#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" // UnityEngine.BoxCollider struct BoxCollider_t1640800422; // UnityEngine.Collider struct Collider_t1773347010; // UnityEngine.Component struct Component_t1923634451; // UnityEngine.Collision struct Collision_t4262080450; // UnityEngine.Rigidbody struct Rigidbody_t3916780224; // UnityEngine.Transform struct Transform_t3600365921; // UnityEngine.Object struct Object_t631007953; // UnityEngine.GameObject struct GameObject_t1113636619; // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t872956888; // UnityEngine.HingeJoint struct HingeJoint_t2516258575; // UnityEngine.Joint struct Joint_t1358886274; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t1690781147; // UnityEngine.Collider[] struct ColliderU5BU5D_t4234922487; // UnityEngine.SphereCollider struct SphereCollider_t2077223608; // System.Char[] struct CharU5BU5D_t3528271667; // System.Void struct Void_t1185182177; // System.String struct String_t; // UnityEngine.CharacterController struct CharacterController_t1138636865; extern RuntimeClass* Object_t631007953_il2cpp_TypeInfo_var; extern const uint32_t Collision_get_transform_m615760392_MetadataUsageId; extern const uint32_t Collision_get_gameObject_m3662658840_MetadataUsageId; struct ContactPoint_t3758755253 ; struct ContactPointU5BU5D_t872956888; struct RaycastHitU5BU5D_t1690781147; struct ColliderU5BU5D_t4234922487; #ifndef RUNTIMEOBJECT_H #define RUNTIMEOBJECT_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Object #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEOBJECT_H #ifndef U3CMODULEU3E_T692745535_H #define U3CMODULEU3E_T692745535_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t692745535 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // U3CMODULEU3E_T692745535_H #ifndef PHYSICS_T2310948930_H #define PHYSICS_T2310948930_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Physics struct Physics_t2310948930 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PHYSICS_T2310948930_H struct Il2CppArrayBounds; #ifndef RUNTIMEARRAY_H #define RUNTIMEARRAY_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Array #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEARRAY_H #ifndef VALUETYPE_T3640485471_H #define VALUETYPE_T3640485471_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ValueType struct ValueType_t3640485471 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t3640485471_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t3640485471_marshaled_com { }; #endif // VALUETYPE_T3640485471_H #ifndef JOINTLIMITS_T2681268900_H #define JOINTLIMITS_T2681268900_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.JointLimits struct JointLimits_t2681268900 { public: // System.Single UnityEngine.JointLimits::m_Min float ___m_Min_0; // System.Single UnityEngine.JointLimits::m_Max float ___m_Max_1; // System.Single UnityEngine.JointLimits::m_Bounciness float ___m_Bounciness_2; // System.Single UnityEngine.JointLimits::m_BounceMinVelocity float ___m_BounceMinVelocity_3; // System.Single UnityEngine.JointLimits::m_ContactDistance float ___m_ContactDistance_4; // System.Single UnityEngine.JointLimits::minBounce float ___minBounce_5; // System.Single UnityEngine.JointLimits::maxBounce float ___maxBounce_6; public: inline static int32_t get_offset_of_m_Min_0() { return static_cast(offsetof(JointLimits_t2681268900, ___m_Min_0)); } inline float get_m_Min_0() const { return ___m_Min_0; } inline float* get_address_of_m_Min_0() { return &___m_Min_0; } inline void set_m_Min_0(float value) { ___m_Min_0 = value; } inline static int32_t get_offset_of_m_Max_1() { return static_cast(offsetof(JointLimits_t2681268900, ___m_Max_1)); } inline float get_m_Max_1() const { return ___m_Max_1; } inline float* get_address_of_m_Max_1() { return &___m_Max_1; } inline void set_m_Max_1(float value) { ___m_Max_1 = value; } inline static int32_t get_offset_of_m_Bounciness_2() { return static_cast(offsetof(JointLimits_t2681268900, ___m_Bounciness_2)); } inline float get_m_Bounciness_2() const { return ___m_Bounciness_2; } inline float* get_address_of_m_Bounciness_2() { return &___m_Bounciness_2; } inline void set_m_Bounciness_2(float value) { ___m_Bounciness_2 = value; } inline static int32_t get_offset_of_m_BounceMinVelocity_3() { return static_cast(offsetof(JointLimits_t2681268900, ___m_BounceMinVelocity_3)); } inline float get_m_BounceMinVelocity_3() const { return ___m_BounceMinVelocity_3; } inline float* get_address_of_m_BounceMinVelocity_3() { return &___m_BounceMinVelocity_3; } inline void set_m_BounceMinVelocity_3(float value) { ___m_BounceMinVelocity_3 = value; } inline static int32_t get_offset_of_m_ContactDistance_4() { return static_cast(offsetof(JointLimits_t2681268900, ___m_ContactDistance_4)); } inline float get_m_ContactDistance_4() const { return ___m_ContactDistance_4; } inline float* get_address_of_m_ContactDistance_4() { return &___m_ContactDistance_4; } inline void set_m_ContactDistance_4(float value) { ___m_ContactDistance_4 = value; } inline static int32_t get_offset_of_minBounce_5() { return static_cast(offsetof(JointLimits_t2681268900, ___minBounce_5)); } inline float get_minBounce_5() const { return ___minBounce_5; } inline float* get_address_of_minBounce_5() { return &___minBounce_5; } inline void set_minBounce_5(float value) { ___minBounce_5 = value; } inline static int32_t get_offset_of_maxBounce_6() { return static_cast(offsetof(JointLimits_t2681268900, ___maxBounce_6)); } inline float get_maxBounce_6() const { return ___maxBounce_6; } inline float* get_address_of_maxBounce_6() { return &___maxBounce_6; } inline void set_maxBounce_6(float value) { ___maxBounce_6 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // JOINTLIMITS_T2681268900_H #ifndef JOINTSPRING_T1091841477_H #define JOINTSPRING_T1091841477_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.JointSpring struct JointSpring_t1091841477 { public: // System.Single UnityEngine.JointSpring::spring float ___spring_0; // System.Single UnityEngine.JointSpring::damper float ___damper_1; // System.Single UnityEngine.JointSpring::targetPosition float ___targetPosition_2; public: inline static int32_t get_offset_of_spring_0() { return static_cast(offsetof(JointSpring_t1091841477, ___spring_0)); } inline float get_spring_0() const { return ___spring_0; } inline float* get_address_of_spring_0() { return &___spring_0; } inline void set_spring_0(float value) { ___spring_0 = value; } inline static int32_t get_offset_of_damper_1() { return static_cast(offsetof(JointSpring_t1091841477, ___damper_1)); } inline float get_damper_1() const { return ___damper_1; } inline float* get_address_of_damper_1() { return &___damper_1; } inline void set_damper_1(float value) { ___damper_1 = value; } inline static int32_t get_offset_of_targetPosition_2() { return static_cast(offsetof(JointSpring_t1091841477, ___targetPosition_2)); } inline float get_targetPosition_2() const { return ___targetPosition_2; } inline float* get_address_of_targetPosition_2() { return &___targetPosition_2; } inline void set_targetPosition_2(float value) { ___targetPosition_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // JOINTSPRING_T1091841477_H #ifndef ENUM_T4135868527_H #define ENUM_T4135868527_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Enum struct Enum_t4135868527 : public ValueType_t3640485471 { public: public: }; struct Enum_t4135868527_StaticFields { public: // System.Char[] System.Enum::split_char CharU5BU5D_t3528271667* ___split_char_0; public: inline static int32_t get_offset_of_split_char_0() { return static_cast(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); } inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; } inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; } inline void set_split_char_0(CharU5BU5D_t3528271667* value) { ___split_char_0 = value; Il2CppCodeGenWriteBarrier((&___split_char_0), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.Enum struct Enum_t4135868527_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t4135868527_marshaled_com { }; #endif // ENUM_T4135868527_H #ifndef INT32_T2950945753_H #define INT32_T2950945753_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 struct Int32_t2950945753 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Int32_t2950945753, ___m_value_2)); } inline int32_t get_m_value_2() const { return ___m_value_2; } inline int32_t* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(int32_t value) { ___m_value_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INT32_T2950945753_H #ifndef VECTOR2_T2156229523_H #define VECTOR2_T2156229523_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector2 struct Vector2_t2156229523 { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_t2156229523, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_t2156229523, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; struct Vector2_t2156229523_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t2156229523 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t2156229523 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t2156229523 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t2156229523 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t2156229523 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t2156229523 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t2156229523 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t2156229523 ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___zeroVector_2)); } inline Vector2_t2156229523 get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_t2156229523 * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_t2156229523 value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___oneVector_3)); } inline Vector2_t2156229523 get_oneVector_3() const { return ___oneVector_3; } inline Vector2_t2156229523 * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_t2156229523 value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___upVector_4)); } inline Vector2_t2156229523 get_upVector_4() const { return ___upVector_4; } inline Vector2_t2156229523 * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_t2156229523 value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___downVector_5)); } inline Vector2_t2156229523 get_downVector_5() const { return ___downVector_5; } inline Vector2_t2156229523 * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_t2156229523 value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___leftVector_6)); } inline Vector2_t2156229523 get_leftVector_6() const { return ___leftVector_6; } inline Vector2_t2156229523 * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_t2156229523 value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___rightVector_7)); } inline Vector2_t2156229523 get_rightVector_7() const { return ___rightVector_7; } inline Vector2_t2156229523 * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_t2156229523 value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_t2156229523 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_t2156229523 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_t2156229523 value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_t2156229523 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_t2156229523 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_t2156229523 value) { ___negativeInfinityVector_9 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR2_T2156229523_H #ifndef QUATERNION_T2301928331_H #define QUATERNION_T2301928331_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Quaternion struct Quaternion_t2301928331 { public: // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Quaternion_t2301928331, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Quaternion_t2301928331, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } inline static int32_t get_offset_of_z_2() { return static_cast(offsetof(Quaternion_t2301928331, ___z_2)); } inline float get_z_2() const { return ___z_2; } inline float* get_address_of_z_2() { return &___z_2; } inline void set_z_2(float value) { ___z_2 = value; } inline static int32_t get_offset_of_w_3() { return static_cast(offsetof(Quaternion_t2301928331, ___w_3)); } inline float get_w_3() const { return ___w_3; } inline float* get_address_of_w_3() { return &___w_3; } inline void set_w_3(float value) { ___w_3 = value; } }; struct Quaternion_t2301928331_StaticFields { public: // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_t2301928331 ___identityQuaternion_4; public: inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast(offsetof(Quaternion_t2301928331_StaticFields, ___identityQuaternion_4)); } inline Quaternion_t2301928331 get_identityQuaternion_4() const { return ___identityQuaternion_4; } inline Quaternion_t2301928331 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; } inline void set_identityQuaternion_4(Quaternion_t2301928331 value) { ___identityQuaternion_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // QUATERNION_T2301928331_H #ifndef WHEELFRICTIONCURVE_T2038576582_H #define WHEELFRICTIONCURVE_T2038576582_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.WheelFrictionCurve struct WheelFrictionCurve_t2038576582 { public: // System.Single UnityEngine.WheelFrictionCurve::m_ExtremumSlip float ___m_ExtremumSlip_0; // System.Single UnityEngine.WheelFrictionCurve::m_ExtremumValue float ___m_ExtremumValue_1; // System.Single UnityEngine.WheelFrictionCurve::m_AsymptoteSlip float ___m_AsymptoteSlip_2; // System.Single UnityEngine.WheelFrictionCurve::m_AsymptoteValue float ___m_AsymptoteValue_3; // System.Single UnityEngine.WheelFrictionCurve::m_Stiffness float ___m_Stiffness_4; public: inline static int32_t get_offset_of_m_ExtremumSlip_0() { return static_cast(offsetof(WheelFrictionCurve_t2038576582, ___m_ExtremumSlip_0)); } inline float get_m_ExtremumSlip_0() const { return ___m_ExtremumSlip_0; } inline float* get_address_of_m_ExtremumSlip_0() { return &___m_ExtremumSlip_0; } inline void set_m_ExtremumSlip_0(float value) { ___m_ExtremumSlip_0 = value; } inline static int32_t get_offset_of_m_ExtremumValue_1() { return static_cast(offsetof(WheelFrictionCurve_t2038576582, ___m_ExtremumValue_1)); } inline float get_m_ExtremumValue_1() const { return ___m_ExtremumValue_1; } inline float* get_address_of_m_ExtremumValue_1() { return &___m_ExtremumValue_1; } inline void set_m_ExtremumValue_1(float value) { ___m_ExtremumValue_1 = value; } inline static int32_t get_offset_of_m_AsymptoteSlip_2() { return static_cast(offsetof(WheelFrictionCurve_t2038576582, ___m_AsymptoteSlip_2)); } inline float get_m_AsymptoteSlip_2() const { return ___m_AsymptoteSlip_2; } inline float* get_address_of_m_AsymptoteSlip_2() { return &___m_AsymptoteSlip_2; } inline void set_m_AsymptoteSlip_2(float value) { ___m_AsymptoteSlip_2 = value; } inline static int32_t get_offset_of_m_AsymptoteValue_3() { return static_cast(offsetof(WheelFrictionCurve_t2038576582, ___m_AsymptoteValue_3)); } inline float get_m_AsymptoteValue_3() const { return ___m_AsymptoteValue_3; } inline float* get_address_of_m_AsymptoteValue_3() { return &___m_AsymptoteValue_3; } inline void set_m_AsymptoteValue_3(float value) { ___m_AsymptoteValue_3 = value; } inline static int32_t get_offset_of_m_Stiffness_4() { return static_cast(offsetof(WheelFrictionCurve_t2038576582, ___m_Stiffness_4)); } inline float get_m_Stiffness_4() const { return ___m_Stiffness_4; } inline float* get_address_of_m_Stiffness_4() { return &___m_Stiffness_4; } inline void set_m_Stiffness_4(float value) { ___m_Stiffness_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // WHEELFRICTIONCURVE_T2038576582_H #ifndef INTPTR_T_H #define INTPTR_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INTPTR_T_H #ifndef BOOLEAN_T97287965_H #define BOOLEAN_T97287965_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean struct Boolean_t97287965 { public: // System.Boolean System.Boolean::m_value bool ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Boolean_t97287965, ___m_value_2)); } inline bool get_m_value_2() const { return ___m_value_2; } inline bool* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(bool value) { ___m_value_2 = value; } }; struct Boolean_t97287965_StaticFields { public: // System.String System.Boolean::FalseString String_t* ___FalseString_0; // System.String System.Boolean::TrueString String_t* ___TrueString_1; public: inline static int32_t get_offset_of_FalseString_0() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); } inline String_t* get_FalseString_0() const { return ___FalseString_0; } inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; } inline void set_FalseString_0(String_t* value) { ___FalseString_0 = value; Il2CppCodeGenWriteBarrier((&___FalseString_0), value); } inline static int32_t get_offset_of_TrueString_1() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); } inline String_t* get_TrueString_1() const { return ___TrueString_1; } inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; } inline void set_TrueString_1(String_t* value) { ___TrueString_1 = value; Il2CppCodeGenWriteBarrier((&___TrueString_1), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOOLEAN_T97287965_H #ifndef SINGLE_T1397266774_H #define SINGLE_T1397266774_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single struct Single_t1397266774 { public: // System.Single System.Single::m_value float ___m_value_7; public: inline static int32_t get_offset_of_m_value_7() { return static_cast(offsetof(Single_t1397266774, ___m_value_7)); } inline float get_m_value_7() const { return ___m_value_7; } inline float* get_address_of_m_value_7() { return &___m_value_7; } inline void set_m_value_7(float value) { ___m_value_7 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SINGLE_T1397266774_H #ifndef VOID_T1185182177_H #define VOID_T1185182177_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void struct Void_t1185182177 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VOID_T1185182177_H #ifndef VECTOR3_T3722313464_H #define VECTOR3_T3722313464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 struct Vector3_t3722313464 { public: // System.Single UnityEngine.Vector3::x float ___x_1; // System.Single UnityEngine.Vector3::y float ___y_2; // System.Single UnityEngine.Vector3::z float ___z_3; public: inline static int32_t get_offset_of_x_1() { return static_cast(offsetof(Vector3_t3722313464, ___x_1)); } inline float get_x_1() const { return ___x_1; } inline float* get_address_of_x_1() { return &___x_1; } inline void set_x_1(float value) { ___x_1 = value; } inline static int32_t get_offset_of_y_2() { return static_cast(offsetof(Vector3_t3722313464, ___y_2)); } inline float get_y_2() const { return ___y_2; } inline float* get_address_of_y_2() { return &___y_2; } inline void set_y_2(float value) { ___y_2 = value; } inline static int32_t get_offset_of_z_3() { return static_cast(offsetof(Vector3_t3722313464, ___z_3)); } inline float get_z_3() const { return ___z_3; } inline float* get_address_of_z_3() { return &___z_3; } inline void set_z_3(float value) { ___z_3 = value; } }; struct Vector3_t3722313464_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t3722313464 ___zeroVector_4; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t3722313464 ___oneVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t3722313464 ___upVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t3722313464 ___downVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t3722313464 ___leftVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t3722313464 ___rightVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t3722313464 ___forwardVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t3722313464 ___backVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t3722313464 ___positiveInfinityVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t3722313464 ___negativeInfinityVector_13; public: inline static int32_t get_offset_of_zeroVector_4() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); } inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; } inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; } inline void set_zeroVector_4(Vector3_t3722313464 value) { ___zeroVector_4 = value; } inline static int32_t get_offset_of_oneVector_5() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); } inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; } inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; } inline void set_oneVector_5(Vector3_t3722313464 value) { ___oneVector_5 = value; } inline static int32_t get_offset_of_upVector_6() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); } inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; } inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; } inline void set_upVector_6(Vector3_t3722313464 value) { ___upVector_6 = value; } inline static int32_t get_offset_of_downVector_7() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); } inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; } inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; } inline void set_downVector_7(Vector3_t3722313464 value) { ___downVector_7 = value; } inline static int32_t get_offset_of_leftVector_8() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); } inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; } inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; } inline void set_leftVector_8(Vector3_t3722313464 value) { ___leftVector_8 = value; } inline static int32_t get_offset_of_rightVector_9() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); } inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; } inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; } inline void set_rightVector_9(Vector3_t3722313464 value) { ___rightVector_9 = value; } inline static int32_t get_offset_of_forwardVector_10() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); } inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; } inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; } inline void set_forwardVector_10(Vector3_t3722313464 value) { ___forwardVector_10 = value; } inline static int32_t get_offset_of_backVector_11() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); } inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; } inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; } inline void set_backVector_11(Vector3_t3722313464 value) { ___backVector_11 = value; } inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); } inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; } inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; } inline void set_positiveInfinityVector_12(Vector3_t3722313464 value) { ___positiveInfinityVector_12 = value; } inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); } inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; } inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; } inline void set_negativeInfinityVector_13(Vector3_t3722313464 value) { ___negativeInfinityVector_13 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR3_T3722313464_H #ifndef RAY_T3785851493_H #define RAY_T3785851493_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Ray struct Ray_t3785851493 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t3722313464 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t3722313464 ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_t3785851493, ___m_Origin_0)); } inline Vector3_t3722313464 get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_t3722313464 * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_t3722313464 value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_t3785851493, ___m_Direction_1)); } inline Vector3_t3722313464 get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_t3722313464 * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_t3722313464 value) { ___m_Direction_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RAY_T3785851493_H #ifndef QUERYTRIGGERINTERACTION_T962663221_H #define QUERYTRIGGERINTERACTION_T962663221_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.QueryTriggerInteraction struct QueryTriggerInteraction_t962663221 { public: // System.Int32 UnityEngine.QueryTriggerInteraction::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(QueryTriggerInteraction_t962663221, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // QUERYTRIGGERINTERACTION_T962663221_H #ifndef RAYCASTHIT_T1056001966_H #define RAYCASTHIT_T1056001966_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RaycastHit struct RaycastHit_t1056001966 { public: // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_t3722313464 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_t3722313464 ___m_Normal_1; // System.Int32 UnityEngine.RaycastHit::m_FaceID int32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_t2156229523 ___m_UV_4; // UnityEngine.Collider UnityEngine.RaycastHit::m_Collider Collider_t1773347010 * ___m_Collider_5; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(RaycastHit_t1056001966, ___m_Point_0)); } inline Vector3_t3722313464 get_m_Point_0() const { return ___m_Point_0; } inline