Bulk_UnityEngine.AnimationModule_0.cpp 538 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <cstring>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <cmath>
  11. #include <limits>
  12. #include <assert.h>
  13. #include <stdint.h>
  14. #include "il2cpp-class-internals.h"
  15. #include "codegen/il2cpp-codegen.h"
  16. #include "il2cpp-object-internals.h"
  17. template <typename R, typename T1>
  18. struct VirtFuncInvoker1
  19. {
  20. typedef R (*Func)(void*, T1, const RuntimeMethod*);
  21. static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1)
  22. {
  23. const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
  24. return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method);
  25. }
  26. };
  27. template <typename R>
  28. struct VirtFuncInvoker0
  29. {
  30. typedef R (*Func)(void*, const RuntimeMethod*);
  31. static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj)
  32. {
  33. const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj);
  34. return ((Func)invokeData.methodPtr)(obj, invokeData.method);
  35. }
  36. };
  37. // UnityEngine.Animation
  38. struct Animation_t3648466861;
  39. // UnityEngine.Behaviour
  40. struct Behaviour_t1437897464;
  41. // UnityEngine.AnimationClip
  42. struct AnimationClip_t2318505987;
  43. // System.String
  44. struct String_t;
  45. // UnityEngine.AnimationState
  46. struct AnimationState_t1108360407;
  47. // System.Collections.IEnumerator
  48. struct IEnumerator_t1853284238;
  49. // UnityEngine.Animation/Enumerator
  50. struct Enumerator_t1136361084;
  51. // UnityEngine.TrackedReference
  52. struct TrackedReference_t1199777556;
  53. // UnityEngine.Motion
  54. struct Motion_t1110556653;
  55. // UnityEngine.GameObject
  56. struct GameObject_t1113636619;
  57. // System.Type
  58. struct Type_t;
  59. // UnityEngine.AnimationCurve
  60. struct AnimationCurve_t3046754366;
  61. // UnityEngine.AnimationEvent
  62. struct AnimationEvent_t1536042487;
  63. // System.ArgumentNullException
  64. struct ArgumentNullException_t1615371798;
  65. // UnityEngine.AnimationEvent[]
  66. struct AnimationEventU5BU5D_t1574357070;
  67. // UnityEngine.Object
  68. struct Object_t631007953;
  69. // System.InvalidCastException
  70. struct InvalidCastException_t3927145244;
  71. // UnityEngine.AvatarMask
  72. struct AvatarMask_t1182482518;
  73. // System.ArgumentOutOfRangeException
  74. struct ArgumentOutOfRangeException_t777629997;
  75. // UnityEngine.Animator
  76. struct Animator_t434523843;
  77. // System.InvalidOperationException
  78. struct InvalidOperationException_t56020091;
  79. // UnityEngine.ScriptableObject
  80. struct ScriptableObject_t2528358522;
  81. // UnityEngine.ScriptableObject[]
  82. struct ScriptableObjectU5BU5D_t1351167071;
  83. // UnityEngine.StateMachineBehaviour[]
  84. struct StateMachineBehaviourU5BU5D_t1747573118;
  85. // UnityEngine.StateMachineBehaviour
  86. struct StateMachineBehaviour_t957311111;
  87. // UnityEngine.AnimatorClipInfo[]
  88. struct AnimatorClipInfoU5BU5D_t855299250;
  89. // System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>
  90. struct List_1_t333824601;
  91. // UnityEngine.AnimatorControllerParameter[]
  92. struct AnimatorControllerParameterU5BU5D_t846601295;
  93. // UnityEngine.AnimatorControllerParameter
  94. struct AnimatorControllerParameter_t1758260042;
  95. // System.IndexOutOfRangeException
  96. struct IndexOutOfRangeException_t1578797820;
  97. // UnityEngine.Transform
  98. struct Transform_t3600365921;
  99. // UnityEngine.RuntimeAnimatorController
  100. struct RuntimeAnimatorController_t2933699135;
  101. // UnityEngine.Avatar
  102. struct Avatar_t2902216466;
  103. // System.IntPtr[]
  104. struct IntPtrU5BU5D_t4013366056;
  105. // System.Collections.IDictionary
  106. struct IDictionary_t1363984059;
  107. // System.Char[]
  108. struct CharU5BU5D_t3528271667;
  109. // System.Void
  110. struct Void_t1185182177;
  111. // System.Type[]
  112. struct TypeU5BU5D_t3940880105;
  113. // System.Reflection.MemberFilter
  114. struct MemberFilter_t426314064;
  115. extern RuntimeClass* Enumerator_t1136361084_il2cpp_TypeInfo_var;
  116. extern const uint32_t Animation_GetEnumerator_m1233868201_MetadataUsageId;
  117. extern RuntimeClass* ArgumentNullException_t1615371798_il2cpp_TypeInfo_var;
  118. extern const RuntimeMethod* AnimationClip_AddEvent_m2908172157_RuntimeMethod_var;
  119. extern String_t* _stringLiteral2554200833;
  120. extern const uint32_t AnimationClip_AddEvent_m2908172157_MetadataUsageId;
  121. extern RuntimeClass* AnimationEventU5BU5D_t1574357070_il2cpp_TypeInfo_var;
  122. extern const uint32_t AnimationClip_get_events_m3948822571_MetadataUsageId;
  123. struct Object_t631007953_marshaled_pinvoke;
  124. struct Object_t631007953;;
  125. struct Object_t631007953_marshaled_pinvoke;;
  126. struct Object_t631007953_marshaled_com;
  127. struct Object_t631007953_marshaled_com;;
  128. extern String_t* _stringLiteral757602046;
  129. extern const uint32_t AnimationEvent__ctor_m234009954_MetadataUsageId;
  130. extern RuntimeClass* InvalidCastException_t3927145244_il2cpp_TypeInfo_var;
  131. extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_RuntimeMethod_var;
  132. extern const RuntimeMethod* AnimationClipPlayable__ctor_m2913235724_RuntimeMethod_var;
  133. extern String_t* _stringLiteral2566125115;
  134. extern const uint32_t AnimationClipPlayable__ctor_m2913235724_MetadataUsageId;
  135. extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_RuntimeMethod_var;
  136. extern const RuntimeMethod* AnimationLayerMixerPlayable__ctor_m860721801_RuntimeMethod_var;
  137. extern String_t* _stringLiteral1913092913;
  138. extern const uint32_t AnimationLayerMixerPlayable__ctor_m860721801_MetadataUsageId;
  139. extern RuntimeClass* AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var;
  140. extern const uint32_t AnimationLayerMixerPlayable_get_Null_m1596956097_MetadataUsageId;
  141. extern const uint32_t AnimationLayerMixerPlayable_Create_m286498210_MetadataUsageId;
  142. extern const uint32_t AnimationLayerMixerPlayable_CreateHandle_m2143407042_MetadataUsageId;
  143. extern RuntimeClass* UInt32_t2560061978_il2cpp_TypeInfo_var;
  144. extern RuntimeClass* Int32_t2950945753_il2cpp_TypeInfo_var;
  145. extern RuntimeClass* String_t_il2cpp_TypeInfo_var;
  146. extern RuntimeClass* ArgumentOutOfRangeException_t777629997_il2cpp_TypeInfo_var;
  147. extern RuntimeClass* Object_t631007953_il2cpp_TypeInfo_var;
  148. extern const RuntimeMethod* AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_RuntimeMethod_var;
  149. extern String_t* _stringLiteral4251651911;
  150. extern String_t* _stringLiteral795769502;
  151. extern String_t* _stringLiteral455380590;
  152. extern const uint32_t AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_MetadataUsageId;
  153. extern const uint32_t AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648_MetadataUsageId;
  154. extern const uint32_t AnimationLayerMixerPlayable__cctor_m4086299972_MetadataUsageId;
  155. extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_RuntimeMethod_var;
  156. extern const RuntimeMethod* AnimationMixerPlayable__ctor_m848068859_RuntimeMethod_var;
  157. extern String_t* _stringLiteral3049507974;
  158. extern const uint32_t AnimationMixerPlayable__ctor_m848068859_MetadataUsageId;
  159. extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_RuntimeMethod_var;
  160. extern const RuntimeMethod* AnimationMotionXToDeltaPlayable__ctor_m1725027713_RuntimeMethod_var;
  161. extern String_t* _stringLiteral3707822210;
  162. extern const uint32_t AnimationMotionXToDeltaPlayable__ctor_m1725027713_MetadataUsageId;
  163. extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_RuntimeMethod_var;
  164. extern const RuntimeMethod* AnimationOffsetPlayable__ctor_m577157274_RuntimeMethod_var;
  165. extern String_t* _stringLiteral783105886;
  166. extern const uint32_t AnimationOffsetPlayable__ctor_m577157274_MetadataUsageId;
  167. extern RuntimeClass* AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var;
  168. extern const uint32_t AnimationOffsetPlayable_Create_m4216231881_MetadataUsageId;
  169. extern const uint32_t AnimationOffsetPlayable_CreateHandle_m2427170463_MetadataUsageId;
  170. extern RuntimeClass* PlayableHandle_t1095853803_il2cpp_TypeInfo_var;
  171. extern const uint32_t AnimationOffsetPlayable_Equals_m2902253045_MetadataUsageId;
  172. extern const uint32_t AnimationOffsetPlayable_GetPosition_m3423307712_MetadataUsageId;
  173. extern const uint32_t AnimationOffsetPlayable_GetRotation_m259451460_MetadataUsageId;
  174. extern const uint32_t AnimationOffsetPlayable_CreateHandleInternal_m904339466_MetadataUsageId;
  175. extern const uint32_t AnimationOffsetPlayable_GetPositionInternal_m3429692954_MetadataUsageId;
  176. extern const uint32_t AnimationOffsetPlayable_GetRotationInternal_m1801279867_MetadataUsageId;
  177. extern const uint32_t AnimationOffsetPlayable__cctor_m1029460816_MetadataUsageId;
  178. extern const RuntimeMethod* PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_RuntimeMethod_var;
  179. extern const RuntimeMethod* AnimationPlayableOutput__ctor_m457905557_RuntimeMethod_var;
  180. extern String_t* _stringLiteral3596080318;
  181. extern const uint32_t AnimationPlayableOutput__ctor_m457905557_MetadataUsageId;
  182. extern RuntimeClass* InvalidOperationException_t56020091_il2cpp_TypeInfo_var;
  183. extern const RuntimeMethod* AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var;
  184. extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_RuntimeMethod_var;
  185. extern String_t* _stringLiteral3786669396;
  186. extern String_t* _stringLiteral2761492165;
  187. extern const uint32_t AnimatorControllerPlayable_SetHandle_m2260644454_MetadataUsageId;
  188. extern RuntimeClass* AnimatorControllerPlayable_t1015767841_il2cpp_TypeInfo_var;
  189. extern const uint32_t AnimatorControllerPlayable__cctor_m3439442711_MetadataUsageId;
  190. extern const RuntimeType* StateMachineBehaviour_t957311111_0_0_0_var;
  191. extern RuntimeClass* Type_t_il2cpp_TypeInfo_var;
  192. extern const uint32_t Animator_GetBehaviours_m3191869605_MetadataUsageId;
  193. extern const RuntimeMethod* Animator_GetCurrentAnimatorClipInfo_m574614487_RuntimeMethod_var;
  194. extern String_t* _stringLiteral2716074639;
  195. extern const uint32_t Animator_GetCurrentAnimatorClipInfo_m574614487_MetadataUsageId;
  196. extern const RuntimeMethod* Animator_GetNextAnimatorClipInfo_m1200680582_RuntimeMethod_var;
  197. extern const uint32_t Animator_GetNextAnimatorClipInfo_m1200680582_MetadataUsageId;
  198. extern RuntimeClass* IndexOutOfRangeException_t1578797820_il2cpp_TypeInfo_var;
  199. extern const RuntimeMethod* Animator_GetParameter_m3987887005_RuntimeMethod_var;
  200. extern String_t* _stringLiteral513759309;
  201. extern const uint32_t Animator_GetParameter_m3987887005_MetadataUsageId;
  202. extern RuntimeClass* Debug_t3317548046_il2cpp_TypeInfo_var;
  203. extern String_t* _stringLiteral3380224547;
  204. extern const uint32_t Animator_CheckIfInIKPass_m1701567706_MetadataUsageId;
  205. extern RuntimeClass* Vector3_t3722313464_il2cpp_TypeInfo_var;
  206. extern const uint32_t Animator_GetVector_m2202379263_MetadataUsageId;
  207. extern const uint32_t Animator_GetVector_m3480725009_MetadataUsageId;
  208. extern RuntimeClass* Quaternion_t2301928331_il2cpp_TypeInfo_var;
  209. extern const uint32_t Animator_GetQuaternion_m3691841153_MetadataUsageId;
  210. extern const uint32_t Animator_GetQuaternion_m600290114_MetadataUsageId;
  211. extern const uint32_t AnimatorControllerParameter__ctor_m1078906152_MetadataUsageId;
  212. extern RuntimeClass* AnimatorControllerParameter_t1758260042_il2cpp_TypeInfo_var;
  213. extern const uint32_t AnimatorControllerParameter_Equals_m581940217_MetadataUsageId;
  214. extern const uint32_t Avatar__ctor_m4254148338_MetadataUsageId;
  215. extern const uint32_t Motion__ctor_m1337281595_MetadataUsageId;
  216. extern const uint32_t RuntimeAnimatorController__ctor_m3991471855_MetadataUsageId;
  217. struct AnimationEventU5BU5D_t1574357070;
  218. struct ScriptableObjectU5BU5D_t1351167071;
  219. struct StateMachineBehaviourU5BU5D_t1747573118;
  220. struct AnimatorClipInfoU5BU5D_t855299250;
  221. struct AnimatorControllerParameterU5BU5D_t846601295;
  222. #ifndef U3CMODULEU3E_T692745539_H
  223. #define U3CMODULEU3E_T692745539_H
  224. #ifdef __clang__
  225. #pragma clang diagnostic push
  226. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  227. #pragma clang diagnostic ignored "-Wunused-variable"
  228. #endif
  229. // <Module>
  230. struct U3CModuleU3E_t692745539
  231. {
  232. public:
  233. public:
  234. };
  235. #ifdef __clang__
  236. #pragma clang diagnostic pop
  237. #endif
  238. #endif // U3CMODULEU3E_T692745539_H
  239. #ifndef RUNTIMEOBJECT_H
  240. #define RUNTIMEOBJECT_H
  241. #ifdef __clang__
  242. #pragma clang diagnostic push
  243. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  244. #pragma clang diagnostic ignored "-Wunused-variable"
  245. #endif
  246. // System.Object
  247. #ifdef __clang__
  248. #pragma clang diagnostic pop
  249. #endif
  250. #endif // RUNTIMEOBJECT_H
  251. struct Il2CppArrayBounds;
  252. #ifndef RUNTIMEARRAY_H
  253. #define RUNTIMEARRAY_H
  254. #ifdef __clang__
  255. #pragma clang diagnostic push
  256. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  257. #pragma clang diagnostic ignored "-Wunused-variable"
  258. #endif
  259. // System.Array
  260. #ifdef __clang__
  261. #pragma clang diagnostic pop
  262. #endif
  263. #endif // RUNTIMEARRAY_H
  264. #ifndef ENUMERATOR_T1136361084_H
  265. #define ENUMERATOR_T1136361084_H
  266. #ifdef __clang__
  267. #pragma clang diagnostic push
  268. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  269. #pragma clang diagnostic ignored "-Wunused-variable"
  270. #endif
  271. // UnityEngine.Animation/Enumerator
  272. struct Enumerator_t1136361084 : public RuntimeObject
  273. {
  274. public:
  275. // UnityEngine.Animation UnityEngine.Animation/Enumerator::m_Outer
  276. Animation_t3648466861 * ___m_Outer_0;
  277. // System.Int32 UnityEngine.Animation/Enumerator::m_CurrentIndex
  278. int32_t ___m_CurrentIndex_1;
  279. public:
  280. inline static int32_t get_offset_of_m_Outer_0() { return static_cast<int32_t>(offsetof(Enumerator_t1136361084, ___m_Outer_0)); }
  281. inline Animation_t3648466861 * get_m_Outer_0() const { return ___m_Outer_0; }
  282. inline Animation_t3648466861 ** get_address_of_m_Outer_0() { return &___m_Outer_0; }
  283. inline void set_m_Outer_0(Animation_t3648466861 * value)
  284. {
  285. ___m_Outer_0 = value;
  286. Il2CppCodeGenWriteBarrier((&___m_Outer_0), value);
  287. }
  288. inline static int32_t get_offset_of_m_CurrentIndex_1() { return static_cast<int32_t>(offsetof(Enumerator_t1136361084, ___m_CurrentIndex_1)); }
  289. inline int32_t get_m_CurrentIndex_1() const { return ___m_CurrentIndex_1; }
  290. inline int32_t* get_address_of_m_CurrentIndex_1() { return &___m_CurrentIndex_1; }
  291. inline void set_m_CurrentIndex_1(int32_t value)
  292. {
  293. ___m_CurrentIndex_1 = value;
  294. }
  295. };
  296. #ifdef __clang__
  297. #pragma clang diagnostic pop
  298. #endif
  299. #endif // ENUMERATOR_T1136361084_H
  300. #ifndef EXCEPTION_T_H
  301. #define EXCEPTION_T_H
  302. #ifdef __clang__
  303. #pragma clang diagnostic push
  304. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  305. #pragma clang diagnostic ignored "-Wunused-variable"
  306. #endif
  307. // System.Exception
  308. struct Exception_t : public RuntimeObject
  309. {
  310. public:
  311. // System.IntPtr[] System.Exception::trace_ips
  312. IntPtrU5BU5D_t4013366056* ___trace_ips_0;
  313. // System.Exception System.Exception::inner_exception
  314. Exception_t * ___inner_exception_1;
  315. // System.String System.Exception::message
  316. String_t* ___message_2;
  317. // System.String System.Exception::help_link
  318. String_t* ___help_link_3;
  319. // System.String System.Exception::class_name
  320. String_t* ___class_name_4;
  321. // System.String System.Exception::stack_trace
  322. String_t* ___stack_trace_5;
  323. // System.String System.Exception::_remoteStackTraceString
  324. String_t* ____remoteStackTraceString_6;
  325. // System.Int32 System.Exception::remote_stack_index
  326. int32_t ___remote_stack_index_7;
  327. // System.Int32 System.Exception::hresult
  328. int32_t ___hresult_8;
  329. // System.String System.Exception::source
  330. String_t* ___source_9;
  331. // System.Collections.IDictionary System.Exception::_data
  332. RuntimeObject* ____data_10;
  333. public:
  334. inline static int32_t get_offset_of_trace_ips_0() { return static_cast<int32_t>(offsetof(Exception_t, ___trace_ips_0)); }
  335. inline IntPtrU5BU5D_t4013366056* get_trace_ips_0() const { return ___trace_ips_0; }
  336. inline IntPtrU5BU5D_t4013366056** get_address_of_trace_ips_0() { return &___trace_ips_0; }
  337. inline void set_trace_ips_0(IntPtrU5BU5D_t4013366056* value)
  338. {
  339. ___trace_ips_0 = value;
  340. Il2CppCodeGenWriteBarrier((&___trace_ips_0), value);
  341. }
  342. inline static int32_t get_offset_of_inner_exception_1() { return static_cast<int32_t>(offsetof(Exception_t, ___inner_exception_1)); }
  343. inline Exception_t * get_inner_exception_1() const { return ___inner_exception_1; }
  344. inline Exception_t ** get_address_of_inner_exception_1() { return &___inner_exception_1; }
  345. inline void set_inner_exception_1(Exception_t * value)
  346. {
  347. ___inner_exception_1 = value;
  348. Il2CppCodeGenWriteBarrier((&___inner_exception_1), value);
  349. }
  350. inline static int32_t get_offset_of_message_2() { return static_cast<int32_t>(offsetof(Exception_t, ___message_2)); }
  351. inline String_t* get_message_2() const { return ___message_2; }
  352. inline String_t** get_address_of_message_2() { return &___message_2; }
  353. inline void set_message_2(String_t* value)
  354. {
  355. ___message_2 = value;
  356. Il2CppCodeGenWriteBarrier((&___message_2), value);
  357. }
  358. inline static int32_t get_offset_of_help_link_3() { return static_cast<int32_t>(offsetof(Exception_t, ___help_link_3)); }
  359. inline String_t* get_help_link_3() const { return ___help_link_3; }
  360. inline String_t** get_address_of_help_link_3() { return &___help_link_3; }
  361. inline void set_help_link_3(String_t* value)
  362. {
  363. ___help_link_3 = value;
  364. Il2CppCodeGenWriteBarrier((&___help_link_3), value);
  365. }
  366. inline static int32_t get_offset_of_class_name_4() { return static_cast<int32_t>(offsetof(Exception_t, ___class_name_4)); }
  367. inline String_t* get_class_name_4() const { return ___class_name_4; }
  368. inline String_t** get_address_of_class_name_4() { return &___class_name_4; }
  369. inline void set_class_name_4(String_t* value)
  370. {
  371. ___class_name_4 = value;
  372. Il2CppCodeGenWriteBarrier((&___class_name_4), value);
  373. }
  374. inline static int32_t get_offset_of_stack_trace_5() { return static_cast<int32_t>(offsetof(Exception_t, ___stack_trace_5)); }
  375. inline String_t* get_stack_trace_5() const { return ___stack_trace_5; }
  376. inline String_t** get_address_of_stack_trace_5() { return &___stack_trace_5; }
  377. inline void set_stack_trace_5(String_t* value)
  378. {
  379. ___stack_trace_5 = value;
  380. Il2CppCodeGenWriteBarrier((&___stack_trace_5), value);
  381. }
  382. inline static int32_t get_offset_of__remoteStackTraceString_6() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackTraceString_6)); }
  383. inline String_t* get__remoteStackTraceString_6() const { return ____remoteStackTraceString_6; }
  384. inline String_t** get_address_of__remoteStackTraceString_6() { return &____remoteStackTraceString_6; }
  385. inline void set__remoteStackTraceString_6(String_t* value)
  386. {
  387. ____remoteStackTraceString_6 = value;
  388. Il2CppCodeGenWriteBarrier((&____remoteStackTraceString_6), value);
  389. }
  390. inline static int32_t get_offset_of_remote_stack_index_7() { return static_cast<int32_t>(offsetof(Exception_t, ___remote_stack_index_7)); }
  391. inline int32_t get_remote_stack_index_7() const { return ___remote_stack_index_7; }
  392. inline int32_t* get_address_of_remote_stack_index_7() { return &___remote_stack_index_7; }
  393. inline void set_remote_stack_index_7(int32_t value)
  394. {
  395. ___remote_stack_index_7 = value;
  396. }
  397. inline static int32_t get_offset_of_hresult_8() { return static_cast<int32_t>(offsetof(Exception_t, ___hresult_8)); }
  398. inline int32_t get_hresult_8() const { return ___hresult_8; }
  399. inline int32_t* get_address_of_hresult_8() { return &___hresult_8; }
  400. inline void set_hresult_8(int32_t value)
  401. {
  402. ___hresult_8 = value;
  403. }
  404. inline static int32_t get_offset_of_source_9() { return static_cast<int32_t>(offsetof(Exception_t, ___source_9)); }
  405. inline String_t* get_source_9() const { return ___source_9; }
  406. inline String_t** get_address_of_source_9() { return &___source_9; }
  407. inline void set_source_9(String_t* value)
  408. {
  409. ___source_9 = value;
  410. Il2CppCodeGenWriteBarrier((&___source_9), value);
  411. }
  412. inline static int32_t get_offset_of__data_10() { return static_cast<int32_t>(offsetof(Exception_t, ____data_10)); }
  413. inline RuntimeObject* get__data_10() const { return ____data_10; }
  414. inline RuntimeObject** get_address_of__data_10() { return &____data_10; }
  415. inline void set__data_10(RuntimeObject* value)
  416. {
  417. ____data_10 = value;
  418. Il2CppCodeGenWriteBarrier((&____data_10), value);
  419. }
  420. };
  421. #ifdef __clang__
  422. #pragma clang diagnostic pop
  423. #endif
  424. #endif // EXCEPTION_T_H
  425. #ifndef ANIMATIONPLAYABLEEXTENSIONS_T514468210_H
  426. #define ANIMATIONPLAYABLEEXTENSIONS_T514468210_H
  427. #ifdef __clang__
  428. #pragma clang diagnostic push
  429. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  430. #pragma clang diagnostic ignored "-Wunused-variable"
  431. #endif
  432. // UnityEngine.Animations.AnimationPlayableExtensions
  433. struct AnimationPlayableExtensions_t514468210 : public RuntimeObject
  434. {
  435. public:
  436. public:
  437. };
  438. #ifdef __clang__
  439. #pragma clang diagnostic pop
  440. #endif
  441. #endif // ANIMATIONPLAYABLEEXTENSIONS_T514468210_H
  442. #ifndef ANIMATIONPLAYABLEGRAPHEXTENSIONS_T3835522072_H
  443. #define ANIMATIONPLAYABLEGRAPHEXTENSIONS_T3835522072_H
  444. #ifdef __clang__
  445. #pragma clang diagnostic push
  446. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  447. #pragma clang diagnostic ignored "-Wunused-variable"
  448. #endif
  449. // UnityEngine.Animations.AnimationPlayableGraphExtensions
  450. struct AnimationPlayableGraphExtensions_t3835522072 : public RuntimeObject
  451. {
  452. public:
  453. public:
  454. };
  455. #ifdef __clang__
  456. #pragma clang diagnostic pop
  457. #endif
  458. #endif // ANIMATIONPLAYABLEGRAPHEXTENSIONS_T3835522072_H
  459. #ifndef LIST_1_T333824601_H
  460. #define LIST_1_T333824601_H
  461. #ifdef __clang__
  462. #pragma clang diagnostic push
  463. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  464. #pragma clang diagnostic ignored "-Wunused-variable"
  465. #endif
  466. // System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>
  467. struct List_1_t333824601 : public RuntimeObject
  468. {
  469. public:
  470. // T[] System.Collections.Generic.List`1::_items
  471. AnimatorClipInfoU5BU5D_t855299250* ____items_1;
  472. // System.Int32 System.Collections.Generic.List`1::_size
  473. int32_t ____size_2;
  474. // System.Int32 System.Collections.Generic.List`1::_version
  475. int32_t ____version_3;
  476. public:
  477. inline static int32_t get_offset_of__items_1() { return static_cast<int32_t>(offsetof(List_1_t333824601, ____items_1)); }
  478. inline AnimatorClipInfoU5BU5D_t855299250* get__items_1() const { return ____items_1; }
  479. inline AnimatorClipInfoU5BU5D_t855299250** get_address_of__items_1() { return &____items_1; }
  480. inline void set__items_1(AnimatorClipInfoU5BU5D_t855299250* value)
  481. {
  482. ____items_1 = value;
  483. Il2CppCodeGenWriteBarrier((&____items_1), value);
  484. }
  485. inline static int32_t get_offset_of__size_2() { return static_cast<int32_t>(offsetof(List_1_t333824601, ____size_2)); }
  486. inline int32_t get__size_2() const { return ____size_2; }
  487. inline int32_t* get_address_of__size_2() { return &____size_2; }
  488. inline void set__size_2(int32_t value)
  489. {
  490. ____size_2 = value;
  491. }
  492. inline static int32_t get_offset_of__version_3() { return static_cast<int32_t>(offsetof(List_1_t333824601, ____version_3)); }
  493. inline int32_t get__version_3() const { return ____version_3; }
  494. inline int32_t* get_address_of__version_3() { return &____version_3; }
  495. inline void set__version_3(int32_t value)
  496. {
  497. ____version_3 = value;
  498. }
  499. };
  500. struct List_1_t333824601_StaticFields
  501. {
  502. public:
  503. // T[] System.Collections.Generic.List`1::EmptyArray
  504. AnimatorClipInfoU5BU5D_t855299250* ___EmptyArray_4;
  505. public:
  506. inline static int32_t get_offset_of_EmptyArray_4() { return static_cast<int32_t>(offsetof(List_1_t333824601_StaticFields, ___EmptyArray_4)); }
  507. inline AnimatorClipInfoU5BU5D_t855299250* get_EmptyArray_4() const { return ___EmptyArray_4; }
  508. inline AnimatorClipInfoU5BU5D_t855299250** get_address_of_EmptyArray_4() { return &___EmptyArray_4; }
  509. inline void set_EmptyArray_4(AnimatorClipInfoU5BU5D_t855299250* value)
  510. {
  511. ___EmptyArray_4 = value;
  512. Il2CppCodeGenWriteBarrier((&___EmptyArray_4), value);
  513. }
  514. };
  515. #ifdef __clang__
  516. #pragma clang diagnostic pop
  517. #endif
  518. #endif // LIST_1_T333824601_H
  519. #ifndef VALUETYPE_T3640485471_H
  520. #define VALUETYPE_T3640485471_H
  521. #ifdef __clang__
  522. #pragma clang diagnostic push
  523. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  524. #pragma clang diagnostic ignored "-Wunused-variable"
  525. #endif
  526. // System.ValueType
  527. struct ValueType_t3640485471 : public RuntimeObject
  528. {
  529. public:
  530. public:
  531. };
  532. #ifdef __clang__
  533. #pragma clang diagnostic pop
  534. #endif
  535. // Native definition for P/Invoke marshalling of System.ValueType
  536. struct ValueType_t3640485471_marshaled_pinvoke
  537. {
  538. };
  539. // Native definition for COM marshalling of System.ValueType
  540. struct ValueType_t3640485471_marshaled_com
  541. {
  542. };
  543. #endif // VALUETYPE_T3640485471_H
  544. #ifndef MEMBERINFO_T_H
  545. #define MEMBERINFO_T_H
  546. #ifdef __clang__
  547. #pragma clang diagnostic push
  548. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  549. #pragma clang diagnostic ignored "-Wunused-variable"
  550. #endif
  551. // System.Reflection.MemberInfo
  552. struct MemberInfo_t : public RuntimeObject
  553. {
  554. public:
  555. public:
  556. };
  557. #ifdef __clang__
  558. #pragma clang diagnostic pop
  559. #endif
  560. #endif // MEMBERINFO_T_H
  561. #ifndef ATTRIBUTE_T861562559_H
  562. #define ATTRIBUTE_T861562559_H
  563. #ifdef __clang__
  564. #pragma clang diagnostic push
  565. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  566. #pragma clang diagnostic ignored "-Wunused-variable"
  567. #endif
  568. // System.Attribute
  569. struct Attribute_t861562559 : public RuntimeObject
  570. {
  571. public:
  572. public:
  573. };
  574. #ifdef __clang__
  575. #pragma clang diagnostic pop
  576. #endif
  577. #endif // ATTRIBUTE_T861562559_H
  578. #ifndef STRING_T_H
  579. #define STRING_T_H
  580. #ifdef __clang__
  581. #pragma clang diagnostic push
  582. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  583. #pragma clang diagnostic ignored "-Wunused-variable"
  584. #endif
  585. // System.String
  586. struct String_t : public RuntimeObject
  587. {
  588. public:
  589. // System.Int32 System.String::length
  590. int32_t ___length_0;
  591. // System.Char System.String::start_char
  592. Il2CppChar ___start_char_1;
  593. public:
  594. inline static int32_t get_offset_of_length_0() { return static_cast<int32_t>(offsetof(String_t, ___length_0)); }
  595. inline int32_t get_length_0() const { return ___length_0; }
  596. inline int32_t* get_address_of_length_0() { return &___length_0; }
  597. inline void set_length_0(int32_t value)
  598. {
  599. ___length_0 = value;
  600. }
  601. inline static int32_t get_offset_of_start_char_1() { return static_cast<int32_t>(offsetof(String_t, ___start_char_1)); }
  602. inline Il2CppChar get_start_char_1() const { return ___start_char_1; }
  603. inline Il2CppChar* get_address_of_start_char_1() { return &___start_char_1; }
  604. inline void set_start_char_1(Il2CppChar value)
  605. {
  606. ___start_char_1 = value;
  607. }
  608. };
  609. struct String_t_StaticFields
  610. {
  611. public:
  612. // System.String System.String::Empty
  613. String_t* ___Empty_2;
  614. // System.Char[] System.String::WhiteChars
  615. CharU5BU5D_t3528271667* ___WhiteChars_3;
  616. public:
  617. inline static int32_t get_offset_of_Empty_2() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_2)); }
  618. inline String_t* get_Empty_2() const { return ___Empty_2; }
  619. inline String_t** get_address_of_Empty_2() { return &___Empty_2; }
  620. inline void set_Empty_2(String_t* value)
  621. {
  622. ___Empty_2 = value;
  623. Il2CppCodeGenWriteBarrier((&___Empty_2), value);
  624. }
  625. inline static int32_t get_offset_of_WhiteChars_3() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___WhiteChars_3)); }
  626. inline CharU5BU5D_t3528271667* get_WhiteChars_3() const { return ___WhiteChars_3; }
  627. inline CharU5BU5D_t3528271667** get_address_of_WhiteChars_3() { return &___WhiteChars_3; }
  628. inline void set_WhiteChars_3(CharU5BU5D_t3528271667* value)
  629. {
  630. ___WhiteChars_3 = value;
  631. Il2CppCodeGenWriteBarrier((&___WhiteChars_3), value);
  632. }
  633. };
  634. #ifdef __clang__
  635. #pragma clang diagnostic pop
  636. #endif
  637. #endif // STRING_T_H
  638. #ifndef SINGLE_T1397266774_H
  639. #define SINGLE_T1397266774_H
  640. #ifdef __clang__
  641. #pragma clang diagnostic push
  642. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  643. #pragma clang diagnostic ignored "-Wunused-variable"
  644. #endif
  645. // System.Single
  646. struct Single_t1397266774
  647. {
  648. public:
  649. // System.Single System.Single::m_value
  650. float ___m_value_7;
  651. public:
  652. inline static int32_t get_offset_of_m_value_7() { return static_cast<int32_t>(offsetof(Single_t1397266774, ___m_value_7)); }
  653. inline float get_m_value_7() const { return ___m_value_7; }
  654. inline float* get_address_of_m_value_7() { return &___m_value_7; }
  655. inline void set_m_value_7(float value)
  656. {
  657. ___m_value_7 = value;
  658. }
  659. };
  660. #ifdef __clang__
  661. #pragma clang diagnostic pop
  662. #endif
  663. #endif // SINGLE_T1397266774_H
  664. #ifndef INTPTR_T_H
  665. #define INTPTR_T_H
  666. #ifdef __clang__
  667. #pragma clang diagnostic push
  668. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  669. #pragma clang diagnostic ignored "-Wunused-variable"
  670. #endif
  671. // System.IntPtr
  672. struct IntPtr_t
  673. {
  674. public:
  675. // System.Void* System.IntPtr::m_value
  676. void* ___m_value_0;
  677. public:
  678. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  679. inline void* get_m_value_0() const { return ___m_value_0; }
  680. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  681. inline void set_m_value_0(void* value)
  682. {
  683. ___m_value_0 = value;
  684. }
  685. };
  686. struct IntPtr_t_StaticFields
  687. {
  688. public:
  689. // System.IntPtr System.IntPtr::Zero
  690. intptr_t ___Zero_1;
  691. public:
  692. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  693. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  694. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  695. inline void set_Zero_1(intptr_t value)
  696. {
  697. ___Zero_1 = value;
  698. }
  699. };
  700. #ifdef __clang__
  701. #pragma clang diagnostic pop
  702. #endif
  703. #endif // INTPTR_T_H
  704. #ifndef ENUM_T4135868527_H
  705. #define ENUM_T4135868527_H
  706. #ifdef __clang__
  707. #pragma clang diagnostic push
  708. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  709. #pragma clang diagnostic ignored "-Wunused-variable"
  710. #endif
  711. // System.Enum
  712. struct Enum_t4135868527 : public ValueType_t3640485471
  713. {
  714. public:
  715. public:
  716. };
  717. struct Enum_t4135868527_StaticFields
  718. {
  719. public:
  720. // System.Char[] System.Enum::split_char
  721. CharU5BU5D_t3528271667* ___split_char_0;
  722. public:
  723. inline static int32_t get_offset_of_split_char_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); }
  724. inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; }
  725. inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; }
  726. inline void set_split_char_0(CharU5BU5D_t3528271667* value)
  727. {
  728. ___split_char_0 = value;
  729. Il2CppCodeGenWriteBarrier((&___split_char_0), value);
  730. }
  731. };
  732. #ifdef __clang__
  733. #pragma clang diagnostic pop
  734. #endif
  735. // Native definition for P/Invoke marshalling of System.Enum
  736. struct Enum_t4135868527_marshaled_pinvoke
  737. {
  738. };
  739. // Native definition for COM marshalling of System.Enum
  740. struct Enum_t4135868527_marshaled_com
  741. {
  742. };
  743. #endif // ENUM_T4135868527_H
  744. #ifndef ANIMATORSTATEINFO_T509032636_H
  745. #define ANIMATORSTATEINFO_T509032636_H
  746. #ifdef __clang__
  747. #pragma clang diagnostic push
  748. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  749. #pragma clang diagnostic ignored "-Wunused-variable"
  750. #endif
  751. // UnityEngine.AnimatorStateInfo
  752. struct AnimatorStateInfo_t509032636
  753. {
  754. public:
  755. // System.Int32 UnityEngine.AnimatorStateInfo::m_Name
  756. int32_t ___m_Name_0;
  757. // System.Int32 UnityEngine.AnimatorStateInfo::m_Path
  758. int32_t ___m_Path_1;
  759. // System.Int32 UnityEngine.AnimatorStateInfo::m_FullPath
  760. int32_t ___m_FullPath_2;
  761. // System.Single UnityEngine.AnimatorStateInfo::m_NormalizedTime
  762. float ___m_NormalizedTime_3;
  763. // System.Single UnityEngine.AnimatorStateInfo::m_Length
  764. float ___m_Length_4;
  765. // System.Single UnityEngine.AnimatorStateInfo::m_Speed
  766. float ___m_Speed_5;
  767. // System.Single UnityEngine.AnimatorStateInfo::m_SpeedMultiplier
  768. float ___m_SpeedMultiplier_6;
  769. // System.Int32 UnityEngine.AnimatorStateInfo::m_Tag
  770. int32_t ___m_Tag_7;
  771. // System.Int32 UnityEngine.AnimatorStateInfo::m_Loop
  772. int32_t ___m_Loop_8;
  773. public:
  774. inline static int32_t get_offset_of_m_Name_0() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_Name_0)); }
  775. inline int32_t get_m_Name_0() const { return ___m_Name_0; }
  776. inline int32_t* get_address_of_m_Name_0() { return &___m_Name_0; }
  777. inline void set_m_Name_0(int32_t value)
  778. {
  779. ___m_Name_0 = value;
  780. }
  781. inline static int32_t get_offset_of_m_Path_1() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_Path_1)); }
  782. inline int32_t get_m_Path_1() const { return ___m_Path_1; }
  783. inline int32_t* get_address_of_m_Path_1() { return &___m_Path_1; }
  784. inline void set_m_Path_1(int32_t value)
  785. {
  786. ___m_Path_1 = value;
  787. }
  788. inline static int32_t get_offset_of_m_FullPath_2() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_FullPath_2)); }
  789. inline int32_t get_m_FullPath_2() const { return ___m_FullPath_2; }
  790. inline int32_t* get_address_of_m_FullPath_2() { return &___m_FullPath_2; }
  791. inline void set_m_FullPath_2(int32_t value)
  792. {
  793. ___m_FullPath_2 = value;
  794. }
  795. inline static int32_t get_offset_of_m_NormalizedTime_3() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_NormalizedTime_3)); }
  796. inline float get_m_NormalizedTime_3() const { return ___m_NormalizedTime_3; }
  797. inline float* get_address_of_m_NormalizedTime_3() { return &___m_NormalizedTime_3; }
  798. inline void set_m_NormalizedTime_3(float value)
  799. {
  800. ___m_NormalizedTime_3 = value;
  801. }
  802. inline static int32_t get_offset_of_m_Length_4() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_Length_4)); }
  803. inline float get_m_Length_4() const { return ___m_Length_4; }
  804. inline float* get_address_of_m_Length_4() { return &___m_Length_4; }
  805. inline void set_m_Length_4(float value)
  806. {
  807. ___m_Length_4 = value;
  808. }
  809. inline static int32_t get_offset_of_m_Speed_5() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_Speed_5)); }
  810. inline float get_m_Speed_5() const { return ___m_Speed_5; }
  811. inline float* get_address_of_m_Speed_5() { return &___m_Speed_5; }
  812. inline void set_m_Speed_5(float value)
  813. {
  814. ___m_Speed_5 = value;
  815. }
  816. inline static int32_t get_offset_of_m_SpeedMultiplier_6() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_SpeedMultiplier_6)); }
  817. inline float get_m_SpeedMultiplier_6() const { return ___m_SpeedMultiplier_6; }
  818. inline float* get_address_of_m_SpeedMultiplier_6() { return &___m_SpeedMultiplier_6; }
  819. inline void set_m_SpeedMultiplier_6(float value)
  820. {
  821. ___m_SpeedMultiplier_6 = value;
  822. }
  823. inline static int32_t get_offset_of_m_Tag_7() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_Tag_7)); }
  824. inline int32_t get_m_Tag_7() const { return ___m_Tag_7; }
  825. inline int32_t* get_address_of_m_Tag_7() { return &___m_Tag_7; }
  826. inline void set_m_Tag_7(int32_t value)
  827. {
  828. ___m_Tag_7 = value;
  829. }
  830. inline static int32_t get_offset_of_m_Loop_8() { return static_cast<int32_t>(offsetof(AnimatorStateInfo_t509032636, ___m_Loop_8)); }
  831. inline int32_t get_m_Loop_8() const { return ___m_Loop_8; }
  832. inline int32_t* get_address_of_m_Loop_8() { return &___m_Loop_8; }
  833. inline void set_m_Loop_8(int32_t value)
  834. {
  835. ___m_Loop_8 = value;
  836. }
  837. };
  838. #ifdef __clang__
  839. #pragma clang diagnostic pop
  840. #endif
  841. #endif // ANIMATORSTATEINFO_T509032636_H
  842. #ifndef ANIMATORCLIPINFO_T3156717155_H
  843. #define ANIMATORCLIPINFO_T3156717155_H
  844. #ifdef __clang__
  845. #pragma clang diagnostic push
  846. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  847. #pragma clang diagnostic ignored "-Wunused-variable"
  848. #endif
  849. // UnityEngine.AnimatorClipInfo
  850. struct AnimatorClipInfo_t3156717155
  851. {
  852. public:
  853. // System.Int32 UnityEngine.AnimatorClipInfo::m_ClipInstanceID
  854. int32_t ___m_ClipInstanceID_0;
  855. // System.Single UnityEngine.AnimatorClipInfo::m_Weight
  856. float ___m_Weight_1;
  857. public:
  858. inline static int32_t get_offset_of_m_ClipInstanceID_0() { return static_cast<int32_t>(offsetof(AnimatorClipInfo_t3156717155, ___m_ClipInstanceID_0)); }
  859. inline int32_t get_m_ClipInstanceID_0() const { return ___m_ClipInstanceID_0; }
  860. inline int32_t* get_address_of_m_ClipInstanceID_0() { return &___m_ClipInstanceID_0; }
  861. inline void set_m_ClipInstanceID_0(int32_t value)
  862. {
  863. ___m_ClipInstanceID_0 = value;
  864. }
  865. inline static int32_t get_offset_of_m_Weight_1() { return static_cast<int32_t>(offsetof(AnimatorClipInfo_t3156717155, ___m_Weight_1)); }
  866. inline float get_m_Weight_1() const { return ___m_Weight_1; }
  867. inline float* get_address_of_m_Weight_1() { return &___m_Weight_1; }
  868. inline void set_m_Weight_1(float value)
  869. {
  870. ___m_Weight_1 = value;
  871. }
  872. };
  873. #ifdef __clang__
  874. #pragma clang diagnostic pop
  875. #endif
  876. #endif // ANIMATORCLIPINFO_T3156717155_H
  877. #ifndef SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H
  878. #define SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H
  879. #ifdef __clang__
  880. #pragma clang diagnostic push
  881. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  882. #pragma clang diagnostic ignored "-Wunused-variable"
  883. #endif
  884. // UnityEngine.SharedBetweenAnimatorsAttribute
  885. struct SharedBetweenAnimatorsAttribute_t2857104338 : public Attribute_t861562559
  886. {
  887. public:
  888. public:
  889. };
  890. #ifdef __clang__
  891. #pragma clang diagnostic pop
  892. #endif
  893. #endif // SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H
  894. #ifndef UINT32_T2560061978_H
  895. #define UINT32_T2560061978_H
  896. #ifdef __clang__
  897. #pragma clang diagnostic push
  898. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  899. #pragma clang diagnostic ignored "-Wunused-variable"
  900. #endif
  901. // System.UInt32
  902. struct UInt32_t2560061978
  903. {
  904. public:
  905. // System.UInt32 System.UInt32::m_value
  906. uint32_t ___m_value_2;
  907. public:
  908. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(UInt32_t2560061978, ___m_value_2)); }
  909. inline uint32_t get_m_value_2() const { return ___m_value_2; }
  910. inline uint32_t* get_address_of_m_value_2() { return &___m_value_2; }
  911. inline void set_m_value_2(uint32_t value)
  912. {
  913. ___m_value_2 = value;
  914. }
  915. };
  916. #ifdef __clang__
  917. #pragma clang diagnostic pop
  918. #endif
  919. #endif // UINT32_T2560061978_H
  920. #ifndef VECTOR3_T3722313464_H
  921. #define VECTOR3_T3722313464_H
  922. #ifdef __clang__
  923. #pragma clang diagnostic push
  924. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  925. #pragma clang diagnostic ignored "-Wunused-variable"
  926. #endif
  927. // UnityEngine.Vector3
  928. struct Vector3_t3722313464
  929. {
  930. public:
  931. // System.Single UnityEngine.Vector3::x
  932. float ___x_1;
  933. // System.Single UnityEngine.Vector3::y
  934. float ___y_2;
  935. // System.Single UnityEngine.Vector3::z
  936. float ___z_3;
  937. public:
  938. inline static int32_t get_offset_of_x_1() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___x_1)); }
  939. inline float get_x_1() const { return ___x_1; }
  940. inline float* get_address_of_x_1() { return &___x_1; }
  941. inline void set_x_1(float value)
  942. {
  943. ___x_1 = value;
  944. }
  945. inline static int32_t get_offset_of_y_2() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___y_2)); }
  946. inline float get_y_2() const { return ___y_2; }
  947. inline float* get_address_of_y_2() { return &___y_2; }
  948. inline void set_y_2(float value)
  949. {
  950. ___y_2 = value;
  951. }
  952. inline static int32_t get_offset_of_z_3() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___z_3)); }
  953. inline float get_z_3() const { return ___z_3; }
  954. inline float* get_address_of_z_3() { return &___z_3; }
  955. inline void set_z_3(float value)
  956. {
  957. ___z_3 = value;
  958. }
  959. };
  960. struct Vector3_t3722313464_StaticFields
  961. {
  962. public:
  963. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  964. Vector3_t3722313464 ___zeroVector_4;
  965. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  966. Vector3_t3722313464 ___oneVector_5;
  967. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  968. Vector3_t3722313464 ___upVector_6;
  969. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  970. Vector3_t3722313464 ___downVector_7;
  971. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  972. Vector3_t3722313464 ___leftVector_8;
  973. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  974. Vector3_t3722313464 ___rightVector_9;
  975. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  976. Vector3_t3722313464 ___forwardVector_10;
  977. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  978. Vector3_t3722313464 ___backVector_11;
  979. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  980. Vector3_t3722313464 ___positiveInfinityVector_12;
  981. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  982. Vector3_t3722313464 ___negativeInfinityVector_13;
  983. public:
  984. inline static int32_t get_offset_of_zeroVector_4() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); }
  985. inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; }
  986. inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; }
  987. inline void set_zeroVector_4(Vector3_t3722313464 value)
  988. {
  989. ___zeroVector_4 = value;
  990. }
  991. inline static int32_t get_offset_of_oneVector_5() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); }
  992. inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; }
  993. inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; }
  994. inline void set_oneVector_5(Vector3_t3722313464 value)
  995. {
  996. ___oneVector_5 = value;
  997. }
  998. inline static int32_t get_offset_of_upVector_6() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); }
  999. inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; }
  1000. inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; }
  1001. inline void set_upVector_6(Vector3_t3722313464 value)
  1002. {
  1003. ___upVector_6 = value;
  1004. }
  1005. inline static int32_t get_offset_of_downVector_7() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); }
  1006. inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; }
  1007. inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; }
  1008. inline void set_downVector_7(Vector3_t3722313464 value)
  1009. {
  1010. ___downVector_7 = value;
  1011. }
  1012. inline static int32_t get_offset_of_leftVector_8() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); }
  1013. inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; }
  1014. inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; }
  1015. inline void set_leftVector_8(Vector3_t3722313464 value)
  1016. {
  1017. ___leftVector_8 = value;
  1018. }
  1019. inline static int32_t get_offset_of_rightVector_9() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); }
  1020. inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; }
  1021. inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; }
  1022. inline void set_rightVector_9(Vector3_t3722313464 value)
  1023. {
  1024. ___rightVector_9 = value;
  1025. }
  1026. inline static int32_t get_offset_of_forwardVector_10() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); }
  1027. inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; }
  1028. inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; }
  1029. inline void set_forwardVector_10(Vector3_t3722313464 value)
  1030. {
  1031. ___forwardVector_10 = value;
  1032. }
  1033. inline static int32_t get_offset_of_backVector_11() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); }
  1034. inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; }
  1035. inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; }
  1036. inline void set_backVector_11(Vector3_t3722313464 value)
  1037. {
  1038. ___backVector_11 = value;
  1039. }
  1040. inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); }
  1041. inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; }
  1042. inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; }
  1043. inline void set_positiveInfinityVector_12(Vector3_t3722313464 value)
  1044. {
  1045. ___positiveInfinityVector_12 = value;
  1046. }
  1047. inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); }
  1048. inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; }
  1049. inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; }
  1050. inline void set_negativeInfinityVector_13(Vector3_t3722313464 value)
  1051. {
  1052. ___negativeInfinityVector_13 = value;
  1053. }
  1054. };
  1055. #ifdef __clang__
  1056. #pragma clang diagnostic pop
  1057. #endif
  1058. #endif // VECTOR3_T3722313464_H
  1059. #ifndef QUATERNION_T2301928331_H
  1060. #define QUATERNION_T2301928331_H
  1061. #ifdef __clang__
  1062. #pragma clang diagnostic push
  1063. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1064. #pragma clang diagnostic ignored "-Wunused-variable"
  1065. #endif
  1066. // UnityEngine.Quaternion
  1067. struct Quaternion_t2301928331
  1068. {
  1069. public:
  1070. // System.Single UnityEngine.Quaternion::x
  1071. float ___x_0;
  1072. // System.Single UnityEngine.Quaternion::y
  1073. float ___y_1;
  1074. // System.Single UnityEngine.Quaternion::z
  1075. float ___z_2;
  1076. // System.Single UnityEngine.Quaternion::w
  1077. float ___w_3;
  1078. public:
  1079. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___x_0)); }
  1080. inline float get_x_0() const { return ___x_0; }
  1081. inline float* get_address_of_x_0() { return &___x_0; }
  1082. inline void set_x_0(float value)
  1083. {
  1084. ___x_0 = value;
  1085. }
  1086. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___y_1)); }
  1087. inline float get_y_1() const { return ___y_1; }
  1088. inline float* get_address_of_y_1() { return &___y_1; }
  1089. inline void set_y_1(float value)
  1090. {
  1091. ___y_1 = value;
  1092. }
  1093. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___z_2)); }
  1094. inline float get_z_2() const { return ___z_2; }
  1095. inline float* get_address_of_z_2() { return &___z_2; }
  1096. inline void set_z_2(float value)
  1097. {
  1098. ___z_2 = value;
  1099. }
  1100. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___w_3)); }
  1101. inline float get_w_3() const { return ___w_3; }
  1102. inline float* get_address_of_w_3() { return &___w_3; }
  1103. inline void set_w_3(float value)
  1104. {
  1105. ___w_3 = value;
  1106. }
  1107. };
  1108. struct Quaternion_t2301928331_StaticFields
  1109. {
  1110. public:
  1111. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  1112. Quaternion_t2301928331 ___identityQuaternion_4;
  1113. public:
  1114. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331_StaticFields, ___identityQuaternion_4)); }
  1115. inline Quaternion_t2301928331 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  1116. inline Quaternion_t2301928331 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  1117. inline void set_identityQuaternion_4(Quaternion_t2301928331 value)
  1118. {
  1119. ___identityQuaternion_4 = value;
  1120. }
  1121. };
  1122. #ifdef __clang__
  1123. #pragma clang diagnostic pop
  1124. #endif
  1125. #endif // QUATERNION_T2301928331_H
  1126. #ifndef BOOLEAN_T97287965_H
  1127. #define BOOLEAN_T97287965_H
  1128. #ifdef __clang__
  1129. #pragma clang diagnostic push
  1130. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1131. #pragma clang diagnostic ignored "-Wunused-variable"
  1132. #endif
  1133. // System.Boolean
  1134. struct Boolean_t97287965
  1135. {
  1136. public:
  1137. // System.Boolean System.Boolean::m_value
  1138. bool ___m_value_2;
  1139. public:
  1140. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Boolean_t97287965, ___m_value_2)); }
  1141. inline bool get_m_value_2() const { return ___m_value_2; }
  1142. inline bool* get_address_of_m_value_2() { return &___m_value_2; }
  1143. inline void set_m_value_2(bool value)
  1144. {
  1145. ___m_value_2 = value;
  1146. }
  1147. };
  1148. struct Boolean_t97287965_StaticFields
  1149. {
  1150. public:
  1151. // System.String System.Boolean::FalseString
  1152. String_t* ___FalseString_0;
  1153. // System.String System.Boolean::TrueString
  1154. String_t* ___TrueString_1;
  1155. public:
  1156. inline static int32_t get_offset_of_FalseString_0() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); }
  1157. inline String_t* get_FalseString_0() const { return ___FalseString_0; }
  1158. inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; }
  1159. inline void set_FalseString_0(String_t* value)
  1160. {
  1161. ___FalseString_0 = value;
  1162. Il2CppCodeGenWriteBarrier((&___FalseString_0), value);
  1163. }
  1164. inline static int32_t get_offset_of_TrueString_1() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); }
  1165. inline String_t* get_TrueString_1() const { return ___TrueString_1; }
  1166. inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; }
  1167. inline void set_TrueString_1(String_t* value)
  1168. {
  1169. ___TrueString_1 = value;
  1170. Il2CppCodeGenWriteBarrier((&___TrueString_1), value);
  1171. }
  1172. };
  1173. #ifdef __clang__
  1174. #pragma clang diagnostic pop
  1175. #endif
  1176. #endif // BOOLEAN_T97287965_H
  1177. #ifndef ANIMATORTRANSITIONINFO_T2534804151_H
  1178. #define ANIMATORTRANSITIONINFO_T2534804151_H
  1179. #ifdef __clang__
  1180. #pragma clang diagnostic push
  1181. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1182. #pragma clang diagnostic ignored "-Wunused-variable"
  1183. #endif
  1184. // UnityEngine.AnimatorTransitionInfo
  1185. struct AnimatorTransitionInfo_t2534804151
  1186. {
  1187. public:
  1188. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_FullPath
  1189. int32_t ___m_FullPath_0;
  1190. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_UserName
  1191. int32_t ___m_UserName_1;
  1192. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_Name
  1193. int32_t ___m_Name_2;
  1194. // System.Boolean UnityEngine.AnimatorTransitionInfo::m_HasFixedDuration
  1195. bool ___m_HasFixedDuration_3;
  1196. // System.Single UnityEngine.AnimatorTransitionInfo::m_Duration
  1197. float ___m_Duration_4;
  1198. // System.Single UnityEngine.AnimatorTransitionInfo::m_NormalizedTime
  1199. float ___m_NormalizedTime_5;
  1200. // System.Boolean UnityEngine.AnimatorTransitionInfo::m_AnyState
  1201. bool ___m_AnyState_6;
  1202. // System.Int32 UnityEngine.AnimatorTransitionInfo::m_TransitionType
  1203. int32_t ___m_TransitionType_7;
  1204. public:
  1205. inline static int32_t get_offset_of_m_FullPath_0() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_FullPath_0)); }
  1206. inline int32_t get_m_FullPath_0() const { return ___m_FullPath_0; }
  1207. inline int32_t* get_address_of_m_FullPath_0() { return &___m_FullPath_0; }
  1208. inline void set_m_FullPath_0(int32_t value)
  1209. {
  1210. ___m_FullPath_0 = value;
  1211. }
  1212. inline static int32_t get_offset_of_m_UserName_1() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_UserName_1)); }
  1213. inline int32_t get_m_UserName_1() const { return ___m_UserName_1; }
  1214. inline int32_t* get_address_of_m_UserName_1() { return &___m_UserName_1; }
  1215. inline void set_m_UserName_1(int32_t value)
  1216. {
  1217. ___m_UserName_1 = value;
  1218. }
  1219. inline static int32_t get_offset_of_m_Name_2() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_Name_2)); }
  1220. inline int32_t get_m_Name_2() const { return ___m_Name_2; }
  1221. inline int32_t* get_address_of_m_Name_2() { return &___m_Name_2; }
  1222. inline void set_m_Name_2(int32_t value)
  1223. {
  1224. ___m_Name_2 = value;
  1225. }
  1226. inline static int32_t get_offset_of_m_HasFixedDuration_3() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_HasFixedDuration_3)); }
  1227. inline bool get_m_HasFixedDuration_3() const { return ___m_HasFixedDuration_3; }
  1228. inline bool* get_address_of_m_HasFixedDuration_3() { return &___m_HasFixedDuration_3; }
  1229. inline void set_m_HasFixedDuration_3(bool value)
  1230. {
  1231. ___m_HasFixedDuration_3 = value;
  1232. }
  1233. inline static int32_t get_offset_of_m_Duration_4() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_Duration_4)); }
  1234. inline float get_m_Duration_4() const { return ___m_Duration_4; }
  1235. inline float* get_address_of_m_Duration_4() { return &___m_Duration_4; }
  1236. inline void set_m_Duration_4(float value)
  1237. {
  1238. ___m_Duration_4 = value;
  1239. }
  1240. inline static int32_t get_offset_of_m_NormalizedTime_5() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_NormalizedTime_5)); }
  1241. inline float get_m_NormalizedTime_5() const { return ___m_NormalizedTime_5; }
  1242. inline float* get_address_of_m_NormalizedTime_5() { return &___m_NormalizedTime_5; }
  1243. inline void set_m_NormalizedTime_5(float value)
  1244. {
  1245. ___m_NormalizedTime_5 = value;
  1246. }
  1247. inline static int32_t get_offset_of_m_AnyState_6() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_AnyState_6)); }
  1248. inline bool get_m_AnyState_6() const { return ___m_AnyState_6; }
  1249. inline bool* get_address_of_m_AnyState_6() { return &___m_AnyState_6; }
  1250. inline void set_m_AnyState_6(bool value)
  1251. {
  1252. ___m_AnyState_6 = value;
  1253. }
  1254. inline static int32_t get_offset_of_m_TransitionType_7() { return static_cast<int32_t>(offsetof(AnimatorTransitionInfo_t2534804151, ___m_TransitionType_7)); }
  1255. inline int32_t get_m_TransitionType_7() const { return ___m_TransitionType_7; }
  1256. inline int32_t* get_address_of_m_TransitionType_7() { return &___m_TransitionType_7; }
  1257. inline void set_m_TransitionType_7(int32_t value)
  1258. {
  1259. ___m_TransitionType_7 = value;
  1260. }
  1261. };
  1262. #ifdef __clang__
  1263. #pragma clang diagnostic pop
  1264. #endif
  1265. // Native definition for P/Invoke marshalling of UnityEngine.AnimatorTransitionInfo
  1266. struct AnimatorTransitionInfo_t2534804151_marshaled_pinvoke
  1267. {
  1268. int32_t ___m_FullPath_0;
  1269. int32_t ___m_UserName_1;
  1270. int32_t ___m_Name_2;
  1271. int32_t ___m_HasFixedDuration_3;
  1272. float ___m_Duration_4;
  1273. float ___m_NormalizedTime_5;
  1274. int32_t ___m_AnyState_6;
  1275. int32_t ___m_TransitionType_7;
  1276. };
  1277. // Native definition for COM marshalling of UnityEngine.AnimatorTransitionInfo
  1278. struct AnimatorTransitionInfo_t2534804151_marshaled_com
  1279. {
  1280. int32_t ___m_FullPath_0;
  1281. int32_t ___m_UserName_1;
  1282. int32_t ___m_Name_2;
  1283. int32_t ___m_HasFixedDuration_3;
  1284. float ___m_Duration_4;
  1285. float ___m_NormalizedTime_5;
  1286. int32_t ___m_AnyState_6;
  1287. int32_t ___m_TransitionType_7;
  1288. };
  1289. #endif // ANIMATORTRANSITIONINFO_T2534804151_H
  1290. #ifndef VOID_T1185182177_H
  1291. #define VOID_T1185182177_H
  1292. #ifdef __clang__
  1293. #pragma clang diagnostic push
  1294. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1295. #pragma clang diagnostic ignored "-Wunused-variable"
  1296. #endif
  1297. // System.Void
  1298. struct Void_t1185182177
  1299. {
  1300. public:
  1301. public:
  1302. };
  1303. #ifdef __clang__
  1304. #pragma clang diagnostic pop
  1305. #endif
  1306. #endif // VOID_T1185182177_H
  1307. #ifndef INT32_T2950945753_H
  1308. #define INT32_T2950945753_H
  1309. #ifdef __clang__
  1310. #pragma clang diagnostic push
  1311. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1312. #pragma clang diagnostic ignored "-Wunused-variable"
  1313. #endif
  1314. // System.Int32
  1315. struct Int32_t2950945753
  1316. {
  1317. public:
  1318. // System.Int32 System.Int32::m_value
  1319. int32_t ___m_value_2;
  1320. public:
  1321. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Int32_t2950945753, ___m_value_2)); }
  1322. inline int32_t get_m_value_2() const { return ___m_value_2; }
  1323. inline int32_t* get_address_of_m_value_2() { return &___m_value_2; }
  1324. inline void set_m_value_2(int32_t value)
  1325. {
  1326. ___m_value_2 = value;
  1327. }
  1328. };
  1329. #ifdef __clang__
  1330. #pragma clang diagnostic pop
  1331. #endif
  1332. #endif // INT32_T2950945753_H
  1333. #ifndef SYSTEMEXCEPTION_T176217640_H
  1334. #define SYSTEMEXCEPTION_T176217640_H
  1335. #ifdef __clang__
  1336. #pragma clang diagnostic push
  1337. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1338. #pragma clang diagnostic ignored "-Wunused-variable"
  1339. #endif
  1340. // System.SystemException
  1341. struct SystemException_t176217640 : public Exception_t
  1342. {
  1343. public:
  1344. public:
  1345. };
  1346. #ifdef __clang__
  1347. #pragma clang diagnostic pop
  1348. #endif
  1349. #endif // SYSTEMEXCEPTION_T176217640_H
  1350. #ifndef ANIMATIONCURVE_T3046754366_H
  1351. #define ANIMATIONCURVE_T3046754366_H
  1352. #ifdef __clang__
  1353. #pragma clang diagnostic push
  1354. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1355. #pragma clang diagnostic ignored "-Wunused-variable"
  1356. #endif
  1357. // UnityEngine.AnimationCurve
  1358. struct AnimationCurve_t3046754366 : public RuntimeObject
  1359. {
  1360. public:
  1361. // System.IntPtr UnityEngine.AnimationCurve::m_Ptr
  1362. intptr_t ___m_Ptr_0;
  1363. public:
  1364. inline static int32_t get_offset_of_m_Ptr_0() { return static_cast<int32_t>(offsetof(AnimationCurve_t3046754366, ___m_Ptr_0)); }
  1365. inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; }
  1366. inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; }
  1367. inline void set_m_Ptr_0(intptr_t value)
  1368. {
  1369. ___m_Ptr_0 = value;
  1370. }
  1371. };
  1372. #ifdef __clang__
  1373. #pragma clang diagnostic pop
  1374. #endif
  1375. // Native definition for P/Invoke marshalling of UnityEngine.AnimationCurve
  1376. struct AnimationCurve_t3046754366_marshaled_pinvoke
  1377. {
  1378. intptr_t ___m_Ptr_0;
  1379. };
  1380. // Native definition for COM marshalling of UnityEngine.AnimationCurve
  1381. struct AnimationCurve_t3046754366_marshaled_com
  1382. {
  1383. intptr_t ___m_Ptr_0;
  1384. };
  1385. #endif // ANIMATIONCURVE_T3046754366_H
  1386. #ifndef INVALIDOPERATIONEXCEPTION_T56020091_H
  1387. #define INVALIDOPERATIONEXCEPTION_T56020091_H
  1388. #ifdef __clang__
  1389. #pragma clang diagnostic push
  1390. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1391. #pragma clang diagnostic ignored "-Wunused-variable"
  1392. #endif
  1393. // System.InvalidOperationException
  1394. struct InvalidOperationException_t56020091 : public SystemException_t176217640
  1395. {
  1396. public:
  1397. public:
  1398. };
  1399. #ifdef __clang__
  1400. #pragma clang diagnostic pop
  1401. #endif
  1402. #endif // INVALIDOPERATIONEXCEPTION_T56020091_H
  1403. #ifndef ANIMATORCULLINGMODE_T1291874113_H
  1404. #define ANIMATORCULLINGMODE_T1291874113_H
  1405. #ifdef __clang__
  1406. #pragma clang diagnostic push
  1407. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1408. #pragma clang diagnostic ignored "-Wunused-variable"
  1409. #endif
  1410. // UnityEngine.AnimatorCullingMode
  1411. struct AnimatorCullingMode_t1291874113
  1412. {
  1413. public:
  1414. // System.Int32 UnityEngine.AnimatorCullingMode::value__
  1415. int32_t ___value___1;
  1416. public:
  1417. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AnimatorCullingMode_t1291874113, ___value___1)); }
  1418. inline int32_t get_value___1() const { return ___value___1; }
  1419. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1420. inline void set_value___1(int32_t value)
  1421. {
  1422. ___value___1 = value;
  1423. }
  1424. };
  1425. #ifdef __clang__
  1426. #pragma clang diagnostic pop
  1427. #endif
  1428. #endif // ANIMATORCULLINGMODE_T1291874113_H
  1429. #ifndef ANIMATORRECORDERMODE_T3856306556_H
  1430. #define ANIMATORRECORDERMODE_T3856306556_H
  1431. #ifdef __clang__
  1432. #pragma clang diagnostic push
  1433. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1434. #pragma clang diagnostic ignored "-Wunused-variable"
  1435. #endif
  1436. // UnityEngine.AnimatorRecorderMode
  1437. struct AnimatorRecorderMode_t3856306556
  1438. {
  1439. public:
  1440. // System.Int32 UnityEngine.AnimatorRecorderMode::value__
  1441. int32_t ___value___1;
  1442. public:
  1443. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AnimatorRecorderMode_t3856306556, ___value___1)); }
  1444. inline int32_t get_value___1() const { return ___value___1; }
  1445. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1446. inline void set_value___1(int32_t value)
  1447. {
  1448. ___value___1 = value;
  1449. }
  1450. };
  1451. #ifdef __clang__
  1452. #pragma clang diagnostic pop
  1453. #endif
  1454. #endif // ANIMATORRECORDERMODE_T3856306556_H
  1455. #ifndef PLAYABLEOUTPUTHANDLE_T4208053793_H
  1456. #define PLAYABLEOUTPUTHANDLE_T4208053793_H
  1457. #ifdef __clang__
  1458. #pragma clang diagnostic push
  1459. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1460. #pragma clang diagnostic ignored "-Wunused-variable"
  1461. #endif
  1462. // UnityEngine.Playables.PlayableOutputHandle
  1463. struct PlayableOutputHandle_t4208053793
  1464. {
  1465. public:
  1466. // System.IntPtr UnityEngine.Playables.PlayableOutputHandle::m_Handle
  1467. intptr_t ___m_Handle_0;
  1468. // System.Int32 UnityEngine.Playables.PlayableOutputHandle::m_Version
  1469. int32_t ___m_Version_1;
  1470. public:
  1471. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PlayableOutputHandle_t4208053793, ___m_Handle_0)); }
  1472. inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; }
  1473. inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1474. inline void set_m_Handle_0(intptr_t value)
  1475. {
  1476. ___m_Handle_0 = value;
  1477. }
  1478. inline static int32_t get_offset_of_m_Version_1() { return static_cast<int32_t>(offsetof(PlayableOutputHandle_t4208053793, ___m_Version_1)); }
  1479. inline int32_t get_m_Version_1() const { return ___m_Version_1; }
  1480. inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; }
  1481. inline void set_m_Version_1(int32_t value)
  1482. {
  1483. ___m_Version_1 = value;
  1484. }
  1485. };
  1486. #ifdef __clang__
  1487. #pragma clang diagnostic pop
  1488. #endif
  1489. #endif // PLAYABLEOUTPUTHANDLE_T4208053793_H
  1490. #ifndef WRAPMODE_T730450702_H
  1491. #define WRAPMODE_T730450702_H
  1492. #ifdef __clang__
  1493. #pragma clang diagnostic push
  1494. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1495. #pragma clang diagnostic ignored "-Wunused-variable"
  1496. #endif
  1497. // UnityEngine.WrapMode
  1498. struct WrapMode_t730450702
  1499. {
  1500. public:
  1501. // System.Int32 UnityEngine.WrapMode::value__
  1502. int32_t ___value___1;
  1503. public:
  1504. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(WrapMode_t730450702, ___value___1)); }
  1505. inline int32_t get_value___1() const { return ___value___1; }
  1506. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1507. inline void set_value___1(int32_t value)
  1508. {
  1509. ___value___1 = value;
  1510. }
  1511. };
  1512. #ifdef __clang__
  1513. #pragma clang diagnostic pop
  1514. #endif
  1515. #endif // WRAPMODE_T730450702_H
  1516. #ifndef ANIMATIONPLAYMODE_T977559950_H
  1517. #define ANIMATIONPLAYMODE_T977559950_H
  1518. #ifdef __clang__
  1519. #pragma clang diagnostic push
  1520. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1521. #pragma clang diagnostic ignored "-Wunused-variable"
  1522. #endif
  1523. // UnityEngine.AnimationPlayMode
  1524. struct AnimationPlayMode_t977559950
  1525. {
  1526. public:
  1527. // System.Int32 UnityEngine.AnimationPlayMode::value__
  1528. int32_t ___value___1;
  1529. public:
  1530. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AnimationPlayMode_t977559950, ___value___1)); }
  1531. inline int32_t get_value___1() const { return ___value___1; }
  1532. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1533. inline void set_value___1(int32_t value)
  1534. {
  1535. ___value___1 = value;
  1536. }
  1537. };
  1538. #ifdef __clang__
  1539. #pragma clang diagnostic pop
  1540. #endif
  1541. #endif // ANIMATIONPLAYMODE_T977559950_H
  1542. #ifndef ANIMATORUPDATEMODE_T3445530896_H
  1543. #define ANIMATORUPDATEMODE_T3445530896_H
  1544. #ifdef __clang__
  1545. #pragma clang diagnostic push
  1546. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1547. #pragma clang diagnostic ignored "-Wunused-variable"
  1548. #endif
  1549. // UnityEngine.AnimatorUpdateMode
  1550. struct AnimatorUpdateMode_t3445530896
  1551. {
  1552. public:
  1553. // System.Int32 UnityEngine.AnimatorUpdateMode::value__
  1554. int32_t ___value___1;
  1555. public:
  1556. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AnimatorUpdateMode_t3445530896, ___value___1)); }
  1557. inline int32_t get_value___1() const { return ___value___1; }
  1558. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1559. inline void set_value___1(int32_t value)
  1560. {
  1561. ___value___1 = value;
  1562. }
  1563. };
  1564. #ifdef __clang__
  1565. #pragma clang diagnostic pop
  1566. #endif
  1567. #endif // ANIMATORUPDATEMODE_T3445530896_H
  1568. #ifndef INDEXOUTOFRANGEEXCEPTION_T1578797820_H
  1569. #define INDEXOUTOFRANGEEXCEPTION_T1578797820_H
  1570. #ifdef __clang__
  1571. #pragma clang diagnostic push
  1572. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1573. #pragma clang diagnostic ignored "-Wunused-variable"
  1574. #endif
  1575. // System.IndexOutOfRangeException
  1576. struct IndexOutOfRangeException_t1578797820 : public SystemException_t176217640
  1577. {
  1578. public:
  1579. public:
