEngine_SystemInfo_get_graphicsDeviceType();
- //End Registrations for type : UnityEngine.SystemInfo
- //Start Registrations for type : UnityEngine.Terrain
- //System.Int32 UnityEngine.Terrain::get_lightmapIndex()
- void Register_UnityEngine_Terrain_get_lightmapIndex();
- Register_UnityEngine_Terrain_get_lightmapIndex();
- //System.Void UnityEngine.Terrain::get_lightmapScaleOffset_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Terrain_get_lightmapScaleOffset_Injected();
- Register_UnityEngine_Terrain_get_lightmapScaleOffset_Injected();
- //System.Void UnityEngine.Terrain::set_lightmapIndex(System.Int32)
- void Register_UnityEngine_Terrain_set_lightmapIndex();
- Register_UnityEngine_Terrain_set_lightmapIndex();
- //System.Void UnityEngine.Terrain::set_lightmapScaleOffset_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Terrain_set_lightmapScaleOffset_Injected();
- Register_UnityEngine_Terrain_set_lightmapScaleOffset_Injected();
- //End Registrations for type : UnityEngine.Terrain
- //Start Registrations for type : UnityEngine.TerrainData
- //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
- void Register_UnityEngine_TerrainData_GetBoundaryValue();
- Register_UnityEngine_TerrainData_GetBoundaryValue();
- //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
- void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
- Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
- //End Registrations for type : UnityEngine.TerrainData
- //Start Registrations for type : UnityEngine.TextAsset
- //System.Byte[] UnityEngine.TextAsset::get_bytes()
- void Register_UnityEngine_TextAsset_get_bytes();
- Register_UnityEngine_TextAsset_get_bytes();
- //System.String UnityEngine.TextAsset::get_text()
- void Register_UnityEngine_TextAsset_get_text();
- Register_UnityEngine_TextAsset_get_text();
- //System.Void UnityEngine.TextAsset::Internal_CreateTextAsset(UnityEngine.TextAsset)
- void Register_UnityEngine_TextAsset_Internal_CreateTextAsset();
- Register_UnityEngine_TextAsset_Internal_CreateTextAsset();
- //End Registrations for type : UnityEngine.TextAsset
- //Start Registrations for type : UnityEngine.TextGenerator
- //System.Boolean UnityEngine.TextGenerator::INTERNAL_CALL_Populate_Internal_cpp(UnityEngine.TextGenerator,System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
- void Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp();
- Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp();
- //System.Int32 UnityEngine.TextGenerator::get_characterCount()
- void Register_UnityEngine_TextGenerator_get_characterCount();
- Register_UnityEngine_TextGenerator_get_characterCount();
- //System.Int32 UnityEngine.TextGenerator::get_lineCount()
- void Register_UnityEngine_TextGenerator_get_lineCount();
- Register_UnityEngine_TextGenerator_get_lineCount();
- //System.Void UnityEngine.TextGenerator::Dispose_cpp()
- void Register_UnityEngine_TextGenerator_Dispose_cpp();
- Register_UnityEngine_TextGenerator_Dispose_cpp();
- //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetCharactersInternal();
- Register_UnityEngine_TextGenerator_GetCharactersInternal();
- //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetLinesInternal();
- Register_UnityEngine_TextGenerator_GetLinesInternal();
- //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetVerticesInternal();
- Register_UnityEngine_TextGenerator_GetVerticesInternal();
- //System.Void UnityEngine.TextGenerator::INTERNAL_get_rectExtents(UnityEngine.Rect&)
- void Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents();
- Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents();
- //System.Void UnityEngine.TextGenerator::Init()
- void Register_UnityEngine_TextGenerator_Init();
- Register_UnityEngine_TextGenerator_Init();
- //End Registrations for type : UnityEngine.TextGenerator
- //Start Registrations for type : UnityEngine.Texture
- //System.Int32 UnityEngine.Texture::Internal_GetHeight(UnityEngine.Texture)
- void Register_UnityEngine_Texture_Internal_GetHeight();
- Register_UnityEngine_Texture_Internal_GetHeight();
- //System.Int32 UnityEngine.Texture::Internal_GetWidth(UnityEngine.Texture)
- void Register_UnityEngine_Texture_Internal_GetWidth();
- Register_UnityEngine_Texture_Internal_GetWidth();
- //System.Int32 UnityEngine.Texture::get_anisoLevel()
- void Register_UnityEngine_Texture_get_anisoLevel();
- Register_UnityEngine_Texture_get_anisoLevel();
- //System.Void UnityEngine.Texture::INTERNAL_get_texelSize(UnityEngine.Vector2&)
- void Register_UnityEngine_Texture_INTERNAL_get_texelSize();
- Register_UnityEngine_Texture_INTERNAL_get_texelSize();
- //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
- void Register_UnityEngine_Texture_set_anisoLevel();
- Register_UnityEngine_Texture_set_anisoLevel();
- //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
- void Register_UnityEngine_Texture_set_filterMode();
- Register_UnityEngine_Texture_set_filterMode();
- //System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
- void Register_UnityEngine_Texture_set_mipMapBias();
- Register_UnityEngine_Texture_set_mipMapBias();
- //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
- void Register_UnityEngine_Texture_set_wrapMode();
- Register_UnityEngine_Texture_set_wrapMode();
- //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
- void Register_UnityEngine_Texture_get_wrapMode();
- Register_UnityEngine_Texture_get_wrapMode();
- //End Registrations for type : UnityEngine.Texture
- //Start Registrations for type : UnityEngine.Texture2D
- //System.Void UnityEngine.Texture2D::Apply(System.Boolean,System.Boolean)
- void Register_UnityEngine_Texture2D_Apply();
- Register_UnityEngine_Texture2D_Apply();
- //System.Void UnityEngine.Texture2D::INTERNAL_CALL_GetPixelBilinear(UnityEngine.Texture2D,System.Single,System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear();
- Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear();
- //System.Void UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels(UnityEngine.Texture2D,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels();
- Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels();
- //System.Void UnityEngine.Texture2D::Internal_Create(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr)
- void Register_UnityEngine_Texture2D_Internal_Create();
- Register_UnityEngine_Texture2D_Internal_Create();
- //System.Void UnityEngine.Texture2D::SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32)
- void Register_UnityEngine_Texture2D_SetPixels();
- Register_UnityEngine_Texture2D_SetPixels();
- //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Texture2D_GetPixels();
- Register_UnityEngine_Texture2D_GetPixels();
- //UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_Texture2D_PackTextures();
- Register_UnityEngine_Texture2D_PackTextures();
- //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
- void Register_UnityEngine_Texture2D_get_whiteTexture();
- Register_UnityEngine_Texture2D_get_whiteTexture();
- //End Registrations for type : UnityEngine.Texture2D
- //Start Registrations for type : UnityEngine.Tilemaps.Tilemap
- //System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)
- void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
- Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
- //End Registrations for type : UnityEngine.Tilemaps.Tilemap
- //Start Registrations for type : UnityEngine.Time
- //System.Boolean UnityEngine.Time::get_inFixedTimeStep()
- void Register_UnityEngine_Time_get_inFixedTimeStep();
- Register_UnityEngine_Time_get_inFixedTimeStep();
- //System.Int32 UnityEngine.Time::get_captureFramerate()
- void Register_UnityEngine_Time_get_captureFramerate();
- Register_UnityEngine_Time_get_captureFramerate();
- //System.Int32 UnityEngine.Time::get_frameCount()
- void Register_UnityEngine_Time_get_frameCount();
- Register_UnityEngine_Time_get_frameCount();
- //System.Int32 UnityEngine.Time::get_renderedFrameCount()
- void Register_UnityEngine_Time_get_renderedFrameCount();
- Register_UnityEngine_Time_get_renderedFrameCount();
- //System.Single UnityEngine.Time::get_deltaTime()
- void Register_UnityEngine_Time_get_deltaTime();
- Register_UnityEngine_Time_get_deltaTime();
- //System.Single UnityEngine.Time::get_fixedDeltaTime()
- void Register_UnityEngine_Time_get_fixedDeltaTime();
- Register_UnityEngine_Time_get_fixedDeltaTime();
- //System.Single UnityEngine.Time::get_fixedTime()
- void Register_UnityEngine_Time_get_fixedTime();
- Register_UnityEngine_Time_get_fixedTime();
- //System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime()
- void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
- Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
- //System.Single UnityEngine.Time::get_fixedUnscaledTime()
- void Register_UnityEngine_Time_get_fixedUnscaledTime();
- Register_UnityEngine_Time_get_fixedUnscaledTime();
- //System.Single UnityEngine.Time::get_maximumDeltaTime()
- void Register_UnityEngine_Time_get_maximumDeltaTime();
- Register_UnityEngine_Time_get_maximumDeltaTime();
- //System.Single UnityEngine.Time::get_maximumParticleDeltaTime()
- void Register_UnityEngine_Time_get_maximumParticleDeltaTime();
- Register_UnityEngine_Time_get_maximumParticleDeltaTime();
- //System.Single UnityEngine.Time::get_realtimeSinceStartup()
- void Register_UnityEngine_Time_get_realtimeSinceStartup();
- Register_UnityEngine_Time_get_realtimeSinceStartup();
- //System.Single UnityEngine.Time::get_smoothDeltaTime()
- void Register_UnityEngine_Time_get_smoothDeltaTime();
- Register_UnityEngine_Time_get_smoothDeltaTime();
- //System.Single UnityEngine.Time::get_time()
- void Register_UnityEngine_Time_get_time();
- Register_UnityEngine_Time_get_time();
- //System.Single UnityEngine.Time::get_timeScale()
- void Register_UnityEngine_Time_get_timeScale();
- Register_UnityEngine_Time_get_timeScale();
- //System.Single UnityEngine.Time::get_timeSinceLevelLoad()
- void Register_UnityEngine_Time_get_timeSinceLevelLoad();
- Register_UnityEngine_Time_get_timeSinceLevelLoad();
- //System.Single UnityEngine.Time::get_unscaledDeltaTime()
- void Register_UnityEngine_Time_get_unscaledDeltaTime();
- Register_UnityEngine_Time_get_unscaledDeltaTime();
- //System.Single UnityEngine.Time::get_unscaledTime()
- void Register_UnityEngine_Time_get_unscaledTime();
- Register_UnityEngine_Time_get_unscaledTime();
- //System.Void UnityEngine.Time::set_captureFramerate(System.Int32)
- void Register_UnityEngine_Time_set_captureFramerate();
- Register_UnityEngine_Time_set_captureFramerate();
- //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single)
- void Register_UnityEngine_Time_set_fixedDeltaTime();
- Register_UnityEngine_Time_set_fixedDeltaTime();
- //System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single)
- void Register_UnityEngine_Time_set_maximumDeltaTime();
- Register_UnityEngine_Time_set_maximumDeltaTime();
- //System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single)
- void Register_UnityEngine_Time_set_maximumParticleDeltaTime();
- Register_UnityEngine_Time_set_maximumParticleDeltaTime();
- //System.Void UnityEngine.Time::set_timeScale(System.Single)
- void Register_UnityEngine_Time_set_timeScale();
- Register_UnityEngine_Time_set_timeScale();
- //End Registrations for type : UnityEngine.Time
- //Start Registrations for type : UnityEngine.TouchScreenKeyboard
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
- void Register_UnityEngine_TouchScreenKeyboard_get_active();
- Register_UnityEngine_TouchScreenKeyboard_get_active();
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
- void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
- Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_done()
- void Register_UnityEngine_TouchScreenKeyboard_get_done();
- Register_UnityEngine_TouchScreenKeyboard_get_done();
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_wasCanceled()
- void Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled();
- Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled();
- //System.String UnityEngine.TouchScreenKeyboard::get_text()
- void Register_UnityEngine_TouchScreenKeyboard_get_text();
- Register_UnityEngine_TouchScreenKeyboard_get_text();
- //System.Void UnityEngine.TouchScreenKeyboard::Destroy()
- void Register_UnityEngine_TouchScreenKeyboard_Destroy();
- Register_UnityEngine_TouchScreenKeyboard_Destroy();
- //System.Void UnityEngine.TouchScreenKeyboard::GetSelectionInternal(System.Int32&,System.Int32&)
- void Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal();
- Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal();
- //System.Void UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
- void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_active();
- Register_UnityEngine_TouchScreenKeyboard_set_active();
- //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
- void Register_UnityEngine_TouchScreenKeyboard_set_text();
- Register_UnityEngine_TouchScreenKeyboard_set_text();
- //End Registrations for type : UnityEngine.TouchScreenKeyboard
- //Start Registrations for type : UnityEngine.TrailRenderer
- //System.Single UnityEngine.TrailRenderer::get_endWidth()
- void Register_UnityEngine_TrailRenderer_get_endWidth();
- Register_UnityEngine_TrailRenderer_get_endWidth();
- //System.Single UnityEngine.TrailRenderer::get_startWidth()
- void Register_UnityEngine_TrailRenderer_get_startWidth();
- Register_UnityEngine_TrailRenderer_get_startWidth();
- //System.Single UnityEngine.TrailRenderer::get_time()
- void Register_UnityEngine_TrailRenderer_get_time();
- Register_UnityEngine_TrailRenderer_get_time();
- //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
- void Register_UnityEngine_TrailRenderer_set_endWidth();
- Register_UnityEngine_TrailRenderer_set_endWidth();
- //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
- void Register_UnityEngine_TrailRenderer_set_startWidth();
- Register_UnityEngine_TrailRenderer_set_startWidth();
- //System.Void UnityEngine.TrailRenderer::set_time(System.Single)
- void Register_UnityEngine_TrailRenderer_set_time();
- Register_UnityEngine_TrailRenderer_set_time();
- //End Registrations for type : UnityEngine.TrailRenderer
- //Start Registrations for type : UnityEngine.Transform
- //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
- void Register_UnityEngine_Transform_IsChildOf();
- Register_UnityEngine_Transform_IsChildOf();
- //System.Boolean UnityEngine.Transform::get_hasChanged()
- void Register_UnityEngine_Transform_get_hasChanged();
- Register_UnityEngine_Transform_get_hasChanged();
- //System.Int32 UnityEngine.Transform::GetChildCount()
- void Register_UnityEngine_Transform_GetChildCount();
- Register_UnityEngine_Transform_GetChildCount();
- //System.Int32 UnityEngine.Transform::GetSiblingIndex()
- void Register_UnityEngine_Transform_GetSiblingIndex();
- Register_UnityEngine_Transform_GetSiblingIndex();
- //System.Int32 UnityEngine.Transform::get_childCount()
- void Register_UnityEngine_Transform_get_childCount();
- Register_UnityEngine_Transform_get_childCount();
- //System.Int32 UnityEngine.Transform::get_hierarchyCapacity()
- void Register_UnityEngine_Transform_get_hierarchyCapacity();
- Register_UnityEngine_Transform_get_hierarchyCapacity();
- //System.Int32 UnityEngine.Transform::get_hierarchyCount()
- void Register_UnityEngine_Transform_get_hierarchyCount();
- Register_UnityEngine_Transform_get_hierarchyCount();
- //System.Void UnityEngine.Transform::DetachChildren()
- void Register_UnityEngine_Transform_DetachChildren();
- Register_UnityEngine_Transform_DetachChildren();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_GetLocalEulerAngles(UnityEngine.Transform,UnityEngine.RotationOrder,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles();
- Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection();
- Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint();
- Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector();
- Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_LookAt(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_LookAt();
- Register_UnityEngine_Transform_INTERNAL_CALL_LookAt();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAround(UnityEngine.Transform,UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround();
- Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundInternal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal();
- Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundLocal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal();
- Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_SetLocalEulerAngles(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.RotationOrder)
- void Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles();
- Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_SetPositionAndRotation(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation();
- Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection();
- Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint();
- Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector();
- Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector();
- //System.Void UnityEngine.Transform::INTERNAL_get_localPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_localPosition();
- Register_UnityEngine_Transform_INTERNAL_get_localPosition();
- //System.Void UnityEngine.Transform::INTERNAL_get_localRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_get_localRotation();
- Register_UnityEngine_Transform_INTERNAL_get_localRotation();
- //System.Void UnityEngine.Transform::INTERNAL_get_localScale(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_localScale();
- Register_UnityEngine_Transform_INTERNAL_get_localScale();
- //System.Void UnityEngine.Transform::INTERNAL_get_localToWorldMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix();
- Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix();
- //System.Void UnityEngine.Transform::INTERNAL_get_lossyScale(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_lossyScale();
- Register_UnityEngine_Transform_INTERNAL_get_lossyScale();
- //System.Void UnityEngine.Transform::INTERNAL_get_position(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_position();
- Register_UnityEngine_Transform_INTERNAL_get_position();
- //System.Void UnityEngine.Transform::INTERNAL_get_rotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_get_rotation();
- Register_UnityEngine_Transform_INTERNAL_get_rotation();
- //System.Void UnityEngine.Transform::INTERNAL_get_worldToLocalMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix();
- Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix();
- //System.Void UnityEngine.Transform::INTERNAL_set_localPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_set_localPosition();
- Register_UnityEngine_Transform_INTERNAL_set_localPosition();
- //System.Void UnityEngine.Transform::INTERNAL_set_localRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_set_localRotation();
- Register_UnityEngine_Transform_INTERNAL_set_localRotation();
- //System.Void UnityEngine.Transform::INTERNAL_set_localScale(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_set_localScale();
- Register_UnityEngine_Transform_INTERNAL_set_localScale();
- //System.Void UnityEngine.Transform::INTERNAL_set_position(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_set_position();
- Register_UnityEngine_Transform_INTERNAL_set_position();
- //System.Void UnityEngine.Transform::INTERNAL_set_rotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_set_rotation();
- Register_UnityEngine_Transform_INTERNAL_set_rotation();
- //System.Void UnityEngine.Transform::SetAsFirstSibling()
- void Register_UnityEngine_Transform_SetAsFirstSibling();
- Register_UnityEngine_Transform_SetAsFirstSibling();
- //System.Void UnityEngine.Transform::SetAsLastSibling()
- void Register_UnityEngine_Transform_SetAsLastSibling();
- Register_UnityEngine_Transform_SetAsLastSibling();
- //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Transform_SetParent();
- Register_UnityEngine_Transform_SetParent();
- //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
- void Register_UnityEngine_Transform_SetSiblingIndex();
- Register_UnityEngine_Transform_SetSiblingIndex();
- //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
- void Register_UnityEngine_Transform_set_hasChanged();
- Register_UnityEngine_Transform_set_hasChanged();
- //System.Void UnityEngine.Transform::set_hierarchyCapacity(System.Int32)
- void Register_UnityEngine_Transform_set_hierarchyCapacity();
- Register_UnityEngine_Transform_set_hierarchyCapacity();
- //System.Void UnityEngine.Transform::set_parentInternal(UnityEngine.Transform)
- void Register_UnityEngine_Transform_set_parentInternal();
- Register_UnityEngine_Transform_set_parentInternal();
- //UnityEngine.Transform UnityEngine.Transform::Find(System.String)
- void Register_UnityEngine_Transform_Find();
- Register_UnityEngine_Transform_Find();
- //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
- void Register_UnityEngine_Transform_GetChild();
- Register_UnityEngine_Transform_GetChild();
- //UnityEngine.Transform UnityEngine.Transform::get_parentInternal()
- void Register_UnityEngine_Transform_get_parentInternal();
- Register_UnityEngine_Transform_get_parentInternal();
- //UnityEngine.Transform UnityEngine.Transform::get_root()
- void Register_UnityEngine_Transform_get_root();
- Register_UnityEngine_Transform_get_root();
- //End Registrations for type : UnityEngine.Transform
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
- //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
- void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
- Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
- //UnityEngine.Sprite UnityEngine.U2D.SpriteAtlas::GetSprite(System.String)
- void Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
- Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
- //End Registrations for type : UnityEngine.U2D.SpriteAtlas
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
- void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //Start Registrations for type : UnityEngine.UISystemProfilerApi
- //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
- void Register_UnityEngine_UISystemProfilerApi_AddMarker();
- Register_UnityEngine_UISystemProfilerApi_AddMarker();
- //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_BeginSample();
- Register_UnityEngine_UISystemProfilerApi_BeginSample();
- //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_EndSample();
- Register_UnityEngine_UISystemProfilerApi_EndSample();
- //End Registrations for type : UnityEngine.UISystemProfilerApi
- //Start Registrations for type : UnityEngine.UnhandledExceptionHandler
- //System.Void UnityEngine.UnhandledExceptionHandler::NativeUnhandledExceptionHandler(System.String,System.String,System.String)
- void Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler();
- Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler();
- //End Registrations for type : UnityEngine.UnhandledExceptionHandler
- //Start Registrations for type : UnityEngine.UnityLogWriter
- //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLog(System.String)
- void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog();
- Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog();
- //End Registrations for type : UnityEngine.UnityLogWriter
- //Start Registrations for type : UnityEngine.Vector3
- //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize2(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2();
- Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2();
- //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize3(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3();
- Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3();
- //System.Void UnityEngine.Vector3::INTERNAL_CALL_RotateTowards(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards();
- Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards();
- //System.Void UnityEngine.Vector3::INTERNAL_CALL_Slerp(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp();
- Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp();
- //System.Void UnityEngine.Vector3::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped();
- Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped();
- //End Registrations for type : UnityEngine.Vector3
- //Start Registrations for type : UnityEngine.WheelCollider
- //System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)
- void Register_UnityEngine_WheelCollider_GetGroundHit();
- Register_UnityEngine_WheelCollider_GetGroundHit();
- //System.Single UnityEngine.WheelCollider::get_motorTorque()
- void Register_UnityEngine_WheelCollider_get_motorTorque();
- Register_UnityEngine_WheelCollider_get_motorTorque();
- //System.Single UnityEngine.WheelCollider::get_radius()
- void Register_UnityEngine_WheelCollider_get_radius();
- Register_UnityEngine_WheelCollider_get_radius();
- //System.Single UnityEngine.WheelCollider::get_rpm()
- void Register_UnityEngine_WheelCollider_get_rpm();
- Register_UnityEngine_WheelCollider_get_rpm();
- //System.Single UnityEngine.WheelCollider::get_steerAngle()
- void Register_UnityEngine_WheelCollider_get_steerAngle();
- Register_UnityEngine_WheelCollider_get_steerAngle();
- //System.Void UnityEngine.WheelCollider::INTERNAL_get_forwardFriction(UnityEngine.WheelFrictionCurve&)
- void Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction();
- Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction();
- //System.Void UnityEngine.WheelCollider::INTERNAL_get_sidewaysFriction(UnityEngine.WheelFrictionCurve&)
- void Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction();
- Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction();
- //System.Void UnityEngine.WheelCollider::INTERNAL_get_suspensionSpring(UnityEngine.JointSpring&)
- void Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring();
- Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring();
- //System.Void UnityEngine.WheelCollider::INTERNAL_set_forwardFriction(UnityEngine.WheelFrictionCurve&)
- void Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction();
- Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction();
- //System.Void UnityEngine.WheelCollider::INTERNAL_set_sidewaysFriction(UnityEngine.WheelFrictionCurve&)
- void Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction();
- Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction();
- //System.Void UnityEngine.WheelCollider::INTERNAL_set_suspensionSpring(UnityEngine.JointSpring&)
- void Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring();
- Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring();
- //System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single)
- void Register_UnityEngine_WheelCollider_set_brakeTorque();
- Register_UnityEngine_WheelCollider_set_brakeTorque();
- //System.Void UnityEngine.WheelCollider::set_mass(System.Single)
- void Register_UnityEngine_WheelCollider_set_mass();
- Register_UnityEngine_WheelCollider_set_mass();
- //System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single)
- void Register_UnityEngine_WheelCollider_set_motorTorque();
- Register_UnityEngine_WheelCollider_set_motorTorque();
- //System.Void UnityEngine.WheelCollider::set_radius(System.Single)
- void Register_UnityEngine_WheelCollider_set_radius();
- Register_UnityEngine_WheelCollider_set_radius();
- //System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single)
- void Register_UnityEngine_WheelCollider_set_steerAngle();
- Register_UnityEngine_WheelCollider_set_steerAngle();
- //System.Void UnityEngine.WheelCollider::set_suspensionDistance(System.Single)
- void Register_UnityEngine_WheelCollider_set_suspensionDistance();
- Register_UnityEngine_WheelCollider_set_suspensionDistance();
- //System.Void UnityEngine.WheelCollider::set_wheelDampingRate(System.Single)
- void Register_UnityEngine_WheelCollider_set_wheelDampingRate();
- Register_UnityEngine_WheelCollider_set_wheelDampingRate();
- //End Registrations for type : UnityEngine.WheelCollider
- //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
- //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
- void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
- Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
- //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
- }
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