Bulk_UnityEngine.PhysicsModule_0.cpp 167 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <cstring>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <cmath>
  11. #include <limits>
  12. #include <assert.h>
  13. #include <stdint.h>
  14. #include "il2cpp-class-internals.h"
  15. #include "codegen/il2cpp-codegen.h"
  16. #include "il2cpp-object-internals.h"
  17. // UnityEngine.BoxCollider
  18. struct BoxCollider_t1640800422;
  19. // UnityEngine.Collider
  20. struct Collider_t1773347010;
  21. // UnityEngine.Component
  22. struct Component_t1923634451;
  23. // UnityEngine.Collision
  24. struct Collision_t4262080450;
  25. // UnityEngine.Rigidbody
  26. struct Rigidbody_t3916780224;
  27. // UnityEngine.Transform
  28. struct Transform_t3600365921;
  29. // UnityEngine.Object
  30. struct Object_t631007953;
  31. // UnityEngine.GameObject
  32. struct GameObject_t1113636619;
  33. // UnityEngine.ContactPoint[]
  34. struct ContactPointU5BU5D_t872956888;
  35. // UnityEngine.HingeJoint
  36. struct HingeJoint_t2516258575;
  37. // UnityEngine.Joint
  38. struct Joint_t1358886274;
  39. // UnityEngine.RaycastHit[]
  40. struct RaycastHitU5BU5D_t1690781147;
  41. // UnityEngine.Collider[]
  42. struct ColliderU5BU5D_t4234922487;
  43. // UnityEngine.SphereCollider
  44. struct SphereCollider_t2077223608;
  45. // System.Char[]
  46. struct CharU5BU5D_t3528271667;
  47. // System.Void
  48. struct Void_t1185182177;
  49. // System.String
  50. struct String_t;
  51. // UnityEngine.CharacterController
  52. struct CharacterController_t1138636865;
  53. extern RuntimeClass* Object_t631007953_il2cpp_TypeInfo_var;
  54. extern const uint32_t Collision_get_transform_m615760392_MetadataUsageId;
  55. extern const uint32_t Collision_get_gameObject_m3662658840_MetadataUsageId;
  56. struct ContactPoint_t3758755253 ;
  57. struct ContactPointU5BU5D_t872956888;
  58. struct RaycastHitU5BU5D_t1690781147;
  59. struct ColliderU5BU5D_t4234922487;
  60. #ifndef RUNTIMEOBJECT_H
  61. #define RUNTIMEOBJECT_H
  62. #ifdef __clang__
  63. #pragma clang diagnostic push
  64. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  65. #pragma clang diagnostic ignored "-Wunused-variable"
  66. #endif
  67. // System.Object
  68. #ifdef __clang__
  69. #pragma clang diagnostic pop
  70. #endif
  71. #endif // RUNTIMEOBJECT_H
  72. #ifndef U3CMODULEU3E_T692745535_H
  73. #define U3CMODULEU3E_T692745535_H
  74. #ifdef __clang__
  75. #pragma clang diagnostic push
  76. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  77. #pragma clang diagnostic ignored "-Wunused-variable"
  78. #endif
  79. // <Module>
  80. struct U3CModuleU3E_t692745535
  81. {
  82. public:
  83. public:
  84. };
  85. #ifdef __clang__
  86. #pragma clang diagnostic pop
  87. #endif
  88. #endif // U3CMODULEU3E_T692745535_H
  89. #ifndef PHYSICS_T2310948930_H
  90. #define PHYSICS_T2310948930_H
  91. #ifdef __clang__
  92. #pragma clang diagnostic push
  93. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  94. #pragma clang diagnostic ignored "-Wunused-variable"
  95. #endif
  96. // UnityEngine.Physics
  97. struct Physics_t2310948930 : public RuntimeObject
  98. {
  99. public:
  100. public:
  101. };
  102. #ifdef __clang__
  103. #pragma clang diagnostic pop
  104. #endif
  105. #endif // PHYSICS_T2310948930_H
  106. struct Il2CppArrayBounds;
  107. #ifndef RUNTIMEARRAY_H
  108. #define RUNTIMEARRAY_H
  109. #ifdef __clang__
  110. #pragma clang diagnostic push
  111. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  112. #pragma clang diagnostic ignored "-Wunused-variable"
  113. #endif
  114. // System.Array
  115. #ifdef __clang__
  116. #pragma clang diagnostic pop
  117. #endif
  118. #endif // RUNTIMEARRAY_H
  119. #ifndef VALUETYPE_T3640485471_H
  120. #define VALUETYPE_T3640485471_H
  121. #ifdef __clang__
  122. #pragma clang diagnostic push
  123. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  124. #pragma clang diagnostic ignored "-Wunused-variable"
  125. #endif
  126. // System.ValueType
  127. struct ValueType_t3640485471 : public RuntimeObject
  128. {
  129. public:
  130. public:
  131. };
  132. #ifdef __clang__
  133. #pragma clang diagnostic pop
  134. #endif
  135. // Native definition for P/Invoke marshalling of System.ValueType
  136. struct ValueType_t3640485471_marshaled_pinvoke
  137. {
  138. };
  139. // Native definition for COM marshalling of System.ValueType
  140. struct ValueType_t3640485471_marshaled_com
  141. {
  142. };
  143. #endif // VALUETYPE_T3640485471_H
  144. #ifndef JOINTLIMITS_T2681268900_H
  145. #define JOINTLIMITS_T2681268900_H
  146. #ifdef __clang__
  147. #pragma clang diagnostic push
  148. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  149. #pragma clang diagnostic ignored "-Wunused-variable"
  150. #endif
  151. // UnityEngine.JointLimits
  152. struct JointLimits_t2681268900
  153. {
  154. public:
  155. // System.Single UnityEngine.JointLimits::m_Min
  156. float ___m_Min_0;
  157. // System.Single UnityEngine.JointLimits::m_Max
  158. float ___m_Max_1;
  159. // System.Single UnityEngine.JointLimits::m_Bounciness
  160. float ___m_Bounciness_2;
  161. // System.Single UnityEngine.JointLimits::m_BounceMinVelocity
  162. float ___m_BounceMinVelocity_3;
  163. // System.Single UnityEngine.JointLimits::m_ContactDistance
  164. float ___m_ContactDistance_4;
  165. // System.Single UnityEngine.JointLimits::minBounce
  166. float ___minBounce_5;
  167. // System.Single UnityEngine.JointLimits::maxBounce
  168. float ___maxBounce_6;
  169. public:
  170. inline static int32_t get_offset_of_m_Min_0() { return static_cast<int32_t>(offsetof(JointLimits_t2681268900, ___m_Min_0)); }
  171. inline float get_m_Min_0() const { return ___m_Min_0; }
  172. inline float* get_address_of_m_Min_0() { return &___m_Min_0; }
  173. inline void set_m_Min_0(float value)
  174. {
  175. ___m_Min_0 = value;
  176. }
  177. inline static int32_t get_offset_of_m_Max_1() { return static_cast<int32_t>(offsetof(JointLimits_t2681268900, ___m_Max_1)); }
  178. inline float get_m_Max_1() const { return ___m_Max_1; }
  179. inline float* get_address_of_m_Max_1() { return &___m_Max_1; }
  180. inline void set_m_Max_1(float value)
  181. {
  182. ___m_Max_1 = value;
  183. }
  184. inline static int32_t get_offset_of_m_Bounciness_2() { return static_cast<int32_t>(offsetof(JointLimits_t2681268900, ___m_Bounciness_2)); }
  185. inline float get_m_Bounciness_2() const { return ___m_Bounciness_2; }
  186. inline float* get_address_of_m_Bounciness_2() { return &___m_Bounciness_2; }
  187. inline void set_m_Bounciness_2(float value)
  188. {
  189. ___m_Bounciness_2 = value;
  190. }
  191. inline static int32_t get_offset_of_m_BounceMinVelocity_3() { return static_cast<int32_t>(offsetof(JointLimits_t2681268900, ___m_BounceMinVelocity_3)); }
  192. inline float get_m_BounceMinVelocity_3() const { return ___m_BounceMinVelocity_3; }
  193. inline float* get_address_of_m_BounceMinVelocity_3() { return &___m_BounceMinVelocity_3; }
  194. inline void set_m_BounceMinVelocity_3(float value)
  195. {
  196. ___m_BounceMinVelocity_3 = value;
  197. }
  198. inline static int32_t get_offset_of_m_ContactDistance_4() { return static_cast<int32_t>(offsetof(JointLimits_t2681268900, ___m_ContactDistance_4)); }
  199. inline float get_m_ContactDistance_4() const { return ___m_ContactDistance_4; }
  200. inline float* get_address_of_m_ContactDistance_4() { return &___m_ContactDistance_4; }
  201. inline void set_m_ContactDistance_4(float value)
  202. {
  203. ___m_ContactDistance_4 = value;
  204. }
  205. inline static int32_t get_offset_of_minBounce_5() { return static_cast<int32_t>(offsetof(JointLimits_t2681268900, ___minBounce_5)); }
  206. inline float get_minBounce_5() const { return ___minBounce_5; }
  207. inline float* get_address_of_minBounce_5() { return &___minBounce_5; }
  208. inline void set_minBounce_5(float value)
  209. {
  210. ___minBounce_5 = value;
  211. }
  212. inline static int32_t get_offset_of_maxBounce_6() { return static_cast<int32_t>(offsetof(JointLimits_t2681268900, ___maxBounce_6)); }
  213. inline float get_maxBounce_6() const { return ___maxBounce_6; }
  214. inline float* get_address_of_maxBounce_6() { return &___maxBounce_6; }
  215. inline void set_maxBounce_6(float value)
  216. {
  217. ___maxBounce_6 = value;
  218. }
  219. };
  220. #ifdef __clang__
  221. #pragma clang diagnostic pop
  222. #endif
  223. #endif // JOINTLIMITS_T2681268900_H
  224. #ifndef JOINTSPRING_T1091841477_H
  225. #define JOINTSPRING_T1091841477_H
  226. #ifdef __clang__
  227. #pragma clang diagnostic push
  228. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  229. #pragma clang diagnostic ignored "-Wunused-variable"
  230. #endif
  231. // UnityEngine.JointSpring
  232. struct JointSpring_t1091841477
  233. {
  234. public:
  235. // System.Single UnityEngine.JointSpring::spring
  236. float ___spring_0;
  237. // System.Single UnityEngine.JointSpring::damper
  238. float ___damper_1;
  239. // System.Single UnityEngine.JointSpring::targetPosition
  240. float ___targetPosition_2;
  241. public:
  242. inline static int32_t get_offset_of_spring_0() { return static_cast<int32_t>(offsetof(JointSpring_t1091841477, ___spring_0)); }
  243. inline float get_spring_0() const { return ___spring_0; }
  244. inline float* get_address_of_spring_0() { return &___spring_0; }
  245. inline void set_spring_0(float value)
  246. {
  247. ___spring_0 = value;
  248. }
  249. inline static int32_t get_offset_of_damper_1() { return static_cast<int32_t>(offsetof(JointSpring_t1091841477, ___damper_1)); }
  250. inline float get_damper_1() const { return ___damper_1; }
  251. inline float* get_address_of_damper_1() { return &___damper_1; }
  252. inline void set_damper_1(float value)
  253. {
  254. ___damper_1 = value;
  255. }
  256. inline static int32_t get_offset_of_targetPosition_2() { return static_cast<int32_t>(offsetof(JointSpring_t1091841477, ___targetPosition_2)); }
  257. inline float get_targetPosition_2() const { return ___targetPosition_2; }
  258. inline float* get_address_of_targetPosition_2() { return &___targetPosition_2; }
  259. inline void set_targetPosition_2(float value)
  260. {
  261. ___targetPosition_2 = value;
  262. }
  263. };
  264. #ifdef __clang__
  265. #pragma clang diagnostic pop
  266. #endif
  267. #endif // JOINTSPRING_T1091841477_H
  268. #ifndef ENUM_T4135868527_H
  269. #define ENUM_T4135868527_H
  270. #ifdef __clang__
  271. #pragma clang diagnostic push
  272. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  273. #pragma clang diagnostic ignored "-Wunused-variable"
  274. #endif
  275. // System.Enum
  276. struct Enum_t4135868527 : public ValueType_t3640485471
  277. {
  278. public:
  279. public:
  280. };
  281. struct Enum_t4135868527_StaticFields
  282. {
  283. public:
  284. // System.Char[] System.Enum::split_char
  285. CharU5BU5D_t3528271667* ___split_char_0;
  286. public:
  287. inline static int32_t get_offset_of_split_char_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); }
  288. inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; }
  289. inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; }
  290. inline void set_split_char_0(CharU5BU5D_t3528271667* value)
  291. {
  292. ___split_char_0 = value;
  293. Il2CppCodeGenWriteBarrier((&___split_char_0), value);
  294. }
  295. };
  296. #ifdef __clang__
  297. #pragma clang diagnostic pop
  298. #endif
  299. // Native definition for P/Invoke marshalling of System.Enum
  300. struct Enum_t4135868527_marshaled_pinvoke
  301. {
  302. };
  303. // Native definition for COM marshalling of System.Enum
  304. struct Enum_t4135868527_marshaled_com
  305. {
  306. };
  307. #endif // ENUM_T4135868527_H
  308. #ifndef INT32_T2950945753_H
  309. #define INT32_T2950945753_H
  310. #ifdef __clang__
  311. #pragma clang diagnostic push
  312. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  313. #pragma clang diagnostic ignored "-Wunused-variable"
  314. #endif
  315. // System.Int32
  316. struct Int32_t2950945753
  317. {
  318. public:
  319. // System.Int32 System.Int32::m_value
  320. int32_t ___m_value_2;
  321. public:
  322. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Int32_t2950945753, ___m_value_2)); }
  323. inline int32_t get_m_value_2() const { return ___m_value_2; }
  324. inline int32_t* get_address_of_m_value_2() { return &___m_value_2; }
  325. inline void set_m_value_2(int32_t value)
  326. {
  327. ___m_value_2 = value;
  328. }
  329. };
  330. #ifdef __clang__
  331. #pragma clang diagnostic pop
  332. #endif
  333. #endif // INT32_T2950945753_H
  334. #ifndef VECTOR2_T2156229523_H
  335. #define VECTOR2_T2156229523_H
  336. #ifdef __clang__
  337. #pragma clang diagnostic push
  338. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  339. #pragma clang diagnostic ignored "-Wunused-variable"
  340. #endif
  341. // UnityEngine.Vector2
  342. struct Vector2_t2156229523
  343. {
  344. public:
  345. // System.Single UnityEngine.Vector2::x
  346. float ___x_0;
  347. // System.Single UnityEngine.Vector2::y
  348. float ___y_1;
  349. public:
  350. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___x_0)); }
  351. inline float get_x_0() const { return ___x_0; }
  352. inline float* get_address_of_x_0() { return &___x_0; }
  353. inline void set_x_0(float value)
  354. {
  355. ___x_0 = value;
  356. }
  357. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___y_1)); }
  358. inline float get_y_1() const { return ___y_1; }
  359. inline float* get_address_of_y_1() { return &___y_1; }
  360. inline void set_y_1(float value)
  361. {
  362. ___y_1 = value;
  363. }
  364. };
  365. struct Vector2_t2156229523_StaticFields
  366. {
  367. public:
  368. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  369. Vector2_t2156229523 ___zeroVector_2;
  370. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  371. Vector2_t2156229523 ___oneVector_3;
  372. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  373. Vector2_t2156229523 ___upVector_4;
  374. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  375. Vector2_t2156229523 ___downVector_5;
  376. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  377. Vector2_t2156229523 ___leftVector_6;
  378. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  379. Vector2_t2156229523 ___rightVector_7;
  380. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  381. Vector2_t2156229523 ___positiveInfinityVector_8;
  382. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  383. Vector2_t2156229523 ___negativeInfinityVector_9;
  384. public:
  385. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___zeroVector_2)); }
  386. inline Vector2_t2156229523 get_zeroVector_2() const { return ___zeroVector_2; }
  387. inline Vector2_t2156229523 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  388. inline void set_zeroVector_2(Vector2_t2156229523 value)
  389. {
  390. ___zeroVector_2 = value;
  391. }
  392. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___oneVector_3)); }
  393. inline Vector2_t2156229523 get_oneVector_3() const { return ___oneVector_3; }
  394. inline Vector2_t2156229523 * get_address_of_oneVector_3() { return &___oneVector_3; }
  395. inline void set_oneVector_3(Vector2_t2156229523 value)
  396. {
  397. ___oneVector_3 = value;
  398. }
  399. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___upVector_4)); }
  400. inline Vector2_t2156229523 get_upVector_4() const { return ___upVector_4; }
  401. inline Vector2_t2156229523 * get_address_of_upVector_4() { return &___upVector_4; }
  402. inline void set_upVector_4(Vector2_t2156229523 value)
  403. {
  404. ___upVector_4 = value;
  405. }
  406. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___downVector_5)); }
  407. inline Vector2_t2156229523 get_downVector_5() const { return ___downVector_5; }
  408. inline Vector2_t2156229523 * get_address_of_downVector_5() { return &___downVector_5; }
  409. inline void set_downVector_5(Vector2_t2156229523 value)
  410. {
  411. ___downVector_5 = value;
  412. }
  413. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___leftVector_6)); }
  414. inline Vector2_t2156229523 get_leftVector_6() const { return ___leftVector_6; }
  415. inline Vector2_t2156229523 * get_address_of_leftVector_6() { return &___leftVector_6; }
  416. inline void set_leftVector_6(Vector2_t2156229523 value)
  417. {
  418. ___leftVector_6 = value;
  419. }
  420. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___rightVector_7)); }
  421. inline Vector2_t2156229523 get_rightVector_7() const { return ___rightVector_7; }
  422. inline Vector2_t2156229523 * get_address_of_rightVector_7() { return &___rightVector_7; }
  423. inline void set_rightVector_7(Vector2_t2156229523 value)
  424. {
  425. ___rightVector_7 = value;
  426. }
  427. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___positiveInfinityVector_8)); }
  428. inline Vector2_t2156229523 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  429. inline Vector2_t2156229523 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  430. inline void set_positiveInfinityVector_8(Vector2_t2156229523 value)
  431. {
  432. ___positiveInfinityVector_8 = value;
  433. }
  434. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___negativeInfinityVector_9)); }
  435. inline Vector2_t2156229523 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  436. inline Vector2_t2156229523 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  437. inline void set_negativeInfinityVector_9(Vector2_t2156229523 value)
  438. {
  439. ___negativeInfinityVector_9 = value;
  440. }
  441. };
  442. #ifdef __clang__
  443. #pragma clang diagnostic pop
  444. #endif
  445. #endif // VECTOR2_T2156229523_H
  446. #ifndef QUATERNION_T2301928331_H
  447. #define QUATERNION_T2301928331_H
  448. #ifdef __clang__
  449. #pragma clang diagnostic push
  450. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  451. #pragma clang diagnostic ignored "-Wunused-variable"
  452. #endif
  453. // UnityEngine.Quaternion
  454. struct Quaternion_t2301928331
  455. {
  456. public:
  457. // System.Single UnityEngine.Quaternion::x
  458. float ___x_0;
  459. // System.Single UnityEngine.Quaternion::y
  460. float ___y_1;
  461. // System.Single UnityEngine.Quaternion::z
  462. float ___z_2;
  463. // System.Single UnityEngine.Quaternion::w
  464. float ___w_3;
  465. public:
  466. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___x_0)); }
  467. inline float get_x_0() const { return ___x_0; }
  468. inline float* get_address_of_x_0() { return &___x_0; }
  469. inline void set_x_0(float value)
  470. {
  471. ___x_0 = value;
  472. }
  473. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___y_1)); }
  474. inline float get_y_1() const { return ___y_1; }
  475. inline float* get_address_of_y_1() { return &___y_1; }
  476. inline void set_y_1(float value)
  477. {
  478. ___y_1 = value;
  479. }
  480. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___z_2)); }
  481. inline float get_z_2() const { return ___z_2; }
  482. inline float* get_address_of_z_2() { return &___z_2; }
  483. inline void set_z_2(float value)
  484. {
  485. ___z_2 = value;
  486. }
  487. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___w_3)); }
  488. inline float get_w_3() const { return ___w_3; }
  489. inline float* get_address_of_w_3() { return &___w_3; }
  490. inline void set_w_3(float value)
  491. {
  492. ___w_3 = value;
  493. }
  494. };
  495. struct Quaternion_t2301928331_StaticFields
  496. {
  497. public:
  498. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  499. Quaternion_t2301928331 ___identityQuaternion_4;
  500. public:
  501. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331_StaticFields, ___identityQuaternion_4)); }
  502. inline Quaternion_t2301928331 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  503. inline Quaternion_t2301928331 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  504. inline void set_identityQuaternion_4(Quaternion_t2301928331 value)
  505. {
  506. ___identityQuaternion_4 = value;
  507. }
  508. };
  509. #ifdef __clang__
  510. #pragma clang diagnostic pop
  511. #endif
  512. #endif // QUATERNION_T2301928331_H
  513. #ifndef WHEELFRICTIONCURVE_T2038576582_H
  514. #define WHEELFRICTIONCURVE_T2038576582_H
  515. #ifdef __clang__
  516. #pragma clang diagnostic push
  517. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  518. #pragma clang diagnostic ignored "-Wunused-variable"
  519. #endif
  520. // UnityEngine.WheelFrictionCurve
  521. struct WheelFrictionCurve_t2038576582
  522. {
  523. public:
  524. // System.Single UnityEngine.WheelFrictionCurve::m_ExtremumSlip
  525. float ___m_ExtremumSlip_0;
  526. // System.Single UnityEngine.WheelFrictionCurve::m_ExtremumValue
  527. float ___m_ExtremumValue_1;
  528. // System.Single UnityEngine.WheelFrictionCurve::m_AsymptoteSlip
  529. float ___m_AsymptoteSlip_2;
  530. // System.Single UnityEngine.WheelFrictionCurve::m_AsymptoteValue
  531. float ___m_AsymptoteValue_3;
  532. // System.Single UnityEngine.WheelFrictionCurve::m_Stiffness
  533. float ___m_Stiffness_4;
  534. public:
  535. inline static int32_t get_offset_of_m_ExtremumSlip_0() { return static_cast<int32_t>(offsetof(WheelFrictionCurve_t2038576582, ___m_ExtremumSlip_0)); }
  536. inline float get_m_ExtremumSlip_0() const { return ___m_ExtremumSlip_0; }
  537. inline float* get_address_of_m_ExtremumSlip_0() { return &___m_ExtremumSlip_0; }
  538. inline void set_m_ExtremumSlip_0(float value)
  539. {
  540. ___m_ExtremumSlip_0 = value;
  541. }
  542. inline static int32_t get_offset_of_m_ExtremumValue_1() { return static_cast<int32_t>(offsetof(WheelFrictionCurve_t2038576582, ___m_ExtremumValue_1)); }
  543. inline float get_m_ExtremumValue_1() const { return ___m_ExtremumValue_1; }
  544. inline float* get_address_of_m_ExtremumValue_1() { return &___m_ExtremumValue_1; }
  545. inline void set_m_ExtremumValue_1(float value)
  546. {
  547. ___m_ExtremumValue_1 = value;
  548. }
  549. inline static int32_t get_offset_of_m_AsymptoteSlip_2() { return static_cast<int32_t>(offsetof(WheelFrictionCurve_t2038576582, ___m_AsymptoteSlip_2)); }
  550. inline float get_m_AsymptoteSlip_2() const { return ___m_AsymptoteSlip_2; }
  551. inline float* get_address_of_m_AsymptoteSlip_2() { return &___m_AsymptoteSlip_2; }
  552. inline void set_m_AsymptoteSlip_2(float value)
  553. {
  554. ___m_AsymptoteSlip_2 = value;
  555. }
  556. inline static int32_t get_offset_of_m_AsymptoteValue_3() { return static_cast<int32_t>(offsetof(WheelFrictionCurve_t2038576582, ___m_AsymptoteValue_3)); }
  557. inline float get_m_AsymptoteValue_3() const { return ___m_AsymptoteValue_3; }
  558. inline float* get_address_of_m_AsymptoteValue_3() { return &___m_AsymptoteValue_3; }
  559. inline void set_m_AsymptoteValue_3(float value)
  560. {
  561. ___m_AsymptoteValue_3 = value;
  562. }
  563. inline static int32_t get_offset_of_m_Stiffness_4() { return static_cast<int32_t>(offsetof(WheelFrictionCurve_t2038576582, ___m_Stiffness_4)); }
  564. inline float get_m_Stiffness_4() const { return ___m_Stiffness_4; }
  565. inline float* get_address_of_m_Stiffness_4() { return &___m_Stiffness_4; }
  566. inline void set_m_Stiffness_4(float value)
  567. {
  568. ___m_Stiffness_4 = value;
  569. }
  570. };
  571. #ifdef __clang__
  572. #pragma clang diagnostic pop
  573. #endif
  574. #endif // WHEELFRICTIONCURVE_T2038576582_H
  575. #ifndef INTPTR_T_H
  576. #define INTPTR_T_H
  577. #ifdef __clang__
  578. #pragma clang diagnostic push
  579. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  580. #pragma clang diagnostic ignored "-Wunused-variable"
  581. #endif
  582. // System.IntPtr
  583. struct IntPtr_t
  584. {
  585. public:
  586. // System.Void* System.IntPtr::m_value
  587. void* ___m_value_0;
  588. public:
  589. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  590. inline void* get_m_value_0() const { return ___m_value_0; }
  591. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  592. inline void set_m_value_0(void* value)
  593. {
  594. ___m_value_0 = value;
  595. }
  596. };
  597. struct IntPtr_t_StaticFields
  598. {
  599. public:
  600. // System.IntPtr System.IntPtr::Zero
  601. intptr_t ___Zero_1;
  602. public:
  603. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  604. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  605. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  606. inline void set_Zero_1(intptr_t value)
  607. {
  608. ___Zero_1 = value;
  609. }
  610. };
  611. #ifdef __clang__
  612. #pragma clang diagnostic pop
  613. #endif
  614. #endif // INTPTR_T_H
  615. #ifndef BOOLEAN_T97287965_H
  616. #define BOOLEAN_T97287965_H
  617. #ifdef __clang__
  618. #pragma clang diagnostic push
  619. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  620. #pragma clang diagnostic ignored "-Wunused-variable"
  621. #endif
  622. // System.Boolean
  623. struct Boolean_t97287965
  624. {
  625. public:
  626. // System.Boolean System.Boolean::m_value
  627. bool ___m_value_2;
  628. public:
  629. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Boolean_t97287965, ___m_value_2)); }
  630. inline bool get_m_value_2() const { return ___m_value_2; }
  631. inline bool* get_address_of_m_value_2() { return &___m_value_2; }
  632. inline void set_m_value_2(bool value)
  633. {
  634. ___m_value_2 = value;
  635. }
  636. };
  637. struct Boolean_t97287965_StaticFields
  638. {
  639. public:
  640. // System.String System.Boolean::FalseString
  641. String_t* ___FalseString_0;
  642. // System.String System.Boolean::TrueString
  643. String_t* ___TrueString_1;
  644. public:
  645. inline static int32_t get_offset_of_FalseString_0() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); }
  646. inline String_t* get_FalseString_0() const { return ___FalseString_0; }
  647. inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; }
  648. inline void set_FalseString_0(String_t* value)
  649. {
  650. ___FalseString_0 = value;
  651. Il2CppCodeGenWriteBarrier((&___FalseString_0), value);
  652. }
  653. inline static int32_t get_offset_of_TrueString_1() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); }
  654. inline String_t* get_TrueString_1() const { return ___TrueString_1; }
  655. inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; }
  656. inline void set_TrueString_1(String_t* value)
  657. {
  658. ___TrueString_1 = value;
  659. Il2CppCodeGenWriteBarrier((&___TrueString_1), value);
  660. }
  661. };
  662. #ifdef __clang__
  663. #pragma clang diagnostic pop
  664. #endif
  665. #endif // BOOLEAN_T97287965_H
  666. #ifndef SINGLE_T1397266774_H
  667. #define SINGLE_T1397266774_H
  668. #ifdef __clang__
  669. #pragma clang diagnostic push
  670. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  671. #pragma clang diagnostic ignored "-Wunused-variable"
  672. #endif
  673. // System.Single
  674. struct Single_t1397266774
  675. {
  676. public:
  677. // System.Single System.Single::m_value
  678. float ___m_value_7;
  679. public:
  680. inline static int32_t get_offset_of_m_value_7() { return static_cast<int32_t>(offsetof(Single_t1397266774, ___m_value_7)); }
  681. inline float get_m_value_7() const { return ___m_value_7; }
  682. inline float* get_address_of_m_value_7() { return &___m_value_7; }
  683. inline void set_m_value_7(float value)
  684. {
  685. ___m_value_7 = value;
  686. }
  687. };
  688. #ifdef __clang__
  689. #pragma clang diagnostic pop
  690. #endif
  691. #endif // SINGLE_T1397266774_H
  692. #ifndef VOID_T1185182177_H
  693. #define VOID_T1185182177_H
  694. #ifdef __clang__
  695. #pragma clang diagnostic push
  696. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  697. #pragma clang diagnostic ignored "-Wunused-variable"
  698. #endif
  699. // System.Void
  700. struct Void_t1185182177
  701. {
  702. public:
  703. public:
  704. };
  705. #ifdef __clang__
  706. #pragma clang diagnostic pop
  707. #endif
  708. #endif // VOID_T1185182177_H
  709. #ifndef VECTOR3_T3722313464_H
  710. #define VECTOR3_T3722313464_H
  711. #ifdef __clang__
  712. #pragma clang diagnostic push
  713. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  714. #pragma clang diagnostic ignored "-Wunused-variable"
  715. #endif
  716. // UnityEngine.Vector3
  717. struct Vector3_t3722313464
  718. {
  719. public:
  720. // System.Single UnityEngine.Vector3::x
  721. float ___x_1;
  722. // System.Single UnityEngine.Vector3::y
  723. float ___y_2;
  724. // System.Single UnityEngine.Vector3::z
  725. float ___z_3;
  726. public:
  727. inline static int32_t get_offset_of_x_1() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___x_1)); }
  728. inline float get_x_1() const { return ___x_1; }
  729. inline float* get_address_of_x_1() { return &___x_1; }
  730. inline void set_x_1(float value)
  731. {
  732. ___x_1 = value;
  733. }
  734. inline static int32_t get_offset_of_y_2() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___y_2)); }
  735. inline float get_y_2() const { return ___y_2; }
  736. inline float* get_address_of_y_2() { return &___y_2; }
  737. inline void set_y_2(float value)
  738. {
  739. ___y_2 = value;
  740. }
  741. inline static int32_t get_offset_of_z_3() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___z_3)); }
  742. inline float get_z_3() const { return ___z_3; }
  743. inline float* get_address_of_z_3() { return &___z_3; }
  744. inline void set_z_3(float value)
  745. {
  746. ___z_3 = value;
  747. }
  748. };
  749. struct Vector3_t3722313464_StaticFields
  750. {
  751. public:
  752. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  753. Vector3_t3722313464 ___zeroVector_4;
  754. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  755. Vector3_t3722313464 ___oneVector_5;
  756. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  757. Vector3_t3722313464 ___upVector_6;
  758. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  759. Vector3_t3722313464 ___downVector_7;
  760. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  761. Vector3_t3722313464 ___leftVector_8;
  762. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  763. Vector3_t3722313464 ___rightVector_9;
  764. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  765. Vector3_t3722313464 ___forwardVector_10;
  766. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  767. Vector3_t3722313464 ___backVector_11;
  768. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  769. Vector3_t3722313464 ___positiveInfinityVector_12;
  770. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  771. Vector3_t3722313464 ___negativeInfinityVector_13;
  772. public:
  773. inline static int32_t get_offset_of_zeroVector_4() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); }
  774. inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; }
  775. inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; }
  776. inline void set_zeroVector_4(Vector3_t3722313464 value)
  777. {
  778. ___zeroVector_4 = value;
  779. }
  780. inline static int32_t get_offset_of_oneVector_5() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); }
  781. inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; }
  782. inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; }
  783. inline void set_oneVector_5(Vector3_t3722313464 value)
  784. {
  785. ___oneVector_5 = value;
  786. }
  787. inline static int32_t get_offset_of_upVector_6() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); }
  788. inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; }
  789. inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; }
  790. inline void set_upVector_6(Vector3_t3722313464 value)
  791. {
  792. ___upVector_6 = value;
  793. }
  794. inline static int32_t get_offset_of_downVector_7() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); }
  795. inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; }
  796. inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; }
  797. inline void set_downVector_7(Vector3_t3722313464 value)
  798. {
  799. ___downVector_7 = value;
  800. }
  801. inline static int32_t get_offset_of_leftVector_8() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); }
  802. inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; }
  803. inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; }
  804. inline void set_leftVector_8(Vector3_t3722313464 value)
  805. {
  806. ___leftVector_8 = value;
  807. }
  808. inline static int32_t get_offset_of_rightVector_9() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); }
  809. inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; }
  810. inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; }
  811. inline void set_rightVector_9(Vector3_t3722313464 value)
  812. {
  813. ___rightVector_9 = value;
  814. }
  815. inline static int32_t get_offset_of_forwardVector_10() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); }
  816. inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; }
  817. inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; }
  818. inline void set_forwardVector_10(Vector3_t3722313464 value)
  819. {
  820. ___forwardVector_10 = value;
  821. }
  822. inline static int32_t get_offset_of_backVector_11() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); }
  823. inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; }
  824. inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; }
  825. inline void set_backVector_11(Vector3_t3722313464 value)
  826. {
  827. ___backVector_11 = value;
  828. }
  829. inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); }
  830. inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; }
  831. inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; }
  832. inline void set_positiveInfinityVector_12(Vector3_t3722313464 value)
  833. {
  834. ___positiveInfinityVector_12 = value;
  835. }
  836. inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); }
  837. inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; }
  838. inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; }
  839. inline void set_negativeInfinityVector_13(Vector3_t3722313464 value)
  840. {
  841. ___negativeInfinityVector_13 = value;
  842. }
  843. };
  844. #ifdef __clang__
  845. #pragma clang diagnostic pop
  846. #endif
  847. #endif // VECTOR3_T3722313464_H
  848. #ifndef RAY_T3785851493_H
  849. #define RAY_T3785851493_H
  850. #ifdef __clang__
  851. #pragma clang diagnostic push
  852. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  853. #pragma clang diagnostic ignored "-Wunused-variable"
  854. #endif
  855. // UnityEngine.Ray
  856. struct Ray_t3785851493
  857. {
  858. public:
  859. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  860. Vector3_t3722313464 ___m_Origin_0;
  861. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  862. Vector3_t3722313464 ___m_Direction_1;
  863. public:
  864. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Origin_0)); }
  865. inline Vector3_t3722313464 get_m_Origin_0() const { return ___m_Origin_0; }
  866. inline Vector3_t3722313464 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  867. inline void set_m_Origin_0(Vector3_t3722313464 value)
  868. {
  869. ___m_Origin_0 = value;
  870. }
  871. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Direction_1)); }
  872. inline Vector3_t3722313464 get_m_Direction_1() const { return ___m_Direction_1; }
  873. inline Vector3_t3722313464 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  874. inline void set_m_Direction_1(Vector3_t3722313464 value)
  875. {
  876. ___m_Direction_1 = value;
  877. }
  878. };
  879. #ifdef __clang__
  880. #pragma clang diagnostic pop
  881. #endif
  882. #endif // RAY_T3785851493_H
  883. #ifndef QUERYTRIGGERINTERACTION_T962663221_H
  884. #define QUERYTRIGGERINTERACTION_T962663221_H
  885. #ifdef __clang__
  886. #pragma clang diagnostic push
  887. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  888. #pragma clang diagnostic ignored "-Wunused-variable"
  889. #endif
  890. // UnityEngine.QueryTriggerInteraction
  891. struct QueryTriggerInteraction_t962663221
  892. {
  893. public:
  894. // System.Int32 UnityEngine.QueryTriggerInteraction::value__
  895. int32_t ___value___1;
  896. public:
  897. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t962663221, ___value___1)); }
  898. inline int32_t get_value___1() const { return ___value___1; }
  899. inline int32_t* get_address_of_value___1() { return &___value___1; }
  900. inline void set_value___1(int32_t value)
  901. {
  902. ___value___1 = value;
  903. }
  904. };
  905. #ifdef __clang__
  906. #pragma clang diagnostic pop
  907. #endif
  908. #endif // QUERYTRIGGERINTERACTION_T962663221_H
  909. #ifndef RAYCASTHIT_T1056001966_H
  910. #define RAYCASTHIT_T1056001966_H
  911. #ifdef __clang__
  912. #pragma clang diagnostic push
  913. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  914. #pragma clang diagnostic ignored "-Wunused-variable"
  915. #endif
  916. // UnityEngine.RaycastHit
  917. struct RaycastHit_t1056001966
  918. {
  919. public:
  920. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  921. Vector3_t3722313464 ___m_Point_0;
  922. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  923. Vector3_t3722313464 ___m_Normal_1;
  924. // System.Int32 UnityEngine.RaycastHit::m_FaceID
  925. int32_t ___m_FaceID_2;
  926. // System.Single UnityEngine.RaycastHit::m_Distance
  927. float ___m_Distance_3;
  928. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  929. Vector2_t2156229523 ___m_UV_4;
  930. // UnityEngine.Collider UnityEngine.RaycastHit::m_Collider
  931. Collider_t1773347010 * ___m_Collider_5;
  932. public:
  933. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Point_0)); }
  934. inline Vector3_t3722313464 get_m_Point_0() const { return ___m_Point_0; }
  935. inline Vector3_t3722313464 * get_address_of_m_Point_0() { return &___m_Point_0; }
  936. inline void set_m_Point_0(Vector3_t3722313464 value)
  937. {
  938. ___m_Point_0 = value;
  939. }
  940. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Normal_1)); }
  941. inline Vector3_t3722313464 get_m_Normal_1() const { return ___m_Normal_1; }
  942. inline Vector3_t3722313464 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  943. inline void set_m_Normal_1(Vector3_t3722313464 value)
  944. {
  945. ___m_Normal_1 = value;
  946. }
  947. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_FaceID_2)); }
  948. inline int32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  949. inline int32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  950. inline void set_m_FaceID_2(int32_t value)
  951. {
  952. ___m_FaceID_2 = value;
  953. }
  954. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Distance_3)); }
  955. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  956. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  957. inline void set_m_Distance_3(float value)
  958. {
  959. ___m_Distance_3 = value;
  960. }
  961. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_UV_4)); }
  962. inline Vector2_t2156229523 get_m_UV_4() const { return ___m_UV_4; }
  963. inline Vector2_t2156229523 * get_address_of_m_UV_4() { return &___m_UV_4; }
  964. inline void set_m_UV_4(Vector2_t2156229523 value)
  965. {
  966. ___m_UV_4 = value;
  967. }
  968. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Collider_5)); }
  969. inline Collider_t1773347010 * get_m_Collider_5() const { return ___m_Collider_5; }
  970. inline Collider_t1773347010 ** get_address_of_m_Collider_5() { return &___m_Collider_5; }
  971. inline void set_m_Collider_5(Collider_t1773347010 * value)
  972. {
  973. ___m_Collider_5 = value;
  974. Il2CppCodeGenWriteBarrier((&___m_Collider_5), value);
  975. }
  976. };
  977. #ifdef __clang__
  978. #pragma clang diagnostic pop
  979. #endif
  980. // Native definition for P/Invoke marshalling of UnityEngine.RaycastHit
  981. struct RaycastHit_t1056001966_marshaled_pinvoke
  982. {
  983. Vector3_t3722313464 ___m_Point_0;
  984. Vector3_t3722313464 ___m_Normal_1;
  985. int32_t ___m_FaceID_2;
  986. float ___m_Distance_3;
  987. Vector2_t2156229523 ___m_UV_4;
  988. Collider_t1773347010 * ___m_Collider_5;
  989. };
  990. // Native definition for COM marshalling of UnityEngine.RaycastHit
  991. struct RaycastHit_t1056001966_marshaled_com
  992. {
  993. Vector3_t3722313464 ___m_Point_0;
  994. Vector3_t3722313464 ___m_Normal_1;
  995. int32_t ___m_FaceID_2;
  996. float ___m_Distance_3;
  997. Vector2_t2156229523 ___m_UV_4;
  998. Collider_t1773347010 * ___m_Collider_5;
  999. };
  1000. #endif // RAYCASTHIT_T1056001966_H
  1001. #ifndef RIGIDBODYCONSTRAINTS_T3348042902_H
  1002. #define RIGIDBODYCONSTRAINTS_T3348042902_H
  1003. #ifdef __clang__
  1004. #pragma clang diagnostic push
  1005. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1006. #pragma clang diagnostic ignored "-Wunused-variable"
  1007. #endif
  1008. // UnityEngine.RigidbodyConstraints
  1009. struct RigidbodyConstraints_t3348042902
  1010. {
  1011. public:
  1012. // System.Int32 UnityEngine.RigidbodyConstraints::value__
  1013. int32_t ___value___1;
  1014. public:
  1015. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(RigidbodyConstraints_t3348042902, ___value___1)); }
  1016. inline int32_t get_value___1() const { return ___value___1; }
  1017. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1018. inline void set_value___1(int32_t value)
  1019. {
  1020. ___value___1 = value;
  1021. }
  1022. };
  1023. #ifdef __clang__
  1024. #pragma clang diagnostic pop
  1025. #endif
  1026. #endif // RIGIDBODYCONSTRAINTS_T3348042902_H
  1027. #ifndef FORCEMODE_T3656391766_H
  1028. #define FORCEMODE_T3656391766_H
  1029. #ifdef __clang__
  1030. #pragma clang diagnostic push
  1031. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1032. #pragma clang diagnostic ignored "-Wunused-variable"
  1033. #endif
  1034. // UnityEngine.ForceMode
  1035. struct ForceMode_t3656391766
  1036. {
  1037. public:
  1038. // System.Int32 UnityEngine.ForceMode::value__
  1039. int32_t ___value___1;
  1040. public:
  1041. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(ForceMode_t3656391766, ___value___1)); }
  1042. inline int32_t get_value___1() const { return ___value___1; }
  1043. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1044. inline void set_value___1(int32_t value)
  1045. {
  1046. ___value___1 = value;
  1047. }
  1048. };
  1049. #ifdef __clang__
  1050. #pragma clang diagnostic pop
  1051. #endif
  1052. #endif // FORCEMODE_T3656391766_H
  1053. #ifndef COLLISION_T4262080450_H
  1054. #define COLLISION_T4262080450_H
  1055. #ifdef __clang__
  1056. #pragma clang diagnostic push
  1057. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1058. #pragma clang diagnostic ignored "-Wunused-variable"
  1059. #endif
  1060. // UnityEngine.Collision
  1061. struct Collision_t4262080450 : public RuntimeObject
  1062. {
  1063. public:
  1064. // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
  1065. Vector3_t3722313464 ___m_Impulse_0;
  1066. // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
  1067. Vector3_t3722313464 ___m_RelativeVelocity_1;
  1068. // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
  1069. Rigidbody_t3916780224 * ___m_Rigidbody_2;
  1070. // UnityEngine.Collider UnityEngine.Collision::m_Collider
  1071. Collider_t1773347010 * ___m_Collider_3;
  1072. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_Contacts
  1073. ContactPointU5BU5D_t872956888* ___m_Contacts_4;
  1074. public:
  1075. inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Impulse_0)); }
  1076. inline Vector3_t3722313464 get_m_Impulse_0() const { return ___m_Impulse_0; }
  1077. inline Vector3_t3722313464 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
  1078. inline void set_m_Impulse_0(Vector3_t3722313464 value)
  1079. {
  1080. ___m_Impulse_0 = value;
  1081. }
  1082. inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_RelativeVelocity_1)); }
  1083. inline Vector3_t3722313464 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
  1084. inline Vector3_t3722313464 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
  1085. inline void set_m_RelativeVelocity_1(Vector3_t3722313464 value)
  1086. {
  1087. ___m_RelativeVelocity_1 = value;
  1088. }
  1089. inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Rigidbody_2)); }
  1090. inline Rigidbody_t3916780224 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
  1091. inline Rigidbody_t3916780224 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
  1092. inline void set_m_Rigidbody_2(Rigidbody_t3916780224 * value)
  1093. {
  1094. ___m_Rigidbody_2 = value;
  1095. Il2CppCodeGenWriteBarrier((&___m_Rigidbody_2), value);
  1096. }
  1097. inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Collider_3)); }
  1098. inline Collider_t1773347010 * get_m_Collider_3() const { return ___m_Collider_3; }
  1099. inline Collider_t1773347010 ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
  1100. inline void set_m_Collider_3(Collider_t1773347010 * value)
  1101. {
  1102. ___m_Collider_3 = value;
  1103. Il2CppCodeGenWriteBarrier((&___m_Collider_3), value);
  1104. }
  1105. inline static int32_t get_offset_of_m_Contacts_4() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Contacts_4)); }
  1106. inline ContactPointU5BU5D_t872956888* get_m_Contacts_4() const { return ___m_Contacts_4; }
  1107. inline ContactPointU5BU5D_t872956888** get_address_of_m_Contacts_4() { return &___m_Contacts_4; }
  1108. inline void set_m_Contacts_4(ContactPointU5BU5D_t872956888* value)
  1109. {
  1110. ___m_Contacts_4 = value;
  1111. Il2CppCodeGenWriteBarrier((&___m_Contacts_4), value);
  1112. }
  1113. };
  1114. #ifdef __clang__
  1115. #pragma clang diagnostic pop
  1116. #endif
  1117. // Native definition for P/Invoke marshalling of UnityEngine.Collision
  1118. struct Collision_t4262080450_marshaled_pinvoke
  1119. {
  1120. Vector3_t3722313464 ___m_Impulse_0;
  1121. Vector3_t3722313464 ___m_RelativeVelocity_1;
  1122. Rigidbody_t3916780224 * ___m_Rigidbody_2;
  1123. Collider_t1773347010 * ___m_Collider_3;
  1124. ContactPoint_t3758755253 * ___m_Contacts_4;
  1125. };
  1126. // Native definition for COM marshalling of UnityEngine.Collision
  1127. struct Collision_t4262080450_marshaled_com
  1128. {
  1129. Vector3_t3722313464 ___m_Impulse_0;
  1130. Vector3_t3722313464 ___m_RelativeVelocity_1;
  1131. Rigidbody_t3916780224 * ___m_Rigidbody_2;
  1132. Collider_t1773347010 * ___m_Collider_3;
  1133. ContactPoint_t3758755253 * ___m_Contacts_4;
  1134. };
  1135. #endif // COLLISION_T4262080450_H
  1136. #ifndef OBJECT_T631007953_H
  1137. #define OBJECT_T631007953_H
  1138. #ifdef __clang__
  1139. #pragma clang diagnostic push
  1140. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1141. #pragma clang diagnostic ignored "-Wunused-variable"
  1142. #endif
  1143. // UnityEngine.Object
  1144. struct Object_t631007953 : public RuntimeObject
  1145. {
  1146. public:
  1147. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1148. intptr_t ___m_CachedPtr_0;
  1149. public:
  1150. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
  1151. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1152. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1153. inline void set_m_CachedPtr_0(intptr_t value)
  1154. {
  1155. ___m_CachedPtr_0 = value;
  1156. }
  1157. };
  1158. struct Object_t631007953_StaticFields
  1159. {
  1160. public:
  1161. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1162. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1163. public:
  1164. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1165. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1166. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1167. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1168. {
  1169. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1170. }
  1171. };
  1172. #ifdef __clang__
  1173. #pragma clang diagnostic pop
  1174. #endif
  1175. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1176. struct Object_t631007953_marshaled_pinvoke
  1177. {
  1178. intptr_t ___m_CachedPtr_0;
  1179. };
  1180. // Native definition for COM marshalling of UnityEngine.Object
  1181. struct Object_t631007953_marshaled_com
  1182. {
  1183. intptr_t ___m_CachedPtr_0;
  1184. };
  1185. #endif // OBJECT_T631007953_H
  1186. #ifndef CONTACTPOINT_T3758755253_H
  1187. #define CONTACTPOINT_T3758755253_H
  1188. #ifdef __clang__
  1189. #pragma clang diagnostic push
  1190. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1191. #pragma clang diagnostic ignored "-Wunused-variable"
  1192. #endif
  1193. // UnityEngine.ContactPoint
  1194. struct ContactPoint_t3758755253
  1195. {
  1196. public:
  1197. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
  1198. Vector3_t3722313464 ___m_Point_0;
  1199. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
  1200. Vector3_t3722313464 ___m_Normal_1;
  1201. // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
  1202. int32_t ___m_ThisColliderInstanceID_2;
  1203. // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
  1204. int32_t ___m_OtherColliderInstanceID_3;
  1205. // System.Single UnityEngine.ContactPoint::m_Separation
  1206. float ___m_Separation_4;
  1207. public:
  1208. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_Point_0)); }
  1209. inline Vector3_t3722313464 get_m_Point_0() const { return ___m_Point_0; }
  1210. inline Vector3_t3722313464 * get_address_of_m_Point_0() { return &___m_Point_0; }
  1211. inline void set_m_Point_0(Vector3_t3722313464 value)
  1212. {
  1213. ___m_Point_0 = value;
  1214. }
  1215. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_Normal_1)); }
  1216. inline Vector3_t3722313464 get_m_Normal_1() const { return ___m_Normal_1; }
  1217. inline Vector3_t3722313464 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1218. inline void set_m_Normal_1(Vector3_t3722313464 value)
  1219. {
  1220. ___m_Normal_1 = value;
  1221. }
  1222. inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_ThisColliderInstanceID_2)); }
  1223. inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
  1224. inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
  1225. inline void set_m_ThisColliderInstanceID_2(int32_t value)
  1226. {
  1227. ___m_ThisColliderInstanceID_2 = value;
  1228. }
  1229. inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_OtherColliderInstanceID_3)); }
  1230. inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
  1231. inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
  1232. inline void set_m_OtherColliderInstanceID_3(int32_t value)
  1233. {
  1234. ___m_OtherColliderInstanceID_3 = value;
  1235. }
  1236. inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_Separation_4)); }
  1237. inline float get_m_Separation_4() const { return ___m_Separation_4; }
  1238. inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
  1239. inline void set_m_Separation_4(float value)
  1240. {
  1241. ___m_Separation_4 = value;
  1242. }
  1243. };
  1244. #ifdef __clang__
  1245. #pragma clang diagnostic pop
  1246. #endif
  1247. #endif // CONTACTPOINT_T3758755253_H
  1248. #ifndef CONTROLLERCOLLIDERHIT_T240592346_H
  1249. #define CONTROLLERCOLLIDERHIT_T240592346_H
  1250. #ifdef __clang__
  1251. #pragma clang diagnostic push
  1252. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1253. #pragma clang diagnostic ignored "-Wunused-variable"
  1254. #endif
  1255. // UnityEngine.ControllerColliderHit
  1256. struct ControllerColliderHit_t240592346 : public RuntimeObject
  1257. {
  1258. public:
  1259. // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
  1260. CharacterController_t1138636865 * ___m_Controller_0;
  1261. // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
  1262. Collider_t1773347010 * ___m_Collider_1;
  1263. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
  1264. Vector3_t3722313464 ___m_Point_2;
  1265. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
  1266. Vector3_t3722313464 ___m_Normal_3;
  1267. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
  1268. Vector3_t3722313464 ___m_MoveDirection_4;
  1269. // System.Single UnityEngine.ControllerColliderHit::m_MoveLength
  1270. float ___m_MoveLength_5;
  1271. // System.Int32 UnityEngine.ControllerColliderHit::m_Push
  1272. int32_t ___m_Push_6;
  1273. public:
  1274. inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Controller_0)); }
  1275. inline CharacterController_t1138636865 * get_m_Controller_0() const { return ___m_Controller_0; }
  1276. inline CharacterController_t1138636865 ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
  1277. inline void set_m_Controller_0(CharacterController_t1138636865 * value)
  1278. {
  1279. ___m_Controller_0 = value;
  1280. Il2CppCodeGenWriteBarrier((&___m_Controller_0), value);
  1281. }
  1282. inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Collider_1)); }
  1283. inline Collider_t1773347010 * get_m_Collider_1() const { return ___m_Collider_1; }
  1284. inline Collider_t1773347010 ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
  1285. inline void set_m_Collider_1(Collider_t1773347010 * value)
  1286. {
  1287. ___m_Collider_1 = value;
  1288. Il2CppCodeGenWriteBarrier((&___m_Collider_1), value);
  1289. }
  1290. inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Point_2)); }
  1291. inline Vector3_t3722313464 get_m_Point_2() const { return ___m_Point_2; }
  1292. inline Vector3_t3722313464 * get_address_of_m_Point_2() { return &___m_Point_2; }
  1293. inline void set_m_Point_2(Vector3_t3722313464 value)
  1294. {
  1295. ___m_Point_2 = value;
  1296. }
  1297. inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Normal_3)); }
  1298. inline Vector3_t3722313464 get_m_Normal_3() const { return ___m_Normal_3; }
  1299. inline Vector3_t3722313464 * get_address_of_m_Normal_3() { return &___m_Normal_3; }
  1300. inline void set_m_Normal_3(Vector3_t3722313464 value)
  1301. {
  1302. ___m_Normal_3 = value;
  1303. }
  1304. inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_MoveDirection_4)); }
  1305. inline Vector3_t3722313464 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
  1306. inline Vector3_t3722313464 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
  1307. inline void set_m_MoveDirection_4(Vector3_t3722313464 value)
  1308. {
  1309. ___m_MoveDirection_4 = value;
  1310. }
  1311. inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_MoveLength_5)); }
  1312. inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
  1313. inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
  1314. inline void set_m_MoveLength_5(float value)
  1315. {
  1316. ___m_MoveLength_5 = value;
  1317. }
  1318. inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Push_6)); }
  1319. inline int32_t get_m_Push_6() const { return ___m_Push_6; }
  1320. inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
  1321. inline void set_m_Push_6(int32_t value)
  1322. {
  1323. ___m_Push_6 = value;
  1324. }
  1325. };
  1326. #ifdef __clang__
  1327. #pragma clang diagnostic pop
  1328. #endif
  1329. // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
  1330. struct ControllerColliderHit_t240592346_marshaled_pinvoke
  1331. {
  1332. CharacterController_t1138636865 * ___m_Controller_0;
  1333. Collider_t1773347010 * ___m_Collider_1;
  1334. Vector3_t3722313464 ___m_Point_2;
  1335. Vector3_t3722313464 ___m_Normal_3;
  1336. Vector3_t3722313464 ___m_MoveDirection_4;
  1337. float ___m_MoveLength_5;
  1338. int32_t ___m_Push_6;
  1339. };
  1340. // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
  1341. struct ControllerColliderHit_t240592346_marshaled_com
  1342. {
  1343. CharacterController_t1138636865 * ___m_Controller_0;
  1344. Collider_t1773347010 * ___m_Collider_1;
  1345. Vector3_t3722313464 ___m_Point_2;
  1346. Vector3_t3722313464 ___m_Normal_3;
  1347. Vector3_t3722313464 ___m_MoveDirection_4;
  1348. float ___m_MoveLength_5;
  1349. int32_t ___m_Push_6;
  1350. };
  1351. #endif // CONTROLLERCOLLIDERHIT_T240592346_H
  1352. #ifndef COMPONENT_T1923634451_H
  1353. #define COMPONENT_T1923634451_H
  1354. #ifdef __clang__
  1355. #pragma clang diagnostic push
  1356. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1357. #pragma clang diagnostic ignored "-Wunused-variable"
  1358. #endif
  1359. // UnityEngine.Component
  1360. struct Component_t1923634451 : public Object_t631007953
  1361. {
  1362. public:
  1363. public:
  1364. };
  1365. #ifdef __clang__
  1366. #pragma clang diagnostic pop
  1367. #endif
  1368. #endif // COMPONENT_T1923634451_H
  1369. #ifndef GAMEOBJECT_T1113636619_H
  1370. #define GAMEOBJECT_T1113636619_H
  1371. #ifdef __clang__
  1372. #pragma clang diagnostic push
  1373. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1374. #pragma clang diagnostic ignored "-Wunused-variable"
  1375. #endif
  1376. // UnityEngine.GameObject
  1377. struct GameObject_t1113636619 : public Object_t631007953
  1378. {
  1379. public:
  1380. public:
  1381. };
  1382. #ifdef __clang__
  1383. #pragma clang diagnostic pop
  1384. #endif
  1385. #endif // GAMEOBJECT_T1113636619_H
  1386. #ifndef TRANSFORM_T3600365921_H
  1387. #define TRANSFORM_T3600365921_H
  1388. #ifdef __clang__
  1389. #pragma clang diagnostic push
  1390. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1391. #pragma clang diagnostic ignored "-Wunused-variable"
  1392. #endif
  1393. // UnityEngine.Transform
  1394. struct Transform_t3600365921 : public Component_t1923634451
  1395. {
  1396. public:
  1397. public:
  1398. };
  1399. #ifdef __clang__
  1400. #pragma clang diagnostic pop
  1401. #endif
  1402. #endif // TRANSFORM_T3600365921_H
  1403. #ifndef RIGIDBODY_T3916780224_H
  1404. #define RIGIDBODY_T3916780224_H
  1405. #ifdef __clang__
  1406. #pragma clang diagnostic push
  1407. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1408. #pragma clang diagnostic ignored "-Wunused-variable"
  1409. #endif
  1410. // UnityEngine.Rigidbody
  1411. struct Rigidbody_t3916780224 : public Component_t1923634451
  1412. {
  1413. public:
  1414. public:
  1415. };
  1416. #ifdef __clang__
  1417. #pragma clang diagnostic pop
  1418. #endif
  1419. #endif // RIGIDBODY_T3916780224_H
  1420. #ifndef COLLIDER_T1773347010_H
  1421. #define COLLIDER_T1773347010_H
  1422. #ifdef __clang__
  1423. #pragma clang diagnostic push
  1424. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1425. #pragma clang diagnostic ignored "-Wunused-variable"
  1426. #endif
  1427. // UnityEngine.Collider
  1428. struct Collider_t1773347010 : public Component_t1923634451
  1429. {
  1430. public:
  1431. public:
  1432. };
  1433. #ifdef __clang__
  1434. #pragma clang diagnostic pop
  1435. #endif
  1436. #endif // COLLIDER_T1773347010_H
  1437. #ifndef JOINT_T1358886274_H
  1438. #define JOINT_T1358886274_H
  1439. #ifdef __clang__
  1440. #pragma clang diagnostic push
  1441. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1442. #pragma clang diagnostic ignored "-Wunused-variable"
  1443. #endif
  1444. // UnityEngine.Joint
  1445. struct Joint_t1358886274 : public Component_t1923634451
  1446. {
  1447. public:
  1448. public:
  1449. };
  1450. #ifdef __clang__
  1451. #pragma clang diagnostic pop
  1452. #endif
  1453. #endif // JOINT_T1358886274_H
  1454. #ifndef BOXCOLLIDER_T1640800422_H
  1455. #define BOXCOLLIDER_T1640800422_H
  1456. #ifdef __clang__
  1457. #pragma clang diagnostic push
  1458. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1459. #pragma clang diagnostic ignored "-Wunused-variable"
  1460. #endif
  1461. // UnityEngine.BoxCollider
  1462. struct BoxCollider_t1640800422 : public Collider_t1773347010
  1463. {
  1464. public:
  1465. public:
  1466. };
  1467. #ifdef __clang__
  1468. #pragma clang diagnostic pop
  1469. #endif
  1470. #endif // BOXCOLLIDER_T1640800422_H
  1471. #ifndef CAPSULECOLLIDER_T197597763_H
  1472. #define CAPSULECOLLIDER_T197597763_H
  1473. #ifdef __clang__
  1474. #pragma clang diagnostic push
  1475. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1476. #pragma clang diagnostic ignored "-Wunused-variable"
  1477. #endif
  1478. // UnityEngine.CapsuleCollider
  1479. struct CapsuleCollider_t197597763 : public Collider_t1773347010
  1480. {
  1481. public:
  1482. public:
  1483. };
  1484. #ifdef __clang__
  1485. #pragma clang diagnostic pop
  1486. #endif
  1487. #endif // CAPSULECOLLIDER_T197597763_H
  1488. #ifndef SPHERECOLLIDER_T2077223608_H
  1489. #define SPHERECOLLIDER_T2077223608_H
  1490. #ifdef __clang__
  1491. #pragma clang diagnostic push
  1492. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1493. #pragma clang diagnostic ignored "-Wunused-variable"
  1494. #endif
  1495. // UnityEngine.SphereCollider
  1496. struct SphereCollider_t2077223608 : public Collider_t1773347010
  1497. {
  1498. public:
  1499. public:
  1500. };
  1501. #ifdef __clang__
  1502. #pragma clang diagnostic pop
  1503. #endif
  1504. #endif // SPHERECOLLIDER_T2077223608_H
  1505. #ifndef CHARACTERCONTROLLER_T1138636865_H
  1506. #define CHARACTERCONTROLLER_T1138636865_H
  1507. #ifdef __clang__
  1508. #pragma clang diagnostic push
  1509. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1510. #pragma clang diagnostic ignored "-Wunused-variable"
  1511. #endif
  1512. // UnityEngine.CharacterController
  1513. struct CharacterController_t1138636865 : public Collider_t1773347010
  1514. {
  1515. public:
  1516. public:
  1517. };
  1518. #ifdef __clang__
  1519. #pragma clang diagnostic pop
  1520. #endif
  1521. #endif // CHARACTERCONTROLLER_T1138636865_H
  1522. #ifndef HINGEJOINT_T2516258575_H
  1523. #define HINGEJOINT_T2516258575_H
  1524. #ifdef __clang__
  1525. #pragma clang diagnostic push
  1526. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1527. #pragma clang diagnostic ignored "-Wunused-variable"
  1528. #endif
  1529. // UnityEngine.HingeJoint
  1530. struct HingeJoint_t2516258575 : public Joint_t1358886274
  1531. {
  1532. public:
  1533. public:
  1534. };
  1535. #ifdef __clang__
  1536. #pragma clang diagnostic pop
  1537. #endif
  1538. #endif // HINGEJOINT_T2516258575_H
  1539. #ifndef MESHCOLLIDER_T903564387_H
  1540. #define MESHCOLLIDER_T903564387_H
  1541. #ifdef __clang__
  1542. #pragma clang diagnostic push
  1543. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1544. #pragma clang diagnostic ignored "-Wunused-variable"
  1545. #endif
  1546. // UnityEngine.MeshCollider
  1547. struct MeshCollider_t903564387 : public Collider_t1773347010
  1548. {
  1549. public:
  1550. public:
  1551. };
  1552. #ifdef __clang__
  1553. #pragma clang diagnostic pop
  1554. #endif
  1555. #endif // MESHCOLLIDER_T903564387_H
  1556. // UnityEngine.ContactPoint[]
  1557. struct ContactPointU5BU5D_t872956888 : public RuntimeArray
  1558. {
  1559. public:
  1560. ALIGN_FIELD (8) ContactPoint_t3758755253 m_Items[1];
  1561. public:
  1562. inline ContactPoint_t3758755253 GetAt(il2cpp_array_size_t index) const
  1563. {
  1564. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1565. return m_Items[index];
  1566. }
  1567. inline ContactPoint_t3758755253 * GetAddressAt(il2cpp_array_size_t index)
  1568. {
  1569. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1570. return m_Items + index;
  1571. }
  1572. inline void SetAt(il2cpp_array_size_t index, ContactPoint_t3758755253 value)
  1573. {
  1574. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1575. m_Items[index] = value;
  1576. }
  1577. inline ContactPoint_t3758755253 GetAtUnchecked(il2cpp_array_size_t index) const
  1578. {
  1579. return m_Items[index];
  1580. }
  1581. inline ContactPoint_t3758755253 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1582. {
  1583. return m_Items + index;
  1584. }
  1585. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_t3758755253 value)
  1586. {
  1587. m_Items[index] = value;
  1588. }
  1589. };
  1590. // UnityEngine.RaycastHit[]
  1591. struct RaycastHitU5BU5D_t1690781147 : public RuntimeArray
  1592. {
  1593. public:
  1594. ALIGN_FIELD (8) RaycastHit_t1056001966 m_Items[1];
  1595. public:
  1596. inline RaycastHit_t1056001966 GetAt(il2cpp_array_size_t index) const
  1597. {
  1598. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1599. return m_Items[index];
  1600. }
  1601. inline RaycastHit_t1056001966 * GetAddressAt(il2cpp_array_size_t index)
  1602. {
  1603. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1604. return m_Items + index;
  1605. }
  1606. inline void SetAt(il2cpp_array_size_t index, RaycastHit_t1056001966 value)
  1607. {
  1608. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1609. m_Items[index] = value;
  1610. }
  1611. inline RaycastHit_t1056001966 GetAtUnchecked(il2cpp_array_size_t index) const
  1612. {
  1613. return m_Items[index];
  1614. }
  1615. inline RaycastHit_t1056001966 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1616. {
  1617. return m_Items + index;
  1618. }
  1619. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t1056001966 value)
  1620. {
  1621. m_Items[index] = value;
  1622. }
  1623. };
  1624. // UnityEngine.Collider[]
  1625. struct ColliderU5BU5D_t4234922487 : public RuntimeArray
  1626. {
  1627. public:
  1628. ALIGN_FIELD (8) Collider_t1773347010 * m_Items[1];
  1629. public:
  1630. inline Collider_t1773347010 * GetAt(il2cpp_array_size_t index) const
  1631. {
  1632. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1633. return m_Items[index];
  1634. }
  1635. inline Collider_t1773347010 ** GetAddressAt(il2cpp_array_size_t index)
  1636. {
  1637. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1638. return m_Items + index;
  1639. }
  1640. inline void SetAt(il2cpp_array_size_t index, Collider_t1773347010 * value)
  1641. {
  1642. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1643. m_Items[index] = value;
  1644. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  1645. }
  1646. inline Collider_t1773347010 * GetAtUnchecked(il2cpp_array_size_t index) const
  1647. {
  1648. return m_Items[index];
  1649. }
  1650. inline Collider_t1773347010 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1651. {
  1652. return m_Items + index;
  1653. }
  1654. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t1773347010 * value)
  1655. {
  1656. m_Items[index] = value;
  1657. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  1658. }
  1659. };
  1660. // System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)
  1661. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_center_m471190135 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1662. // System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)
  1663. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_size_m404545260 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1664. // System.Void UnityEngine.Component::.ctor()
  1665. extern "C" IL2CPP_METHOD_ATTR void Component__ctor_m1928064382 (Component_t1923634451 * __this, const RuntimeMethod* method);
  1666. // System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)
  1667. extern "C" IL2CPP_METHOD_ATTR bool Collider_INTERNAL_CALL_Internal_Raycast_m1864235715 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 * ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method);
  1668. // System.Boolean UnityEngine.Collider::Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1669. extern "C" IL2CPP_METHOD_ATTR bool Collider_Internal_Raycast_m2175318952 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method);
  1670. // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
  1671. extern "C" IL2CPP_METHOD_ATTR Rigidbody_t3916780224 * Collision_get_rigidbody_m1573032817 (Collision_t4262080450 * __this, const RuntimeMethod* method);
  1672. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  1673. extern "C" IL2CPP_METHOD_ATTR bool Object_op_Inequality_m4071470834 (RuntimeObject * __this /* static, unused */, Object_t631007953 * p0, Object_t631007953 * p1, const RuntimeMethod* method);
  1674. // UnityEngine.Transform UnityEngine.Component::get_transform()
  1675. extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Component_get_transform_m3162698980 (Component_t1923634451 * __this, const RuntimeMethod* method);
  1676. // UnityEngine.Collider UnityEngine.Collision::get_collider()
  1677. extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * Collision_get_collider_m2708970793 (Collision_t4262080450 * __this, const RuntimeMethod* method);
  1678. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  1679. extern "C" IL2CPP_METHOD_ATTR GameObject_t1113636619 * Component_get_gameObject_m442555142 (Component_t1923634451 * __this, const RuntimeMethod* method);
  1680. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point()
  1681. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_point_m1734743878 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method);
  1682. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal()
  1683. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_normal_m691132423 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method);
  1684. // System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&)
  1685. extern "C" IL2CPP_METHOD_ATTR void HingeJoint_INTERNAL_set_limits_m3763543835 (HingeJoint_t2516258575 * __this, JointLimits_t2681268900 * ___value0, const RuntimeMethod* method);
  1686. // System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&)
  1687. extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_axis_m2723487855 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1688. // System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&)
  1689. extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_get_connectedAnchor_m487311559 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1690. // System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&)
  1691. extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_connectedAnchor_m2340352801 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1692. // System.Void UnityEngine.JointLimits::set_min(System.Single)
  1693. extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_min_m52744811 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method);
  1694. // System.Void UnityEngine.JointLimits::set_max(System.Single)
  1695. extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_max_m865817166 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method);
  1696. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1697. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3482819239 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1698. // System.Boolean UnityEngine.Physics::Internal_RaycastTest(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1699. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_RaycastTest_m1784372019 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1700. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1701. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3101461809 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1702. // System.Boolean UnityEngine.Physics::Internal_Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1703. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_Raycast_m2789434453 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1704. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1705. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3133704280 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
  1706. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  1707. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Ray_get_origin_m2819290985 (Ray_t3785851493 * __this, const RuntimeMethod* method);
  1708. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  1709. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Ray_get_direction_m761601601 (Ray_t3785851493 * __this, const RuntimeMethod* method);
  1710. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1711. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3336206959 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1712. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1713. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3611981381 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
  1714. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1715. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3084184534 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1716. // UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1717. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_INTERNAL_CALL_RaycastAll_m1113565514 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1718. // UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1719. extern "C" IL2CPP_METHOD_ATTR ColliderU5BU5D_t4234922487* Physics_INTERNAL_CALL_OverlapSphere_m1366282712 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
  1720. // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1721. extern "C" IL2CPP_METHOD_ATTR bool Physics_SphereCast_m1259429328 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, float ___radius1, Vector3_t3722313464 ___direction2, RaycastHit_t1056001966 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
  1722. // System.Boolean UnityEngine.Physics::Internal_CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1723. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_CapsuleCast_m889508279 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___point10, Vector3_t3722313464 ___point21, float ___radius2, Vector3_t3722313464 ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
  1724. // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)
  1725. extern "C" IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m1771762600 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___collider10, Collider_t1773347010 * ___collider21, bool ___ignore2, const RuntimeMethod* method);
  1726. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1727. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_Raycast_m227630749 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1728. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1729. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___point10, Vector3_t3722313464 * ___point21, float ___radius2, Vector3_t3722313464 * ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
  1730. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1731. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1732. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  1733. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_point_m2236647085 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method);
  1734. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  1735. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_normal_m1232181746 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method);
  1736. // System.Single UnityEngine.RaycastHit::get_distance()
  1737. extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m3727327466 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method);
  1738. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  1739. extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * RaycastHit_get_collider_m1464180279 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method);
  1740. // System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&)
  1741. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_velocity_m2480891890 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1742. // System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&)
  1743. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_velocity_m931742966 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1744. // System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
  1745. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_angularVelocity_m526824782 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1746. // System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&)
  1747. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_angularVelocity_m4188482450 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1748. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode)
  1749. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddForce_m2553500652 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___force1, int32_t ___mode2, const RuntimeMethod* method);
  1750. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
  1751. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, float ___explosionForce1, Vector3_t3722313464 * ___explosionPosition2, float ___explosionRadius3, float ___upwardsModifier4, int32_t ___mode5, const RuntimeMethod* method);
  1752. // System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&)
  1753. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_centerOfMass_m1285151140 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1754. // System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&)
  1755. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_position_m772969920 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1756. // System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&)
  1757. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_position_m1588012848 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1758. // System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&)
  1759. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_rotation_m3216032154 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method);
  1760. // System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&)
  1761. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_rotation_m1777486382 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method);
  1762. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)
  1763. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MovePosition_m2846623079 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___position1, const RuntimeMethod* method);
  1764. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)
  1765. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MoveRotation_m39867991 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Quaternion_t2301928331 * ___rot1, const RuntimeMethod* method);
  1766. // System.Void UnityEngine.WheelFrictionCurve::set_extremumSlip(System.Single)
  1767. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_extremumSlip_m211929938 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method);
  1768. // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteSlip(System.Single)
  1769. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteSlip_m1361531271 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method);
  1770. // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteValue(System.Single)
  1771. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteValue_m1467047941 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method);
  1772. // System.Void UnityEngine.WheelFrictionCurve::set_stiffness(System.Single)
  1773. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_stiffness_m1412020762 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method);
  1774. #ifdef __clang__
  1775. #pragma clang diagnostic push
  1776. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1777. #pragma clang diagnostic ignored "-Wunused-variable"
  1778. #endif
  1779. #ifdef __clang__
  1780. #pragma clang diagnostic pop
  1781. #endif
  1782. #ifdef __clang__
  1783. #pragma clang diagnostic push
  1784. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1785. #pragma clang diagnostic ignored "-Wunused-variable"
  1786. #endif
  1787. // System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3)
  1788. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_set_center_m1086194996 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  1789. {
  1790. {
  1791. BoxCollider_INTERNAL_set_center_m471190135(__this, (&___value0), /*hidden argument*/NULL);
  1792. return;
  1793. }
  1794. }
  1795. // System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)
  1796. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_center_m471190135 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  1797. {
  1798. typedef void (*BoxCollider_INTERNAL_set_center_m471190135_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *);
  1799. static BoxCollider_INTERNAL_set_center_m471190135_ftn _il2cpp_icall_func;
  1800. if (!_il2cpp_icall_func)
  1801. _il2cpp_icall_func = (BoxCollider_INTERNAL_set_center_m471190135_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)");
  1802. _il2cpp_icall_func(__this, ___value0);
  1803. }
  1804. // System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3)
  1805. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_set_size_m3618428148 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  1806. {
  1807. {
  1808. BoxCollider_INTERNAL_set_size_m404545260(__this, (&___value0), /*hidden argument*/NULL);
  1809. return;
  1810. }
  1811. }
  1812. // System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)
  1813. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_size_m404545260 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  1814. {
  1815. typedef void (*BoxCollider_INTERNAL_set_size_m404545260_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *);
  1816. static BoxCollider_INTERNAL_set_size_m404545260_ftn _il2cpp_icall_func;
  1817. if (!_il2cpp_icall_func)
  1818. _il2cpp_icall_func = (BoxCollider_INTERNAL_set_size_m404545260_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)");
  1819. _il2cpp_icall_func(__this, ___value0);
  1820. }
  1821. #ifdef __clang__
  1822. #pragma clang diagnostic pop
  1823. #endif
  1824. #ifdef __clang__
  1825. #pragma clang diagnostic push
  1826. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1827. #pragma clang diagnostic ignored "-Wunused-variable"
  1828. #endif
  1829. #ifdef __clang__
  1830. #pragma clang diagnostic pop
  1831. #endif
  1832. #ifdef __clang__
  1833. #pragma clang diagnostic push
  1834. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1835. #pragma clang diagnostic ignored "-Wunused-variable"
  1836. #endif
  1837. #ifdef __clang__
  1838. #pragma clang diagnostic pop
  1839. #endif
  1840. #ifdef __clang__
  1841. #pragma clang diagnostic push
  1842. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1843. #pragma clang diagnostic ignored "-Wunused-variable"
  1844. #endif
  1845. // System.Void UnityEngine.Collider::.ctor()
  1846. extern "C" IL2CPP_METHOD_ATTR void Collider__ctor_m1632031523 (Collider_t1773347010 * __this, const RuntimeMethod* method)
  1847. {
  1848. {
  1849. Component__ctor_m1928064382(__this, /*hidden argument*/NULL);
  1850. return;
  1851. }
  1852. }
  1853. // System.Void UnityEngine.Collider::set_enabled(System.Boolean)
  1854. extern "C" IL2CPP_METHOD_ATTR void Collider_set_enabled_m1517463283 (Collider_t1773347010 * __this, bool ___value0, const RuntimeMethod* method)
  1855. {
  1856. typedef void (*Collider_set_enabled_m1517463283_ftn) (Collider_t1773347010 *, bool);
  1857. static Collider_set_enabled_m1517463283_ftn _il2cpp_icall_func;
  1858. if (!_il2cpp_icall_func)
  1859. _il2cpp_icall_func = (Collider_set_enabled_m1517463283_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)");
  1860. _il2cpp_icall_func(__this, ___value0);
  1861. }
  1862. // System.Boolean UnityEngine.Collider::Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1863. extern "C" IL2CPP_METHOD_ATTR bool Collider_Internal_Raycast_m2175318952 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1864. {
  1865. bool V_0 = false;
  1866. {
  1867. Collider_t1773347010 * L_0 = ___col0;
  1868. RaycastHit_t1056001966 * L_1 = ___hitInfo2;
  1869. float L_2 = ___maxDistance3;
  1870. bool L_3 = Collider_INTERNAL_CALL_Internal_Raycast_m1864235715(NULL /*static, unused*/, L_0, (&___ray1), L_1, L_2, /*hidden argument*/NULL);
  1871. V_0 = L_3;
  1872. goto IL_0011;
  1873. }
  1874. IL_0011:
  1875. {
  1876. bool L_4 = V_0;
  1877. return L_4;
  1878. }
  1879. }
  1880. // System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)
  1881. extern "C" IL2CPP_METHOD_ATTR bool Collider_INTERNAL_CALL_Internal_Raycast_m1864235715 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 * ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1882. {
  1883. typedef bool (*Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn) (Collider_t1773347010 *, Ray_t3785851493 *, RaycastHit_t1056001966 *, float);
  1884. static Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn _il2cpp_icall_func;
  1885. if (!_il2cpp_icall_func)
  1886. _il2cpp_icall_func = (Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)");
  1887. bool retVal = _il2cpp_icall_func(___col0, ___ray1, ___hitInfo2, ___maxDistance3);
  1888. return retVal;
  1889. }
  1890. // System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1891. extern "C" IL2CPP_METHOD_ATTR bool Collider_Raycast_m2876906360 (Collider_t1773347010 * __this, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  1892. {
  1893. bool V_0 = false;
  1894. {
  1895. Ray_t3785851493 L_0 = ___ray0;
  1896. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  1897. float L_2 = ___maxDistance2;
  1898. bool L_3 = Collider_Internal_Raycast_m2175318952(NULL /*static, unused*/, __this, L_0, L_1, L_2, /*hidden argument*/NULL);
  1899. V_0 = L_3;
  1900. goto IL_0010;
  1901. }
  1902. IL_0010:
  1903. {
  1904. bool L_4 = V_0;
  1905. return L_4;
  1906. }
  1907. }
  1908. #ifdef __clang__
  1909. #pragma clang diagnostic pop
  1910. #endif
  1911. #ifdef __clang__
  1912. #pragma clang diagnostic push
  1913. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1914. #pragma clang diagnostic ignored "-Wunused-variable"
  1915. #endif
  1916. // Conversion methods for marshalling of: UnityEngine.Collision
  1917. extern "C" void Collision_t4262080450_marshal_pinvoke(const Collision_t4262080450& unmarshaled, Collision_t4262080450_marshaled_pinvoke& marshaled)
  1918. {
  1919. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1920. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1921. }
  1922. extern "C" void Collision_t4262080450_marshal_pinvoke_back(const Collision_t4262080450_marshaled_pinvoke& marshaled, Collision_t4262080450& unmarshaled)
  1923. {
  1924. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1925. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1926. }
  1927. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1928. extern "C" void Collision_t4262080450_marshal_pinvoke_cleanup(Collision_t4262080450_marshaled_pinvoke& marshaled)
  1929. {
  1930. }
  1931. // Conversion methods for marshalling of: UnityEngine.Collision
  1932. extern "C" void Collision_t4262080450_marshal_com(const Collision_t4262080450& unmarshaled, Collision_t4262080450_marshaled_com& marshaled)
  1933. {
  1934. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1935. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1936. }
  1937. extern "C" void Collision_t4262080450_marshal_com_back(const Collision_t4262080450_marshaled_com& marshaled, Collision_t4262080450& unmarshaled)
  1938. {
  1939. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1940. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1941. }
  1942. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1943. extern "C" void Collision_t4262080450_marshal_com_cleanup(Collision_t4262080450_marshaled_com& marshaled)
  1944. {
  1945. }
  1946. // UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity()
  1947. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Collision_get_relativeVelocity_m2955716709 (Collision_t4262080450 * __this, const RuntimeMethod* method)
  1948. {
  1949. Vector3_t3722313464 V_0;
  1950. memset(&V_0, 0, sizeof(V_0));
  1951. {
  1952. Vector3_t3722313464 L_0 = __this->get_m_RelativeVelocity_1();
  1953. V_0 = L_0;
  1954. goto IL_000d;
  1955. }
  1956. IL_000d:
  1957. {
  1958. Vector3_t3722313464 L_1 = V_0;
  1959. return L_1;
  1960. }
  1961. }
  1962. // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
  1963. extern "C" IL2CPP_METHOD_ATTR Rigidbody_t3916780224 * Collision_get_rigidbody_m1573032817 (Collision_t4262080450 * __this, const RuntimeMethod* method)
  1964. {
  1965. Rigidbody_t3916780224 * V_0 = NULL;
  1966. {
  1967. Rigidbody_t3916780224 * L_0 = __this->get_m_Rigidbody_2();
  1968. V_0 = L_0;
  1969. goto IL_000d;
  1970. }
  1971. IL_000d:
  1972. {
  1973. Rigidbody_t3916780224 * L_1 = V_0;
  1974. return L_1;
  1975. }
  1976. }
  1977. // UnityEngine.Collider UnityEngine.Collision::get_collider()
  1978. extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * Collision_get_collider_m2708970793 (Collision_t4262080450 * __this, const RuntimeMethod* method)
  1979. {
  1980. Collider_t1773347010 * V_0 = NULL;
  1981. {
  1982. Collider_t1773347010 * L_0 = __this->get_m_Collider_3();
  1983. V_0 = L_0;
  1984. goto IL_000d;
  1985. }
  1986. IL_000d:
  1987. {
  1988. Collider_t1773347010 * L_1 = V_0;
  1989. return L_1;
  1990. }
  1991. }
  1992. // UnityEngine.Transform UnityEngine.Collision::get_transform()
  1993. extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Collision_get_transform_m615760392 (Collision_t4262080450 * __this, const RuntimeMethod* method)
  1994. {
  1995. static bool s_Il2CppMethodInitialized;
  1996. if (!s_Il2CppMethodInitialized)
  1997. {
  1998. il2cpp_codegen_initialize_method (Collision_get_transform_m615760392_MetadataUsageId);
  1999. s_Il2CppMethodInitialized = true;
  2000. }
  2001. Transform_t3600365921 * V_0 = NULL;
  2002. Transform_t3600365921 * G_B3_0 = NULL;
  2003. {
  2004. Rigidbody_t3916780224 * L_0 = Collision_get_rigidbody_m1573032817(__this, /*hidden argument*/NULL);
  2005. IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var);
  2006. bool L_1 = Object_op_Inequality_m4071470834(NULL /*static, unused*/, L_0, (Object_t631007953 *)NULL, /*hidden argument*/NULL);
  2007. if (!L_1)
  2008. {
  2009. goto IL_0022;
  2010. }
  2011. }
  2012. {
  2013. Rigidbody_t3916780224 * L_2 = Collision_get_rigidbody_m1573032817(__this, /*hidden argument*/NULL);
  2014. NullCheck(L_2);
  2015. Transform_t3600365921 * L_3 = Component_get_transform_m3162698980(L_2, /*hidden argument*/NULL);
  2016. G_B3_0 = L_3;
  2017. goto IL_002d;
  2018. }
  2019. IL_0022:
  2020. {
  2021. Collider_t1773347010 * L_4 = Collision_get_collider_m2708970793(__this, /*hidden argument*/NULL);
  2022. NullCheck(L_4);
  2023. Transform_t3600365921 * L_5 = Component_get_transform_m3162698980(L_4, /*hidden argument*/NULL);
  2024. G_B3_0 = L_5;
  2025. }
  2026. IL_002d:
  2027. {
  2028. V_0 = G_B3_0;
  2029. goto IL_0033;
  2030. }
  2031. IL_0033:
  2032. {
  2033. Transform_t3600365921 * L_6 = V_0;
  2034. return L_6;
  2035. }
  2036. }
  2037. // UnityEngine.GameObject UnityEngine.Collision::get_gameObject()
  2038. extern "C" IL2CPP_METHOD_ATTR GameObject_t1113636619 * Collision_get_gameObject_m3662658840 (Collision_t4262080450 * __this, const RuntimeMethod* method)
  2039. {
  2040. static bool s_Il2CppMethodInitialized;
  2041. if (!s_Il2CppMethodInitialized)
  2042. {
  2043. il2cpp_codegen_initialize_method (Collision_get_gameObject_m3662658840_MetadataUsageId);
  2044. s_Il2CppMethodInitialized = true;
  2045. }
  2046. GameObject_t1113636619 * V_0 = NULL;
  2047. GameObject_t1113636619 * G_B3_0 = NULL;
  2048. {
  2049. Rigidbody_t3916780224 * L_0 = __this->get_m_Rigidbody_2();
  2050. IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var);
  2051. bool L_1 = Object_op_Inequality_m4071470834(NULL /*static, unused*/, L_0, (Object_t631007953 *)NULL, /*hidden argument*/NULL);
  2052. if (!L_1)
  2053. {
  2054. goto IL_0022;
  2055. }
  2056. }
  2057. {
  2058. Rigidbody_t3916780224 * L_2 = __this->get_m_Rigidbody_2();
  2059. NullCheck(L_2);
  2060. GameObject_t1113636619 * L_3 = Component_get_gameObject_m442555142(L_2, /*hidden argument*/NULL);
  2061. G_B3_0 = L_3;
  2062. goto IL_002d;
  2063. }
  2064. IL_0022:
  2065. {
  2066. Collider_t1773347010 * L_4 = __this->get_m_Collider_3();
  2067. NullCheck(L_4);
  2068. GameObject_t1113636619 * L_5 = Component_get_gameObject_m442555142(L_4, /*hidden argument*/NULL);
  2069. G_B3_0 = L_5;
  2070. }
  2071. IL_002d:
  2072. {
  2073. V_0 = G_B3_0;
  2074. goto IL_0033;
  2075. }
  2076. IL_0033:
  2077. {
  2078. GameObject_t1113636619 * L_6 = V_0;
  2079. return L_6;
  2080. }
  2081. }
  2082. // UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts()
  2083. extern "C" IL2CPP_METHOD_ATTR ContactPointU5BU5D_t872956888* Collision_get_contacts_m116535001 (Collision_t4262080450 * __this, const RuntimeMethod* method)
  2084. {
  2085. ContactPointU5BU5D_t872956888* V_0 = NULL;
  2086. {
  2087. ContactPointU5BU5D_t872956888* L_0 = __this->get_m_Contacts_4();
  2088. V_0 = L_0;
  2089. goto IL_000d;
  2090. }
  2091. IL_000d:
  2092. {
  2093. ContactPointU5BU5D_t872956888* L_1 = V_0;
  2094. return L_1;
  2095. }
  2096. }
  2097. #ifdef __clang__
  2098. #pragma clang diagnostic pop
  2099. #endif
  2100. #ifdef __clang__
  2101. #pragma clang diagnostic push
  2102. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2103. #pragma clang diagnostic ignored "-Wunused-variable"
  2104. #endif
  2105. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point()
  2106. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_point_m1734743878 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method)
  2107. {
  2108. Vector3_t3722313464 V_0;
  2109. memset(&V_0, 0, sizeof(V_0));
  2110. {
  2111. Vector3_t3722313464 L_0 = __this->get_m_Point_0();
  2112. V_0 = L_0;
  2113. goto IL_000d;
  2114. }
  2115. IL_000d:
  2116. {
  2117. Vector3_t3722313464 L_1 = V_0;
  2118. return L_1;
  2119. }
  2120. }
  2121. extern "C" Vector3_t3722313464 ContactPoint_get_point_m1734743878_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2122. {
  2123. ContactPoint_t3758755253 * _thisAdjusted = reinterpret_cast<ContactPoint_t3758755253 *>(__this + 1);
  2124. return ContactPoint_get_point_m1734743878(_thisAdjusted, method);
  2125. }
  2126. // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal()
  2127. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_normal_m691132423 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method)
  2128. {
  2129. Vector3_t3722313464 V_0;
  2130. memset(&V_0, 0, sizeof(V_0));
  2131. {
  2132. Vector3_t3722313464 L_0 = __this->get_m_Normal_1();
  2133. V_0 = L_0;
  2134. goto IL_000d;
  2135. }
  2136. IL_000d:
  2137. {
  2138. Vector3_t3722313464 L_1 = V_0;
  2139. return L_1;
  2140. }
  2141. }
  2142. extern "C" Vector3_t3722313464 ContactPoint_get_normal_m691132423_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2143. {
  2144. ContactPoint_t3758755253 * _thisAdjusted = reinterpret_cast<ContactPoint_t3758755253 *>(__this + 1);
  2145. return ContactPoint_get_normal_m691132423(_thisAdjusted, method);
  2146. }
  2147. #ifdef __clang__
  2148. #pragma clang diagnostic pop
  2149. #endif
  2150. #ifdef __clang__
  2151. #pragma clang diagnostic push
  2152. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2153. #pragma clang diagnostic ignored "-Wunused-variable"
  2154. #endif
  2155. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  2156. extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke(const ControllerColliderHit_t240592346& unmarshaled, ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled)
  2157. {
  2158. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  2159. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  2160. }
  2161. extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke_back(const ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled, ControllerColliderHit_t240592346& unmarshaled)
  2162. {
  2163. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  2164. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  2165. }
  2166. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  2167. extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke_cleanup(ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled)
  2168. {
  2169. }
  2170. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  2171. extern "C" void ControllerColliderHit_t240592346_marshal_com(const ControllerColliderHit_t240592346& unmarshaled, ControllerColliderHit_t240592346_marshaled_com& marshaled)
  2172. {
  2173. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  2174. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  2175. }
  2176. extern "C" void ControllerColliderHit_t240592346_marshal_com_back(const ControllerColliderHit_t240592346_marshaled_com& marshaled, ControllerColliderHit_t240592346& unmarshaled)
  2177. {
  2178. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  2179. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  2180. }
  2181. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  2182. extern "C" void ControllerColliderHit_t240592346_marshal_com_cleanup(ControllerColliderHit_t240592346_marshaled_com& marshaled)
  2183. {
  2184. }
  2185. #ifdef __clang__
  2186. #pragma clang diagnostic pop
  2187. #endif
  2188. #ifdef __clang__
  2189. #pragma clang diagnostic push
  2190. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2191. #pragma clang diagnostic ignored "-Wunused-variable"
  2192. #endif
  2193. #ifdef __clang__
  2194. #pragma clang diagnostic pop
  2195. #endif
  2196. #ifdef __clang__
  2197. #pragma clang diagnostic push
  2198. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2199. #pragma clang diagnostic ignored "-Wunused-variable"
  2200. #endif
  2201. // System.Void UnityEngine.HingeJoint::set_limits(UnityEngine.JointLimits)
  2202. extern "C" IL2CPP_METHOD_ATTR void HingeJoint_set_limits_m2147511952 (HingeJoint_t2516258575 * __this, JointLimits_t2681268900 ___value0, const RuntimeMethod* method)
  2203. {
  2204. {
  2205. HingeJoint_INTERNAL_set_limits_m3763543835(__this, (&___value0), /*hidden argument*/NULL);
  2206. return;
  2207. }
  2208. }
  2209. // System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&)
  2210. extern "C" IL2CPP_METHOD_ATTR void HingeJoint_INTERNAL_set_limits_m3763543835 (HingeJoint_t2516258575 * __this, JointLimits_t2681268900 * ___value0, const RuntimeMethod* method)
  2211. {
  2212. typedef void (*HingeJoint_INTERNAL_set_limits_m3763543835_ftn) (HingeJoint_t2516258575 *, JointLimits_t2681268900 *);
  2213. static HingeJoint_INTERNAL_set_limits_m3763543835_ftn _il2cpp_icall_func;
  2214. if (!_il2cpp_icall_func)
  2215. _il2cpp_icall_func = (HingeJoint_INTERNAL_set_limits_m3763543835_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&)");
  2216. _il2cpp_icall_func(__this, ___value0);
  2217. }
  2218. // System.Void UnityEngine.HingeJoint::set_useLimits(System.Boolean)
  2219. extern "C" IL2CPP_METHOD_ATTR void HingeJoint_set_useLimits_m2571527142 (HingeJoint_t2516258575 * __this, bool ___value0, const RuntimeMethod* method)
  2220. {
  2221. typedef void (*HingeJoint_set_useLimits_m2571527142_ftn) (HingeJoint_t2516258575 *, bool);
  2222. static HingeJoint_set_useLimits_m2571527142_ftn _il2cpp_icall_func;
  2223. if (!_il2cpp_icall_func)
  2224. _il2cpp_icall_func = (HingeJoint_set_useLimits_m2571527142_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint::set_useLimits(System.Boolean)");
  2225. _il2cpp_icall_func(__this, ___value0);
  2226. }
  2227. #ifdef __clang__
  2228. #pragma clang diagnostic pop
  2229. #endif
  2230. #ifdef __clang__
  2231. #pragma clang diagnostic push
  2232. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2233. #pragma clang diagnostic ignored "-Wunused-variable"
  2234. #endif
  2235. // UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
  2236. extern "C" IL2CPP_METHOD_ATTR Rigidbody_t3916780224 * Joint_get_connectedBody_m826805471 (Joint_t1358886274 * __this, const RuntimeMethod* method)
  2237. {
  2238. typedef Rigidbody_t3916780224 * (*Joint_get_connectedBody_m826805471_ftn) (Joint_t1358886274 *);
  2239. static Joint_get_connectedBody_m826805471_ftn _il2cpp_icall_func;
  2240. if (!_il2cpp_icall_func)
  2241. _il2cpp_icall_func = (Joint_get_connectedBody_m826805471_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_connectedBody()");
  2242. Rigidbody_t3916780224 * retVal = _il2cpp_icall_func(__this);
  2243. return retVal;
  2244. }
  2245. // System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
  2246. extern "C" IL2CPP_METHOD_ATTR void Joint_set_connectedBody_m3457616993 (Joint_t1358886274 * __this, Rigidbody_t3916780224 * ___value0, const RuntimeMethod* method)
  2247. {
  2248. typedef void (*Joint_set_connectedBody_m3457616993_ftn) (Joint_t1358886274 *, Rigidbody_t3916780224 *);
  2249. static Joint_set_connectedBody_m3457616993_ftn _il2cpp_icall_func;
  2250. if (!_il2cpp_icall_func)
  2251. _il2cpp_icall_func = (Joint_set_connectedBody_m3457616993_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)");
  2252. _il2cpp_icall_func(__this, ___value0);
  2253. }
  2254. // System.Void UnityEngine.Joint::set_axis(UnityEngine.Vector3)
  2255. extern "C" IL2CPP_METHOD_ATTR void Joint_set_axis_m4030303519 (Joint_t1358886274 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  2256. {
  2257. {
  2258. Joint_INTERNAL_set_axis_m2723487855(__this, (&___value0), /*hidden argument*/NULL);
  2259. return;
  2260. }
  2261. }
  2262. // System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&)
  2263. extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_axis_m2723487855 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  2264. {
  2265. typedef void (*Joint_INTERNAL_set_axis_m2723487855_ftn) (Joint_t1358886274 *, Vector3_t3722313464 *);
  2266. static Joint_INTERNAL_set_axis_m2723487855_ftn _il2cpp_icall_func;
  2267. if (!_il2cpp_icall_func)
  2268. _il2cpp_icall_func = (Joint_INTERNAL_set_axis_m2723487855_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&)");
  2269. _il2cpp_icall_func(__this, ___value0);
  2270. }
  2271. // UnityEngine.Vector3 UnityEngine.Joint::get_connectedAnchor()
  2272. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Joint_get_connectedAnchor_m3824549796 (Joint_t1358886274 * __this, const RuntimeMethod* method)
  2273. {
  2274. Vector3_t3722313464 V_0;
  2275. memset(&V_0, 0, sizeof(V_0));
  2276. Vector3_t3722313464 V_1;
  2277. memset(&V_1, 0, sizeof(V_1));
  2278. {
  2279. Joint_INTERNAL_get_connectedAnchor_m487311559(__this, (&V_0), /*hidden argument*/NULL);
  2280. Vector3_t3722313464 L_0 = V_0;
  2281. V_1 = L_0;
  2282. goto IL_0010;
  2283. }
  2284. IL_0010:
  2285. {
  2286. Vector3_t3722313464 L_1 = V_1;
  2287. return L_1;
  2288. }
  2289. }
  2290. // System.Void UnityEngine.Joint::set_connectedAnchor(UnityEngine.Vector3)
  2291. extern "C" IL2CPP_METHOD_ATTR void Joint_set_connectedAnchor_m1287743653 (Joint_t1358886274 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  2292. {
  2293. {
  2294. Joint_INTERNAL_set_connectedAnchor_m2340352801(__this, (&___value0), /*hidden argument*/NULL);
  2295. return;
  2296. }
  2297. }
  2298. // System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&)
  2299. extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_get_connectedAnchor_m487311559 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  2300. {
  2301. typedef void (*Joint_INTERNAL_get_connectedAnchor_m487311559_ftn) (Joint_t1358886274 *, Vector3_t3722313464 *);
  2302. static Joint_INTERNAL_get_connectedAnchor_m487311559_ftn _il2cpp_icall_func;
  2303. if (!_il2cpp_icall_func)
  2304. _il2cpp_icall_func = (Joint_INTERNAL_get_connectedAnchor_m487311559_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&)");
  2305. _il2cpp_icall_func(__this, ___value0);
  2306. }
  2307. // System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&)
  2308. extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_connectedAnchor_m2340352801 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  2309. {
  2310. typedef void (*Joint_INTERNAL_set_connectedAnchor_m2340352801_ftn) (Joint_t1358886274 *, Vector3_t3722313464 *);
  2311. static Joint_INTERNAL_set_connectedAnchor_m2340352801_ftn _il2cpp_icall_func;
  2312. if (!_il2cpp_icall_func)
  2313. _il2cpp_icall_func = (Joint_INTERNAL_set_connectedAnchor_m2340352801_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&)");
  2314. _il2cpp_icall_func(__this, ___value0);
  2315. }
  2316. // System.Void UnityEngine.Joint::set_enableCollision(System.Boolean)
  2317. extern "C" IL2CPP_METHOD_ATTR void Joint_set_enableCollision_m893425305 (Joint_t1358886274 * __this, bool ___value0, const RuntimeMethod* method)
  2318. {
  2319. typedef void (*Joint_set_enableCollision_m893425305_ftn) (Joint_t1358886274 *, bool);
  2320. static Joint_set_enableCollision_m893425305_ftn _il2cpp_icall_func;
  2321. if (!_il2cpp_icall_func)
  2322. _il2cpp_icall_func = (Joint_set_enableCollision_m893425305_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_enableCollision(System.Boolean)");
  2323. _il2cpp_icall_func(__this, ___value0);
  2324. }
  2325. #ifdef __clang__
  2326. #pragma clang diagnostic pop
  2327. #endif
  2328. #ifdef __clang__
  2329. #pragma clang diagnostic push
  2330. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2331. #pragma clang diagnostic ignored "-Wunused-variable"
  2332. #endif
  2333. // System.Void UnityEngine.JointLimits::set_min(System.Single)
  2334. extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_min_m52744811 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method)
  2335. {
  2336. {
  2337. float L_0 = ___value0;
  2338. __this->set_m_Min_0(L_0);
  2339. return;
  2340. }
  2341. }
  2342. extern "C" void JointLimits_set_min_m52744811_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  2343. {
  2344. JointLimits_t2681268900 * _thisAdjusted = reinterpret_cast<JointLimits_t2681268900 *>(__this + 1);
  2345. JointLimits_set_min_m52744811(_thisAdjusted, ___value0, method);
  2346. }
  2347. // System.Void UnityEngine.JointLimits::set_max(System.Single)
  2348. extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_max_m865817166 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method)
  2349. {
  2350. {
  2351. float L_0 = ___value0;
  2352. __this->set_m_Max_1(L_0);
  2353. return;
  2354. }
  2355. }
  2356. extern "C" void JointLimits_set_max_m865817166_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  2357. {
  2358. JointLimits_t2681268900 * _thisAdjusted = reinterpret_cast<JointLimits_t2681268900 *>(__this + 1);
  2359. JointLimits_set_max_m865817166(_thisAdjusted, ___value0, method);
  2360. }
  2361. #ifdef __clang__
  2362. #pragma clang diagnostic pop
  2363. #endif
  2364. #ifdef __clang__
  2365. #pragma clang diagnostic push
  2366. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2367. #pragma clang diagnostic ignored "-Wunused-variable"
  2368. #endif
  2369. #ifdef __clang__
  2370. #pragma clang diagnostic pop
  2371. #endif
  2372. #ifdef __clang__
  2373. #pragma clang diagnostic push
  2374. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2375. #pragma clang diagnostic ignored "-Wunused-variable"
  2376. #endif
  2377. #ifdef __clang__
  2378. #pragma clang diagnostic pop
  2379. #endif
  2380. #ifdef __clang__
  2381. #pragma clang diagnostic push
  2382. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2383. #pragma clang diagnostic ignored "-Wunused-variable"
  2384. #endif
  2385. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  2386. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m234523501 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2387. {
  2388. int32_t V_0 = 0;
  2389. bool V_1 = false;
  2390. {
  2391. V_0 = 0;
  2392. Vector3_t3722313464 L_0 = ___origin0;
  2393. Vector3_t3722313464 L_1 = ___direction1;
  2394. float L_2 = ___maxDistance2;
  2395. int32_t L_3 = ___layerMask3;
  2396. int32_t L_4 = V_0;
  2397. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2398. V_1 = L_5;
  2399. goto IL_0013;
  2400. }
  2401. IL_0013:
  2402. {
  2403. bool L_6 = V_1;
  2404. return L_6;
  2405. }
  2406. }
  2407. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  2408. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1896872038 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  2409. {
  2410. int32_t V_0 = 0;
  2411. int32_t V_1 = 0;
  2412. bool V_2 = false;
  2413. {
  2414. V_0 = 0;
  2415. V_1 = ((int32_t)-5);
  2416. Vector3_t3722313464 L_0 = ___origin0;
  2417. Vector3_t3722313464 L_1 = ___direction1;
  2418. float L_2 = ___maxDistance2;
  2419. int32_t L_3 = V_1;
  2420. int32_t L_4 = V_0;
  2421. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2422. V_2 = L_5;
  2423. goto IL_0016;
  2424. }
  2425. IL_0016:
  2426. {
  2427. bool L_6 = V_2;
  2428. return L_6;
  2429. }
  2430. }
  2431. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  2432. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m952690504 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, const RuntimeMethod* method)
  2433. {
  2434. int32_t V_0 = 0;
  2435. int32_t V_1 = 0;
  2436. float V_2 = 0.0f;
  2437. bool V_3 = false;
  2438. {
  2439. V_0 = 0;
  2440. V_1 = ((int32_t)-5);
  2441. V_2 = (std::numeric_limits<float>::infinity());
  2442. Vector3_t3722313464 L_0 = ___origin0;
  2443. Vector3_t3722313464 L_1 = ___direction1;
  2444. float L_2 = V_2;
  2445. int32_t L_3 = V_1;
  2446. int32_t L_4 = V_0;
  2447. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2448. V_3 = L_5;
  2449. goto IL_001c;
  2450. }
  2451. IL_001c:
  2452. {
  2453. bool L_6 = V_3;
  2454. return L_6;
  2455. }
  2456. }
  2457. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2458. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3482819239 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2459. {
  2460. bool V_0 = false;
  2461. {
  2462. Vector3_t3722313464 L_0 = ___origin0;
  2463. Vector3_t3722313464 L_1 = ___direction1;
  2464. float L_2 = ___maxDistance2;
  2465. int32_t L_3 = ___layerMask3;
  2466. int32_t L_4 = ___queryTriggerInteraction4;
  2467. bool L_5 = Physics_Internal_RaycastTest_m1784372019(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2468. V_0 = L_5;
  2469. goto IL_0012;
  2470. }
  2471. IL_0012:
  2472. {
  2473. bool L_6 = V_0;
  2474. return L_6;
  2475. }
  2476. }
  2477. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  2478. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m4145022031 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2479. {
  2480. int32_t V_0 = 0;
  2481. bool V_1 = false;
  2482. {
  2483. V_0 = 0;
  2484. Vector3_t3722313464 L_0 = ___origin0;
  2485. Vector3_t3722313464 L_1 = ___direction1;
  2486. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  2487. float L_3 = ___maxDistance3;
  2488. int32_t L_4 = ___layerMask4;
  2489. int32_t L_5 = V_0;
  2490. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2491. V_1 = L_6;
  2492. goto IL_0015;
  2493. }
  2494. IL_0015:
  2495. {
  2496. bool L_7 = V_1;
  2497. return L_7;
  2498. }
  2499. }
  2500. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  2501. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m261647105 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  2502. {
  2503. int32_t V_0 = 0;
  2504. int32_t V_1 = 0;
  2505. bool V_2 = false;
  2506. {
  2507. V_0 = 0;
  2508. V_1 = ((int32_t)-5);
  2509. Vector3_t3722313464 L_0 = ___origin0;
  2510. Vector3_t3722313464 L_1 = ___direction1;
  2511. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  2512. float L_3 = ___maxDistance3;
  2513. int32_t L_4 = V_1;
  2514. int32_t L_5 = V_0;
  2515. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2516. V_2 = L_6;
  2517. goto IL_0017;
  2518. }
  2519. IL_0017:
  2520. {
  2521. bool L_7 = V_2;
  2522. return L_7;
  2523. }
  2524. }
  2525. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  2526. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1085399925 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, const RuntimeMethod* method)
  2527. {
  2528. int32_t V_0 = 0;
  2529. int32_t V_1 = 0;
  2530. float V_2 = 0.0f;
  2531. bool V_3 = false;
  2532. {
  2533. V_0 = 0;
  2534. V_1 = ((int32_t)-5);
  2535. V_2 = (std::numeric_limits<float>::infinity());
  2536. Vector3_t3722313464 L_0 = ___origin0;
  2537. Vector3_t3722313464 L_1 = ___direction1;
  2538. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  2539. float L_3 = V_2;
  2540. int32_t L_4 = V_1;
  2541. int32_t L_5 = V_0;
  2542. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2543. V_3 = L_6;
  2544. goto IL_001d;
  2545. }
  2546. IL_001d:
  2547. {
  2548. bool L_7 = V_3;
  2549. return L_7;
  2550. }
  2551. }
  2552. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2553. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3101461809 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2554. {
  2555. bool V_0 = false;
  2556. {
  2557. Vector3_t3722313464 L_0 = ___origin0;
  2558. Vector3_t3722313464 L_1 = ___direction1;
  2559. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  2560. float L_3 = ___maxDistance3;
  2561. int32_t L_4 = ___layerMask4;
  2562. int32_t L_5 = ___queryTriggerInteraction5;
  2563. bool L_6 = Physics_Internal_Raycast_m2789434453(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2564. V_0 = L_6;
  2565. goto IL_0014;
  2566. }
  2567. IL_0014:
  2568. {
  2569. bool L_7 = V_0;
  2570. return L_7;
  2571. }
  2572. }
  2573. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  2574. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m2071039297 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2575. {
  2576. int32_t V_0 = 0;
  2577. bool V_1 = false;
  2578. {
  2579. V_0 = 0;
  2580. Ray_t3785851493 L_0 = ___ray0;
  2581. float L_1 = ___maxDistance1;
  2582. int32_t L_2 = ___layerMask2;
  2583. int32_t L_3 = V_0;
  2584. bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2585. V_1 = L_4;
  2586. goto IL_0012;
  2587. }
  2588. IL_0012:
  2589. {
  2590. bool L_5 = V_1;
  2591. return L_5;
  2592. }
  2593. }
  2594. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  2595. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m281474224 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  2596. {
  2597. int32_t V_0 = 0;
  2598. int32_t V_1 = 0;
  2599. bool V_2 = false;
  2600. {
  2601. V_0 = 0;
  2602. V_1 = ((int32_t)-5);
  2603. Ray_t3785851493 L_0 = ___ray0;
  2604. float L_1 = ___maxDistance1;
  2605. int32_t L_2 = V_1;
  2606. int32_t L_3 = V_0;
  2607. bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2608. V_2 = L_4;
  2609. goto IL_0015;
  2610. }
  2611. IL_0015:
  2612. {
  2613. bool L_5 = V_2;
  2614. return L_5;
  2615. }
  2616. }
  2617. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  2618. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m630863594 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method)
  2619. {
  2620. int32_t V_0 = 0;
  2621. int32_t V_1 = 0;
  2622. float V_2 = 0.0f;
  2623. bool V_3 = false;
  2624. {
  2625. V_0 = 0;
  2626. V_1 = ((int32_t)-5);
  2627. V_2 = (std::numeric_limits<float>::infinity());
  2628. Ray_t3785851493 L_0 = ___ray0;
  2629. float L_1 = V_2;
  2630. int32_t L_2 = V_1;
  2631. int32_t L_3 = V_0;
  2632. bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2633. V_3 = L_4;
  2634. goto IL_001b;
  2635. }
  2636. IL_001b:
  2637. {
  2638. bool L_5 = V_3;
  2639. return L_5;
  2640. }
  2641. }
  2642. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2643. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3133704280 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2644. {
  2645. bool V_0 = false;
  2646. {
  2647. Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL);
  2648. Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL);
  2649. float L_2 = ___maxDistance1;
  2650. int32_t L_3 = ___layerMask2;
  2651. int32_t L_4 = ___queryTriggerInteraction3;
  2652. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2653. V_0 = L_5;
  2654. goto IL_001d;
  2655. }
  2656. IL_001d:
  2657. {
  2658. bool L_6 = V_0;
  2659. return L_6;
  2660. }
  2661. }
  2662. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  2663. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1893809531 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2664. {
  2665. int32_t V_0 = 0;
  2666. bool V_1 = false;
  2667. {
  2668. V_0 = 0;
  2669. Ray_t3785851493 L_0 = ___ray0;
  2670. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  2671. float L_2 = ___maxDistance2;
  2672. int32_t L_3 = ___layerMask3;
  2673. int32_t L_4 = V_0;
  2674. bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2675. V_1 = L_5;
  2676. goto IL_0013;
  2677. }
  2678. IL_0013:
  2679. {
  2680. bool L_6 = V_1;
  2681. return L_6;
  2682. }
  2683. }
  2684. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  2685. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1743768310 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  2686. {
  2687. int32_t V_0 = 0;
  2688. int32_t V_1 = 0;
  2689. bool V_2 = false;
  2690. {
  2691. V_0 = 0;
  2692. V_1 = ((int32_t)-5);
  2693. Ray_t3785851493 L_0 = ___ray0;
  2694. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  2695. float L_2 = ___maxDistance2;
  2696. int32_t L_3 = V_1;
  2697. int32_t L_4 = V_0;
  2698. bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2699. V_2 = L_5;
  2700. goto IL_0016;
  2701. }
  2702. IL_0016:
  2703. {
  2704. bool L_6 = V_2;
  2705. return L_6;
  2706. }
  2707. }
  2708. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  2709. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m447436869 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, const RuntimeMethod* method)
  2710. {
  2711. int32_t V_0 = 0;
  2712. int32_t V_1 = 0;
  2713. float V_2 = 0.0f;
  2714. bool V_3 = false;
  2715. {
  2716. V_0 = 0;
  2717. V_1 = ((int32_t)-5);
  2718. V_2 = (std::numeric_limits<float>::infinity());
  2719. Ray_t3785851493 L_0 = ___ray0;
  2720. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  2721. float L_2 = V_2;
  2722. int32_t L_3 = V_1;
  2723. int32_t L_4 = V_0;
  2724. bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2725. V_3 = L_5;
  2726. goto IL_001c;
  2727. }
  2728. IL_001c:
  2729. {
  2730. bool L_6 = V_3;
  2731. return L_6;
  2732. }
  2733. }
  2734. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2735. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3336206959 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2736. {
  2737. bool V_0 = false;
  2738. {
  2739. Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL);
  2740. Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL);
  2741. RaycastHit_t1056001966 * L_2 = ___hitInfo1;
  2742. float L_3 = ___maxDistance2;
  2743. int32_t L_4 = ___layerMask3;
  2744. int32_t L_5 = ___queryTriggerInteraction4;
  2745. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2746. V_0 = L_6;
  2747. goto IL_001f;
  2748. }
  2749. IL_001f:
  2750. {
  2751. bool L_7 = V_0;
  2752. return L_7;
  2753. }
  2754. }
  2755. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  2756. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3780585721 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2757. {
  2758. int32_t V_0 = 0;
  2759. RaycastHitU5BU5D_t1690781147* V_1 = NULL;
  2760. {
  2761. V_0 = 0;
  2762. Ray_t3785851493 L_0 = ___ray0;
  2763. float L_1 = ___maxDistance1;
  2764. int32_t L_2 = ___layerMask2;
  2765. int32_t L_3 = V_0;
  2766. RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2767. V_1 = L_4;
  2768. goto IL_0012;
  2769. }
  2770. IL_0012:
  2771. {
  2772. RaycastHitU5BU5D_t1690781147* L_5 = V_1;
  2773. return L_5;
  2774. }
  2775. }
  2776. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  2777. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m849698669 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  2778. {
  2779. int32_t V_0 = 0;
  2780. int32_t V_1 = 0;
  2781. RaycastHitU5BU5D_t1690781147* V_2 = NULL;
  2782. {
  2783. V_0 = 0;
  2784. V_1 = ((int32_t)-5);
  2785. Ray_t3785851493 L_0 = ___ray0;
  2786. float L_1 = ___maxDistance1;
  2787. int32_t L_2 = V_1;
  2788. int32_t L_3 = V_0;
  2789. RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2790. V_2 = L_4;
  2791. goto IL_0015;
  2792. }
  2793. IL_0015:
  2794. {
  2795. RaycastHitU5BU5D_t1690781147* L_5 = V_2;
  2796. return L_5;
  2797. }
  2798. }
  2799. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  2800. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3796226007 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method)
  2801. {
  2802. int32_t V_0 = 0;
  2803. int32_t V_1 = 0;
  2804. float V_2 = 0.0f;
  2805. RaycastHitU5BU5D_t1690781147* V_3 = NULL;
  2806. {
  2807. V_0 = 0;
  2808. V_1 = ((int32_t)-5);
  2809. V_2 = (std::numeric_limits<float>::infinity());
  2810. Ray_t3785851493 L_0 = ___ray0;
  2811. float L_1 = V_2;
  2812. int32_t L_2 = V_1;
  2813. int32_t L_3 = V_0;
  2814. RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2815. V_3 = L_4;
  2816. goto IL_001b;
  2817. }
  2818. IL_001b:
  2819. {
  2820. RaycastHitU5BU5D_t1690781147* L_5 = V_3;
  2821. return L_5;
  2822. }
  2823. }
  2824. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2825. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3611981381 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2826. {
  2827. RaycastHitU5BU5D_t1690781147* V_0 = NULL;
  2828. {
  2829. Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL);
  2830. Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL);
  2831. float L_2 = ___maxDistance1;
  2832. int32_t L_3 = ___layerMask2;
  2833. int32_t L_4 = ___queryTriggerInteraction3;
  2834. RaycastHitU5BU5D_t1690781147* L_5 = Physics_RaycastAll_m3084184534(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2835. V_0 = L_5;
  2836. goto IL_001d;
  2837. }
  2838. IL_001d:
  2839. {
  2840. RaycastHitU5BU5D_t1690781147* L_6 = V_0;
  2841. return L_6;
  2842. }
  2843. }
  2844. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2845. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3084184534 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2846. {
  2847. RaycastHitU5BU5D_t1690781147* V_0 = NULL;
  2848. {
  2849. float L_0 = ___maxDistance2;
  2850. int32_t L_1 = ___layermask3;
  2851. int32_t L_2 = ___queryTriggerInteraction4;
  2852. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2853. V_0 = L_3;
  2854. goto IL_0014;
  2855. }
  2856. IL_0014:
  2857. {
  2858. RaycastHitU5BU5D_t1690781147* L_4 = V_0;
  2859. return L_4;
  2860. }
  2861. }
  2862. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  2863. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m2709753186 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, const RuntimeMethod* method)
  2864. {
  2865. int32_t V_0 = 0;
  2866. RaycastHitU5BU5D_t1690781147* V_1 = NULL;
  2867. {
  2868. V_0 = 0;
  2869. float L_0 = ___maxDistance2;
  2870. int32_t L_1 = ___layermask3;
  2871. int32_t L_2 = V_0;
  2872. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2873. V_1 = L_3;
  2874. goto IL_0015;
  2875. }
  2876. IL_0015:
  2877. {
  2878. RaycastHitU5BU5D_t1690781147* L_4 = V_1;
  2879. return L_4;
  2880. }
  2881. }
  2882. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  2883. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m447622039 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  2884. {
  2885. int32_t V_0 = 0;
  2886. int32_t V_1 = 0;
  2887. RaycastHitU5BU5D_t1690781147* V_2 = NULL;
  2888. {
  2889. V_0 = 0;
  2890. V_1 = ((int32_t)-5);
  2891. float L_0 = ___maxDistance2;
  2892. int32_t L_1 = V_1;
  2893. int32_t L_2 = V_0;
  2894. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2895. V_2 = L_3;
  2896. goto IL_0018;
  2897. }
  2898. IL_0018:
  2899. {
  2900. RaycastHitU5BU5D_t1690781147* L_4 = V_2;
  2901. return L_4;
  2902. }
  2903. }
  2904. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  2905. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m2266459302 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, const RuntimeMethod* method)
  2906. {
  2907. int32_t V_0 = 0;
  2908. int32_t V_1 = 0;
  2909. float V_2 = 0.0f;
  2910. RaycastHitU5BU5D_t1690781147* V_3 = NULL;
  2911. {
  2912. V_0 = 0;
  2913. V_1 = ((int32_t)-5);
  2914. V_2 = (std::numeric_limits<float>::infinity());
  2915. float L_0 = V_2;
  2916. int32_t L_1 = V_1;
  2917. int32_t L_2 = V_0;
  2918. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2919. V_3 = L_3;
  2920. goto IL_001e;
  2921. }
  2922. IL_001e:
  2923. {
  2924. RaycastHitU5BU5D_t1690781147* L_4 = V_3;
  2925. return L_4;
  2926. }
  2927. }
  2928. // UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2929. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_INTERNAL_CALL_RaycastAll_m1113565514 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2930. {
  2931. typedef RaycastHitU5BU5D_t1690781147* (*Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, int32_t, int32_t);
  2932. static Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn _il2cpp_icall_func;
  2933. if (!_il2cpp_icall_func)
  2934. _il2cpp_icall_func = (Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2935. RaycastHitU5BU5D_t1690781147* retVal = _il2cpp_icall_func(___origin0, ___direction1, ___maxDistance2, ___layermask3, ___queryTriggerInteraction4);
  2936. return retVal;
  2937. }
  2938. // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32)
  2939. extern "C" IL2CPP_METHOD_ATTR ColliderU5BU5D_t4234922487* Physics_OverlapSphere_m1831955946 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___position0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method)
  2940. {
  2941. int32_t V_0 = 0;
  2942. ColliderU5BU5D_t4234922487* V_1 = NULL;
  2943. {
  2944. V_0 = 0;
  2945. float L_0 = ___radius1;
  2946. int32_t L_1 = ___layerMask2;
  2947. int32_t L_2 = V_0;
  2948. ColliderU5BU5D_t4234922487* L_3 = Physics_INTERNAL_CALL_OverlapSphere_m1366282712(NULL /*static, unused*/, (&___position0), L_0, L_1, L_2, /*hidden argument*/NULL);
  2949. V_1 = L_3;
  2950. goto IL_0013;
  2951. }
  2952. IL_0013:
  2953. {
  2954. ColliderU5BU5D_t4234922487* L_4 = V_1;
  2955. return L_4;
  2956. }
  2957. }
  2958. // UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2959. extern "C" IL2CPP_METHOD_ATTR ColliderU5BU5D_t4234922487* Physics_INTERNAL_CALL_OverlapSphere_m1366282712 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2960. {
  2961. typedef ColliderU5BU5D_t4234922487* (*Physics_INTERNAL_CALL_OverlapSphere_m1366282712_ftn) (Vector3_t3722313464 *, float, int32_t, int32_t);
  2962. static Physics_INTERNAL_CALL_OverlapSphere_m1366282712_ftn _il2cpp_icall_func;
  2963. if (!_il2cpp_icall_func)
  2964. _il2cpp_icall_func = (Physics_INTERNAL_CALL_OverlapSphere_m1366282712_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2965. ColliderU5BU5D_t4234922487* retVal = _il2cpp_icall_func(___position0, ___radius1, ___layerMask2, ___queryTriggerInteraction3);
  2966. return retVal;
  2967. }
  2968. // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  2969. extern "C" IL2CPP_METHOD_ATTR bool Physics_SphereCast_m1884654585 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, float ___radius1, Vector3_t3722313464 ___direction2, RaycastHit_t1056001966 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method)
  2970. {
  2971. int32_t V_0 = 0;
  2972. bool V_1 = false;
  2973. {
  2974. V_0 = 0;
  2975. Vector3_t3722313464 L_0 = ___origin0;
  2976. float L_1 = ___radius1;
  2977. Vector3_t3722313464 L_2 = ___direction2;
  2978. RaycastHit_t1056001966 * L_3 = ___hitInfo3;
  2979. float L_4 = ___maxDistance4;
  2980. int32_t L_5 = ___layerMask5;
  2981. int32_t L_6 = V_0;
  2982. bool L_7 = Physics_SphereCast_m1259429328(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2983. V_1 = L_7;
  2984. goto IL_0017;
  2985. }
  2986. IL_0017:
  2987. {
  2988. bool L_8 = V_1;
  2989. return L_8;
  2990. }
  2991. }
  2992. // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2993. extern "C" IL2CPP_METHOD_ATTR bool Physics_SphereCast_m1259429328 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, float ___radius1, Vector3_t3722313464 ___direction2, RaycastHit_t1056001966 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
  2994. {
  2995. bool V_0 = false;
  2996. {
  2997. Vector3_t3722313464 L_0 = ___origin0;
  2998. Vector3_t3722313464 L_1 = ___origin0;
  2999. float L_2 = ___radius1;
  3000. Vector3_t3722313464 L_3 = ___direction2;
  3001. RaycastHit_t1056001966 * L_4 = ___hitInfo3;
  3002. float L_5 = ___maxDistance4;
  3003. int32_t L_6 = ___layerMask5;
  3004. int32_t L_7 = ___queryTriggerInteraction6;
  3005. bool L_8 = Physics_Internal_CapsuleCast_m889508279(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
  3006. V_0 = L_8;
  3007. goto IL_0017;
  3008. }
  3009. IL_0017:
  3010. {
  3011. bool L_9 = V_0;
  3012. return L_9;
  3013. }
  3014. }
  3015. // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)
  3016. extern "C" IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m1771762600 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___collider10, Collider_t1773347010 * ___collider21, bool ___ignore2, const RuntimeMethod* method)
  3017. {
  3018. typedef void (*Physics_IgnoreCollision_m1771762600_ftn) (Collider_t1773347010 *, Collider_t1773347010 *, bool);
  3019. static Physics_IgnoreCollision_m1771762600_ftn _il2cpp_icall_func;
  3020. if (!_il2cpp_icall_func)
  3021. _il2cpp_icall_func = (Physics_IgnoreCollision_m1771762600_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)");
  3022. _il2cpp_icall_func(___collider10, ___collider21, ___ignore2);
  3023. }
  3024. // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider)
  3025. extern "C" IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m1104024374 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___collider10, Collider_t1773347010 * ___collider21, const RuntimeMethod* method)
  3026. {
  3027. bool V_0 = false;
  3028. {
  3029. V_0 = (bool)1;
  3030. Collider_t1773347010 * L_0 = ___collider10;
  3031. Collider_t1773347010 * L_1 = ___collider21;
  3032. bool L_2 = V_0;
  3033. Physics_IgnoreCollision_m1771762600(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL);
  3034. return;
  3035. }
  3036. }
  3037. // System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)
  3038. extern "C" IL2CPP_METHOD_ATTR bool Physics_GetIgnoreLayerCollision_m2337073095 (RuntimeObject * __this /* static, unused */, int32_t ___layer10, int32_t ___layer21, const RuntimeMethod* method)
  3039. {
  3040. typedef bool (*Physics_GetIgnoreLayerCollision_m2337073095_ftn) (int32_t, int32_t);
  3041. static Physics_GetIgnoreLayerCollision_m2337073095_ftn _il2cpp_icall_func;
  3042. if (!_il2cpp_icall_func)
  3043. _il2cpp_icall_func = (Physics_GetIgnoreLayerCollision_m2337073095_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)");
  3044. bool retVal = _il2cpp_icall_func(___layer10, ___layer21);
  3045. return retVal;
  3046. }
  3047. // System.Boolean UnityEngine.Physics::Internal_Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3048. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_Raycast_m2789434453 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3049. {
  3050. bool V_0 = false;
  3051. {
  3052. RaycastHit_t1056001966 * L_0 = ___hitInfo2;
  3053. float L_1 = ___maxDistance3;
  3054. int32_t L_2 = ___layermask4;
  3055. int32_t L_3 = ___queryTriggerInteraction5;
  3056. bool L_4 = Physics_INTERNAL_CALL_Internal_Raycast_m227630749(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  3057. V_0 = L_4;
  3058. goto IL_0016;
  3059. }
  3060. IL_0016:
  3061. {
  3062. bool L_5 = V_0;
  3063. return L_5;
  3064. }
  3065. }
  3066. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3067. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_Raycast_m227630749 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  3068. {
  3069. typedef bool (*Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, RaycastHit_t1056001966 *, float, int32_t, int32_t);
  3070. static Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn _il2cpp_icall_func;
  3071. if (!_il2cpp_icall_func)
  3072. _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3073. bool retVal = _il2cpp_icall_func(___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layermask4, ___queryTriggerInteraction5);
  3074. return retVal;
  3075. }
  3076. // System.Boolean UnityEngine.Physics::Internal_CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3077. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_CapsuleCast_m889508279 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___point10, Vector3_t3722313464 ___point21, float ___radius2, Vector3_t3722313464 ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
  3078. {
  3079. bool V_0 = false;
  3080. {
  3081. float L_0 = ___radius2;
  3082. RaycastHit_t1056001966 * L_1 = ___hitInfo4;
  3083. float L_2 = ___maxDistance5;
  3084. int32_t L_3 = ___layermask6;
  3085. int32_t L_4 = ___queryTriggerInteraction7;
  3086. bool L_5 = Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213(NULL /*static, unused*/, (&___point10), (&___point21), L_0, (&___direction3), L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  3087. V_0 = L_5;
  3088. goto IL_001b;
  3089. }
  3090. IL_001b:
  3091. {
  3092. bool L_6 = V_0;
  3093. return L_6;
  3094. }
  3095. }
  3096. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3097. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___point10, Vector3_t3722313464 * ___point21, float ___radius2, Vector3_t3722313464 * ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
  3098. {
  3099. typedef bool (*Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, Vector3_t3722313464 *, RaycastHit_t1056001966 *, float, int32_t, int32_t);
  3100. static Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213_ftn _il2cpp_icall_func;
  3101. if (!_il2cpp_icall_func)
  3102. _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3103. bool retVal = _il2cpp_icall_func(___point10, ___point21, ___radius2, ___direction3, ___hitInfo4, ___maxDistance5, ___layermask6, ___queryTriggerInteraction7);
  3104. return retVal;
  3105. }
  3106. // System.Boolean UnityEngine.Physics::Internal_RaycastTest(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3107. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_RaycastTest_m1784372019 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3108. {
  3109. bool V_0 = false;
  3110. {
  3111. float L_0 = ___maxDistance2;
  3112. int32_t L_1 = ___layermask3;
  3113. int32_t L_2 = ___queryTriggerInteraction4;
  3114. bool L_3 = Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  3115. V_0 = L_3;
  3116. goto IL_0014;
  3117. }
  3118. IL_0014:
  3119. {
  3120. bool L_4 = V_0;
  3121. return L_4;
  3122. }
  3123. }
  3124. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  3125. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  3126. {
  3127. typedef bool (*Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, int32_t, int32_t);
  3128. static Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn _il2cpp_icall_func;
  3129. if (!_il2cpp_icall_func)
  3130. _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  3131. bool retVal = _il2cpp_icall_func(___origin0, ___direction1, ___maxDistance2, ___layermask3, ___queryTriggerInteraction4);
  3132. return retVal;
  3133. }
  3134. #ifdef __clang__
  3135. #pragma clang diagnostic pop
  3136. #endif
  3137. #ifdef __clang__
  3138. #pragma clang diagnostic push
  3139. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3140. #pragma clang diagnostic ignored "-Wunused-variable"
  3141. #endif
  3142. #ifdef __clang__
  3143. #pragma clang diagnostic pop
  3144. #endif
  3145. #ifdef __clang__
  3146. #pragma clang diagnostic push
  3147. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3148. #pragma clang diagnostic ignored "-Wunused-variable"
  3149. #endif
  3150. // Conversion methods for marshalling of: UnityEngine.RaycastHit
  3151. extern "C" void RaycastHit_t1056001966_marshal_pinvoke(const RaycastHit_t1056001966& unmarshaled, RaycastHit_t1056001966_marshaled_pinvoke& marshaled)
  3152. {
  3153. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  3154. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  3155. }
  3156. extern "C" void RaycastHit_t1056001966_marshal_pinvoke_back(const RaycastHit_t1056001966_marshaled_pinvoke& marshaled, RaycastHit_t1056001966& unmarshaled)
  3157. {
  3158. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  3159. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  3160. }
  3161. // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit
  3162. extern "C" void RaycastHit_t1056001966_marshal_pinvoke_cleanup(RaycastHit_t1056001966_marshaled_pinvoke& marshaled)
  3163. {
  3164. }
  3165. // Conversion methods for marshalling of: UnityEngine.RaycastHit
  3166. extern "C" void RaycastHit_t1056001966_marshal_com(const RaycastHit_t1056001966& unmarshaled, RaycastHit_t1056001966_marshaled_com& marshaled)
  3167. {
  3168. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  3169. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  3170. }
  3171. extern "C" void RaycastHit_t1056001966_marshal_com_back(const RaycastHit_t1056001966_marshaled_com& marshaled, RaycastHit_t1056001966& unmarshaled)
  3172. {
  3173. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  3174. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  3175. }
  3176. // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit
  3177. extern "C" void RaycastHit_t1056001966_marshal_com_cleanup(RaycastHit_t1056001966_marshaled_com& marshaled)
  3178. {
  3179. }
  3180. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  3181. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_point_m2236647085 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method)
  3182. {
  3183. Vector3_t3722313464 V_0;
  3184. memset(&V_0, 0, sizeof(V_0));
  3185. {
  3186. Vector3_t3722313464 L_0 = __this->get_m_Point_0();
  3187. V_0 = L_0;
  3188. goto IL_000d;
  3189. }
  3190. IL_000d:
  3191. {
  3192. Vector3_t3722313464 L_1 = V_0;
  3193. return L_1;
  3194. }
  3195. }
  3196. extern "C" Vector3_t3722313464 RaycastHit_get_point_m2236647085_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3197. {
  3198. RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast<RaycastHit_t1056001966 *>(__this + 1);
  3199. return RaycastHit_get_point_m2236647085(_thisAdjusted, method);
  3200. }
  3201. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  3202. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_normal_m1232181746 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method)
  3203. {
  3204. Vector3_t3722313464 V_0;
  3205. memset(&V_0, 0, sizeof(V_0));
  3206. {
  3207. Vector3_t3722313464 L_0 = __this->get_m_Normal_1();
  3208. V_0 = L_0;
  3209. goto IL_000d;
  3210. }
  3211. IL_000d:
  3212. {
  3213. Vector3_t3722313464 L_1 = V_0;
  3214. return L_1;
  3215. }
  3216. }
  3217. extern "C" Vector3_t3722313464 RaycastHit_get_normal_m1232181746_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3218. {
  3219. RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast<RaycastHit_t1056001966 *>(__this + 1);
  3220. return RaycastHit_get_normal_m1232181746(_thisAdjusted, method);
  3221. }
  3222. // System.Single UnityEngine.RaycastHit::get_distance()
  3223. extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m3727327466 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method)
  3224. {
  3225. float V_0 = 0.0f;
  3226. {
  3227. float L_0 = __this->get_m_Distance_3();
  3228. V_0 = L_0;
  3229. goto IL_000d;
  3230. }
  3231. IL_000d:
  3232. {
  3233. float L_1 = V_0;
  3234. return L_1;
  3235. }
  3236. }
  3237. extern "C" float RaycastHit_get_distance_m3727327466_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3238. {
  3239. RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast<RaycastHit_t1056001966 *>(__this + 1);
  3240. return RaycastHit_get_distance_m3727327466(_thisAdjusted, method);
  3241. }
  3242. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  3243. extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * RaycastHit_get_collider_m1464180279 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method)
  3244. {
  3245. Collider_t1773347010 * V_0 = NULL;
  3246. {
  3247. Collider_t1773347010 * L_0 = __this->get_m_Collider_5();
  3248. V_0 = L_0;
  3249. goto IL_000d;
  3250. }
  3251. IL_000d:
  3252. {
  3253. Collider_t1773347010 * L_1 = V_0;
  3254. return L_1;
  3255. }
  3256. }
  3257. extern "C" Collider_t1773347010 * RaycastHit_get_collider_m1464180279_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3258. {
  3259. RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast<RaycastHit_t1056001966 *>(__this + 1);
  3260. return RaycastHit_get_collider_m1464180279(_thisAdjusted, method);
  3261. }
  3262. #ifdef __clang__
  3263. #pragma clang diagnostic pop
  3264. #endif
  3265. #ifdef __clang__
  3266. #pragma clang diagnostic push
  3267. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3268. #pragma clang diagnostic ignored "-Wunused-variable"
  3269. #endif
  3270. // System.Void UnityEngine.Rigidbody::.ctor()
  3271. extern "C" IL2CPP_METHOD_ATTR void Rigidbody__ctor_m1806995817 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method)
  3272. {
  3273. {
  3274. Component__ctor_m1928064382(__this, /*hidden argument*/NULL);
  3275. return;
  3276. }
  3277. }
  3278. // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
  3279. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Rigidbody_get_velocity_m2993632669 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method)
  3280. {
  3281. Vector3_t3722313464 V_0;
  3282. memset(&V_0, 0, sizeof(V_0));
  3283. Vector3_t3722313464 V_1;
  3284. memset(&V_1, 0, sizeof(V_1));
  3285. {
  3286. Rigidbody_INTERNAL_get_velocity_m2480891890(__this, (&V_0), /*hidden argument*/NULL);
  3287. Vector3_t3722313464 L_0 = V_0;
  3288. V_1 = L_0;
  3289. goto IL_0010;
  3290. }
  3291. IL_0010:
  3292. {
  3293. Vector3_t3722313464 L_1 = V_1;
  3294. return L_1;
  3295. }
  3296. }
  3297. // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
  3298. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m2899403247 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  3299. {
  3300. {
  3301. Rigidbody_INTERNAL_set_velocity_m931742966(__this, (&___value0), /*hidden argument*/NULL);
  3302. return;
  3303. }
  3304. }
  3305. // System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&)
  3306. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_velocity_m2480891890 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  3307. {
  3308. typedef void (*Rigidbody_INTERNAL_get_velocity_m2480891890_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3309. static Rigidbody_INTERNAL_get_velocity_m2480891890_ftn _il2cpp_icall_func;
  3310. if (!_il2cpp_icall_func)
  3311. _il2cpp_icall_func = (Rigidbody_INTERNAL_get_velocity_m2480891890_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&)");
  3312. _il2cpp_icall_func(__this, ___value0);
  3313. }
  3314. // System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&)
  3315. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_velocity_m931742966 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  3316. {
  3317. typedef void (*Rigidbody_INTERNAL_set_velocity_m931742966_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3318. static Rigidbody_INTERNAL_set_velocity_m931742966_ftn _il2cpp_icall_func;
  3319. if (!_il2cpp_icall_func)
  3320. _il2cpp_icall_func = (Rigidbody_INTERNAL_set_velocity_m931742966_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&)");
  3321. _il2cpp_icall_func(__this, ___value0);
  3322. }
  3323. // UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
  3324. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Rigidbody_get_angularVelocity_m191123884 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method)
  3325. {
  3326. Vector3_t3722313464 V_0;
  3327. memset(&V_0, 0, sizeof(V_0));
  3328. Vector3_t3722313464 V_1;
  3329. memset(&V_1, 0, sizeof(V_1));
  3330. {
  3331. Rigidbody_INTERNAL_get_angularVelocity_m526824782(__this, (&V_0), /*hidden argument*/NULL);
  3332. Vector3_t3722313464 L_0 = V_0;
  3333. V_1 = L_0;
  3334. goto IL_0010;
  3335. }
  3336. IL_0010:
  3337. {
  3338. Vector3_t3722313464 L_1 = V_1;
  3339. return L_1;
  3340. }
  3341. }
  3342. // System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
  3343. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m4254006699 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  3344. {
  3345. {
  3346. Rigidbody_INTERNAL_set_angularVelocity_m4188482450(__this, (&___value0), /*hidden argument*/NULL);
  3347. return;
  3348. }
  3349. }
  3350. // System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
  3351. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_angularVelocity_m526824782 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  3352. {
  3353. typedef void (*Rigidbody_INTERNAL_get_angularVelocity_m526824782_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3354. static Rigidbody_INTERNAL_get_angularVelocity_m526824782_ftn _il2cpp_icall_func;
  3355. if (!_il2cpp_icall_func)
  3356. _il2cpp_icall_func = (Rigidbody_INTERNAL_get_angularVelocity_m526824782_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)");
  3357. _il2cpp_icall_func(__this, ___value0);
  3358. }
  3359. // System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&)
  3360. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_angularVelocity_m4188482450 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  3361. {
  3362. typedef void (*Rigidbody_INTERNAL_set_angularVelocity_m4188482450_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3363. static Rigidbody_INTERNAL_set_angularVelocity_m4188482450_ftn _il2cpp_icall_func;
  3364. if (!_il2cpp_icall_func)
  3365. _il2cpp_icall_func = (Rigidbody_INTERNAL_set_angularVelocity_m4188482450_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&)");
  3366. _il2cpp_icall_func(__this, ___value0);
  3367. }
  3368. // System.Single UnityEngine.Rigidbody::get_mass()
  3369. extern "C" IL2CPP_METHOD_ATTR float Rigidbody_get_mass_m1622028245 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method)
  3370. {
  3371. typedef float (*Rigidbody_get_mass_m1622028245_ftn) (Rigidbody_t3916780224 *);
  3372. static Rigidbody_get_mass_m1622028245_ftn _il2cpp_icall_func;
  3373. if (!_il2cpp_icall_func)
  3374. _il2cpp_icall_func = (Rigidbody_get_mass_m1622028245_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_mass()");
  3375. float retVal = _il2cpp_icall_func(__this);
  3376. return retVal;
  3377. }
  3378. // System.Void UnityEngine.Rigidbody::set_mass(System.Single)
  3379. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_mass_m978346690 (Rigidbody_t3916780224 * __this, float ___value0, const RuntimeMethod* method)
  3380. {
  3381. typedef void (*Rigidbody_set_mass_m978346690_ftn) (Rigidbody_t3916780224 *, float);
  3382. static Rigidbody_set_mass_m978346690_ftn _il2cpp_icall_func;
  3383. if (!_il2cpp_icall_func)
  3384. _il2cpp_icall_func = (Rigidbody_set_mass_m978346690_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)");
  3385. _il2cpp_icall_func(__this, ___value0);
  3386. }
  3387. // System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
  3388. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m1802205683 (Rigidbody_t3916780224 * __this, bool ___value0, const RuntimeMethod* method)
  3389. {
  3390. typedef void (*Rigidbody_set_isKinematic_m1802205683_ftn) (Rigidbody_t3916780224 *, bool);
  3391. static Rigidbody_set_isKinematic_m1802205683_ftn _il2cpp_icall_func;
  3392. if (!_il2cpp_icall_func)
  3393. _il2cpp_icall_func = (Rigidbody_set_isKinematic_m1802205683_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)");
  3394. _il2cpp_icall_func(__this, ___value0);
  3395. }
  3396. // System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
  3397. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_m2908117271 (Rigidbody_t3916780224 * __this, int32_t ___value0, const RuntimeMethod* method)
  3398. {
  3399. typedef void (*Rigidbody_set_constraints_m2908117271_ftn) (Rigidbody_t3916780224 *, int32_t);
  3400. static Rigidbody_set_constraints_m2908117271_ftn _il2cpp_icall_func;
  3401. if (!_il2cpp_icall_func)
  3402. _il2cpp_icall_func = (Rigidbody_set_constraints_m2908117271_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)");
  3403. _il2cpp_icall_func(__this, ___value0);
  3404. }
  3405. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
  3406. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m1059068722 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___force0, int32_t ___mode1, const RuntimeMethod* method)
  3407. {
  3408. {
  3409. int32_t L_0 = ___mode1;
  3410. Rigidbody_INTERNAL_CALL_AddForce_m2553500652(NULL /*static, unused*/, __this, (&___force0), L_0, /*hidden argument*/NULL);
  3411. return;
  3412. }
  3413. }
  3414. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
  3415. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m3395934484 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___force0, const RuntimeMethod* method)
  3416. {
  3417. int32_t V_0 = 0;
  3418. {
  3419. V_0 = 0;
  3420. int32_t L_0 = V_0;
  3421. Rigidbody_INTERNAL_CALL_AddForce_m2553500652(NULL /*static, unused*/, __this, (&___force0), L_0, /*hidden argument*/NULL);
  3422. return;
  3423. }
  3424. }
  3425. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode)
  3426. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddForce_m2553500652 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___force1, int32_t ___mode2, const RuntimeMethod* method)
  3427. {
  3428. typedef void (*Rigidbody_INTERNAL_CALL_AddForce_m2553500652_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *, int32_t);
  3429. static Rigidbody_INTERNAL_CALL_AddForce_m2553500652_ftn _il2cpp_icall_func;
  3430. if (!_il2cpp_icall_func)
  3431. _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_AddForce_m2553500652_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode)");
  3432. _il2cpp_icall_func(___self0, ___force1, ___mode2);
  3433. }
  3434. // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single)
  3435. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m2733836348 (Rigidbody_t3916780224 * __this, float ___explosionForce0, Vector3_t3722313464 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, const RuntimeMethod* method)
  3436. {
  3437. int32_t V_0 = 0;
  3438. {
  3439. V_0 = 0;
  3440. float L_0 = ___explosionForce0;
  3441. float L_1 = ___explosionRadius2;
  3442. float L_2 = ___upwardsModifier3;
  3443. int32_t L_3 = V_0;
  3444. Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721(NULL /*static, unused*/, __this, L_0, (&___explosionPosition1), L_1, L_2, L_3, /*hidden argument*/NULL);
  3445. return;
  3446. }
  3447. }
  3448. // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single)
  3449. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m1708149361 (Rigidbody_t3916780224 * __this, float ___explosionForce0, Vector3_t3722313464 ___explosionPosition1, float ___explosionRadius2, const RuntimeMethod* method)
  3450. {
  3451. int32_t V_0 = 0;
  3452. float V_1 = 0.0f;
  3453. {
  3454. V_0 = 0;
  3455. V_1 = (0.0f);
  3456. float L_0 = ___explosionForce0;
  3457. float L_1 = ___explosionRadius2;
  3458. float L_2 = V_1;
  3459. int32_t L_3 = V_0;
  3460. Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721(NULL /*static, unused*/, __this, L_0, (&___explosionPosition1), L_1, L_2, L_3, /*hidden argument*/NULL);
  3461. return;
  3462. }
  3463. }
  3464. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
  3465. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, float ___explosionForce1, Vector3_t3722313464 * ___explosionPosition2, float ___explosionRadius3, float ___upwardsModifier4, int32_t ___mode5, const RuntimeMethod* method)
  3466. {
  3467. typedef void (*Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721_ftn) (Rigidbody_t3916780224 *, float, Vector3_t3722313464 *, float, float, int32_t);
  3468. static Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721_ftn _il2cpp_icall_func;
  3469. if (!_il2cpp_icall_func)
  3470. _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)");
  3471. _il2cpp_icall_func(___self0, ___explosionForce1, ___explosionPosition2, ___explosionRadius3, ___upwardsModifier4, ___mode5);
  3472. }
  3473. // System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
  3474. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m1054164223 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  3475. {
  3476. {
  3477. Rigidbody_INTERNAL_set_centerOfMass_m1285151140(__this, (&___value0), /*hidden argument*/NULL);
  3478. return;
  3479. }
  3480. }
  3481. // System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&)
  3482. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_centerOfMass_m1285151140 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  3483. {
  3484. typedef void (*Rigidbody_INTERNAL_set_centerOfMass_m1285151140_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3485. static Rigidbody_INTERNAL_set_centerOfMass_m1285151140_ftn _il2cpp_icall_func;
  3486. if (!_il2cpp_icall_func)
  3487. _il2cpp_icall_func = (Rigidbody_INTERNAL_set_centerOfMass_m1285151140_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&)");
  3488. _il2cpp_icall_func(__this, ___value0);
  3489. }
  3490. // UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
  3491. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Rigidbody_get_position_m1712729619 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method)
  3492. {
  3493. Vector3_t3722313464 V_0;
  3494. memset(&V_0, 0, sizeof(V_0));
  3495. Vector3_t3722313464 V_1;
  3496. memset(&V_1, 0, sizeof(V_1));
  3497. {
  3498. Rigidbody_INTERNAL_get_position_m772969920(__this, (&V_0), /*hidden argument*/NULL);
  3499. Vector3_t3722313464 L_0 = V_0;
  3500. V_1 = L_0;
  3501. goto IL_0010;
  3502. }
  3503. IL_0010:
  3504. {
  3505. Vector3_t3722313464 L_1 = V_1;
  3506. return L_1;
  3507. }
  3508. }
  3509. // System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3)
  3510. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_position_m2293099797 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  3511. {
  3512. {
  3513. Rigidbody_INTERNAL_set_position_m1588012848(__this, (&___value0), /*hidden argument*/NULL);
  3514. return;
  3515. }
  3516. }
  3517. // System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&)
  3518. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_position_m772969920 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  3519. {
  3520. typedef void (*Rigidbody_INTERNAL_get_position_m772969920_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3521. static Rigidbody_INTERNAL_get_position_m772969920_ftn _il2cpp_icall_func;
  3522. if (!_il2cpp_icall_func)
  3523. _il2cpp_icall_func = (Rigidbody_INTERNAL_get_position_m772969920_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&)");
  3524. _il2cpp_icall_func(__this, ___value0);
  3525. }
  3526. // System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&)
  3527. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_position_m1588012848 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  3528. {
  3529. typedef void (*Rigidbody_INTERNAL_set_position_m1588012848_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3530. static Rigidbody_INTERNAL_set_position_m1588012848_ftn _il2cpp_icall_func;
  3531. if (!_il2cpp_icall_func)
  3532. _il2cpp_icall_func = (Rigidbody_INTERNAL_set_position_m1588012848_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&)");
  3533. _il2cpp_icall_func(__this, ___value0);
  3534. }
  3535. // UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
  3536. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Rigidbody_get_rotation_m3610554181 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method)
  3537. {
  3538. Quaternion_t2301928331 V_0;
  3539. memset(&V_0, 0, sizeof(V_0));
  3540. Quaternion_t2301928331 V_1;
  3541. memset(&V_1, 0, sizeof(V_1));
  3542. {
  3543. Rigidbody_INTERNAL_get_rotation_m3216032154(__this, (&V_0), /*hidden argument*/NULL);
  3544. Quaternion_t2301928331 L_0 = V_0;
  3545. V_1 = L_0;
  3546. goto IL_0010;
  3547. }
  3548. IL_0010:
  3549. {
  3550. Quaternion_t2301928331 L_1 = V_1;
  3551. return L_1;
  3552. }
  3553. }
  3554. // System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
  3555. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_m4187031548 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 ___value0, const RuntimeMethod* method)
  3556. {
  3557. {
  3558. Rigidbody_INTERNAL_set_rotation_m1777486382(__this, (&___value0), /*hidden argument*/NULL);
  3559. return;
  3560. }
  3561. }
  3562. // System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&)
  3563. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_rotation_m3216032154 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method)
  3564. {
  3565. typedef void (*Rigidbody_INTERNAL_get_rotation_m3216032154_ftn) (Rigidbody_t3916780224 *, Quaternion_t2301928331 *);
  3566. static Rigidbody_INTERNAL_get_rotation_m3216032154_ftn _il2cpp_icall_func;
  3567. if (!_il2cpp_icall_func)
  3568. _il2cpp_icall_func = (Rigidbody_INTERNAL_get_rotation_m3216032154_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&)");
  3569. _il2cpp_icall_func(__this, ___value0);
  3570. }
  3571. // System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&)
  3572. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_rotation_m1777486382 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method)
  3573. {
  3574. typedef void (*Rigidbody_INTERNAL_set_rotation_m1777486382_ftn) (Rigidbody_t3916780224 *, Quaternion_t2301928331 *);
  3575. static Rigidbody_INTERNAL_set_rotation_m1777486382_ftn _il2cpp_icall_func;
  3576. if (!_il2cpp_icall_func)
  3577. _il2cpp_icall_func = (Rigidbody_INTERNAL_set_rotation_m1777486382_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&)");
  3578. _il2cpp_icall_func(__this, ___value0);
  3579. }
  3580. // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3)
  3581. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_m2109341474 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___position0, const RuntimeMethod* method)
  3582. {
  3583. {
  3584. Rigidbody_INTERNAL_CALL_MovePosition_m2846623079(NULL /*static, unused*/, __this, (&___position0), /*hidden argument*/NULL);
  3585. return;
  3586. }
  3587. }
  3588. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)
  3589. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MovePosition_m2846623079 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___position1, const RuntimeMethod* method)
  3590. {
  3591. typedef void (*Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  3592. static Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn _il2cpp_icall_func;
  3593. if (!_il2cpp_icall_func)
  3594. _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)");
  3595. _il2cpp_icall_func(___self0, ___position1);
  3596. }
  3597. // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion)
  3598. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m72717779 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 ___rot0, const RuntimeMethod* method)
  3599. {
  3600. {
  3601. Rigidbody_INTERNAL_CALL_MoveRotation_m39867991(NULL /*static, unused*/, __this, (&___rot0), /*hidden argument*/NULL);
  3602. return;
  3603. }
  3604. }
  3605. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)
  3606. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MoveRotation_m39867991 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Quaternion_t2301928331 * ___rot1, const RuntimeMethod* method)
  3607. {
  3608. typedef void (*Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn) (Rigidbody_t3916780224 *, Quaternion_t2301928331 *);
  3609. static Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn _il2cpp_icall_func;
  3610. if (!_il2cpp_icall_func)
  3611. _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)");
  3612. _il2cpp_icall_func(___self0, ___rot1);
  3613. }
  3614. #ifdef __clang__
  3615. #pragma clang diagnostic pop
  3616. #endif
  3617. #ifdef __clang__
  3618. #pragma clang diagnostic push
  3619. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3620. #pragma clang diagnostic ignored "-Wunused-variable"
  3621. #endif
  3622. #ifdef __clang__
  3623. #pragma clang diagnostic pop
  3624. #endif
  3625. #ifdef __clang__
  3626. #pragma clang diagnostic push
  3627. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3628. #pragma clang diagnostic ignored "-Wunused-variable"
  3629. #endif
  3630. // System.Void UnityEngine.SphereCollider::set_radius(System.Single)
  3631. extern "C" IL2CPP_METHOD_ATTR void SphereCollider_set_radius_m4130116958 (SphereCollider_t2077223608 * __this, float ___value0, const RuntimeMethod* method)
  3632. {
  3633. typedef void (*SphereCollider_set_radius_m4130116958_ftn) (SphereCollider_t2077223608 *, float);
  3634. static SphereCollider_set_radius_m4130116958_ftn _il2cpp_icall_func;
  3635. if (!_il2cpp_icall_func)
  3636. _il2cpp_icall_func = (SphereCollider_set_radius_m4130116958_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_radius(System.Single)");
  3637. _il2cpp_icall_func(__this, ___value0);
  3638. }
  3639. #ifdef __clang__
  3640. #pragma clang diagnostic pop
  3641. #endif
  3642. #ifdef __clang__
  3643. #pragma clang diagnostic push
  3644. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3645. #pragma clang diagnostic ignored "-Wunused-variable"
  3646. #endif
  3647. // System.Void UnityEngine.WheelFrictionCurve::set_extremumSlip(System.Single)
  3648. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_extremumSlip_m211929938 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method)
  3649. {
  3650. {
  3651. float L_0 = ___value0;
  3652. __this->set_m_ExtremumSlip_0(L_0);
  3653. return;
  3654. }
  3655. }
  3656. extern "C" void WheelFrictionCurve_set_extremumSlip_m211929938_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  3657. {
  3658. WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast<WheelFrictionCurve_t2038576582 *>(__this + 1);
  3659. WheelFrictionCurve_set_extremumSlip_m211929938(_thisAdjusted, ___value0, method);
  3660. }
  3661. // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteSlip(System.Single)
  3662. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteSlip_m1361531271 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method)
  3663. {
  3664. {
  3665. float L_0 = ___value0;
  3666. __this->set_m_AsymptoteSlip_2(L_0);
  3667. return;
  3668. }
  3669. }
  3670. extern "C" void WheelFrictionCurve_set_asymptoteSlip_m1361531271_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  3671. {
  3672. WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast<WheelFrictionCurve_t2038576582 *>(__this + 1);
  3673. WheelFrictionCurve_set_asymptoteSlip_m1361531271(_thisAdjusted, ___value0, method);
  3674. }
  3675. // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteValue(System.Single)
  3676. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteValue_m1467047941 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method)
  3677. {
  3678. {
  3679. float L_0 = ___value0;
  3680. __this->set_m_AsymptoteValue_3(L_0);
  3681. return;
  3682. }
  3683. }
  3684. extern "C" void WheelFrictionCurve_set_asymptoteValue_m1467047941_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  3685. {
  3686. WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast<WheelFrictionCurve_t2038576582 *>(__this + 1);
  3687. WheelFrictionCurve_set_asymptoteValue_m1467047941(_thisAdjusted, ___value0, method);
  3688. }
  3689. // System.Void UnityEngine.WheelFrictionCurve::set_stiffness(System.Single)
  3690. extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_stiffness_m1412020762 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method)
  3691. {
  3692. {
  3693. float L_0 = ___value0;
  3694. __this->set_m_Stiffness_4(L_0);
  3695. return;
  3696. }
  3697. }
  3698. extern "C" void WheelFrictionCurve_set_stiffness_m1412020762_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  3699. {
  3700. WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast<WheelFrictionCurve_t2038576582 *>(__this + 1);
  3701. WheelFrictionCurve_set_stiffness_m1412020762(_thisAdjusted, ___value0, method);
  3702. }
  3703. #ifdef __clang__
  3704. #pragma clang diagnostic pop
  3705. #endif