  1580. };
  1581. #ifdef __clang__
  1582. #pragma clang diagnostic pop
  1583. #endif
  1584. #endif // INDEXOUTOFRANGEEXCEPTION_T1578797820_H
  1585. #ifndef QUEUEMODE_T4140807126_H
  1586. #define QUEUEMODE_T4140807126_H
  1587. #ifdef __clang__
  1588. #pragma clang diagnostic push
  1589. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1590. #pragma clang diagnostic ignored "-Wunused-variable"
  1591. #endif
  1592. // UnityEngine.QueueMode
  1593. struct QueueMode_t4140807126
  1594. {
  1595. public:
  1596. // System.Int32 UnityEngine.QueueMode::value__
  1597. int32_t ___value___1;
  1598. public:
  1599. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(QueueMode_t4140807126, ___value___1)); }
  1600. inline int32_t get_value___1() const { return ___value___1; }
  1601. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1602. inline void set_value___1(int32_t value)
  1603. {
  1604. ___value___1 = value;
  1605. }
  1606. };
  1607. #ifdef __clang__
  1608. #pragma clang diagnostic pop
  1609. #endif
  1610. #endif // QUEUEMODE_T4140807126_H
  1611. #ifndef RUNTIMETYPEHANDLE_T3027515415_H
  1612. #define RUNTIMETYPEHANDLE_T3027515415_H
  1613. #ifdef __clang__
  1614. #pragma clang diagnostic push
  1615. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1616. #pragma clang diagnostic ignored "-Wunused-variable"
  1617. #endif
  1618. // System.RuntimeTypeHandle
  1619. struct RuntimeTypeHandle_t3027515415
  1620. {
  1621. public:
  1622. // System.IntPtr System.RuntimeTypeHandle::value
  1623. intptr_t ___value_0;
  1624. public:
  1625. inline static int32_t get_offset_of_value_0() { return static_cast<int32_t>(offsetof(RuntimeTypeHandle_t3027515415, ___value_0)); }
  1626. inline intptr_t get_value_0() const { return ___value_0; }
  1627. inline intptr_t* get_address_of_value_0() { return &___value_0; }
  1628. inline void set_value_0(intptr_t value)
  1629. {
  1630. ___value_0 = value;
  1631. }
  1632. };
  1633. #ifdef __clang__
  1634. #pragma clang diagnostic pop
  1635. #endif
  1636. #endif // RUNTIMETYPEHANDLE_T3027515415_H
  1637. #ifndef AVATARTARGET_T2782276764_H
  1638. #define AVATARTARGET_T2782276764_H
  1639. #ifdef __clang__
  1640. #pragma clang diagnostic push
  1641. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1642. #pragma clang diagnostic ignored "-Wunused-variable"
  1643. #endif
  1644. // UnityEngine.AvatarTarget
  1645. struct AvatarTarget_t2782276764
  1646. {
  1647. public:
  1648. // System.Int32 UnityEngine.AvatarTarget::value__
  1649. int32_t ___value___1;
  1650. public:
  1651. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AvatarTarget_t2782276764, ___value___1)); }
  1652. inline int32_t get_value___1() const { return ___value___1; }
  1653. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1654. inline void set_value___1(int32_t value)
  1655. {
  1656. ___value___1 = value;
  1657. }
  1658. };
  1659. #ifdef __clang__
  1660. #pragma clang diagnostic pop
  1661. #endif
  1662. #endif // AVATARTARGET_T2782276764_H
  1663. #ifndef MATCHTARGETWEIGHTMASK_T554846203_H
  1664. #define MATCHTARGETWEIGHTMASK_T554846203_H
  1665. #ifdef __clang__
  1666. #pragma clang diagnostic push
  1667. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1668. #pragma clang diagnostic ignored "-Wunused-variable"
  1669. #endif
  1670. // UnityEngine.MatchTargetWeightMask
  1671. struct MatchTargetWeightMask_t554846203
  1672. {
  1673. public:
  1674. // UnityEngine.Vector3 UnityEngine.MatchTargetWeightMask::m_PositionXYZWeight
  1675. Vector3_t3722313464 ___m_PositionXYZWeight_0;
  1676. // System.Single UnityEngine.MatchTargetWeightMask::m_RotationWeight
  1677. float ___m_RotationWeight_1;
  1678. public:
  1679. inline static int32_t get_offset_of_m_PositionXYZWeight_0() { return static_cast<int32_t>(offsetof(MatchTargetWeightMask_t554846203, ___m_PositionXYZWeight_0)); }
  1680. inline Vector3_t3722313464 get_m_PositionXYZWeight_0() const { return ___m_PositionXYZWeight_0; }
  1681. inline Vector3_t3722313464 * get_address_of_m_PositionXYZWeight_0() { return &___m_PositionXYZWeight_0; }
  1682. inline void set_m_PositionXYZWeight_0(Vector3_t3722313464 value)
  1683. {
  1684. ___m_PositionXYZWeight_0 = value;
  1685. }
  1686. inline static int32_t get_offset_of_m_RotationWeight_1() { return static_cast<int32_t>(offsetof(MatchTargetWeightMask_t554846203, ___m_RotationWeight_1)); }
  1687. inline float get_m_RotationWeight_1() const { return ___m_RotationWeight_1; }
  1688. inline float* get_address_of_m_RotationWeight_1() { return &___m_RotationWeight_1; }
  1689. inline void set_m_RotationWeight_1(float value)
  1690. {
  1691. ___m_RotationWeight_1 = value;
  1692. }
  1693. };
  1694. #ifdef __clang__
  1695. #pragma clang diagnostic pop
  1696. #endif
  1697. #endif // MATCHTARGETWEIGHTMASK_T554846203_H
  1698. #ifndef HUMANBODYBONES_T600150811_H
  1699. #define HUMANBODYBONES_T600150811_H
  1700. #ifdef __clang__
  1701. #pragma clang diagnostic push
  1702. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1703. #pragma clang diagnostic ignored "-Wunused-variable"
  1704. #endif
  1705. // UnityEngine.HumanBodyBones
  1706. struct HumanBodyBones_t600150811
  1707. {
  1708. public:
  1709. // System.Int32 UnityEngine.HumanBodyBones::value__
  1710. int32_t ___value___1;
  1711. public:
  1712. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(HumanBodyBones_t600150811, ___value___1)); }
  1713. inline int32_t get_value___1() const { return ___value___1; }
  1714. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1715. inline void set_value___1(int32_t value)
  1716. {
  1717. ___value___1 = value;
  1718. }
  1719. };
  1720. #ifdef __clang__
  1721. #pragma clang diagnostic pop
  1722. #endif
  1723. #endif // HUMANBODYBONES_T600150811_H
  1724. #ifndef AVATARIKHINT_T1819370074_H
  1725. #define AVATARIKHINT_T1819370074_H
  1726. #ifdef __clang__
  1727. #pragma clang diagnostic push
  1728. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1729. #pragma clang diagnostic ignored "-Wunused-variable"
  1730. #endif
  1731. // UnityEngine.AvatarIKHint
  1732. struct AvatarIKHint_t1819370074
  1733. {
  1734. public:
  1735. // System.Int32 UnityEngine.AvatarIKHint::value__
  1736. int32_t ___value___1;
  1737. public:
  1738. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AvatarIKHint_t1819370074, ___value___1)); }
  1739. inline int32_t get_value___1() const { return ___value___1; }
  1740. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1741. inline void set_value___1(int32_t value)
  1742. {
  1743. ___value___1 = value;
  1744. }
  1745. };
  1746. #ifdef __clang__
  1747. #pragma clang diagnostic pop
  1748. #endif
  1749. #endif // AVATARIKHINT_T1819370074_H
  1750. #ifndef AVATARIKGOAL_T2138471376_H
  1751. #define AVATARIKGOAL_T2138471376_H
  1752. #ifdef __clang__
  1753. #pragma clang diagnostic push
  1754. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1755. #pragma clang diagnostic ignored "-Wunused-variable"
  1756. #endif
  1757. // UnityEngine.AvatarIKGoal
  1758. struct AvatarIKGoal_t2138471376
  1759. {
  1760. public:
  1761. // System.Int32 UnityEngine.AvatarIKGoal::value__
  1762. int32_t ___value___1;
  1763. public:
  1764. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AvatarIKGoal_t2138471376, ___value___1)); }
  1765. inline int32_t get_value___1() const { return ___value___1; }
  1766. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1767. inline void set_value___1(int32_t value)
  1768. {
  1769. ___value___1 = value;
  1770. }
  1771. };
  1772. #ifdef __clang__
  1773. #pragma clang diagnostic pop
  1774. #endif
  1775. #endif // AVATARIKGOAL_T2138471376_H
  1776. #ifndef PLAYMODE_T3051407859_H
  1777. #define PLAYMODE_T3051407859_H
  1778. #ifdef __clang__
  1779. #pragma clang diagnostic push
  1780. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1781. #pragma clang diagnostic ignored "-Wunused-variable"
  1782. #endif
  1783. // UnityEngine.PlayMode
  1784. struct PlayMode_t3051407859
  1785. {
  1786. public:
  1787. // System.Int32 UnityEngine.PlayMode::value__
  1788. int32_t ___value___1;
  1789. public:
  1790. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(PlayMode_t3051407859, ___value___1)); }
  1791. inline int32_t get_value___1() const { return ___value___1; }
  1792. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1793. inline void set_value___1(int32_t value)
  1794. {
  1795. ___value___1 = value;
  1796. }
  1797. };
  1798. #ifdef __clang__
  1799. #pragma clang diagnostic pop
  1800. #endif
  1801. #endif // PLAYMODE_T3051407859_H
  1802. #ifndef PLAYABLEGRAPH_T3515989261_H
  1803. #define PLAYABLEGRAPH_T3515989261_H
  1804. #ifdef __clang__
  1805. #pragma clang diagnostic push
  1806. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1807. #pragma clang diagnostic ignored "-Wunused-variable"
  1808. #endif
  1809. // UnityEngine.Playables.PlayableGraph
  1810. struct PlayableGraph_t3515989261
  1811. {
  1812. public:
  1813. // System.IntPtr UnityEngine.Playables.PlayableGraph::m_Handle
  1814. intptr_t ___m_Handle_0;
  1815. // System.Int32 UnityEngine.Playables.PlayableGraph::m_Version
  1816. int32_t ___m_Version_1;
  1817. public:
  1818. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PlayableGraph_t3515989261, ___m_Handle_0)); }
  1819. inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; }
  1820. inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1821. inline void set_m_Handle_0(intptr_t value)
  1822. {
  1823. ___m_Handle_0 = value;
  1824. }
  1825. inline static int32_t get_offset_of_m_Version_1() { return static_cast<int32_t>(offsetof(PlayableGraph_t3515989261, ___m_Version_1)); }
  1826. inline int32_t get_m_Version_1() const { return ___m_Version_1; }
  1827. inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; }
  1828. inline void set_m_Version_1(int32_t value)
  1829. {
  1830. ___m_Version_1 = value;
  1831. }
  1832. };
  1833. #ifdef __clang__
  1834. #pragma clang diagnostic pop
  1835. #endif
  1836. #endif // PLAYABLEGRAPH_T3515989261_H
  1837. #ifndef INVALIDCASTEXCEPTION_T3927145244_H
  1838. #define INVALIDCASTEXCEPTION_T3927145244_H
  1839. #ifdef __clang__
  1840. #pragma clang diagnostic push
  1841. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1842. #pragma clang diagnostic ignored "-Wunused-variable"
  1843. #endif
  1844. // System.InvalidCastException
  1845. struct InvalidCastException_t3927145244 : public SystemException_t176217640
  1846. {
  1847. public:
  1848. public:
  1849. };
  1850. #ifdef __clang__
  1851. #pragma clang diagnostic pop
  1852. #endif
  1853. #endif // INVALIDCASTEXCEPTION_T3927145244_H
  1854. #ifndef PLAYABLEHANDLE_T1095853803_H
  1855. #define PLAYABLEHANDLE_T1095853803_H
  1856. #ifdef __clang__
  1857. #pragma clang diagnostic push
  1858. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1859. #pragma clang diagnostic ignored "-Wunused-variable"
  1860. #endif
  1861. // UnityEngine.Playables.PlayableHandle
  1862. struct PlayableHandle_t1095853803
  1863. {
  1864. public:
  1865. // System.IntPtr UnityEngine.Playables.PlayableHandle::m_Handle
  1866. intptr_t ___m_Handle_0;
  1867. // System.Int32 UnityEngine.Playables.PlayableHandle::m_Version
  1868. int32_t ___m_Version_1;
  1869. public:
  1870. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PlayableHandle_t1095853803, ___m_Handle_0)); }
  1871. inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; }
  1872. inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  1873. inline void set_m_Handle_0(intptr_t value)
  1874. {
  1875. ___m_Handle_0 = value;
  1876. }
  1877. inline static int32_t get_offset_of_m_Version_1() { return static_cast<int32_t>(offsetof(PlayableHandle_t1095853803, ___m_Version_1)); }
  1878. inline int32_t get_m_Version_1() const { return ___m_Version_1; }
  1879. inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; }
  1880. inline void set_m_Version_1(int32_t value)
  1881. {
  1882. ___m_Version_1 = value;
  1883. }
  1884. };
  1885. #ifdef __clang__
  1886. #pragma clang diagnostic pop
  1887. #endif
  1888. #endif // PLAYABLEHANDLE_T1095853803_H
  1889. #ifndef ARGUMENTEXCEPTION_T132251570_H
  1890. #define ARGUMENTEXCEPTION_T132251570_H
  1891. #ifdef __clang__
  1892. #pragma clang diagnostic push
  1893. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1894. #pragma clang diagnostic ignored "-Wunused-variable"
  1895. #endif
  1896. // System.ArgumentException
  1897. struct ArgumentException_t132251570 : public SystemException_t176217640
  1898. {
  1899. public:
  1900. // System.String System.ArgumentException::param_name
  1901. String_t* ___param_name_12;
  1902. public:
  1903. inline static int32_t get_offset_of_param_name_12() { return static_cast<int32_t>(offsetof(ArgumentException_t132251570, ___param_name_12)); }
  1904. inline String_t* get_param_name_12() const { return ___param_name_12; }
  1905. inline String_t** get_address_of_param_name_12() { return &___param_name_12; }
  1906. inline void set_param_name_12(String_t* value)
  1907. {
  1908. ___param_name_12 = value;
  1909. Il2CppCodeGenWriteBarrier((&___param_name_12), value);
  1910. }
  1911. };
  1912. #ifdef __clang__
  1913. #pragma clang diagnostic pop
  1914. #endif
  1915. #endif // ARGUMENTEXCEPTION_T132251570_H
  1916. #ifndef ANIMATIONEVENTSOURCE_T3045280095_H
  1917. #define ANIMATIONEVENTSOURCE_T3045280095_H
  1918. #ifdef __clang__
  1919. #pragma clang diagnostic push
  1920. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1921. #pragma clang diagnostic ignored "-Wunused-variable"
  1922. #endif
  1923. // UnityEngine.AnimationEventSource
  1924. struct AnimationEventSource_t3045280095
  1925. {
  1926. public:
  1927. // System.Int32 UnityEngine.AnimationEventSource::value__
  1928. int32_t ___value___1;
  1929. public:
  1930. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AnimationEventSource_t3045280095, ___value___1)); }
  1931. inline int32_t get_value___1() const { return ___value___1; }
  1932. inline int32_t* get_address_of_value___1() { return &___value___1; }
  1933. inline void set_value___1(int32_t value)
  1934. {
  1935. ___value___1 = value;
  1936. }
  1937. };
  1938. #ifdef __clang__
  1939. #pragma clang diagnostic pop
  1940. #endif
  1941. #endif // ANIMATIONEVENTSOURCE_T3045280095_H
  1942. #ifndef OBJECT_T631007953_H
  1943. #define OBJECT_T631007953_H
  1944. #ifdef __clang__
  1945. #pragma clang diagnostic push
  1946. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1947. #pragma clang diagnostic ignored "-Wunused-variable"
  1948. #endif
  1949. // UnityEngine.Object
  1950. struct Object_t631007953 : public RuntimeObject
  1951. {
  1952. public:
  1953. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1954. intptr_t ___m_CachedPtr_0;
  1955. public:
  1956. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
  1957. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1958. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1959. inline void set_m_CachedPtr_0(intptr_t value)
  1960. {
  1961. ___m_CachedPtr_0 = value;
  1962. }
  1963. };
  1964. struct Object_t631007953_StaticFields
  1965. {
  1966. public:
  1967. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1968. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1969. public:
  1970. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1971. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1972. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1973. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1974. {
  1975. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1976. }
  1977. };
  1978. #ifdef __clang__
  1979. #pragma clang diagnostic pop
  1980. #endif
  1981. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1982. struct Object_t631007953_marshaled_pinvoke
  1983. {
  1984. intptr_t ___m_CachedPtr_0;
  1985. };
  1986. // Native definition for COM marshalling of UnityEngine.Object
  1987. struct Object_t631007953_marshaled_com
  1988. {
  1989. intptr_t ___m_CachedPtr_0;
  1990. };
  1991. #endif // OBJECT_T631007953_H
  1992. #ifndef BINDINGFLAGS_T2721792723_H
  1993. #define BINDINGFLAGS_T2721792723_H
  1994. #ifdef __clang__
  1995. #pragma clang diagnostic push
  1996. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1997. #pragma clang diagnostic ignored "-Wunused-variable"
  1998. #endif
  1999. // System.Reflection.BindingFlags
  2000. struct BindingFlags_t2721792723
  2001. {
  2002. public:
  2003. // System.Int32 System.Reflection.BindingFlags::value__
  2004. int32_t ___value___1;
  2005. public:
  2006. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(BindingFlags_t2721792723, ___value___1)); }
  2007. inline int32_t get_value___1() const { return ___value___1; }
  2008. inline int32_t* get_address_of_value___1() { return &___value___1; }
  2009. inline void set_value___1(int32_t value)
  2010. {
  2011. ___value___1 = value;
  2012. }
  2013. };
  2014. #ifdef __clang__
  2015. #pragma clang diagnostic pop
  2016. #endif
  2017. #endif // BINDINGFLAGS_T2721792723_H
  2018. #ifndef SKELETONBONE_T4134054672_H
  2019. #define SKELETONBONE_T4134054672_H
  2020. #ifdef __clang__
  2021. #pragma clang diagnostic push
  2022. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2023. #pragma clang diagnostic ignored "-Wunused-variable"
  2024. #endif
  2025. // UnityEngine.SkeletonBone
  2026. struct SkeletonBone_t4134054672
  2027. {
  2028. public:
  2029. // System.String UnityEngine.SkeletonBone::name
  2030. String_t* ___name_0;
  2031. // System.String UnityEngine.SkeletonBone::parentName
  2032. String_t* ___parentName_1;
  2033. // UnityEngine.Vector3 UnityEngine.SkeletonBone::position
  2034. Vector3_t3722313464 ___position_2;
  2035. // UnityEngine.Quaternion UnityEngine.SkeletonBone::rotation
  2036. Quaternion_t2301928331 ___rotation_3;
  2037. // UnityEngine.Vector3 UnityEngine.SkeletonBone::scale
  2038. Vector3_t3722313464 ___scale_4;
  2039. public:
  2040. inline static int32_t get_offset_of_name_0() { return static_cast<int32_t>(offsetof(SkeletonBone_t4134054672, ___name_0)); }
  2041. inline String_t* get_name_0() const { return ___name_0; }
  2042. inline String_t** get_address_of_name_0() { return &___name_0; }
  2043. inline void set_name_0(String_t* value)
  2044. {
  2045. ___name_0 = value;
  2046. Il2CppCodeGenWriteBarrier((&___name_0), value);
  2047. }
  2048. inline static int32_t get_offset_of_parentName_1() { return static_cast<int32_t>(offsetof(SkeletonBone_t4134054672, ___parentName_1)); }
  2049. inline String_t* get_parentName_1() const { return ___parentName_1; }
  2050. inline String_t** get_address_of_parentName_1() { return &___parentName_1; }
  2051. inline void set_parentName_1(String_t* value)
  2052. {
  2053. ___parentName_1 = value;
  2054. Il2CppCodeGenWriteBarrier((&___parentName_1), value);
  2055. }
  2056. inline static int32_t get_offset_of_position_2() { return static_cast<int32_t>(offsetof(SkeletonBone_t4134054672, ___position_2)); }
  2057. inline Vector3_t3722313464 get_position_2() const { return ___position_2; }
  2058. inline Vector3_t3722313464 * get_address_of_position_2() { return &___position_2; }
  2059. inline void set_position_2(Vector3_t3722313464 value)
  2060. {
  2061. ___position_2 = value;
  2062. }
  2063. inline static int32_t get_offset_of_rotation_3() { return static_cast<int32_t>(offsetof(SkeletonBone_t4134054672, ___rotation_3)); }
  2064. inline Quaternion_t2301928331 get_rotation_3() const { return ___rotation_3; }
  2065. inline Quaternion_t2301928331 * get_address_of_rotation_3() { return &___rotation_3; }
  2066. inline void set_rotation_3(Quaternion_t2301928331 value)
  2067. {
  2068. ___rotation_3 = value;
  2069. }
  2070. inline static int32_t get_offset_of_scale_4() { return static_cast<int32_t>(offsetof(SkeletonBone_t4134054672, ___scale_4)); }
  2071. inline Vector3_t3722313464 get_scale_4() const { return ___scale_4; }
  2072. inline Vector3_t3722313464 * get_address_of_scale_4() { return &___scale_4; }
  2073. inline void set_scale_4(Vector3_t3722313464 value)
  2074. {
  2075. ___scale_4 = value;
  2076. }
  2077. };
  2078. #ifdef __clang__
  2079. #pragma clang diagnostic pop
  2080. #endif
  2081. // Native definition for P/Invoke marshalling of UnityEngine.SkeletonBone
  2082. struct SkeletonBone_t4134054672_marshaled_pinvoke
  2083. {
  2084. char* ___name_0;
  2085. char* ___parentName_1;
  2086. Vector3_t3722313464 ___position_2;
  2087. Quaternion_t2301928331 ___rotation_3;
  2088. Vector3_t3722313464 ___scale_4;
  2089. };
  2090. // Native definition for COM marshalling of UnityEngine.SkeletonBone
  2091. struct SkeletonBone_t4134054672_marshaled_com
  2092. {
  2093. Il2CppChar* ___name_0;
  2094. Il2CppChar* ___parentName_1;
  2095. Vector3_t3722313464 ___position_2;
  2096. Quaternion_t2301928331 ___rotation_3;
  2097. Vector3_t3722313464 ___scale_4;
  2098. };
  2099. #endif // SKELETONBONE_T4134054672_H
  2100. #ifndef BOUNDS_T2266837910_H
  2101. #define BOUNDS_T2266837910_H
  2102. #ifdef __clang__
  2103. #pragma clang diagnostic push
  2104. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2105. #pragma clang diagnostic ignored "-Wunused-variable"
  2106. #endif
  2107. // UnityEngine.Bounds
  2108. struct Bounds_t2266837910
  2109. {
  2110. public:
  2111. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  2112. Vector3_t3722313464 ___m_Center_0;
  2113. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  2114. Vector3_t3722313464 ___m_Extents_1;
  2115. public:
  2116. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t2266837910, ___m_Center_0)); }
  2117. inline Vector3_t3722313464 get_m_Center_0() const { return ___m_Center_0; }
  2118. inline Vector3_t3722313464 * get_address_of_m_Center_0() { return &___m_Center_0; }
  2119. inline void set_m_Center_0(Vector3_t3722313464 value)
  2120. {
  2121. ___m_Center_0 = value;
  2122. }
  2123. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t2266837910, ___m_Extents_1)); }
  2124. inline Vector3_t3722313464 get_m_Extents_1() const { return ___m_Extents_1; }
  2125. inline Vector3_t3722313464 * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  2126. inline void set_m_Extents_1(Vector3_t3722313464 value)
  2127. {
  2128. ___m_Extents_1 = value;
  2129. }
  2130. };
  2131. #ifdef __clang__
  2132. #pragma clang diagnostic pop
  2133. #endif
  2134. #endif // BOUNDS_T2266837910_H
  2135. #ifndef HUMANLIMIT_T2901552972_H
  2136. #define HUMANLIMIT_T2901552972_H
  2137. #ifdef __clang__
  2138. #pragma clang diagnostic push
  2139. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2140. #pragma clang diagnostic ignored "-Wunused-variable"
  2141. #endif
  2142. // UnityEngine.HumanLimit
  2143. struct HumanLimit_t2901552972
  2144. {
  2145. public:
  2146. // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Min
  2147. Vector3_t3722313464 ___m_Min_0;
  2148. // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Max
  2149. Vector3_t3722313464 ___m_Max_1;
  2150. // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Center
  2151. Vector3_t3722313464 ___m_Center_2;
  2152. // System.Single UnityEngine.HumanLimit::m_AxisLength
  2153. float ___m_AxisLength_3;
  2154. // System.Int32 UnityEngine.HumanLimit::m_UseDefaultValues
  2155. int32_t ___m_UseDefaultValues_4;
  2156. public:
  2157. inline static int32_t get_offset_of_m_Min_0() { return static_cast<int32_t>(offsetof(HumanLimit_t2901552972, ___m_Min_0)); }
  2158. inline Vector3_t3722313464 get_m_Min_0() const { return ___m_Min_0; }
  2159. inline Vector3_t3722313464 * get_address_of_m_Min_0() { return &___m_Min_0; }
  2160. inline void set_m_Min_0(Vector3_t3722313464 value)
  2161. {
  2162. ___m_Min_0 = value;
  2163. }
  2164. inline static int32_t get_offset_of_m_Max_1() { return static_cast<int32_t>(offsetof(HumanLimit_t2901552972, ___m_Max_1)); }
  2165. inline Vector3_t3722313464 get_m_Max_1() const { return ___m_Max_1; }
  2166. inline Vector3_t3722313464 * get_address_of_m_Max_1() { return &___m_Max_1; }
  2167. inline void set_m_Max_1(Vector3_t3722313464 value)
  2168. {
  2169. ___m_Max_1 = value;
  2170. }
  2171. inline static int32_t get_offset_of_m_Center_2() { return static_cast<int32_t>(offsetof(HumanLimit_t2901552972, ___m_Center_2)); }
  2172. inline Vector3_t3722313464 get_m_Center_2() const { return ___m_Center_2; }
  2173. inline Vector3_t3722313464 * get_address_of_m_Center_2() { return &___m_Center_2; }
  2174. inline void set_m_Center_2(Vector3_t3722313464 value)
  2175. {
  2176. ___m_Center_2 = value;
  2177. }
  2178. inline static int32_t get_offset_of_m_AxisLength_3() { return static_cast<int32_t>(offsetof(HumanLimit_t2901552972, ___m_AxisLength_3)); }
  2179. inline float get_m_AxisLength_3() const { return ___m_AxisLength_3; }
  2180. inline float* get_address_of_m_AxisLength_3() { return &___m_AxisLength_3; }
  2181. inline void set_m_AxisLength_3(float value)
  2182. {
  2183. ___m_AxisLength_3 = value;
  2184. }
  2185. inline static int32_t get_offset_of_m_UseDefaultValues_4() { return static_cast<int32_t>(offsetof(HumanLimit_t2901552972, ___m_UseDefaultValues_4)); }
  2186. inline int32_t get_m_UseDefaultValues_4() const { return ___m_UseDefaultValues_4; }
  2187. inline int32_t* get_address_of_m_UseDefaultValues_4() { return &___m_UseDefaultValues_4; }
  2188. inline void set_m_UseDefaultValues_4(int32_t value)
  2189. {
  2190. ___m_UseDefaultValues_4 = value;
  2191. }
  2192. };
  2193. #ifdef __clang__
  2194. #pragma clang diagnostic pop
  2195. #endif
  2196. #endif // HUMANLIMIT_T2901552972_H
  2197. #ifndef ANIMATIONCULLINGTYPE_T4202248747_H
  2198. #define ANIMATIONCULLINGTYPE_T4202248747_H
  2199. #ifdef __clang__
  2200. #pragma clang diagnostic push
  2201. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2202. #pragma clang diagnostic ignored "-Wunused-variable"
  2203. #endif
  2204. // UnityEngine.AnimationCullingType
  2205. struct AnimationCullingType_t4202248747
  2206. {
  2207. public:
  2208. // System.Int32 UnityEngine.AnimationCullingType::value__
  2209. int32_t ___value___1;
  2210. public:
  2211. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AnimationCullingType_t4202248747, ___value___1)); }
  2212. inline int32_t get_value___1() const { return ___value___1; }
  2213. inline int32_t* get_address_of_value___1() { return &___value___1; }
  2214. inline void set_value___1(int32_t value)
  2215. {
  2216. ___value___1 = value;
  2217. }
  2218. };
  2219. #ifdef __clang__
  2220. #pragma clang diagnostic pop
  2221. #endif
  2222. #endif // ANIMATIONCULLINGTYPE_T4202248747_H
  2223. #ifndef TRACKEDREFERENCE_T1199777556_H
  2224. #define TRACKEDREFERENCE_T1199777556_H
  2225. #ifdef __clang__
  2226. #pragma clang diagnostic push
  2227. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2228. #pragma clang diagnostic ignored "-Wunused-variable"
  2229. #endif
  2230. // UnityEngine.TrackedReference
  2231. struct TrackedReference_t1199777556 : public RuntimeObject
  2232. {
  2233. public:
  2234. // System.IntPtr UnityEngine.TrackedReference::m_Ptr
  2235. intptr_t ___m_Ptr_0;
  2236. public:
  2237. inline static int32_t get_offset_of_m_Ptr_0() { return static_cast<int32_t>(offsetof(TrackedReference_t1199777556, ___m_Ptr_0)); }
  2238. inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; }
  2239. inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; }
  2240. inline void set_m_Ptr_0(intptr_t value)
  2241. {
  2242. ___m_Ptr_0 = value;
  2243. }
  2244. };
  2245. #ifdef __clang__
  2246. #pragma clang diagnostic pop
  2247. #endif
  2248. // Native definition for P/Invoke marshalling of UnityEngine.TrackedReference
  2249. struct TrackedReference_t1199777556_marshaled_pinvoke
  2250. {
  2251. intptr_t ___m_Ptr_0;
  2252. };
  2253. // Native definition for COM marshalling of UnityEngine.TrackedReference
  2254. struct TrackedReference_t1199777556_marshaled_com
  2255. {
  2256. intptr_t ___m_Ptr_0;
  2257. };
  2258. #endif // TRACKEDREFERENCE_T1199777556_H
  2259. #ifndef ANIMATORCONTROLLERPARAMETERTYPE_T3317225440_H
  2260. #define ANIMATORCONTROLLERPARAMETERTYPE_T3317225440_H
  2261. #ifdef __clang__
  2262. #pragma clang diagnostic push
  2263. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2264. #pragma clang diagnostic ignored "-Wunused-variable"
  2265. #endif
  2266. // UnityEngine.AnimatorControllerParameterType
  2267. struct AnimatorControllerParameterType_t3317225440
  2268. {
  2269. public:
  2270. // System.Int32 UnityEngine.AnimatorControllerParameterType::value__
  2271. int32_t ___value___1;
  2272. public:
  2273. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(AnimatorControllerParameterType_t3317225440, ___value___1)); }
  2274. inline int32_t get_value___1() const { return ___value___1; }
  2275. inline int32_t* get_address_of_value___1() { return &___value___1; }
  2276. inline void set_value___1(int32_t value)
  2277. {
  2278. ___value___1 = value;
  2279. }
  2280. };
  2281. #ifdef __clang__
  2282. #pragma clang diagnostic pop
  2283. #endif
  2284. #endif // ANIMATORCONTROLLERPARAMETERTYPE_T3317225440_H
  2285. #ifndef AVATAR_T2902216466_H
  2286. #define AVATAR_T2902216466_H
  2287. #ifdef __clang__
  2288. #pragma clang diagnostic push
  2289. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2290. #pragma clang diagnostic ignored "-Wunused-variable"
  2291. #endif
  2292. // UnityEngine.Avatar
  2293. struct Avatar_t2902216466 : public Object_t631007953
  2294. {
  2295. public:
  2296. public:
  2297. };
  2298. #ifdef __clang__
  2299. #pragma clang diagnostic pop
  2300. #endif
  2301. #endif // AVATAR_T2902216466_H
  2302. #ifndef HUMANBONE_T2465339518_H
  2303. #define HUMANBONE_T2465339518_H
  2304. #ifdef __clang__
  2305. #pragma clang diagnostic push
  2306. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2307. #pragma clang diagnostic ignored "-Wunused-variable"
  2308. #endif
  2309. // UnityEngine.HumanBone
  2310. struct HumanBone_t2465339518
  2311. {
  2312. public:
  2313. // System.String UnityEngine.HumanBone::m_BoneName
  2314. String_t* ___m_BoneName_0;
  2315. // System.String UnityEngine.HumanBone::m_HumanName
  2316. String_t* ___m_HumanName_1;
  2317. // UnityEngine.HumanLimit UnityEngine.HumanBone::limit
  2318. HumanLimit_t2901552972 ___limit_2;
  2319. public:
  2320. inline static int32_t get_offset_of_m_BoneName_0() { return static_cast<int32_t>(offsetof(HumanBone_t2465339518, ___m_BoneName_0)); }
  2321. inline String_t* get_m_BoneName_0() const { return ___m_BoneName_0; }
  2322. inline String_t** get_address_of_m_BoneName_0() { return &___m_BoneName_0; }
  2323. inline void set_m_BoneName_0(String_t* value)
  2324. {
  2325. ___m_BoneName_0 = value;
  2326. Il2CppCodeGenWriteBarrier((&___m_BoneName_0), value);
  2327. }
  2328. inline static int32_t get_offset_of_m_HumanName_1() { return static_cast<int32_t>(offsetof(HumanBone_t2465339518, ___m_HumanName_1)); }
  2329. inline String_t* get_m_HumanName_1() const { return ___m_HumanName_1; }
  2330. inline String_t** get_address_of_m_HumanName_1() { return &___m_HumanName_1; }
  2331. inline void set_m_HumanName_1(String_t* value)
  2332. {
  2333. ___m_HumanName_1 = value;
  2334. Il2CppCodeGenWriteBarrier((&___m_HumanName_1), value);
  2335. }
  2336. inline static int32_t get_offset_of_limit_2() { return static_cast<int32_t>(offsetof(HumanBone_t2465339518, ___limit_2)); }
  2337. inline HumanLimit_t2901552972 get_limit_2() const { return ___limit_2; }
  2338. inline HumanLimit_t2901552972 * get_address_of_limit_2() { return &___limit_2; }
  2339. inline void set_limit_2(HumanLimit_t2901552972 value)
  2340. {
  2341. ___limit_2 = value;
  2342. }
  2343. };
  2344. #ifdef __clang__
  2345. #pragma clang diagnostic pop
  2346. #endif
  2347. // Native definition for P/Invoke marshalling of UnityEngine.HumanBone
  2348. struct HumanBone_t2465339518_marshaled_pinvoke
  2349. {
  2350. char* ___m_BoneName_0;
  2351. char* ___m_HumanName_1;
  2352. HumanLimit_t2901552972 ___limit_2;
  2353. };
  2354. // Native definition for COM marshalling of UnityEngine.HumanBone
  2355. struct HumanBone_t2465339518_marshaled_com
  2356. {
  2357. Il2CppChar* ___m_BoneName_0;
  2358. Il2CppChar* ___m_HumanName_1;
  2359. HumanLimit_t2901552972 ___limit_2;
  2360. };
  2361. #endif // HUMANBONE_T2465339518_H
  2362. #ifndef COMPONENT_T1923634451_H
  2363. #define COMPONENT_T1923634451_H
  2364. #ifdef __clang__
  2365. #pragma clang diagnostic push
  2366. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2367. #pragma clang diagnostic ignored "-Wunused-variable"
  2368. #endif
  2369. // UnityEngine.Component
  2370. struct Component_t1923634451 : public Object_t631007953
  2371. {
  2372. public:
  2373. public:
  2374. };
  2375. #ifdef __clang__
  2376. #pragma clang diagnostic pop
  2377. #endif
  2378. #endif // COMPONENT_T1923634451_H
  2379. #ifndef RUNTIMEANIMATORCONTROLLER_T2933699135_H
  2380. #define RUNTIMEANIMATORCONTROLLER_T2933699135_H
  2381. #ifdef __clang__
  2382. #pragma clang diagnostic push
  2383. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2384. #pragma clang diagnostic ignored "-Wunused-variable"
  2385. #endif
  2386. // UnityEngine.RuntimeAnimatorController
  2387. struct RuntimeAnimatorController_t2933699135 : public Object_t631007953
  2388. {
  2389. public:
  2390. public:
  2391. };
  2392. #ifdef __clang__
  2393. #pragma clang diagnostic pop
  2394. #endif
  2395. #endif // RUNTIMEANIMATORCONTROLLER_T2933699135_H
  2396. #ifndef ANIMATORCONTROLLERPARAMETER_T1758260042_H
  2397. #define ANIMATORCONTROLLERPARAMETER_T1758260042_H
  2398. #ifdef __clang__
  2399. #pragma clang diagnostic push
  2400. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2401. #pragma clang diagnostic ignored "-Wunused-variable"
  2402. #endif
  2403. // UnityEngine.AnimatorControllerParameter
  2404. struct AnimatorControllerParameter_t1758260042 : public RuntimeObject
  2405. {
  2406. public:
  2407. // System.String UnityEngine.AnimatorControllerParameter::m_Name
  2408. String_t* ___m_Name_0;
  2409. // UnityEngine.AnimatorControllerParameterType UnityEngine.AnimatorControllerParameter::m_Type
  2410. int32_t ___m_Type_1;
  2411. // System.Single UnityEngine.AnimatorControllerParameter::m_DefaultFloat
  2412. float ___m_DefaultFloat_2;
  2413. // System.Int32 UnityEngine.AnimatorControllerParameter::m_DefaultInt
  2414. int32_t ___m_DefaultInt_3;
  2415. // System.Boolean UnityEngine.AnimatorControllerParameter::m_DefaultBool
  2416. bool ___m_DefaultBool_4;
  2417. public:
  2418. inline static int32_t get_offset_of_m_Name_0() { return static_cast<int32_t>(offsetof(AnimatorControllerParameter_t1758260042, ___m_Name_0)); }
  2419. inline String_t* get_m_Name_0() const { return ___m_Name_0; }
  2420. inline String_t** get_address_of_m_Name_0() { return &___m_Name_0; }
  2421. inline void set_m_Name_0(String_t* value)
  2422. {
  2423. ___m_Name_0 = value;
  2424. Il2CppCodeGenWriteBarrier((&___m_Name_0), value);
  2425. }
  2426. inline static int32_t get_offset_of_m_Type_1() { return static_cast<int32_t>(offsetof(AnimatorControllerParameter_t1758260042, ___m_Type_1)); }
  2427. inline int32_t get_m_Type_1() const { return ___m_Type_1; }
  2428. inline int32_t* get_address_of_m_Type_1() { return &___m_Type_1; }
  2429. inline void set_m_Type_1(int32_t value)
  2430. {
  2431. ___m_Type_1 = value;
  2432. }
  2433. inline static int32_t get_offset_of_m_DefaultFloat_2() { return static_cast<int32_t>(offsetof(AnimatorControllerParameter_t1758260042, ___m_DefaultFloat_2)); }
  2434. inline float get_m_DefaultFloat_2() const { return ___m_DefaultFloat_2; }
  2435. inline float* get_address_of_m_DefaultFloat_2() { return &___m_DefaultFloat_2; }
  2436. inline void set_m_DefaultFloat_2(float value)
  2437. {
  2438. ___m_DefaultFloat_2 = value;
  2439. }
  2440. inline static int32_t get_offset_of_m_DefaultInt_3() { return static_cast<int32_t>(offsetof(AnimatorControllerParameter_t1758260042, ___m_DefaultInt_3)); }
  2441. inline int32_t get_m_DefaultInt_3() const { return ___m_DefaultInt_3; }
  2442. inline int32_t* get_address_of_m_DefaultInt_3() { return &___m_DefaultInt_3; }
  2443. inline void set_m_DefaultInt_3(int32_t value)
  2444. {
  2445. ___m_DefaultInt_3 = value;
  2446. }
  2447. inline static int32_t get_offset_of_m_DefaultBool_4() { return static_cast<int32_t>(offsetof(AnimatorControllerParameter_t1758260042, ___m_DefaultBool_4)); }
  2448. inline bool get_m_DefaultBool_4() const { return ___m_DefaultBool_4; }
  2449. inline bool* get_address_of_m_DefaultBool_4() { return &___m_DefaultBool_4; }
  2450. inline void set_m_DefaultBool_4(bool value)
  2451. {
  2452. ___m_DefaultBool_4 = value;
  2453. }
  2454. };
  2455. #ifdef __clang__
  2456. #pragma clang diagnostic pop
  2457. #endif
  2458. #endif // ANIMATORCONTROLLERPARAMETER_T1758260042_H
  2459. #ifndef ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H
  2460. #define ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H
  2461. #ifdef __clang__
  2462. #pragma clang diagnostic push
  2463. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2464. #pragma clang diagnostic ignored "-Wunused-variable"
  2465. #endif
  2466. // UnityEngine.Animations.AnimationLayerMixerPlayable
  2467. struct AnimationLayerMixerPlayable_t3631223897
  2468. {
  2469. public:
  2470. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::m_Handle
  2471. PlayableHandle_t1095853803 ___m_Handle_0;
  2472. public:
  2473. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationLayerMixerPlayable_t3631223897, ___m_Handle_0)); }
  2474. inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; }
  2475. inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  2476. inline void set_m_Handle_0(PlayableHandle_t1095853803 value)
  2477. {
  2478. ___m_Handle_0 = value;
  2479. }
  2480. };
  2481. struct AnimationLayerMixerPlayable_t3631223897_StaticFields
  2482. {
  2483. public:
  2484. // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::m_NullPlayable
  2485. AnimationLayerMixerPlayable_t3631223897 ___m_NullPlayable_1;
  2486. public:
  2487. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationLayerMixerPlayable_t3631223897_StaticFields, ___m_NullPlayable_1)); }
  2488. inline AnimationLayerMixerPlayable_t3631223897 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  2489. inline AnimationLayerMixerPlayable_t3631223897 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  2490. inline void set_m_NullPlayable_1(AnimationLayerMixerPlayable_t3631223897 value)
  2491. {
  2492. ___m_NullPlayable_1 = value;
  2493. }
  2494. };
  2495. #ifdef __clang__
  2496. #pragma clang diagnostic pop
  2497. #endif
  2498. #endif // ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H
  2499. #ifndef PLAYABLE_T459825607_H
  2500. #define PLAYABLE_T459825607_H
  2501. #ifdef __clang__
  2502. #pragma clang diagnostic push
  2503. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2504. #pragma clang diagnostic ignored "-Wunused-variable"
  2505. #endif
  2506. // UnityEngine.Playables.Playable
  2507. struct Playable_t459825607
  2508. {
  2509. public:
  2510. // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::m_Handle
  2511. PlayableHandle_t1095853803 ___m_Handle_0;
  2512. public:
  2513. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(Playable_t459825607, ___m_Handle_0)); }
  2514. inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; }
  2515. inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  2516. inline void set_m_Handle_0(PlayableHandle_t1095853803 value)
  2517. {
  2518. ___m_Handle_0 = value;
  2519. }
  2520. };
  2521. struct Playable_t459825607_StaticFields
  2522. {
  2523. public:
  2524. // UnityEngine.Playables.Playable UnityEngine.Playables.Playable::m_NullPlayable
  2525. Playable_t459825607 ___m_NullPlayable_1;
  2526. public:
  2527. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(Playable_t459825607_StaticFields, ___m_NullPlayable_1)); }
  2528. inline Playable_t459825607 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  2529. inline Playable_t459825607 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  2530. inline void set_m_NullPlayable_1(Playable_t459825607 value)
  2531. {
  2532. ___m_NullPlayable_1 = value;
  2533. }
  2534. };
  2535. #ifdef __clang__
  2536. #pragma clang diagnostic pop
  2537. #endif
  2538. #endif // PLAYABLE_T459825607_H
  2539. #ifndef ANIMATIONCLIPPLAYABLE_T3189118652_H
  2540. #define ANIMATIONCLIPPLAYABLE_T3189118652_H
  2541. #ifdef __clang__
  2542. #pragma clang diagnostic push
  2543. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2544. #pragma clang diagnostic ignored "-Wunused-variable"
  2545. #endif
  2546. // UnityEngine.Animations.AnimationClipPlayable
  2547. struct AnimationClipPlayable_t3189118652
  2548. {
  2549. public:
  2550. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::m_Handle
  2551. PlayableHandle_t1095853803 ___m_Handle_0;
  2552. public:
  2553. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationClipPlayable_t3189118652, ___m_Handle_0)); }
  2554. inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; }
  2555. inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  2556. inline void set_m_Handle_0(PlayableHandle_t1095853803 value)
  2557. {
  2558. ___m_Handle_0 = value;
  2559. }
  2560. };
  2561. #ifdef __clang__
  2562. #pragma clang diagnostic pop
  2563. #endif
  2564. #endif // ANIMATIONCLIPPLAYABLE_T3189118652_H
  2565. #ifndef ARGUMENTNULLEXCEPTION_T1615371798_H
  2566. #define ARGUMENTNULLEXCEPTION_T1615371798_H
  2567. #ifdef __clang__
  2568. #pragma clang diagnostic push
  2569. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2570. #pragma clang diagnostic ignored "-Wunused-variable"
  2571. #endif
  2572. // System.ArgumentNullException
  2573. struct ArgumentNullException_t1615371798 : public ArgumentException_t132251570
  2574. {
  2575. public:
  2576. public:
  2577. };
  2578. #ifdef __clang__
  2579. #pragma clang diagnostic pop
  2580. #endif
  2581. #endif // ARGUMENTNULLEXCEPTION_T1615371798_H
  2582. #ifndef ANIMATIONEVENT_T1536042487_H
  2583. #define ANIMATIONEVENT_T1536042487_H
  2584. #ifdef __clang__
  2585. #pragma clang diagnostic push
  2586. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2587. #pragma clang diagnostic ignored "-Wunused-variable"
  2588. #endif
  2589. // UnityEngine.AnimationEvent
  2590. struct AnimationEvent_t1536042487 : public RuntimeObject
  2591. {
  2592. public:
  2593. // System.Single UnityEngine.AnimationEvent::m_Time
  2594. float ___m_Time_0;
  2595. // System.String UnityEngine.AnimationEvent::m_FunctionName
  2596. String_t* ___m_FunctionName_1;
  2597. // System.String UnityEngine.AnimationEvent::m_StringParameter
  2598. String_t* ___m_StringParameter_2;
  2599. // UnityEngine.Object UnityEngine.AnimationEvent::m_ObjectReferenceParameter
  2600. Object_t631007953 * ___m_ObjectReferenceParameter_3;
  2601. // System.Single UnityEngine.AnimationEvent::m_FloatParameter
  2602. float ___m_FloatParameter_4;
  2603. // System.Int32 UnityEngine.AnimationEvent::m_IntParameter
  2604. int32_t ___m_IntParameter_5;
  2605. // System.Int32 UnityEngine.AnimationEvent::m_MessageOptions
  2606. int32_t ___m_MessageOptions_6;
  2607. // UnityEngine.AnimationEventSource UnityEngine.AnimationEvent::m_Source
  2608. int32_t ___m_Source_7;
  2609. // UnityEngine.AnimationState UnityEngine.AnimationEvent::m_StateSender
  2610. AnimationState_t1108360407 * ___m_StateSender_8;
  2611. // UnityEngine.AnimatorStateInfo UnityEngine.AnimationEvent::m_AnimatorStateInfo
  2612. AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9;
  2613. // UnityEngine.AnimatorClipInfo UnityEngine.AnimationEvent::m_AnimatorClipInfo
  2614. AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10;
  2615. public:
  2616. inline static int32_t get_offset_of_m_Time_0() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_Time_0)); }
  2617. inline float get_m_Time_0() const { return ___m_Time_0; }
  2618. inline float* get_address_of_m_Time_0() { return &___m_Time_0; }
  2619. inline void set_m_Time_0(float value)
  2620. {
  2621. ___m_Time_0 = value;
  2622. }
  2623. inline static int32_t get_offset_of_m_FunctionName_1() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_FunctionName_1)); }
  2624. inline String_t* get_m_FunctionName_1() const { return ___m_FunctionName_1; }
  2625. inline String_t** get_address_of_m_FunctionName_1() { return &___m_FunctionName_1; }
  2626. inline void set_m_FunctionName_1(String_t* value)
  2627. {
  2628. ___m_FunctionName_1 = value;
  2629. Il2CppCodeGenWriteBarrier((&___m_FunctionName_1), value);
  2630. }
  2631. inline static int32_t get_offset_of_m_StringParameter_2() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_StringParameter_2)); }
  2632. inline String_t* get_m_StringParameter_2() const { return ___m_StringParameter_2; }
  2633. inline String_t** get_address_of_m_StringParameter_2() { return &___m_StringParameter_2; }
  2634. inline void set_m_StringParameter_2(String_t* value)
  2635. {
  2636. ___m_StringParameter_2 = value;
  2637. Il2CppCodeGenWriteBarrier((&___m_StringParameter_2), value);
  2638. }
  2639. inline static int32_t get_offset_of_m_ObjectReferenceParameter_3() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_ObjectReferenceParameter_3)); }
  2640. inline Object_t631007953 * get_m_ObjectReferenceParameter_3() const { return ___m_ObjectReferenceParameter_3; }
  2641. inline Object_t631007953 ** get_address_of_m_ObjectReferenceParameter_3() { return &___m_ObjectReferenceParameter_3; }
  2642. inline void set_m_ObjectReferenceParameter_3(Object_t631007953 * value)
  2643. {
  2644. ___m_ObjectReferenceParameter_3 = value;
  2645. Il2CppCodeGenWriteBarrier((&___m_ObjectReferenceParameter_3), value);
  2646. }
  2647. inline static int32_t get_offset_of_m_FloatParameter_4() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_FloatParameter_4)); }
  2648. inline float get_m_FloatParameter_4() const { return ___m_FloatParameter_4; }
  2649. inline float* get_address_of_m_FloatParameter_4() { return &___m_FloatParameter_4; }
  2650. inline void set_m_FloatParameter_4(float value)
  2651. {
  2652. ___m_FloatParameter_4 = value;
  2653. }
  2654. inline static int32_t get_offset_of_m_IntParameter_5() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_IntParameter_5)); }
  2655. inline int32_t get_m_IntParameter_5() const { return ___m_IntParameter_5; }
  2656. inline int32_t* get_address_of_m_IntParameter_5() { return &___m_IntParameter_5; }
  2657. inline void set_m_IntParameter_5(int32_t value)
  2658. {
  2659. ___m_IntParameter_5 = value;
  2660. }
  2661. inline static int32_t get_offset_of_m_MessageOptions_6() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_MessageOptions_6)); }
  2662. inline int32_t get_m_MessageOptions_6() const { return ___m_MessageOptions_6; }
  2663. inline int32_t* get_address_of_m_MessageOptions_6() { return &___m_MessageOptions_6; }
  2664. inline void set_m_MessageOptions_6(int32_t value)
  2665. {
  2666. ___m_MessageOptions_6 = value;
  2667. }
  2668. inline static int32_t get_offset_of_m_Source_7() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_Source_7)); }
  2669. inline int32_t get_m_Source_7() const { return ___m_Source_7; }
  2670. inline int32_t* get_address_of_m_Source_7() { return &___m_Source_7; }
  2671. inline void set_m_Source_7(int32_t value)
  2672. {
  2673. ___m_Source_7 = value;
  2674. }
  2675. inline static int32_t get_offset_of_m_StateSender_8() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_StateSender_8)); }
  2676. inline AnimationState_t1108360407 * get_m_StateSender_8() const { return ___m_StateSender_8; }
  2677. inline AnimationState_t1108360407 ** get_address_of_m_StateSender_8() { return &___m_StateSender_8; }
  2678. inline void set_m_StateSender_8(AnimationState_t1108360407 * value)
  2679. {
  2680. ___m_StateSender_8 = value;
  2681. Il2CppCodeGenWriteBarrier((&___m_StateSender_8), value);
  2682. }
  2683. inline static int32_t get_offset_of_m_AnimatorStateInfo_9() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_AnimatorStateInfo_9)); }
  2684. inline AnimatorStateInfo_t509032636 get_m_AnimatorStateInfo_9() const { return ___m_AnimatorStateInfo_9; }
  2685. inline AnimatorStateInfo_t509032636 * get_address_of_m_AnimatorStateInfo_9() { return &___m_AnimatorStateInfo_9; }
  2686. inline void set_m_AnimatorStateInfo_9(AnimatorStateInfo_t509032636 value)
  2687. {
  2688. ___m_AnimatorStateInfo_9 = value;
  2689. }
  2690. inline static int32_t get_offset_of_m_AnimatorClipInfo_10() { return static_cast<int32_t>(offsetof(AnimationEvent_t1536042487, ___m_AnimatorClipInfo_10)); }
  2691. inline AnimatorClipInfo_t3156717155 get_m_AnimatorClipInfo_10() const { return ___m_AnimatorClipInfo_10; }
  2692. inline AnimatorClipInfo_t3156717155 * get_address_of_m_AnimatorClipInfo_10() { return &___m_AnimatorClipInfo_10; }
  2693. inline void set_m_AnimatorClipInfo_10(AnimatorClipInfo_t3156717155 value)
  2694. {
  2695. ___m_AnimatorClipInfo_10 = value;
  2696. }
  2697. };
  2698. #ifdef __clang__
  2699. #pragma clang diagnostic pop
  2700. #endif
  2701. // Native definition for P/Invoke marshalling of UnityEngine.AnimationEvent
  2702. struct AnimationEvent_t1536042487_marshaled_pinvoke
  2703. {
  2704. float ___m_Time_0;
  2705. char* ___m_FunctionName_1;
  2706. char* ___m_StringParameter_2;
  2707. Object_t631007953_marshaled_pinvoke ___m_ObjectReferenceParameter_3;
  2708. float ___m_FloatParameter_4;
  2709. int32_t ___m_IntParameter_5;
  2710. int32_t ___m_MessageOptions_6;
  2711. int32_t ___m_Source_7;
  2712. AnimationState_t1108360407 * ___m_StateSender_8;
  2713. AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9;
  2714. AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10;
  2715. };
  2716. // Native definition for COM marshalling of UnityEngine.AnimationEvent
  2717. struct AnimationEvent_t1536042487_marshaled_com
  2718. {
  2719. float ___m_Time_0;
  2720. Il2CppChar* ___m_FunctionName_1;
  2721. Il2CppChar* ___m_StringParameter_2;
  2722. Object_t631007953_marshaled_com* ___m_ObjectReferenceParameter_3;
  2723. float ___m_FloatParameter_4;
  2724. int32_t ___m_IntParameter_5;
  2725. int32_t ___m_MessageOptions_6;
  2726. int32_t ___m_Source_7;
  2727. AnimationState_t1108360407 * ___m_StateSender_8;
  2728. AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9;
  2729. AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10;
  2730. };
  2731. #endif // ANIMATIONEVENT_T1536042487_H
  2732. #ifndef TYPE_T_H
  2733. #define TYPE_T_H
  2734. #ifdef __clang__
  2735. #pragma clang diagnostic push
  2736. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2737. #pragma clang diagnostic ignored "-Wunused-variable"
  2738. #endif
  2739. // System.Type
  2740. struct Type_t : public MemberInfo_t
  2741. {
  2742. public:
  2743. // System.RuntimeTypeHandle System.Type::_impl
  2744. RuntimeTypeHandle_t3027515415 ____impl_1;
  2745. public:
  2746. inline static int32_t get_offset_of__impl_1() { return static_cast<int32_t>(offsetof(Type_t, ____impl_1)); }
  2747. inline RuntimeTypeHandle_t3027515415 get__impl_1() const { return ____impl_1; }
  2748. inline RuntimeTypeHandle_t3027515415 * get_address_of__impl_1() { return &____impl_1; }
  2749. inline void set__impl_1(RuntimeTypeHandle_t3027515415 value)
  2750. {
  2751. ____impl_1 = value;
  2752. }
  2753. };
  2754. struct Type_t_StaticFields
  2755. {
  2756. public:
  2757. // System.Char System.Type::Delimiter
  2758. Il2CppChar ___Delimiter_2;
  2759. // System.Type[] System.Type::EmptyTypes
  2760. TypeU5BU5D_t3940880105* ___EmptyTypes_3;
  2761. // System.Reflection.MemberFilter System.Type::FilterAttribute
  2762. MemberFilter_t426314064 * ___FilterAttribute_4;
  2763. // System.Reflection.MemberFilter System.Type::FilterName
  2764. MemberFilter_t426314064 * ___FilterName_5;
  2765. // System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase
  2766. MemberFilter_t426314064 * ___FilterNameIgnoreCase_6;
  2767. // System.Object System.Type::Missing
  2768. RuntimeObject * ___Missing_7;
  2769. public:
  2770. inline static int32_t get_offset_of_Delimiter_2() { return static_cast<int32_t>(offsetof(Type_t_StaticFields, ___Delimiter_2)); }
  2771. inline Il2CppChar get_Delimiter_2() const { return ___Delimiter_2; }
  2772. inline Il2CppChar* get_address_of_Delimiter_2() { return &___Delimiter_2; }
  2773. inline void set_Delimiter_2(Il2CppChar value)
  2774. {
  2775. ___Delimiter_2 = value;
  2776. }
  2777. inline static int32_t get_offset_of_EmptyTypes_3() { return static_cast<int32_t>(offsetof(Type_t_StaticFields, ___EmptyTypes_3)); }
  2778. inline TypeU5BU5D_t3940880105* get_EmptyTypes_3() const { return ___EmptyTypes_3; }
  2779. inline TypeU5BU5D_t3940880105** get_address_of_EmptyTypes_3() { return &___EmptyTypes_3; }
  2780. inline void set_EmptyTypes_3(TypeU5BU5D_t3940880105* value)
  2781. {
  2782. ___EmptyTypes_3 = value;
  2783. Il2CppCodeGenWriteBarrier((&___EmptyTypes_3), value);
  2784. }
  2785. inline static int32_t get_offset_of_FilterAttribute_4() { return static_cast<int32_t>(offsetof(Type_t_StaticFields, ___FilterAttribute_4)); }
  2786. inline MemberFilter_t426314064 * get_FilterAttribute_4() const { return ___FilterAttribute_4; }
  2787. inline MemberFilter_t426314064 ** get_address_of_FilterAttribute_4() { return &___FilterAttribute_4; }
  2788. inline void set_FilterAttribute_4(MemberFilter_t426314064 * value)
  2789. {
  2790. ___FilterAttribute_4 = value;
  2791. Il2CppCodeGenWriteBarrier((&___FilterAttribute_4), value);
  2792. }
  2793. inline static int32_t get_offset_of_FilterName_5() { return static_cast<int32_t>(offsetof(Type_t_StaticFields, ___FilterName_5)); }
  2794. inline MemberFilter_t426314064 * get_FilterName_5() const { return ___FilterName_5; }
  2795. inline MemberFilter_t426314064 ** get_address_of_FilterName_5() { return &___FilterName_5; }
  2796. inline void set_FilterName_5(MemberFilter_t426314064 * value)
  2797. {
  2798. ___FilterName_5 = value;
  2799. Il2CppCodeGenWriteBarrier((&___FilterName_5), value);
  2800. }
  2801. inline static int32_t get_offset_of_FilterNameIgnoreCase_6() { return static_cast<int32_t>(offsetof(Type_t_StaticFields, ___FilterNameIgnoreCase_6)); }
  2802. inline MemberFilter_t426314064 * get_FilterNameIgnoreCase_6() const { return ___FilterNameIgnoreCase_6; }
  2803. inline MemberFilter_t426314064 ** get_address_of_FilterNameIgnoreCase_6() { return &___FilterNameIgnoreCase_6; }
  2804. inline void set_FilterNameIgnoreCase_6(MemberFilter_t426314064 * value)
  2805. {
  2806. ___FilterNameIgnoreCase_6 = value;
  2807. Il2CppCodeGenWriteBarrier((&___FilterNameIgnoreCase_6), value);
  2808. }
  2809. inline static int32_t get_offset_of_Missing_7() { return static_cast<int32_t>(offsetof(Type_t_StaticFields, ___Missing_7)); }
  2810. inline RuntimeObject * get_Missing_7() const { return ___Missing_7; }
  2811. inline RuntimeObject ** get_address_of_Missing_7() { return &___Missing_7; }
  2812. inline void set_Missing_7(RuntimeObject * value)
  2813. {
  2814. ___Missing_7 = value;
  2815. Il2CppCodeGenWriteBarrier((&___Missing_7), value);
  2816. }
  2817. };
  2818. #ifdef __clang__
  2819. #pragma clang diagnostic pop
  2820. #endif
  2821. #endif // TYPE_T_H
  2822. #ifndef GAMEOBJECT_T1113636619_H
  2823. #define GAMEOBJECT_T1113636619_H
  2824. #ifdef __clang__
  2825. #pragma clang diagnostic push
  2826. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2827. #pragma clang diagnostic ignored "-Wunused-variable"
  2828. #endif
  2829. // UnityEngine.GameObject
  2830. struct GameObject_t1113636619 : public Object_t631007953
  2831. {
  2832. public:
  2833. public:
  2834. };
  2835. #ifdef __clang__
  2836. #pragma clang diagnostic pop
  2837. #endif
  2838. #endif // GAMEOBJECT_T1113636619_H
  2839. #ifndef MOTION_T1110556653_H
  2840. #define MOTION_T1110556653_H
  2841. #ifdef __clang__
  2842. #pragma clang diagnostic push
  2843. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2844. #pragma clang diagnostic ignored "-Wunused-variable"
  2845. #endif
  2846. // UnityEngine.Motion
  2847. struct Motion_t1110556653 : public Object_t631007953
  2848. {
  2849. public:
  2850. public:
  2851. };
  2852. #ifdef __clang__
  2853. #pragma clang diagnostic pop
  2854. #endif
  2855. #endif // MOTION_T1110556653_H
  2856. #ifndef ANIMATIONSTATE_T1108360407_H
  2857. #define ANIMATIONSTATE_T1108360407_H
  2858. #ifdef __clang__
  2859. #pragma clang diagnostic push
  2860. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2861. #pragma clang diagnostic ignored "-Wunused-variable"
  2862. #endif
  2863. // UnityEngine.AnimationState
  2864. struct AnimationState_t1108360407 : public TrackedReference_t1199777556
  2865. {
  2866. public:
  2867. public:
  2868. };
  2869. #ifdef __clang__
  2870. #pragma clang diagnostic pop
  2871. #endif
  2872. #endif // ANIMATIONSTATE_T1108360407_H
  2873. #ifndef AVATARMASK_T1182482518_H
  2874. #define AVATARMASK_T1182482518_H
  2875. #ifdef __clang__
  2876. #pragma clang diagnostic push
  2877. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2878. #pragma clang diagnostic ignored "-Wunused-variable"
  2879. #endif
  2880. // UnityEngine.AvatarMask
  2881. struct AvatarMask_t1182482518 : public Object_t631007953
  2882. {
  2883. public:
  2884. public:
  2885. };
  2886. #ifdef __clang__
  2887. #pragma clang diagnostic pop
  2888. #endif
  2889. #endif // AVATARMASK_T1182482518_H
  2890. #ifndef SCRIPTABLEOBJECT_T2528358522_H
  2891. #define SCRIPTABLEOBJECT_T2528358522_H
  2892. #ifdef __clang__
  2893. #pragma clang diagnostic push
  2894. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2895. #pragma clang diagnostic ignored "-Wunused-variable"
  2896. #endif
  2897. // UnityEngine.ScriptableObject
  2898. struct ScriptableObject_t2528358522 : public Object_t631007953
  2899. {
  2900. public:
  2901. public:
  2902. };
  2903. #ifdef __clang__
  2904. #pragma clang diagnostic pop
  2905. #endif
  2906. // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
  2907. struct ScriptableObject_t2528358522_marshaled_pinvoke : public Object_t631007953_marshaled_pinvoke
  2908. {
  2909. };
  2910. // Native definition for COM marshalling of UnityEngine.ScriptableObject
  2911. struct ScriptableObject_t2528358522_marshaled_com : public Object_t631007953_marshaled_com
  2912. {
  2913. };
  2914. #endif // SCRIPTABLEOBJECT_T2528358522_H
  2915. #ifndef ANIMATORCONTROLLERPLAYABLE_T1015767841_H
  2916. #define ANIMATORCONTROLLERPLAYABLE_T1015767841_H
  2917. #ifdef __clang__
  2918. #pragma clang diagnostic push
  2919. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2920. #pragma clang diagnostic ignored "-Wunused-variable"
  2921. #endif
  2922. // UnityEngine.Animations.AnimatorControllerPlayable
  2923. struct AnimatorControllerPlayable_t1015767841
  2924. {
  2925. public:
  2926. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::m_Handle
  2927. PlayableHandle_t1095853803 ___m_Handle_0;
  2928. public:
  2929. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimatorControllerPlayable_t1015767841, ___m_Handle_0)); }
  2930. inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; }
  2931. inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  2932. inline void set_m_Handle_0(PlayableHandle_t1095853803 value)
  2933. {
  2934. ___m_Handle_0 = value;
  2935. }
  2936. };
  2937. struct AnimatorControllerPlayable_t1015767841_StaticFields
  2938. {
  2939. public:
  2940. // UnityEngine.Animations.AnimatorControllerPlayable UnityEngine.Animations.AnimatorControllerPlayable::m_NullPlayable
  2941. AnimatorControllerPlayable_t1015767841 ___m_NullPlayable_1;
  2942. public:
  2943. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimatorControllerPlayable_t1015767841_StaticFields, ___m_NullPlayable_1)); }
  2944. inline AnimatorControllerPlayable_t1015767841 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  2945. inline AnimatorControllerPlayable_t1015767841 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  2946. inline void set_m_NullPlayable_1(AnimatorControllerPlayable_t1015767841 value)
  2947. {
  2948. ___m_NullPlayable_1 = value;
  2949. }
  2950. };
  2951. #ifdef __clang__
  2952. #pragma clang diagnostic pop
  2953. #endif
  2954. #endif // ANIMATORCONTROLLERPLAYABLE_T1015767841_H
  2955. #ifndef ANIMATIONOFFSETPLAYABLE_T2887420414_H
  2956. #define ANIMATIONOFFSETPLAYABLE_T2887420414_H
  2957. #ifdef __clang__
  2958. #pragma clang diagnostic push
  2959. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2960. #pragma clang diagnostic ignored "-Wunused-variable"
  2961. #endif
  2962. // UnityEngine.Animations.AnimationOffsetPlayable
  2963. struct AnimationOffsetPlayable_t2887420414
  2964. {
  2965. public:
  2966. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::m_Handle
  2967. PlayableHandle_t1095853803 ___m_Handle_0;
  2968. public:
  2969. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationOffsetPlayable_t2887420414, ___m_Handle_0)); }
  2970. inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; }
  2971. inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  2972. inline void set_m_Handle_0(PlayableHandle_t1095853803 value)
  2973. {
  2974. ___m_Handle_0 = value;
  2975. }
  2976. };
  2977. struct AnimationOffsetPlayable_t2887420414_StaticFields
  2978. {
  2979. public:
  2980. // UnityEngine.Animations.AnimationOffsetPlayable UnityEngine.Animations.AnimationOffsetPlayable::m_NullPlayable
  2981. AnimationOffsetPlayable_t2887420414 ___m_NullPlayable_1;
  2982. public:
  2983. inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast<int32_t>(offsetof(AnimationOffsetPlayable_t2887420414_StaticFields, ___m_NullPlayable_1)); }
  2984. inline AnimationOffsetPlayable_t2887420414 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; }
  2985. inline AnimationOffsetPlayable_t2887420414 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; }
  2986. inline void set_m_NullPlayable_1(AnimationOffsetPlayable_t2887420414 value)
  2987. {
  2988. ___m_NullPlayable_1 = value;
  2989. }
  2990. };
  2991. #ifdef __clang__
  2992. #pragma clang diagnostic pop
  2993. #endif
  2994. #endif // ANIMATIONOFFSETPLAYABLE_T2887420414_H
  2995. #ifndef ANIMATIONPLAYABLEOUTPUT_T1918618239_H
  2996. #define ANIMATIONPLAYABLEOUTPUT_T1918618239_H
  2997. #ifdef __clang__
  2998. #pragma clang diagnostic push
  2999. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3000. #pragma clang diagnostic ignored "-Wunused-variable"
  3001. #endif
  3002. // UnityEngine.Animations.AnimationPlayableOutput
  3003. struct AnimationPlayableOutput_t1918618239
  3004. {
  3005. public:
  3006. // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::m_Handle
  3007. PlayableOutputHandle_t4208053793 ___m_Handle_0;
  3008. public:
  3009. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationPlayableOutput_t1918618239, ___m_Handle_0)); }
  3010. inline PlayableOutputHandle_t4208053793 get_m_Handle_0() const { return ___m_Handle_0; }
  3011. inline PlayableOutputHandle_t4208053793 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  3012. inline void set_m_Handle_0(PlayableOutputHandle_t4208053793 value)
  3013. {
  3014. ___m_Handle_0 = value;
  3015. }
  3016. };
  3017. #ifdef __clang__
  3018. #pragma clang diagnostic pop
  3019. #endif
  3020. #endif // ANIMATIONPLAYABLEOUTPUT_T1918618239_H
  3021. #ifndef ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H
  3022. #define ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H
  3023. #ifdef __clang__
  3024. #pragma clang diagnostic push
  3025. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3026. #pragma clang diagnostic ignored "-Wunused-variable"
  3027. #endif
  3028. // UnityEngine.Animations.AnimationMotionXToDeltaPlayable
  3029. struct AnimationMotionXToDeltaPlayable_t272231551
  3030. {
  3031. public:
  3032. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::m_Handle
  3033. PlayableHandle_t1095853803 ___m_Handle_0;
  3034. public:
  3035. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationMotionXToDeltaPlayable_t272231551, ___m_Handle_0)); }
  3036. inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; }
  3037. inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  3038. inline void set_m_Handle_0(PlayableHandle_t1095853803 value)
  3039. {
  3040. ___m_Handle_0 = value;
  3041. }
  3042. };
  3043. #ifdef __clang__
  3044. #pragma clang diagnostic pop
  3045. #endif
  3046. #endif // ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H
  3047. #ifndef ANIMATIONMIXERPLAYABLE_T821371386_H
  3048. #define ANIMATIONMIXERPLAYABLE_T821371386_H
  3049. #ifdef __clang__
  3050. #pragma clang diagnostic push
  3051. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3052. #pragma clang diagnostic ignored "-Wunused-variable"
  3053. #endif
  3054. // UnityEngine.Animations.AnimationMixerPlayable
  3055. struct AnimationMixerPlayable_t821371386
  3056. {
  3057. public:
  3058. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::m_Handle
  3059. PlayableHandle_t1095853803 ___m_Handle_0;
  3060. public:
  3061. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(AnimationMixerPlayable_t821371386, ___m_Handle_0)); }
  3062. inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; }
  3063. inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; }
  3064. inline void set_m_Handle_0(PlayableHandle_t1095853803 value)
  3065. {
  3066. ___m_Handle_0 = value;
  3067. }
  3068. };
  3069. #ifdef __clang__
  3070. #pragma clang diagnostic pop
  3071. #endif
  3072. #endif // ANIMATIONMIXERPLAYABLE_T821371386_H
  3073. #ifndef ARGUMENTOUTOFRANGEEXCEPTION_T777629997_H
  3074. #define ARGUMENTOUTOFRANGEEXCEPTION_T777629997_H
  3075. #ifdef __clang__
  3076. #pragma clang diagnostic push
  3077. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3078. #pragma clang diagnostic ignored "-Wunused-variable"
  3079. #endif
  3080. // System.ArgumentOutOfRangeException
  3081. struct ArgumentOutOfRangeException_t777629997 : public ArgumentException_t132251570
  3082. {
  3083. public:
  3084. // System.Object System.ArgumentOutOfRangeException::actual_value
  3085. RuntimeObject * ___actual_value_13;
  3086. public:
  3087. inline static int32_t get_offset_of_actual_value_13() { return static_cast<int32_t>(offsetof(ArgumentOutOfRangeException_t777629997, ___actual_value_13)); }
  3088. inline RuntimeObject * get_actual_value_13() const { return ___actual_value_13; }
  3089. inline RuntimeObject ** get_address_of_actual_value_13() { return &___actual_value_13; }
  3090. inline void set_actual_value_13(RuntimeObject * value)
  3091. {
  3092. ___actual_value_13 = value;
  3093. Il2CppCodeGenWriteBarrier((&___actual_value_13), value);
  3094. }
  3095. };
  3096. #ifdef __clang__
  3097. #pragma clang diagnostic pop
  3098. #endif
  3099. #endif // ARGUMENTOUTOFRANGEEXCEPTION_T777629997_H
  3100. #ifndef ANIMATIONCLIP_T2318505987_H
  3101. #define ANIMATIONCLIP_T2318505987_H
  3102. #ifdef __clang__
  3103. #pragma clang diagnostic push
  3104. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3105. #pragma clang diagnostic ignored "-Wunused-variable"
  3106. #endif
  3107. // UnityEngine.AnimationClip
  3108. struct AnimationClip_t2318505987 : public Motion_t1110556653
  3109. {
  3110. public:
  3111. public:
  3112. };
  3113. #ifdef __clang__
  3114. #pragma clang diagnostic pop
  3115. #endif
  3116. #endif // ANIMATIONCLIP_T2318505987_H
  3117. #ifndef STATEMACHINEBEHAVIOUR_T957311111_H
  3118. #define STATEMACHINEBEHAVIOUR_T957311111_H
  3119. #ifdef __clang__
  3120. #pragma clang diagnostic push
  3121. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3122. #pragma clang diagnostic ignored "-Wunused-variable"
  3123. #endif
  3124. // UnityEngine.StateMachineBehaviour
  3125. struct StateMachineBehaviour_t957311111 : public ScriptableObject_t2528358522
  3126. {
  3127. public:
  3128. public:
  3129. };
  3130. #ifdef __clang__
  3131. #pragma clang diagnostic pop
  3132. #endif
  3133. #endif // STATEMACHINEBEHAVIOUR_T957311111_H
  3134. #ifndef TRANSFORM_T3600365921_H
  3135. #define TRANSFORM_T3600365921_H
  3136. #ifdef __clang__
  3137. #pragma clang diagnostic push
  3138. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3139. #pragma clang diagnostic ignored "-Wunused-variable"
  3140. #endif
  3141. // UnityEngine.Transform
  3142. struct Transform_t3600365921 : public Component_t1923634451
  3143. {
  3144. public:
  3145. public:
  3146. };
  3147. #ifdef __clang__
  3148. #pragma clang diagnostic pop
  3149. #endif
  3150. #endif // TRANSFORM_T3600365921_H
  3151. #ifndef BEHAVIOUR_T1437897464_H
  3152. #define BEHAVIOUR_T1437897464_H
  3153. #ifdef __clang__
  3154. #pragma clang diagnostic push
  3155. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3156. #pragma clang diagnostic ignored "-Wunused-variable"
  3157. #endif
  3158. // UnityEngine.Behaviour
  3159. struct Behaviour_t1437897464 : public Component_t1923634451
  3160. {
  3161. public:
  3162. public:
  3163. };
  3164. #ifdef __clang__
  3165. #pragma clang diagnostic pop
  3166. #endif
  3167. #endif // BEHAVIOUR_T1437897464_H
  3168. #ifndef ANIMATION_T3648466861_H
  3169. #define ANIMATION_T3648466861_H
  3170. #ifdef __clang__
  3171. #pragma clang diagnostic push
  3172. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3173. #pragma clang diagnostic ignored "-Wunused-variable"
  3174. #endif
  3175. // UnityEngine.Animation
  3176. struct Animation_t3648466861 : public Behaviour_t1437897464
  3177. {
  3178. public:
  3179. public:
  3180. };
  3181. #ifdef __clang__
  3182. #pragma clang diagnostic pop
  3183. #endif
  3184. #endif // ANIMATION_T3648466861_H
  3185. #ifndef ANIMATOR_T434523843_H
  3186. #define ANIMATOR_T434523843_H
  3187. #ifdef __clang__
  3188. #pragma clang diagnostic push
  3189. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3190. #pragma clang diagnostic ignored "-Wunused-variable"
  3191. #endif
  3192. // UnityEngine.Animator
  3193. struct Animator_t434523843 : public Behaviour_t1437897464
  3194. {
  3195. public:
  3196. public:
  3197. };
  3198. #ifdef __clang__
  3199. #pragma clang diagnostic pop
  3200. #endif
  3201. #endif // ANIMATOR_T434523843_H
  3202. // UnityEngine.AnimationEvent[]
  3203. struct AnimationEventU5BU5D_t1574357070 : public RuntimeArray
  3204. {
  3205. public:
  3206. ALIGN_FIELD (8) AnimationEvent_t1536042487 * m_Items[1];
  3207. public:
  3208. inline AnimationEvent_t1536042487 * GetAt(il2cpp_array_size_t index) const
  3209. {
  3210. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3211. return m_Items[index];
  3212. }
  3213. inline AnimationEvent_t1536042487 ** GetAddressAt(il2cpp_array_size_t index)
  3214. {
  3215. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3216. return m_Items + index;
  3217. }
  3218. inline void SetAt(il2cpp_array_size_t index, AnimationEvent_t1536042487 * value)
  3219. {
  3220. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3221. m_Items[index] = value;
  3222. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3223. }
  3224. inline AnimationEvent_t1536042487 * GetAtUnchecked(il2cpp_array_size_t index) const
  3225. {
  3226. return m_Items[index];
  3227. }
  3228. inline AnimationEvent_t1536042487 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3229. {
  3230. return m_Items + index;
  3231. }
  3232. inline void SetAtUnchecked(il2cpp_array_size_t index, AnimationEvent_t1536042487 * value)
  3233. {
  3234. m_Items[index] = value;
  3235. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3236. }
  3237. };
  3238. // UnityEngine.ScriptableObject[]
  3239. struct ScriptableObjectU5BU5D_t1351167071 : public RuntimeArray
  3240. {
  3241. public:
  3242. ALIGN_FIELD (8) ScriptableObject_t2528358522 * m_Items[1];
  3243. public:
  3244. inline ScriptableObject_t2528358522 * GetAt(il2cpp_array_size_t index) const
  3245. {
  3246. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3247. return m_Items[index];
  3248. }
  3249. inline ScriptableObject_t2528358522 ** GetAddressAt(il2cpp_array_size_t index)
  3250. {
  3251. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3252. return m_Items + index;
  3253. }
  3254. inline void SetAt(il2cpp_array_size_t index, ScriptableObject_t2528358522 * value)
  3255. {
  3256. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3257. m_Items[index] = value;
  3258. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3259. }
  3260. inline ScriptableObject_t2528358522 * GetAtUnchecked(il2cpp_array_size_t index) const
  3261. {
  3262. return m_Items[index];
  3263. }
  3264. inline ScriptableObject_t2528358522 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3265. {
  3266. return m_Items + index;
  3267. }
  3268. inline void SetAtUnchecked(il2cpp_array_size_t index, ScriptableObject_t2528358522 * value)
  3269. {
  3270. m_Items[index] = value;
  3271. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3272. }
  3273. };
  3274. // UnityEngine.StateMachineBehaviour[]
  3275. struct StateMachineBehaviourU5BU5D_t1747573118 : public RuntimeArray
  3276. {
  3277. public:
  3278. ALIGN_FIELD (8) StateMachineBehaviour_t957311111 * m_Items[1];
  3279. public:
  3280. inline StateMachineBehaviour_t957311111 * GetAt(il2cpp_array_size_t index) const
  3281. {
  3282. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3283. return m_Items[index];
  3284. }
  3285. inline StateMachineBehaviour_t957311111 ** GetAddressAt(il2cpp_array_size_t index)
  3286. {
  3287. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3288. return m_Items + index;
  3289. }
  3290. inline void SetAt(il2cpp_array_size_t index, StateMachineBehaviour_t957311111 * value)
  3291. {
  3292. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3293. m_Items[index] = value;
  3294. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3295. }
  3296. inline StateMachineBehaviour_t957311111 * GetAtUnchecked(il2cpp_array_size_t index) const
  3297. {
  3298. return m_Items[index];
  3299. }
  3300. inline StateMachineBehaviour_t957311111 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3301. {
  3302. return m_Items + index;
  3303. }
  3304. inline void SetAtUnchecked(il2cpp_array_size_t index, StateMachineBehaviour_t957311111 * value)
  3305. {
  3306. m_Items[index] = value;
  3307. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3308. }
  3309. };
  3310. // UnityEngine.AnimatorClipInfo[]
  3311. struct AnimatorClipInfoU5BU5D_t855299250 : public RuntimeArray
  3312. {
  3313. public:
  3314. ALIGN_FIELD (8) AnimatorClipInfo_t3156717155 m_Items[1];
  3315. public:
  3316. inline AnimatorClipInfo_t3156717155 GetAt(il2cpp_array_size_t index) const
  3317. {
  3318. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3319. return m_Items[index];
  3320. }
  3321. inline AnimatorClipInfo_t3156717155 * GetAddressAt(il2cpp_array_size_t index)
  3322. {
  3323. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3324. return m_Items + index;
  3325. }
  3326. inline void SetAt(il2cpp_array_size_t index, AnimatorClipInfo_t3156717155 value)
  3327. {
  3328. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3329. m_Items[index] = value;
  3330. }
  3331. inline AnimatorClipInfo_t3156717155 GetAtUnchecked(il2cpp_array_size_t index) const
  3332. {
  3333. return m_Items[index];
  3334. }
  3335. inline AnimatorClipInfo_t3156717155 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  3336. {
  3337. return m_Items + index;
  3338. }
  3339. inline void SetAtUnchecked(il2cpp_array_size_t index, AnimatorClipInfo_t3156717155 value)
  3340. {
  3341. m_Items[index] = value;
  3342. }
  3343. };
  3344. // UnityEngine.AnimatorControllerParameter[]
  3345. struct AnimatorControllerParameterU5BU5D_t846601295 : public RuntimeArray
  3346. {
  3347. public:
  3348. ALIGN_FIELD (8) AnimatorControllerParameter_t1758260042 * m_Items[1];
  3349. public:
  3350. inline AnimatorControllerParameter_t1758260042 * GetAt(il2cpp_array_size_t index) const
  3351. {
  3352. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3353. return m_Items[index];
  3354. }
  3355. inline AnimatorControllerParameter_t1758260042 ** GetAddressAt(il2cpp_array_size_t index)
  3356. {
  3357. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3358. return m_Items + index;
  3359. }
  3360. inline void SetAt(il2cpp_array_size_t index, AnimatorControllerParameter_t1758260042 * value)
  3361. {
  3362. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3363. m_Items[index] = value;
  3364. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3365. }
  3366. inline AnimatorControllerParameter_t1758260042 * GetAtUnchecked(il2cpp_array_size_t index) const
  3367. {
  3368. return m_Items[index];
  3369. }
  3370. inline AnimatorControllerParameter_t1758260042 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3371. {
  3372. return m_Items + index;
  3373. }
  3374. inline void SetAtUnchecked(il2cpp_array_size_t index, AnimatorControllerParameter_t1758260042 * value)
  3375. {
  3376. m_Items[index] = value;
  3377. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  3378. }
  3379. };
  3380. extern "C" void Object_t631007953_marshal_pinvoke(const Object_t631007953& unmarshaled, Object_t631007953_marshaled_pinvoke& marshaled);
  3381. extern "C" void Object_t631007953_marshal_pinvoke_back(const Object_t631007953_marshaled_pinvoke& marshaled, Object_t631007953& unmarshaled);
  3382. extern "C" void Object_t631007953_marshal_pinvoke_cleanup(Object_t631007953_marshaled_pinvoke& marshaled);
  3383. extern "C" void Object_t631007953_marshal_com(const Object_t631007953& unmarshaled, Object_t631007953_marshaled_com& marshaled);
  3384. extern "C" void Object_t631007953_marshal_com_back(const Object_t631007953_marshaled_com& marshaled, Object_t631007953& unmarshaled);
  3385. extern "C" void Object_t631007953_marshal_com_cleanup(Object_t631007953_marshaled_com& marshaled);
  3386. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationClipPlayable>()
  3387. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3388. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationLayerMixerPlayable>()
  3389. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3390. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMixerPlayable>()
  3391. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3392. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMotionXToDeltaPlayable>()
  3393. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3394. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationOffsetPlayable>()
  3395. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3396. // System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsPlayableOutputOfType<UnityEngine.Animations.AnimationPlayableOutput>()
  3397. extern "C" IL2CPP_METHOD_ATTR bool PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_gshared (PlayableOutputHandle_t4208053793 * __this, const RuntimeMethod* method);
  3398. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimatorControllerPlayable>()
  3399. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3400. // System.Void UnityEngine.Behaviour::.ctor()
  3401. extern "C" IL2CPP_METHOD_ATTR void Behaviour__ctor_m346897018 (Behaviour_t1437897464 * __this, const RuntimeMethod* method);
  3402. // System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
  3403. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_m1587721271 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method);
  3404. // System.Void UnityEngine.Animation::Internal_StopByName(System.String)
  3405. extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_StopByName_m2571804745 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method);
  3406. // System.Void UnityEngine.Animation::Internal_RewindByName(System.String)
  3407. extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_RewindByName_m3260795103 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method);
  3408. // System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)
  3409. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Rewind_m3833711821 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method);
  3410. // System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
  3411. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_m1174923994 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method);
  3412. // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
  3413. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetState_m2252204496 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method);
  3414. // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode)
  3415. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m577412913 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method);
  3416. // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
  3417. extern "C" IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m3369546080 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method);
  3418. // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
  3419. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m10633183 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method);
  3420. // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
  3421. extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3062450341 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method);
  3422. // System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single)
  3423. extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m1353791016 (Animation_t3648466861 * __this, String_t* ___animation0, float ___targetWeight1, float ___fadeLength2, const RuntimeMethod* method);
  3424. // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)
  3425. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1554946458 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___queue2, int32_t ___mode3, const RuntimeMethod* method);
  3426. // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)
  3427. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m613765632 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___queue1, int32_t ___mode2, const RuntimeMethod* method);
  3428. // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32)
  3429. extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m131581775 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, const RuntimeMethod* method);
  3430. // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
  3431. extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2043891899 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, bool ___addLoopFrame4, const RuntimeMethod* method);
  3432. // System.Void UnityEngine.Animation::RemoveClip2(System.String)
  3433. extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m384163394 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method);
  3434. // System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)
  3435. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_SyncLayer_m2483795310 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, int32_t ___layer1, const RuntimeMethod* method);
  3436. // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation)
  3437. extern "C" IL2CPP_METHOD_ATTR void Enumerator__ctor_m1737537150 (Enumerator_t1136361084 * __this, Animation_t3648466861 * ___outer0, const RuntimeMethod* method);
  3438. // System.Boolean UnityEngine.TrackedReference::op_Implicit(UnityEngine.TrackedReference)
  3439. extern "C" IL2CPP_METHOD_ATTR bool TrackedReference_op_Implicit_m166179420 (RuntimeObject * __this /* static, unused */, TrackedReference_t1199777556 * p0, const RuntimeMethod* method);
  3440. // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
  3441. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationState_get_clip_m3280372436 (AnimationState_t1108360407 * __this, const RuntimeMethod* method);
  3442. // System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)
  3443. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_get_localBounds_m603415822 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method);
  3444. // System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)
  3445. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_set_localBounds_m731214248 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method);
  3446. // System.Void System.Object::.ctor()
  3447. extern "C" IL2CPP_METHOD_ATTR void Object__ctor_m297566312 (RuntimeObject * __this, const RuntimeMethod* method);
  3448. // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
  3449. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetStateAtIndex_m3906320186 (Animation_t3648466861 * __this, int32_t ___index0, const RuntimeMethod* method);
  3450. // System.Int32 UnityEngine.Animation::GetStateCount()
  3451. extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m3809146648 (Animation_t3648466861 * __this, const RuntimeMethod* method);
  3452. // System.Void UnityEngine.Motion::.ctor()
  3453. extern "C" IL2CPP_METHOD_ATTR void Motion__ctor_m1337281595 (Motion_t1110556653 * __this, const RuntimeMethod* method);
  3454. // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
  3455. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m2711711193 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method);
  3456. // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip)
  3457. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method);
  3458. // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip)
  3459. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method);
  3460. // System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&)
  3461. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_get_localBounds_m1463573593 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method);
  3462. // System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&)
  3463. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_set_localBounds_m654473758 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method);
  3464. // System.Void System.ArgumentNullException::.ctor(System.String)
  3465. extern "C" IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m1170824041 (ArgumentNullException_t1615371798 * __this, String_t* p0, const RuntimeMethod* method);
  3466. // System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object)
  3467. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_AddEventInternal_m2044999587 (AnimationClip_t2318505987 * __this, RuntimeObject * ___evt0, const RuntimeMethod* method);
  3468. // System.Array UnityEngine.AnimationClip::GetEventsInternal()
  3469. extern "C" IL2CPP_METHOD_ATTR RuntimeArray * AnimationClip_GetEventsInternal_m1187308418 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method);
  3470. // System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array)
  3471. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SetEventsInternal_m1082453756 (AnimationClip_t2318505987 * __this, RuntimeArray * ___value0, const RuntimeMethod* method);
  3472. // System.Boolean UnityEngine.Playables.PlayableHandle::IsValid()
  3473. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsValid_m777349566 (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3474. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationClipPlayable>()
  3475. #define PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_gshared)(__this, method)
  3476. // System.Void System.InvalidCastException::.ctor(System.String)
  3477. extern "C" IL2CPP_METHOD_ATTR void InvalidCastException__ctor_m318645277 (InvalidCastException_t3927145244 * __this, String_t* p0, const RuntimeMethod* method);
  3478. // System.Void UnityEngine.Animations.AnimationClipPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3479. extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable__ctor_m2913235724 (AnimationClipPlayable_t3189118652 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method);
  3480. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip)
  3481. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_CreateHandle_m999922984 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, const RuntimeMethod* method);
  3482. // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::get_Null()
  3483. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 PlayableHandle_get_Null_m218234861 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  3484. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
  3485. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_m3627497527 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method);
  3486. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle()
  3487. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method);
  3488. // System.Void UnityEngine.Playables.Playable::.ctor(UnityEngine.Playables.PlayableHandle)
  3489. extern "C" IL2CPP_METHOD_ATTR void Playable__ctor_m3175303195 (Playable_t459825607 * __this, PlayableHandle_t1095853803 p0, const RuntimeMethod* method);
  3490. // System.Boolean UnityEngine.Playables.PlayableHandle::op_Equality(UnityEngine.Playables.PlayableHandle,UnityEngine.Playables.PlayableHandle)
  3491. extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_op_Equality_m3344837515 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 p0, PlayableHandle_t1095853803 p1, const RuntimeMethod* method);
  3492. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable)
  3493. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m1031707451 (AnimationClipPlayable_t3189118652 * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method);
  3494. // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&)
  3495. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClipInternal_m2826345587 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method);
  3496. // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClip()
  3497. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClip_m824553280 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method);
  3498. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&)
  3499. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIKInternal_m1617064962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method);
  3500. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIK()
  3501. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIK_m1549118896 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method);
  3502. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&)
  3503. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method);
  3504. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffset()
  3505. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffset_m1243433047 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method);
  3506. // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
  3507. extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, bool ___value1, const RuntimeMethod* method);
  3508. // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffset(System.Boolean)
  3509. extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffset_m149988838 (AnimationClipPlayable_t3189118652 * __this, bool ___value0, const RuntimeMethod* method);
  3510. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
  3511. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method);
  3512. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationLayerMixerPlayable>()
  3513. #define PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_gshared)(__this, method)
  3514. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3515. extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m860721801 (AnimationLayerMixerPlayable_t3631223897 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method);
  3516. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32)
  3517. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_CreateHandle_m2143407042 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, const RuntimeMethod* method);
  3518. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&)
  3519. extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method);
  3520. // System.Void UnityEngine.Playables.PlayableHandle::SetInputCount(System.Int32)
  3521. extern "C" IL2CPP_METHOD_ATTR void PlayableHandle_SetInputCount_m2596808857 (PlayableHandle_t1095853803 * __this, int32_t p0, const RuntimeMethod* method);
  3522. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle()
  3523. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798 (AnimationLayerMixerPlayable_t3631223897 * __this, const RuntimeMethod* method);
  3524. // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::GetHandle()
  3525. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 Playable_GetHandle_m98909670 (Playable_t459825607 * __this, const RuntimeMethod* method);
  3526. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable)
  3527. extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m4271416323 (AnimationLayerMixerPlayable_t3631223897 * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method);
  3528. // System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount()
  3529. extern "C" IL2CPP_METHOD_ATTR int32_t PlayableHandle_GetInputCount_m888565651 (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method);
  3530. // System.String System.String::Format(System.String,System.Object,System.Object)
  3531. extern "C" IL2CPP_METHOD_ATTR String_t* String_Format_m2556382932 (RuntimeObject * __this /* static, unused */, String_t* p0, RuntimeObject * p1, RuntimeObject * p2, const RuntimeMethod* method);
  3532. // System.Void System.ArgumentOutOfRangeException::.ctor(System.String,System.String)
  3533. extern "C" IL2CPP_METHOD_ATTR void ArgumentOutOfRangeException__ctor_m282481429 (ArgumentOutOfRangeException_t777629997 * __this, String_t* p0, String_t* p1, const RuntimeMethod* method);
  3534. // System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
  3535. extern "C" IL2CPP_METHOD_ATTR bool Object_op_Equality_m1810815630 (RuntimeObject * __this /* static, unused */, Object_t631007953 * p0, Object_t631007953 * p1, const RuntimeMethod* method);
  3536. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)
  3537. extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, uint32_t ___layerIndex1, AvatarMask_t1182482518 * ___mask2, const RuntimeMethod* method);
  3538. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMask(System.UInt32,UnityEngine.AvatarMask)
  3539. extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514 (AnimationLayerMixerPlayable_t3631223897 * __this, uint32_t ___layerIndex0, AvatarMask_t1182482518 * ___mask1, const RuntimeMethod* method);
  3540. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
  3541. extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method);
  3542. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMixerPlayable>()
  3543. #define PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_gshared)(__this, method)
  3544. // System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3545. extern "C" IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_m848068859 (AnimationMixerPlayable_t821371386 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method);
  3546. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean)
  3547. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_CreateHandle_m3482410404 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, const RuntimeMethod* method);
  3548. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
  3549. extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_m3818145798 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method);
  3550. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle()
  3551. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075 (AnimationMixerPlayable_t821371386 * __this, const RuntimeMethod* method);
  3552. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable)
  3553. extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m3971478909 (AnimationMixerPlayable_t821371386 * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method);
  3554. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
  3555. extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method);
  3556. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMotionXToDeltaPlayable>()
  3557. #define PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_gshared)(__this, method)
  3558. // System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3559. extern "C" IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_m1725027713 (AnimationMotionXToDeltaPlayable_t272231551 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method);
  3560. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph)
  3561. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_CreateHandle_m3954964130 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, const RuntimeMethod* method);
  3562. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&)
  3563. extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_m3250489882 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method);
  3564. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle()
  3565. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040 (AnimationMotionXToDeltaPlayable_t272231551 * __this, const RuntimeMethod* method);
  3566. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable)
  3567. extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m3896842955 (AnimationMotionXToDeltaPlayable_t272231551 * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method);
  3568. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
  3569. extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method);
  3570. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationOffsetPlayable>()
  3571. #define PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_gshared)(__this, method)
  3572. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3573. extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m577157274 (AnimationOffsetPlayable_t2887420414 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method);
  3574. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  3575. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_CreateHandle_m2427170463 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, int32_t ___inputCount3, const RuntimeMethod* method);
  3576. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Playables.PlayableHandle&)
  3577. extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_m904339466 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method);
  3578. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle()
  3579. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method);
  3580. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable)
  3581. extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m2902253045 (AnimationOffsetPlayable_t2887420414 * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method);
  3582. // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal(UnityEngine.Playables.PlayableHandle&)
  3583. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPositionInternal_m3429692954 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method);
  3584. // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPosition()
  3585. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPosition_m3423307712 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method);
  3586. // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal(UnityEngine.Playables.PlayableHandle&)
  3587. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotationInternal_m1801279867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method);
  3588. // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotation()
  3589. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotation_m259451460 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method);
  3590. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)
  3591. extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, Vector3_t3722313464 * ___position1, Quaternion_t2301928331 * ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method);
  3592. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&)
  3593. extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Vector3_t3722313464 * ___ret1, const RuntimeMethod* method);
  3594. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&)
  3595. extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Quaternion_t2301928331 * ___ret1, const RuntimeMethod* method);
  3596. // System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid()
  3597. extern "C" IL2CPP_METHOD_ATTR bool PlayableOutputHandle_IsValid_m3926512399 (PlayableOutputHandle_t4208053793 * __this, const RuntimeMethod* method);
  3598. // System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsPlayableOutputOfType<UnityEngine.Animations.AnimationPlayableOutput>()
  3599. #define PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624(__this, method) (( bool (*) (PlayableOutputHandle_t4208053793 *, const RuntimeMethod*))PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_gshared)(__this, method)
  3600. // System.Void UnityEngine.Animations.AnimationPlayableOutput::.ctor(UnityEngine.Playables.PlayableOutputHandle)
  3601. extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput__ctor_m457905557 (AnimationPlayableOutput_t1918618239 * __this, PlayableOutputHandle_t4208053793 ___handle0, const RuntimeMethod* method);
  3602. // System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
  3603. extern "C" IL2CPP_METHOD_ATTR bool AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, String_t* ___name1, PlayableOutputHandle_t4208053793 * ___handle2, const RuntimeMethod* method);
  3604. // UnityEngine.Animations.AnimationPlayableOutput UnityEngine.Animations.AnimationPlayableOutput::get_Null()
  3605. extern "C" IL2CPP_METHOD_ATTR AnimationPlayableOutput_t1918618239 AnimationPlayableOutput_get_Null_m927234140 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  3606. // System.Void UnityEngine.Animations.AnimationPlayableOutput::SetTarget(UnityEngine.Animator)
  3607. extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_SetTarget_m4167975687 (AnimationPlayableOutput_t1918618239 * __this, Animator_t434523843 * ___value0, const RuntimeMethod* method);
  3608. // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutputHandle::get_Null()
  3609. extern "C" IL2CPP_METHOD_ATTR PlayableOutputHandle_t4208053793 PlayableOutputHandle_get_Null_m1200584339 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  3610. // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::GetHandle()
  3611. extern "C" IL2CPP_METHOD_ATTR PlayableOutputHandle_t4208053793 AnimationPlayableOutput_GetHandle_m644109061 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method);
  3612. // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
  3613. extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_InternalGetTarget_m2511702932 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, const RuntimeMethod* method);
  3614. // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::GetTarget()
  3615. extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_GetTarget_m58157427 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method);
  3616. // System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)
  3617. extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_InternalSetTarget_m860681215 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, Animator_t434523843 * ___target1, const RuntimeMethod* method);
  3618. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle)
  3619. extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2260644454 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method);
  3620. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  3621. extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m3584989806 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method);
  3622. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle()
  3623. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109 (AnimatorControllerPlayable_t1015767841 * __this, const RuntimeMethod* method);
  3624. // System.Void System.InvalidOperationException::.ctor(System.String)
  3625. extern "C" IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_m237278729 (InvalidOperationException_t56020091 * __this, String_t* p0, const RuntimeMethod* method);
  3626. // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimatorControllerPlayable>()
  3627. #define PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_gshared)(__this, method)
  3628. // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable)
  3629. extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m3421642688 (AnimatorControllerPlayable_t1015767841 * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method);
  3630. // System.Void UnityEngine.TrackedReference::.ctor()
  3631. extern "C" IL2CPP_METHOD_ATTR void TrackedReference__ctor_m3086593239 (TrackedReference_t1199777556 * __this, const RuntimeMethod* method);
  3632. // System.Single UnityEngine.Animator::GetFloatString(System.String)
  3633. extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatString_m3180836206 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method);
  3634. // System.Single UnityEngine.Animator::GetFloatID(System.Int32)
  3635. extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatID_m3658774233 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method);
  3636. // System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
  3637. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatString_m417479335 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method);
  3638. // System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
  3639. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_m1913837802 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method);
  3640. // System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single)
  3641. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatID_m759961653 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, const RuntimeMethod* method);
  3642. // System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)
  3643. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatIDDamp_m1611756056 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method);
  3644. // System.Boolean UnityEngine.Animator::GetBoolString(System.String)
  3645. extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolString_m4261382084 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method);
  3646. // System.Boolean UnityEngine.Animator::GetBoolID(System.Int32)
  3647. extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolID_m3211650753 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method);
  3648. // System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
  3649. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolString_m1913721706 (Animator_t434523843 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method);
  3650. // System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)
  3651. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolID_m2106676274 (Animator_t434523843 * __this, int32_t ___id0, bool ___value1, const RuntimeMethod* method);
  3652. // System.Int32 UnityEngine.Animator::GetIntegerString(System.String)
  3653. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerString_m2483385635 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method);
  3654. // System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32)
  3655. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerID_m3539387357 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method);
  3656. // System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
  3657. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m3069556331 (Animator_t434523843 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method);
  3658. // System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)
  3659. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerID_m1197891907 (Animator_t434523843 * __this, int32_t ___id0, int32_t ___value1, const RuntimeMethod* method);
  3660. // System.Void UnityEngine.Animator::SetTriggerString(System.String)
  3661. extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m2612407758 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method);
  3662. // System.Void UnityEngine.Animator::SetTriggerID(System.Int32)
  3663. extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerID_m9043433 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method);
  3664. // System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  3665. extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m394341254 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method);
  3666. // System.Void UnityEngine.Animator::ResetTriggerID(System.Int32)
  3667. extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerID_m1779548927 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method);
  3668. // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String)
  3669. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveString_m3449841540 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method);
  3670. // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)
  3671. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveID_m1238520650 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method);
  3672. // System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&)
  3673. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaPosition_m3497372174 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  3674. // System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&)
  3675. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaRotation_m909153325 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method);
  3676. // System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&)
  3677. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_velocity_m895058586 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  3678. // System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
  3679. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_angularVelocity_m3997922647 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  3680. // System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&)
  3681. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootPosition_m4000532020 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  3682. // System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&)
  3683. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootPosition_m937559408 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  3684. // System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&)
  3685. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootRotation_m1431856062 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method);
  3686. // System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&)
  3687. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootRotation_m2517397836 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method);
  3688. // UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode()
  3689. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_updateMode_m3290141822 (Animator_t434523843 * __this, const RuntimeMethod* method);
  3690. // System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
  3691. extern "C" IL2CPP_METHOD_ATTR void Animator_set_updateMode_m2468103335 (Animator_t434523843 * __this, int32_t ___value0, const RuntimeMethod* method);
  3692. // System.Void UnityEngine.Animator::CheckIfInIKPass()
  3693. extern "C" IL2CPP_METHOD_ATTR void Animator_CheckIfInIKPass_m1701567706 (Animator_t434523843 * __this, const RuntimeMethod* method);
  3694. // UnityEngine.Vector3 UnityEngine.Animator::GetBodyPositionInternal()
  3695. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetBodyPositionInternal_m3916025324 (Animator_t434523843 * __this, const RuntimeMethod* method);
  3696. // System.Void UnityEngine.Animator::SetBodyPositionInternal(UnityEngine.Vector3)
  3697. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyPositionInternal_m190439183 (Animator_t434523843 * __this, Vector3_t3722313464 ___bodyPosition0, const RuntimeMethod* method);
  3698. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  3699. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___value1, const RuntimeMethod* method);
  3700. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  3701. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___bodyPosition1, const RuntimeMethod* method);
  3702. // UnityEngine.Quaternion UnityEngine.Animator::GetBodyRotationInternal()
  3703. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetBodyRotationInternal_m2352017373 (Animator_t434523843 * __this, const RuntimeMethod* method);
  3704. // System.Void UnityEngine.Animator::SetBodyRotationInternal(UnityEngine.Quaternion)
  3705. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyRotationInternal_m1739652811 (Animator_t434523843 * __this, Quaternion_t2301928331 ___bodyRotation0, const RuntimeMethod* method);
  3706. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
  3707. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___value1, const RuntimeMethod* method);
  3708. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
  3709. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___bodyRotation1, const RuntimeMethod* method);
  3710. // UnityEngine.Vector3 UnityEngine.Animator::GetIKPositionInternal(UnityEngine.AvatarIKGoal)
  3711. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKPositionInternal_m125839593 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method);
  3712. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
  3713. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method);
  3714. // System.Void UnityEngine.Animator::SetIKPositionInternal(UnityEngine.AvatarIKGoal,UnityEngine.Vector3)
  3715. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionInternal_m3440485583 (Animator_t434523843 * __this, int32_t ___goal0, Vector3_t3722313464 ___goalPosition1, const RuntimeMethod* method);
  3716. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
  3717. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___goalPosition2, const RuntimeMethod* method);
  3718. // UnityEngine.Quaternion UnityEngine.Animator::GetIKRotationInternal(UnityEngine.AvatarIKGoal)
  3719. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetIKRotationInternal_m3867958926 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method);
  3720. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
  3721. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___value2, const RuntimeMethod* method);
  3722. // System.Void UnityEngine.Animator::SetIKRotationInternal(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion)
  3723. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationInternal_m2365419064 (Animator_t434523843 * __this, int32_t ___goal0, Quaternion_t2301928331 ___goalRotation1, const RuntimeMethod* method);
  3724. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
  3725. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___goalRotation2, const RuntimeMethod* method);
  3726. // System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal)
  3727. extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKPositionWeightInternal_m3579271787 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method);
  3728. // System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
  3729. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionWeightInternal_m2208928065 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method);
  3730. // System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal)
  3731. extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKRotationWeightInternal_m2330604556 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method);
  3732. // System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
  3733. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationWeightInternal_m358851637 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method);
  3734. // UnityEngine.Vector3 UnityEngine.Animator::GetIKHintPositionInternal(UnityEngine.AvatarIKHint)
  3735. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKHintPositionInternal_m1487077595 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method);
  3736. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
  3737. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method);
  3738. // System.Void UnityEngine.Animator::SetIKHintPositionInternal(UnityEngine.AvatarIKHint,UnityEngine.Vector3)
  3739. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionInternal_m3493246906 (Animator_t434523843 * __this, int32_t ___hint0, Vector3_t3722313464 ___hintPosition1, const RuntimeMethod* method);
  3740. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
  3741. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___hintPosition2, const RuntimeMethod* method);
  3742. // System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint)
  3743. extern "C" IL2CPP_METHOD_ATTR float Animator_GetHintWeightPositionInternal_m1585346795 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method);
  3744. // System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single)
  3745. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionWeightInternal_m381336006 (Animator_t434523843 * __this, int32_t ___hint0, float ___value1, const RuntimeMethod* method);
  3746. // System.Void UnityEngine.Animator::SetLookAtPositionInternal(UnityEngine.Vector3)
  3747. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_m1039545480 (Animator_t434523843 * __this, Vector3_t3722313464 ___lookAtPosition0, const RuntimeMethod* method);
  3748. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  3749. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___lookAtPosition1, const RuntimeMethod* method);
  3750. // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single,System.Single)
  3751. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m4069750608 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method);
  3752. // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
  3753. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1957339916 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method);
  3754. // System.Void UnityEngine.Animator::SetBoneLocalRotationInternal(System.Int32,UnityEngine.Quaternion)
  3755. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_m3358027282 (Animator_t434523843 * __this, int32_t ___humanBoneId0, Quaternion_t2301928331 ___rotation1, const RuntimeMethod* method);
  3756. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&)
  3757. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___humanBoneId1, Quaternion_t2301928331 * ___rotation2, const RuntimeMethod* method);
  3758. // System.Type System.Type::GetTypeFromHandle(System.RuntimeTypeHandle)
  3759. extern "C" IL2CPP_METHOD_ATTR Type_t * Type_GetTypeFromHandle_m1620074514 (RuntimeObject * __this /* static, unused */, RuntimeTypeHandle_t3027515415 p0, const RuntimeMethod* method);
  3760. // UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
  3761. extern "C" IL2CPP_METHOD_ATTR StateMachineBehaviourU5BU5D_t1747573118* Animator_InternalGetBehavioursByKey_m3087212251 (Animator_t434523843 * __this, int32_t ___fullPathHash0, int32_t ___layerIndex1, Type_t * ___type2, const RuntimeMethod* method);
  3762. // System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
  3763. extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorTransitionInfo_m4215243493 (Animator_t434523843 * __this, int32_t ___layerIndex0, AnimatorTransitionInfo_t2534804151 * ___info1, const RuntimeMethod* method);
  3764. // System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
  3765. extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorClipInfoInternal_m1014080763 (Animator_t434523843 * __this, int32_t ___layerIndex0, bool ___isCurrent1, RuntimeObject * ___clips2, const RuntimeMethod* method);
  3766. // UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters()
  3767. extern "C" IL2CPP_METHOD_ATTR AnimatorControllerParameterU5BU5D_t846601295* Animator_get_parameters_m1100246053 (Animator_t434523843 * __this, const RuntimeMethod* method);
  3768. // System.String System.String::Concat(System.Object,System.Object)
  3769. extern "C" IL2CPP_METHOD_ATTR String_t* String_Concat_m904156431 (RuntimeObject * __this /* static, unused */, RuntimeObject * p0, RuntimeObject * p1, const RuntimeMethod* method);
  3770. // System.Void System.IndexOutOfRangeException::.ctor(System.String)
  3771. extern "C" IL2CPP_METHOD_ATTR void IndexOutOfRangeException__ctor_m3408750441 (IndexOutOfRangeException_t1578797820 * __this, String_t* p0, const RuntimeMethod* method);
  3772. // System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&)
  3773. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_pivotPosition_m307868141 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  3774. // System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)
  3775. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_MatchTarget_m1009381457 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___matchPosition1, Quaternion_t2301928331 * ___matchRotation2, int32_t ___targetBodyPart3, MatchTargetWeightMask_t554846203 * ___weightMask4, float ___startNormalizedTime5, float ___targetNormalizedTime6, const RuntimeMethod* method);
  3776. // System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
  3777. extern "C" IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_m1619794578 (Animator_t434523843 * __this, bool ___completeMatch0, const RuntimeMethod* method);
  3778. // System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
  3779. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m1207279914 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method);
  3780. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single)
  3781. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m2901818328 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method);
  3782. // System.Int32 UnityEngine.Animator::StringToHash(System.String)
  3783. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_m1666053228 (RuntimeObject * __this /* static, unused */, String_t* ___name0, const RuntimeMethod* method);
  3784. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  3785. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m3847498994 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method);
  3786. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single)
  3787. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m633499242 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method);
  3788. // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  3789. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m2328649388 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method);
  3790. // System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32,System.Single)
  3791. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3866807394 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method);
  3792. // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)
  3793. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3646156550 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method);
  3794. // System.Void UnityEngine.Animator::Play(System.String,System.Int32,System.Single)
  3795. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m2835034014 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method);
  3796. // System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&)
  3797. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetPosition_m1270930816 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  3798. // System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&)
  3799. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetRotation_m3838368899 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method);
  3800. // UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32)
  3801. extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_GetBoneTransformInternal_m528051545 (Animator_t434523843 * __this, int32_t ___humanBoneId0, const RuntimeMethod* method);
  3802. // System.Void UnityEngine.Animator::InternalGetCurrentGraph(UnityEngine.Playables.PlayableGraph&)
  3803. extern "C" IL2CPP_METHOD_ATTR void Animator_InternalGetCurrentGraph_m900393272 (Animator_t434523843 * __this, PlayableGraph_t3515989261 * ___graph0, const RuntimeMethod* method);
  3804. // System.Void UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&)
  3805. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, PlayableGraph_t3515989261 * ___graph1, const RuntimeMethod* method);
  3806. // System.Boolean UnityEngine.Animator::get_logWarnings()
  3807. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_logWarnings_m3175887280 (Animator_t434523843 * __this, const RuntimeMethod* method);
  3808. // System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal()
  3809. extern "C" IL2CPP_METHOD_ATTR bool Animator_CheckIfInIKPassInternal_m973388907 (Animator_t434523843 * __this, const RuntimeMethod* method);
  3810. // System.Void UnityEngine.Debug::LogWarning(System.Object)
  3811. extern "C" IL2CPP_METHOD_ATTR void Debug_LogWarning_m3752629331 (RuntimeObject * __this /* static, unused */, RuntimeObject * p0, const RuntimeMethod* method);
  3812. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  3813. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Vector3_get_zero_m1409827619 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  3814. // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity()
  3815. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Quaternion_get_identity_m3722672781 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  3816. // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32)
  3817. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470 (RuntimeObject * __this /* static, unused */, int32_t ___instanceID0, const RuntimeMethod* method);
  3818. // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::get_clip()
  3819. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_get_clip_m478931410 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method);
  3820. // System.Single UnityEngine.AnimatorClipInfo::get_weight()
  3821. extern "C" IL2CPP_METHOD_ATTR float AnimatorClipInfo_get_weight_m1851160733 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method);
  3822. // System.Boolean System.String::op_Equality(System.String,System.String)
  3823. extern "C" IL2CPP_METHOD_ATTR bool String_op_Equality_m920492651 (RuntimeObject * __this /* static, unused */, String_t* p0, String_t* p1, const RuntimeMethod* method);
  3824. // System.String UnityEngine.AnimatorControllerParameter::get_name()
  3825. extern "C" IL2CPP_METHOD_ATTR String_t* AnimatorControllerParameter_get_name_m2392457225 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method);
  3826. // System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash()
  3827. extern "C" IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m2978085309 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method);
  3828. // System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime()
  3829. extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_m2701390466 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method);
  3830. // System.Single UnityEngine.AnimatorStateInfo::get_speed()
  3831. extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_speed_m241119581 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method);
  3832. // System.Boolean UnityEngine.AnimatorStateInfo::get_loop()
  3833. extern "C" IL2CPP_METHOD_ATTR bool AnimatorStateInfo_get_loop_m3780967345 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method);
  3834. // System.Void UnityEngine.Object::.ctor()
  3835. extern "C" IL2CPP_METHOD_ATTR void Object__ctor_m1087895580 (Object_t631007953 * __this, const RuntimeMethod* method);
  3836. // System.Void UnityEngine.ScriptableObject::.ctor()
  3837. extern "C" IL2CPP_METHOD_ATTR void ScriptableObject__ctor_m1310743131 (ScriptableObject_t2528358522 * __this, const RuntimeMethod* method);
  3838. #ifdef __clang__
  3839. #pragma clang diagnostic push
  3840. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3841. #pragma clang diagnostic ignored "-Wunused-variable"
  3842. #endif
  3843. #ifdef __clang__
  3844. #pragma clang diagnostic pop
  3845. #endif
  3846. #ifdef __clang__
  3847. #pragma clang diagnostic push
  3848. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3849. #pragma clang diagnostic ignored "-Wunused-variable"
  3850. #endif
  3851. // System.Void UnityEngine.Animation::.ctor()
  3852. extern "C" IL2CPP_METHOD_ATTR void Animation__ctor_m3789945480 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  3853. {
  3854. {
  3855. Behaviour__ctor_m346897018(__this, /*hidden argument*/NULL);
  3856. return;
  3857. }
  3858. }
  3859. // UnityEngine.AnimationClip UnityEngine.Animation::get_clip()
  3860. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * Animation_get_clip_m1019546398 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  3861. {
  3862. typedef AnimationClip_t2318505987 * (*Animation_get_clip_m1019546398_ftn) (Animation_t3648466861 *);
  3863. static Animation_get_clip_m1019546398_ftn _il2cpp_icall_func;
  3864. if (!_il2cpp_icall_func)
  3865. _il2cpp_icall_func = (Animation_get_clip_m1019546398_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_clip()");
  3866. AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(__this);
  3867. return retVal;
  3868. }
  3869. // System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)
  3870. extern "C" IL2CPP_METHOD_ATTR void Animation_set_clip_m2768026374 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___value0, const RuntimeMethod* method)
  3871. {
  3872. typedef void (*Animation_set_clip_m2768026374_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *);
  3873. static Animation_set_clip_m2768026374_ftn _il2cpp_icall_func;
  3874. if (!_il2cpp_icall_func)
  3875. _il2cpp_icall_func = (Animation_set_clip_m2768026374_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)");
  3876. _il2cpp_icall_func(__this, ___value0);
  3877. }
  3878. // System.Boolean UnityEngine.Animation::get_playAutomatically()
  3879. extern "C" IL2CPP_METHOD_ATTR bool Animation_get_playAutomatically_m2573482634 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  3880. {
  3881. typedef bool (*Animation_get_playAutomatically_m2573482634_ftn) (Animation_t3648466861 *);
  3882. static Animation_get_playAutomatically_m2573482634_ftn _il2cpp_icall_func;
  3883. if (!_il2cpp_icall_func)
  3884. _il2cpp_icall_func = (Animation_get_playAutomatically_m2573482634_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_playAutomatically()");
  3885. bool retVal = _il2cpp_icall_func(__this);
  3886. return retVal;
  3887. }
  3888. // System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean)
  3889. extern "C" IL2CPP_METHOD_ATTR void Animation_set_playAutomatically_m3664844654 (Animation_t3648466861 * __this, bool ___value0, const RuntimeMethod* method)
  3890. {
  3891. typedef void (*Animation_set_playAutomatically_m3664844654_ftn) (Animation_t3648466861 *, bool);
  3892. static Animation_set_playAutomatically_m3664844654_ftn _il2cpp_icall_func;
  3893. if (!_il2cpp_icall_func)
  3894. _il2cpp_icall_func = (Animation_set_playAutomatically_m3664844654_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_playAutomatically(System.Boolean)");
  3895. _il2cpp_icall_func(__this, ___value0);
  3896. }
  3897. // UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode()
  3898. extern "C" IL2CPP_METHOD_ATTR int32_t Animation_get_wrapMode_m2809058369 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  3899. {
  3900. typedef int32_t (*Animation_get_wrapMode_m2809058369_ftn) (Animation_t3648466861 *);
  3901. static Animation_get_wrapMode_m2809058369_ftn _il2cpp_icall_func;
  3902. if (!_il2cpp_icall_func)
  3903. _il2cpp_icall_func = (Animation_get_wrapMode_m2809058369_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_wrapMode()");
  3904. int32_t retVal = _il2cpp_icall_func(__this);
  3905. return retVal;
  3906. }
  3907. // System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)
  3908. extern "C" IL2CPP_METHOD_ATTR void Animation_set_wrapMode_m2823425410 (Animation_t3648466861 * __this, int32_t ___value0, const RuntimeMethod* method)
  3909. {
  3910. typedef void (*Animation_set_wrapMode_m2823425410_ftn) (Animation_t3648466861 *, int32_t);
  3911. static Animation_set_wrapMode_m2823425410_ftn _il2cpp_icall_func;
  3912. if (!_il2cpp_icall_func)
  3913. _il2cpp_icall_func = (Animation_set_wrapMode_m2823425410_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)");
  3914. _il2cpp_icall_func(__this, ___value0);
  3915. }
  3916. // System.Void UnityEngine.Animation::Stop()
  3917. extern "C" IL2CPP_METHOD_ATTR void Animation_Stop_m195768787 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  3918. {
  3919. {
  3920. Animation_INTERNAL_CALL_Stop_m1587721271(NULL /*static, unused*/, __this, /*hidden argument*/NULL);
  3921. return;
  3922. }
  3923. }
  3924. // System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
  3925. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_m1587721271 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method)
  3926. {
  3927. typedef void (*Animation_INTERNAL_CALL_Stop_m1587721271_ftn) (Animation_t3648466861 *);
  3928. static Animation_INTERNAL_CALL_Stop_m1587721271_ftn _il2cpp_icall_func;
  3929. if (!_il2cpp_icall_func)
  3930. _il2cpp_icall_func = (Animation_INTERNAL_CALL_Stop_m1587721271_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)");
  3931. _il2cpp_icall_func(___self0);
  3932. }
  3933. // System.Void UnityEngine.Animation::Stop(System.String)
  3934. extern "C" IL2CPP_METHOD_ATTR void Animation_Stop_m126566212 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  3935. {
  3936. {
  3937. String_t* L_0 = ___name0;
  3938. Animation_Internal_StopByName_m2571804745(__this, L_0, /*hidden argument*/NULL);
  3939. return;
  3940. }
  3941. }
  3942. // System.Void UnityEngine.Animation::Internal_StopByName(System.String)
  3943. extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_StopByName_m2571804745 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  3944. {
  3945. typedef void (*Animation_Internal_StopByName_m2571804745_ftn) (Animation_t3648466861 *, String_t*);
  3946. static Animation_Internal_StopByName_m2571804745_ftn _il2cpp_icall_func;
  3947. if (!_il2cpp_icall_func)
  3948. _il2cpp_icall_func = (Animation_Internal_StopByName_m2571804745_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Internal_StopByName(System.String)");
  3949. _il2cpp_icall_func(__this, ___name0);
  3950. }
  3951. // System.Void UnityEngine.Animation::Rewind(System.String)
  3952. extern "C" IL2CPP_METHOD_ATTR void Animation_Rewind_m1690774295 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  3953. {
  3954. {
  3955. String_t* L_0 = ___name0;
  3956. Animation_Internal_RewindByName_m3260795103(__this, L_0, /*hidden argument*/NULL);
  3957. return;
  3958. }
  3959. }
  3960. // System.Void UnityEngine.Animation::Internal_RewindByName(System.String)
  3961. extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_RewindByName_m3260795103 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  3962. {
  3963. typedef void (*Animation_Internal_RewindByName_m3260795103_ftn) (Animation_t3648466861 *, String_t*);
  3964. static Animation_Internal_RewindByName_m3260795103_ftn _il2cpp_icall_func;
  3965. if (!_il2cpp_icall_func)
  3966. _il2cpp_icall_func = (Animation_Internal_RewindByName_m3260795103_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Internal_RewindByName(System.String)");
  3967. _il2cpp_icall_func(__this, ___name0);
  3968. }
  3969. // System.Void UnityEngine.Animation::Rewind()
  3970. extern "C" IL2CPP_METHOD_ATTR void Animation_Rewind_m1757258007 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  3971. {
  3972. {
  3973. Animation_INTERNAL_CALL_Rewind_m3833711821(NULL /*static, unused*/, __this, /*hidden argument*/NULL);
  3974. return;
  3975. }
  3976. }
  3977. // System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)
  3978. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Rewind_m3833711821 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method)
  3979. {
  3980. typedef void (*Animation_INTERNAL_CALL_Rewind_m3833711821_ftn) (Animation_t3648466861 *);
  3981. static Animation_INTERNAL_CALL_Rewind_m3833711821_ftn _il2cpp_icall_func;
  3982. if (!_il2cpp_icall_func)
  3983. _il2cpp_icall_func = (Animation_INTERNAL_CALL_Rewind_m3833711821_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)");
  3984. _il2cpp_icall_func(___self0);
  3985. }
  3986. // System.Void UnityEngine.Animation::Sample()
  3987. extern "C" IL2CPP_METHOD_ATTR void Animation_Sample_m562269191 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  3988. {
  3989. {
  3990. Animation_INTERNAL_CALL_Sample_m1174923994(NULL /*static, unused*/, __this, /*hidden argument*/NULL);
  3991. return;
  3992. }
  3993. }
  3994. // System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
  3995. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_m1174923994 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method)
  3996. {
  3997. typedef void (*Animation_INTERNAL_CALL_Sample_m1174923994_ftn) (Animation_t3648466861 *);
  3998. static Animation_INTERNAL_CALL_Sample_m1174923994_ftn _il2cpp_icall_func;
  3999. if (!_il2cpp_icall_func)
  4000. _il2cpp_icall_func = (Animation_INTERNAL_CALL_Sample_m1174923994_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)");
  4001. _il2cpp_icall_func(___self0);
  4002. }
  4003. // System.Boolean UnityEngine.Animation::get_isPlaying()
  4004. extern "C" IL2CPP_METHOD_ATTR bool Animation_get_isPlaying_m1022540967 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4005. {
  4006. typedef bool (*Animation_get_isPlaying_m1022540967_ftn) (Animation_t3648466861 *);
  4007. static Animation_get_isPlaying_m1022540967_ftn _il2cpp_icall_func;
  4008. if (!_il2cpp_icall_func)
  4009. _il2cpp_icall_func = (Animation_get_isPlaying_m1022540967_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_isPlaying()");
  4010. bool retVal = _il2cpp_icall_func(__this);
  4011. return retVal;
  4012. }
  4013. // System.Boolean UnityEngine.Animation::IsPlaying(System.String)
  4014. extern "C" IL2CPP_METHOD_ATTR bool Animation_IsPlaying_m4012807256 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  4015. {
  4016. typedef bool (*Animation_IsPlaying_m4012807256_ftn) (Animation_t3648466861 *, String_t*);
  4017. static Animation_IsPlaying_m4012807256_ftn _il2cpp_icall_func;
  4018. if (!_il2cpp_icall_func)
  4019. _il2cpp_icall_func = (Animation_IsPlaying_m4012807256_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::IsPlaying(System.String)");
  4020. bool retVal = _il2cpp_icall_func(__this, ___name0);
  4021. return retVal;
  4022. }
  4023. // UnityEngine.AnimationState UnityEngine.Animation::get_Item(System.String)
  4024. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_get_Item_m2435218778 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  4025. {
  4026. AnimationState_t1108360407 * V_0 = NULL;
  4027. {
  4028. String_t* L_0 = ___name0;
  4029. AnimationState_t1108360407 * L_1 = Animation_GetState_m2252204496(__this, L_0, /*hidden argument*/NULL);
  4030. V_0 = L_1;
  4031. goto IL_000e;
  4032. }
  4033. IL_000e:
  4034. {
  4035. AnimationState_t1108360407 * L_2 = V_0;
  4036. return L_2;
  4037. }
  4038. }
  4039. // System.Boolean UnityEngine.Animation::Play()
  4040. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m2798573761 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4041. {
  4042. int32_t V_0 = 0;
  4043. bool V_1 = false;
  4044. {
  4045. V_0 = 0;
  4046. int32_t L_0 = V_0;
  4047. bool L_1 = Animation_Play_m577412913(__this, L_0, /*hidden argument*/NULL);
  4048. V_1 = L_1;
  4049. goto IL_0010;
  4050. }
  4051. IL_0010:
  4052. {
  4053. bool L_2 = V_1;
  4054. return L_2;
  4055. }
  4056. }
  4057. // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode)
  4058. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m577412913 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method)
  4059. {
  4060. bool V_0 = false;
  4061. {
  4062. int32_t L_0 = ___mode0;
  4063. bool L_1 = Animation_PlayDefaultAnimation_m3369546080(__this, L_0, /*hidden argument*/NULL);
  4064. V_0 = L_1;
  4065. goto IL_000e;
  4066. }
  4067. IL_000e:
  4068. {
  4069. bool L_2 = V_0;
  4070. return L_2;
  4071. }
  4072. }
  4073. // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
  4074. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m10633183 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method)
  4075. {
  4076. typedef bool (*Animation_Play_m10633183_ftn) (Animation_t3648466861 *, String_t*, int32_t);
  4077. static Animation_Play_m10633183_ftn _il2cpp_icall_func;
  4078. if (!_il2cpp_icall_func)
  4079. _il2cpp_icall_func = (Animation_Play_m10633183_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)");
  4080. bool retVal = _il2cpp_icall_func(__this, ___animation0, ___mode1);
  4081. return retVal;
  4082. }
  4083. // System.Boolean UnityEngine.Animation::Play(System.String)
  4084. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m27531216 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method)
  4085. {
  4086. int32_t V_0 = 0;
  4087. bool V_1 = false;
  4088. {
  4089. V_0 = 0;
  4090. String_t* L_0 = ___animation0;
  4091. int32_t L_1 = V_0;
  4092. bool L_2 = Animation_Play_m10633183(__this, L_0, L_1, /*hidden argument*/NULL);
  4093. V_1 = L_2;
  4094. goto IL_0011;
  4095. }
  4096. IL_0011:
  4097. {
  4098. bool L_3 = V_1;
  4099. return L_3;
  4100. }
  4101. }
  4102. // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
  4103. extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3062450341 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method)
  4104. {
  4105. typedef void (*Animation_CrossFade_m3062450341_ftn) (Animation_t3648466861 *, String_t*, float, int32_t);
  4106. static Animation_CrossFade_m3062450341_ftn _il2cpp_icall_func;
  4107. if (!_il2cpp_icall_func)
  4108. _il2cpp_icall_func = (Animation_CrossFade_m3062450341_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)");
  4109. _il2cpp_icall_func(__this, ___animation0, ___fadeLength1, ___mode2);
  4110. }
  4111. // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single)
  4112. extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3511917098 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, const RuntimeMethod* method)
  4113. {
  4114. int32_t V_0 = 0;
  4115. {
  4116. V_0 = 0;
  4117. String_t* L_0 = ___animation0;
  4118. float L_1 = ___fadeLength1;
  4119. int32_t L_2 = V_0;
  4120. Animation_CrossFade_m3062450341(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  4121. return;
  4122. }
  4123. }
  4124. // System.Void UnityEngine.Animation::CrossFade(System.String)
  4125. extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m2177301990 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method)
  4126. {
  4127. int32_t V_0 = 0;
  4128. float V_1 = 0.0f;
  4129. {
  4130. V_0 = 0;
  4131. V_1 = (0.3f);
  4132. String_t* L_0 = ___animation0;
  4133. float L_1 = V_1;
  4134. int32_t L_2 = V_0;
  4135. Animation_CrossFade_m3062450341(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  4136. return;
  4137. }
  4138. }
  4139. // System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single)
  4140. extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m1353791016 (Animation_t3648466861 * __this, String_t* ___animation0, float ___targetWeight1, float ___fadeLength2, const RuntimeMethod* method)
  4141. {
  4142. typedef void (*Animation_Blend_m1353791016_ftn) (Animation_t3648466861 *, String_t*, float, float);
  4143. static Animation_Blend_m1353791016_ftn _il2cpp_icall_func;
  4144. if (!_il2cpp_icall_func)
  4145. _il2cpp_icall_func = (Animation_Blend_m1353791016_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Blend(System.String,System.Single,System.Single)");
  4146. _il2cpp_icall_func(__this, ___animation0, ___targetWeight1, ___fadeLength2);
  4147. }
  4148. // System.Void UnityEngine.Animation::Blend(System.String,System.Single)
  4149. extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m2881351092 (Animation_t3648466861 * __this, String_t* ___animation0, float ___targetWeight1, const RuntimeMethod* method)
  4150. {
  4151. float V_0 = 0.0f;
  4152. {
  4153. V_0 = (0.3f);
  4154. String_t* L_0 = ___animation0;
  4155. float L_1 = ___targetWeight1;
  4156. float L_2 = V_0;
  4157. Animation_Blend_m1353791016(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  4158. return;
  4159. }
  4160. }
  4161. // System.Void UnityEngine.Animation::Blend(System.String)
  4162. extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m3652490855 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method)
  4163. {
  4164. float V_0 = 0.0f;
  4165. float V_1 = 0.0f;
  4166. {
  4167. V_0 = (0.3f);
  4168. V_1 = (1.0f);
  4169. String_t* L_0 = ___animation0;
  4170. float L_1 = V_1;
  4171. float L_2 = V_0;
  4172. Animation_Blend_m1353791016(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  4173. return;
  4174. }
  4175. }
  4176. // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)
  4177. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1554946458 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___queue2, int32_t ___mode3, const RuntimeMethod* method)
  4178. {
  4179. typedef AnimationState_t1108360407 * (*Animation_CrossFadeQueued_m1554946458_ftn) (Animation_t3648466861 *, String_t*, float, int32_t, int32_t);
  4180. static Animation_CrossFadeQueued_m1554946458_ftn _il2cpp_icall_func;
  4181. if (!_il2cpp_icall_func)
  4182. _il2cpp_icall_func = (Animation_CrossFadeQueued_m1554946458_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)");
  4183. AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___animation0, ___fadeLength1, ___queue2, ___mode3);
  4184. return retVal;
  4185. }
  4186. // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode)
  4187. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m2560703516 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___queue2, const RuntimeMethod* method)
  4188. {
  4189. int32_t V_0 = 0;
  4190. AnimationState_t1108360407 * V_1 = NULL;
  4191. {
  4192. V_0 = 0;
  4193. String_t* L_0 = ___animation0;
  4194. float L_1 = ___fadeLength1;
  4195. int32_t L_2 = ___queue2;
  4196. int32_t L_3 = V_0;
  4197. AnimationState_t1108360407 * L_4 = Animation_CrossFadeQueued_m1554946458(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  4198. V_1 = L_4;
  4199. goto IL_0013;
  4200. }
  4201. IL_0013:
  4202. {
  4203. AnimationState_t1108360407 * L_5 = V_1;
  4204. return L_5;
  4205. }
  4206. }
  4207. // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single)
  4208. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1763543631 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, const RuntimeMethod* method)
  4209. {
  4210. int32_t V_0 = 0;
  4211. int32_t V_1 = 0;
  4212. AnimationState_t1108360407 * V_2 = NULL;
  4213. {
  4214. V_0 = 0;
  4215. V_1 = 0;
  4216. String_t* L_0 = ___animation0;
  4217. float L_1 = ___fadeLength1;
  4218. int32_t L_2 = V_1;
  4219. int32_t L_3 = V_0;
  4220. AnimationState_t1108360407 * L_4 = Animation_CrossFadeQueued_m1554946458(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  4221. V_2 = L_4;
  4222. goto IL_0015;
  4223. }
  4224. IL_0015:
  4225. {
  4226. AnimationState_t1108360407 * L_5 = V_2;
  4227. return L_5;
  4228. }
  4229. }
  4230. // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String)
  4231. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1096148142 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method)
  4232. {
  4233. int32_t V_0 = 0;
  4234. int32_t V_1 = 0;
  4235. float V_2 = 0.0f;
  4236. AnimationState_t1108360407 * V_3 = NULL;
  4237. {
  4238. V_0 = 0;
  4239. V_1 = 0;
  4240. V_2 = (0.3f);
  4241. String_t* L_0 = ___animation0;
  4242. float L_1 = V_2;
  4243. int32_t L_2 = V_1;
  4244. int32_t L_3 = V_0;
  4245. AnimationState_t1108360407 * L_4 = Animation_CrossFadeQueued_m1554946458(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  4246. V_3 = L_4;
  4247. goto IL_001b;
  4248. }
  4249. IL_001b:
  4250. {
  4251. AnimationState_t1108360407 * L_5 = V_3;
  4252. return L_5;
  4253. }
  4254. }
  4255. // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)
  4256. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m613765632 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___queue1, int32_t ___mode2, const RuntimeMethod* method)
  4257. {
  4258. typedef AnimationState_t1108360407 * (*Animation_PlayQueued_m613765632_ftn) (Animation_t3648466861 *, String_t*, int32_t, int32_t);
  4259. static Animation_PlayQueued_m613765632_ftn _il2cpp_icall_func;
  4260. if (!_il2cpp_icall_func)
  4261. _il2cpp_icall_func = (Animation_PlayQueued_m613765632_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)");
  4262. AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___animation0, ___queue1, ___mode2);
  4263. return retVal;
  4264. }
  4265. // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode)
  4266. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m2313930694 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___queue1, const RuntimeMethod* method)
  4267. {
  4268. int32_t V_0 = 0;
  4269. AnimationState_t1108360407 * V_1 = NULL;
  4270. {
  4271. V_0 = 0;
  4272. String_t* L_0 = ___animation0;
  4273. int32_t L_1 = ___queue1;
  4274. int32_t L_2 = V_0;
  4275. AnimationState_t1108360407 * L_3 = Animation_PlayQueued_m613765632(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  4276. V_1 = L_3;
  4277. goto IL_0012;
  4278. }
  4279. IL_0012:
  4280. {
  4281. AnimationState_t1108360407 * L_4 = V_1;
  4282. return L_4;
  4283. }
  4284. }
  4285. // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String)
  4286. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m3723777040 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method)
  4287. {
  4288. int32_t V_0 = 0;
  4289. int32_t V_1 = 0;
  4290. AnimationState_t1108360407 * V_2 = NULL;
  4291. {
  4292. V_0 = 0;
  4293. V_1 = 0;
  4294. String_t* L_0 = ___animation0;
  4295. int32_t L_1 = V_1;
  4296. int32_t L_2 = V_0;
  4297. AnimationState_t1108360407 * L_3 = Animation_PlayQueued_m613765632(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  4298. V_2 = L_3;
  4299. goto IL_0014;
  4300. }
  4301. IL_0014:
  4302. {
  4303. AnimationState_t1108360407 * L_4 = V_2;
  4304. return L_4;
  4305. }
  4306. }
  4307. // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String)
  4308. extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2720317275 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, const RuntimeMethod* method)
  4309. {
  4310. {
  4311. AnimationClip_t2318505987 * L_0 = ___clip0;
  4312. String_t* L_1 = ___newName1;
  4313. Animation_AddClip_m131581775(__this, L_0, L_1, ((int32_t)-2147483648LL), ((int32_t)2147483647LL), /*hidden argument*/NULL);
  4314. return;
  4315. }
  4316. }
  4317. // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
  4318. extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2043891899 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, bool ___addLoopFrame4, const RuntimeMethod* method)
  4319. {
  4320. typedef void (*Animation_AddClip_m2043891899_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *, String_t*, int32_t, int32_t, bool);
  4321. static Animation_AddClip_m2043891899_ftn _il2cpp_icall_func;
  4322. if (!_il2cpp_icall_func)
  4323. _il2cpp_icall_func = (Animation_AddClip_m2043891899_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)");
  4324. _il2cpp_icall_func(__this, ___clip0, ___newName1, ___firstFrame2, ___lastFrame3, ___addLoopFrame4);
  4325. }
  4326. // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32)
  4327. extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m131581775 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, const RuntimeMethod* method)
  4328. {
  4329. bool V_0 = false;
  4330. {
  4331. V_0 = (bool)0;
  4332. AnimationClip_t2318505987 * L_0 = ___clip0;
  4333. String_t* L_1 = ___newName1;
  4334. int32_t L_2 = ___firstFrame2;
  4335. int32_t L_3 = ___lastFrame3;
  4336. bool L_4 = V_0;
  4337. Animation_AddClip_m2043891899(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  4338. return;
  4339. }
  4340. }
  4341. // System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip)
  4342. extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip_m1952057413 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, const RuntimeMethod* method)
  4343. {
  4344. typedef void (*Animation_RemoveClip_m1952057413_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *);
  4345. static Animation_RemoveClip_m1952057413_ftn _il2cpp_icall_func;
  4346. if (!_il2cpp_icall_func)
  4347. _il2cpp_icall_func = (Animation_RemoveClip_m1952057413_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip)");
  4348. _il2cpp_icall_func(__this, ___clip0);
  4349. }
  4350. // System.Void UnityEngine.Animation::RemoveClip(System.String)
  4351. extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip_m482305499 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method)
  4352. {
  4353. {
  4354. String_t* L_0 = ___clipName0;
  4355. Animation_RemoveClip2_m384163394(__this, L_0, /*hidden argument*/NULL);
  4356. return;
  4357. }
  4358. }
  4359. // System.Int32 UnityEngine.Animation::GetClipCount()
  4360. extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetClipCount_m398829705 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4361. {
  4362. typedef int32_t (*Animation_GetClipCount_m398829705_ftn) (Animation_t3648466861 *);
  4363. static Animation_GetClipCount_m398829705_ftn _il2cpp_icall_func;
  4364. if (!_il2cpp_icall_func)
  4365. _il2cpp_icall_func = (Animation_GetClipCount_m398829705_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetClipCount()");
  4366. int32_t retVal = _il2cpp_icall_func(__this);
  4367. return retVal;
  4368. }
  4369. // System.Void UnityEngine.Animation::RemoveClip2(System.String)
  4370. extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m384163394 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method)
  4371. {
  4372. typedef void (*Animation_RemoveClip2_m384163394_ftn) (Animation_t3648466861 *, String_t*);
  4373. static Animation_RemoveClip2_m384163394_ftn _il2cpp_icall_func;
  4374. if (!_il2cpp_icall_func)
  4375. _il2cpp_icall_func = (Animation_RemoveClip2_m384163394_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::RemoveClip2(System.String)");
  4376. _il2cpp_icall_func(__this, ___clipName0);
  4377. }
  4378. // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
  4379. extern "C" IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m3369546080 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method)
  4380. {
  4381. typedef bool (*Animation_PlayDefaultAnimation_m3369546080_ftn) (Animation_t3648466861 *, int32_t);
  4382. static Animation_PlayDefaultAnimation_m3369546080_ftn _il2cpp_icall_func;
  4383. if (!_il2cpp_icall_func)
  4384. _il2cpp_icall_func = (Animation_PlayDefaultAnimation_m3369546080_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)");
  4385. bool retVal = _il2cpp_icall_func(__this, ___mode0);
  4386. return retVal;
  4387. }
  4388. // System.Boolean UnityEngine.Animation::Play(UnityEngine.AnimationPlayMode)
  4389. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m939376016 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method)
  4390. {
  4391. bool V_0 = false;
  4392. {
  4393. int32_t L_0 = ___mode0;
  4394. bool L_1 = Animation_PlayDefaultAnimation_m3369546080(__this, L_0, /*hidden argument*/NULL);
  4395. V_0 = L_1;
  4396. goto IL_000e;
  4397. }
  4398. IL_000e:
  4399. {
  4400. bool L_2 = V_0;
  4401. return L_2;
  4402. }
  4403. }
  4404. // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.AnimationPlayMode)
  4405. extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m1735186619 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method)
  4406. {
  4407. bool V_0 = false;
  4408. {
  4409. String_t* L_0 = ___animation0;
  4410. int32_t L_1 = ___mode1;
  4411. bool L_2 = Animation_Play_m10633183(__this, L_0, L_1, /*hidden argument*/NULL);
  4412. V_0 = L_2;
  4413. goto IL_000f;
  4414. }
  4415. IL_000f:
  4416. {
  4417. bool L_3 = V_0;
  4418. return L_3;
  4419. }
  4420. }
  4421. // System.Void UnityEngine.Animation::SyncLayer(System.Int32)
  4422. extern "C" IL2CPP_METHOD_ATTR void Animation_SyncLayer_m327720572 (Animation_t3648466861 * __this, int32_t ___layer0, const RuntimeMethod* method)
  4423. {
  4424. {
  4425. int32_t L_0 = ___layer0;
  4426. Animation_INTERNAL_CALL_SyncLayer_m2483795310(NULL /*static, unused*/, __this, L_0, /*hidden argument*/NULL);
  4427. return;
  4428. }
  4429. }
  4430. // System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)
  4431. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_SyncLayer_m2483795310 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, int32_t ___layer1, const RuntimeMethod* method)
  4432. {
  4433. typedef void (*Animation_INTERNAL_CALL_SyncLayer_m2483795310_ftn) (Animation_t3648466861 *, int32_t);
  4434. static Animation_INTERNAL_CALL_SyncLayer_m2483795310_ftn _il2cpp_icall_func;
  4435. if (!_il2cpp_icall_func)
  4436. _il2cpp_icall_func = (Animation_INTERNAL_CALL_SyncLayer_m2483795310_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)");
  4437. _il2cpp_icall_func(___self0, ___layer1);
  4438. }
  4439. // System.Collections.IEnumerator UnityEngine.Animation::GetEnumerator()
  4440. extern "C" IL2CPP_METHOD_ATTR RuntimeObject* Animation_GetEnumerator_m1233868201 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4441. {
  4442. static bool s_Il2CppMethodInitialized;
  4443. if (!s_Il2CppMethodInitialized)
  4444. {
  4445. il2cpp_codegen_initialize_method (Animation_GetEnumerator_m1233868201_MetadataUsageId);
  4446. s_Il2CppMethodInitialized = true;
  4447. }
  4448. RuntimeObject* V_0 = NULL;
  4449. {
  4450. Enumerator_t1136361084 * L_0 = (Enumerator_t1136361084 *)il2cpp_codegen_object_new(Enumerator_t1136361084_il2cpp_TypeInfo_var);
  4451. Enumerator__ctor_m1737537150(L_0, __this, /*hidden argument*/NULL);
  4452. V_0 = L_0;
  4453. goto IL_000d;
  4454. }
  4455. IL_000d:
  4456. {
  4457. RuntimeObject* L_1 = V_0;
  4458. return L_1;
  4459. }
  4460. }
  4461. // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
  4462. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetState_m2252204496 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  4463. {
  4464. typedef AnimationState_t1108360407 * (*Animation_GetState_m2252204496_ftn) (Animation_t3648466861 *, String_t*);
  4465. static Animation_GetState_m2252204496_ftn _il2cpp_icall_func;
  4466. if (!_il2cpp_icall_func)
  4467. _il2cpp_icall_func = (Animation_GetState_m2252204496_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetState(System.String)");
  4468. AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___name0);
  4469. return retVal;
  4470. }
  4471. // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
  4472. extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetStateAtIndex_m3906320186 (Animation_t3648466861 * __this, int32_t ___index0, const RuntimeMethod* method)
  4473. {
  4474. typedef AnimationState_t1108360407 * (*Animation_GetStateAtIndex_m3906320186_ftn) (Animation_t3648466861 *, int32_t);
  4475. static Animation_GetStateAtIndex_m3906320186_ftn _il2cpp_icall_func;
  4476. if (!_il2cpp_icall_func)
  4477. _il2cpp_icall_func = (Animation_GetStateAtIndex_m3906320186_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateAtIndex(System.Int32)");
  4478. AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___index0);
  4479. return retVal;
  4480. }
  4481. // System.Int32 UnityEngine.Animation::GetStateCount()
  4482. extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m3809146648 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4483. {
  4484. typedef int32_t (*Animation_GetStateCount_m3809146648_ftn) (Animation_t3648466861 *);
  4485. static Animation_GetStateCount_m3809146648_ftn _il2cpp_icall_func;
  4486. if (!_il2cpp_icall_func)
  4487. _il2cpp_icall_func = (Animation_GetStateCount_m3809146648_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateCount()");
  4488. int32_t retVal = _il2cpp_icall_func(__this);
  4489. return retVal;
  4490. }
  4491. // UnityEngine.AnimationClip UnityEngine.Animation::GetClip(System.String)
  4492. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * Animation_GetClip_m732294439 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method)
  4493. {
  4494. AnimationState_t1108360407 * V_0 = NULL;
  4495. AnimationClip_t2318505987 * V_1 = NULL;
  4496. {
  4497. String_t* L_0 = ___name0;
  4498. AnimationState_t1108360407 * L_1 = Animation_GetState_m2252204496(__this, L_0, /*hidden argument*/NULL);
  4499. V_0 = L_1;
  4500. AnimationState_t1108360407 * L_2 = V_0;
  4501. bool L_3 = TrackedReference_op_Implicit_m166179420(NULL /*static, unused*/, L_2, /*hidden argument*/NULL);
  4502. if (!L_3)
  4503. {
  4504. goto IL_0020;
  4505. }
  4506. }
  4507. {
  4508. AnimationState_t1108360407 * L_4 = V_0;
  4509. NullCheck(L_4);
  4510. AnimationClip_t2318505987 * L_5 = AnimationState_get_clip_m3280372436(L_4, /*hidden argument*/NULL);
  4511. V_1 = L_5;
  4512. goto IL_0027;
  4513. }
  4514. IL_0020:
  4515. {
  4516. V_1 = (AnimationClip_t2318505987 *)NULL;
  4517. goto IL_0027;
  4518. }
  4519. IL_0027:
  4520. {
  4521. AnimationClip_t2318505987 * L_6 = V_1;
  4522. return L_6;
  4523. }
  4524. }
  4525. // System.Boolean UnityEngine.Animation::get_animatePhysics()
  4526. extern "C" IL2CPP_METHOD_ATTR bool Animation_get_animatePhysics_m3119922132 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4527. {
  4528. typedef bool (*Animation_get_animatePhysics_m3119922132_ftn) (Animation_t3648466861 *);
  4529. static Animation_get_animatePhysics_m3119922132_ftn _il2cpp_icall_func;
  4530. if (!_il2cpp_icall_func)
  4531. _il2cpp_icall_func = (Animation_get_animatePhysics_m3119922132_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_animatePhysics()");
  4532. bool retVal = _il2cpp_icall_func(__this);
  4533. return retVal;
  4534. }
  4535. // System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean)
  4536. extern "C" IL2CPP_METHOD_ATTR void Animation_set_animatePhysics_m1201366197 (Animation_t3648466861 * __this, bool ___value0, const RuntimeMethod* method)
  4537. {
  4538. typedef void (*Animation_set_animatePhysics_m1201366197_ftn) (Animation_t3648466861 *, bool);
  4539. static Animation_set_animatePhysics_m1201366197_ftn _il2cpp_icall_func;
  4540. if (!_il2cpp_icall_func)
  4541. _il2cpp_icall_func = (Animation_set_animatePhysics_m1201366197_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_animatePhysics(System.Boolean)");
  4542. _il2cpp_icall_func(__this, ___value0);
  4543. }
  4544. // System.Boolean UnityEngine.Animation::get_animateOnlyIfVisible()
  4545. extern "C" IL2CPP_METHOD_ATTR bool Animation_get_animateOnlyIfVisible_m387496306 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4546. {
  4547. typedef bool (*Animation_get_animateOnlyIfVisible_m387496306_ftn) (Animation_t3648466861 *);
  4548. static Animation_get_animateOnlyIfVisible_m387496306_ftn _il2cpp_icall_func;
  4549. if (!_il2cpp_icall_func)
  4550. _il2cpp_icall_func = (Animation_get_animateOnlyIfVisible_m387496306_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_animateOnlyIfVisible()");
  4551. bool retVal = _il2cpp_icall_func(__this);
  4552. return retVal;
  4553. }
  4554. // System.Void UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean)
  4555. extern "C" IL2CPP_METHOD_ATTR void Animation_set_animateOnlyIfVisible_m1927846920 (Animation_t3648466861 * __this, bool ___value0, const RuntimeMethod* method)
  4556. {
  4557. typedef void (*Animation_set_animateOnlyIfVisible_m1927846920_ftn) (Animation_t3648466861 *, bool);
  4558. static Animation_set_animateOnlyIfVisible_m1927846920_ftn _il2cpp_icall_func;
  4559. if (!_il2cpp_icall_func)
  4560. _il2cpp_icall_func = (Animation_set_animateOnlyIfVisible_m1927846920_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean)");
  4561. _il2cpp_icall_func(__this, ___value0);
  4562. }
  4563. // UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType()
  4564. extern "C" IL2CPP_METHOD_ATTR int32_t Animation_get_cullingType_m3673918152 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4565. {
  4566. typedef int32_t (*Animation_get_cullingType_m3673918152_ftn) (Animation_t3648466861 *);
  4567. static Animation_get_cullingType_m3673918152_ftn _il2cpp_icall_func;
  4568. if (!_il2cpp_icall_func)
  4569. _il2cpp_icall_func = (Animation_get_cullingType_m3673918152_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_cullingType()");
  4570. int32_t retVal = _il2cpp_icall_func(__this);
  4571. return retVal;
  4572. }
  4573. // System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)
  4574. extern "C" IL2CPP_METHOD_ATTR void Animation_set_cullingType_m309686333 (Animation_t3648466861 * __this, int32_t ___value0, const RuntimeMethod* method)
  4575. {
  4576. typedef void (*Animation_set_cullingType_m309686333_ftn) (Animation_t3648466861 *, int32_t);
  4577. static Animation_set_cullingType_m309686333_ftn _il2cpp_icall_func;
  4578. if (!_il2cpp_icall_func)
  4579. _il2cpp_icall_func = (Animation_set_cullingType_m309686333_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)");
  4580. _il2cpp_icall_func(__this, ___value0);
  4581. }
  4582. // UnityEngine.Bounds UnityEngine.Animation::get_localBounds()
  4583. extern "C" IL2CPP_METHOD_ATTR Bounds_t2266837910 Animation_get_localBounds_m2392879259 (Animation_t3648466861 * __this, const RuntimeMethod* method)
  4584. {
  4585. Bounds_t2266837910 V_0;
  4586. memset(&V_0, 0, sizeof(V_0));
  4587. Bounds_t2266837910 V_1;
  4588. memset(&V_1, 0, sizeof(V_1));
  4589. {
  4590. Animation_INTERNAL_get_localBounds_m603415822(__this, (&V_0), /*hidden argument*/NULL);
  4591. Bounds_t2266837910 L_0 = V_0;
  4592. V_1 = L_0;
  4593. goto IL_0010;
  4594. }
  4595. IL_0010:
  4596. {
  4597. Bounds_t2266837910 L_1 = V_1;
  4598. return L_1;
  4599. }
  4600. }
  4601. // System.Void UnityEngine.Animation::set_localBounds(UnityEngine.Bounds)
  4602. extern "C" IL2CPP_METHOD_ATTR void Animation_set_localBounds_m2046629953 (Animation_t3648466861 * __this, Bounds_t2266837910 ___value0, const RuntimeMethod* method)
  4603. {
  4604. {
  4605. Animation_INTERNAL_set_localBounds_m731214248(__this, (&___value0), /*hidden argument*/NULL);
  4606. return;
  4607. }
  4608. }
  4609. // System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)
  4610. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_get_localBounds_m603415822 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method)
  4611. {
  4612. typedef void (*Animation_INTERNAL_get_localBounds_m603415822_ftn) (Animation_t3648466861 *, Bounds_t2266837910 *);
  4613. static Animation_INTERNAL_get_localBounds_m603415822_ftn _il2cpp_icall_func;
  4614. if (!_il2cpp_icall_func)
  4615. _il2cpp_icall_func = (Animation_INTERNAL_get_localBounds_m603415822_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)");
  4616. _il2cpp_icall_func(__this, ___value0);
  4617. }
  4618. // System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)
  4619. extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_set_localBounds_m731214248 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method)
  4620. {
  4621. typedef void (*Animation_INTERNAL_set_localBounds_m731214248_ftn) (Animation_t3648466861 *, Bounds_t2266837910 *);
  4622. static Animation_INTERNAL_set_localBounds_m731214248_ftn _il2cpp_icall_func;
  4623. if (!_il2cpp_icall_func)
  4624. _il2cpp_icall_func = (Animation_INTERNAL_set_localBounds_m731214248_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)");
  4625. _il2cpp_icall_func(__this, ___value0);
  4626. }
  4627. #ifdef __clang__
  4628. #pragma clang diagnostic pop
  4629. #endif
  4630. #ifdef __clang__
  4631. #pragma clang diagnostic push
  4632. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4633. #pragma clang diagnostic ignored "-Wunused-variable"
  4634. #endif
  4635. // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation)
  4636. extern "C" IL2CPP_METHOD_ATTR void Enumerator__ctor_m1737537150 (Enumerator_t1136361084 * __this, Animation_t3648466861 * ___outer0, const RuntimeMethod* method)
  4637. {
  4638. {
  4639. __this->set_m_CurrentIndex_1((-1));
  4640. Object__ctor_m297566312(__this, /*hidden argument*/NULL);
  4641. Animation_t3648466861 * L_0 = ___outer0;
  4642. __this->set_m_Outer_0(L_0);
  4643. return;
  4644. }
  4645. }
  4646. // System.Object UnityEngine.Animation/Enumerator::get_Current()
  4647. extern "C" IL2CPP_METHOD_ATTR RuntimeObject * Enumerator_get_Current_m3574888872 (Enumerator_t1136361084 * __this, const RuntimeMethod* method)
  4648. {
  4649. RuntimeObject * V_0 = NULL;
  4650. {
  4651. Animation_t3648466861 * L_0 = __this->get_m_Outer_0();
  4652. int32_t L_1 = __this->get_m_CurrentIndex_1();
  4653. NullCheck(L_0);
  4654. AnimationState_t1108360407 * L_2 = Animation_GetStateAtIndex_m3906320186(L_0, L_1, /*hidden argument*/NULL);
  4655. V_0 = L_2;
  4656. goto IL_0018;
  4657. }
  4658. IL_0018:
  4659. {
  4660. RuntimeObject * L_3 = V_0;
  4661. return L_3;
  4662. }
  4663. }
  4664. // System.Boolean UnityEngine.Animation/Enumerator::MoveNext()
  4665. extern "C" IL2CPP_METHOD_ATTR bool Enumerator_MoveNext_m4249399726 (Enumerator_t1136361084 * __this, const RuntimeMethod* method)
  4666. {
  4667. int32_t V_0 = 0;
  4668. bool V_1 = false;
  4669. {
  4670. Animation_t3648466861 * L_0 = __this->get_m_Outer_0();
  4671. NullCheck(L_0);
  4672. int32_t L_1 = Animation_GetStateCount_m3809146648(L_0, /*hidden argument*/NULL);
  4673. V_0 = L_1;
  4674. int32_t L_2 = __this->get_m_CurrentIndex_1();
  4675. __this->set_m_CurrentIndex_1(((int32_t)il2cpp_codegen_add((int32_t)L_2, (int32_t)1)));
  4676. int32_t L_3 = __this->get_m_CurrentIndex_1();
  4677. int32_t L_4 = V_0;
  4678. V_1 = (bool)((((int32_t)L_3) < ((int32_t)L_4))? 1 : 0);
  4679. goto IL_002a;
  4680. }
  4681. IL_002a:
  4682. {
  4683. bool L_5 = V_1;
  4684. return L_5;
  4685. }
  4686. }
  4687. // System.Void UnityEngine.Animation/Enumerator::Reset()
  4688. extern "C" IL2CPP_METHOD_ATTR void Enumerator_Reset_m2475628812 (Enumerator_t1136361084 * __this, const RuntimeMethod* method)
  4689. {
  4690. {
  4691. __this->set_m_CurrentIndex_1((-1));
  4692. return;
  4693. }
  4694. }
  4695. #ifdef __clang__
  4696. #pragma clang diagnostic pop
  4697. #endif
  4698. #ifdef __clang__
  4699. #pragma clang diagnostic push
  4700. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4701. #pragma clang diagnostic ignored "-Wunused-variable"
  4702. #endif
  4703. // System.Void UnityEngine.AnimationClip::.ctor()
  4704. extern "C" IL2CPP_METHOD_ATTR void AnimationClip__ctor_m583690604 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4705. {
  4706. {
  4707. Motion__ctor_m1337281595(__this, /*hidden argument*/NULL);
  4708. AnimationClip_Internal_CreateAnimationClip_m2711711193(NULL /*static, unused*/, __this, /*hidden argument*/NULL);
  4709. return;
  4710. }
  4711. }
  4712. // System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single)
  4713. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SampleAnimation_m123775921 (AnimationClip_t2318505987 * __this, GameObject_t1113636619 * ___go0, float ___time1, const RuntimeMethod* method)
  4714. {
  4715. typedef void (*AnimationClip_SampleAnimation_m123775921_ftn) (AnimationClip_t2318505987 *, GameObject_t1113636619 *, float);
  4716. static AnimationClip_SampleAnimation_m123775921_ftn _il2cpp_icall_func;
  4717. if (!_il2cpp_icall_func)
  4718. _il2cpp_icall_func = (AnimationClip_SampleAnimation_m123775921_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single)");
  4719. _il2cpp_icall_func(__this, ___go0, ___time1);
  4720. }
  4721. // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
  4722. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m2711711193 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method)
  4723. {
  4724. typedef void (*AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn) (AnimationClip_t2318505987 *);
  4725. static AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn _il2cpp_icall_func;
  4726. if (!_il2cpp_icall_func)
  4727. _il2cpp_icall_func = (AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)");
  4728. _il2cpp_icall_func(___self0);
  4729. }
  4730. // System.Single UnityEngine.AnimationClip::get_length()
  4731. extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_length_m3296085482 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4732. {
  4733. typedef float (*AnimationClip_get_length_m3296085482_ftn) (AnimationClip_t2318505987 *);
  4734. static AnimationClip_get_length_m3296085482_ftn _il2cpp_icall_func;
  4735. if (!_il2cpp_icall_func)
  4736. _il2cpp_icall_func = (AnimationClip_get_length_m3296085482_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_length()");
  4737. float retVal = _il2cpp_icall_func(__this);
  4738. return retVal;
  4739. }
  4740. // System.Single UnityEngine.AnimationClip::get_startTime()
  4741. extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_startTime_m845920125 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4742. {
  4743. typedef float (*AnimationClip_get_startTime_m845920125_ftn) (AnimationClip_t2318505987 *);
  4744. static AnimationClip_get_startTime_m845920125_ftn _il2cpp_icall_func;
  4745. if (!_il2cpp_icall_func)
  4746. _il2cpp_icall_func = (AnimationClip_get_startTime_m845920125_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_startTime()");
  4747. float retVal = _il2cpp_icall_func(__this);
  4748. return retVal;
  4749. }
  4750. // System.Single UnityEngine.AnimationClip::get_stopTime()
  4751. extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_stopTime_m1815912234 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4752. {
  4753. typedef float (*AnimationClip_get_stopTime_m1815912234_ftn) (AnimationClip_t2318505987 *);
  4754. static AnimationClip_get_stopTime_m1815912234_ftn _il2cpp_icall_func;
  4755. if (!_il2cpp_icall_func)
  4756. _il2cpp_icall_func = (AnimationClip_get_stopTime_m1815912234_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_stopTime()");
  4757. float retVal = _il2cpp_icall_func(__this);
  4758. return retVal;
  4759. }
  4760. // System.Single UnityEngine.AnimationClip::get_frameRate()
  4761. extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_frameRate_m1820704095 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4762. {
  4763. typedef float (*AnimationClip_get_frameRate_m1820704095_ftn) (AnimationClip_t2318505987 *);
  4764. static AnimationClip_get_frameRate_m1820704095_ftn _il2cpp_icall_func;
  4765. if (!_il2cpp_icall_func)
  4766. _il2cpp_icall_func = (AnimationClip_get_frameRate_m1820704095_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_frameRate()");
  4767. float retVal = _il2cpp_icall_func(__this);
  4768. return retVal;
  4769. }
  4770. // System.Void UnityEngine.AnimationClip::set_frameRate(System.Single)
  4771. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_frameRate_m2097049739 (AnimationClip_t2318505987 * __this, float ___value0, const RuntimeMethod* method)
  4772. {
  4773. typedef void (*AnimationClip_set_frameRate_m2097049739_ftn) (AnimationClip_t2318505987 *, float);
  4774. static AnimationClip_set_frameRate_m2097049739_ftn _il2cpp_icall_func;
  4775. if (!_il2cpp_icall_func)
  4776. _il2cpp_icall_func = (AnimationClip_set_frameRate_m2097049739_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::set_frameRate(System.Single)");
  4777. _il2cpp_icall_func(__this, ___value0);
  4778. }
  4779. // System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)
  4780. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SetCurve_m2277705262 (AnimationClip_t2318505987 * __this, String_t* ___relativePath0, Type_t * ___type1, String_t* ___propertyName2, AnimationCurve_t3046754366 * ___curve3, const RuntimeMethod* method)
  4781. {
  4782. typedef void (*AnimationClip_SetCurve_m2277705262_ftn) (AnimationClip_t2318505987 *, String_t*, Type_t *, String_t*, AnimationCurve_t3046754366 *);
  4783. static AnimationClip_SetCurve_m2277705262_ftn _il2cpp_icall_func;
  4784. if (!_il2cpp_icall_func)
  4785. _il2cpp_icall_func = (AnimationClip_SetCurve_m2277705262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)");
  4786. _il2cpp_icall_func(__this, ___relativePath0, ___type1, ___propertyName2, ___curve3);
  4787. }
  4788. // System.Void UnityEngine.AnimationClip::EnsureQuaternionContinuity()
  4789. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_EnsureQuaternionContinuity_m438482705 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4790. {
  4791. {
  4792. AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944(NULL /*static, unused*/, __this, /*hidden argument*/NULL);
  4793. return;
  4794. }
  4795. }
  4796. // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip)
  4797. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method)
  4798. {
  4799. typedef void (*AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944_ftn) (AnimationClip_t2318505987 *);
  4800. static AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944_ftn _il2cpp_icall_func;
  4801. if (!_il2cpp_icall_func)
  4802. _il2cpp_icall_func = (AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip)");
  4803. _il2cpp_icall_func(___self0);
  4804. }
  4805. // System.Void UnityEngine.AnimationClip::ClearCurves()
  4806. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_ClearCurves_m1689460420 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4807. {
  4808. {
  4809. AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794(NULL /*static, unused*/, __this, /*hidden argument*/NULL);
  4810. return;
  4811. }
  4812. }
  4813. // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip)
  4814. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method)
  4815. {
  4816. typedef void (*AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794_ftn) (AnimationClip_t2318505987 *);
  4817. static AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794_ftn _il2cpp_icall_func;
  4818. if (!_il2cpp_icall_func)
  4819. _il2cpp_icall_func = (AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip)");
  4820. _il2cpp_icall_func(___self0);
  4821. }
  4822. // UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode()
  4823. extern "C" IL2CPP_METHOD_ATTR int32_t AnimationClip_get_wrapMode_m334804228 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4824. {
  4825. typedef int32_t (*AnimationClip_get_wrapMode_m334804228_ftn) (AnimationClip_t2318505987 *);
  4826. static AnimationClip_get_wrapMode_m334804228_ftn _il2cpp_icall_func;
  4827. if (!_il2cpp_icall_func)
  4828. _il2cpp_icall_func = (AnimationClip_get_wrapMode_m334804228_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_wrapMode()");
  4829. int32_t retVal = _il2cpp_icall_func(__this);
  4830. return retVal;
  4831. }
  4832. // System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)
  4833. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_wrapMode_m3764684575 (AnimationClip_t2318505987 * __this, int32_t ___value0, const RuntimeMethod* method)
  4834. {
  4835. typedef void (*AnimationClip_set_wrapMode_m3764684575_ftn) (AnimationClip_t2318505987 *, int32_t);
  4836. static AnimationClip_set_wrapMode_m3764684575_ftn _il2cpp_icall_func;
  4837. if (!_il2cpp_icall_func)
  4838. _il2cpp_icall_func = (AnimationClip_set_wrapMode_m3764684575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)");
  4839. _il2cpp_icall_func(__this, ___value0);
  4840. }
  4841. // UnityEngine.Bounds UnityEngine.AnimationClip::get_localBounds()
  4842. extern "C" IL2CPP_METHOD_ATTR Bounds_t2266837910 AnimationClip_get_localBounds_m15049785 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4843. {
  4844. Bounds_t2266837910 V_0;
  4845. memset(&V_0, 0, sizeof(V_0));
  4846. Bounds_t2266837910 V_1;
  4847. memset(&V_1, 0, sizeof(V_1));
  4848. {
  4849. AnimationClip_INTERNAL_get_localBounds_m1463573593(__this, (&V_0), /*hidden argument*/NULL);
  4850. Bounds_t2266837910 L_0 = V_0;
  4851. V_1 = L_0;
  4852. goto IL_0010;
  4853. }
  4854. IL_0010:
  4855. {
  4856. Bounds_t2266837910 L_1 = V_1;
  4857. return L_1;
  4858. }
  4859. }
  4860. // System.Void UnityEngine.AnimationClip::set_localBounds(UnityEngine.Bounds)
  4861. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_localBounds_m3945435772 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 ___value0, const RuntimeMethod* method)
  4862. {
  4863. {
  4864. AnimationClip_INTERNAL_set_localBounds_m654473758(__this, (&___value0), /*hidden argument*/NULL);
  4865. return;
  4866. }
  4867. }
  4868. // System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&)
  4869. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_get_localBounds_m1463573593 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method)
  4870. {
  4871. typedef void (*AnimationClip_INTERNAL_get_localBounds_m1463573593_ftn) (AnimationClip_t2318505987 *, Bounds_t2266837910 *);
  4872. static AnimationClip_INTERNAL_get_localBounds_m1463573593_ftn _il2cpp_icall_func;
  4873. if (!_il2cpp_icall_func)
  4874. _il2cpp_icall_func = (AnimationClip_INTERNAL_get_localBounds_m1463573593_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&)");
  4875. _il2cpp_icall_func(__this, ___value0);
  4876. }
  4877. // System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&)
  4878. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_set_localBounds_m654473758 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method)
  4879. {
  4880. typedef void (*AnimationClip_INTERNAL_set_localBounds_m654473758_ftn) (AnimationClip_t2318505987 *, Bounds_t2266837910 *);
  4881. static AnimationClip_INTERNAL_set_localBounds_m654473758_ftn _il2cpp_icall_func;
  4882. if (!_il2cpp_icall_func)
  4883. _il2cpp_icall_func = (AnimationClip_INTERNAL_set_localBounds_m654473758_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&)");
  4884. _il2cpp_icall_func(__this, ___value0);
  4885. }
  4886. // System.Boolean UnityEngine.AnimationClip::get_legacy()
  4887. extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_legacy_m310696710 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4888. {
  4889. typedef bool (*AnimationClip_get_legacy_m310696710_ftn) (AnimationClip_t2318505987 *);
  4890. static AnimationClip_get_legacy_m310696710_ftn _il2cpp_icall_func;
  4891. if (!_il2cpp_icall_func)
  4892. _il2cpp_icall_func = (AnimationClip_get_legacy_m310696710_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_legacy()");
  4893. bool retVal = _il2cpp_icall_func(__this);
  4894. return retVal;
  4895. }
  4896. // System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean)
  4897. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_legacy_m1671359110 (AnimationClip_t2318505987 * __this, bool ___value0, const RuntimeMethod* method)
  4898. {
  4899. typedef void (*AnimationClip_set_legacy_m1671359110_ftn) (AnimationClip_t2318505987 *, bool);
  4900. static AnimationClip_set_legacy_m1671359110_ftn _il2cpp_icall_func;
  4901. if (!_il2cpp_icall_func)
  4902. _il2cpp_icall_func = (AnimationClip_set_legacy_m1671359110_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::set_legacy(System.Boolean)");
  4903. _il2cpp_icall_func(__this, ___value0);
  4904. }
  4905. // System.Boolean UnityEngine.AnimationClip::get_humanMotion()
  4906. extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_humanMotion_m4193506234 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4907. {
  4908. typedef bool (*AnimationClip_get_humanMotion_m4193506234_ftn) (AnimationClip_t2318505987 *);
  4909. static AnimationClip_get_humanMotion_m4193506234_ftn _il2cpp_icall_func;
  4910. if (!_il2cpp_icall_func)
  4911. _il2cpp_icall_func = (AnimationClip_get_humanMotion_m4193506234_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_humanMotion()");
  4912. bool retVal = _il2cpp_icall_func(__this);
  4913. return retVal;
  4914. }
  4915. // System.Boolean UnityEngine.AnimationClip::get_empty()
  4916. extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_empty_m1093497191 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4917. {
  4918. typedef bool (*AnimationClip_get_empty_m1093497191_ftn) (AnimationClip_t2318505987 *);
  4919. static AnimationClip_get_empty_m1093497191_ftn _il2cpp_icall_func;
  4920. if (!_il2cpp_icall_func)
  4921. _il2cpp_icall_func = (AnimationClip_get_empty_m1093497191_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_empty()");
  4922. bool retVal = _il2cpp_icall_func(__this);
  4923. return retVal;
  4924. }
  4925. // System.Void UnityEngine.AnimationClip::AddEvent(UnityEngine.AnimationEvent)
  4926. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_AddEvent_m2908172157 (AnimationClip_t2318505987 * __this, AnimationEvent_t1536042487 * ___evt0, const RuntimeMethod* method)
  4927. {
  4928. static bool s_Il2CppMethodInitialized;
  4929. if (!s_Il2CppMethodInitialized)
  4930. {
  4931. il2cpp_codegen_initialize_method (AnimationClip_AddEvent_m2908172157_MetadataUsageId);
  4932. s_Il2CppMethodInitialized = true;
  4933. }
  4934. {
  4935. AnimationEvent_t1536042487 * L_0 = ___evt0;
  4936. if (L_0)
  4937. {
  4938. goto IL_0012;
  4939. }
  4940. }
  4941. {
  4942. ArgumentNullException_t1615371798 * L_1 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var);
  4943. ArgumentNullException__ctor_m1170824041(L_1, _stringLiteral2554200833, /*hidden argument*/NULL);
  4944. IL2CPP_RAISE_MANAGED_EXCEPTION(L_1,AnimationClip_AddEvent_m2908172157_RuntimeMethod_var);
  4945. }
  4946. IL_0012:
  4947. {
  4948. AnimationEvent_t1536042487 * L_2 = ___evt0;
  4949. AnimationClip_AddEventInternal_m2044999587(__this, L_2, /*hidden argument*/NULL);
  4950. return;
  4951. }
  4952. }
  4953. // System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object)
  4954. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_AddEventInternal_m2044999587 (AnimationClip_t2318505987 * __this, RuntimeObject * ___evt0, const RuntimeMethod* method)
  4955. {
  4956. typedef void (*AnimationClip_AddEventInternal_m2044999587_ftn) (AnimationClip_t2318505987 *, RuntimeObject *);
  4957. static AnimationClip_AddEventInternal_m2044999587_ftn _il2cpp_icall_func;
  4958. if (!_il2cpp_icall_func)
  4959. _il2cpp_icall_func = (AnimationClip_AddEventInternal_m2044999587_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::AddEventInternal(System.Object)");
  4960. _il2cpp_icall_func(__this, ___evt0);
  4961. }
  4962. // UnityEngine.AnimationEvent[] UnityEngine.AnimationClip::get_events()
  4963. extern "C" IL2CPP_METHOD_ATTR AnimationEventU5BU5D_t1574357070* AnimationClip_get_events_m3948822571 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  4964. {
  4965. static bool s_Il2CppMethodInitialized;
  4966. if (!s_Il2CppMethodInitialized)
  4967. {
  4968. il2cpp_codegen_initialize_method (AnimationClip_get_events_m3948822571_MetadataUsageId);
  4969. s_Il2CppMethodInitialized = true;
  4970. }
  4971. AnimationEventU5BU5D_t1574357070* V_0 = NULL;
  4972. {
  4973. RuntimeArray * L_0 = AnimationClip_GetEventsInternal_m1187308418(__this, /*hidden argument*/NULL);
  4974. V_0 = ((AnimationEventU5BU5D_t1574357070*)Castclass((RuntimeObject*)L_0, AnimationEventU5BU5D_t1574357070_il2cpp_TypeInfo_var));
  4975. goto IL_0012;
  4976. }
  4977. IL_0012:
  4978. {
  4979. AnimationEventU5BU5D_t1574357070* L_1 = V_0;
  4980. return L_1;
  4981. }
  4982. }
  4983. // System.Void UnityEngine.AnimationClip::set_events(UnityEngine.AnimationEvent[])
  4984. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_events_m3873519051 (AnimationClip_t2318505987 * __this, AnimationEventU5BU5D_t1574357070* ___value0, const RuntimeMethod* method)
  4985. {
  4986. {
  4987. AnimationEventU5BU5D_t1574357070* L_0 = ___value0;
  4988. AnimationClip_SetEventsInternal_m1082453756(__this, (RuntimeArray *)(RuntimeArray *)L_0, /*hidden argument*/NULL);
  4989. return;
  4990. }
  4991. }
  4992. // System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array)
  4993. extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SetEventsInternal_m1082453756 (AnimationClip_t2318505987 * __this, RuntimeArray * ___value0, const RuntimeMethod* method)
  4994. {
  4995. typedef void (*AnimationClip_SetEventsInternal_m1082453756_ftn) (AnimationClip_t2318505987 *, RuntimeArray *);
  4996. static AnimationClip_SetEventsInternal_m1082453756_ftn _il2cpp_icall_func;
  4997. if (!_il2cpp_icall_func)
  4998. _il2cpp_icall_func = (AnimationClip_SetEventsInternal_m1082453756_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::SetEventsInternal(System.Array)");
  4999. _il2cpp_icall_func(__this, ___value0);
  5000. }
  5001. // System.Array UnityEngine.AnimationClip::GetEventsInternal()
  5002. extern "C" IL2CPP_METHOD_ATTR RuntimeArray * AnimationClip_GetEventsInternal_m1187308418 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  5003. {
  5004. typedef RuntimeArray * (*AnimationClip_GetEventsInternal_m1187308418_ftn) (AnimationClip_t2318505987 *);
  5005. static AnimationClip_GetEventsInternal_m1187308418_ftn _il2cpp_icall_func;
  5006. if (!_il2cpp_icall_func)
  5007. _il2cpp_icall_func = (AnimationClip_GetEventsInternal_m1187308418_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::GetEventsInternal()");
  5008. RuntimeArray * retVal = _il2cpp_icall_func(__this);
  5009. return retVal;
  5010. }
  5011. // System.Boolean UnityEngine.AnimationClip::get_hasRootMotion()
  5012. extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_hasRootMotion_m3285071990 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method)
  5013. {
  5014. typedef bool (*AnimationClip_get_hasRootMotion_m3285071990_ftn) (AnimationClip_t2318505987 *);
  5015. static AnimationClip_get_hasRootMotion_m3285071990_ftn _il2cpp_icall_func;
  5016. if (!_il2cpp_icall_func)
  5017. _il2cpp_icall_func = (AnimationClip_get_hasRootMotion_m3285071990_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_hasRootMotion()");
  5018. bool retVal = _il2cpp_icall_func(__this);
  5019. return retVal;
  5020. }
  5021. #ifdef __clang__
  5022. #pragma clang diagnostic pop
  5023. #endif
  5024. #ifdef __clang__
  5025. #pragma clang diagnostic push
  5026. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5027. #pragma clang diagnostic ignored "-Wunused-variable"
  5028. #endif
  5029. #ifdef __clang__
  5030. #pragma clang diagnostic pop
  5031. #endif
  5032. #ifdef __clang__
  5033. #pragma clang diagnostic push
  5034. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5035. #pragma clang diagnostic ignored "-Wunused-variable"
  5036. #endif
  5037. // Conversion methods for marshalling of: UnityEngine.AnimationEvent
  5038. extern "C" void AnimationEvent_t1536042487_marshal_pinvoke(const AnimationEvent_t1536042487& unmarshaled, AnimationEvent_t1536042487_marshaled_pinvoke& marshaled)
  5039. {
  5040. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  5041. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL);
  5042. }
  5043. extern "C" void AnimationEvent_t1536042487_marshal_pinvoke_back(const AnimationEvent_t1536042487_marshaled_pinvoke& marshaled, AnimationEvent_t1536042487& unmarshaled)
  5044. {
  5045. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  5046. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL);
  5047. }
  5048. // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent
  5049. extern "C" void AnimationEvent_t1536042487_marshal_pinvoke_cleanup(AnimationEvent_t1536042487_marshaled_pinvoke& marshaled)
  5050. {
  5051. }
  5052. // Conversion methods for marshalling of: UnityEngine.AnimationEvent
  5053. extern "C" void AnimationEvent_t1536042487_marshal_com(const AnimationEvent_t1536042487& unmarshaled, AnimationEvent_t1536042487_marshaled_com& marshaled)
  5054. {
  5055. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  5056. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL);
  5057. }
  5058. extern "C" void AnimationEvent_t1536042487_marshal_com_back(const AnimationEvent_t1536042487_marshaled_com& marshaled, AnimationEvent_t1536042487& unmarshaled)
  5059. {
  5060. Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported.");
  5061. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL);
  5062. }
  5063. // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent
  5064. extern "C" void AnimationEvent_t1536042487_marshal_com_cleanup(AnimationEvent_t1536042487_marshaled_com& marshaled)
  5065. {
  5066. }
  5067. // System.Void UnityEngine.AnimationEvent::.ctor()
  5068. extern "C" IL2CPP_METHOD_ATTR void AnimationEvent__ctor_m234009954 (AnimationEvent_t1536042487 * __this, const RuntimeMethod* method)
  5069. {
  5070. static bool s_Il2CppMethodInitialized;
  5071. if (!s_Il2CppMethodInitialized)
  5072. {
  5073. il2cpp_codegen_initialize_method (AnimationEvent__ctor_m234009954_MetadataUsageId);
  5074. s_Il2CppMethodInitialized = true;
  5075. }
  5076. {
  5077. Object__ctor_m297566312(__this, /*hidden argument*/NULL);
  5078. __this->set_m_Time_0((0.0f));
  5079. __this->set_m_FunctionName_1(_stringLiteral757602046);
  5080. __this->set_m_StringParameter_2(_stringLiteral757602046);
  5081. __this->set_m_ObjectReferenceParameter_3((Object_t631007953 *)NULL);
  5082. __this->set_m_FloatParameter_4((0.0f));
  5083. __this->set_m_IntParameter_5(0);
  5084. __this->set_m_MessageOptions_6(0);
  5085. __this->set_m_Source_7(0);
  5086. __this->set_m_StateSender_8((AnimationState_t1108360407 *)NULL);
  5087. return;
  5088. }
  5089. }
  5090. #ifdef __clang__
  5091. #pragma clang diagnostic pop
  5092. #endif
  5093. #ifdef __clang__
  5094. #pragma clang diagnostic push
  5095. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5096. #pragma clang diagnostic ignored "-Wunused-variable"
  5097. #endif
  5098. #ifdef __clang__
  5099. #pragma clang diagnostic pop
  5100. #endif
  5101. #ifdef __clang__
  5102. #pragma clang diagnostic push
  5103. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5104. #pragma clang diagnostic ignored "-Wunused-variable"
  5105. #endif
  5106. #ifdef __clang__
  5107. #pragma clang diagnostic pop
  5108. #endif
  5109. #ifdef __clang__
  5110. #pragma clang diagnostic push
  5111. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5112. #pragma clang diagnostic ignored "-Wunused-variable"
  5113. #endif
  5114. // System.Void UnityEngine.Animations.AnimationClipPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  5115. extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable__ctor_m2913235724 (AnimationClipPlayable_t3189118652 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  5116. {
  5117. static bool s_Il2CppMethodInitialized;
  5118. if (!s_Il2CppMethodInitialized)
  5119. {
  5120. il2cpp_codegen_initialize_method (AnimationClipPlayable__ctor_m2913235724_MetadataUsageId);
  5121. s_Il2CppMethodInitialized = true;
  5122. }
  5123. {
  5124. bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL);
  5125. if (!L_0)
  5126. {
  5127. goto IL_0026;
  5128. }
  5129. }
  5130. {
  5131. bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_RuntimeMethod_var);
  5132. if (L_1)
  5133. {
  5134. goto IL_0025;
  5135. }
  5136. }
  5137. {
  5138. InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var);
  5139. InvalidCastException__ctor_m318645277(L_2, _stringLiteral2566125115, /*hidden argument*/NULL);
  5140. IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationClipPlayable__ctor_m2913235724_RuntimeMethod_var);
  5141. }
  5142. IL_0025:
  5143. {
  5144. }
  5145. IL_0026:
  5146. {
  5147. PlayableHandle_t1095853803 L_3 = ___handle0;
  5148. __this->set_m_Handle_0(L_3);
  5149. return;
  5150. }
  5151. }
  5152. extern "C" void AnimationClipPlayable__ctor_m2913235724_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  5153. {
  5154. AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t3189118652 *>(__this + 1);
  5155. AnimationClipPlayable__ctor_m2913235724(_thisAdjusted, ___handle0, method);
  5156. }
  5157. // UnityEngine.Animations.AnimationClipPlayable UnityEngine.Animations.AnimationClipPlayable::Create(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip)
  5158. extern "C" IL2CPP_METHOD_ATTR AnimationClipPlayable_t3189118652 AnimationClipPlayable_Create_m2827953749 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, const RuntimeMethod* method)
  5159. {
  5160. PlayableHandle_t1095853803 V_0;
  5161. memset(&V_0, 0, sizeof(V_0));
  5162. AnimationClipPlayable_t3189118652 V_1;
  5163. memset(&V_1, 0, sizeof(V_1));
  5164. {
  5165. PlayableGraph_t3515989261 L_0 = ___graph0;
  5166. AnimationClip_t2318505987 * L_1 = ___clip1;
  5167. PlayableHandle_t1095853803 L_2 = AnimationClipPlayable_CreateHandle_m999922984(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  5168. V_0 = L_2;
  5169. PlayableHandle_t1095853803 L_3 = V_0;
  5170. AnimationClipPlayable_t3189118652 L_4;
  5171. memset(&L_4, 0, sizeof(L_4));
  5172. AnimationClipPlayable__ctor_m2913235724((&L_4), L_3, /*hidden argument*/NULL);
  5173. V_1 = L_4;
  5174. goto IL_0015;
  5175. }
  5176. IL_0015:
  5177. {
  5178. AnimationClipPlayable_t3189118652 L_5 = V_1;
  5179. return L_5;
  5180. }
  5181. }
  5182. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip)
  5183. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_CreateHandle_m999922984 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, const RuntimeMethod* method)
  5184. {
  5185. PlayableHandle_t1095853803 V_0;
  5186. memset(&V_0, 0, sizeof(V_0));
  5187. PlayableHandle_t1095853803 V_1;
  5188. memset(&V_1, 0, sizeof(V_1));
  5189. {
  5190. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  5191. V_0 = L_0;
  5192. PlayableGraph_t3515989261 L_1 = ___graph0;
  5193. AnimationClip_t2318505987 * L_2 = ___clip1;
  5194. bool L_3 = AnimationClipPlayable_CreateHandleInternal_m3627497527(NULL /*static, unused*/, L_1, L_2, (&V_0), /*hidden argument*/NULL);
  5195. if (L_3)
  5196. {
  5197. goto IL_0020;
  5198. }
  5199. }
  5200. {
  5201. PlayableHandle_t1095853803 L_4 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  5202. V_1 = L_4;
  5203. goto IL_0027;
  5204. }
  5205. IL_0020:
  5206. {
  5207. PlayableHandle_t1095853803 L_5 = V_0;
  5208. V_1 = L_5;
  5209. goto IL_0027;
  5210. }
  5211. IL_0027:
  5212. {
  5213. PlayableHandle_t1095853803 L_6 = V_1;
  5214. return L_6;
  5215. }
  5216. }
  5217. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle()
  5218. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method)
  5219. {
  5220. PlayableHandle_t1095853803 V_0;
  5221. memset(&V_0, 0, sizeof(V_0));
  5222. {
  5223. PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0();
  5224. V_0 = L_0;
  5225. goto IL_000d;
  5226. }
  5227. IL_000d:
  5228. {
  5229. PlayableHandle_t1095853803 L_1 = V_0;
  5230. return L_1;
  5231. }
  5232. }
  5233. extern "C" PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  5234. {
  5235. AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t3189118652 *>(__this + 1);
  5236. return AnimationClipPlayable_GetHandle_m3441351653(_thisAdjusted, method);
  5237. }
  5238. // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationClipPlayable::op_Implicit(UnityEngine.Animations.AnimationClipPlayable)
  5239. extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationClipPlayable_op_Implicit_m3592598016 (RuntimeObject * __this /* static, unused */, AnimationClipPlayable_t3189118652 ___playable0, const RuntimeMethod* method)
  5240. {
  5241. Playable_t459825607 V_0;
  5242. memset(&V_0, 0, sizeof(V_0));
  5243. {
  5244. PlayableHandle_t1095853803 L_0 = AnimationClipPlayable_GetHandle_m3441351653((&___playable0), /*hidden argument*/NULL);
  5245. Playable_t459825607 L_1;
  5246. memset(&L_1, 0, sizeof(L_1));
  5247. Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL);
  5248. V_0 = L_1;
  5249. goto IL_0013;
  5250. }
  5251. IL_0013:
  5252. {
  5253. Playable_t459825607 L_2 = V_0;
  5254. return L_2;
  5255. }
  5256. }
  5257. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable)
  5258. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m1031707451 (AnimationClipPlayable_t3189118652 * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method)
  5259. {
  5260. bool V_0 = false;
  5261. {
  5262. PlayableHandle_t1095853803 L_0 = AnimationClipPlayable_GetHandle_m3441351653(__this, /*hidden argument*/NULL);
  5263. PlayableHandle_t1095853803 L_1 = AnimationClipPlayable_GetHandle_m3441351653((&___other0), /*hidden argument*/NULL);
  5264. bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  5265. V_0 = L_2;
  5266. goto IL_0019;
  5267. }
  5268. IL_0019:
  5269. {
  5270. bool L_3 = V_0;
  5271. return L_3;
  5272. }
  5273. }
  5274. extern "C" bool AnimationClipPlayable_Equals_m1031707451_AdjustorThunk (RuntimeObject * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method)
  5275. {
  5276. AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t3189118652 *>(__this + 1);
  5277. return AnimationClipPlayable_Equals_m1031707451(_thisAdjusted, ___other0, method);
  5278. }
  5279. // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClip()
  5280. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClip_m824553280 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method)
  5281. {
  5282. AnimationClip_t2318505987 * V_0 = NULL;
  5283. {
  5284. PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0();
  5285. AnimationClip_t2318505987 * L_1 = AnimationClipPlayable_GetAnimationClipInternal_m2826345587(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  5286. V_0 = L_1;
  5287. goto IL_0012;
  5288. }
  5289. IL_0012:
  5290. {
  5291. AnimationClip_t2318505987 * L_2 = V_0;
  5292. return L_2;
  5293. }
  5294. }
  5295. extern "C" AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClip_m824553280_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  5296. {
  5297. AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t3189118652 *>(__this + 1);
  5298. return AnimationClipPlayable_GetAnimationClip_m824553280(_thisAdjusted, method);
  5299. }
  5300. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIK()
  5301. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIK_m1549118896 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method)
  5302. {
  5303. bool V_0 = false;
  5304. {
  5305. PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0();
  5306. bool L_1 = AnimationClipPlayable_GetApplyFootIKInternal_m1617064962(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  5307. V_0 = L_1;
  5308. goto IL_0012;
  5309. }
  5310. IL_0012:
  5311. {
  5312. bool L_2 = V_0;
  5313. return L_2;
  5314. }
  5315. }
  5316. extern "C" bool AnimationClipPlayable_GetApplyFootIK_m1549118896_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  5317. {
  5318. AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t3189118652 *>(__this + 1);
  5319. return AnimationClipPlayable_GetApplyFootIK_m1549118896(_thisAdjusted, method);
  5320. }
  5321. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffset()
  5322. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffset_m1243433047 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method)
  5323. {
  5324. bool V_0 = false;
  5325. {
  5326. PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0();
  5327. bool L_1 = AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  5328. V_0 = L_1;
  5329. goto IL_0012;
  5330. }
  5331. IL_0012:
  5332. {
  5333. bool L_2 = V_0;
  5334. return L_2;
  5335. }
  5336. }
  5337. extern "C" bool AnimationClipPlayable_GetRemoveStartOffset_m1243433047_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  5338. {
  5339. AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t3189118652 *>(__this + 1);
  5340. return AnimationClipPlayable_GetRemoveStartOffset_m1243433047(_thisAdjusted, method);
  5341. }
  5342. // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffset(System.Boolean)
  5343. extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffset_m149988838 (AnimationClipPlayable_t3189118652 * __this, bool ___value0, const RuntimeMethod* method)
  5344. {
  5345. {
  5346. PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0();
  5347. bool L_1 = ___value0;
  5348. AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  5349. return;
  5350. }
  5351. }
  5352. extern "C" void AnimationClipPlayable_SetRemoveStartOffset_m149988838_AdjustorThunk (RuntimeObject * __this, bool ___value0, const RuntimeMethod* method)
  5353. {
  5354. AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast<AnimationClipPlayable_t3189118652 *>(__this + 1);
  5355. AnimationClipPlayable_SetRemoveStartOffset_m149988838(_thisAdjusted, ___value0, method);
  5356. }
  5357. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
  5358. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_m3627497527 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method)
  5359. {
  5360. {
  5361. AnimationClip_t2318505987 * L_0 = ___clip1;
  5362. PlayableHandle_t1095853803 * L_1 = ___handle2;
  5363. bool L_2 = AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418(NULL /*static, unused*/, (&___graph0), L_0, L_1, /*hidden argument*/NULL);
  5364. return L_2;
  5365. }
  5366. }
  5367. // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&)
  5368. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClipInternal_m2826345587 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method)
  5369. {
  5370. typedef AnimationClip_t2318505987 * (*AnimationClipPlayable_GetAnimationClipInternal_m2826345587_ftn) (PlayableHandle_t1095853803 *);
  5371. static AnimationClipPlayable_GetAnimationClipInternal_m2826345587_ftn _il2cpp_icall_func;
  5372. if (!_il2cpp_icall_func)
  5373. _il2cpp_icall_func = (AnimationClipPlayable_GetAnimationClipInternal_m2826345587_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&)");
  5374. AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(___handle0);
  5375. return retVal;
  5376. }
  5377. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&)
  5378. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIKInternal_m1617064962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method)
  5379. {
  5380. typedef bool (*AnimationClipPlayable_GetApplyFootIKInternal_m1617064962_ftn) (PlayableHandle_t1095853803 *);
  5381. static AnimationClipPlayable_GetApplyFootIKInternal_m1617064962_ftn _il2cpp_icall_func;
  5382. if (!_il2cpp_icall_func)
  5383. _il2cpp_icall_func = (AnimationClipPlayable_GetApplyFootIKInternal_m1617064962_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&)");
  5384. bool retVal = _il2cpp_icall_func(___handle0);
  5385. return retVal;
  5386. }
  5387. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&)
  5388. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method)
  5389. {
  5390. typedef bool (*AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867_ftn) (PlayableHandle_t1095853803 *);
  5391. static AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867_ftn _il2cpp_icall_func;
  5392. if (!_il2cpp_icall_func)
  5393. _il2cpp_icall_func = (AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&)");
  5394. bool retVal = _il2cpp_icall_func(___handle0);
  5395. return retVal;
  5396. }
  5397. // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
  5398. extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, bool ___value1, const RuntimeMethod* method)
  5399. {
  5400. typedef void (*AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011_ftn) (PlayableHandle_t1095853803 *, bool);
  5401. static AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011_ftn _il2cpp_icall_func;
  5402. if (!_il2cpp_icall_func)
  5403. _il2cpp_icall_func = (AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)");
  5404. _il2cpp_icall_func(___handle0, ___value1);
  5405. }
  5406. // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
  5407. extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method)
  5408. {
  5409. typedef bool (*AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418_ftn) (PlayableGraph_t3515989261 *, AnimationClip_t2318505987 *, PlayableHandle_t1095853803 *);
  5410. static AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418_ftn _il2cpp_icall_func;
  5411. if (!_il2cpp_icall_func)
  5412. _il2cpp_icall_func = (AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)");
  5413. bool retVal = _il2cpp_icall_func(___graph0, ___clip1, ___handle2);
  5414. return retVal;
  5415. }
  5416. #ifdef __clang__
  5417. #pragma clang diagnostic pop
  5418. #endif
  5419. #ifdef __clang__
  5420. #pragma clang diagnostic push
  5421. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5422. #pragma clang diagnostic ignored "-Wunused-variable"
  5423. #endif
  5424. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  5425. extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m860721801 (AnimationLayerMixerPlayable_t3631223897 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  5426. {
  5427. static bool s_Il2CppMethodInitialized;
  5428. if (!s_Il2CppMethodInitialized)
  5429. {
  5430. il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable__ctor_m860721801_MetadataUsageId);
  5431. s_Il2CppMethodInitialized = true;
  5432. }
  5433. {
  5434. bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL);
  5435. if (!L_0)
  5436. {
  5437. goto IL_0026;
  5438. }
  5439. }
  5440. {
  5441. bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_RuntimeMethod_var);
  5442. if (L_1)
  5443. {
  5444. goto IL_0025;
  5445. }
  5446. }
  5447. {
  5448. InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var);
  5449. InvalidCastException__ctor_m318645277(L_2, _stringLiteral1913092913, /*hidden argument*/NULL);
  5450. IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationLayerMixerPlayable__ctor_m860721801_RuntimeMethod_var);
  5451. }
  5452. IL_0025:
  5453. {
  5454. }
  5455. IL_0026:
  5456. {
  5457. PlayableHandle_t1095853803 L_3 = ___handle0;
  5458. __this->set_m_Handle_0(L_3);
  5459. return;
  5460. }
  5461. }
  5462. extern "C" void AnimationLayerMixerPlayable__ctor_m860721801_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  5463. {
  5464. AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast<AnimationLayerMixerPlayable_t3631223897 *>(__this + 1);
  5465. AnimationLayerMixerPlayable__ctor_m860721801(_thisAdjusted, ___handle0, method);
  5466. }
  5467. // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::get_Null()
  5468. extern "C" IL2CPP_METHOD_ATTR AnimationLayerMixerPlayable_t3631223897 AnimationLayerMixerPlayable_get_Null_m1596956097 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  5469. {
  5470. static bool s_Il2CppMethodInitialized;
  5471. if (!s_Il2CppMethodInitialized)
  5472. {
  5473. il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_get_Null_m1596956097_MetadataUsageId);
  5474. s_Il2CppMethodInitialized = true;
  5475. }
  5476. AnimationLayerMixerPlayable_t3631223897 V_0;
  5477. memset(&V_0, 0, sizeof(V_0));
  5478. {
  5479. IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var);
  5480. AnimationLayerMixerPlayable_t3631223897 L_0 = ((AnimationLayerMixerPlayable_t3631223897_StaticFields*)il2cpp_codegen_static_fields_for(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var))->get_m_NullPlayable_1();
  5481. V_0 = L_0;
  5482. goto IL_000c;
  5483. }
  5484. IL_000c:
  5485. {
  5486. AnimationLayerMixerPlayable_t3631223897 L_1 = V_0;
  5487. return L_1;
  5488. }
  5489. }
  5490. // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::Create(UnityEngine.Playables.PlayableGraph,System.Int32)
  5491. extern "C" IL2CPP_METHOD_ATTR AnimationLayerMixerPlayable_t3631223897 AnimationLayerMixerPlayable_Create_m286498210 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, const RuntimeMethod* method)
  5492. {
  5493. static bool s_Il2CppMethodInitialized;
  5494. if (!s_Il2CppMethodInitialized)
  5495. {
  5496. il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_Create_m286498210_MetadataUsageId);
  5497. s_Il2CppMethodInitialized = true;
  5498. }
  5499. PlayableHandle_t1095853803 V_0;
  5500. memset(&V_0, 0, sizeof(V_0));
  5501. AnimationLayerMixerPlayable_t3631223897 V_1;
  5502. memset(&V_1, 0, sizeof(V_1));
  5503. {
  5504. PlayableGraph_t3515989261 L_0 = ___graph0;
  5505. int32_t L_1 = ___inputCount1;
  5506. IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var);
  5507. PlayableHandle_t1095853803 L_2 = AnimationLayerMixerPlayable_CreateHandle_m2143407042(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  5508. V_0 = L_2;
  5509. PlayableHandle_t1095853803 L_3 = V_0;
  5510. AnimationLayerMixerPlayable_t3631223897 L_4;
  5511. memset(&L_4, 0, sizeof(L_4));
  5512. AnimationLayerMixerPlayable__ctor_m860721801((&L_4), L_3, /*hidden argument*/NULL);
  5513. V_1 = L_4;
  5514. goto IL_0015;
  5515. }
  5516. IL_0015:
  5517. {
  5518. AnimationLayerMixerPlayable_t3631223897 L_5 = V_1;
  5519. return L_5;
  5520. }
  5521. }
  5522. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32)
  5523. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_CreateHandle_m2143407042 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, const RuntimeMethod* method)
  5524. {
  5525. static bool s_Il2CppMethodInitialized;
  5526. if (!s_Il2CppMethodInitialized)
  5527. {
  5528. il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_CreateHandle_m2143407042_MetadataUsageId);
  5529. s_Il2CppMethodInitialized = true;
  5530. }
  5531. PlayableHandle_t1095853803 V_0;
  5532. memset(&V_0, 0, sizeof(V_0));
  5533. PlayableHandle_t1095853803 V_1;
  5534. memset(&V_1, 0, sizeof(V_1));
  5535. {
  5536. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  5537. V_0 = L_0;
  5538. PlayableGraph_t3515989261 L_1 = ___graph0;
  5539. IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var);
  5540. bool L_2 = AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648(NULL /*static, unused*/, L_1, (&V_0), /*hidden argument*/NULL);
  5541. if (L_2)
  5542. {
  5543. goto IL_001f;
  5544. }
  5545. }
  5546. {
  5547. PlayableHandle_t1095853803 L_3 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  5548. V_1 = L_3;
  5549. goto IL_002e;
  5550. }
  5551. IL_001f:
  5552. {
  5553. int32_t L_4 = ___inputCount1;
  5554. PlayableHandle_SetInputCount_m2596808857((&V_0), L_4, /*hidden argument*/NULL);
  5555. PlayableHandle_t1095853803 L_5 = V_0;
  5556. V_1 = L_5;
  5557. goto IL_002e;
  5558. }
  5559. IL_002e:
  5560. {
  5561. PlayableHandle_t1095853803 L_6 = V_1;
  5562. return L_6;
  5563. }
  5564. }
  5565. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle()
  5566. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798 (AnimationLayerMixerPlayable_t3631223897 * __this, const RuntimeMethod* method)
  5567. {
  5568. PlayableHandle_t1095853803 V_0;
  5569. memset(&V_0, 0, sizeof(V_0));
  5570. {
  5571. PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0();
  5572. V_0 = L_0;
  5573. goto IL_000d;
  5574. }
  5575. IL_000d:
  5576. {
  5577. PlayableHandle_t1095853803 L_1 = V_0;
  5578. return L_1;
  5579. }
  5580. }
  5581. extern "C" PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  5582. {
  5583. AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast<AnimationLayerMixerPlayable_t3631223897 *>(__this + 1);
  5584. return AnimationLayerMixerPlayable_GetHandle_m3854437798(_thisAdjusted, method);
  5585. }
  5586. // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationLayerMixerPlayable::op_Implicit(UnityEngine.Animations.AnimationLayerMixerPlayable)
  5587. extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationLayerMixerPlayable_op_Implicit_m264040223 (RuntimeObject * __this /* static, unused */, AnimationLayerMixerPlayable_t3631223897 ___playable0, const RuntimeMethod* method)
  5588. {
  5589. Playable_t459825607 V_0;
  5590. memset(&V_0, 0, sizeof(V_0));
  5591. {
  5592. PlayableHandle_t1095853803 L_0 = AnimationLayerMixerPlayable_GetHandle_m3854437798((&___playable0), /*hidden argument*/NULL);
  5593. Playable_t459825607 L_1;
  5594. memset(&L_1, 0, sizeof(L_1));
  5595. Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL);
  5596. V_0 = L_1;
  5597. goto IL_0013;
  5598. }
  5599. IL_0013:
  5600. {
  5601. Playable_t459825607 L_2 = V_0;
  5602. return L_2;
  5603. }
  5604. }
  5605. // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::op_Explicit(UnityEngine.Playables.Playable)
  5606. extern "C" IL2CPP_METHOD_ATTR AnimationLayerMixerPlayable_t3631223897 AnimationLayerMixerPlayable_op_Explicit_m2722087125 (RuntimeObject * __this /* static, unused */, Playable_t459825607 ___playable0, const RuntimeMethod* method)
  5607. {
  5608. AnimationLayerMixerPlayable_t3631223897 V_0;
  5609. memset(&V_0, 0, sizeof(V_0));
  5610. {
  5611. PlayableHandle_t1095853803 L_0 = Playable_GetHandle_m98909670((&___playable0), /*hidden argument*/NULL);
  5612. AnimationLayerMixerPlayable_t3631223897 L_1;
  5613. memset(&L_1, 0, sizeof(L_1));
  5614. AnimationLayerMixerPlayable__ctor_m860721801((&L_1), L_0, /*hidden argument*/NULL);
  5615. V_0 = L_1;
  5616. goto IL_0013;
  5617. }
  5618. IL_0013:
  5619. {
  5620. AnimationLayerMixerPlayable_t3631223897 L_2 = V_0;
  5621. return L_2;
  5622. }
  5623. }
  5624. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable)
  5625. extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m4271416323 (AnimationLayerMixerPlayable_t3631223897 * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method)
  5626. {
  5627. bool V_0 = false;
  5628. {
  5629. PlayableHandle_t1095853803 L_0 = AnimationLayerMixerPlayable_GetHandle_m3854437798(__this, /*hidden argument*/NULL);
  5630. PlayableHandle_t1095853803 L_1 = AnimationLayerMixerPlayable_GetHandle_m3854437798((&___other0), /*hidden argument*/NULL);
  5631. bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  5632. V_0 = L_2;
  5633. goto IL_0019;
  5634. }
  5635. IL_0019:
  5636. {
  5637. bool L_3 = V_0;
  5638. return L_3;
  5639. }
  5640. }
  5641. extern "C" bool AnimationLayerMixerPlayable_Equals_m4271416323_AdjustorThunk (RuntimeObject * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method)
  5642. {
  5643. AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast<AnimationLayerMixerPlayable_t3631223897 *>(__this + 1);
  5644. return AnimationLayerMixerPlayable_Equals_m4271416323(_thisAdjusted, ___other0, method);
  5645. }
  5646. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMask(System.UInt32,UnityEngine.AvatarMask)
  5647. extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514 (AnimationLayerMixerPlayable_t3631223897 * __this, uint32_t ___layerIndex0, AvatarMask_t1182482518 * ___mask1, const RuntimeMethod* method)
  5648. {
  5649. static bool s_Il2CppMethodInitialized;
  5650. if (!s_Il2CppMethodInitialized)
  5651. {
  5652. il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_MetadataUsageId);
  5653. s_Il2CppMethodInitialized = true;
  5654. }
  5655. {
  5656. uint32_t L_0 = ___layerIndex0;
  5657. PlayableHandle_t1095853803 * L_1 = __this->get_address_of_m_Handle_0();
  5658. int32_t L_2 = PlayableHandle_GetInputCount_m888565651(L_1, /*hidden argument*/NULL);
  5659. if ((((int64_t)(((int64_t)((uint64_t)L_0)))) < ((int64_t)(((int64_t)((int64_t)L_2))))))
  5660. {
  5661. goto IL_0041;
  5662. }
  5663. }
  5664. {
  5665. uint32_t L_3 = ___layerIndex0;
  5666. uint32_t L_4 = L_3;
  5667. RuntimeObject * L_5 = Box(UInt32_t2560061978_il2cpp_TypeInfo_var, &L_4);
  5668. PlayableHandle_t1095853803 * L_6 = __this->get_address_of_m_Handle_0();
  5669. int32_t L_7 = PlayableHandle_GetInputCount_m888565651(L_6, /*hidden argument*/NULL);
  5670. int32_t L_8 = ((int32_t)il2cpp_codegen_subtract((int32_t)L_7, (int32_t)1));
  5671. RuntimeObject * L_9 = Box(Int32_t2950945753_il2cpp_TypeInfo_var, &L_8);
  5672. IL2CPP_RUNTIME_CLASS_INIT(String_t_il2cpp_TypeInfo_var);
  5673. String_t* L_10 = String_Format_m2556382932(NULL /*static, unused*/, _stringLiteral795769502, L_5, L_9, /*hidden argument*/NULL);
  5674. ArgumentOutOfRangeException_t777629997 * L_11 = (ArgumentOutOfRangeException_t777629997 *)il2cpp_codegen_object_new(ArgumentOutOfRangeException_t777629997_il2cpp_TypeInfo_var);
  5675. ArgumentOutOfRangeException__ctor_m282481429(L_11, _stringLiteral4251651911, L_10, /*hidden argument*/NULL);
  5676. IL2CPP_RAISE_MANAGED_EXCEPTION(L_11,AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_RuntimeMethod_var);
  5677. }
  5678. IL_0041:
  5679. {
  5680. AvatarMask_t1182482518 * L_12 = ___mask1;
  5681. IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var);
  5682. bool L_13 = Object_op_Equality_m1810815630(NULL /*static, unused*/, L_12, (Object_t631007953 *)NULL, /*hidden argument*/NULL);
  5683. if (!L_13)
  5684. {
  5685. goto IL_0058;
  5686. }
  5687. }
  5688. {
  5689. ArgumentNullException_t1615371798 * L_14 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var);
  5690. ArgumentNullException__ctor_m1170824041(L_14, _stringLiteral455380590, /*hidden argument*/NULL);
  5691. IL2CPP_RAISE_MANAGED_EXCEPTION(L_14,AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_RuntimeMethod_var);
  5692. }
  5693. IL_0058:
  5694. {
  5695. PlayableHandle_t1095853803 * L_15 = __this->get_address_of_m_Handle_0();
  5696. uint32_t L_16 = ___layerIndex0;
  5697. AvatarMask_t1182482518 * L_17 = ___mask1;
  5698. IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var);
  5699. AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962(NULL /*static, unused*/, L_15, L_16, L_17, /*hidden argument*/NULL);
  5700. return;
  5701. }
  5702. }
  5703. extern "C" void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_AdjustorThunk (RuntimeObject * __this, uint32_t ___layerIndex0, AvatarMask_t1182482518 * ___mask1, const RuntimeMethod* method)
  5704. {
  5705. AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast<AnimationLayerMixerPlayable_t3631223897 *>(__this + 1);
  5706. AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514(_thisAdjusted, ___layerIndex0, ___mask1, method);
  5707. }
  5708. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&)
  5709. extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method)
  5710. {
  5711. static bool s_Il2CppMethodInitialized;
  5712. if (!s_Il2CppMethodInitialized)
  5713. {
  5714. il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648_MetadataUsageId);
  5715. s_Il2CppMethodInitialized = true;
  5716. }
  5717. {
  5718. PlayableHandle_t1095853803 * L_0 = ___handle1;
  5719. IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var);
  5720. bool L_1 = AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698(NULL /*static, unused*/, (&___graph0), L_0, /*hidden argument*/NULL);
  5721. return L_1;
  5722. }
  5723. }
  5724. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)
  5725. extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, uint32_t ___layerIndex1, AvatarMask_t1182482518 * ___mask2, const RuntimeMethod* method)
  5726. {
  5727. typedef void (*AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962_ftn) (PlayableHandle_t1095853803 *, uint32_t, AvatarMask_t1182482518 *);
  5728. static AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962_ftn _il2cpp_icall_func;
  5729. if (!_il2cpp_icall_func)
  5730. _il2cpp_icall_func = (AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)");
  5731. _il2cpp_icall_func(___handle0, ___layerIndex1, ___mask2);
  5732. }
  5733. // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.cctor()
  5734. extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__cctor_m4086299972 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  5735. {
  5736. static bool s_Il2CppMethodInitialized;
  5737. if (!s_Il2CppMethodInitialized)
  5738. {
  5739. il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable__cctor_m4086299972_MetadataUsageId);
  5740. s_Il2CppMethodInitialized = true;
  5741. }
  5742. {
  5743. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  5744. AnimationLayerMixerPlayable_t3631223897 L_1;
  5745. memset(&L_1, 0, sizeof(L_1));
  5746. AnimationLayerMixerPlayable__ctor_m860721801((&L_1), L_0, /*hidden argument*/NULL);
  5747. ((AnimationLayerMixerPlayable_t3631223897_StaticFields*)il2cpp_codegen_static_fields_for(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  5748. return;
  5749. }
  5750. }
  5751. // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
  5752. extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method)
  5753. {
  5754. typedef bool (*AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698_ftn) (PlayableGraph_t3515989261 *, PlayableHandle_t1095853803 *);
  5755. static AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698_ftn _il2cpp_icall_func;
  5756. if (!_il2cpp_icall_func)
  5757. _il2cpp_icall_func = (AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)");
  5758. bool retVal = _il2cpp_icall_func(___graph0, ___handle1);
  5759. return retVal;
  5760. }
  5761. #ifdef __clang__
  5762. #pragma clang diagnostic pop
  5763. #endif
  5764. #ifdef __clang__
  5765. #pragma clang diagnostic push
  5766. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5767. #pragma clang diagnostic ignored "-Wunused-variable"
  5768. #endif
  5769. // System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  5770. extern "C" IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_m848068859 (AnimationMixerPlayable_t821371386 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  5771. {
  5772. static bool s_Il2CppMethodInitialized;
  5773. if (!s_Il2CppMethodInitialized)
  5774. {
  5775. il2cpp_codegen_initialize_method (AnimationMixerPlayable__ctor_m848068859_MetadataUsageId);
  5776. s_Il2CppMethodInitialized = true;
  5777. }
  5778. {
  5779. bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL);
  5780. if (!L_0)
  5781. {
  5782. goto IL_0026;
  5783. }
  5784. }
  5785. {
  5786. bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_RuntimeMethod_var);
  5787. if (L_1)
  5788. {
  5789. goto IL_0025;
  5790. }
  5791. }
  5792. {
  5793. InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var);
  5794. InvalidCastException__ctor_m318645277(L_2, _stringLiteral3049507974, /*hidden argument*/NULL);
  5795. IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationMixerPlayable__ctor_m848068859_RuntimeMethod_var);
  5796. }
  5797. IL_0025:
  5798. {
  5799. }
  5800. IL_0026:
  5801. {
  5802. PlayableHandle_t1095853803 L_3 = ___handle0;
  5803. __this->set_m_Handle_0(L_3);
  5804. return;
  5805. }
  5806. }
  5807. extern "C" void AnimationMixerPlayable__ctor_m848068859_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  5808. {
  5809. AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast<AnimationMixerPlayable_t821371386 *>(__this + 1);
  5810. AnimationMixerPlayable__ctor_m848068859(_thisAdjusted, ___handle0, method);
  5811. }
  5812. // UnityEngine.Animations.AnimationMixerPlayable UnityEngine.Animations.AnimationMixerPlayable::Create(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean)
  5813. extern "C" IL2CPP_METHOD_ATTR AnimationMixerPlayable_t821371386 AnimationMixerPlayable_Create_m3089667912 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, const RuntimeMethod* method)
  5814. {
  5815. PlayableHandle_t1095853803 V_0;
  5816. memset(&V_0, 0, sizeof(V_0));
  5817. AnimationMixerPlayable_t821371386 V_1;
  5818. memset(&V_1, 0, sizeof(V_1));
  5819. {
  5820. PlayableGraph_t3515989261 L_0 = ___graph0;
  5821. int32_t L_1 = ___inputCount1;
  5822. bool L_2 = ___normalizeWeights2;
  5823. PlayableHandle_t1095853803 L_3 = AnimationMixerPlayable_CreateHandle_m3482410404(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL);
  5824. V_0 = L_3;
  5825. PlayableHandle_t1095853803 L_4 = V_0;
  5826. AnimationMixerPlayable_t821371386 L_5;
  5827. memset(&L_5, 0, sizeof(L_5));
  5828. AnimationMixerPlayable__ctor_m848068859((&L_5), L_4, /*hidden argument*/NULL);
  5829. V_1 = L_5;
  5830. goto IL_0016;
  5831. }
  5832. IL_0016:
  5833. {
  5834. AnimationMixerPlayable_t821371386 L_6 = V_1;
  5835. return L_6;
  5836. }
  5837. }
  5838. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean)
  5839. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_CreateHandle_m3482410404 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, const RuntimeMethod* method)
  5840. {
  5841. PlayableHandle_t1095853803 V_0;
  5842. memset(&V_0, 0, sizeof(V_0));
  5843. PlayableHandle_t1095853803 V_1;
  5844. memset(&V_1, 0, sizeof(V_1));
  5845. {
  5846. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  5847. V_0 = L_0;
  5848. PlayableGraph_t3515989261 L_1 = ___graph0;
  5849. int32_t L_2 = ___inputCount1;
  5850. bool L_3 = ___normalizeWeights2;
  5851. bool L_4 = AnimationMixerPlayable_CreateHandleInternal_m3818145798(NULL /*static, unused*/, L_1, L_2, L_3, (&V_0), /*hidden argument*/NULL);
  5852. if (L_4)
  5853. {
  5854. goto IL_0021;
  5855. }
  5856. }
  5857. {
  5858. PlayableHandle_t1095853803 L_5 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  5859. V_1 = L_5;
  5860. goto IL_0030;
  5861. }
  5862. IL_0021:
  5863. {
  5864. int32_t L_6 = ___inputCount1;
  5865. PlayableHandle_SetInputCount_m2596808857((&V_0), L_6, /*hidden argument*/NULL);
  5866. PlayableHandle_t1095853803 L_7 = V_0;
  5867. V_1 = L_7;
  5868. goto IL_0030;
  5869. }
  5870. IL_0030:
  5871. {
  5872. PlayableHandle_t1095853803 L_8 = V_1;
  5873. return L_8;
  5874. }
  5875. }
  5876. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle()
  5877. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075 (AnimationMixerPlayable_t821371386 * __this, const RuntimeMethod* method)
  5878. {
  5879. PlayableHandle_t1095853803 V_0;
  5880. memset(&V_0, 0, sizeof(V_0));
  5881. {
  5882. PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0();
  5883. V_0 = L_0;
  5884. goto IL_000d;
  5885. }
  5886. IL_000d:
  5887. {
  5888. PlayableHandle_t1095853803 L_1 = V_0;
  5889. return L_1;
  5890. }
  5891. }
  5892. extern "C" PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  5893. {
  5894. AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast<AnimationMixerPlayable_t821371386 *>(__this + 1);
  5895. return AnimationMixerPlayable_GetHandle_m2198358075(_thisAdjusted, method);
  5896. }
  5897. // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationMixerPlayable::op_Implicit(UnityEngine.Animations.AnimationMixerPlayable)
  5898. extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationMixerPlayable_op_Implicit_m3380008075 (RuntimeObject * __this /* static, unused */, AnimationMixerPlayable_t821371386 ___playable0, const RuntimeMethod* method)
  5899. {
  5900. Playable_t459825607 V_0;
  5901. memset(&V_0, 0, sizeof(V_0));
  5902. {
  5903. PlayableHandle_t1095853803 L_0 = AnimationMixerPlayable_GetHandle_m2198358075((&___playable0), /*hidden argument*/NULL);
  5904. Playable_t459825607 L_1;
  5905. memset(&L_1, 0, sizeof(L_1));
  5906. Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL);
  5907. V_0 = L_1;
  5908. goto IL_0013;
  5909. }
  5910. IL_0013:
  5911. {
  5912. Playable_t459825607 L_2 = V_0;
  5913. return L_2;
  5914. }
  5915. }
  5916. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable)
  5917. extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m3971478909 (AnimationMixerPlayable_t821371386 * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method)
  5918. {
  5919. bool V_0 = false;
  5920. {
  5921. PlayableHandle_t1095853803 L_0 = AnimationMixerPlayable_GetHandle_m2198358075(__this, /*hidden argument*/NULL);
  5922. PlayableHandle_t1095853803 L_1 = AnimationMixerPlayable_GetHandle_m2198358075((&___other0), /*hidden argument*/NULL);
  5923. bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  5924. V_0 = L_2;
  5925. goto IL_0019;
  5926. }
  5927. IL_0019:
  5928. {
  5929. bool L_3 = V_0;
  5930. return L_3;
  5931. }
  5932. }
  5933. extern "C" bool AnimationMixerPlayable_Equals_m3971478909_AdjustorThunk (RuntimeObject * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method)
  5934. {
  5935. AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast<AnimationMixerPlayable_t821371386 *>(__this + 1);
  5936. return AnimationMixerPlayable_Equals_m3971478909(_thisAdjusted, ___other0, method);
  5937. }
  5938. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
  5939. extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_m3818145798 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method)
  5940. {
  5941. {
  5942. int32_t L_0 = ___inputCount1;
  5943. bool L_1 = ___normalizeWeights2;
  5944. PlayableHandle_t1095853803 * L_2 = ___handle3;
  5945. bool L_3 = AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074(NULL /*static, unused*/, (&___graph0), L_0, L_1, L_2, /*hidden argument*/NULL);
  5946. return L_3;
  5947. }
  5948. }
  5949. // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)
  5950. extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method)
  5951. {
  5952. typedef bool (*AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074_ftn) (PlayableGraph_t3515989261 *, int32_t, bool, PlayableHandle_t1095853803 *);
  5953. static AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074_ftn _il2cpp_icall_func;
  5954. if (!_il2cpp_icall_func)
  5955. _il2cpp_icall_func = (AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)");
  5956. bool retVal = _il2cpp_icall_func(___graph0, ___inputCount1, ___normalizeWeights2, ___handle3);
  5957. return retVal;
  5958. }
  5959. #ifdef __clang__
  5960. #pragma clang diagnostic pop
  5961. #endif
  5962. #ifdef __clang__
  5963. #pragma clang diagnostic push
  5964. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5965. #pragma clang diagnostic ignored "-Wunused-variable"
  5966. #endif
  5967. // System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  5968. extern "C" IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_m1725027713 (AnimationMotionXToDeltaPlayable_t272231551 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  5969. {
  5970. static bool s_Il2CppMethodInitialized;
  5971. if (!s_Il2CppMethodInitialized)
  5972. {
  5973. il2cpp_codegen_initialize_method (AnimationMotionXToDeltaPlayable__ctor_m1725027713_MetadataUsageId);
  5974. s_Il2CppMethodInitialized = true;
  5975. }
  5976. {
  5977. bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL);
  5978. if (!L_0)
  5979. {
  5980. goto IL_0026;
  5981. }
  5982. }
  5983. {
  5984. bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_RuntimeMethod_var);
  5985. if (L_1)
  5986. {
  5987. goto IL_0025;
  5988. }
  5989. }
  5990. {
  5991. InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var);
  5992. InvalidCastException__ctor_m318645277(L_2, _stringLiteral3707822210, /*hidden argument*/NULL);
  5993. IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationMotionXToDeltaPlayable__ctor_m1725027713_RuntimeMethod_var);
  5994. }
  5995. IL_0025:
  5996. {
  5997. }
  5998. IL_0026:
  5999. {
  6000. PlayableHandle_t1095853803 L_3 = ___handle0;
  6001. __this->set_m_Handle_0(L_3);
  6002. return;
  6003. }
  6004. }
  6005. extern "C" void AnimationMotionXToDeltaPlayable__ctor_m1725027713_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  6006. {
  6007. AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast<AnimationMotionXToDeltaPlayable_t272231551 *>(__this + 1);
  6008. AnimationMotionXToDeltaPlayable__ctor_m1725027713(_thisAdjusted, ___handle0, method);
  6009. }
  6010. // UnityEngine.Animations.AnimationMotionXToDeltaPlayable UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Create(UnityEngine.Playables.PlayableGraph)
  6011. extern "C" IL2CPP_METHOD_ATTR AnimationMotionXToDeltaPlayable_t272231551 AnimationMotionXToDeltaPlayable_Create_m2837395996 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, const RuntimeMethod* method)
  6012. {
  6013. PlayableHandle_t1095853803 V_0;
  6014. memset(&V_0, 0, sizeof(V_0));
  6015. AnimationMotionXToDeltaPlayable_t272231551 V_1;
  6016. memset(&V_1, 0, sizeof(V_1));
  6017. {
  6018. PlayableGraph_t3515989261 L_0 = ___graph0;
  6019. PlayableHandle_t1095853803 L_1 = AnimationMotionXToDeltaPlayable_CreateHandle_m3954964130(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  6020. V_0 = L_1;
  6021. PlayableHandle_t1095853803 L_2 = V_0;
  6022. AnimationMotionXToDeltaPlayable_t272231551 L_3;
  6023. memset(&L_3, 0, sizeof(L_3));
  6024. AnimationMotionXToDeltaPlayable__ctor_m1725027713((&L_3), L_2, /*hidden argument*/NULL);
  6025. V_1 = L_3;
  6026. goto IL_0014;
  6027. }
  6028. IL_0014:
  6029. {
  6030. AnimationMotionXToDeltaPlayable_t272231551 L_4 = V_1;
  6031. return L_4;
  6032. }
  6033. }
  6034. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph)
  6035. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_CreateHandle_m3954964130 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, const RuntimeMethod* method)
  6036. {
  6037. PlayableHandle_t1095853803 V_0;
  6038. memset(&V_0, 0, sizeof(V_0));
  6039. PlayableHandle_t1095853803 V_1;
  6040. memset(&V_1, 0, sizeof(V_1));
  6041. {
  6042. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  6043. V_0 = L_0;
  6044. PlayableGraph_t3515989261 L_1 = ___graph0;
  6045. bool L_2 = AnimationMotionXToDeltaPlayable_CreateHandleInternal_m3250489882(NULL /*static, unused*/, L_1, (&V_0), /*hidden argument*/NULL);
  6046. if (L_2)
  6047. {
  6048. goto IL_001f;
  6049. }
  6050. }
  6051. {
  6052. PlayableHandle_t1095853803 L_3 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  6053. V_1 = L_3;
  6054. goto IL_002e;
  6055. }
  6056. IL_001f:
  6057. {
  6058. PlayableHandle_SetInputCount_m2596808857((&V_0), 1, /*hidden argument*/NULL);
  6059. PlayableHandle_t1095853803 L_4 = V_0;
  6060. V_1 = L_4;
  6061. goto IL_002e;
  6062. }
  6063. IL_002e:
  6064. {
  6065. PlayableHandle_t1095853803 L_5 = V_1;
  6066. return L_5;
  6067. }
  6068. }
  6069. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle()
  6070. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040 (AnimationMotionXToDeltaPlayable_t272231551 * __this, const RuntimeMethod* method)
  6071. {
  6072. PlayableHandle_t1095853803 V_0;
  6073. memset(&V_0, 0, sizeof(V_0));
  6074. {
  6075. PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0();
  6076. V_0 = L_0;
  6077. goto IL_000d;
  6078. }
  6079. IL_000d:
  6080. {
  6081. PlayableHandle_t1095853803 L_1 = V_0;
  6082. return L_1;
  6083. }
  6084. }
  6085. extern "C" PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  6086. {
  6087. AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast<AnimationMotionXToDeltaPlayable_t272231551 *>(__this + 1);
  6088. return AnimationMotionXToDeltaPlayable_GetHandle_m1319190040(_thisAdjusted, method);
  6089. }
  6090. // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationMotionXToDeltaPlayable::op_Implicit(UnityEngine.Animations.AnimationMotionXToDeltaPlayable)
  6091. extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationMotionXToDeltaPlayable_op_Implicit_m266601885 (RuntimeObject * __this /* static, unused */, AnimationMotionXToDeltaPlayable_t272231551 ___playable0, const RuntimeMethod* method)
  6092. {
  6093. Playable_t459825607 V_0;
  6094. memset(&V_0, 0, sizeof(V_0));
  6095. {
  6096. PlayableHandle_t1095853803 L_0 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040((&___playable0), /*hidden argument*/NULL);
  6097. Playable_t459825607 L_1;
  6098. memset(&L_1, 0, sizeof(L_1));
  6099. Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL);
  6100. V_0 = L_1;
  6101. goto IL_0013;
  6102. }
  6103. IL_0013:
  6104. {
  6105. Playable_t459825607 L_2 = V_0;
  6106. return L_2;
  6107. }
  6108. }
  6109. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable)
  6110. extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m3896842955 (AnimationMotionXToDeltaPlayable_t272231551 * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method)
  6111. {
  6112. bool V_0 = false;
  6113. {
  6114. PlayableHandle_t1095853803 L_0 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040(__this, /*hidden argument*/NULL);
  6115. PlayableHandle_t1095853803 L_1 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040((&___other0), /*hidden argument*/NULL);
  6116. bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  6117. V_0 = L_2;
  6118. goto IL_0019;
  6119. }
  6120. IL_0019:
  6121. {
  6122. bool L_3 = V_0;
  6123. return L_3;
  6124. }
  6125. }
  6126. extern "C" bool AnimationMotionXToDeltaPlayable_Equals_m3896842955_AdjustorThunk (RuntimeObject * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method)
  6127. {
  6128. AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast<AnimationMotionXToDeltaPlayable_t272231551 *>(__this + 1);
  6129. return AnimationMotionXToDeltaPlayable_Equals_m3896842955(_thisAdjusted, ___other0, method);
  6130. }
  6131. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&)
  6132. extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_m3250489882 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method)
  6133. {
  6134. {
  6135. PlayableHandle_t1095853803 * L_0 = ___handle1;
  6136. bool L_1 = AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157(NULL /*static, unused*/, (&___graph0), L_0, /*hidden argument*/NULL);
  6137. return L_1;
  6138. }
  6139. }
  6140. // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
  6141. extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method)
  6142. {
  6143. typedef bool (*AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157_ftn) (PlayableGraph_t3515989261 *, PlayableHandle_t1095853803 *);
  6144. static AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157_ftn _il2cpp_icall_func;
  6145. if (!_il2cpp_icall_func)
  6146. _il2cpp_icall_func = (AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)");
  6147. bool retVal = _il2cpp_icall_func(___graph0, ___handle1);
  6148. return retVal;
  6149. }
  6150. #ifdef __clang__
  6151. #pragma clang diagnostic pop
  6152. #endif
  6153. #ifdef __clang__
  6154. #pragma clang diagnostic push
  6155. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6156. #pragma clang diagnostic ignored "-Wunused-variable"
  6157. #endif
  6158. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  6159. extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m577157274 (AnimationOffsetPlayable_t2887420414 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  6160. {
  6161. static bool s_Il2CppMethodInitialized;
  6162. if (!s_Il2CppMethodInitialized)
  6163. {
  6164. il2cpp_codegen_initialize_method (AnimationOffsetPlayable__ctor_m577157274_MetadataUsageId);
  6165. s_Il2CppMethodInitialized = true;
  6166. }
  6167. {
  6168. bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL);
  6169. if (!L_0)
  6170. {
  6171. goto IL_0026;
  6172. }
  6173. }
  6174. {
  6175. bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_RuntimeMethod_var);
  6176. if (L_1)
  6177. {
  6178. goto IL_0025;
  6179. }
  6180. }
  6181. {
  6182. InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var);
  6183. InvalidCastException__ctor_m318645277(L_2, _stringLiteral783105886, /*hidden argument*/NULL);
  6184. IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationOffsetPlayable__ctor_m577157274_RuntimeMethod_var);
  6185. }
  6186. IL_0025:
  6187. {
  6188. }
  6189. IL_0026:
  6190. {
  6191. PlayableHandle_t1095853803 L_3 = ___handle0;
  6192. __this->set_m_Handle_0(L_3);
  6193. return;
  6194. }
  6195. }
  6196. extern "C" void AnimationOffsetPlayable__ctor_m577157274_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  6197. {
  6198. AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_t2887420414 *>(__this + 1);
  6199. AnimationOffsetPlayable__ctor_m577157274(_thisAdjusted, ___handle0, method);
  6200. }
  6201. // UnityEngine.Animations.AnimationOffsetPlayable UnityEngine.Animations.AnimationOffsetPlayable::Create(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  6202. extern "C" IL2CPP_METHOD_ATTR AnimationOffsetPlayable_t2887420414 AnimationOffsetPlayable_Create_m4216231881 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, int32_t ___inputCount3, const RuntimeMethod* method)
  6203. {
  6204. static bool s_Il2CppMethodInitialized;
  6205. if (!s_Il2CppMethodInitialized)
  6206. {
  6207. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_Create_m4216231881_MetadataUsageId);
  6208. s_Il2CppMethodInitialized = true;
  6209. }
  6210. PlayableHandle_t1095853803 V_0;
  6211. memset(&V_0, 0, sizeof(V_0));
  6212. AnimationOffsetPlayable_t2887420414 V_1;
  6213. memset(&V_1, 0, sizeof(V_1));
  6214. {
  6215. PlayableGraph_t3515989261 L_0 = ___graph0;
  6216. Vector3_t3722313464 L_1 = ___position1;
  6217. Quaternion_t2301928331 L_2 = ___rotation2;
  6218. int32_t L_3 = ___inputCount3;
  6219. IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var);
  6220. PlayableHandle_t1095853803 L_4 = AnimationOffsetPlayable_CreateHandle_m2427170463(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  6221. V_0 = L_4;
  6222. PlayableHandle_t1095853803 L_5 = V_0;
  6223. AnimationOffsetPlayable_t2887420414 L_6;
  6224. memset(&L_6, 0, sizeof(L_6));
  6225. AnimationOffsetPlayable__ctor_m577157274((&L_6), L_5, /*hidden argument*/NULL);
  6226. V_1 = L_6;
  6227. goto IL_0017;
  6228. }
  6229. IL_0017:
  6230. {
  6231. AnimationOffsetPlayable_t2887420414 L_7 = V_1;
  6232. return L_7;
  6233. }
  6234. }
  6235. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  6236. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_CreateHandle_m2427170463 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, int32_t ___inputCount3, const RuntimeMethod* method)
  6237. {
  6238. static bool s_Il2CppMethodInitialized;
  6239. if (!s_Il2CppMethodInitialized)
  6240. {
  6241. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_CreateHandle_m2427170463_MetadataUsageId);
  6242. s_Il2CppMethodInitialized = true;
  6243. }
  6244. PlayableHandle_t1095853803 V_0;
  6245. memset(&V_0, 0, sizeof(V_0));
  6246. PlayableHandle_t1095853803 V_1;
  6247. memset(&V_1, 0, sizeof(V_1));
  6248. {
  6249. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  6250. V_0 = L_0;
  6251. PlayableGraph_t3515989261 L_1 = ___graph0;
  6252. Vector3_t3722313464 L_2 = ___position1;
  6253. Quaternion_t2301928331 L_3 = ___rotation2;
  6254. IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var);
  6255. bool L_4 = AnimationOffsetPlayable_CreateHandleInternal_m904339466(NULL /*static, unused*/, L_1, L_2, L_3, (&V_0), /*hidden argument*/NULL);
  6256. if (L_4)
  6257. {
  6258. goto IL_0021;
  6259. }
  6260. }
  6261. {
  6262. PlayableHandle_t1095853803 L_5 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  6263. V_1 = L_5;
  6264. goto IL_0030;
  6265. }
  6266. IL_0021:
  6267. {
  6268. int32_t L_6 = ___inputCount3;
  6269. PlayableHandle_SetInputCount_m2596808857((&V_0), L_6, /*hidden argument*/NULL);
  6270. PlayableHandle_t1095853803 L_7 = V_0;
  6271. V_1 = L_7;
  6272. goto IL_0030;
  6273. }
  6274. IL_0030:
  6275. {
  6276. PlayableHandle_t1095853803 L_8 = V_1;
  6277. return L_8;
  6278. }
  6279. }
  6280. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle()
  6281. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method)
  6282. {
  6283. PlayableHandle_t1095853803 V_0;
  6284. memset(&V_0, 0, sizeof(V_0));
  6285. {
  6286. PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0();
  6287. V_0 = L_0;
  6288. goto IL_000d;
  6289. }
  6290. IL_000d:
  6291. {
  6292. PlayableHandle_t1095853803 L_1 = V_0;
  6293. return L_1;
  6294. }
  6295. }
  6296. extern "C" PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  6297. {
  6298. AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_t2887420414 *>(__this + 1);
  6299. return AnimationOffsetPlayable_GetHandle_m449079993(_thisAdjusted, method);
  6300. }
  6301. // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationOffsetPlayable::op_Implicit(UnityEngine.Animations.AnimationOffsetPlayable)
  6302. extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationOffsetPlayable_op_Implicit_m1915497722 (RuntimeObject * __this /* static, unused */, AnimationOffsetPlayable_t2887420414 ___playable0, const RuntimeMethod* method)
  6303. {
  6304. Playable_t459825607 V_0;
  6305. memset(&V_0, 0, sizeof(V_0));
  6306. {
  6307. PlayableHandle_t1095853803 L_0 = AnimationOffsetPlayable_GetHandle_m449079993((&___playable0), /*hidden argument*/NULL);
  6308. Playable_t459825607 L_1;
  6309. memset(&L_1, 0, sizeof(L_1));
  6310. Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL);
  6311. V_0 = L_1;
  6312. goto IL_0013;
  6313. }
  6314. IL_0013:
  6315. {
  6316. Playable_t459825607 L_2 = V_0;
  6317. return L_2;
  6318. }
  6319. }
  6320. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable)
  6321. extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m2902253045 (AnimationOffsetPlayable_t2887420414 * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method)
  6322. {
  6323. static bool s_Il2CppMethodInitialized;
  6324. if (!s_Il2CppMethodInitialized)
  6325. {
  6326. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_Equals_m2902253045_MetadataUsageId);
  6327. s_Il2CppMethodInitialized = true;
  6328. }
  6329. bool V_0 = false;
  6330. {
  6331. PlayableHandle_t1095853803 L_0 = AnimationOffsetPlayable_GetHandle_m449079993((&___other0), /*hidden argument*/NULL);
  6332. PlayableHandle_t1095853803 L_1 = L_0;
  6333. RuntimeObject * L_2 = Box(PlayableHandle_t1095853803_il2cpp_TypeInfo_var, &L_1);
  6334. RuntimeObject * L_3 = Box(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var, __this);
  6335. NullCheck(L_3);
  6336. bool L_4 = VirtFuncInvoker1< bool, RuntimeObject * >::Invoke(0 /* System.Boolean System.Object::Equals(System.Object) */, L_3, L_2);
  6337. *__this = *(AnimationOffsetPlayable_t2887420414 *)UnBox(L_3);
  6338. V_0 = L_4;
  6339. goto IL_001f;
  6340. }
  6341. IL_001f:
  6342. {
  6343. bool L_5 = V_0;
  6344. return L_5;
  6345. }
  6346. }
  6347. extern "C" bool AnimationOffsetPlayable_Equals_m2902253045_AdjustorThunk (RuntimeObject * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method)
  6348. {
  6349. AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_t2887420414 *>(__this + 1);
  6350. return AnimationOffsetPlayable_Equals_m2902253045(_thisAdjusted, ___other0, method);
  6351. }
  6352. // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPosition()
  6353. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPosition_m3423307712 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method)
  6354. {
  6355. static bool s_Il2CppMethodInitialized;
  6356. if (!s_Il2CppMethodInitialized)
  6357. {
  6358. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetPosition_m3423307712_MetadataUsageId);
  6359. s_Il2CppMethodInitialized = true;
  6360. }
  6361. Vector3_t3722313464 V_0;
  6362. memset(&V_0, 0, sizeof(V_0));
  6363. {
  6364. PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0();
  6365. IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var);
  6366. Vector3_t3722313464 L_1 = AnimationOffsetPlayable_GetPositionInternal_m3429692954(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  6367. V_0 = L_1;
  6368. goto IL_0012;
  6369. }
  6370. IL_0012:
  6371. {
  6372. Vector3_t3722313464 L_2 = V_0;
  6373. return L_2;
  6374. }
  6375. }
  6376. extern "C" Vector3_t3722313464 AnimationOffsetPlayable_GetPosition_m3423307712_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  6377. {
  6378. AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_t2887420414 *>(__this + 1);
  6379. return AnimationOffsetPlayable_GetPosition_m3423307712(_thisAdjusted, method);
  6380. }
  6381. // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotation()
  6382. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotation_m259451460 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method)
  6383. {
  6384. static bool s_Il2CppMethodInitialized;
  6385. if (!s_Il2CppMethodInitialized)
  6386. {
  6387. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetRotation_m259451460_MetadataUsageId);
  6388. s_Il2CppMethodInitialized = true;
  6389. }
  6390. Quaternion_t2301928331 V_0;
  6391. memset(&V_0, 0, sizeof(V_0));
  6392. {
  6393. PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0();
  6394. IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var);
  6395. Quaternion_t2301928331 L_1 = AnimationOffsetPlayable_GetRotationInternal_m1801279867(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  6396. V_0 = L_1;
  6397. goto IL_0012;
  6398. }
  6399. IL_0012:
  6400. {
  6401. Quaternion_t2301928331 L_2 = V_0;
  6402. return L_2;
  6403. }
  6404. }
  6405. extern "C" Quaternion_t2301928331 AnimationOffsetPlayable_GetRotation_m259451460_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  6406. {
  6407. AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast<AnimationOffsetPlayable_t2887420414 *>(__this + 1);
  6408. return AnimationOffsetPlayable_GetRotation_m259451460(_thisAdjusted, method);
  6409. }
  6410. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Playables.PlayableHandle&)
  6411. extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_m904339466 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method)
  6412. {
  6413. static bool s_Il2CppMethodInitialized;
  6414. if (!s_Il2CppMethodInitialized)
  6415. {
  6416. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_CreateHandleInternal_m904339466_MetadataUsageId);
  6417. s_Il2CppMethodInitialized = true;
  6418. }
  6419. {
  6420. PlayableHandle_t1095853803 * L_0 = ___handle3;
  6421. IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var);
  6422. bool L_1 = AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878(NULL /*static, unused*/, (&___graph0), (&___position1), (&___rotation2), L_0, /*hidden argument*/NULL);
  6423. return L_1;
  6424. }
  6425. }
  6426. // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal(UnityEngine.Playables.PlayableHandle&)
  6427. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPositionInternal_m3429692954 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method)
  6428. {
  6429. static bool s_Il2CppMethodInitialized;
  6430. if (!s_Il2CppMethodInitialized)
  6431. {
  6432. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetPositionInternal_m3429692954_MetadataUsageId);
  6433. s_Il2CppMethodInitialized = true;
  6434. }
  6435. Vector3_t3722313464 V_0;
  6436. memset(&V_0, 0, sizeof(V_0));
  6437. {
  6438. PlayableHandle_t1095853803 * L_0 = ___handle0;
  6439. IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var);
  6440. AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770(NULL /*static, unused*/, L_0, (&V_0), /*hidden argument*/NULL);
  6441. Vector3_t3722313464 L_1 = V_0;
  6442. return L_1;
  6443. }
  6444. }
  6445. // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal(UnityEngine.Playables.PlayableHandle&)
  6446. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotationInternal_m1801279867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method)
  6447. {
  6448. static bool s_Il2CppMethodInitialized;
  6449. if (!s_Il2CppMethodInitialized)
  6450. {
  6451. il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetRotationInternal_m1801279867_MetadataUsageId);
  6452. s_Il2CppMethodInitialized = true;
  6453. }
  6454. Quaternion_t2301928331 V_0;
  6455. memset(&V_0, 0, sizeof(V_0));
  6456. {
  6457. PlayableHandle_t1095853803 * L_0 = ___handle0;
  6458. IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var);
  6459. AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651(NULL /*static, unused*/, L_0, (&V_0), /*hidden argument*/NULL);
  6460. Quaternion_t2301928331 L_1 = V_0;
  6461. return L_1;
  6462. }
  6463. }
  6464. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.cctor()
  6465. extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__cctor_m1029460816 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  6466. {
  6467. static bool s_Il2CppMethodInitialized;
  6468. if (!s_Il2CppMethodInitialized)
  6469. {
  6470. il2cpp_codegen_initialize_method (AnimationOffsetPlayable__cctor_m1029460816_MetadataUsageId);
  6471. s_Il2CppMethodInitialized = true;
  6472. }
  6473. {
  6474. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  6475. AnimationOffsetPlayable_t2887420414 L_1;
  6476. memset(&L_1, 0, sizeof(L_1));
  6477. AnimationOffsetPlayable__ctor_m577157274((&L_1), L_0, /*hidden argument*/NULL);
  6478. ((AnimationOffsetPlayable_t2887420414_StaticFields*)il2cpp_codegen_static_fields_for(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  6479. return;
  6480. }
  6481. }
  6482. // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)
  6483. extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, Vector3_t3722313464 * ___position1, Quaternion_t2301928331 * ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method)
  6484. {
  6485. typedef bool (*AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878_ftn) (PlayableGraph_t3515989261 *, Vector3_t3722313464 *, Quaternion_t2301928331 *, PlayableHandle_t1095853803 *);
  6486. static AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878_ftn _il2cpp_icall_func;
  6487. if (!_il2cpp_icall_func)
  6488. _il2cpp_icall_func = (AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)");
  6489. bool retVal = _il2cpp_icall_func(___graph0, ___position1, ___rotation2, ___handle3);
  6490. return retVal;
  6491. }
  6492. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&)
  6493. extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Vector3_t3722313464 * ___ret1, const RuntimeMethod* method)
  6494. {
  6495. typedef void (*AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770_ftn) (PlayableHandle_t1095853803 *, Vector3_t3722313464 *);
  6496. static AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770_ftn _il2cpp_icall_func;
  6497. if (!_il2cpp_icall_func)
  6498. _il2cpp_icall_func = (AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&)");
  6499. _il2cpp_icall_func(___handle0, ___ret1);
  6500. }
  6501. // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&)
  6502. extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Quaternion_t2301928331 * ___ret1, const RuntimeMethod* method)
  6503. {
  6504. typedef void (*AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651_ftn) (PlayableHandle_t1095853803 *, Quaternion_t2301928331 *);
  6505. static AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651_ftn _il2cpp_icall_func;
  6506. if (!_il2cpp_icall_func)
  6507. _il2cpp_icall_func = (AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&)");
  6508. _il2cpp_icall_func(___handle0, ___ret1);
  6509. }
  6510. #ifdef __clang__
  6511. #pragma clang diagnostic pop
  6512. #endif
  6513. #ifdef __clang__
  6514. #pragma clang diagnostic push
  6515. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6516. #pragma clang diagnostic ignored "-Wunused-variable"
  6517. #endif
  6518. // System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip)
  6519. extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___playable0, AnimationClip_t2318505987 * ___animatedProperties1, const RuntimeMethod* method)
  6520. {
  6521. typedef void (*AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803_ftn) (PlayableHandle_t1095853803 *, AnimationClip_t2318505987 *);
  6522. static AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803_ftn _il2cpp_icall_func;
  6523. if (!_il2cpp_icall_func)
  6524. _il2cpp_icall_func = (AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip)");
  6525. _il2cpp_icall_func(___playable0, ___animatedProperties1);
  6526. }
  6527. #ifdef __clang__
  6528. #pragma clang diagnostic pop
  6529. #endif
  6530. #ifdef __clang__
  6531. #pragma clang diagnostic push
  6532. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6533. #pragma clang diagnostic ignored "-Wunused-variable"
  6534. #endif
  6535. // System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
  6536. extern "C" IL2CPP_METHOD_ATTR bool AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, String_t* ___name1, PlayableOutputHandle_t4208053793 * ___handle2, const RuntimeMethod* method)
  6537. {
  6538. typedef bool (*AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369_ftn) (PlayableGraph_t3515989261 *, String_t*, PlayableOutputHandle_t4208053793 *);
  6539. static AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369_ftn _il2cpp_icall_func;
  6540. if (!_il2cpp_icall_func)
  6541. _il2cpp_icall_func = (AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)");
  6542. bool retVal = _il2cpp_icall_func(___graph0, ___name1, ___handle2);
  6543. return retVal;
  6544. }
  6545. #ifdef __clang__
  6546. #pragma clang diagnostic pop
  6547. #endif
  6548. #ifdef __clang__
  6549. #pragma clang diagnostic push
  6550. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6551. #pragma clang diagnostic ignored "-Wunused-variable"
  6552. #endif
  6553. // System.Void UnityEngine.Animations.AnimationPlayableOutput::.ctor(UnityEngine.Playables.PlayableOutputHandle)
  6554. extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput__ctor_m457905557 (AnimationPlayableOutput_t1918618239 * __this, PlayableOutputHandle_t4208053793 ___handle0, const RuntimeMethod* method)
  6555. {
  6556. static bool s_Il2CppMethodInitialized;
  6557. if (!s_Il2CppMethodInitialized)
  6558. {
  6559. il2cpp_codegen_initialize_method (AnimationPlayableOutput__ctor_m457905557_MetadataUsageId);
  6560. s_Il2CppMethodInitialized = true;
  6561. }
  6562. {
  6563. bool L_0 = PlayableOutputHandle_IsValid_m3926512399((&___handle0), /*hidden argument*/NULL);
  6564. if (!L_0)
  6565. {
  6566. goto IL_0026;
  6567. }
  6568. }
  6569. {
  6570. bool L_1 = PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624((&___handle0), /*hidden argument*/PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_RuntimeMethod_var);
  6571. if (L_1)
  6572. {
  6573. goto IL_0025;
  6574. }
  6575. }
  6576. {
  6577. InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var);
  6578. InvalidCastException__ctor_m318645277(L_2, _stringLiteral3596080318, /*hidden argument*/NULL);
  6579. IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationPlayableOutput__ctor_m457905557_RuntimeMethod_var);
  6580. }
  6581. IL_0025:
  6582. {
  6583. }
  6584. IL_0026:
  6585. {
  6586. PlayableOutputHandle_t4208053793 L_3 = ___handle0;
  6587. __this->set_m_Handle_0(L_3);
  6588. return;
  6589. }
  6590. }
  6591. extern "C" void AnimationPlayableOutput__ctor_m457905557_AdjustorThunk (RuntimeObject * __this, PlayableOutputHandle_t4208053793 ___handle0, const RuntimeMethod* method)
  6592. {
  6593. AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast<AnimationPlayableOutput_t1918618239 *>(__this + 1);
  6594. AnimationPlayableOutput__ctor_m457905557(_thisAdjusted, ___handle0, method);
  6595. }
  6596. // UnityEngine.Animations.AnimationPlayableOutput UnityEngine.Animations.AnimationPlayableOutput::Create(UnityEngine.Playables.PlayableGraph,System.String,UnityEngine.Animator)
  6597. extern "C" IL2CPP_METHOD_ATTR AnimationPlayableOutput_t1918618239 AnimationPlayableOutput_Create_m1296576143 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, String_t* ___name1, Animator_t434523843 * ___target2, const RuntimeMethod* method)
  6598. {
  6599. PlayableOutputHandle_t4208053793 V_0;
  6600. memset(&V_0, 0, sizeof(V_0));
  6601. AnimationPlayableOutput_t1918618239 V_1;
  6602. memset(&V_1, 0, sizeof(V_1));
  6603. AnimationPlayableOutput_t1918618239 V_2;
  6604. memset(&V_2, 0, sizeof(V_2));
  6605. {
  6606. String_t* L_0 = ___name1;
  6607. bool L_1 = AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369(NULL /*static, unused*/, (&___graph0), L_0, (&V_0), /*hidden argument*/NULL);
  6608. if (L_1)
  6609. {
  6610. goto IL_001b;
  6611. }
  6612. }
  6613. {
  6614. AnimationPlayableOutput_t1918618239 L_2 = AnimationPlayableOutput_get_Null_m927234140(NULL /*static, unused*/, /*hidden argument*/NULL);
  6615. V_1 = L_2;
  6616. goto IL_0032;
  6617. }
  6618. IL_001b:
  6619. {
  6620. PlayableOutputHandle_t4208053793 L_3 = V_0;
  6621. AnimationPlayableOutput__ctor_m457905557((&V_2), L_3, /*hidden argument*/NULL);
  6622. Animator_t434523843 * L_4 = ___target2;
  6623. AnimationPlayableOutput_SetTarget_m4167975687((&V_2), L_4, /*hidden argument*/NULL);
  6624. AnimationPlayableOutput_t1918618239 L_5 = V_2;
  6625. V_1 = L_5;
  6626. goto IL_0032;
  6627. }
  6628. IL_0032:
  6629. {
  6630. AnimationPlayableOutput_t1918618239 L_6 = V_1;
  6631. return L_6;
  6632. }
  6633. }
  6634. // UnityEngine.Animations.AnimationPlayableOutput UnityEngine.Animations.AnimationPlayableOutput::get_Null()
  6635. extern "C" IL2CPP_METHOD_ATTR AnimationPlayableOutput_t1918618239 AnimationPlayableOutput_get_Null_m927234140 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  6636. {
  6637. AnimationPlayableOutput_t1918618239 V_0;
  6638. memset(&V_0, 0, sizeof(V_0));
  6639. {
  6640. PlayableOutputHandle_t4208053793 L_0 = PlayableOutputHandle_get_Null_m1200584339(NULL /*static, unused*/, /*hidden argument*/NULL);
  6641. AnimationPlayableOutput_t1918618239 L_1;
  6642. memset(&L_1, 0, sizeof(L_1));
  6643. AnimationPlayableOutput__ctor_m457905557((&L_1), L_0, /*hidden argument*/NULL);
  6644. V_0 = L_1;
  6645. goto IL_0011;
  6646. }
  6647. IL_0011:
  6648. {
  6649. AnimationPlayableOutput_t1918618239 L_2 = V_0;
  6650. return L_2;
  6651. }
  6652. }
  6653. // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::GetHandle()
  6654. extern "C" IL2CPP_METHOD_ATTR PlayableOutputHandle_t4208053793 AnimationPlayableOutput_GetHandle_m644109061 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method)
  6655. {
  6656. PlayableOutputHandle_t4208053793 V_0;
  6657. memset(&V_0, 0, sizeof(V_0));
  6658. {
  6659. PlayableOutputHandle_t4208053793 L_0 = __this->get_m_Handle_0();
  6660. V_0 = L_0;
  6661. goto IL_000d;
  6662. }
  6663. IL_000d:
  6664. {
  6665. PlayableOutputHandle_t4208053793 L_1 = V_0;
  6666. return L_1;
  6667. }
  6668. }
  6669. extern "C" PlayableOutputHandle_t4208053793 AnimationPlayableOutput_GetHandle_m644109061_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  6670. {
  6671. AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast<AnimationPlayableOutput_t1918618239 *>(__this + 1);
  6672. return AnimationPlayableOutput_GetHandle_m644109061(_thisAdjusted, method);
  6673. }
  6674. // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::GetTarget()
  6675. extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_GetTarget_m58157427 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method)
  6676. {
  6677. Animator_t434523843 * V_0 = NULL;
  6678. {
  6679. PlayableOutputHandle_t4208053793 * L_0 = __this->get_address_of_m_Handle_0();
  6680. Animator_t434523843 * L_1 = AnimationPlayableOutput_InternalGetTarget_m2511702932(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  6681. V_0 = L_1;
  6682. goto IL_0012;
  6683. }
  6684. IL_0012:
  6685. {
  6686. Animator_t434523843 * L_2 = V_0;
  6687. return L_2;
  6688. }
  6689. }
  6690. extern "C" Animator_t434523843 * AnimationPlayableOutput_GetTarget_m58157427_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  6691. {
  6692. AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast<AnimationPlayableOutput_t1918618239 *>(__this + 1);
  6693. return AnimationPlayableOutput_GetTarget_m58157427(_thisAdjusted, method);
  6694. }
  6695. // System.Void UnityEngine.Animations.AnimationPlayableOutput::SetTarget(UnityEngine.Animator)
  6696. extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_SetTarget_m4167975687 (AnimationPlayableOutput_t1918618239 * __this, Animator_t434523843 * ___value0, const RuntimeMethod* method)
  6697. {
  6698. {
  6699. PlayableOutputHandle_t4208053793 * L_0 = __this->get_address_of_m_Handle_0();
  6700. Animator_t434523843 * L_1 = ___value0;
  6701. AnimationPlayableOutput_InternalSetTarget_m860681215(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  6702. return;
  6703. }
  6704. }
  6705. extern "C" void AnimationPlayableOutput_SetTarget_m4167975687_AdjustorThunk (RuntimeObject * __this, Animator_t434523843 * ___value0, const RuntimeMethod* method)
  6706. {
  6707. AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast<AnimationPlayableOutput_t1918618239 *>(__this + 1);
  6708. AnimationPlayableOutput_SetTarget_m4167975687(_thisAdjusted, ___value0, method);
  6709. }
  6710. // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
  6711. extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_InternalGetTarget_m2511702932 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, const RuntimeMethod* method)
  6712. {
  6713. typedef Animator_t434523843 * (*AnimationPlayableOutput_InternalGetTarget_m2511702932_ftn) (PlayableOutputHandle_t4208053793 *);
  6714. static AnimationPlayableOutput_InternalGetTarget_m2511702932_ftn _il2cpp_icall_func;
  6715. if (!_il2cpp_icall_func)
  6716. _il2cpp_icall_func = (AnimationPlayableOutput_InternalGetTarget_m2511702932_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)");
  6717. Animator_t434523843 * retVal = _il2cpp_icall_func(___handle0);
  6718. return retVal;
  6719. }
  6720. // System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)
  6721. extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_InternalSetTarget_m860681215 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, Animator_t434523843 * ___target1, const RuntimeMethod* method)
  6722. {
  6723. typedef void (*AnimationPlayableOutput_InternalSetTarget_m860681215_ftn) (PlayableOutputHandle_t4208053793 *, Animator_t434523843 *);
  6724. static AnimationPlayableOutput_InternalSetTarget_m860681215_ftn _il2cpp_icall_func;
  6725. if (!_il2cpp_icall_func)
  6726. _il2cpp_icall_func = (AnimationPlayableOutput_InternalSetTarget_m860681215_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)");
  6727. _il2cpp_icall_func(___handle0, ___target1);
  6728. }
  6729. #ifdef __clang__
  6730. #pragma clang diagnostic pop
  6731. #endif
  6732. #ifdef __clang__
  6733. #pragma clang diagnostic push
  6734. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6735. #pragma clang diagnostic ignored "-Wunused-variable"
  6736. #endif
  6737. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
  6738. extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m3584989806 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  6739. {
  6740. {
  6741. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  6742. __this->set_m_Handle_0(L_0);
  6743. PlayableHandle_t1095853803 L_1 = ___handle0;
  6744. AnimatorControllerPlayable_SetHandle_m2260644454(__this, L_1, /*hidden argument*/NULL);
  6745. return;
  6746. }
  6747. }
  6748. extern "C" void AnimatorControllerPlayable__ctor_m3584989806_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  6749. {
  6750. AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_t1015767841 *>(__this + 1);
  6751. AnimatorControllerPlayable__ctor_m3584989806(_thisAdjusted, ___handle0, method);
  6752. }
  6753. // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle()
  6754. extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109 (AnimatorControllerPlayable_t1015767841 * __this, const RuntimeMethod* method)
  6755. {
  6756. PlayableHandle_t1095853803 V_0;
  6757. memset(&V_0, 0, sizeof(V_0));
  6758. {
  6759. PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0();
  6760. V_0 = L_0;
  6761. goto IL_000d;
  6762. }
  6763. IL_000d:
  6764. {
  6765. PlayableHandle_t1095853803 L_1 = V_0;
  6766. return L_1;
  6767. }
  6768. }
  6769. extern "C" PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  6770. {
  6771. AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_t1015767841 *>(__this + 1);
  6772. return AnimatorControllerPlayable_GetHandle_m2425630109(_thisAdjusted, method);
  6773. }
  6774. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle)
  6775. extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2260644454 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  6776. {
  6777. static bool s_Il2CppMethodInitialized;
  6778. if (!s_Il2CppMethodInitialized)
  6779. {
  6780. il2cpp_codegen_initialize_method (AnimatorControllerPlayable_SetHandle_m2260644454_MetadataUsageId);
  6781. s_Il2CppMethodInitialized = true;
  6782. }
  6783. {
  6784. PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0();
  6785. bool L_1 = PlayableHandle_IsValid_m777349566(L_0, /*hidden argument*/NULL);
  6786. if (!L_1)
  6787. {
  6788. goto IL_001c;
  6789. }
  6790. }
  6791. {
  6792. InvalidOperationException_t56020091 * L_2 = (InvalidOperationException_t56020091 *)il2cpp_codegen_object_new(InvalidOperationException_t56020091_il2cpp_TypeInfo_var);
  6793. InvalidOperationException__ctor_m237278729(L_2, _stringLiteral3786669396, /*hidden argument*/NULL);
  6794. IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var);
  6795. }
  6796. IL_001c:
  6797. {
  6798. bool L_3 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL);
  6799. if (!L_3)
  6800. {
  6801. goto IL_0041;
  6802. }
  6803. }
  6804. {
  6805. bool L_4 = PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_RuntimeMethod_var);
  6806. if (L_4)
  6807. {
  6808. goto IL_0040;
  6809. }
  6810. }
  6811. {
  6812. InvalidCastException_t3927145244 * L_5 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var);
  6813. InvalidCastException__ctor_m318645277(L_5, _stringLiteral2761492165, /*hidden argument*/NULL);
  6814. IL2CPP_RAISE_MANAGED_EXCEPTION(L_5,AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var);
  6815. }
  6816. IL_0040:
  6817. {
  6818. }
  6819. IL_0041:
  6820. {
  6821. PlayableHandle_t1095853803 L_6 = ___handle0;
  6822. __this->set_m_Handle_0(L_6);
  6823. return;
  6824. }
  6825. }
  6826. extern "C" void AnimatorControllerPlayable_SetHandle_m2260644454_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method)
  6827. {
  6828. AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_t1015767841 *>(__this + 1);
  6829. AnimatorControllerPlayable_SetHandle_m2260644454(_thisAdjusted, ___handle0, method);
  6830. }
  6831. // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable)
  6832. extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m3421642688 (AnimatorControllerPlayable_t1015767841 * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method)
  6833. {
  6834. bool V_0 = false;
  6835. {
  6836. PlayableHandle_t1095853803 L_0 = AnimatorControllerPlayable_GetHandle_m2425630109(__this, /*hidden argument*/NULL);
  6837. PlayableHandle_t1095853803 L_1 = AnimatorControllerPlayable_GetHandle_m2425630109((&___other0), /*hidden argument*/NULL);
  6838. bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL);
  6839. V_0 = L_2;
  6840. goto IL_0019;
  6841. }
  6842. IL_0019:
  6843. {
  6844. bool L_3 = V_0;
  6845. return L_3;
  6846. }
  6847. }
  6848. extern "C" bool AnimatorControllerPlayable_Equals_m3421642688_AdjustorThunk (RuntimeObject * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method)
  6849. {
  6850. AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast<AnimatorControllerPlayable_t1015767841 *>(__this + 1);
  6851. return AnimatorControllerPlayable_Equals_m3421642688(_thisAdjusted, ___other0, method);
  6852. }
  6853. // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.cctor()
  6854. extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__cctor_m3439442711 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  6855. {
  6856. static bool s_Il2CppMethodInitialized;
  6857. if (!s_Il2CppMethodInitialized)
  6858. {
  6859. il2cpp_codegen_initialize_method (AnimatorControllerPlayable__cctor_m3439442711_MetadataUsageId);
  6860. s_Il2CppMethodInitialized = true;
  6861. }
  6862. {
  6863. PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL);
  6864. AnimatorControllerPlayable_t1015767841 L_1;
  6865. memset(&L_1, 0, sizeof(L_1));
  6866. AnimatorControllerPlayable__ctor_m3584989806((&L_1), L_0, /*hidden argument*/NULL);
  6867. ((AnimatorControllerPlayable_t1015767841_StaticFields*)il2cpp_codegen_static_fields_for(AnimatorControllerPlayable_t1015767841_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1);
  6868. return;
  6869. }
  6870. }
  6871. #ifdef __clang__
  6872. #pragma clang diagnostic pop
  6873. #endif
  6874. #ifdef __clang__
  6875. #pragma clang diagnostic push
  6876. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6877. #pragma clang diagnostic ignored "-Wunused-variable"
  6878. #endif
  6879. // System.Void UnityEngine.AnimationState::.ctor()
  6880. extern "C" IL2CPP_METHOD_ATTR void AnimationState__ctor_m1160185825 (AnimationState_t1108360407 * __this, const RuntimeMethod* method)
  6881. {
  6882. {
  6883. TrackedReference__ctor_m3086593239(__this, /*hidden argument*/NULL);
  6884. return;
  6885. }
  6886. }
  6887. // System.Single UnityEngine.AnimationState::get_time()
  6888. extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_time_m2889734845 (AnimationState_t1108360407 * __this, const RuntimeMethod* method)
  6889. {
  6890. typedef float (*AnimationState_get_time_m2889734845_ftn) (AnimationState_t1108360407 *);
  6891. static AnimationState_get_time_m2889734845_ftn _il2cpp_icall_func;
  6892. if (!_il2cpp_icall_func)
  6893. _il2cpp_icall_func = (AnimationState_get_time_m2889734845_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_time()");
  6894. float retVal = _il2cpp_icall_func(__this);
  6895. return retVal;
  6896. }
  6897. // System.Void UnityEngine.AnimationState::set_time(System.Single)
  6898. extern "C" IL2CPP_METHOD_ATTR void AnimationState_set_time_m3753967308 (AnimationState_t1108360407 * __this, float ___value0, const RuntimeMethod* method)
  6899. {
  6900. typedef void (*AnimationState_set_time_m3753967308_ftn) (AnimationState_t1108360407 *, float);
  6901. static AnimationState_set_time_m3753967308_ftn _il2cpp_icall_func;
  6902. if (!_il2cpp_icall_func)
  6903. _il2cpp_icall_func = (AnimationState_set_time_m3753967308_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_time(System.Single)");
  6904. _il2cpp_icall_func(__this, ___value0);
  6905. }
  6906. // System.Single UnityEngine.AnimationState::get_speed()
  6907. extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_speed_m1122656433 (AnimationState_t1108360407 * __this, const RuntimeMethod* method)
  6908. {
  6909. typedef float (*AnimationState_get_speed_m1122656433_ftn) (AnimationState_t1108360407 *);
  6910. static AnimationState_get_speed_m1122656433_ftn _il2cpp_icall_func;
  6911. if (!_il2cpp_icall_func)
  6912. _il2cpp_icall_func = (AnimationState_get_speed_m1122656433_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_speed()");
  6913. float retVal = _il2cpp_icall_func(__this);
  6914. return retVal;
  6915. }
  6916. // System.Void UnityEngine.AnimationState::set_speed(System.Single)
  6917. extern "C" IL2CPP_METHOD_ATTR void AnimationState_set_speed_m2787468711 (AnimationState_t1108360407 * __this, float ___value0, const RuntimeMethod* method)
  6918. {
  6919. typedef void (*AnimationState_set_speed_m2787468711_ftn) (AnimationState_t1108360407 *, float);
  6920. static AnimationState_set_speed_m2787468711_ftn _il2cpp_icall_func;
  6921. if (!_il2cpp_icall_func)
  6922. _il2cpp_icall_func = (AnimationState_set_speed_m2787468711_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_speed(System.Single)");
  6923. _il2cpp_icall_func(__this, ___value0);
  6924. }
  6925. // System.Single UnityEngine.AnimationState::get_length()
  6926. extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_length_m2177740858 (AnimationState_t1108360407 * __this, const RuntimeMethod* method)
  6927. {
  6928. typedef float (*AnimationState_get_length_m2177740858_ftn) (AnimationState_t1108360407 *);
  6929. static AnimationState_get_length_m2177740858_ftn _il2cpp_icall_func;
  6930. if (!_il2cpp_icall_func)
  6931. _il2cpp_icall_func = (AnimationState_get_length_m2177740858_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_length()");
  6932. float retVal = _il2cpp_icall_func(__this);
  6933. return retVal;
  6934. }
  6935. // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
  6936. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationState_get_clip_m3280372436 (AnimationState_t1108360407 * __this, const RuntimeMethod* method)
  6937. {
  6938. typedef AnimationClip_t2318505987 * (*AnimationState_get_clip_m3280372436_ftn) (AnimationState_t1108360407 *);
  6939. static AnimationState_get_clip_m3280372436_ftn _il2cpp_icall_func;
  6940. if (!_il2cpp_icall_func)
  6941. _il2cpp_icall_func = (AnimationState_get_clip_m3280372436_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_clip()");
  6942. AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(__this);
  6943. return retVal;
  6944. }
  6945. // System.String UnityEngine.AnimationState::get_name()
  6946. extern "C" IL2CPP_METHOD_ATTR String_t* AnimationState_get_name_m2426172525 (AnimationState_t1108360407 * __this, const RuntimeMethod* method)
  6947. {
  6948. typedef String_t* (*AnimationState_get_name_m2426172525_ftn) (AnimationState_t1108360407 *);
  6949. static AnimationState_get_name_m2426172525_ftn _il2cpp_icall_func;
  6950. if (!_il2cpp_icall_func)
  6951. _il2cpp_icall_func = (AnimationState_get_name_m2426172525_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_name()");
  6952. String_t* retVal = _il2cpp_icall_func(__this);
  6953. return retVal;
  6954. }
  6955. #ifdef __clang__
  6956. #pragma clang diagnostic pop
  6957. #endif
  6958. #ifdef __clang__
  6959. #pragma clang diagnostic push
  6960. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6961. #pragma clang diagnostic ignored "-Wunused-variable"
  6962. #endif
  6963. // System.Void UnityEngine.Animator::.ctor()
  6964. extern "C" IL2CPP_METHOD_ATTR void Animator__ctor_m4069340359 (Animator_t434523843 * __this, const RuntimeMethod* method)
  6965. {
  6966. {
  6967. Behaviour__ctor_m346897018(__this, /*hidden argument*/NULL);
  6968. return;
  6969. }
  6970. }
  6971. // System.Boolean UnityEngine.Animator::get_isOptimizable()
  6972. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isOptimizable_m1228984575 (Animator_t434523843 * __this, const RuntimeMethod* method)
  6973. {
  6974. typedef bool (*Animator_get_isOptimizable_m1228984575_ftn) (Animator_t434523843 *);
  6975. static Animator_get_isOptimizable_m1228984575_ftn _il2cpp_icall_func;
  6976. if (!_il2cpp_icall_func)
  6977. _il2cpp_icall_func = (Animator_get_isOptimizable_m1228984575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isOptimizable()");
  6978. bool retVal = _il2cpp_icall_func(__this);
  6979. return retVal;
  6980. }
  6981. // System.Boolean UnityEngine.Animator::get_isHuman()
  6982. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isHuman_m3044300138 (Animator_t434523843 * __this, const RuntimeMethod* method)
  6983. {
  6984. typedef bool (*Animator_get_isHuman_m3044300138_ftn) (Animator_t434523843 *);
  6985. static Animator_get_isHuman_m3044300138_ftn _il2cpp_icall_func;
  6986. if (!_il2cpp_icall_func)
  6987. _il2cpp_icall_func = (Animator_get_isHuman_m3044300138_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isHuman()");
  6988. bool retVal = _il2cpp_icall_func(__this);
  6989. return retVal;
  6990. }
  6991. // System.Boolean UnityEngine.Animator::get_hasRootMotion()
  6992. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_hasRootMotion_m2448300759 (Animator_t434523843 * __this, const RuntimeMethod* method)
  6993. {
  6994. typedef bool (*Animator_get_hasRootMotion_m2448300759_ftn) (Animator_t434523843 *);
  6995. static Animator_get_hasRootMotion_m2448300759_ftn _il2cpp_icall_func;
  6996. if (!_il2cpp_icall_func)
  6997. _il2cpp_icall_func = (Animator_get_hasRootMotion_m2448300759_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_hasRootMotion()");
  6998. bool retVal = _il2cpp_icall_func(__this);
  6999. return retVal;
  7000. }
  7001. // System.Boolean UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves()
  7002. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7003. {
  7004. typedef bool (*Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644_ftn) (Animator_t434523843 *);
  7005. static Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644_ftn _il2cpp_icall_func;
  7006. if (!_il2cpp_icall_func)
  7007. _il2cpp_icall_func = (Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves()");
  7008. bool retVal = _il2cpp_icall_func(__this);
  7009. return retVal;
  7010. }
  7011. // System.Single UnityEngine.Animator::get_humanScale()
  7012. extern "C" IL2CPP_METHOD_ATTR float Animator_get_humanScale_m2669489364 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7013. {
  7014. typedef float (*Animator_get_humanScale_m2669489364_ftn) (Animator_t434523843 *);
  7015. static Animator_get_humanScale_m2669489364_ftn _il2cpp_icall_func;
  7016. if (!_il2cpp_icall_func)
  7017. _il2cpp_icall_func = (Animator_get_humanScale_m2669489364_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_humanScale()");
  7018. float retVal = _il2cpp_icall_func(__this);
  7019. return retVal;
  7020. }
  7021. // System.Boolean UnityEngine.Animator::get_isInitialized()
  7022. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isInitialized_m4178359594 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7023. {
  7024. typedef bool (*Animator_get_isInitialized_m4178359594_ftn) (Animator_t434523843 *);
  7025. static Animator_get_isInitialized_m4178359594_ftn _il2cpp_icall_func;
  7026. if (!_il2cpp_icall_func)
  7027. _il2cpp_icall_func = (Animator_get_isInitialized_m4178359594_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isInitialized()");
  7028. bool retVal = _il2cpp_icall_func(__this);
  7029. return retVal;
  7030. }
  7031. // System.Single UnityEngine.Animator::GetFloat(System.String)
  7032. extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloat_m2615459165 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  7033. {
  7034. float V_0 = 0.0f;
  7035. {
  7036. String_t* L_0 = ___name0;
  7037. float L_1 = Animator_GetFloatString_m3180836206(__this, L_0, /*hidden argument*/NULL);
  7038. V_0 = L_1;
  7039. goto IL_000e;
  7040. }
  7041. IL_000e:
  7042. {
  7043. float L_2 = V_0;
  7044. return L_2;
  7045. }
  7046. }
  7047. // System.Single UnityEngine.Animator::GetFloat(System.Int32)
  7048. extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloat_m2180732288 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  7049. {
  7050. float V_0 = 0.0f;
  7051. {
  7052. int32_t L_0 = ___id0;
  7053. float L_1 = Animator_GetFloatID_m3658774233(__this, L_0, /*hidden argument*/NULL);
  7054. V_0 = L_1;
  7055. goto IL_000e;
  7056. }
  7057. IL_000e:
  7058. {
  7059. float L_2 = V_0;
  7060. return L_2;
  7061. }
  7062. }
  7063. // System.Void UnityEngine.Animator::SetFloat(System.String,System.Single)
  7064. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m1701463607 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method)
  7065. {
  7066. {
  7067. String_t* L_0 = ___name0;
  7068. float L_1 = ___value1;
  7069. Animator_SetFloatString_m417479335(__this, L_0, L_1, /*hidden argument*/NULL);
  7070. return;
  7071. }
  7072. }
  7073. // System.Void UnityEngine.Animator::SetFloat(System.String,System.Single,System.Single,System.Single)
  7074. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m2277095572 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method)
  7075. {
  7076. {
  7077. String_t* L_0 = ___name0;
  7078. float L_1 = ___value1;
  7079. float L_2 = ___dampTime2;
  7080. float L_3 = ___deltaTime3;
  7081. Animator_SetFloatStringDamp_m1913837802(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  7082. return;
  7083. }
  7084. }
  7085. // System.Void UnityEngine.Animator::SetFloat(System.Int32,System.Single)
  7086. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m2677061968 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, const RuntimeMethod* method)
  7087. {
  7088. {
  7089. int32_t L_0 = ___id0;
  7090. float L_1 = ___value1;
  7091. Animator_SetFloatID_m759961653(__this, L_0, L_1, /*hidden argument*/NULL);
  7092. return;
  7093. }
  7094. }
  7095. // System.Void UnityEngine.Animator::SetFloat(System.Int32,System.Single,System.Single,System.Single)
  7096. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m2629623791 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method)
  7097. {
  7098. {
  7099. int32_t L_0 = ___id0;
  7100. float L_1 = ___value1;
  7101. float L_2 = ___dampTime2;
  7102. float L_3 = ___deltaTime3;
  7103. Animator_SetFloatIDDamp_m1611756056(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  7104. return;
  7105. }
  7106. }
  7107. // System.Boolean UnityEngine.Animator::GetBool(System.String)
  7108. extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBool_m2865822416 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  7109. {
  7110. bool V_0 = false;
  7111. {
  7112. String_t* L_0 = ___name0;
  7113. bool L_1 = Animator_GetBoolString_m4261382084(__this, L_0, /*hidden argument*/NULL);
  7114. V_0 = L_1;
  7115. goto IL_000e;
  7116. }
  7117. IL_000e:
  7118. {
  7119. bool L_2 = V_0;
  7120. return L_2;
  7121. }
  7122. }
  7123. // System.Boolean UnityEngine.Animator::GetBool(System.Int32)
  7124. extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBool_m2974171932 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  7125. {
  7126. bool V_0 = false;
  7127. {
  7128. int32_t L_0 = ___id0;
  7129. bool L_1 = Animator_GetBoolID_m3211650753(__this, L_0, /*hidden argument*/NULL);
  7130. V_0 = L_1;
  7131. goto IL_000e;
  7132. }
  7133. IL_000e:
  7134. {
  7135. bool L_2 = V_0;
  7136. return L_2;
  7137. }
  7138. }
  7139. // System.Void UnityEngine.Animator::SetBool(System.String,System.Boolean)
  7140. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBool_m234840832 (Animator_t434523843 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method)
  7141. {
  7142. {
  7143. String_t* L_0 = ___name0;
  7144. bool L_1 = ___value1;
  7145. Animator_SetBoolString_m1913721706(__this, L_0, L_1, /*hidden argument*/NULL);
  7146. return;
  7147. }
  7148. }
  7149. // System.Void UnityEngine.Animator::SetBool(System.Int32,System.Boolean)
  7150. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBool_m2873262441 (Animator_t434523843 * __this, int32_t ___id0, bool ___value1, const RuntimeMethod* method)
  7151. {
  7152. {
  7153. int32_t L_0 = ___id0;
  7154. bool L_1 = ___value1;
  7155. Animator_SetBoolID_m2106676274(__this, L_0, L_1, /*hidden argument*/NULL);
  7156. return;
  7157. }
  7158. }
  7159. // System.Int32 UnityEngine.Animator::GetInteger(System.String)
  7160. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetInteger_m961454402 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  7161. {
  7162. int32_t V_0 = 0;
  7163. {
  7164. String_t* L_0 = ___name0;
  7165. int32_t L_1 = Animator_GetIntegerString_m2483385635(__this, L_0, /*hidden argument*/NULL);
  7166. V_0 = L_1;
  7167. goto IL_000e;
  7168. }
  7169. IL_000e:
  7170. {
  7171. int32_t L_2 = V_0;
  7172. return L_2;
  7173. }
  7174. }
  7175. // System.Int32 UnityEngine.Animator::GetInteger(System.Int32)
  7176. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetInteger_m2539041872 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  7177. {
  7178. int32_t V_0 = 0;
  7179. {
  7180. int32_t L_0 = ___id0;
  7181. int32_t L_1 = Animator_GetIntegerID_m3539387357(__this, L_0, /*hidden argument*/NULL);
  7182. V_0 = L_1;
  7183. goto IL_000e;
  7184. }
  7185. IL_000e:
  7186. {
  7187. int32_t L_2 = V_0;
  7188. return L_2;
  7189. }
  7190. }
  7191. // System.Void UnityEngine.Animator::SetInteger(System.String,System.Int32)
  7192. extern "C" IL2CPP_METHOD_ATTR void Animator_SetInteger_m2337695006 (Animator_t434523843 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method)
  7193. {
  7194. {
  7195. String_t* L_0 = ___name0;
  7196. int32_t L_1 = ___value1;
  7197. Animator_SetIntegerString_m3069556331(__this, L_0, L_1, /*hidden argument*/NULL);
  7198. return;
  7199. }
  7200. }
  7201. // System.Void UnityEngine.Animator::SetInteger(System.Int32,System.Int32)
  7202. extern "C" IL2CPP_METHOD_ATTR void Animator_SetInteger_m1764346092 (Animator_t434523843 * __this, int32_t ___id0, int32_t ___value1, const RuntimeMethod* method)
  7203. {
  7204. {
  7205. int32_t L_0 = ___id0;
  7206. int32_t L_1 = ___value1;
  7207. Animator_SetIntegerID_m1197891907(__this, L_0, L_1, /*hidden argument*/NULL);
  7208. return;
  7209. }
  7210. }
  7211. // System.Void UnityEngine.Animator::SetTrigger(System.String)
  7212. extern "C" IL2CPP_METHOD_ATTR void Animator_SetTrigger_m2134052629 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  7213. {
  7214. {
  7215. String_t* L_0 = ___name0;
  7216. Animator_SetTriggerString_m2612407758(__this, L_0, /*hidden argument*/NULL);
  7217. return;
  7218. }
  7219. }
  7220. // System.Void UnityEngine.Animator::SetTrigger(System.Int32)
  7221. extern "C" IL2CPP_METHOD_ATTR void Animator_SetTrigger_m332916954 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  7222. {
  7223. {
  7224. int32_t L_0 = ___id0;
  7225. Animator_SetTriggerID_m9043433(__this, L_0, /*hidden argument*/NULL);
  7226. return;
  7227. }
  7228. }
  7229. // System.Void UnityEngine.Animator::ResetTrigger(System.String)
  7230. extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTrigger_m2321267720 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  7231. {
  7232. {
  7233. String_t* L_0 = ___name0;
  7234. Animator_ResetTriggerString_m394341254(__this, L_0, /*hidden argument*/NULL);
  7235. return;
  7236. }
  7237. }
  7238. // System.Void UnityEngine.Animator::ResetTrigger(System.Int32)
  7239. extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTrigger_m4134087415 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  7240. {
  7241. {
  7242. int32_t L_0 = ___id0;
  7243. Animator_ResetTriggerID_m1779548927(__this, L_0, /*hidden argument*/NULL);
  7244. return;
  7245. }
  7246. }
  7247. // System.Boolean UnityEngine.Animator::IsParameterControlledByCurve(System.String)
  7248. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurve_m4249345953 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  7249. {
  7250. bool V_0 = false;
  7251. {
  7252. String_t* L_0 = ___name0;
  7253. bool L_1 = Animator_IsParameterControlledByCurveString_m3449841540(__this, L_0, /*hidden argument*/NULL);
  7254. V_0 = L_1;
  7255. goto IL_000e;
  7256. }
  7257. IL_000e:
  7258. {
  7259. bool L_2 = V_0;
  7260. return L_2;
  7261. }
  7262. }
  7263. // System.Boolean UnityEngine.Animator::IsParameterControlledByCurve(System.Int32)
  7264. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurve_m1804608779 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  7265. {
  7266. bool V_0 = false;
  7267. {
  7268. int32_t L_0 = ___id0;
  7269. bool L_1 = Animator_IsParameterControlledByCurveID_m1238520650(__this, L_0, /*hidden argument*/NULL);
  7270. V_0 = L_1;
  7271. goto IL_000e;
  7272. }
  7273. IL_000e:
  7274. {
  7275. bool L_2 = V_0;
  7276. return L_2;
  7277. }
  7278. }
  7279. // UnityEngine.Vector3 UnityEngine.Animator::get_deltaPosition()
  7280. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_deltaPosition_m3159651528 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7281. {
  7282. Vector3_t3722313464 V_0;
  7283. memset(&V_0, 0, sizeof(V_0));
  7284. Vector3_t3722313464 V_1;
  7285. memset(&V_1, 0, sizeof(V_1));
  7286. {
  7287. Animator_INTERNAL_get_deltaPosition_m3497372174(__this, (&V_0), /*hidden argument*/NULL);
  7288. Vector3_t3722313464 L_0 = V_0;
  7289. V_1 = L_0;
  7290. goto IL_0010;
  7291. }
  7292. IL_0010:
  7293. {
  7294. Vector3_t3722313464 L_1 = V_1;
  7295. return L_1;
  7296. }
  7297. }
  7298. // System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&)
  7299. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaPosition_m3497372174 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  7300. {
  7301. typedef void (*Animator_INTERNAL_get_deltaPosition_m3497372174_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  7302. static Animator_INTERNAL_get_deltaPosition_m3497372174_ftn _il2cpp_icall_func;
  7303. if (!_il2cpp_icall_func)
  7304. _il2cpp_icall_func = (Animator_INTERNAL_get_deltaPosition_m3497372174_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&)");
  7305. _il2cpp_icall_func(__this, ___value0);
  7306. }
  7307. // UnityEngine.Quaternion UnityEngine.Animator::get_deltaRotation()
  7308. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_deltaRotation_m2491030442 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7309. {
  7310. Quaternion_t2301928331 V_0;
  7311. memset(&V_0, 0, sizeof(V_0));
  7312. Quaternion_t2301928331 V_1;
  7313. memset(&V_1, 0, sizeof(V_1));
  7314. {
  7315. Animator_INTERNAL_get_deltaRotation_m909153325(__this, (&V_0), /*hidden argument*/NULL);
  7316. Quaternion_t2301928331 L_0 = V_0;
  7317. V_1 = L_0;
  7318. goto IL_0010;
  7319. }
  7320. IL_0010:
  7321. {
  7322. Quaternion_t2301928331 L_1 = V_1;
  7323. return L_1;
  7324. }
  7325. }
  7326. // System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&)
  7327. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaRotation_m909153325 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method)
  7328. {
  7329. typedef void (*Animator_INTERNAL_get_deltaRotation_m909153325_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *);
  7330. static Animator_INTERNAL_get_deltaRotation_m909153325_ftn _il2cpp_icall_func;
  7331. if (!_il2cpp_icall_func)
  7332. _il2cpp_icall_func = (Animator_INTERNAL_get_deltaRotation_m909153325_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&)");
  7333. _il2cpp_icall_func(__this, ___value0);
  7334. }
  7335. // UnityEngine.Vector3 UnityEngine.Animator::get_velocity()
  7336. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_velocity_m4047970592 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7337. {
  7338. Vector3_t3722313464 V_0;
  7339. memset(&V_0, 0, sizeof(V_0));
  7340. Vector3_t3722313464 V_1;
  7341. memset(&V_1, 0, sizeof(V_1));
  7342. {
  7343. Animator_INTERNAL_get_velocity_m895058586(__this, (&V_0), /*hidden argument*/NULL);
  7344. Vector3_t3722313464 L_0 = V_0;
  7345. V_1 = L_0;
  7346. goto IL_0010;
  7347. }
  7348. IL_0010:
  7349. {
  7350. Vector3_t3722313464 L_1 = V_1;
  7351. return L_1;
  7352. }
  7353. }
  7354. // System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&)
  7355. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_velocity_m895058586 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  7356. {
  7357. typedef void (*Animator_INTERNAL_get_velocity_m895058586_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  7358. static Animator_INTERNAL_get_velocity_m895058586_ftn _il2cpp_icall_func;
  7359. if (!_il2cpp_icall_func)
  7360. _il2cpp_icall_func = (Animator_INTERNAL_get_velocity_m895058586_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&)");
  7361. _il2cpp_icall_func(__this, ___value0);
  7362. }
  7363. // UnityEngine.Vector3 UnityEngine.Animator::get_angularVelocity()
  7364. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_angularVelocity_m1374481490 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7365. {
  7366. Vector3_t3722313464 V_0;
  7367. memset(&V_0, 0, sizeof(V_0));
  7368. Vector3_t3722313464 V_1;
  7369. memset(&V_1, 0, sizeof(V_1));
  7370. {
  7371. Animator_INTERNAL_get_angularVelocity_m3997922647(__this, (&V_0), /*hidden argument*/NULL);
  7372. Vector3_t3722313464 L_0 = V_0;
  7373. V_1 = L_0;
  7374. goto IL_0010;
  7375. }
  7376. IL_0010:
  7377. {
  7378. Vector3_t3722313464 L_1 = V_1;
  7379. return L_1;
  7380. }
  7381. }
  7382. // System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)
  7383. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_angularVelocity_m3997922647 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  7384. {
  7385. typedef void (*Animator_INTERNAL_get_angularVelocity_m3997922647_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  7386. static Animator_INTERNAL_get_angularVelocity_m3997922647_ftn _il2cpp_icall_func;
  7387. if (!_il2cpp_icall_func)
  7388. _il2cpp_icall_func = (Animator_INTERNAL_get_angularVelocity_m3997922647_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)");
  7389. _il2cpp_icall_func(__this, ___value0);
  7390. }
  7391. // UnityEngine.Vector3 UnityEngine.Animator::get_rootPosition()
  7392. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_rootPosition_m3382778530 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7393. {
  7394. Vector3_t3722313464 V_0;
  7395. memset(&V_0, 0, sizeof(V_0));
  7396. Vector3_t3722313464 V_1;
  7397. memset(&V_1, 0, sizeof(V_1));
  7398. {
  7399. Animator_INTERNAL_get_rootPosition_m4000532020(__this, (&V_0), /*hidden argument*/NULL);
  7400. Vector3_t3722313464 L_0 = V_0;
  7401. V_1 = L_0;
  7402. goto IL_0010;
  7403. }
  7404. IL_0010:
  7405. {
  7406. Vector3_t3722313464 L_1 = V_1;
  7407. return L_1;
  7408. }
  7409. }
  7410. // System.Void UnityEngine.Animator::set_rootPosition(UnityEngine.Vector3)
  7411. extern "C" IL2CPP_METHOD_ATTR void Animator_set_rootPosition_m4105074837 (Animator_t434523843 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  7412. {
  7413. {
  7414. Animator_INTERNAL_set_rootPosition_m937559408(__this, (&___value0), /*hidden argument*/NULL);
  7415. return;
  7416. }
  7417. }
  7418. // System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&)
  7419. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootPosition_m4000532020 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  7420. {
  7421. typedef void (*Animator_INTERNAL_get_rootPosition_m4000532020_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  7422. static Animator_INTERNAL_get_rootPosition_m4000532020_ftn _il2cpp_icall_func;
  7423. if (!_il2cpp_icall_func)
  7424. _il2cpp_icall_func = (Animator_INTERNAL_get_rootPosition_m4000532020_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&)");
  7425. _il2cpp_icall_func(__this, ___value0);
  7426. }
  7427. // System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&)
  7428. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootPosition_m937559408 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  7429. {
  7430. typedef void (*Animator_INTERNAL_set_rootPosition_m937559408_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  7431. static Animator_INTERNAL_set_rootPosition_m937559408_ftn _il2cpp_icall_func;
  7432. if (!_il2cpp_icall_func)
  7433. _il2cpp_icall_func = (Animator_INTERNAL_set_rootPosition_m937559408_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&)");
  7434. _il2cpp_icall_func(__this, ___value0);
  7435. }
  7436. // UnityEngine.Quaternion UnityEngine.Animator::get_rootRotation()
  7437. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_rootRotation_m1774376365 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7438. {
  7439. Quaternion_t2301928331 V_0;
  7440. memset(&V_0, 0, sizeof(V_0));
  7441. Quaternion_t2301928331 V_1;
  7442. memset(&V_1, 0, sizeof(V_1));
  7443. {
  7444. Animator_INTERNAL_get_rootRotation_m1431856062(__this, (&V_0), /*hidden argument*/NULL);
  7445. Quaternion_t2301928331 L_0 = V_0;
  7446. V_1 = L_0;
  7447. goto IL_0010;
  7448. }
  7449. IL_0010:
  7450. {
  7451. Quaternion_t2301928331 L_1 = V_1;
  7452. return L_1;
  7453. }
  7454. }
  7455. // System.Void UnityEngine.Animator::set_rootRotation(UnityEngine.Quaternion)
  7456. extern "C" IL2CPP_METHOD_ATTR void Animator_set_rootRotation_m36524659 (Animator_t434523843 * __this, Quaternion_t2301928331 ___value0, const RuntimeMethod* method)
  7457. {
  7458. {
  7459. Animator_INTERNAL_set_rootRotation_m2517397836(__this, (&___value0), /*hidden argument*/NULL);
  7460. return;
  7461. }
  7462. }
  7463. // System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&)
  7464. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootRotation_m1431856062 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method)
  7465. {
  7466. typedef void (*Animator_INTERNAL_get_rootRotation_m1431856062_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *);
  7467. static Animator_INTERNAL_get_rootRotation_m1431856062_ftn _il2cpp_icall_func;
  7468. if (!_il2cpp_icall_func)
  7469. _il2cpp_icall_func = (Animator_INTERNAL_get_rootRotation_m1431856062_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&)");
  7470. _il2cpp_icall_func(__this, ___value0);
  7471. }
  7472. // System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&)
  7473. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootRotation_m2517397836 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method)
  7474. {
  7475. typedef void (*Animator_INTERNAL_set_rootRotation_m2517397836_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *);
  7476. static Animator_INTERNAL_set_rootRotation_m2517397836_ftn _il2cpp_icall_func;
  7477. if (!_il2cpp_icall_func)
  7478. _il2cpp_icall_func = (Animator_INTERNAL_set_rootRotation_m2517397836_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&)");
  7479. _il2cpp_icall_func(__this, ___value0);
  7480. }
  7481. // System.Boolean UnityEngine.Animator::get_applyRootMotion()
  7482. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_applyRootMotion_m1347111243 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7483. {
  7484. typedef bool (*Animator_get_applyRootMotion_m1347111243_ftn) (Animator_t434523843 *);
  7485. static Animator_get_applyRootMotion_m1347111243_ftn _il2cpp_icall_func;
  7486. if (!_il2cpp_icall_func)
  7487. _il2cpp_icall_func = (Animator_get_applyRootMotion_m1347111243_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_applyRootMotion()");
  7488. bool retVal = _il2cpp_icall_func(__this);
  7489. return retVal;
  7490. }
  7491. // System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
  7492. extern "C" IL2CPP_METHOD_ATTR void Animator_set_applyRootMotion_m3182098314 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  7493. {
  7494. typedef void (*Animator_set_applyRootMotion_m3182098314_ftn) (Animator_t434523843 *, bool);
  7495. static Animator_set_applyRootMotion_m3182098314_ftn _il2cpp_icall_func;
  7496. if (!_il2cpp_icall_func)
  7497. _il2cpp_icall_func = (Animator_set_applyRootMotion_m3182098314_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_applyRootMotion(System.Boolean)");
  7498. _il2cpp_icall_func(__this, ___value0);
  7499. }
  7500. // System.Boolean UnityEngine.Animator::get_linearVelocityBlending()
  7501. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_linearVelocityBlending_m1673605818 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7502. {
  7503. typedef bool (*Animator_get_linearVelocityBlending_m1673605818_ftn) (Animator_t434523843 *);
  7504. static Animator_get_linearVelocityBlending_m1673605818_ftn _il2cpp_icall_func;
  7505. if (!_il2cpp_icall_func)
  7506. _il2cpp_icall_func = (Animator_get_linearVelocityBlending_m1673605818_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_linearVelocityBlending()");
  7507. bool retVal = _il2cpp_icall_func(__this);
  7508. return retVal;
  7509. }
  7510. // System.Void UnityEngine.Animator::set_linearVelocityBlending(System.Boolean)
  7511. extern "C" IL2CPP_METHOD_ATTR void Animator_set_linearVelocityBlending_m2078007212 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  7512. {
  7513. typedef void (*Animator_set_linearVelocityBlending_m2078007212_ftn) (Animator_t434523843 *, bool);
  7514. static Animator_set_linearVelocityBlending_m2078007212_ftn _il2cpp_icall_func;
  7515. if (!_il2cpp_icall_func)
  7516. _il2cpp_icall_func = (Animator_set_linearVelocityBlending_m2078007212_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_linearVelocityBlending(System.Boolean)");
  7517. _il2cpp_icall_func(__this, ___value0);
  7518. }
  7519. // System.Boolean UnityEngine.Animator::get_animatePhysics()
  7520. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_animatePhysics_m2737963168 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7521. {
  7522. bool V_0 = false;
  7523. {
  7524. int32_t L_0 = Animator_get_updateMode_m3290141822(__this, /*hidden argument*/NULL);
  7525. V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0);
  7526. goto IL_0010;
  7527. }
  7528. IL_0010:
  7529. {
  7530. bool L_1 = V_0;
  7531. return L_1;
  7532. }
  7533. }
  7534. // System.Void UnityEngine.Animator::set_animatePhysics(System.Boolean)
  7535. extern "C" IL2CPP_METHOD_ATTR void Animator_set_animatePhysics_m3702308396 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  7536. {
  7537. Animator_t434523843 * G_B2_0 = NULL;
  7538. Animator_t434523843 * G_B1_0 = NULL;
  7539. int32_t G_B3_0 = 0;
  7540. Animator_t434523843 * G_B3_1 = NULL;
  7541. {
  7542. bool L_0 = ___value0;
  7543. G_B1_0 = __this;
  7544. if (!L_0)
  7545. {
  7546. G_B2_0 = __this;
  7547. goto IL_000e;
  7548. }
  7549. }
  7550. {
  7551. G_B3_0 = 1;
  7552. G_B3_1 = G_B1_0;
  7553. goto IL_000f;
  7554. }
  7555. IL_000e:
  7556. {
  7557. G_B3_0 = 0;
  7558. G_B3_1 = G_B2_0;
  7559. }
  7560. IL_000f:
  7561. {
  7562. NullCheck(G_B3_1);
  7563. Animator_set_updateMode_m2468103335(G_B3_1, G_B3_0, /*hidden argument*/NULL);
  7564. return;
  7565. }
  7566. }
  7567. // UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode()
  7568. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_updateMode_m3290141822 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7569. {
  7570. typedef int32_t (*Animator_get_updateMode_m3290141822_ftn) (Animator_t434523843 *);
  7571. static Animator_get_updateMode_m3290141822_ftn _il2cpp_icall_func;
  7572. if (!_il2cpp_icall_func)
  7573. _il2cpp_icall_func = (Animator_get_updateMode_m3290141822_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_updateMode()");
  7574. int32_t retVal = _il2cpp_icall_func(__this);
  7575. return retVal;
  7576. }
  7577. // System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
  7578. extern "C" IL2CPP_METHOD_ATTR void Animator_set_updateMode_m2468103335 (Animator_t434523843 * __this, int32_t ___value0, const RuntimeMethod* method)
  7579. {
  7580. typedef void (*Animator_set_updateMode_m2468103335_ftn) (Animator_t434523843 *, int32_t);
  7581. static Animator_set_updateMode_m2468103335_ftn _il2cpp_icall_func;
  7582. if (!_il2cpp_icall_func)
  7583. _il2cpp_icall_func = (Animator_set_updateMode_m2468103335_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)");
  7584. _il2cpp_icall_func(__this, ___value0);
  7585. }
  7586. // System.Boolean UnityEngine.Animator::get_hasTransformHierarchy()
  7587. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_hasTransformHierarchy_m4093971224 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7588. {
  7589. typedef bool (*Animator_get_hasTransformHierarchy_m4093971224_ftn) (Animator_t434523843 *);
  7590. static Animator_get_hasTransformHierarchy_m4093971224_ftn _il2cpp_icall_func;
  7591. if (!_il2cpp_icall_func)
  7592. _il2cpp_icall_func = (Animator_get_hasTransformHierarchy_m4093971224_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_hasTransformHierarchy()");
  7593. bool retVal = _il2cpp_icall_func(__this);
  7594. return retVal;
  7595. }
  7596. // System.Boolean UnityEngine.Animator::get_allowConstantClipSamplingOptimization()
  7597. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_allowConstantClipSamplingOptimization_m657340772 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7598. {
  7599. typedef bool (*Animator_get_allowConstantClipSamplingOptimization_m657340772_ftn) (Animator_t434523843 *);
  7600. static Animator_get_allowConstantClipSamplingOptimization_m657340772_ftn _il2cpp_icall_func;
  7601. if (!_il2cpp_icall_func)
  7602. _il2cpp_icall_func = (Animator_get_allowConstantClipSamplingOptimization_m657340772_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_allowConstantClipSamplingOptimization()");
  7603. bool retVal = _il2cpp_icall_func(__this);
  7604. return retVal;
  7605. }
  7606. // System.Void UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean)
  7607. extern "C" IL2CPP_METHOD_ATTR void Animator_set_allowConstantClipSamplingOptimization_m3008580901 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  7608. {
  7609. typedef void (*Animator_set_allowConstantClipSamplingOptimization_m3008580901_ftn) (Animator_t434523843 *, bool);
  7610. static Animator_set_allowConstantClipSamplingOptimization_m3008580901_ftn _il2cpp_icall_func;
  7611. if (!_il2cpp_icall_func)
  7612. _il2cpp_icall_func = (Animator_set_allowConstantClipSamplingOptimization_m3008580901_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean)");
  7613. _il2cpp_icall_func(__this, ___value0);
  7614. }
  7615. // System.Single UnityEngine.Animator::get_gravityWeight()
  7616. extern "C" IL2CPP_METHOD_ATTR float Animator_get_gravityWeight_m1523032652 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7617. {
  7618. typedef float (*Animator_get_gravityWeight_m1523032652_ftn) (Animator_t434523843 *);
  7619. static Animator_get_gravityWeight_m1523032652_ftn _il2cpp_icall_func;
  7620. if (!_il2cpp_icall_func)
  7621. _il2cpp_icall_func = (Animator_get_gravityWeight_m1523032652_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_gravityWeight()");
  7622. float retVal = _il2cpp_icall_func(__this);
  7623. return retVal;
  7624. }
  7625. // UnityEngine.Vector3 UnityEngine.Animator::get_bodyPosition()
  7626. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_bodyPosition_m2940112464 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7627. {
  7628. Vector3_t3722313464 V_0;
  7629. memset(&V_0, 0, sizeof(V_0));
  7630. {
  7631. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7632. Vector3_t3722313464 L_0 = Animator_GetBodyPositionInternal_m3916025324(__this, /*hidden argument*/NULL);
  7633. V_0 = L_0;
  7634. goto IL_0013;
  7635. }
  7636. IL_0013:
  7637. {
  7638. Vector3_t3722313464 L_1 = V_0;
  7639. return L_1;
  7640. }
  7641. }
  7642. // System.Void UnityEngine.Animator::set_bodyPosition(UnityEngine.Vector3)
  7643. extern "C" IL2CPP_METHOD_ATTR void Animator_set_bodyPosition_m1171301473 (Animator_t434523843 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  7644. {
  7645. {
  7646. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7647. Vector3_t3722313464 L_0 = ___value0;
  7648. Animator_SetBodyPositionInternal_m190439183(__this, L_0, /*hidden argument*/NULL);
  7649. return;
  7650. }
  7651. }
  7652. // UnityEngine.Vector3 UnityEngine.Animator::GetBodyPositionInternal()
  7653. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetBodyPositionInternal_m3916025324 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7654. {
  7655. Vector3_t3722313464 V_0;
  7656. memset(&V_0, 0, sizeof(V_0));
  7657. Vector3_t3722313464 V_1;
  7658. memset(&V_1, 0, sizeof(V_1));
  7659. {
  7660. Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488(NULL /*static, unused*/, __this, (&V_0), /*hidden argument*/NULL);
  7661. Vector3_t3722313464 L_0 = V_0;
  7662. V_1 = L_0;
  7663. goto IL_0010;
  7664. }
  7665. IL_0010:
  7666. {
  7667. Vector3_t3722313464 L_1 = V_1;
  7668. return L_1;
  7669. }
  7670. }
  7671. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  7672. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___value1, const RuntimeMethod* method)
  7673. {
  7674. typedef void (*Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  7675. static Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488_ftn _il2cpp_icall_func;
  7676. if (!_il2cpp_icall_func)
  7677. _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)");
  7678. _il2cpp_icall_func(___self0, ___value1);
  7679. }
  7680. // System.Void UnityEngine.Animator::SetBodyPositionInternal(UnityEngine.Vector3)
  7681. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyPositionInternal_m190439183 (Animator_t434523843 * __this, Vector3_t3722313464 ___bodyPosition0, const RuntimeMethod* method)
  7682. {
  7683. {
  7684. Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619(NULL /*static, unused*/, __this, (&___bodyPosition0), /*hidden argument*/NULL);
  7685. return;
  7686. }
  7687. }
  7688. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  7689. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___bodyPosition1, const RuntimeMethod* method)
  7690. {
  7691. typedef void (*Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  7692. static Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619_ftn _il2cpp_icall_func;
  7693. if (!_il2cpp_icall_func)
  7694. _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)");
  7695. _il2cpp_icall_func(___self0, ___bodyPosition1);
  7696. }
  7697. // UnityEngine.Quaternion UnityEngine.Animator::get_bodyRotation()
  7698. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_bodyRotation_m2416179877 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7699. {
  7700. Quaternion_t2301928331 V_0;
  7701. memset(&V_0, 0, sizeof(V_0));
  7702. {
  7703. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7704. Quaternion_t2301928331 L_0 = Animator_GetBodyRotationInternal_m2352017373(__this, /*hidden argument*/NULL);
  7705. V_0 = L_0;
  7706. goto IL_0013;
  7707. }
  7708. IL_0013:
  7709. {
  7710. Quaternion_t2301928331 L_1 = V_0;
  7711. return L_1;
  7712. }
  7713. }
  7714. // System.Void UnityEngine.Animator::set_bodyRotation(UnityEngine.Quaternion)
  7715. extern "C" IL2CPP_METHOD_ATTR void Animator_set_bodyRotation_m252641853 (Animator_t434523843 * __this, Quaternion_t2301928331 ___value0, const RuntimeMethod* method)
  7716. {
  7717. {
  7718. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7719. Quaternion_t2301928331 L_0 = ___value0;
  7720. Animator_SetBodyRotationInternal_m1739652811(__this, L_0, /*hidden argument*/NULL);
  7721. return;
  7722. }
  7723. }
  7724. // UnityEngine.Quaternion UnityEngine.Animator::GetBodyRotationInternal()
  7725. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetBodyRotationInternal_m2352017373 (Animator_t434523843 * __this, const RuntimeMethod* method)
  7726. {
  7727. Quaternion_t2301928331 V_0;
  7728. memset(&V_0, 0, sizeof(V_0));
  7729. Quaternion_t2301928331 V_1;
  7730. memset(&V_1, 0, sizeof(V_1));
  7731. {
  7732. Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780(NULL /*static, unused*/, __this, (&V_0), /*hidden argument*/NULL);
  7733. Quaternion_t2301928331 L_0 = V_0;
  7734. V_1 = L_0;
  7735. goto IL_0010;
  7736. }
  7737. IL_0010:
  7738. {
  7739. Quaternion_t2301928331 L_1 = V_1;
  7740. return L_1;
  7741. }
  7742. }
  7743. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
  7744. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___value1, const RuntimeMethod* method)
  7745. {
  7746. typedef void (*Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *);
  7747. static Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780_ftn _il2cpp_icall_func;
  7748. if (!_il2cpp_icall_func)
  7749. _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)");
  7750. _il2cpp_icall_func(___self0, ___value1);
  7751. }
  7752. // System.Void UnityEngine.Animator::SetBodyRotationInternal(UnityEngine.Quaternion)
  7753. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyRotationInternal_m1739652811 (Animator_t434523843 * __this, Quaternion_t2301928331 ___bodyRotation0, const RuntimeMethod* method)
  7754. {
  7755. {
  7756. Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940(NULL /*static, unused*/, __this, (&___bodyRotation0), /*hidden argument*/NULL);
  7757. return;
  7758. }
  7759. }
  7760. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)
  7761. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___bodyRotation1, const RuntimeMethod* method)
  7762. {
  7763. typedef void (*Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *);
  7764. static Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940_ftn _il2cpp_icall_func;
  7765. if (!_il2cpp_icall_func)
  7766. _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)");
  7767. _il2cpp_icall_func(___self0, ___bodyRotation1);
  7768. }
  7769. // UnityEngine.Vector3 UnityEngine.Animator::GetIKPosition(UnityEngine.AvatarIKGoal)
  7770. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKPosition_m1659679920 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7771. {
  7772. Vector3_t3722313464 V_0;
  7773. memset(&V_0, 0, sizeof(V_0));
  7774. {
  7775. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7776. int32_t L_0 = ___goal0;
  7777. Vector3_t3722313464 L_1 = Animator_GetIKPositionInternal_m125839593(__this, L_0, /*hidden argument*/NULL);
  7778. V_0 = L_1;
  7779. goto IL_0014;
  7780. }
  7781. IL_0014:
  7782. {
  7783. Vector3_t3722313464 L_2 = V_0;
  7784. return L_2;
  7785. }
  7786. }
  7787. // UnityEngine.Vector3 UnityEngine.Animator::GetIKPositionInternal(UnityEngine.AvatarIKGoal)
  7788. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKPositionInternal_m125839593 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7789. {
  7790. Vector3_t3722313464 V_0;
  7791. memset(&V_0, 0, sizeof(V_0));
  7792. Vector3_t3722313464 V_1;
  7793. memset(&V_1, 0, sizeof(V_1));
  7794. {
  7795. int32_t L_0 = ___goal0;
  7796. Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722(NULL /*static, unused*/, __this, L_0, (&V_0), /*hidden argument*/NULL);
  7797. Vector3_t3722313464 L_1 = V_0;
  7798. V_1 = L_1;
  7799. goto IL_0011;
  7800. }
  7801. IL_0011:
  7802. {
  7803. Vector3_t3722313464 L_2 = V_1;
  7804. return L_2;
  7805. }
  7806. }
  7807. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
  7808. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method)
  7809. {
  7810. typedef void (*Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *);
  7811. static Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722_ftn _il2cpp_icall_func;
  7812. if (!_il2cpp_icall_func)
  7813. _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)");
  7814. _il2cpp_icall_func(___self0, ___goal1, ___value2);
  7815. }
  7816. // System.Void UnityEngine.Animator::SetIKPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3)
  7817. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPosition_m4054460200 (Animator_t434523843 * __this, int32_t ___goal0, Vector3_t3722313464 ___goalPosition1, const RuntimeMethod* method)
  7818. {
  7819. {
  7820. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7821. int32_t L_0 = ___goal0;
  7822. Vector3_t3722313464 L_1 = ___goalPosition1;
  7823. Animator_SetIKPositionInternal_m3440485583(__this, L_0, L_1, /*hidden argument*/NULL);
  7824. return;
  7825. }
  7826. }
  7827. // System.Void UnityEngine.Animator::SetIKPositionInternal(UnityEngine.AvatarIKGoal,UnityEngine.Vector3)
  7828. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionInternal_m3440485583 (Animator_t434523843 * __this, int32_t ___goal0, Vector3_t3722313464 ___goalPosition1, const RuntimeMethod* method)
  7829. {
  7830. {
  7831. int32_t L_0 = ___goal0;
  7832. Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741(NULL /*static, unused*/, __this, L_0, (&___goalPosition1), /*hidden argument*/NULL);
  7833. return;
  7834. }
  7835. }
  7836. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
  7837. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___goalPosition2, const RuntimeMethod* method)
  7838. {
  7839. typedef void (*Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *);
  7840. static Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741_ftn _il2cpp_icall_func;
  7841. if (!_il2cpp_icall_func)
  7842. _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)");
  7843. _il2cpp_icall_func(___self0, ___goal1, ___goalPosition2);
  7844. }
  7845. // UnityEngine.Quaternion UnityEngine.Animator::GetIKRotation(UnityEngine.AvatarIKGoal)
  7846. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetIKRotation_m2892151993 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7847. {
  7848. Quaternion_t2301928331 V_0;
  7849. memset(&V_0, 0, sizeof(V_0));
  7850. {
  7851. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7852. int32_t L_0 = ___goal0;
  7853. Quaternion_t2301928331 L_1 = Animator_GetIKRotationInternal_m3867958926(__this, L_0, /*hidden argument*/NULL);
  7854. V_0 = L_1;
  7855. goto IL_0014;
  7856. }
  7857. IL_0014:
  7858. {
  7859. Quaternion_t2301928331 L_2 = V_0;
  7860. return L_2;
  7861. }
  7862. }
  7863. // UnityEngine.Quaternion UnityEngine.Animator::GetIKRotationInternal(UnityEngine.AvatarIKGoal)
  7864. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetIKRotationInternal_m3867958926 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7865. {
  7866. Quaternion_t2301928331 V_0;
  7867. memset(&V_0, 0, sizeof(V_0));
  7868. Quaternion_t2301928331 V_1;
  7869. memset(&V_1, 0, sizeof(V_1));
  7870. {
  7871. int32_t L_0 = ___goal0;
  7872. Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276(NULL /*static, unused*/, __this, L_0, (&V_0), /*hidden argument*/NULL);
  7873. Quaternion_t2301928331 L_1 = V_0;
  7874. V_1 = L_1;
  7875. goto IL_0011;
  7876. }
  7877. IL_0011:
  7878. {
  7879. Quaternion_t2301928331 L_2 = V_1;
  7880. return L_2;
  7881. }
  7882. }
  7883. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
  7884. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___value2, const RuntimeMethod* method)
  7885. {
  7886. typedef void (*Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276_ftn) (Animator_t434523843 *, int32_t, Quaternion_t2301928331 *);
  7887. static Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276_ftn _il2cpp_icall_func;
  7888. if (!_il2cpp_icall_func)
  7889. _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)");
  7890. _il2cpp_icall_func(___self0, ___goal1, ___value2);
  7891. }
  7892. // System.Void UnityEngine.Animator::SetIKRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion)
  7893. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotation_m1010797409 (Animator_t434523843 * __this, int32_t ___goal0, Quaternion_t2301928331 ___goalRotation1, const RuntimeMethod* method)
  7894. {
  7895. {
  7896. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7897. int32_t L_0 = ___goal0;
  7898. Quaternion_t2301928331 L_1 = ___goalRotation1;
  7899. Animator_SetIKRotationInternal_m2365419064(__this, L_0, L_1, /*hidden argument*/NULL);
  7900. return;
  7901. }
  7902. }
  7903. // System.Void UnityEngine.Animator::SetIKRotationInternal(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion)
  7904. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationInternal_m2365419064 (Animator_t434523843 * __this, int32_t ___goal0, Quaternion_t2301928331 ___goalRotation1, const RuntimeMethod* method)
  7905. {
  7906. {
  7907. int32_t L_0 = ___goal0;
  7908. Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891(NULL /*static, unused*/, __this, L_0, (&___goalRotation1), /*hidden argument*/NULL);
  7909. return;
  7910. }
  7911. }
  7912. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
  7913. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___goalRotation2, const RuntimeMethod* method)
  7914. {
  7915. typedef void (*Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891_ftn) (Animator_t434523843 *, int32_t, Quaternion_t2301928331 *);
  7916. static Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891_ftn _il2cpp_icall_func;
  7917. if (!_il2cpp_icall_func)
  7918. _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)");
  7919. _il2cpp_icall_func(___self0, ___goal1, ___goalRotation2);
  7920. }
  7921. // System.Single UnityEngine.Animator::GetIKPositionWeight(UnityEngine.AvatarIKGoal)
  7922. extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKPositionWeight_m419253531 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7923. {
  7924. float V_0 = 0.0f;
  7925. {
  7926. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7927. int32_t L_0 = ___goal0;
  7928. float L_1 = Animator_GetIKPositionWeightInternal_m3579271787(__this, L_0, /*hidden argument*/NULL);
  7929. V_0 = L_1;
  7930. goto IL_0014;
  7931. }
  7932. IL_0014:
  7933. {
  7934. float L_2 = V_0;
  7935. return L_2;
  7936. }
  7937. }
  7938. // System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal)
  7939. extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKPositionWeightInternal_m3579271787 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7940. {
  7941. typedef float (*Animator_GetIKPositionWeightInternal_m3579271787_ftn) (Animator_t434523843 *, int32_t);
  7942. static Animator_GetIKPositionWeightInternal_m3579271787_ftn _il2cpp_icall_func;
  7943. if (!_il2cpp_icall_func)
  7944. _il2cpp_icall_func = (Animator_GetIKPositionWeightInternal_m3579271787_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal)");
  7945. float retVal = _il2cpp_icall_func(__this, ___goal0);
  7946. return retVal;
  7947. }
  7948. // System.Void UnityEngine.Animator::SetIKPositionWeight(UnityEngine.AvatarIKGoal,System.Single)
  7949. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionWeight_m2531330339 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method)
  7950. {
  7951. {
  7952. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7953. int32_t L_0 = ___goal0;
  7954. float L_1 = ___value1;
  7955. Animator_SetIKPositionWeightInternal_m2208928065(__this, L_0, L_1, /*hidden argument*/NULL);
  7956. return;
  7957. }
  7958. }
  7959. // System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
  7960. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionWeightInternal_m2208928065 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method)
  7961. {
  7962. typedef void (*Animator_SetIKPositionWeightInternal_m2208928065_ftn) (Animator_t434523843 *, int32_t, float);
  7963. static Animator_SetIKPositionWeightInternal_m2208928065_ftn _il2cpp_icall_func;
  7964. if (!_il2cpp_icall_func)
  7965. _il2cpp_icall_func = (Animator_SetIKPositionWeightInternal_m2208928065_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single)");
  7966. _il2cpp_icall_func(__this, ___goal0, ___value1);
  7967. }
  7968. // System.Single UnityEngine.Animator::GetIKRotationWeight(UnityEngine.AvatarIKGoal)
  7969. extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKRotationWeight_m1582869181 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7970. {
  7971. float V_0 = 0.0f;
  7972. {
  7973. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  7974. int32_t L_0 = ___goal0;
  7975. float L_1 = Animator_GetIKRotationWeightInternal_m2330604556(__this, L_0, /*hidden argument*/NULL);
  7976. V_0 = L_1;
  7977. goto IL_0014;
  7978. }
  7979. IL_0014:
  7980. {
  7981. float L_2 = V_0;
  7982. return L_2;
  7983. }
  7984. }
  7985. // System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal)
  7986. extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKRotationWeightInternal_m2330604556 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method)
  7987. {
  7988. typedef float (*Animator_GetIKRotationWeightInternal_m2330604556_ftn) (Animator_t434523843 *, int32_t);
  7989. static Animator_GetIKRotationWeightInternal_m2330604556_ftn _il2cpp_icall_func;
  7990. if (!_il2cpp_icall_func)
  7991. _il2cpp_icall_func = (Animator_GetIKRotationWeightInternal_m2330604556_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal)");
  7992. float retVal = _il2cpp_icall_func(__this, ___goal0);
  7993. return retVal;
  7994. }
  7995. // System.Void UnityEngine.Animator::SetIKRotationWeight(UnityEngine.AvatarIKGoal,System.Single)
  7996. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationWeight_m1678977726 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method)
  7997. {
  7998. {
  7999. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8000. int32_t L_0 = ___goal0;
  8001. float L_1 = ___value1;
  8002. Animator_SetIKRotationWeightInternal_m358851637(__this, L_0, L_1, /*hidden argument*/NULL);
  8003. return;
  8004. }
  8005. }
  8006. // System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single)
  8007. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationWeightInternal_m358851637 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method)
  8008. {
  8009. typedef void (*Animator_SetIKRotationWeightInternal_m358851637_ftn) (Animator_t434523843 *, int32_t, float);
  8010. static Animator_SetIKRotationWeightInternal_m358851637_ftn _il2cpp_icall_func;
  8011. if (!_il2cpp_icall_func)
  8012. _il2cpp_icall_func = (Animator_SetIKRotationWeightInternal_m358851637_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single)");
  8013. _il2cpp_icall_func(__this, ___goal0, ___value1);
  8014. }
  8015. // UnityEngine.Vector3 UnityEngine.Animator::GetIKHintPosition(UnityEngine.AvatarIKHint)
  8016. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKHintPosition_m3917591134 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method)
  8017. {
  8018. Vector3_t3722313464 V_0;
  8019. memset(&V_0, 0, sizeof(V_0));
  8020. {
  8021. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8022. int32_t L_0 = ___hint0;
  8023. Vector3_t3722313464 L_1 = Animator_GetIKHintPositionInternal_m1487077595(__this, L_0, /*hidden argument*/NULL);
  8024. V_0 = L_1;
  8025. goto IL_0014;
  8026. }
  8027. IL_0014:
  8028. {
  8029. Vector3_t3722313464 L_2 = V_0;
  8030. return L_2;
  8031. }
  8032. }
  8033. // UnityEngine.Vector3 UnityEngine.Animator::GetIKHintPositionInternal(UnityEngine.AvatarIKHint)
  8034. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKHintPositionInternal_m1487077595 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method)
  8035. {
  8036. Vector3_t3722313464 V_0;
  8037. memset(&V_0, 0, sizeof(V_0));
  8038. Vector3_t3722313464 V_1;
  8039. memset(&V_1, 0, sizeof(V_1));
  8040. {
  8041. int32_t L_0 = ___hint0;
  8042. Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478(NULL /*static, unused*/, __this, L_0, (&V_0), /*hidden argument*/NULL);
  8043. Vector3_t3722313464 L_1 = V_0;
  8044. V_1 = L_1;
  8045. goto IL_0011;
  8046. }
  8047. IL_0011:
  8048. {
  8049. Vector3_t3722313464 L_2 = V_1;
  8050. return L_2;
  8051. }
  8052. }
  8053. // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
  8054. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method)
  8055. {
  8056. typedef void (*Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *);
  8057. static Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478_ftn _il2cpp_icall_func;
  8058. if (!_il2cpp_icall_func)
  8059. _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)");
  8060. _il2cpp_icall_func(___self0, ___hint1, ___value2);
  8061. }
  8062. // System.Void UnityEngine.Animator::SetIKHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3)
  8063. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPosition_m2017097345 (Animator_t434523843 * __this, int32_t ___hint0, Vector3_t3722313464 ___hintPosition1, const RuntimeMethod* method)
  8064. {
  8065. {
  8066. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8067. int32_t L_0 = ___hint0;
  8068. Vector3_t3722313464 L_1 = ___hintPosition1;
  8069. Animator_SetIKHintPositionInternal_m3493246906(__this, L_0, L_1, /*hidden argument*/NULL);
  8070. return;
  8071. }
  8072. }
  8073. // System.Void UnityEngine.Animator::SetIKHintPositionInternal(UnityEngine.AvatarIKHint,UnityEngine.Vector3)
  8074. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionInternal_m3493246906 (Animator_t434523843 * __this, int32_t ___hint0, Vector3_t3722313464 ___hintPosition1, const RuntimeMethod* method)
  8075. {
  8076. {
  8077. int32_t L_0 = ___hint0;
  8078. Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131(NULL /*static, unused*/, __this, L_0, (&___hintPosition1), /*hidden argument*/NULL);
  8079. return;
  8080. }
  8081. }
  8082. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
  8083. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___hintPosition2, const RuntimeMethod* method)
  8084. {
  8085. typedef void (*Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *);
  8086. static Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131_ftn _il2cpp_icall_func;
  8087. if (!_il2cpp_icall_func)
  8088. _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)");
  8089. _il2cpp_icall_func(___self0, ___hint1, ___hintPosition2);
  8090. }
  8091. // System.Single UnityEngine.Animator::GetIKHintPositionWeight(UnityEngine.AvatarIKHint)
  8092. extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKHintPositionWeight_m1919807291 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method)
  8093. {
  8094. float V_0 = 0.0f;
  8095. {
  8096. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8097. int32_t L_0 = ___hint0;
  8098. float L_1 = Animator_GetHintWeightPositionInternal_m1585346795(__this, L_0, /*hidden argument*/NULL);
  8099. V_0 = L_1;
  8100. goto IL_0014;
  8101. }
  8102. IL_0014:
  8103. {
  8104. float L_2 = V_0;
  8105. return L_2;
  8106. }
  8107. }
  8108. // System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint)
  8109. extern "C" IL2CPP_METHOD_ATTR float Animator_GetHintWeightPositionInternal_m1585346795 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method)
  8110. {
  8111. typedef float (*Animator_GetHintWeightPositionInternal_m1585346795_ftn) (Animator_t434523843 *, int32_t);
  8112. static Animator_GetHintWeightPositionInternal_m1585346795_ftn _il2cpp_icall_func;
  8113. if (!_il2cpp_icall_func)
  8114. _il2cpp_icall_func = (Animator_GetHintWeightPositionInternal_m1585346795_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint)");
  8115. float retVal = _il2cpp_icall_func(__this, ___hint0);
  8116. return retVal;
  8117. }
  8118. // System.Void UnityEngine.Animator::SetIKHintPositionWeight(UnityEngine.AvatarIKHint,System.Single)
  8119. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionWeight_m2740939907 (Animator_t434523843 * __this, int32_t ___hint0, float ___value1, const RuntimeMethod* method)
  8120. {
  8121. {
  8122. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8123. int32_t L_0 = ___hint0;
  8124. float L_1 = ___value1;
  8125. Animator_SetIKHintPositionWeightInternal_m381336006(__this, L_0, L_1, /*hidden argument*/NULL);
  8126. return;
  8127. }
  8128. }
  8129. // System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single)
  8130. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionWeightInternal_m381336006 (Animator_t434523843 * __this, int32_t ___hint0, float ___value1, const RuntimeMethod* method)
  8131. {
  8132. typedef void (*Animator_SetIKHintPositionWeightInternal_m381336006_ftn) (Animator_t434523843 *, int32_t, float);
  8133. static Animator_SetIKHintPositionWeightInternal_m381336006_ftn _il2cpp_icall_func;
  8134. if (!_il2cpp_icall_func)
  8135. _il2cpp_icall_func = (Animator_SetIKHintPositionWeightInternal_m381336006_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single)");
  8136. _il2cpp_icall_func(__this, ___hint0, ___value1);
  8137. }
  8138. // System.Void UnityEngine.Animator::SetLookAtPosition(UnityEngine.Vector3)
  8139. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtPosition_m2184651521 (Animator_t434523843 * __this, Vector3_t3722313464 ___lookAtPosition0, const RuntimeMethod* method)
  8140. {
  8141. {
  8142. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8143. Vector3_t3722313464 L_0 = ___lookAtPosition0;
  8144. Animator_SetLookAtPositionInternal_m1039545480(__this, L_0, /*hidden argument*/NULL);
  8145. return;
  8146. }
  8147. }
  8148. // System.Void UnityEngine.Animator::SetLookAtPositionInternal(UnityEngine.Vector3)
  8149. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_m1039545480 (Animator_t434523843 * __this, Vector3_t3722313464 ___lookAtPosition0, const RuntimeMethod* method)
  8150. {
  8151. {
  8152. Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281(NULL /*static, unused*/, __this, (&___lookAtPosition0), /*hidden argument*/NULL);
  8153. return;
  8154. }
  8155. }
  8156. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)
  8157. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___lookAtPosition1, const RuntimeMethod* method)
  8158. {
  8159. typedef void (*Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  8160. static Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281_ftn _il2cpp_icall_func;
  8161. if (!_il2cpp_icall_func)
  8162. _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)");
  8163. _il2cpp_icall_func(___self0, ___lookAtPosition1);
  8164. }
  8165. // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single)
  8166. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m2190134726 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, const RuntimeMethod* method)
  8167. {
  8168. float V_0 = 0.0f;
  8169. {
  8170. V_0 = (0.5f);
  8171. float L_0 = ___weight0;
  8172. float L_1 = ___bodyWeight1;
  8173. float L_2 = ___headWeight2;
  8174. float L_3 = ___eyesWeight3;
  8175. float L_4 = V_0;
  8176. Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8177. return;
  8178. }
  8179. }
  8180. // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single)
  8181. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m3252672319 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, const RuntimeMethod* method)
  8182. {
  8183. float V_0 = 0.0f;
  8184. float V_1 = 0.0f;
  8185. {
  8186. V_0 = (0.5f);
  8187. V_1 = (0.0f);
  8188. float L_0 = ___weight0;
  8189. float L_1 = ___bodyWeight1;
  8190. float L_2 = ___headWeight2;
  8191. float L_3 = V_1;
  8192. float L_4 = V_0;
  8193. Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8194. return;
  8195. }
  8196. }
  8197. // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single)
  8198. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m642062228 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, const RuntimeMethod* method)
  8199. {
  8200. float V_0 = 0.0f;
  8201. float V_1 = 0.0f;
  8202. float V_2 = 0.0f;
  8203. {
  8204. V_0 = (0.5f);
  8205. V_1 = (0.0f);
  8206. V_2 = (1.0f);
  8207. float L_0 = ___weight0;
  8208. float L_1 = ___bodyWeight1;
  8209. float L_2 = V_2;
  8210. float L_3 = V_1;
  8211. float L_4 = V_0;
  8212. Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8213. return;
  8214. }
  8215. }
  8216. // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single)
  8217. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m1562921440 (Animator_t434523843 * __this, float ___weight0, const RuntimeMethod* method)
  8218. {
  8219. float V_0 = 0.0f;
  8220. float V_1 = 0.0f;
  8221. float V_2 = 0.0f;
  8222. float V_3 = 0.0f;
  8223. {
  8224. V_0 = (0.5f);
  8225. V_1 = (0.0f);
  8226. V_2 = (1.0f);
  8227. V_3 = (0.0f);
  8228. float L_0 = ___weight0;
  8229. float L_1 = V_3;
  8230. float L_2 = V_2;
  8231. float L_3 = V_1;
  8232. float L_4 = V_0;
  8233. Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8234. return;
  8235. }
  8236. }
  8237. // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single,System.Single)
  8238. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m4069750608 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method)
  8239. {
  8240. {
  8241. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8242. float L_0 = ___weight0;
  8243. float L_1 = ___bodyWeight1;
  8244. float L_2 = ___headWeight2;
  8245. float L_3 = ___eyesWeight3;
  8246. float L_4 = ___clampWeight4;
  8247. Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8248. return;
  8249. }
  8250. }
  8251. // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
  8252. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1957339916 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method)
  8253. {
  8254. typedef void (*Animator_SetLookAtWeightInternal_m1957339916_ftn) (Animator_t434523843 *, float, float, float, float, float);
  8255. static Animator_SetLookAtWeightInternal_m1957339916_ftn _il2cpp_icall_func;
  8256. if (!_il2cpp_icall_func)
  8257. _il2cpp_icall_func = (Animator_SetLookAtWeightInternal_m1957339916_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)");
  8258. _il2cpp_icall_func(__this, ___weight0, ___bodyWeight1, ___headWeight2, ___eyesWeight3, ___clampWeight4);
  8259. }
  8260. // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single)
  8261. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m2710359159 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, const RuntimeMethod* method)
  8262. {
  8263. float V_0 = 0.0f;
  8264. {
  8265. V_0 = (0.5f);
  8266. float L_0 = ___weight0;
  8267. float L_1 = ___bodyWeight1;
  8268. float L_2 = ___headWeight2;
  8269. float L_3 = ___eyesWeight3;
  8270. float L_4 = V_0;
  8271. Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8272. return;
  8273. }
  8274. }
  8275. // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single)
  8276. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1172470639 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, const RuntimeMethod* method)
  8277. {
  8278. float V_0 = 0.0f;
  8279. float V_1 = 0.0f;
  8280. {
  8281. V_0 = (0.5f);
  8282. V_1 = (0.0f);
  8283. float L_0 = ___weight0;
  8284. float L_1 = ___bodyWeight1;
  8285. float L_2 = ___headWeight2;
  8286. float L_3 = V_1;
  8287. float L_4 = V_0;
  8288. Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8289. return;
  8290. }
  8291. }
  8292. // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single)
  8293. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1852763808 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, const RuntimeMethod* method)
  8294. {
  8295. float V_0 = 0.0f;
  8296. float V_1 = 0.0f;
  8297. float V_2 = 0.0f;
  8298. {
  8299. V_0 = (0.5f);
  8300. V_1 = (0.0f);
  8301. V_2 = (1.0f);
  8302. float L_0 = ___weight0;
  8303. float L_1 = ___bodyWeight1;
  8304. float L_2 = V_2;
  8305. float L_3 = V_1;
  8306. float L_4 = V_0;
  8307. Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8308. return;
  8309. }
  8310. }
  8311. // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single)
  8312. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m3478039675 (Animator_t434523843 * __this, float ___weight0, const RuntimeMethod* method)
  8313. {
  8314. float V_0 = 0.0f;
  8315. float V_1 = 0.0f;
  8316. float V_2 = 0.0f;
  8317. float V_3 = 0.0f;
  8318. {
  8319. V_0 = (0.5f);
  8320. V_1 = (0.0f);
  8321. V_2 = (1.0f);
  8322. V_3 = (0.0f);
  8323. float L_0 = ___weight0;
  8324. float L_1 = V_3;
  8325. float L_2 = V_2;
  8326. float L_3 = V_1;
  8327. float L_4 = V_0;
  8328. Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8329. return;
  8330. }
  8331. }
  8332. // System.Void UnityEngine.Animator::SetBoneLocalRotation(UnityEngine.HumanBodyBones,UnityEngine.Quaternion)
  8333. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotation_m2006857668 (Animator_t434523843 * __this, int32_t ___humanBoneId0, Quaternion_t2301928331 ___rotation1, const RuntimeMethod* method)
  8334. {
  8335. {
  8336. Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL);
  8337. int32_t L_0 = ___humanBoneId0;
  8338. Quaternion_t2301928331 L_1 = ___rotation1;
  8339. Animator_SetBoneLocalRotationInternal_m3358027282(__this, L_0, L_1, /*hidden argument*/NULL);
  8340. return;
  8341. }
  8342. }
  8343. // System.Void UnityEngine.Animator::SetBoneLocalRotationInternal(System.Int32,UnityEngine.Quaternion)
  8344. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_m3358027282 (Animator_t434523843 * __this, int32_t ___humanBoneId0, Quaternion_t2301928331 ___rotation1, const RuntimeMethod* method)
  8345. {
  8346. {
  8347. int32_t L_0 = ___humanBoneId0;
  8348. Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770(NULL /*static, unused*/, __this, L_0, (&___rotation1), /*hidden argument*/NULL);
  8349. return;
  8350. }
  8351. }
  8352. // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&)
  8353. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___humanBoneId1, Quaternion_t2301928331 * ___rotation2, const RuntimeMethod* method)
  8354. {
  8355. typedef void (*Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770_ftn) (Animator_t434523843 *, int32_t, Quaternion_t2301928331 *);
  8356. static Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770_ftn _il2cpp_icall_func;
  8357. if (!_il2cpp_icall_func)
  8358. _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&)");
  8359. _il2cpp_icall_func(___self0, ___humanBoneId1, ___rotation2);
  8360. }
  8361. // UnityEngine.ScriptableObject UnityEngine.Animator::GetBehaviour(System.Type)
  8362. extern "C" IL2CPP_METHOD_ATTR ScriptableObject_t2528358522 * Animator_GetBehaviour_m1169296272 (Animator_t434523843 * __this, Type_t * ___type0, const RuntimeMethod* method)
  8363. {
  8364. typedef ScriptableObject_t2528358522 * (*Animator_GetBehaviour_m1169296272_ftn) (Animator_t434523843 *, Type_t *);
  8365. static Animator_GetBehaviour_m1169296272_ftn _il2cpp_icall_func;
  8366. if (!_il2cpp_icall_func)
  8367. _il2cpp_icall_func = (Animator_GetBehaviour_m1169296272_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBehaviour(System.Type)");
  8368. ScriptableObject_t2528358522 * retVal = _il2cpp_icall_func(__this, ___type0);
  8369. return retVal;
  8370. }
  8371. // UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehaviours(System.Type)
  8372. extern "C" IL2CPP_METHOD_ATTR ScriptableObjectU5BU5D_t1351167071* Animator_InternalGetBehaviours_m1692066760 (Animator_t434523843 * __this, Type_t * ___type0, const RuntimeMethod* method)
  8373. {
  8374. typedef ScriptableObjectU5BU5D_t1351167071* (*Animator_InternalGetBehaviours_m1692066760_ftn) (Animator_t434523843 *, Type_t *);
  8375. static Animator_InternalGetBehaviours_m1692066760_ftn _il2cpp_icall_func;
  8376. if (!_il2cpp_icall_func)
  8377. _il2cpp_icall_func = (Animator_InternalGetBehaviours_m1692066760_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::InternalGetBehaviours(System.Type)");
  8378. ScriptableObjectU5BU5D_t1351167071* retVal = _il2cpp_icall_func(__this, ___type0);
  8379. return retVal;
  8380. }
  8381. // UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
  8382. extern "C" IL2CPP_METHOD_ATTR StateMachineBehaviourU5BU5D_t1747573118* Animator_InternalGetBehavioursByKey_m3087212251 (Animator_t434523843 * __this, int32_t ___fullPathHash0, int32_t ___layerIndex1, Type_t * ___type2, const RuntimeMethod* method)
  8383. {
  8384. typedef StateMachineBehaviourU5BU5D_t1747573118* (*Animator_InternalGetBehavioursByKey_m3087212251_ftn) (Animator_t434523843 *, int32_t, int32_t, Type_t *);
  8385. static Animator_InternalGetBehavioursByKey_m3087212251_ftn _il2cpp_icall_func;
  8386. if (!_il2cpp_icall_func)
  8387. _il2cpp_icall_func = (Animator_InternalGetBehavioursByKey_m3087212251_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)");
  8388. StateMachineBehaviourU5BU5D_t1747573118* retVal = _il2cpp_icall_func(__this, ___fullPathHash0, ___layerIndex1, ___type2);
  8389. return retVal;
  8390. }
  8391. // UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::GetBehaviours(System.Int32,System.Int32)
  8392. extern "C" IL2CPP_METHOD_ATTR StateMachineBehaviourU5BU5D_t1747573118* Animator_GetBehaviours_m3191869605 (Animator_t434523843 * __this, int32_t ___fullPathHash0, int32_t ___layerIndex1, const RuntimeMethod* method)
  8393. {
  8394. static bool s_Il2CppMethodInitialized;
  8395. if (!s_Il2CppMethodInitialized)
  8396. {
  8397. il2cpp_codegen_initialize_method (Animator_GetBehaviours_m3191869605_MetadataUsageId);
  8398. s_Il2CppMethodInitialized = true;
  8399. }
  8400. StateMachineBehaviourU5BU5D_t1747573118* V_0 = NULL;
  8401. {
  8402. int32_t L_0 = ___fullPathHash0;
  8403. int32_t L_1 = ___layerIndex1;
  8404. RuntimeTypeHandle_t3027515415 L_2 = { reinterpret_cast<intptr_t> (StateMachineBehaviour_t957311111_0_0_0_var) };
  8405. IL2CPP_RUNTIME_CLASS_INIT(Type_t_il2cpp_TypeInfo_var);
  8406. Type_t * L_3 = Type_GetTypeFromHandle_m1620074514(NULL /*static, unused*/, L_2, /*hidden argument*/NULL);
  8407. StateMachineBehaviourU5BU5D_t1747573118* L_4 = Animator_InternalGetBehavioursByKey_m3087212251(__this, L_0, L_1, L_3, /*hidden argument*/NULL);
  8408. V_0 = L_4;
  8409. goto IL_0019;
  8410. }
  8411. IL_0019:
  8412. {
  8413. StateMachineBehaviourU5BU5D_t1747573118* L_5 = V_0;
  8414. return L_5;
  8415. }
  8416. }
  8417. // System.Boolean UnityEngine.Animator::get_stabilizeFeet()
  8418. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_stabilizeFeet_m2819536857 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8419. {
  8420. typedef bool (*Animator_get_stabilizeFeet_m2819536857_ftn) (Animator_t434523843 *);
  8421. static Animator_get_stabilizeFeet_m2819536857_ftn _il2cpp_icall_func;
  8422. if (!_il2cpp_icall_func)
  8423. _il2cpp_icall_func = (Animator_get_stabilizeFeet_m2819536857_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_stabilizeFeet()");
  8424. bool retVal = _il2cpp_icall_func(__this);
  8425. return retVal;
  8426. }
  8427. // System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean)
  8428. extern "C" IL2CPP_METHOD_ATTR void Animator_set_stabilizeFeet_m3335720898 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  8429. {
  8430. typedef void (*Animator_set_stabilizeFeet_m3335720898_ftn) (Animator_t434523843 *, bool);
  8431. static Animator_set_stabilizeFeet_m3335720898_ftn _il2cpp_icall_func;
  8432. if (!_il2cpp_icall_func)
  8433. _il2cpp_icall_func = (Animator_set_stabilizeFeet_m3335720898_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_stabilizeFeet(System.Boolean)");
  8434. _il2cpp_icall_func(__this, ___value0);
  8435. }
  8436. // System.Int32 UnityEngine.Animator::get_layerCount()
  8437. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_layerCount_m3408248017 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8438. {
  8439. typedef int32_t (*Animator_get_layerCount_m3408248017_ftn) (Animator_t434523843 *);
  8440. static Animator_get_layerCount_m3408248017_ftn _il2cpp_icall_func;
  8441. if (!_il2cpp_icall_func)
  8442. _il2cpp_icall_func = (Animator_get_layerCount_m3408248017_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_layerCount()");
  8443. int32_t retVal = _il2cpp_icall_func(__this);
  8444. return retVal;
  8445. }
  8446. // System.String UnityEngine.Animator::GetLayerName(System.Int32)
  8447. extern "C" IL2CPP_METHOD_ATTR String_t* Animator_GetLayerName_m3348632109 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8448. {
  8449. typedef String_t* (*Animator_GetLayerName_m3348632109_ftn) (Animator_t434523843 *, int32_t);
  8450. static Animator_GetLayerName_m3348632109_ftn _il2cpp_icall_func;
  8451. if (!_il2cpp_icall_func)
  8452. _il2cpp_icall_func = (Animator_GetLayerName_m3348632109_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetLayerName(System.Int32)");
  8453. String_t* retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8454. return retVal;
  8455. }
  8456. // System.Int32 UnityEngine.Animator::GetLayerIndex(System.String)
  8457. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetLayerIndex_m3470999658 (Animator_t434523843 * __this, String_t* ___layerName0, const RuntimeMethod* method)
  8458. {
  8459. typedef int32_t (*Animator_GetLayerIndex_m3470999658_ftn) (Animator_t434523843 *, String_t*);
  8460. static Animator_GetLayerIndex_m3470999658_ftn _il2cpp_icall_func;
  8461. if (!_il2cpp_icall_func)
  8462. _il2cpp_icall_func = (Animator_GetLayerIndex_m3470999658_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetLayerIndex(System.String)");
  8463. int32_t retVal = _il2cpp_icall_func(__this, ___layerName0);
  8464. return retVal;
  8465. }
  8466. // System.Single UnityEngine.Animator::GetLayerWeight(System.Int32)
  8467. extern "C" IL2CPP_METHOD_ATTR float Animator_GetLayerWeight_m2452831872 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8468. {
  8469. typedef float (*Animator_GetLayerWeight_m2452831872_ftn) (Animator_t434523843 *, int32_t);
  8470. static Animator_GetLayerWeight_m2452831872_ftn _il2cpp_icall_func;
  8471. if (!_il2cpp_icall_func)
  8472. _il2cpp_icall_func = (Animator_GetLayerWeight_m2452831872_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetLayerWeight(System.Int32)");
  8473. float retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8474. return retVal;
  8475. }
  8476. // System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
  8477. extern "C" IL2CPP_METHOD_ATTR void Animator_SetLayerWeight_m2632303547 (Animator_t434523843 * __this, int32_t ___layerIndex0, float ___weight1, const RuntimeMethod* method)
  8478. {
  8479. typedef void (*Animator_SetLayerWeight_m2632303547_ftn) (Animator_t434523843 *, int32_t, float);
  8480. static Animator_SetLayerWeight_m2632303547_ftn _il2cpp_icall_func;
  8481. if (!_il2cpp_icall_func)
  8482. _il2cpp_icall_func = (Animator_SetLayerWeight_m2632303547_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)");
  8483. _il2cpp_icall_func(__this, ___layerIndex0, ___weight1);
  8484. }
  8485. // UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32)
  8486. extern "C" IL2CPP_METHOD_ATTR AnimatorStateInfo_t509032636 Animator_GetCurrentAnimatorStateInfo_m18694920 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8487. {
  8488. typedef AnimatorStateInfo_t509032636 (*Animator_GetCurrentAnimatorStateInfo_m18694920_ftn) (Animator_t434523843 *, int32_t);
  8489. static Animator_GetCurrentAnimatorStateInfo_m18694920_ftn _il2cpp_icall_func;
  8490. if (!_il2cpp_icall_func)
  8491. _il2cpp_icall_func = (Animator_GetCurrentAnimatorStateInfo_m18694920_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32)");
  8492. AnimatorStateInfo_t509032636 retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8493. return retVal;
  8494. }
  8495. // UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32)
  8496. extern "C" IL2CPP_METHOD_ATTR AnimatorStateInfo_t509032636 Animator_GetNextAnimatorStateInfo_m3619397528 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8497. {
  8498. typedef AnimatorStateInfo_t509032636 (*Animator_GetNextAnimatorStateInfo_m3619397528_ftn) (Animator_t434523843 *, int32_t);
  8499. static Animator_GetNextAnimatorStateInfo_m3619397528_ftn _il2cpp_icall_func;
  8500. if (!_il2cpp_icall_func)
  8501. _il2cpp_icall_func = (Animator_GetNextAnimatorStateInfo_m3619397528_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32)");
  8502. AnimatorStateInfo_t509032636 retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8503. return retVal;
  8504. }
  8505. // UnityEngine.AnimatorTransitionInfo UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32)
  8506. extern "C" IL2CPP_METHOD_ATTR AnimatorTransitionInfo_t2534804151 Animator_GetAnimatorTransitionInfo_m2361892554 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8507. {
  8508. AnimatorTransitionInfo_t2534804151 V_0;
  8509. memset(&V_0, 0, sizeof(V_0));
  8510. AnimatorTransitionInfo_t2534804151 V_1;
  8511. memset(&V_1, 0, sizeof(V_1));
  8512. {
  8513. int32_t L_0 = ___layerIndex0;
  8514. Animator_GetAnimatorTransitionInfo_m4215243493(__this, L_0, (&V_0), /*hidden argument*/NULL);
  8515. AnimatorTransitionInfo_t2534804151 L_1 = V_0;
  8516. V_1 = L_1;
  8517. goto IL_0011;
  8518. }
  8519. IL_0011:
  8520. {
  8521. AnimatorTransitionInfo_t2534804151 L_2 = V_1;
  8522. return L_2;
  8523. }
  8524. }
  8525. // System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
  8526. extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorTransitionInfo_m4215243493 (Animator_t434523843 * __this, int32_t ___layerIndex0, AnimatorTransitionInfo_t2534804151 * ___info1, const RuntimeMethod* method)
  8527. {
  8528. typedef void (*Animator_GetAnimatorTransitionInfo_m4215243493_ftn) (Animator_t434523843 *, int32_t, AnimatorTransitionInfo_t2534804151 *);
  8529. static Animator_GetAnimatorTransitionInfo_m4215243493_ftn _il2cpp_icall_func;
  8530. if (!_il2cpp_icall_func)
  8531. _il2cpp_icall_func = (Animator_GetAnimatorTransitionInfo_m4215243493_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)");
  8532. _il2cpp_icall_func(__this, ___layerIndex0, ___info1);
  8533. }
  8534. // System.Int32 UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32)
  8535. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetCurrentAnimatorClipInfoCount_m4271464594 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8536. {
  8537. typedef int32_t (*Animator_GetCurrentAnimatorClipInfoCount_m4271464594_ftn) (Animator_t434523843 *, int32_t);
  8538. static Animator_GetCurrentAnimatorClipInfoCount_m4271464594_ftn _il2cpp_icall_func;
  8539. if (!_il2cpp_icall_func)
  8540. _il2cpp_icall_func = (Animator_GetCurrentAnimatorClipInfoCount_m4271464594_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32)");
  8541. int32_t retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8542. return retVal;
  8543. }
  8544. // UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)
  8545. extern "C" IL2CPP_METHOD_ATTR AnimatorClipInfoU5BU5D_t855299250* Animator_GetCurrentAnimatorClipInfo_m2224500876 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8546. {
  8547. typedef AnimatorClipInfoU5BU5D_t855299250* (*Animator_GetCurrentAnimatorClipInfo_m2224500876_ftn) (Animator_t434523843 *, int32_t);
  8548. static Animator_GetCurrentAnimatorClipInfo_m2224500876_ftn _il2cpp_icall_func;
  8549. if (!_il2cpp_icall_func)
  8550. _il2cpp_icall_func = (Animator_GetCurrentAnimatorClipInfo_m2224500876_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)");
  8551. AnimatorClipInfoU5BU5D_t855299250* retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8552. return retVal;
  8553. }
  8554. // System.Void UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>)
  8555. extern "C" IL2CPP_METHOD_ATTR void Animator_GetCurrentAnimatorClipInfo_m574614487 (Animator_t434523843 * __this, int32_t ___layerIndex0, List_1_t333824601 * ___clips1, const RuntimeMethod* method)
  8556. {
  8557. static bool s_Il2CppMethodInitialized;
  8558. if (!s_Il2CppMethodInitialized)
  8559. {
  8560. il2cpp_codegen_initialize_method (Animator_GetCurrentAnimatorClipInfo_m574614487_MetadataUsageId);
  8561. s_Il2CppMethodInitialized = true;
  8562. }
  8563. {
  8564. List_1_t333824601 * L_0 = ___clips1;
  8565. if (L_0)
  8566. {
  8567. goto IL_0012;
  8568. }
  8569. }
  8570. {
  8571. ArgumentNullException_t1615371798 * L_1 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var);
  8572. ArgumentNullException__ctor_m1170824041(L_1, _stringLiteral2716074639, /*hidden argument*/NULL);
  8573. IL2CPP_RAISE_MANAGED_EXCEPTION(L_1,Animator_GetCurrentAnimatorClipInfo_m574614487_RuntimeMethod_var);
  8574. }
  8575. IL_0012:
  8576. {
  8577. int32_t L_2 = ___layerIndex0;
  8578. List_1_t333824601 * L_3 = ___clips1;
  8579. Animator_GetAnimatorClipInfoInternal_m1014080763(__this, L_2, (bool)1, L_3, /*hidden argument*/NULL);
  8580. return;
  8581. }
  8582. }
  8583. // System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
  8584. extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorClipInfoInternal_m1014080763 (Animator_t434523843 * __this, int32_t ___layerIndex0, bool ___isCurrent1, RuntimeObject * ___clips2, const RuntimeMethod* method)
  8585. {
  8586. typedef void (*Animator_GetAnimatorClipInfoInternal_m1014080763_ftn) (Animator_t434523843 *, int32_t, bool, RuntimeObject *);
  8587. static Animator_GetAnimatorClipInfoInternal_m1014080763_ftn _il2cpp_icall_func;
  8588. if (!_il2cpp_icall_func)
  8589. _il2cpp_icall_func = (Animator_GetAnimatorClipInfoInternal_m1014080763_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)");
  8590. _il2cpp_icall_func(__this, ___layerIndex0, ___isCurrent1, ___clips2);
  8591. }
  8592. // System.Int32 UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32)
  8593. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetNextAnimatorClipInfoCount_m3917878991 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8594. {
  8595. typedef int32_t (*Animator_GetNextAnimatorClipInfoCount_m3917878991_ftn) (Animator_t434523843 *, int32_t);
  8596. static Animator_GetNextAnimatorClipInfoCount_m3917878991_ftn _il2cpp_icall_func;
  8597. if (!_il2cpp_icall_func)
  8598. _il2cpp_icall_func = (Animator_GetNextAnimatorClipInfoCount_m3917878991_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32)");
  8599. int32_t retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8600. return retVal;
  8601. }
  8602. // UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)
  8603. extern "C" IL2CPP_METHOD_ATTR AnimatorClipInfoU5BU5D_t855299250* Animator_GetNextAnimatorClipInfo_m4058166940 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8604. {
  8605. typedef AnimatorClipInfoU5BU5D_t855299250* (*Animator_GetNextAnimatorClipInfo_m4058166940_ftn) (Animator_t434523843 *, int32_t);
  8606. static Animator_GetNextAnimatorClipInfo_m4058166940_ftn _il2cpp_icall_func;
  8607. if (!_il2cpp_icall_func)
  8608. _il2cpp_icall_func = (Animator_GetNextAnimatorClipInfo_m4058166940_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)");
  8609. AnimatorClipInfoU5BU5D_t855299250* retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8610. return retVal;
  8611. }
  8612. // System.Void UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>)
  8613. extern "C" IL2CPP_METHOD_ATTR void Animator_GetNextAnimatorClipInfo_m1200680582 (Animator_t434523843 * __this, int32_t ___layerIndex0, List_1_t333824601 * ___clips1, const RuntimeMethod* method)
  8614. {
  8615. static bool s_Il2CppMethodInitialized;
  8616. if (!s_Il2CppMethodInitialized)
  8617. {
  8618. il2cpp_codegen_initialize_method (Animator_GetNextAnimatorClipInfo_m1200680582_MetadataUsageId);
  8619. s_Il2CppMethodInitialized = true;
  8620. }
  8621. {
  8622. List_1_t333824601 * L_0 = ___clips1;
  8623. if (L_0)
  8624. {
  8625. goto IL_0012;
  8626. }
  8627. }
  8628. {
  8629. ArgumentNullException_t1615371798 * L_1 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var);
  8630. ArgumentNullException__ctor_m1170824041(L_1, _stringLiteral2716074639, /*hidden argument*/NULL);
  8631. IL2CPP_RAISE_MANAGED_EXCEPTION(L_1,Animator_GetNextAnimatorClipInfo_m1200680582_RuntimeMethod_var);
  8632. }
  8633. IL_0012:
  8634. {
  8635. int32_t L_2 = ___layerIndex0;
  8636. List_1_t333824601 * L_3 = ___clips1;
  8637. Animator_GetAnimatorClipInfoInternal_m1014080763(__this, L_2, (bool)0, L_3, /*hidden argument*/NULL);
  8638. return;
  8639. }
  8640. }
  8641. // System.Boolean UnityEngine.Animator::IsInTransition(System.Int32)
  8642. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsInTransition_m2711427730 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method)
  8643. {
  8644. typedef bool (*Animator_IsInTransition_m2711427730_ftn) (Animator_t434523843 *, int32_t);
  8645. static Animator_IsInTransition_m2711427730_ftn _il2cpp_icall_func;
  8646. if (!_il2cpp_icall_func)
  8647. _il2cpp_icall_func = (Animator_IsInTransition_m2711427730_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsInTransition(System.Int32)");
  8648. bool retVal = _il2cpp_icall_func(__this, ___layerIndex0);
  8649. return retVal;
  8650. }
  8651. // UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters()
  8652. extern "C" IL2CPP_METHOD_ATTR AnimatorControllerParameterU5BU5D_t846601295* Animator_get_parameters_m1100246053 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8653. {
  8654. typedef AnimatorControllerParameterU5BU5D_t846601295* (*Animator_get_parameters_m1100246053_ftn) (Animator_t434523843 *);
  8655. static Animator_get_parameters_m1100246053_ftn _il2cpp_icall_func;
  8656. if (!_il2cpp_icall_func)
  8657. _il2cpp_icall_func = (Animator_get_parameters_m1100246053_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_parameters()");
  8658. AnimatorControllerParameterU5BU5D_t846601295* retVal = _il2cpp_icall_func(__this);
  8659. return retVal;
  8660. }
  8661. // System.Int32 UnityEngine.Animator::get_parameterCount()
  8662. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_parameterCount_m929524745 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8663. {
  8664. typedef int32_t (*Animator_get_parameterCount_m929524745_ftn) (Animator_t434523843 *);
  8665. static Animator_get_parameterCount_m929524745_ftn _il2cpp_icall_func;
  8666. if (!_il2cpp_icall_func)
  8667. _il2cpp_icall_func = (Animator_get_parameterCount_m929524745_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_parameterCount()");
  8668. int32_t retVal = _il2cpp_icall_func(__this);
  8669. return retVal;
  8670. }
  8671. // UnityEngine.AnimatorControllerParameter UnityEngine.Animator::GetParameter(System.Int32)
  8672. extern "C" IL2CPP_METHOD_ATTR AnimatorControllerParameter_t1758260042 * Animator_GetParameter_m3987887005 (Animator_t434523843 * __this, int32_t ___index0, const RuntimeMethod* method)
  8673. {
  8674. static bool s_Il2CppMethodInitialized;
  8675. if (!s_Il2CppMethodInitialized)
  8676. {
  8677. il2cpp_codegen_initialize_method (Animator_GetParameter_m3987887005_MetadataUsageId);
  8678. s_Il2CppMethodInitialized = true;
  8679. }
  8680. AnimatorControllerParameterU5BU5D_t846601295* V_0 = NULL;
  8681. AnimatorControllerParameter_t1758260042 * V_1 = NULL;
  8682. {
  8683. AnimatorControllerParameterU5BU5D_t846601295* L_0 = Animator_get_parameters_m1100246053(__this, /*hidden argument*/NULL);
  8684. V_0 = L_0;
  8685. int32_t L_1 = ___index0;
  8686. if ((((int32_t)L_1) >= ((int32_t)0)))
  8687. {
  8688. goto IL_003a;
  8689. }
  8690. }
  8691. {
  8692. int32_t L_2 = ___index0;
  8693. AnimatorControllerParameterU5BU5D_t846601295* L_3 = Animator_get_parameters_m1100246053(__this, /*hidden argument*/NULL);
  8694. NullCheck(L_3);
  8695. if ((((int32_t)L_2) < ((int32_t)(((int32_t)((int32_t)(((RuntimeArray *)L_3)->max_length)))))))
  8696. {
  8697. goto IL_003a;
  8698. }
  8699. }
  8700. {
  8701. AnimatorControllerParameterU5BU5D_t846601295* L_4 = Animator_get_parameters_m1100246053(__this, /*hidden argument*/NULL);
  8702. NullCheck(L_4);
  8703. int32_t L_5 = (((int32_t)((int32_t)(((RuntimeArray *)L_4)->max_length))));
  8704. RuntimeObject * L_6 = Box(Int32_t2950945753_il2cpp_TypeInfo_var, &L_5);
  8705. IL2CPP_RUNTIME_CLASS_INIT(String_t_il2cpp_TypeInfo_var);
  8706. String_t* L_7 = String_Concat_m904156431(NULL /*static, unused*/, _stringLiteral513759309, L_6, /*hidden argument*/NULL);
  8707. IndexOutOfRangeException_t1578797820 * L_8 = (IndexOutOfRangeException_t1578797820 *)il2cpp_codegen_object_new(IndexOutOfRangeException_t1578797820_il2cpp_TypeInfo_var);
  8708. IndexOutOfRangeException__ctor_m3408750441(L_8, L_7, /*hidden argument*/NULL);
  8709. IL2CPP_RAISE_MANAGED_EXCEPTION(L_8,Animator_GetParameter_m3987887005_RuntimeMethod_var);
  8710. }
  8711. IL_003a:
  8712. {
  8713. AnimatorControllerParameterU5BU5D_t846601295* L_9 = V_0;
  8714. int32_t L_10 = ___index0;
  8715. NullCheck(L_9);
  8716. int32_t L_11 = L_10;
  8717. AnimatorControllerParameter_t1758260042 * L_12 = (L_9)->GetAt(static_cast<il2cpp_array_size_t>(L_11));
  8718. V_1 = L_12;
  8719. goto IL_0043;
  8720. }
  8721. IL_0043:
  8722. {
  8723. AnimatorControllerParameter_t1758260042 * L_13 = V_1;
  8724. return L_13;
  8725. }
  8726. }
  8727. // System.Single UnityEngine.Animator::get_feetPivotActive()
  8728. extern "C" IL2CPP_METHOD_ATTR float Animator_get_feetPivotActive_m1880684134 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8729. {
  8730. typedef float (*Animator_get_feetPivotActive_m1880684134_ftn) (Animator_t434523843 *);
  8731. static Animator_get_feetPivotActive_m1880684134_ftn _il2cpp_icall_func;
  8732. if (!_il2cpp_icall_func)
  8733. _il2cpp_icall_func = (Animator_get_feetPivotActive_m1880684134_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_feetPivotActive()");
  8734. float retVal = _il2cpp_icall_func(__this);
  8735. return retVal;
  8736. }
  8737. // System.Void UnityEngine.Animator::set_feetPivotActive(System.Single)
  8738. extern "C" IL2CPP_METHOD_ATTR void Animator_set_feetPivotActive_m195834639 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method)
  8739. {
  8740. typedef void (*Animator_set_feetPivotActive_m195834639_ftn) (Animator_t434523843 *, float);
  8741. static Animator_set_feetPivotActive_m195834639_ftn _il2cpp_icall_func;
  8742. if (!_il2cpp_icall_func)
  8743. _il2cpp_icall_func = (Animator_set_feetPivotActive_m195834639_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_feetPivotActive(System.Single)");
  8744. _il2cpp_icall_func(__this, ___value0);
  8745. }
  8746. // System.Single UnityEngine.Animator::get_pivotWeight()
  8747. extern "C" IL2CPP_METHOD_ATTR float Animator_get_pivotWeight_m2747931764 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8748. {
  8749. typedef float (*Animator_get_pivotWeight_m2747931764_ftn) (Animator_t434523843 *);
  8750. static Animator_get_pivotWeight_m2747931764_ftn _il2cpp_icall_func;
  8751. if (!_il2cpp_icall_func)
  8752. _il2cpp_icall_func = (Animator_get_pivotWeight_m2747931764_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_pivotWeight()");
  8753. float retVal = _il2cpp_icall_func(__this);
  8754. return retVal;
  8755. }
  8756. // UnityEngine.Vector3 UnityEngine.Animator::get_pivotPosition()
  8757. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_pivotPosition_m1592483982 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8758. {
  8759. Vector3_t3722313464 V_0;
  8760. memset(&V_0, 0, sizeof(V_0));
  8761. Vector3_t3722313464 V_1;
  8762. memset(&V_1, 0, sizeof(V_1));
  8763. {
  8764. Animator_INTERNAL_get_pivotPosition_m307868141(__this, (&V_0), /*hidden argument*/NULL);
  8765. Vector3_t3722313464 L_0 = V_0;
  8766. V_1 = L_0;
  8767. goto IL_0010;
  8768. }
  8769. IL_0010:
  8770. {
  8771. Vector3_t3722313464 L_1 = V_1;
  8772. return L_1;
  8773. }
  8774. }
  8775. // System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&)
  8776. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_pivotPosition_m307868141 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  8777. {
  8778. typedef void (*Animator_INTERNAL_get_pivotPosition_m307868141_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  8779. static Animator_INTERNAL_get_pivotPosition_m307868141_ftn _il2cpp_icall_func;
  8780. if (!_il2cpp_icall_func)
  8781. _il2cpp_icall_func = (Animator_INTERNAL_get_pivotPosition_m307868141_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&)");
  8782. _il2cpp_icall_func(__this, ___value0);
  8783. }
  8784. // System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single,System.Single)
  8785. extern "C" IL2CPP_METHOD_ATTR void Animator_MatchTarget_m606907320 (Animator_t434523843 * __this, Vector3_t3722313464 ___matchPosition0, Quaternion_t2301928331 ___matchRotation1, int32_t ___targetBodyPart2, MatchTargetWeightMask_t554846203 ___weightMask3, float ___startNormalizedTime4, float ___targetNormalizedTime5, const RuntimeMethod* method)
  8786. {
  8787. {
  8788. int32_t L_0 = ___targetBodyPart2;
  8789. float L_1 = ___startNormalizedTime4;
  8790. float L_2 = ___targetNormalizedTime5;
  8791. Animator_INTERNAL_CALL_MatchTarget_m1009381457(NULL /*static, unused*/, __this, (&___matchPosition0), (&___matchRotation1), L_0, (&___weightMask3), L_1, L_2, /*hidden argument*/NULL);
  8792. return;
  8793. }
  8794. }
  8795. // System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single)
  8796. extern "C" IL2CPP_METHOD_ATTR void Animator_MatchTarget_m3707474767 (Animator_t434523843 * __this, Vector3_t3722313464 ___matchPosition0, Quaternion_t2301928331 ___matchRotation1, int32_t ___targetBodyPart2, MatchTargetWeightMask_t554846203 ___weightMask3, float ___startNormalizedTime4, const RuntimeMethod* method)
  8797. {
  8798. float V_0 = 0.0f;
  8799. {
  8800. V_0 = (1.0f);
  8801. int32_t L_0 = ___targetBodyPart2;
  8802. float L_1 = ___startNormalizedTime4;
  8803. float L_2 = V_0;
  8804. Animator_INTERNAL_CALL_MatchTarget_m1009381457(NULL /*static, unused*/, __this, (&___matchPosition0), (&___matchRotation1), L_0, (&___weightMask3), L_1, L_2, /*hidden argument*/NULL);
  8805. return;
  8806. }
  8807. }
  8808. // System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)
  8809. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_MatchTarget_m1009381457 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___matchPosition1, Quaternion_t2301928331 * ___matchRotation2, int32_t ___targetBodyPart3, MatchTargetWeightMask_t554846203 * ___weightMask4, float ___startNormalizedTime5, float ___targetNormalizedTime6, const RuntimeMethod* method)
  8810. {
  8811. typedef void (*Animator_INTERNAL_CALL_MatchTarget_m1009381457_ftn) (Animator_t434523843 *, Vector3_t3722313464 *, Quaternion_t2301928331 *, int32_t, MatchTargetWeightMask_t554846203 *, float, float);
  8812. static Animator_INTERNAL_CALL_MatchTarget_m1009381457_ftn _il2cpp_icall_func;
  8813. if (!_il2cpp_icall_func)
  8814. _il2cpp_icall_func = (Animator_INTERNAL_CALL_MatchTarget_m1009381457_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)");
  8815. _il2cpp_icall_func(___self0, ___matchPosition1, ___matchRotation2, ___targetBodyPart3, ___weightMask4, ___startNormalizedTime5, ___targetNormalizedTime6);
  8816. }
  8817. // System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
  8818. extern "C" IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_m1619794578 (Animator_t434523843 * __this, bool ___completeMatch0, const RuntimeMethod* method)
  8819. {
  8820. typedef void (*Animator_InterruptMatchTarget_m1619794578_ftn) (Animator_t434523843 *, bool);
  8821. static Animator_InterruptMatchTarget_m1619794578_ftn _il2cpp_icall_func;
  8822. if (!_il2cpp_icall_func)
  8823. _il2cpp_icall_func = (Animator_InterruptMatchTarget_m1619794578_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::InterruptMatchTarget(System.Boolean)");
  8824. _il2cpp_icall_func(__this, ___completeMatch0);
  8825. }
  8826. // System.Void UnityEngine.Animator::InterruptMatchTarget()
  8827. extern "C" IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_m495377640 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8828. {
  8829. bool V_0 = false;
  8830. {
  8831. V_0 = (bool)1;
  8832. bool L_0 = V_0;
  8833. Animator_InterruptMatchTarget_m1619794578(__this, L_0, /*hidden argument*/NULL);
  8834. return;
  8835. }
  8836. }
  8837. // System.Boolean UnityEngine.Animator::get_isMatchingTarget()
  8838. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isMatchingTarget_m2727169323 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8839. {
  8840. typedef bool (*Animator_get_isMatchingTarget_m2727169323_ftn) (Animator_t434523843 *);
  8841. static Animator_get_isMatchingTarget_m2727169323_ftn _il2cpp_icall_func;
  8842. if (!_il2cpp_icall_func)
  8843. _il2cpp_icall_func = (Animator_get_isMatchingTarget_m2727169323_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isMatchingTarget()");
  8844. bool retVal = _il2cpp_icall_func(__this);
  8845. return retVal;
  8846. }
  8847. // System.Single UnityEngine.Animator::get_speed()
  8848. extern "C" IL2CPP_METHOD_ATTR float Animator_get_speed_m2084108235 (Animator_t434523843 * __this, const RuntimeMethod* method)
  8849. {
  8850. typedef float (*Animator_get_speed_m2084108235_ftn) (Animator_t434523843 *);
  8851. static Animator_get_speed_m2084108235_ftn _il2cpp_icall_func;
  8852. if (!_il2cpp_icall_func)
  8853. _il2cpp_icall_func = (Animator_get_speed_m2084108235_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_speed()");
  8854. float retVal = _il2cpp_icall_func(__this);
  8855. return retVal;
  8856. }
  8857. // System.Void UnityEngine.Animator::set_speed(System.Single)
  8858. extern "C" IL2CPP_METHOD_ATTR void Animator_set_speed_m1181320995 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method)
  8859. {
  8860. typedef void (*Animator_set_speed_m1181320995_ftn) (Animator_t434523843 *, float);
  8861. static Animator_set_speed_m1181320995_ftn _il2cpp_icall_func;
  8862. if (!_il2cpp_icall_func)
  8863. _il2cpp_icall_func = (Animator_set_speed_m1181320995_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_speed(System.Single)");
  8864. _il2cpp_icall_func(__this, ___value0);
  8865. }
  8866. // System.Void UnityEngine.Animator::ForceStateNormalizedTime(System.Single)
  8867. extern "C" IL2CPP_METHOD_ATTR void Animator_ForceStateNormalizedTime_m818022239 (Animator_t434523843 * __this, float ___normalizedTime0, const RuntimeMethod* method)
  8868. {
  8869. {
  8870. float L_0 = ___normalizedTime0;
  8871. Animator_Play_m1207279914(__this, 0, 0, L_0, /*hidden argument*/NULL);
  8872. return;
  8873. }
  8874. }
  8875. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single)
  8876. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m1032857235 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, const RuntimeMethod* method)
  8877. {
  8878. float V_0 = 0.0f;
  8879. {
  8880. V_0 = (0.0f);
  8881. String_t* L_0 = ___stateName0;
  8882. float L_1 = ___fixedTransitionDuration1;
  8883. int32_t L_2 = ___layer2;
  8884. float L_3 = ___fixedTimeOffset3;
  8885. float L_4 = V_0;
  8886. Animator_CrossFadeInFixedTime_m2901818328(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8887. return;
  8888. }
  8889. }
  8890. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32)
  8891. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m1666560905 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method)
  8892. {
  8893. float V_0 = 0.0f;
  8894. float V_1 = 0.0f;
  8895. {
  8896. V_0 = (0.0f);
  8897. V_1 = (0.0f);
  8898. String_t* L_0 = ___stateName0;
  8899. float L_1 = ___fixedTransitionDuration1;
  8900. int32_t L_2 = ___layer2;
  8901. float L_3 = V_1;
  8902. float L_4 = V_0;
  8903. Animator_CrossFadeInFixedTime_m2901818328(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8904. return;
  8905. }
  8906. }
  8907. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single)
  8908. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m1909546330 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, const RuntimeMethod* method)
  8909. {
  8910. float V_0 = 0.0f;
  8911. float V_1 = 0.0f;
  8912. int32_t V_2 = 0;
  8913. {
  8914. V_0 = (0.0f);
  8915. V_1 = (0.0f);
  8916. V_2 = (-1);
  8917. String_t* L_0 = ___stateName0;
  8918. float L_1 = ___fixedTransitionDuration1;
  8919. int32_t L_2 = V_2;
  8920. float L_3 = V_1;
  8921. float L_4 = V_0;
  8922. Animator_CrossFadeInFixedTime_m2901818328(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8923. return;
  8924. }
  8925. }
  8926. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single)
  8927. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m2901818328 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method)
  8928. {
  8929. {
  8930. String_t* L_0 = ___stateName0;
  8931. int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  8932. float L_2 = ___fixedTransitionDuration1;
  8933. int32_t L_3 = ___layer2;
  8934. float L_4 = ___fixedTimeOffset3;
  8935. float L_5 = ___normalizedTransitionTime4;
  8936. Animator_CrossFadeInFixedTime_m3847498994(__this, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  8937. return;
  8938. }
  8939. }
  8940. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  8941. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m3847498994 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method)
  8942. {
  8943. typedef void (*Animator_CrossFadeInFixedTime_m3847498994_ftn) (Animator_t434523843 *, int32_t, float, int32_t, float, float);
  8944. static Animator_CrossFadeInFixedTime_m3847498994_ftn _il2cpp_icall_func;
  8945. if (!_il2cpp_icall_func)
  8946. _il2cpp_icall_func = (Animator_CrossFadeInFixedTime_m3847498994_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)");
  8947. _il2cpp_icall_func(__this, ___stateHashName0, ___fixedTransitionDuration1, ___layer2, ___fixedTimeOffset3, ___normalizedTransitionTime4);
  8948. }
  8949. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single)
  8950. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m3083334092 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, const RuntimeMethod* method)
  8951. {
  8952. float V_0 = 0.0f;
  8953. {
  8954. V_0 = (0.0f);
  8955. int32_t L_0 = ___stateHashName0;
  8956. float L_1 = ___fixedTransitionDuration1;
  8957. int32_t L_2 = ___layer2;
  8958. float L_3 = ___fixedTimeOffset3;
  8959. float L_4 = V_0;
  8960. Animator_CrossFadeInFixedTime_m3847498994(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8961. return;
  8962. }
  8963. }
  8964. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32)
  8965. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m68781768 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method)
  8966. {
  8967. float V_0 = 0.0f;
  8968. float V_1 = 0.0f;
  8969. {
  8970. V_0 = (0.0f);
  8971. V_1 = (0.0f);
  8972. int32_t L_0 = ___stateHashName0;
  8973. float L_1 = ___fixedTransitionDuration1;
  8974. int32_t L_2 = ___layer2;
  8975. float L_3 = V_1;
  8976. float L_4 = V_0;
  8977. Animator_CrossFadeInFixedTime_m3847498994(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8978. return;
  8979. }
  8980. }
  8981. // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single)
  8982. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m2721467385 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, const RuntimeMethod* method)
  8983. {
  8984. float V_0 = 0.0f;
  8985. float V_1 = 0.0f;
  8986. int32_t V_2 = 0;
  8987. {
  8988. V_0 = (0.0f);
  8989. V_1 = (0.0f);
  8990. V_2 = (-1);
  8991. int32_t L_0 = ___stateHashName0;
  8992. float L_1 = ___fixedTransitionDuration1;
  8993. int32_t L_2 = V_2;
  8994. float L_3 = V_1;
  8995. float L_4 = V_0;
  8996. Animator_CrossFadeInFixedTime_m3847498994(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  8997. return;
  8998. }
  8999. }
  9000. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single)
  9001. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m2614286674 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, const RuntimeMethod* method)
  9002. {
  9003. float V_0 = 0.0f;
  9004. {
  9005. V_0 = (0.0f);
  9006. String_t* L_0 = ___stateName0;
  9007. float L_1 = ___normalizedTransitionDuration1;
  9008. int32_t L_2 = ___layer2;
  9009. float L_3 = ___normalizedTimeOffset3;
  9010. float L_4 = V_0;
  9011. Animator_CrossFade_m633499242(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  9012. return;
  9013. }
  9014. }
  9015. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32)
  9016. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m3891553813 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method)
  9017. {
  9018. float V_0 = 0.0f;
  9019. float V_1 = 0.0f;
  9020. {
  9021. V_0 = (0.0f);
  9022. V_1 = (-std::numeric_limits<float>::infinity());
  9023. String_t* L_0 = ___stateName0;
  9024. float L_1 = ___normalizedTransitionDuration1;
  9025. int32_t L_2 = ___layer2;
  9026. float L_3 = V_1;
  9027. float L_4 = V_0;
  9028. Animator_CrossFade_m633499242(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  9029. return;
  9030. }
  9031. }
  9032. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single)
  9033. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m1920308218 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, const RuntimeMethod* method)
  9034. {
  9035. float V_0 = 0.0f;
  9036. float V_1 = 0.0f;
  9037. int32_t V_2 = 0;
  9038. {
  9039. V_0 = (0.0f);
  9040. V_1 = (-std::numeric_limits<float>::infinity());
  9041. V_2 = (-1);
  9042. String_t* L_0 = ___stateName0;
  9043. float L_1 = ___normalizedTransitionDuration1;
  9044. int32_t L_2 = V_2;
  9045. float L_3 = V_1;
  9046. float L_4 = V_0;
  9047. Animator_CrossFade_m633499242(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  9048. return;
  9049. }
  9050. }
  9051. // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single)
  9052. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m633499242 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method)
  9053. {
  9054. {
  9055. String_t* L_0 = ___stateName0;
  9056. int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  9057. float L_2 = ___normalizedTransitionDuration1;
  9058. int32_t L_3 = ___layer2;
  9059. float L_4 = ___normalizedTimeOffset3;
  9060. float L_5 = ___normalizedTransitionTime4;
  9061. Animator_CrossFade_m2328649388(__this, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  9062. return;
  9063. }
  9064. }
  9065. // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  9066. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m2328649388 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method)
  9067. {
  9068. typedef void (*Animator_CrossFade_m2328649388_ftn) (Animator_t434523843 *, int32_t, float, int32_t, float, float);
  9069. static Animator_CrossFade_m2328649388_ftn _il2cpp_icall_func;
  9070. if (!_il2cpp_icall_func)
  9071. _il2cpp_icall_func = (Animator_CrossFade_m2328649388_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)");
  9072. _il2cpp_icall_func(__this, ___stateHashName0, ___normalizedTransitionDuration1, ___layer2, ___normalizedTimeOffset3, ___normalizedTransitionTime4);
  9073. }
  9074. // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single)
  9075. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m1771886819 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, const RuntimeMethod* method)
  9076. {
  9077. float V_0 = 0.0f;
  9078. {
  9079. V_0 = (0.0f);
  9080. int32_t L_0 = ___stateHashName0;
  9081. float L_1 = ___normalizedTransitionDuration1;
  9082. int32_t L_2 = ___layer2;
  9083. float L_3 = ___normalizedTimeOffset3;
  9084. float L_4 = V_0;
  9085. Animator_CrossFade_m2328649388(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  9086. return;
  9087. }
  9088. }
  9089. // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32)
  9090. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m4237937398 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method)
  9091. {
  9092. float V_0 = 0.0f;
  9093. float V_1 = 0.0f;
  9094. {
  9095. V_0 = (0.0f);
  9096. V_1 = (-std::numeric_limits<float>::infinity());
  9097. int32_t L_0 = ___stateHashName0;
  9098. float L_1 = ___normalizedTransitionDuration1;
  9099. int32_t L_2 = ___layer2;
  9100. float L_3 = V_1;
  9101. float L_4 = V_0;
  9102. Animator_CrossFade_m2328649388(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  9103. return;
  9104. }
  9105. }
  9106. // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single)
  9107. extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m1836514046 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, const RuntimeMethod* method)
  9108. {
  9109. float V_0 = 0.0f;
  9110. float V_1 = 0.0f;
  9111. int32_t V_2 = 0;
  9112. {
  9113. V_0 = (0.0f);
  9114. V_1 = (-std::numeric_limits<float>::infinity());
  9115. V_2 = (-1);
  9116. int32_t L_0 = ___stateHashName0;
  9117. float L_1 = ___normalizedTransitionDuration1;
  9118. int32_t L_2 = V_2;
  9119. float L_3 = V_1;
  9120. float L_4 = V_0;
  9121. Animator_CrossFade_m2328649388(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  9122. return;
  9123. }
  9124. }
  9125. // System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32)
  9126. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3784177854 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, const RuntimeMethod* method)
  9127. {
  9128. float V_0 = 0.0f;
  9129. {
  9130. V_0 = (-std::numeric_limits<float>::infinity());
  9131. String_t* L_0 = ___stateName0;
  9132. int32_t L_1 = ___layer1;
  9133. float L_2 = V_0;
  9134. Animator_PlayInFixedTime_m3866807394(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9135. return;
  9136. }
  9137. }
  9138. // System.Void UnityEngine.Animator::PlayInFixedTime(System.String)
  9139. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m2408409110 (Animator_t434523843 * __this, String_t* ___stateName0, const RuntimeMethod* method)
  9140. {
  9141. float V_0 = 0.0f;
  9142. int32_t V_1 = 0;
  9143. {
  9144. V_0 = (-std::numeric_limits<float>::infinity());
  9145. V_1 = (-1);
  9146. String_t* L_0 = ___stateName0;
  9147. int32_t L_1 = V_1;
  9148. float L_2 = V_0;
  9149. Animator_PlayInFixedTime_m3866807394(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9150. return;
  9151. }
  9152. }
  9153. // System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32,System.Single)
  9154. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3866807394 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method)
  9155. {
  9156. {
  9157. String_t* L_0 = ___stateName0;
  9158. int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  9159. int32_t L_2 = ___layer1;
  9160. float L_3 = ___fixedTime2;
  9161. Animator_PlayInFixedTime_m3646156550(__this, L_1, L_2, L_3, /*hidden argument*/NULL);
  9162. return;
  9163. }
  9164. }
  9165. // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)
  9166. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3646156550 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method)
  9167. {
  9168. typedef void (*Animator_PlayInFixedTime_m3646156550_ftn) (Animator_t434523843 *, int32_t, int32_t, float);
  9169. static Animator_PlayInFixedTime_m3646156550_ftn _il2cpp_icall_func;
  9170. if (!_il2cpp_icall_func)
  9171. _il2cpp_icall_func = (Animator_PlayInFixedTime_m3646156550_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)");
  9172. _il2cpp_icall_func(__this, ___stateNameHash0, ___layer1, ___fixedTime2);
  9173. }
  9174. // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32)
  9175. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m2121388116 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, const RuntimeMethod* method)
  9176. {
  9177. float V_0 = 0.0f;
  9178. {
  9179. V_0 = (-std::numeric_limits<float>::infinity());
  9180. int32_t L_0 = ___stateNameHash0;
  9181. int32_t L_1 = ___layer1;
  9182. float L_2 = V_0;
  9183. Animator_PlayInFixedTime_m3646156550(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9184. return;
  9185. }
  9186. }
  9187. // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32)
  9188. extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3687156340 (Animator_t434523843 * __this, int32_t ___stateNameHash0, const RuntimeMethod* method)
  9189. {
  9190. float V_0 = 0.0f;
  9191. int32_t V_1 = 0;
  9192. {
  9193. V_0 = (-std::numeric_limits<float>::infinity());
  9194. V_1 = (-1);
  9195. int32_t L_0 = ___stateNameHash0;
  9196. int32_t L_1 = V_1;
  9197. float L_2 = V_0;
  9198. Animator_PlayInFixedTime_m3646156550(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9199. return;
  9200. }
  9201. }
  9202. // System.Void UnityEngine.Animator::Play(System.String,System.Int32)
  9203. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m2116509493 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, const RuntimeMethod* method)
  9204. {
  9205. float V_0 = 0.0f;
  9206. {
  9207. V_0 = (-std::numeric_limits<float>::infinity());
  9208. String_t* L_0 = ___stateName0;
  9209. int32_t L_1 = ___layer1;
  9210. float L_2 = V_0;
  9211. Animator_Play_m2835034014(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9212. return;
  9213. }
  9214. }
  9215. // System.Void UnityEngine.Animator::Play(System.String)
  9216. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m1697843332 (Animator_t434523843 * __this, String_t* ___stateName0, const RuntimeMethod* method)
  9217. {
  9218. float V_0 = 0.0f;
  9219. int32_t V_1 = 0;
  9220. {
  9221. V_0 = (-std::numeric_limits<float>::infinity());
  9222. V_1 = (-1);
  9223. String_t* L_0 = ___stateName0;
  9224. int32_t L_1 = V_1;
  9225. float L_2 = V_0;
  9226. Animator_Play_m2835034014(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9227. return;
  9228. }
  9229. }
  9230. // System.Void UnityEngine.Animator::Play(System.String,System.Int32,System.Single)
  9231. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m2835034014 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method)
  9232. {
  9233. {
  9234. String_t* L_0 = ___stateName0;
  9235. int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL);
  9236. int32_t L_2 = ___layer1;
  9237. float L_3 = ___normalizedTime2;
  9238. Animator_Play_m1207279914(__this, L_1, L_2, L_3, /*hidden argument*/NULL);
  9239. return;
  9240. }
  9241. }
  9242. // System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
  9243. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m1207279914 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method)
  9244. {
  9245. typedef void (*Animator_Play_m1207279914_ftn) (Animator_t434523843 *, int32_t, int32_t, float);
  9246. static Animator_Play_m1207279914_ftn _il2cpp_icall_func;
  9247. if (!_il2cpp_icall_func)
  9248. _il2cpp_icall_func = (Animator_Play_m1207279914_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)");
  9249. _il2cpp_icall_func(__this, ___stateNameHash0, ___layer1, ___normalizedTime2);
  9250. }
  9251. // System.Void UnityEngine.Animator::Play(System.Int32,System.Int32)
  9252. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m4074388123 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, const RuntimeMethod* method)
  9253. {
  9254. float V_0 = 0.0f;
  9255. {
  9256. V_0 = (-std::numeric_limits<float>::infinity());
  9257. int32_t L_0 = ___stateNameHash0;
  9258. int32_t L_1 = ___layer1;
  9259. float L_2 = V_0;
  9260. Animator_Play_m1207279914(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9261. return;
  9262. }
  9263. }
  9264. // System.Void UnityEngine.Animator::Play(System.Int32)
  9265. extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m3471924166 (Animator_t434523843 * __this, int32_t ___stateNameHash0, const RuntimeMethod* method)
  9266. {
  9267. float V_0 = 0.0f;
  9268. int32_t V_1 = 0;
  9269. {
  9270. V_0 = (-std::numeric_limits<float>::infinity());
  9271. V_1 = (-1);
  9272. int32_t L_0 = ___stateNameHash0;
  9273. int32_t L_1 = V_1;
  9274. float L_2 = V_0;
  9275. Animator_Play_m1207279914(__this, L_0, L_1, L_2, /*hidden argument*/NULL);
  9276. return;
  9277. }
  9278. }
  9279. // System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)
  9280. extern "C" IL2CPP_METHOD_ATTR void Animator_SetTarget_m3687197238 (Animator_t434523843 * __this, int32_t ___targetIndex0, float ___targetNormalizedTime1, const RuntimeMethod* method)
  9281. {
  9282. typedef void (*Animator_SetTarget_m3687197238_ftn) (Animator_t434523843 *, int32_t, float);
  9283. static Animator_SetTarget_m3687197238_ftn _il2cpp_icall_func;
  9284. if (!_il2cpp_icall_func)
  9285. _il2cpp_icall_func = (Animator_SetTarget_m3687197238_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)");
  9286. _il2cpp_icall_func(__this, ___targetIndex0, ___targetNormalizedTime1);
  9287. }
  9288. // UnityEngine.Vector3 UnityEngine.Animator::get_targetPosition()
  9289. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_targetPosition_m2702492079 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9290. {
  9291. Vector3_t3722313464 V_0;
  9292. memset(&V_0, 0, sizeof(V_0));
  9293. Vector3_t3722313464 V_1;
  9294. memset(&V_1, 0, sizeof(V_1));
  9295. {
  9296. Animator_INTERNAL_get_targetPosition_m1270930816(__this, (&V_0), /*hidden argument*/NULL);
  9297. Vector3_t3722313464 L_0 = V_0;
  9298. V_1 = L_0;
  9299. goto IL_0010;
  9300. }
  9301. IL_0010:
  9302. {
  9303. Vector3_t3722313464 L_1 = V_1;
  9304. return L_1;
  9305. }
  9306. }
  9307. // System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&)
  9308. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetPosition_m1270930816 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  9309. {
  9310. typedef void (*Animator_INTERNAL_get_targetPosition_m1270930816_ftn) (Animator_t434523843 *, Vector3_t3722313464 *);
  9311. static Animator_INTERNAL_get_targetPosition_m1270930816_ftn _il2cpp_icall_func;
  9312. if (!_il2cpp_icall_func)
  9313. _il2cpp_icall_func = (Animator_INTERNAL_get_targetPosition_m1270930816_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&)");
  9314. _il2cpp_icall_func(__this, ___value0);
  9315. }
  9316. // UnityEngine.Quaternion UnityEngine.Animator::get_targetRotation()
  9317. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_targetRotation_m4239723054 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9318. {
  9319. Quaternion_t2301928331 V_0;
  9320. memset(&V_0, 0, sizeof(V_0));
  9321. Quaternion_t2301928331 V_1;
  9322. memset(&V_1, 0, sizeof(V_1));
  9323. {
  9324. Animator_INTERNAL_get_targetRotation_m3838368899(__this, (&V_0), /*hidden argument*/NULL);
  9325. Quaternion_t2301928331 L_0 = V_0;
  9326. V_1 = L_0;
  9327. goto IL_0010;
  9328. }
  9329. IL_0010:
  9330. {
  9331. Quaternion_t2301928331 L_1 = V_1;
  9332. return L_1;
  9333. }
  9334. }
  9335. // System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&)
  9336. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetRotation_m3838368899 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method)
  9337. {
  9338. typedef void (*Animator_INTERNAL_get_targetRotation_m3838368899_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *);
  9339. static Animator_INTERNAL_get_targetRotation_m3838368899_ftn _il2cpp_icall_func;
  9340. if (!_il2cpp_icall_func)
  9341. _il2cpp_icall_func = (Animator_INTERNAL_get_targetRotation_m3838368899_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&)");
  9342. _il2cpp_icall_func(__this, ___value0);
  9343. }
  9344. // System.Boolean UnityEngine.Animator::IsControlled(UnityEngine.Transform)
  9345. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsControlled_m3657044841 (Animator_t434523843 * __this, Transform_t3600365921 * ___transform0, const RuntimeMethod* method)
  9346. {
  9347. typedef bool (*Animator_IsControlled_m3657044841_ftn) (Animator_t434523843 *, Transform_t3600365921 *);
  9348. static Animator_IsControlled_m3657044841_ftn _il2cpp_icall_func;
  9349. if (!_il2cpp_icall_func)
  9350. _il2cpp_icall_func = (Animator_IsControlled_m3657044841_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsControlled(UnityEngine.Transform)");
  9351. bool retVal = _il2cpp_icall_func(__this, ___transform0);
  9352. return retVal;
  9353. }
  9354. // System.Boolean UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform)
  9355. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsBoneTransform_m2247736356 (Animator_t434523843 * __this, Transform_t3600365921 * ___transform0, const RuntimeMethod* method)
  9356. {
  9357. typedef bool (*Animator_IsBoneTransform_m2247736356_ftn) (Animator_t434523843 *, Transform_t3600365921 *);
  9358. static Animator_IsBoneTransform_m2247736356_ftn _il2cpp_icall_func;
  9359. if (!_il2cpp_icall_func)
  9360. _il2cpp_icall_func = (Animator_IsBoneTransform_m2247736356_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform)");
  9361. bool retVal = _il2cpp_icall_func(__this, ___transform0);
  9362. return retVal;
  9363. }
  9364. // UnityEngine.Transform UnityEngine.Animator::get_avatarRoot()
  9365. extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_get_avatarRoot_m4042529425 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9366. {
  9367. typedef Transform_t3600365921 * (*Animator_get_avatarRoot_m4042529425_ftn) (Animator_t434523843 *);
  9368. static Animator_get_avatarRoot_m4042529425_ftn _il2cpp_icall_func;
  9369. if (!_il2cpp_icall_func)
  9370. _il2cpp_icall_func = (Animator_get_avatarRoot_m4042529425_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_avatarRoot()");
  9371. Transform_t3600365921 * retVal = _il2cpp_icall_func(__this);
  9372. return retVal;
  9373. }
  9374. // UnityEngine.Transform UnityEngine.Animator::GetBoneTransform(UnityEngine.HumanBodyBones)
  9375. extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_GetBoneTransform_m929462223 (Animator_t434523843 * __this, int32_t ___humanBoneId0, const RuntimeMethod* method)
  9376. {
  9377. Transform_t3600365921 * V_0 = NULL;
  9378. {
  9379. int32_t L_0 = ___humanBoneId0;
  9380. Transform_t3600365921 * L_1 = Animator_GetBoneTransformInternal_m528051545(__this, L_0, /*hidden argument*/NULL);
  9381. V_0 = L_1;
  9382. goto IL_000e;
  9383. }
  9384. IL_000e:
  9385. {
  9386. Transform_t3600365921 * L_2 = V_0;
  9387. return L_2;
  9388. }
  9389. }
  9390. // UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32)
  9391. extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_GetBoneTransformInternal_m528051545 (Animator_t434523843 * __this, int32_t ___humanBoneId0, const RuntimeMethod* method)
  9392. {
  9393. typedef Transform_t3600365921 * (*Animator_GetBoneTransformInternal_m528051545_ftn) (Animator_t434523843 *, int32_t);
  9394. static Animator_GetBoneTransformInternal_m528051545_ftn _il2cpp_icall_func;
  9395. if (!_il2cpp_icall_func)
  9396. _il2cpp_icall_func = (Animator_GetBoneTransformInternal_m528051545_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBoneTransformInternal(System.Int32)");
  9397. Transform_t3600365921 * retVal = _il2cpp_icall_func(__this, ___humanBoneId0);
  9398. return retVal;
  9399. }
  9400. // UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode()
  9401. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_cullingMode_m1463878721 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9402. {
  9403. typedef int32_t (*Animator_get_cullingMode_m1463878721_ftn) (Animator_t434523843 *);
  9404. static Animator_get_cullingMode_m1463878721_ftn _il2cpp_icall_func;
  9405. if (!_il2cpp_icall_func)
  9406. _il2cpp_icall_func = (Animator_get_cullingMode_m1463878721_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_cullingMode()");
  9407. int32_t retVal = _il2cpp_icall_func(__this);
  9408. return retVal;
  9409. }
  9410. // System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)
  9411. extern "C" IL2CPP_METHOD_ATTR void Animator_set_cullingMode_m1630341969 (Animator_t434523843 * __this, int32_t ___value0, const RuntimeMethod* method)
  9412. {
  9413. typedef void (*Animator_set_cullingMode_m1630341969_ftn) (Animator_t434523843 *, int32_t);
  9414. static Animator_set_cullingMode_m1630341969_ftn _il2cpp_icall_func;
  9415. if (!_il2cpp_icall_func)
  9416. _il2cpp_icall_func = (Animator_set_cullingMode_m1630341969_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)");
  9417. _il2cpp_icall_func(__this, ___value0);
  9418. }
  9419. // System.Void UnityEngine.Animator::StartPlayback()
  9420. extern "C" IL2CPP_METHOD_ATTR void Animator_StartPlayback_m3123690249 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9421. {
  9422. typedef void (*Animator_StartPlayback_m3123690249_ftn) (Animator_t434523843 *);
  9423. static Animator_StartPlayback_m3123690249_ftn _il2cpp_icall_func;
  9424. if (!_il2cpp_icall_func)
  9425. _il2cpp_icall_func = (Animator_StartPlayback_m3123690249_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StartPlayback()");
  9426. _il2cpp_icall_func(__this);
  9427. }
  9428. // System.Void UnityEngine.Animator::StopPlayback()
  9429. extern "C" IL2CPP_METHOD_ATTR void Animator_StopPlayback_m3399889712 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9430. {
  9431. typedef void (*Animator_StopPlayback_m3399889712_ftn) (Animator_t434523843 *);
  9432. static Animator_StopPlayback_m3399889712_ftn _il2cpp_icall_func;
  9433. if (!_il2cpp_icall_func)
  9434. _il2cpp_icall_func = (Animator_StopPlayback_m3399889712_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StopPlayback()");
  9435. _il2cpp_icall_func(__this);
  9436. }
  9437. // System.Single UnityEngine.Animator::get_playbackTime()
  9438. extern "C" IL2CPP_METHOD_ATTR float Animator_get_playbackTime_m3857839613 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9439. {
  9440. typedef float (*Animator_get_playbackTime_m3857839613_ftn) (Animator_t434523843 *);
  9441. static Animator_get_playbackTime_m3857839613_ftn _il2cpp_icall_func;
  9442. if (!_il2cpp_icall_func)
  9443. _il2cpp_icall_func = (Animator_get_playbackTime_m3857839613_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_playbackTime()");
  9444. float retVal = _il2cpp_icall_func(__this);
  9445. return retVal;
  9446. }
  9447. // System.Void UnityEngine.Animator::set_playbackTime(System.Single)
  9448. extern "C" IL2CPP_METHOD_ATTR void Animator_set_playbackTime_m2922241191 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method)
  9449. {
  9450. typedef void (*Animator_set_playbackTime_m2922241191_ftn) (Animator_t434523843 *, float);
  9451. static Animator_set_playbackTime_m2922241191_ftn _il2cpp_icall_func;
  9452. if (!_il2cpp_icall_func)
  9453. _il2cpp_icall_func = (Animator_set_playbackTime_m2922241191_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_playbackTime(System.Single)");
  9454. _il2cpp_icall_func(__this, ___value0);
  9455. }
  9456. // System.Void UnityEngine.Animator::StartRecording(System.Int32)
  9457. extern "C" IL2CPP_METHOD_ATTR void Animator_StartRecording_m2219572212 (Animator_t434523843 * __this, int32_t ___frameCount0, const RuntimeMethod* method)
  9458. {
  9459. typedef void (*Animator_StartRecording_m2219572212_ftn) (Animator_t434523843 *, int32_t);
  9460. static Animator_StartRecording_m2219572212_ftn _il2cpp_icall_func;
  9461. if (!_il2cpp_icall_func)
  9462. _il2cpp_icall_func = (Animator_StartRecording_m2219572212_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StartRecording(System.Int32)");
  9463. _il2cpp_icall_func(__this, ___frameCount0);
  9464. }
  9465. // System.Void UnityEngine.Animator::StopRecording()
  9466. extern "C" IL2CPP_METHOD_ATTR void Animator_StopRecording_m1316699595 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9467. {
  9468. typedef void (*Animator_StopRecording_m1316699595_ftn) (Animator_t434523843 *);
  9469. static Animator_StopRecording_m1316699595_ftn _il2cpp_icall_func;
  9470. if (!_il2cpp_icall_func)
  9471. _il2cpp_icall_func = (Animator_StopRecording_m1316699595_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StopRecording()");
  9472. _il2cpp_icall_func(__this);
  9473. }
  9474. // System.Single UnityEngine.Animator::get_recorderStartTime()
  9475. extern "C" IL2CPP_METHOD_ATTR float Animator_get_recorderStartTime_m3664365018 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9476. {
  9477. typedef float (*Animator_get_recorderStartTime_m3664365018_ftn) (Animator_t434523843 *);
  9478. static Animator_get_recorderStartTime_m3664365018_ftn _il2cpp_icall_func;
  9479. if (!_il2cpp_icall_func)
  9480. _il2cpp_icall_func = (Animator_get_recorderStartTime_m3664365018_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_recorderStartTime()");
  9481. float retVal = _il2cpp_icall_func(__this);
  9482. return retVal;
  9483. }
  9484. // System.Void UnityEngine.Animator::set_recorderStartTime(System.Single)
  9485. extern "C" IL2CPP_METHOD_ATTR void Animator_set_recorderStartTime_m3010017099 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method)
  9486. {
  9487. typedef void (*Animator_set_recorderStartTime_m3010017099_ftn) (Animator_t434523843 *, float);
  9488. static Animator_set_recorderStartTime_m3010017099_ftn _il2cpp_icall_func;
  9489. if (!_il2cpp_icall_func)
  9490. _il2cpp_icall_func = (Animator_set_recorderStartTime_m3010017099_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_recorderStartTime(System.Single)");
  9491. _il2cpp_icall_func(__this, ___value0);
  9492. }
  9493. // System.Single UnityEngine.Animator::get_recorderStopTime()
  9494. extern "C" IL2CPP_METHOD_ATTR float Animator_get_recorderStopTime_m2793978137 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9495. {
  9496. typedef float (*Animator_get_recorderStopTime_m2793978137_ftn) (Animator_t434523843 *);
  9497. static Animator_get_recorderStopTime_m2793978137_ftn _il2cpp_icall_func;
  9498. if (!_il2cpp_icall_func)
  9499. _il2cpp_icall_func = (Animator_get_recorderStopTime_m2793978137_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_recorderStopTime()");
  9500. float retVal = _il2cpp_icall_func(__this);
  9501. return retVal;
  9502. }
  9503. // System.Void UnityEngine.Animator::set_recorderStopTime(System.Single)
  9504. extern "C" IL2CPP_METHOD_ATTR void Animator_set_recorderStopTime_m1581181082 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method)
  9505. {
  9506. typedef void (*Animator_set_recorderStopTime_m1581181082_ftn) (Animator_t434523843 *, float);
  9507. static Animator_set_recorderStopTime_m1581181082_ftn _il2cpp_icall_func;
  9508. if (!_il2cpp_icall_func)
  9509. _il2cpp_icall_func = (Animator_set_recorderStopTime_m1581181082_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_recorderStopTime(System.Single)");
  9510. _il2cpp_icall_func(__this, ___value0);
  9511. }
  9512. // UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode()
  9513. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_recorderMode_m1794335349 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9514. {
  9515. typedef int32_t (*Animator_get_recorderMode_m1794335349_ftn) (Animator_t434523843 *);
  9516. static Animator_get_recorderMode_m1794335349_ftn _il2cpp_icall_func;
  9517. if (!_il2cpp_icall_func)
  9518. _il2cpp_icall_func = (Animator_get_recorderMode_m1794335349_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_recorderMode()");
  9519. int32_t retVal = _il2cpp_icall_func(__this);
  9520. return retVal;
  9521. }
  9522. // UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController()
  9523. extern "C" IL2CPP_METHOD_ATTR RuntimeAnimatorController_t2933699135 * Animator_get_runtimeAnimatorController_m2903243094 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9524. {
  9525. typedef RuntimeAnimatorController_t2933699135 * (*Animator_get_runtimeAnimatorController_m2903243094_ftn) (Animator_t434523843 *);
  9526. static Animator_get_runtimeAnimatorController_m2903243094_ftn _il2cpp_icall_func;
  9527. if (!_il2cpp_icall_func)
  9528. _il2cpp_icall_func = (Animator_get_runtimeAnimatorController_m2903243094_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_runtimeAnimatorController()");
  9529. RuntimeAnimatorController_t2933699135 * retVal = _il2cpp_icall_func(__this);
  9530. return retVal;
  9531. }
  9532. // System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)
  9533. extern "C" IL2CPP_METHOD_ATTR void Animator_set_runtimeAnimatorController_m3324432892 (Animator_t434523843 * __this, RuntimeAnimatorController_t2933699135 * ___value0, const RuntimeMethod* method)
  9534. {
  9535. typedef void (*Animator_set_runtimeAnimatorController_m3324432892_ftn) (Animator_t434523843 *, RuntimeAnimatorController_t2933699135 *);
  9536. static Animator_set_runtimeAnimatorController_m3324432892_ftn _il2cpp_icall_func;
  9537. if (!_il2cpp_icall_func)
  9538. _il2cpp_icall_func = (Animator_set_runtimeAnimatorController_m3324432892_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)");
  9539. _il2cpp_icall_func(__this, ___value0);
  9540. }
  9541. // System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
  9542. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_hasBoundPlayables_m2940726619 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9543. {
  9544. typedef bool (*Animator_get_hasBoundPlayables_m2940726619_ftn) (Animator_t434523843 *);
  9545. static Animator_get_hasBoundPlayables_m2940726619_ftn _il2cpp_icall_func;
  9546. if (!_il2cpp_icall_func)
  9547. _il2cpp_icall_func = (Animator_get_hasBoundPlayables_m2940726619_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_hasBoundPlayables()");
  9548. bool retVal = _il2cpp_icall_func(__this);
  9549. return retVal;
  9550. }
  9551. // System.Void UnityEngine.Animator::ClearInternalControllerPlayable()
  9552. extern "C" IL2CPP_METHOD_ATTR void Animator_ClearInternalControllerPlayable_m183182085 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9553. {
  9554. typedef void (*Animator_ClearInternalControllerPlayable_m183182085_ftn) (Animator_t434523843 *);
  9555. static Animator_ClearInternalControllerPlayable_m183182085_ftn _il2cpp_icall_func;
  9556. if (!_il2cpp_icall_func)
  9557. _il2cpp_icall_func = (Animator_ClearInternalControllerPlayable_m183182085_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ClearInternalControllerPlayable()");
  9558. _il2cpp_icall_func(__this);
  9559. }
  9560. // System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32)
  9561. extern "C" IL2CPP_METHOD_ATTR bool Animator_HasState_m3016322899 (Animator_t434523843 * __this, int32_t ___layerIndex0, int32_t ___stateID1, const RuntimeMethod* method)
  9562. {
  9563. typedef bool (*Animator_HasState_m3016322899_ftn) (Animator_t434523843 *, int32_t, int32_t);
  9564. static Animator_HasState_m3016322899_ftn _il2cpp_icall_func;
  9565. if (!_il2cpp_icall_func)
  9566. _il2cpp_icall_func = (Animator_HasState_m3016322899_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::HasState(System.Int32,System.Int32)");
  9567. bool retVal = _il2cpp_icall_func(__this, ___layerIndex0, ___stateID1);
  9568. return retVal;
  9569. }
  9570. // System.Int32 UnityEngine.Animator::StringToHash(System.String)
  9571. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_m1666053228 (RuntimeObject * __this /* static, unused */, String_t* ___name0, const RuntimeMethod* method)
  9572. {
  9573. typedef int32_t (*Animator_StringToHash_m1666053228_ftn) (String_t*);
  9574. static Animator_StringToHash_m1666053228_ftn _il2cpp_icall_func;
  9575. if (!_il2cpp_icall_func)
  9576. _il2cpp_icall_func = (Animator_StringToHash_m1666053228_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StringToHash(System.String)");
  9577. int32_t retVal = _il2cpp_icall_func(___name0);
  9578. return retVal;
  9579. }
  9580. // UnityEngine.Avatar UnityEngine.Animator::get_avatar()
  9581. extern "C" IL2CPP_METHOD_ATTR Avatar_t2902216466 * Animator_get_avatar_m3250739246 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9582. {
  9583. typedef Avatar_t2902216466 * (*Animator_get_avatar_m3250739246_ftn) (Animator_t434523843 *);
  9584. static Animator_get_avatar_m3250739246_ftn _il2cpp_icall_func;
  9585. if (!_il2cpp_icall_func)
  9586. _il2cpp_icall_func = (Animator_get_avatar_m3250739246_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_avatar()");
  9587. Avatar_t2902216466 * retVal = _il2cpp_icall_func(__this);
  9588. return retVal;
  9589. }
  9590. // System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar)
  9591. extern "C" IL2CPP_METHOD_ATTR void Animator_set_avatar_m3457105604 (Animator_t434523843 * __this, Avatar_t2902216466 * ___value0, const RuntimeMethod* method)
  9592. {
  9593. typedef void (*Animator_set_avatar_m3457105604_ftn) (Animator_t434523843 *, Avatar_t2902216466 *);
  9594. static Animator_set_avatar_m3457105604_ftn _il2cpp_icall_func;
  9595. if (!_il2cpp_icall_func)
  9596. _il2cpp_icall_func = (Animator_set_avatar_m3457105604_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_avatar(UnityEngine.Avatar)");
  9597. _il2cpp_icall_func(__this, ___value0);
  9598. }
  9599. // System.String UnityEngine.Animator::GetStats()
  9600. extern "C" IL2CPP_METHOD_ATTR String_t* Animator_GetStats_m3224052794 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9601. {
  9602. typedef String_t* (*Animator_GetStats_m3224052794_ftn) (Animator_t434523843 *);
  9603. static Animator_GetStats_m3224052794_ftn _il2cpp_icall_func;
  9604. if (!_il2cpp_icall_func)
  9605. _il2cpp_icall_func = (Animator_GetStats_m3224052794_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetStats()");
  9606. String_t* retVal = _il2cpp_icall_func(__this);
  9607. return retVal;
  9608. }
  9609. // UnityEngine.Playables.PlayableGraph UnityEngine.Animator::get_playableGraph()
  9610. extern "C" IL2CPP_METHOD_ATTR PlayableGraph_t3515989261 Animator_get_playableGraph_m988747863 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9611. {
  9612. PlayableGraph_t3515989261 V_0;
  9613. memset(&V_0, 0, sizeof(V_0));
  9614. PlayableGraph_t3515989261 V_1;
  9615. memset(&V_1, 0, sizeof(V_1));
  9616. {
  9617. il2cpp_codegen_initobj((&V_0), sizeof(PlayableGraph_t3515989261 ));
  9618. Animator_InternalGetCurrentGraph_m900393272(__this, (&V_0), /*hidden argument*/NULL);
  9619. PlayableGraph_t3515989261 L_0 = V_0;
  9620. V_1 = L_0;
  9621. goto IL_0018;
  9622. }
  9623. IL_0018:
  9624. {
  9625. PlayableGraph_t3515989261 L_1 = V_1;
  9626. return L_1;
  9627. }
  9628. }
  9629. // System.Void UnityEngine.Animator::InternalGetCurrentGraph(UnityEngine.Playables.PlayableGraph&)
  9630. extern "C" IL2CPP_METHOD_ATTR void Animator_InternalGetCurrentGraph_m900393272 (Animator_t434523843 * __this, PlayableGraph_t3515989261 * ___graph0, const RuntimeMethod* method)
  9631. {
  9632. {
  9633. PlayableGraph_t3515989261 * L_0 = ___graph0;
  9634. Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740(NULL /*static, unused*/, __this, L_0, /*hidden argument*/NULL);
  9635. return;
  9636. }
  9637. }
  9638. // System.Void UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&)
  9639. extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, PlayableGraph_t3515989261 * ___graph1, const RuntimeMethod* method)
  9640. {
  9641. typedef void (*Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740_ftn) (Animator_t434523843 *, PlayableGraph_t3515989261 *);
  9642. static Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740_ftn _il2cpp_icall_func;
  9643. if (!_il2cpp_icall_func)
  9644. _il2cpp_icall_func = (Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&)");
  9645. _il2cpp_icall_func(___self0, ___graph1);
  9646. }
  9647. // System.Void UnityEngine.Animator::CheckIfInIKPass()
  9648. extern "C" IL2CPP_METHOD_ATTR void Animator_CheckIfInIKPass_m1701567706 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9649. {
  9650. static bool s_Il2CppMethodInitialized;
  9651. if (!s_Il2CppMethodInitialized)
  9652. {
  9653. il2cpp_codegen_initialize_method (Animator_CheckIfInIKPass_m1701567706_MetadataUsageId);
  9654. s_Il2CppMethodInitialized = true;
  9655. }
  9656. {
  9657. bool L_0 = Animator_get_logWarnings_m3175887280(__this, /*hidden argument*/NULL);
  9658. if (!L_0)
  9659. {
  9660. goto IL_0021;
  9661. }
  9662. }
  9663. {
  9664. bool L_1 = Animator_CheckIfInIKPassInternal_m973388907(__this, /*hidden argument*/NULL);
  9665. if (L_1)
  9666. {
  9667. goto IL_0021;
  9668. }
  9669. }
  9670. {
  9671. IL2CPP_RUNTIME_CLASS_INIT(Debug_t3317548046_il2cpp_TypeInfo_var);
  9672. Debug_LogWarning_m3752629331(NULL /*static, unused*/, _stringLiteral3380224547, /*hidden argument*/NULL);
  9673. }
  9674. IL_0021:
  9675. {
  9676. return;
  9677. }
  9678. }
  9679. // System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal()
  9680. extern "C" IL2CPP_METHOD_ATTR bool Animator_CheckIfInIKPassInternal_m973388907 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9681. {
  9682. typedef bool (*Animator_CheckIfInIKPassInternal_m973388907_ftn) (Animator_t434523843 *);
  9683. static Animator_CheckIfInIKPassInternal_m973388907_ftn _il2cpp_icall_func;
  9684. if (!_il2cpp_icall_func)
  9685. _il2cpp_icall_func = (Animator_CheckIfInIKPassInternal_m973388907_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::CheckIfInIKPassInternal()");
  9686. bool retVal = _il2cpp_icall_func(__this);
  9687. return retVal;
  9688. }
  9689. // System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
  9690. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatString_m417479335 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method)
  9691. {
  9692. typedef void (*Animator_SetFloatString_m417479335_ftn) (Animator_t434523843 *, String_t*, float);
  9693. static Animator_SetFloatString_m417479335_ftn _il2cpp_icall_func;
  9694. if (!_il2cpp_icall_func)
  9695. _il2cpp_icall_func = (Animator_SetFloatString_m417479335_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatString(System.String,System.Single)");
  9696. _il2cpp_icall_func(__this, ___name0, ___value1);
  9697. }
  9698. // System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single)
  9699. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatID_m759961653 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, const RuntimeMethod* method)
  9700. {
  9701. typedef void (*Animator_SetFloatID_m759961653_ftn) (Animator_t434523843 *, int32_t, float);
  9702. static Animator_SetFloatID_m759961653_ftn _il2cpp_icall_func;
  9703. if (!_il2cpp_icall_func)
  9704. _il2cpp_icall_func = (Animator_SetFloatID_m759961653_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatID(System.Int32,System.Single)");
  9705. _il2cpp_icall_func(__this, ___id0, ___value1);
  9706. }
  9707. // System.Single UnityEngine.Animator::GetFloatString(System.String)
  9708. extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatString_m3180836206 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  9709. {
  9710. typedef float (*Animator_GetFloatString_m3180836206_ftn) (Animator_t434523843 *, String_t*);
  9711. static Animator_GetFloatString_m3180836206_ftn _il2cpp_icall_func;
  9712. if (!_il2cpp_icall_func)
  9713. _il2cpp_icall_func = (Animator_GetFloatString_m3180836206_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetFloatString(System.String)");
  9714. float retVal = _il2cpp_icall_func(__this, ___name0);
  9715. return retVal;
  9716. }
  9717. // System.Single UnityEngine.Animator::GetFloatID(System.Int32)
  9718. extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatID_m3658774233 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  9719. {
  9720. typedef float (*Animator_GetFloatID_m3658774233_ftn) (Animator_t434523843 *, int32_t);
  9721. static Animator_GetFloatID_m3658774233_ftn _il2cpp_icall_func;
  9722. if (!_il2cpp_icall_func)
  9723. _il2cpp_icall_func = (Animator_GetFloatID_m3658774233_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetFloatID(System.Int32)");
  9724. float retVal = _il2cpp_icall_func(__this, ___id0);
  9725. return retVal;
  9726. }
  9727. // System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
  9728. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolString_m1913721706 (Animator_t434523843 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method)
  9729. {
  9730. typedef void (*Animator_SetBoolString_m1913721706_ftn) (Animator_t434523843 *, String_t*, bool);
  9731. static Animator_SetBoolString_m1913721706_ftn _il2cpp_icall_func;
  9732. if (!_il2cpp_icall_func)
  9733. _il2cpp_icall_func = (Animator_SetBoolString_m1913721706_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetBoolString(System.String,System.Boolean)");
  9734. _il2cpp_icall_func(__this, ___name0, ___value1);
  9735. }
  9736. // System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)
  9737. extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolID_m2106676274 (Animator_t434523843 * __this, int32_t ___id0, bool ___value1, const RuntimeMethod* method)
  9738. {
  9739. typedef void (*Animator_SetBoolID_m2106676274_ftn) (Animator_t434523843 *, int32_t, bool);
  9740. static Animator_SetBoolID_m2106676274_ftn _il2cpp_icall_func;
  9741. if (!_il2cpp_icall_func)
  9742. _il2cpp_icall_func = (Animator_SetBoolID_m2106676274_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)");
  9743. _il2cpp_icall_func(__this, ___id0, ___value1);
  9744. }
  9745. // System.Boolean UnityEngine.Animator::GetBoolString(System.String)
  9746. extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolString_m4261382084 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  9747. {
  9748. typedef bool (*Animator_GetBoolString_m4261382084_ftn) (Animator_t434523843 *, String_t*);
  9749. static Animator_GetBoolString_m4261382084_ftn _il2cpp_icall_func;
  9750. if (!_il2cpp_icall_func)
  9751. _il2cpp_icall_func = (Animator_GetBoolString_m4261382084_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBoolString(System.String)");
  9752. bool retVal = _il2cpp_icall_func(__this, ___name0);
  9753. return retVal;
  9754. }
  9755. // System.Boolean UnityEngine.Animator::GetBoolID(System.Int32)
  9756. extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolID_m3211650753 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  9757. {
  9758. typedef bool (*Animator_GetBoolID_m3211650753_ftn) (Animator_t434523843 *, int32_t);
  9759. static Animator_GetBoolID_m3211650753_ftn _il2cpp_icall_func;
  9760. if (!_il2cpp_icall_func)
  9761. _il2cpp_icall_func = (Animator_GetBoolID_m3211650753_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBoolID(System.Int32)");
  9762. bool retVal = _il2cpp_icall_func(__this, ___id0);
  9763. return retVal;
  9764. }
  9765. // System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
  9766. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m3069556331 (Animator_t434523843 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method)
  9767. {
  9768. typedef void (*Animator_SetIntegerString_m3069556331_ftn) (Animator_t434523843 *, String_t*, int32_t);
  9769. static Animator_SetIntegerString_m3069556331_ftn _il2cpp_icall_func;
  9770. if (!_il2cpp_icall_func)
  9771. _il2cpp_icall_func = (Animator_SetIntegerString_m3069556331_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIntegerString(System.String,System.Int32)");
  9772. _il2cpp_icall_func(__this, ___name0, ___value1);
  9773. }
  9774. // System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)
  9775. extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerID_m1197891907 (Animator_t434523843 * __this, int32_t ___id0, int32_t ___value1, const RuntimeMethod* method)
  9776. {
  9777. typedef void (*Animator_SetIntegerID_m1197891907_ftn) (Animator_t434523843 *, int32_t, int32_t);
  9778. static Animator_SetIntegerID_m1197891907_ftn _il2cpp_icall_func;
  9779. if (!_il2cpp_icall_func)
  9780. _il2cpp_icall_func = (Animator_SetIntegerID_m1197891907_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)");
  9781. _il2cpp_icall_func(__this, ___id0, ___value1);
  9782. }
  9783. // System.Int32 UnityEngine.Animator::GetIntegerString(System.String)
  9784. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerString_m2483385635 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  9785. {
  9786. typedef int32_t (*Animator_GetIntegerString_m2483385635_ftn) (Animator_t434523843 *, String_t*);
  9787. static Animator_GetIntegerString_m2483385635_ftn _il2cpp_icall_func;
  9788. if (!_il2cpp_icall_func)
  9789. _il2cpp_icall_func = (Animator_GetIntegerString_m2483385635_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIntegerString(System.String)");
  9790. int32_t retVal = _il2cpp_icall_func(__this, ___name0);
  9791. return retVal;
  9792. }
  9793. // System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32)
  9794. extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerID_m3539387357 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  9795. {
  9796. typedef int32_t (*Animator_GetIntegerID_m3539387357_ftn) (Animator_t434523843 *, int32_t);
  9797. static Animator_GetIntegerID_m3539387357_ftn _il2cpp_icall_func;
  9798. if (!_il2cpp_icall_func)
  9799. _il2cpp_icall_func = (Animator_GetIntegerID_m3539387357_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIntegerID(System.Int32)");
  9800. int32_t retVal = _il2cpp_icall_func(__this, ___id0);
  9801. return retVal;
  9802. }
  9803. // System.Void UnityEngine.Animator::SetTriggerString(System.String)
  9804. extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m2612407758 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  9805. {
  9806. typedef void (*Animator_SetTriggerString_m2612407758_ftn) (Animator_t434523843 *, String_t*);
  9807. static Animator_SetTriggerString_m2612407758_ftn _il2cpp_icall_func;
  9808. if (!_il2cpp_icall_func)
  9809. _il2cpp_icall_func = (Animator_SetTriggerString_m2612407758_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetTriggerString(System.String)");
  9810. _il2cpp_icall_func(__this, ___name0);
  9811. }
  9812. // System.Void UnityEngine.Animator::SetTriggerID(System.Int32)
  9813. extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerID_m9043433 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  9814. {
  9815. typedef void (*Animator_SetTriggerID_m9043433_ftn) (Animator_t434523843 *, int32_t);
  9816. static Animator_SetTriggerID_m9043433_ftn _il2cpp_icall_func;
  9817. if (!_il2cpp_icall_func)
  9818. _il2cpp_icall_func = (Animator_SetTriggerID_m9043433_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetTriggerID(System.Int32)");
  9819. _il2cpp_icall_func(__this, ___id0);
  9820. }
  9821. // System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  9822. extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m394341254 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  9823. {
  9824. typedef void (*Animator_ResetTriggerString_m394341254_ftn) (Animator_t434523843 *, String_t*);
  9825. static Animator_ResetTriggerString_m394341254_ftn _il2cpp_icall_func;
  9826. if (!_il2cpp_icall_func)
  9827. _il2cpp_icall_func = (Animator_ResetTriggerString_m394341254_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ResetTriggerString(System.String)");
  9828. _il2cpp_icall_func(__this, ___name0);
  9829. }
  9830. // System.Void UnityEngine.Animator::ResetTriggerID(System.Int32)
  9831. extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerID_m1779548927 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  9832. {
  9833. typedef void (*Animator_ResetTriggerID_m1779548927_ftn) (Animator_t434523843 *, int32_t);
  9834. static Animator_ResetTriggerID_m1779548927_ftn _il2cpp_icall_func;
  9835. if (!_il2cpp_icall_func)
  9836. _il2cpp_icall_func = (Animator_ResetTriggerID_m1779548927_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ResetTriggerID(System.Int32)");
  9837. _il2cpp_icall_func(__this, ___id0);
  9838. }
  9839. // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String)
  9840. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveString_m3449841540 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  9841. {
  9842. typedef bool (*Animator_IsParameterControlledByCurveString_m3449841540_ftn) (Animator_t434523843 *, String_t*);
  9843. static Animator_IsParameterControlledByCurveString_m3449841540_ftn _il2cpp_icall_func;
  9844. if (!_il2cpp_icall_func)
  9845. _il2cpp_icall_func = (Animator_IsParameterControlledByCurveString_m3449841540_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsParameterControlledByCurveString(System.String)");
  9846. bool retVal = _il2cpp_icall_func(__this, ___name0);
  9847. return retVal;
  9848. }
  9849. // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)
  9850. extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveID_m1238520650 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  9851. {
  9852. typedef bool (*Animator_IsParameterControlledByCurveID_m1238520650_ftn) (Animator_t434523843 *, int32_t);
  9853. static Animator_IsParameterControlledByCurveID_m1238520650_ftn _il2cpp_icall_func;
  9854. if (!_il2cpp_icall_func)
  9855. _il2cpp_icall_func = (Animator_IsParameterControlledByCurveID_m1238520650_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)");
  9856. bool retVal = _il2cpp_icall_func(__this, ___id0);
  9857. return retVal;
  9858. }
  9859. // System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
  9860. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_m1913837802 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method)
  9861. {
  9862. typedef void (*Animator_SetFloatStringDamp_m1913837802_ftn) (Animator_t434523843 *, String_t*, float, float, float);
  9863. static Animator_SetFloatStringDamp_m1913837802_ftn _il2cpp_icall_func;
  9864. if (!_il2cpp_icall_func)
  9865. _il2cpp_icall_func = (Animator_SetFloatStringDamp_m1913837802_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)");
  9866. _il2cpp_icall_func(__this, ___name0, ___value1, ___dampTime2, ___deltaTime3);
  9867. }
  9868. // System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)
  9869. extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatIDDamp_m1611756056 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method)
  9870. {
  9871. typedef void (*Animator_SetFloatIDDamp_m1611756056_ftn) (Animator_t434523843 *, int32_t, float, float, float);
  9872. static Animator_SetFloatIDDamp_m1611756056_ftn _il2cpp_icall_func;
  9873. if (!_il2cpp_icall_func)
  9874. _il2cpp_icall_func = (Animator_SetFloatIDDamp_m1611756056_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)");
  9875. _il2cpp_icall_func(__this, ___id0, ___value1, ___dampTime2, ___deltaTime3);
  9876. }
  9877. // System.Boolean UnityEngine.Animator::get_layersAffectMassCenter()
  9878. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_layersAffectMassCenter_m2154164557 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9879. {
  9880. typedef bool (*Animator_get_layersAffectMassCenter_m2154164557_ftn) (Animator_t434523843 *);
  9881. static Animator_get_layersAffectMassCenter_m2154164557_ftn _il2cpp_icall_func;
  9882. if (!_il2cpp_icall_func)
  9883. _il2cpp_icall_func = (Animator_get_layersAffectMassCenter_m2154164557_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_layersAffectMassCenter()");
  9884. bool retVal = _il2cpp_icall_func(__this);
  9885. return retVal;
  9886. }
  9887. // System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)
  9888. extern "C" IL2CPP_METHOD_ATTR void Animator_set_layersAffectMassCenter_m1998188045 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  9889. {
  9890. typedef void (*Animator_set_layersAffectMassCenter_m1998188045_ftn) (Animator_t434523843 *, bool);
  9891. static Animator_set_layersAffectMassCenter_m1998188045_ftn _il2cpp_icall_func;
  9892. if (!_il2cpp_icall_func)
  9893. _il2cpp_icall_func = (Animator_set_layersAffectMassCenter_m1998188045_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)");
  9894. _il2cpp_icall_func(__this, ___value0);
  9895. }
  9896. // System.Single UnityEngine.Animator::get_leftFeetBottomHeight()
  9897. extern "C" IL2CPP_METHOD_ATTR float Animator_get_leftFeetBottomHeight_m425469140 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9898. {
  9899. typedef float (*Animator_get_leftFeetBottomHeight_m425469140_ftn) (Animator_t434523843 *);
  9900. static Animator_get_leftFeetBottomHeight_m425469140_ftn _il2cpp_icall_func;
  9901. if (!_il2cpp_icall_func)
  9902. _il2cpp_icall_func = (Animator_get_leftFeetBottomHeight_m425469140_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_leftFeetBottomHeight()");
  9903. float retVal = _il2cpp_icall_func(__this);
  9904. return retVal;
  9905. }
  9906. // System.Single UnityEngine.Animator::get_rightFeetBottomHeight()
  9907. extern "C" IL2CPP_METHOD_ATTR float Animator_get_rightFeetBottomHeight_m2289958331 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9908. {
  9909. typedef float (*Animator_get_rightFeetBottomHeight_m2289958331_ftn) (Animator_t434523843 *);
  9910. static Animator_get_rightFeetBottomHeight_m2289958331_ftn _il2cpp_icall_func;
  9911. if (!_il2cpp_icall_func)
  9912. _il2cpp_icall_func = (Animator_get_rightFeetBottomHeight_m2289958331_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_rightFeetBottomHeight()");
  9913. float retVal = _il2cpp_icall_func(__this);
  9914. return retVal;
  9915. }
  9916. // System.Void UnityEngine.Animator::Update(System.Single)
  9917. extern "C" IL2CPP_METHOD_ATTR void Animator_Update_m3041769415 (Animator_t434523843 * __this, float ___deltaTime0, const RuntimeMethod* method)
  9918. {
  9919. typedef void (*Animator_Update_m3041769415_ftn) (Animator_t434523843 *, float);
  9920. static Animator_Update_m3041769415_ftn _il2cpp_icall_func;
  9921. if (!_il2cpp_icall_func)
  9922. _il2cpp_icall_func = (Animator_Update_m3041769415_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::Update(System.Single)");
  9923. _il2cpp_icall_func(__this, ___deltaTime0);
  9924. }
  9925. // System.Void UnityEngine.Animator::Rebind()
  9926. extern "C" IL2CPP_METHOD_ATTR void Animator_Rebind_m4018473738 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9927. {
  9928. typedef void (*Animator_Rebind_m4018473738_ftn) (Animator_t434523843 *);
  9929. static Animator_Rebind_m4018473738_ftn _il2cpp_icall_func;
  9930. if (!_il2cpp_icall_func)
  9931. _il2cpp_icall_func = (Animator_Rebind_m4018473738_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::Rebind()");
  9932. _il2cpp_icall_func(__this);
  9933. }
  9934. // System.Void UnityEngine.Animator::ApplyBuiltinRootMotion()
  9935. extern "C" IL2CPP_METHOD_ATTR void Animator_ApplyBuiltinRootMotion_m1566893688 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9936. {
  9937. typedef void (*Animator_ApplyBuiltinRootMotion_m1566893688_ftn) (Animator_t434523843 *);
  9938. static Animator_ApplyBuiltinRootMotion_m1566893688_ftn _il2cpp_icall_func;
  9939. if (!_il2cpp_icall_func)
  9940. _il2cpp_icall_func = (Animator_ApplyBuiltinRootMotion_m1566893688_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ApplyBuiltinRootMotion()");
  9941. _il2cpp_icall_func(__this);
  9942. }
  9943. // System.String UnityEngine.Animator::ResolveHash(System.Int32)
  9944. extern "C" IL2CPP_METHOD_ATTR String_t* Animator_ResolveHash_m2526554207 (Animator_t434523843 * __this, int32_t ___hash0, const RuntimeMethod* method)
  9945. {
  9946. typedef String_t* (*Animator_ResolveHash_m2526554207_ftn) (Animator_t434523843 *, int32_t);
  9947. static Animator_ResolveHash_m2526554207_ftn _il2cpp_icall_func;
  9948. if (!_il2cpp_icall_func)
  9949. _il2cpp_icall_func = (Animator_ResolveHash_m2526554207_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ResolveHash(System.Int32)");
  9950. String_t* retVal = _il2cpp_icall_func(__this, ___hash0);
  9951. return retVal;
  9952. }
  9953. // System.Boolean UnityEngine.Animator::get_logWarnings()
  9954. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_logWarnings_m3175887280 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9955. {
  9956. typedef bool (*Animator_get_logWarnings_m3175887280_ftn) (Animator_t434523843 *);
  9957. static Animator_get_logWarnings_m3175887280_ftn _il2cpp_icall_func;
  9958. if (!_il2cpp_icall_func)
  9959. _il2cpp_icall_func = (Animator_get_logWarnings_m3175887280_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_logWarnings()");
  9960. bool retVal = _il2cpp_icall_func(__this);
  9961. return retVal;
  9962. }
  9963. // System.Void UnityEngine.Animator::set_logWarnings(System.Boolean)
  9964. extern "C" IL2CPP_METHOD_ATTR void Animator_set_logWarnings_m2317568956 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  9965. {
  9966. typedef void (*Animator_set_logWarnings_m2317568956_ftn) (Animator_t434523843 *, bool);
  9967. static Animator_set_logWarnings_m2317568956_ftn _il2cpp_icall_func;
  9968. if (!_il2cpp_icall_func)
  9969. _il2cpp_icall_func = (Animator_set_logWarnings_m2317568956_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_logWarnings(System.Boolean)");
  9970. _il2cpp_icall_func(__this, ___value0);
  9971. }
  9972. // System.Boolean UnityEngine.Animator::get_fireEvents()
  9973. extern "C" IL2CPP_METHOD_ATTR bool Animator_get_fireEvents_m2812620169 (Animator_t434523843 * __this, const RuntimeMethod* method)
  9974. {
  9975. typedef bool (*Animator_get_fireEvents_m2812620169_ftn) (Animator_t434523843 *);
  9976. static Animator_get_fireEvents_m2812620169_ftn _il2cpp_icall_func;
  9977. if (!_il2cpp_icall_func)
  9978. _il2cpp_icall_func = (Animator_get_fireEvents_m2812620169_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_fireEvents()");
  9979. bool retVal = _il2cpp_icall_func(__this);
  9980. return retVal;
  9981. }
  9982. // System.Void UnityEngine.Animator::set_fireEvents(System.Boolean)
  9983. extern "C" IL2CPP_METHOD_ATTR void Animator_set_fireEvents_m1572690403 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method)
  9984. {
  9985. typedef void (*Animator_set_fireEvents_m1572690403_ftn) (Animator_t434523843 *, bool);
  9986. static Animator_set_fireEvents_m1572690403_ftn _il2cpp_icall_func;
  9987. if (!_il2cpp_icall_func)
  9988. _il2cpp_icall_func = (Animator_set_fireEvents_m1572690403_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_fireEvents(System.Boolean)");
  9989. _il2cpp_icall_func(__this, ___value0);
  9990. }
  9991. // UnityEngine.Vector3 UnityEngine.Animator::GetVector(System.String)
  9992. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetVector_m2202379263 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  9993. {
  9994. static bool s_Il2CppMethodInitialized;
  9995. if (!s_Il2CppMethodInitialized)
  9996. {
  9997. il2cpp_codegen_initialize_method (Animator_GetVector_m2202379263_MetadataUsageId);
  9998. s_Il2CppMethodInitialized = true;
  9999. }
  10000. Vector3_t3722313464 V_0;
  10001. memset(&V_0, 0, sizeof(V_0));
  10002. {
  10003. IL2CPP_RUNTIME_CLASS_INIT(Vector3_t3722313464_il2cpp_TypeInfo_var);
  10004. Vector3_t3722313464 L_0 = Vector3_get_zero_m1409827619(NULL /*static, unused*/, /*hidden argument*/NULL);
  10005. V_0 = L_0;
  10006. goto IL_000c;
  10007. }
  10008. IL_000c:
  10009. {
  10010. Vector3_t3722313464 L_1 = V_0;
  10011. return L_1;
  10012. }
  10013. }
  10014. // UnityEngine.Vector3 UnityEngine.Animator::GetVector(System.Int32)
  10015. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetVector_m3480725009 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  10016. {
  10017. static bool s_Il2CppMethodInitialized;
  10018. if (!s_Il2CppMethodInitialized)
  10019. {
  10020. il2cpp_codegen_initialize_method (Animator_GetVector_m3480725009_MetadataUsageId);
  10021. s_Il2CppMethodInitialized = true;
  10022. }
  10023. Vector3_t3722313464 V_0;
  10024. memset(&V_0, 0, sizeof(V_0));
  10025. {
  10026. IL2CPP_RUNTIME_CLASS_INIT(Vector3_t3722313464_il2cpp_TypeInfo_var);
  10027. Vector3_t3722313464 L_0 = Vector3_get_zero_m1409827619(NULL /*static, unused*/, /*hidden argument*/NULL);
  10028. V_0 = L_0;
  10029. goto IL_000c;
  10030. }
  10031. IL_000c:
  10032. {
  10033. Vector3_t3722313464 L_1 = V_0;
  10034. return L_1;
  10035. }
  10036. }
  10037. // System.Void UnityEngine.Animator::SetVector(System.String,UnityEngine.Vector3)
  10038. extern "C" IL2CPP_METHOD_ATTR void Animator_SetVector_m1120130365 (Animator_t434523843 * __this, String_t* ___name0, Vector3_t3722313464 ___value1, const RuntimeMethod* method)
  10039. {
  10040. {
  10041. return;
  10042. }
  10043. }
  10044. // System.Void UnityEngine.Animator::SetVector(System.Int32,UnityEngine.Vector3)
  10045. extern "C" IL2CPP_METHOD_ATTR void Animator_SetVector_m3013141803 (Animator_t434523843 * __this, int32_t ___id0, Vector3_t3722313464 ___value1, const RuntimeMethod* method)
  10046. {
  10047. {
  10048. return;
  10049. }
  10050. }
  10051. // UnityEngine.Quaternion UnityEngine.Animator::GetQuaternion(System.String)
  10052. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetQuaternion_m3691841153 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method)
  10053. {
  10054. static bool s_Il2CppMethodInitialized;
  10055. if (!s_Il2CppMethodInitialized)
  10056. {
  10057. il2cpp_codegen_initialize_method (Animator_GetQuaternion_m3691841153_MetadataUsageId);
  10058. s_Il2CppMethodInitialized = true;
  10059. }
  10060. Quaternion_t2301928331 V_0;
  10061. memset(&V_0, 0, sizeof(V_0));
  10062. {
  10063. IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t2301928331_il2cpp_TypeInfo_var);
  10064. Quaternion_t2301928331 L_0 = Quaternion_get_identity_m3722672781(NULL /*static, unused*/, /*hidden argument*/NULL);
  10065. V_0 = L_0;
  10066. goto IL_000c;
  10067. }
  10068. IL_000c:
  10069. {
  10070. Quaternion_t2301928331 L_1 = V_0;
  10071. return L_1;
  10072. }
  10073. }
  10074. // UnityEngine.Quaternion UnityEngine.Animator::GetQuaternion(System.Int32)
  10075. extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetQuaternion_m600290114 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method)
  10076. {
  10077. static bool s_Il2CppMethodInitialized;
  10078. if (!s_Il2CppMethodInitialized)
  10079. {
  10080. il2cpp_codegen_initialize_method (Animator_GetQuaternion_m600290114_MetadataUsageId);
  10081. s_Il2CppMethodInitialized = true;
  10082. }
  10083. Quaternion_t2301928331 V_0;
  10084. memset(&V_0, 0, sizeof(V_0));
  10085. {
  10086. IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t2301928331_il2cpp_TypeInfo_var);
  10087. Quaternion_t2301928331 L_0 = Quaternion_get_identity_m3722672781(NULL /*static, unused*/, /*hidden argument*/NULL);
  10088. V_0 = L_0;
  10089. goto IL_000c;
  10090. }
  10091. IL_000c:
  10092. {
  10093. Quaternion_t2301928331 L_1 = V_0;
  10094. return L_1;
  10095. }
  10096. }
  10097. // System.Void UnityEngine.Animator::SetQuaternion(System.String,UnityEngine.Quaternion)
  10098. extern "C" IL2CPP_METHOD_ATTR void Animator_SetQuaternion_m1628300380 (Animator_t434523843 * __this, String_t* ___name0, Quaternion_t2301928331 ___value1, const RuntimeMethod* method)
  10099. {
  10100. {
  10101. return;
  10102. }
  10103. }
  10104. // System.Void UnityEngine.Animator::SetQuaternion(System.Int32,UnityEngine.Quaternion)
  10105. extern "C" IL2CPP_METHOD_ATTR void Animator_SetQuaternion_m1886543039 (Animator_t434523843 * __this, int32_t ___id0, Quaternion_t2301928331 ___value1, const RuntimeMethod* method)
  10106. {
  10107. {
  10108. return;
  10109. }
  10110. }
  10111. #ifdef __clang__
  10112. #pragma clang diagnostic pop
  10113. #endif
  10114. #ifdef __clang__
  10115. #pragma clang diagnostic push
  10116. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10117. #pragma clang diagnostic ignored "-Wunused-variable"
  10118. #endif
  10119. // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::get_clip()
  10120. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_get_clip_m478931410 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method)
  10121. {
  10122. AnimationClip_t2318505987 * V_0 = NULL;
  10123. AnimationClip_t2318505987 * G_B3_0 = NULL;
  10124. {
  10125. int32_t L_0 = __this->get_m_ClipInstanceID_0();
  10126. if (!L_0)
  10127. {
  10128. goto IL_001c;
  10129. }
  10130. }
  10131. {
  10132. int32_t L_1 = __this->get_m_ClipInstanceID_0();
  10133. AnimationClip_t2318505987 * L_2 = AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470(NULL /*static, unused*/, L_1, /*hidden argument*/NULL);
  10134. G_B3_0 = L_2;
  10135. goto IL_001d;
  10136. }
  10137. IL_001c:
  10138. {
  10139. G_B3_0 = ((AnimationClip_t2318505987 *)(NULL));
  10140. }
  10141. IL_001d:
  10142. {
  10143. V_0 = G_B3_0;
  10144. goto IL_0023;
  10145. }
  10146. IL_0023:
  10147. {
  10148. AnimationClip_t2318505987 * L_3 = V_0;
  10149. return L_3;
  10150. }
  10151. }
  10152. extern "C" AnimationClip_t2318505987 * AnimatorClipInfo_get_clip_m478931410_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  10153. {
  10154. AnimatorClipInfo_t3156717155 * _thisAdjusted = reinterpret_cast<AnimatorClipInfo_t3156717155 *>(__this + 1);
  10155. return AnimatorClipInfo_get_clip_m478931410(_thisAdjusted, method);
  10156. }
  10157. // System.Single UnityEngine.AnimatorClipInfo::get_weight()
  10158. extern "C" IL2CPP_METHOD_ATTR float AnimatorClipInfo_get_weight_m1851160733 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method)
  10159. {
  10160. float V_0 = 0.0f;
  10161. {
  10162. float L_0 = __this->get_m_Weight_1();
  10163. V_0 = L_0;
  10164. goto IL_000d;
  10165. }
  10166. IL_000d:
  10167. {
  10168. float L_1 = V_0;
  10169. return L_1;
  10170. }
  10171. }
  10172. extern "C" float AnimatorClipInfo_get_weight_m1851160733_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  10173. {
  10174. AnimatorClipInfo_t3156717155 * _thisAdjusted = reinterpret_cast<AnimatorClipInfo_t3156717155 *>(__this + 1);
  10175. return AnimatorClipInfo_get_weight_m1851160733(_thisAdjusted, method);
  10176. }
  10177. // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32)
  10178. extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470 (RuntimeObject * __this /* static, unused */, int32_t ___instanceID0, const RuntimeMethod* method)
  10179. {
  10180. typedef AnimationClip_t2318505987 * (*AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470_ftn) (int32_t);
  10181. static AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470_ftn _il2cpp_icall_func;
  10182. if (!_il2cpp_icall_func)
  10183. _il2cpp_icall_func = (AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32)");
  10184. AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(___instanceID0);
  10185. return retVal;
  10186. }
  10187. #ifdef __clang__
  10188. #pragma clang diagnostic pop
  10189. #endif
  10190. #ifdef __clang__
  10191. #pragma clang diagnostic push
  10192. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10193. #pragma clang diagnostic ignored "-Wunused-variable"
  10194. #endif
  10195. // System.Void UnityEngine.AnimatorControllerParameter::.ctor()
  10196. extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerParameter__ctor_m1078906152 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method)
  10197. {
  10198. static bool s_Il2CppMethodInitialized;
  10199. if (!s_Il2CppMethodInitialized)
  10200. {
  10201. il2cpp_codegen_initialize_method (AnimatorControllerParameter__ctor_m1078906152_MetadataUsageId);
  10202. s_Il2CppMethodInitialized = true;
  10203. }
  10204. {
  10205. __this->set_m_Name_0(_stringLiteral757602046);
  10206. Object__ctor_m297566312(__this, /*hidden argument*/NULL);
  10207. return;
  10208. }
  10209. }
  10210. // System.String UnityEngine.AnimatorControllerParameter::get_name()
  10211. extern "C" IL2CPP_METHOD_ATTR String_t* AnimatorControllerParameter_get_name_m2392457225 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method)
  10212. {
  10213. String_t* V_0 = NULL;
  10214. {
  10215. String_t* L_0 = __this->get_m_Name_0();
  10216. V_0 = L_0;
  10217. goto IL_000d;
  10218. }
  10219. IL_000d:
  10220. {
  10221. String_t* L_1 = V_0;
  10222. return L_1;
  10223. }
  10224. }
  10225. // System.Boolean UnityEngine.AnimatorControllerParameter::Equals(System.Object)
  10226. extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerParameter_Equals_m581940217 (AnimatorControllerParameter_t1758260042 * __this, RuntimeObject * ___o0, const RuntimeMethod* method)
  10227. {
  10228. static bool s_Il2CppMethodInitialized;
  10229. if (!s_Il2CppMethodInitialized)
  10230. {
  10231. il2cpp_codegen_initialize_method (AnimatorControllerParameter_Equals_m581940217_MetadataUsageId);
  10232. s_Il2CppMethodInitialized = true;
  10233. }
  10234. AnimatorControllerParameter_t1758260042 * V_0 = NULL;
  10235. bool V_1 = false;
  10236. int32_t G_B7_0 = 0;
  10237. {
  10238. RuntimeObject * L_0 = ___o0;
  10239. V_0 = ((AnimatorControllerParameter_t1758260042 *)IsInstSealed((RuntimeObject*)L_0, AnimatorControllerParameter_t1758260042_il2cpp_TypeInfo_var));
  10240. AnimatorControllerParameter_t1758260042 * L_1 = V_0;
  10241. if (!L_1)
  10242. {
  10243. goto IL_0067;
  10244. }
  10245. }
  10246. {
  10247. String_t* L_2 = __this->get_m_Name_0();
  10248. AnimatorControllerParameter_t1758260042 * L_3 = V_0;
  10249. NullCheck(L_3);
  10250. String_t* L_4 = L_3->get_m_Name_0();
  10251. IL2CPP_RUNTIME_CLASS_INIT(String_t_il2cpp_TypeInfo_var);
  10252. bool L_5 = String_op_Equality_m920492651(NULL /*static, unused*/, L_2, L_4, /*hidden argument*/NULL);
  10253. if (!L_5)
  10254. {
  10255. goto IL_0067;
  10256. }
  10257. }
  10258. {
  10259. int32_t L_6 = __this->get_m_Type_1();
  10260. AnimatorControllerParameter_t1758260042 * L_7 = V_0;
  10261. NullCheck(L_7);
  10262. int32_t L_8 = L_7->get_m_Type_1();
  10263. if ((!(((uint32_t)L_6) == ((uint32_t)L_8))))
  10264. {
  10265. goto IL_0067;
  10266. }
  10267. }
  10268. {
  10269. float L_9 = __this->get_m_DefaultFloat_2();
  10270. AnimatorControllerParameter_t1758260042 * L_10 = V_0;
  10271. NullCheck(L_10);
  10272. float L_11 = L_10->get_m_DefaultFloat_2();
  10273. if ((!(((float)L_9) == ((float)L_11))))
  10274. {
  10275. goto IL_0067;
  10276. }
  10277. }
  10278. {
  10279. int32_t L_12 = __this->get_m_DefaultInt_3();
  10280. AnimatorControllerParameter_t1758260042 * L_13 = V_0;
  10281. NullCheck(L_13);
  10282. int32_t L_14 = L_13->get_m_DefaultInt_3();
  10283. if ((!(((uint32_t)L_12) == ((uint32_t)L_14))))
  10284. {
  10285. goto IL_0067;
  10286. }
  10287. }
  10288. {
  10289. bool L_15 = __this->get_m_DefaultBool_4();
  10290. AnimatorControllerParameter_t1758260042 * L_16 = V_0;
  10291. NullCheck(L_16);
  10292. bool L_17 = L_16->get_m_DefaultBool_4();
  10293. G_B7_0 = ((((int32_t)L_15) == ((int32_t)L_17))? 1 : 0);
  10294. goto IL_0068;
  10295. }
  10296. IL_0067:
  10297. {
  10298. G_B7_0 = 0;
  10299. }
  10300. IL_0068:
  10301. {
  10302. V_1 = (bool)G_B7_0;
  10303. goto IL_006e;
  10304. }
  10305. IL_006e:
  10306. {
  10307. bool L_18 = V_1;
  10308. return L_18;
  10309. }
  10310. }
  10311. // System.Int32 UnityEngine.AnimatorControllerParameter::GetHashCode()
  10312. extern "C" IL2CPP_METHOD_ATTR int32_t AnimatorControllerParameter_GetHashCode_m760596945 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method)
  10313. {
  10314. int32_t V_0 = 0;
  10315. {
  10316. String_t* L_0 = AnimatorControllerParameter_get_name_m2392457225(__this, /*hidden argument*/NULL);
  10317. NullCheck(L_0);
  10318. int32_t L_1 = VirtFuncInvoker0< int32_t >::Invoke(2 /* System.Int32 System.Object::GetHashCode() */, L_0);
  10319. V_0 = L_1;
  10320. goto IL_0012;
  10321. }
  10322. IL_0012:
  10323. {
  10324. int32_t L_2 = V_0;
  10325. return L_2;
  10326. }
  10327. }
  10328. #ifdef __clang__
  10329. #pragma clang diagnostic pop
  10330. #endif
  10331. #ifdef __clang__
  10332. #pragma clang diagnostic push
  10333. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10334. #pragma clang diagnostic ignored "-Wunused-variable"
  10335. #endif
  10336. #ifdef __clang__
  10337. #pragma clang diagnostic pop
  10338. #endif
  10339. #ifdef __clang__
  10340. #pragma clang diagnostic push
  10341. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10342. #pragma clang diagnostic ignored "-Wunused-variable"
  10343. #endif
  10344. #ifdef __clang__
  10345. #pragma clang diagnostic pop
  10346. #endif
  10347. #ifdef __clang__
  10348. #pragma clang diagnostic push
  10349. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10350. #pragma clang diagnostic ignored "-Wunused-variable"
  10351. #endif
  10352. #ifdef __clang__
  10353. #pragma clang diagnostic pop
  10354. #endif
  10355. #ifdef __clang__
  10356. #pragma clang diagnostic push
  10357. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10358. #pragma clang diagnostic ignored "-Wunused-variable"
  10359. #endif
  10360. // System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash()
  10361. extern "C" IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m2978085309 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method)
  10362. {
  10363. int32_t V_0 = 0;
  10364. {
  10365. int32_t L_0 = __this->get_m_FullPath_2();
  10366. V_0 = L_0;
  10367. goto IL_000d;
  10368. }
  10369. IL_000d:
  10370. {
  10371. int32_t L_1 = V_0;
  10372. return L_1;
  10373. }
  10374. }
  10375. extern "C" int32_t AnimatorStateInfo_get_fullPathHash_m2978085309_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  10376. {
  10377. AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast<AnimatorStateInfo_t509032636 *>(__this + 1);
  10378. return AnimatorStateInfo_get_fullPathHash_m2978085309(_thisAdjusted, method);
  10379. }
  10380. // System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime()
  10381. extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_m2701390466 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method)
  10382. {
  10383. float V_0 = 0.0f;
  10384. {
  10385. float L_0 = __this->get_m_NormalizedTime_3();
  10386. V_0 = L_0;
  10387. goto IL_000d;
  10388. }
  10389. IL_000d:
  10390. {
  10391. float L_1 = V_0;
  10392. return L_1;
  10393. }
  10394. }
  10395. extern "C" float AnimatorStateInfo_get_normalizedTime_m2701390466_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  10396. {
  10397. AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast<AnimatorStateInfo_t509032636 *>(__this + 1);
  10398. return AnimatorStateInfo_get_normalizedTime_m2701390466(_thisAdjusted, method);
  10399. }
  10400. // System.Single UnityEngine.AnimatorStateInfo::get_speed()
  10401. extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_speed_m241119581 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method)
  10402. {
  10403. float V_0 = 0.0f;
  10404. {
  10405. float L_0 = __this->get_m_Speed_5();
  10406. V_0 = L_0;
  10407. goto IL_000d;
  10408. }
  10409. IL_000d:
  10410. {
  10411. float L_1 = V_0;
  10412. return L_1;
  10413. }
  10414. }
  10415. extern "C" float AnimatorStateInfo_get_speed_m241119581_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  10416. {
  10417. AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast<AnimatorStateInfo_t509032636 *>(__this + 1);
  10418. return AnimatorStateInfo_get_speed_m241119581(_thisAdjusted, method);
  10419. }
  10420. // System.Boolean UnityEngine.AnimatorStateInfo::get_loop()
  10421. extern "C" IL2CPP_METHOD_ATTR bool AnimatorStateInfo_get_loop_m3780967345 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method)
  10422. {
  10423. bool V_0 = false;
  10424. {
  10425. int32_t L_0 = __this->get_m_Loop_8();
  10426. V_0 = (bool)((((int32_t)((((int32_t)L_0) == ((int32_t)0))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  10427. goto IL_0013;
  10428. }
  10429. IL_0013:
  10430. {
  10431. bool L_1 = V_0;
  10432. return L_1;
  10433. }
  10434. }
  10435. extern "C" bool AnimatorStateInfo_get_loop_m3780967345_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  10436. {
  10437. AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast<AnimatorStateInfo_t509032636 *>(__this + 1);
  10438. return AnimatorStateInfo_get_loop_m3780967345(_thisAdjusted, method);
  10439. }
  10440. #ifdef __clang__
  10441. #pragma clang diagnostic pop
  10442. #endif
  10443. #ifdef __clang__
  10444. #pragma clang diagnostic push
  10445. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10446. #pragma clang diagnostic ignored "-Wunused-variable"
  10447. #endif
  10448. // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo
  10449. extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke(const AnimatorTransitionInfo_t2534804151& unmarshaled, AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled)
  10450. {
  10451. marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0();
  10452. marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1();
  10453. marshaled.___m_Name_2 = unmarshaled.get_m_Name_2();
  10454. marshaled.___m_HasFixedDuration_3 = static_cast<int32_t>(unmarshaled.get_m_HasFixedDuration_3());
  10455. marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4();
  10456. marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5();
  10457. marshaled.___m_AnyState_6 = static_cast<int32_t>(unmarshaled.get_m_AnyState_6());
  10458. marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7();
  10459. }
  10460. extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke_back(const AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled, AnimatorTransitionInfo_t2534804151& unmarshaled)
  10461. {
  10462. int32_t unmarshaled_m_FullPath_temp_0 = 0;
  10463. unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0;
  10464. unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0);
  10465. int32_t unmarshaled_m_UserName_temp_1 = 0;
  10466. unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1;
  10467. unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1);
  10468. int32_t unmarshaled_m_Name_temp_2 = 0;
  10469. unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2;
  10470. unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2);
  10471. bool unmarshaled_m_HasFixedDuration_temp_3 = false;
  10472. unmarshaled_m_HasFixedDuration_temp_3 = static_cast<bool>(marshaled.___m_HasFixedDuration_3);
  10473. unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3);
  10474. float unmarshaled_m_Duration_temp_4 = 0.0f;
  10475. unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4;
  10476. unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4);
  10477. float unmarshaled_m_NormalizedTime_temp_5 = 0.0f;
  10478. unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5;
  10479. unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5);
  10480. bool unmarshaled_m_AnyState_temp_6 = false;
  10481. unmarshaled_m_AnyState_temp_6 = static_cast<bool>(marshaled.___m_AnyState_6);
  10482. unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6);
  10483. int32_t unmarshaled_m_TransitionType_temp_7 = 0;
  10484. unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7;
  10485. unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7);
  10486. }
  10487. // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo
  10488. extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke_cleanup(AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled)
  10489. {
  10490. }
  10491. // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo
  10492. extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com(const AnimatorTransitionInfo_t2534804151& unmarshaled, AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled)
  10493. {
  10494. marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0();
  10495. marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1();
  10496. marshaled.___m_Name_2 = unmarshaled.get_m_Name_2();
  10497. marshaled.___m_HasFixedDuration_3 = static_cast<int32_t>(unmarshaled.get_m_HasFixedDuration_3());
  10498. marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4();
  10499. marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5();
  10500. marshaled.___m_AnyState_6 = static_cast<int32_t>(unmarshaled.get_m_AnyState_6());
  10501. marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7();
  10502. }
  10503. extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com_back(const AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled, AnimatorTransitionInfo_t2534804151& unmarshaled)
  10504. {
  10505. int32_t unmarshaled_m_FullPath_temp_0 = 0;
  10506. unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0;
  10507. unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0);
  10508. int32_t unmarshaled_m_UserName_temp_1 = 0;
  10509. unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1;
  10510. unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1);
  10511. int32_t unmarshaled_m_Name_temp_2 = 0;
  10512. unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2;
  10513. unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2);
  10514. bool unmarshaled_m_HasFixedDuration_temp_3 = false;
  10515. unmarshaled_m_HasFixedDuration_temp_3 = static_cast<bool>(marshaled.___m_HasFixedDuration_3);
  10516. unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3);
  10517. float unmarshaled_m_Duration_temp_4 = 0.0f;
  10518. unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4;
  10519. unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4);
  10520. float unmarshaled_m_NormalizedTime_temp_5 = 0.0f;
  10521. unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5;
  10522. unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5);
  10523. bool unmarshaled_m_AnyState_temp_6 = false;
  10524. unmarshaled_m_AnyState_temp_6 = static_cast<bool>(marshaled.___m_AnyState_6);
  10525. unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6);
  10526. int32_t unmarshaled_m_TransitionType_temp_7 = 0;
  10527. unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7;
  10528. unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7);
  10529. }
  10530. // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo
  10531. extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com_cleanup(AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled)
  10532. {
  10533. }
  10534. #ifdef __clang__
  10535. #pragma clang diagnostic pop
  10536. #endif
  10537. #ifdef __clang__
  10538. #pragma clang diagnostic push
  10539. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10540. #pragma clang diagnostic ignored "-Wunused-variable"
  10541. #endif
  10542. #ifdef __clang__
  10543. #pragma clang diagnostic pop
  10544. #endif
  10545. #ifdef __clang__
  10546. #pragma clang diagnostic push
  10547. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10548. #pragma clang diagnostic ignored "-Wunused-variable"
  10549. #endif
  10550. // System.Void UnityEngine.Avatar::.ctor()
  10551. extern "C" IL2CPP_METHOD_ATTR void Avatar__ctor_m4254148338 (Avatar_t2902216466 * __this, const RuntimeMethod* method)
  10552. {
  10553. static bool s_Il2CppMethodInitialized;
  10554. if (!s_Il2CppMethodInitialized)
  10555. {
  10556. il2cpp_codegen_initialize_method (Avatar__ctor_m4254148338_MetadataUsageId);
  10557. s_Il2CppMethodInitialized = true;
  10558. }
  10559. {
  10560. IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var);
  10561. Object__ctor_m1087895580(__this, /*hidden argument*/NULL);
  10562. return;
  10563. }
  10564. }
  10565. #ifdef __clang__
  10566. #pragma clang diagnostic pop
  10567. #endif
  10568. #ifdef __clang__
  10569. #pragma clang diagnostic push
  10570. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10571. #pragma clang diagnostic ignored "-Wunused-variable"
  10572. #endif
  10573. #ifdef __clang__
  10574. #pragma clang diagnostic pop
  10575. #endif
  10576. #ifdef __clang__
  10577. #pragma clang diagnostic push
  10578. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10579. #pragma clang diagnostic ignored "-Wunused-variable"
  10580. #endif
  10581. #ifdef __clang__
  10582. #pragma clang diagnostic pop
  10583. #endif
  10584. #ifdef __clang__
  10585. #pragma clang diagnostic push
  10586. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10587. #pragma clang diagnostic ignored "-Wunused-variable"
  10588. #endif
  10589. #ifdef __clang__
  10590. #pragma clang diagnostic pop
  10591. #endif
  10592. #ifdef __clang__
  10593. #pragma clang diagnostic push
  10594. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10595. #pragma clang diagnostic ignored "-Wunused-variable"
  10596. #endif
  10597. #ifdef __clang__
  10598. #pragma clang diagnostic pop
  10599. #endif
  10600. #ifdef __clang__
  10601. #pragma clang diagnostic push
  10602. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10603. #pragma clang diagnostic ignored "-Wunused-variable"
  10604. #endif
  10605. #ifdef __clang__
  10606. #pragma clang diagnostic pop
  10607. #endif
  10608. #ifdef __clang__
  10609. #pragma clang diagnostic push
  10610. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10611. #pragma clang diagnostic ignored "-Wunused-variable"
  10612. #endif
  10613. // Conversion methods for marshalling of: UnityEngine.HumanBone
  10614. extern "C" void HumanBone_t2465339518_marshal_pinvoke(const HumanBone_t2465339518& unmarshaled, HumanBone_t2465339518_marshaled_pinvoke& marshaled)
  10615. {
  10616. marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_string(unmarshaled.get_m_BoneName_0());
  10617. marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_m_HumanName_1());
  10618. marshaled.___limit_2 = unmarshaled.get_limit_2();
  10619. }
  10620. extern "C" void HumanBone_t2465339518_marshal_pinvoke_back(const HumanBone_t2465339518_marshaled_pinvoke& marshaled, HumanBone_t2465339518& unmarshaled)
  10621. {
  10622. unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_string_result(marshaled.___m_BoneName_0));
  10623. unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_string_result(marshaled.___m_HumanName_1));
  10624. HumanLimit_t2901552972 unmarshaled_limit_temp_2;
  10625. memset(&unmarshaled_limit_temp_2, 0, sizeof(unmarshaled_limit_temp_2));
  10626. unmarshaled_limit_temp_2 = marshaled.___limit_2;
  10627. unmarshaled.set_limit_2(unmarshaled_limit_temp_2);
  10628. }
  10629. // Conversion method for clean up from marshalling of: UnityEngine.HumanBone
  10630. extern "C" void HumanBone_t2465339518_marshal_pinvoke_cleanup(HumanBone_t2465339518_marshaled_pinvoke& marshaled)
  10631. {
  10632. il2cpp_codegen_marshal_free(marshaled.___m_BoneName_0);
  10633. marshaled.___m_BoneName_0 = NULL;
  10634. il2cpp_codegen_marshal_free(marshaled.___m_HumanName_1);
  10635. marshaled.___m_HumanName_1 = NULL;
  10636. }
  10637. // Conversion methods for marshalling of: UnityEngine.HumanBone
  10638. extern "C" void HumanBone_t2465339518_marshal_com(const HumanBone_t2465339518& unmarshaled, HumanBone_t2465339518_marshaled_com& marshaled)
  10639. {
  10640. marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_BoneName_0());
  10641. marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_HumanName_1());
  10642. marshaled.___limit_2 = unmarshaled.get_limit_2();
  10643. }
  10644. extern "C" void HumanBone_t2465339518_marshal_com_back(const HumanBone_t2465339518_marshaled_com& marshaled, HumanBone_t2465339518& unmarshaled)
  10645. {
  10646. unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_bstring_result(marshaled.___m_BoneName_0));
  10647. unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___m_HumanName_1));
  10648. HumanLimit_t2901552972 unmarshaled_limit_temp_2;
  10649. memset(&unmarshaled_limit_temp_2, 0, sizeof(unmarshaled_limit_temp_2));
  10650. unmarshaled_limit_temp_2 = marshaled.___limit_2;
  10651. unmarshaled.set_limit_2(unmarshaled_limit_temp_2);
  10652. }
  10653. // Conversion method for clean up from marshalling of: UnityEngine.HumanBone
  10654. extern "C" void HumanBone_t2465339518_marshal_com_cleanup(HumanBone_t2465339518_marshaled_com& marshaled)
  10655. {
  10656. il2cpp_codegen_marshal_free_bstring(marshaled.___m_BoneName_0);
  10657. marshaled.___m_BoneName_0 = NULL;
  10658. il2cpp_codegen_marshal_free_bstring(marshaled.___m_HumanName_1);
  10659. marshaled.___m_HumanName_1 = NULL;
  10660. }
  10661. #ifdef __clang__
  10662. #pragma clang diagnostic pop
  10663. #endif
  10664. #ifdef __clang__
  10665. #pragma clang diagnostic push
  10666. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10667. #pragma clang diagnostic ignored "-Wunused-variable"
  10668. #endif
  10669. #ifdef __clang__
  10670. #pragma clang diagnostic pop
  10671. #endif
  10672. #ifdef __clang__
  10673. #pragma clang diagnostic push
  10674. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10675. #pragma clang diagnostic ignored "-Wunused-variable"
  10676. #endif
  10677. #ifdef __clang__
  10678. #pragma clang diagnostic pop
  10679. #endif
  10680. #ifdef __clang__
  10681. #pragma clang diagnostic push
  10682. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10683. #pragma clang diagnostic ignored "-Wunused-variable"
  10684. #endif
  10685. // System.Void UnityEngine.Motion::.ctor()
  10686. extern "C" IL2CPP_METHOD_ATTR void Motion__ctor_m1337281595 (Motion_t1110556653 * __this, const RuntimeMethod* method)
  10687. {
  10688. static bool s_Il2CppMethodInitialized;
  10689. if (!s_Il2CppMethodInitialized)
  10690. {
  10691. il2cpp_codegen_initialize_method (Motion__ctor_m1337281595_MetadataUsageId);
  10692. s_Il2CppMethodInitialized = true;
  10693. }
  10694. {
  10695. IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var);
  10696. Object__ctor_m1087895580(__this, /*hidden argument*/NULL);
  10697. return;
  10698. }
  10699. }
  10700. // System.Boolean UnityEngine.Motion::get_isLooping()
  10701. extern "C" IL2CPP_METHOD_ATTR bool Motion_get_isLooping_m3446136793 (Motion_t1110556653 * __this, const RuntimeMethod* method)
  10702. {
  10703. typedef bool (*Motion_get_isLooping_m3446136793_ftn) (Motion_t1110556653 *);
  10704. static Motion_get_isLooping_m3446136793_ftn _il2cpp_icall_func;
  10705. if (!_il2cpp_icall_func)
  10706. _il2cpp_icall_func = (Motion_get_isLooping_m3446136793_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Motion::get_isLooping()");
  10707. bool retVal = _il2cpp_icall_func(__this);
  10708. return retVal;
  10709. }
  10710. #ifdef __clang__
  10711. #pragma clang diagnostic pop
  10712. #endif
  10713. #ifdef __clang__
  10714. #pragma clang diagnostic push
  10715. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10716. #pragma clang diagnostic ignored "-Wunused-variable"
  10717. #endif
  10718. #ifdef __clang__
  10719. #pragma clang diagnostic pop
  10720. #endif
  10721. #ifdef __clang__
  10722. #pragma clang diagnostic push
  10723. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10724. #pragma clang diagnostic ignored "-Wunused-variable"
  10725. #endif
  10726. #ifdef __clang__
  10727. #pragma clang diagnostic pop
  10728. #endif
  10729. #ifdef __clang__
  10730. #pragma clang diagnostic push
  10731. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10732. #pragma clang diagnostic ignored "-Wunused-variable"
  10733. #endif
  10734. // System.Void UnityEngine.RuntimeAnimatorController::.ctor()
  10735. extern "C" IL2CPP_METHOD_ATTR void RuntimeAnimatorController__ctor_m3991471855 (RuntimeAnimatorController_t2933699135 * __this, const RuntimeMethod* method)
  10736. {
  10737. static bool s_Il2CppMethodInitialized;
  10738. if (!s_Il2CppMethodInitialized)
  10739. {
  10740. il2cpp_codegen_initialize_method (RuntimeAnimatorController__ctor_m3991471855_MetadataUsageId);
  10741. s_Il2CppMethodInitialized = true;
  10742. }
  10743. {
  10744. IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var);
  10745. Object__ctor_m1087895580(__this, /*hidden argument*/NULL);
  10746. return;
  10747. }
  10748. }
  10749. #ifdef __clang__
  10750. #pragma clang diagnostic pop
  10751. #endif
  10752. #ifdef __clang__
  10753. #pragma clang diagnostic push
  10754. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10755. #pragma clang diagnostic ignored "-Wunused-variable"
  10756. #endif
  10757. #ifdef __clang__
  10758. #pragma clang diagnostic pop
  10759. #endif
  10760. #ifdef __clang__
  10761. #pragma clang diagnostic push
  10762. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10763. #pragma clang diagnostic ignored "-Wunused-variable"
  10764. #endif
  10765. // Conversion methods for marshalling of: UnityEngine.SkeletonBone
  10766. extern "C" void SkeletonBone_t4134054672_marshal_pinvoke(const SkeletonBone_t4134054672& unmarshaled, SkeletonBone_t4134054672_marshaled_pinvoke& marshaled)
  10767. {
  10768. marshaled.___name_0 = il2cpp_codegen_marshal_string(unmarshaled.get_name_0());
  10769. marshaled.___parentName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_parentName_1());
  10770. marshaled.___position_2 = unmarshaled.get_position_2();
  10771. marshaled.___rotation_3 = unmarshaled.get_rotation_3();
  10772. marshaled.___scale_4 = unmarshaled.get_scale_4();
  10773. }
  10774. extern "C" void SkeletonBone_t4134054672_marshal_pinvoke_back(const SkeletonBone_t4134054672_marshaled_pinvoke& marshaled, SkeletonBone_t4134054672& unmarshaled)
  10775. {
  10776. unmarshaled.set_name_0(il2cpp_codegen_marshal_string_result(marshaled.___name_0));
  10777. unmarshaled.set_parentName_1(il2cpp_codegen_marshal_string_result(marshaled.___parentName_1));
  10778. Vector3_t3722313464 unmarshaled_position_temp_2;
  10779. memset(&unmarshaled_position_temp_2, 0, sizeof(unmarshaled_position_temp_2));
  10780. unmarshaled_position_temp_2 = marshaled.___position_2;
  10781. unmarshaled.set_position_2(unmarshaled_position_temp_2);
  10782. Quaternion_t2301928331 unmarshaled_rotation_temp_3;
  10783. memset(&unmarshaled_rotation_temp_3, 0, sizeof(unmarshaled_rotation_temp_3));
  10784. unmarshaled_rotation_temp_3 = marshaled.___rotation_3;
  10785. unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3);
  10786. Vector3_t3722313464 unmarshaled_scale_temp_4;
  10787. memset(&unmarshaled_scale_temp_4, 0, sizeof(unmarshaled_scale_temp_4));
  10788. unmarshaled_scale_temp_4 = marshaled.___scale_4;
  10789. unmarshaled.set_scale_4(unmarshaled_scale_temp_4);
  10790. }
  10791. // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone
  10792. extern "C" void SkeletonBone_t4134054672_marshal_pinvoke_cleanup(SkeletonBone_t4134054672_marshaled_pinvoke& marshaled)
  10793. {
  10794. il2cpp_codegen_marshal_free(marshaled.___name_0);
  10795. marshaled.___name_0 = NULL;
  10796. il2cpp_codegen_marshal_free(marshaled.___parentName_1);
  10797. marshaled.___parentName_1 = NULL;
  10798. }
  10799. // Conversion methods for marshalling of: UnityEngine.SkeletonBone
  10800. extern "C" void SkeletonBone_t4134054672_marshal_com(const SkeletonBone_t4134054672& unmarshaled, SkeletonBone_t4134054672_marshaled_com& marshaled)
  10801. {
  10802. marshaled.___name_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_name_0());
  10803. marshaled.___parentName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_parentName_1());
  10804. marshaled.___position_2 = unmarshaled.get_position_2();
  10805. marshaled.___rotation_3 = unmarshaled.get_rotation_3();
  10806. marshaled.___scale_4 = unmarshaled.get_scale_4();
  10807. }
  10808. extern "C" void SkeletonBone_t4134054672_marshal_com_back(const SkeletonBone_t4134054672_marshaled_com& marshaled, SkeletonBone_t4134054672& unmarshaled)
  10809. {
  10810. unmarshaled.set_name_0(il2cpp_codegen_marshal_bstring_result(marshaled.___name_0));
  10811. unmarshaled.set_parentName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___parentName_1));
  10812. Vector3_t3722313464 unmarshaled_position_temp_2;
  10813. memset(&unmarshaled_position_temp_2, 0, sizeof(unmarshaled_position_temp_2));
  10814. unmarshaled_position_temp_2 = marshaled.___position_2;
  10815. unmarshaled.set_position_2(unmarshaled_position_temp_2);
  10816. Quaternion_t2301928331 unmarshaled_rotation_temp_3;
  10817. memset(&unmarshaled_rotation_temp_3, 0, sizeof(unmarshaled_rotation_temp_3));
  10818. unmarshaled_rotation_temp_3 = marshaled.___rotation_3;
  10819. unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3);
  10820. Vector3_t3722313464 unmarshaled_scale_temp_4;
  10821. memset(&unmarshaled_scale_temp_4, 0, sizeof(unmarshaled_scale_temp_4));
  10822. unmarshaled_scale_temp_4 = marshaled.___scale_4;
  10823. unmarshaled.set_scale_4(unmarshaled_scale_temp_4);
  10824. }
  10825. // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone
  10826. extern "C" void SkeletonBone_t4134054672_marshal_com_cleanup(SkeletonBone_t4134054672_marshaled_com& marshaled)
  10827. {
  10828. il2cpp_codegen_marshal_free_bstring(marshaled.___name_0);
  10829. marshaled.___name_0 = NULL;
  10830. il2cpp_codegen_marshal_free_bstring(marshaled.___parentName_1);
  10831. marshaled.___parentName_1 = NULL;
  10832. }
  10833. #ifdef __clang__
  10834. #pragma clang diagnostic pop
  10835. #endif
  10836. #ifdef __clang__
  10837. #pragma clang diagnostic push
  10838. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10839. #pragma clang diagnostic ignored "-Wunused-variable"
  10840. #endif
  10841. // System.Void UnityEngine.StateMachineBehaviour::.ctor()
  10842. extern "C" IL2CPP_METHOD_ATTR void StateMachineBehaviour__ctor_m3367380209 (StateMachineBehaviour_t957311111 * __this, const RuntimeMethod* method)
  10843. {
  10844. {
  10845. ScriptableObject__ctor_m1310743131(__this, /*hidden argument*/NULL);
  10846. return;
  10847. }
  10848. }
  10849. #ifdef __clang__
  10850. #pragma clang diagnostic pop
  10851. #endif