Vector3_t3722313464 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_t3722313464 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(RaycastHit_t1056001966, ___m_Normal_1)); } inline Vector3_t3722313464 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_t3722313464 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_t3722313464 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_FaceID_2() { return static_cast(offsetof(RaycastHit_t1056001966, ___m_FaceID_2)); } inline int32_t get_m_FaceID_2() const { return ___m_FaceID_2; } inline int32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; } inline void set_m_FaceID_2(int32_t value) { ___m_FaceID_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit_t1056001966, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_UV_4() { return static_cast(offsetof(RaycastHit_t1056001966, ___m_UV_4)); } inline Vector2_t2156229523 get_m_UV_4() const { return ___m_UV_4; } inline Vector2_t2156229523 * get_address_of_m_UV_4() { return &___m_UV_4; } inline void set_m_UV_4(Vector2_t2156229523 value) { ___m_UV_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit_t1056001966, ___m_Collider_5)); } inline Collider_t1773347010 * get_m_Collider_5() const { return ___m_Collider_5; } inline Collider_t1773347010 ** get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(Collider_t1773347010 * value) { ___m_Collider_5 = value; Il2CppCodeGenWriteBarrier((&___m_Collider_5), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.RaycastHit struct RaycastHit_t1056001966_marshaled_pinvoke { Vector3_t3722313464 ___m_Point_0; Vector3_t3722313464 ___m_Normal_1; int32_t ___m_FaceID_2; float ___m_Distance_3; Vector2_t2156229523 ___m_UV_4; Collider_t1773347010 * ___m_Collider_5; }; // Native definition for COM marshalling of UnityEngine.RaycastHit struct RaycastHit_t1056001966_marshaled_com { Vector3_t3722313464 ___m_Point_0; Vector3_t3722313464 ___m_Normal_1; int32_t ___m_FaceID_2; float ___m_Distance_3; Vector2_t2156229523 ___m_UV_4; Collider_t1773347010 * ___m_Collider_5; }; #endif // RAYCASTHIT_T1056001966_H #ifndef RIGIDBODYCONSTRAINTS_T3348042902_H #define RIGIDBODYCONSTRAINTS_T3348042902_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RigidbodyConstraints struct RigidbodyConstraints_t3348042902 { public: // System.Int32 UnityEngine.RigidbodyConstraints::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(RigidbodyConstraints_t3348042902, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RIGIDBODYCONSTRAINTS_T3348042902_H #ifndef FORCEMODE_T3656391766_H #define FORCEMODE_T3656391766_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ForceMode struct ForceMode_t3656391766 { public: // System.Int32 UnityEngine.ForceMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(ForceMode_t3656391766, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // FORCEMODE_T3656391766_H #ifndef COLLISION_T4262080450_H #define COLLISION_T4262080450_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collision struct Collision_t4262080450 : public RuntimeObject { public: // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse Vector3_t3722313464 ___m_Impulse_0; // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity Vector3_t3722313464 ___m_RelativeVelocity_1; // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody Rigidbody_t3916780224 * ___m_Rigidbody_2; // UnityEngine.Collider UnityEngine.Collision::m_Collider Collider_t1773347010 * ___m_Collider_3; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_Contacts ContactPointU5BU5D_t872956888* ___m_Contacts_4; public: inline static int32_t get_offset_of_m_Impulse_0() { return static_cast(offsetof(Collision_t4262080450, ___m_Impulse_0)); } inline Vector3_t3722313464 get_m_Impulse_0() const { return ___m_Impulse_0; } inline Vector3_t3722313464 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; } inline void set_m_Impulse_0(Vector3_t3722313464 value) { ___m_Impulse_0 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast(offsetof(Collision_t4262080450, ___m_RelativeVelocity_1)); } inline Vector3_t3722313464 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; } inline Vector3_t3722313464 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; } inline void set_m_RelativeVelocity_1(Vector3_t3722313464 value) { ___m_RelativeVelocity_1 = value; } inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast(offsetof(Collision_t4262080450, ___m_Rigidbody_2)); } inline Rigidbody_t3916780224 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; } inline Rigidbody_t3916780224 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; } inline void set_m_Rigidbody_2(Rigidbody_t3916780224 * value) { ___m_Rigidbody_2 = value; Il2CppCodeGenWriteBarrier((&___m_Rigidbody_2), value); } inline static int32_t get_offset_of_m_Collider_3() { return static_cast(offsetof(Collision_t4262080450, ___m_Collider_3)); } inline Collider_t1773347010 * get_m_Collider_3() const { return ___m_Collider_3; } inline Collider_t1773347010 ** get_address_of_m_Collider_3() { return &___m_Collider_3; } inline void set_m_Collider_3(Collider_t1773347010 * value) { ___m_Collider_3 = value; Il2CppCodeGenWriteBarrier((&___m_Collider_3), value); } inline static int32_t get_offset_of_m_Contacts_4() { return static_cast(offsetof(Collision_t4262080450, ___m_Contacts_4)); } inline ContactPointU5BU5D_t872956888* get_m_Contacts_4() const { return ___m_Contacts_4; } inline ContactPointU5BU5D_t872956888** get_address_of_m_Contacts_4() { return &___m_Contacts_4; } inline void set_m_Contacts_4(ContactPointU5BU5D_t872956888* value) { ___m_Contacts_4 = value; Il2CppCodeGenWriteBarrier((&___m_Contacts_4), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Collision struct Collision_t4262080450_marshaled_pinvoke { Vector3_t3722313464 ___m_Impulse_0; Vector3_t3722313464 ___m_RelativeVelocity_1; Rigidbody_t3916780224 * ___m_Rigidbody_2; Collider_t1773347010 * ___m_Collider_3; ContactPoint_t3758755253 * ___m_Contacts_4; }; // Native definition for COM marshalling of UnityEngine.Collision struct Collision_t4262080450_marshaled_com { Vector3_t3722313464 ___m_Impulse_0; Vector3_t3722313464 ___m_RelativeVelocity_1; Rigidbody_t3916780224 * ___m_Rigidbody_2; Collider_t1773347010 * ___m_Collider_3; ContactPoint_t3758755253 * ___m_Contacts_4; }; #endif // COLLISION_T4262080450_H #ifndef OBJECT_T631007953_H #define OBJECT_T631007953_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Object struct Object_t631007953 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_t631007953, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_t631007953_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_t631007953_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_t631007953_marshaled_com { intptr_t ___m_CachedPtr_0; }; #endif // OBJECT_T631007953_H #ifndef CONTACTPOINT_T3758755253_H #define CONTACTPOINT_T3758755253_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ContactPoint struct ContactPoint_t3758755253 { public: // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point Vector3_t3722313464 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal Vector3_t3722313464 ___m_Normal_1; // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID int32_t ___m_ThisColliderInstanceID_2; // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID int32_t ___m_OtherColliderInstanceID_3; // System.Single UnityEngine.ContactPoint::m_Separation float ___m_Separation_4; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(ContactPoint_t3758755253, ___m_Point_0)); } inline Vector3_t3722313464 get_m_Point_0() const { return ___m_Point_0; } inline Vector3_t3722313464 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_t3722313464 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(ContactPoint_t3758755253, ___m_Normal_1)); } inline Vector3_t3722313464 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_t3722313464 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_t3722313464 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast(offsetof(ContactPoint_t3758755253, ___m_ThisColliderInstanceID_2)); } inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; } inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; } inline void set_m_ThisColliderInstanceID_2(int32_t value) { ___m_ThisColliderInstanceID_2 = value; } inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast(offsetof(ContactPoint_t3758755253, ___m_OtherColliderInstanceID_3)); } inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; } inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; } inline void set_m_OtherColliderInstanceID_3(int32_t value) { ___m_OtherColliderInstanceID_3 = value; } inline static int32_t get_offset_of_m_Separation_4() { return static_cast(offsetof(ContactPoint_t3758755253, ___m_Separation_4)); } inline float get_m_Separation_4() const { return ___m_Separation_4; } inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; } inline void set_m_Separation_4(float value) { ___m_Separation_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CONTACTPOINT_T3758755253_H #ifndef CONTROLLERCOLLIDERHIT_T240592346_H #define CONTROLLERCOLLIDERHIT_T240592346_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ControllerColliderHit struct ControllerColliderHit_t240592346 : public RuntimeObject { public: // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller CharacterController_t1138636865 * ___m_Controller_0; // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider Collider_t1773347010 * ___m_Collider_1; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point Vector3_t3722313464 ___m_Point_2; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal Vector3_t3722313464 ___m_Normal_3; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection Vector3_t3722313464 ___m_MoveDirection_4; // System.Single UnityEngine.ControllerColliderHit::m_MoveLength float ___m_MoveLength_5; // System.Int32 UnityEngine.ControllerColliderHit::m_Push int32_t ___m_Push_6; public: inline static int32_t get_offset_of_m_Controller_0() { return static_cast(offsetof(ControllerColliderHit_t240592346, ___m_Controller_0)); } inline CharacterController_t1138636865 * get_m_Controller_0() const { return ___m_Controller_0; } inline CharacterController_t1138636865 ** get_address_of_m_Controller_0() { return &___m_Controller_0; } inline void set_m_Controller_0(CharacterController_t1138636865 * value) { ___m_Controller_0 = value; Il2CppCodeGenWriteBarrier((&___m_Controller_0), value); } inline static int32_t get_offset_of_m_Collider_1() { return static_cast(offsetof(ControllerColliderHit_t240592346, ___m_Collider_1)); } inline Collider_t1773347010 * get_m_Collider_1() const { return ___m_Collider_1; } inline Collider_t1773347010 ** get_address_of_m_Collider_1() { return &___m_Collider_1; } inline void set_m_Collider_1(Collider_t1773347010 * value) { ___m_Collider_1 = value; Il2CppCodeGenWriteBarrier((&___m_Collider_1), value); } inline static int32_t get_offset_of_m_Point_2() { return static_cast(offsetof(ControllerColliderHit_t240592346, ___m_Point_2)); } inline Vector3_t3722313464 get_m_Point_2() const { return ___m_Point_2; } inline Vector3_t3722313464 * get_address_of_m_Point_2() { return &___m_Point_2; } inline void set_m_Point_2(Vector3_t3722313464 value) { ___m_Point_2 = value; } inline static int32_t get_offset_of_m_Normal_3() { return static_cast(offsetof(ControllerColliderHit_t240592346, ___m_Normal_3)); } inline Vector3_t3722313464 get_m_Normal_3() const { return ___m_Normal_3; } inline Vector3_t3722313464 * get_address_of_m_Normal_3() { return &___m_Normal_3; } inline void set_m_Normal_3(Vector3_t3722313464 value) { ___m_Normal_3 = value; } inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast(offsetof(ControllerColliderHit_t240592346, ___m_MoveDirection_4)); } inline Vector3_t3722313464 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; } inline Vector3_t3722313464 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; } inline void set_m_MoveDirection_4(Vector3_t3722313464 value) { ___m_MoveDirection_4 = value; } inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast(offsetof(ControllerColliderHit_t240592346, ___m_MoveLength_5)); } inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; } inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; } inline void set_m_MoveLength_5(float value) { ___m_MoveLength_5 = value; } inline static int32_t get_offset_of_m_Push_6() { return static_cast(offsetof(ControllerColliderHit_t240592346, ___m_Push_6)); } inline int32_t get_m_Push_6() const { return ___m_Push_6; } inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; } inline void set_m_Push_6(int32_t value) { ___m_Push_6 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_t240592346_marshaled_pinvoke { CharacterController_t1138636865 * ___m_Controller_0; Collider_t1773347010 * ___m_Collider_1; Vector3_t3722313464 ___m_Point_2; Vector3_t3722313464 ___m_Normal_3; Vector3_t3722313464 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // Native definition for COM marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_t240592346_marshaled_com { CharacterController_t1138636865 * ___m_Controller_0; Collider_t1773347010 * ___m_Collider_1; Vector3_t3722313464 ___m_Point_2; Vector3_t3722313464 ___m_Normal_3; Vector3_t3722313464 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; #endif // CONTROLLERCOLLIDERHIT_T240592346_H #ifndef COMPONENT_T1923634451_H #define COMPONENT_T1923634451_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Component struct Component_t1923634451 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COMPONENT_T1923634451_H #ifndef GAMEOBJECT_T1113636619_H #define GAMEOBJECT_T1113636619_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.GameObject struct GameObject_t1113636619 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // GAMEOBJECT_T1113636619_H #ifndef TRANSFORM_T3600365921_H #define TRANSFORM_T3600365921_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Transform struct Transform_t3600365921 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // TRANSFORM_T3600365921_H #ifndef RIGIDBODY_T3916780224_H #define RIGIDBODY_T3916780224_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody struct Rigidbody_t3916780224 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RIGIDBODY_T3916780224_H #ifndef COLLIDER_T1773347010_H #define COLLIDER_T1773347010_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider struct Collider_t1773347010 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COLLIDER_T1773347010_H #ifndef JOINT_T1358886274_H #define JOINT_T1358886274_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Joint struct Joint_t1358886274 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // JOINT_T1358886274_H #ifndef BOXCOLLIDER_T1640800422_H #define BOXCOLLIDER_T1640800422_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.BoxCollider struct BoxCollider_t1640800422 : public Collider_t1773347010 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOXCOLLIDER_T1640800422_H #ifndef CAPSULECOLLIDER_T197597763_H #define CAPSULECOLLIDER_T197597763_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.CapsuleCollider struct CapsuleCollider_t197597763 : public Collider_t1773347010 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CAPSULECOLLIDER_T197597763_H #ifndef SPHERECOLLIDER_T2077223608_H #define SPHERECOLLIDER_T2077223608_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.SphereCollider struct SphereCollider_t2077223608 : public Collider_t1773347010 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SPHERECOLLIDER_T2077223608_H #ifndef CHARACTERCONTROLLER_T1138636865_H #define CHARACTERCONTROLLER_T1138636865_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.CharacterController struct CharacterController_t1138636865 : public Collider_t1773347010 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CHARACTERCONTROLLER_T1138636865_H #ifndef HINGEJOINT_T2516258575_H #define HINGEJOINT_T2516258575_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HingeJoint struct HingeJoint_t2516258575 : public Joint_t1358886274 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // HINGEJOINT_T2516258575_H #ifndef MESHCOLLIDER_T903564387_H #define MESHCOLLIDER_T903564387_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.MeshCollider struct MeshCollider_t903564387 : public Collider_t1773347010 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // MESHCOLLIDER_T903564387_H // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t872956888 : public RuntimeArray { public: ALIGN_FIELD (8) ContactPoint_t3758755253 m_Items[1]; public: inline ContactPoint_t3758755253 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint_t3758755253 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint_t3758755253 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint_t3758755253 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint_t3758755253 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_t3758755253 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t1690781147 : public RuntimeArray { public: ALIGN_FIELD (8) RaycastHit_t1056001966 m_Items[1]; public: inline RaycastHit_t1056001966 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit_t1056001966 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit_t1056001966 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit_t1056001966 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit_t1056001966 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t1056001966 value) { m_Items[index] = value; } }; // UnityEngine.Collider[] struct ColliderU5BU5D_t4234922487 : public RuntimeArray { public: ALIGN_FIELD (8) Collider_t1773347010 * m_Items[1]; public: inline Collider_t1773347010 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Collider_t1773347010 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Collider_t1773347010 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } inline Collider_t1773347010 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Collider_t1773347010 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t1773347010 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } }; // System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_center_m471190135 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_size_m404545260 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Component::.ctor() extern "C" IL2CPP_METHOD_ATTR void Component__ctor_m1928064382 (Component_t1923634451 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Collider_INTERNAL_CALL_Internal_Raycast_m1864235715 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 * ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method); // System.Boolean UnityEngine.Collider::Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Collider_Internal_Raycast_m2175318952 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method); // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody() extern "C" IL2CPP_METHOD_ATTR Rigidbody_t3916780224 * Collision_get_rigidbody_m1573032817 (Collision_t4262080450 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) extern "C" IL2CPP_METHOD_ATTR bool Object_op_Inequality_m4071470834 (RuntimeObject * __this /* static, unused */, Object_t631007953 * p0, Object_t631007953 * p1, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.Component::get_transform() extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Component_get_transform_m3162698980 (Component_t1923634451 * __this, const RuntimeMethod* method); // UnityEngine.Collider UnityEngine.Collision::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * Collision_get_collider_m2708970793 (Collision_t4262080450 * __this, const RuntimeMethod* method); // UnityEngine.GameObject UnityEngine.Component::get_gameObject() extern "C" IL2CPP_METHOD_ATTR GameObject_t1113636619 * Component_get_gameObject_m442555142 (Component_t1923634451 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_point_m1734743878 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_normal_m691132423 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method); // System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&) extern "C" IL2CPP_METHOD_ATTR void HingeJoint_INTERNAL_set_limits_m3763543835 (HingeJoint_t2516258575 * __this, JointLimits_t2681268900 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_axis_m2723487855 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_get_connectedAnchor_m487311559 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_connectedAnchor_m2340352801 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.JointLimits::set_min(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_min_m52744811 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method); // System.Void UnityEngine.JointLimits::set_max(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_max_m865817166 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3482819239 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Internal_RaycastTest(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_RaycastTest_m1784372019 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3101461809 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Internal_Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_Raycast_m2789434453 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3133704280 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_origin() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Ray_get_origin_m2819290985 (Ray_t3785851493 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_direction() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Ray_get_direction_m761601601 (Ray_t3785851493 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3336206959 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3611981381 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3084184534 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_INTERNAL_CALL_RaycastAll_m1113565514 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR ColliderU5BU5D_t4234922487* Physics_INTERNAL_CALL_OverlapSphere_m1366282712 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_SphereCast_m1259429328 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, float ___radius1, Vector3_t3722313464 ___direction2, RaycastHit_t1056001966 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Internal_CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_CapsuleCast_m889508279 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___point10, Vector3_t3722313464 ___point21, float ___radius2, Vector3_t3722313464 ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m1771762600 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___collider10, Collider_t1773347010 * ___collider21, bool ___ignore2, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_Raycast_m227630749 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___point10, Vector3_t3722313464 * ___point21, float ___radius2, Vector3_t3722313464 * ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_point_m2236647085 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_normal_m1232181746 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method); // System.Single UnityEngine.RaycastHit::get_distance() extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m3727327466 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method); // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * RaycastHit_get_collider_m1464180279 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_velocity_m2480891890 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_velocity_m931742966 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_angularVelocity_m526824782 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_angularVelocity_m4188482450 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddForce_m2553500652 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___force1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, float ___explosionForce1, Vector3_t3722313464 * ___explosionPosition2, float ___explosionRadius3, float ___upwardsModifier4, int32_t ___mode5, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_centerOfMass_m1285151140 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_position_m772969920 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_position_m1588012848 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_rotation_m3216032154 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_rotation_m1777486382 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MovePosition_m2846623079 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___position1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MoveRotation_m39867991 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Quaternion_t2301928331 * ___rot1, const RuntimeMethod* method); // System.Void UnityEngine.WheelFrictionCurve::set_extremumSlip(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_extremumSlip_m211929938 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method); // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteSlip(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteSlip_m1361531271 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method); // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteValue(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteValue_m1467047941 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method); // System.Void UnityEngine.WheelFrictionCurve::set_stiffness(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_stiffness_m1412020762 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void BoxCollider_set_center_m1086194996 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { BoxCollider_INTERNAL_set_center_m471190135(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_center_m471190135 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*BoxCollider_INTERNAL_set_center_m471190135_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *); static BoxCollider_INTERNAL_set_center_m471190135_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_INTERNAL_set_center_m471190135_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void BoxCollider_set_size_m3618428148 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { BoxCollider_INTERNAL_set_size_m404545260(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_size_m404545260 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*BoxCollider_INTERNAL_set_size_m404545260_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *); static BoxCollider_INTERNAL_set_size_m404545260_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_INTERNAL_set_size_m404545260_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Collider::.ctor() extern "C" IL2CPP_METHOD_ATTR void Collider__ctor_m1632031523 (Collider_t1773347010 * __this, const RuntimeMethod* method) { { Component__ctor_m1928064382(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Collider::set_enabled(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Collider_set_enabled_m1517463283 (Collider_t1773347010 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_enabled_m1517463283_ftn) (Collider_t1773347010 *, bool); static Collider_set_enabled_m1517463283_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_enabled_m1517463283_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Collider::Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Collider_Internal_Raycast_m2175318952 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method) { bool V_0 = false; { Collider_t1773347010 * L_0 = ___col0; RaycastHit_t1056001966 * L_1 = ___hitInfo2; float L_2 = ___maxDistance3; bool L_3 = Collider_INTERNAL_CALL_Internal_Raycast_m1864235715(NULL /*static, unused*/, L_0, (&___ray1), L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; goto IL_0011; } IL_0011: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Collider_INTERNAL_CALL_Internal_Raycast_m1864235715 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 * ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method) { typedef bool (*Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn) (Collider_t1773347010 *, Ray_t3785851493 *, RaycastHit_t1056001966 *, float); static Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)"); bool retVal = _il2cpp_icall_func(___col0, ___ray1, ___hitInfo2, ___maxDistance3); return retVal; } // System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Collider_Raycast_m2876906360 (Collider_t1773347010 * __this, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { bool V_0 = false; { Ray_t3785851493 L_0 = ___ray0; RaycastHit_t1056001966 * L_1 = ___hitInfo1; float L_2 = ___maxDistance2; bool L_3 = Collider_Internal_Raycast_m2175318952(NULL /*static, unused*/, __this, L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; goto IL_0010; } IL_0010: { bool L_4 = V_0; return L_4; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision extern "C" void Collision_t4262080450_marshal_pinvoke(const Collision_t4262080450& unmarshaled, Collision_t4262080450_marshaled_pinvoke& marshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL); } extern "C" void Collision_t4262080450_marshal_pinvoke_back(const Collision_t4262080450_marshaled_pinvoke& marshaled, Collision_t4262080450& unmarshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision extern "C" void Collision_t4262080450_marshal_pinvoke_cleanup(Collision_t4262080450_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Collision extern "C" void Collision_t4262080450_marshal_com(const Collision_t4262080450& unmarshaled, Collision_t4262080450_marshaled_com& marshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL); } extern "C" void Collision_t4262080450_marshal_com_back(const Collision_t4262080450_marshaled_com& marshaled, Collision_t4262080450& unmarshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision extern "C" void Collision_t4262080450_marshal_com_cleanup(Collision_t4262080450_marshaled_com& marshaled) { } // UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Collision_get_relativeVelocity_m2955716709 (Collision_t4262080450 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector3_t3722313464 L_0 = __this->get_m_RelativeVelocity_1(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector3_t3722313464 L_1 = V_0; return L_1; } } // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody() extern "C" IL2CPP_METHOD_ATTR Rigidbody_t3916780224 * Collision_get_rigidbody_m1573032817 (Collision_t4262080450 * __this, const RuntimeMethod* method) { Rigidbody_t3916780224 * V_0 = NULL; { Rigidbody_t3916780224 * L_0 = __this->get_m_Rigidbody_2(); V_0 = L_0; goto IL_000d; } IL_000d: { Rigidbody_t3916780224 * L_1 = V_0; return L_1; } } // UnityEngine.Collider UnityEngine.Collision::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * Collision_get_collider_m2708970793 (Collision_t4262080450 * __this, const RuntimeMethod* method) { Collider_t1773347010 * V_0 = NULL; { Collider_t1773347010 * L_0 = __this->get_m_Collider_3(); V_0 = L_0; goto IL_000d; } IL_000d: { Collider_t1773347010 * L_1 = V_0; return L_1; } } // UnityEngine.Transform UnityEngine.Collision::get_transform() extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Collision_get_transform_m615760392 (Collision_t4262080450 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Collision_get_transform_m615760392_MetadataUsageId); s_Il2CppMethodInitialized = true; } Transform_t3600365921 * V_0 = NULL; Transform_t3600365921 * G_B3_0 = NULL; { Rigidbody_t3916780224 * L_0 = Collision_get_rigidbody_m1573032817(__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var); bool L_1 = Object_op_Inequality_m4071470834(NULL /*static, unused*/, L_0, (Object_t631007953 *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_0022; } } { Rigidbody_t3916780224 * L_2 = Collision_get_rigidbody_m1573032817(__this, /*hidden argument*/NULL); NullCheck(L_2); Transform_t3600365921 * L_3 = Component_get_transform_m3162698980(L_2, /*hidden argument*/NULL); G_B3_0 = L_3; goto IL_002d; } IL_0022: { Collider_t1773347010 * L_4 = Collision_get_collider_m2708970793(__this, /*hidden argument*/NULL); NullCheck(L_4); Transform_t3600365921 * L_5 = Component_get_transform_m3162698980(L_4, /*hidden argument*/NULL); G_B3_0 = L_5; } IL_002d: { V_0 = G_B3_0; goto IL_0033; } IL_0033: { Transform_t3600365921 * L_6 = V_0; return L_6; } } // UnityEngine.GameObject UnityEngine.Collision::get_gameObject() extern "C" IL2CPP_METHOD_ATTR GameObject_t1113636619 * Collision_get_gameObject_m3662658840 (Collision_t4262080450 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Collision_get_gameObject_m3662658840_MetadataUsageId); s_Il2CppMethodInitialized = true; } GameObject_t1113636619 * V_0 = NULL; GameObject_t1113636619 * G_B3_0 = NULL; { Rigidbody_t3916780224 * L_0 = __this->get_m_Rigidbody_2(); IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var); bool L_1 = Object_op_Inequality_m4071470834(NULL /*static, unused*/, L_0, (Object_t631007953 *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_0022; } } { Rigidbody_t3916780224 * L_2 = __this->get_m_Rigidbody_2(); NullCheck(L_2); GameObject_t1113636619 * L_3 = Component_get_gameObject_m442555142(L_2, /*hidden argument*/NULL); G_B3_0 = L_3; goto IL_002d; } IL_0022: { Collider_t1773347010 * L_4 = __this->get_m_Collider_3(); NullCheck(L_4); GameObject_t1113636619 * L_5 = Component_get_gameObject_m442555142(L_4, /*hidden argument*/NULL); G_B3_0 = L_5; } IL_002d: { V_0 = G_B3_0; goto IL_0033; } IL_0033: { GameObject_t1113636619 * L_6 = V_0; return L_6; } } // UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts() extern "C" IL2CPP_METHOD_ATTR ContactPointU5BU5D_t872956888* Collision_get_contacts_m116535001 (Collision_t4262080450 * __this, const RuntimeMethod* method) { ContactPointU5BU5D_t872956888* V_0 = NULL; { ContactPointU5BU5D_t872956888* L_0 = __this->get_m_Contacts_4(); V_0 = L_0; goto IL_000d; } IL_000d: { ContactPointU5BU5D_t872956888* L_1 = V_0; return L_1; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_point_m1734743878 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector3_t3722313464 L_0 = __this->get_m_Point_0(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector3_t3722313464 L_1 = V_0; return L_1; } } extern "C" Vector3_t3722313464 ContactPoint_get_point_m1734743878_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { ContactPoint_t3758755253 * _thisAdjusted = reinterpret_cast(__this + 1); return ContactPoint_get_point_m1734743878(_thisAdjusted, method); } // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 ContactPoint_get_normal_m691132423 (ContactPoint_t3758755253 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector3_t3722313464 L_0 = __this->get_m_Normal_1(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector3_t3722313464 L_1 = V_0; return L_1; } } extern "C" Vector3_t3722313464 ContactPoint_get_normal_m691132423_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { ContactPoint_t3758755253 * _thisAdjusted = reinterpret_cast(__this + 1); return ContactPoint_get_normal_m691132423(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke(const ControllerColliderHit_t240592346& unmarshaled, ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL); } extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke_back(const ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled, ControllerColliderHit_t240592346& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke_cleanup(ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_t240592346_marshal_com(const ControllerColliderHit_t240592346& unmarshaled, ControllerColliderHit_t240592346_marshaled_com& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL); } extern "C" void ControllerColliderHit_t240592346_marshal_com_back(const ControllerColliderHit_t240592346_marshaled_com& marshaled, ControllerColliderHit_t240592346& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_t240592346_marshal_com_cleanup(ControllerColliderHit_t240592346_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.HingeJoint::set_limits(UnityEngine.JointLimits) extern "C" IL2CPP_METHOD_ATTR void HingeJoint_set_limits_m2147511952 (HingeJoint_t2516258575 * __this, JointLimits_t2681268900 ___value0, const RuntimeMethod* method) { { HingeJoint_INTERNAL_set_limits_m3763543835(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&) extern "C" IL2CPP_METHOD_ATTR void HingeJoint_INTERNAL_set_limits_m3763543835 (HingeJoint_t2516258575 * __this, JointLimits_t2681268900 * ___value0, const RuntimeMethod* method) { typedef void (*HingeJoint_INTERNAL_set_limits_m3763543835_ftn) (HingeJoint_t2516258575 *, JointLimits_t2681268900 *); static HingeJoint_INTERNAL_set_limits_m3763543835_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (HingeJoint_INTERNAL_set_limits_m3763543835_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint::INTERNAL_set_limits(UnityEngine.JointLimits&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.HingeJoint::set_useLimits(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void HingeJoint_set_useLimits_m2571527142 (HingeJoint_t2516258575 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*HingeJoint_set_useLimits_m2571527142_ftn) (HingeJoint_t2516258575 *, bool); static HingeJoint_set_useLimits_m2571527142_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (HingeJoint_set_useLimits_m2571527142_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint::set_useLimits(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody() extern "C" IL2CPP_METHOD_ATTR Rigidbody_t3916780224 * Joint_get_connectedBody_m826805471 (Joint_t1358886274 * __this, const RuntimeMethod* method) { typedef Rigidbody_t3916780224 * (*Joint_get_connectedBody_m826805471_ftn) (Joint_t1358886274 *); static Joint_get_connectedBody_m826805471_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_get_connectedBody_m826805471_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_connectedBody()"); Rigidbody_t3916780224 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody) extern "C" IL2CPP_METHOD_ATTR void Joint_set_connectedBody_m3457616993 (Joint_t1358886274 * __this, Rigidbody_t3916780224 * ___value0, const RuntimeMethod* method) { typedef void (*Joint_set_connectedBody_m3457616993_ftn) (Joint_t1358886274 *, Rigidbody_t3916780224 *); static Joint_set_connectedBody_m3457616993_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_connectedBody_m3457616993_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Joint::set_axis(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Joint_set_axis_m4030303519 (Joint_t1358886274 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Joint_INTERNAL_set_axis_m2723487855(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_axis_m2723487855 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Joint_INTERNAL_set_axis_m2723487855_ftn) (Joint_t1358886274 *, Vector3_t3722313464 *); static Joint_INTERNAL_set_axis_m2723487855_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_INTERNAL_set_axis_m2723487855_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::INTERNAL_set_axis(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Joint::get_connectedAnchor() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Joint_get_connectedAnchor_m3824549796 (Joint_t1358886274 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Joint_INTERNAL_get_connectedAnchor_m487311559(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Joint::set_connectedAnchor(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Joint_set_connectedAnchor_m1287743653 (Joint_t1358886274 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Joint_INTERNAL_set_connectedAnchor_m2340352801(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_get_connectedAnchor_m487311559 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Joint_INTERNAL_get_connectedAnchor_m487311559_ftn) (Joint_t1358886274 *, Vector3_t3722313464 *); static Joint_INTERNAL_get_connectedAnchor_m487311559_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_INTERNAL_get_connectedAnchor_m487311559_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::INTERNAL_get_connectedAnchor(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Joint_INTERNAL_set_connectedAnchor_m2340352801 (Joint_t1358886274 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Joint_INTERNAL_set_connectedAnchor_m2340352801_ftn) (Joint_t1358886274 *, Vector3_t3722313464 *); static Joint_INTERNAL_set_connectedAnchor_m2340352801_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_INTERNAL_set_connectedAnchor_m2340352801_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::INTERNAL_set_connectedAnchor(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Joint::set_enableCollision(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Joint_set_enableCollision_m893425305 (Joint_t1358886274 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Joint_set_enableCollision_m893425305_ftn) (Joint_t1358886274 *, bool); static Joint_set_enableCollision_m893425305_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_enableCollision_m893425305_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_enableCollision(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.JointLimits::set_min(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_min_m52744811 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_Min_0(L_0); return; } } extern "C" void JointLimits_set_min_m52744811_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { JointLimits_t2681268900 * _thisAdjusted = reinterpret_cast(__this + 1); JointLimits_set_min_m52744811(_thisAdjusted, ___value0, method); } // System.Void UnityEngine.JointLimits::set_max(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointLimits_set_max_m865817166 (JointLimits_t2681268900 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_Max_1(L_0); return; } } extern "C" void JointLimits_set_max_m865817166_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { JointLimits_t2681268900 * _thisAdjusted = reinterpret_cast(__this + 1); JointLimits_set_max_m865817166(_thisAdjusted, ___value0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m234523501 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; int32_t L_4 = V_0; bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0013; } IL_0013: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1896872038 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; bool V_2 = false; { V_0 = 0; V_1 = ((int32_t)-5); Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; float L_2 = ___maxDistance2; int32_t L_3 = V_1; int32_t L_4 = V_0; bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; goto IL_0016; } IL_0016: { bool L_6 = V_2; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m952690504 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; bool V_3 = false; { V_0 = 0; V_1 = ((int32_t)-5); V_2 = (std::numeric_limits::infinity()); Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; float L_2 = V_2; int32_t L_3 = V_1; int32_t L_4 = V_0; bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_3 = L_5; goto IL_001c; } IL_001c: { bool L_6 = V_3; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3482819239 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; int32_t L_4 = ___queryTriggerInteraction4; bool L_5 = Physics_Internal_RaycastTest_m1784372019(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m4145022031 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; RaycastHit_t1056001966 * L_2 = ___hitInfo2; float L_3 = ___maxDistance3; int32_t L_4 = ___layerMask4; int32_t L_5 = V_0; bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0015; } IL_0015: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m261647105 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; bool V_2 = false; { V_0 = 0; V_1 = ((int32_t)-5); Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; RaycastHit_t1056001966 * L_2 = ___hitInfo2; float L_3 = ___maxDistance3; int32_t L_4 = V_1; int32_t L_5 = V_0; bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; goto IL_0017; } IL_0017: { bool L_7 = V_2; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1085399925 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; bool V_3 = false; { V_0 = 0; V_1 = ((int32_t)-5); V_2 = (std::numeric_limits::infinity()); Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; RaycastHit_t1056001966 * L_2 = ___hitInfo2; float L_3 = V_2; int32_t L_4 = V_1; int32_t L_5 = V_0; bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_3 = L_6; goto IL_001d; } IL_001d: { bool L_7 = V_3; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3101461809 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___direction1; RaycastHit_t1056001966 * L_2 = ___hitInfo2; float L_3 = ___maxDistance3; int32_t L_4 = ___layerMask4; int32_t L_5 = ___queryTriggerInteraction5; bool L_6 = Physics_Internal_Raycast_m2789434453(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m2071039297 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; Ray_t3785851493 L_0 = ___ray0; float L_1 = ___maxDistance1; int32_t L_2 = ___layerMask2; int32_t L_3 = V_0; bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_1 = L_4; goto IL_0012; } IL_0012: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m281474224 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; bool V_2 = false; { V_0 = 0; V_1 = ((int32_t)-5); Ray_t3785851493 L_0 = ___ray0; float L_1 = ___maxDistance1; int32_t L_2 = V_1; int32_t L_3 = V_0; bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_2 = L_4; goto IL_0015; } IL_0015: { bool L_5 = V_2; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m630863594 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; bool V_3 = false; { V_0 = 0; V_1 = ((int32_t)-5); V_2 = (std::numeric_limits::infinity()); Ray_t3785851493 L_0 = ___ray0; float L_1 = V_2; int32_t L_2 = V_1; int32_t L_3 = V_0; bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_3 = L_4; goto IL_001b; } IL_001b: { bool L_5 = V_3; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3133704280 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL); Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001d; } IL_001d: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1893809531 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; Ray_t3785851493 L_0 = ___ray0; RaycastHit_t1056001966 * L_1 = ___hitInfo1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; int32_t L_4 = V_0; bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0013; } IL_0013: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1743768310 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; bool V_2 = false; { V_0 = 0; V_1 = ((int32_t)-5); Ray_t3785851493 L_0 = ___ray0; RaycastHit_t1056001966 * L_1 = ___hitInfo1; float L_2 = ___maxDistance2; int32_t L_3 = V_1; int32_t L_4 = V_0; bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; goto IL_0016; } IL_0016: { bool L_6 = V_2; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m447436869 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; bool V_3 = false; { V_0 = 0; V_1 = ((int32_t)-5); V_2 = (std::numeric_limits::infinity()); Ray_t3785851493 L_0 = ___ray0; RaycastHit_t1056001966 * L_1 = ___hitInfo1; float L_2 = V_2; int32_t L_3 = V_1; int32_t L_4 = V_0; bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_3 = L_5; goto IL_001c; } IL_001c: { bool L_6 = V_3; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3336206959 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL); Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL); RaycastHit_t1056001966 * L_2 = ___hitInfo1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_001f; } IL_001f: { bool L_7 = V_0; return L_7; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3780585721 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { int32_t V_0 = 0; RaycastHitU5BU5D_t1690781147* V_1 = NULL; { V_0 = 0; Ray_t3785851493 L_0 = ___ray0; float L_1 = ___maxDistance1; int32_t L_2 = ___layerMask2; int32_t L_3 = V_0; RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_1 = L_4; goto IL_0012; } IL_0012: { RaycastHitU5BU5D_t1690781147* L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m849698669 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; RaycastHitU5BU5D_t1690781147* V_2 = NULL; { V_0 = 0; V_1 = ((int32_t)-5); Ray_t3785851493 L_0 = ___ray0; float L_1 = ___maxDistance1; int32_t L_2 = V_1; int32_t L_3 = V_0; RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_2 = L_4; goto IL_0015; } IL_0015: { RaycastHitU5BU5D_t1690781147* L_5 = V_2; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3796226007 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; RaycastHitU5BU5D_t1690781147* V_3 = NULL; { V_0 = 0; V_1 = ((int32_t)-5); V_2 = (std::numeric_limits::infinity()); Ray_t3785851493 L_0 = ___ray0; float L_1 = V_2; int32_t L_2 = V_1; int32_t L_3 = V_0; RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_3 = L_4; goto IL_001b; } IL_001b: { RaycastHitU5BU5D_t1690781147* L_5 = V_3; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3611981381 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { RaycastHitU5BU5D_t1690781147* V_0 = NULL; { Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL); Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; RaycastHitU5BU5D_t1690781147* L_5 = Physics_RaycastAll_m3084184534(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001d; } IL_001d: { RaycastHitU5BU5D_t1690781147* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3084184534 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { RaycastHitU5BU5D_t1690781147* V_0 = NULL; { float L_0 = ___maxDistance2; int32_t L_1 = ___layermask3; int32_t L_2 = ___queryTriggerInteraction4; RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; goto IL_0014; } IL_0014: { RaycastHitU5BU5D_t1690781147* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m2709753186 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, const RuntimeMethod* method) { int32_t V_0 = 0; RaycastHitU5BU5D_t1690781147* V_1 = NULL; { V_0 = 0; float L_0 = ___maxDistance2; int32_t L_1 = ___layermask3; int32_t L_2 = V_0; RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL); V_1 = L_3; goto IL_0015; } IL_0015: { RaycastHitU5BU5D_t1690781147* L_4 = V_1; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m447622039 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; RaycastHitU5BU5D_t1690781147* V_2 = NULL; { V_0 = 0; V_1 = ((int32_t)-5); float L_0 = ___maxDistance2; int32_t L_1 = V_1; int32_t L_2 = V_0; RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL); V_2 = L_3; goto IL_0018; } IL_0018: { RaycastHitU5BU5D_t1690781147* L_4 = V_2; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m2266459302 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; RaycastHitU5BU5D_t1690781147* V_3 = NULL; { V_0 = 0; V_1 = ((int32_t)-5); V_2 = (std::numeric_limits::infinity()); float L_0 = V_2; int32_t L_1 = V_1; int32_t L_2 = V_0; RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL); V_3 = L_3; goto IL_001e; } IL_001e: { RaycastHitU5BU5D_t1690781147* L_4 = V_3; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_INTERNAL_CALL_RaycastAll_m1113565514 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_t1690781147* (*Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, int32_t, int32_t); static Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_t1690781147* retVal = _il2cpp_icall_func(___origin0, ___direction1, ___maxDistance2, ___layermask3, ___queryTriggerInteraction4); return retVal; } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR ColliderU5BU5D_t4234922487* Physics_OverlapSphere_m1831955946 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___position0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method) { int32_t V_0 = 0; ColliderU5BU5D_t4234922487* V_1 = NULL; { V_0 = 0; float L_0 = ___radius1; int32_t L_1 = ___layerMask2; int32_t L_2 = V_0; ColliderU5BU5D_t4234922487* L_3 = Physics_INTERNAL_CALL_OverlapSphere_m1366282712(NULL /*static, unused*/, (&___position0), L_0, L_1, L_2, /*hidden argument*/NULL); V_1 = L_3; goto IL_0013; } IL_0013: { ColliderU5BU5D_t4234922487* L_4 = V_1; return L_4; } } // UnityEngine.Collider[] UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR ColliderU5BU5D_t4234922487* Physics_INTERNAL_CALL_OverlapSphere_m1366282712 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { typedef ColliderU5BU5D_t4234922487* (*Physics_INTERNAL_CALL_OverlapSphere_m1366282712_ftn) (Vector3_t3722313464 *, float, int32_t, int32_t); static Physics_INTERNAL_CALL_OverlapSphere_m1366282712_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_INTERNAL_CALL_OverlapSphere_m1366282712_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_OverlapSphere(UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); ColliderU5BU5D_t4234922487* retVal = _il2cpp_icall_func(___position0, ___radius1, ___layerMask2, ___queryTriggerInteraction3); return retVal; } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_SphereCast_m1884654585 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, float ___radius1, Vector3_t3722313464 ___direction2, RaycastHit_t1056001966 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; Vector3_t3722313464 L_0 = ___origin0; float L_1 = ___radius1; Vector3_t3722313464 L_2 = ___direction2; RaycastHit_t1056001966 * L_3 = ___hitInfo3; float L_4 = ___maxDistance4; int32_t L_5 = ___layerMask5; int32_t L_6 = V_0; bool L_7 = Physics_SphereCast_m1259429328(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0017; } IL_0017: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_SphereCast_m1259429328 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, float ___radius1, Vector3_t3722313464 ___direction2, RaycastHit_t1056001966 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t3722313464 L_0 = ___origin0; Vector3_t3722313464 L_1 = ___origin0; float L_2 = ___radius1; Vector3_t3722313464 L_3 = ___direction2; RaycastHit_t1056001966 * L_4 = ___hitInfo3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; bool L_8 = Physics_Internal_CapsuleCast_m889508279(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_0 = L_8; goto IL_0017; } IL_0017: { bool L_9 = V_0; return L_9; } } // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m1771762600 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___collider10, Collider_t1773347010 * ___collider21, bool ___ignore2, const RuntimeMethod* method) { typedef void (*Physics_IgnoreCollision_m1771762600_ftn) (Collider_t1773347010 *, Collider_t1773347010 *, bool); static Physics_IgnoreCollision_m1771762600_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_IgnoreCollision_m1771762600_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)"); _il2cpp_icall_func(___collider10, ___collider21, ___ignore2); } // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) extern "C" IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m1104024374 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___collider10, Collider_t1773347010 * ___collider21, const RuntimeMethod* method) { bool V_0 = false; { V_0 = (bool)1; Collider_t1773347010 * L_0 = ___collider10; Collider_t1773347010 * L_1 = ___collider21; bool L_2 = V_0; Physics_IgnoreCollision_m1771762600(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_GetIgnoreLayerCollision_m2337073095 (RuntimeObject * __this /* static, unused */, int32_t ___layer10, int32_t ___layer21, const RuntimeMethod* method) { typedef bool (*Physics_GetIgnoreLayerCollision_m2337073095_ftn) (int32_t, int32_t); static Physics_GetIgnoreLayerCollision_m2337073095_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_GetIgnoreLayerCollision_m2337073095_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)"); bool retVal = _il2cpp_icall_func(___layer10, ___layer21); return retVal; } // System.Boolean UnityEngine.Physics::Internal_Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_Raycast_m2789434453 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { bool V_0 = false; { RaycastHit_t1056001966 * L_0 = ___hitInfo2; float L_1 = ___maxDistance3; int32_t L_2 = ___layermask4; int32_t L_3 = ___queryTriggerInteraction5; bool L_4 = Physics_INTERNAL_CALL_Internal_Raycast_m227630749(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_0 = L_4; goto IL_0016; } IL_0016: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_Raycast_m227630749 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef bool (*Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, RaycastHit_t1056001966 *, float, int32_t, int32_t); static Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layermask4, ___queryTriggerInteraction5); return retVal; } // System.Boolean UnityEngine.Physics::Internal_CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_CapsuleCast_m889508279 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___point10, Vector3_t3722313464 ___point21, float ___radius2, Vector3_t3722313464 ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { bool V_0 = false; { float L_0 = ___radius2; RaycastHit_t1056001966 * L_1 = ___hitInfo4; float L_2 = ___maxDistance5; int32_t L_3 = ___layermask6; int32_t L_4 = ___queryTriggerInteraction7; bool L_5 = Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213(NULL /*static, unused*/, (&___point10), (&___point21), L_0, (&___direction3), L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001b; } IL_001b: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___point10, Vector3_t3722313464 * ___point21, float ___radius2, Vector3_t3722313464 * ___direction3, RaycastHit_t1056001966 * ___hitInfo4, float ___maxDistance5, int32_t ___layermask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { typedef bool (*Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, Vector3_t3722313464 *, RaycastHit_t1056001966 *, float, int32_t, int32_t); static Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_CapsuleCast_m4176319213_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_CapsuleCast(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___point10, ___point21, ___radius2, ___direction3, ___hitInfo4, ___maxDistance5, ___layermask6, ___queryTriggerInteraction7); return retVal; } // System.Boolean UnityEngine.Physics::Internal_RaycastTest(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_RaycastTest_m1784372019 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { bool V_0 = false; { float L_0 = ___maxDistance2; int32_t L_1 = ___layermask3; int32_t L_2 = ___queryTriggerInteraction4; bool L_3 = Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; goto IL_0014; } IL_0014: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef bool (*Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, int32_t, int32_t); static Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___origin0, ___direction1, ___maxDistance2, ___layermask3, ___queryTriggerInteraction4); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.RaycastHit extern "C" void RaycastHit_t1056001966_marshal_pinvoke(const RaycastHit_t1056001966& unmarshaled, RaycastHit_t1056001966_marshaled_pinvoke& marshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } extern "C" void RaycastHit_t1056001966_marshal_pinvoke_back(const RaycastHit_t1056001966_marshaled_pinvoke& marshaled, RaycastHit_t1056001966& unmarshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit extern "C" void RaycastHit_t1056001966_marshal_pinvoke_cleanup(RaycastHit_t1056001966_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.RaycastHit extern "C" void RaycastHit_t1056001966_marshal_com(const RaycastHit_t1056001966& unmarshaled, RaycastHit_t1056001966_marshaled_com& marshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } extern "C" void RaycastHit_t1056001966_marshal_com_back(const RaycastHit_t1056001966_marshaled_com& marshaled, RaycastHit_t1056001966& unmarshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit extern "C" void RaycastHit_t1056001966_marshal_com_cleanup(RaycastHit_t1056001966_marshaled_com& marshaled) { } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_point_m2236647085 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector3_t3722313464 L_0 = __this->get_m_Point_0(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector3_t3722313464 L_1 = V_0; return L_1; } } extern "C" Vector3_t3722313464 RaycastHit_get_point_m2236647085_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_point_m2236647085(_thisAdjusted, method); } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_normal_m1232181746 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector3_t3722313464 L_0 = __this->get_m_Normal_1(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector3_t3722313464 L_1 = V_0; return L_1; } } extern "C" Vector3_t3722313464 RaycastHit_get_normal_m1232181746_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_normal_m1232181746(_thisAdjusted, method); } // System.Single UnityEngine.RaycastHit::get_distance() extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m3727327466 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Distance_3(); V_0 = L_0; goto IL_000d; } IL_000d: { float L_1 = V_0; return L_1; } } extern "C" float RaycastHit_get_distance_m3727327466_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_distance_m3727327466(_thisAdjusted, method); } // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * RaycastHit_get_collider_m1464180279 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method) { Collider_t1773347010 * V_0 = NULL; { Collider_t1773347010 * L_0 = __this->get_m_Collider_5(); V_0 = L_0; goto IL_000d; } IL_000d: { Collider_t1773347010 * L_1 = V_0; return L_1; } } extern "C" Collider_t1773347010 * RaycastHit_get_collider_m1464180279_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_collider_m1464180279(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rigidbody::.ctor() extern "C" IL2CPP_METHOD_ATTR void Rigidbody__ctor_m1806995817 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method) { { Component__ctor_m1928064382(__this, /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Rigidbody_get_velocity_m2993632669 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Rigidbody_INTERNAL_get_velocity_m2480891890(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m2899403247 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Rigidbody_INTERNAL_set_velocity_m931742966(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_velocity_m2480891890 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_get_velocity_m2480891890_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_get_velocity_m2480891890_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_get_velocity_m2480891890_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_velocity(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_velocity_m931742966 