void RegisterAllStrippedInternalCalls() { //Start Registrations for type : UnityEngine.AnchoredJoint2D //System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&) void Register_UnityEngine_AnchoredJoint2D_set_connectedAnchor_Injected(); Register_UnityEngine_AnchoredJoint2D_set_connectedAnchor_Injected(); //End Registrations for type : UnityEngine.AnchoredJoint2D //Start Registrations for type : UnityEngine.Animation //System.Boolean UnityEngine.Animation::IsPlaying(System.String) void Register_UnityEngine_Animation_IsPlaying(); Register_UnityEngine_Animation_IsPlaying(); //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) void Register_UnityEngine_Animation_Play(); Register_UnityEngine_Animation_Play(); //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) void Register_UnityEngine_Animation_PlayDefaultAnimation(); Register_UnityEngine_Animation_PlayDefaultAnimation(); //System.Boolean UnityEngine.Animation::get_animateOnlyIfVisible() void Register_UnityEngine_Animation_get_animateOnlyIfVisible(); Register_UnityEngine_Animation_get_animateOnlyIfVisible(); //System.Boolean UnityEngine.Animation::get_animatePhysics() void Register_UnityEngine_Animation_get_animatePhysics(); Register_UnityEngine_Animation_get_animatePhysics(); //System.Boolean UnityEngine.Animation::get_isPlaying() void Register_UnityEngine_Animation_get_isPlaying(); Register_UnityEngine_Animation_get_isPlaying(); //System.Boolean UnityEngine.Animation::get_playAutomatically() void Register_UnityEngine_Animation_get_playAutomatically(); Register_UnityEngine_Animation_get_playAutomatically(); //System.Int32 UnityEngine.Animation::GetClipCount() void Register_UnityEngine_Animation_GetClipCount(); Register_UnityEngine_Animation_GetClipCount(); //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Animation_AddClip(); Register_UnityEngine_Animation_AddClip(); //System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single) void Register_UnityEngine_Animation_Blend(); Register_UnityEngine_Animation_Blend(); //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) void Register_UnityEngine_Animation_CrossFade(); Register_UnityEngine_Animation_CrossFade(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Rewind(); Register_UnityEngine_Animation_INTERNAL_CALL_Rewind(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); //System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32) void Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer(); Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer(); //System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&) void Register_UnityEngine_Animation_INTERNAL_get_localBounds(); Register_UnityEngine_Animation_INTERNAL_get_localBounds(); //System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&) void Register_UnityEngine_Animation_INTERNAL_set_localBounds(); Register_UnityEngine_Animation_INTERNAL_set_localBounds(); //System.Void UnityEngine.Animation::Internal_RewindByName(System.String) void Register_UnityEngine_Animation_Internal_RewindByName(); Register_UnityEngine_Animation_Internal_RewindByName(); //System.Void UnityEngine.Animation::Internal_StopByName(System.String) void Register_UnityEngine_Animation_Internal_StopByName(); Register_UnityEngine_Animation_Internal_StopByName(); //System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip) void Register_UnityEngine_Animation_RemoveClip(); Register_UnityEngine_Animation_RemoveClip(); //System.Void UnityEngine.Animation::RemoveClip2(System.String) void Register_UnityEngine_Animation_RemoveClip2(); Register_UnityEngine_Animation_RemoveClip2(); //System.Void UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean) void Register_UnityEngine_Animation_set_animateOnlyIfVisible(); Register_UnityEngine_Animation_set_animateOnlyIfVisible(); //System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean) void Register_UnityEngine_Animation_set_animatePhysics(); Register_UnityEngine_Animation_set_animatePhysics(); //System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip) void Register_UnityEngine_Animation_set_clip(); Register_UnityEngine_Animation_set_clip(); //System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType) void Register_UnityEngine_Animation_set_cullingType(); Register_UnityEngine_Animation_set_cullingType(); //System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean) void Register_UnityEngine_Animation_set_playAutomatically(); Register_UnityEngine_Animation_set_playAutomatically(); //System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_Animation_set_wrapMode(); Register_UnityEngine_Animation_set_wrapMode(); //UnityEngine.AnimationClip UnityEngine.Animation::get_clip() void Register_UnityEngine_Animation_get_clip(); Register_UnityEngine_Animation_get_clip(); //UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType() void Register_UnityEngine_Animation_get_cullingType(); Register_UnityEngine_Animation_get_cullingType(); //UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode) void Register_UnityEngine_Animation_CrossFadeQueued(); Register_UnityEngine_Animation_CrossFadeQueued(); //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) void Register_UnityEngine_Animation_GetState(); Register_UnityEngine_Animation_GetState(); //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) void Register_UnityEngine_Animation_GetStateAtIndex(); Register_UnityEngine_Animation_GetStateAtIndex(); //UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode) void Register_UnityEngine_Animation_PlayQueued(); Register_UnityEngine_Animation_PlayQueued(); //UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode() void Register_UnityEngine_Animation_get_wrapMode(); Register_UnityEngine_Animation_get_wrapMode(); //End Registrations for type : UnityEngine.Animation //Start Registrations for type : UnityEngine.AnimationClip //System.Array UnityEngine.AnimationClip::GetEventsInternal() void Register_UnityEngine_AnimationClip_GetEventsInternal(); Register_UnityEngine_AnimationClip_GetEventsInternal(); //System.Boolean UnityEngine.AnimationClip::get_empty() void Register_UnityEngine_AnimationClip_get_empty(); Register_UnityEngine_AnimationClip_get_empty(); //System.Boolean UnityEngine.AnimationClip::get_hasRootMotion() void Register_UnityEngine_AnimationClip_get_hasRootMotion(); Register_UnityEngine_AnimationClip_get_hasRootMotion(); //System.Boolean UnityEngine.AnimationClip::get_humanMotion() void Register_UnityEngine_AnimationClip_get_humanMotion(); Register_UnityEngine_AnimationClip_get_humanMotion(); //System.Boolean UnityEngine.AnimationClip::get_legacy() void Register_UnityEngine_AnimationClip_get_legacy(); Register_UnityEngine_AnimationClip_get_legacy(); //System.Single UnityEngine.AnimationClip::get_frameRate() void Register_UnityEngine_AnimationClip_get_frameRate(); Register_UnityEngine_AnimationClip_get_frameRate(); //System.Single UnityEngine.AnimationClip::get_length() void Register_UnityEngine_AnimationClip_get_length(); Register_UnityEngine_AnimationClip_get_length(); //System.Single UnityEngine.AnimationClip::get_startTime() void Register_UnityEngine_AnimationClip_get_startTime(); Register_UnityEngine_AnimationClip_get_startTime(); //System.Single UnityEngine.AnimationClip::get_stopTime() void Register_UnityEngine_AnimationClip_get_stopTime(); Register_UnityEngine_AnimationClip_get_stopTime(); //System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object) void Register_UnityEngine_AnimationClip_AddEventInternal(); Register_UnityEngine_AnimationClip_AddEventInternal(); //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves(); Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves(); //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity(); Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity(); //System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&) void Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds(); Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds(); //System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&) void Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds(); Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds(); //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); //System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single) void Register_UnityEngine_AnimationClip_SampleAnimation(); Register_UnityEngine_AnimationClip_SampleAnimation(); //System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve) void Register_UnityEngine_AnimationClip_SetCurve(); Register_UnityEngine_AnimationClip_SetCurve(); //System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array) void Register_UnityEngine_AnimationClip_SetEventsInternal(); Register_UnityEngine_AnimationClip_SetEventsInternal(); //System.Void UnityEngine.AnimationClip::set_frameRate(System.Single) void Register_UnityEngine_AnimationClip_set_frameRate(); Register_UnityEngine_AnimationClip_set_frameRate(); //System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean) void Register_UnityEngine_AnimationClip_set_legacy(); Register_UnityEngine_AnimationClip_set_legacy(); //System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationClip_set_wrapMode(); Register_UnityEngine_AnimationClip_set_wrapMode(); //UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode() void Register_UnityEngine_AnimationClip_get_wrapMode(); Register_UnityEngine_AnimationClip_get_wrapMode(); //End Registrations for type : UnityEngine.AnimationClip //Start Registrations for type : UnityEngine.AnimationCurve //System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single) void Register_UnityEngine_AnimationCurve_AddKey(); Register_UnityEngine_AnimationCurve_AddKey(); //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_AddKey_Internal(UnityEngine.AnimationCurve,UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal(); Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal(); //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_MoveKey(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey(); Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey(); //System.Int32 UnityEngine.AnimationCurve::get_length() void Register_UnityEngine_AnimationCurve_get_length(); Register_UnityEngine_AnimationCurve_get_length(); //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) void Register_UnityEngine_AnimationCurve_Evaluate(); Register_UnityEngine_AnimationCurve_Evaluate(); //System.Void UnityEngine.AnimationCurve::Cleanup() void Register_UnityEngine_AnimationCurve_Cleanup(); Register_UnityEngine_AnimationCurve_Cleanup(); //System.Void UnityEngine.AnimationCurve::INTERNAL_CALL_GetKey_Internal(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal(); Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal(); //System.Void UnityEngine.AnimationCurve::Init(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Init(); Register_UnityEngine_AnimationCurve_Init(); //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32) void Register_UnityEngine_AnimationCurve_RemoveKey(); Register_UnityEngine_AnimationCurve_RemoveKey(); //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_SetKeys(); Register_UnityEngine_AnimationCurve_SetKeys(); //System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single) void Register_UnityEngine_AnimationCurve_SmoothTangents(); Register_UnityEngine_AnimationCurve_SmoothTangents(); //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_postWrapMode(); Register_UnityEngine_AnimationCurve_set_postWrapMode(); //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_preWrapMode(); Register_UnityEngine_AnimationCurve_set_preWrapMode(); //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() void Register_UnityEngine_AnimationCurve_GetKeys(); Register_UnityEngine_AnimationCurve_GetKeys(); //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode() void Register_UnityEngine_AnimationCurve_get_postWrapMode(); Register_UnityEngine_AnimationCurve_get_postWrapMode(); //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode() void Register_UnityEngine_AnimationCurve_get_preWrapMode(); Register_UnityEngine_AnimationCurve_get_preWrapMode(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.Animations.AnimationClipPlayable //System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected(); //System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationClipPlayable_GetApplyFootIKInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_GetApplyFootIKInternal(); //System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationClipPlayable_GetRemoveStartOffsetInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_GetRemoveStartOffsetInternal(); //System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal(); //UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationClipPlayable_GetAnimationClipInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_GetAnimationClipInternal(); //End Registrations for type : UnityEngine.Animations.AnimationClipPlayable //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected(); //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal(); //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //Start Registrations for type : UnityEngine.Animations.AnimationMixerPlayable //System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected(); //End Registrations for type : UnityEngine.Animations.AnimationMixerPlayable //Start Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable //System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected(); //End Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable //Start Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable //System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected(); //System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&) void Register_UnityEngine_Animations_AnimationOffsetPlayable_GetPositionInternal_Injected(); Register_UnityEngine_Animations_AnimationOffsetPlayable_GetPositionInternal_Injected(); //System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&) void Register_UnityEngine_Animations_AnimationOffsetPlayable_GetRotationInternal_Injected(); Register_UnityEngine_Animations_AnimationOffsetPlayable_GetRotationInternal_Injected(); //End Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable //Start Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions //System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip) void Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal(); Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal(); //End Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions //Start Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions //System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput(); Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput(); //End Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions //Start Registrations for type : UnityEngine.Animations.AnimationPlayableOutput //System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator) void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget(); Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget(); //UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget(); Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget(); //End Registrations for type : UnityEngine.Animations.AnimationPlayableOutput //Start Registrations for type : UnityEngine.AnimationState //System.Single UnityEngine.AnimationState::get_length() void Register_UnityEngine_AnimationState_get_length(); Register_UnityEngine_AnimationState_get_length(); //System.Single UnityEngine.AnimationState::get_speed() void Register_UnityEngine_AnimationState_get_speed(); Register_UnityEngine_AnimationState_get_speed(); //System.Single UnityEngine.AnimationState::get_time() void Register_UnityEngine_AnimationState_get_time(); Register_UnityEngine_AnimationState_get_time(); //System.String UnityEngine.AnimationState::get_name() void Register_UnityEngine_AnimationState_get_name(); Register_UnityEngine_AnimationState_get_name(); //System.Void UnityEngine.AnimationState::set_speed(System.Single) void Register_UnityEngine_AnimationState_set_speed(); Register_UnityEngine_AnimationState_set_speed(); //System.Void UnityEngine.AnimationState::set_time(System.Single) void Register_UnityEngine_AnimationState_set_time(); Register_UnityEngine_AnimationState_set_time(); //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() void Register_UnityEngine_AnimationState_get_clip(); Register_UnityEngine_AnimationState_get_clip(); //End Registrations for type : UnityEngine.AnimationState //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal() void Register_UnityEngine_Animator_CheckIfInIKPassInternal(); Register_UnityEngine_Animator_CheckIfInIKPassInternal(); //System.Boolean UnityEngine.Animator::GetBoolID(System.Int32) void Register_UnityEngine_Animator_GetBoolID(); Register_UnityEngine_Animator_GetBoolID(); //System.Boolean UnityEngine.Animator::GetBoolString(System.String) void Register_UnityEngine_Animator_GetBoolString(); Register_UnityEngine_Animator_GetBoolString(); //System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32) void Register_UnityEngine_Animator_HasState(); Register_UnityEngine_Animator_HasState(); //System.Boolean UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform) void Register_UnityEngine_Animator_IsBoneTransform(); Register_UnityEngine_Animator_IsBoneTransform(); //System.Boolean UnityEngine.Animator::IsControlled(UnityEngine.Transform) void Register_UnityEngine_Animator_IsControlled(); Register_UnityEngine_Animator_IsControlled(); //System.Boolean UnityEngine.Animator::IsInTransition(System.Int32) void Register_UnityEngine_Animator_IsInTransition(); Register_UnityEngine_Animator_IsInTransition(); //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32) void Register_UnityEngine_Animator_IsParameterControlledByCurveID(); Register_UnityEngine_Animator_IsParameterControlledByCurveID(); //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String) void Register_UnityEngine_Animator_IsParameterControlledByCurveString(); Register_UnityEngine_Animator_IsParameterControlledByCurveString(); //System.Boolean UnityEngine.Animator::get_allowConstantClipSamplingOptimization() void Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization(); Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization(); //System.Boolean UnityEngine.Animator::get_applyRootMotion() void Register_UnityEngine_Animator_get_applyRootMotion(); Register_UnityEngine_Animator_get_applyRootMotion(); //System.Boolean UnityEngine.Animator::get_fireEvents() void Register_UnityEngine_Animator_get_fireEvents(); Register_UnityEngine_Animator_get_fireEvents(); //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() void Register_UnityEngine_Animator_get_hasBoundPlayables(); Register_UnityEngine_Animator_get_hasBoundPlayables(); //System.Boolean UnityEngine.Animator::get_hasRootMotion() void Register_UnityEngine_Animator_get_hasRootMotion(); Register_UnityEngine_Animator_get_hasRootMotion(); //System.Boolean UnityEngine.Animator::get_hasTransformHierarchy() void Register_UnityEngine_Animator_get_hasTransformHierarchy(); Register_UnityEngine_Animator_get_hasTransformHierarchy(); //System.Boolean UnityEngine.Animator::get_isHuman() void Register_UnityEngine_Animator_get_isHuman(); Register_UnityEngine_Animator_get_isHuman(); //System.Boolean UnityEngine.Animator::get_isInitialized() void Register_UnityEngine_Animator_get_isInitialized(); Register_UnityEngine_Animator_get_isInitialized(); //System.Boolean UnityEngine.Animator::get_isMatchingTarget() void Register_UnityEngine_Animator_get_isMatchingTarget(); Register_UnityEngine_Animator_get_isMatchingTarget(); //System.Boolean UnityEngine.Animator::get_isOptimizable() void Register_UnityEngine_Animator_get_isOptimizable(); Register_UnityEngine_Animator_get_isOptimizable(); //System.Boolean UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves() void Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves(); Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves(); //System.Boolean UnityEngine.Animator::get_layersAffectMassCenter() void Register_UnityEngine_Animator_get_layersAffectMassCenter(); Register_UnityEngine_Animator_get_layersAffectMassCenter(); //System.Boolean UnityEngine.Animator::get_linearVelocityBlending() void Register_UnityEngine_Animator_get_linearVelocityBlending(); Register_UnityEngine_Animator_get_linearVelocityBlending(); //System.Boolean UnityEngine.Animator::get_logWarnings() void Register_UnityEngine_Animator_get_logWarnings(); Register_UnityEngine_Animator_get_logWarnings(); //System.Boolean UnityEngine.Animator::get_stabilizeFeet() void Register_UnityEngine_Animator_get_stabilizeFeet(); Register_UnityEngine_Animator_get_stabilizeFeet(); //System.Int32 UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32) void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount(); Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount(); //System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32) void Register_UnityEngine_Animator_GetIntegerID(); Register_UnityEngine_Animator_GetIntegerID(); //System.Int32 UnityEngine.Animator::GetIntegerString(System.String) void Register_UnityEngine_Animator_GetIntegerString(); Register_UnityEngine_Animator_GetIntegerString(); //System.Int32 UnityEngine.Animator::GetLayerIndex(System.String) void Register_UnityEngine_Animator_GetLayerIndex(); Register_UnityEngine_Animator_GetLayerIndex(); //System.Int32 UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32) void Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount(); Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount(); //System.Int32 UnityEngine.Animator::StringToHash(System.String) void Register_UnityEngine_Animator_StringToHash(); Register_UnityEngine_Animator_StringToHash(); //System.Int32 UnityEngine.Animator::get_layerCount() void Register_UnityEngine_Animator_get_layerCount(); Register_UnityEngine_Animator_get_layerCount(); //System.Int32 UnityEngine.Animator::get_parameterCount() void Register_UnityEngine_Animator_get_parameterCount(); Register_UnityEngine_Animator_get_parameterCount(); //System.Single UnityEngine.Animator::GetFloatID(System.Int32) void Register_UnityEngine_Animator_GetFloatID(); Register_UnityEngine_Animator_GetFloatID(); //System.Single UnityEngine.Animator::GetFloatString(System.String) void Register_UnityEngine_Animator_GetFloatString(); Register_UnityEngine_Animator_GetFloatString(); //System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint) void Register_UnityEngine_Animator_GetHintWeightPositionInternal(); Register_UnityEngine_Animator_GetHintWeightPositionInternal(); //System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal) void Register_UnityEngine_Animator_GetIKPositionWeightInternal(); Register_UnityEngine_Animator_GetIKPositionWeightInternal(); //System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal) void Register_UnityEngine_Animator_GetIKRotationWeightInternal(); Register_UnityEngine_Animator_GetIKRotationWeightInternal(); //System.Single UnityEngine.Animator::GetLayerWeight(System.Int32) void Register_UnityEngine_Animator_GetLayerWeight(); Register_UnityEngine_Animator_GetLayerWeight(); //System.Single UnityEngine.Animator::get_feetPivotActive() void Register_UnityEngine_Animator_get_feetPivotActive(); Register_UnityEngine_Animator_get_feetPivotActive(); //System.Single UnityEngine.Animator::get_gravityWeight() void Register_UnityEngine_Animator_get_gravityWeight(); Register_UnityEngine_Animator_get_gravityWeight(); //System.Single UnityEngine.Animator::get_humanScale() void Register_UnityEngine_Animator_get_humanScale(); Register_UnityEngine_Animator_get_humanScale(); //System.Single UnityEngine.Animator::get_leftFeetBottomHeight() void Register_UnityEngine_Animator_get_leftFeetBottomHeight(); Register_UnityEngine_Animator_get_leftFeetBottomHeight(); //System.Single UnityEngine.Animator::get_pivotWeight() void Register_UnityEngine_Animator_get_pivotWeight(); Register_UnityEngine_Animator_get_pivotWeight(); //System.Single UnityEngine.Animator::get_playbackTime() void Register_UnityEngine_Animator_get_playbackTime(); Register_UnityEngine_Animator_get_playbackTime(); //System.Single UnityEngine.Animator::get_recorderStartTime() void Register_UnityEngine_Animator_get_recorderStartTime(); Register_UnityEngine_Animator_get_recorderStartTime(); //System.Single UnityEngine.Animator::get_recorderStopTime() void Register_UnityEngine_Animator_get_recorderStopTime(); Register_UnityEngine_Animator_get_recorderStopTime(); //System.Single UnityEngine.Animator::get_rightFeetBottomHeight() void Register_UnityEngine_Animator_get_rightFeetBottomHeight(); Register_UnityEngine_Animator_get_rightFeetBottomHeight(); //System.Single UnityEngine.Animator::get_speed() void Register_UnityEngine_Animator_get_speed(); Register_UnityEngine_Animator_get_speed(); //System.String UnityEngine.Animator::GetLayerName(System.Int32) void Register_UnityEngine_Animator_GetLayerName(); Register_UnityEngine_Animator_GetLayerName(); //System.String UnityEngine.Animator::GetStats() void Register_UnityEngine_Animator_GetStats(); Register_UnityEngine_Animator_GetStats(); //System.String UnityEngine.Animator::ResolveHash(System.Int32) void Register_UnityEngine_Animator_ResolveHash(); Register_UnityEngine_Animator_ResolveHash(); //System.Void UnityEngine.Animator::ApplyBuiltinRootMotion() void Register_UnityEngine_Animator_ApplyBuiltinRootMotion(); Register_UnityEngine_Animator_ApplyBuiltinRootMotion(); //System.Void UnityEngine.Animator::ClearInternalControllerPlayable() void Register_UnityEngine_Animator_ClearInternalControllerPlayable(); Register_UnityEngine_Animator_ClearInternalControllerPlayable(); //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) void Register_UnityEngine_Animator_CrossFade(); Register_UnityEngine_Animator_CrossFade(); //System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single) void Register_UnityEngine_Animator_CrossFadeInFixedTime(); Register_UnityEngine_Animator_CrossFadeInFixedTime(); //System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); //System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&) void Register_UnityEngine_Animator_GetAnimatorTransitionInfo(); Register_UnityEngine_Animator_GetAnimatorTransitionInfo(); //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Animator_INTERNAL_CALL_InternalGetCurrentGraph(); Register_UnityEngine_Animator_INTERNAL_CALL_InternalGetCurrentGraph(); //System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single) void Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget(); Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget(); //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal(); //System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal(); Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal(); //System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_get_angularVelocity(); Register_UnityEngine_Animator_INTERNAL_get_angularVelocity(); //System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_get_deltaPosition(); Register_UnityEngine_Animator_INTERNAL_get_deltaPosition(); //System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_get_deltaRotation(); Register_UnityEngine_Animator_INTERNAL_get_deltaRotation(); //System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_get_pivotPosition(); Register_UnityEngine_Animator_INTERNAL_get_pivotPosition(); //System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_get_rootPosition(); Register_UnityEngine_Animator_INTERNAL_get_rootPosition(); //System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_get_rootRotation(); Register_UnityEngine_Animator_INTERNAL_get_rootRotation(); //System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_get_targetPosition(); Register_UnityEngine_Animator_INTERNAL_get_targetPosition(); //System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_get_targetRotation(); Register_UnityEngine_Animator_INTERNAL_get_targetRotation(); //System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_get_velocity(); Register_UnityEngine_Animator_INTERNAL_get_velocity(); //System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&) void Register_UnityEngine_Animator_INTERNAL_set_rootPosition(); Register_UnityEngine_Animator_INTERNAL_set_rootPosition(); //System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_INTERNAL_set_rootRotation(); Register_UnityEngine_Animator_INTERNAL_set_rootRotation(); //System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean) void Register_UnityEngine_Animator_InterruptMatchTarget(); Register_UnityEngine_Animator_InterruptMatchTarget(); //System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) void Register_UnityEngine_Animator_Play(); Register_UnityEngine_Animator_Play(); //System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single) void Register_UnityEngine_Animator_PlayInFixedTime(); Register_UnityEngine_Animator_PlayInFixedTime(); //System.Void UnityEngine.Animator::Rebind() void Register_UnityEngine_Animator_Rebind(); Register_UnityEngine_Animator_Rebind(); //System.Void UnityEngine.Animator::ResetTriggerID(System.Int32) void Register_UnityEngine_Animator_ResetTriggerID(); Register_UnityEngine_Animator_ResetTriggerID(); //System.Void UnityEngine.Animator::ResetTriggerString(System.String) void Register_UnityEngine_Animator_ResetTriggerString(); Register_UnityEngine_Animator_ResetTriggerString(); //System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean) void Register_UnityEngine_Animator_SetBoolID(); Register_UnityEngine_Animator_SetBoolID(); //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean) void Register_UnityEngine_Animator_SetBoolString(); Register_UnityEngine_Animator_SetBoolString(); //System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single) void Register_UnityEngine_Animator_SetFloatID(); Register_UnityEngine_Animator_SetFloatID(); //System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single) void Register_UnityEngine_Animator_SetFloatIDDamp(); Register_UnityEngine_Animator_SetFloatIDDamp(); //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single) void Register_UnityEngine_Animator_SetFloatString(); Register_UnityEngine_Animator_SetFloatString(); //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) void Register_UnityEngine_Animator_SetFloatStringDamp(); Register_UnityEngine_Animator_SetFloatStringDamp(); //System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single) void Register_UnityEngine_Animator_SetIKHintPositionWeightInternal(); Register_UnityEngine_Animator_SetIKHintPositionWeightInternal(); //System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single) void Register_UnityEngine_Animator_SetIKPositionWeightInternal(); Register_UnityEngine_Animator_SetIKPositionWeightInternal(); //System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single) void Register_UnityEngine_Animator_SetIKRotationWeightInternal(); Register_UnityEngine_Animator_SetIKRotationWeightInternal(); //System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32) void Register_UnityEngine_Animator_SetIntegerID(); Register_UnityEngine_Animator_SetIntegerID(); //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32) void Register_UnityEngine_Animator_SetIntegerString(); Register_UnityEngine_Animator_SetIntegerString(); //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single) void Register_UnityEngine_Animator_SetLayerWeight(); Register_UnityEngine_Animator_SetLayerWeight(); //System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_Animator_SetLookAtWeightInternal(); Register_UnityEngine_Animator_SetLookAtWeightInternal(); //System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single) void Register_UnityEngine_Animator_SetTarget(); Register_UnityEngine_Animator_SetTarget(); //System.Void UnityEngine.Animator::SetTriggerID(System.Int32) void Register_UnityEngine_Animator_SetTriggerID(); Register_UnityEngine_Animator_SetTriggerID(); //System.Void UnityEngine.Animator::SetTriggerString(System.String) void Register_UnityEngine_Animator_SetTriggerString(); Register_UnityEngine_Animator_SetTriggerString(); //System.Void UnityEngine.Animator::StartPlayback() void Register_UnityEngine_Animator_StartPlayback(); Register_UnityEngine_Animator_StartPlayback(); //System.Void UnityEngine.Animator::StartRecording(System.Int32) void Register_UnityEngine_Animator_StartRecording(); Register_UnityEngine_Animator_StartRecording(); //System.Void UnityEngine.Animator::StopPlayback() void Register_UnityEngine_Animator_StopPlayback(); Register_UnityEngine_Animator_StopPlayback(); //System.Void UnityEngine.Animator::StopRecording() void Register_UnityEngine_Animator_StopRecording(); Register_UnityEngine_Animator_StopRecording(); //System.Void UnityEngine.Animator::Update(System.Single) void Register_UnityEngine_Animator_Update(); Register_UnityEngine_Animator_Update(); //System.Void UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean) void Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization(); Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization(); //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean) void Register_UnityEngine_Animator_set_applyRootMotion(); Register_UnityEngine_Animator_set_applyRootMotion(); //System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar) void Register_UnityEngine_Animator_set_avatar(); Register_UnityEngine_Animator_set_avatar(); //System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode) void Register_UnityEngine_Animator_set_cullingMode(); Register_UnityEngine_Animator_set_cullingMode(); //System.Void UnityEngine.Animator::set_feetPivotActive(System.Single) void Register_UnityEngine_Animator_set_feetPivotActive(); Register_UnityEngine_Animator_set_feetPivotActive(); //System.Void UnityEngine.Animator::set_fireEvents(System.Boolean) void Register_UnityEngine_Animator_set_fireEvents(); Register_UnityEngine_Animator_set_fireEvents(); //System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean) void Register_UnityEngine_Animator_set_layersAffectMassCenter(); Register_UnityEngine_Animator_set_layersAffectMassCenter(); //System.Void UnityEngine.Animator::set_linearVelocityBlending(System.Boolean) void Register_UnityEngine_Animator_set_linearVelocityBlending(); Register_UnityEngine_Animator_set_linearVelocityBlending(); //System.Void UnityEngine.Animator::set_logWarnings(System.Boolean) void Register_UnityEngine_Animator_set_logWarnings(); Register_UnityEngine_Animator_set_logWarnings(); //System.Void UnityEngine.Animator::set_playbackTime(System.Single) void Register_UnityEngine_Animator_set_playbackTime(); Register_UnityEngine_Animator_set_playbackTime(); //System.Void UnityEngine.Animator::set_recorderStartTime(System.Single) void Register_UnityEngine_Animator_set_recorderStartTime(); Register_UnityEngine_Animator_set_recorderStartTime(); //System.Void UnityEngine.Animator::set_recorderStopTime(System.Single) void Register_UnityEngine_Animator_set_recorderStopTime(); Register_UnityEngine_Animator_set_recorderStopTime(); //System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) void Register_UnityEngine_Animator_set_runtimeAnimatorController(); Register_UnityEngine_Animator_set_runtimeAnimatorController(); //System.Void UnityEngine.Animator::set_speed(System.Single) void Register_UnityEngine_Animator_set_speed(); Register_UnityEngine_Animator_set_speed(); //System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean) void Register_UnityEngine_Animator_set_stabilizeFeet(); Register_UnityEngine_Animator_set_stabilizeFeet(); //System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode) void Register_UnityEngine_Animator_set_updateMode(); Register_UnityEngine_Animator_set_updateMode(); //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32) void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo(); Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo(); //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32) void Register_UnityEngine_Animator_GetNextAnimatorClipInfo(); Register_UnityEngine_Animator_GetNextAnimatorClipInfo(); //UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters() void Register_UnityEngine_Animator_get_parameters(); Register_UnityEngine_Animator_get_parameters(); //UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode() void Register_UnityEngine_Animator_get_cullingMode(); Register_UnityEngine_Animator_get_cullingMode(); //UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode() void Register_UnityEngine_Animator_get_recorderMode(); Register_UnityEngine_Animator_get_recorderMode(); //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32) void Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo(); Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo(); //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32) void Register_UnityEngine_Animator_GetNextAnimatorStateInfo(); Register_UnityEngine_Animator_GetNextAnimatorStateInfo(); //UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode() void Register_UnityEngine_Animator_get_updateMode(); Register_UnityEngine_Animator_get_updateMode(); //UnityEngine.Avatar UnityEngine.Animator::get_avatar() void Register_UnityEngine_Animator_get_avatar(); Register_UnityEngine_Animator_get_avatar(); //UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController() void Register_UnityEngine_Animator_get_runtimeAnimatorController(); Register_UnityEngine_Animator_get_runtimeAnimatorController(); //UnityEngine.ScriptableObject UnityEngine.Animator::GetBehaviour(System.Type) void Register_UnityEngine_Animator_GetBehaviour(); Register_UnityEngine_Animator_GetBehaviour(); //UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehaviours(System.Type) void Register_UnityEngine_Animator_InternalGetBehaviours(); Register_UnityEngine_Animator_InternalGetBehaviours(); //UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type) void Register_UnityEngine_Animator_InternalGetBehavioursByKey(); Register_UnityEngine_Animator_InternalGetBehavioursByKey(); //UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32) void Register_UnityEngine_Animator_GetBoneTransformInternal(); Register_UnityEngine_Animator_GetBoneTransformInternal(); //UnityEngine.Transform UnityEngine.Animator::get_avatarRoot() void Register_UnityEngine_Animator_get_avatarRoot(); Register_UnityEngine_Animator_get_avatarRoot(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.AnimatorClipInfo //UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32) void Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject(); Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject(); //End Registrations for type : UnityEngine.AnimatorClipInfo //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::get_isEditor() void Register_UnityEngine_Application_get_isEditor(); Register_UnityEngine_Application_get_isEditor(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.String UnityEngine.Application::get_dataPath() void Register_UnityEngine_Application_get_dataPath(); Register_UnityEngine_Application_get_dataPath(); //System.String UnityEngine.Application::get_persistentDataPath() void Register_UnityEngine_Application_get_persistentDataPath(); Register_UnityEngine_Application_get_persistentDataPath(); //System.String UnityEngine.Application::get_streamingAssetsPath() void Register_UnityEngine_Application_get_streamingAssetsPath(); Register_UnityEngine_Application_get_streamingAssetsPath(); //System.String UnityEngine.Application::get_temporaryCachePath() void Register_UnityEngine_Application_get_temporaryCachePath(); Register_UnityEngine_Application_get_temporaryCachePath(); //System.String UnityEngine.Application::get_version() void Register_UnityEngine_Application_get_version(); Register_UnityEngine_Application_get_version(); //System.Void UnityEngine.Application::Quit() void Register_UnityEngine_Application_Quit(); Register_UnityEngine_Application_Quit(); //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean) void Register_UnityEngine_Application_SetLogCallbackDefined(); Register_UnityEngine_Application_SetLogCallbackDefined(); //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority) void Register_UnityEngine_Application_set_backgroundLoadingPriority(); Register_UnityEngine_Application_set_backgroundLoadingPriority(); //System.Void UnityEngine.Application::set_runInBackground(System.Boolean) void Register_UnityEngine_Application_set_runInBackground(); Register_UnityEngine_Application_set_runInBackground(); //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) void Register_UnityEngine_Application_set_targetFrameRate(); Register_UnityEngine_Application_set_targetFrameRate(); //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability() void Register_UnityEngine_Application_get_internetReachability(); Register_UnityEngine_Application_get_internetReachability(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AssetBundle //System.String[] UnityEngine.AssetBundle::GetAllScenePaths() void Register_UnityEngine_AssetBundle_GetAllScenePaths(); Register_UnityEngine_AssetBundle_GetAllScenePaths(); //System.Void UnityEngine.AssetBundle::Unload(System.Boolean) void Register_UnityEngine_AssetBundle_Unload(); Register_UnityEngine_AssetBundle_Unload(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFile(); Register_UnityEngine_AssetBundle_LoadFromFile(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[],System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromMemory(); Register_UnityEngine_AssetBundle_LoadFromMemory(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFileAsync(); Register_UnityEngine_AssetBundle_LoadFromFileAsync(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[],System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync(); Register_UnityEngine_AssetBundle_LoadFromMemoryAsync(); //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); //UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAsset_Internal(); Register_UnityEngine_AssetBundle_LoadAsset_Internal(); //UnityEngine.Object UnityEngine.AssetBundle::get_mainAsset() void Register_UnityEngine_AssetBundle_get_mainAsset(); Register_UnityEngine_AssetBundle_get_mainAsset(); //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); //End Registrations for type : UnityEngine.AssetBundle //Start Registrations for type : UnityEngine.AssetBundleCreateRequest //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle() void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); //End Registrations for type : UnityEngine.AssetBundleCreateRequest //Start Registrations for type : UnityEngine.AssetBundleManifest //System.String[] UnityEngine.AssetBundleManifest::GetAllAssetBundlesWithVariant() void Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant(); Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant(); //System.String[] UnityEngine.AssetBundleManifest::GetAllDependencies(System.String) void Register_UnityEngine_AssetBundleManifest_GetAllDependencies(); Register_UnityEngine_AssetBundleManifest_GetAllDependencies(); //End Registrations for type : UnityEngine.AssetBundleManifest //Start Registrations for type : UnityEngine.AssetBundleRequest //UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets() void Register_UnityEngine_AssetBundleRequest_get_allAssets(); Register_UnityEngine_AssetBundleRequest_get_allAssets(); //End Registrations for type : UnityEngine.AssetBundleRequest //Start Registrations for type : UnityEngine.AsyncOperation //System.Boolean UnityEngine.AsyncOperation::get_isDone() void Register_UnityEngine_AsyncOperation_get_isDone(); Register_UnityEngine_AsyncOperation_get_isDone(); //System.Single UnityEngine.AsyncOperation::get_progress() void Register_UnityEngine_AsyncOperation_get_progress(); Register_UnityEngine_AsyncOperation_get_progress(); //System.Void UnityEngine.AsyncOperation::InternalDestroy() void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) void Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.Audio.AudioClipPlayable //System.Boolean UnityEngine.Audio.AudioClipPlayable::GetIsChannelPlayingInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioClipPlayable_GetIsChannelPlayingInternal(); Register_UnityEngine_Audio_AudioClipPlayable_GetIsChannelPlayingInternal(); //System.Boolean UnityEngine.Audio.AudioClipPlayable::GetLoopedInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioClipPlayable_GetLoopedInternal(); Register_UnityEngine_Audio_AudioClipPlayable_GetLoopedInternal(); //System.Boolean UnityEngine.Audio.AudioClipPlayable::InternalCreateAudioClipPlayable(UnityEngine.Playables.PlayableGraph&,UnityEngine.AudioClip,System.Boolean,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable(); Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable(); //System.Double UnityEngine.Audio.AudioClipPlayable::GetPauseDelayInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioClipPlayable_GetPauseDelayInternal(); Register_UnityEngine_Audio_AudioClipPlayable_GetPauseDelayInternal(); //System.Double UnityEngine.Audio.AudioClipPlayable::GetStartDelayInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioClipPlayable_GetStartDelayInternal(); Register_UnityEngine_Audio_AudioClipPlayable_GetStartDelayInternal(); //UnityEngine.AudioClip UnityEngine.Audio.AudioClipPlayable::GetClipInternal(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioClipPlayable_GetClipInternal(); Register_UnityEngine_Audio_AudioClipPlayable_GetClipInternal(); //End Registrations for type : UnityEngine.Audio.AudioClipPlayable //Start Registrations for type : UnityEngine.Audio.AudioMixer //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&) void Register_UnityEngine_Audio_AudioMixer_GetFloat(); Register_UnityEngine_Audio_AudioMixer_GetFloat(); //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single) void Register_UnityEngine_Audio_AudioMixer_SetFloat(); Register_UnityEngine_Audio_AudioMixer_SetFloat(); //End Registrations for type : UnityEngine.Audio.AudioMixer //Start Registrations for type : UnityEngine.Audio.AudioMixerPlayable //System.Boolean UnityEngine.Audio.AudioMixerPlayable::CreateAudioMixerPlayableInternal(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal(); Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal(); //End Registrations for type : UnityEngine.Audio.AudioMixerPlayable //Start Registrations for type : UnityEngine.Audio.AudioPlayableOutput //System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.AudioSource) void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget(); Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget(); //UnityEngine.AudioSource UnityEngine.Audio.AudioPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Audio_AudioPlayableOutput_InternalGetTarget(); Register_UnityEngine_Audio_AudioPlayableOutput_InternalGetTarget(); //End Registrations for type : UnityEngine.Audio.AudioPlayableOutput //Start Registrations for type : UnityEngine.AudioClip //System.Boolean UnityEngine.AudioClip::get_ambisonic() void Register_UnityEngine_AudioClip_get_ambisonic(); Register_UnityEngine_AudioClip_get_ambisonic(); //System.Int32 UnityEngine.AudioClip::get_frequency() void Register_UnityEngine_AudioClip_get_frequency(); Register_UnityEngine_AudioClip_get_frequency(); //System.Int32 UnityEngine.AudioClip::get_samples() void Register_UnityEngine_AudioClip_get_samples(); Register_UnityEngine_AudioClip_get_samples(); //System.Single UnityEngine.AudioClip::get_length() void Register_UnityEngine_AudioClip_get_length(); Register_UnityEngine_AudioClip_get_length(); //End Registrations for type : UnityEngine.AudioClip //Start Registrations for type : UnityEngine.AudioExtensionManager //UnityEngine.Object UnityEngine.AudioExtensionManager::GetAudioListener() void Register_UnityEngine_AudioExtensionManager_GetAudioListener(); Register_UnityEngine_AudioExtensionManager_GetAudioListener(); //End Registrations for type : UnityEngine.AudioExtensionManager //Start Registrations for type : UnityEngine.AudioListener //System.Int32 UnityEngine.AudioListener::GetNumExtensionProperties() void Register_UnityEngine_AudioListener_GetNumExtensionProperties(); Register_UnityEngine_AudioListener_GetNumExtensionProperties(); //System.Single UnityEngine.AudioListener::ReadExtensionPropertyValue(System.Int32) void Register_UnityEngine_AudioListener_ReadExtensionPropertyValue(); Register_UnityEngine_AudioListener_ReadExtensionPropertyValue(); //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioListener,UnityEngine.PropertyName&) void Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties(); Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties(); //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName(); Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName(); //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName(); Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName(); //End Registrations for type : UnityEngine.AudioListener //Start Registrations for type : UnityEngine.AudioSettings //System.String UnityEngine.AudioSettings::GetAmbisonicDecoderPluginName() void Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName(); Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName(); //System.String UnityEngine.AudioSettings::GetSpatializerPluginName() void Register_UnityEngine_AudioSettings_GetSpatializerPluginName(); Register_UnityEngine_AudioSettings_GetSpatializerPluginName(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.AudioSource //System.Boolean UnityEngine.AudioSource::get_isPlaying() void Register_UnityEngine_AudioSource_get_isPlaying(); Register_UnityEngine_AudioSource_get_isPlaying(); //System.Boolean UnityEngine.AudioSource::get_mute() void Register_UnityEngine_AudioSource_get_mute(); Register_UnityEngine_AudioSource_get_mute(); //System.Boolean UnityEngine.AudioSource::get_spatializeInternal() void Register_UnityEngine_AudioSource_get_spatializeInternal(); Register_UnityEngine_AudioSource_get_spatializeInternal(); //System.Int32 UnityEngine.AudioSource::GetNumExtensionProperties() void Register_UnityEngine_AudioSource_GetNumExtensionProperties(); Register_UnityEngine_AudioSource_GetNumExtensionProperties(); //System.Single UnityEngine.AudioSource::ReadExtensionPropertyValue(System.Int32) void Register_UnityEngine_AudioSource_ReadExtensionPropertyValue(); Register_UnityEngine_AudioSource_ReadExtensionPropertyValue(); //System.Single UnityEngine.AudioSource::get_pitch() void Register_UnityEngine_AudioSource_get_pitch(); Register_UnityEngine_AudioSource_get_pitch(); //System.Single UnityEngine.AudioSource::get_volume() void Register_UnityEngine_AudioSource_get_volume(); Register_UnityEngine_AudioSource_get_volume(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioSource,UnityEngine.PropertyName&) void Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties(); Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_Pause(UnityEngine.AudioSource) void Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause(); Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName(); Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName(); Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_UnPause(UnityEngine.AudioSource) void Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause(); Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause(); //System.Void UnityEngine.AudioSource::Play(System.UInt64) void Register_UnityEngine_AudioSource_Play(); Register_UnityEngine_AudioSource_Play(); //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioClip,System.Single) void Register_UnityEngine_AudioSource_PlayOneShotHelper(); Register_UnityEngine_AudioSource_PlayOneShotHelper(); //System.Void UnityEngine.AudioSource::Stop() void Register_UnityEngine_AudioSource_Stop(); Register_UnityEngine_AudioSource_Stop(); //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) void Register_UnityEngine_AudioSource_set_clip(); Register_UnityEngine_AudioSource_set_clip(); //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single) void Register_UnityEngine_AudioSource_set_dopplerLevel(); Register_UnityEngine_AudioSource_set_dopplerLevel(); //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) void Register_UnityEngine_AudioSource_set_loop(); Register_UnityEngine_AudioSource_set_loop(); //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single) void Register_UnityEngine_AudioSource_set_maxDistance(); Register_UnityEngine_AudioSource_set_maxDistance(); //System.Void UnityEngine.AudioSource::set_mute(System.Boolean) void Register_UnityEngine_AudioSource_set_mute(); Register_UnityEngine_AudioSource_set_mute(); //System.Void UnityEngine.AudioSource::set_pitch(System.Single) void Register_UnityEngine_AudioSource_set_pitch(); Register_UnityEngine_AudioSource_set_pitch(); //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) void Register_UnityEngine_AudioSource_set_playOnAwake(); Register_UnityEngine_AudioSource_set_playOnAwake(); //System.Void UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode) void Register_UnityEngine_AudioSource_set_rolloffMode(); Register_UnityEngine_AudioSource_set_rolloffMode(); //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single) void Register_UnityEngine_AudioSource_set_spatialBlend(); Register_UnityEngine_AudioSource_set_spatialBlend(); //System.Void UnityEngine.AudioSource::set_time(System.Single) void Register_UnityEngine_AudioSource_set_time(); Register_UnityEngine_AudioSource_set_time(); //System.Void UnityEngine.AudioSource::set_volume(System.Single) void Register_UnityEngine_AudioSource_set_volume(); Register_UnityEngine_AudioSource_set_volume(); //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip() void Register_UnityEngine_AudioSource_get_clip(); Register_UnityEngine_AudioSource_get_clip(); //End Registrations for type : UnityEngine.AudioSource //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.Bounds //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_Contains(UnityEngine.Bounds&,UnityEngine.Vector3&) void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains(); Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains(); //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_IntersectRay(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&) void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay(); Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay(); //System.Single UnityEngine.Bounds::INTERNAL_CALL_Internal_SqrDistance(UnityEngine.Bounds&,UnityEngine.Vector3&) void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance(); Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance(); //System.Void UnityEngine.Bounds::INTERNAL_CALL_Internal_GetClosestPoint(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint(); Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint(); //End Registrations for type : UnityEngine.Bounds //Start Registrations for type : UnityEngine.BoxCollider //System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_INTERNAL_set_center(); Register_UnityEngine_BoxCollider_INTERNAL_set_center(); //System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_INTERNAL_set_size(); Register_UnityEngine_BoxCollider_INTERNAL_set_size(); //End Registrations for type : UnityEngine.BoxCollider //Start Registrations for type : UnityEngine.BoxCollider2D //System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&) void Register_UnityEngine_BoxCollider2D_set_size_Injected(); Register_UnityEngine_BoxCollider2D_set_size_Injected(); //End Registrations for type : UnityEngine.BoxCollider2D //Start Registrations for type : UnityEngine.Camera //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapRT(UnityEngine.RenderTexture,System.Int32) void Register_UnityEngine_Camera_Internal_RenderToCubemapRT(); Register_UnityEngine_Camera_Internal_RenderToCubemapRT(); //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapTexture(UnityEngine.Cubemap,System.Int32) void Register_UnityEngine_Camera_Internal_RenderToCubemapTexture(); Register_UnityEngine_Camera_Internal_RenderToCubemapTexture(); //System.Boolean UnityEngine.Camera::IsFiltered(UnityEngine.GameObject) void Register_UnityEngine_Camera_IsFiltered(); Register_UnityEngine_Camera_IsFiltered(); //System.Boolean UnityEngine.Camera::get_allowDynamicResolution() void Register_UnityEngine_Camera_get_allowDynamicResolution(); Register_UnityEngine_Camera_get_allowDynamicResolution(); //System.Boolean UnityEngine.Camera::get_allowHDR() void Register_UnityEngine_Camera_get_allowHDR(); Register_UnityEngine_Camera_get_allowHDR(); //System.Boolean UnityEngine.Camera::get_allowMSAA() void Register_UnityEngine_Camera_get_allowMSAA(); Register_UnityEngine_Camera_get_allowMSAA(); //System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance() void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance(); Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance(); //System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass() void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); //System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture() void Register_UnityEngine_Camera_get_forceIntoRenderTexture(); Register_UnityEngine_Camera_get_forceIntoRenderTexture(); //System.Boolean UnityEngine.Camera::get_hdr() void Register_UnityEngine_Camera_get_hdr(); Register_UnityEngine_Camera_get_hdr(); //System.Boolean UnityEngine.Camera::get_layerCullSpherical() void Register_UnityEngine_Camera_get_layerCullSpherical(); Register_UnityEngine_Camera_get_layerCullSpherical(); //System.Boolean UnityEngine.Camera::get_orthographic() void Register_UnityEngine_Camera_get_orthographic(); Register_UnityEngine_Camera_get_orthographic(); //System.Boolean UnityEngine.Camera::get_stereoEnabled() void Register_UnityEngine_Camera_get_stereoEnabled(); Register_UnityEngine_Camera_get_stereoEnabled(); //System.Boolean UnityEngine.Camera::get_stereoMirrorMode() void Register_UnityEngine_Camera_get_stereoMirrorMode(); Register_UnityEngine_Camera_get_stereoMirrorMode(); //System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering() void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); //System.Boolean UnityEngine.Camera::get_useOcclusionCulling() void Register_UnityEngine_Camera_get_useOcclusionCulling(); Register_UnityEngine_Camera_get_useOcclusionCulling(); //System.Int32 UnityEngine.Camera::GetAllCameras(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCameras(); Register_UnityEngine_Camera_GetAllCameras(); //System.Int32 UnityEngine.Camera::get_PreviewCullingLayer() void Register_UnityEngine_Camera_get_PreviewCullingLayer(); Register_UnityEngine_Camera_get_PreviewCullingLayer(); //System.Int32 UnityEngine.Camera::get_allCamerasCount() void Register_UnityEngine_Camera_get_allCamerasCount(); Register_UnityEngine_Camera_get_allCamerasCount(); //System.Int32 UnityEngine.Camera::get_commandBufferCount() void Register_UnityEngine_Camera_get_commandBufferCount(); Register_UnityEngine_Camera_get_commandBufferCount(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_pixelHeight() void Register_UnityEngine_Camera_get_pixelHeight(); Register_UnityEngine_Camera_get_pixelHeight(); //System.Int32 UnityEngine.Camera::get_pixelWidth() void Register_UnityEngine_Camera_get_pixelWidth(); Register_UnityEngine_Camera_get_pixelWidth(); //System.Int32 UnityEngine.Camera::get_scaledPixelHeight() void Register_UnityEngine_Camera_get_scaledPixelHeight(); Register_UnityEngine_Camera_get_scaledPixelHeight(); //System.Int32 UnityEngine.Camera::get_scaledPixelWidth() void Register_UnityEngine_Camera_get_scaledPixelWidth(); Register_UnityEngine_Camera_get_scaledPixelWidth(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::get_aspect() void Register_UnityEngine_Camera_get_aspect(); Register_UnityEngine_Camera_get_aspect(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_fieldOfView() void Register_UnityEngine_Camera_get_fieldOfView(); Register_UnityEngine_Camera_get_fieldOfView(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Single UnityEngine.Camera::get_orthographicSize() void Register_UnityEngine_Camera_get_orthographicSize(); Register_UnityEngine_Camera_get_orthographicSize(); //System.Single UnityEngine.Camera::get_stereoConvergence() void Register_UnityEngine_Camera_get_stereoConvergence(); Register_UnityEngine_Camera_get_stereoConvergence(); //System.Single UnityEngine.Camera::get_stereoSeparation() void Register_UnityEngine_Camera_get_stereoSeparation(); Register_UnityEngine_Camera_get_stereoSeparation(); //System.Single[] UnityEngine.Camera::get_layerCullDistances() void Register_UnityEngine_Camera_get_layerCullDistances(); Register_UnityEngine_Camera_get_layerCullDistances(); //System.String[] UnityEngine.Camera::GetCameraBufferWarnings() void Register_UnityEngine_Camera_GetCameraBufferWarnings(); Register_UnityEngine_Camera_GetCameraBufferWarnings(); //System.Void UnityEngine.Camera::AddCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_AddCommandBuffer(); Register_UnityEngine_Camera_AddCommandBuffer(); //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera) void Register_UnityEngine_Camera_CopyFrom(); Register_UnityEngine_Camera_CopyFrom(); //System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye) void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); //System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateFrustumCornersInternal(UnityEngine.Camera,UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[]) void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal(); Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal(); //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateObliqueMatrix(UnityEngine.Camera,UnityEngine.Vector4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetAspect(UnityEngine.Camera) void Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect(); Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetCullingMatrix(UnityEngine.Camera) void Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetFieldOfView(UnityEngine.Camera) void Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView(); Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetProjectionMatrix(UnityEngine.Camera) void Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetReplacementShader(UnityEngine.Camera) void Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader(); Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetWorldToCameraMatrix(UnityEngine.Camera) void Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&) void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay(); Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices(); Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices(); //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices(); Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices(); //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix(); Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&) void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay(); Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint(); //System.Void UnityEngine.Camera::INTERNAL_get_backgroundColor(UnityEngine.Color&) void Register_UnityEngine_Camera_INTERNAL_get_backgroundColor(); Register_UnityEngine_Camera_INTERNAL_get_backgroundColor(); //System.Void UnityEngine.Camera::INTERNAL_get_cameraToWorldMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix(); Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix(); //System.Void UnityEngine.Camera::INTERNAL_get_cullingMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix(); Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix(); //System.Void UnityEngine.Camera::INTERNAL_get_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix(); Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_get_pixelRect(UnityEngine.Rect&) void Register_UnityEngine_Camera_INTERNAL_get_pixelRect(); Register_UnityEngine_Camera_INTERNAL_get_pixelRect(); //System.Void UnityEngine.Camera::INTERNAL_get_previousViewProjectionMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_previousViewProjectionMatrix(); Register_UnityEngine_Camera_INTERNAL_get_previousViewProjectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_get_projectionMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix(); Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_get_rect(UnityEngine.Rect&) void Register_UnityEngine_Camera_INTERNAL_get_rect(); Register_UnityEngine_Camera_INTERNAL_get_rect(); //System.Void UnityEngine.Camera::INTERNAL_get_scene(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_Camera_INTERNAL_get_scene(); Register_UnityEngine_Camera_INTERNAL_get_scene(); //System.Void UnityEngine.Camera::INTERNAL_get_transparencySortAxis(UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis(); Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis(); //System.Void UnityEngine.Camera::INTERNAL_get_velocity(UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_get_velocity(); Register_UnityEngine_Camera_INTERNAL_get_velocity(); //System.Void UnityEngine.Camera::INTERNAL_get_worldToCameraMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix(); Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix(); //System.Void UnityEngine.Camera::INTERNAL_set_backgroundColor(UnityEngine.Color&) void Register_UnityEngine_Camera_INTERNAL_set_backgroundColor(); Register_UnityEngine_Camera_INTERNAL_set_backgroundColor(); //System.Void UnityEngine.Camera::INTERNAL_set_cullingMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix(); Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix(); //System.Void UnityEngine.Camera::INTERNAL_set_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix(); Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_set_pixelRect(UnityEngine.Rect&) void Register_UnityEngine_Camera_INTERNAL_set_pixelRect(); Register_UnityEngine_Camera_INTERNAL_set_pixelRect(); //System.Void UnityEngine.Camera::INTERNAL_set_projectionMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix(); Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_set_rect(UnityEngine.Rect&) void Register_UnityEngine_Camera_INTERNAL_set_rect(); Register_UnityEngine_Camera_INTERNAL_set_rect(); //System.Void UnityEngine.Camera::INTERNAL_set_scene(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_Camera_INTERNAL_set_scene(); Register_UnityEngine_Camera_INTERNAL_set_scene(); //System.Void UnityEngine.Camera::INTERNAL_set_transparencySortAxis(UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis(); Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis(); //System.Void UnityEngine.Camera::INTERNAL_set_worldToCameraMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix(); Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix(); //System.Void UnityEngine.Camera::RemoveAllCommandBuffers() void Register_UnityEngine_Camera_RemoveAllCommandBuffers(); Register_UnityEngine_Camera_RemoveAllCommandBuffers(); //System.Void UnityEngine.Camera::RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_RemoveCommandBuffer(); Register_UnityEngine_Camera_RemoveCommandBuffer(); //System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent) void Register_UnityEngine_Camera_RemoveCommandBuffers(); Register_UnityEngine_Camera_RemoveCommandBuffers(); //System.Void UnityEngine.Camera::Render() void Register_UnityEngine_Camera_Render(); Register_UnityEngine_Camera_Render(); //System.Void UnityEngine.Camera::RenderDontRestore() void Register_UnityEngine_Camera_RenderDontRestore(); Register_UnityEngine_Camera_RenderDontRestore(); //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) void Register_UnityEngine_Camera_RenderWithShader(); Register_UnityEngine_Camera_RenderWithShader(); //System.Void UnityEngine.Camera::ResetStereoProjectionMatrices() void Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); //System.Void UnityEngine.Camera::ResetStereoViewMatrices() void Register_UnityEngine_Camera_ResetStereoViewMatrices(); Register_UnityEngine_Camera_ResetStereoViewMatrices(); //System.Void UnityEngine.Camera::ResetTransparencySortSettings() void Register_UnityEngine_Camera_ResetTransparencySortSettings(); Register_UnityEngine_Camera_ResetTransparencySortSettings(); //System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String) void Register_UnityEngine_Camera_SetReplacementShader(); Register_UnityEngine_Camera_SetReplacementShader(); //System.Void UnityEngine.Camera::SetTargetBuffersImpl(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&) void Register_UnityEngine_Camera_SetTargetBuffersImpl(); Register_UnityEngine_Camera_SetTargetBuffersImpl(); //System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&) void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl(); Register_UnityEngine_Camera_SetTargetBuffersMRTImpl(); //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera) void Register_UnityEngine_Camera_SetupCurrent(); Register_UnityEngine_Camera_SetupCurrent(); //System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean) void Register_UnityEngine_Camera_set_allowDynamicResolution(); Register_UnityEngine_Camera_set_allowDynamicResolution(); //System.Void UnityEngine.Camera::set_allowHDR(System.Boolean) void Register_UnityEngine_Camera_set_allowHDR(); Register_UnityEngine_Camera_set_allowHDR(); //System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean) void Register_UnityEngine_Camera_set_allowMSAA(); Register_UnityEngine_Camera_set_allowMSAA(); //System.Void UnityEngine.Camera::set_aspect(System.Single) void Register_UnityEngine_Camera_set_aspect(); Register_UnityEngine_Camera_set_aspect(); //System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType) void Register_UnityEngine_Camera_set_cameraType(); Register_UnityEngine_Camera_set_cameraType(); //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) void Register_UnityEngine_Camera_set_clearFlags(); Register_UnityEngine_Camera_set_clearFlags(); //System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean) void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); //System.Void UnityEngine.Camera::set_cullingMask(System.Int32) void Register_UnityEngine_Camera_set_cullingMask(); Register_UnityEngine_Camera_set_cullingMask(); //System.Void UnityEngine.Camera::set_depth(System.Single) void Register_UnityEngine_Camera_set_depth(); Register_UnityEngine_Camera_set_depth(); //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) void Register_UnityEngine_Camera_set_depthTextureMode(); Register_UnityEngine_Camera_set_depthTextureMode(); //System.Void UnityEngine.Camera::set_eventMask(System.Int32) void Register_UnityEngine_Camera_set_eventMask(); Register_UnityEngine_Camera_set_eventMask(); //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) void Register_UnityEngine_Camera_set_farClipPlane(); Register_UnityEngine_Camera_set_farClipPlane(); //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) void Register_UnityEngine_Camera_set_fieldOfView(); Register_UnityEngine_Camera_set_fieldOfView(); //System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean) void Register_UnityEngine_Camera_set_forceIntoRenderTexture(); Register_UnityEngine_Camera_set_forceIntoRenderTexture(); //System.Void UnityEngine.Camera::set_hdr(System.Boolean) void Register_UnityEngine_Camera_set_hdr(); Register_UnityEngine_Camera_set_hdr(); //System.Void UnityEngine.Camera::set_layerCullDistances(System.Single[]) void Register_UnityEngine_Camera_set_layerCullDistances(); Register_UnityEngine_Camera_set_layerCullDistances(); //System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean) void Register_UnityEngine_Camera_set_layerCullSpherical(); Register_UnityEngine_Camera_set_layerCullSpherical(); //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) void Register_UnityEngine_Camera_set_nearClipPlane(); Register_UnityEngine_Camera_set_nearClipPlane(); //System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode) void Register_UnityEngine_Camera_set_opaqueSortMode(); Register_UnityEngine_Camera_set_opaqueSortMode(); //System.Void UnityEngine.Camera::set_orthographic(System.Boolean) void Register_UnityEngine_Camera_set_orthographic(); Register_UnityEngine_Camera_set_orthographic(); //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) void Register_UnityEngine_Camera_set_orthographicSize(); Register_UnityEngine_Camera_set_orthographicSize(); //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath) void Register_UnityEngine_Camera_set_renderingPath(); Register_UnityEngine_Camera_set_renderingPath(); //System.Void UnityEngine.Camera::set_stereoConvergence(System.Single) void Register_UnityEngine_Camera_set_stereoConvergence(); Register_UnityEngine_Camera_set_stereoConvergence(); //System.Void UnityEngine.Camera::set_stereoMirrorMode(System.Boolean) void Register_UnityEngine_Camera_set_stereoMirrorMode(); Register_UnityEngine_Camera_set_stereoMirrorMode(); //System.Void UnityEngine.Camera::set_stereoSeparation(System.Single) void Register_UnityEngine_Camera_set_stereoSeparation(); Register_UnityEngine_Camera_set_stereoSeparation(); //System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask) void Register_UnityEngine_Camera_set_stereoTargetEye(); Register_UnityEngine_Camera_set_stereoTargetEye(); //System.Void UnityEngine.Camera::set_targetDisplay(System.Int32) void Register_UnityEngine_Camera_set_targetDisplay(); Register_UnityEngine_Camera_set_targetDisplay(); //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) void Register_UnityEngine_Camera_set_targetTexture(); Register_UnityEngine_Camera_set_targetTexture(); //System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode) void Register_UnityEngine_Camera_set_transparencySortMode(); Register_UnityEngine_Camera_set_transparencySortMode(); //System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean) void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); //System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean) void Register_UnityEngine_Camera_set_useOcclusionCulling(); Register_UnityEngine_Camera_set_useOcclusionCulling(); //UnityEngine.Camera UnityEngine.Camera::get_current() void Register_UnityEngine_Camera_get_current(); Register_UnityEngine_Camera_get_current(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye() void Register_UnityEngine_Camera_get_stereoActiveEye(); Register_UnityEngine_Camera_get_stereoActiveEye(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.CameraType UnityEngine.Camera::get_cameraType() void Register_UnityEngine_Camera_get_cameraType(); Register_UnityEngine_Camera_get_cameraType(); //UnityEngine.Camera[] UnityEngine.Camera::get_allCameras() void Register_UnityEngine_Camera_get_allCameras(); Register_UnityEngine_Camera_get_allCameras(); //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() void Register_UnityEngine_Camera_get_depthTextureMode(); Register_UnityEngine_Camera_get_depthTextureMode(); //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry(); Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry(); //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry2D(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D(); Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D(); //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoProjectionMatrices() void Register_UnityEngine_Camera_GetStereoProjectionMatrices(); Register_UnityEngine_Camera_GetStereoProjectionMatrices(); //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoViewMatrices() void Register_UnityEngine_Camera_GetStereoViewMatrices(); Register_UnityEngine_Camera_GetStereoViewMatrices(); //UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture() void Register_UnityEngine_Camera_get_activeTexture(); Register_UnityEngine_Camera_get_activeTexture(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent) void Register_UnityEngine_Camera_GetCommandBuffers(); Register_UnityEngine_Camera_GetCommandBuffers(); //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode() void Register_UnityEngine_Camera_get_opaqueSortMode(); Register_UnityEngine_Camera_get_opaqueSortMode(); //UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath() void Register_UnityEngine_Camera_get_actualRenderingPath(); Register_UnityEngine_Camera_get_actualRenderingPath(); //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath() void Register_UnityEngine_Camera_get_renderingPath(); Register_UnityEngine_Camera_get_renderingPath(); //UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye() void Register_UnityEngine_Camera_get_stereoTargetEye(); Register_UnityEngine_Camera_get_stereoTargetEye(); //UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode() void Register_UnityEngine_Camera_get_transparencySortMode(); Register_UnityEngine_Camera_get_transparencySortMode(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.Canvas //System.Boolean UnityEngine.Canvas::get_isRootCanvas() void Register_UnityEngine_Canvas_get_isRootCanvas(); Register_UnityEngine_Canvas_get_isRootCanvas(); //System.Boolean UnityEngine.Canvas::get_overridePixelPerfect() void Register_UnityEngine_Canvas_get_overridePixelPerfect(); Register_UnityEngine_Canvas_get_overridePixelPerfect(); //System.Boolean UnityEngine.Canvas::get_overrideSorting() void Register_UnityEngine_Canvas_get_overrideSorting(); Register_UnityEngine_Canvas_get_overrideSorting(); //System.Boolean UnityEngine.Canvas::get_pixelPerfect() void Register_UnityEngine_Canvas_get_pixelPerfect(); Register_UnityEngine_Canvas_get_pixelPerfect(); //System.Int32 UnityEngine.Canvas::get_cachedSortingLayerValue() void Register_UnityEngine_Canvas_get_cachedSortingLayerValue(); Register_UnityEngine_Canvas_get_cachedSortingLayerValue(); //System.Int32 UnityEngine.Canvas::get_renderOrder() void Register_UnityEngine_Canvas_get_renderOrder(); Register_UnityEngine_Canvas_get_renderOrder(); //System.Int32 UnityEngine.Canvas::get_sortingGridNormalizedSize() void Register_UnityEngine_Canvas_get_sortingGridNormalizedSize(); Register_UnityEngine_Canvas_get_sortingGridNormalizedSize(); //System.Int32 UnityEngine.Canvas::get_sortingLayerID() void Register_UnityEngine_Canvas_get_sortingLayerID(); Register_UnityEngine_Canvas_get_sortingLayerID(); //System.Int32 UnityEngine.Canvas::get_sortingOrder() void Register_UnityEngine_Canvas_get_sortingOrder(); Register_UnityEngine_Canvas_get_sortingOrder(); //System.Int32 UnityEngine.Canvas::get_targetDisplay() void Register_UnityEngine_Canvas_get_targetDisplay(); Register_UnityEngine_Canvas_get_targetDisplay(); //System.Single UnityEngine.Canvas::get_normalizedSortingGridSize() void Register_UnityEngine_Canvas_get_normalizedSortingGridSize(); Register_UnityEngine_Canvas_get_normalizedSortingGridSize(); //System.Single UnityEngine.Canvas::get_planeDistance() void Register_UnityEngine_Canvas_get_planeDistance(); Register_UnityEngine_Canvas_get_planeDistance(); //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); //System.Single UnityEngine.Canvas::get_scaleFactor() void Register_UnityEngine_Canvas_get_scaleFactor(); Register_UnityEngine_Canvas_get_scaleFactor(); //System.String UnityEngine.Canvas::get_sortingLayerName() void Register_UnityEngine_Canvas_get_sortingLayerName(); Register_UnityEngine_Canvas_get_sortingLayerName(); //System.Void UnityEngine.Canvas::INTERNAL_get_pixelRect(UnityEngine.Rect&) void Register_UnityEngine_Canvas_INTERNAL_get_pixelRect(); Register_UnityEngine_Canvas_INTERNAL_get_pixelRect(); //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) void Register_UnityEngine_Canvas_set_additionalShaderChannels(); Register_UnityEngine_Canvas_set_additionalShaderChannels(); //System.Void UnityEngine.Canvas::set_normalizedSortingGridSize(System.Single) void Register_UnityEngine_Canvas_set_normalizedSortingGridSize(); Register_UnityEngine_Canvas_set_normalizedSortingGridSize(); //System.Void UnityEngine.Canvas::set_overridePixelPerfect(System.Boolean) void Register_UnityEngine_Canvas_set_overridePixelPerfect(); Register_UnityEngine_Canvas_set_overridePixelPerfect(); //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting(); Register_UnityEngine_Canvas_set_overrideSorting(); //System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean) void Register_UnityEngine_Canvas_set_pixelPerfect(); Register_UnityEngine_Canvas_set_pixelPerfect(); //System.Void UnityEngine.Canvas::set_planeDistance(System.Single) void Register_UnityEngine_Canvas_set_planeDistance(); Register_UnityEngine_Canvas_set_planeDistance(); //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) void Register_UnityEngine_Canvas_set_renderMode(); Register_UnityEngine_Canvas_set_renderMode(); //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) void Register_UnityEngine_Canvas_set_scaleFactor(); Register_UnityEngine_Canvas_set_scaleFactor(); //System.Void UnityEngine.Canvas::set_sortingGridNormalizedSize(System.Int32) void Register_UnityEngine_Canvas_set_sortingGridNormalizedSize(); Register_UnityEngine_Canvas_set_sortingGridNormalizedSize(); //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) void Register_UnityEngine_Canvas_set_sortingLayerID(); Register_UnityEngine_Canvas_set_sortingLayerID(); //System.Void UnityEngine.Canvas::set_sortingLayerName(System.String) void Register_UnityEngine_Canvas_set_sortingLayerName(); Register_UnityEngine_Canvas_set_sortingLayerName(); //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder(); Register_UnityEngine_Canvas_set_sortingOrder(); //System.Void UnityEngine.Canvas::set_targetDisplay(System.Int32) void Register_UnityEngine_Canvas_set_targetDisplay(); Register_UnityEngine_Canvas_set_targetDisplay(); //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) void Register_UnityEngine_Canvas_set_worldCamera(); Register_UnityEngine_Canvas_set_worldCamera(); //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() void Register_UnityEngine_Canvas_get_additionalShaderChannels(); Register_UnityEngine_Canvas_get_additionalShaderChannels(); //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() void Register_UnityEngine_Canvas_get_worldCamera(); Register_UnityEngine_Canvas_get_worldCamera(); //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() void Register_UnityEngine_Canvas_get_rootCanvas(); Register_UnityEngine_Canvas_get_rootCanvas(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasTextMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() void Register_UnityEngine_Canvas_get_renderMode(); Register_UnityEngine_Canvas_get_renderMode(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CanvasGroup //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); //System.Boolean UnityEngine.CanvasGroup::get_interactable() void Register_UnityEngine_CanvasGroup_get_interactable(); Register_UnityEngine_CanvasGroup_get_interactable(); //System.Single UnityEngine.CanvasGroup::get_alpha() void Register_UnityEngine_CanvasGroup_get_alpha(); Register_UnityEngine_CanvasGroup_get_alpha(); //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) void Register_UnityEngine_CanvasGroup_set_alpha(); Register_UnityEngine_CanvasGroup_set_alpha(); //End Registrations for type : UnityEngine.CanvasGroup //Start Registrations for type : UnityEngine.CanvasRenderer //System.Boolean UnityEngine.CanvasRenderer::get_cull() void Register_UnityEngine_CanvasRenderer_get_cull(); Register_UnityEngine_CanvasRenderer_get_cull(); //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() void Register_UnityEngine_CanvasRenderer_get_hasMoved(); Register_UnityEngine_CanvasRenderer_get_hasMoved(); //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() void Register_UnityEngine_CanvasRenderer_get_materialCount(); Register_UnityEngine_CanvasRenderer_get_materialCount(); //System.Void UnityEngine.CanvasRenderer::Clear() void Register_UnityEngine_CanvasRenderer_Clear(); Register_UnityEngine_CanvasRenderer_Clear(); //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); Register_UnityEngine_CanvasRenderer_DisableRectClipping(); //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_EnableRectClipping(UnityEngine.CanvasRenderer,UnityEngine.Rect&) void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping(); Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping(); //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_GetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor(); Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor(); //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_SetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor(); Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor(); //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetMaterial(); Register_UnityEngine_CanvasRenderer_SetMaterial(); //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) void Register_UnityEngine_CanvasRenderer_SetMesh(); Register_UnityEngine_CanvasRenderer_SetMesh(); //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); Register_UnityEngine_CanvasRenderer_SetPopMaterial(); //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetTexture(); Register_UnityEngine_CanvasRenderer_SetTexture(); //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cull(); Register_UnityEngine_CanvasRenderer_set_cull(); //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_materialCount(); Register_UnityEngine_CanvasRenderer_set_materialCount(); //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); //End Registrations for type : UnityEngine.CanvasRenderer //Start Registrations for type : UnityEngine.CircleCollider2D //System.Void UnityEngine.CircleCollider2D::set_radius(System.Single) void Register_UnityEngine_CircleCollider2D_set_radius(); Register_UnityEngine_CircleCollider2D_set_radius(); //End Registrations for type : UnityEngine.CircleCollider2D //Start Registrations for type : UnityEngine.Collider //System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single) void Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast(); Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast(); //System.Void UnityEngine.Collider::set_enabled(System.Boolean) void Register_UnityEngine_Collider_set_enabled(); Register_UnityEngine_Collider_set_enabled(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.Collider2D //System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean) void Register_UnityEngine_Collider2D_set_isTrigger(); Register_UnityEngine_Collider2D_set_isTrigger(); //System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Collider2D_set_offset_Injected(); Register_UnityEngine_Collider2D_set_offset_Injected(); //End Registrations for type : UnityEngine.Collider2D //Start Registrations for type : UnityEngine.Component //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_BroadcastMessage(); Register_UnityEngine_Component_BroadcastMessage(); //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_Component_GetComponentFastPath(); Register_UnityEngine_Component_GetComponentFastPath(); //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal(); Register_UnityEngine_Component_GetComponentsForListInternal(); //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessage(); Register_UnityEngine_Component_SendMessage(); //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessageUpwards(); Register_UnityEngine_Component_SendMessageUpwards(); //UnityEngine.Component UnityEngine.Component::GetComponent(System.String) void Register_UnityEngine_Component_GetComponent(); Register_UnityEngine_Component_GetComponent(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine() void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.CullingGroup //System.Void UnityEngine.CullingGroup::Dispose() void Register_UnityEngine_CullingGroup_Dispose(); Register_UnityEngine_CullingGroup_Dispose(); //System.Void UnityEngine.CullingGroup::FinalizerFailure() void Register_UnityEngine_CullingGroup_FinalizerFailure(); Register_UnityEngine_CullingGroup_FinalizerFailure(); //End Registrations for type : UnityEngine.CullingGroup //Start Registrations for type : UnityEngine.Cursor //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() void Register_UnityEngine_Cursor_get_lockState(); Register_UnityEngine_Cursor_get_lockState(); //End Registrations for type : UnityEngine.Cursor //Start Registrations for type : UnityEngine.Debug //System.Boolean UnityEngine.Debug::get_developerConsoleVisible() void Register_UnityEngine_Debug_get_developerConsoleVisible(); Register_UnityEngine_Debug_get_developerConsoleVisible(); //System.Boolean UnityEngine.Debug::get_isDebugBuild() void Register_UnityEngine_Debug_get_isDebugBuild(); Register_UnityEngine_Debug_get_isDebugBuild(); //System.Object UnityEngine.Debug::GetDiagnosticSwitch(System.String) void Register_UnityEngine_Debug_GetDiagnosticSwitch(); Register_UnityEngine_Debug_GetDiagnosticSwitch(); //System.Void UnityEngine.Debug::Break() void Register_UnityEngine_Debug_Break(); Register_UnityEngine_Debug_Break(); //System.Void UnityEngine.Debug::ClearDeveloperConsole() void Register_UnityEngine_Debug_ClearDeveloperConsole(); Register_UnityEngine_Debug_ClearDeveloperConsole(); //System.Void UnityEngine.Debug::DebugBreak() void Register_UnityEngine_Debug_DebugBreak(); Register_UnityEngine_Debug_DebugBreak(); //System.Void UnityEngine.Debug::GetDiagnosticSwitches(System.Collections.Generic.List`1) void Register_UnityEngine_Debug_GetDiagnosticSwitches(); Register_UnityEngine_Debug_GetDiagnosticSwitches(); //System.Void UnityEngine.Debug::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) void Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine(); Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine(); //System.Void UnityEngine.Debug::OpenConsoleFile() void Register_UnityEngine_Debug_OpenConsoleFile(); Register_UnityEngine_Debug_OpenConsoleFile(); //System.Void UnityEngine.Debug::SetDiagnosticSwitch(System.String,System.Object,System.Boolean) void Register_UnityEngine_Debug_SetDiagnosticSwitch(); Register_UnityEngine_Debug_SetDiagnosticSwitch(); //System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean) void Register_UnityEngine_Debug_set_developerConsoleVisible(); Register_UnityEngine_Debug_set_developerConsoleVisible(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) void Register_UnityEngine_Event_PopEvent(); Register_UnityEngine_Event_PopEvent(); //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.Int32 UnityEngine.Event::get_clickCount() void Register_UnityEngine_Event_get_clickCount(); Register_UnityEngine_Event_get_clickCount(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::Cleanup() void Register_UnityEngine_Event_Cleanup(); Register_UnityEngine_Event_Cleanup(); //System.Void UnityEngine.Event::Init(System.Int32) void Register_UnityEngine_Event_Init(); Register_UnityEngine_Event_Init(); //System.Void UnityEngine.Event::Internal_GetMousePosition(UnityEngine.Vector2&) void Register_UnityEngine_Event_Internal_GetMousePosition(); Register_UnityEngine_Event_Internal_GetMousePosition(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::Internal_Use() void Register_UnityEngine_Event_Internal_Use(); Register_UnityEngine_Event_Internal_Use(); //System.Void UnityEngine.Event::set_character(System.Char) void Register_UnityEngine_Event_set_character(); Register_UnityEngine_Event_set_character(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) void Register_UnityEngine_Event_set_keyCode(); Register_UnityEngine_Event_set_keyCode(); //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) void Register_UnityEngine_Event_set_modifiers(); Register_UnityEngine_Event_set_modifiers(); //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) void Register_UnityEngine_Event_set_type(); Register_UnityEngine_Event_set_type(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_GetCharacterInfo(); Register_UnityEngine_Font_GetCharacterInfo(); //System.Boolean UnityEngine.Font::HasCharacter(System.Char) void Register_UnityEngine_Font_HasCharacter(); Register_UnityEngine_Font_HasCharacter(); //System.Boolean UnityEngine.Font::get_dynamic() void Register_UnityEngine_Font_get_dynamic(); Register_UnityEngine_Font_get_dynamic(); //System.Int32 UnityEngine.Font::get_fontSize() void Register_UnityEngine_Font_get_fontSize(); Register_UnityEngine_Font_get_fontSize(); //System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32) void Register_UnityEngine_Font_Internal_CreateDynamicFont(); Register_UnityEngine_Font_Internal_CreateDynamicFont(); //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) void Register_UnityEngine_Font_Internal_CreateFont(); Register_UnityEngine_Font_Internal_CreateFont(); //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_RequestCharactersInTexture(); Register_UnityEngine_Font_RequestCharactersInTexture(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::CompareTag(System.String) void Register_UnityEngine_GameObject_CompareTag(); Register_UnityEngine_GameObject_CompareTag(); //System.Boolean UnityEngine.GameObject::get_active() void Register_UnityEngine_GameObject_get_active(); Register_UnityEngine_GameObject_get_active(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Boolean UnityEngine.GameObject::get_isStatic() void Register_UnityEngine_GameObject_get_isStatic(); Register_UnityEngine_GameObject_get_isStatic(); //System.Boolean UnityEngine.GameObject::get_isStaticBatchable() void Register_UnityEngine_GameObject_get_isStaticBatchable(); Register_UnityEngine_GameObject_get_isStaticBatchable(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.String UnityEngine.GameObject::get_tag() void Register_UnityEngine_GameObject_get_tag(); Register_UnityEngine_GameObject_get_tag(); //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_BroadcastMessage(); Register_UnityEngine_GameObject_BroadcastMessage(); //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_GetComponentFastPath(); Register_UnityEngine_GameObject_GetComponentFastPath(); //System.Void UnityEngine.GameObject::INTERNAL_get_scene(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_GameObject_INTERNAL_get_scene(); Register_UnityEngine_GameObject_INTERNAL_get_scene(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessageUpwards(); Register_UnityEngine_GameObject_SendMessageUpwards(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::SetActiveRecursively(System.Boolean) void Register_UnityEngine_GameObject_SetActiveRecursively(); Register_UnityEngine_GameObject_SetActiveRecursively(); //System.Void UnityEngine.GameObject::set_active(System.Boolean) void Register_UnityEngine_GameObject_set_active(); Register_UnityEngine_GameObject_set_active(); //System.Void UnityEngine.GameObject::set_isStatic(System.Boolean) void Register_UnityEngine_GameObject_set_isStatic(); Register_UnityEngine_GameObject_set_isStatic(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //System.Void UnityEngine.GameObject::set_tag(System.String) void Register_UnityEngine_GameObject_set_tag(); Register_UnityEngine_GameObject_set_tag(); //UnityEngine.Component UnityEngine.GameObject::AddComponentInternal(System.String) void Register_UnityEngine_GameObject_AddComponentInternal(); Register_UnityEngine_GameObject_AddComponentInternal(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String) void Register_UnityEngine_GameObject_GetComponentByName(); Register_UnityEngine_GameObject_GetComponentByName(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType) void Register_UnityEngine_GameObject_CreatePrimitive(); Register_UnityEngine_GameObject_CreatePrimitive(); //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) void Register_UnityEngine_GameObject_Find(); Register_UnityEngine_GameObject_Find(); //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectWithTag(); Register_UnityEngine_GameObject_FindGameObjectWithTag(); //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectsWithTag(); Register_UnityEngine_GameObject_FindGameObjectsWithTag(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.Gizmos //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawCube(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube(); Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube(); //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine(); Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine(); //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawSphere(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere(); Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere(); //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawWireSphere(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere(); Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere(); //System.Void UnityEngine.Gizmos::INTERNAL_set_color(UnityEngine.Color&) void Register_UnityEngine_Gizmos_INTERNAL_set_color(); Register_UnityEngine_Gizmos_INTERNAL_set_color(); //System.Void UnityEngine.Gizmos::INTERNAL_set_matrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Gizmos_INTERNAL_set_matrix(); Register_UnityEngine_Gizmos_INTERNAL_set_matrix(); //End Registrations for type : UnityEngine.Gizmos //Start Registrations for type : UnityEngine.Gradient //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //System.Void UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys() void Register_UnityEngine_Gradient_get_colorKeys(); Register_UnityEngine_Gradient_get_colorKeys(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture) void Register_UnityEngine_Graphics_Blit(); Register_UnityEngine_Graphics_Blit(); //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Graphics_CopyTexture_Region(); Register_UnityEngine_Graphics_CopyTexture_Region(); //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_BlitMaterial(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial(); Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::INTERNAL_CALL_DoButton(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr) void Register_UnityEngine_GUI_INTERNAL_CALL_DoButton(); Register_UnityEngine_GUI_INTERNAL_CALL_DoButton(); //System.Void UnityEngine.GUI::INTERNAL_CALL_DoLabel(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr) void Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel(); Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUILayer //UnityEngine.GUIElement UnityEngine.GUILayer::INTERNAL_CALL_HitTest(UnityEngine.GUILayer,UnityEngine.Vector3&) void Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest(); Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest(); //End Registrations for type : UnityEngine.GUILayer //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_GetWindowRect(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect(); Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect(); //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_MoveWindow(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow(); Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUISettings //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed() void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); //End Registrations for type : UnityEngine.GUISettings //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.Int32 UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorStringIndex(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex(); //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(System.IntPtr,UnityEngine.GUIContent,System.Single) void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); Register_UnityEngine_GUIStyle_Internal_CalcHeight(); //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset() void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::get_name() void Register_UnityEngine_GUIStyle_get_name(); Register_UnityEngine_GUIStyle_get_name(); //System.Void UnityEngine.GUIStyle::Cleanup() void Register_UnityEngine_GUIStyle_Cleanup(); Register_UnityEngine_GUIStyle_Cleanup(); //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetRectOffsetPtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr(); //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetStyleStatePtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr(); //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_Draw2(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2(); //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_DrawCursor(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor(); //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorPixelPosition(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition(); //System.Void UnityEngine.GUIStyle::INTERNAL_get_contentOffset(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset(); Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset(); //System.Void UnityEngine.GUIStyle::INTERNAL_set_Internal_clipOffset(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset(); Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset(); //System.Void UnityEngine.GUIStyle::INTERNAL_set_contentOffset(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset(); Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset(); //System.Void UnityEngine.GUIStyle::Init() void Register_UnityEngine_GUIStyle_Init(); Register_UnityEngine_GUIStyle_Init(); //System.Void UnityEngine.GUIStyle::Internal_CalcSize(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSize(); Register_UnityEngine_GUIStyle_Internal_CalcSize(); //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection(UnityEngine.GUIContent,UnityEngine.Internal_DrawWithTextSelectionArguments&) void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection(); Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) void Register_UnityEngine_GUIStyle_set_alignment(); Register_UnityEngine_GUIStyle_set_alignment(); //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) void Register_UnityEngine_GUIStyle_set_fontSize(); Register_UnityEngine_GUIStyle_set_fontSize(); //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchWidth(); Register_UnityEngine_GUIStyle_set_stretchWidth(); //UnityEngine.Font UnityEngine.GUIStyle::GetFontInternal() void Register_UnityEngine_GUIStyle_GetFontInternal(); Register_UnityEngine_GUIStyle_GetFontInternal(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::INTERNAL_set_textColor(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor(); Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor(); //System.Void UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //UnityEngine.Texture2D UnityEngine.GUIStyleState::GetBackgroundInternal() void Register_UnityEngine_GUIStyleState_GetBackgroundInternal(); Register_UnityEngine_GUIStyleState_GetBackgroundInternal(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Int32 UnityEngine.GUIUtility::INTERNAL_CALL_Internal_GetNextControlID2(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2(); Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2(); //System.Int32 UnityEngine.GUIUtility::Internal_GetGUIDepth() void Register_UnityEngine_GUIUtility_Internal_GetGUIDepth(); Register_UnityEngine_GUIUtility_Internal_GetGUIDepth(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Single UnityEngine.GUIUtility::Internal_GetPixelsPerPoint() void Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint(); Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint(); //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); Register_UnityEngine_GUIUtility_Internal_SetHotControl(); //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean) void Register_UnityEngine_GUIUtility_set_textFieldInput(); Register_UnityEngine_GUIUtility_set_textFieldInput(); //UnityEngine.GUISkin UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.Hash128 //System.String UnityEngine.Hash128::Internal_Hash128ToString(System.UInt32,System.UInt32,System.UInt32,System.UInt32) void Register_UnityEngine_Hash128_Internal_Hash128ToString(); Register_UnityEngine_Hash128_Internal_Hash128ToString(); //End Registrations for type : UnityEngine.Hash128 //Start Registrations for type : UnityEngine.HingeJoint //System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&) void Register_UnityEngine_HingeJoint_INTERNAL_set_limits(); Register_UnityEngine_HingeJoint_INTERNAL_set_limits(); //System.Void UnityEngine.HingeJoint::set_useLimits(System.Boolean) void Register_UnityEngine_HingeJoint_set_useLimits(); Register_UnityEngine_HingeJoint_set_useLimits(); //End Registrations for type : UnityEngine.HingeJoint //Start Registrations for type : UnityEngine.HingeJoint2D //System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&) void Register_UnityEngine_HingeJoint2D_set_limits_Injected(); Register_UnityEngine_HingeJoint2D_set_limits_Injected(); //System.Void UnityEngine.HingeJoint2D::set_useLimits(System.Boolean) void Register_UnityEngine_HingeJoint2D_set_useLimits(); Register_UnityEngine_HingeJoint2D_set_useLimits(); //End Registrations for type : UnityEngine.HingeJoint2D //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage(); Register_UnityEngine_ImageConversion_LoadImage(); //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) void Register_UnityEngine_ImageConversion_EncodeToPNG(); Register_UnityEngine_ImageConversion_EncodeToPNG(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::GetButtonDown(System.String) void Register_UnityEngine_Input_GetButtonDown(); Register_UnityEngine_Input_GetButtonDown(); //System.Boolean UnityEngine.Input::GetKeyDownInt(System.Int32) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyDownString(System.String) void Register_UnityEngine_Input_GetKeyDownString(); Register_UnityEngine_Input_GetKeyDownString(); //System.Boolean UnityEngine.Input::GetKeyInt(System.Int32) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetKeyUpInt(System.Int32) void Register_UnityEngine_Input_GetKeyUpInt(); Register_UnityEngine_Input_GetKeyUpInt(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::get_mousePresent() void Register_UnityEngine_Input_get_mousePresent(); Register_UnityEngine_Input_get_mousePresent(); //System.Boolean UnityEngine.Input::get_touchSupported() void Register_UnityEngine_Input_get_touchSupported(); Register_UnityEngine_Input_get_touchSupported(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Single UnityEngine.Input::GetAxis(System.String) void Register_UnityEngine_Input_GetAxis(); Register_UnityEngine_Input_GetAxis(); //System.Single UnityEngine.Input::GetAxisRaw(System.String) void Register_UnityEngine_Input_GetAxisRaw(); Register_UnityEngine_Input_GetAxisRaw(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.Void UnityEngine.Input::INTERNAL_CALL_GetTouch(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_INTERNAL_CALL_GetTouch(); Register_UnityEngine_Input_INTERNAL_CALL_GetTouch(); //System.Void UnityEngine.Input::INTERNAL_get_compositionCursorPos(UnityEngine.Vector2&) void Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos(); Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos(); //System.Void UnityEngine.Input::INTERNAL_get_mousePosition(UnityEngine.Vector3&) void Register_UnityEngine_Input_INTERNAL_get_mousePosition(); Register_UnityEngine_Input_INTERNAL_get_mousePosition(); //System.Void UnityEngine.Input::INTERNAL_get_mouseScrollDelta(UnityEngine.Vector2&) void Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta(); Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta(); //System.Void UnityEngine.Input::INTERNAL_set_compositionCursorPos(UnityEngine.Vector2&) void Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos(); Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.iOS.NotificationHelper //System.Void UnityEngine.iOS.NotificationHelper::DestroyLocal(System.IntPtr) void Register_UnityEngine_iOS_NotificationHelper_DestroyLocal(); Register_UnityEngine_iOS_NotificationHelper_DestroyLocal(); //System.Void UnityEngine.iOS.NotificationHelper::DestroyRemote(System.IntPtr) void Register_UnityEngine_iOS_NotificationHelper_DestroyRemote(); Register_UnityEngine_iOS_NotificationHelper_DestroyRemote(); //End Registrations for type : UnityEngine.iOS.NotificationHelper //Start Registrations for type : UnityEngine.Joint //System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&) void Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor(); Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor(); //System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&) void Register_UnityEngine_Joint_INTERNAL_set_axis(); Register_UnityEngine_Joint_INTERNAL_set_axis(); //System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&) void Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor(); Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor(); //System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody) void Register_UnityEngine_Joint_set_connectedBody(); Register_UnityEngine_Joint_set_connectedBody(); //System.Void UnityEngine.Joint::set_enableCollision(System.Boolean) void Register_UnityEngine_Joint_set_enableCollision(); Register_UnityEngine_Joint_set_enableCollision(); //UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody() void Register_UnityEngine_Joint_get_connectedBody(); Register_UnityEngine_Joint_get_connectedBody(); //End Registrations for type : UnityEngine.Joint //Start Registrations for type : UnityEngine.Joint2D //System.Void UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D) void Register_UnityEngine_Joint2D_set_connectedBody(); Register_UnityEngine_Joint2D_set_connectedBody(); //UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody() void Register_UnityEngine_Joint2D_get_connectedBody(); Register_UnityEngine_Joint2D_get_connectedBody(); //End Registrations for type : UnityEngine.Joint2D //Start Registrations for type : UnityEngine.JsonUtility //System.Object UnityEngine.JsonUtility::FromJson(System.String,System.Type) void Register_UnityEngine_JsonUtility_FromJson(); Register_UnityEngine_JsonUtility_FromJson(); //End Registrations for type : UnityEngine.JsonUtility //Start Registrations for type : UnityEngine.LayerMask //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) void Register_UnityEngine_LayerMask_NameToLayer(); Register_UnityEngine_LayerMask_NameToLayer(); //End Registrations for type : UnityEngine.LayerMask //Start Registrations for type : UnityEngine.Light //System.Int32 UnityEngine.Light::get_commandBufferCount() void Register_UnityEngine_Light_get_commandBufferCount(); Register_UnityEngine_Light_get_commandBufferCount(); //System.Int32 UnityEngine.Light::get_cullingMask() void Register_UnityEngine_Light_get_cullingMask(); Register_UnityEngine_Light_get_cullingMask(); //System.Int32 UnityEngine.Light::get_pixelLightCount() void Register_UnityEngine_Light_get_pixelLightCount(); Register_UnityEngine_Light_get_pixelLightCount(); //System.Int32 UnityEngine.Light::get_shadowCustomResolution() void Register_UnityEngine_Light_get_shadowCustomResolution(); Register_UnityEngine_Light_get_shadowCustomResolution(); //System.Single UnityEngine.Light::get_bounceIntensity() void Register_UnityEngine_Light_get_bounceIntensity(); Register_UnityEngine_Light_get_bounceIntensity(); //System.Single UnityEngine.Light::get_colorTemperature() void Register_UnityEngine_Light_get_colorTemperature(); Register_UnityEngine_Light_get_colorTemperature(); //System.Single UnityEngine.Light::get_cookieSize() void Register_UnityEngine_Light_get_cookieSize(); Register_UnityEngine_Light_get_cookieSize(); //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Single UnityEngine.Light::get_range() void Register_UnityEngine_Light_get_range(); Register_UnityEngine_Light_get_range(); //System.Single UnityEngine.Light::get_shadowBias() void Register_UnityEngine_Light_get_shadowBias(); Register_UnityEngine_Light_get_shadowBias(); //System.Single UnityEngine.Light::get_shadowNearPlane() void Register_UnityEngine_Light_get_shadowNearPlane(); Register_UnityEngine_Light_get_shadowNearPlane(); //System.Single UnityEngine.Light::get_shadowNormalBias() void Register_UnityEngine_Light_get_shadowNormalBias(); Register_UnityEngine_Light_get_shadowNormalBias(); //System.Single UnityEngine.Light::get_shadowSoftness() void Register_UnityEngine_Light_get_shadowSoftness(); Register_UnityEngine_Light_get_shadowSoftness(); //System.Single UnityEngine.Light::get_shadowSoftnessFade() void Register_UnityEngine_Light_get_shadowSoftnessFade(); Register_UnityEngine_Light_get_shadowSoftnessFade(); //System.Single UnityEngine.Light::get_shadowStrength() void Register_UnityEngine_Light_get_shadowStrength(); Register_UnityEngine_Light_get_shadowStrength(); //System.Single UnityEngine.Light::get_spotAngle() void Register_UnityEngine_Light_get_spotAngle(); Register_UnityEngine_Light_get_spotAngle(); //System.Void UnityEngine.Light::AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass) void Register_UnityEngine_Light_AddCommandBuffer(); Register_UnityEngine_Light_AddCommandBuffer(); //System.Void UnityEngine.Light::RemoveAllCommandBuffers() void Register_UnityEngine_Light_RemoveAllCommandBuffers(); Register_UnityEngine_Light_RemoveAllCommandBuffers(); //System.Void UnityEngine.Light::RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Light_RemoveCommandBuffer(); Register_UnityEngine_Light_RemoveCommandBuffer(); //System.Void UnityEngine.Light::RemoveCommandBuffers(UnityEngine.Rendering.LightEvent) void Register_UnityEngine_Light_RemoveCommandBuffers(); Register_UnityEngine_Light_RemoveCommandBuffers(); //System.Void UnityEngine.Light::SetAllLightsFalloffToInverseSquared() void Register_UnityEngine_Light_SetAllLightsFalloffToInverseSquared(); Register_UnityEngine_Light_SetAllLightsFalloffToInverseSquared(); //System.Void UnityEngine.Light::SetAllLightsFalloffToUnityLegacy() void Register_UnityEngine_Light_SetAllLightsFalloffToUnityLegacy(); Register_UnityEngine_Light_SetAllLightsFalloffToUnityLegacy(); //System.Void UnityEngine.Light::SetFalloffTable(System.Single[]) void Register_UnityEngine_Light_SetFalloffTable(); Register_UnityEngine_Light_SetFalloffTable(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //System.Void UnityEngine.Light::set_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_set_bakingOutput_Injected(); Register_UnityEngine_Light_set_bakingOutput_Injected(); //System.Void UnityEngine.Light::set_bounceIntensity(System.Single) void Register_UnityEngine_Light_set_bounceIntensity(); Register_UnityEngine_Light_set_bounceIntensity(); //System.Void UnityEngine.Light::set_colorTemperature(System.Single) void Register_UnityEngine_Light_set_colorTemperature(); Register_UnityEngine_Light_set_colorTemperature(); //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_set_color_Injected(); Register_UnityEngine_Light_set_color_Injected(); //System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture) void Register_UnityEngine_Light_set_cookie(); Register_UnityEngine_Light_set_cookie(); //System.Void UnityEngine.Light::set_cookieSize(System.Single) void Register_UnityEngine_Light_set_cookieSize(); Register_UnityEngine_Light_set_cookieSize(); //System.Void UnityEngine.Light::set_cullingMask(System.Int32) void Register_UnityEngine_Light_set_cullingMask(); Register_UnityEngine_Light_set_cullingMask(); //System.Void UnityEngine.Light::set_flare(UnityEngine.Flare) void Register_UnityEngine_Light_set_flare(); Register_UnityEngine_Light_set_flare(); //System.Void UnityEngine.Light::set_intensity(System.Single) void Register_UnityEngine_Light_set_intensity(); Register_UnityEngine_Light_set_intensity(); //System.Void UnityEngine.Light::set_pixelLightCount(System.Int32) void Register_UnityEngine_Light_set_pixelLightCount(); Register_UnityEngine_Light_set_pixelLightCount(); //System.Void UnityEngine.Light::set_range(System.Single) void Register_UnityEngine_Light_set_range(); Register_UnityEngine_Light_set_range(); //System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode) void Register_UnityEngine_Light_set_renderMode(); Register_UnityEngine_Light_set_renderMode(); //System.Void UnityEngine.Light::set_shadowBias(System.Single) void Register_UnityEngine_Light_set_shadowBias(); Register_UnityEngine_Light_set_shadowBias(); //System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32) void Register_UnityEngine_Light_set_shadowCustomResolution(); Register_UnityEngine_Light_set_shadowCustomResolution(); //System.Void UnityEngine.Light::set_shadowNearPlane(System.Single) void Register_UnityEngine_Light_set_shadowNearPlane(); Register_UnityEngine_Light_set_shadowNearPlane(); //System.Void UnityEngine.Light::set_shadowNormalBias(System.Single) void Register_UnityEngine_Light_set_shadowNormalBias(); Register_UnityEngine_Light_set_shadowNormalBias(); //System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution) void Register_UnityEngine_Light_set_shadowResolution(); Register_UnityEngine_Light_set_shadowResolution(); //System.Void UnityEngine.Light::set_shadowSoftness(System.Single) void Register_UnityEngine_Light_set_shadowSoftness(); Register_UnityEngine_Light_set_shadowSoftness(); //System.Void UnityEngine.Light::set_shadowSoftnessFade(System.Single) void Register_UnityEngine_Light_set_shadowSoftnessFade(); Register_UnityEngine_Light_set_shadowSoftnessFade(); //System.Void UnityEngine.Light::set_shadowStrength(System.Single) void Register_UnityEngine_Light_set_shadowStrength(); Register_UnityEngine_Light_set_shadowStrength(); //System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows) void Register_UnityEngine_Light_set_shadows(); Register_UnityEngine_Light_set_shadows(); //System.Void UnityEngine.Light::set_spotAngle(System.Single) void Register_UnityEngine_Light_set_spotAngle(); Register_UnityEngine_Light_set_spotAngle(); //System.Void UnityEngine.Light::set_type(UnityEngine.LightType) void Register_UnityEngine_Light_set_type(); Register_UnityEngine_Light_set_type(); //UnityEngine.Flare UnityEngine.Light::get_flare() void Register_UnityEngine_Light_get_flare(); Register_UnityEngine_Light_get_flare(); //UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode() void Register_UnityEngine_Light_get_renderMode(); Register_UnityEngine_Light_get_renderMode(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows() void Register_UnityEngine_Light_get_shadows(); Register_UnityEngine_Light_get_shadows(); //UnityEngine.LightType UnityEngine.Light::get_type() void Register_UnityEngine_Light_get_type(); Register_UnityEngine_Light_get_type(); //UnityEngine.Light[] UnityEngine.Light::GetLights(UnityEngine.LightType,System.Int32) void Register_UnityEngine_Light_GetLights(); Register_UnityEngine_Light_GetLights(); //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Light::GetCommandBuffers(UnityEngine.Rendering.LightEvent) void Register_UnityEngine_Light_GetCommandBuffers(); Register_UnityEngine_Light_GetCommandBuffers(); //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution() void Register_UnityEngine_Light_get_shadowResolution(); Register_UnityEngine_Light_get_shadowResolution(); //UnityEngine.Texture UnityEngine.Light::get_cookie() void Register_UnityEngine_Light_get_cookie(); Register_UnityEngine_Light_get_cookie(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.LightmapSettings //System.Void UnityEngine.LightmapSettings::set_lightmaps(UnityEngine.LightmapData[]) void Register_UnityEngine_LightmapSettings_set_lightmaps(); Register_UnityEngine_LightmapSettings_set_lightmaps(); //UnityEngine.LightmapData[] UnityEngine.LightmapSettings::get_lightmaps() void Register_UnityEngine_LightmapSettings_get_lightmaps(); Register_UnityEngine_LightmapSettings_get_lightmaps(); //End Registrations for type : UnityEngine.LightmapSettings //Start Registrations for type : UnityEngine.LineRenderer //System.Boolean UnityEngine.LineRenderer::get_generateLightingData() void Register_UnityEngine_LineRenderer_get_generateLightingData(); Register_UnityEngine_LineRenderer_get_generateLightingData(); //System.Boolean UnityEngine.LineRenderer::get_loop() void Register_UnityEngine_LineRenderer_get_loop(); Register_UnityEngine_LineRenderer_get_loop(); //System.Boolean UnityEngine.LineRenderer::get_useWorldSpace() void Register_UnityEngine_LineRenderer_get_useWorldSpace(); Register_UnityEngine_LineRenderer_get_useWorldSpace(); //System.Int32 UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[]) void Register_UnityEngine_LineRenderer_GetPositions(); Register_UnityEngine_LineRenderer_GetPositions(); //System.Int32 UnityEngine.LineRenderer::get_numCapVertices() void Register_UnityEngine_LineRenderer_get_numCapVertices(); Register_UnityEngine_LineRenderer_get_numCapVertices(); //System.Int32 UnityEngine.LineRenderer::get_numCornerVertices() void Register_UnityEngine_LineRenderer_get_numCornerVertices(); Register_UnityEngine_LineRenderer_get_numCornerVertices(); //System.Int32 UnityEngine.LineRenderer::get_positionCount() void Register_UnityEngine_LineRenderer_get_positionCount(); Register_UnityEngine_LineRenderer_get_positionCount(); //System.Single UnityEngine.LineRenderer::get_endWidth() void Register_UnityEngine_LineRenderer_get_endWidth(); Register_UnityEngine_LineRenderer_get_endWidth(); //System.Single UnityEngine.LineRenderer::get_startWidth() void Register_UnityEngine_LineRenderer_get_startWidth(); Register_UnityEngine_LineRenderer_get_startWidth(); //System.Single UnityEngine.LineRenderer::get_widthMultiplier() void Register_UnityEngine_LineRenderer_get_widthMultiplier(); Register_UnityEngine_LineRenderer_get_widthMultiplier(); //System.Void UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&) void Register_UnityEngine_LineRenderer_GetPosition_Injected(); Register_UnityEngine_LineRenderer_GetPosition_Injected(); //System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&) void Register_UnityEngine_LineRenderer_SetPosition_Injected(); Register_UnityEngine_LineRenderer_SetPosition_Injected(); //System.Void UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[]) void Register_UnityEngine_LineRenderer_SetPositions(); Register_UnityEngine_LineRenderer_SetPositions(); //System.Void UnityEngine.LineRenderer::Simplify(System.Single) void Register_UnityEngine_LineRenderer_Simplify(); Register_UnityEngine_LineRenderer_Simplify(); //System.Void UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_get_endColor_Injected(); Register_UnityEngine_LineRenderer_get_endColor_Injected(); //System.Void UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_get_startColor_Injected(); Register_UnityEngine_LineRenderer_get_startColor_Injected(); //System.Void UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment) void Register_UnityEngine_LineRenderer_set_alignment(); Register_UnityEngine_LineRenderer_set_alignment(); //System.Void UnityEngine.LineRenderer::set_colorGradient(UnityEngine.Gradient) void Register_UnityEngine_LineRenderer_set_colorGradient(); Register_UnityEngine_LineRenderer_set_colorGradient(); //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_endColor_Injected(); Register_UnityEngine_LineRenderer_set_endColor_Injected(); //System.Void UnityEngine.LineRenderer::set_endWidth(System.Single) void Register_UnityEngine_LineRenderer_set_endWidth(); Register_UnityEngine_LineRenderer_set_endWidth(); //System.Void UnityEngine.LineRenderer::set_generateLightingData(System.Boolean) void Register_UnityEngine_LineRenderer_set_generateLightingData(); Register_UnityEngine_LineRenderer_set_generateLightingData(); //System.Void UnityEngine.LineRenderer::set_loop(System.Boolean) void Register_UnityEngine_LineRenderer_set_loop(); Register_UnityEngine_LineRenderer_set_loop(); //System.Void UnityEngine.LineRenderer::set_numCapVertices(System.Int32) void Register_UnityEngine_LineRenderer_set_numCapVertices(); Register_UnityEngine_LineRenderer_set_numCapVertices(); //System.Void UnityEngine.LineRenderer::set_numCornerVertices(System.Int32) void Register_UnityEngine_LineRenderer_set_numCornerVertices(); Register_UnityEngine_LineRenderer_set_numCornerVertices(); //System.Void UnityEngine.LineRenderer::set_positionCount(System.Int32) void Register_UnityEngine_LineRenderer_set_positionCount(); Register_UnityEngine_LineRenderer_set_positionCount(); //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_startColor_Injected(); Register_UnityEngine_LineRenderer_set_startColor_Injected(); //System.Void UnityEngine.LineRenderer::set_startWidth(System.Single) void Register_UnityEngine_LineRenderer_set_startWidth(); Register_UnityEngine_LineRenderer_set_startWidth(); //System.Void UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode) void Register_UnityEngine_LineRenderer_set_textureMode(); Register_UnityEngine_LineRenderer_set_textureMode(); //System.Void UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean) void Register_UnityEngine_LineRenderer_set_useWorldSpace(); Register_UnityEngine_LineRenderer_set_useWorldSpace(); //System.Void UnityEngine.LineRenderer::set_widthCurve(UnityEngine.AnimationCurve) void Register_UnityEngine_LineRenderer_set_widthCurve(); Register_UnityEngine_LineRenderer_set_widthCurve(); //System.Void UnityEngine.LineRenderer::set_widthMultiplier(System.Single) void Register_UnityEngine_LineRenderer_set_widthMultiplier(); Register_UnityEngine_LineRenderer_set_widthMultiplier(); //UnityEngine.AnimationCurve UnityEngine.LineRenderer::get_widthCurve() void Register_UnityEngine_LineRenderer_get_widthCurve(); Register_UnityEngine_LineRenderer_get_widthCurve(); //UnityEngine.Gradient UnityEngine.LineRenderer::get_colorGradient() void Register_UnityEngine_LineRenderer_get_colorGradient(); Register_UnityEngine_LineRenderer_get_colorGradient(); //UnityEngine.LineAlignment UnityEngine.LineRenderer::get_alignment() void Register_UnityEngine_LineRenderer_get_alignment(); Register_UnityEngine_LineRenderer_get_alignment(); //UnityEngine.LineTextureMode UnityEngine.LineRenderer::get_textureMode() void Register_UnityEngine_LineRenderer_get_textureMode(); Register_UnityEngine_LineRenderer_get_textureMode(); //End Registrations for type : UnityEngine.LineRenderer //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) void Register_UnityEngine_Material_GetFloatImpl(); Register_UnityEngine_Material_GetFloatImpl(); //System.String[] UnityEngine.Material::get_shaderKeywords() void Register_UnityEngine_Material_get_shaderKeywords(); Register_UnityEngine_Material_get_shaderKeywords(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); Register_UnityEngine_Material_CopyPropertiesFromMaterial(); //System.Void UnityEngine.Material::DisableKeyword(System.String) void Register_UnityEngine_Material_DisableKeyword(); Register_UnityEngine_Material_DisableKeyword(); //System.Void UnityEngine.Material::EnableKeyword(System.String) void Register_UnityEngine_Material_EnableKeyword(); Register_UnityEngine_Material_EnableKeyword(); //System.Void UnityEngine.Material::INTERNAL_CALL_GetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_GetTextureScaleAndOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl(); Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_GetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureScaleImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl(); //System.Void UnityEngine.Material::Internal_CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_Internal_CreateWithMaterial(); Register_UnityEngine_Material_Internal_CreateWithMaterial(); //System.Void UnityEngine.Material::Internal_CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_Internal_CreateWithShader(); Register_UnityEngine_Material_Internal_CreateWithShader(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetIntImpl(System.Int32,System.Int32) void Register_UnityEngine_Material_SetIntImpl(); Register_UnityEngine_Material_SetIntImpl(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader) void Register_UnityEngine_Material_set_shader(); Register_UnityEngine_Material_set_shader(); //System.Void UnityEngine.Material::set_shaderKeywords(System.String[]) void Register_UnityEngine_Material_set_shaderKeywords(); Register_UnityEngine_Material_set_shaderKeywords(); //UnityEngine.Shader UnityEngine.Material::get_shader() void Register_UnityEngine_Material_get_shader(); Register_UnityEngine_Material_get_shader(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.MaterialPropertyBlock //System.Void UnityEngine.MaterialPropertyBlock::DestroyBlock() void Register_UnityEngine_MaterialPropertyBlock_DestroyBlock(); Register_UnityEngine_MaterialPropertyBlock_DestroyBlock(); //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_SetColorImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Color&) void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl(); Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl(); //System.Void UnityEngine.MaterialPropertyBlock::InitBlock() void Register_UnityEngine_MaterialPropertyBlock_InitBlock(); Register_UnityEngine_MaterialPropertyBlock_InitBlock(); //End Registrations for type : UnityEngine.MaterialPropertyBlock //Start Registrations for type : UnityEngine.Mathf //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_IsPowerOfTwo(); Register_UnityEngine_Mathf_IsPowerOfTwo(); //System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_ClosestPowerOfTwo(); Register_UnityEngine_Mathf_ClosestPowerOfTwo(); //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_NextPowerOfTwo(); Register_UnityEngine_Mathf_NextPowerOfTwo(); //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16) void Register_UnityEngine_Mathf_HalfToFloat(); Register_UnityEngine_Mathf_HalfToFloat(); //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single) void Register_UnityEngine_Mathf_LinearToGammaSpace(); Register_UnityEngine_Mathf_LinearToGammaSpace(); //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) void Register_UnityEngine_Mathf_PerlinNoise(); Register_UnityEngine_Mathf_PerlinNoise(); //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single) void Register_UnityEngine_Mathf_FloatToHalf(); Register_UnityEngine_Mathf_FloatToHalf(); //System.Void UnityEngine.Mathf::INTERNAL_CALL_CorrelatedColorTemperatureToRGB(System.Single,UnityEngine.Color&) void Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB(); Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Matrix4x4 //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_TRS(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS(); Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasChannel(UnityEngine.Mesh/InternalShaderChannel) void Register_UnityEngine_Mesh_HasChannel(); Register_UnityEngine_Mesh_HasChannel(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Boolean UnityEngine.Mesh::get_isReadable() void Register_UnityEngine_Mesh_get_isReadable(); Register_UnityEngine_Mesh_get_isReadable(); //System.Int32 UnityEngine.Mesh::GetBindposeCount() void Register_UnityEngine_Mesh_GetBindposeCount(); Register_UnityEngine_Mesh_GetBindposeCount(); //System.Int32 UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32) void Register_UnityEngine_Mesh_GetBlendShapeFrameCount(); Register_UnityEngine_Mesh_GetBlendShapeFrameCount(); //System.Int32 UnityEngine.Mesh::GetBlendShapeIndex(System.String) void Register_UnityEngine_Mesh_GetBlendShapeIndex(); Register_UnityEngine_Mesh_GetBlendShapeIndex(); //System.Int32 UnityEngine.Mesh::GetBoneWeightCount() void Register_UnityEngine_Mesh_GetBoneWeightCount(); Register_UnityEngine_Mesh_GetBoneWeightCount(); //System.Int32 UnityEngine.Mesh::get_blendShapeCount() void Register_UnityEngine_Mesh_get_blendShapeCount(); Register_UnityEngine_Mesh_get_blendShapeCount(); //System.Int32 UnityEngine.Mesh::get_subMeshCount() void Register_UnityEngine_Mesh_get_subMeshCount(); Register_UnityEngine_Mesh_get_subMeshCount(); //System.Int32 UnityEngine.Mesh::get_vertexBufferCount() void Register_UnityEngine_Mesh_get_vertexBufferCount(); Register_UnityEngine_Mesh_get_vertexBufferCount(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetIndicesImpl(); Register_UnityEngine_Mesh_GetIndicesImpl(); //System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetTrianglesImpl(); Register_UnityEngine_Mesh_GetTrianglesImpl(); //System.IntPtr UnityEngine.Mesh::GetNativeIndexBufferPtr() void Register_UnityEngine_Mesh_GetNativeIndexBufferPtr(); Register_UnityEngine_Mesh_GetNativeIndexBufferPtr(); //System.IntPtr UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32) void Register_UnityEngine_Mesh_GetNativeVertexBufferPtr(); Register_UnityEngine_Mesh_GetNativeVertexBufferPtr(); //System.Single UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32) void Register_UnityEngine_Mesh_GetBlendShapeFrameWeight(); Register_UnityEngine_Mesh_GetBlendShapeFrameWeight(); //System.String UnityEngine.Mesh::GetBlendShapeName(System.Int32) void Register_UnityEngine_Mesh_GetBlendShapeName(); Register_UnityEngine_Mesh_GetBlendShapeName(); //System.UInt32 UnityEngine.Mesh::GetBaseVertexImpl(System.Int32) void Register_UnityEngine_Mesh_GetBaseVertexImpl(); Register_UnityEngine_Mesh_GetBaseVertexImpl(); //System.UInt32 UnityEngine.Mesh::GetIndexCountImpl(System.Int32) void Register_UnityEngine_Mesh_GetIndexCountImpl(); Register_UnityEngine_Mesh_GetIndexCountImpl(); //System.UInt32 UnityEngine.Mesh::GetIndexStartImpl(System.Int32) void Register_UnityEngine_Mesh_GetIndexStartImpl(); Register_UnityEngine_Mesh_GetIndexStartImpl(); //System.Void UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) void Register_UnityEngine_Mesh_AddBlendShapeFrame(); Register_UnityEngine_Mesh_AddBlendShapeFrame(); //System.Void UnityEngine.Mesh::ClearBlendShapes() void Register_UnityEngine_Mesh_ClearBlendShapes(); Register_UnityEngine_Mesh_ClearBlendShapes(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_Mesh_CombineMeshesImpl(); Register_UnityEngine_Mesh_CombineMeshesImpl(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); //System.Void UnityEngine.Mesh::GetBindposesNonAllocImpl(System.Array) void Register_UnityEngine_Mesh_GetBindposesNonAllocImpl(); Register_UnityEngine_Mesh_GetBindposesNonAllocImpl(); //System.Void UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) void Register_UnityEngine_Mesh_GetBlendShapeFrameVertices(); Register_UnityEngine_Mesh_GetBlendShapeFrameVertices(); //System.Void UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(System.Array) void Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl(); Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl(); //System.Void UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Array,System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetIndicesNonAllocImpl(); Register_UnityEngine_Mesh_GetIndicesNonAllocImpl(); //System.Void UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Array,System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl(); Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl() void Register_UnityEngine_Mesh_MarkDynamicImpl(); Register_UnityEngine_Mesh_MarkDynamicImpl(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Mesh/InternalShaderChannel) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl() void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); Register_UnityEngine_Mesh_RecalculateBoundsImpl(); //System.Void UnityEngine.Mesh::RecalculateNormalsImpl() void Register_UnityEngine_Mesh_RecalculateNormalsImpl(); Register_UnityEngine_Mesh_RecalculateNormalsImpl(); //System.Void UnityEngine.Mesh::RecalculateTangentsImpl() void Register_UnityEngine_Mesh_RecalculateTangentsImpl(); Register_UnityEngine_Mesh_RecalculateTangentsImpl(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array,System.Int32) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,System.Array,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //System.Void UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean) void Register_UnityEngine_Mesh_UploadMeshDataImpl(); Register_UnityEngine_Mesh_UploadMeshDataImpl(); //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_get_bounds_Injected(); Register_UnityEngine_Mesh_get_bounds_Injected(); //System.Void UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[]) void Register_UnityEngine_Mesh_set_bindposes(); Register_UnityEngine_Mesh_set_bindposes(); //System.Void UnityEngine.Mesh::set_boneWeights(UnityEngine.BoneWeight[]) void Register_UnityEngine_Mesh_set_boneWeights(); Register_UnityEngine_Mesh_set_boneWeights(); //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_set_bounds_Injected(); Register_UnityEngine_Mesh_set_bounds_Injected(); //System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat) void Register_UnityEngine_Mesh_set_indexFormat(); Register_UnityEngine_Mesh_set_indexFormat(); //System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32) void Register_UnityEngine_Mesh_set_subMeshCount(); Register_UnityEngine_Mesh_set_subMeshCount(); //UnityEngine.BoneWeight[] UnityEngine.Mesh::get_boneWeights() void Register_UnityEngine_Mesh_get_boneWeights(); Register_UnityEngine_Mesh_get_boneWeights(); //UnityEngine.Matrix4x4[] UnityEngine.Mesh::get_bindposes() void Register_UnityEngine_Mesh_get_bindposes(); Register_UnityEngine_Mesh_get_bindposes(); //UnityEngine.Mesh UnityEngine.Mesh::FromInstanceID(System.Int32) void Register_UnityEngine_Mesh_FromInstanceID(); Register_UnityEngine_Mesh_FromInstanceID(); //UnityEngine.MeshTopology UnityEngine.Mesh::GetTopologyImpl(System.Int32) void Register_UnityEngine_Mesh_GetTopologyImpl(); Register_UnityEngine_Mesh_GetTopologyImpl(); //UnityEngine.Rendering.IndexFormat UnityEngine.Mesh::get_indexFormat() void Register_UnityEngine_Mesh_get_indexFormat(); Register_UnityEngine_Mesh_get_indexFormat(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_sharedMesh(); Register_UnityEngine_MeshFilter_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh() void Register_UnityEngine_MeshFilter_get_mesh(); Register_UnityEngine_MeshFilter_get_mesh(); //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh() void Register_UnityEngine_MeshFilter_get_sharedMesh(); Register_UnityEngine_MeshFilter_get_sharedMesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll() void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(System.String) void Register_UnityEngine_MonoBehaviour_IsInvoking(); Register_UnityEngine_MonoBehaviour_IsInvoking(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); Register_UnityEngine_MonoBehaviour_get_useGUILayout(); //System.String UnityEngine.MonoBehaviour::GetScriptClassName() void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); Register_UnityEngine_MonoBehaviour_GetScriptClassName(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke(System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll() void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); //System.Void UnityEngine.MonoBehaviour::Invoke(System.String,System.Single) void Register_UnityEngine_MonoBehaviour_Invoke(); Register_UnityEngine_MonoBehaviour_Invoke(); //System.Void UnityEngine.MonoBehaviour::InvokeRepeating(System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeRepeating(); Register_UnityEngine_MonoBehaviour_InvokeRepeating(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineViaEnumerator_Auto(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto(); Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine_Auto(UnityEngine.Coroutine) void Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto(); Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); Register_UnityEngine_MonoBehaviour_set_useGUILayout(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutine(); Register_UnityEngine_MonoBehaviour_StartCoroutine(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine_Auto_Internal(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal(); Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Motion //System.Boolean UnityEngine.Motion::get_isLooping() void Register_UnityEngine_Motion_get_isLooping(); Register_UnityEngine_Motion_get_isLooping(); //End Registrations for type : UnityEngine.Motion //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Byte[] UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); //System.String UnityEngine.Networking.DownloadHandler::GetContentType() void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); Register_UnityEngine_Networking_DownloadHandler_GetContentType(); //System.Void UnityEngine.Networking.DownloadHandler::Release() void Register_UnityEngine_Networking_DownloadHandler_Release(); Register_UnityEngine_Networking_DownloadHandler_Release(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32) void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected(); //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle() void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.DownloadHandlerScript //System.IntPtr UnityEngine.Networking.DownloadHandlerScript::Create(UnityEngine.Networking.DownloadHandlerScript) void Register_UnityEngine_Networking_DownloadHandlerScript_Create(); Register_UnityEngine_Networking_DownloadHandlerScript_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerScript //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting() void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone() void Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isHttpError() void Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError(); Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isNetworkError() void Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError(); Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress() void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); //System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress() void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress(); Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress(); //System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String) void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); //System.String UnityEngine.Networking.UnityWebRequest::GetUrl() void Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); //System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys() void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys(); Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys(); //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes() void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort() void Register_UnityEngine_Networking_UnityWebRequest_Abort(); Register_UnityEngine_Networking_UnityWebRequest_Abort(); //System.Void UnityEngine.Networking.UnityWebRequest::Release() void Register_UnityEngine_Networking_UnityWebRequest_Release(); Register_UnityEngine_Networking_UnityWebRequest_Release(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() void Register_UnityEngine_Networking_UnityWebRequest_GetError(); Register_UnityEngine_Networking_UnityWebRequest_GetError(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean) void Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32) void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Void UnityEngine.Networking.UploadHandler::Release() void Register_UnityEngine_Networking_UploadHandler_Release(); Register_UnityEngine_Networking_UploadHandler_Release(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[]) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //System.Void UnityEngine.Networking.UploadHandlerRaw::InternalSetContentType(System.String) void Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType(); Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.Networking.WebRequestWWW //UnityEngine.AudioClip UnityEngine.Networking.WebRequestWWW::InternalCreateAudioClipUsingDH(UnityEngine.Networking.DownloadHandler,System.String,System.Boolean,System.Boolean,UnityEngine.AudioType) void Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH(); Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH(); //End Registrations for type : UnityEngine.Networking.WebRequestWWW //Start Registrations for type : UnityEngine.NoAllocHelpers //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); //System.Void UnityEngine.NoAllocHelpers::ResizeList(System.Object,System.Int32) void Register_UnityEngine_NoAllocHelpers_ResizeList(); Register_UnityEngine_NoAllocHelpers_ResizeList(); //End Registrations for type : UnityEngine.NoAllocHelpers //Start Registrations for type : UnityEngine.Object //System.Boolean UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32) void Register_UnityEngine_Object_DoesObjectWithInstanceIDExist(); Register_UnityEngine_Object_DoesObjectWithInstanceIDExist(); //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::ToString() void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.String UnityEngine.Object::get_name() void Register_UnityEngine_Object_get_name(); Register_UnityEngine_Object_get_name(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::DestroyObject(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_DestroyObject(); Register_UnityEngine_Object_DestroyObject(); //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) void Register_UnityEngine_Object_DontDestroyOnLoad(); Register_UnityEngine_Object_DontDestroyOnLoad(); //System.Void UnityEngine.Object::EnsureRunningOnMainThread() void Register_UnityEngine_Object_EnsureRunningOnMainThread(); Register_UnityEngine_Object_EnsureRunningOnMainThread(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //System.Void UnityEngine.Object::set_name(System.String) void Register_UnityEngine_Object_set_name(); Register_UnityEngine_Object_set_name(); //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() void Register_UnityEngine_Object_get_hideFlags(); Register_UnityEngine_Object_get_hideFlags(); //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingle(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle(); Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle(); //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingleWithParent(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent(); Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); Register_UnityEngine_Object_Internal_CloneSingleWithParent(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type) void Register_UnityEngine_Object_FindObjectsOfType(); Register_UnityEngine_Object_FindObjectsOfType(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type) void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); //UnityEngine.Object[] UnityEngine.Object::FindSceneObjectsOfType(System.Type) void Register_UnityEngine_Object_FindSceneObjectsOfType(); Register_UnityEngine_Object_FindSceneObjectsOfType(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ParticleSystem //System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean) void Register_UnityEngine_ParticleSystem_IsAlive(); Register_UnityEngine_ParticleSystem_IsAlive(); //System.Boolean UnityEngine.ParticleSystem::get_isEmitting() void Register_UnityEngine_ParticleSystem_get_isEmitting(); Register_UnityEngine_ParticleSystem_get_isEmitting(); //System.Boolean UnityEngine.ParticleSystem::get_isPaused() void Register_UnityEngine_ParticleSystem_get_isPaused(); Register_UnityEngine_ParticleSystem_get_isPaused(); //System.Boolean UnityEngine.ParticleSystem::get_isPlaying() void Register_UnityEngine_ParticleSystem_get_isPlaying(); Register_UnityEngine_ParticleSystem_get_isPlaying(); //System.Boolean UnityEngine.ParticleSystem::get_isStopped() void Register_UnityEngine_ParticleSystem_get_isStopped(); Register_UnityEngine_ParticleSystem_get_isStopped(); //System.Boolean UnityEngine.ParticleSystem::get_loop() void Register_UnityEngine_ParticleSystem_get_loop(); Register_UnityEngine_ParticleSystem_get_loop(); //System.Boolean UnityEngine.ParticleSystem::get_playOnAwake() void Register_UnityEngine_ParticleSystem_get_playOnAwake(); Register_UnityEngine_ParticleSystem_get_playOnAwake(); //System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed() void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); //System.Int32 UnityEngine.ParticleSystem::GetCustomParticleDataInternal(System.Object,System.Int32) void Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal(); Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal(); //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[]) void Register_UnityEngine_ParticleSystem_GetParticles(); Register_UnityEngine_ParticleSystem_GetParticles(); //System.Int32 UnityEngine.ParticleSystem::get_maxParticles() void Register_UnityEngine_ParticleSystem_get_maxParticles(); Register_UnityEngine_ParticleSystem_get_maxParticles(); //System.Int32 UnityEngine.ParticleSystem::get_particleCount() void Register_UnityEngine_ParticleSystem_get_particleCount(); Register_UnityEngine_ParticleSystem_get_particleCount(); //System.Single UnityEngine.ParticleSystem::get_duration() void Register_UnityEngine_ParticleSystem_get_duration(); Register_UnityEngine_ParticleSystem_get_duration(); //System.Single UnityEngine.ParticleSystem::get_gravityModifier() void Register_UnityEngine_ParticleSystem_get_gravityModifier(); Register_UnityEngine_ParticleSystem_get_gravityModifier(); //System.Single UnityEngine.ParticleSystem::get_playbackSpeed() void Register_UnityEngine_ParticleSystem_get_playbackSpeed(); Register_UnityEngine_ParticleSystem_get_playbackSpeed(); //System.Single UnityEngine.ParticleSystem::get_startDelay() void Register_UnityEngine_ParticleSystem_get_startDelay(); Register_UnityEngine_ParticleSystem_get_startDelay(); //System.Single UnityEngine.ParticleSystem::get_startLifetime() void Register_UnityEngine_ParticleSystem_get_startLifetime(); Register_UnityEngine_ParticleSystem_get_startLifetime(); //System.Single UnityEngine.ParticleSystem::get_startRotation() void Register_UnityEngine_ParticleSystem_get_startRotation(); Register_UnityEngine_ParticleSystem_get_startRotation(); //System.Single UnityEngine.ParticleSystem::get_startSize() void Register_UnityEngine_ParticleSystem_get_startSize(); Register_UnityEngine_ParticleSystem_get_startSize(); //System.Single UnityEngine.ParticleSystem::get_startSpeed() void Register_UnityEngine_ParticleSystem_get_startSpeed(); Register_UnityEngine_ParticleSystem_get_startSpeed(); //System.Single UnityEngine.ParticleSystem::get_time() void Register_UnityEngine_ParticleSystem_get_time(); Register_UnityEngine_ParticleSystem_get_time(); //System.UInt32 UnityEngine.ParticleSystem::get_randomSeed() void Register_UnityEngine_ParticleSystem_get_randomSeed(); Register_UnityEngine_ParticleSystem_get_randomSeed(); //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean) void Register_UnityEngine_ParticleSystem_Clear(); Register_UnityEngine_ParticleSystem_Clear(); //System.Void UnityEngine.ParticleSystem::EnableMeshNonUniformScaleFix(System.Boolean) void Register_UnityEngine_ParticleSystem_EnableMeshNonUniformScaleFix(); Register_UnityEngine_ParticleSystem_EnableMeshNonUniformScaleFix(); //System.Void UnityEngine.ParticleSystem::INTERNAL_CALL_Emit(UnityEngine.ParticleSystem,System.Int32) void Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit(); Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit(); //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startColor(UnityEngine.Color&) void Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor(); Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor(); //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startRotation3D(UnityEngine.Vector3&) void Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D(); Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D(); //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startColor(UnityEngine.Color&) void Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor(); Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor(); //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startRotation3D(UnityEngine.Vector3&) void Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D(); Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D(); //System.Void UnityEngine.ParticleSystem::Internal_Emit(UnityEngine.ParticleSystem/EmitParams&,System.Int32) void Register_UnityEngine_ParticleSystem_Internal_Emit(); Register_UnityEngine_ParticleSystem_Internal_Emit(); //System.Void UnityEngine.ParticleSystem::Internal_EmitOld(UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_Internal_EmitOld(); Register_UnityEngine_ParticleSystem_Internal_EmitOld(); //System.Void UnityEngine.ParticleSystem::Pause(System.Boolean) void Register_UnityEngine_ParticleSystem_Pause(); Register_UnityEngine_ParticleSystem_Pause(); //System.Void UnityEngine.ParticleSystem::Play(System.Boolean) void Register_UnityEngine_ParticleSystem_Play(); Register_UnityEngine_ParticleSystem_Play(); //System.Void UnityEngine.ParticleSystem::SetCustomParticleDataInternal(System.Object,System.Int32) void Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal(); Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal(); //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32) void Register_UnityEngine_ParticleSystem_SetParticles(); Register_UnityEngine_ParticleSystem_SetParticles(); //System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_ParticleSystem_Simulate(); Register_UnityEngine_ParticleSystem_Simulate(); //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) void Register_UnityEngine_ParticleSystem_Stop(); Register_UnityEngine_ParticleSystem_Stop(); //System.Void UnityEngine.ParticleSystem::set_gravityModifier(System.Single) void Register_UnityEngine_ParticleSystem_set_gravityModifier(); Register_UnityEngine_ParticleSystem_set_gravityModifier(); //System.Void UnityEngine.ParticleSystem::set_loop(System.Boolean) void Register_UnityEngine_ParticleSystem_set_loop(); Register_UnityEngine_ParticleSystem_set_loop(); //System.Void UnityEngine.ParticleSystem::set_maxParticles(System.Int32) void Register_UnityEngine_ParticleSystem_set_maxParticles(); Register_UnityEngine_ParticleSystem_set_maxParticles(); //System.Void UnityEngine.ParticleSystem::set_playOnAwake(System.Boolean) void Register_UnityEngine_ParticleSystem_set_playOnAwake(); Register_UnityEngine_ParticleSystem_set_playOnAwake(); //System.Void UnityEngine.ParticleSystem::set_playbackSpeed(System.Single) void Register_UnityEngine_ParticleSystem_set_playbackSpeed(); Register_UnityEngine_ParticleSystem_set_playbackSpeed(); //System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32) void Register_UnityEngine_ParticleSystem_set_randomSeed(); Register_UnityEngine_ParticleSystem_set_randomSeed(); //System.Void UnityEngine.ParticleSystem::set_scalingMode(UnityEngine.ParticleSystemScalingMode) void Register_UnityEngine_ParticleSystem_set_scalingMode(); Register_UnityEngine_ParticleSystem_set_scalingMode(); //System.Void UnityEngine.ParticleSystem::set_simulationSpace(UnityEngine.ParticleSystemSimulationSpace) void Register_UnityEngine_ParticleSystem_set_simulationSpace(); Register_UnityEngine_ParticleSystem_set_simulationSpace(); //System.Void UnityEngine.ParticleSystem::set_startDelay(System.Single) void Register_UnityEngine_ParticleSystem_set_startDelay(); Register_UnityEngine_ParticleSystem_set_startDelay(); //System.Void UnityEngine.ParticleSystem::set_startLifetime(System.Single) void Register_UnityEngine_ParticleSystem_set_startLifetime(); Register_UnityEngine_ParticleSystem_set_startLifetime(); //System.Void UnityEngine.ParticleSystem::set_startRotation(System.Single) void Register_UnityEngine_ParticleSystem_set_startRotation(); Register_UnityEngine_ParticleSystem_set_startRotation(); //System.Void UnityEngine.ParticleSystem::set_startSize(System.Single) void Register_UnityEngine_ParticleSystem_set_startSize(); Register_UnityEngine_ParticleSystem_set_startSize(); //System.Void UnityEngine.ParticleSystem::set_startSpeed(System.Single) void Register_UnityEngine_ParticleSystem_set_startSpeed(); Register_UnityEngine_ParticleSystem_set_startSpeed(); //System.Void UnityEngine.ParticleSystem::set_time(System.Single) void Register_UnityEngine_ParticleSystem_set_time(); Register_UnityEngine_ParticleSystem_set_time(); //System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean) void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem::get_scalingMode() void Register_UnityEngine_ParticleSystem_get_scalingMode(); Register_UnityEngine_ParticleSystem_get_scalingMode(); //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem::get_simulationSpace() void Register_UnityEngine_ParticleSystem_get_simulationSpace(); Register_UnityEngine_ParticleSystem_get_simulationSpace(); //End Registrations for type : UnityEngine.ParticleSystem //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule //System.Boolean UnityEngine.ParticleSystem/EmissionModule::GetEnabled(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled(); Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled(); //System.Single UnityEngine.ParticleSystem/EmissionModule::GetRateOverTimeMultiplier(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier(); Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier(); //System.Void UnityEngine.ParticleSystem/EmissionModule::GetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime(); Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime(); //System.Void UnityEngine.ParticleSystem/EmissionModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) void Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled(); Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled(); //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime(); Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime(); //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule //Start Registrations for type : UnityEngine.ParticleSystem/MainModule //System.Boolean UnityEngine.ParticleSystem/MainModule::GetLoop(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_MainModule_GetLoop(); Register_UnityEngine_ParticleSystem_MainModule_GetLoop(); //System.Int32 UnityEngine.ParticleSystem/MainModule::GetMaxParticles(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles(); Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles(); //System.Single UnityEngine.ParticleSystem/MainModule::GetDuration(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_MainModule_GetDuration(); Register_UnityEngine_ParticleSystem_MainModule_GetDuration(); //System.Void UnityEngine.ParticleSystem/MainModule::GetStartDelay(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay(); Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay(); //System.Void UnityEngine.ParticleSystem/MainModule::GetStartLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime(); Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime(); //System.Void UnityEngine.ParticleSystem/MainModule::SetMaxParticles(UnityEngine.ParticleSystem,System.Int32) void Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles(); Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles(); //System.Void UnityEngine.ParticleSystem/MainModule::SetScalingMode(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemScalingMode) void Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode(); Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode(); //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem/MainModule::GetScalingMode(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode(); Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode(); //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/MainModule::GetSimulationSpace(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace(); Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace(); //End Registrations for type : UnityEngine.ParticleSystem/MainModule //Start Registrations for type : UnityEngine.ParticleSystem/Particle //System.Single UnityEngine.ParticleSystem/Particle::GetCurrentSize(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize(); Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize(); //System.Void UnityEngine.ParticleSystem/Particle::INTERNAL_CALL_GetCurrentColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&,UnityEngine.Color32&) void Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor(); Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor(); //End Registrations for type : UnityEngine.ParticleSystem/Particle //Start Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule //System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetEnabled(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetCycleCount(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesX(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesY(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetRowIndex(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetFrameOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime(); //UnityEngine.ParticleSystemAnimationType UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetAnimationType(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType(); //End Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule //Start Registrations for type : UnityEngine.Physics //System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) void Register_UnityEngine_Physics_GetIgnoreLayerCollision(); Register_UnityEngine_Physics_GetIgnoreLayerCollision(); //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast(); Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast(); //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast(); Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast(); //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest(); Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest(); //System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) void Register_UnityEngine_Physics_IgnoreCollision(); Register_UnityEngine_Physics_IgnoreCollision(); //UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere(); Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere(); //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll(); Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.Physics2D //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); Register_UnityEngine_Physics2D_get_queriesHitTriggers(); //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc(); Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc(); //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast(); Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast(); //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast(); Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast(); //System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean) void Register_UnityEngine_Physics2D_IgnoreCollision(); Register_UnityEngine_Physics2D_IgnoreCollision(); //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll(); Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll(); //End Registrations for type : UnityEngine.Physics2D //Start Registrations for type : UnityEngine.Playables.AudioPlayableGraphExtensions //System.Boolean UnityEngine.Playables.AudioPlayableGraphExtensions::InternalCreateAudioOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_AudioPlayableGraphExtensions_InternalCreateAudioOutput(); Register_UnityEngine_Playables_AudioPlayableGraphExtensions_InternalCreateAudioOutput(); //End Registrations for type : UnityEngine.Playables.AudioPlayableGraphExtensions //Start Registrations for type : UnityEngine.Playables.PlayableDirector //System.Double UnityEngine.Playables.PlayableDirector::get_time() void Register_UnityEngine_Playables_PlayableDirector_get_time(); Register_UnityEngine_Playables_PlayableDirector_get_time(); //System.Void UnityEngine.Playables.PlayableDirector::Evaluate() void Register_UnityEngine_Playables_PlayableDirector_Evaluate(); Register_UnityEngine_Playables_PlayableDirector_Evaluate(); //System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double) void Register_UnityEngine_Playables_PlayableDirector_set_time(); Register_UnityEngine_Playables_PlayableDirector_set_time(); //UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object) void Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding(); Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding(); //UnityEngine.Object UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&) void Register_UnityEngine_Playables_PlayableDirector_INTERNAL_CALL_GetReferenceValue(); Register_UnityEngine_Playables_PlayableDirector_INTERNAL_CALL_GetReferenceValue(); //UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode() void Register_UnityEngine_Playables_PlayableDirector_GetWrapMode(); Register_UnityEngine_Playables_PlayableDirector_GetWrapMode(); //UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal() void Register_UnityEngine_Playables_PlayableDirector_GetPlayableAssetInternal(); Register_UnityEngine_Playables_PlayableDirector_GetPlayableAssetInternal(); //End Registrations for type : UnityEngine.Playables.PlayableDirector //Start Registrations for type : UnityEngine.Playables.PlayableGraph //System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected(); Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected(); //System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected(); Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected(); //System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected(); Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected(); //System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected(); Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected(); //UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected(); Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableGraph //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Double UnityEngine.Playables.PlayableHandle::GetTime_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected(); //System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected(); //System.Object UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected(); //System.Single UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::Pause_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_Pause_Injected(); Register_UnityEngine_Playables_PlayableHandle_Pause_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetDuration_Injected(UnityEngine.Playables.PlayableHandle&,System.Double) void Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetInputCount_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,System.Single) void Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableHandle&,System.Single) void Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&,System.Object) void Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetSpeed_Injected(UnityEngine.Playables.PlayableHandle&,System.Double) void Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.Playables.PlayableOutputHandle //System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected(); //System.Int32 UnityEngine.Playables.PlayableOutputHandle::GetSourceInputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceInputPort_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceInputPort_Injected(); //System.Type UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object) void Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourceInputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourceInputPort_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetSourceInputPort_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Single) void Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableOutputHandle //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) void Register_UnityEngine_PlayerPrefs_HasKey(); Register_UnityEngine_PlayerPrefs_HasKey(); //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_TrySetFloat(); Register_UnityEngine_PlayerPrefs_TrySetFloat(); //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_TrySetInt(); Register_UnityEngine_PlayerPrefs_TrySetInt(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_TrySetSetString(); Register_UnityEngine_PlayerPrefs_TrySetSetString(); //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_GetInt(); Register_UnityEngine_PlayerPrefs_GetInt(); //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_GetFloat(); Register_UnityEngine_PlayerPrefs_GetFloat(); //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_GetString(); Register_UnityEngine_PlayerPrefs_GetString(); //System.Void UnityEngine.PlayerPrefs::DeleteAll() void Register_UnityEngine_PlayerPrefs_DeleteAll(); Register_UnityEngine_PlayerPrefs_DeleteAll(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.PolygonCollider2D //System.Void UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[]) void Register_UnityEngine_PolygonCollider2D_SetPath(); Register_UnityEngine_PolygonCollider2D_SetPath(); //End Registrations for type : UnityEngine.PolygonCollider2D //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AngleAxis(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis(); Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AxisAngle(UnityEngine.Vector3&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle(); Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_FromToRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation(); Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_FromEulerRad(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToAxisAngleRad(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToEulerRad(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Inverse(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Lerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped(); Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LookRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation(); Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Slerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped(); Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //System.Void UnityEngine.Random::INTERNAL_get_insideUnitSphere(UnityEngine.Vector3&) void Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere(); Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.Void UnityEngine.RectOffset::Cleanup() void Register_UnityEngine_RectOffset_Cleanup(); Register_UnityEngine_RectOffset_Cleanup(); //System.Void UnityEngine.RectOffset::INTERNAL_CALL_Remove(UnityEngine.RectOffset,UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove(); Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove(); //System.Void UnityEngine.RectOffset::Init() void Register_UnityEngine_RectOffset_Init(); Register_UnityEngine_RectOffset_Init(); //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) void Register_UnityEngine_RectOffset_set_bottom(); Register_UnityEngine_RectOffset_set_bottom(); //System.Void UnityEngine.RectOffset::set_left(System.Int32) void Register_UnityEngine_RectOffset_set_left(); Register_UnityEngine_RectOffset_set_left(); //System.Void UnityEngine.RectOffset::set_right(System.Int32) void Register_UnityEngine_RectOffset_set_right(); Register_UnityEngine_RectOffset_set_right(); //System.Void UnityEngine.RectOffset::set_top(System.Int32) void Register_UnityEngine_RectOffset_set_top(); Register_UnityEngine_RectOffset_set_top(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms() void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms(); Register_UnityEngine_RectTransform_ForceUpdateRectTransforms(); //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMax(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax(); Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax(); //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMin(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin(); Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin(); //System.Void UnityEngine.RectTransform::INTERNAL_get_anchoredPosition(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition(); Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition(); //System.Void UnityEngine.RectTransform::INTERNAL_get_pivot(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_get_pivot(); Register_UnityEngine_RectTransform_INTERNAL_get_pivot(); //System.Void UnityEngine.RectTransform::INTERNAL_get_rect(UnityEngine.Rect&) void Register_UnityEngine_RectTransform_INTERNAL_get_rect(); Register_UnityEngine_RectTransform_INTERNAL_get_rect(); //System.Void UnityEngine.RectTransform::INTERNAL_get_sizeDelta(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta(); Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta(); //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMax(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax(); Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax(); //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMin(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin(); Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin(); //System.Void UnityEngine.RectTransform::INTERNAL_set_anchoredPosition(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition(); Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition(); //System.Void UnityEngine.RectTransform::INTERNAL_set_pivot(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_set_pivot(); Register_UnityEngine_RectTransform_INTERNAL_set_pivot(); //System.Void UnityEngine.RectTransform::INTERNAL_set_sizeDelta(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta(); Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta(); //System.Void UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object) void Register_UnityEngine_RectTransform_set_drivenByObject(); Register_UnityEngine_RectTransform_set_drivenByObject(); //System.Void UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties) void Register_UnityEngine_RectTransform_set_drivenProperties(); Register_UnityEngine_RectTransform_set_drivenProperties(); //UnityEngine.DrivenTransformProperties UnityEngine.RectTransform::get_drivenProperties() void Register_UnityEngine_RectTransform_get_drivenProperties(); Register_UnityEngine_RectTransform_get_drivenProperties(); //UnityEngine.Object UnityEngine.RectTransform::get_drivenByObject() void Register_UnityEngine_RectTransform_get_drivenByObject(); Register_UnityEngine_RectTransform_get_drivenByObject(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.RectTransformUtility //System.Boolean UnityEngine.RectTransformUtility::INTERNAL_CALL_RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2&,UnityEngine.Camera) void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint(); Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint(); //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustPoint(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint(); Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint(); //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect(); Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect(); //End Registrations for type : UnityEngine.RectTransformUtility //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::get_allowOcclusionWhenDynamic() void Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic(); Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic(); //System.Boolean UnityEngine.Renderer::get_enabled() void Register_UnityEngine_Renderer_get_enabled(); Register_UnityEngine_Renderer_get_enabled(); //System.Boolean UnityEngine.Renderer::get_isPartOfStaticBatch() void Register_UnityEngine_Renderer_get_isPartOfStaticBatch(); Register_UnityEngine_Renderer_get_isPartOfStaticBatch(); //System.Boolean UnityEngine.Renderer::get_isVisible() void Register_UnityEngine_Renderer_get_isVisible(); Register_UnityEngine_Renderer_get_isVisible(); //System.Boolean UnityEngine.Renderer::get_receiveShadows() void Register_UnityEngine_Renderer_get_receiveShadows(); Register_UnityEngine_Renderer_get_receiveShadows(); //System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_GetLightmapIndex(); Register_UnityEngine_Renderer_GetLightmapIndex(); //System.Int32 UnityEngine.Renderer::get_sortingGroupID() void Register_UnityEngine_Renderer_get_sortingGroupID(); Register_UnityEngine_Renderer_get_sortingGroupID(); //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder() void Register_UnityEngine_Renderer_get_sortingGroupOrder(); Register_UnityEngine_Renderer_get_sortingGroupOrder(); //System.Int32 UnityEngine.Renderer::get_sortingLayerID() void Register_UnityEngine_Renderer_get_sortingLayerID(); Register_UnityEngine_Renderer_get_sortingLayerID(); //System.Int32 UnityEngine.Renderer::get_sortingOrder() void Register_UnityEngine_Renderer_get_sortingOrder(); Register_UnityEngine_Renderer_get_sortingOrder(); //System.Int32 UnityEngine.Renderer::get_staticBatchIndex() void Register_UnityEngine_Renderer_get_staticBatchIndex(); Register_UnityEngine_Renderer_get_staticBatchIndex(); //System.String UnityEngine.Renderer::get_sortingLayerName() void Register_UnityEngine_Renderer_get_sortingLayerName(); Register_UnityEngine_Renderer_get_sortingLayerName(); //System.Void UnityEngine.Renderer::GetClosestReflectionProbesInternal(System.Object) void Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal(); Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal(); //System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&) void Register_UnityEngine_Renderer_GetLightmapST_Injected(); Register_UnityEngine_Renderer_GetLightmapST_Injected(); //System.Void UnityEngine.Renderer::GetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Renderer_GetPropertyBlock(); Register_UnityEngine_Renderer_GetPropertyBlock(); //System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_SetLightmapIndex(); Register_UnityEngine_Renderer_SetLightmapIndex(); //System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_SetLightmapST_Injected(); Register_UnityEngine_Renderer_SetLightmapST_Injected(); //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) void Register_UnityEngine_Renderer_SetMaterial(); Register_UnityEngine_Renderer_SetMaterial(); //System.Void UnityEngine.Renderer::SetMaterialArrayImpl(UnityEngine.Material[]) void Register_UnityEngine_Renderer_SetMaterialArrayImpl(); Register_UnityEngine_Renderer_SetMaterialArrayImpl(); //System.Void UnityEngine.Renderer::SetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Renderer_SetPropertyBlock(); Register_UnityEngine_Renderer_SetPropertyBlock(); //System.Void UnityEngine.Renderer::SetStaticBatchInfo(System.Int32,System.Int32) void Register_UnityEngine_Renderer_SetStaticBatchInfo(); Register_UnityEngine_Renderer_SetStaticBatchInfo(); //System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected(); Register_UnityEngine_Renderer_SetStaticLightmapST_Injected(); //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Renderer_get_bounds_Injected(); Register_UnityEngine_Renderer_get_bounds_Injected(); //System.Void UnityEngine.Renderer::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected(); Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Renderer::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Renderer::set_allowOcclusionWhenDynamic(System.Boolean) void Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic(); Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic(); //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) void Register_UnityEngine_Renderer_set_enabled(); Register_UnityEngine_Renderer_set_enabled(); //System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject) void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage) void Register_UnityEngine_Renderer_set_lightProbeUsage(); Register_UnityEngine_Renderer_set_lightProbeUsage(); //System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode) void Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); //System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform) void Register_UnityEngine_Renderer_set_probeAnchor(); Register_UnityEngine_Renderer_set_probeAnchor(); //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows(); Register_UnityEngine_Renderer_set_receiveShadows(); //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage) void Register_UnityEngine_Renderer_set_reflectionProbeUsage(); Register_UnityEngine_Renderer_set_reflectionProbeUsage(); //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode(); Register_UnityEngine_Renderer_set_shadowCastingMode(); //System.Void UnityEngine.Renderer::set_sortingGroupID(System.Int32) void Register_UnityEngine_Renderer_set_sortingGroupID(); Register_UnityEngine_Renderer_set_sortingGroupID(); //System.Void UnityEngine.Renderer::set_sortingGroupOrder(System.Int32) void Register_UnityEngine_Renderer_set_sortingGroupOrder(); Register_UnityEngine_Renderer_set_sortingGroupOrder(); //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) void Register_UnityEngine_Renderer_set_sortingLayerID(); Register_UnityEngine_Renderer_set_sortingLayerID(); //System.Void UnityEngine.Renderer::set_sortingLayerName(System.String) void Register_UnityEngine_Renderer_set_sortingLayerName(); Register_UnityEngine_Renderer_set_sortingLayerName(); //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) void Register_UnityEngine_Renderer_set_sortingOrder(); Register_UnityEngine_Renderer_set_sortingOrder(); //System.Void UnityEngine.Renderer::set_staticBatchRootTransform(UnityEngine.Transform) void Register_UnityEngine_Renderer_set_staticBatchRootTransform(); Register_UnityEngine_Renderer_set_staticBatchRootTransform(); //UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride() void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() void Register_UnityEngine_Renderer_GetSharedMaterial(); Register_UnityEngine_Renderer_GetSharedMaterial(); //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray() void Register_UnityEngine_Renderer_GetMaterialArray(); Register_UnityEngine_Renderer_GetMaterialArray(); //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray() void Register_UnityEngine_Renderer_GetSharedMaterialArray(); Register_UnityEngine_Renderer_GetSharedMaterialArray(); //UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode() void Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); //UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage() void Register_UnityEngine_Renderer_get_lightProbeUsage(); Register_UnityEngine_Renderer_get_lightProbeUsage(); //UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage() void Register_UnityEngine_Renderer_get_reflectionProbeUsage(); Register_UnityEngine_Renderer_get_reflectionProbeUsage(); //UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode() void Register_UnityEngine_Renderer_get_shadowCastingMode(); Register_UnityEngine_Renderer_get_shadowCastingMode(); //UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor() void Register_UnityEngine_Renderer_get_probeAnchor(); Register_UnityEngine_Renderer_get_probeAnchor(); //UnityEngine.Transform UnityEngine.Renderer::get_staticBatchRootTransform() void Register_UnityEngine_Renderer_get_staticBatchRootTransform(); Register_UnityEngine_Renderer_get_staticBatchRootTransform(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.CommandBuffer //System.Void UnityEngine.Rendering.CommandBuffer::InitBuffer(UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); //End Registrations for type : UnityEngine.Rendering.CommandBuffer //Start Registrations for type : UnityEngine.RenderSettings //System.Boolean UnityEngine.RenderSettings::get_fog() void Register_UnityEngine_RenderSettings_get_fog(); Register_UnityEngine_RenderSettings_get_fog(); //System.Single UnityEngine.RenderSettings::get_fogDensity() void Register_UnityEngine_RenderSettings_get_fogDensity(); Register_UnityEngine_RenderSettings_get_fogDensity(); //System.Single UnityEngine.RenderSettings::get_fogEndDistance() void Register_UnityEngine_RenderSettings_get_fogEndDistance(); Register_UnityEngine_RenderSettings_get_fogEndDistance(); //System.Single UnityEngine.RenderSettings::get_fogStartDistance() void Register_UnityEngine_RenderSettings_get_fogStartDistance(); Register_UnityEngine_RenderSettings_get_fogStartDistance(); //System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientLight_Injected(); Register_UnityEngine_RenderSettings_get_ambientLight_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected(); //System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_fogColor_Injected(); Register_UnityEngine_RenderSettings_get_fogColor_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientEquatorColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected(); Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientGroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected(); Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientLight_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientLight_Injected(); Register_UnityEngine_RenderSettings_set_ambientLight_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode) void Register_UnityEngine_RenderSettings_set_ambientMode(); Register_UnityEngine_RenderSettings_set_ambientMode(); //System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected(); Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected(); //System.Void UnityEngine.RenderSettings::set_fog(System.Boolean) void Register_UnityEngine_RenderSettings_set_fog(); Register_UnityEngine_RenderSettings_set_fog(); //System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_fogColor_Injected(); Register_UnityEngine_RenderSettings_set_fogColor_Injected(); //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single) void Register_UnityEngine_RenderSettings_set_fogDensity(); Register_UnityEngine_RenderSettings_set_fogDensity(); //System.Void UnityEngine.RenderSettings::set_fogEndDistance(System.Single) void Register_UnityEngine_RenderSettings_set_fogEndDistance(); Register_UnityEngine_RenderSettings_set_fogEndDistance(); //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode) void Register_UnityEngine_RenderSettings_set_fogMode(); Register_UnityEngine_RenderSettings_set_fogMode(); //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single) void Register_UnityEngine_RenderSettings_set_fogStartDistance(); Register_UnityEngine_RenderSettings_set_fogStartDistance(); //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material) void Register_UnityEngine_RenderSettings_set_skybox(); Register_UnityEngine_RenderSettings_set_skybox(); //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode() void Register_UnityEngine_RenderSettings_get_fogMode(); Register_UnityEngine_RenderSettings_get_fogMode(); //UnityEngine.Material UnityEngine.RenderSettings::get_skybox() void Register_UnityEngine_RenderSettings_get_skybox(); Register_UnityEngine_RenderSettings_get_skybox(); //UnityEngine.Rendering.AmbientMode UnityEngine.RenderSettings::get_ambientMode() void Register_UnityEngine_RenderSettings_get_ambientMode(); Register_UnityEngine_RenderSettings_get_ambientMode(); //End Registrations for type : UnityEngine.RenderSettings //Start Registrations for type : UnityEngine.RenderTexture //System.Int32 UnityEngine.RenderTexture::Internal_GetHeight(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_GetHeight(); Register_UnityEngine_RenderTexture_Internal_GetHeight(); //System.Int32 UnityEngine.RenderTexture::Internal_GetWidth(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_GetWidth(); Register_UnityEngine_RenderTexture_Internal_GetWidth(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ReleaseTemporary(); Register_UnityEngine_RenderTexture_ReleaseTemporary(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::INTERNAL_CALL_GetTemporary_Internal(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal(); Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal(); //UnityEngine.RenderTextureFormat UnityEngine.RenderTexture::get_format() void Register_UnityEngine_RenderTexture_get_format(); Register_UnityEngine_RenderTexture_get_format(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object) void Register_UnityEngine_Resources_UnloadAsset(); Register_UnityEngine_Resources_UnloadAsset(); //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() void Register_UnityEngine_Resources_UnloadUnusedAssets(); Register_UnityEngine_Resources_UnloadUnusedAssets(); //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) void Register_UnityEngine_Resources_GetBuiltinResource(); Register_UnityEngine_Resources_GetBuiltinResource(); //UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type) void Register_UnityEngine_Resources_Load(); Register_UnityEngine_Resources_Load(); //UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type) void Register_UnityEngine_Resources_FindObjectsOfTypeAll(); Register_UnityEngine_Resources_FindObjectsOfTypeAll(); //UnityEngine.Object[] UnityEngine.Resources::LoadAll(System.String,System.Type) void Register_UnityEngine_Resources_LoadAll(); Register_UnityEngine_Resources_LoadAll(); //UnityEngine.ResourceRequest UnityEngine.Resources::LoadAsyncInternal(System.String,System.Type) void Register_UnityEngine_Resources_LoadAsyncInternal(); Register_UnityEngine_Resources_LoadAsyncInternal(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.Rigidbody //System.Single UnityEngine.Rigidbody::get_mass() void Register_UnityEngine_Rigidbody_get_mass(); Register_UnityEngine_Rigidbody_get_mass(); //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce(); Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce(); //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce(); Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce(); //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition(); Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition(); //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation(); Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation(); //System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity(); Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity(); //System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_get_position(); Register_UnityEngine_Rigidbody_INTERNAL_get_position(); //System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_INTERNAL_get_rotation(); Register_UnityEngine_Rigidbody_INTERNAL_get_rotation(); //System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_get_velocity(); Register_UnityEngine_Rigidbody_INTERNAL_get_velocity(); //System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity(); Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity(); //System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass(); Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass(); //System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_set_position(); Register_UnityEngine_Rigidbody_INTERNAL_set_position(); //System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_INTERNAL_set_rotation(); Register_UnityEngine_Rigidbody_INTERNAL_set_rotation(); //System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_set_velocity(); Register_UnityEngine_Rigidbody_INTERNAL_set_velocity(); //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) void Register_UnityEngine_Rigidbody_set_constraints(); Register_UnityEngine_Rigidbody_set_constraints(); //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) void Register_UnityEngine_Rigidbody_set_isKinematic(); Register_UnityEngine_Rigidbody_set_isKinematic(); //System.Void UnityEngine.Rigidbody::set_mass(System.Single) void Register_UnityEngine_Rigidbody_set_mass(); Register_UnityEngine_Rigidbody_set_mass(); //End Registrations for type : UnityEngine.Rigidbody //Start Registrations for type : UnityEngine.Rigidbody2D //System.Single UnityEngine.Rigidbody2D::get_mass() void Register_UnityEngine_Rigidbody2D_get_mass(); Register_UnityEngine_Rigidbody2D_get_mass(); //System.Single UnityEngine.Rigidbody2D::get_rotation() void Register_UnityEngine_Rigidbody2D_get_rotation(); Register_UnityEngine_Rigidbody2D_get_rotation(); //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); //System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single) void Register_UnityEngine_Rigidbody2D_MoveRotation(); Register_UnityEngine_Rigidbody2D_MoveRotation(); //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_get_position_Injected(); Register_UnityEngine_Rigidbody2D_get_position_Injected(); //System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D) void Register_UnityEngine_Rigidbody2D_set_bodyType(); Register_UnityEngine_Rigidbody2D_set_bodyType(); //System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single) void Register_UnityEngine_Rigidbody2D_set_gravityScale(); Register_UnityEngine_Rigidbody2D_set_gravityScale(); //System.Void UnityEngine.Rigidbody2D::set_mass(System.Single) void Register_UnityEngine_Rigidbody2D_set_mass(); Register_UnityEngine_Rigidbody2D_set_mass(); //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_set_position_Injected(); Register_UnityEngine_Rigidbody2D_set_position_Injected(); //End Registrations for type : UnityEngine.Rigidbody2D //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,System.Boolean,System.Boolean) void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal(); Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.Screen //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32) void Register_UnityEngine_Screen_set_sleepTimeout(); Register_UnityEngine_Screen_set_sleepTimeout(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::Internal_CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateInstanceFromType(System.Type) void Register_UnityEngine_ScriptableObject_CreateInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.Shader //System.Boolean UnityEngine.Shader::get_isSupported() void Register_UnityEngine_Shader_get_isSupported(); Register_UnityEngine_Shader_get_isSupported(); //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //UnityEngine.Shader UnityEngine.Shader::Find(System.String) void Register_UnityEngine_Shader_Find(); Register_UnityEngine_Shader_Find(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SkinnedMeshRenderer //System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors() void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); //System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen() void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); //System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32) void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); //System.Void UnityEngine.SkinnedMeshRenderer::BakeMesh(UnityEngine.Mesh) void Register_UnityEngine_SkinnedMeshRenderer_BakeMesh(); Register_UnityEngine_SkinnedMeshRenderer_BakeMesh(); //System.Void UnityEngine.SkinnedMeshRenderer::GetLocalAABB_Injected(UnityEngine.Bounds&) void Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected(); Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected(); //System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single) void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); //System.Void UnityEngine.SkinnedMeshRenderer::SetLocalAABB_Injected(UnityEngine.Bounds&) void Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected(); Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected(); //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[]) void Register_UnityEngine_SkinnedMeshRenderer_set_bones(); Register_UnityEngine_SkinnedMeshRenderer_set_bones(); //System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality) void Register_UnityEngine_SkinnedMeshRenderer_set_quality(); Register_UnityEngine_SkinnedMeshRenderer_set_quality(); //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform) void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); //System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean) void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); //System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean) void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh() void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); //UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality() void Register_UnityEngine_SkinnedMeshRenderer_get_quality(); Register_UnityEngine_SkinnedMeshRenderer_get_quality(); //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone() void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones() void Register_UnityEngine_SkinnedMeshRenderer_get_bones(); Register_UnityEngine_SkinnedMeshRenderer_get_bones(); //End Registrations for type : UnityEngine.SkinnedMeshRenderer //Start Registrations for type : UnityEngine.Skybox //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material) void Register_UnityEngine_Skybox_set_material(); Register_UnityEngine_Skybox_set_material(); //UnityEngine.Material UnityEngine.Skybox::get_material() void Register_UnityEngine_Skybox_get_material(); Register_UnityEngine_Skybox_get_material(); //End Registrations for type : UnityEngine.Skybox //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticated() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated(); //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Underage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticate() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievementDescriptions(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievements(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadFriends(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadScores(System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportProgress(System.String,System.Double,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportScore(System.Int64,System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ResetAllAchievements() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowDefaultAchievementBanner(System.Boolean) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowSpecificLeaderboardUI(System.String,System.Int32) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI(); //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserImage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Loading() void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Dispose() void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Internal_LoadScores(System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //Start Registrations for type : UnityEngine.SortingLayer //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); Register_UnityEngine_SortingLayer_GetLayerValueFromID(); //System.Int32 UnityEngine.SortingLayer::NameToID(System.String) void Register_UnityEngine_SortingLayer_NameToID(); Register_UnityEngine_SortingLayer_NameToID(); //End Registrations for type : UnityEngine.SortingLayer //Start Registrations for type : UnityEngine.SphereCollider //System.Void UnityEngine.SphereCollider::set_radius(System.Single) void Register_UnityEngine_SphereCollider_set_radius(); Register_UnityEngine_SphereCollider_set_radius(); //End Registrations for type : UnityEngine.SphereCollider //Start Registrations for type : UnityEngine.Sprite //System.Boolean UnityEngine.Sprite::get_packed() void Register_UnityEngine_Sprite_get_packed(); Register_UnityEngine_Sprite_get_packed(); //System.Single UnityEngine.Sprite::get_pixelsPerUnit() void Register_UnityEngine_Sprite_get_pixelsPerUnit(); Register_UnityEngine_Sprite_get_pixelsPerUnit(); //System.Void UnityEngine.Sprite::INTERNAL_get_border(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_INTERNAL_get_border(); Register_UnityEngine_Sprite_INTERNAL_get_border(); //System.Void UnityEngine.Sprite::INTERNAL_get_bounds(UnityEngine.Bounds&) void Register_UnityEngine_Sprite_INTERNAL_get_bounds(); Register_UnityEngine_Sprite_INTERNAL_get_bounds(); //System.Void UnityEngine.Sprite::INTERNAL_get_rect(UnityEngine.Rect&) void Register_UnityEngine_Sprite_INTERNAL_get_rect(); Register_UnityEngine_Sprite_INTERNAL_get_rect(); //System.Void UnityEngine.Sprite::INTERNAL_get_textureRect(UnityEngine.Rect&) void Register_UnityEngine_Sprite_INTERNAL_get_textureRect(); Register_UnityEngine_Sprite_INTERNAL_get_textureRect(); //UnityEngine.Sprite UnityEngine.Sprite::INTERNAL_CALL_Create(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean) void Register_UnityEngine_Sprite_INTERNAL_CALL_Create(); Register_UnityEngine_Sprite_INTERNAL_CALL_Create(); //UnityEngine.SpritePackingRotation UnityEngine.Sprite::get_packingRotation() void Register_UnityEngine_Sprite_get_packingRotation(); Register_UnityEngine_Sprite_get_packingRotation(); //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() void Register_UnityEngine_Sprite_get_texture(); Register_UnityEngine_Sprite_get_texture(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SpriteRenderer //System.Void UnityEngine.SpriteRenderer::INTERNAL_get_color(UnityEngine.Color&) void Register_UnityEngine_SpriteRenderer_INTERNAL_get_color(); Register_UnityEngine_SpriteRenderer_INTERNAL_get_color(); //System.Void UnityEngine.SpriteRenderer::INTERNAL_set_color(UnityEngine.Color&) void Register_UnityEngine_SpriteRenderer_INTERNAL_set_color(); Register_UnityEngine_SpriteRenderer_INTERNAL_set_color(); //End Registrations for type : UnityEngine.SpriteRenderer //Start Registrations for type : UnityEngine.Sprites.DataUtility //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetInnerUV(UnityEngine.Sprite,UnityEngine.Vector4&) void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV(); Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV(); //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetOuterUV(UnityEngine.Sprite,UnityEngine.Vector4&) void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV(); Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV(); //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetPadding(UnityEngine.Sprite,UnityEngine.Vector4&) void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding(); Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding(); //System.Void UnityEngine.Sprites.DataUtility::Internal_GetMinSize(UnityEngine.Sprite,UnityEngine.Vector2&) void Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize(); Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize(); //End Registrations for type : UnityEngine.Sprites.DataUtility //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat(); Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat(); //System.Boolean UnityEngine.SystemInfo::get_graphicsMultiThreaded() void Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded(); Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded(); //System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop() void Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop(); Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop(); //System.Boolean UnityEngine.SystemInfo::get_supports2DArrayTextures() void Register_UnityEngine_SystemInfo_get_supports2DArrayTextures(); Register_UnityEngine_SystemInfo_get_supports2DArrayTextures(); //System.Boolean UnityEngine.SystemInfo::get_supports3DRenderTextures() void Register_UnityEngine_SystemInfo_get_supports3DRenderTextures(); Register_UnityEngine_SystemInfo_get_supports3DRenderTextures(); //System.Boolean UnityEngine.SystemInfo::get_supports3DTextures() void Register_UnityEngine_SystemInfo_get_supports3DTextures(); Register_UnityEngine_SystemInfo_get_supports3DTextures(); //System.Boolean UnityEngine.SystemInfo::get_supportsAccelerometer() void Register_UnityEngine_SystemInfo_get_supportsAccelerometer(); Register_UnityEngine_SystemInfo_get_supportsAccelerometer(); //System.Boolean UnityEngine.SystemInfo::get_supportsAudio() void Register_UnityEngine_SystemInfo_get_supportsAudio(); Register_UnityEngine_SystemInfo_get_supportsAudio(); //System.Boolean UnityEngine.SystemInfo::get_supportsComputeShaders() void Register_UnityEngine_SystemInfo_get_supportsComputeShaders(); Register_UnityEngine_SystemInfo_get_supportsComputeShaders(); //System.Boolean UnityEngine.SystemInfo::get_supportsCubemapArrayTextures() void Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures(); Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures(); //System.Boolean UnityEngine.SystemInfo::get_supportsGyroscope() void Register_UnityEngine_SystemInfo_get_supportsGyroscope(); Register_UnityEngine_SystemInfo_get_supportsGyroscope(); //System.Boolean UnityEngine.SystemInfo::get_supportsImageEffects() void Register_UnityEngine_SystemInfo_get_supportsImageEffects(); Register_UnityEngine_SystemInfo_get_supportsImageEffects(); //System.Boolean UnityEngine.SystemInfo::get_supportsInstancing() void Register_UnityEngine_SystemInfo_get_supportsInstancing(); Register_UnityEngine_SystemInfo_get_supportsInstancing(); //System.Boolean UnityEngine.SystemInfo::get_supportsLocationService() void Register_UnityEngine_SystemInfo_get_supportsLocationService(); Register_UnityEngine_SystemInfo_get_supportsLocationService(); //System.Boolean UnityEngine.SystemInfo::get_supportsMotionVectors() void Register_UnityEngine_SystemInfo_get_supportsMotionVectors(); Register_UnityEngine_SystemInfo_get_supportsMotionVectors(); //System.Boolean UnityEngine.SystemInfo::get_supportsRawShadowDepthSampling() void Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling(); Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling(); //System.Boolean UnityEngine.SystemInfo::get_supportsRenderToCubemap() void Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap(); Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap(); //System.Boolean UnityEngine.SystemInfo::get_supportsShadows() void Register_UnityEngine_SystemInfo_get_supportsShadows(); Register_UnityEngine_SystemInfo_get_supportsShadows(); //System.Boolean UnityEngine.SystemInfo::get_supportsSparseTextures() void Register_UnityEngine_SystemInfo_get_supportsSparseTextures(); Register_UnityEngine_SystemInfo_get_supportsSparseTextures(); //System.Boolean UnityEngine.SystemInfo::get_supportsVibration() void Register_UnityEngine_SystemInfo_get_supportsVibration(); Register_UnityEngine_SystemInfo_get_supportsVibration(); //System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer() void Register_UnityEngine_SystemInfo_get_usesReversedZBuffer(); Register_UnityEngine_SystemInfo_get_usesReversedZBuffer(); //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceID() void Register_UnityEngine_SystemInfo_get_graphicsDeviceID(); Register_UnityEngine_SystemInfo_get_graphicsDeviceID(); //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceVendorID() void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID(); Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID(); //System.Int32 UnityEngine.SystemInfo::get_graphicsMemorySize() void Register_UnityEngine_SystemInfo_get_graphicsMemorySize(); Register_UnityEngine_SystemInfo_get_graphicsMemorySize(); //System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel() void Register_UnityEngine_SystemInfo_get_graphicsShaderLevel(); Register_UnityEngine_SystemInfo_get_graphicsShaderLevel(); //System.Int32 UnityEngine.SystemInfo::get_maxCubemapSize() void Register_UnityEngine_SystemInfo_get_maxCubemapSize(); Register_UnityEngine_SystemInfo_get_maxCubemapSize(); //System.Int32 UnityEngine.SystemInfo::get_maxTextureSize() void Register_UnityEngine_SystemInfo_get_maxTextureSize(); Register_UnityEngine_SystemInfo_get_maxTextureSize(); //System.Int32 UnityEngine.SystemInfo::get_processorCount() void Register_UnityEngine_SystemInfo_get_processorCount(); Register_UnityEngine_SystemInfo_get_processorCount(); //System.Int32 UnityEngine.SystemInfo::get_processorFrequency() void Register_UnityEngine_SystemInfo_get_processorFrequency(); Register_UnityEngine_SystemInfo_get_processorFrequency(); //System.Int32 UnityEngine.SystemInfo::get_supportedRenderTargetCount() void Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount(); Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount(); //System.Int32 UnityEngine.SystemInfo::get_systemMemorySize() void Register_UnityEngine_SystemInfo_get_systemMemorySize(); Register_UnityEngine_SystemInfo_get_systemMemorySize(); //System.Single UnityEngine.SystemInfo::get_batteryLevel() void Register_UnityEngine_SystemInfo_get_batteryLevel(); Register_UnityEngine_SystemInfo_get_batteryLevel(); //System.String UnityEngine.SystemInfo::get_deviceModel() void Register_UnityEngine_SystemInfo_get_deviceModel(); Register_UnityEngine_SystemInfo_get_deviceModel(); //System.String UnityEngine.SystemInfo::get_deviceName() void Register_UnityEngine_SystemInfo_get_deviceName(); Register_UnityEngine_SystemInfo_get_deviceName(); //System.String UnityEngine.SystemInfo::get_deviceUniqueIdentifier() void Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier(); Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier(); //System.String UnityEngine.SystemInfo::get_graphicsDeviceName() void Register_UnityEngine_SystemInfo_get_graphicsDeviceName(); Register_UnityEngine_SystemInfo_get_graphicsDeviceName(); //System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor() void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor(); Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor(); //System.String UnityEngine.SystemInfo::get_graphicsDeviceVersion() void Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion(); Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion(); //System.String UnityEngine.SystemInfo::get_operatingSystem() void Register_UnityEngine_SystemInfo_get_operatingSystem(); Register_UnityEngine_SystemInfo_get_operatingSystem(); //System.String UnityEngine.SystemInfo::get_processorType() void Register_UnityEngine_SystemInfo_get_processorType(); Register_UnityEngine_SystemInfo_get_processorType(); //UnityEngine.BatteryStatus UnityEngine.SystemInfo::get_batteryStatus() void Register_UnityEngine_SystemInfo_get_batteryStatus(); Register_UnityEngine_SystemInfo_get_batteryStatus(); //UnityEngine.DeviceType UnityEngine.SystemInfo::get_deviceType() void Register_UnityEngine_SystemInfo_get_deviceType(); Register_UnityEngine_SystemInfo_get_deviceType(); //UnityEngine.NPOTSupport UnityEngine.SystemInfo::get_npotSupport() void Register_UnityEngine_SystemInfo_get_npotSupport(); Register_UnityEngine_SystemInfo_get_npotSupport(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::get_operatingSystemFamily() void Register_UnityEngine_SystemInfo_get_operatingSystemFamily(); Register_UnityEngine_SystemInfo_get_operatingSystemFamily(); //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::get_copyTextureSupport() void Register_UnityEngine_SystemInfo_get_copyTextureSupport(); Register_UnityEngine_SystemInfo_get_copyTextureSupport(); //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType() void Register_UnityEngine_SystemInfo_get_graphicsDeviceType(); Register_UnityEngine_SystemInfo_get_graphicsDeviceType(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.Terrain //System.Int32 UnityEngine.Terrain::get_lightmapIndex() void Register_UnityEngine_Terrain_get_lightmapIndex(); Register_UnityEngine_Terrain_get_lightmapIndex(); //System.Void UnityEngine.Terrain::get_lightmapScaleOffset_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Terrain_get_lightmapScaleOffset_Injected(); Register_UnityEngine_Terrain_get_lightmapScaleOffset_Injected(); //System.Void UnityEngine.Terrain::set_lightmapIndex(System.Int32) void Register_UnityEngine_Terrain_set_lightmapIndex(); Register_UnityEngine_Terrain_set_lightmapIndex(); //System.Void UnityEngine.Terrain::set_lightmapScaleOffset_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Terrain_set_lightmapScaleOffset_Injected(); Register_UnityEngine_Terrain_set_lightmapScaleOffset_Injected(); //End Registrations for type : UnityEngine.Terrain //Start Registrations for type : UnityEngine.TerrainData //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType) void Register_UnityEngine_TerrainData_GetBoundaryValue(); Register_UnityEngine_TerrainData_GetBoundaryValue(); //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal() void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); //End Registrations for type : UnityEngine.TerrainData //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //System.String UnityEngine.TextAsset::get_text() void Register_UnityEngine_TextAsset_get_text(); Register_UnityEngine_TextAsset_get_text(); //System.Void UnityEngine.TextAsset::Internal_CreateTextAsset(UnityEngine.TextAsset) void Register_UnityEngine_TextAsset_Internal_CreateTextAsset(); Register_UnityEngine_TextAsset_Internal_CreateTextAsset(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.TextGenerator //System.Boolean UnityEngine.TextGenerator::INTERNAL_CALL_Populate_Internal_cpp(UnityEngine.TextGenerator,System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) void Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp(); Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp(); //System.Int32 UnityEngine.TextGenerator::get_characterCount() void Register_UnityEngine_TextGenerator_get_characterCount(); Register_UnityEngine_TextGenerator_get_characterCount(); //System.Int32 UnityEngine.TextGenerator::get_lineCount() void Register_UnityEngine_TextGenerator_get_lineCount(); Register_UnityEngine_TextGenerator_get_lineCount(); //System.Void UnityEngine.TextGenerator::Dispose_cpp() void Register_UnityEngine_TextGenerator_Dispose_cpp(); Register_UnityEngine_TextGenerator_Dispose_cpp(); //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) void Register_UnityEngine_TextGenerator_GetCharactersInternal(); Register_UnityEngine_TextGenerator_GetCharactersInternal(); //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetLinesInternal(); Register_UnityEngine_TextGenerator_GetLinesInternal(); //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetVerticesInternal(); Register_UnityEngine_TextGenerator_GetVerticesInternal(); //System.Void UnityEngine.TextGenerator::INTERNAL_get_rectExtents(UnityEngine.Rect&) void Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents(); Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents(); //System.Void UnityEngine.TextGenerator::Init() void Register_UnityEngine_TextGenerator_Init(); Register_UnityEngine_TextGenerator_Init(); //End Registrations for type : UnityEngine.TextGenerator //Start Registrations for type : UnityEngine.Texture //System.Int32 UnityEngine.Texture::Internal_GetHeight(UnityEngine.Texture) void Register_UnityEngine_Texture_Internal_GetHeight(); Register_UnityEngine_Texture_Internal_GetHeight(); //System.Int32 UnityEngine.Texture::Internal_GetWidth(UnityEngine.Texture) void Register_UnityEngine_Texture_Internal_GetWidth(); Register_UnityEngine_Texture_Internal_GetWidth(); //System.Int32 UnityEngine.Texture::get_anisoLevel() void Register_UnityEngine_Texture_get_anisoLevel(); Register_UnityEngine_Texture_get_anisoLevel(); //System.Void UnityEngine.Texture::INTERNAL_get_texelSize(UnityEngine.Vector2&) void Register_UnityEngine_Texture_INTERNAL_get_texelSize(); Register_UnityEngine_Texture_INTERNAL_get_texelSize(); //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) void Register_UnityEngine_Texture_set_anisoLevel(); Register_UnityEngine_Texture_set_anisoLevel(); //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode(); Register_UnityEngine_Texture_set_filterMode(); //System.Void UnityEngine.Texture::set_mipMapBias(System.Single) void Register_UnityEngine_Texture_set_mipMapBias(); Register_UnityEngine_Texture_set_mipMapBias(); //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapMode(); Register_UnityEngine_Texture_set_wrapMode(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() void Register_UnityEngine_Texture_get_wrapMode(); Register_UnityEngine_Texture_get_wrapMode(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Void UnityEngine.Texture2D::Apply(System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_Apply(); Register_UnityEngine_Texture2D_Apply(); //System.Void UnityEngine.Texture2D::INTERNAL_CALL_GetPixelBilinear(UnityEngine.Texture2D,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear(); Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear(); //System.Void UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels(UnityEngine.Texture2D,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels(); Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels(); //System.Void UnityEngine.Texture2D::Internal_Create(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr) void Register_UnityEngine_Texture2D_Internal_Create(); Register_UnityEngine_Texture2D_Internal_Create(); //System.Void UnityEngine.Texture2D::SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32) void Register_UnityEngine_Texture2D_SetPixels(); Register_UnityEngine_Texture2D_SetPixels(); //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_GetPixels(); Register_UnityEngine_Texture2D_GetPixels(); //UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_PackTextures(); Register_UnityEngine_Texture2D_PackTextures(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() void Register_UnityEngine_Texture2D_get_whiteTexture(); Register_UnityEngine_Texture2D_get_whiteTexture(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Tilemaps.Tilemap //System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&) void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(); Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(); //End Registrations for type : UnityEngine.Tilemaps.Tilemap //Start Registrations for type : UnityEngine.Time //System.Boolean UnityEngine.Time::get_inFixedTimeStep() void Register_UnityEngine_Time_get_inFixedTimeStep(); Register_UnityEngine_Time_get_inFixedTimeStep(); //System.Int32 UnityEngine.Time::get_captureFramerate() void Register_UnityEngine_Time_get_captureFramerate(); Register_UnityEngine_Time_get_captureFramerate(); //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Int32 UnityEngine.Time::get_renderedFrameCount() void Register_UnityEngine_Time_get_renderedFrameCount(); Register_UnityEngine_Time_get_renderedFrameCount(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_fixedDeltaTime() void Register_UnityEngine_Time_get_fixedDeltaTime(); Register_UnityEngine_Time_get_fixedDeltaTime(); //System.Single UnityEngine.Time::get_fixedTime() void Register_UnityEngine_Time_get_fixedTime(); Register_UnityEngine_Time_get_fixedTime(); //System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime() void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); //System.Single UnityEngine.Time::get_fixedUnscaledTime() void Register_UnityEngine_Time_get_fixedUnscaledTime(); Register_UnityEngine_Time_get_fixedUnscaledTime(); //System.Single UnityEngine.Time::get_maximumDeltaTime() void Register_UnityEngine_Time_get_maximumDeltaTime(); Register_UnityEngine_Time_get_maximumDeltaTime(); //System.Single UnityEngine.Time::get_maximumParticleDeltaTime() void Register_UnityEngine_Time_get_maximumParticleDeltaTime(); Register_UnityEngine_Time_get_maximumParticleDeltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_smoothDeltaTime() void Register_UnityEngine_Time_get_smoothDeltaTime(); Register_UnityEngine_Time_get_smoothDeltaTime(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_timeScale() void Register_UnityEngine_Time_get_timeScale(); Register_UnityEngine_Time_get_timeScale(); //System.Single UnityEngine.Time::get_timeSinceLevelLoad() void Register_UnityEngine_Time_get_timeSinceLevelLoad(); Register_UnityEngine_Time_get_timeSinceLevelLoad(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::set_captureFramerate(System.Int32) void Register_UnityEngine_Time_set_captureFramerate(); Register_UnityEngine_Time_set_captureFramerate(); //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single) void Register_UnityEngine_Time_set_fixedDeltaTime(); Register_UnityEngine_Time_set_fixedDeltaTime(); //System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single) void Register_UnityEngine_Time_set_maximumDeltaTime(); Register_UnityEngine_Time_set_maximumDeltaTime(); //System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single) void Register_UnityEngine_Time_set_maximumParticleDeltaTime(); Register_UnityEngine_Time_set_maximumParticleDeltaTime(); //System.Void UnityEngine.Time::set_timeScale(System.Single) void Register_UnityEngine_Time_set_timeScale(); Register_UnityEngine_Time_set_timeScale(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() void Register_UnityEngine_TouchScreenKeyboard_get_active(); Register_UnityEngine_TouchScreenKeyboard_get_active(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_done() void Register_UnityEngine_TouchScreenKeyboard_get_done(); Register_UnityEngine_TouchScreenKeyboard_get_done(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_wasCanceled() void Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled(); Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::Destroy() void Register_UnityEngine_TouchScreenKeyboard_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::GetSelectionInternal(System.Int32&,System.Int32&) void Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal(); Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal(); //System.Void UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) void Register_UnityEngine_TouchScreenKeyboard_set_text(); Register_UnityEngine_TouchScreenKeyboard_set_text(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.TrailRenderer //System.Single UnityEngine.TrailRenderer::get_endWidth() void Register_UnityEngine_TrailRenderer_get_endWidth(); Register_UnityEngine_TrailRenderer_get_endWidth(); //System.Single UnityEngine.TrailRenderer::get_startWidth() void Register_UnityEngine_TrailRenderer_get_startWidth(); Register_UnityEngine_TrailRenderer_get_startWidth(); //System.Single UnityEngine.TrailRenderer::get_time() void Register_UnityEngine_TrailRenderer_get_time(); Register_UnityEngine_TrailRenderer_get_time(); //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_endWidth(); Register_UnityEngine_TrailRenderer_set_endWidth(); //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_startWidth(); Register_UnityEngine_TrailRenderer_set_startWidth(); //System.Void UnityEngine.TrailRenderer::set_time(System.Single) void Register_UnityEngine_TrailRenderer_set_time(); Register_UnityEngine_TrailRenderer_set_time(); //End Registrations for type : UnityEngine.TrailRenderer //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) void Register_UnityEngine_Transform_IsChildOf(); Register_UnityEngine_Transform_IsChildOf(); //System.Boolean UnityEngine.Transform::get_hasChanged() void Register_UnityEngine_Transform_get_hasChanged(); Register_UnityEngine_Transform_get_hasChanged(); //System.Int32 UnityEngine.Transform::GetChildCount() void Register_UnityEngine_Transform_GetChildCount(); Register_UnityEngine_Transform_GetChildCount(); //System.Int32 UnityEngine.Transform::GetSiblingIndex() void Register_UnityEngine_Transform_GetSiblingIndex(); Register_UnityEngine_Transform_GetSiblingIndex(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Int32 UnityEngine.Transform::get_hierarchyCapacity() void Register_UnityEngine_Transform_get_hierarchyCapacity(); Register_UnityEngine_Transform_get_hierarchyCapacity(); //System.Int32 UnityEngine.Transform::get_hierarchyCount() void Register_UnityEngine_Transform_get_hierarchyCount(); Register_UnityEngine_Transform_get_hierarchyCount(); //System.Void UnityEngine.Transform::DetachChildren() void Register_UnityEngine_Transform_DetachChildren(); Register_UnityEngine_Transform_DetachChildren(); //System.Void UnityEngine.Transform::INTERNAL_CALL_GetLocalEulerAngles(UnityEngine.Transform,UnityEngine.RotationOrder,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles(); Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles(); //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection(); Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection(); //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint(); Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint(); //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector(); Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector(); //System.Void UnityEngine.Transform::INTERNAL_CALL_LookAt(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_LookAt(); Register_UnityEngine_Transform_INTERNAL_CALL_LookAt(); //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAround(UnityEngine.Transform,UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround(); Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround(); //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundInternal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal(); Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal(); //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundLocal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal(); Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal(); //System.Void UnityEngine.Transform::INTERNAL_CALL_SetLocalEulerAngles(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.RotationOrder) void Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles(); Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles(); //System.Void UnityEngine.Transform::INTERNAL_CALL_SetPositionAndRotation(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation(); Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation(); //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection(); Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection(); //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint(); Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint(); //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector(); Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector(); //System.Void UnityEngine.Transform::INTERNAL_get_localPosition(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_localPosition(); Register_UnityEngine_Transform_INTERNAL_get_localPosition(); //System.Void UnityEngine.Transform::INTERNAL_get_localRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_get_localRotation(); Register_UnityEngine_Transform_INTERNAL_get_localRotation(); //System.Void UnityEngine.Transform::INTERNAL_get_localScale(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_localScale(); Register_UnityEngine_Transform_INTERNAL_get_localScale(); //System.Void UnityEngine.Transform::INTERNAL_get_localToWorldMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix(); Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix(); //System.Void UnityEngine.Transform::INTERNAL_get_lossyScale(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_lossyScale(); Register_UnityEngine_Transform_INTERNAL_get_lossyScale(); //System.Void UnityEngine.Transform::INTERNAL_get_position(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_position(); Register_UnityEngine_Transform_INTERNAL_get_position(); //System.Void UnityEngine.Transform::INTERNAL_get_rotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_get_rotation(); Register_UnityEngine_Transform_INTERNAL_get_rotation(); //System.Void UnityEngine.Transform::INTERNAL_get_worldToLocalMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix(); Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix(); //System.Void UnityEngine.Transform::INTERNAL_set_localPosition(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_set_localPosition(); Register_UnityEngine_Transform_INTERNAL_set_localPosition(); //System.Void UnityEngine.Transform::INTERNAL_set_localRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_set_localRotation(); Register_UnityEngine_Transform_INTERNAL_set_localRotation(); //System.Void UnityEngine.Transform::INTERNAL_set_localScale(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_set_localScale(); Register_UnityEngine_Transform_INTERNAL_set_localScale(); //System.Void UnityEngine.Transform::INTERNAL_set_position(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_set_position(); Register_UnityEngine_Transform_INTERNAL_set_position(); //System.Void UnityEngine.Transform::INTERNAL_set_rotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_set_rotation(); Register_UnityEngine_Transform_INTERNAL_set_rotation(); //System.Void UnityEngine.Transform::SetAsFirstSibling() void Register_UnityEngine_Transform_SetAsFirstSibling(); Register_UnityEngine_Transform_SetAsFirstSibling(); //System.Void UnityEngine.Transform::SetAsLastSibling() void Register_UnityEngine_Transform_SetAsLastSibling(); Register_UnityEngine_Transform_SetAsLastSibling(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32) void Register_UnityEngine_Transform_SetSiblingIndex(); Register_UnityEngine_Transform_SetSiblingIndex(); //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) void Register_UnityEngine_Transform_set_hasChanged(); Register_UnityEngine_Transform_set_hasChanged(); //System.Void UnityEngine.Transform::set_hierarchyCapacity(System.Int32) void Register_UnityEngine_Transform_set_hierarchyCapacity(); Register_UnityEngine_Transform_set_hierarchyCapacity(); //System.Void UnityEngine.Transform::set_parentInternal(UnityEngine.Transform) void Register_UnityEngine_Transform_set_parentInternal(); Register_UnityEngine_Transform_set_parentInternal(); //UnityEngine.Transform UnityEngine.Transform::Find(System.String) void Register_UnityEngine_Transform_Find(); Register_UnityEngine_Transform_Find(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::get_parentInternal() void Register_UnityEngine_Transform_get_parentInternal(); Register_UnityEngine_Transform_get_parentInternal(); //UnityEngine.Transform UnityEngine.Transform::get_root() void Register_UnityEngine_Transform_get_root(); Register_UnityEngine_Transform_get_root(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlas //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); //UnityEngine.Sprite UnityEngine.U2D.SpriteAtlas::GetSprite(System.String) void Register_UnityEngine_U2D_SpriteAtlas_GetSprite(); Register_UnityEngine_U2D_SpriteAtlas_GetSprite(); //End Registrations for type : UnityEngine.U2D.SpriteAtlas //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.UISystemProfilerApi //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) void Register_UnityEngine_UISystemProfilerApi_AddMarker(); Register_UnityEngine_UISystemProfilerApi_AddMarker(); //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_BeginSample(); Register_UnityEngine_UISystemProfilerApi_BeginSample(); //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_EndSample(); Register_UnityEngine_UISystemProfilerApi_EndSample(); //End Registrations for type : UnityEngine.UISystemProfilerApi //Start Registrations for type : UnityEngine.UnhandledExceptionHandler //System.Void UnityEngine.UnhandledExceptionHandler::NativeUnhandledExceptionHandler(System.String,System.String,System.String) void Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler(); Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler(); //End Registrations for type : UnityEngine.UnhandledExceptionHandler //Start Registrations for type : UnityEngine.UnityLogWriter //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLog(System.String) void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog(); Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog(); //End Registrations for type : UnityEngine.UnityLogWriter //Start Registrations for type : UnityEngine.Vector3 //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize2(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2(); Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2(); //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize3(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3(); Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3(); //System.Void UnityEngine.Vector3::INTERNAL_CALL_RotateTowards(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards(); Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards(); //System.Void UnityEngine.Vector3::INTERNAL_CALL_Slerp(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp(); Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp(); //System.Void UnityEngine.Vector3::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped(); Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped(); //End Registrations for type : UnityEngine.Vector3 //Start Registrations for type : UnityEngine.WheelCollider //System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&) void Register_UnityEngine_WheelCollider_GetGroundHit(); Register_UnityEngine_WheelCollider_GetGroundHit(); //System.Single UnityEngine.WheelCollider::get_motorTorque() void Register_UnityEngine_WheelCollider_get_motorTorque(); Register_UnityEngine_WheelCollider_get_motorTorque(); //System.Single UnityEngine.WheelCollider::get_radius() void Register_UnityEngine_WheelCollider_get_radius(); Register_UnityEngine_WheelCollider_get_radius(); //System.Single UnityEngine.WheelCollider::get_rpm() void Register_UnityEngine_WheelCollider_get_rpm(); Register_UnityEngine_WheelCollider_get_rpm(); //System.Single UnityEngine.WheelCollider::get_steerAngle() void Register_UnityEngine_WheelCollider_get_steerAngle(); Register_UnityEngine_WheelCollider_get_steerAngle(); //System.Void UnityEngine.WheelCollider::INTERNAL_get_forwardFriction(UnityEngine.WheelFrictionCurve&) void Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction(); Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction(); //System.Void UnityEngine.WheelCollider::INTERNAL_get_sidewaysFriction(UnityEngine.WheelFrictionCurve&) void Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction(); Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction(); //System.Void UnityEngine.WheelCollider::INTERNAL_get_suspensionSpring(UnityEngine.JointSpring&) void Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring(); Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring(); //System.Void UnityEngine.WheelCollider::INTERNAL_set_forwardFriction(UnityEngine.WheelFrictionCurve&) void Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction(); Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction(); //System.Void UnityEngine.WheelCollider::INTERNAL_set_sidewaysFriction(UnityEngine.WheelFrictionCurve&) void Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction(); Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction(); //System.Void UnityEngine.WheelCollider::INTERNAL_set_suspensionSpring(UnityEngine.JointSpring&) void Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring(); Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring(); //System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single) void Register_UnityEngine_WheelCollider_set_brakeTorque(); Register_UnityEngine_WheelCollider_set_brakeTorque(); //System.Void UnityEngine.WheelCollider::set_mass(System.Single) void Register_UnityEngine_WheelCollider_set_mass(); Register_UnityEngine_WheelCollider_set_mass(); //System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single) void Register_UnityEngine_WheelCollider_set_motorTorque(); Register_UnityEngine_WheelCollider_set_motorTorque(); //System.Void UnityEngine.WheelCollider::set_radius(System.Single) void Register_UnityEngine_WheelCollider_set_radius(); Register_UnityEngine_WheelCollider_set_radius(); //System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single) void Register_UnityEngine_WheelCollider_set_steerAngle(); Register_UnityEngine_WheelCollider_set_steerAngle(); //System.Void UnityEngine.WheelCollider::set_suspensionDistance(System.Single) void Register_UnityEngine_WheelCollider_set_suspensionDistance(); Register_UnityEngine_WheelCollider_set_suspensionDistance(); //System.Void UnityEngine.WheelCollider::set_wheelDampingRate(System.Single) void Register_UnityEngine_WheelCollider_set_wheelDampingRate(); Register_UnityEngine_WheelCollider_set_wheelDampingRate(); //End Registrations for type : UnityEngine.WheelCollider //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem }