UnityICallRegistration.cpp 336 KB

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  1. void RegisterAllStrippedInternalCalls()
  2. {
  3. //Start Registrations for type : UnityEngine.AnchoredJoint2D
  4. //System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)
  5. void Register_UnityEngine_AnchoredJoint2D_set_connectedAnchor_Injected();
  6. Register_UnityEngine_AnchoredJoint2D_set_connectedAnchor_Injected();
  7. //End Registrations for type : UnityEngine.AnchoredJoint2D
  8. //Start Registrations for type : UnityEngine.Animation
  9. //System.Boolean UnityEngine.Animation::IsPlaying(System.String)
  10. void Register_UnityEngine_Animation_IsPlaying();
  11. Register_UnityEngine_Animation_IsPlaying();
  12. //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
  13. void Register_UnityEngine_Animation_Play();
  14. Register_UnityEngine_Animation_Play();
  15. //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
  16. void Register_UnityEngine_Animation_PlayDefaultAnimation();
  17. Register_UnityEngine_Animation_PlayDefaultAnimation();
  18. //System.Boolean UnityEngine.Animation::get_animateOnlyIfVisible()
  19. void Register_UnityEngine_Animation_get_animateOnlyIfVisible();
  20. Register_UnityEngine_Animation_get_animateOnlyIfVisible();
  21. //System.Boolean UnityEngine.Animation::get_animatePhysics()
  22. void Register_UnityEngine_Animation_get_animatePhysics();
  23. Register_UnityEngine_Animation_get_animatePhysics();
  24. //System.Boolean UnityEngine.Animation::get_isPlaying()
  25. void Register_UnityEngine_Animation_get_isPlaying();
  26. Register_UnityEngine_Animation_get_isPlaying();
  27. //System.Boolean UnityEngine.Animation::get_playAutomatically()
  28. void Register_UnityEngine_Animation_get_playAutomatically();
  29. Register_UnityEngine_Animation_get_playAutomatically();
  30. //System.Int32 UnityEngine.Animation::GetClipCount()
  31. void Register_UnityEngine_Animation_GetClipCount();
  32. Register_UnityEngine_Animation_GetClipCount();
  33. //System.Int32 UnityEngine.Animation::GetStateCount()
  34. void Register_UnityEngine_Animation_GetStateCount();
  35. Register_UnityEngine_Animation_GetStateCount();
  36. //System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
  37. void Register_UnityEngine_Animation_AddClip();
  38. Register_UnityEngine_Animation_AddClip();
  39. //System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single)
  40. void Register_UnityEngine_Animation_Blend();
  41. Register_UnityEngine_Animation_Blend();
  42. //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
  43. void Register_UnityEngine_Animation_CrossFade();
  44. Register_UnityEngine_Animation_CrossFade();
  45. //System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)
  46. void Register_UnityEngine_Animation_INTERNAL_CALL_Rewind();
  47. Register_UnityEngine_Animation_INTERNAL_CALL_Rewind();
  48. //System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
  49. void Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
  50. Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
  51. //System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
  52. void Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
  53. Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
  54. //System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)
  55. void Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer();
  56. Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer();
  57. //System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)
  58. void Register_UnityEngine_Animation_INTERNAL_get_localBounds();
  59. Register_UnityEngine_Animation_INTERNAL_get_localBounds();
  60. //System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)
  61. void Register_UnityEngine_Animation_INTERNAL_set_localBounds();
  62. Register_UnityEngine_Animation_INTERNAL_set_localBounds();
  63. //System.Void UnityEngine.Animation::Internal_RewindByName(System.String)
  64. void Register_UnityEngine_Animation_Internal_RewindByName();
  65. Register_UnityEngine_Animation_Internal_RewindByName();
  66. //System.Void UnityEngine.Animation::Internal_StopByName(System.String)
  67. void Register_UnityEngine_Animation_Internal_StopByName();
  68. Register_UnityEngine_Animation_Internal_StopByName();
  69. //System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip)
  70. void Register_UnityEngine_Animation_RemoveClip();
  71. Register_UnityEngine_Animation_RemoveClip();
  72. //System.Void UnityEngine.Animation::RemoveClip2(System.String)
  73. void Register_UnityEngine_Animation_RemoveClip2();
  74. Register_UnityEngine_Animation_RemoveClip2();
  75. //System.Void UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean)
  76. void Register_UnityEngine_Animation_set_animateOnlyIfVisible();
  77. Register_UnityEngine_Animation_set_animateOnlyIfVisible();
  78. //System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean)
  79. void Register_UnityEngine_Animation_set_animatePhysics();
  80. Register_UnityEngine_Animation_set_animatePhysics();
  81. //System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)
  82. void Register_UnityEngine_Animation_set_clip();
  83. Register_UnityEngine_Animation_set_clip();
  84. //System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)
  85. void Register_UnityEngine_Animation_set_cullingType();
  86. Register_UnityEngine_Animation_set_cullingType();
  87. //System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean)
  88. void Register_UnityEngine_Animation_set_playAutomatically();
  89. Register_UnityEngine_Animation_set_playAutomatically();
  90. //System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)
  91. void Register_UnityEngine_Animation_set_wrapMode();
  92. Register_UnityEngine_Animation_set_wrapMode();
  93. //UnityEngine.AnimationClip UnityEngine.Animation::get_clip()
  94. void Register_UnityEngine_Animation_get_clip();
  95. Register_UnityEngine_Animation_get_clip();
  96. //UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType()
  97. void Register_UnityEngine_Animation_get_cullingType();
  98. Register_UnityEngine_Animation_get_cullingType();
  99. //UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)
  100. void Register_UnityEngine_Animation_CrossFadeQueued();
  101. Register_UnityEngine_Animation_CrossFadeQueued();
  102. //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
  103. void Register_UnityEngine_Animation_GetState();
  104. Register_UnityEngine_Animation_GetState();
  105. //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
  106. void Register_UnityEngine_Animation_GetStateAtIndex();
  107. Register_UnityEngine_Animation_GetStateAtIndex();
  108. //UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)
  109. void Register_UnityEngine_Animation_PlayQueued();
  110. Register_UnityEngine_Animation_PlayQueued();
  111. //UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode()
  112. void Register_UnityEngine_Animation_get_wrapMode();
  113. Register_UnityEngine_Animation_get_wrapMode();
  114. //End Registrations for type : UnityEngine.Animation
  115. //Start Registrations for type : UnityEngine.AnimationClip
  116. //System.Array UnityEngine.AnimationClip::GetEventsInternal()
  117. void Register_UnityEngine_AnimationClip_GetEventsInternal();
  118. Register_UnityEngine_AnimationClip_GetEventsInternal();
  119. //System.Boolean UnityEngine.AnimationClip::get_empty()
  120. void Register_UnityEngine_AnimationClip_get_empty();
  121. Register_UnityEngine_AnimationClip_get_empty();
  122. //System.Boolean UnityEngine.AnimationClip::get_hasRootMotion()
  123. void Register_UnityEngine_AnimationClip_get_hasRootMotion();
  124. Register_UnityEngine_AnimationClip_get_hasRootMotion();
  125. //System.Boolean UnityEngine.AnimationClip::get_humanMotion()
  126. void Register_UnityEngine_AnimationClip_get_humanMotion();
  127. Register_UnityEngine_AnimationClip_get_humanMotion();
  128. //System.Boolean UnityEngine.AnimationClip::get_legacy()
  129. void Register_UnityEngine_AnimationClip_get_legacy();
  130. Register_UnityEngine_AnimationClip_get_legacy();
  131. //System.Single UnityEngine.AnimationClip::get_frameRate()
  132. void Register_UnityEngine_AnimationClip_get_frameRate();
  133. Register_UnityEngine_AnimationClip_get_frameRate();
  134. //System.Single UnityEngine.AnimationClip::get_length()
  135. void Register_UnityEngine_AnimationClip_get_length();
  136. Register_UnityEngine_AnimationClip_get_length();
  137. //System.Single UnityEngine.AnimationClip::get_startTime()
  138. void Register_UnityEngine_AnimationClip_get_startTime();
  139. Register_UnityEngine_AnimationClip_get_startTime();
  140. //System.Single UnityEngine.AnimationClip::get_stopTime()
  141. void Register_UnityEngine_AnimationClip_get_stopTime();
  142. Register_UnityEngine_AnimationClip_get_stopTime();
  143. //System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object)
  144. void Register_UnityEngine_AnimationClip_AddEventInternal();
  145. Register_UnityEngine_AnimationClip_AddEventInternal();
  146. //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip)
  147. void Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves();
  148. Register_UnityEngine_AnimationClip_INTERNAL_CALL_ClearCurves();
  149. //System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip)
  150. void Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity();
  151. Register_UnityEngine_AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity();
  152. //System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&)
  153. void Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds();
  154. Register_UnityEngine_AnimationClip_INTERNAL_get_localBounds();
  155. //System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&)
  156. void Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds();
  157. Register_UnityEngine_AnimationClip_INTERNAL_set_localBounds();
  158. //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
  159. void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
  160. Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
  161. //System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single)
  162. void Register_UnityEngine_AnimationClip_SampleAnimation();
  163. Register_UnityEngine_AnimationClip_SampleAnimation();
  164. //System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)
  165. void Register_UnityEngine_AnimationClip_SetCurve();
  166. Register_UnityEngine_AnimationClip_SetCurve();
  167. //System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array)
  168. void Register_UnityEngine_AnimationClip_SetEventsInternal();
  169. Register_UnityEngine_AnimationClip_SetEventsInternal();
  170. //System.Void UnityEngine.AnimationClip::set_frameRate(System.Single)
  171. void Register_UnityEngine_AnimationClip_set_frameRate();
  172. Register_UnityEngine_AnimationClip_set_frameRate();
  173. //System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean)
  174. void Register_UnityEngine_AnimationClip_set_legacy();
  175. Register_UnityEngine_AnimationClip_set_legacy();
  176. //System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)
  177. void Register_UnityEngine_AnimationClip_set_wrapMode();
  178. Register_UnityEngine_AnimationClip_set_wrapMode();
  179. //UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode()
  180. void Register_UnityEngine_AnimationClip_get_wrapMode();
  181. Register_UnityEngine_AnimationClip_get_wrapMode();
  182. //End Registrations for type : UnityEngine.AnimationClip
  183. //Start Registrations for type : UnityEngine.AnimationCurve
  184. //System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single)
  185. void Register_UnityEngine_AnimationCurve_AddKey();
  186. Register_UnityEngine_AnimationCurve_AddKey();
  187. //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_AddKey_Internal(UnityEngine.AnimationCurve,UnityEngine.Keyframe&)
  188. void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal();
  189. Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal();
  190. //System.Int32 UnityEngine.AnimationCurve::INTERNAL_CALL_MoveKey(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&)
  191. void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey();
  192. Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey();
  193. //System.Int32 UnityEngine.AnimationCurve::get_length()
  194. void Register_UnityEngine_AnimationCurve_get_length();
  195. Register_UnityEngine_AnimationCurve_get_length();
  196. //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
  197. void Register_UnityEngine_AnimationCurve_Evaluate();
  198. Register_UnityEngine_AnimationCurve_Evaluate();
  199. //System.Void UnityEngine.AnimationCurve::Cleanup()
  200. void Register_UnityEngine_AnimationCurve_Cleanup();
  201. Register_UnityEngine_AnimationCurve_Cleanup();
  202. //System.Void UnityEngine.AnimationCurve::INTERNAL_CALL_GetKey_Internal(UnityEngine.AnimationCurve,System.Int32,UnityEngine.Keyframe&)
  203. void Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal();
  204. Register_UnityEngine_AnimationCurve_INTERNAL_CALL_GetKey_Internal();
  205. //System.Void UnityEngine.AnimationCurve::Init(UnityEngine.Keyframe[])
  206. void Register_UnityEngine_AnimationCurve_Init();
  207. Register_UnityEngine_AnimationCurve_Init();
  208. //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
  209. void Register_UnityEngine_AnimationCurve_RemoveKey();
  210. Register_UnityEngine_AnimationCurve_RemoveKey();
  211. //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
  212. void Register_UnityEngine_AnimationCurve_SetKeys();
  213. Register_UnityEngine_AnimationCurve_SetKeys();
  214. //System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single)
  215. void Register_UnityEngine_AnimationCurve_SmoothTangents();
  216. Register_UnityEngine_AnimationCurve_SmoothTangents();
  217. //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
  218. void Register_UnityEngine_AnimationCurve_set_postWrapMode();
  219. Register_UnityEngine_AnimationCurve_set_postWrapMode();
  220. //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
  221. void Register_UnityEngine_AnimationCurve_set_preWrapMode();
  222. Register_UnityEngine_AnimationCurve_set_preWrapMode();
  223. //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
  224. void Register_UnityEngine_AnimationCurve_GetKeys();
  225. Register_UnityEngine_AnimationCurve_GetKeys();
  226. //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode()
  227. void Register_UnityEngine_AnimationCurve_get_postWrapMode();
  228. Register_UnityEngine_AnimationCurve_get_postWrapMode();
  229. //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode()
  230. void Register_UnityEngine_AnimationCurve_get_preWrapMode();
  231. Register_UnityEngine_AnimationCurve_get_preWrapMode();
  232. //End Registrations for type : UnityEngine.AnimationCurve
  233. //Start Registrations for type : UnityEngine.Animations.AnimationClipPlayable
  234. //System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
  235. void Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
  236. Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
  237. //System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&)
  238. void Register_UnityEngine_Animations_AnimationClipPlayable_GetApplyFootIKInternal();
  239. Register_UnityEngine_Animations_AnimationClipPlayable_GetApplyFootIKInternal();
  240. //System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&)
  241. void Register_UnityEngine_Animations_AnimationClipPlayable_GetRemoveStartOffsetInternal();
  242. Register_UnityEngine_Animations_AnimationClipPlayable_GetRemoveStartOffsetInternal();
  243. //System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
  244. void Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
  245. Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
  246. //UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&)
  247. void Register_UnityEngine_Animations_AnimationClipPlayable_GetAnimationClipInternal();
  248. Register_UnityEngine_Animations_AnimationClipPlayable_GetAnimationClipInternal();
  249. //End Registrations for type : UnityEngine.Animations.AnimationClipPlayable
  250. //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
  251. //System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
  252. void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
  253. Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
  254. //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)
  255. void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
  256. Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
  257. //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
  258. //Start Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
  259. //System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
  260. void Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
  261. Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
  262. //End Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
  263. //Start Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
  264. //System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
  265. void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
  266. Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
  267. //End Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
  268. //Start Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
  269. //System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)
  270. void Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
  271. Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
  272. //System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&)
  273. void Register_UnityEngine_Animations_AnimationOffsetPlayable_GetPositionInternal_Injected();
  274. Register_UnityEngine_Animations_AnimationOffsetPlayable_GetPositionInternal_Injected();
  275. //System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&)
  276. void Register_UnityEngine_Animations_AnimationOffsetPlayable_GetRotationInternal_Injected();
  277. Register_UnityEngine_Animations_AnimationOffsetPlayable_GetRotationInternal_Injected();
  278. //End Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
  279. //Start Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
  280. //System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip)
  281. void Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
  282. Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
  283. //End Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
  284. //Start Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
  285. //System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
  286. void Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
  287. Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
  288. //End Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
  289. //Start Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
  290. //System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)
  291. void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
  292. Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
  293. //UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
  294. void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
  295. Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
  296. //End Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
  297. //Start Registrations for type : UnityEngine.AnimationState
  298. //System.Single UnityEngine.AnimationState::get_length()
  299. void Register_UnityEngine_AnimationState_get_length();
  300. Register_UnityEngine_AnimationState_get_length();
  301. //System.Single UnityEngine.AnimationState::get_speed()
  302. void Register_UnityEngine_AnimationState_get_speed();
  303. Register_UnityEngine_AnimationState_get_speed();
  304. //System.Single UnityEngine.AnimationState::get_time()
  305. void Register_UnityEngine_AnimationState_get_time();
  306. Register_UnityEngine_AnimationState_get_time();
  307. //System.String UnityEngine.AnimationState::get_name()
  308. void Register_UnityEngine_AnimationState_get_name();
  309. Register_UnityEngine_AnimationState_get_name();
  310. //System.Void UnityEngine.AnimationState::set_speed(System.Single)
  311. void Register_UnityEngine_AnimationState_set_speed();
  312. Register_UnityEngine_AnimationState_set_speed();
  313. //System.Void UnityEngine.AnimationState::set_time(System.Single)
  314. void Register_UnityEngine_AnimationState_set_time();
  315. Register_UnityEngine_AnimationState_set_time();
  316. //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
  317. void Register_UnityEngine_AnimationState_get_clip();
  318. Register_UnityEngine_AnimationState_get_clip();
  319. //End Registrations for type : UnityEngine.AnimationState
  320. //Start Registrations for type : UnityEngine.Animator
  321. //System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal()
  322. void Register_UnityEngine_Animator_CheckIfInIKPassInternal();
  323. Register_UnityEngine_Animator_CheckIfInIKPassInternal();
  324. //System.Boolean UnityEngine.Animator::GetBoolID(System.Int32)
  325. void Register_UnityEngine_Animator_GetBoolID();
  326. Register_UnityEngine_Animator_GetBoolID();
  327. //System.Boolean UnityEngine.Animator::GetBoolString(System.String)
  328. void Register_UnityEngine_Animator_GetBoolString();
  329. Register_UnityEngine_Animator_GetBoolString();
  330. //System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32)
  331. void Register_UnityEngine_Animator_HasState();
  332. Register_UnityEngine_Animator_HasState();
  333. //System.Boolean UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform)
  334. void Register_UnityEngine_Animator_IsBoneTransform();
  335. Register_UnityEngine_Animator_IsBoneTransform();
  336. //System.Boolean UnityEngine.Animator::IsControlled(UnityEngine.Transform)
  337. void Register_UnityEngine_Animator_IsControlled();
  338. Register_UnityEngine_Animator_IsControlled();
  339. //System.Boolean UnityEngine.Animator::IsInTransition(System.Int32)
  340. void Register_UnityEngine_Animator_IsInTransition();
  341. Register_UnityEngine_Animator_IsInTransition();
  342. //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)
  343. void Register_UnityEngine_Animator_IsParameterControlledByCurveID();
  344. Register_UnityEngine_Animator_IsParameterControlledByCurveID();
  345. //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String)
  346. void Register_UnityEngine_Animator_IsParameterControlledByCurveString();
  347. Register_UnityEngine_Animator_IsParameterControlledByCurveString();
  348. //System.Boolean UnityEngine.Animator::get_allowConstantClipSamplingOptimization()
  349. void Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization();
  350. Register_UnityEngine_Animator_get_allowConstantClipSamplingOptimization();
  351. //System.Boolean UnityEngine.Animator::get_applyRootMotion()
  352. void Register_UnityEngine_Animator_get_applyRootMotion();
  353. Register_UnityEngine_Animator_get_applyRootMotion();
  354. //System.Boolean UnityEngine.Animator::get_fireEvents()
  355. void Register_UnityEngine_Animator_get_fireEvents();
  356. Register_UnityEngine_Animator_get_fireEvents();
  357. //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
  358. void Register_UnityEngine_Animator_get_hasBoundPlayables();
  359. Register_UnityEngine_Animator_get_hasBoundPlayables();
  360. //System.Boolean UnityEngine.Animator::get_hasRootMotion()
  361. void Register_UnityEngine_Animator_get_hasRootMotion();
  362. Register_UnityEngine_Animator_get_hasRootMotion();
  363. //System.Boolean UnityEngine.Animator::get_hasTransformHierarchy()
  364. void Register_UnityEngine_Animator_get_hasTransformHierarchy();
  365. Register_UnityEngine_Animator_get_hasTransformHierarchy();
  366. //System.Boolean UnityEngine.Animator::get_isHuman()
  367. void Register_UnityEngine_Animator_get_isHuman();
  368. Register_UnityEngine_Animator_get_isHuman();
  369. //System.Boolean UnityEngine.Animator::get_isInitialized()
  370. void Register_UnityEngine_Animator_get_isInitialized();
  371. Register_UnityEngine_Animator_get_isInitialized();
  372. //System.Boolean UnityEngine.Animator::get_isMatchingTarget()
  373. void Register_UnityEngine_Animator_get_isMatchingTarget();
  374. Register_UnityEngine_Animator_get_isMatchingTarget();
  375. //System.Boolean UnityEngine.Animator::get_isOptimizable()
  376. void Register_UnityEngine_Animator_get_isOptimizable();
  377. Register_UnityEngine_Animator_get_isOptimizable();
  378. //System.Boolean UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves()
  379. void Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves();
  380. Register_UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves();
  381. //System.Boolean UnityEngine.Animator::get_layersAffectMassCenter()
  382. void Register_UnityEngine_Animator_get_layersAffectMassCenter();
  383. Register_UnityEngine_Animator_get_layersAffectMassCenter();
  384. //System.Boolean UnityEngine.Animator::get_linearVelocityBlending()
  385. void Register_UnityEngine_Animator_get_linearVelocityBlending();
  386. Register_UnityEngine_Animator_get_linearVelocityBlending();
  387. //System.Boolean UnityEngine.Animator::get_logWarnings()
  388. void Register_UnityEngine_Animator_get_logWarnings();
  389. Register_UnityEngine_Animator_get_logWarnings();
  390. //System.Boolean UnityEngine.Animator::get_stabilizeFeet()
  391. void Register_UnityEngine_Animator_get_stabilizeFeet();
  392. Register_UnityEngine_Animator_get_stabilizeFeet();
  393. //System.Int32 UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32)
  394. void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount();
  395. Register_UnityEngine_Animator_GetCurrentAnimatorClipInfoCount();
  396. //System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32)
  397. void Register_UnityEngine_Animator_GetIntegerID();
  398. Register_UnityEngine_Animator_GetIntegerID();
  399. //System.Int32 UnityEngine.Animator::GetIntegerString(System.String)
  400. void Register_UnityEngine_Animator_GetIntegerString();
  401. Register_UnityEngine_Animator_GetIntegerString();
  402. //System.Int32 UnityEngine.Animator::GetLayerIndex(System.String)
  403. void Register_UnityEngine_Animator_GetLayerIndex();
  404. Register_UnityEngine_Animator_GetLayerIndex();
  405. //System.Int32 UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32)
  406. void Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount();
  407. Register_UnityEngine_Animator_GetNextAnimatorClipInfoCount();
  408. //System.Int32 UnityEngine.Animator::StringToHash(System.String)
  409. void Register_UnityEngine_Animator_StringToHash();
  410. Register_UnityEngine_Animator_StringToHash();
  411. //System.Int32 UnityEngine.Animator::get_layerCount()
  412. void Register_UnityEngine_Animator_get_layerCount();
  413. Register_UnityEngine_Animator_get_layerCount();
  414. //System.Int32 UnityEngine.Animator::get_parameterCount()
  415. void Register_UnityEngine_Animator_get_parameterCount();
  416. Register_UnityEngine_Animator_get_parameterCount();
  417. //System.Single UnityEngine.Animator::GetFloatID(System.Int32)
  418. void Register_UnityEngine_Animator_GetFloatID();
  419. Register_UnityEngine_Animator_GetFloatID();
  420. //System.Single UnityEngine.Animator::GetFloatString(System.String)
  421. void Register_UnityEngine_Animator_GetFloatString();
  422. Register_UnityEngine_Animator_GetFloatString();
  423. //System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint)
  424. void Register_UnityEngine_Animator_GetHintWeightPositionInternal();
  425. Register_UnityEngine_Animator_GetHintWeightPositionInternal();
  426. //System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal)
  427. void Register_UnityEngine_Animator_GetIKPositionWeightInternal();
  428. Register_UnityEngine_Animator_GetIKPositionWeightInternal();
  429. //System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal)
  430. void Register_UnityEngine_Animator_GetIKRotationWeightInternal();
  431. Register_UnityEngine_Animator_GetIKRotationWeightInternal();
  432. //System.Single UnityEngine.Animator::GetLayerWeight(System.Int32)
  433. void Register_UnityEngine_Animator_GetLayerWeight();
  434. Register_UnityEngine_Animator_GetLayerWeight();
  435. //System.Single UnityEngine.Animator::get_feetPivotActive()
  436. void Register_UnityEngine_Animator_get_feetPivotActive();
  437. Register_UnityEngine_Animator_get_feetPivotActive();
  438. //System.Single UnityEngine.Animator::get_gravityWeight()
  439. void Register_UnityEngine_Animator_get_gravityWeight();
  440. Register_UnityEngine_Animator_get_gravityWeight();
  441. //System.Single UnityEngine.Animator::get_humanScale()
  442. void Register_UnityEngine_Animator_get_humanScale();
  443. Register_UnityEngine_Animator_get_humanScale();
  444. //System.Single UnityEngine.Animator::get_leftFeetBottomHeight()
  445. void Register_UnityEngine_Animator_get_leftFeetBottomHeight();
  446. Register_UnityEngine_Animator_get_leftFeetBottomHeight();
  447. //System.Single UnityEngine.Animator::get_pivotWeight()
  448. void Register_UnityEngine_Animator_get_pivotWeight();
  449. Register_UnityEngine_Animator_get_pivotWeight();
  450. //System.Single UnityEngine.Animator::get_playbackTime()
  451. void Register_UnityEngine_Animator_get_playbackTime();
  452. Register_UnityEngine_Animator_get_playbackTime();
  453. //System.Single UnityEngine.Animator::get_recorderStartTime()
  454. void Register_UnityEngine_Animator_get_recorderStartTime();
  455. Register_UnityEngine_Animator_get_recorderStartTime();
  456. //System.Single UnityEngine.Animator::get_recorderStopTime()
  457. void Register_UnityEngine_Animator_get_recorderStopTime();
  458. Register_UnityEngine_Animator_get_recorderStopTime();
  459. //System.Single UnityEngine.Animator::get_rightFeetBottomHeight()
  460. void Register_UnityEngine_Animator_get_rightFeetBottomHeight();
  461. Register_UnityEngine_Animator_get_rightFeetBottomHeight();
  462. //System.Single UnityEngine.Animator::get_speed()
  463. void Register_UnityEngine_Animator_get_speed();
  464. Register_UnityEngine_Animator_get_speed();
  465. //System.String UnityEngine.Animator::GetLayerName(System.Int32)
  466. void Register_UnityEngine_Animator_GetLayerName();
  467. Register_UnityEngine_Animator_GetLayerName();
  468. //System.String UnityEngine.Animator::GetStats()
  469. void Register_UnityEngine_Animator_GetStats();
  470. Register_UnityEngine_Animator_GetStats();
  471. //System.String UnityEngine.Animator::ResolveHash(System.Int32)
  472. void Register_UnityEngine_Animator_ResolveHash();
  473. Register_UnityEngine_Animator_ResolveHash();
  474. //System.Void UnityEngine.Animator::ApplyBuiltinRootMotion()
  475. void Register_UnityEngine_Animator_ApplyBuiltinRootMotion();
  476. Register_UnityEngine_Animator_ApplyBuiltinRootMotion();
  477. //System.Void UnityEngine.Animator::ClearInternalControllerPlayable()
  478. void Register_UnityEngine_Animator_ClearInternalControllerPlayable();
  479. Register_UnityEngine_Animator_ClearInternalControllerPlayable();
  480. //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  481. void Register_UnityEngine_Animator_CrossFade();
  482. Register_UnityEngine_Animator_CrossFade();
  483. //System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  484. void Register_UnityEngine_Animator_CrossFadeInFixedTime();
  485. Register_UnityEngine_Animator_CrossFadeInFixedTime();
  486. //System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
  487. void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
  488. Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
  489. //System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
  490. void Register_UnityEngine_Animator_GetAnimatorTransitionInfo();
  491. Register_UnityEngine_Animator_GetAnimatorTransitionInfo();
  492. //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  493. void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal();
  494. Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyPositionInternal();
  495. //System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
  496. void Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal();
  497. Register_UnityEngine_Animator_INTERNAL_CALL_GetBodyRotationInternal();
  498. //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
  499. void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal();
  500. Register_UnityEngine_Animator_INTERNAL_CALL_GetIKHintPositionInternal();
  501. //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
  502. void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal();
  503. Register_UnityEngine_Animator_INTERNAL_CALL_GetIKPositionInternal();
  504. //System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
  505. void Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal();
  506. Register_UnityEngine_Animator_INTERNAL_CALL_GetIKRotationInternal();
  507. //System.Void UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&)
  508. void Register_UnityEngine_Animator_INTERNAL_CALL_InternalGetCurrentGraph();
  509. Register_UnityEngine_Animator_INTERNAL_CALL_InternalGetCurrentGraph();
  510. //System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)
  511. void Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget();
  512. Register_UnityEngine_Animator_INTERNAL_CALL_MatchTarget();
  513. //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  514. void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal();
  515. Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyPositionInternal();
  516. //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
  517. void Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal();
  518. Register_UnityEngine_Animator_INTERNAL_CALL_SetBodyRotationInternal();
  519. //System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&)
  520. void Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal();
  521. Register_UnityEngine_Animator_INTERNAL_CALL_SetBoneLocalRotationInternal();
  522. //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
  523. void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal();
  524. Register_UnityEngine_Animator_INTERNAL_CALL_SetIKHintPositionInternal();
  525. //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
  526. void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal();
  527. Register_UnityEngine_Animator_INTERNAL_CALL_SetIKPositionInternal();
  528. //System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
  529. void Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal();
  530. Register_UnityEngine_Animator_INTERNAL_CALL_SetIKRotationInternal();
  531. //System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  532. void Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal();
  533. Register_UnityEngine_Animator_INTERNAL_CALL_SetLookAtPositionInternal();
  534. //System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
  535. void Register_UnityEngine_Animator_INTERNAL_get_angularVelocity();
  536. Register_UnityEngine_Animator_INTERNAL_get_angularVelocity();
  537. //System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&)
  538. void Register_UnityEngine_Animator_INTERNAL_get_deltaPosition();
  539. Register_UnityEngine_Animator_INTERNAL_get_deltaPosition();
  540. //System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&)
  541. void Register_UnityEngine_Animator_INTERNAL_get_deltaRotation();
  542. Register_UnityEngine_Animator_INTERNAL_get_deltaRotation();
  543. //System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&)
  544. void Register_UnityEngine_Animator_INTERNAL_get_pivotPosition();
  545. Register_UnityEngine_Animator_INTERNAL_get_pivotPosition();
  546. //System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&)
  547. void Register_UnityEngine_Animator_INTERNAL_get_rootPosition();
  548. Register_UnityEngine_Animator_INTERNAL_get_rootPosition();
  549. //System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&)
  550. void Register_UnityEngine_Animator_INTERNAL_get_rootRotation();
  551. Register_UnityEngine_Animator_INTERNAL_get_rootRotation();
  552. //System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&)
  553. void Register_UnityEngine_Animator_INTERNAL_get_targetPosition();
  554. Register_UnityEngine_Animator_INTERNAL_get_targetPosition();
  555. //System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&)
  556. void Register_UnityEngine_Animator_INTERNAL_get_targetRotation();
  557. Register_UnityEngine_Animator_INTERNAL_get_targetRotation();
  558. //System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&)
  559. void Register_UnityEngine_Animator_INTERNAL_get_velocity();
  560. Register_UnityEngine_Animator_INTERNAL_get_velocity();
  561. //System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&)
  562. void Register_UnityEngine_Animator_INTERNAL_set_rootPosition();
  563. Register_UnityEngine_Animator_INTERNAL_set_rootPosition();
  564. //System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&)
  565. void Register_UnityEngine_Animator_INTERNAL_set_rootRotation();
  566. Register_UnityEngine_Animator_INTERNAL_set_rootRotation();
  567. //System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
  568. void Register_UnityEngine_Animator_InterruptMatchTarget();
  569. Register_UnityEngine_Animator_InterruptMatchTarget();
  570. //System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
  571. void Register_UnityEngine_Animator_Play();
  572. Register_UnityEngine_Animator_Play();
  573. //System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)
  574. void Register_UnityEngine_Animator_PlayInFixedTime();
  575. Register_UnityEngine_Animator_PlayInFixedTime();
  576. //System.Void UnityEngine.Animator::Rebind()
  577. void Register_UnityEngine_Animator_Rebind();
  578. Register_UnityEngine_Animator_Rebind();
  579. //System.Void UnityEngine.Animator::ResetTriggerID(System.Int32)
  580. void Register_UnityEngine_Animator_ResetTriggerID();
  581. Register_UnityEngine_Animator_ResetTriggerID();
  582. //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  583. void Register_UnityEngine_Animator_ResetTriggerString();
  584. Register_UnityEngine_Animator_ResetTriggerString();
  585. //System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)
  586. void Register_UnityEngine_Animator_SetBoolID();
  587. Register_UnityEngine_Animator_SetBoolID();
  588. //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
  589. void Register_UnityEngine_Animator_SetBoolString();
  590. Register_UnityEngine_Animator_SetBoolString();
  591. //System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single)
  592. void Register_UnityEngine_Animator_SetFloatID();
  593. Register_UnityEngine_Animator_SetFloatID();
  594. //System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)
  595. void Register_UnityEngine_Animator_SetFloatIDDamp();
  596. Register_UnityEngine_Animator_SetFloatIDDamp();
  597. //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
  598. void Register_UnityEngine_Animator_SetFloatString();
  599. Register_UnityEngine_Animator_SetFloatString();
  600. //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
  601. void Register_UnityEngine_Animator_SetFloatStringDamp();
  602. Register_UnityEngine_Animator_SetFloatStringDamp();
  603. //System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single)
  604. void Register_UnityEngine_Animator_SetIKHintPositionWeightInternal();
  605. Register_UnityEngine_Animator_SetIKHintPositionWeightInternal();
  606. //System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
  607. void Register_UnityEngine_Animator_SetIKPositionWeightInternal();
  608. Register_UnityEngine_Animator_SetIKPositionWeightInternal();
  609. //System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
  610. void Register_UnityEngine_Animator_SetIKRotationWeightInternal();
  611. Register_UnityEngine_Animator_SetIKRotationWeightInternal();
  612. //System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)
  613. void Register_UnityEngine_Animator_SetIntegerID();
  614. Register_UnityEngine_Animator_SetIntegerID();
  615. //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
  616. void Register_UnityEngine_Animator_SetIntegerString();
  617. Register_UnityEngine_Animator_SetIntegerString();
  618. //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
  619. void Register_UnityEngine_Animator_SetLayerWeight();
  620. Register_UnityEngine_Animator_SetLayerWeight();
  621. //System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
  622. void Register_UnityEngine_Animator_SetLookAtWeightInternal();
  623. Register_UnityEngine_Animator_SetLookAtWeightInternal();
  624. //System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)
  625. void Register_UnityEngine_Animator_SetTarget();
  626. Register_UnityEngine_Animator_SetTarget();
  627. //System.Void UnityEngine.Animator::SetTriggerID(System.Int32)
  628. void Register_UnityEngine_Animator_SetTriggerID();
  629. Register_UnityEngine_Animator_SetTriggerID();
  630. //System.Void UnityEngine.Animator::SetTriggerString(System.String)
  631. void Register_UnityEngine_Animator_SetTriggerString();
  632. Register_UnityEngine_Animator_SetTriggerString();
  633. //System.Void UnityEngine.Animator::StartPlayback()
  634. void Register_UnityEngine_Animator_StartPlayback();
  635. Register_UnityEngine_Animator_StartPlayback();
  636. //System.Void UnityEngine.Animator::StartRecording(System.Int32)
  637. void Register_UnityEngine_Animator_StartRecording();
  638. Register_UnityEngine_Animator_StartRecording();
  639. //System.Void UnityEngine.Animator::StopPlayback()
  640. void Register_UnityEngine_Animator_StopPlayback();
  641. Register_UnityEngine_Animator_StopPlayback();
  642. //System.Void UnityEngine.Animator::StopRecording()
  643. void Register_UnityEngine_Animator_StopRecording();
  644. Register_UnityEngine_Animator_StopRecording();
  645. //System.Void UnityEngine.Animator::Update(System.Single)
  646. void Register_UnityEngine_Animator_Update();
  647. Register_UnityEngine_Animator_Update();
  648. //System.Void UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean)
  649. void Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization();
  650. Register_UnityEngine_Animator_set_allowConstantClipSamplingOptimization();
  651. //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
  652. void Register_UnityEngine_Animator_set_applyRootMotion();
  653. Register_UnityEngine_Animator_set_applyRootMotion();
  654. //System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar)
  655. void Register_UnityEngine_Animator_set_avatar();
  656. Register_UnityEngine_Animator_set_avatar();
  657. //System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)
  658. void Register_UnityEngine_Animator_set_cullingMode();
  659. Register_UnityEngine_Animator_set_cullingMode();
  660. //System.Void UnityEngine.Animator::set_feetPivotActive(System.Single)
  661. void Register_UnityEngine_Animator_set_feetPivotActive();
  662. Register_UnityEngine_Animator_set_feetPivotActive();
  663. //System.Void UnityEngine.Animator::set_fireEvents(System.Boolean)
  664. void Register_UnityEngine_Animator_set_fireEvents();
  665. Register_UnityEngine_Animator_set_fireEvents();
  666. //System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)
  667. void Register_UnityEngine_Animator_set_layersAffectMassCenter();
  668. Register_UnityEngine_Animator_set_layersAffectMassCenter();
  669. //System.Void UnityEngine.Animator::set_linearVelocityBlending(System.Boolean)
  670. void Register_UnityEngine_Animator_set_linearVelocityBlending();
  671. Register_UnityEngine_Animator_set_linearVelocityBlending();
  672. //System.Void UnityEngine.Animator::set_logWarnings(System.Boolean)
  673. void Register_UnityEngine_Animator_set_logWarnings();
  674. Register_UnityEngine_Animator_set_logWarnings();
  675. //System.Void UnityEngine.Animator::set_playbackTime(System.Single)
  676. void Register_UnityEngine_Animator_set_playbackTime();
  677. Register_UnityEngine_Animator_set_playbackTime();
  678. //System.Void UnityEngine.Animator::set_recorderStartTime(System.Single)
  679. void Register_UnityEngine_Animator_set_recorderStartTime();
  680. Register_UnityEngine_Animator_set_recorderStartTime();
  681. //System.Void UnityEngine.Animator::set_recorderStopTime(System.Single)
  682. void Register_UnityEngine_Animator_set_recorderStopTime();
  683. Register_UnityEngine_Animator_set_recorderStopTime();
  684. //System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)
  685. void Register_UnityEngine_Animator_set_runtimeAnimatorController();
  686. Register_UnityEngine_Animator_set_runtimeAnimatorController();
  687. //System.Void UnityEngine.Animator::set_speed(System.Single)
  688. void Register_UnityEngine_Animator_set_speed();
  689. Register_UnityEngine_Animator_set_speed();
  690. //System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean)
  691. void Register_UnityEngine_Animator_set_stabilizeFeet();
  692. Register_UnityEngine_Animator_set_stabilizeFeet();
  693. //System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
  694. void Register_UnityEngine_Animator_set_updateMode();
  695. Register_UnityEngine_Animator_set_updateMode();
  696. //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)
  697. void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo();
  698. Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo();
  699. //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)
  700. void Register_UnityEngine_Animator_GetNextAnimatorClipInfo();
  701. Register_UnityEngine_Animator_GetNextAnimatorClipInfo();
  702. //UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters()
  703. void Register_UnityEngine_Animator_get_parameters();
  704. Register_UnityEngine_Animator_get_parameters();
  705. //UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode()
  706. void Register_UnityEngine_Animator_get_cullingMode();
  707. Register_UnityEngine_Animator_get_cullingMode();
  708. //UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode()
  709. void Register_UnityEngine_Animator_get_recorderMode();
  710. Register_UnityEngine_Animator_get_recorderMode();
  711. //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32)
  712. void Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo();
  713. Register_UnityEngine_Animator_GetCurrentAnimatorStateInfo();
  714. //UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32)
  715. void Register_UnityEngine_Animator_GetNextAnimatorStateInfo();
  716. Register_UnityEngine_Animator_GetNextAnimatorStateInfo();
  717. //UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode()
  718. void Register_UnityEngine_Animator_get_updateMode();
  719. Register_UnityEngine_Animator_get_updateMode();
  720. //UnityEngine.Avatar UnityEngine.Animator::get_avatar()
  721. void Register_UnityEngine_Animator_get_avatar();
  722. Register_UnityEngine_Animator_get_avatar();
  723. //UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController()
  724. void Register_UnityEngine_Animator_get_runtimeAnimatorController();
  725. Register_UnityEngine_Animator_get_runtimeAnimatorController();
  726. //UnityEngine.ScriptableObject UnityEngine.Animator::GetBehaviour(System.Type)
  727. void Register_UnityEngine_Animator_GetBehaviour();
  728. Register_UnityEngine_Animator_GetBehaviour();
  729. //UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehaviours(System.Type)
  730. void Register_UnityEngine_Animator_InternalGetBehaviours();
  731. Register_UnityEngine_Animator_InternalGetBehaviours();
  732. //UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
  733. void Register_UnityEngine_Animator_InternalGetBehavioursByKey();
  734. Register_UnityEngine_Animator_InternalGetBehavioursByKey();
  735. //UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32)
  736. void Register_UnityEngine_Animator_GetBoneTransformInternal();
  737. Register_UnityEngine_Animator_GetBoneTransformInternal();
  738. //UnityEngine.Transform UnityEngine.Animator::get_avatarRoot()
  739. void Register_UnityEngine_Animator_get_avatarRoot();
  740. Register_UnityEngine_Animator_get_avatarRoot();
  741. //End Registrations for type : UnityEngine.Animator
  742. //Start Registrations for type : UnityEngine.AnimatorClipInfo
  743. //UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32)
  744. void Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject();
  745. Register_UnityEngine_AnimatorClipInfo_ClipInstanceToScriptingObject();
  746. //End Registrations for type : UnityEngine.AnimatorClipInfo
  747. //Start Registrations for type : UnityEngine.Application
  748. //System.Boolean UnityEngine.Application::get_isEditor()
  749. void Register_UnityEngine_Application_get_isEditor();
  750. Register_UnityEngine_Application_get_isEditor();
  751. //System.Boolean UnityEngine.Application::get_isPlaying()
  752. void Register_UnityEngine_Application_get_isPlaying();
  753. Register_UnityEngine_Application_get_isPlaying();
  754. //System.String UnityEngine.Application::get_dataPath()
  755. void Register_UnityEngine_Application_get_dataPath();
  756. Register_UnityEngine_Application_get_dataPath();
  757. //System.String UnityEngine.Application::get_persistentDataPath()
  758. void Register_UnityEngine_Application_get_persistentDataPath();
  759. Register_UnityEngine_Application_get_persistentDataPath();
  760. //System.String UnityEngine.Application::get_streamingAssetsPath()
  761. void Register_UnityEngine_Application_get_streamingAssetsPath();
  762. Register_UnityEngine_Application_get_streamingAssetsPath();
  763. //System.String UnityEngine.Application::get_temporaryCachePath()
  764. void Register_UnityEngine_Application_get_temporaryCachePath();
  765. Register_UnityEngine_Application_get_temporaryCachePath();
  766. //System.String UnityEngine.Application::get_version()
  767. void Register_UnityEngine_Application_get_version();
  768. Register_UnityEngine_Application_get_version();
  769. //System.Void UnityEngine.Application::Quit()
  770. void Register_UnityEngine_Application_Quit();
  771. Register_UnityEngine_Application_Quit();
  772. //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
  773. void Register_UnityEngine_Application_SetLogCallbackDefined();
  774. Register_UnityEngine_Application_SetLogCallbackDefined();
  775. //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority)
  776. void Register_UnityEngine_Application_set_backgroundLoadingPriority();
  777. Register_UnityEngine_Application_set_backgroundLoadingPriority();
  778. //System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
  779. void Register_UnityEngine_Application_set_runInBackground();
  780. Register_UnityEngine_Application_set_runInBackground();
  781. //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
  782. void Register_UnityEngine_Application_set_targetFrameRate();
  783. Register_UnityEngine_Application_set_targetFrameRate();
  784. //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability()
  785. void Register_UnityEngine_Application_get_internetReachability();
  786. Register_UnityEngine_Application_get_internetReachability();
  787. //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
  788. void Register_UnityEngine_Application_get_platform();
  789. Register_UnityEngine_Application_get_platform();
  790. //End Registrations for type : UnityEngine.Application
  791. //Start Registrations for type : UnityEngine.AssetBundle
  792. //System.String[] UnityEngine.AssetBundle::GetAllScenePaths()
  793. void Register_UnityEngine_AssetBundle_GetAllScenePaths();
  794. Register_UnityEngine_AssetBundle_GetAllScenePaths();
  795. //System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
  796. void Register_UnityEngine_AssetBundle_Unload();
  797. Register_UnityEngine_AssetBundle_Unload();
  798. //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String,System.UInt32,System.UInt64)
  799. void Register_UnityEngine_AssetBundle_LoadFromFile();
  800. Register_UnityEngine_AssetBundle_LoadFromFile();
  801. //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[],System.UInt32)
  802. void Register_UnityEngine_AssetBundle_LoadFromMemory();
  803. Register_UnityEngine_AssetBundle_LoadFromMemory();
  804. //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String,System.UInt32,System.UInt64)
  805. void Register_UnityEngine_AssetBundle_LoadFromFileAsync();
  806. Register_UnityEngine_AssetBundle_LoadFromFileAsync();
  807. //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[],System.UInt32)
  808. void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync();
  809. Register_UnityEngine_AssetBundle_LoadFromMemoryAsync();
  810. //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type)
  811. void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
  812. Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal();
  813. //UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
  814. void Register_UnityEngine_AssetBundle_LoadAsset_Internal();
  815. Register_UnityEngine_AssetBundle_LoadAsset_Internal();
  816. //UnityEngine.Object UnityEngine.AssetBundle::get_mainAsset()
  817. void Register_UnityEngine_AssetBundle_get_mainAsset();
  818. Register_UnityEngine_AssetBundle_get_mainAsset();
  819. //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)
  820. void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
  821. Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
  822. //End Registrations for type : UnityEngine.AssetBundle
  823. //Start Registrations for type : UnityEngine.AssetBundleCreateRequest
  824. //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
  825. void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
  826. Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
  827. //End Registrations for type : UnityEngine.AssetBundleCreateRequest
  828. //Start Registrations for type : UnityEngine.AssetBundleManifest
  829. //System.String[] UnityEngine.AssetBundleManifest::GetAllAssetBundlesWithVariant()
  830. void Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant();
  831. Register_UnityEngine_AssetBundleManifest_GetAllAssetBundlesWithVariant();
  832. //System.String[] UnityEngine.AssetBundleManifest::GetAllDependencies(System.String)
  833. void Register_UnityEngine_AssetBundleManifest_GetAllDependencies();
  834. Register_UnityEngine_AssetBundleManifest_GetAllDependencies();
  835. //End Registrations for type : UnityEngine.AssetBundleManifest
  836. //Start Registrations for type : UnityEngine.AssetBundleRequest
  837. //UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets()
  838. void Register_UnityEngine_AssetBundleRequest_get_allAssets();
  839. Register_UnityEngine_AssetBundleRequest_get_allAssets();
  840. //End Registrations for type : UnityEngine.AssetBundleRequest
  841. //Start Registrations for type : UnityEngine.AsyncOperation
  842. //System.Boolean UnityEngine.AsyncOperation::get_isDone()
  843. void Register_UnityEngine_AsyncOperation_get_isDone();
  844. Register_UnityEngine_AsyncOperation_get_isDone();
  845. //System.Single UnityEngine.AsyncOperation::get_progress()
  846. void Register_UnityEngine_AsyncOperation_get_progress();
  847. Register_UnityEngine_AsyncOperation_get_progress();
  848. //System.Void UnityEngine.AsyncOperation::InternalDestroy()
  849. void Register_UnityEngine_AsyncOperation_InternalDestroy();
  850. Register_UnityEngine_AsyncOperation_InternalDestroy();
  851. //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
  852. void Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
  853. Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
  854. //End Registrations for type : UnityEngine.AsyncOperation
  855. //Start Registrations for type : UnityEngine.Audio.AudioClipPlayable
  856. //System.Boolean UnityEngine.Audio.AudioClipPlayable::GetIsChannelPlayingInternal(UnityEngine.Playables.PlayableHandle&)
  857. void Register_UnityEngine_Audio_AudioClipPlayable_GetIsChannelPlayingInternal();
  858. Register_UnityEngine_Audio_AudioClipPlayable_GetIsChannelPlayingInternal();
  859. //System.Boolean UnityEngine.Audio.AudioClipPlayable::GetLoopedInternal(UnityEngine.Playables.PlayableHandle&)
  860. void Register_UnityEngine_Audio_AudioClipPlayable_GetLoopedInternal();
  861. Register_UnityEngine_Audio_AudioClipPlayable_GetLoopedInternal();
  862. //System.Boolean UnityEngine.Audio.AudioClipPlayable::InternalCreateAudioClipPlayable(UnityEngine.Playables.PlayableGraph&,UnityEngine.AudioClip,System.Boolean,UnityEngine.Playables.PlayableHandle&)
  863. void Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
  864. Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
  865. //System.Double UnityEngine.Audio.AudioClipPlayable::GetPauseDelayInternal(UnityEngine.Playables.PlayableHandle&)
  866. void Register_UnityEngine_Audio_AudioClipPlayable_GetPauseDelayInternal();
  867. Register_UnityEngine_Audio_AudioClipPlayable_GetPauseDelayInternal();
  868. //System.Double UnityEngine.Audio.AudioClipPlayable::GetStartDelayInternal(UnityEngine.Playables.PlayableHandle&)
  869. void Register_UnityEngine_Audio_AudioClipPlayable_GetStartDelayInternal();
  870. Register_UnityEngine_Audio_AudioClipPlayable_GetStartDelayInternal();
  871. //UnityEngine.AudioClip UnityEngine.Audio.AudioClipPlayable::GetClipInternal(UnityEngine.Playables.PlayableHandle&)
  872. void Register_UnityEngine_Audio_AudioClipPlayable_GetClipInternal();
  873. Register_UnityEngine_Audio_AudioClipPlayable_GetClipInternal();
  874. //End Registrations for type : UnityEngine.Audio.AudioClipPlayable
  875. //Start Registrations for type : UnityEngine.Audio.AudioMixer
  876. //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
  877. void Register_UnityEngine_Audio_AudioMixer_GetFloat();
  878. Register_UnityEngine_Audio_AudioMixer_GetFloat();
  879. //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
  880. void Register_UnityEngine_Audio_AudioMixer_SetFloat();
  881. Register_UnityEngine_Audio_AudioMixer_SetFloat();
  882. //End Registrations for type : UnityEngine.Audio.AudioMixer
  883. //Start Registrations for type : UnityEngine.Audio.AudioMixerPlayable
  884. //System.Boolean UnityEngine.Audio.AudioMixerPlayable::CreateAudioMixerPlayableInternal(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
  885. void Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
  886. Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
  887. //End Registrations for type : UnityEngine.Audio.AudioMixerPlayable
  888. //Start Registrations for type : UnityEngine.Audio.AudioPlayableOutput
  889. //System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.AudioSource)
  890. void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
  891. Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
  892. //UnityEngine.AudioSource UnityEngine.Audio.AudioPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
  893. void Register_UnityEngine_Audio_AudioPlayableOutput_InternalGetTarget();
  894. Register_UnityEngine_Audio_AudioPlayableOutput_InternalGetTarget();
  895. //End Registrations for type : UnityEngine.Audio.AudioPlayableOutput
  896. //Start Registrations for type : UnityEngine.AudioClip
  897. //System.Boolean UnityEngine.AudioClip::get_ambisonic()
  898. void Register_UnityEngine_AudioClip_get_ambisonic();
  899. Register_UnityEngine_AudioClip_get_ambisonic();
  900. //System.Int32 UnityEngine.AudioClip::get_frequency()
  901. void Register_UnityEngine_AudioClip_get_frequency();
  902. Register_UnityEngine_AudioClip_get_frequency();
  903. //System.Int32 UnityEngine.AudioClip::get_samples()
  904. void Register_UnityEngine_AudioClip_get_samples();
  905. Register_UnityEngine_AudioClip_get_samples();
  906. //System.Single UnityEngine.AudioClip::get_length()
  907. void Register_UnityEngine_AudioClip_get_length();
  908. Register_UnityEngine_AudioClip_get_length();
  909. //End Registrations for type : UnityEngine.AudioClip
  910. //Start Registrations for type : UnityEngine.AudioExtensionManager
  911. //UnityEngine.Object UnityEngine.AudioExtensionManager::GetAudioListener()
  912. void Register_UnityEngine_AudioExtensionManager_GetAudioListener();
  913. Register_UnityEngine_AudioExtensionManager_GetAudioListener();
  914. //End Registrations for type : UnityEngine.AudioExtensionManager
  915. //Start Registrations for type : UnityEngine.AudioListener
  916. //System.Int32 UnityEngine.AudioListener::GetNumExtensionProperties()
  917. void Register_UnityEngine_AudioListener_GetNumExtensionProperties();
  918. Register_UnityEngine_AudioListener_GetNumExtensionProperties();
  919. //System.Single UnityEngine.AudioListener::ReadExtensionPropertyValue(System.Int32)
  920. void Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
  921. Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
  922. //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioListener,UnityEngine.PropertyName&)
  923. void Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
  924. Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
  925. //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
  926. void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
  927. Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
  928. //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
  929. void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
  930. Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
  931. //End Registrations for type : UnityEngine.AudioListener
  932. //Start Registrations for type : UnityEngine.AudioSettings
  933. //System.String UnityEngine.AudioSettings::GetAmbisonicDecoderPluginName()
  934. void Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
  935. Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
  936. //System.String UnityEngine.AudioSettings::GetSpatializerPluginName()
  937. void Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
  938. Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
  939. //End Registrations for type : UnityEngine.AudioSettings
  940. //Start Registrations for type : UnityEngine.AudioSource
  941. //System.Boolean UnityEngine.AudioSource::get_isPlaying()
  942. void Register_UnityEngine_AudioSource_get_isPlaying();
  943. Register_UnityEngine_AudioSource_get_isPlaying();
  944. //System.Boolean UnityEngine.AudioSource::get_mute()
  945. void Register_UnityEngine_AudioSource_get_mute();
  946. Register_UnityEngine_AudioSource_get_mute();
  947. //System.Boolean UnityEngine.AudioSource::get_spatializeInternal()
  948. void Register_UnityEngine_AudioSource_get_spatializeInternal();
  949. Register_UnityEngine_AudioSource_get_spatializeInternal();
  950. //System.Int32 UnityEngine.AudioSource::GetNumExtensionProperties()
  951. void Register_UnityEngine_AudioSource_GetNumExtensionProperties();
  952. Register_UnityEngine_AudioSource_GetNumExtensionProperties();
  953. //System.Single UnityEngine.AudioSource::ReadExtensionPropertyValue(System.Int32)
  954. void Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
  955. Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
  956. //System.Single UnityEngine.AudioSource::get_pitch()
  957. void Register_UnityEngine_AudioSource_get_pitch();
  958. Register_UnityEngine_AudioSource_get_pitch();
  959. //System.Single UnityEngine.AudioSource::get_volume()
  960. void Register_UnityEngine_AudioSource_get_volume();
  961. Register_UnityEngine_AudioSource_get_volume();
  962. //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioSource,UnityEngine.PropertyName&)
  963. void Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
  964. Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
  965. //System.Void UnityEngine.AudioSource::INTERNAL_CALL_Pause(UnityEngine.AudioSource)
  966. void Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause();
  967. Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause();
  968. //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
  969. void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
  970. Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
  971. //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
  972. void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
  973. Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
  974. //System.Void UnityEngine.AudioSource::INTERNAL_CALL_UnPause(UnityEngine.AudioSource)
  975. void Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause();
  976. Register_UnityEngine_AudioSource_INTERNAL_CALL_UnPause();
  977. //System.Void UnityEngine.AudioSource::Play(System.UInt64)
  978. void Register_UnityEngine_AudioSource_Play();
  979. Register_UnityEngine_AudioSource_Play();
  980. //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioClip,System.Single)
  981. void Register_UnityEngine_AudioSource_PlayOneShotHelper();
  982. Register_UnityEngine_AudioSource_PlayOneShotHelper();
  983. //System.Void UnityEngine.AudioSource::Stop()
  984. void Register_UnityEngine_AudioSource_Stop();
  985. Register_UnityEngine_AudioSource_Stop();
  986. //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
  987. void Register_UnityEngine_AudioSource_set_clip();
  988. Register_UnityEngine_AudioSource_set_clip();
  989. //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single)
  990. void Register_UnityEngine_AudioSource_set_dopplerLevel();
  991. Register_UnityEngine_AudioSource_set_dopplerLevel();
  992. //System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
  993. void Register_UnityEngine_AudioSource_set_loop();
  994. Register_UnityEngine_AudioSource_set_loop();
  995. //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single)
  996. void Register_UnityEngine_AudioSource_set_maxDistance();
  997. Register_UnityEngine_AudioSource_set_maxDistance();
  998. //System.Void UnityEngine.AudioSource::set_mute(System.Boolean)
  999. void Register_UnityEngine_AudioSource_set_mute();
  1000. Register_UnityEngine_AudioSource_set_mute();
  1001. //System.Void UnityEngine.AudioSource::set_pitch(System.Single)
  1002. void Register_UnityEngine_AudioSource_set_pitch();
  1003. Register_UnityEngine_AudioSource_set_pitch();
  1004. //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
  1005. void Register_UnityEngine_AudioSource_set_playOnAwake();
  1006. Register_UnityEngine_AudioSource_set_playOnAwake();
  1007. //System.Void UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode)
  1008. void Register_UnityEngine_AudioSource_set_rolloffMode();
  1009. Register_UnityEngine_AudioSource_set_rolloffMode();
  1010. //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single)
  1011. void Register_UnityEngine_AudioSource_set_spatialBlend();
  1012. Register_UnityEngine_AudioSource_set_spatialBlend();
  1013. //System.Void UnityEngine.AudioSource::set_time(System.Single)
  1014. void Register_UnityEngine_AudioSource_set_time();
  1015. Register_UnityEngine_AudioSource_set_time();
  1016. //System.Void UnityEngine.AudioSource::set_volume(System.Single)
  1017. void Register_UnityEngine_AudioSource_set_volume();
  1018. Register_UnityEngine_AudioSource_set_volume();
  1019. //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
  1020. void Register_UnityEngine_AudioSource_get_clip();
  1021. Register_UnityEngine_AudioSource_get_clip();
  1022. //End Registrations for type : UnityEngine.AudioSource
  1023. //Start Registrations for type : UnityEngine.Behaviour
  1024. //System.Boolean UnityEngine.Behaviour::get_enabled()
  1025. void Register_UnityEngine_Behaviour_get_enabled();
  1026. Register_UnityEngine_Behaviour_get_enabled();
  1027. //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
  1028. void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  1029. Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  1030. //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
  1031. void Register_UnityEngine_Behaviour_set_enabled();
  1032. Register_UnityEngine_Behaviour_set_enabled();
  1033. //End Registrations for type : UnityEngine.Behaviour
  1034. //Start Registrations for type : UnityEngine.Bounds
  1035. //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_Contains(UnityEngine.Bounds&,UnityEngine.Vector3&)
  1036. void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains();
  1037. Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_Contains();
  1038. //System.Boolean UnityEngine.Bounds::INTERNAL_CALL_Internal_IntersectRay(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&)
  1039. void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay();
  1040. Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_IntersectRay();
  1041. //System.Single UnityEngine.Bounds::INTERNAL_CALL_Internal_SqrDistance(UnityEngine.Bounds&,UnityEngine.Vector3&)
  1042. void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance();
  1043. Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_SqrDistance();
  1044. //System.Void UnityEngine.Bounds::INTERNAL_CALL_Internal_GetClosestPoint(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&)
  1045. void Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint();
  1046. Register_UnityEngine_Bounds_INTERNAL_CALL_Internal_GetClosestPoint();
  1047. //End Registrations for type : UnityEngine.Bounds
  1048. //Start Registrations for type : UnityEngine.BoxCollider
  1049. //System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)
  1050. void Register_UnityEngine_BoxCollider_INTERNAL_set_center();
  1051. Register_UnityEngine_BoxCollider_INTERNAL_set_center();
  1052. //System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)
  1053. void Register_UnityEngine_BoxCollider_INTERNAL_set_size();
  1054. Register_UnityEngine_BoxCollider_INTERNAL_set_size();
  1055. //End Registrations for type : UnityEngine.BoxCollider
  1056. //Start Registrations for type : UnityEngine.BoxCollider2D
  1057. //System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
  1058. void Register_UnityEngine_BoxCollider2D_set_size_Injected();
  1059. Register_UnityEngine_BoxCollider2D_set_size_Injected();
  1060. //End Registrations for type : UnityEngine.BoxCollider2D
  1061. //Start Registrations for type : UnityEngine.Camera
  1062. //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapRT(UnityEngine.RenderTexture,System.Int32)
  1063. void Register_UnityEngine_Camera_Internal_RenderToCubemapRT();
  1064. Register_UnityEngine_Camera_Internal_RenderToCubemapRT();
  1065. //System.Boolean UnityEngine.Camera::Internal_RenderToCubemapTexture(UnityEngine.Cubemap,System.Int32)
  1066. void Register_UnityEngine_Camera_Internal_RenderToCubemapTexture();
  1067. Register_UnityEngine_Camera_Internal_RenderToCubemapTexture();
  1068. //System.Boolean UnityEngine.Camera::IsFiltered(UnityEngine.GameObject)
  1069. void Register_UnityEngine_Camera_IsFiltered();
  1070. Register_UnityEngine_Camera_IsFiltered();
  1071. //System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
  1072. void Register_UnityEngine_Camera_get_allowDynamicResolution();
  1073. Register_UnityEngine_Camera_get_allowDynamicResolution();
  1074. //System.Boolean UnityEngine.Camera::get_allowHDR()
  1075. void Register_UnityEngine_Camera_get_allowHDR();
  1076. Register_UnityEngine_Camera_get_allowHDR();
  1077. //System.Boolean UnityEngine.Camera::get_allowMSAA()
  1078. void Register_UnityEngine_Camera_get_allowMSAA();
  1079. Register_UnityEngine_Camera_get_allowMSAA();
  1080. //System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()
  1081. void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
  1082. Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance();
  1083. //System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass()
  1084. void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
  1085. Register_UnityEngine_Camera_get_clearStencilAfterLightingPass();
  1086. //System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture()
  1087. void Register_UnityEngine_Camera_get_forceIntoRenderTexture();
  1088. Register_UnityEngine_Camera_get_forceIntoRenderTexture();
  1089. //System.Boolean UnityEngine.Camera::get_hdr()
  1090. void Register_UnityEngine_Camera_get_hdr();
  1091. Register_UnityEngine_Camera_get_hdr();
  1092. //System.Boolean UnityEngine.Camera::get_layerCullSpherical()
  1093. void Register_UnityEngine_Camera_get_layerCullSpherical();
  1094. Register_UnityEngine_Camera_get_layerCullSpherical();
  1095. //System.Boolean UnityEngine.Camera::get_orthographic()
  1096. void Register_UnityEngine_Camera_get_orthographic();
  1097. Register_UnityEngine_Camera_get_orthographic();
  1098. //System.Boolean UnityEngine.Camera::get_stereoEnabled()
  1099. void Register_UnityEngine_Camera_get_stereoEnabled();
  1100. Register_UnityEngine_Camera_get_stereoEnabled();
  1101. //System.Boolean UnityEngine.Camera::get_stereoMirrorMode()
  1102. void Register_UnityEngine_Camera_get_stereoMirrorMode();
  1103. Register_UnityEngine_Camera_get_stereoMirrorMode();
  1104. //System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()
  1105. void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
  1106. Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering();
  1107. //System.Boolean UnityEngine.Camera::get_useOcclusionCulling()
  1108. void Register_UnityEngine_Camera_get_useOcclusionCulling();
  1109. Register_UnityEngine_Camera_get_useOcclusionCulling();
  1110. //System.Int32 UnityEngine.Camera::GetAllCameras(UnityEngine.Camera[])
  1111. void Register_UnityEngine_Camera_GetAllCameras();
  1112. Register_UnityEngine_Camera_GetAllCameras();
  1113. //System.Int32 UnityEngine.Camera::get_PreviewCullingLayer()
  1114. void Register_UnityEngine_Camera_get_PreviewCullingLayer();
  1115. Register_UnityEngine_Camera_get_PreviewCullingLayer();
  1116. //System.Int32 UnityEngine.Camera::get_allCamerasCount()
  1117. void Register_UnityEngine_Camera_get_allCamerasCount();
  1118. Register_UnityEngine_Camera_get_allCamerasCount();
  1119. //System.Int32 UnityEngine.Camera::get_commandBufferCount()
  1120. void Register_UnityEngine_Camera_get_commandBufferCount();
  1121. Register_UnityEngine_Camera_get_commandBufferCount();
  1122. //System.Int32 UnityEngine.Camera::get_cullingMask()
  1123. void Register_UnityEngine_Camera_get_cullingMask();
  1124. Register_UnityEngine_Camera_get_cullingMask();
  1125. //System.Int32 UnityEngine.Camera::get_eventMask()
  1126. void Register_UnityEngine_Camera_get_eventMask();
  1127. Register_UnityEngine_Camera_get_eventMask();
  1128. //System.Int32 UnityEngine.Camera::get_pixelHeight()
  1129. void Register_UnityEngine_Camera_get_pixelHeight();
  1130. Register_UnityEngine_Camera_get_pixelHeight();
  1131. //System.Int32 UnityEngine.Camera::get_pixelWidth()
  1132. void Register_UnityEngine_Camera_get_pixelWidth();
  1133. Register_UnityEngine_Camera_get_pixelWidth();
  1134. //System.Int32 UnityEngine.Camera::get_scaledPixelHeight()
  1135. void Register_UnityEngine_Camera_get_scaledPixelHeight();
  1136. Register_UnityEngine_Camera_get_scaledPixelHeight();
  1137. //System.Int32 UnityEngine.Camera::get_scaledPixelWidth()
  1138. void Register_UnityEngine_Camera_get_scaledPixelWidth();
  1139. Register_UnityEngine_Camera_get_scaledPixelWidth();
  1140. //System.Int32 UnityEngine.Camera::get_targetDisplay()
  1141. void Register_UnityEngine_Camera_get_targetDisplay();
  1142. Register_UnityEngine_Camera_get_targetDisplay();
  1143. //System.Single UnityEngine.Camera::get_aspect()
  1144. void Register_UnityEngine_Camera_get_aspect();
  1145. Register_UnityEngine_Camera_get_aspect();
  1146. //System.Single UnityEngine.Camera::get_depth()
  1147. void Register_UnityEngine_Camera_get_depth();
  1148. Register_UnityEngine_Camera_get_depth();
  1149. //System.Single UnityEngine.Camera::get_farClipPlane()
  1150. void Register_UnityEngine_Camera_get_farClipPlane();
  1151. Register_UnityEngine_Camera_get_farClipPlane();
  1152. //System.Single UnityEngine.Camera::get_fieldOfView()
  1153. void Register_UnityEngine_Camera_get_fieldOfView();
  1154. Register_UnityEngine_Camera_get_fieldOfView();
  1155. //System.Single UnityEngine.Camera::get_nearClipPlane()
  1156. void Register_UnityEngine_Camera_get_nearClipPlane();
  1157. Register_UnityEngine_Camera_get_nearClipPlane();
  1158. //System.Single UnityEngine.Camera::get_orthographicSize()
  1159. void Register_UnityEngine_Camera_get_orthographicSize();
  1160. Register_UnityEngine_Camera_get_orthographicSize();
  1161. //System.Single UnityEngine.Camera::get_stereoConvergence()
  1162. void Register_UnityEngine_Camera_get_stereoConvergence();
  1163. Register_UnityEngine_Camera_get_stereoConvergence();
  1164. //System.Single UnityEngine.Camera::get_stereoSeparation()
  1165. void Register_UnityEngine_Camera_get_stereoSeparation();
  1166. Register_UnityEngine_Camera_get_stereoSeparation();
  1167. //System.Single[] UnityEngine.Camera::get_layerCullDistances()
  1168. void Register_UnityEngine_Camera_get_layerCullDistances();
  1169. Register_UnityEngine_Camera_get_layerCullDistances();
  1170. //System.String[] UnityEngine.Camera::GetCameraBufferWarnings()
  1171. void Register_UnityEngine_Camera_GetCameraBufferWarnings();
  1172. Register_UnityEngine_Camera_GetCameraBufferWarnings();
  1173. //System.Void UnityEngine.Camera::AddCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  1174. void Register_UnityEngine_Camera_AddCommandBuffer();
  1175. Register_UnityEngine_Camera_AddCommandBuffer();
  1176. //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
  1177. void Register_UnityEngine_Camera_CopyFrom();
  1178. Register_UnityEngine_Camera_CopyFrom();
  1179. //System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)
  1180. void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
  1181. Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
  1182. //System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
  1183. void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
  1184. Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
  1185. //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateFrustumCornersInternal(UnityEngine.Camera,UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[])
  1186. void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal();
  1187. Register_UnityEngine_Camera_INTERNAL_CALL_CalculateFrustumCornersInternal();
  1188. //System.Void UnityEngine.Camera::INTERNAL_CALL_CalculateObliqueMatrix(UnityEngine.Camera,UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
  1189. void Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix();
  1190. Register_UnityEngine_Camera_INTERNAL_CALL_CalculateObliqueMatrix();
  1191. //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
  1192. void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix();
  1193. Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoProjectionMatrix();
  1194. //System.Void UnityEngine.Camera::INTERNAL_CALL_GetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
  1195. void Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix();
  1196. Register_UnityEngine_Camera_INTERNAL_CALL_GetStereoViewMatrix();
  1197. //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetAspect(UnityEngine.Camera)
  1198. void Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect();
  1199. Register_UnityEngine_Camera_INTERNAL_CALL_ResetAspect();
  1200. //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetCullingMatrix(UnityEngine.Camera)
  1201. void Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix();
  1202. Register_UnityEngine_Camera_INTERNAL_CALL_ResetCullingMatrix();
  1203. //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetFieldOfView(UnityEngine.Camera)
  1204. void Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView();
  1205. Register_UnityEngine_Camera_INTERNAL_CALL_ResetFieldOfView();
  1206. //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetProjectionMatrix(UnityEngine.Camera)
  1207. void Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix();
  1208. Register_UnityEngine_Camera_INTERNAL_CALL_ResetProjectionMatrix();
  1209. //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetReplacementShader(UnityEngine.Camera)
  1210. void Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader();
  1211. Register_UnityEngine_Camera_INTERNAL_CALL_ResetReplacementShader();
  1212. //System.Void UnityEngine.Camera::INTERNAL_CALL_ResetWorldToCameraMatrix(UnityEngine.Camera)
  1213. void Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix();
  1214. Register_UnityEngine_Camera_INTERNAL_CALL_ResetWorldToCameraMatrix();
  1215. //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&)
  1216. void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay();
  1217. Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay();
  1218. //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
  1219. void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint();
  1220. Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint();
  1221. //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
  1222. void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint();
  1223. Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint();
  1224. //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
  1225. void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices();
  1226. Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrices();
  1227. //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoProjectionMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
  1228. void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix();
  1229. Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoProjectionMatrix();
  1230. //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrices(UnityEngine.Camera,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
  1231. void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices();
  1232. Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrices();
  1233. //System.Void UnityEngine.Camera::INTERNAL_CALL_SetStereoViewMatrix(UnityEngine.Camera,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
  1234. void Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix();
  1235. Register_UnityEngine_Camera_INTERNAL_CALL_SetStereoViewMatrix();
  1236. //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&)
  1237. void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay();
  1238. Register_UnityEngine_Camera_INTERNAL_CALL_ViewportPointToRay();
  1239. //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
  1240. void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint();
  1241. Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToScreenPoint();
  1242. //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
  1243. void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint();
  1244. Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint();
  1245. //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
  1246. void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint();
  1247. Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint();
  1248. //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
  1249. void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint();
  1250. Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint();
  1251. //System.Void UnityEngine.Camera::INTERNAL_get_backgroundColor(UnityEngine.Color&)
  1252. void Register_UnityEngine_Camera_INTERNAL_get_backgroundColor();
  1253. Register_UnityEngine_Camera_INTERNAL_get_backgroundColor();
  1254. //System.Void UnityEngine.Camera::INTERNAL_get_cameraToWorldMatrix(UnityEngine.Matrix4x4&)
  1255. void Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix();
  1256. Register_UnityEngine_Camera_INTERNAL_get_cameraToWorldMatrix();
  1257. //System.Void UnityEngine.Camera::INTERNAL_get_cullingMatrix(UnityEngine.Matrix4x4&)
  1258. void Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix();
  1259. Register_UnityEngine_Camera_INTERNAL_get_cullingMatrix();
  1260. //System.Void UnityEngine.Camera::INTERNAL_get_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&)
  1261. void Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix();
  1262. Register_UnityEngine_Camera_INTERNAL_get_nonJitteredProjectionMatrix();
  1263. //System.Void UnityEngine.Camera::INTERNAL_get_pixelRect(UnityEngine.Rect&)
  1264. void Register_UnityEngine_Camera_INTERNAL_get_pixelRect();
  1265. Register_UnityEngine_Camera_INTERNAL_get_pixelRect();
  1266. //System.Void UnityEngine.Camera::INTERNAL_get_previousViewProjectionMatrix(UnityEngine.Matrix4x4&)
  1267. void Register_UnityEngine_Camera_INTERNAL_get_previousViewProjectionMatrix();
  1268. Register_UnityEngine_Camera_INTERNAL_get_previousViewProjectionMatrix();
  1269. //System.Void UnityEngine.Camera::INTERNAL_get_projectionMatrix(UnityEngine.Matrix4x4&)
  1270. void Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix();
  1271. Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix();
  1272. //System.Void UnityEngine.Camera::INTERNAL_get_rect(UnityEngine.Rect&)
  1273. void Register_UnityEngine_Camera_INTERNAL_get_rect();
  1274. Register_UnityEngine_Camera_INTERNAL_get_rect();
  1275. //System.Void UnityEngine.Camera::INTERNAL_get_scene(UnityEngine.SceneManagement.Scene&)
  1276. void Register_UnityEngine_Camera_INTERNAL_get_scene();
  1277. Register_UnityEngine_Camera_INTERNAL_get_scene();
  1278. //System.Void UnityEngine.Camera::INTERNAL_get_transparencySortAxis(UnityEngine.Vector3&)
  1279. void Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis();
  1280. Register_UnityEngine_Camera_INTERNAL_get_transparencySortAxis();
  1281. //System.Void UnityEngine.Camera::INTERNAL_get_velocity(UnityEngine.Vector3&)
  1282. void Register_UnityEngine_Camera_INTERNAL_get_velocity();
  1283. Register_UnityEngine_Camera_INTERNAL_get_velocity();
  1284. //System.Void UnityEngine.Camera::INTERNAL_get_worldToCameraMatrix(UnityEngine.Matrix4x4&)
  1285. void Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix();
  1286. Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix();
  1287. //System.Void UnityEngine.Camera::INTERNAL_set_backgroundColor(UnityEngine.Color&)
  1288. void Register_UnityEngine_Camera_INTERNAL_set_backgroundColor();
  1289. Register_UnityEngine_Camera_INTERNAL_set_backgroundColor();
  1290. //System.Void UnityEngine.Camera::INTERNAL_set_cullingMatrix(UnityEngine.Matrix4x4&)
  1291. void Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix();
  1292. Register_UnityEngine_Camera_INTERNAL_set_cullingMatrix();
  1293. //System.Void UnityEngine.Camera::INTERNAL_set_nonJitteredProjectionMatrix(UnityEngine.Matrix4x4&)
  1294. void Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix();
  1295. Register_UnityEngine_Camera_INTERNAL_set_nonJitteredProjectionMatrix();
  1296. //System.Void UnityEngine.Camera::INTERNAL_set_pixelRect(UnityEngine.Rect&)
  1297. void Register_UnityEngine_Camera_INTERNAL_set_pixelRect();
  1298. Register_UnityEngine_Camera_INTERNAL_set_pixelRect();
  1299. //System.Void UnityEngine.Camera::INTERNAL_set_projectionMatrix(UnityEngine.Matrix4x4&)
  1300. void Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix();
  1301. Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix();
  1302. //System.Void UnityEngine.Camera::INTERNAL_set_rect(UnityEngine.Rect&)
  1303. void Register_UnityEngine_Camera_INTERNAL_set_rect();
  1304. Register_UnityEngine_Camera_INTERNAL_set_rect();
  1305. //System.Void UnityEngine.Camera::INTERNAL_set_scene(UnityEngine.SceneManagement.Scene&)
  1306. void Register_UnityEngine_Camera_INTERNAL_set_scene();
  1307. Register_UnityEngine_Camera_INTERNAL_set_scene();
  1308. //System.Void UnityEngine.Camera::INTERNAL_set_transparencySortAxis(UnityEngine.Vector3&)
  1309. void Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis();
  1310. Register_UnityEngine_Camera_INTERNAL_set_transparencySortAxis();
  1311. //System.Void UnityEngine.Camera::INTERNAL_set_worldToCameraMatrix(UnityEngine.Matrix4x4&)
  1312. void Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix();
  1313. Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix();
  1314. //System.Void UnityEngine.Camera::RemoveAllCommandBuffers()
  1315. void Register_UnityEngine_Camera_RemoveAllCommandBuffers();
  1316. Register_UnityEngine_Camera_RemoveAllCommandBuffers();
  1317. //System.Void UnityEngine.Camera::RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
  1318. void Register_UnityEngine_Camera_RemoveCommandBuffer();
  1319. Register_UnityEngine_Camera_RemoveCommandBuffer();
  1320. //System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
  1321. void Register_UnityEngine_Camera_RemoveCommandBuffers();
  1322. Register_UnityEngine_Camera_RemoveCommandBuffers();
  1323. //System.Void UnityEngine.Camera::Render()
  1324. void Register_UnityEngine_Camera_Render();
  1325. Register_UnityEngine_Camera_Render();
  1326. //System.Void UnityEngine.Camera::RenderDontRestore()
  1327. void Register_UnityEngine_Camera_RenderDontRestore();
  1328. Register_UnityEngine_Camera_RenderDontRestore();
  1329. //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
  1330. void Register_UnityEngine_Camera_RenderWithShader();
  1331. Register_UnityEngine_Camera_RenderWithShader();
  1332. //System.Void UnityEngine.Camera::ResetStereoProjectionMatrices()
  1333. void Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
  1334. Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
  1335. //System.Void UnityEngine.Camera::ResetStereoViewMatrices()
  1336. void Register_UnityEngine_Camera_ResetStereoViewMatrices();
  1337. Register_UnityEngine_Camera_ResetStereoViewMatrices();
  1338. //System.Void UnityEngine.Camera::ResetTransparencySortSettings()
  1339. void Register_UnityEngine_Camera_ResetTransparencySortSettings();
  1340. Register_UnityEngine_Camera_ResetTransparencySortSettings();
  1341. //System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
  1342. void Register_UnityEngine_Camera_SetReplacementShader();
  1343. Register_UnityEngine_Camera_SetReplacementShader();
  1344. //System.Void UnityEngine.Camera::SetTargetBuffersImpl(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
  1345. void Register_UnityEngine_Camera_SetTargetBuffersImpl();
  1346. Register_UnityEngine_Camera_SetTargetBuffersImpl();
  1347. //System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)
  1348. void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl();
  1349. Register_UnityEngine_Camera_SetTargetBuffersMRTImpl();
  1350. //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
  1351. void Register_UnityEngine_Camera_SetupCurrent();
  1352. Register_UnityEngine_Camera_SetupCurrent();
  1353. //System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)
  1354. void Register_UnityEngine_Camera_set_allowDynamicResolution();
  1355. Register_UnityEngine_Camera_set_allowDynamicResolution();
  1356. //System.Void UnityEngine.Camera::set_allowHDR(System.Boolean)
  1357. void Register_UnityEngine_Camera_set_allowHDR();
  1358. Register_UnityEngine_Camera_set_allowHDR();
  1359. //System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean)
  1360. void Register_UnityEngine_Camera_set_allowMSAA();
  1361. Register_UnityEngine_Camera_set_allowMSAA();
  1362. //System.Void UnityEngine.Camera::set_aspect(System.Single)
  1363. void Register_UnityEngine_Camera_set_aspect();
  1364. Register_UnityEngine_Camera_set_aspect();
  1365. //System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)
  1366. void Register_UnityEngine_Camera_set_cameraType();
  1367. Register_UnityEngine_Camera_set_cameraType();
  1368. //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
  1369. void Register_UnityEngine_Camera_set_clearFlags();
  1370. Register_UnityEngine_Camera_set_clearFlags();
  1371. //System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)
  1372. void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
  1373. Register_UnityEngine_Camera_set_clearStencilAfterLightingPass();
  1374. //System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
  1375. void Register_UnityEngine_Camera_set_cullingMask();
  1376. Register_UnityEngine_Camera_set_cullingMask();
  1377. //System.Void UnityEngine.Camera::set_depth(System.Single)
  1378. void Register_UnityEngine_Camera_set_depth();
  1379. Register_UnityEngine_Camera_set_depth();
  1380. //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
  1381. void Register_UnityEngine_Camera_set_depthTextureMode();
  1382. Register_UnityEngine_Camera_set_depthTextureMode();
  1383. //System.Void UnityEngine.Camera::set_eventMask(System.Int32)
  1384. void Register_UnityEngine_Camera_set_eventMask();
  1385. Register_UnityEngine_Camera_set_eventMask();
  1386. //System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
  1387. void Register_UnityEngine_Camera_set_farClipPlane();
  1388. Register_UnityEngine_Camera_set_farClipPlane();
  1389. //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  1390. void Register_UnityEngine_Camera_set_fieldOfView();
  1391. Register_UnityEngine_Camera_set_fieldOfView();
  1392. //System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)
  1393. void Register_UnityEngine_Camera_set_forceIntoRenderTexture();
  1394. Register_UnityEngine_Camera_set_forceIntoRenderTexture();
  1395. //System.Void UnityEngine.Camera::set_hdr(System.Boolean)
  1396. void Register_UnityEngine_Camera_set_hdr();
  1397. Register_UnityEngine_Camera_set_hdr();
  1398. //System.Void UnityEngine.Camera::set_layerCullDistances(System.Single[])
  1399. void Register_UnityEngine_Camera_set_layerCullDistances();
  1400. Register_UnityEngine_Camera_set_layerCullDistances();
  1401. //System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean)
  1402. void Register_UnityEngine_Camera_set_layerCullSpherical();
  1403. Register_UnityEngine_Camera_set_layerCullSpherical();
  1404. //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
  1405. void Register_UnityEngine_Camera_set_nearClipPlane();
  1406. Register_UnityEngine_Camera_set_nearClipPlane();
  1407. //System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)
  1408. void Register_UnityEngine_Camera_set_opaqueSortMode();
  1409. Register_UnityEngine_Camera_set_opaqueSortMode();
  1410. //System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
  1411. void Register_UnityEngine_Camera_set_orthographic();
  1412. Register_UnityEngine_Camera_set_orthographic();
  1413. //System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
  1414. void Register_UnityEngine_Camera_set_orthographicSize();
  1415. Register_UnityEngine_Camera_set_orthographicSize();
  1416. //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
  1417. void Register_UnityEngine_Camera_set_renderingPath();
  1418. Register_UnityEngine_Camera_set_renderingPath();
  1419. //System.Void UnityEngine.Camera::set_stereoConvergence(System.Single)
  1420. void Register_UnityEngine_Camera_set_stereoConvergence();
  1421. Register_UnityEngine_Camera_set_stereoConvergence();
  1422. //System.Void UnityEngine.Camera::set_stereoMirrorMode(System.Boolean)
  1423. void Register_UnityEngine_Camera_set_stereoMirrorMode();
  1424. Register_UnityEngine_Camera_set_stereoMirrorMode();
  1425. //System.Void UnityEngine.Camera::set_stereoSeparation(System.Single)
  1426. void Register_UnityEngine_Camera_set_stereoSeparation();
  1427. Register_UnityEngine_Camera_set_stereoSeparation();
  1428. //System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)
  1429. void Register_UnityEngine_Camera_set_stereoTargetEye();
  1430. Register_UnityEngine_Camera_set_stereoTargetEye();
  1431. //System.Void UnityEngine.Camera::set_targetDisplay(System.Int32)
  1432. void Register_UnityEngine_Camera_set_targetDisplay();
  1433. Register_UnityEngine_Camera_set_targetDisplay();
  1434. //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
  1435. void Register_UnityEngine_Camera_set_targetTexture();
  1436. Register_UnityEngine_Camera_set_targetTexture();
  1437. //System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)
  1438. void Register_UnityEngine_Camera_set_transparencySortMode();
  1439. Register_UnityEngine_Camera_set_transparencySortMode();
  1440. //System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
  1441. void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
  1442. Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
  1443. //System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)
  1444. void Register_UnityEngine_Camera_set_useOcclusionCulling();
  1445. Register_UnityEngine_Camera_set_useOcclusionCulling();
  1446. //UnityEngine.Camera UnityEngine.Camera::get_current()
  1447. void Register_UnityEngine_Camera_get_current();
  1448. Register_UnityEngine_Camera_get_current();
  1449. //UnityEngine.Camera UnityEngine.Camera::get_main()
  1450. void Register_UnityEngine_Camera_get_main();
  1451. Register_UnityEngine_Camera_get_main();
  1452. //UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye()
  1453. void Register_UnityEngine_Camera_get_stereoActiveEye();
  1454. Register_UnityEngine_Camera_get_stereoActiveEye();
  1455. //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
  1456. void Register_UnityEngine_Camera_get_clearFlags();
  1457. Register_UnityEngine_Camera_get_clearFlags();
  1458. //UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
  1459. void Register_UnityEngine_Camera_get_cameraType();
  1460. Register_UnityEngine_Camera_get_cameraType();
  1461. //UnityEngine.Camera[] UnityEngine.Camera::get_allCameras()
  1462. void Register_UnityEngine_Camera_get_allCameras();
  1463. Register_UnityEngine_Camera_get_allCameras();
  1464. //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
  1465. void Register_UnityEngine_Camera_get_depthTextureMode();
  1466. Register_UnityEngine_Camera_get_depthTextureMode();
  1467. //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  1468. void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry();
  1469. Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry();
  1470. //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry2D(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  1471. void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D();
  1472. Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D();
  1473. //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoProjectionMatrices()
  1474. void Register_UnityEngine_Camera_GetStereoProjectionMatrices();
  1475. Register_UnityEngine_Camera_GetStereoProjectionMatrices();
  1476. //UnityEngine.Matrix4x4[] UnityEngine.Camera::GetStereoViewMatrices()
  1477. void Register_UnityEngine_Camera_GetStereoViewMatrices();
  1478. Register_UnityEngine_Camera_GetStereoViewMatrices();
  1479. //UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture()
  1480. void Register_UnityEngine_Camera_get_activeTexture();
  1481. Register_UnityEngine_Camera_get_activeTexture();
  1482. //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
  1483. void Register_UnityEngine_Camera_get_targetTexture();
  1484. Register_UnityEngine_Camera_get_targetTexture();
  1485. //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
  1486. void Register_UnityEngine_Camera_GetCommandBuffers();
  1487. Register_UnityEngine_Camera_GetCommandBuffers();
  1488. //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
  1489. void Register_UnityEngine_Camera_get_opaqueSortMode();
  1490. Register_UnityEngine_Camera_get_opaqueSortMode();
  1491. //UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath()
  1492. void Register_UnityEngine_Camera_get_actualRenderingPath();
  1493. Register_UnityEngine_Camera_get_actualRenderingPath();
  1494. //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath()
  1495. void Register_UnityEngine_Camera_get_renderingPath();
  1496. Register_UnityEngine_Camera_get_renderingPath();
  1497. //UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
  1498. void Register_UnityEngine_Camera_get_stereoTargetEye();
  1499. Register_UnityEngine_Camera_get_stereoTargetEye();
  1500. //UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode()
  1501. void Register_UnityEngine_Camera_get_transparencySortMode();
  1502. Register_UnityEngine_Camera_get_transparencySortMode();
  1503. //End Registrations for type : UnityEngine.Camera
  1504. //Start Registrations for type : UnityEngine.Canvas
  1505. //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
  1506. void Register_UnityEngine_Canvas_get_isRootCanvas();
  1507. Register_UnityEngine_Canvas_get_isRootCanvas();
  1508. //System.Boolean UnityEngine.Canvas::get_overridePixelPerfect()
  1509. void Register_UnityEngine_Canvas_get_overridePixelPerfect();
  1510. Register_UnityEngine_Canvas_get_overridePixelPerfect();
  1511. //System.Boolean UnityEngine.Canvas::get_overrideSorting()
  1512. void Register_UnityEngine_Canvas_get_overrideSorting();
  1513. Register_UnityEngine_Canvas_get_overrideSorting();
  1514. //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
  1515. void Register_UnityEngine_Canvas_get_pixelPerfect();
  1516. Register_UnityEngine_Canvas_get_pixelPerfect();
  1517. //System.Int32 UnityEngine.Canvas::get_cachedSortingLayerValue()
  1518. void Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
  1519. Register_UnityEngine_Canvas_get_cachedSortingLayerValue();
  1520. //System.Int32 UnityEngine.Canvas::get_renderOrder()
  1521. void Register_UnityEngine_Canvas_get_renderOrder();
  1522. Register_UnityEngine_Canvas_get_renderOrder();
  1523. //System.Int32 UnityEngine.Canvas::get_sortingGridNormalizedSize()
  1524. void Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
  1525. Register_UnityEngine_Canvas_get_sortingGridNormalizedSize();
  1526. //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
  1527. void Register_UnityEngine_Canvas_get_sortingLayerID();
  1528. Register_UnityEngine_Canvas_get_sortingLayerID();
  1529. //System.Int32 UnityEngine.Canvas::get_sortingOrder()
  1530. void Register_UnityEngine_Canvas_get_sortingOrder();
  1531. Register_UnityEngine_Canvas_get_sortingOrder();
  1532. //System.Int32 UnityEngine.Canvas::get_targetDisplay()
  1533. void Register_UnityEngine_Canvas_get_targetDisplay();
  1534. Register_UnityEngine_Canvas_get_targetDisplay();
  1535. //System.Single UnityEngine.Canvas::get_normalizedSortingGridSize()
  1536. void Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
  1537. Register_UnityEngine_Canvas_get_normalizedSortingGridSize();
  1538. //System.Single UnityEngine.Canvas::get_planeDistance()
  1539. void Register_UnityEngine_Canvas_get_planeDistance();
  1540. Register_UnityEngine_Canvas_get_planeDistance();
  1541. //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
  1542. void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  1543. Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  1544. //System.Single UnityEngine.Canvas::get_scaleFactor()
  1545. void Register_UnityEngine_Canvas_get_scaleFactor();
  1546. Register_UnityEngine_Canvas_get_scaleFactor();
  1547. //System.String UnityEngine.Canvas::get_sortingLayerName()
  1548. void Register_UnityEngine_Canvas_get_sortingLayerName();
  1549. Register_UnityEngine_Canvas_get_sortingLayerName();
  1550. //System.Void UnityEngine.Canvas::INTERNAL_get_pixelRect(UnityEngine.Rect&)
  1551. void Register_UnityEngine_Canvas_INTERNAL_get_pixelRect();
  1552. Register_UnityEngine_Canvas_INTERNAL_get_pixelRect();
  1553. //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
  1554. void Register_UnityEngine_Canvas_set_additionalShaderChannels();
  1555. Register_UnityEngine_Canvas_set_additionalShaderChannels();
  1556. //System.Void UnityEngine.Canvas::set_normalizedSortingGridSize(System.Single)
  1557. void Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
  1558. Register_UnityEngine_Canvas_set_normalizedSortingGridSize();
  1559. //System.Void UnityEngine.Canvas::set_overridePixelPerfect(System.Boolean)
  1560. void Register_UnityEngine_Canvas_set_overridePixelPerfect();
  1561. Register_UnityEngine_Canvas_set_overridePixelPerfect();
  1562. //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
  1563. void Register_UnityEngine_Canvas_set_overrideSorting();
  1564. Register_UnityEngine_Canvas_set_overrideSorting();
  1565. //System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean)
  1566. void Register_UnityEngine_Canvas_set_pixelPerfect();
  1567. Register_UnityEngine_Canvas_set_pixelPerfect();
  1568. //System.Void UnityEngine.Canvas::set_planeDistance(System.Single)
  1569. void Register_UnityEngine_Canvas_set_planeDistance();
  1570. Register_UnityEngine_Canvas_set_planeDistance();
  1571. //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
  1572. void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  1573. Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  1574. //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
  1575. void Register_UnityEngine_Canvas_set_renderMode();
  1576. Register_UnityEngine_Canvas_set_renderMode();
  1577. //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
  1578. void Register_UnityEngine_Canvas_set_scaleFactor();
  1579. Register_UnityEngine_Canvas_set_scaleFactor();
  1580. //System.Void UnityEngine.Canvas::set_sortingGridNormalizedSize(System.Int32)
  1581. void Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
  1582. Register_UnityEngine_Canvas_set_sortingGridNormalizedSize();
  1583. //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
  1584. void Register_UnityEngine_Canvas_set_sortingLayerID();
  1585. Register_UnityEngine_Canvas_set_sortingLayerID();
  1586. //System.Void UnityEngine.Canvas::set_sortingLayerName(System.String)
  1587. void Register_UnityEngine_Canvas_set_sortingLayerName();
  1588. Register_UnityEngine_Canvas_set_sortingLayerName();
  1589. //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
  1590. void Register_UnityEngine_Canvas_set_sortingOrder();
  1591. Register_UnityEngine_Canvas_set_sortingOrder();
  1592. //System.Void UnityEngine.Canvas::set_targetDisplay(System.Int32)
  1593. void Register_UnityEngine_Canvas_set_targetDisplay();
  1594. Register_UnityEngine_Canvas_set_targetDisplay();
  1595. //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
  1596. void Register_UnityEngine_Canvas_set_worldCamera();
  1597. Register_UnityEngine_Canvas_set_worldCamera();
  1598. //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
  1599. void Register_UnityEngine_Canvas_get_additionalShaderChannels();
  1600. Register_UnityEngine_Canvas_get_additionalShaderChannels();
  1601. //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
  1602. void Register_UnityEngine_Canvas_get_worldCamera();
  1603. Register_UnityEngine_Canvas_get_worldCamera();
  1604. //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
  1605. void Register_UnityEngine_Canvas_get_rootCanvas();
  1606. Register_UnityEngine_Canvas_get_rootCanvas();
  1607. //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
  1608. void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  1609. Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  1610. //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasTextMaterial()
  1611. void Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
  1612. Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial();
  1613. //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
  1614. void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  1615. Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  1616. //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
  1617. void Register_UnityEngine_Canvas_get_renderMode();
  1618. Register_UnityEngine_Canvas_get_renderMode();
  1619. //End Registrations for type : UnityEngine.Canvas
  1620. //Start Registrations for type : UnityEngine.CanvasGroup
  1621. //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
  1622. void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  1623. Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  1624. //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
  1625. void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  1626. Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  1627. //System.Boolean UnityEngine.CanvasGroup::get_interactable()
  1628. void Register_UnityEngine_CanvasGroup_get_interactable();
  1629. Register_UnityEngine_CanvasGroup_get_interactable();
  1630. //System.Single UnityEngine.CanvasGroup::get_alpha()
  1631. void Register_UnityEngine_CanvasGroup_get_alpha();
  1632. Register_UnityEngine_CanvasGroup_get_alpha();
  1633. //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
  1634. void Register_UnityEngine_CanvasGroup_set_alpha();
  1635. Register_UnityEngine_CanvasGroup_set_alpha();
  1636. //End Registrations for type : UnityEngine.CanvasGroup
  1637. //Start Registrations for type : UnityEngine.CanvasRenderer
  1638. //System.Boolean UnityEngine.CanvasRenderer::get_cull()
  1639. void Register_UnityEngine_CanvasRenderer_get_cull();
  1640. Register_UnityEngine_CanvasRenderer_get_cull();
  1641. //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
  1642. void Register_UnityEngine_CanvasRenderer_get_hasMoved();
  1643. Register_UnityEngine_CanvasRenderer_get_hasMoved();
  1644. //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
  1645. void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  1646. Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  1647. //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
  1648. void Register_UnityEngine_CanvasRenderer_get_materialCount();
  1649. Register_UnityEngine_CanvasRenderer_get_materialCount();
  1650. //System.Void UnityEngine.CanvasRenderer::Clear()
  1651. void Register_UnityEngine_CanvasRenderer_Clear();
  1652. Register_UnityEngine_CanvasRenderer_Clear();
  1653. //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  1654. void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  1655. Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  1656. //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
  1657. void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  1658. Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  1659. //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_EnableRectClipping(UnityEngine.CanvasRenderer,UnityEngine.Rect&)
  1660. void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping();
  1661. Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_EnableRectClipping();
  1662. //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_GetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&)
  1663. void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor();
  1664. Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_GetColor();
  1665. //System.Void UnityEngine.CanvasRenderer::INTERNAL_CALL_SetColor(UnityEngine.CanvasRenderer,UnityEngine.Color&)
  1666. void Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor();
  1667. Register_UnityEngine_CanvasRenderer_INTERNAL_CALL_SetColor();
  1668. //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
  1669. void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  1670. Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  1671. //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
  1672. void Register_UnityEngine_CanvasRenderer_SetMaterial();
  1673. Register_UnityEngine_CanvasRenderer_SetMaterial();
  1674. //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
  1675. void Register_UnityEngine_CanvasRenderer_SetMesh();
  1676. Register_UnityEngine_CanvasRenderer_SetMesh();
  1677. //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
  1678. void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  1679. Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  1680. //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
  1681. void Register_UnityEngine_CanvasRenderer_SetTexture();
  1682. Register_UnityEngine_CanvasRenderer_SetTexture();
  1683. //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
  1684. void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  1685. Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  1686. //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  1687. void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  1688. Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  1689. //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
  1690. void Register_UnityEngine_CanvasRenderer_set_cull();
  1691. Register_UnityEngine_CanvasRenderer_set_cull();
  1692. //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
  1693. void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  1694. Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  1695. //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
  1696. void Register_UnityEngine_CanvasRenderer_set_materialCount();
  1697. Register_UnityEngine_CanvasRenderer_set_materialCount();
  1698. //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
  1699. void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  1700. Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  1701. //End Registrations for type : UnityEngine.CanvasRenderer
  1702. //Start Registrations for type : UnityEngine.CircleCollider2D
  1703. //System.Void UnityEngine.CircleCollider2D::set_radius(System.Single)
  1704. void Register_UnityEngine_CircleCollider2D_set_radius();
  1705. Register_UnityEngine_CircleCollider2D_set_radius();
  1706. //End Registrations for type : UnityEngine.CircleCollider2D
  1707. //Start Registrations for type : UnityEngine.Collider
  1708. //System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)
  1709. void Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast();
  1710. Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast();
  1711. //System.Void UnityEngine.Collider::set_enabled(System.Boolean)
  1712. void Register_UnityEngine_Collider_set_enabled();
  1713. Register_UnityEngine_Collider_set_enabled();
  1714. //End Registrations for type : UnityEngine.Collider
  1715. //Start Registrations for type : UnityEngine.Collider2D
  1716. //System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
  1717. void Register_UnityEngine_Collider2D_set_isTrigger();
  1718. Register_UnityEngine_Collider2D_set_isTrigger();
  1719. //System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
  1720. void Register_UnityEngine_Collider2D_set_offset_Injected();
  1721. Register_UnityEngine_Collider2D_set_offset_Injected();
  1722. //End Registrations for type : UnityEngine.Collider2D
  1723. //Start Registrations for type : UnityEngine.Component
  1724. //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  1725. void Register_UnityEngine_Component_BroadcastMessage();
  1726. Register_UnityEngine_Component_BroadcastMessage();
  1727. //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
  1728. void Register_UnityEngine_Component_GetComponentFastPath();
  1729. Register_UnityEngine_Component_GetComponentFastPath();
  1730. //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
  1731. void Register_UnityEngine_Component_GetComponentsForListInternal();
  1732. Register_UnityEngine_Component_GetComponentsForListInternal();
  1733. //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  1734. void Register_UnityEngine_Component_SendMessage();
  1735. Register_UnityEngine_Component_SendMessage();
  1736. //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
  1737. void Register_UnityEngine_Component_SendMessageUpwards();
  1738. Register_UnityEngine_Component_SendMessageUpwards();
  1739. //UnityEngine.Component UnityEngine.Component::GetComponent(System.String)
  1740. void Register_UnityEngine_Component_GetComponent();
  1741. Register_UnityEngine_Component_GetComponent();
  1742. //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  1743. void Register_UnityEngine_Component_get_gameObject();
  1744. Register_UnityEngine_Component_get_gameObject();
  1745. //UnityEngine.Transform UnityEngine.Component::get_transform()
  1746. void Register_UnityEngine_Component_get_transform();
  1747. Register_UnityEngine_Component_get_transform();
  1748. //End Registrations for type : UnityEngine.Component
  1749. //Start Registrations for type : UnityEngine.Coroutine
  1750. //System.Void UnityEngine.Coroutine::ReleaseCoroutine()
  1751. void Register_UnityEngine_Coroutine_ReleaseCoroutine();
  1752. Register_UnityEngine_Coroutine_ReleaseCoroutine();
  1753. //End Registrations for type : UnityEngine.Coroutine
  1754. //Start Registrations for type : UnityEngine.CullingGroup
  1755. //System.Void UnityEngine.CullingGroup::Dispose()
  1756. void Register_UnityEngine_CullingGroup_Dispose();
  1757. Register_UnityEngine_CullingGroup_Dispose();
  1758. //System.Void UnityEngine.CullingGroup::FinalizerFailure()
  1759. void Register_UnityEngine_CullingGroup_FinalizerFailure();
  1760. Register_UnityEngine_CullingGroup_FinalizerFailure();
  1761. //End Registrations for type : UnityEngine.CullingGroup
  1762. //Start Registrations for type : UnityEngine.Cursor
  1763. //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
  1764. void Register_UnityEngine_Cursor_get_lockState();
  1765. Register_UnityEngine_Cursor_get_lockState();
  1766. //End Registrations for type : UnityEngine.Cursor
  1767. //Start Registrations for type : UnityEngine.Debug
  1768. //System.Boolean UnityEngine.Debug::get_developerConsoleVisible()
  1769. void Register_UnityEngine_Debug_get_developerConsoleVisible();
  1770. Register_UnityEngine_Debug_get_developerConsoleVisible();
  1771. //System.Boolean UnityEngine.Debug::get_isDebugBuild()
  1772. void Register_UnityEngine_Debug_get_isDebugBuild();
  1773. Register_UnityEngine_Debug_get_isDebugBuild();
  1774. //System.Object UnityEngine.Debug::GetDiagnosticSwitch(System.String)
  1775. void Register_UnityEngine_Debug_GetDiagnosticSwitch();
  1776. Register_UnityEngine_Debug_GetDiagnosticSwitch();
  1777. //System.Void UnityEngine.Debug::Break()
  1778. void Register_UnityEngine_Debug_Break();
  1779. Register_UnityEngine_Debug_Break();
  1780. //System.Void UnityEngine.Debug::ClearDeveloperConsole()
  1781. void Register_UnityEngine_Debug_ClearDeveloperConsole();
  1782. Register_UnityEngine_Debug_ClearDeveloperConsole();
  1783. //System.Void UnityEngine.Debug::DebugBreak()
  1784. void Register_UnityEngine_Debug_DebugBreak();
  1785. Register_UnityEngine_Debug_DebugBreak();
  1786. //System.Void UnityEngine.Debug::GetDiagnosticSwitches(System.Collections.Generic.List`1<UnityEngine.DiagnosticSwitch>)
  1787. void Register_UnityEngine_Debug_GetDiagnosticSwitches();
  1788. Register_UnityEngine_Debug_GetDiagnosticSwitches();
  1789. //System.Void UnityEngine.Debug::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
  1790. void Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine();
  1791. Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine();
  1792. //System.Void UnityEngine.Debug::OpenConsoleFile()
  1793. void Register_UnityEngine_Debug_OpenConsoleFile();
  1794. Register_UnityEngine_Debug_OpenConsoleFile();
  1795. //System.Void UnityEngine.Debug::SetDiagnosticSwitch(System.String,System.Object,System.Boolean)
  1796. void Register_UnityEngine_Debug_SetDiagnosticSwitch();
  1797. Register_UnityEngine_Debug_SetDiagnosticSwitch();
  1798. //System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean)
  1799. void Register_UnityEngine_Debug_set_developerConsoleVisible();
  1800. Register_UnityEngine_Debug_set_developerConsoleVisible();
  1801. //End Registrations for type : UnityEngine.Debug
  1802. //Start Registrations for type : UnityEngine.DebugLogHandler
  1803. //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,System.String,UnityEngine.Object)
  1804. void Register_UnityEngine_DebugLogHandler_Internal_Log();
  1805. Register_UnityEngine_DebugLogHandler_Internal_Log();
  1806. //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
  1807. void Register_UnityEngine_DebugLogHandler_Internal_LogException();
  1808. Register_UnityEngine_DebugLogHandler_Internal_LogException();
  1809. //End Registrations for type : UnityEngine.DebugLogHandler
  1810. //Start Registrations for type : UnityEngine.Display
  1811. //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
  1812. void Register_UnityEngine_Display_RelativeMouseAtImpl();
  1813. Register_UnityEngine_Display_RelativeMouseAtImpl();
  1814. //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  1815. void Register_UnityEngine_Display_GetRenderingExtImpl();
  1816. Register_UnityEngine_Display_GetRenderingExtImpl();
  1817. //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  1818. void Register_UnityEngine_Display_GetSystemExtImpl();
  1819. Register_UnityEngine_Display_GetSystemExtImpl();
  1820. //End Registrations for type : UnityEngine.Display
  1821. //Start Registrations for type : UnityEngine.Event
  1822. //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
  1823. void Register_UnityEngine_Event_PopEvent();
  1824. Register_UnityEngine_Event_PopEvent();
  1825. //System.Char UnityEngine.Event::get_character()
  1826. void Register_UnityEngine_Event_get_character();
  1827. Register_UnityEngine_Event_get_character();
  1828. //System.Int32 UnityEngine.Event::get_clickCount()
  1829. void Register_UnityEngine_Event_get_clickCount();
  1830. Register_UnityEngine_Event_get_clickCount();
  1831. //System.String UnityEngine.Event::get_commandName()
  1832. void Register_UnityEngine_Event_get_commandName();
  1833. Register_UnityEngine_Event_get_commandName();
  1834. //System.Void UnityEngine.Event::Cleanup()
  1835. void Register_UnityEngine_Event_Cleanup();
  1836. Register_UnityEngine_Event_Cleanup();
  1837. //System.Void UnityEngine.Event::Init(System.Int32)
  1838. void Register_UnityEngine_Event_Init();
  1839. Register_UnityEngine_Event_Init();
  1840. //System.Void UnityEngine.Event::Internal_GetMousePosition(UnityEngine.Vector2&)
  1841. void Register_UnityEngine_Event_Internal_GetMousePosition();
  1842. Register_UnityEngine_Event_Internal_GetMousePosition();
  1843. //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
  1844. void Register_UnityEngine_Event_Internal_SetNativeEvent();
  1845. Register_UnityEngine_Event_Internal_SetNativeEvent();
  1846. //System.Void UnityEngine.Event::Internal_Use()
  1847. void Register_UnityEngine_Event_Internal_Use();
  1848. Register_UnityEngine_Event_Internal_Use();
  1849. //System.Void UnityEngine.Event::set_character(System.Char)
  1850. void Register_UnityEngine_Event_set_character();
  1851. Register_UnityEngine_Event_set_character();
  1852. //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
  1853. void Register_UnityEngine_Event_set_displayIndex();
  1854. Register_UnityEngine_Event_set_displayIndex();
  1855. //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
  1856. void Register_UnityEngine_Event_set_keyCode();
  1857. Register_UnityEngine_Event_set_keyCode();
  1858. //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
  1859. void Register_UnityEngine_Event_set_modifiers();
  1860. Register_UnityEngine_Event_set_modifiers();
  1861. //System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
  1862. void Register_UnityEngine_Event_set_type();
  1863. Register_UnityEngine_Event_set_type();
  1864. //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
  1865. void Register_UnityEngine_Event_get_modifiers();
  1866. Register_UnityEngine_Event_get_modifiers();
  1867. //UnityEngine.EventType UnityEngine.Event::get_rawType()
  1868. void Register_UnityEngine_Event_get_rawType();
  1869. Register_UnityEngine_Event_get_rawType();
  1870. //UnityEngine.EventType UnityEngine.Event::get_type()
  1871. void Register_UnityEngine_Event_get_type();
  1872. Register_UnityEngine_Event_get_type();
  1873. //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
  1874. void Register_UnityEngine_Event_get_keyCode();
  1875. Register_UnityEngine_Event_get_keyCode();
  1876. //End Registrations for type : UnityEngine.Event
  1877. //Start Registrations for type : UnityEngine.Font
  1878. //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
  1879. void Register_UnityEngine_Font_GetCharacterInfo();
  1880. Register_UnityEngine_Font_GetCharacterInfo();
  1881. //System.Boolean UnityEngine.Font::HasCharacter(System.Char)
  1882. void Register_UnityEngine_Font_HasCharacter();
  1883. Register_UnityEngine_Font_HasCharacter();
  1884. //System.Boolean UnityEngine.Font::get_dynamic()
  1885. void Register_UnityEngine_Font_get_dynamic();
  1886. Register_UnityEngine_Font_get_dynamic();
  1887. //System.Int32 UnityEngine.Font::get_fontSize()
  1888. void Register_UnityEngine_Font_get_fontSize();
  1889. Register_UnityEngine_Font_get_fontSize();
  1890. //System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32)
  1891. void Register_UnityEngine_Font_Internal_CreateDynamicFont();
  1892. Register_UnityEngine_Font_Internal_CreateDynamicFont();
  1893. //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
  1894. void Register_UnityEngine_Font_Internal_CreateFont();
  1895. Register_UnityEngine_Font_Internal_CreateFont();
  1896. //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
  1897. void Register_UnityEngine_Font_RequestCharactersInTexture();
  1898. Register_UnityEngine_Font_RequestCharactersInTexture();
  1899. //UnityEngine.Material UnityEngine.Font::get_material()
  1900. void Register_UnityEngine_Font_get_material();
  1901. Register_UnityEngine_Font_get_material();
  1902. //End Registrations for type : UnityEngine.Font
  1903. //Start Registrations for type : UnityEngine.GameObject
  1904. //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
  1905. void Register_UnityEngine_GameObject_GetComponentsInternal();
  1906. Register_UnityEngine_GameObject_GetComponentsInternal();
  1907. //System.Boolean UnityEngine.GameObject::CompareTag(System.String)
  1908. void Register_UnityEngine_GameObject_CompareTag();
  1909. Register_UnityEngine_GameObject_CompareTag();
  1910. //System.Boolean UnityEngine.GameObject::get_active()
  1911. void Register_UnityEngine_GameObject_get_active();
  1912. Register_UnityEngine_GameObject_get_active();
  1913. //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
  1914. void Register_UnityEngine_GameObject_get_activeInHierarchy();
  1915. Register_UnityEngine_GameObject_get_activeInHierarchy();
  1916. //System.Boolean UnityEngine.GameObject::get_activeSelf()
  1917. void Register_UnityEngine_GameObject_get_activeSelf();
  1918. Register_UnityEngine_GameObject_get_activeSelf();
  1919. //System.Boolean UnityEngine.GameObject::get_isStatic()
  1920. void Register_UnityEngine_GameObject_get_isStatic();
  1921. Register_UnityEngine_GameObject_get_isStatic();
  1922. //System.Boolean UnityEngine.GameObject::get_isStaticBatchable()
  1923. void Register_UnityEngine_GameObject_get_isStaticBatchable();
  1924. Register_UnityEngine_GameObject_get_isStaticBatchable();
  1925. //System.Int32 UnityEngine.GameObject::get_layer()
  1926. void Register_UnityEngine_GameObject_get_layer();
  1927. Register_UnityEngine_GameObject_get_layer();
  1928. //System.String UnityEngine.GameObject::get_tag()
  1929. void Register_UnityEngine_GameObject_get_tag();
  1930. Register_UnityEngine_GameObject_get_tag();
  1931. //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  1932. void Register_UnityEngine_GameObject_BroadcastMessage();
  1933. Register_UnityEngine_GameObject_BroadcastMessage();
  1934. //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
  1935. void Register_UnityEngine_GameObject_GetComponentFastPath();
  1936. Register_UnityEngine_GameObject_GetComponentFastPath();
  1937. //System.Void UnityEngine.GameObject::INTERNAL_get_scene(UnityEngine.SceneManagement.Scene&)
  1938. void Register_UnityEngine_GameObject_INTERNAL_get_scene();
  1939. Register_UnityEngine_GameObject_INTERNAL_get_scene();
  1940. //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
  1941. void Register_UnityEngine_GameObject_Internal_CreateGameObject();
  1942. Register_UnityEngine_GameObject_Internal_CreateGameObject();
  1943. //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  1944. void Register_UnityEngine_GameObject_SendMessage();
  1945. Register_UnityEngine_GameObject_SendMessage();
  1946. //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
  1947. void Register_UnityEngine_GameObject_SendMessageUpwards();
  1948. Register_UnityEngine_GameObject_SendMessageUpwards();
  1949. //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
  1950. void Register_UnityEngine_GameObject_SetActive();
  1951. Register_UnityEngine_GameObject_SetActive();
  1952. //System.Void UnityEngine.GameObject::SetActiveRecursively(System.Boolean)
  1953. void Register_UnityEngine_GameObject_SetActiveRecursively();
  1954. Register_UnityEngine_GameObject_SetActiveRecursively();
  1955. //System.Void UnityEngine.GameObject::set_active(System.Boolean)
  1956. void Register_UnityEngine_GameObject_set_active();
  1957. Register_UnityEngine_GameObject_set_active();
  1958. //System.Void UnityEngine.GameObject::set_isStatic(System.Boolean)
  1959. void Register_UnityEngine_GameObject_set_isStatic();
  1960. Register_UnityEngine_GameObject_set_isStatic();
  1961. //System.Void UnityEngine.GameObject::set_layer(System.Int32)
  1962. void Register_UnityEngine_GameObject_set_layer();
  1963. Register_UnityEngine_GameObject_set_layer();
  1964. //System.Void UnityEngine.GameObject::set_tag(System.String)
  1965. void Register_UnityEngine_GameObject_set_tag();
  1966. Register_UnityEngine_GameObject_set_tag();
  1967. //UnityEngine.Component UnityEngine.GameObject::AddComponentInternal(System.String)
  1968. void Register_UnityEngine_GameObject_AddComponentInternal();
  1969. Register_UnityEngine_GameObject_AddComponentInternal();
  1970. //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
  1971. void Register_UnityEngine_GameObject_GetComponent();
  1972. Register_UnityEngine_GameObject_GetComponent();
  1973. //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String)
  1974. void Register_UnityEngine_GameObject_GetComponentByName();
  1975. Register_UnityEngine_GameObject_GetComponentByName();
  1976. //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
  1977. void Register_UnityEngine_GameObject_GetComponentInChildren();
  1978. Register_UnityEngine_GameObject_GetComponentInChildren();
  1979. //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type)
  1980. void Register_UnityEngine_GameObject_GetComponentInParent();
  1981. Register_UnityEngine_GameObject_GetComponentInParent();
  1982. //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
  1983. void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  1984. Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  1985. //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  1986. void Register_UnityEngine_GameObject_CreatePrimitive();
  1987. Register_UnityEngine_GameObject_CreatePrimitive();
  1988. //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  1989. void Register_UnityEngine_GameObject_Find();
  1990. Register_UnityEngine_GameObject_Find();
  1991. //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  1992. void Register_UnityEngine_GameObject_FindGameObjectWithTag();
  1993. Register_UnityEngine_GameObject_FindGameObjectWithTag();
  1994. //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  1995. void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
  1996. Register_UnityEngine_GameObject_FindGameObjectsWithTag();
  1997. //UnityEngine.Transform UnityEngine.GameObject::get_transform()
  1998. void Register_UnityEngine_GameObject_get_transform();
  1999. Register_UnityEngine_GameObject_get_transform();
  2000. //End Registrations for type : UnityEngine.GameObject
  2001. //Start Registrations for type : UnityEngine.Gizmos
  2002. //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawCube(UnityEngine.Vector3&,UnityEngine.Vector3&)
  2003. void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube();
  2004. Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawCube();
  2005. //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&)
  2006. void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine();
  2007. Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine();
  2008. //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawSphere(UnityEngine.Vector3&,System.Single)
  2009. void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere();
  2010. Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawSphere();
  2011. //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawWireSphere(UnityEngine.Vector3&,System.Single)
  2012. void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere();
  2013. Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireSphere();
  2014. //System.Void UnityEngine.Gizmos::INTERNAL_set_color(UnityEngine.Color&)
  2015. void Register_UnityEngine_Gizmos_INTERNAL_set_color();
  2016. Register_UnityEngine_Gizmos_INTERNAL_set_color();
  2017. //System.Void UnityEngine.Gizmos::INTERNAL_set_matrix(UnityEngine.Matrix4x4&)
  2018. void Register_UnityEngine_Gizmos_INTERNAL_set_matrix();
  2019. Register_UnityEngine_Gizmos_INTERNAL_set_matrix();
  2020. //End Registrations for type : UnityEngine.Gizmos
  2021. //Start Registrations for type : UnityEngine.Gradient
  2022. //System.Void UnityEngine.Gradient::Cleanup()
  2023. void Register_UnityEngine_Gradient_Cleanup();
  2024. Register_UnityEngine_Gradient_Cleanup();
  2025. //System.Void UnityEngine.Gradient::Init()
  2026. void Register_UnityEngine_Gradient_Init();
  2027. Register_UnityEngine_Gradient_Init();
  2028. //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
  2029. void Register_UnityEngine_Gradient_get_colorKeys();
  2030. Register_UnityEngine_Gradient_get_colorKeys();
  2031. //End Registrations for type : UnityEngine.Gradient
  2032. //Start Registrations for type : UnityEngine.Graphics
  2033. //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
  2034. void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
  2035. Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
  2036. //System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture)
  2037. void Register_UnityEngine_Graphics_Blit();
  2038. Register_UnityEngine_Graphics_Blit();
  2039. //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)
  2040. void Register_UnityEngine_Graphics_CopyTexture_Region();
  2041. Register_UnityEngine_Graphics_CopyTexture_Region();
  2042. //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_BlitMaterial(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Vector2&,UnityEngine.Vector2&)
  2043. void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial();
  2044. Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial();
  2045. //End Registrations for type : UnityEngine.Graphics
  2046. //Start Registrations for type : UnityEngine.GUI
  2047. //System.Boolean UnityEngine.GUI::INTERNAL_CALL_DoButton(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr)
  2048. void Register_UnityEngine_GUI_INTERNAL_CALL_DoButton();
  2049. Register_UnityEngine_GUI_INTERNAL_CALL_DoButton();
  2050. //System.Void UnityEngine.GUI::INTERNAL_CALL_DoLabel(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr)
  2051. void Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel();
  2052. Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel();
  2053. //System.Void UnityEngine.GUI::set_changed(System.Boolean)
  2054. void Register_UnityEngine_GUI_set_changed();
  2055. Register_UnityEngine_GUI_set_changed();
  2056. //End Registrations for type : UnityEngine.GUI
  2057. //Start Registrations for type : UnityEngine.GUILayer
  2058. //UnityEngine.GUIElement UnityEngine.GUILayer::INTERNAL_CALL_HitTest(UnityEngine.GUILayer,UnityEngine.Vector3&)
  2059. void Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest();
  2060. Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest();
  2061. //End Registrations for type : UnityEngine.GUILayer
  2062. //Start Registrations for type : UnityEngine.GUILayoutUtility
  2063. //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_GetWindowRect(System.Int32,UnityEngine.Rect&)
  2064. void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect();
  2065. Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect();
  2066. //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_MoveWindow(System.Int32,UnityEngine.Rect&)
  2067. void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow();
  2068. Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow();
  2069. //End Registrations for type : UnityEngine.GUILayoutUtility
  2070. //Start Registrations for type : UnityEngine.GUISettings
  2071. //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed()
  2072. void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
  2073. Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
  2074. //End Registrations for type : UnityEngine.GUISettings
  2075. //Start Registrations for type : UnityEngine.GUIStyle
  2076. //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
  2077. void Register_UnityEngine_GUIStyle_get_stretchHeight();
  2078. Register_UnityEngine_GUIStyle_get_stretchHeight();
  2079. //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
  2080. void Register_UnityEngine_GUIStyle_get_stretchWidth();
  2081. Register_UnityEngine_GUIStyle_get_stretchWidth();
  2082. //System.Int32 UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorStringIndex(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
  2083. void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex();
  2084. Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex();
  2085. //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(System.IntPtr,UnityEngine.GUIContent,System.Single)
  2086. void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  2087. Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  2088. //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset()
  2089. void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
  2090. Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
  2091. //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
  2092. void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
  2093. Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
  2094. //System.Single UnityEngine.GUIStyle::get_fixedHeight()
  2095. void Register_UnityEngine_GUIStyle_get_fixedHeight();
  2096. Register_UnityEngine_GUIStyle_get_fixedHeight();
  2097. //System.Single UnityEngine.GUIStyle::get_fixedWidth()
  2098. void Register_UnityEngine_GUIStyle_get_fixedWidth();
  2099. Register_UnityEngine_GUIStyle_get_fixedWidth();
  2100. //System.String UnityEngine.GUIStyle::get_name()
  2101. void Register_UnityEngine_GUIStyle_get_name();
  2102. Register_UnityEngine_GUIStyle_get_name();
  2103. //System.Void UnityEngine.GUIStyle::Cleanup()
  2104. void Register_UnityEngine_GUIStyle_Cleanup();
  2105. Register_UnityEngine_GUIStyle_Cleanup();
  2106. //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetRectOffsetPtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&)
  2107. void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr();
  2108. Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr();
  2109. //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetStyleStatePtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&)
  2110. void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr();
  2111. Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetStyleStatePtr();
  2112. //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_Draw2(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
  2113. void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2();
  2114. Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_Draw2();
  2115. //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_DrawCursor(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&)
  2116. void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor();
  2117. Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor();
  2118. //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_GetCursorPixelPosition(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
  2119. void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition();
  2120. Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition();
  2121. //System.Void UnityEngine.GUIStyle::INTERNAL_get_contentOffset(UnityEngine.Vector2&)
  2122. void Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset();
  2123. Register_UnityEngine_GUIStyle_INTERNAL_get_contentOffset();
  2124. //System.Void UnityEngine.GUIStyle::INTERNAL_set_Internal_clipOffset(UnityEngine.Vector2&)
  2125. void Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset();
  2126. Register_UnityEngine_GUIStyle_INTERNAL_set_Internal_clipOffset();
  2127. //System.Void UnityEngine.GUIStyle::INTERNAL_set_contentOffset(UnityEngine.Vector2&)
  2128. void Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset();
  2129. Register_UnityEngine_GUIStyle_INTERNAL_set_contentOffset();
  2130. //System.Void UnityEngine.GUIStyle::Init()
  2131. void Register_UnityEngine_GUIStyle_Init();
  2132. Register_UnityEngine_GUIStyle_Init();
  2133. //System.Void UnityEngine.GUIStyle::Internal_CalcSize(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&)
  2134. void Register_UnityEngine_GUIStyle_Internal_CalcSize();
  2135. Register_UnityEngine_GUIStyle_Internal_CalcSize();
  2136. //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection(UnityEngine.GUIContent,UnityEngine.Internal_DrawWithTextSelectionArguments&)
  2137. void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection();
  2138. Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection();
  2139. //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
  2140. void Register_UnityEngine_GUIStyle_SetDefaultFont();
  2141. Register_UnityEngine_GUIStyle_SetDefaultFont();
  2142. //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
  2143. void Register_UnityEngine_GUIStyle_set_alignment();
  2144. Register_UnityEngine_GUIStyle_set_alignment();
  2145. //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
  2146. void Register_UnityEngine_GUIStyle_set_fontSize();
  2147. Register_UnityEngine_GUIStyle_set_fontSize();
  2148. //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
  2149. void Register_UnityEngine_GUIStyle_set_stretchWidth();
  2150. Register_UnityEngine_GUIStyle_set_stretchWidth();
  2151. //UnityEngine.Font UnityEngine.GUIStyle::GetFontInternal()
  2152. void Register_UnityEngine_GUIStyle_GetFontInternal();
  2153. Register_UnityEngine_GUIStyle_GetFontInternal();
  2154. //End Registrations for type : UnityEngine.GUIStyle
  2155. //Start Registrations for type : UnityEngine.GUIStyleState
  2156. //System.Void UnityEngine.GUIStyleState::Cleanup()
  2157. void Register_UnityEngine_GUIStyleState_Cleanup();
  2158. Register_UnityEngine_GUIStyleState_Cleanup();
  2159. //System.Void UnityEngine.GUIStyleState::INTERNAL_set_textColor(UnityEngine.Color&)
  2160. void Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor();
  2161. Register_UnityEngine_GUIStyleState_INTERNAL_set_textColor();
  2162. //System.Void UnityEngine.GUIStyleState::Init()
  2163. void Register_UnityEngine_GUIStyleState_Init();
  2164. Register_UnityEngine_GUIStyleState_Init();
  2165. //UnityEngine.Texture2D UnityEngine.GUIStyleState::GetBackgroundInternal()
  2166. void Register_UnityEngine_GUIStyleState_GetBackgroundInternal();
  2167. Register_UnityEngine_GUIStyleState_GetBackgroundInternal();
  2168. //End Registrations for type : UnityEngine.GUIStyleState
  2169. //Start Registrations for type : UnityEngine.GUIUtility
  2170. //System.Int32 UnityEngine.GUIUtility::INTERNAL_CALL_Internal_GetNextControlID2(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
  2171. void Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2();
  2172. Register_UnityEngine_GUIUtility_INTERNAL_CALL_Internal_GetNextControlID2();
  2173. //System.Int32 UnityEngine.GUIUtility::Internal_GetGUIDepth()
  2174. void Register_UnityEngine_GUIUtility_Internal_GetGUIDepth();
  2175. Register_UnityEngine_GUIUtility_Internal_GetGUIDepth();
  2176. //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
  2177. void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  2178. Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  2179. //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
  2180. void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  2181. Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  2182. //System.Single UnityEngine.GUIUtility::Internal_GetPixelsPerPoint()
  2183. void Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint();
  2184. Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint();
  2185. //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
  2186. void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  2187. Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  2188. //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
  2189. void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  2190. Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  2191. //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
  2192. void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
  2193. Register_UnityEngine_GUIUtility_Internal_SetHotControl();
  2194. //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
  2195. void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
  2196. Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
  2197. //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
  2198. void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  2199. Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  2200. //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean)
  2201. void Register_UnityEngine_GUIUtility_set_textFieldInput();
  2202. Register_UnityEngine_GUIUtility_set_textFieldInput();
  2203. //UnityEngine.GUISkin UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
  2204. void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  2205. Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  2206. //End Registrations for type : UnityEngine.GUIUtility
  2207. //Start Registrations for type : UnityEngine.Hash128
  2208. //System.String UnityEngine.Hash128::Internal_Hash128ToString(System.UInt32,System.UInt32,System.UInt32,System.UInt32)
  2209. void Register_UnityEngine_Hash128_Internal_Hash128ToString();
  2210. Register_UnityEngine_Hash128_Internal_Hash128ToString();
  2211. //End Registrations for type : UnityEngine.Hash128
  2212. //Start Registrations for type : UnityEngine.HingeJoint
  2213. //System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&)
  2214. void Register_UnityEngine_HingeJoint_INTERNAL_set_limits();
  2215. Register_UnityEngine_HingeJoint_INTERNAL_set_limits();
  2216. //System.Void UnityEngine.HingeJoint::set_useLimits(System.Boolean)
  2217. void Register_UnityEngine_HingeJoint_set_useLimits();
  2218. Register_UnityEngine_HingeJoint_set_useLimits();
  2219. //End Registrations for type : UnityEngine.HingeJoint
  2220. //Start Registrations for type : UnityEngine.HingeJoint2D
  2221. //System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)
  2222. void Register_UnityEngine_HingeJoint2D_set_limits_Injected();
  2223. Register_UnityEngine_HingeJoint2D_set_limits_Injected();
  2224. //System.Void UnityEngine.HingeJoint2D::set_useLimits(System.Boolean)
  2225. void Register_UnityEngine_HingeJoint2D_set_useLimits();
  2226. Register_UnityEngine_HingeJoint2D_set_useLimits();
  2227. //End Registrations for type : UnityEngine.HingeJoint2D
  2228. //Start Registrations for type : UnityEngine.ImageConversion
  2229. //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
  2230. void Register_UnityEngine_ImageConversion_LoadImage();
  2231. Register_UnityEngine_ImageConversion_LoadImage();
  2232. //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
  2233. void Register_UnityEngine_ImageConversion_EncodeToPNG();
  2234. Register_UnityEngine_ImageConversion_EncodeToPNG();
  2235. //End Registrations for type : UnityEngine.ImageConversion
  2236. //Start Registrations for type : UnityEngine.Input
  2237. //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
  2238. void Register_UnityEngine_Input_GetButtonDown();
  2239. Register_UnityEngine_Input_GetButtonDown();
  2240. //System.Boolean UnityEngine.Input::GetKeyDownInt(System.Int32)
  2241. void Register_UnityEngine_Input_GetKeyDownInt();
  2242. Register_UnityEngine_Input_GetKeyDownInt();
  2243. //System.Boolean UnityEngine.Input::GetKeyDownString(System.String)
  2244. void Register_UnityEngine_Input_GetKeyDownString();
  2245. Register_UnityEngine_Input_GetKeyDownString();
  2246. //System.Boolean UnityEngine.Input::GetKeyInt(System.Int32)
  2247. void Register_UnityEngine_Input_GetKeyInt();
  2248. Register_UnityEngine_Input_GetKeyInt();
  2249. //System.Boolean UnityEngine.Input::GetKeyUpInt(System.Int32)
  2250. void Register_UnityEngine_Input_GetKeyUpInt();
  2251. Register_UnityEngine_Input_GetKeyUpInt();
  2252. //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  2253. void Register_UnityEngine_Input_GetMouseButton();
  2254. Register_UnityEngine_Input_GetMouseButton();
  2255. //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  2256. void Register_UnityEngine_Input_GetMouseButtonDown();
  2257. Register_UnityEngine_Input_GetMouseButtonDown();
  2258. //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  2259. void Register_UnityEngine_Input_GetMouseButtonUp();
  2260. Register_UnityEngine_Input_GetMouseButtonUp();
  2261. //System.Boolean UnityEngine.Input::get_mousePresent()
  2262. void Register_UnityEngine_Input_get_mousePresent();
  2263. Register_UnityEngine_Input_get_mousePresent();
  2264. //System.Boolean UnityEngine.Input::get_touchSupported()
  2265. void Register_UnityEngine_Input_get_touchSupported();
  2266. Register_UnityEngine_Input_get_touchSupported();
  2267. //System.Int32 UnityEngine.Input::get_touchCount()
  2268. void Register_UnityEngine_Input_get_touchCount();
  2269. Register_UnityEngine_Input_get_touchCount();
  2270. //System.Single UnityEngine.Input::GetAxis(System.String)
  2271. void Register_UnityEngine_Input_GetAxis();
  2272. Register_UnityEngine_Input_GetAxis();
  2273. //System.Single UnityEngine.Input::GetAxisRaw(System.String)
  2274. void Register_UnityEngine_Input_GetAxisRaw();
  2275. Register_UnityEngine_Input_GetAxisRaw();
  2276. //System.String UnityEngine.Input::get_compositionString()
  2277. void Register_UnityEngine_Input_get_compositionString();
  2278. Register_UnityEngine_Input_get_compositionString();
  2279. //System.Void UnityEngine.Input::INTERNAL_CALL_GetTouch(System.Int32,UnityEngine.Touch&)
  2280. void Register_UnityEngine_Input_INTERNAL_CALL_GetTouch();
  2281. Register_UnityEngine_Input_INTERNAL_CALL_GetTouch();
  2282. //System.Void UnityEngine.Input::INTERNAL_get_compositionCursorPos(UnityEngine.Vector2&)
  2283. void Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos();
  2284. Register_UnityEngine_Input_INTERNAL_get_compositionCursorPos();
  2285. //System.Void UnityEngine.Input::INTERNAL_get_mousePosition(UnityEngine.Vector3&)
  2286. void Register_UnityEngine_Input_INTERNAL_get_mousePosition();
  2287. Register_UnityEngine_Input_INTERNAL_get_mousePosition();
  2288. //System.Void UnityEngine.Input::INTERNAL_get_mouseScrollDelta(UnityEngine.Vector2&)
  2289. void Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta();
  2290. Register_UnityEngine_Input_INTERNAL_get_mouseScrollDelta();
  2291. //System.Void UnityEngine.Input::INTERNAL_set_compositionCursorPos(UnityEngine.Vector2&)
  2292. void Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos();
  2293. Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos();
  2294. //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  2295. void Register_UnityEngine_Input_set_imeCompositionMode();
  2296. Register_UnityEngine_Input_set_imeCompositionMode();
  2297. //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
  2298. void Register_UnityEngine_Input_get_imeCompositionMode();
  2299. Register_UnityEngine_Input_get_imeCompositionMode();
  2300. //End Registrations for type : UnityEngine.Input
  2301. //Start Registrations for type : UnityEngine.iOS.NotificationHelper
  2302. //System.Void UnityEngine.iOS.NotificationHelper::DestroyLocal(System.IntPtr)
  2303. void Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
  2304. Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
  2305. //System.Void UnityEngine.iOS.NotificationHelper::DestroyRemote(System.IntPtr)
  2306. void Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
  2307. Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
  2308. //End Registrations for type : UnityEngine.iOS.NotificationHelper
  2309. //Start Registrations for type : UnityEngine.Joint
  2310. //System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&)
  2311. void Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor();
  2312. Register_UnityEngine_Joint_INTERNAL_get_connectedAnchor();
  2313. //System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&)
  2314. void Register_UnityEngine_Joint_INTERNAL_set_axis();
  2315. Register_UnityEngine_Joint_INTERNAL_set_axis();
  2316. //System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&)
  2317. void Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor();
  2318. Register_UnityEngine_Joint_INTERNAL_set_connectedAnchor();
  2319. //System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
  2320. void Register_UnityEngine_Joint_set_connectedBody();
  2321. Register_UnityEngine_Joint_set_connectedBody();
  2322. //System.Void UnityEngine.Joint::set_enableCollision(System.Boolean)
  2323. void Register_UnityEngine_Joint_set_enableCollision();
  2324. Register_UnityEngine_Joint_set_enableCollision();
  2325. //UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
  2326. void Register_UnityEngine_Joint_get_connectedBody();
  2327. Register_UnityEngine_Joint_get_connectedBody();
  2328. //End Registrations for type : UnityEngine.Joint
  2329. //Start Registrations for type : UnityEngine.Joint2D
  2330. //System.Void UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D)
  2331. void Register_UnityEngine_Joint2D_set_connectedBody();
  2332. Register_UnityEngine_Joint2D_set_connectedBody();
  2333. //UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
  2334. void Register_UnityEngine_Joint2D_get_connectedBody();
  2335. Register_UnityEngine_Joint2D_get_connectedBody();
  2336. //End Registrations for type : UnityEngine.Joint2D
  2337. //Start Registrations for type : UnityEngine.JsonUtility
  2338. //System.Object UnityEngine.JsonUtility::FromJson(System.String,System.Type)
  2339. void Register_UnityEngine_JsonUtility_FromJson();
  2340. Register_UnityEngine_JsonUtility_FromJson();
  2341. //End Registrations for type : UnityEngine.JsonUtility
  2342. //Start Registrations for type : UnityEngine.LayerMask
  2343. //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
  2344. void Register_UnityEngine_LayerMask_NameToLayer();
  2345. Register_UnityEngine_LayerMask_NameToLayer();
  2346. //End Registrations for type : UnityEngine.LayerMask
  2347. //Start Registrations for type : UnityEngine.Light
  2348. //System.Int32 UnityEngine.Light::get_commandBufferCount()
  2349. void Register_UnityEngine_Light_get_commandBufferCount();
  2350. Register_UnityEngine_Light_get_commandBufferCount();
  2351. //System.Int32 UnityEngine.Light::get_cullingMask()
  2352. void Register_UnityEngine_Light_get_cullingMask();
  2353. Register_UnityEngine_Light_get_cullingMask();
  2354. //System.Int32 UnityEngine.Light::get_pixelLightCount()
  2355. void Register_UnityEngine_Light_get_pixelLightCount();
  2356. Register_UnityEngine_Light_get_pixelLightCount();
  2357. //System.Int32 UnityEngine.Light::get_shadowCustomResolution()
  2358. void Register_UnityEngine_Light_get_shadowCustomResolution();
  2359. Register_UnityEngine_Light_get_shadowCustomResolution();
  2360. //System.Single UnityEngine.Light::get_bounceIntensity()
  2361. void Register_UnityEngine_Light_get_bounceIntensity();
  2362. Register_UnityEngine_Light_get_bounceIntensity();
  2363. //System.Single UnityEngine.Light::get_colorTemperature()
  2364. void Register_UnityEngine_Light_get_colorTemperature();
  2365. Register_UnityEngine_Light_get_colorTemperature();
  2366. //System.Single UnityEngine.Light::get_cookieSize()
  2367. void Register_UnityEngine_Light_get_cookieSize();
  2368. Register_UnityEngine_Light_get_cookieSize();
  2369. //System.Single UnityEngine.Light::get_intensity()
  2370. void Register_UnityEngine_Light_get_intensity();
  2371. Register_UnityEngine_Light_get_intensity();
  2372. //System.Single UnityEngine.Light::get_range()
  2373. void Register_UnityEngine_Light_get_range();
  2374. Register_UnityEngine_Light_get_range();
  2375. //System.Single UnityEngine.Light::get_shadowBias()
  2376. void Register_UnityEngine_Light_get_shadowBias();
  2377. Register_UnityEngine_Light_get_shadowBias();
  2378. //System.Single UnityEngine.Light::get_shadowNearPlane()
  2379. void Register_UnityEngine_Light_get_shadowNearPlane();
  2380. Register_UnityEngine_Light_get_shadowNearPlane();
  2381. //System.Single UnityEngine.Light::get_shadowNormalBias()
  2382. void Register_UnityEngine_Light_get_shadowNormalBias();
  2383. Register_UnityEngine_Light_get_shadowNormalBias();
  2384. //System.Single UnityEngine.Light::get_shadowSoftness()
  2385. void Register_UnityEngine_Light_get_shadowSoftness();
  2386. Register_UnityEngine_Light_get_shadowSoftness();
  2387. //System.Single UnityEngine.Light::get_shadowSoftnessFade()
  2388. void Register_UnityEngine_Light_get_shadowSoftnessFade();
  2389. Register_UnityEngine_Light_get_shadowSoftnessFade();
  2390. //System.Single UnityEngine.Light::get_shadowStrength()
  2391. void Register_UnityEngine_Light_get_shadowStrength();
  2392. Register_UnityEngine_Light_get_shadowStrength();
  2393. //System.Single UnityEngine.Light::get_spotAngle()
  2394. void Register_UnityEngine_Light_get_spotAngle();
  2395. Register_UnityEngine_Light_get_spotAngle();
  2396. //System.Void UnityEngine.Light::AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass)
  2397. void Register_UnityEngine_Light_AddCommandBuffer();
  2398. Register_UnityEngine_Light_AddCommandBuffer();
  2399. //System.Void UnityEngine.Light::RemoveAllCommandBuffers()
  2400. void Register_UnityEngine_Light_RemoveAllCommandBuffers();
  2401. Register_UnityEngine_Light_RemoveAllCommandBuffers();
  2402. //System.Void UnityEngine.Light::RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer)
  2403. void Register_UnityEngine_Light_RemoveCommandBuffer();
  2404. Register_UnityEngine_Light_RemoveCommandBuffer();
  2405. //System.Void UnityEngine.Light::RemoveCommandBuffers(UnityEngine.Rendering.LightEvent)
  2406. void Register_UnityEngine_Light_RemoveCommandBuffers();
  2407. Register_UnityEngine_Light_RemoveCommandBuffers();
  2408. //System.Void UnityEngine.Light::SetAllLightsFalloffToInverseSquared()
  2409. void Register_UnityEngine_Light_SetAllLightsFalloffToInverseSquared();
  2410. Register_UnityEngine_Light_SetAllLightsFalloffToInverseSquared();
  2411. //System.Void UnityEngine.Light::SetAllLightsFalloffToUnityLegacy()
  2412. void Register_UnityEngine_Light_SetAllLightsFalloffToUnityLegacy();
  2413. Register_UnityEngine_Light_SetAllLightsFalloffToUnityLegacy();
  2414. //System.Void UnityEngine.Light::SetFalloffTable(System.Single[])
  2415. void Register_UnityEngine_Light_SetFalloffTable();
  2416. Register_UnityEngine_Light_SetFalloffTable();
  2417. //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
  2418. void Register_UnityEngine_Light_get_bakingOutput_Injected();
  2419. Register_UnityEngine_Light_get_bakingOutput_Injected();
  2420. //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
  2421. void Register_UnityEngine_Light_get_color_Injected();
  2422. Register_UnityEngine_Light_get_color_Injected();
  2423. //System.Void UnityEngine.Light::set_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
  2424. void Register_UnityEngine_Light_set_bakingOutput_Injected();
  2425. Register_UnityEngine_Light_set_bakingOutput_Injected();
  2426. //System.Void UnityEngine.Light::set_bounceIntensity(System.Single)
  2427. void Register_UnityEngine_Light_set_bounceIntensity();
  2428. Register_UnityEngine_Light_set_bounceIntensity();
  2429. //System.Void UnityEngine.Light::set_colorTemperature(System.Single)
  2430. void Register_UnityEngine_Light_set_colorTemperature();
  2431. Register_UnityEngine_Light_set_colorTemperature();
  2432. //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
  2433. void Register_UnityEngine_Light_set_color_Injected();
  2434. Register_UnityEngine_Light_set_color_Injected();
  2435. //System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture)
  2436. void Register_UnityEngine_Light_set_cookie();
  2437. Register_UnityEngine_Light_set_cookie();
  2438. //System.Void UnityEngine.Light::set_cookieSize(System.Single)
  2439. void Register_UnityEngine_Light_set_cookieSize();
  2440. Register_UnityEngine_Light_set_cookieSize();
  2441. //System.Void UnityEngine.Light::set_cullingMask(System.Int32)
  2442. void Register_UnityEngine_Light_set_cullingMask();
  2443. Register_UnityEngine_Light_set_cullingMask();
  2444. //System.Void UnityEngine.Light::set_flare(UnityEngine.Flare)
  2445. void Register_UnityEngine_Light_set_flare();
  2446. Register_UnityEngine_Light_set_flare();
  2447. //System.Void UnityEngine.Light::set_intensity(System.Single)
  2448. void Register_UnityEngine_Light_set_intensity();
  2449. Register_UnityEngine_Light_set_intensity();
  2450. //System.Void UnityEngine.Light::set_pixelLightCount(System.Int32)
  2451. void Register_UnityEngine_Light_set_pixelLightCount();
  2452. Register_UnityEngine_Light_set_pixelLightCount();
  2453. //System.Void UnityEngine.Light::set_range(System.Single)
  2454. void Register_UnityEngine_Light_set_range();
  2455. Register_UnityEngine_Light_set_range();
  2456. //System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode)
  2457. void Register_UnityEngine_Light_set_renderMode();
  2458. Register_UnityEngine_Light_set_renderMode();
  2459. //System.Void UnityEngine.Light::set_shadowBias(System.Single)
  2460. void Register_UnityEngine_Light_set_shadowBias();
  2461. Register_UnityEngine_Light_set_shadowBias();
  2462. //System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32)
  2463. void Register_UnityEngine_Light_set_shadowCustomResolution();
  2464. Register_UnityEngine_Light_set_shadowCustomResolution();
  2465. //System.Void UnityEngine.Light::set_shadowNearPlane(System.Single)
  2466. void Register_UnityEngine_Light_set_shadowNearPlane();
  2467. Register_UnityEngine_Light_set_shadowNearPlane();
  2468. //System.Void UnityEngine.Light::set_shadowNormalBias(System.Single)
  2469. void Register_UnityEngine_Light_set_shadowNormalBias();
  2470. Register_UnityEngine_Light_set_shadowNormalBias();
  2471. //System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution)
  2472. void Register_UnityEngine_Light_set_shadowResolution();
  2473. Register_UnityEngine_Light_set_shadowResolution();
  2474. //System.Void UnityEngine.Light::set_shadowSoftness(System.Single)
  2475. void Register_UnityEngine_Light_set_shadowSoftness();
  2476. Register_UnityEngine_Light_set_shadowSoftness();
  2477. //System.Void UnityEngine.Light::set_shadowSoftnessFade(System.Single)
  2478. void Register_UnityEngine_Light_set_shadowSoftnessFade();
  2479. Register_UnityEngine_Light_set_shadowSoftnessFade();
  2480. //System.Void UnityEngine.Light::set_shadowStrength(System.Single)
  2481. void Register_UnityEngine_Light_set_shadowStrength();
  2482. Register_UnityEngine_Light_set_shadowStrength();
  2483. //System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows)
  2484. void Register_UnityEngine_Light_set_shadows();
  2485. Register_UnityEngine_Light_set_shadows();
  2486. //System.Void UnityEngine.Light::set_spotAngle(System.Single)
  2487. void Register_UnityEngine_Light_set_spotAngle();
  2488. Register_UnityEngine_Light_set_spotAngle();
  2489. //System.Void UnityEngine.Light::set_type(UnityEngine.LightType)
  2490. void Register_UnityEngine_Light_set_type();
  2491. Register_UnityEngine_Light_set_type();
  2492. //UnityEngine.Flare UnityEngine.Light::get_flare()
  2493. void Register_UnityEngine_Light_get_flare();
  2494. Register_UnityEngine_Light_get_flare();
  2495. //UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode()
  2496. void Register_UnityEngine_Light_get_renderMode();
  2497. Register_UnityEngine_Light_get_renderMode();
  2498. //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
  2499. void Register_UnityEngine_Light_get_shadows();
  2500. Register_UnityEngine_Light_get_shadows();
  2501. //UnityEngine.LightType UnityEngine.Light::get_type()
  2502. void Register_UnityEngine_Light_get_type();
  2503. Register_UnityEngine_Light_get_type();
  2504. //UnityEngine.Light[] UnityEngine.Light::GetLights(UnityEngine.LightType,System.Int32)
  2505. void Register_UnityEngine_Light_GetLights();
  2506. Register_UnityEngine_Light_GetLights();
  2507. //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Light::GetCommandBuffers(UnityEngine.Rendering.LightEvent)
  2508. void Register_UnityEngine_Light_GetCommandBuffers();
  2509. Register_UnityEngine_Light_GetCommandBuffers();
  2510. //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
  2511. void Register_UnityEngine_Light_get_shadowResolution();
  2512. Register_UnityEngine_Light_get_shadowResolution();
  2513. //UnityEngine.Texture UnityEngine.Light::get_cookie()
  2514. void Register_UnityEngine_Light_get_cookie();
  2515. Register_UnityEngine_Light_get_cookie();
  2516. //End Registrations for type : UnityEngine.Light
  2517. //Start Registrations for type : UnityEngine.LightmapSettings
  2518. //System.Void UnityEngine.LightmapSettings::set_lightmaps(UnityEngine.LightmapData[])
  2519. void Register_UnityEngine_LightmapSettings_set_lightmaps();
  2520. Register_UnityEngine_LightmapSettings_set_lightmaps();
  2521. //UnityEngine.LightmapData[] UnityEngine.LightmapSettings::get_lightmaps()
  2522. void Register_UnityEngine_LightmapSettings_get_lightmaps();
  2523. Register_UnityEngine_LightmapSettings_get_lightmaps();
  2524. //End Registrations for type : UnityEngine.LightmapSettings
  2525. //Start Registrations for type : UnityEngine.LineRenderer
  2526. //System.Boolean UnityEngine.LineRenderer::get_generateLightingData()
  2527. void Register_UnityEngine_LineRenderer_get_generateLightingData();
  2528. Register_UnityEngine_LineRenderer_get_generateLightingData();
  2529. //System.Boolean UnityEngine.LineRenderer::get_loop()
  2530. void Register_UnityEngine_LineRenderer_get_loop();
  2531. Register_UnityEngine_LineRenderer_get_loop();
  2532. //System.Boolean UnityEngine.LineRenderer::get_useWorldSpace()
  2533. void Register_UnityEngine_LineRenderer_get_useWorldSpace();
  2534. Register_UnityEngine_LineRenderer_get_useWorldSpace();
  2535. //System.Int32 UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[])
  2536. void Register_UnityEngine_LineRenderer_GetPositions();
  2537. Register_UnityEngine_LineRenderer_GetPositions();
  2538. //System.Int32 UnityEngine.LineRenderer::get_numCapVertices()
  2539. void Register_UnityEngine_LineRenderer_get_numCapVertices();
  2540. Register_UnityEngine_LineRenderer_get_numCapVertices();
  2541. //System.Int32 UnityEngine.LineRenderer::get_numCornerVertices()
  2542. void Register_UnityEngine_LineRenderer_get_numCornerVertices();
  2543. Register_UnityEngine_LineRenderer_get_numCornerVertices();
  2544. //System.Int32 UnityEngine.LineRenderer::get_positionCount()
  2545. void Register_UnityEngine_LineRenderer_get_positionCount();
  2546. Register_UnityEngine_LineRenderer_get_positionCount();
  2547. //System.Single UnityEngine.LineRenderer::get_endWidth()
  2548. void Register_UnityEngine_LineRenderer_get_endWidth();
  2549. Register_UnityEngine_LineRenderer_get_endWidth();
  2550. //System.Single UnityEngine.LineRenderer::get_startWidth()
  2551. void Register_UnityEngine_LineRenderer_get_startWidth();
  2552. Register_UnityEngine_LineRenderer_get_startWidth();
  2553. //System.Single UnityEngine.LineRenderer::get_widthMultiplier()
  2554. void Register_UnityEngine_LineRenderer_get_widthMultiplier();
  2555. Register_UnityEngine_LineRenderer_get_widthMultiplier();
  2556. //System.Void UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&)
  2557. void Register_UnityEngine_LineRenderer_GetPosition_Injected();
  2558. Register_UnityEngine_LineRenderer_GetPosition_Injected();
  2559. //System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
  2560. void Register_UnityEngine_LineRenderer_SetPosition_Injected();
  2561. Register_UnityEngine_LineRenderer_SetPosition_Injected();
  2562. //System.Void UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])
  2563. void Register_UnityEngine_LineRenderer_SetPositions();
  2564. Register_UnityEngine_LineRenderer_SetPositions();
  2565. //System.Void UnityEngine.LineRenderer::Simplify(System.Single)
  2566. void Register_UnityEngine_LineRenderer_Simplify();
  2567. Register_UnityEngine_LineRenderer_Simplify();
  2568. //System.Void UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color&)
  2569. void Register_UnityEngine_LineRenderer_get_endColor_Injected();
  2570. Register_UnityEngine_LineRenderer_get_endColor_Injected();
  2571. //System.Void UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color&)
  2572. void Register_UnityEngine_LineRenderer_get_startColor_Injected();
  2573. Register_UnityEngine_LineRenderer_get_startColor_Injected();
  2574. //System.Void UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment)
  2575. void Register_UnityEngine_LineRenderer_set_alignment();
  2576. Register_UnityEngine_LineRenderer_set_alignment();
  2577. //System.Void UnityEngine.LineRenderer::set_colorGradient(UnityEngine.Gradient)
  2578. void Register_UnityEngine_LineRenderer_set_colorGradient();
  2579. Register_UnityEngine_LineRenderer_set_colorGradient();
  2580. //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
  2581. void Register_UnityEngine_LineRenderer_set_endColor_Injected();
  2582. Register_UnityEngine_LineRenderer_set_endColor_Injected();
  2583. //System.Void UnityEngine.LineRenderer::set_endWidth(System.Single)
  2584. void Register_UnityEngine_LineRenderer_set_endWidth();
  2585. Register_UnityEngine_LineRenderer_set_endWidth();
  2586. //System.Void UnityEngine.LineRenderer::set_generateLightingData(System.Boolean)
  2587. void Register_UnityEngine_LineRenderer_set_generateLightingData();
  2588. Register_UnityEngine_LineRenderer_set_generateLightingData();
  2589. //System.Void UnityEngine.LineRenderer::set_loop(System.Boolean)
  2590. void Register_UnityEngine_LineRenderer_set_loop();
  2591. Register_UnityEngine_LineRenderer_set_loop();
  2592. //System.Void UnityEngine.LineRenderer::set_numCapVertices(System.Int32)
  2593. void Register_UnityEngine_LineRenderer_set_numCapVertices();
  2594. Register_UnityEngine_LineRenderer_set_numCapVertices();
  2595. //System.Void UnityEngine.LineRenderer::set_numCornerVertices(System.Int32)
  2596. void Register_UnityEngine_LineRenderer_set_numCornerVertices();
  2597. Register_UnityEngine_LineRenderer_set_numCornerVertices();
  2598. //System.Void UnityEngine.LineRenderer::set_positionCount(System.Int32)
  2599. void Register_UnityEngine_LineRenderer_set_positionCount();
  2600. Register_UnityEngine_LineRenderer_set_positionCount();
  2601. //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
  2602. void Register_UnityEngine_LineRenderer_set_startColor_Injected();
  2603. Register_UnityEngine_LineRenderer_set_startColor_Injected();
  2604. //System.Void UnityEngine.LineRenderer::set_startWidth(System.Single)
  2605. void Register_UnityEngine_LineRenderer_set_startWidth();
  2606. Register_UnityEngine_LineRenderer_set_startWidth();
  2607. //System.Void UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode)
  2608. void Register_UnityEngine_LineRenderer_set_textureMode();
  2609. Register_UnityEngine_LineRenderer_set_textureMode();
  2610. //System.Void UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean)
  2611. void Register_UnityEngine_LineRenderer_set_useWorldSpace();
  2612. Register_UnityEngine_LineRenderer_set_useWorldSpace();
  2613. //System.Void UnityEngine.LineRenderer::set_widthCurve(UnityEngine.AnimationCurve)
  2614. void Register_UnityEngine_LineRenderer_set_widthCurve();
  2615. Register_UnityEngine_LineRenderer_set_widthCurve();
  2616. //System.Void UnityEngine.LineRenderer::set_widthMultiplier(System.Single)
  2617. void Register_UnityEngine_LineRenderer_set_widthMultiplier();
  2618. Register_UnityEngine_LineRenderer_set_widthMultiplier();
  2619. //UnityEngine.AnimationCurve UnityEngine.LineRenderer::get_widthCurve()
  2620. void Register_UnityEngine_LineRenderer_get_widthCurve();
  2621. Register_UnityEngine_LineRenderer_get_widthCurve();
  2622. //UnityEngine.Gradient UnityEngine.LineRenderer::get_colorGradient()
  2623. void Register_UnityEngine_LineRenderer_get_colorGradient();
  2624. Register_UnityEngine_LineRenderer_get_colorGradient();
  2625. //UnityEngine.LineAlignment UnityEngine.LineRenderer::get_alignment()
  2626. void Register_UnityEngine_LineRenderer_get_alignment();
  2627. Register_UnityEngine_LineRenderer_get_alignment();
  2628. //UnityEngine.LineTextureMode UnityEngine.LineRenderer::get_textureMode()
  2629. void Register_UnityEngine_LineRenderer_get_textureMode();
  2630. Register_UnityEngine_LineRenderer_get_textureMode();
  2631. //End Registrations for type : UnityEngine.LineRenderer
  2632. //Start Registrations for type : UnityEngine.Material
  2633. //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
  2634. void Register_UnityEngine_Material_HasProperty();
  2635. Register_UnityEngine_Material_HasProperty();
  2636. //System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
  2637. void Register_UnityEngine_Material_GetFloatImpl();
  2638. Register_UnityEngine_Material_GetFloatImpl();
  2639. //System.String[] UnityEngine.Material::get_shaderKeywords()
  2640. void Register_UnityEngine_Material_get_shaderKeywords();
  2641. Register_UnityEngine_Material_get_shaderKeywords();
  2642. //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
  2643. void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
  2644. Register_UnityEngine_Material_CopyPropertiesFromMaterial();
  2645. //System.Void UnityEngine.Material::DisableKeyword(System.String)
  2646. void Register_UnityEngine_Material_DisableKeyword();
  2647. Register_UnityEngine_Material_DisableKeyword();
  2648. //System.Void UnityEngine.Material::EnableKeyword(System.String)
  2649. void Register_UnityEngine_Material_EnableKeyword();
  2650. Register_UnityEngine_Material_EnableKeyword();
  2651. //System.Void UnityEngine.Material::INTERNAL_CALL_GetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&)
  2652. void Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl();
  2653. Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl();
  2654. //System.Void UnityEngine.Material::INTERNAL_CALL_GetTextureScaleAndOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
  2655. void Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl();
  2656. Register_UnityEngine_Material_INTERNAL_CALL_GetTextureScaleAndOffsetImpl();
  2657. //System.Void UnityEngine.Material::INTERNAL_CALL_GetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
  2658. void Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl();
  2659. Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl();
  2660. //System.Void UnityEngine.Material::INTERNAL_CALL_SetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&)
  2661. void Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl();
  2662. Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl();
  2663. //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&)
  2664. void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl();
  2665. Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl();
  2666. //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureScaleImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&)
  2667. void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl();
  2668. Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl();
  2669. //System.Void UnityEngine.Material::INTERNAL_CALL_SetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
  2670. void Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl();
  2671. Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl();
  2672. //System.Void UnityEngine.Material::Internal_CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
  2673. void Register_UnityEngine_Material_Internal_CreateWithMaterial();
  2674. Register_UnityEngine_Material_Internal_CreateWithMaterial();
  2675. //System.Void UnityEngine.Material::Internal_CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
  2676. void Register_UnityEngine_Material_Internal_CreateWithShader();
  2677. Register_UnityEngine_Material_Internal_CreateWithShader();
  2678. //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
  2679. void Register_UnityEngine_Material_SetFloatImpl();
  2680. Register_UnityEngine_Material_SetFloatImpl();
  2681. //System.Void UnityEngine.Material::SetIntImpl(System.Int32,System.Int32)
  2682. void Register_UnityEngine_Material_SetIntImpl();
  2683. Register_UnityEngine_Material_SetIntImpl();
  2684. //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
  2685. void Register_UnityEngine_Material_SetTextureImpl();
  2686. Register_UnityEngine_Material_SetTextureImpl();
  2687. //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
  2688. void Register_UnityEngine_Material_set_shader();
  2689. Register_UnityEngine_Material_set_shader();
  2690. //System.Void UnityEngine.Material::set_shaderKeywords(System.String[])
  2691. void Register_UnityEngine_Material_set_shaderKeywords();
  2692. Register_UnityEngine_Material_set_shaderKeywords();
  2693. //UnityEngine.Shader UnityEngine.Material::get_shader()
  2694. void Register_UnityEngine_Material_get_shader();
  2695. Register_UnityEngine_Material_get_shader();
  2696. //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
  2697. void Register_UnityEngine_Material_GetTextureImpl();
  2698. Register_UnityEngine_Material_GetTextureImpl();
  2699. //End Registrations for type : UnityEngine.Material
  2700. //Start Registrations for type : UnityEngine.MaterialPropertyBlock
  2701. //System.Void UnityEngine.MaterialPropertyBlock::DestroyBlock()
  2702. void Register_UnityEngine_MaterialPropertyBlock_DestroyBlock();
  2703. Register_UnityEngine_MaterialPropertyBlock_DestroyBlock();
  2704. //System.Void UnityEngine.MaterialPropertyBlock::INTERNAL_CALL_SetColorImpl(UnityEngine.MaterialPropertyBlock,System.Int32,UnityEngine.Color&)
  2705. void Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl();
  2706. Register_UnityEngine_MaterialPropertyBlock_INTERNAL_CALL_SetColorImpl();
  2707. //System.Void UnityEngine.MaterialPropertyBlock::InitBlock()
  2708. void Register_UnityEngine_MaterialPropertyBlock_InitBlock();
  2709. Register_UnityEngine_MaterialPropertyBlock_InitBlock();
  2710. //End Registrations for type : UnityEngine.MaterialPropertyBlock
  2711. //Start Registrations for type : UnityEngine.Mathf
  2712. //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
  2713. void Register_UnityEngine_Mathf_IsPowerOfTwo();
  2714. Register_UnityEngine_Mathf_IsPowerOfTwo();
  2715. //System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32)
  2716. void Register_UnityEngine_Mathf_ClosestPowerOfTwo();
  2717. Register_UnityEngine_Mathf_ClosestPowerOfTwo();
  2718. //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
  2719. void Register_UnityEngine_Mathf_NextPowerOfTwo();
  2720. Register_UnityEngine_Mathf_NextPowerOfTwo();
  2721. //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
  2722. void Register_UnityEngine_Mathf_GammaToLinearSpace();
  2723. Register_UnityEngine_Mathf_GammaToLinearSpace();
  2724. //System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16)
  2725. void Register_UnityEngine_Mathf_HalfToFloat();
  2726. Register_UnityEngine_Mathf_HalfToFloat();
  2727. //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
  2728. void Register_UnityEngine_Mathf_LinearToGammaSpace();
  2729. Register_UnityEngine_Mathf_LinearToGammaSpace();
  2730. //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
  2731. void Register_UnityEngine_Mathf_PerlinNoise();
  2732. Register_UnityEngine_Mathf_PerlinNoise();
  2733. //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
  2734. void Register_UnityEngine_Mathf_FloatToHalf();
  2735. Register_UnityEngine_Mathf_FloatToHalf();
  2736. //System.Void UnityEngine.Mathf::INTERNAL_CALL_CorrelatedColorTemperatureToRGB(System.Single,UnityEngine.Color&)
  2737. void Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB();
  2738. Register_UnityEngine_Mathf_INTERNAL_CALL_CorrelatedColorTemperatureToRGB();
  2739. //End Registrations for type : UnityEngine.Mathf
  2740. //Start Registrations for type : UnityEngine.Matrix4x4
  2741. //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_TRS(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
  2742. void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS();
  2743. Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS();
  2744. //End Registrations for type : UnityEngine.Matrix4x4
  2745. //Start Registrations for type : UnityEngine.Mesh
  2746. //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32)
  2747. void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  2748. Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  2749. //System.Boolean UnityEngine.Mesh::HasChannel(UnityEngine.Mesh/InternalShaderChannel)
  2750. void Register_UnityEngine_Mesh_HasChannel();
  2751. Register_UnityEngine_Mesh_HasChannel();
  2752. //System.Boolean UnityEngine.Mesh::get_canAccess()
  2753. void Register_UnityEngine_Mesh_get_canAccess();
  2754. Register_UnityEngine_Mesh_get_canAccess();
  2755. //System.Boolean UnityEngine.Mesh::get_isReadable()
  2756. void Register_UnityEngine_Mesh_get_isReadable();
  2757. Register_UnityEngine_Mesh_get_isReadable();
  2758. //System.Int32 UnityEngine.Mesh::GetBindposeCount()
  2759. void Register_UnityEngine_Mesh_GetBindposeCount();
  2760. Register_UnityEngine_Mesh_GetBindposeCount();
  2761. //System.Int32 UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32)
  2762. void Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
  2763. Register_UnityEngine_Mesh_GetBlendShapeFrameCount();
  2764. //System.Int32 UnityEngine.Mesh::GetBlendShapeIndex(System.String)
  2765. void Register_UnityEngine_Mesh_GetBlendShapeIndex();
  2766. Register_UnityEngine_Mesh_GetBlendShapeIndex();
  2767. //System.Int32 UnityEngine.Mesh::GetBoneWeightCount()
  2768. void Register_UnityEngine_Mesh_GetBoneWeightCount();
  2769. Register_UnityEngine_Mesh_GetBoneWeightCount();
  2770. //System.Int32 UnityEngine.Mesh::get_blendShapeCount()
  2771. void Register_UnityEngine_Mesh_get_blendShapeCount();
  2772. Register_UnityEngine_Mesh_get_blendShapeCount();
  2773. //System.Int32 UnityEngine.Mesh::get_subMeshCount()
  2774. void Register_UnityEngine_Mesh_get_subMeshCount();
  2775. Register_UnityEngine_Mesh_get_subMeshCount();
  2776. //System.Int32 UnityEngine.Mesh::get_vertexBufferCount()
  2777. void Register_UnityEngine_Mesh_get_vertexBufferCount();
  2778. Register_UnityEngine_Mesh_get_vertexBufferCount();
  2779. //System.Int32 UnityEngine.Mesh::get_vertexCount()
  2780. void Register_UnityEngine_Mesh_get_vertexCount();
  2781. Register_UnityEngine_Mesh_get_vertexCount();
  2782. //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
  2783. void Register_UnityEngine_Mesh_GetIndicesImpl();
  2784. Register_UnityEngine_Mesh_GetIndicesImpl();
  2785. //System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
  2786. void Register_UnityEngine_Mesh_GetTrianglesImpl();
  2787. Register_UnityEngine_Mesh_GetTrianglesImpl();
  2788. //System.IntPtr UnityEngine.Mesh::GetNativeIndexBufferPtr()
  2789. void Register_UnityEngine_Mesh_GetNativeIndexBufferPtr();
  2790. Register_UnityEngine_Mesh_GetNativeIndexBufferPtr();
  2791. //System.IntPtr UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32)
  2792. void Register_UnityEngine_Mesh_GetNativeVertexBufferPtr();
  2793. Register_UnityEngine_Mesh_GetNativeVertexBufferPtr();
  2794. //System.Single UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32)
  2795. void Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
  2796. Register_UnityEngine_Mesh_GetBlendShapeFrameWeight();
  2797. //System.String UnityEngine.Mesh::GetBlendShapeName(System.Int32)
  2798. void Register_UnityEngine_Mesh_GetBlendShapeName();
  2799. Register_UnityEngine_Mesh_GetBlendShapeName();
  2800. //System.UInt32 UnityEngine.Mesh::GetBaseVertexImpl(System.Int32)
  2801. void Register_UnityEngine_Mesh_GetBaseVertexImpl();
  2802. Register_UnityEngine_Mesh_GetBaseVertexImpl();
  2803. //System.UInt32 UnityEngine.Mesh::GetIndexCountImpl(System.Int32)
  2804. void Register_UnityEngine_Mesh_GetIndexCountImpl();
  2805. Register_UnityEngine_Mesh_GetIndexCountImpl();
  2806. //System.UInt32 UnityEngine.Mesh::GetIndexStartImpl(System.Int32)
  2807. void Register_UnityEngine_Mesh_GetIndexStartImpl();
  2808. Register_UnityEngine_Mesh_GetIndexStartImpl();
  2809. //System.Void UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
  2810. void Register_UnityEngine_Mesh_AddBlendShapeFrame();
  2811. Register_UnityEngine_Mesh_AddBlendShapeFrame();
  2812. //System.Void UnityEngine.Mesh::ClearBlendShapes()
  2813. void Register_UnityEngine_Mesh_ClearBlendShapes();
  2814. Register_UnityEngine_Mesh_ClearBlendShapes();
  2815. //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
  2816. void Register_UnityEngine_Mesh_ClearImpl();
  2817. Register_UnityEngine_Mesh_ClearImpl();
  2818. //System.Void UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean)
  2819. void Register_UnityEngine_Mesh_CombineMeshesImpl();
  2820. Register_UnityEngine_Mesh_CombineMeshesImpl();
  2821. //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array)
  2822. void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  2823. Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  2824. //System.Void UnityEngine.Mesh::GetBindposesNonAllocImpl(System.Array)
  2825. void Register_UnityEngine_Mesh_GetBindposesNonAllocImpl();
  2826. Register_UnityEngine_Mesh_GetBindposesNonAllocImpl();
  2827. //System.Void UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
  2828. void Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
  2829. Register_UnityEngine_Mesh_GetBlendShapeFrameVertices();
  2830. //System.Void UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(System.Array)
  2831. void Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl();
  2832. Register_UnityEngine_Mesh_GetBoneWeightsNonAllocImpl();
  2833. //System.Void UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Array,System.Int32,System.Boolean)
  2834. void Register_UnityEngine_Mesh_GetIndicesNonAllocImpl();
  2835. Register_UnityEngine_Mesh_GetIndicesNonAllocImpl();
  2836. //System.Void UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Array,System.Int32,System.Boolean)
  2837. void Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl();
  2838. Register_UnityEngine_Mesh_GetTrianglesNonAllocImpl();
  2839. //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
  2840. void Register_UnityEngine_Mesh_Internal_Create();
  2841. Register_UnityEngine_Mesh_Internal_Create();
  2842. //System.Void UnityEngine.Mesh::MarkDynamicImpl()
  2843. void Register_UnityEngine_Mesh_MarkDynamicImpl();
  2844. Register_UnityEngine_Mesh_MarkDynamicImpl();
  2845. //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Mesh/InternalShaderChannel)
  2846. void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  2847. Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  2848. //System.Void UnityEngine.Mesh::RecalculateBoundsImpl()
  2849. void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  2850. Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  2851. //System.Void UnityEngine.Mesh::RecalculateNormalsImpl()
  2852. void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
  2853. Register_UnityEngine_Mesh_RecalculateNormalsImpl();
  2854. //System.Void UnityEngine.Mesh::RecalculateTangentsImpl()
  2855. void Register_UnityEngine_Mesh_RecalculateTangentsImpl();
  2856. Register_UnityEngine_Mesh_RecalculateTangentsImpl();
  2857. //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array,System.Int32)
  2858. void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  2859. Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  2860. //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,System.Array,System.Int32,System.Boolean,System.Int32)
  2861. void Register_UnityEngine_Mesh_SetIndicesImpl();
  2862. Register_UnityEngine_Mesh_SetIndicesImpl();
  2863. //System.Void UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)
  2864. void Register_UnityEngine_Mesh_UploadMeshDataImpl();
  2865. Register_UnityEngine_Mesh_UploadMeshDataImpl();
  2866. //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
  2867. void Register_UnityEngine_Mesh_get_bounds_Injected();
  2868. Register_UnityEngine_Mesh_get_bounds_Injected();
  2869. //System.Void UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[])
  2870. void Register_UnityEngine_Mesh_set_bindposes();
  2871. Register_UnityEngine_Mesh_set_bindposes();
  2872. //System.Void UnityEngine.Mesh::set_boneWeights(UnityEngine.BoneWeight[])
  2873. void Register_UnityEngine_Mesh_set_boneWeights();
  2874. Register_UnityEngine_Mesh_set_boneWeights();
  2875. //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
  2876. void Register_UnityEngine_Mesh_set_bounds_Injected();
  2877. Register_UnityEngine_Mesh_set_bounds_Injected();
  2878. //System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
  2879. void Register_UnityEngine_Mesh_set_indexFormat();
  2880. Register_UnityEngine_Mesh_set_indexFormat();
  2881. //System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
  2882. void Register_UnityEngine_Mesh_set_subMeshCount();
  2883. Register_UnityEngine_Mesh_set_subMeshCount();
  2884. //UnityEngine.BoneWeight[] UnityEngine.Mesh::get_boneWeights()
  2885. void Register_UnityEngine_Mesh_get_boneWeights();
  2886. Register_UnityEngine_Mesh_get_boneWeights();
  2887. //UnityEngine.Matrix4x4[] UnityEngine.Mesh::get_bindposes()
  2888. void Register_UnityEngine_Mesh_get_bindposes();
  2889. Register_UnityEngine_Mesh_get_bindposes();
  2890. //UnityEngine.Mesh UnityEngine.Mesh::FromInstanceID(System.Int32)
  2891. void Register_UnityEngine_Mesh_FromInstanceID();
  2892. Register_UnityEngine_Mesh_FromInstanceID();
  2893. //UnityEngine.MeshTopology UnityEngine.Mesh::GetTopologyImpl(System.Int32)
  2894. void Register_UnityEngine_Mesh_GetTopologyImpl();
  2895. Register_UnityEngine_Mesh_GetTopologyImpl();
  2896. //UnityEngine.Rendering.IndexFormat UnityEngine.Mesh::get_indexFormat()
  2897. void Register_UnityEngine_Mesh_get_indexFormat();
  2898. Register_UnityEngine_Mesh_get_indexFormat();
  2899. //End Registrations for type : UnityEngine.Mesh
  2900. //Start Registrations for type : UnityEngine.MeshFilter
  2901. //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
  2902. void Register_UnityEngine_MeshFilter_set_sharedMesh();
  2903. Register_UnityEngine_MeshFilter_set_sharedMesh();
  2904. //UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh()
  2905. void Register_UnityEngine_MeshFilter_get_mesh();
  2906. Register_UnityEngine_MeshFilter_get_mesh();
  2907. //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  2908. void Register_UnityEngine_MeshFilter_get_sharedMesh();
  2909. Register_UnityEngine_MeshFilter_get_sharedMesh();
  2910. //End Registrations for type : UnityEngine.MeshFilter
  2911. //Start Registrations for type : UnityEngine.MonoBehaviour
  2912. //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll()
  2913. void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  2914. Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  2915. //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(System.String)
  2916. void Register_UnityEngine_MonoBehaviour_IsInvoking();
  2917. Register_UnityEngine_MonoBehaviour_IsInvoking();
  2918. //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
  2919. void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  2920. Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  2921. //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
  2922. void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  2923. Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  2924. //System.Void UnityEngine.MonoBehaviour::CancelInvoke(System.String)
  2925. void Register_UnityEngine_MonoBehaviour_CancelInvoke();
  2926. Register_UnityEngine_MonoBehaviour_CancelInvoke();
  2927. //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll()
  2928. void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  2929. Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  2930. //System.Void UnityEngine.MonoBehaviour::Invoke(System.String,System.Single)
  2931. void Register_UnityEngine_MonoBehaviour_Invoke();
  2932. Register_UnityEngine_MonoBehaviour_Invoke();
  2933. //System.Void UnityEngine.MonoBehaviour::InvokeRepeating(System.String,System.Single,System.Single)
  2934. void Register_UnityEngine_MonoBehaviour_InvokeRepeating();
  2935. Register_UnityEngine_MonoBehaviour_InvokeRepeating();
  2936. //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
  2937. void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  2938. Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  2939. //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
  2940. void Register_UnityEngine_MonoBehaviour_StopCoroutine();
  2941. Register_UnityEngine_MonoBehaviour_StopCoroutine();
  2942. //System.Void UnityEngine.MonoBehaviour::StopCoroutineViaEnumerator_Auto(System.Collections.IEnumerator)
  2943. void Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto();
  2944. Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto();
  2945. //System.Void UnityEngine.MonoBehaviour::StopCoroutine_Auto(UnityEngine.Coroutine)
  2946. void Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto();
  2947. Register_UnityEngine_MonoBehaviour_StopCoroutine_Auto();
  2948. //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
  2949. void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  2950. Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  2951. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String,System.Object)
  2952. void Register_UnityEngine_MonoBehaviour_StartCoroutine();
  2953. Register_UnityEngine_MonoBehaviour_StartCoroutine();
  2954. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine_Auto_Internal(System.Collections.IEnumerator)
  2955. void Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal();
  2956. Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal();
  2957. //End Registrations for type : UnityEngine.MonoBehaviour
  2958. //Start Registrations for type : UnityEngine.Motion
  2959. //System.Boolean UnityEngine.Motion::get_isLooping()
  2960. void Register_UnityEngine_Motion_get_isLooping();
  2961. Register_UnityEngine_Motion_get_isLooping();
  2962. //End Registrations for type : UnityEngine.Motion
  2963. //Start Registrations for type : UnityEngine.Networking.DownloadHandler
  2964. //System.Byte[] UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler)
  2965. void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
  2966. Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
  2967. //System.String UnityEngine.Networking.DownloadHandler::GetContentType()
  2968. void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
  2969. Register_UnityEngine_Networking_DownloadHandler_GetContentType();
  2970. //System.Void UnityEngine.Networking.DownloadHandler::Release()
  2971. void Register_UnityEngine_Networking_DownloadHandler_Release();
  2972. Register_UnityEngine_Networking_DownloadHandler_Release();
  2973. //End Registrations for type : UnityEngine.Networking.DownloadHandler
  2974. //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
  2975. //System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32)
  2976. void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
  2977. Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected();
  2978. //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle()
  2979. void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
  2980. Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
  2981. //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
  2982. //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
  2983. //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
  2984. void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
  2985. Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
  2986. //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
  2987. //Start Registrations for type : UnityEngine.Networking.DownloadHandlerScript
  2988. //System.IntPtr UnityEngine.Networking.DownloadHandlerScript::Create(UnityEngine.Networking.DownloadHandlerScript)
  2989. void Register_UnityEngine_Networking_DownloadHandlerScript_Create();
  2990. Register_UnityEngine_Networking_DownloadHandlerScript_Create();
  2991. //End Registrations for type : UnityEngine.Networking.DownloadHandlerScript
  2992. //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
  2993. //System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting()
  2994. void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
  2995. Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
  2996. //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone()
  2997. void Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
  2998. Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
  2999. //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isHttpError()
  3000. void Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
  3001. Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
  3002. //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
  3003. void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
  3004. Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
  3005. //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isNetworkError()
  3006. void Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
  3007. Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
  3008. //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
  3009. void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
  3010. Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
  3011. //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
  3012. void Register_UnityEngine_Networking_UnityWebRequest_Create();
  3013. Register_UnityEngine_Networking_UnityWebRequest_Create();
  3014. //System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress()
  3015. void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
  3016. Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
  3017. //System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress()
  3018. void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
  3019. Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress();
  3020. //System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
  3021. void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
  3022. Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
  3023. //System.String UnityEngine.Networking.UnityWebRequest::GetUrl()
  3024. void Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
  3025. Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
  3026. //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
  3027. void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
  3028. Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
  3029. //System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys()
  3030. void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
  3031. Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys();
  3032. //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
  3033. void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
  3034. Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
  3035. //System.Void UnityEngine.Networking.UnityWebRequest::Abort()
  3036. void Register_UnityEngine_Networking_UnityWebRequest_Abort();
  3037. Register_UnityEngine_Networking_UnityWebRequest_Abort();
  3038. //System.Void UnityEngine.Networking.UnityWebRequest::Release()
  3039. void Register_UnityEngine_Networking_UnityWebRequest_Release();
  3040. Register_UnityEngine_Networking_UnityWebRequest_Release();
  3041. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
  3042. void Register_UnityEngine_Networking_UnityWebRequest_GetError();
  3043. Register_UnityEngine_Networking_UnityWebRequest_GetError();
  3044. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
  3045. void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
  3046. Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
  3047. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean)
  3048. void Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
  3049. Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
  3050. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
  3051. void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
  3052. Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
  3053. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
  3054. void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
  3055. Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
  3056. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
  3057. void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
  3058. Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
  3059. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
  3060. void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
  3061. Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
  3062. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
  3063. void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
  3064. Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
  3065. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
  3066. void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
  3067. Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
  3068. //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
  3069. void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
  3070. Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
  3071. //End Registrations for type : UnityEngine.Networking.UnityWebRequest
  3072. //Start Registrations for type : UnityEngine.Networking.UploadHandler
  3073. //System.Void UnityEngine.Networking.UploadHandler::Release()
  3074. void Register_UnityEngine_Networking_UploadHandler_Release();
  3075. Register_UnityEngine_Networking_UploadHandler_Release();
  3076. //End Registrations for type : UnityEngine.Networking.UploadHandler
  3077. //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
  3078. //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[])
  3079. void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
  3080. Register_UnityEngine_Networking_UploadHandlerRaw_Create();
  3081. //System.Void UnityEngine.Networking.UploadHandlerRaw::InternalSetContentType(System.String)
  3082. void Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType();
  3083. Register_UnityEngine_Networking_UploadHandlerRaw_InternalSetContentType();
  3084. //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
  3085. //Start Registrations for type : UnityEngine.Networking.WebRequestWWW
  3086. //UnityEngine.AudioClip UnityEngine.Networking.WebRequestWWW::InternalCreateAudioClipUsingDH(UnityEngine.Networking.DownloadHandler,System.String,System.Boolean,System.Boolean,UnityEngine.AudioType)
  3087. void Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH();
  3088. Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH();
  3089. //End Registrations for type : UnityEngine.Networking.WebRequestWWW
  3090. //Start Registrations for type : UnityEngine.NoAllocHelpers
  3091. //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
  3092. void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  3093. Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  3094. //System.Void UnityEngine.NoAllocHelpers::ResizeList(System.Object,System.Int32)
  3095. void Register_UnityEngine_NoAllocHelpers_ResizeList();
  3096. Register_UnityEngine_NoAllocHelpers_ResizeList();
  3097. //End Registrations for type : UnityEngine.NoAllocHelpers
  3098. //Start Registrations for type : UnityEngine.Object
  3099. //System.Boolean UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32)
  3100. void Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
  3101. Register_UnityEngine_Object_DoesObjectWithInstanceIDExist();
  3102. //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
  3103. void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  3104. Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  3105. //System.String UnityEngine.Object::ToString()
  3106. void Register_UnityEngine_Object_ToString();
  3107. Register_UnityEngine_Object_ToString();
  3108. //System.String UnityEngine.Object::get_name()
  3109. void Register_UnityEngine_Object_get_name();
  3110. Register_UnityEngine_Object_get_name();
  3111. //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
  3112. void Register_UnityEngine_Object_Destroy();
  3113. Register_UnityEngine_Object_Destroy();
  3114. //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
  3115. void Register_UnityEngine_Object_DestroyImmediate();
  3116. Register_UnityEngine_Object_DestroyImmediate();
  3117. //System.Void UnityEngine.Object::DestroyObject(UnityEngine.Object,System.Single)
  3118. void Register_UnityEngine_Object_DestroyObject();
  3119. Register_UnityEngine_Object_DestroyObject();
  3120. //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
  3121. void Register_UnityEngine_Object_DontDestroyOnLoad();
  3122. Register_UnityEngine_Object_DontDestroyOnLoad();
  3123. //System.Void UnityEngine.Object::EnsureRunningOnMainThread()
  3124. void Register_UnityEngine_Object_EnsureRunningOnMainThread();
  3125. Register_UnityEngine_Object_EnsureRunningOnMainThread();
  3126. //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
  3127. void Register_UnityEngine_Object_set_hideFlags();
  3128. Register_UnityEngine_Object_set_hideFlags();
  3129. //System.Void UnityEngine.Object::set_name(System.String)
  3130. void Register_UnityEngine_Object_set_name();
  3131. Register_UnityEngine_Object_set_name();
  3132. //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
  3133. void Register_UnityEngine_Object_get_hideFlags();
  3134. Register_UnityEngine_Object_get_hideFlags();
  3135. //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingle(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  3136. void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle();
  3137. Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle();
  3138. //UnityEngine.Object UnityEngine.Object::INTERNAL_CALL_Internal_InstantiateSingleWithParent(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  3139. void Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent();
  3140. Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingleWithParent();
  3141. //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
  3142. void Register_UnityEngine_Object_Internal_CloneSingle();
  3143. Register_UnityEngine_Object_Internal_CloneSingle();
  3144. //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
  3145. void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
  3146. Register_UnityEngine_Object_Internal_CloneSingleWithParent();
  3147. //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type)
  3148. void Register_UnityEngine_Object_FindObjectsOfType();
  3149. Register_UnityEngine_Object_FindObjectsOfType();
  3150. //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)
  3151. void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
  3152. Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
  3153. //UnityEngine.Object[] UnityEngine.Object::FindSceneObjectsOfType(System.Type)
  3154. void Register_UnityEngine_Object_FindSceneObjectsOfType();
  3155. Register_UnityEngine_Object_FindSceneObjectsOfType();
  3156. //End Registrations for type : UnityEngine.Object
  3157. //Start Registrations for type : UnityEngine.ParticleSystem
  3158. //System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean)
  3159. void Register_UnityEngine_ParticleSystem_IsAlive();
  3160. Register_UnityEngine_ParticleSystem_IsAlive();
  3161. //System.Boolean UnityEngine.ParticleSystem::get_isEmitting()
  3162. void Register_UnityEngine_ParticleSystem_get_isEmitting();
  3163. Register_UnityEngine_ParticleSystem_get_isEmitting();
  3164. //System.Boolean UnityEngine.ParticleSystem::get_isPaused()
  3165. void Register_UnityEngine_ParticleSystem_get_isPaused();
  3166. Register_UnityEngine_ParticleSystem_get_isPaused();
  3167. //System.Boolean UnityEngine.ParticleSystem::get_isPlaying()
  3168. void Register_UnityEngine_ParticleSystem_get_isPlaying();
  3169. Register_UnityEngine_ParticleSystem_get_isPlaying();
  3170. //System.Boolean UnityEngine.ParticleSystem::get_isStopped()
  3171. void Register_UnityEngine_ParticleSystem_get_isStopped();
  3172. Register_UnityEngine_ParticleSystem_get_isStopped();
  3173. //System.Boolean UnityEngine.ParticleSystem::get_loop()
  3174. void Register_UnityEngine_ParticleSystem_get_loop();
  3175. Register_UnityEngine_ParticleSystem_get_loop();
  3176. //System.Boolean UnityEngine.ParticleSystem::get_playOnAwake()
  3177. void Register_UnityEngine_ParticleSystem_get_playOnAwake();
  3178. Register_UnityEngine_ParticleSystem_get_playOnAwake();
  3179. //System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed()
  3180. void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
  3181. Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
  3182. //System.Int32 UnityEngine.ParticleSystem::GetCustomParticleDataInternal(System.Object,System.Int32)
  3183. void Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal();
  3184. Register_UnityEngine_ParticleSystem_GetCustomParticleDataInternal();
  3185. //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[])
  3186. void Register_UnityEngine_ParticleSystem_GetParticles();
  3187. Register_UnityEngine_ParticleSystem_GetParticles();
  3188. //System.Int32 UnityEngine.ParticleSystem::get_maxParticles()
  3189. void Register_UnityEngine_ParticleSystem_get_maxParticles();
  3190. Register_UnityEngine_ParticleSystem_get_maxParticles();
  3191. //System.Int32 UnityEngine.ParticleSystem::get_particleCount()
  3192. void Register_UnityEngine_ParticleSystem_get_particleCount();
  3193. Register_UnityEngine_ParticleSystem_get_particleCount();
  3194. //System.Single UnityEngine.ParticleSystem::get_duration()
  3195. void Register_UnityEngine_ParticleSystem_get_duration();
  3196. Register_UnityEngine_ParticleSystem_get_duration();
  3197. //System.Single UnityEngine.ParticleSystem::get_gravityModifier()
  3198. void Register_UnityEngine_ParticleSystem_get_gravityModifier();
  3199. Register_UnityEngine_ParticleSystem_get_gravityModifier();
  3200. //System.Single UnityEngine.ParticleSystem::get_playbackSpeed()
  3201. void Register_UnityEngine_ParticleSystem_get_playbackSpeed();
  3202. Register_UnityEngine_ParticleSystem_get_playbackSpeed();
  3203. //System.Single UnityEngine.ParticleSystem::get_startDelay()
  3204. void Register_UnityEngine_ParticleSystem_get_startDelay();
  3205. Register_UnityEngine_ParticleSystem_get_startDelay();
  3206. //System.Single UnityEngine.ParticleSystem::get_startLifetime()
  3207. void Register_UnityEngine_ParticleSystem_get_startLifetime();
  3208. Register_UnityEngine_ParticleSystem_get_startLifetime();
  3209. //System.Single UnityEngine.ParticleSystem::get_startRotation()
  3210. void Register_UnityEngine_ParticleSystem_get_startRotation();
  3211. Register_UnityEngine_ParticleSystem_get_startRotation();
  3212. //System.Single UnityEngine.ParticleSystem::get_startSize()
  3213. void Register_UnityEngine_ParticleSystem_get_startSize();
  3214. Register_UnityEngine_ParticleSystem_get_startSize();
  3215. //System.Single UnityEngine.ParticleSystem::get_startSpeed()
  3216. void Register_UnityEngine_ParticleSystem_get_startSpeed();
  3217. Register_UnityEngine_ParticleSystem_get_startSpeed();
  3218. //System.Single UnityEngine.ParticleSystem::get_time()
  3219. void Register_UnityEngine_ParticleSystem_get_time();
  3220. Register_UnityEngine_ParticleSystem_get_time();
  3221. //System.UInt32 UnityEngine.ParticleSystem::get_randomSeed()
  3222. void Register_UnityEngine_ParticleSystem_get_randomSeed();
  3223. Register_UnityEngine_ParticleSystem_get_randomSeed();
  3224. //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean)
  3225. void Register_UnityEngine_ParticleSystem_Clear();
  3226. Register_UnityEngine_ParticleSystem_Clear();
  3227. //System.Void UnityEngine.ParticleSystem::EnableMeshNonUniformScaleFix(System.Boolean)
  3228. void Register_UnityEngine_ParticleSystem_EnableMeshNonUniformScaleFix();
  3229. Register_UnityEngine_ParticleSystem_EnableMeshNonUniformScaleFix();
  3230. //System.Void UnityEngine.ParticleSystem::INTERNAL_CALL_Emit(UnityEngine.ParticleSystem,System.Int32)
  3231. void Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit();
  3232. Register_UnityEngine_ParticleSystem_INTERNAL_CALL_Emit();
  3233. //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startColor(UnityEngine.Color&)
  3234. void Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor();
  3235. Register_UnityEngine_ParticleSystem_INTERNAL_get_startColor();
  3236. //System.Void UnityEngine.ParticleSystem::INTERNAL_get_startRotation3D(UnityEngine.Vector3&)
  3237. void Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D();
  3238. Register_UnityEngine_ParticleSystem_INTERNAL_get_startRotation3D();
  3239. //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startColor(UnityEngine.Color&)
  3240. void Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor();
  3241. Register_UnityEngine_ParticleSystem_INTERNAL_set_startColor();
  3242. //System.Void UnityEngine.ParticleSystem::INTERNAL_set_startRotation3D(UnityEngine.Vector3&)
  3243. void Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D();
  3244. Register_UnityEngine_ParticleSystem_INTERNAL_set_startRotation3D();
  3245. //System.Void UnityEngine.ParticleSystem::Internal_Emit(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
  3246. void Register_UnityEngine_ParticleSystem_Internal_Emit();
  3247. Register_UnityEngine_ParticleSystem_Internal_Emit();
  3248. //System.Void UnityEngine.ParticleSystem::Internal_EmitOld(UnityEngine.ParticleSystem/Particle&)
  3249. void Register_UnityEngine_ParticleSystem_Internal_EmitOld();
  3250. Register_UnityEngine_ParticleSystem_Internal_EmitOld();
  3251. //System.Void UnityEngine.ParticleSystem::Pause(System.Boolean)
  3252. void Register_UnityEngine_ParticleSystem_Pause();
  3253. Register_UnityEngine_ParticleSystem_Pause();
  3254. //System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
  3255. void Register_UnityEngine_ParticleSystem_Play();
  3256. Register_UnityEngine_ParticleSystem_Play();
  3257. //System.Void UnityEngine.ParticleSystem::SetCustomParticleDataInternal(System.Object,System.Int32)
  3258. void Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal();
  3259. Register_UnityEngine_ParticleSystem_SetCustomParticleDataInternal();
  3260. //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32)
  3261. void Register_UnityEngine_ParticleSystem_SetParticles();
  3262. Register_UnityEngine_ParticleSystem_SetParticles();
  3263. //System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)
  3264. void Register_UnityEngine_ParticleSystem_Simulate();
  3265. Register_UnityEngine_ParticleSystem_Simulate();
  3266. //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
  3267. void Register_UnityEngine_ParticleSystem_Stop();
  3268. Register_UnityEngine_ParticleSystem_Stop();
  3269. //System.Void UnityEngine.ParticleSystem::set_gravityModifier(System.Single)
  3270. void Register_UnityEngine_ParticleSystem_set_gravityModifier();
  3271. Register_UnityEngine_ParticleSystem_set_gravityModifier();
  3272. //System.Void UnityEngine.ParticleSystem::set_loop(System.Boolean)
  3273. void Register_UnityEngine_ParticleSystem_set_loop();
  3274. Register_UnityEngine_ParticleSystem_set_loop();
  3275. //System.Void UnityEngine.ParticleSystem::set_maxParticles(System.Int32)
  3276. void Register_UnityEngine_ParticleSystem_set_maxParticles();
  3277. Register_UnityEngine_ParticleSystem_set_maxParticles();
  3278. //System.Void UnityEngine.ParticleSystem::set_playOnAwake(System.Boolean)
  3279. void Register_UnityEngine_ParticleSystem_set_playOnAwake();
  3280. Register_UnityEngine_ParticleSystem_set_playOnAwake();
  3281. //System.Void UnityEngine.ParticleSystem::set_playbackSpeed(System.Single)
  3282. void Register_UnityEngine_ParticleSystem_set_playbackSpeed();
  3283. Register_UnityEngine_ParticleSystem_set_playbackSpeed();
  3284. //System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32)
  3285. void Register_UnityEngine_ParticleSystem_set_randomSeed();
  3286. Register_UnityEngine_ParticleSystem_set_randomSeed();
  3287. //System.Void UnityEngine.ParticleSystem::set_scalingMode(UnityEngine.ParticleSystemScalingMode)
  3288. void Register_UnityEngine_ParticleSystem_set_scalingMode();
  3289. Register_UnityEngine_ParticleSystem_set_scalingMode();
  3290. //System.Void UnityEngine.ParticleSystem::set_simulationSpace(UnityEngine.ParticleSystemSimulationSpace)
  3291. void Register_UnityEngine_ParticleSystem_set_simulationSpace();
  3292. Register_UnityEngine_ParticleSystem_set_simulationSpace();
  3293. //System.Void UnityEngine.ParticleSystem::set_startDelay(System.Single)
  3294. void Register_UnityEngine_ParticleSystem_set_startDelay();
  3295. Register_UnityEngine_ParticleSystem_set_startDelay();
  3296. //System.Void UnityEngine.ParticleSystem::set_startLifetime(System.Single)
  3297. void Register_UnityEngine_ParticleSystem_set_startLifetime();
  3298. Register_UnityEngine_ParticleSystem_set_startLifetime();
  3299. //System.Void UnityEngine.ParticleSystem::set_startRotation(System.Single)
  3300. void Register_UnityEngine_ParticleSystem_set_startRotation();
  3301. Register_UnityEngine_ParticleSystem_set_startRotation();
  3302. //System.Void UnityEngine.ParticleSystem::set_startSize(System.Single)
  3303. void Register_UnityEngine_ParticleSystem_set_startSize();
  3304. Register_UnityEngine_ParticleSystem_set_startSize();
  3305. //System.Void UnityEngine.ParticleSystem::set_startSpeed(System.Single)
  3306. void Register_UnityEngine_ParticleSystem_set_startSpeed();
  3307. Register_UnityEngine_ParticleSystem_set_startSpeed();
  3308. //System.Void UnityEngine.ParticleSystem::set_time(System.Single)
  3309. void Register_UnityEngine_ParticleSystem_set_time();
  3310. Register_UnityEngine_ParticleSystem_set_time();
  3311. //System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)
  3312. void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
  3313. Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
  3314. //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem::get_scalingMode()
  3315. void Register_UnityEngine_ParticleSystem_get_scalingMode();
  3316. Register_UnityEngine_ParticleSystem_get_scalingMode();
  3317. //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem::get_simulationSpace()
  3318. void Register_UnityEngine_ParticleSystem_get_simulationSpace();
  3319. Register_UnityEngine_ParticleSystem_get_simulationSpace();
  3320. //End Registrations for type : UnityEngine.ParticleSystem
  3321. //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
  3322. //System.Boolean UnityEngine.ParticleSystem/EmissionModule::GetEnabled(UnityEngine.ParticleSystem)
  3323. void Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled();
  3324. Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled();
  3325. //System.Single UnityEngine.ParticleSystem/EmissionModule::GetRateOverTimeMultiplier(UnityEngine.ParticleSystem)
  3326. void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier();
  3327. Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTimeMultiplier();
  3328. //System.Void UnityEngine.ParticleSystem/EmissionModule::GetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
  3329. void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime();
  3330. Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime();
  3331. //System.Void UnityEngine.ParticleSystem/EmissionModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean)
  3332. void Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled();
  3333. Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled();
  3334. //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
  3335. void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime();
  3336. Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime();
  3337. //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
  3338. //Start Registrations for type : UnityEngine.ParticleSystem/MainModule
  3339. //System.Boolean UnityEngine.ParticleSystem/MainModule::GetLoop(UnityEngine.ParticleSystem)
  3340. void Register_UnityEngine_ParticleSystem_MainModule_GetLoop();
  3341. Register_UnityEngine_ParticleSystem_MainModule_GetLoop();
  3342. //System.Int32 UnityEngine.ParticleSystem/MainModule::GetMaxParticles(UnityEngine.ParticleSystem)
  3343. void Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles();
  3344. Register_UnityEngine_ParticleSystem_MainModule_GetMaxParticles();
  3345. //System.Single UnityEngine.ParticleSystem/MainModule::GetDuration(UnityEngine.ParticleSystem)
  3346. void Register_UnityEngine_ParticleSystem_MainModule_GetDuration();
  3347. Register_UnityEngine_ParticleSystem_MainModule_GetDuration();
  3348. //System.Void UnityEngine.ParticleSystem/MainModule::GetStartDelay(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
  3349. void Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay();
  3350. Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay();
  3351. //System.Void UnityEngine.ParticleSystem/MainModule::GetStartLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
  3352. void Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime();
  3353. Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime();
  3354. //System.Void UnityEngine.ParticleSystem/MainModule::SetMaxParticles(UnityEngine.ParticleSystem,System.Int32)
  3355. void Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles();
  3356. Register_UnityEngine_ParticleSystem_MainModule_SetMaxParticles();
  3357. //System.Void UnityEngine.ParticleSystem/MainModule::SetScalingMode(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemScalingMode)
  3358. void Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode();
  3359. Register_UnityEngine_ParticleSystem_MainModule_SetScalingMode();
  3360. //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem/MainModule::GetScalingMode(UnityEngine.ParticleSystem)
  3361. void Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode();
  3362. Register_UnityEngine_ParticleSystem_MainModule_GetScalingMode();
  3363. //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/MainModule::GetSimulationSpace(UnityEngine.ParticleSystem)
  3364. void Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace();
  3365. Register_UnityEngine_ParticleSystem_MainModule_GetSimulationSpace();
  3366. //End Registrations for type : UnityEngine.ParticleSystem/MainModule
  3367. //Start Registrations for type : UnityEngine.ParticleSystem/Particle
  3368. //System.Single UnityEngine.ParticleSystem/Particle::GetCurrentSize(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&)
  3369. void Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize();
  3370. Register_UnityEngine_ParticleSystem_Particle_GetCurrentSize();
  3371. //System.Void UnityEngine.ParticleSystem/Particle::INTERNAL_CALL_GetCurrentColor(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/Particle&,UnityEngine.Color32&)
  3372. void Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor();
  3373. Register_UnityEngine_ParticleSystem_Particle_INTERNAL_CALL_GetCurrentColor();
  3374. //End Registrations for type : UnityEngine.ParticleSystem/Particle
  3375. //Start Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
  3376. //System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetEnabled(UnityEngine.ParticleSystem)
  3377. void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled();
  3378. Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetEnabled();
  3379. //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetCycleCount(UnityEngine.ParticleSystem)
  3380. void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount();
  3381. Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetCycleCount();
  3382. //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesX(UnityEngine.ParticleSystem)
  3383. void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX();
  3384. Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesX();
  3385. //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetNumTilesY(UnityEngine.ParticleSystem)
  3386. void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY();
  3387. Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetNumTilesY();
  3388. //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetRowIndex(UnityEngine.ParticleSystem)
  3389. void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex();
  3390. Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetRowIndex();
  3391. //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetFrameOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
  3392. void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime();
  3393. Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetFrameOverTime();
  3394. //UnityEngine.ParticleSystemAnimationType UnityEngine.ParticleSystem/TextureSheetAnimationModule::GetAnimationType(UnityEngine.ParticleSystem)
  3395. void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType();
  3396. Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_GetAnimationType();
  3397. //End Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule
  3398. //Start Registrations for type : UnityEngine.Physics
  3399. //System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)
  3400. void Register_UnityEngine_Physics_GetIgnoreLayerCollision();
  3401. Register_UnityEngine_Physics_GetIgnoreLayerCollision();
  3402. //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3403. void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast();
  3404. Register_UnityEngine_Physics_INTERNAL_CALL_Internal_CapsuleCast();
  3405. //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3406. void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast();
  3407. Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast();
  3408. //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3409. void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest();
  3410. Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest();
  3411. //System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)
  3412. void Register_UnityEngine_Physics_IgnoreCollision();
  3413. Register_UnityEngine_Physics_IgnoreCollision();
  3414. //UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3415. void Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere();
  3416. Register_UnityEngine_Physics_INTERNAL_CALL_OverlapSphere();
  3417. //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3418. void Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll();
  3419. Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll();
  3420. //End Registrations for type : UnityEngine.Physics
  3421. //Start Registrations for type : UnityEngine.Physics2D
  3422. //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  3423. void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
  3424. Register_UnityEngine_Physics2D_get_queriesHitTriggers();
  3425. //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  3426. void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc();
  3427. Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc();
  3428. //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  3429. void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast();
  3430. Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_CircleCast();
  3431. //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  3432. void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast();
  3433. Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast();
  3434. //System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)
  3435. void Register_UnityEngine_Physics2D_IgnoreCollision();
  3436. Register_UnityEngine_Physics2D_IgnoreCollision();
  3437. //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)
  3438. void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll();
  3439. Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll();
  3440. //End Registrations for type : UnityEngine.Physics2D
  3441. //Start Registrations for type : UnityEngine.Playables.AudioPlayableGraphExtensions
  3442. //System.Boolean UnityEngine.Playables.AudioPlayableGraphExtensions::InternalCreateAudioOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
  3443. void Register_UnityEngine_Playables_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
  3444. Register_UnityEngine_Playables_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
  3445. //End Registrations for type : UnityEngine.Playables.AudioPlayableGraphExtensions
  3446. //Start Registrations for type : UnityEngine.Playables.PlayableDirector
  3447. //System.Double UnityEngine.Playables.PlayableDirector::get_time()
  3448. void Register_UnityEngine_Playables_PlayableDirector_get_time();
  3449. Register_UnityEngine_Playables_PlayableDirector_get_time();
  3450. //System.Void UnityEngine.Playables.PlayableDirector::Evaluate()
  3451. void Register_UnityEngine_Playables_PlayableDirector_Evaluate();
  3452. Register_UnityEngine_Playables_PlayableDirector_Evaluate();
  3453. //System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double)
  3454. void Register_UnityEngine_Playables_PlayableDirector_set_time();
  3455. Register_UnityEngine_Playables_PlayableDirector_set_time();
  3456. //UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)
  3457. void Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
  3458. Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
  3459. //UnityEngine.Object UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&)
  3460. void Register_UnityEngine_Playables_PlayableDirector_INTERNAL_CALL_GetReferenceValue();
  3461. Register_UnityEngine_Playables_PlayableDirector_INTERNAL_CALL_GetReferenceValue();
  3462. //UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
  3463. void Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
  3464. Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
  3465. //UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal()
  3466. void Register_UnityEngine_Playables_PlayableDirector_GetPlayableAssetInternal();
  3467. Register_UnityEngine_Playables_PlayableDirector_GetPlayableAssetInternal();
  3468. //End Registrations for type : UnityEngine.Playables.PlayableDirector
  3469. //Start Registrations for type : UnityEngine.Playables.PlayableGraph
  3470. //System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32)
  3471. void Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
  3472. Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
  3473. //System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
  3474. void Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
  3475. Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
  3476. //System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
  3477. void Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
  3478. Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
  3479. //System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
  3480. void Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
  3481. Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
  3482. //UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&)
  3483. void Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
  3484. Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
  3485. //End Registrations for type : UnityEngine.Playables.PlayableGraph
  3486. //Start Registrations for type : UnityEngine.Playables.PlayableHandle
  3487. //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
  3488. void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  3489. Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  3490. //System.Double UnityEngine.Playables.PlayableHandle::GetTime_Injected(UnityEngine.Playables.PlayableHandle&)
  3491. void Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
  3492. Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
  3493. //System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount_Injected(UnityEngine.Playables.PlayableHandle&)
  3494. void Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
  3495. Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
  3496. //System.Object UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&)
  3497. void Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
  3498. Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
  3499. //System.Single UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
  3500. void Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
  3501. Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
  3502. //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
  3503. void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  3504. Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  3505. //System.Void UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&)
  3506. void Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
  3507. Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
  3508. //System.Void UnityEngine.Playables.PlayableHandle::Pause_Injected(UnityEngine.Playables.PlayableHandle&)
  3509. void Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
  3510. Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
  3511. //System.Void UnityEngine.Playables.PlayableHandle::SetDuration_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
  3512. void Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
  3513. Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
  3514. //System.Void UnityEngine.Playables.PlayableHandle::SetInputCount_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
  3515. void Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
  3516. Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
  3517. //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,System.Single)
  3518. void Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
  3519. Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
  3520. //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableHandle&,System.Single)
  3521. void Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
  3522. Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
  3523. //System.Void UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Boolean)
  3524. void Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
  3525. Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
  3526. //System.Void UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&,System.Object)
  3527. void Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
  3528. Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
  3529. //System.Void UnityEngine.Playables.PlayableHandle::SetSpeed_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
  3530. void Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
  3531. Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
  3532. //End Registrations for type : UnityEngine.Playables.PlayableHandle
  3533. //Start Registrations for type : UnityEngine.Playables.PlayableOutputHandle
  3534. //System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected(UnityEngine.Playables.PlayableOutputHandle&)
  3535. void Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
  3536. Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
  3537. //System.Int32 UnityEngine.Playables.PlayableOutputHandle::GetSourceInputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&)
  3538. void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceInputPort_Injected();
  3539. Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceInputPort_Injected();
  3540. //System.Type UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected(UnityEngine.Playables.PlayableOutputHandle&)
  3541. void Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
  3542. Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
  3543. //System.Void UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&)
  3544. void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
  3545. Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
  3546. //System.Void UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object)
  3547. void Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
  3548. Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
  3549. //System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourceInputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Int32)
  3550. void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourceInputPort_Injected();
  3551. Register_UnityEngine_Playables_PlayableOutputHandle_SetSourceInputPort_Injected();
  3552. //System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&)
  3553. void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
  3554. Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
  3555. //System.Void UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Single)
  3556. void Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
  3557. Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
  3558. //End Registrations for type : UnityEngine.Playables.PlayableOutputHandle
  3559. //Start Registrations for type : UnityEngine.PlayerPrefs
  3560. //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
  3561. void Register_UnityEngine_PlayerPrefs_HasKey();
  3562. Register_UnityEngine_PlayerPrefs_HasKey();
  3563. //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
  3564. void Register_UnityEngine_PlayerPrefs_TrySetFloat();
  3565. Register_UnityEngine_PlayerPrefs_TrySetFloat();
  3566. //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
  3567. void Register_UnityEngine_PlayerPrefs_TrySetInt();
  3568. Register_UnityEngine_PlayerPrefs_TrySetInt();
  3569. //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
  3570. void Register_UnityEngine_PlayerPrefs_TrySetSetString();
  3571. Register_UnityEngine_PlayerPrefs_TrySetSetString();
  3572. //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
  3573. void Register_UnityEngine_PlayerPrefs_GetInt();
  3574. Register_UnityEngine_PlayerPrefs_GetInt();
  3575. //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
  3576. void Register_UnityEngine_PlayerPrefs_GetFloat();
  3577. Register_UnityEngine_PlayerPrefs_GetFloat();
  3578. //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
  3579. void Register_UnityEngine_PlayerPrefs_GetString();
  3580. Register_UnityEngine_PlayerPrefs_GetString();
  3581. //System.Void UnityEngine.PlayerPrefs::DeleteAll()
  3582. void Register_UnityEngine_PlayerPrefs_DeleteAll();
  3583. Register_UnityEngine_PlayerPrefs_DeleteAll();
  3584. //End Registrations for type : UnityEngine.PlayerPrefs
  3585. //Start Registrations for type : UnityEngine.PolygonCollider2D
  3586. //System.Void UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[])
  3587. void Register_UnityEngine_PolygonCollider2D_SetPath();
  3588. Register_UnityEngine_PolygonCollider2D_SetPath();
  3589. //End Registrations for type : UnityEngine.PolygonCollider2D
  3590. //Start Registrations for type : UnityEngine.PropertyNameUtils
  3591. //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
  3592. void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
  3593. Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
  3594. //End Registrations for type : UnityEngine.PropertyNameUtils
  3595. //Start Registrations for type : UnityEngine.Quaternion
  3596. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AngleAxis(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  3597. void Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis();
  3598. Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis();
  3599. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AxisAngle(UnityEngine.Vector3&,System.Single,UnityEngine.Quaternion&)
  3600. void Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle();
  3601. Register_UnityEngine_Quaternion_INTERNAL_CALL_AxisAngle();
  3602. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_FromToRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  3603. void Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation();
  3604. Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation();
  3605. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_FromEulerRad(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  3606. void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad();
  3607. Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad();
  3608. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToAxisAngleRad(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
  3609. void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad();
  3610. Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToAxisAngleRad();
  3611. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToEulerRad(UnityEngine.Quaternion&,UnityEngine.Vector3&)
  3612. void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad();
  3613. Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad();
  3614. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Inverse(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
  3615. void Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse();
  3616. Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse();
  3617. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Lerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
  3618. void Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp();
  3619. Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp();
  3620. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
  3621. void Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped();
  3622. Register_UnityEngine_Quaternion_INTERNAL_CALL_LerpUnclamped();
  3623. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LookRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  3624. void Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation();
  3625. Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation();
  3626. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Slerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
  3627. void Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp();
  3628. Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp();
  3629. //System.Void UnityEngine.Quaternion::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
  3630. void Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped();
  3631. Register_UnityEngine_Quaternion_INTERNAL_CALL_SlerpUnclamped();
  3632. //End Registrations for type : UnityEngine.Quaternion
  3633. //Start Registrations for type : UnityEngine.Random
  3634. //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
  3635. void Register_UnityEngine_Random_RandomRangeInt();
  3636. Register_UnityEngine_Random_RandomRangeInt();
  3637. //System.Single UnityEngine.Random::Range(System.Single,System.Single)
  3638. void Register_UnityEngine_Random_Range();
  3639. Register_UnityEngine_Random_Range();
  3640. //System.Void UnityEngine.Random::INTERNAL_get_insideUnitSphere(UnityEngine.Vector3&)
  3641. void Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere();
  3642. Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere();
  3643. //End Registrations for type : UnityEngine.Random
  3644. //Start Registrations for type : UnityEngine.RectOffset
  3645. //System.Int32 UnityEngine.RectOffset::get_bottom()
  3646. void Register_UnityEngine_RectOffset_get_bottom();
  3647. Register_UnityEngine_RectOffset_get_bottom();
  3648. //System.Int32 UnityEngine.RectOffset::get_horizontal()
  3649. void Register_UnityEngine_RectOffset_get_horizontal();
  3650. Register_UnityEngine_RectOffset_get_horizontal();
  3651. //System.Int32 UnityEngine.RectOffset::get_left()
  3652. void Register_UnityEngine_RectOffset_get_left();
  3653. Register_UnityEngine_RectOffset_get_left();
  3654. //System.Int32 UnityEngine.RectOffset::get_right()
  3655. void Register_UnityEngine_RectOffset_get_right();
  3656. Register_UnityEngine_RectOffset_get_right();
  3657. //System.Int32 UnityEngine.RectOffset::get_top()
  3658. void Register_UnityEngine_RectOffset_get_top();
  3659. Register_UnityEngine_RectOffset_get_top();
  3660. //System.Int32 UnityEngine.RectOffset::get_vertical()
  3661. void Register_UnityEngine_RectOffset_get_vertical();
  3662. Register_UnityEngine_RectOffset_get_vertical();
  3663. //System.Void UnityEngine.RectOffset::Cleanup()
  3664. void Register_UnityEngine_RectOffset_Cleanup();
  3665. Register_UnityEngine_RectOffset_Cleanup();
  3666. //System.Void UnityEngine.RectOffset::INTERNAL_CALL_Remove(UnityEngine.RectOffset,UnityEngine.Rect&,UnityEngine.Rect&)
  3667. void Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove();
  3668. Register_UnityEngine_RectOffset_INTERNAL_CALL_Remove();
  3669. //System.Void UnityEngine.RectOffset::Init()
  3670. void Register_UnityEngine_RectOffset_Init();
  3671. Register_UnityEngine_RectOffset_Init();
  3672. //System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
  3673. void Register_UnityEngine_RectOffset_set_bottom();
  3674. Register_UnityEngine_RectOffset_set_bottom();
  3675. //System.Void UnityEngine.RectOffset::set_left(System.Int32)
  3676. void Register_UnityEngine_RectOffset_set_left();
  3677. Register_UnityEngine_RectOffset_set_left();
  3678. //System.Void UnityEngine.RectOffset::set_right(System.Int32)
  3679. void Register_UnityEngine_RectOffset_set_right();
  3680. Register_UnityEngine_RectOffset_set_right();
  3681. //System.Void UnityEngine.RectOffset::set_top(System.Int32)
  3682. void Register_UnityEngine_RectOffset_set_top();
  3683. Register_UnityEngine_RectOffset_set_top();
  3684. //End Registrations for type : UnityEngine.RectOffset
  3685. //Start Registrations for type : UnityEngine.RectTransform
  3686. //System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms()
  3687. void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
  3688. Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
  3689. //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMax(UnityEngine.Vector2&)
  3690. void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax();
  3691. Register_UnityEngine_RectTransform_INTERNAL_get_anchorMax();
  3692. //System.Void UnityEngine.RectTransform::INTERNAL_get_anchorMin(UnityEngine.Vector2&)
  3693. void Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin();
  3694. Register_UnityEngine_RectTransform_INTERNAL_get_anchorMin();
  3695. //System.Void UnityEngine.RectTransform::INTERNAL_get_anchoredPosition(UnityEngine.Vector2&)
  3696. void Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition();
  3697. Register_UnityEngine_RectTransform_INTERNAL_get_anchoredPosition();
  3698. //System.Void UnityEngine.RectTransform::INTERNAL_get_pivot(UnityEngine.Vector2&)
  3699. void Register_UnityEngine_RectTransform_INTERNAL_get_pivot();
  3700. Register_UnityEngine_RectTransform_INTERNAL_get_pivot();
  3701. //System.Void UnityEngine.RectTransform::INTERNAL_get_rect(UnityEngine.Rect&)
  3702. void Register_UnityEngine_RectTransform_INTERNAL_get_rect();
  3703. Register_UnityEngine_RectTransform_INTERNAL_get_rect();
  3704. //System.Void UnityEngine.RectTransform::INTERNAL_get_sizeDelta(UnityEngine.Vector2&)
  3705. void Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta();
  3706. Register_UnityEngine_RectTransform_INTERNAL_get_sizeDelta();
  3707. //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMax(UnityEngine.Vector2&)
  3708. void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax();
  3709. Register_UnityEngine_RectTransform_INTERNAL_set_anchorMax();
  3710. //System.Void UnityEngine.RectTransform::INTERNAL_set_anchorMin(UnityEngine.Vector2&)
  3711. void Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin();
  3712. Register_UnityEngine_RectTransform_INTERNAL_set_anchorMin();
  3713. //System.Void UnityEngine.RectTransform::INTERNAL_set_anchoredPosition(UnityEngine.Vector2&)
  3714. void Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition();
  3715. Register_UnityEngine_RectTransform_INTERNAL_set_anchoredPosition();
  3716. //System.Void UnityEngine.RectTransform::INTERNAL_set_pivot(UnityEngine.Vector2&)
  3717. void Register_UnityEngine_RectTransform_INTERNAL_set_pivot();
  3718. Register_UnityEngine_RectTransform_INTERNAL_set_pivot();
  3719. //System.Void UnityEngine.RectTransform::INTERNAL_set_sizeDelta(UnityEngine.Vector2&)
  3720. void Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta();
  3721. Register_UnityEngine_RectTransform_INTERNAL_set_sizeDelta();
  3722. //System.Void UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object)
  3723. void Register_UnityEngine_RectTransform_set_drivenByObject();
  3724. Register_UnityEngine_RectTransform_set_drivenByObject();
  3725. //System.Void UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties)
  3726. void Register_UnityEngine_RectTransform_set_drivenProperties();
  3727. Register_UnityEngine_RectTransform_set_drivenProperties();
  3728. //UnityEngine.DrivenTransformProperties UnityEngine.RectTransform::get_drivenProperties()
  3729. void Register_UnityEngine_RectTransform_get_drivenProperties();
  3730. Register_UnityEngine_RectTransform_get_drivenProperties();
  3731. //UnityEngine.Object UnityEngine.RectTransform::get_drivenByObject()
  3732. void Register_UnityEngine_RectTransform_get_drivenByObject();
  3733. Register_UnityEngine_RectTransform_get_drivenByObject();
  3734. //End Registrations for type : UnityEngine.RectTransform
  3735. //Start Registrations for type : UnityEngine.RectTransformUtility
  3736. //System.Boolean UnityEngine.RectTransformUtility::INTERNAL_CALL_RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2&,UnityEngine.Camera)
  3737. void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint();
  3738. Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_RectangleContainsScreenPoint();
  3739. //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustPoint(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
  3740. void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint();
  3741. Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustPoint();
  3742. //System.Void UnityEngine.RectTransformUtility::INTERNAL_CALL_PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
  3743. void Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect();
  3744. Register_UnityEngine_RectTransformUtility_INTERNAL_CALL_PixelAdjustRect();
  3745. //End Registrations for type : UnityEngine.RectTransformUtility
  3746. //Start Registrations for type : UnityEngine.Renderer
  3747. //System.Boolean UnityEngine.Renderer::get_allowOcclusionWhenDynamic()
  3748. void Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic();
  3749. Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic();
  3750. //System.Boolean UnityEngine.Renderer::get_enabled()
  3751. void Register_UnityEngine_Renderer_get_enabled();
  3752. Register_UnityEngine_Renderer_get_enabled();
  3753. //System.Boolean UnityEngine.Renderer::get_isPartOfStaticBatch()
  3754. void Register_UnityEngine_Renderer_get_isPartOfStaticBatch();
  3755. Register_UnityEngine_Renderer_get_isPartOfStaticBatch();
  3756. //System.Boolean UnityEngine.Renderer::get_isVisible()
  3757. void Register_UnityEngine_Renderer_get_isVisible();
  3758. Register_UnityEngine_Renderer_get_isVisible();
  3759. //System.Boolean UnityEngine.Renderer::get_receiveShadows()
  3760. void Register_UnityEngine_Renderer_get_receiveShadows();
  3761. Register_UnityEngine_Renderer_get_receiveShadows();
  3762. //System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType)
  3763. void Register_UnityEngine_Renderer_GetLightmapIndex();
  3764. Register_UnityEngine_Renderer_GetLightmapIndex();
  3765. //System.Int32 UnityEngine.Renderer::get_sortingGroupID()
  3766. void Register_UnityEngine_Renderer_get_sortingGroupID();
  3767. Register_UnityEngine_Renderer_get_sortingGroupID();
  3768. //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder()
  3769. void Register_UnityEngine_Renderer_get_sortingGroupOrder();
  3770. Register_UnityEngine_Renderer_get_sortingGroupOrder();
  3771. //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
  3772. void Register_UnityEngine_Renderer_get_sortingLayerID();
  3773. Register_UnityEngine_Renderer_get_sortingLayerID();
  3774. //System.Int32 UnityEngine.Renderer::get_sortingOrder()
  3775. void Register_UnityEngine_Renderer_get_sortingOrder();
  3776. Register_UnityEngine_Renderer_get_sortingOrder();
  3777. //System.Int32 UnityEngine.Renderer::get_staticBatchIndex()
  3778. void Register_UnityEngine_Renderer_get_staticBatchIndex();
  3779. Register_UnityEngine_Renderer_get_staticBatchIndex();
  3780. //System.String UnityEngine.Renderer::get_sortingLayerName()
  3781. void Register_UnityEngine_Renderer_get_sortingLayerName();
  3782. Register_UnityEngine_Renderer_get_sortingLayerName();
  3783. //System.Void UnityEngine.Renderer::GetClosestReflectionProbesInternal(System.Object)
  3784. void Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal();
  3785. Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal();
  3786. //System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&)
  3787. void Register_UnityEngine_Renderer_GetLightmapST_Injected();
  3788. Register_UnityEngine_Renderer_GetLightmapST_Injected();
  3789. //System.Void UnityEngine.Renderer::GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
  3790. void Register_UnityEngine_Renderer_GetPropertyBlock();
  3791. Register_UnityEngine_Renderer_GetPropertyBlock();
  3792. //System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType)
  3793. void Register_UnityEngine_Renderer_SetLightmapIndex();
  3794. Register_UnityEngine_Renderer_SetLightmapIndex();
  3795. //System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType)
  3796. void Register_UnityEngine_Renderer_SetLightmapST_Injected();
  3797. Register_UnityEngine_Renderer_SetLightmapST_Injected();
  3798. //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
  3799. void Register_UnityEngine_Renderer_SetMaterial();
  3800. Register_UnityEngine_Renderer_SetMaterial();
  3801. //System.Void UnityEngine.Renderer::SetMaterialArrayImpl(UnityEngine.Material[])
  3802. void Register_UnityEngine_Renderer_SetMaterialArrayImpl();
  3803. Register_UnityEngine_Renderer_SetMaterialArrayImpl();
  3804. //System.Void UnityEngine.Renderer::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
  3805. void Register_UnityEngine_Renderer_SetPropertyBlock();
  3806. Register_UnityEngine_Renderer_SetPropertyBlock();
  3807. //System.Void UnityEngine.Renderer::SetStaticBatchInfo(System.Int32,System.Int32)
  3808. void Register_UnityEngine_Renderer_SetStaticBatchInfo();
  3809. Register_UnityEngine_Renderer_SetStaticBatchInfo();
  3810. //System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&)
  3811. void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
  3812. Register_UnityEngine_Renderer_SetStaticLightmapST_Injected();
  3813. //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
  3814. void Register_UnityEngine_Renderer_get_bounds_Injected();
  3815. Register_UnityEngine_Renderer_get_bounds_Injected();
  3816. //System.Void UnityEngine.Renderer::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
  3817. void Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected();
  3818. Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected();
  3819. //System.Void UnityEngine.Renderer::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
  3820. void Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected();
  3821. Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected();
  3822. //System.Void UnityEngine.Renderer::set_allowOcclusionWhenDynamic(System.Boolean)
  3823. void Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic();
  3824. Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic();
  3825. //System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
  3826. void Register_UnityEngine_Renderer_set_enabled();
  3827. Register_UnityEngine_Renderer_set_enabled();
  3828. //System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject)
  3829. void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
  3830. Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride();
  3831. //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage)
  3832. void Register_UnityEngine_Renderer_set_lightProbeUsage();
  3833. Register_UnityEngine_Renderer_set_lightProbeUsage();
  3834. //System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode)
  3835. void Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
  3836. Register_UnityEngine_Renderer_set_motionVectorGenerationMode();
  3837. //System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform)
  3838. void Register_UnityEngine_Renderer_set_probeAnchor();
  3839. Register_UnityEngine_Renderer_set_probeAnchor();
  3840. //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
  3841. void Register_UnityEngine_Renderer_set_receiveShadows();
  3842. Register_UnityEngine_Renderer_set_receiveShadows();
  3843. //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage)
  3844. void Register_UnityEngine_Renderer_set_reflectionProbeUsage();
  3845. Register_UnityEngine_Renderer_set_reflectionProbeUsage();
  3846. //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
  3847. void Register_UnityEngine_Renderer_set_shadowCastingMode();
  3848. Register_UnityEngine_Renderer_set_shadowCastingMode();
  3849. //System.Void UnityEngine.Renderer::set_sortingGroupID(System.Int32)
  3850. void Register_UnityEngine_Renderer_set_sortingGroupID();
  3851. Register_UnityEngine_Renderer_set_sortingGroupID();
  3852. //System.Void UnityEngine.Renderer::set_sortingGroupOrder(System.Int32)
  3853. void Register_UnityEngine_Renderer_set_sortingGroupOrder();
  3854. Register_UnityEngine_Renderer_set_sortingGroupOrder();
  3855. //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
  3856. void Register_UnityEngine_Renderer_set_sortingLayerID();
  3857. Register_UnityEngine_Renderer_set_sortingLayerID();
  3858. //System.Void UnityEngine.Renderer::set_sortingLayerName(System.String)
  3859. void Register_UnityEngine_Renderer_set_sortingLayerName();
  3860. Register_UnityEngine_Renderer_set_sortingLayerName();
  3861. //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
  3862. void Register_UnityEngine_Renderer_set_sortingOrder();
  3863. Register_UnityEngine_Renderer_set_sortingOrder();
  3864. //System.Void UnityEngine.Renderer::set_staticBatchRootTransform(UnityEngine.Transform)
  3865. void Register_UnityEngine_Renderer_set_staticBatchRootTransform();
  3866. Register_UnityEngine_Renderer_set_staticBatchRootTransform();
  3867. //UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride()
  3868. void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
  3869. Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride();
  3870. //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
  3871. void Register_UnityEngine_Renderer_GetMaterial();
  3872. Register_UnityEngine_Renderer_GetMaterial();
  3873. //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
  3874. void Register_UnityEngine_Renderer_GetSharedMaterial();
  3875. Register_UnityEngine_Renderer_GetSharedMaterial();
  3876. //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
  3877. void Register_UnityEngine_Renderer_GetMaterialArray();
  3878. Register_UnityEngine_Renderer_GetMaterialArray();
  3879. //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
  3880. void Register_UnityEngine_Renderer_GetSharedMaterialArray();
  3881. Register_UnityEngine_Renderer_GetSharedMaterialArray();
  3882. //UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode()
  3883. void Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
  3884. Register_UnityEngine_Renderer_get_motionVectorGenerationMode();
  3885. //UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage()
  3886. void Register_UnityEngine_Renderer_get_lightProbeUsage();
  3887. Register_UnityEngine_Renderer_get_lightProbeUsage();
  3888. //UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage()
  3889. void Register_UnityEngine_Renderer_get_reflectionProbeUsage();
  3890. Register_UnityEngine_Renderer_get_reflectionProbeUsage();
  3891. //UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode()
  3892. void Register_UnityEngine_Renderer_get_shadowCastingMode();
  3893. Register_UnityEngine_Renderer_get_shadowCastingMode();
  3894. //UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor()
  3895. void Register_UnityEngine_Renderer_get_probeAnchor();
  3896. Register_UnityEngine_Renderer_get_probeAnchor();
  3897. //UnityEngine.Transform UnityEngine.Renderer::get_staticBatchRootTransform()
  3898. void Register_UnityEngine_Renderer_get_staticBatchRootTransform();
  3899. Register_UnityEngine_Renderer_get_staticBatchRootTransform();
  3900. //End Registrations for type : UnityEngine.Renderer
  3901. //Start Registrations for type : UnityEngine.Rendering.CommandBuffer
  3902. //System.Void UnityEngine.Rendering.CommandBuffer::InitBuffer(UnityEngine.Rendering.CommandBuffer)
  3903. void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
  3904. Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
  3905. //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
  3906. void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
  3907. Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
  3908. //End Registrations for type : UnityEngine.Rendering.CommandBuffer
  3909. //Start Registrations for type : UnityEngine.RenderSettings
  3910. //System.Boolean UnityEngine.RenderSettings::get_fog()
  3911. void Register_UnityEngine_RenderSettings_get_fog();
  3912. Register_UnityEngine_RenderSettings_get_fog();
  3913. //System.Single UnityEngine.RenderSettings::get_fogDensity()
  3914. void Register_UnityEngine_RenderSettings_get_fogDensity();
  3915. Register_UnityEngine_RenderSettings_get_fogDensity();
  3916. //System.Single UnityEngine.RenderSettings::get_fogEndDistance()
  3917. void Register_UnityEngine_RenderSettings_get_fogEndDistance();
  3918. Register_UnityEngine_RenderSettings_get_fogEndDistance();
  3919. //System.Single UnityEngine.RenderSettings::get_fogStartDistance()
  3920. void Register_UnityEngine_RenderSettings_get_fogStartDistance();
  3921. Register_UnityEngine_RenderSettings_get_fogStartDistance();
  3922. //System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
  3923. void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
  3924. Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
  3925. //System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
  3926. void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
  3927. Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
  3928. //System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&)
  3929. void Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
  3930. Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
  3931. //System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
  3932. void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
  3933. Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
  3934. //System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&)
  3935. void Register_UnityEngine_RenderSettings_get_fogColor_Injected();
  3936. Register_UnityEngine_RenderSettings_get_fogColor_Injected();
  3937. //System.Void UnityEngine.RenderSettings::set_ambientEquatorColor_Injected(UnityEngine.Color&)
  3938. void Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected();
  3939. Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected();
  3940. //System.Void UnityEngine.RenderSettings::set_ambientGroundColor_Injected(UnityEngine.Color&)
  3941. void Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected();
  3942. Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected();
  3943. //System.Void UnityEngine.RenderSettings::set_ambientLight_Injected(UnityEngine.Color&)
  3944. void Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
  3945. Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
  3946. //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode)
  3947. void Register_UnityEngine_RenderSettings_set_ambientMode();
  3948. Register_UnityEngine_RenderSettings_set_ambientMode();
  3949. //System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&)
  3950. void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
  3951. Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
  3952. //System.Void UnityEngine.RenderSettings::set_fog(System.Boolean)
  3953. void Register_UnityEngine_RenderSettings_set_fog();
  3954. Register_UnityEngine_RenderSettings_set_fog();
  3955. //System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&)
  3956. void Register_UnityEngine_RenderSettings_set_fogColor_Injected();
  3957. Register_UnityEngine_RenderSettings_set_fogColor_Injected();
  3958. //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single)
  3959. void Register_UnityEngine_RenderSettings_set_fogDensity();
  3960. Register_UnityEngine_RenderSettings_set_fogDensity();
  3961. //System.Void UnityEngine.RenderSettings::set_fogEndDistance(System.Single)
  3962. void Register_UnityEngine_RenderSettings_set_fogEndDistance();
  3963. Register_UnityEngine_RenderSettings_set_fogEndDistance();
  3964. //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode)
  3965. void Register_UnityEngine_RenderSettings_set_fogMode();
  3966. Register_UnityEngine_RenderSettings_set_fogMode();
  3967. //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single)
  3968. void Register_UnityEngine_RenderSettings_set_fogStartDistance();
  3969. Register_UnityEngine_RenderSettings_set_fogStartDistance();
  3970. //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material)
  3971. void Register_UnityEngine_RenderSettings_set_skybox();
  3972. Register_UnityEngine_RenderSettings_set_skybox();
  3973. //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode()
  3974. void Register_UnityEngine_RenderSettings_get_fogMode();
  3975. Register_UnityEngine_RenderSettings_get_fogMode();
  3976. //UnityEngine.Material UnityEngine.RenderSettings::get_skybox()
  3977. void Register_UnityEngine_RenderSettings_get_skybox();
  3978. Register_UnityEngine_RenderSettings_get_skybox();
  3979. //UnityEngine.Rendering.AmbientMode UnityEngine.RenderSettings::get_ambientMode()
  3980. void Register_UnityEngine_RenderSettings_get_ambientMode();
  3981. Register_UnityEngine_RenderSettings_get_ambientMode();
  3982. //End Registrations for type : UnityEngine.RenderSettings
  3983. //Start Registrations for type : UnityEngine.RenderTexture
  3984. //System.Int32 UnityEngine.RenderTexture::Internal_GetHeight(UnityEngine.RenderTexture)
  3985. void Register_UnityEngine_RenderTexture_Internal_GetHeight();
  3986. Register_UnityEngine_RenderTexture_Internal_GetHeight();
  3987. //System.Int32 UnityEngine.RenderTexture::Internal_GetWidth(UnityEngine.RenderTexture)
  3988. void Register_UnityEngine_RenderTexture_Internal_GetWidth();
  3989. Register_UnityEngine_RenderTexture_Internal_GetWidth();
  3990. //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
  3991. void Register_UnityEngine_RenderTexture_ReleaseTemporary();
  3992. Register_UnityEngine_RenderTexture_ReleaseTemporary();
  3993. //UnityEngine.RenderTexture UnityEngine.RenderTexture::INTERNAL_CALL_GetTemporary_Internal(UnityEngine.RenderTextureDescriptor&)
  3994. void Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal();
  3995. Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal();
  3996. //UnityEngine.RenderTextureFormat UnityEngine.RenderTexture::get_format()
  3997. void Register_UnityEngine_RenderTexture_get_format();
  3998. Register_UnityEngine_RenderTexture_get_format();
  3999. //End Registrations for type : UnityEngine.RenderTexture
  4000. //Start Registrations for type : UnityEngine.Resources
  4001. //System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object)
  4002. void Register_UnityEngine_Resources_UnloadAsset();
  4003. Register_UnityEngine_Resources_UnloadAsset();
  4004. //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
  4005. void Register_UnityEngine_Resources_UnloadUnusedAssets();
  4006. Register_UnityEngine_Resources_UnloadUnusedAssets();
  4007. //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
  4008. void Register_UnityEngine_Resources_GetBuiltinResource();
  4009. Register_UnityEngine_Resources_GetBuiltinResource();
  4010. //UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type)
  4011. void Register_UnityEngine_Resources_Load();
  4012. Register_UnityEngine_Resources_Load();
  4013. //UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type)
  4014. void Register_UnityEngine_Resources_FindObjectsOfTypeAll();
  4015. Register_UnityEngine_Resources_FindObjectsOfTypeAll();
  4016. //UnityEngine.Object[] UnityEngine.Resources::LoadAll(System.String,System.Type)
  4017. void Register_UnityEngine_Resources_LoadAll();
  4018. Register_UnityEngine_Resources_LoadAll();
  4019. //UnityEngine.ResourceRequest UnityEngine.Resources::LoadAsyncInternal(System.String,System.Type)
  4020. void Register_UnityEngine_Resources_LoadAsyncInternal();
  4021. Register_UnityEngine_Resources_LoadAsyncInternal();
  4022. //End Registrations for type : UnityEngine.Resources
  4023. //Start Registrations for type : UnityEngine.Rigidbody
  4024. //System.Single UnityEngine.Rigidbody::get_mass()
  4025. void Register_UnityEngine_Rigidbody_get_mass();
  4026. Register_UnityEngine_Rigidbody_get_mass();
  4027. //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
  4028. void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce();
  4029. Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddExplosionForce();
  4030. //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode)
  4031. void Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce();
  4032. Register_UnityEngine_Rigidbody_INTERNAL_CALL_AddForce();
  4033. //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)
  4034. void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition();
  4035. Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition();
  4036. //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)
  4037. void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation();
  4038. Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation();
  4039. //System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
  4040. void Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity();
  4041. Register_UnityEngine_Rigidbody_INTERNAL_get_angularVelocity();
  4042. //System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&)
  4043. void Register_UnityEngine_Rigidbody_INTERNAL_get_position();
  4044. Register_UnityEngine_Rigidbody_INTERNAL_get_position();
  4045. //System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&)
  4046. void Register_UnityEngine_Rigidbody_INTERNAL_get_rotation();
  4047. Register_UnityEngine_Rigidbody_INTERNAL_get_rotation();
  4048. //System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&)
  4049. void Register_UnityEngine_Rigidbody_INTERNAL_get_velocity();
  4050. Register_UnityEngine_Rigidbody_INTERNAL_get_velocity();
  4051. //System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&)
  4052. void Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity();
  4053. Register_UnityEngine_Rigidbody_INTERNAL_set_angularVelocity();
  4054. //System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&)
  4055. void Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass();
  4056. Register_UnityEngine_Rigidbody_INTERNAL_set_centerOfMass();
  4057. //System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&)
  4058. void Register_UnityEngine_Rigidbody_INTERNAL_set_position();
  4059. Register_UnityEngine_Rigidbody_INTERNAL_set_position();
  4060. //System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&)
  4061. void Register_UnityEngine_Rigidbody_INTERNAL_set_rotation();
  4062. Register_UnityEngine_Rigidbody_INTERNAL_set_rotation();
  4063. //System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&)
  4064. void Register_UnityEngine_Rigidbody_INTERNAL_set_velocity();
  4065. Register_UnityEngine_Rigidbody_INTERNAL_set_velocity();
  4066. //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
  4067. void Register_UnityEngine_Rigidbody_set_constraints();
  4068. Register_UnityEngine_Rigidbody_set_constraints();
  4069. //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
  4070. void Register_UnityEngine_Rigidbody_set_isKinematic();
  4071. Register_UnityEngine_Rigidbody_set_isKinematic();
  4072. //System.Void UnityEngine.Rigidbody::set_mass(System.Single)
  4073. void Register_UnityEngine_Rigidbody_set_mass();
  4074. Register_UnityEngine_Rigidbody_set_mass();
  4075. //End Registrations for type : UnityEngine.Rigidbody
  4076. //Start Registrations for type : UnityEngine.Rigidbody2D
  4077. //System.Single UnityEngine.Rigidbody2D::get_mass()
  4078. void Register_UnityEngine_Rigidbody2D_get_mass();
  4079. Register_UnityEngine_Rigidbody2D_get_mass();
  4080. //System.Single UnityEngine.Rigidbody2D::get_rotation()
  4081. void Register_UnityEngine_Rigidbody2D_get_rotation();
  4082. Register_UnityEngine_Rigidbody2D_get_rotation();
  4083. //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
  4084. void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
  4085. Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
  4086. //System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
  4087. void Register_UnityEngine_Rigidbody2D_MoveRotation();
  4088. Register_UnityEngine_Rigidbody2D_MoveRotation();
  4089. //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
  4090. void Register_UnityEngine_Rigidbody2D_get_position_Injected();
  4091. Register_UnityEngine_Rigidbody2D_get_position_Injected();
  4092. //System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
  4093. void Register_UnityEngine_Rigidbody2D_set_bodyType();
  4094. Register_UnityEngine_Rigidbody2D_set_bodyType();
  4095. //System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single)
  4096. void Register_UnityEngine_Rigidbody2D_set_gravityScale();
  4097. Register_UnityEngine_Rigidbody2D_set_gravityScale();
  4098. //System.Void UnityEngine.Rigidbody2D::set_mass(System.Single)
  4099. void Register_UnityEngine_Rigidbody2D_set_mass();
  4100. Register_UnityEngine_Rigidbody2D_set_mass();
  4101. //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
  4102. void Register_UnityEngine_Rigidbody2D_set_position_Injected();
  4103. Register_UnityEngine_Rigidbody2D_set_position_Injected();
  4104. //End Registrations for type : UnityEngine.Rigidbody2D
  4105. //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
  4106. //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,System.Boolean,System.Boolean)
  4107. void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal();
  4108. Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal();
  4109. //End Registrations for type : UnityEngine.SceneManagement.SceneManager
  4110. //Start Registrations for type : UnityEngine.Screen
  4111. //System.Int32 UnityEngine.Screen::get_height()
  4112. void Register_UnityEngine_Screen_get_height();
  4113. Register_UnityEngine_Screen_get_height();
  4114. //System.Int32 UnityEngine.Screen::get_width()
  4115. void Register_UnityEngine_Screen_get_width();
  4116. Register_UnityEngine_Screen_get_width();
  4117. //System.Single UnityEngine.Screen::get_dpi()
  4118. void Register_UnityEngine_Screen_get_dpi();
  4119. Register_UnityEngine_Screen_get_dpi();
  4120. //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
  4121. void Register_UnityEngine_Screen_set_sleepTimeout();
  4122. Register_UnityEngine_Screen_set_sleepTimeout();
  4123. //End Registrations for type : UnityEngine.Screen
  4124. //Start Registrations for type : UnityEngine.ScriptableObject
  4125. //System.Void UnityEngine.ScriptableObject::Internal_CreateScriptableObject(UnityEngine.ScriptableObject)
  4126. void Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject();
  4127. Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject();
  4128. //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateInstanceFromType(System.Type)
  4129. void Register_UnityEngine_ScriptableObject_CreateInstanceFromType();
  4130. Register_UnityEngine_ScriptableObject_CreateInstanceFromType();
  4131. //End Registrations for type : UnityEngine.ScriptableObject
  4132. //Start Registrations for type : UnityEngine.Shader
  4133. //System.Boolean UnityEngine.Shader::get_isSupported()
  4134. void Register_UnityEngine_Shader_get_isSupported();
  4135. Register_UnityEngine_Shader_get_isSupported();
  4136. //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
  4137. void Register_UnityEngine_Shader_PropertyToID();
  4138. Register_UnityEngine_Shader_PropertyToID();
  4139. //UnityEngine.Shader UnityEngine.Shader::Find(System.String)
  4140. void Register_UnityEngine_Shader_Find();
  4141. Register_UnityEngine_Shader_Find();
  4142. //End Registrations for type : UnityEngine.Shader
  4143. //Start Registrations for type : UnityEngine.SkinnedMeshRenderer
  4144. //System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors()
  4145. void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
  4146. Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors();
  4147. //System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen()
  4148. void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
  4149. Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen();
  4150. //System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32)
  4151. void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
  4152. Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight();
  4153. //System.Void UnityEngine.SkinnedMeshRenderer::BakeMesh(UnityEngine.Mesh)
  4154. void Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
  4155. Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
  4156. //System.Void UnityEngine.SkinnedMeshRenderer::GetLocalAABB_Injected(UnityEngine.Bounds&)
  4157. void Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected();
  4158. Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected();
  4159. //System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single)
  4160. void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
  4161. Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight();
  4162. //System.Void UnityEngine.SkinnedMeshRenderer::SetLocalAABB_Injected(UnityEngine.Bounds&)
  4163. void Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected();
  4164. Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected();
  4165. //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[])
  4166. void Register_UnityEngine_SkinnedMeshRenderer_set_bones();
  4167. Register_UnityEngine_SkinnedMeshRenderer_set_bones();
  4168. //System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality)
  4169. void Register_UnityEngine_SkinnedMeshRenderer_set_quality();
  4170. Register_UnityEngine_SkinnedMeshRenderer_set_quality();
  4171. //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform)
  4172. void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
  4173. Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
  4174. //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh)
  4175. void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
  4176. Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
  4177. //System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean)
  4178. void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
  4179. Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors();
  4180. //System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean)
  4181. void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
  4182. Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen();
  4183. //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
  4184. void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
  4185. Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
  4186. //UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality()
  4187. void Register_UnityEngine_SkinnedMeshRenderer_get_quality();
  4188. Register_UnityEngine_SkinnedMeshRenderer_get_quality();
  4189. //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone()
  4190. void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
  4191. Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
  4192. //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones()
  4193. void Register_UnityEngine_SkinnedMeshRenderer_get_bones();
  4194. Register_UnityEngine_SkinnedMeshRenderer_get_bones();
  4195. //End Registrations for type : UnityEngine.SkinnedMeshRenderer
  4196. //Start Registrations for type : UnityEngine.Skybox
  4197. //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material)
  4198. void Register_UnityEngine_Skybox_set_material();
  4199. Register_UnityEngine_Skybox_set_material();
  4200. //UnityEngine.Material UnityEngine.Skybox::get_material()
  4201. void Register_UnityEngine_Skybox_get_material();
  4202. Register_UnityEngine_Skybox_get_material();
  4203. //End Registrations for type : UnityEngine.Skybox
  4204. //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
  4205. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticated()
  4206. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated();
  4207. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated();
  4208. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Underage()
  4209. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage();
  4210. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage();
  4211. //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
  4212. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
  4213. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
  4214. //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
  4215. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
  4216. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
  4217. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticate()
  4218. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate();
  4219. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate();
  4220. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievementDescriptions(System.Object)
  4221. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions();
  4222. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions();
  4223. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievements(System.Object)
  4224. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements();
  4225. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements();
  4226. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadFriends(System.Object)
  4227. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends();
  4228. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends();
  4229. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadScores(System.String,System.Object)
  4230. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores();
  4231. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores();
  4232. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
  4233. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
  4234. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
  4235. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportProgress(System.String,System.Double,System.Object)
  4236. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress();
  4237. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress();
  4238. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportScore(System.Int64,System.String,System.Object)
  4239. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore();
  4240. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore();
  4241. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ResetAllAchievements()
  4242. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements();
  4243. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements();
  4244. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
  4245. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
  4246. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
  4247. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowDefaultAchievementBanner(System.Boolean)
  4248. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner();
  4249. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner();
  4250. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
  4251. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
  4252. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
  4253. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowSpecificLeaderboardUI(System.String,System.Int32)
  4254. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI();
  4255. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI();
  4256. //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserImage()
  4257. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage();
  4258. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage();
  4259. //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
  4260. //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
  4261. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Loading()
  4262. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading();
  4263. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading();
  4264. //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Dispose()
  4265. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose();
  4266. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose();
  4267. //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Internal_LoadScores(System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
  4268. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores();
  4269. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores();
  4270. //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
  4271. //Start Registrations for type : UnityEngine.SortingLayer
  4272. //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
  4273. void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  4274. Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  4275. //System.Int32 UnityEngine.SortingLayer::NameToID(System.String)
  4276. void Register_UnityEngine_SortingLayer_NameToID();
  4277. Register_UnityEngine_SortingLayer_NameToID();
  4278. //End Registrations for type : UnityEngine.SortingLayer
  4279. //Start Registrations for type : UnityEngine.SphereCollider
  4280. //System.Void UnityEngine.SphereCollider::set_radius(System.Single)
  4281. void Register_UnityEngine_SphereCollider_set_radius();
  4282. Register_UnityEngine_SphereCollider_set_radius();
  4283. //End Registrations for type : UnityEngine.SphereCollider
  4284. //Start Registrations for type : UnityEngine.Sprite
  4285. //System.Boolean UnityEngine.Sprite::get_packed()
  4286. void Register_UnityEngine_Sprite_get_packed();
  4287. Register_UnityEngine_Sprite_get_packed();
  4288. //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
  4289. void Register_UnityEngine_Sprite_get_pixelsPerUnit();
  4290. Register_UnityEngine_Sprite_get_pixelsPerUnit();
  4291. //System.Void UnityEngine.Sprite::INTERNAL_get_border(UnityEngine.Vector4&)
  4292. void Register_UnityEngine_Sprite_INTERNAL_get_border();
  4293. Register_UnityEngine_Sprite_INTERNAL_get_border();
  4294. //System.Void UnityEngine.Sprite::INTERNAL_get_bounds(UnityEngine.Bounds&)
  4295. void Register_UnityEngine_Sprite_INTERNAL_get_bounds();
  4296. Register_UnityEngine_Sprite_INTERNAL_get_bounds();
  4297. //System.Void UnityEngine.Sprite::INTERNAL_get_rect(UnityEngine.Rect&)
  4298. void Register_UnityEngine_Sprite_INTERNAL_get_rect();
  4299. Register_UnityEngine_Sprite_INTERNAL_get_rect();
  4300. //System.Void UnityEngine.Sprite::INTERNAL_get_textureRect(UnityEngine.Rect&)
  4301. void Register_UnityEngine_Sprite_INTERNAL_get_textureRect();
  4302. Register_UnityEngine_Sprite_INTERNAL_get_textureRect();
  4303. //UnityEngine.Sprite UnityEngine.Sprite::INTERNAL_CALL_Create(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)
  4304. void Register_UnityEngine_Sprite_INTERNAL_CALL_Create();
  4305. Register_UnityEngine_Sprite_INTERNAL_CALL_Create();
  4306. //UnityEngine.SpritePackingRotation UnityEngine.Sprite::get_packingRotation()
  4307. void Register_UnityEngine_Sprite_get_packingRotation();
  4308. Register_UnityEngine_Sprite_get_packingRotation();
  4309. //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
  4310. void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  4311. Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  4312. //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
  4313. void Register_UnityEngine_Sprite_get_texture();
  4314. Register_UnityEngine_Sprite_get_texture();
  4315. //End Registrations for type : UnityEngine.Sprite
  4316. //Start Registrations for type : UnityEngine.SpriteRenderer
  4317. //System.Void UnityEngine.SpriteRenderer::INTERNAL_get_color(UnityEngine.Color&)
  4318. void Register_UnityEngine_SpriteRenderer_INTERNAL_get_color();
  4319. Register_UnityEngine_SpriteRenderer_INTERNAL_get_color();
  4320. //System.Void UnityEngine.SpriteRenderer::INTERNAL_set_color(UnityEngine.Color&)
  4321. void Register_UnityEngine_SpriteRenderer_INTERNAL_set_color();
  4322. Register_UnityEngine_SpriteRenderer_INTERNAL_set_color();
  4323. //End Registrations for type : UnityEngine.SpriteRenderer
  4324. //Start Registrations for type : UnityEngine.Sprites.DataUtility
  4325. //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetInnerUV(UnityEngine.Sprite,UnityEngine.Vector4&)
  4326. void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV();
  4327. Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetInnerUV();
  4328. //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetOuterUV(UnityEngine.Sprite,UnityEngine.Vector4&)
  4329. void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV();
  4330. Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetOuterUV();
  4331. //System.Void UnityEngine.Sprites.DataUtility::INTERNAL_CALL_GetPadding(UnityEngine.Sprite,UnityEngine.Vector4&)
  4332. void Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding();
  4333. Register_UnityEngine_Sprites_DataUtility_INTERNAL_CALL_GetPadding();
  4334. //System.Void UnityEngine.Sprites.DataUtility::Internal_GetMinSize(UnityEngine.Sprite,UnityEngine.Vector2&)
  4335. void Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize();
  4336. Register_UnityEngine_Sprites_DataUtility_Internal_GetMinSize();
  4337. //End Registrations for type : UnityEngine.Sprites.DataUtility
  4338. //Start Registrations for type : UnityEngine.SystemInfo
  4339. //System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat)
  4340. void Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat();
  4341. Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat();
  4342. //System.Boolean UnityEngine.SystemInfo::get_graphicsMultiThreaded()
  4343. void Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded();
  4344. Register_UnityEngine_SystemInfo_get_graphicsMultiThreaded();
  4345. //System.Boolean UnityEngine.SystemInfo::get_graphicsUVStartsAtTop()
  4346. void Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop();
  4347. Register_UnityEngine_SystemInfo_get_graphicsUVStartsAtTop();
  4348. //System.Boolean UnityEngine.SystemInfo::get_supports2DArrayTextures()
  4349. void Register_UnityEngine_SystemInfo_get_supports2DArrayTextures();
  4350. Register_UnityEngine_SystemInfo_get_supports2DArrayTextures();
  4351. //System.Boolean UnityEngine.SystemInfo::get_supports3DRenderTextures()
  4352. void Register_UnityEngine_SystemInfo_get_supports3DRenderTextures();
  4353. Register_UnityEngine_SystemInfo_get_supports3DRenderTextures();
  4354. //System.Boolean UnityEngine.SystemInfo::get_supports3DTextures()
  4355. void Register_UnityEngine_SystemInfo_get_supports3DTextures();
  4356. Register_UnityEngine_SystemInfo_get_supports3DTextures();
  4357. //System.Boolean UnityEngine.SystemInfo::get_supportsAccelerometer()
  4358. void Register_UnityEngine_SystemInfo_get_supportsAccelerometer();
  4359. Register_UnityEngine_SystemInfo_get_supportsAccelerometer();
  4360. //System.Boolean UnityEngine.SystemInfo::get_supportsAudio()
  4361. void Register_UnityEngine_SystemInfo_get_supportsAudio();
  4362. Register_UnityEngine_SystemInfo_get_supportsAudio();
  4363. //System.Boolean UnityEngine.SystemInfo::get_supportsComputeShaders()
  4364. void Register_UnityEngine_SystemInfo_get_supportsComputeShaders();
  4365. Register_UnityEngine_SystemInfo_get_supportsComputeShaders();
  4366. //System.Boolean UnityEngine.SystemInfo::get_supportsCubemapArrayTextures()
  4367. void Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures();
  4368. Register_UnityEngine_SystemInfo_get_supportsCubemapArrayTextures();
  4369. //System.Boolean UnityEngine.SystemInfo::get_supportsGyroscope()
  4370. void Register_UnityEngine_SystemInfo_get_supportsGyroscope();
  4371. Register_UnityEngine_SystemInfo_get_supportsGyroscope();
  4372. //System.Boolean UnityEngine.SystemInfo::get_supportsImageEffects()
  4373. void Register_UnityEngine_SystemInfo_get_supportsImageEffects();
  4374. Register_UnityEngine_SystemInfo_get_supportsImageEffects();
  4375. //System.Boolean UnityEngine.SystemInfo::get_supportsInstancing()
  4376. void Register_UnityEngine_SystemInfo_get_supportsInstancing();
  4377. Register_UnityEngine_SystemInfo_get_supportsInstancing();
  4378. //System.Boolean UnityEngine.SystemInfo::get_supportsLocationService()
  4379. void Register_UnityEngine_SystemInfo_get_supportsLocationService();
  4380. Register_UnityEngine_SystemInfo_get_supportsLocationService();
  4381. //System.Boolean UnityEngine.SystemInfo::get_supportsMotionVectors()
  4382. void Register_UnityEngine_SystemInfo_get_supportsMotionVectors();
  4383. Register_UnityEngine_SystemInfo_get_supportsMotionVectors();
  4384. //System.Boolean UnityEngine.SystemInfo::get_supportsRawShadowDepthSampling()
  4385. void Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling();
  4386. Register_UnityEngine_SystemInfo_get_supportsRawShadowDepthSampling();
  4387. //System.Boolean UnityEngine.SystemInfo::get_supportsRenderToCubemap()
  4388. void Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap();
  4389. Register_UnityEngine_SystemInfo_get_supportsRenderToCubemap();
  4390. //System.Boolean UnityEngine.SystemInfo::get_supportsShadows()
  4391. void Register_UnityEngine_SystemInfo_get_supportsShadows();
  4392. Register_UnityEngine_SystemInfo_get_supportsShadows();
  4393. //System.Boolean UnityEngine.SystemInfo::get_supportsSparseTextures()
  4394. void Register_UnityEngine_SystemInfo_get_supportsSparseTextures();
  4395. Register_UnityEngine_SystemInfo_get_supportsSparseTextures();
  4396. //System.Boolean UnityEngine.SystemInfo::get_supportsVibration()
  4397. void Register_UnityEngine_SystemInfo_get_supportsVibration();
  4398. Register_UnityEngine_SystemInfo_get_supportsVibration();
  4399. //System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer()
  4400. void Register_UnityEngine_SystemInfo_get_usesReversedZBuffer();
  4401. Register_UnityEngine_SystemInfo_get_usesReversedZBuffer();
  4402. //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceID()
  4403. void Register_UnityEngine_SystemInfo_get_graphicsDeviceID();
  4404. Register_UnityEngine_SystemInfo_get_graphicsDeviceID();
  4405. //System.Int32 UnityEngine.SystemInfo::get_graphicsDeviceVendorID()
  4406. void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID();
  4407. Register_UnityEngine_SystemInfo_get_graphicsDeviceVendorID();
  4408. //System.Int32 UnityEngine.SystemInfo::get_graphicsMemorySize()
  4409. void Register_UnityEngine_SystemInfo_get_graphicsMemorySize();
  4410. Register_UnityEngine_SystemInfo_get_graphicsMemorySize();
  4411. //System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel()
  4412. void Register_UnityEngine_SystemInfo_get_graphicsShaderLevel();
  4413. Register_UnityEngine_SystemInfo_get_graphicsShaderLevel();
  4414. //System.Int32 UnityEngine.SystemInfo::get_maxCubemapSize()
  4415. void Register_UnityEngine_SystemInfo_get_maxCubemapSize();
  4416. Register_UnityEngine_SystemInfo_get_maxCubemapSize();
  4417. //System.Int32 UnityEngine.SystemInfo::get_maxTextureSize()
  4418. void Register_UnityEngine_SystemInfo_get_maxTextureSize();
  4419. Register_UnityEngine_SystemInfo_get_maxTextureSize();
  4420. //System.Int32 UnityEngine.SystemInfo::get_processorCount()
  4421. void Register_UnityEngine_SystemInfo_get_processorCount();
  4422. Register_UnityEngine_SystemInfo_get_processorCount();
  4423. //System.Int32 UnityEngine.SystemInfo::get_processorFrequency()
  4424. void Register_UnityEngine_SystemInfo_get_processorFrequency();
  4425. Register_UnityEngine_SystemInfo_get_processorFrequency();
  4426. //System.Int32 UnityEngine.SystemInfo::get_supportedRenderTargetCount()
  4427. void Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount();
  4428. Register_UnityEngine_SystemInfo_get_supportedRenderTargetCount();
  4429. //System.Int32 UnityEngine.SystemInfo::get_systemMemorySize()
  4430. void Register_UnityEngine_SystemInfo_get_systemMemorySize();
  4431. Register_UnityEngine_SystemInfo_get_systemMemorySize();
  4432. //System.Single UnityEngine.SystemInfo::get_batteryLevel()
  4433. void Register_UnityEngine_SystemInfo_get_batteryLevel();
  4434. Register_UnityEngine_SystemInfo_get_batteryLevel();
  4435. //System.String UnityEngine.SystemInfo::get_deviceModel()
  4436. void Register_UnityEngine_SystemInfo_get_deviceModel();
  4437. Register_UnityEngine_SystemInfo_get_deviceModel();
  4438. //System.String UnityEngine.SystemInfo::get_deviceName()
  4439. void Register_UnityEngine_SystemInfo_get_deviceName();
  4440. Register_UnityEngine_SystemInfo_get_deviceName();
  4441. //System.String UnityEngine.SystemInfo::get_deviceUniqueIdentifier()
  4442. void Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier();
  4443. Register_UnityEngine_SystemInfo_get_deviceUniqueIdentifier();
  4444. //System.String UnityEngine.SystemInfo::get_graphicsDeviceName()
  4445. void Register_UnityEngine_SystemInfo_get_graphicsDeviceName();
  4446. Register_UnityEngine_SystemInfo_get_graphicsDeviceName();
  4447. //System.String UnityEngine.SystemInfo::get_graphicsDeviceVendor()
  4448. void Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor();
  4449. Register_UnityEngine_SystemInfo_get_graphicsDeviceVendor();
  4450. //System.String UnityEngine.SystemInfo::get_graphicsDeviceVersion()
  4451. void Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion();
  4452. Register_UnityEngine_SystemInfo_get_graphicsDeviceVersion();
  4453. //System.String UnityEngine.SystemInfo::get_operatingSystem()
  4454. void Register_UnityEngine_SystemInfo_get_operatingSystem();
  4455. Register_UnityEngine_SystemInfo_get_operatingSystem();
  4456. //System.String UnityEngine.SystemInfo::get_processorType()
  4457. void Register_UnityEngine_SystemInfo_get_processorType();
  4458. Register_UnityEngine_SystemInfo_get_processorType();
  4459. //UnityEngine.BatteryStatus UnityEngine.SystemInfo::get_batteryStatus()
  4460. void Register_UnityEngine_SystemInfo_get_batteryStatus();
  4461. Register_UnityEngine_SystemInfo_get_batteryStatus();
  4462. //UnityEngine.DeviceType UnityEngine.SystemInfo::get_deviceType()
  4463. void Register_UnityEngine_SystemInfo_get_deviceType();
  4464. Register_UnityEngine_SystemInfo_get_deviceType();
  4465. //UnityEngine.NPOTSupport UnityEngine.SystemInfo::get_npotSupport()
  4466. void Register_UnityEngine_SystemInfo_get_npotSupport();
  4467. Register_UnityEngine_SystemInfo_get_npotSupport();
  4468. //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::get_operatingSystemFamily()
  4469. void Register_UnityEngine_SystemInfo_get_operatingSystemFamily();
  4470. Register_UnityEngine_SystemInfo_get_operatingSystemFamily();
  4471. //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::get_copyTextureSupport()
  4472. void Register_UnityEngine_SystemInfo_get_copyTextureSupport();
  4473. Register_UnityEngine_SystemInfo_get_copyTextureSupport();
  4474. //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType()
  4475. void Register_UnityEngine_SystemInfo_get_graphicsDeviceType();
  4476. Register_UnityEngine_SystemInfo_get_graphicsDeviceType();
  4477. //End Registrations for type : UnityEngine.SystemInfo
  4478. //Start Registrations for type : UnityEngine.Terrain
  4479. //System.Int32 UnityEngine.Terrain::get_lightmapIndex()
  4480. void Register_UnityEngine_Terrain_get_lightmapIndex();
  4481. Register_UnityEngine_Terrain_get_lightmapIndex();
  4482. //System.Void UnityEngine.Terrain::get_lightmapScaleOffset_Injected(UnityEngine.Vector4&)
  4483. void Register_UnityEngine_Terrain_get_lightmapScaleOffset_Injected();
  4484. Register_UnityEngine_Terrain_get_lightmapScaleOffset_Injected();
  4485. //System.Void UnityEngine.Terrain::set_lightmapIndex(System.Int32)
  4486. void Register_UnityEngine_Terrain_set_lightmapIndex();
  4487. Register_UnityEngine_Terrain_set_lightmapIndex();
  4488. //System.Void UnityEngine.Terrain::set_lightmapScaleOffset_Injected(UnityEngine.Vector4&)
  4489. void Register_UnityEngine_Terrain_set_lightmapScaleOffset_Injected();
  4490. Register_UnityEngine_Terrain_set_lightmapScaleOffset_Injected();
  4491. //End Registrations for type : UnityEngine.Terrain
  4492. //Start Registrations for type : UnityEngine.TerrainData
  4493. //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
  4494. void Register_UnityEngine_TerrainData_GetBoundaryValue();
  4495. Register_UnityEngine_TerrainData_GetBoundaryValue();
  4496. //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
  4497. void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
  4498. Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
  4499. //End Registrations for type : UnityEngine.TerrainData
  4500. //Start Registrations for type : UnityEngine.TextAsset
  4501. //System.Byte[] UnityEngine.TextAsset::get_bytes()
  4502. void Register_UnityEngine_TextAsset_get_bytes();
  4503. Register_UnityEngine_TextAsset_get_bytes();
  4504. //System.String UnityEngine.TextAsset::get_text()
  4505. void Register_UnityEngine_TextAsset_get_text();
  4506. Register_UnityEngine_TextAsset_get_text();
  4507. //System.Void UnityEngine.TextAsset::Internal_CreateTextAsset(UnityEngine.TextAsset)
  4508. void Register_UnityEngine_TextAsset_Internal_CreateTextAsset();
  4509. Register_UnityEngine_TextAsset_Internal_CreateTextAsset();
  4510. //End Registrations for type : UnityEngine.TextAsset
  4511. //Start Registrations for type : UnityEngine.TextGenerator
  4512. //System.Boolean UnityEngine.TextGenerator::INTERNAL_CALL_Populate_Internal_cpp(UnityEngine.TextGenerator,System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
  4513. void Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp();
  4514. Register_UnityEngine_TextGenerator_INTERNAL_CALL_Populate_Internal_cpp();
  4515. //System.Int32 UnityEngine.TextGenerator::get_characterCount()
  4516. void Register_UnityEngine_TextGenerator_get_characterCount();
  4517. Register_UnityEngine_TextGenerator_get_characterCount();
  4518. //System.Int32 UnityEngine.TextGenerator::get_lineCount()
  4519. void Register_UnityEngine_TextGenerator_get_lineCount();
  4520. Register_UnityEngine_TextGenerator_get_lineCount();
  4521. //System.Void UnityEngine.TextGenerator::Dispose_cpp()
  4522. void Register_UnityEngine_TextGenerator_Dispose_cpp();
  4523. Register_UnityEngine_TextGenerator_Dispose_cpp();
  4524. //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
  4525. void Register_UnityEngine_TextGenerator_GetCharactersInternal();
  4526. Register_UnityEngine_TextGenerator_GetCharactersInternal();
  4527. //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
  4528. void Register_UnityEngine_TextGenerator_GetLinesInternal();
  4529. Register_UnityEngine_TextGenerator_GetLinesInternal();
  4530. //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
  4531. void Register_UnityEngine_TextGenerator_GetVerticesInternal();
  4532. Register_UnityEngine_TextGenerator_GetVerticesInternal();
  4533. //System.Void UnityEngine.TextGenerator::INTERNAL_get_rectExtents(UnityEngine.Rect&)
  4534. void Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents();
  4535. Register_UnityEngine_TextGenerator_INTERNAL_get_rectExtents();
  4536. //System.Void UnityEngine.TextGenerator::Init()
  4537. void Register_UnityEngine_TextGenerator_Init();
  4538. Register_UnityEngine_TextGenerator_Init();
  4539. //End Registrations for type : UnityEngine.TextGenerator
  4540. //Start Registrations for type : UnityEngine.Texture
  4541. //System.Int32 UnityEngine.Texture::Internal_GetHeight(UnityEngine.Texture)
  4542. void Register_UnityEngine_Texture_Internal_GetHeight();
  4543. Register_UnityEngine_Texture_Internal_GetHeight();
  4544. //System.Int32 UnityEngine.Texture::Internal_GetWidth(UnityEngine.Texture)
  4545. void Register_UnityEngine_Texture_Internal_GetWidth();
  4546. Register_UnityEngine_Texture_Internal_GetWidth();
  4547. //System.Int32 UnityEngine.Texture::get_anisoLevel()
  4548. void Register_UnityEngine_Texture_get_anisoLevel();
  4549. Register_UnityEngine_Texture_get_anisoLevel();
  4550. //System.Void UnityEngine.Texture::INTERNAL_get_texelSize(UnityEngine.Vector2&)
  4551. void Register_UnityEngine_Texture_INTERNAL_get_texelSize();
  4552. Register_UnityEngine_Texture_INTERNAL_get_texelSize();
  4553. //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
  4554. void Register_UnityEngine_Texture_set_anisoLevel();
  4555. Register_UnityEngine_Texture_set_anisoLevel();
  4556. //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
  4557. void Register_UnityEngine_Texture_set_filterMode();
  4558. Register_UnityEngine_Texture_set_filterMode();
  4559. //System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
  4560. void Register_UnityEngine_Texture_set_mipMapBias();
  4561. Register_UnityEngine_Texture_set_mipMapBias();
  4562. //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
  4563. void Register_UnityEngine_Texture_set_wrapMode();
  4564. Register_UnityEngine_Texture_set_wrapMode();
  4565. //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
  4566. void Register_UnityEngine_Texture_get_wrapMode();
  4567. Register_UnityEngine_Texture_get_wrapMode();
  4568. //End Registrations for type : UnityEngine.Texture
  4569. //Start Registrations for type : UnityEngine.Texture2D
  4570. //System.Void UnityEngine.Texture2D::Apply(System.Boolean,System.Boolean)
  4571. void Register_UnityEngine_Texture2D_Apply();
  4572. Register_UnityEngine_Texture2D_Apply();
  4573. //System.Void UnityEngine.Texture2D::INTERNAL_CALL_GetPixelBilinear(UnityEngine.Texture2D,System.Single,System.Single,UnityEngine.Color&)
  4574. void Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear();
  4575. Register_UnityEngine_Texture2D_INTERNAL_CALL_GetPixelBilinear();
  4576. //System.Void UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels(UnityEngine.Texture2D,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
  4577. void Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels();
  4578. Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels();
  4579. //System.Void UnityEngine.Texture2D::Internal_Create(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr)
  4580. void Register_UnityEngine_Texture2D_Internal_Create();
  4581. Register_UnityEngine_Texture2D_Internal_Create();
  4582. //System.Void UnityEngine.Texture2D::SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32)
  4583. void Register_UnityEngine_Texture2D_SetPixels();
  4584. Register_UnityEngine_Texture2D_SetPixels();
  4585. //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
  4586. void Register_UnityEngine_Texture2D_GetPixels();
  4587. Register_UnityEngine_Texture2D_GetPixels();
  4588. //UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)
  4589. void Register_UnityEngine_Texture2D_PackTextures();
  4590. Register_UnityEngine_Texture2D_PackTextures();
  4591. //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
  4592. void Register_UnityEngine_Texture2D_get_whiteTexture();
  4593. Register_UnityEngine_Texture2D_get_whiteTexture();
  4594. //End Registrations for type : UnityEngine.Texture2D
  4595. //Start Registrations for type : UnityEngine.Tilemaps.Tilemap
  4596. //System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)
  4597. void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
  4598. Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
  4599. //End Registrations for type : UnityEngine.Tilemaps.Tilemap
  4600. //Start Registrations for type : UnityEngine.Time
  4601. //System.Boolean UnityEngine.Time::get_inFixedTimeStep()
  4602. void Register_UnityEngine_Time_get_inFixedTimeStep();
  4603. Register_UnityEngine_Time_get_inFixedTimeStep();
  4604. //System.Int32 UnityEngine.Time::get_captureFramerate()
  4605. void Register_UnityEngine_Time_get_captureFramerate();
  4606. Register_UnityEngine_Time_get_captureFramerate();
  4607. //System.Int32 UnityEngine.Time::get_frameCount()
  4608. void Register_UnityEngine_Time_get_frameCount();
  4609. Register_UnityEngine_Time_get_frameCount();
  4610. //System.Int32 UnityEngine.Time::get_renderedFrameCount()
  4611. void Register_UnityEngine_Time_get_renderedFrameCount();
  4612. Register_UnityEngine_Time_get_renderedFrameCount();
  4613. //System.Single UnityEngine.Time::get_deltaTime()
  4614. void Register_UnityEngine_Time_get_deltaTime();
  4615. Register_UnityEngine_Time_get_deltaTime();
  4616. //System.Single UnityEngine.Time::get_fixedDeltaTime()
  4617. void Register_UnityEngine_Time_get_fixedDeltaTime();
  4618. Register_UnityEngine_Time_get_fixedDeltaTime();
  4619. //System.Single UnityEngine.Time::get_fixedTime()
  4620. void Register_UnityEngine_Time_get_fixedTime();
  4621. Register_UnityEngine_Time_get_fixedTime();
  4622. //System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime()
  4623. void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
  4624. Register_UnityEngine_Time_get_fixedUnscaledDeltaTime();
  4625. //System.Single UnityEngine.Time::get_fixedUnscaledTime()
  4626. void Register_UnityEngine_Time_get_fixedUnscaledTime();
  4627. Register_UnityEngine_Time_get_fixedUnscaledTime();
  4628. //System.Single UnityEngine.Time::get_maximumDeltaTime()
  4629. void Register_UnityEngine_Time_get_maximumDeltaTime();
  4630. Register_UnityEngine_Time_get_maximumDeltaTime();
  4631. //System.Single UnityEngine.Time::get_maximumParticleDeltaTime()
  4632. void Register_UnityEngine_Time_get_maximumParticleDeltaTime();
  4633. Register_UnityEngine_Time_get_maximumParticleDeltaTime();
  4634. //System.Single UnityEngine.Time::get_realtimeSinceStartup()
  4635. void Register_UnityEngine_Time_get_realtimeSinceStartup();
  4636. Register_UnityEngine_Time_get_realtimeSinceStartup();
  4637. //System.Single UnityEngine.Time::get_smoothDeltaTime()
  4638. void Register_UnityEngine_Time_get_smoothDeltaTime();
  4639. Register_UnityEngine_Time_get_smoothDeltaTime();
  4640. //System.Single UnityEngine.Time::get_time()
  4641. void Register_UnityEngine_Time_get_time();
  4642. Register_UnityEngine_Time_get_time();
  4643. //System.Single UnityEngine.Time::get_timeScale()
  4644. void Register_UnityEngine_Time_get_timeScale();
  4645. Register_UnityEngine_Time_get_timeScale();
  4646. //System.Single UnityEngine.Time::get_timeSinceLevelLoad()
  4647. void Register_UnityEngine_Time_get_timeSinceLevelLoad();
  4648. Register_UnityEngine_Time_get_timeSinceLevelLoad();
  4649. //System.Single UnityEngine.Time::get_unscaledDeltaTime()
  4650. void Register_UnityEngine_Time_get_unscaledDeltaTime();
  4651. Register_UnityEngine_Time_get_unscaledDeltaTime();
  4652. //System.Single UnityEngine.Time::get_unscaledTime()
  4653. void Register_UnityEngine_Time_get_unscaledTime();
  4654. Register_UnityEngine_Time_get_unscaledTime();
  4655. //System.Void UnityEngine.Time::set_captureFramerate(System.Int32)
  4656. void Register_UnityEngine_Time_set_captureFramerate();
  4657. Register_UnityEngine_Time_set_captureFramerate();
  4658. //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single)
  4659. void Register_UnityEngine_Time_set_fixedDeltaTime();
  4660. Register_UnityEngine_Time_set_fixedDeltaTime();
  4661. //System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single)
  4662. void Register_UnityEngine_Time_set_maximumDeltaTime();
  4663. Register_UnityEngine_Time_set_maximumDeltaTime();
  4664. //System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single)
  4665. void Register_UnityEngine_Time_set_maximumParticleDeltaTime();
  4666. Register_UnityEngine_Time_set_maximumParticleDeltaTime();
  4667. //System.Void UnityEngine.Time::set_timeScale(System.Single)
  4668. void Register_UnityEngine_Time_set_timeScale();
  4669. Register_UnityEngine_Time_set_timeScale();
  4670. //End Registrations for type : UnityEngine.Time
  4671. //Start Registrations for type : UnityEngine.TouchScreenKeyboard
  4672. //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
  4673. void Register_UnityEngine_TouchScreenKeyboard_get_active();
  4674. Register_UnityEngine_TouchScreenKeyboard_get_active();
  4675. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
  4676. void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  4677. Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  4678. //System.Boolean UnityEngine.TouchScreenKeyboard::get_done()
  4679. void Register_UnityEngine_TouchScreenKeyboard_get_done();
  4680. Register_UnityEngine_TouchScreenKeyboard_get_done();
  4681. //System.Boolean UnityEngine.TouchScreenKeyboard::get_wasCanceled()
  4682. void Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled();
  4683. Register_UnityEngine_TouchScreenKeyboard_get_wasCanceled();
  4684. //System.String UnityEngine.TouchScreenKeyboard::get_text()
  4685. void Register_UnityEngine_TouchScreenKeyboard_get_text();
  4686. Register_UnityEngine_TouchScreenKeyboard_get_text();
  4687. //System.Void UnityEngine.TouchScreenKeyboard::Destroy()
  4688. void Register_UnityEngine_TouchScreenKeyboard_Destroy();
  4689. Register_UnityEngine_TouchScreenKeyboard_Destroy();
  4690. //System.Void UnityEngine.TouchScreenKeyboard::GetSelectionInternal(System.Int32&,System.Int32&)
  4691. void Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal();
  4692. Register_UnityEngine_TouchScreenKeyboard_GetSelectionInternal();
  4693. //System.Void UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
  4694. void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  4695. Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  4696. //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
  4697. void Register_UnityEngine_TouchScreenKeyboard_set_active();
  4698. Register_UnityEngine_TouchScreenKeyboard_set_active();
  4699. //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
  4700. void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  4701. Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  4702. //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
  4703. void Register_UnityEngine_TouchScreenKeyboard_set_text();
  4704. Register_UnityEngine_TouchScreenKeyboard_set_text();
  4705. //End Registrations for type : UnityEngine.TouchScreenKeyboard
  4706. //Start Registrations for type : UnityEngine.TrailRenderer
  4707. //System.Single UnityEngine.TrailRenderer::get_endWidth()
  4708. void Register_UnityEngine_TrailRenderer_get_endWidth();
  4709. Register_UnityEngine_TrailRenderer_get_endWidth();
  4710. //System.Single UnityEngine.TrailRenderer::get_startWidth()
  4711. void Register_UnityEngine_TrailRenderer_get_startWidth();
  4712. Register_UnityEngine_TrailRenderer_get_startWidth();
  4713. //System.Single UnityEngine.TrailRenderer::get_time()
  4714. void Register_UnityEngine_TrailRenderer_get_time();
  4715. Register_UnityEngine_TrailRenderer_get_time();
  4716. //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
  4717. void Register_UnityEngine_TrailRenderer_set_endWidth();
  4718. Register_UnityEngine_TrailRenderer_set_endWidth();
  4719. //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
  4720. void Register_UnityEngine_TrailRenderer_set_startWidth();
  4721. Register_UnityEngine_TrailRenderer_set_startWidth();
  4722. //System.Void UnityEngine.TrailRenderer::set_time(System.Single)
  4723. void Register_UnityEngine_TrailRenderer_set_time();
  4724. Register_UnityEngine_TrailRenderer_set_time();
  4725. //End Registrations for type : UnityEngine.TrailRenderer
  4726. //Start Registrations for type : UnityEngine.Transform
  4727. //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
  4728. void Register_UnityEngine_Transform_IsChildOf();
  4729. Register_UnityEngine_Transform_IsChildOf();
  4730. //System.Boolean UnityEngine.Transform::get_hasChanged()
  4731. void Register_UnityEngine_Transform_get_hasChanged();
  4732. Register_UnityEngine_Transform_get_hasChanged();
  4733. //System.Int32 UnityEngine.Transform::GetChildCount()
  4734. void Register_UnityEngine_Transform_GetChildCount();
  4735. Register_UnityEngine_Transform_GetChildCount();
  4736. //System.Int32 UnityEngine.Transform::GetSiblingIndex()
  4737. void Register_UnityEngine_Transform_GetSiblingIndex();
  4738. Register_UnityEngine_Transform_GetSiblingIndex();
  4739. //System.Int32 UnityEngine.Transform::get_childCount()
  4740. void Register_UnityEngine_Transform_get_childCount();
  4741. Register_UnityEngine_Transform_get_childCount();
  4742. //System.Int32 UnityEngine.Transform::get_hierarchyCapacity()
  4743. void Register_UnityEngine_Transform_get_hierarchyCapacity();
  4744. Register_UnityEngine_Transform_get_hierarchyCapacity();
  4745. //System.Int32 UnityEngine.Transform::get_hierarchyCount()
  4746. void Register_UnityEngine_Transform_get_hierarchyCount();
  4747. Register_UnityEngine_Transform_get_hierarchyCount();
  4748. //System.Void UnityEngine.Transform::DetachChildren()
  4749. void Register_UnityEngine_Transform_DetachChildren();
  4750. Register_UnityEngine_Transform_DetachChildren();
  4751. //System.Void UnityEngine.Transform::INTERNAL_CALL_GetLocalEulerAngles(UnityEngine.Transform,UnityEngine.RotationOrder,UnityEngine.Vector3&)
  4752. void Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles();
  4753. Register_UnityEngine_Transform_INTERNAL_CALL_GetLocalEulerAngles();
  4754. //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4755. void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection();
  4756. Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection();
  4757. //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4758. void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint();
  4759. Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint();
  4760. //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4761. void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector();
  4762. Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformVector();
  4763. //System.Void UnityEngine.Transform::INTERNAL_CALL_LookAt(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4764. void Register_UnityEngine_Transform_INTERNAL_CALL_LookAt();
  4765. Register_UnityEngine_Transform_INTERNAL_CALL_LookAt();
  4766. //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAround(UnityEngine.Transform,UnityEngine.Vector3&,System.Single)
  4767. void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround();
  4768. Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround();
  4769. //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundInternal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single)
  4770. void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal();
  4771. Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundInternal();
  4772. //System.Void UnityEngine.Transform::INTERNAL_CALL_RotateAroundLocal(UnityEngine.Transform,UnityEngine.Vector3&,System.Single)
  4773. void Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal();
  4774. Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal();
  4775. //System.Void UnityEngine.Transform::INTERNAL_CALL_SetLocalEulerAngles(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.RotationOrder)
  4776. void Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles();
  4777. Register_UnityEngine_Transform_INTERNAL_CALL_SetLocalEulerAngles();
  4778. //System.Void UnityEngine.Transform::INTERNAL_CALL_SetPositionAndRotation(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  4779. void Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation();
  4780. Register_UnityEngine_Transform_INTERNAL_CALL_SetPositionAndRotation();
  4781. //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4782. void Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection();
  4783. Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection();
  4784. //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4785. void Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint();
  4786. Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint();
  4787. //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformVector(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4788. void Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector();
  4789. Register_UnityEngine_Transform_INTERNAL_CALL_TransformVector();
  4790. //System.Void UnityEngine.Transform::INTERNAL_get_localPosition(UnityEngine.Vector3&)
  4791. void Register_UnityEngine_Transform_INTERNAL_get_localPosition();
  4792. Register_UnityEngine_Transform_INTERNAL_get_localPosition();
  4793. //System.Void UnityEngine.Transform::INTERNAL_get_localRotation(UnityEngine.Quaternion&)
  4794. void Register_UnityEngine_Transform_INTERNAL_get_localRotation();
  4795. Register_UnityEngine_Transform_INTERNAL_get_localRotation();
  4796. //System.Void UnityEngine.Transform::INTERNAL_get_localScale(UnityEngine.Vector3&)
  4797. void Register_UnityEngine_Transform_INTERNAL_get_localScale();
  4798. Register_UnityEngine_Transform_INTERNAL_get_localScale();
  4799. //System.Void UnityEngine.Transform::INTERNAL_get_localToWorldMatrix(UnityEngine.Matrix4x4&)
  4800. void Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix();
  4801. Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix();
  4802. //System.Void UnityEngine.Transform::INTERNAL_get_lossyScale(UnityEngine.Vector3&)
  4803. void Register_UnityEngine_Transform_INTERNAL_get_lossyScale();
  4804. Register_UnityEngine_Transform_INTERNAL_get_lossyScale();
  4805. //System.Void UnityEngine.Transform::INTERNAL_get_position(UnityEngine.Vector3&)
  4806. void Register_UnityEngine_Transform_INTERNAL_get_position();
  4807. Register_UnityEngine_Transform_INTERNAL_get_position();
  4808. //System.Void UnityEngine.Transform::INTERNAL_get_rotation(UnityEngine.Quaternion&)
  4809. void Register_UnityEngine_Transform_INTERNAL_get_rotation();
  4810. Register_UnityEngine_Transform_INTERNAL_get_rotation();
  4811. //System.Void UnityEngine.Transform::INTERNAL_get_worldToLocalMatrix(UnityEngine.Matrix4x4&)
  4812. void Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix();
  4813. Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix();
  4814. //System.Void UnityEngine.Transform::INTERNAL_set_localPosition(UnityEngine.Vector3&)
  4815. void Register_UnityEngine_Transform_INTERNAL_set_localPosition();
  4816. Register_UnityEngine_Transform_INTERNAL_set_localPosition();
  4817. //System.Void UnityEngine.Transform::INTERNAL_set_localRotation(UnityEngine.Quaternion&)
  4818. void Register_UnityEngine_Transform_INTERNAL_set_localRotation();
  4819. Register_UnityEngine_Transform_INTERNAL_set_localRotation();
  4820. //System.Void UnityEngine.Transform::INTERNAL_set_localScale(UnityEngine.Vector3&)
  4821. void Register_UnityEngine_Transform_INTERNAL_set_localScale();
  4822. Register_UnityEngine_Transform_INTERNAL_set_localScale();
  4823. //System.Void UnityEngine.Transform::INTERNAL_set_position(UnityEngine.Vector3&)
  4824. void Register_UnityEngine_Transform_INTERNAL_set_position();
  4825. Register_UnityEngine_Transform_INTERNAL_set_position();
  4826. //System.Void UnityEngine.Transform::INTERNAL_set_rotation(UnityEngine.Quaternion&)
  4827. void Register_UnityEngine_Transform_INTERNAL_set_rotation();
  4828. Register_UnityEngine_Transform_INTERNAL_set_rotation();
  4829. //System.Void UnityEngine.Transform::SetAsFirstSibling()
  4830. void Register_UnityEngine_Transform_SetAsFirstSibling();
  4831. Register_UnityEngine_Transform_SetAsFirstSibling();
  4832. //System.Void UnityEngine.Transform::SetAsLastSibling()
  4833. void Register_UnityEngine_Transform_SetAsLastSibling();
  4834. Register_UnityEngine_Transform_SetAsLastSibling();
  4835. //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
  4836. void Register_UnityEngine_Transform_SetParent();
  4837. Register_UnityEngine_Transform_SetParent();
  4838. //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
  4839. void Register_UnityEngine_Transform_SetSiblingIndex();
  4840. Register_UnityEngine_Transform_SetSiblingIndex();
  4841. //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
  4842. void Register_UnityEngine_Transform_set_hasChanged();
  4843. Register_UnityEngine_Transform_set_hasChanged();
  4844. //System.Void UnityEngine.Transform::set_hierarchyCapacity(System.Int32)
  4845. void Register_UnityEngine_Transform_set_hierarchyCapacity();
  4846. Register_UnityEngine_Transform_set_hierarchyCapacity();
  4847. //System.Void UnityEngine.Transform::set_parentInternal(UnityEngine.Transform)
  4848. void Register_UnityEngine_Transform_set_parentInternal();
  4849. Register_UnityEngine_Transform_set_parentInternal();
  4850. //UnityEngine.Transform UnityEngine.Transform::Find(System.String)
  4851. void Register_UnityEngine_Transform_Find();
  4852. Register_UnityEngine_Transform_Find();
  4853. //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
  4854. void Register_UnityEngine_Transform_GetChild();
  4855. Register_UnityEngine_Transform_GetChild();
  4856. //UnityEngine.Transform UnityEngine.Transform::get_parentInternal()
  4857. void Register_UnityEngine_Transform_get_parentInternal();
  4858. Register_UnityEngine_Transform_get_parentInternal();
  4859. //UnityEngine.Transform UnityEngine.Transform::get_root()
  4860. void Register_UnityEngine_Transform_get_root();
  4861. Register_UnityEngine_Transform_get_root();
  4862. //End Registrations for type : UnityEngine.Transform
  4863. //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
  4864. //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
  4865. void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  4866. Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  4867. //UnityEngine.Sprite UnityEngine.U2D.SpriteAtlas::GetSprite(System.String)
  4868. void Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
  4869. Register_UnityEngine_U2D_SpriteAtlas_GetSprite();
  4870. //End Registrations for type : UnityEngine.U2D.SpriteAtlas
  4871. //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  4872. //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
  4873. void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  4874. Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  4875. //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  4876. //Start Registrations for type : UnityEngine.UISystemProfilerApi
  4877. //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
  4878. void Register_UnityEngine_UISystemProfilerApi_AddMarker();
  4879. Register_UnityEngine_UISystemProfilerApi_AddMarker();
  4880. //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
  4881. void Register_UnityEngine_UISystemProfilerApi_BeginSample();
  4882. Register_UnityEngine_UISystemProfilerApi_BeginSample();
  4883. //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
  4884. void Register_UnityEngine_UISystemProfilerApi_EndSample();
  4885. Register_UnityEngine_UISystemProfilerApi_EndSample();
  4886. //End Registrations for type : UnityEngine.UISystemProfilerApi
  4887. //Start Registrations for type : UnityEngine.UnhandledExceptionHandler
  4888. //System.Void UnityEngine.UnhandledExceptionHandler::NativeUnhandledExceptionHandler(System.String,System.String,System.String)
  4889. void Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler();
  4890. Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler();
  4891. //End Registrations for type : UnityEngine.UnhandledExceptionHandler
  4892. //Start Registrations for type : UnityEngine.UnityLogWriter
  4893. //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLog(System.String)
  4894. void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog();
  4895. Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog();
  4896. //End Registrations for type : UnityEngine.UnityLogWriter
  4897. //Start Registrations for type : UnityEngine.Vector3
  4898. //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize2(UnityEngine.Vector3&,UnityEngine.Vector3&)
  4899. void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2();
  4900. Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize2();
  4901. //System.Void UnityEngine.Vector3::INTERNAL_CALL_Internal_OrthoNormalize3(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&)
  4902. void Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3();
  4903. Register_UnityEngine_Vector3_INTERNAL_CALL_Internal_OrthoNormalize3();
  4904. //System.Void UnityEngine.Vector3::INTERNAL_CALL_RotateTowards(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&)
  4905. void Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards();
  4906. Register_UnityEngine_Vector3_INTERNAL_CALL_RotateTowards();
  4907. //System.Void UnityEngine.Vector3::INTERNAL_CALL_Slerp(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
  4908. void Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp();
  4909. Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp();
  4910. //System.Void UnityEngine.Vector3::INTERNAL_CALL_SlerpUnclamped(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
  4911. void Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped();
  4912. Register_UnityEngine_Vector3_INTERNAL_CALL_SlerpUnclamped();
  4913. //End Registrations for type : UnityEngine.Vector3
  4914. //Start Registrations for type : UnityEngine.WheelCollider
  4915. //System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)
  4916. void Register_UnityEngine_WheelCollider_GetGroundHit();
  4917. Register_UnityEngine_WheelCollider_GetGroundHit();
  4918. //System.Single UnityEngine.WheelCollider::get_motorTorque()
  4919. void Register_UnityEngine_WheelCollider_get_motorTorque();
  4920. Register_UnityEngine_WheelCollider_get_motorTorque();
  4921. //System.Single UnityEngine.WheelCollider::get_radius()
  4922. void Register_UnityEngine_WheelCollider_get_radius();
  4923. Register_UnityEngine_WheelCollider_get_radius();
  4924. //System.Single UnityEngine.WheelCollider::get_rpm()
  4925. void Register_UnityEngine_WheelCollider_get_rpm();
  4926. Register_UnityEngine_WheelCollider_get_rpm();
  4927. //System.Single UnityEngine.WheelCollider::get_steerAngle()
  4928. void Register_UnityEngine_WheelCollider_get_steerAngle();
  4929. Register_UnityEngine_WheelCollider_get_steerAngle();
  4930. //System.Void UnityEngine.WheelCollider::INTERNAL_get_forwardFriction(UnityEngine.WheelFrictionCurve&)
  4931. void Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction();
  4932. Register_UnityEngine_WheelCollider_INTERNAL_get_forwardFriction();
  4933. //System.Void UnityEngine.WheelCollider::INTERNAL_get_sidewaysFriction(UnityEngine.WheelFrictionCurve&)
  4934. void Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction();
  4935. Register_UnityEngine_WheelCollider_INTERNAL_get_sidewaysFriction();
  4936. //System.Void UnityEngine.WheelCollider::INTERNAL_get_suspensionSpring(UnityEngine.JointSpring&)
  4937. void Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring();
  4938. Register_UnityEngine_WheelCollider_INTERNAL_get_suspensionSpring();
  4939. //System.Void UnityEngine.WheelCollider::INTERNAL_set_forwardFriction(UnityEngine.WheelFrictionCurve&)
  4940. void Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction();
  4941. Register_UnityEngine_WheelCollider_INTERNAL_set_forwardFriction();
  4942. //System.Void UnityEngine.WheelCollider::INTERNAL_set_sidewaysFriction(UnityEngine.WheelFrictionCurve&)
  4943. void Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction();
  4944. Register_UnityEngine_WheelCollider_INTERNAL_set_sidewaysFriction();
  4945. //System.Void UnityEngine.WheelCollider::INTERNAL_set_suspensionSpring(UnityEngine.JointSpring&)
  4946. void Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring();
  4947. Register_UnityEngine_WheelCollider_INTERNAL_set_suspensionSpring();
  4948. //System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single)
  4949. void Register_UnityEngine_WheelCollider_set_brakeTorque();
  4950. Register_UnityEngine_WheelCollider_set_brakeTorque();
  4951. //System.Void UnityEngine.WheelCollider::set_mass(System.Single)
  4952. void Register_UnityEngine_WheelCollider_set_mass();
  4953. Register_UnityEngine_WheelCollider_set_mass();
  4954. //System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single)
  4955. void Register_UnityEngine_WheelCollider_set_motorTorque();
  4956. Register_UnityEngine_WheelCollider_set_motorTorque();
  4957. //System.Void UnityEngine.WheelCollider::set_radius(System.Single)
  4958. void Register_UnityEngine_WheelCollider_set_radius();
  4959. Register_UnityEngine_WheelCollider_set_radius();
  4960. //System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single)
  4961. void Register_UnityEngine_WheelCollider_set_steerAngle();
  4962. Register_UnityEngine_WheelCollider_set_steerAngle();
  4963. //System.Void UnityEngine.WheelCollider::set_suspensionDistance(System.Single)
  4964. void Register_UnityEngine_WheelCollider_set_suspensionDistance();
  4965. Register_UnityEngine_WheelCollider_set_suspensionDistance();
  4966. //System.Void UnityEngine.WheelCollider::set_wheelDampingRate(System.Single)
  4967. void Register_UnityEngine_WheelCollider_set_wheelDampingRate();
  4968. Register_UnityEngine_WheelCollider_set_wheelDampingRate();
  4969. //End Registrations for type : UnityEngine.WheelCollider
  4970. //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
  4971. //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
  4972. void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
  4973. Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
  4974. //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
  4975. }