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_set_velocity_m931742966_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_set_velocity_m931742966_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_set_velocity_m931742966_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_velocity(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Rigidbody_get_angularVelocity_m191123884 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Rigidbody_INTERNAL_get_angularVelocity_m526824782(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m4254006699 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Rigidbody_INTERNAL_set_angularVelocity_m4188482450(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_angularVelocity_m526824782 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_get_angularVelocity_m526824782_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_get_angularVelocity_m526824782_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_get_angularVelocity_m526824782_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_angularVelocity_m4188482450 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_set_angularVelocity_m4188482450_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_set_angularVelocity_m4188482450_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_set_angularVelocity_m4188482450_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_angularVelocity(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Rigidbody::get_mass() extern "C" IL2CPP_METHOD_ATTR float Rigidbody_get_mass_m1622028245 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_mass_m1622028245_ftn) (Rigidbody_t3916780224 *); static Rigidbody_get_mass_m1622028245_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_mass_m1622028245_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_mass()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_mass(System.Single) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_mass_m978346690 (Rigidbody_t3916780224 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_mass_m978346690_ftn) (Rigidbody_t3916780224 *, float); static Rigidbody_set_mass_m978346690_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_mass_m978346690_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m1802205683 (Rigidbody_t3916780224 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_isKinematic_m1802205683_ftn) (Rigidbody_t3916780224 *, bool); static Rigidbody_set_isKinematic_m1802205683_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_isKinematic_m1802205683_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_m2908117271 (Rigidbody_t3916780224 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_constraints_m2908117271_ftn) (Rigidbody_t3916780224 *, int32_t); static Rigidbody_set_constraints_m2908117271_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_constraints_m2908117271_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m1059068722 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___force0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_INTERNAL_CALL_AddForce_m2553500652(NULL /*static, unused*/, __this, (&___force0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m3395934484 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___force0, const RuntimeMethod* method) { int32_t V_0 = 0; { V_0 = 0; int32_t L_0 = V_0; Rigidbody_INTERNAL_CALL_AddForce_m2553500652(NULL /*static, unused*/, __this, (&___force0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddForce_m2553500652 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___force1, int32_t ___mode2, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_CALL_AddForce_m2553500652_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *, int32_t); static Rigidbody_INTERNAL_CALL_AddForce_m2553500652_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_AddForce_m2553500652_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_AddForce(UnityEngine.Rigidbody,UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(___self0, ___force1, ___mode2); } // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m2733836348 (Rigidbody_t3916780224 * __this, float ___explosionForce0, Vector3_t3722313464 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, const RuntimeMethod* method) { int32_t V_0 = 0; { V_0 = 0; float L_0 = ___explosionForce0; float L_1 = ___explosionRadius2; float L_2 = ___upwardsModifier3; int32_t L_3 = V_0; Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721(NULL /*static, unused*/, __this, L_0, (&___explosionPosition1), L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m1708149361 (Rigidbody_t3916780224 * __this, float ___explosionForce0, Vector3_t3722313464 ___explosionPosition1, float ___explosionRadius2, const RuntimeMethod* method) { int32_t V_0 = 0; float V_1 = 0.0f; { V_0 = 0; V_1 = (0.0f); float L_0 = ___explosionForce0; float L_1 = ___explosionRadius2; float L_2 = V_1; int32_t L_3 = V_0; Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721(NULL /*static, unused*/, __this, L_0, (&___explosionPosition1), L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, float ___explosionForce1, Vector3_t3722313464 * ___explosionPosition2, float ___explosionRadius3, float ___upwardsModifier4, int32_t ___mode5, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721_ftn) (Rigidbody_t3916780224 *, float, Vector3_t3722313464 *, float, float, int32_t); static Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_AddExplosionForce_m1231761721_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_AddExplosionForce(UnityEngine.Rigidbody,System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)"); _il2cpp_icall_func(___self0, ___explosionForce1, ___explosionPosition2, ___explosionRadius3, ___upwardsModifier4, ___mode5); } // System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m1054164223 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Rigidbody_INTERNAL_set_centerOfMass_m1285151140(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_centerOfMass_m1285151140 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_set_centerOfMass_m1285151140_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_set_centerOfMass_m1285151140_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_set_centerOfMass_m1285151140_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_centerOfMass(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_position() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Rigidbody_get_position_m1712729619 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Rigidbody_INTERNAL_get_position_m772969920(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_position_m2293099797 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Rigidbody_INTERNAL_set_position_m1588012848(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_position_m772969920 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_get_position_m772969920_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_get_position_m772969920_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_get_position_m772969920_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_position(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_position_m1588012848 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_set_position_m1588012848_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_set_position_m1588012848_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_set_position_m1588012848_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_position(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Rigidbody_get_rotation_m3610554181 (Rigidbody_t3916780224 * __this, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); Quaternion_t2301928331 V_1; memset(&V_1, 0, sizeof(V_1)); { Rigidbody_INTERNAL_get_rotation_m3216032154(__this, (&V_0), /*hidden argument*/NULL); Quaternion_t2301928331 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Quaternion_t2301928331 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_m4187031548 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 ___value0, const RuntimeMethod* method) { { Rigidbody_INTERNAL_set_rotation_m1777486382(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_get_rotation_m3216032154 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_get_rotation_m3216032154_ftn) (Rigidbody_t3916780224 *, Quaternion_t2301928331 *); static Rigidbody_INTERNAL_get_rotation_m3216032154_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_get_rotation_m3216032154_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_get_rotation(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_set_rotation_m1777486382 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_set_rotation_m1777486382_ftn) (Rigidbody_t3916780224 *, Quaternion_t2301928331 *); static Rigidbody_INTERNAL_set_rotation_m1777486382_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_set_rotation_m1777486382_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_set_rotation(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_m2109341474 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___position0, const RuntimeMethod* method) { { Rigidbody_INTERNAL_CALL_MovePosition_m2846623079(NULL /*static, unused*/, __this, (&___position0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MovePosition_m2846623079 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___position1, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *); static Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___position1); } // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m72717779 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 ___rot0, const RuntimeMethod* method) { { Rigidbody_INTERNAL_CALL_MoveRotation_m39867991(NULL /*static, unused*/, __this, (&___rot0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MoveRotation_m39867991 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Quaternion_t2301928331 * ___rot1, const RuntimeMethod* method) { typedef void (*Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn) (Rigidbody_t3916780224 *, Quaternion_t2301928331 *); static Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)"); _il2cpp_icall_func(___self0, ___rot1); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.SphereCollider::set_radius(System.Single) extern "C" IL2CPP_METHOD_ATTR void SphereCollider_set_radius_m4130116958 (SphereCollider_t2077223608 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*SphereCollider_set_radius_m4130116958_ftn) (SphereCollider_t2077223608 *, float); static SphereCollider_set_radius_m4130116958_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_set_radius_m4130116958_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.WheelFrictionCurve::set_extremumSlip(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_extremumSlip_m211929938 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_ExtremumSlip_0(L_0); return; } } extern "C" void WheelFrictionCurve_set_extremumSlip_m211929938_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast(__this + 1); WheelFrictionCurve_set_extremumSlip_m211929938(_thisAdjusted, ___value0, method); } // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteSlip(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteSlip_m1361531271 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_AsymptoteSlip_2(L_0); return; } } extern "C" void WheelFrictionCurve_set_asymptoteSlip_m1361531271_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast(__this + 1); WheelFrictionCurve_set_asymptoteSlip_m1361531271(_thisAdjusted, ___value0, method); } // System.Void UnityEngine.WheelFrictionCurve::set_asymptoteValue(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_asymptoteValue_m1467047941 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_AsymptoteValue_3(L_0); return; } } extern "C" void WheelFrictionCurve_set_asymptoteValue_m1467047941_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast(__this + 1); WheelFrictionCurve_set_asymptoteValue_m1467047941(_thisAdjusted, ___value0, method); } // System.Void UnityEngine.WheelFrictionCurve::set_stiffness(System.Single) extern "C" IL2CPP_METHOD_ATTR void WheelFrictionCurve_set_stiffness_m1412020762 (WheelFrictionCurve_t2038576582 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_Stiffness_4(L_0); return; } } extern "C" void WheelFrictionCurve_set_stiffness_m1412020762_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { WheelFrictionCurve_t2038576582 * _thisAdjusted = reinterpret_cast(__this + 1); WheelFrictionCurve_set_stiffness_m1412020762(_thisAdjusted, ___value0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif