#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" template struct VirtFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct VirtFuncInvoker0 { typedef R (*Func)(void*, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, invokeData.method); } }; // UnityEngine.Animation struct Animation_t3648466861; // UnityEngine.Behaviour struct Behaviour_t1437897464; // UnityEngine.AnimationClip struct AnimationClip_t2318505987; // System.String struct String_t; // UnityEngine.AnimationState struct AnimationState_t1108360407; // System.Collections.IEnumerator struct IEnumerator_t1853284238; // UnityEngine.Animation/Enumerator struct Enumerator_t1136361084; // UnityEngine.TrackedReference struct TrackedReference_t1199777556; // UnityEngine.Motion struct Motion_t1110556653; // UnityEngine.GameObject struct GameObject_t1113636619; // System.Type struct Type_t; // UnityEngine.AnimationCurve struct AnimationCurve_t3046754366; // UnityEngine.AnimationEvent struct AnimationEvent_t1536042487; // System.ArgumentNullException struct ArgumentNullException_t1615371798; // UnityEngine.AnimationEvent[] struct AnimationEventU5BU5D_t1574357070; // UnityEngine.Object struct Object_t631007953; // System.InvalidCastException struct InvalidCastException_t3927145244; // UnityEngine.AvatarMask struct AvatarMask_t1182482518; // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_t777629997; // UnityEngine.Animator struct Animator_t434523843; // System.InvalidOperationException struct InvalidOperationException_t56020091; // UnityEngine.ScriptableObject struct ScriptableObject_t2528358522; // UnityEngine.ScriptableObject[] struct ScriptableObjectU5BU5D_t1351167071; // UnityEngine.StateMachineBehaviour[] struct StateMachineBehaviourU5BU5D_t1747573118; // UnityEngine.StateMachineBehaviour struct StateMachineBehaviour_t957311111; // UnityEngine.AnimatorClipInfo[] struct AnimatorClipInfoU5BU5D_t855299250; // System.Collections.Generic.List`1 struct List_1_t333824601; // UnityEngine.AnimatorControllerParameter[] struct AnimatorControllerParameterU5BU5D_t846601295; // UnityEngine.AnimatorControllerParameter struct AnimatorControllerParameter_t1758260042; // System.IndexOutOfRangeException struct IndexOutOfRangeException_t1578797820; // UnityEngine.Transform struct Transform_t3600365921; // UnityEngine.RuntimeAnimatorController struct RuntimeAnimatorController_t2933699135; // UnityEngine.Avatar struct Avatar_t2902216466; // System.IntPtr[] struct IntPtrU5BU5D_t4013366056; // System.Collections.IDictionary struct IDictionary_t1363984059; // System.Char[] struct CharU5BU5D_t3528271667; // System.Void struct Void_t1185182177; // System.Type[] struct TypeU5BU5D_t3940880105; // System.Reflection.MemberFilter struct MemberFilter_t426314064; extern RuntimeClass* Enumerator_t1136361084_il2cpp_TypeInfo_var; extern const uint32_t Animation_GetEnumerator_m1233868201_MetadataUsageId; extern RuntimeClass* ArgumentNullException_t1615371798_il2cpp_TypeInfo_var; extern const RuntimeMethod* AnimationClip_AddEvent_m2908172157_RuntimeMethod_var; extern String_t* _stringLiteral2554200833; extern const uint32_t AnimationClip_AddEvent_m2908172157_MetadataUsageId; extern RuntimeClass* AnimationEventU5BU5D_t1574357070_il2cpp_TypeInfo_var; extern const uint32_t AnimationClip_get_events_m3948822571_MetadataUsageId; struct Object_t631007953_marshaled_pinvoke; struct Object_t631007953;; struct Object_t631007953_marshaled_pinvoke;; struct Object_t631007953_marshaled_com; struct Object_t631007953_marshaled_com;; extern String_t* _stringLiteral757602046; extern const uint32_t AnimationEvent__ctor_m234009954_MetadataUsageId; extern RuntimeClass* InvalidCastException_t3927145244_il2cpp_TypeInfo_var; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_RuntimeMethod_var; extern const RuntimeMethod* AnimationClipPlayable__ctor_m2913235724_RuntimeMethod_var; extern String_t* _stringLiteral2566125115; extern const uint32_t AnimationClipPlayable__ctor_m2913235724_MetadataUsageId; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_RuntimeMethod_var; extern const RuntimeMethod* AnimationLayerMixerPlayable__ctor_m860721801_RuntimeMethod_var; extern String_t* _stringLiteral1913092913; extern const uint32_t AnimationLayerMixerPlayable__ctor_m860721801_MetadataUsageId; extern RuntimeClass* AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var; extern const uint32_t AnimationLayerMixerPlayable_get_Null_m1596956097_MetadataUsageId; extern const uint32_t AnimationLayerMixerPlayable_Create_m286498210_MetadataUsageId; extern const uint32_t AnimationLayerMixerPlayable_CreateHandle_m2143407042_MetadataUsageId; extern RuntimeClass* UInt32_t2560061978_il2cpp_TypeInfo_var; extern RuntimeClass* Int32_t2950945753_il2cpp_TypeInfo_var; extern RuntimeClass* String_t_il2cpp_TypeInfo_var; extern RuntimeClass* ArgumentOutOfRangeException_t777629997_il2cpp_TypeInfo_var; extern RuntimeClass* Object_t631007953_il2cpp_TypeInfo_var; extern const RuntimeMethod* AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_RuntimeMethod_var; extern String_t* _stringLiteral4251651911; extern String_t* _stringLiteral795769502; extern String_t* _stringLiteral455380590; extern const uint32_t AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_MetadataUsageId; extern const uint32_t AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648_MetadataUsageId; extern const uint32_t AnimationLayerMixerPlayable__cctor_m4086299972_MetadataUsageId; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_RuntimeMethod_var; extern const RuntimeMethod* AnimationMixerPlayable__ctor_m848068859_RuntimeMethod_var; extern String_t* _stringLiteral3049507974; extern const uint32_t AnimationMixerPlayable__ctor_m848068859_MetadataUsageId; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_RuntimeMethod_var; extern const RuntimeMethod* AnimationMotionXToDeltaPlayable__ctor_m1725027713_RuntimeMethod_var; extern String_t* _stringLiteral3707822210; extern const uint32_t AnimationMotionXToDeltaPlayable__ctor_m1725027713_MetadataUsageId; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_RuntimeMethod_var; extern const RuntimeMethod* AnimationOffsetPlayable__ctor_m577157274_RuntimeMethod_var; extern String_t* _stringLiteral783105886; extern const uint32_t AnimationOffsetPlayable__ctor_m577157274_MetadataUsageId; extern RuntimeClass* AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var; extern const uint32_t AnimationOffsetPlayable_Create_m4216231881_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable_CreateHandle_m2427170463_MetadataUsageId; extern RuntimeClass* PlayableHandle_t1095853803_il2cpp_TypeInfo_var; extern const uint32_t AnimationOffsetPlayable_Equals_m2902253045_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable_GetPosition_m3423307712_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable_GetRotation_m259451460_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable_CreateHandleInternal_m904339466_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable_GetPositionInternal_m3429692954_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable_GetRotationInternal_m1801279867_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable__cctor_m1029460816_MetadataUsageId; extern const RuntimeMethod* PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_RuntimeMethod_var; extern const RuntimeMethod* AnimationPlayableOutput__ctor_m457905557_RuntimeMethod_var; extern String_t* _stringLiteral3596080318; extern const uint32_t AnimationPlayableOutput__ctor_m457905557_MetadataUsageId; extern RuntimeClass* InvalidOperationException_t56020091_il2cpp_TypeInfo_var; extern const RuntimeMethod* AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_RuntimeMethod_var; extern String_t* _stringLiteral3786669396; extern String_t* _stringLiteral2761492165; extern const uint32_t AnimatorControllerPlayable_SetHandle_m2260644454_MetadataUsageId; extern RuntimeClass* AnimatorControllerPlayable_t1015767841_il2cpp_TypeInfo_var; extern const uint32_t AnimatorControllerPlayable__cctor_m3439442711_MetadataUsageId; extern const RuntimeType* StateMachineBehaviour_t957311111_0_0_0_var; extern RuntimeClass* Type_t_il2cpp_TypeInfo_var; extern const uint32_t Animator_GetBehaviours_m3191869605_MetadataUsageId; extern const RuntimeMethod* Animator_GetCurrentAnimatorClipInfo_m574614487_RuntimeMethod_var; extern String_t* _stringLiteral2716074639; extern const uint32_t Animator_GetCurrentAnimatorClipInfo_m574614487_MetadataUsageId; extern const RuntimeMethod* Animator_GetNextAnimatorClipInfo_m1200680582_RuntimeMethod_var; extern const uint32_t Animator_GetNextAnimatorClipInfo_m1200680582_MetadataUsageId; extern RuntimeClass* IndexOutOfRangeException_t1578797820_il2cpp_TypeInfo_var; extern const RuntimeMethod* Animator_GetParameter_m3987887005_RuntimeMethod_var; extern String_t* _stringLiteral513759309; extern const uint32_t Animator_GetParameter_m3987887005_MetadataUsageId; extern RuntimeClass* Debug_t3317548046_il2cpp_TypeInfo_var; extern String_t* _stringLiteral3380224547; extern const uint32_t Animator_CheckIfInIKPass_m1701567706_MetadataUsageId; extern RuntimeClass* Vector3_t3722313464_il2cpp_TypeInfo_var; extern const uint32_t Animator_GetVector_m2202379263_MetadataUsageId; extern const uint32_t Animator_GetVector_m3480725009_MetadataUsageId; extern RuntimeClass* Quaternion_t2301928331_il2cpp_TypeInfo_var; extern const uint32_t Animator_GetQuaternion_m3691841153_MetadataUsageId; extern const uint32_t Animator_GetQuaternion_m600290114_MetadataUsageId; extern const uint32_t AnimatorControllerParameter__ctor_m1078906152_MetadataUsageId; extern RuntimeClass* AnimatorControllerParameter_t1758260042_il2cpp_TypeInfo_var; extern const uint32_t AnimatorControllerParameter_Equals_m581940217_MetadataUsageId; extern const uint32_t Avatar__ctor_m4254148338_MetadataUsageId; extern const uint32_t Motion__ctor_m1337281595_MetadataUsageId; extern const uint32_t RuntimeAnimatorController__ctor_m3991471855_MetadataUsageId; struct AnimationEventU5BU5D_t1574357070; struct ScriptableObjectU5BU5D_t1351167071; struct StateMachineBehaviourU5BU5D_t1747573118; struct AnimatorClipInfoU5BU5D_t855299250; struct AnimatorControllerParameterU5BU5D_t846601295; #ifndef U3CMODULEU3E_T692745539_H #define U3CMODULEU3E_T692745539_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t692745539 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // U3CMODULEU3E_T692745539_H #ifndef RUNTIMEOBJECT_H #define RUNTIMEOBJECT_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Object #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEOBJECT_H struct Il2CppArrayBounds; #ifndef RUNTIMEARRAY_H #define RUNTIMEARRAY_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Array #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEARRAY_H #ifndef ENUMERATOR_T1136361084_H #define ENUMERATOR_T1136361084_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animation/Enumerator struct Enumerator_t1136361084 : public RuntimeObject { public: // UnityEngine.Animation UnityEngine.Animation/Enumerator::m_Outer Animation_t3648466861 * ___m_Outer_0; // System.Int32 UnityEngine.Animation/Enumerator::m_CurrentIndex int32_t ___m_CurrentIndex_1; public: inline static int32_t get_offset_of_m_Outer_0() { return static_cast(offsetof(Enumerator_t1136361084, ___m_Outer_0)); } inline Animation_t3648466861 * get_m_Outer_0() const { return ___m_Outer_0; } inline Animation_t3648466861 ** get_address_of_m_Outer_0() { return &___m_Outer_0; } inline void set_m_Outer_0(Animation_t3648466861 * value) { ___m_Outer_0 = value; Il2CppCodeGenWriteBarrier((&___m_Outer_0), value); } inline static int32_t get_offset_of_m_CurrentIndex_1() { return static_cast(offsetof(Enumerator_t1136361084, ___m_CurrentIndex_1)); } inline int32_t get_m_CurrentIndex_1() const { return ___m_CurrentIndex_1; } inline int32_t* get_address_of_m_CurrentIndex_1() { return &___m_CurrentIndex_1; } inline void set_m_CurrentIndex_1(int32_t value) { ___m_CurrentIndex_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ENUMERATOR_T1136361084_H #ifndef EXCEPTION_T_H #define EXCEPTION_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Exception struct Exception_t : public RuntimeObject { public: // System.IntPtr[] System.Exception::trace_ips IntPtrU5BU5D_t4013366056* ___trace_ips_0; // System.Exception System.Exception::inner_exception Exception_t * ___inner_exception_1; // System.String System.Exception::message String_t* ___message_2; // System.String System.Exception::help_link String_t* ___help_link_3; // System.String System.Exception::class_name String_t* ___class_name_4; // System.String System.Exception::stack_trace String_t* ___stack_trace_5; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_6; // System.Int32 System.Exception::remote_stack_index int32_t ___remote_stack_index_7; // System.Int32 System.Exception::hresult int32_t ___hresult_8; // System.String System.Exception::source String_t* ___source_9; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_10; public: inline static int32_t get_offset_of_trace_ips_0() { return static_cast(offsetof(Exception_t, ___trace_ips_0)); } inline IntPtrU5BU5D_t4013366056* get_trace_ips_0() const { return ___trace_ips_0; } inline IntPtrU5BU5D_t4013366056** get_address_of_trace_ips_0() { return &___trace_ips_0; } inline void set_trace_ips_0(IntPtrU5BU5D_t4013366056* value) { ___trace_ips_0 = value; Il2CppCodeGenWriteBarrier((&___trace_ips_0), value); } inline static int32_t get_offset_of_inner_exception_1() { return static_cast(offsetof(Exception_t, ___inner_exception_1)); } inline Exception_t * get_inner_exception_1() const { return ___inner_exception_1; } inline Exception_t ** get_address_of_inner_exception_1() { return &___inner_exception_1; } inline void set_inner_exception_1(Exception_t * value) { ___inner_exception_1 = value; Il2CppCodeGenWriteBarrier((&___inner_exception_1), value); } inline static int32_t get_offset_of_message_2() { return static_cast(offsetof(Exception_t, ___message_2)); } inline String_t* get_message_2() const { return ___message_2; } inline String_t** get_address_of_message_2() { return &___message_2; } inline void set_message_2(String_t* value) { ___message_2 = value; Il2CppCodeGenWriteBarrier((&___message_2), value); } inline static int32_t get_offset_of_help_link_3() { return static_cast(offsetof(Exception_t, ___help_link_3)); } inline String_t* get_help_link_3() const { return ___help_link_3; } inline String_t** get_address_of_help_link_3() { return &___help_link_3; } inline void set_help_link_3(String_t* value) { ___help_link_3 = value; Il2CppCodeGenWriteBarrier((&___help_link_3), value); } inline static int32_t get_offset_of_class_name_4() { return static_cast(offsetof(Exception_t, ___class_name_4)); } inline String_t* get_class_name_4() const { return ___class_name_4; } inline String_t** get_address_of_class_name_4() { return &___class_name_4; } inline void set_class_name_4(String_t* value) { ___class_name_4 = value; Il2CppCodeGenWriteBarrier((&___class_name_4), value); } inline static int32_t get_offset_of_stack_trace_5() { return static_cast(offsetof(Exception_t, ___stack_trace_5)); } inline String_t* get_stack_trace_5() const { return ___stack_trace_5; } inline String_t** get_address_of_stack_trace_5() { return &___stack_trace_5; } inline void set_stack_trace_5(String_t* value) { ___stack_trace_5 = value; Il2CppCodeGenWriteBarrier((&___stack_trace_5), value); } inline static int32_t get_offset_of__remoteStackTraceString_6() { return static_cast(offsetof(Exception_t, ____remoteStackTraceString_6)); } inline String_t* get__remoteStackTraceString_6() const { return ____remoteStackTraceString_6; } inline String_t** get_address_of__remoteStackTraceString_6() { return &____remoteStackTraceString_6; } inline void set__remoteStackTraceString_6(String_t* value) { ____remoteStackTraceString_6 = value; Il2CppCodeGenWriteBarrier((&____remoteStackTraceString_6), value); } inline static int32_t get_offset_of_remote_stack_index_7() { return static_cast(offsetof(Exception_t, ___remote_stack_index_7)); } inline int32_t get_remote_stack_index_7() const { return ___remote_stack_index_7; } inline int32_t* get_address_of_remote_stack_index_7() { return &___remote_stack_index_7; } inline void set_remote_stack_index_7(int32_t value) { ___remote_stack_index_7 = value; } inline static int32_t get_offset_of_hresult_8() { return static_cast(offsetof(Exception_t, ___hresult_8)); } inline int32_t get_hresult_8() const { return ___hresult_8; } inline int32_t* get_address_of_hresult_8() { return &___hresult_8; } inline void set_hresult_8(int32_t value) { ___hresult_8 = value; } inline static int32_t get_offset_of_source_9() { return static_cast(offsetof(Exception_t, ___source_9)); } inline String_t* get_source_9() const { return ___source_9; } inline String_t** get_address_of_source_9() { return &___source_9; } inline void set_source_9(String_t* value) { ___source_9 = value; Il2CppCodeGenWriteBarrier((&___source_9), value); } inline static int32_t get_offset_of__data_10() { return static_cast(offsetof(Exception_t, ____data_10)); } inline RuntimeObject* get__data_10() const { return ____data_10; } inline RuntimeObject** get_address_of__data_10() { return &____data_10; } inline void set__data_10(RuntimeObject* value) { ____data_10 = value; Il2CppCodeGenWriteBarrier((&____data_10), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // EXCEPTION_T_H #ifndef ANIMATIONPLAYABLEEXTENSIONS_T514468210_H #define ANIMATIONPLAYABLEEXTENSIONS_T514468210_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationPlayableExtensions struct AnimationPlayableExtensions_t514468210 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONPLAYABLEEXTENSIONS_T514468210_H #ifndef ANIMATIONPLAYABLEGRAPHEXTENSIONS_T3835522072_H #define ANIMATIONPLAYABLEGRAPHEXTENSIONS_T3835522072_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationPlayableGraphExtensions struct AnimationPlayableGraphExtensions_t3835522072 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONPLAYABLEGRAPHEXTENSIONS_T3835522072_H #ifndef LIST_1_T333824601_H #define LIST_1_T333824601_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Collections.Generic.List`1 struct List_1_t333824601 : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items AnimatorClipInfoU5BU5D_t855299250* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_t333824601, ____items_1)); } inline AnimatorClipInfoU5BU5D_t855299250* get__items_1() const { return ____items_1; } inline AnimatorClipInfoU5BU5D_t855299250** get_address_of__items_1() { return &____items_1; } inline void set__items_1(AnimatorClipInfoU5BU5D_t855299250* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((&____items_1), value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_t333824601, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_t333824601, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } }; struct List_1_t333824601_StaticFields { public: // T[] System.Collections.Generic.List`1::EmptyArray AnimatorClipInfoU5BU5D_t855299250* ___EmptyArray_4; public: inline static int32_t get_offset_of_EmptyArray_4() { return static_cast(offsetof(List_1_t333824601_StaticFields, ___EmptyArray_4)); } inline AnimatorClipInfoU5BU5D_t855299250* get_EmptyArray_4() const { return ___EmptyArray_4; } inline AnimatorClipInfoU5BU5D_t855299250** get_address_of_EmptyArray_4() { return &___EmptyArray_4; } inline void set_EmptyArray_4(AnimatorClipInfoU5BU5D_t855299250* value) { ___EmptyArray_4 = value; Il2CppCodeGenWriteBarrier((&___EmptyArray_4), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // LIST_1_T333824601_H #ifndef VALUETYPE_T3640485471_H #define VALUETYPE_T3640485471_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ValueType struct ValueType_t3640485471 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t3640485471_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t3640485471_marshaled_com { }; #endif // VALUETYPE_T3640485471_H #ifndef MEMBERINFO_T_H #define MEMBERINFO_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Reflection.MemberInfo struct MemberInfo_t : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // MEMBERINFO_T_H #ifndef ATTRIBUTE_T861562559_H #define ATTRIBUTE_T861562559_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Attribute struct Attribute_t861562559 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ATTRIBUTE_T861562559_H #ifndef STRING_T_H #define STRING_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::length int32_t ___length_0; // System.Char System.String::start_char Il2CppChar ___start_char_1; public: inline static int32_t get_offset_of_length_0() { return static_cast(offsetof(String_t, ___length_0)); } inline int32_t get_length_0() const { return ___length_0; } inline int32_t* get_address_of_length_0() { return &___length_0; } inline void set_length_0(int32_t value) { ___length_0 = value; } inline static int32_t get_offset_of_start_char_1() { return static_cast(offsetof(String_t, ___start_char_1)); } inline Il2CppChar get_start_char_1() const { return ___start_char_1; } inline Il2CppChar* get_address_of_start_char_1() { return &___start_char_1; } inline void set_start_char_1(Il2CppChar value) { ___start_char_1 = value; } }; struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_2; // System.Char[] System.String::WhiteChars CharU5BU5D_t3528271667* ___WhiteChars_3; public: inline static int32_t get_offset_of_Empty_2() { return static_cast(offsetof(String_t_StaticFields, ___Empty_2)); } inline String_t* get_Empty_2() const { return ___Empty_2; } inline String_t** get_address_of_Empty_2() { return &___Empty_2; } inline void set_Empty_2(String_t* value) { ___Empty_2 = value; Il2CppCodeGenWriteBarrier((&___Empty_2), value); } inline static int32_t get_offset_of_WhiteChars_3() { return static_cast(offsetof(String_t_StaticFields, ___WhiteChars_3)); } inline CharU5BU5D_t3528271667* get_WhiteChars_3() const { return ___WhiteChars_3; } inline CharU5BU5D_t3528271667** get_address_of_WhiteChars_3() { return &___WhiteChars_3; } inline void set_WhiteChars_3(CharU5BU5D_t3528271667* value) { ___WhiteChars_3 = value; Il2CppCodeGenWriteBarrier((&___WhiteChars_3), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // STRING_T_H #ifndef SINGLE_T1397266774_H #define SINGLE_T1397266774_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single struct Single_t1397266774 { public: // System.Single System.Single::m_value float ___m_value_7; public: inline static int32_t get_offset_of_m_value_7() { return static_cast(offsetof(Single_t1397266774, ___m_value_7)); } inline float get_m_value_7() const { return ___m_value_7; } inline float* get_address_of_m_value_7() { return &___m_value_7; } inline void set_m_value_7(float value) { ___m_value_7 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SINGLE_T1397266774_H #ifndef INTPTR_T_H #define INTPTR_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INTPTR_T_H #ifndef ENUM_T4135868527_H #define ENUM_T4135868527_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Enum struct Enum_t4135868527 : public ValueType_t3640485471 { public: public: }; struct Enum_t4135868527_StaticFields { public: // System.Char[] System.Enum::split_char CharU5BU5D_t3528271667* ___split_char_0; public: inline static int32_t get_offset_of_split_char_0() { return static_cast(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); } inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; } inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; } inline void set_split_char_0(CharU5BU5D_t3528271667* value) { ___split_char_0 = value; Il2CppCodeGenWriteBarrier((&___split_char_0), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.Enum struct Enum_t4135868527_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t4135868527_marshaled_com { }; #endif // ENUM_T4135868527_H #ifndef ANIMATORSTATEINFO_T509032636_H #define ANIMATORSTATEINFO_T509032636_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorStateInfo struct AnimatorStateInfo_t509032636 { public: // System.Int32 UnityEngine.AnimatorStateInfo::m_Name int32_t ___m_Name_0; // System.Int32 UnityEngine.AnimatorStateInfo::m_Path int32_t ___m_Path_1; // System.Int32 UnityEngine.AnimatorStateInfo::m_FullPath int32_t ___m_FullPath_2; // System.Single UnityEngine.AnimatorStateInfo::m_NormalizedTime float ___m_NormalizedTime_3; // System.Single UnityEngine.AnimatorStateInfo::m_Length float ___m_Length_4; // System.Single UnityEngine.AnimatorStateInfo::m_Speed float ___m_Speed_5; // System.Single UnityEngine.AnimatorStateInfo::m_SpeedMultiplier float ___m_SpeedMultiplier_6; // System.Int32 UnityEngine.AnimatorStateInfo::m_Tag int32_t ___m_Tag_7; // System.Int32 UnityEngine.AnimatorStateInfo::m_Loop int32_t ___m_Loop_8; public: inline static int32_t get_offset_of_m_Name_0() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Name_0)); } inline int32_t get_m_Name_0() const { return ___m_Name_0; } inline int32_t* get_address_of_m_Name_0() { return &___m_Name_0; } inline void set_m_Name_0(int32_t value) { ___m_Name_0 = value; } inline static int32_t get_offset_of_m_Path_1() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Path_1)); } inline int32_t get_m_Path_1() const { return ___m_Path_1; } inline int32_t* get_address_of_m_Path_1() { return &___m_Path_1; } inline void set_m_Path_1(int32_t value) { ___m_Path_1 = value; } inline static int32_t get_offset_of_m_FullPath_2() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_FullPath_2)); } inline int32_t get_m_FullPath_2() const { return ___m_FullPath_2; } inline int32_t* get_address_of_m_FullPath_2() { return &___m_FullPath_2; } inline void set_m_FullPath_2(int32_t value) { ___m_FullPath_2 = value; } inline static int32_t get_offset_of_m_NormalizedTime_3() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_NormalizedTime_3)); } inline float get_m_NormalizedTime_3() const { return ___m_NormalizedTime_3; } inline float* get_address_of_m_NormalizedTime_3() { return &___m_NormalizedTime_3; } inline void set_m_NormalizedTime_3(float value) { ___m_NormalizedTime_3 = value; } inline static int32_t get_offset_of_m_Length_4() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Length_4)); } inline float get_m_Length_4() const { return ___m_Length_4; } inline float* get_address_of_m_Length_4() { return &___m_Length_4; } inline void set_m_Length_4(float value) { ___m_Length_4 = value; } inline static int32_t get_offset_of_m_Speed_5() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Speed_5)); } inline float get_m_Speed_5() const { return ___m_Speed_5; } inline float* get_address_of_m_Speed_5() { return &___m_Speed_5; } inline void set_m_Speed_5(float value) { ___m_Speed_5 = value; } inline static int32_t get_offset_of_m_SpeedMultiplier_6() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_SpeedMultiplier_6)); } inline float get_m_SpeedMultiplier_6() const { return ___m_SpeedMultiplier_6; } inline float* get_address_of_m_SpeedMultiplier_6() { return &___m_SpeedMultiplier_6; } inline void set_m_SpeedMultiplier_6(float value) { ___m_SpeedMultiplier_6 = value; } inline static int32_t get_offset_of_m_Tag_7() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Tag_7)); } inline int32_t get_m_Tag_7() const { return ___m_Tag_7; } inline int32_t* get_address_of_m_Tag_7() { return &___m_Tag_7; } inline void set_m_Tag_7(int32_t value) { ___m_Tag_7 = value; } inline static int32_t get_offset_of_m_Loop_8() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Loop_8)); } inline int32_t get_m_Loop_8() const { return ___m_Loop_8; } inline int32_t* get_address_of_m_Loop_8() { return &___m_Loop_8; } inline void set_m_Loop_8(int32_t value) { ___m_Loop_8 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORSTATEINFO_T509032636_H #ifndef ANIMATORCLIPINFO_T3156717155_H #define ANIMATORCLIPINFO_T3156717155_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorClipInfo struct AnimatorClipInfo_t3156717155 { public: // System.Int32 UnityEngine.AnimatorClipInfo::m_ClipInstanceID int32_t ___m_ClipInstanceID_0; // System.Single UnityEngine.AnimatorClipInfo::m_Weight float ___m_Weight_1; public: inline static int32_t get_offset_of_m_ClipInstanceID_0() { return static_cast(offsetof(AnimatorClipInfo_t3156717155, ___m_ClipInstanceID_0)); } inline int32_t get_m_ClipInstanceID_0() const { return ___m_ClipInstanceID_0; } inline int32_t* get_address_of_m_ClipInstanceID_0() { return &___m_ClipInstanceID_0; } inline void set_m_ClipInstanceID_0(int32_t value) { ___m_ClipInstanceID_0 = value; } inline static int32_t get_offset_of_m_Weight_1() { return static_cast(offsetof(AnimatorClipInfo_t3156717155, ___m_Weight_1)); } inline float get_m_Weight_1() const { return ___m_Weight_1; } inline float* get_address_of_m_Weight_1() { return &___m_Weight_1; } inline void set_m_Weight_1(float value) { ___m_Weight_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORCLIPINFO_T3156717155_H #ifndef SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H #define SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.SharedBetweenAnimatorsAttribute struct SharedBetweenAnimatorsAttribute_t2857104338 : public Attribute_t861562559 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H #ifndef UINT32_T2560061978_H #define UINT32_T2560061978_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.UInt32 struct UInt32_t2560061978 { public: // System.UInt32 System.UInt32::m_value uint32_t ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(UInt32_t2560061978, ___m_value_2)); } inline uint32_t get_m_value_2() const { return ___m_value_2; } inline uint32_t* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(uint32_t value) { ___m_value_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // UINT32_T2560061978_H #ifndef VECTOR3_T3722313464_H #define VECTOR3_T3722313464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 struct Vector3_t3722313464 { public: // System.Single UnityEngine.Vector3::x float ___x_1; // System.Single UnityEngine.Vector3::y float ___y_2; // System.Single UnityEngine.Vector3::z float ___z_3; public: inline static int32_t get_offset_of_x_1() { return static_cast(offsetof(Vector3_t3722313464, ___x_1)); } inline float get_x_1() const { return ___x_1; } inline float* get_address_of_x_1() { return &___x_1; } inline void set_x_1(float value) { ___x_1 = value; } inline static int32_t get_offset_of_y_2() { return static_cast(offsetof(Vector3_t3722313464, ___y_2)); } inline float get_y_2() const { return ___y_2; } inline float* get_address_of_y_2() { return &___y_2; } inline void set_y_2(float value) { ___y_2 = value; } inline static int32_t get_offset_of_z_3() { return static_cast(offsetof(Vector3_t3722313464, ___z_3)); } inline float get_z_3() const { return ___z_3; } inline float* get_address_of_z_3() { return &___z_3; } inline void set_z_3(float value) { ___z_3 = value; } }; struct Vector3_t3722313464_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t3722313464 ___zeroVector_4; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t3722313464 ___oneVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t3722313464 ___upVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t3722313464 ___downVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t3722313464 ___leftVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t3722313464 ___rightVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t3722313464 ___forwardVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t3722313464 ___backVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t3722313464 ___positiveInfinityVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t3722313464 ___negativeInfinityVector_13; public: inline static int32_t get_offset_of_zeroVector_4() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); } inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; } inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; } inline void set_zeroVector_4(Vector3_t3722313464 value) { ___zeroVector_4 = value; } inline static int32_t get_offset_of_oneVector_5() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); } inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; } inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; } inline void set_oneVector_5(Vector3_t3722313464 value) { ___oneVector_5 = value; } inline static int32_t get_offset_of_upVector_6() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); } inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; } inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; } inline void set_upVector_6(Vector3_t3722313464 value) { ___upVector_6 = value; } inline static int32_t get_offset_of_downVector_7() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); } inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; } inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; } inline void set_downVector_7(Vector3_t3722313464 value) { ___downVector_7 = value; } inline static int32_t get_offset_of_leftVector_8() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); } inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; } inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; } inline void set_leftVector_8(Vector3_t3722313464 value) { ___leftVector_8 = value; } inline static int32_t get_offset_of_rightVector_9() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); } inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; } inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; } inline void set_rightVector_9(Vector3_t3722313464 value) { ___rightVector_9 = value; } inline static int32_t get_offset_of_forwardVector_10() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); } inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; } inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; } inline void set_forwardVector_10(Vector3_t3722313464 value) { ___forwardVector_10 = value; } inline static int32_t get_offset_of_backVector_11() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); } inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; } inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; } inline void set_backVector_11(Vector3_t3722313464 value) { ___backVector_11 = value; } inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); } inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; } inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; } inline void set_positiveInfinityVector_12(Vector3_t3722313464 value) { ___positiveInfinityVector_12 = value; } inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); } inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; } inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; } inline void set_negativeInfinityVector_13(Vector3_t3722313464 value) { ___negativeInfinityVector_13 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR3_T3722313464_H #ifndef QUATERNION_T2301928331_H #define QUATERNION_T2301928331_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Quaternion struct Quaternion_t2301928331 { public: // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Quaternion_t2301928331, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Quaternion_t2301928331, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } inline static int32_t get_offset_of_z_2() { return static_cast(offsetof(Quaternion_t2301928331, ___z_2)); } inline float get_z_2() const { return ___z_2; } inline float* get_address_of_z_2() { return &___z_2; } inline void set_z_2(float value) { ___z_2 = value; } inline static int32_t get_offset_of_w_3() { return static_cast(offsetof(Quaternion_t2301928331, ___w_3)); } inline float get_w_3() const { return ___w_3; } inline float* get_address_of_w_3() { return &___w_3; } inline void set_w_3(float value) { ___w_3 = value; } }; struct Quaternion_t2301928331_StaticFields { public: // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_t2301928331 ___identityQuaternion_4; public: inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast(offsetof(Quaternion_t2301928331_StaticFields, ___identityQuaternion_4)); } inline Quaternion_t2301928331 get_identityQuaternion_4() const { return ___identityQuaternion_4; } inline Quaternion_t2301928331 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; } inline void set_identityQuaternion_4(Quaternion_t2301928331 value) { ___identityQuaternion_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // QUATERNION_T2301928331_H #ifndef BOOLEAN_T97287965_H #define BOOLEAN_T97287965_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean struct Boolean_t97287965 { public: // System.Boolean System.Boolean::m_value bool ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Boolean_t97287965, ___m_value_2)); } inline bool get_m_value_2() const { return ___m_value_2; } inline bool* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(bool value) { ___m_value_2 = value; } }; struct Boolean_t97287965_StaticFields { public: // System.String System.Boolean::FalseString String_t* ___FalseString_0; // System.String System.Boolean::TrueString String_t* ___TrueString_1; public: inline static int32_t get_offset_of_FalseString_0() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); } inline String_t* get_FalseString_0() const { return ___FalseString_0; } inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; } inline void set_FalseString_0(String_t* value) { ___FalseString_0 = value; Il2CppCodeGenWriteBarrier((&___FalseString_0), value); } inline static int32_t get_offset_of_TrueString_1() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); } inline String_t* get_TrueString_1() const { return ___TrueString_1; } inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; } inline void set_TrueString_1(String_t* value) { ___TrueString_1 = value; Il2CppCodeGenWriteBarrier((&___TrueString_1), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOOLEAN_T97287965_H #ifndef ANIMATORTRANSITIONINFO_T2534804151_H #define ANIMATORTRANSITIONINFO_T2534804151_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorTransitionInfo struct AnimatorTransitionInfo_t2534804151 { public: // System.Int32 UnityEngine.AnimatorTransitionInfo::m_FullPath int32_t ___m_FullPath_0; // System.Int32 UnityEngine.AnimatorTransitionInfo::m_UserName int32_t ___m_UserName_1; // System.Int32 UnityEngine.AnimatorTransitionInfo::m_Name int32_t ___m_Name_2; // System.Boolean UnityEngine.AnimatorTransitionInfo::m_HasFixedDuration bool ___m_HasFixedDuration_3; // System.Single UnityEngine.AnimatorTransitionInfo::m_Duration float ___m_Duration_4; // System.Single UnityEngine.AnimatorTransitionInfo::m_NormalizedTime float ___m_NormalizedTime_5; // System.Boolean UnityEngine.AnimatorTransitionInfo::m_AnyState bool ___m_AnyState_6; // System.Int32 UnityEngine.AnimatorTransitionInfo::m_TransitionType int32_t ___m_TransitionType_7; public: inline static int32_t get_offset_of_m_FullPath_0() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_FullPath_0)); } inline int32_t get_m_FullPath_0() const { return ___m_FullPath_0; } inline int32_t* get_address_of_m_FullPath_0() { return &___m_FullPath_0; } inline void set_m_FullPath_0(int32_t value) { ___m_FullPath_0 = value; } inline static int32_t get_offset_of_m_UserName_1() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_UserName_1)); } inline int32_t get_m_UserName_1() const { return ___m_UserName_1; } inline int32_t* get_address_of_m_UserName_1() { return &___m_UserName_1; } inline void set_m_UserName_1(int32_t value) { ___m_UserName_1 = value; } inline static int32_t get_offset_of_m_Name_2() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_Name_2)); } inline int32_t get_m_Name_2() const { return ___m_Name_2; } inline int32_t* get_address_of_m_Name_2() { return &___m_Name_2; } inline void set_m_Name_2(int32_t value) { ___m_Name_2 = value; } inline static int32_t get_offset_of_m_HasFixedDuration_3() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_HasFixedDuration_3)); } inline bool get_m_HasFixedDuration_3() const { return ___m_HasFixedDuration_3; } inline bool* get_address_of_m_HasFixedDuration_3() { return &___m_HasFixedDuration_3; } inline void set_m_HasFixedDuration_3(bool value) { ___m_HasFixedDuration_3 = value; } inline static int32_t get_offset_of_m_Duration_4() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_Duration_4)); } inline float get_m_Duration_4() const { return ___m_Duration_4; } inline float* get_address_of_m_Duration_4() { return &___m_Duration_4; } inline void set_m_Duration_4(float value) { ___m_Duration_4 = value; } inline static int32_t get_offset_of_m_NormalizedTime_5() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_NormalizedTime_5)); } inline float get_m_NormalizedTime_5() const { return ___m_NormalizedTime_5; } inline float* get_address_of_m_NormalizedTime_5() { return &___m_NormalizedTime_5; } inline void set_m_NormalizedTime_5(float value) { ___m_NormalizedTime_5 = value; } inline static int32_t get_offset_of_m_AnyState_6() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_AnyState_6)); } inline bool get_m_AnyState_6() const { return ___m_AnyState_6; } inline bool* get_address_of_m_AnyState_6() { return &___m_AnyState_6; } inline void set_m_AnyState_6(bool value) { ___m_AnyState_6 = value; } inline static int32_t get_offset_of_m_TransitionType_7() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_TransitionType_7)); } inline int32_t get_m_TransitionType_7() const { return ___m_TransitionType_7; } inline int32_t* get_address_of_m_TransitionType_7() { return &___m_TransitionType_7; } inline void set_m_TransitionType_7(int32_t value) { ___m_TransitionType_7 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.AnimatorTransitionInfo struct AnimatorTransitionInfo_t2534804151_marshaled_pinvoke { int32_t ___m_FullPath_0; int32_t ___m_UserName_1; int32_t ___m_Name_2; int32_t ___m_HasFixedDuration_3; float ___m_Duration_4; float ___m_NormalizedTime_5; int32_t ___m_AnyState_6; int32_t ___m_TransitionType_7; }; // Native definition for COM marshalling of UnityEngine.AnimatorTransitionInfo struct AnimatorTransitionInfo_t2534804151_marshaled_com { int32_t ___m_FullPath_0; int32_t ___m_UserName_1; int32_t ___m_Name_2; int32_t ___m_HasFixedDuration_3; float ___m_Duration_4; float ___m_NormalizedTime_5; int32_t ___m_AnyState_6; int32_t ___m_TransitionType_7; }; #endif // ANIMATORTRANSITIONINFO_T2534804151_H #ifndef VOID_T1185182177_H #define VOID_T1185182177_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void struct Void_t1185182177 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VOID_T1185182177_H #ifndef INT32_T2950945753_H #define INT32_T2950945753_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 struct Int32_t2950945753 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Int32_t2950945753, ___m_value_2)); } inline int32_t get_m_value_2() const { return ___m_value_2; } inline int32_t* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(int32_t value) { ___m_value_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INT32_T2950945753_H #ifndef SYSTEMEXCEPTION_T176217640_H #define SYSTEMEXCEPTION_T176217640_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.SystemException struct SystemException_t176217640 : public Exception_t { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SYSTEMEXCEPTION_T176217640_H #ifndef ANIMATIONCURVE_T3046754366_H #define ANIMATIONCURVE_T3046754366_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationCurve struct AnimationCurve_t3046754366 : public RuntimeObject { public: // System.IntPtr UnityEngine.AnimationCurve::m_Ptr intptr_t ___m_Ptr_0; public: inline static int32_t get_offset_of_m_Ptr_0() { return static_cast(offsetof(AnimationCurve_t3046754366, ___m_Ptr_0)); } inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; } inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; } inline void set_m_Ptr_0(intptr_t value) { ___m_Ptr_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.AnimationCurve struct AnimationCurve_t3046754366_marshaled_pinvoke { intptr_t ___m_Ptr_0; }; // Native definition for COM marshalling of UnityEngine.AnimationCurve struct AnimationCurve_t3046754366_marshaled_com { intptr_t ___m_Ptr_0; }; #endif // ANIMATIONCURVE_T3046754366_H #ifndef INVALIDOPERATIONEXCEPTION_T56020091_H #define INVALIDOPERATIONEXCEPTION_T56020091_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.InvalidOperationException struct InvalidOperationException_t56020091 : public SystemException_t176217640 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INVALIDOPERATIONEXCEPTION_T56020091_H #ifndef ANIMATORCULLINGMODE_T1291874113_H #define ANIMATORCULLINGMODE_T1291874113_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorCullingMode struct AnimatorCullingMode_t1291874113 { public: // System.Int32 UnityEngine.AnimatorCullingMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimatorCullingMode_t1291874113, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORCULLINGMODE_T1291874113_H #ifndef ANIMATORRECORDERMODE_T3856306556_H #define ANIMATORRECORDERMODE_T3856306556_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorRecorderMode struct AnimatorRecorderMode_t3856306556 { public: // System.Int32 UnityEngine.AnimatorRecorderMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimatorRecorderMode_t3856306556, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORRECORDERMODE_T3856306556_H #ifndef PLAYABLEOUTPUTHANDLE_T4208053793_H #define PLAYABLEOUTPUTHANDLE_T4208053793_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableOutputHandle struct PlayableOutputHandle_t4208053793 { public: // System.IntPtr UnityEngine.Playables.PlayableOutputHandle::m_Handle intptr_t ___m_Handle_0; // System.Int32 UnityEngine.Playables.PlayableOutputHandle::m_Version int32_t ___m_Version_1; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PlayableOutputHandle_t4208053793, ___m_Handle_0)); } inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; } inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(intptr_t value) { ___m_Handle_0 = value; } inline static int32_t get_offset_of_m_Version_1() { return static_cast(offsetof(PlayableOutputHandle_t4208053793, ___m_Version_1)); } inline int32_t get_m_Version_1() const { return ___m_Version_1; } inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; } inline void set_m_Version_1(int32_t value) { ___m_Version_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLEOUTPUTHANDLE_T4208053793_H #ifndef WRAPMODE_T730450702_H #define WRAPMODE_T730450702_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.WrapMode struct WrapMode_t730450702 { public: // System.Int32 UnityEngine.WrapMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(WrapMode_t730450702, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // WRAPMODE_T730450702_H #ifndef ANIMATIONPLAYMODE_T977559950_H #define ANIMATIONPLAYMODE_T977559950_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationPlayMode struct AnimationPlayMode_t977559950 { public: // System.Int32 UnityEngine.AnimationPlayMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimationPlayMode_t977559950, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONPLAYMODE_T977559950_H #ifndef ANIMATORUPDATEMODE_T3445530896_H #define ANIMATORUPDATEMODE_T3445530896_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorUpdateMode struct AnimatorUpdateMode_t3445530896 { public: // System.Int32 UnityEngine.AnimatorUpdateMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimatorUpdateMode_t3445530896, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORUPDATEMODE_T3445530896_H #ifndef INDEXOUTOFRANGEEXCEPTION_T1578797820_H #define INDEXOUTOFRANGEEXCEPTION_T1578797820_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.IndexOutOfRangeException struct IndexOutOfRangeException_t1578797820 : public SystemException_t176217640 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INDEXOUTOFRANGEEXCEPTION_T1578797820_H #ifndef QUEUEMODE_T4140807126_H #define QUEUEMODE_T4140807126_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.QueueMode struct QueueMode_t4140807126 { public: // System.Int32 UnityEngine.QueueMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(QueueMode_t4140807126, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // QUEUEMODE_T4140807126_H #ifndef RUNTIMETYPEHANDLE_T3027515415_H #define RUNTIMETYPEHANDLE_T3027515415_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.RuntimeTypeHandle struct RuntimeTypeHandle_t3027515415 { public: // System.IntPtr System.RuntimeTypeHandle::value intptr_t ___value_0; public: inline static int32_t get_offset_of_value_0() { return static_cast(offsetof(RuntimeTypeHandle_t3027515415, ___value_0)); } inline intptr_t get_value_0() const { return ___value_0; } inline intptr_t* get_address_of_value_0() { return &___value_0; } inline void set_value_0(intptr_t value) { ___value_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMETYPEHANDLE_T3027515415_H #ifndef AVATARTARGET_T2782276764_H #define AVATARTARGET_T2782276764_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AvatarTarget struct AvatarTarget_t2782276764 { public: // System.Int32 UnityEngine.AvatarTarget::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AvatarTarget_t2782276764, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // AVATARTARGET_T2782276764_H #ifndef MATCHTARGETWEIGHTMASK_T554846203_H #define MATCHTARGETWEIGHTMASK_T554846203_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.MatchTargetWeightMask struct MatchTargetWeightMask_t554846203 { public: // UnityEngine.Vector3 UnityEngine.MatchTargetWeightMask::m_PositionXYZWeight Vector3_t3722313464 ___m_PositionXYZWeight_0; // System.Single UnityEngine.MatchTargetWeightMask::m_RotationWeight float ___m_RotationWeight_1; public: inline static int32_t get_offset_of_m_PositionXYZWeight_0() { return static_cast(offsetof(MatchTargetWeightMask_t554846203, ___m_PositionXYZWeight_0)); } inline Vector3_t3722313464 get_m_PositionXYZWeight_0() const { return ___m_PositionXYZWeight_0; } inline Vector3_t3722313464 * get_address_of_m_PositionXYZWeight_0() { return &___m_PositionXYZWeight_0; } inline void set_m_PositionXYZWeight_0(Vector3_t3722313464 value) { ___m_PositionXYZWeight_0 = value; } inline static int32_t get_offset_of_m_RotationWeight_1() { return static_cast(offsetof(MatchTargetWeightMask_t554846203, ___m_RotationWeight_1)); } inline float get_m_RotationWeight_1() const { return ___m_RotationWeight_1; } inline float* get_address_of_m_RotationWeight_1() { return &___m_RotationWeight_1; } inline void set_m_RotationWeight_1(float value) { ___m_RotationWeight_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // MATCHTARGETWEIGHTMASK_T554846203_H #ifndef HUMANBODYBONES_T600150811_H #define HUMANBODYBONES_T600150811_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HumanBodyBones struct HumanBodyBones_t600150811 { public: // System.Int32 UnityEngine.HumanBodyBones::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(HumanBodyBones_t600150811, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // HUMANBODYBONES_T600150811_H #ifndef AVATARIKHINT_T1819370074_H #define AVATARIKHINT_T1819370074_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AvatarIKHint struct AvatarIKHint_t1819370074 { public: // System.Int32 UnityEngine.AvatarIKHint::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AvatarIKHint_t1819370074, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // AVATARIKHINT_T1819370074_H #ifndef AVATARIKGOAL_T2138471376_H #define AVATARIKGOAL_T2138471376_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AvatarIKGoal struct AvatarIKGoal_t2138471376 { public: // System.Int32 UnityEngine.AvatarIKGoal::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AvatarIKGoal_t2138471376, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // AVATARIKGOAL_T2138471376_H #ifndef PLAYMODE_T3051407859_H #define PLAYMODE_T3051407859_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PlayMode struct PlayMode_t3051407859 { public: // System.Int32 UnityEngine.PlayMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(PlayMode_t3051407859, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYMODE_T3051407859_H #ifndef PLAYABLEGRAPH_T3515989261_H #define PLAYABLEGRAPH_T3515989261_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableGraph struct PlayableGraph_t3515989261 { public: // System.IntPtr UnityEngine.Playables.PlayableGraph::m_Handle intptr_t ___m_Handle_0; // System.Int32 UnityEngine.Playables.PlayableGraph::m_Version int32_t ___m_Version_1; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PlayableGraph_t3515989261, ___m_Handle_0)); } inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; } inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(intptr_t value) { ___m_Handle_0 = value; } inline static int32_t get_offset_of_m_Version_1() { return static_cast(offsetof(PlayableGraph_t3515989261, ___m_Version_1)); } inline int32_t get_m_Version_1() const { return ___m_Version_1; } inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; } inline void set_m_Version_1(int32_t value) { ___m_Version_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLEGRAPH_T3515989261_H #ifndef INVALIDCASTEXCEPTION_T3927145244_H #define INVALIDCASTEXCEPTION_T3927145244_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.InvalidCastException struct InvalidCastException_t3927145244 : public SystemException_t176217640 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INVALIDCASTEXCEPTION_T3927145244_H #ifndef PLAYABLEHANDLE_T1095853803_H #define PLAYABLEHANDLE_T1095853803_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableHandle struct PlayableHandle_t1095853803 { public: // System.IntPtr UnityEngine.Playables.PlayableHandle::m_Handle intptr_t ___m_Handle_0; // System.Int32 UnityEngine.Playables.PlayableHandle::m_Version int32_t ___m_Version_1; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PlayableHandle_t1095853803, ___m_Handle_0)); } inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; } inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(intptr_t value) { ___m_Handle_0 = value; } inline static int32_t get_offset_of_m_Version_1() { return static_cast(offsetof(PlayableHandle_t1095853803, ___m_Version_1)); } inline int32_t get_m_Version_1() const { return ___m_Version_1; } inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; } inline void set_m_Version_1(int32_t value) { ___m_Version_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLEHANDLE_T1095853803_H #ifndef ARGUMENTEXCEPTION_T132251570_H #define ARGUMENTEXCEPTION_T132251570_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ArgumentException struct ArgumentException_t132251570 : public SystemException_t176217640 { public: // System.String System.ArgumentException::param_name String_t* ___param_name_12; public: inline static int32_t get_offset_of_param_name_12() { return static_cast(offsetof(ArgumentException_t132251570, ___param_name_12)); } inline String_t* get_param_name_12() const { return ___param_name_12; } inline String_t** get_address_of_param_name_12() { return &___param_name_12; } inline void set_param_name_12(String_t* value) { ___param_name_12 = value; Il2CppCodeGenWriteBarrier((&___param_name_12), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ARGUMENTEXCEPTION_T132251570_H #ifndef ANIMATIONEVENTSOURCE_T3045280095_H #define ANIMATIONEVENTSOURCE_T3045280095_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationEventSource struct AnimationEventSource_t3045280095 { public: // System.Int32 UnityEngine.AnimationEventSource::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimationEventSource_t3045280095, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONEVENTSOURCE_T3045280095_H #ifndef OBJECT_T631007953_H #define OBJECT_T631007953_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Object struct Object_t631007953 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_t631007953, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_t631007953_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_t631007953_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_t631007953_marshaled_com { intptr_t ___m_CachedPtr_0; }; #endif // OBJECT_T631007953_H #ifndef BINDINGFLAGS_T2721792723_H #define BINDINGFLAGS_T2721792723_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Reflection.BindingFlags struct BindingFlags_t2721792723 { public: // System.Int32 System.Reflection.BindingFlags::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(BindingFlags_t2721792723, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BINDINGFLAGS_T2721792723_H #ifndef SKELETONBONE_T4134054672_H #define SKELETONBONE_T4134054672_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.SkeletonBone struct SkeletonBone_t4134054672 { public: // System.String UnityEngine.SkeletonBone::name String_t* ___name_0; // System.String UnityEngine.SkeletonBone::parentName String_t* ___parentName_1; // UnityEngine.Vector3 UnityEngine.SkeletonBone::position Vector3_t3722313464 ___position_2; // UnityEngine.Quaternion UnityEngine.SkeletonBone::rotation Quaternion_t2301928331 ___rotation_3; // UnityEngine.Vector3 UnityEngine.SkeletonBone::scale Vector3_t3722313464 ___scale_4; public: inline static int32_t get_offset_of_name_0() { return static_cast(offsetof(SkeletonBone_t4134054672, ___name_0)); } inline String_t* get_name_0() const { return ___name_0; } inline String_t** get_address_of_name_0() { return &___name_0; } inline void set_name_0(String_t* value) { ___name_0 = value; Il2CppCodeGenWriteBarrier((&___name_0), value); } inline static int32_t get_offset_of_parentName_1() { return static_cast(offsetof(SkeletonBone_t4134054672, ___parentName_1)); } inline String_t* get_parentName_1() const { return ___parentName_1; } inline String_t** get_address_of_parentName_1() { return &___parentName_1; } inline void set_parentName_1(String_t* value) { ___parentName_1 = value; Il2CppCodeGenWriteBarrier((&___parentName_1), value); } inline static int32_t get_offset_of_position_2() { return static_cast(offsetof(SkeletonBone_t4134054672, ___position_2)); } inline Vector3_t3722313464 get_position_2() const { return ___position_2; } inline Vector3_t3722313464 * get_address_of_position_2() { return &___position_2; } inline void set_position_2(Vector3_t3722313464 value) { ___position_2 = value; } inline static int32_t get_offset_of_rotation_3() { return static_cast(offsetof(SkeletonBone_t4134054672, ___rotation_3)); } inline Quaternion_t2301928331 get_rotation_3() const { return ___rotation_3; } inline Quaternion_t2301928331 * get_address_of_rotation_3() { return &___rotation_3; } inline void set_rotation_3(Quaternion_t2301928331 value) { ___rotation_3 = value; } inline static int32_t get_offset_of_scale_4() { return static_cast(offsetof(SkeletonBone_t4134054672, ___scale_4)); } inline Vector3_t3722313464 get_scale_4() const { return ___scale_4; } inline Vector3_t3722313464 * get_address_of_scale_4() { return &___scale_4; } inline void set_scale_4(Vector3_t3722313464 value) { ___scale_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.SkeletonBone struct SkeletonBone_t4134054672_marshaled_pinvoke { char* ___name_0; char* ___parentName_1; Vector3_t3722313464 ___position_2; Quaternion_t2301928331 ___rotation_3; Vector3_t3722313464 ___scale_4; }; // Native definition for COM marshalling of UnityEngine.SkeletonBone struct SkeletonBone_t4134054672_marshaled_com { Il2CppChar* ___name_0; Il2CppChar* ___parentName_1; Vector3_t3722313464 ___position_2; Quaternion_t2301928331 ___rotation_3; Vector3_t3722313464 ___scale_4; }; #endif // SKELETONBONE_T4134054672_H #ifndef BOUNDS_T2266837910_H #define BOUNDS_T2266837910_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Bounds struct Bounds_t2266837910 { public: // UnityEngine.Vector3 UnityEngine.Bounds::m_Center Vector3_t3722313464 ___m_Center_0; // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents Vector3_t3722313464 ___m_Extents_1; public: inline static int32_t get_offset_of_m_Center_0() { return static_cast(offsetof(Bounds_t2266837910, ___m_Center_0)); } inline Vector3_t3722313464 get_m_Center_0() const { return ___m_Center_0; } inline Vector3_t3722313464 * get_address_of_m_Center_0() { return &___m_Center_0; } inline void set_m_Center_0(Vector3_t3722313464 value) { ___m_Center_0 = value; } inline static int32_t get_offset_of_m_Extents_1() { return static_cast(offsetof(Bounds_t2266837910, ___m_Extents_1)); } inline Vector3_t3722313464 get_m_Extents_1() const { return ___m_Extents_1; } inline Vector3_t3722313464 * get_address_of_m_Extents_1() { return &___m_Extents_1; } inline void set_m_Extents_1(Vector3_t3722313464 value) { ___m_Extents_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOUNDS_T2266837910_H #ifndef HUMANLIMIT_T2901552972_H #define HUMANLIMIT_T2901552972_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HumanLimit struct HumanLimit_t2901552972 { public: // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Min Vector3_t3722313464 ___m_Min_0; // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Max Vector3_t3722313464 ___m_Max_1; // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Center Vector3_t3722313464 ___m_Center_2; // System.Single UnityEngine.HumanLimit::m_AxisLength float ___m_AxisLength_3; // System.Int32 UnityEngine.HumanLimit::m_UseDefaultValues int32_t ___m_UseDefaultValues_4; public: inline static int32_t get_offset_of_m_Min_0() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_Min_0)); } inline Vector3_t3722313464 get_m_Min_0() const { return ___m_Min_0; } inline Vector3_t3722313464 * get_address_of_m_Min_0() { return &___m_Min_0; } inline void set_m_Min_0(Vector3_t3722313464 value) { ___m_Min_0 = value; } inline static int32_t get_offset_of_m_Max_1() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_Max_1)); } inline Vector3_t3722313464 get_m_Max_1() const { return ___m_Max_1; } inline Vector3_t3722313464 * get_address_of_m_Max_1() { return &___m_Max_1; } inline void set_m_Max_1(Vector3_t3722313464 value) { ___m_Max_1 = value; } inline static int32_t get_offset_of_m_Center_2() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_Center_2)); } inline Vector3_t3722313464 get_m_Center_2() const { return ___m_Center_2; } inline Vector3_t3722313464 * get_address_of_m_Center_2() { return &___m_Center_2; } inline void set_m_Center_2(Vector3_t3722313464 value) { ___m_Center_2 = value; } inline static int32_t get_offset_of_m_AxisLength_3() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_AxisLength_3)); } inline float get_m_AxisLength_3() const { return ___m_AxisLength_3; } inline float* get_address_of_m_AxisLength_3() { return &___m_AxisLength_3; } inline void set_m_AxisLength_3(float value) { ___m_AxisLength_3 = value; } inline static int32_t get_offset_of_m_UseDefaultValues_4() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_UseDefaultValues_4)); } inline int32_t get_m_UseDefaultValues_4() const { return ___m_UseDefaultValues_4; } inline int32_t* get_address_of_m_UseDefaultValues_4() { return &___m_UseDefaultValues_4; } inline void set_m_UseDefaultValues_4(int32_t value) { ___m_UseDefaultValues_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // HUMANLIMIT_T2901552972_H #ifndef ANIMATIONCULLINGTYPE_T4202248747_H #define ANIMATIONCULLINGTYPE_T4202248747_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationCullingType struct AnimationCullingType_t4202248747 { public: // System.Int32 UnityEngine.AnimationCullingType::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimationCullingType_t4202248747, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONCULLINGTYPE_T4202248747_H #ifndef TRACKEDREFERENCE_T1199777556_H #define TRACKEDREFERENCE_T1199777556_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.TrackedReference struct TrackedReference_t1199777556 : public RuntimeObject { public: // System.IntPtr UnityEngine.TrackedReference::m_Ptr intptr_t ___m_Ptr_0; public: inline static int32_t get_offset_of_m_Ptr_0() { return static_cast(offsetof(TrackedReference_t1199777556, ___m_Ptr_0)); } inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; } inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; } inline void set_m_Ptr_0(intptr_t value) { ___m_Ptr_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.TrackedReference struct TrackedReference_t1199777556_marshaled_pinvoke { intptr_t ___m_Ptr_0; }; // Native definition for COM marshalling of UnityEngine.TrackedReference struct TrackedReference_t1199777556_marshaled_com { intptr_t ___m_Ptr_0; }; #endif // TRACKEDREFERENCE_T1199777556_H #ifndef ANIMATORCONTROLLERPARAMETERTYPE_T3317225440_H #define ANIMATORCONTROLLERPARAMETERTYPE_T3317225440_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorControllerParameterType struct AnimatorControllerParameterType_t3317225440 { public: // System.Int32 UnityEngine.AnimatorControllerParameterType::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimatorControllerParameterType_t3317225440, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORCONTROLLERPARAMETERTYPE_T3317225440_H #ifndef AVATAR_T2902216466_H #define AVATAR_T2902216466_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Avatar struct Avatar_t2902216466 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // AVATAR_T2902216466_H #ifndef HUMANBONE_T2465339518_H #define HUMANBONE_T2465339518_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HumanBone struct HumanBone_t2465339518 { public: // System.String UnityEngine.HumanBone::m_BoneName String_t* ___m_BoneName_0; // System.String UnityEngine.HumanBone::m_HumanName String_t* ___m_HumanName_1; // UnityEngine.HumanLimit UnityEngine.HumanBone::limit HumanLimit_t2901552972 ___limit_2; public: inline static int32_t get_offset_of_m_BoneName_0() { return static_cast(offsetof(HumanBone_t2465339518, ___m_BoneName_0)); } inline String_t* get_m_BoneName_0() const { return ___m_BoneName_0; } inline String_t** get_address_of_m_BoneName_0() { return &___m_BoneName_0; } inline void set_m_BoneName_0(String_t* value) { ___m_BoneName_0 = value; Il2CppCodeGenWriteBarrier((&___m_BoneName_0), value); } inline static int32_t get_offset_of_m_HumanName_1() { return static_cast(offsetof(HumanBone_t2465339518, ___m_HumanName_1)); } inline String_t* get_m_HumanName_1() const { return ___m_HumanName_1; } inline String_t** get_address_of_m_HumanName_1() { return &___m_HumanName_1; } inline void set_m_HumanName_1(String_t* value) { ___m_HumanName_1 = value; Il2CppCodeGenWriteBarrier((&___m_HumanName_1), value); } inline static int32_t get_offset_of_limit_2() { return static_cast(offsetof(HumanBone_t2465339518, ___limit_2)); } inline HumanLimit_t2901552972 get_limit_2() const { return ___limit_2; } inline HumanLimit_t2901552972 * get_address_of_limit_2() { return &___limit_2; } inline void set_limit_2(HumanLimit_t2901552972 value) { ___limit_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.HumanBone struct HumanBone_t2465339518_marshaled_pinvoke { char* ___m_BoneName_0; char* ___m_HumanName_1; HumanLimit_t2901552972 ___limit_2; }; // Native definition for COM marshalling of UnityEngine.HumanBone struct HumanBone_t2465339518_marshaled_com { Il2CppChar* ___m_BoneName_0; Il2CppChar* ___m_HumanName_1; HumanLimit_t2901552972 ___limit_2; }; #endif // HUMANBONE_T2465339518_H #ifndef COMPONENT_T1923634451_H #define COMPONENT_T1923634451_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Component struct Component_t1923634451 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COMPONENT_T1923634451_H #ifndef RUNTIMEANIMATORCONTROLLER_T2933699135_H #define RUNTIMEANIMATORCONTROLLER_T2933699135_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RuntimeAnimatorController struct RuntimeAnimatorController_t2933699135 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEANIMATORCONTROLLER_T2933699135_H #ifndef ANIMATORCONTROLLERPARAMETER_T1758260042_H #define ANIMATORCONTROLLERPARAMETER_T1758260042_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorControllerParameter struct AnimatorControllerParameter_t1758260042 : public RuntimeObject { public: // System.String UnityEngine.AnimatorControllerParameter::m_Name String_t* ___m_Name_0; // UnityEngine.AnimatorControllerParameterType UnityEngine.AnimatorControllerParameter::m_Type int32_t ___m_Type_1; // System.Single UnityEngine.AnimatorControllerParameter::m_DefaultFloat float ___m_DefaultFloat_2; // System.Int32 UnityEngine.AnimatorControllerParameter::m_DefaultInt int32_t ___m_DefaultInt_3; // System.Boolean UnityEngine.AnimatorControllerParameter::m_DefaultBool bool ___m_DefaultBool_4; public: inline static int32_t get_offset_of_m_Name_0() { return static_cast(offsetof(AnimatorControllerParameter_t1758260042, ___m_Name_0)); } inline String_t* get_m_Name_0() const { return ___m_Name_0; } inline String_t** get_address_of_m_Name_0() { return &___m_Name_0; } inline void set_m_Name_0(String_t* value) { ___m_Name_0 = value; Il2CppCodeGenWriteBarrier((&___m_Name_0), value); } inline static int32_t get_offset_of_m_Type_1() { return static_cast(offsetof(AnimatorControllerParameter_t1758260042, ___m_Type_1)); } inline int32_t get_m_Type_1() const { return ___m_Type_1; } inline int32_t* get_address_of_m_Type_1() { return &___m_Type_1; } inline void set_m_Type_1(int32_t value) { ___m_Type_1 = value; } inline static int32_t get_offset_of_m_DefaultFloat_2() { return static_cast(offsetof(AnimatorControllerParameter_t1758260042, ___m_DefaultFloat_2)); } inline float get_m_DefaultFloat_2() const { return ___m_DefaultFloat_2; } inline float* get_address_of_m_DefaultFloat_2() { return &___m_DefaultFloat_2; } inline void set_m_DefaultFloat_2(float value) { ___m_DefaultFloat_2 = value; } inline static int32_t get_offset_of_m_DefaultInt_3() { return static_cast(offsetof(AnimatorControllerParameter_t1758260042, ___m_DefaultInt_3)); } inline int32_t get_m_DefaultInt_3() const { return ___m_DefaultInt_3; } inline int32_t* get_address_of_m_DefaultInt_3() { return &___m_DefaultInt_3; } inline void set_m_DefaultInt_3(int32_t value) { ___m_DefaultInt_3 = value; } inline static int32_t get_offset_of_m_DefaultBool_4() { return static_cast(offsetof(AnimatorControllerParameter_t1758260042, ___m_DefaultBool_4)); } inline bool get_m_DefaultBool_4() const { return ___m_DefaultBool_4; } inline bool* get_address_of_m_DefaultBool_4() { return &___m_DefaultBool_4; } inline void set_m_DefaultBool_4(bool value) { ___m_DefaultBool_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORCONTROLLERPARAMETER_T1758260042_H #ifndef ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H #define ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationLayerMixerPlayable struct AnimationLayerMixerPlayable_t3631223897 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationLayerMixerPlayable_t3631223897, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; struct AnimationLayerMixerPlayable_t3631223897_StaticFields { public: // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::m_NullPlayable AnimationLayerMixerPlayable_t3631223897 ___m_NullPlayable_1; public: inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast(offsetof(AnimationLayerMixerPlayable_t3631223897_StaticFields, ___m_NullPlayable_1)); } inline AnimationLayerMixerPlayable_t3631223897 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; } inline AnimationLayerMixerPlayable_t3631223897 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; } inline void set_m_NullPlayable_1(AnimationLayerMixerPlayable_t3631223897 value) { ___m_NullPlayable_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H #ifndef PLAYABLE_T459825607_H #define PLAYABLE_T459825607_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.Playable struct Playable_t459825607 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(Playable_t459825607, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; struct Playable_t459825607_StaticFields { public: // UnityEngine.Playables.Playable UnityEngine.Playables.Playable::m_NullPlayable Playable_t459825607 ___m_NullPlayable_1; public: inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast(offsetof(Playable_t459825607_StaticFields, ___m_NullPlayable_1)); } inline Playable_t459825607 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; } inline Playable_t459825607 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; } inline void set_m_NullPlayable_1(Playable_t459825607 value) { ___m_NullPlayable_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLE_T459825607_H #ifndef ANIMATIONCLIPPLAYABLE_T3189118652_H #define ANIMATIONCLIPPLAYABLE_T3189118652_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationClipPlayable struct AnimationClipPlayable_t3189118652 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationClipPlayable_t3189118652, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONCLIPPLAYABLE_T3189118652_H #ifndef ARGUMENTNULLEXCEPTION_T1615371798_H #define ARGUMENTNULLEXCEPTION_T1615371798_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ArgumentNullException struct ArgumentNullException_t1615371798 : public ArgumentException_t132251570 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ARGUMENTNULLEXCEPTION_T1615371798_H #ifndef ANIMATIONEVENT_T1536042487_H #define ANIMATIONEVENT_T1536042487_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationEvent struct AnimationEvent_t1536042487 : public RuntimeObject { public: // System.Single UnityEngine.AnimationEvent::m_Time float ___m_Time_0; // System.String UnityEngine.AnimationEvent::m_FunctionName String_t* ___m_FunctionName_1; // System.String UnityEngine.AnimationEvent::m_StringParameter String_t* ___m_StringParameter_2; // UnityEngine.Object UnityEngine.AnimationEvent::m_ObjectReferenceParameter Object_t631007953 * ___m_ObjectReferenceParameter_3; // System.Single UnityEngine.AnimationEvent::m_FloatParameter float ___m_FloatParameter_4; // System.Int32 UnityEngine.AnimationEvent::m_IntParameter int32_t ___m_IntParameter_5; // System.Int32 UnityEngine.AnimationEvent::m_MessageOptions int32_t ___m_MessageOptions_6; // UnityEngine.AnimationEventSource UnityEngine.AnimationEvent::m_Source int32_t ___m_Source_7; // UnityEngine.AnimationState UnityEngine.AnimationEvent::m_StateSender AnimationState_t1108360407 * ___m_StateSender_8; // UnityEngine.AnimatorStateInfo UnityEngine.AnimationEvent::m_AnimatorStateInfo AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9; // UnityEngine.AnimatorClipInfo UnityEngine.AnimationEvent::m_AnimatorClipInfo AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10; public: inline static int32_t get_offset_of_m_Time_0() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_Time_0)); } inline float get_m_Time_0() const { return ___m_Time_0; } inline float* get_address_of_m_Time_0() { return &___m_Time_0; } inline void set_m_Time_0(float value) { ___m_Time_0 = value; } inline static int32_t get_offset_of_m_FunctionName_1() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_FunctionName_1)); } inline String_t* get_m_FunctionName_1() const { return ___m_FunctionName_1; } inline String_t** get_address_of_m_FunctionName_1() { return &___m_FunctionName_1; } inline void set_m_FunctionName_1(String_t* value) { ___m_FunctionName_1 = value; Il2CppCodeGenWriteBarrier((&___m_FunctionName_1), value); } inline static int32_t get_offset_of_m_StringParameter_2() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_StringParameter_2)); } inline String_t* get_m_StringParameter_2() const { return ___m_StringParameter_2; } inline String_t** get_address_of_m_StringParameter_2() { return &___m_StringParameter_2; } inline void set_m_StringParameter_2(String_t* value) { ___m_StringParameter_2 = value; Il2CppCodeGenWriteBarrier((&___m_StringParameter_2), value); } inline static int32_t get_offset_of_m_ObjectReferenceParameter_3() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_ObjectReferenceParameter_3)); } inline Object_t631007953 * get_m_ObjectReferenceParameter_3() const { return ___m_ObjectReferenceParameter_3; } inline Object_t631007953 ** get_address_of_m_ObjectReferenceParameter_3() { return &___m_ObjectReferenceParameter_3; } inline void set_m_ObjectReferenceParameter_3(Object_t631007953 * value) { ___m_ObjectReferenceParameter_3 = value; Il2CppCodeGenWriteBarrier((&___m_ObjectReferenceParameter_3), value); } inline static int32_t get_offset_of_m_FloatParameter_4() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_FloatParameter_4)); } inline float get_m_FloatParameter_4() const { return ___m_FloatParameter_4; } inline float* get_address_of_m_FloatParameter_4() { return &___m_FloatParameter_4; } inline void set_m_FloatParameter_4(float value) { ___m_FloatParameter_4 = value; } inline static int32_t get_offset_of_m_IntParameter_5() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_IntParameter_5)); } inline int32_t get_m_IntParameter_5() const { return ___m_IntParameter_5; } inline int32_t* get_address_of_m_IntParameter_5() { return &___m_IntParameter_5; } inline void set_m_IntParameter_5(int32_t value) { ___m_IntParameter_5 = value; } inline static int32_t get_offset_of_m_MessageOptions_6() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_MessageOptions_6)); } inline int32_t get_m_MessageOptions_6() const { return ___m_MessageOptions_6; } inline int32_t* get_address_of_m_MessageOptions_6() { return &___m_MessageOptions_6; } inline void set_m_MessageOptions_6(int32_t value) { ___m_MessageOptions_6 = value; } inline static int32_t get_offset_of_m_Source_7() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_Source_7)); } inline int32_t get_m_Source_7() const { return ___m_Source_7; } inline int32_t* get_address_of_m_Source_7() { return &___m_Source_7; } inline void set_m_Source_7(int32_t value) { ___m_Source_7 = value; } inline static int32_t get_offset_of_m_StateSender_8() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_StateSender_8)); } inline AnimationState_t1108360407 * get_m_StateSender_8() const { return ___m_StateSender_8; } inline AnimationState_t1108360407 ** get_address_of_m_StateSender_8() { return &___m_StateSender_8; } inline void set_m_StateSender_8(AnimationState_t1108360407 * value) { ___m_StateSender_8 = value; Il2CppCodeGenWriteBarrier((&___m_StateSender_8), value); } inline static int32_t get_offset_of_m_AnimatorStateInfo_9() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_AnimatorStateInfo_9)); } inline AnimatorStateInfo_t509032636 get_m_AnimatorStateInfo_9() const { return ___m_AnimatorStateInfo_9; } inline AnimatorStateInfo_t509032636 * get_address_of_m_AnimatorStateInfo_9() { return &___m_AnimatorStateInfo_9; } inline void set_m_AnimatorStateInfo_9(AnimatorStateInfo_t509032636 value) { ___m_AnimatorStateInfo_9 = value; } inline static int32_t get_offset_of_m_AnimatorClipInfo_10() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_AnimatorClipInfo_10)); } inline AnimatorClipInfo_t3156717155 get_m_AnimatorClipInfo_10() const { return ___m_AnimatorClipInfo_10; } inline AnimatorClipInfo_t3156717155 * get_address_of_m_AnimatorClipInfo_10() { return &___m_AnimatorClipInfo_10; } inline void set_m_AnimatorClipInfo_10(AnimatorClipInfo_t3156717155 value) { ___m_AnimatorClipInfo_10 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.AnimationEvent struct AnimationEvent_t1536042487_marshaled_pinvoke { float ___m_Time_0; char* ___m_FunctionName_1; char* ___m_StringParameter_2; Object_t631007953_marshaled_pinvoke ___m_ObjectReferenceParameter_3; float ___m_FloatParameter_4; int32_t ___m_IntParameter_5; int32_t ___m_MessageOptions_6; int32_t ___m_Source_7; AnimationState_t1108360407 * ___m_StateSender_8; AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9; AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10; }; // Native definition for COM marshalling of UnityEngine.AnimationEvent struct AnimationEvent_t1536042487_marshaled_com { float ___m_Time_0; Il2CppChar* ___m_FunctionName_1; Il2CppChar* ___m_StringParameter_2; Object_t631007953_marshaled_com* ___m_ObjectReferenceParameter_3; float ___m_FloatParameter_4; int32_t ___m_IntParameter_5; int32_t ___m_MessageOptions_6; int32_t ___m_Source_7; AnimationState_t1108360407 * ___m_StateSender_8; AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9; AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10; }; #endif // ANIMATIONEVENT_T1536042487_H #ifndef TYPE_T_H #define TYPE_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Type struct Type_t : public MemberInfo_t { public: // System.RuntimeTypeHandle System.Type::_impl RuntimeTypeHandle_t3027515415 ____impl_1; public: inline static int32_t get_offset_of__impl_1() { return static_cast(offsetof(Type_t, ____impl_1)); } inline RuntimeTypeHandle_t3027515415 get__impl_1() const { return ____impl_1; } inline RuntimeTypeHandle_t3027515415 * get_address_of__impl_1() { return &____impl_1; } inline void set__impl_1(RuntimeTypeHandle_t3027515415 value) { ____impl_1 = value; } }; struct Type_t_StaticFields { public: // System.Char System.Type::Delimiter Il2CppChar ___Delimiter_2; // System.Type[] System.Type::EmptyTypes TypeU5BU5D_t3940880105* ___EmptyTypes_3; // System.Reflection.MemberFilter System.Type::FilterAttribute MemberFilter_t426314064 * ___FilterAttribute_4; // System.Reflection.MemberFilter System.Type::FilterName MemberFilter_t426314064 * ___FilterName_5; // System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase MemberFilter_t426314064 * ___FilterNameIgnoreCase_6; // System.Object System.Type::Missing RuntimeObject * ___Missing_7; public: inline static int32_t get_offset_of_Delimiter_2() { return static_cast(offsetof(Type_t_StaticFields, ___Delimiter_2)); } inline Il2CppChar get_Delimiter_2() const { return ___Delimiter_2; } inline Il2CppChar* get_address_of_Delimiter_2() { return &___Delimiter_2; } inline void set_Delimiter_2(Il2CppChar value) { ___Delimiter_2 = value; } inline static int32_t get_offset_of_EmptyTypes_3() { return static_cast(offsetof(Type_t_StaticFields, ___EmptyTypes_3)); } inline TypeU5BU5D_t3940880105* get_EmptyTypes_3() const { return ___EmptyTypes_3; } inline TypeU5BU5D_t3940880105** get_address_of_EmptyTypes_3() { return &___EmptyTypes_3; } inline void set_EmptyTypes_3(TypeU5BU5D_t3940880105* value) { ___EmptyTypes_3 = value; Il2CppCodeGenWriteBarrier((&___EmptyTypes_3), value); } inline static int32_t get_offset_of_FilterAttribute_4() { return static_cast(offsetof(Type_t_StaticFields, ___FilterAttribute_4)); } inline MemberFilter_t426314064 * get_FilterAttribute_4() const { return ___FilterAttribute_4; } inline MemberFilter_t426314064 ** get_address_of_FilterAttribute_4() { return &___FilterAttribute_4; } inline void set_FilterAttribute_4(MemberFilter_t426314064 * value) { ___FilterAttribute_4 = value; Il2CppCodeGenWriteBarrier((&___FilterAttribute_4), value); } inline static int32_t get_offset_of_FilterName_5() { return static_cast(offsetof(Type_t_StaticFields, ___FilterName_5)); } inline MemberFilter_t426314064 * get_FilterName_5() const { return ___FilterName_5; } inline MemberFilter_t426314064 ** get_address_of_FilterName_5() { return &___FilterName_5; } inline void set_FilterName_5(MemberFilter_t426314064 * value) { ___FilterName_5 = value; Il2CppCodeGenWriteBarrier((&___FilterName_5), value); } inline static int32_t get_offset_of_FilterNameIgnoreCase_6() { return static_cast(offsetof(Type_t_StaticFields, ___FilterNameIgnoreCase_6)); } inline MemberFilter_t426314064 * get_FilterNameIgnoreCase_6() const { return ___FilterNameIgnoreCase_6; } inline MemberFilter_t426314064 ** get_address_of_FilterNameIgnoreCase_6() { return &___FilterNameIgnoreCase_6; } inline void set_FilterNameIgnoreCase_6(MemberFilter_t426314064 * value) { ___FilterNameIgnoreCase_6 = value; Il2CppCodeGenWriteBarrier((&___FilterNameIgnoreCase_6), value); } inline static int32_t get_offset_of_Missing_7() { return static_cast(offsetof(Type_t_StaticFields, ___Missing_7)); } inline RuntimeObject * get_Missing_7() const { return ___Missing_7; } inline RuntimeObject ** get_address_of_Missing_7() { return &___Missing_7; } inline void set_Missing_7(RuntimeObject * value) { ___Missing_7 = value; Il2CppCodeGenWriteBarrier((&___Missing_7), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // TYPE_T_H #ifndef GAMEOBJECT_T1113636619_H #define GAMEOBJECT_T1113636619_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.GameObject struct GameObject_t1113636619 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // GAMEOBJECT_T1113636619_H #ifndef MOTION_T1110556653_H #define MOTION_T1110556653_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Motion struct Motion_t1110556653 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // MOTION_T1110556653_H #ifndef ANIMATIONSTATE_T1108360407_H #define ANIMATIONSTATE_T1108360407_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationState struct AnimationState_t1108360407 : public TrackedReference_t1199777556 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONSTATE_T1108360407_H #ifndef AVATARMASK_T1182482518_H #define AVATARMASK_T1182482518_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AvatarMask struct AvatarMask_t1182482518 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // AVATARMASK_T1182482518_H #ifndef SCRIPTABLEOBJECT_T2528358522_H #define SCRIPTABLEOBJECT_T2528358522_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ScriptableObject struct ScriptableObject_t2528358522 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t2528358522_marshaled_pinvoke : public Object_t631007953_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t2528358522_marshaled_com : public Object_t631007953_marshaled_com { }; #endif // SCRIPTABLEOBJECT_T2528358522_H #ifndef ANIMATORCONTROLLERPLAYABLE_T1015767841_H #define ANIMATORCONTROLLERPLAYABLE_T1015767841_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimatorControllerPlayable struct AnimatorControllerPlayable_t1015767841 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimatorControllerPlayable_t1015767841, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; struct AnimatorControllerPlayable_t1015767841_StaticFields { public: // UnityEngine.Animations.AnimatorControllerPlayable UnityEngine.Animations.AnimatorControllerPlayable::m_NullPlayable AnimatorControllerPlayable_t1015767841 ___m_NullPlayable_1; public: inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast(offsetof(AnimatorControllerPlayable_t1015767841_StaticFields, ___m_NullPlayable_1)); } inline AnimatorControllerPlayable_t1015767841 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; } inline AnimatorControllerPlayable_t1015767841 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; } inline void set_m_NullPlayable_1(AnimatorControllerPlayable_t1015767841 value) { ___m_NullPlayable_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORCONTROLLERPLAYABLE_T1015767841_H #ifndef ANIMATIONOFFSETPLAYABLE_T2887420414_H #define ANIMATIONOFFSETPLAYABLE_T2887420414_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationOffsetPlayable struct AnimationOffsetPlayable_t2887420414 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationOffsetPlayable_t2887420414, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; struct AnimationOffsetPlayable_t2887420414_StaticFields { public: // UnityEngine.Animations.AnimationOffsetPlayable UnityEngine.Animations.AnimationOffsetPlayable::m_NullPlayable AnimationOffsetPlayable_t2887420414 ___m_NullPlayable_1; public: inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast(offsetof(AnimationOffsetPlayable_t2887420414_StaticFields, ___m_NullPlayable_1)); } inline AnimationOffsetPlayable_t2887420414 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; } inline AnimationOffsetPlayable_t2887420414 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; } inline void set_m_NullPlayable_1(AnimationOffsetPlayable_t2887420414 value) { ___m_NullPlayable_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONOFFSETPLAYABLE_T2887420414_H #ifndef ANIMATIONPLAYABLEOUTPUT_T1918618239_H #define ANIMATIONPLAYABLEOUTPUT_T1918618239_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationPlayableOutput struct AnimationPlayableOutput_t1918618239 { public: // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::m_Handle PlayableOutputHandle_t4208053793 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationPlayableOutput_t1918618239, ___m_Handle_0)); } inline PlayableOutputHandle_t4208053793 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableOutputHandle_t4208053793 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableOutputHandle_t4208053793 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONPLAYABLEOUTPUT_T1918618239_H #ifndef ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H #define ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationMotionXToDeltaPlayable struct AnimationMotionXToDeltaPlayable_t272231551 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationMotionXToDeltaPlayable_t272231551, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H #ifndef ANIMATIONMIXERPLAYABLE_T821371386_H #define ANIMATIONMIXERPLAYABLE_T821371386_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationMixerPlayable struct AnimationMixerPlayable_t821371386 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationMixerPlayable_t821371386, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONMIXERPLAYABLE_T821371386_H #ifndef ARGUMENTOUTOFRANGEEXCEPTION_T777629997_H #define ARGUMENTOUTOFRANGEEXCEPTION_T777629997_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_t777629997 : public ArgumentException_t132251570 { public: // System.Object System.ArgumentOutOfRangeException::actual_value RuntimeObject * ___actual_value_13; public: inline static int32_t get_offset_of_actual_value_13() { return static_cast(offsetof(ArgumentOutOfRangeException_t777629997, ___actual_value_13)); } inline RuntimeObject * get_actual_value_13() const { return ___actual_value_13; } inline RuntimeObject ** get_address_of_actual_value_13() { return &___actual_value_13; } inline void set_actual_value_13(RuntimeObject * value) { ___actual_value_13 = value; Il2CppCodeGenWriteBarrier((&___actual_value_13), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ARGUMENTOUTOFRANGEEXCEPTION_T777629997_H #ifndef ANIMATIONCLIP_T2318505987_H #define ANIMATIONCLIP_T2318505987_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationClip struct AnimationClip_t2318505987 : public Motion_t1110556653 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONCLIP_T2318505987_H #ifndef STATEMACHINEBEHAVIOUR_T957311111_H #define STATEMACHINEBEHAVIOUR_T957311111_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.StateMachineBehaviour struct StateMachineBehaviour_t957311111 : public ScriptableObject_t2528358522 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // STATEMACHINEBEHAVIOUR_T957311111_H #ifndef TRANSFORM_T3600365921_H #define TRANSFORM_T3600365921_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Transform struct Transform_t3600365921 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // TRANSFORM_T3600365921_H #ifndef BEHAVIOUR_T1437897464_H #define BEHAVIOUR_T1437897464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Behaviour struct Behaviour_t1437897464 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BEHAVIOUR_T1437897464_H #ifndef ANIMATION_T3648466861_H #define ANIMATION_T3648466861_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animation struct Animation_t3648466861 : public Behaviour_t1437897464 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATION_T3648466861_H #ifndef ANIMATOR_T434523843_H #define ANIMATOR_T434523843_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animator struct Animator_t434523843 : public Behaviour_t1437897464 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATOR_T434523843_H // UnityEngine.AnimationEvent[] struct AnimationEventU5BU5D_t1574357070 : public RuntimeArray { public: ALIGN_FIELD (8) AnimationEvent_t1536042487 * m_Items[1]; public: inline AnimationEvent_t1536042487 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline AnimationEvent_t1536042487 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, AnimationEvent_t1536042487 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } inline AnimationEvent_t1536042487 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline AnimationEvent_t1536042487 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, AnimationEvent_t1536042487 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } }; // UnityEngine.ScriptableObject[] struct ScriptableObjectU5BU5D_t1351167071 : public RuntimeArray { public: ALIGN_FIELD (8) ScriptableObject_t2528358522 * m_Items[1]; public: inline ScriptableObject_t2528358522 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ScriptableObject_t2528358522 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ScriptableObject_t2528358522 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } inline ScriptableObject_t2528358522 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ScriptableObject_t2528358522 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ScriptableObject_t2528358522 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } }; // UnityEngine.StateMachineBehaviour[] struct StateMachineBehaviourU5BU5D_t1747573118 : public RuntimeArray { public: ALIGN_FIELD (8) StateMachineBehaviour_t957311111 * m_Items[1]; public: inline StateMachineBehaviour_t957311111 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline StateMachineBehaviour_t957311111 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, StateMachineBehaviour_t957311111 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } inline StateMachineBehaviour_t957311111 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline StateMachineBehaviour_t957311111 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, StateMachineBehaviour_t957311111 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } }; // UnityEngine.AnimatorClipInfo[] struct AnimatorClipInfoU5BU5D_t855299250 : public RuntimeArray { public: ALIGN_FIELD (8) AnimatorClipInfo_t3156717155 m_Items[1]; public: inline AnimatorClipInfo_t3156717155 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline AnimatorClipInfo_t3156717155 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, AnimatorClipInfo_t3156717155 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline AnimatorClipInfo_t3156717155 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline AnimatorClipInfo_t3156717155 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, AnimatorClipInfo_t3156717155 value) { m_Items[index] = value; } }; // UnityEngine.AnimatorControllerParameter[] struct AnimatorControllerParameterU5BU5D_t846601295 : public RuntimeArray { public: ALIGN_FIELD (8) AnimatorControllerParameter_t1758260042 * m_Items[1]; public: inline AnimatorControllerParameter_t1758260042 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline AnimatorControllerParameter_t1758260042 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, AnimatorControllerParameter_t1758260042 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } inline AnimatorControllerParameter_t1758260042 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline AnimatorControllerParameter_t1758260042 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, AnimatorControllerParameter_t1758260042 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } }; extern "C" void Object_t631007953_marshal_pinvoke(const Object_t631007953& unmarshaled, Object_t631007953_marshaled_pinvoke& marshaled); extern "C" void Object_t631007953_marshal_pinvoke_back(const Object_t631007953_marshaled_pinvoke& marshaled, Object_t631007953& unmarshaled); extern "C" void Object_t631007953_marshal_pinvoke_cleanup(Object_t631007953_marshaled_pinvoke& marshaled); extern "C" void Object_t631007953_marshal_com(const Object_t631007953& unmarshaled, Object_t631007953_marshaled_com& marshaled); extern "C" void Object_t631007953_marshal_com_back(const Object_t631007953_marshaled_com& marshaled, Object_t631007953& unmarshaled); extern "C" void Object_t631007953_marshal_com_cleanup(Object_t631007953_marshaled_com& marshaled); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsPlayableOutputOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_gshared (PlayableOutputHandle_t4208053793 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Behaviour::.ctor() extern "C" IL2CPP_METHOD_ATTR void Behaviour__ctor_m346897018 (Behaviour_t1437897464 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_m1587721271 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method); // System.Void UnityEngine.Animation::Internal_StopByName(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_StopByName_m2571804745 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Void UnityEngine.Animation::Internal_RewindByName(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_RewindByName_m3260795103 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Rewind_m3833711821 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_m1174923994 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method); // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetState_m2252204496 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m577412913 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m3369546080 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m10633183 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3062450341 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m1353791016 (Animation_t3648466861 * __this, String_t* ___animation0, float ___targetWeight1, float ___fadeLength2, const RuntimeMethod* method); // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1554946458 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___queue2, int32_t ___mode3, const RuntimeMethod* method); // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m613765632 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___queue1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m131581775 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, const RuntimeMethod* method); // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2043891899 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, bool ___addLoopFrame4, const RuntimeMethod* method); // System.Void UnityEngine.Animation::RemoveClip2(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m384163394 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_SyncLayer_m2483795310 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, int32_t ___layer1, const RuntimeMethod* method); // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Enumerator__ctor_m1737537150 (Enumerator_t1136361084 * __this, Animation_t3648466861 * ___outer0, const RuntimeMethod* method); // System.Boolean UnityEngine.TrackedReference::op_Implicit(UnityEngine.TrackedReference) extern "C" IL2CPP_METHOD_ATTR bool TrackedReference_op_Implicit_m166179420 (RuntimeObject * __this /* static, unused */, TrackedReference_t1199777556 * p0, const RuntimeMethod* method); // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationState_get_clip_m3280372436 (AnimationState_t1108360407 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_get_localBounds_m603415822 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_set_localBounds_m731214248 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method); // System.Void System.Object::.ctor() extern "C" IL2CPP_METHOD_ATTR void Object__ctor_m297566312 (RuntimeObject * __this, const RuntimeMethod* method); // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetStateAtIndex_m3906320186 (Animation_t3648466861 * __this, int32_t ___index0, const RuntimeMethod* method); // System.Int32 UnityEngine.Animation::GetStateCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m3809146648 (Animation_t3648466861 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Motion::.ctor() extern "C" IL2CPP_METHOD_ATTR void Motion__ctor_m1337281595 (Motion_t1110556653 * __this, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m2711711193 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_get_localBounds_m1463573593 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_set_localBounds_m654473758 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method); // System.Void System.ArgumentNullException::.ctor(System.String) extern "C" IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m1170824041 (ArgumentNullException_t1615371798 * __this, String_t* p0, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_AddEventInternal_m2044999587 (AnimationClip_t2318505987 * __this, RuntimeObject * ___evt0, const RuntimeMethod* method); // System.Array UnityEngine.AnimationClip::GetEventsInternal() extern "C" IL2CPP_METHOD_ATTR RuntimeArray * AnimationClip_GetEventsInternal_m1187308418 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SetEventsInternal_m1082453756 (AnimationClip_t2318505987 * __this, RuntimeArray * ___value0, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsValid() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsValid_m777349566 (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_gshared)(__this, method) // System.Void System.InvalidCastException::.ctor(System.String) extern "C" IL2CPP_METHOD_ATTR void InvalidCastException__ctor_m318645277 (InvalidCastException_t3927145244 * __this, String_t* p0, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationClipPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable__ctor_m2913235724 (AnimationClipPlayable_t3189118652 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_CreateHandle_m999922984 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::get_Null() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 PlayableHandle_get_Null_m218234861 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_m3627497527 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Playables.Playable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void Playable__ctor_m3175303195 (Playable_t459825607 * __this, PlayableHandle_t1095853803 p0, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::op_Equality(UnityEngine.Playables.PlayableHandle,UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_op_Equality_m3344837515 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 p0, PlayableHandle_t1095853803 p1, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m1031707451 (AnimationClipPlayable_t3189118652 * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method); // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClipInternal_m2826345587 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method); // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClip_m824553280 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIKInternal_m1617064962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIK() extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIK_m1549118896 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffset() extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffset_m1243433047 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, bool ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffset(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffset_m149988838 (AnimationClipPlayable_t3189118652 * __this, bool ___value0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_gshared)(__this, method) // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m860721801 (AnimationLayerMixerPlayable_t3631223897 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_CreateHandle_m2143407042 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method); // System.Void UnityEngine.Playables.PlayableHandle::SetInputCount(System.Int32) extern "C" IL2CPP_METHOD_ATTR void PlayableHandle_SetInputCount_m2596808857 (PlayableHandle_t1095853803 * __this, int32_t p0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798 (AnimationLayerMixerPlayable_t3631223897 * __this, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.Playable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 Playable_GetHandle_m98909670 (Playable_t459825607 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m4271416323 (AnimationLayerMixerPlayable_t3631223897 * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method); // System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount() extern "C" IL2CPP_METHOD_ATTR int32_t PlayableHandle_GetInputCount_m888565651 (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.String System.String::Format(System.String,System.Object,System.Object) extern "C" IL2CPP_METHOD_ATTR String_t* String_Format_m2556382932 (RuntimeObject * __this /* static, unused */, String_t* p0, RuntimeObject * p1, RuntimeObject * p2, const RuntimeMethod* method); // System.Void System.ArgumentOutOfRangeException::.ctor(System.String,System.String) extern "C" IL2CPP_METHOD_ATTR void ArgumentOutOfRangeException__ctor_m282481429 (ArgumentOutOfRangeException_t777629997 * __this, String_t* p0, String_t* p1, const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object) extern "C" IL2CPP_METHOD_ATTR bool Object_op_Equality_m1810815630 (RuntimeObject * __this /* static, unused */, Object_t631007953 * p0, Object_t631007953 * p1, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, uint32_t ___layerIndex1, AvatarMask_t1182482518 * ___mask2, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMask(System.UInt32,UnityEngine.AvatarMask) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514 (AnimationLayerMixerPlayable_t3631223897 * __this, uint32_t ___layerIndex0, AvatarMask_t1182482518 * ___mask1, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_gshared)(__this, method) // System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_m848068859 (AnimationMixerPlayable_t821371386 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_CreateHandle_m3482410404 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_m3818145798 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075 (AnimationMixerPlayable_t821371386 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m3971478909 (AnimationMixerPlayable_t821371386 * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_gshared)(__this, method) // System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_m1725027713 (AnimationMotionXToDeltaPlayable_t272231551 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_CreateHandle_m3954964130 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_m3250489882 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040 (AnimationMotionXToDeltaPlayable_t272231551 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m3896842955 (AnimationMotionXToDeltaPlayable_t272231551 * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_gshared)(__this, method) // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m577157274 (AnimationOffsetPlayable_t2887420414 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_CreateHandle_m2427170463 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, int32_t ___inputCount3, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_m904339466 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m2902253045 (AnimationOffsetPlayable_t2887420414 * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPositionInternal_m3429692954 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPosition() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPosition_m3423307712 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotationInternal_m1801279867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotation() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotation_m259451460 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, Vector3_t3722313464 * ___position1, Quaternion_t2301928331 * ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Vector3_t3722313464 * ___ret1, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Quaternion_t2301928331 * ___ret1, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid() extern "C" IL2CPP_METHOD_ATTR bool PlayableOutputHandle_IsValid_m3926512399 (PlayableOutputHandle_t4208053793 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsPlayableOutputOfType() #define PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624(__this, method) (( bool (*) (PlayableOutputHandle_t4208053793 *, const RuntimeMethod*))PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_gshared)(__this, method) // System.Void UnityEngine.Animations.AnimationPlayableOutput::.ctor(UnityEngine.Playables.PlayableOutputHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput__ctor_m457905557 (AnimationPlayableOutput_t1918618239 * __this, PlayableOutputHandle_t4208053793 ___handle0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, String_t* ___name1, PlayableOutputHandle_t4208053793 * ___handle2, const RuntimeMethod* method); // UnityEngine.Animations.AnimationPlayableOutput UnityEngine.Animations.AnimationPlayableOutput::get_Null() extern "C" IL2CPP_METHOD_ATTR AnimationPlayableOutput_t1918618239 AnimationPlayableOutput_get_Null_m927234140 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationPlayableOutput::SetTarget(UnityEngine.Animator) extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_SetTarget_m4167975687 (AnimationPlayableOutput_t1918618239 * __this, Animator_t434523843 * ___value0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutputHandle::get_Null() extern "C" IL2CPP_METHOD_ATTR PlayableOutputHandle_t4208053793 PlayableOutputHandle_get_Null_m1200584339 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method); // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableOutputHandle_t4208053793 AnimationPlayableOutput_GetHandle_m644109061 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method); // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&) extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_InternalGetTarget_m2511702932 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, const RuntimeMethod* method); // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::GetTarget() extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_GetTarget_m58157427 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator) extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_InternalSetTarget_m860681215 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, Animator_t434523843 * ___target1, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2260644454 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m3584989806 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109 (AnimatorControllerPlayable_t1015767841 * __this, const RuntimeMethod* method); // System.Void System.InvalidOperationException::.ctor(System.String) extern "C" IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_m237278729 (InvalidOperationException_t56020091 * __this, String_t* p0, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_gshared)(__this, method) // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m3421642688 (AnimatorControllerPlayable_t1015767841 * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method); // System.Void UnityEngine.TrackedReference::.ctor() extern "C" IL2CPP_METHOD_ATTR void TrackedReference__ctor_m3086593239 (TrackedReference_t1199777556 * __this, const RuntimeMethod* method); // System.Single UnityEngine.Animator::GetFloatString(System.String) extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatString_m3180836206 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Single UnityEngine.Animator::GetFloatID(System.Int32) extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatID_m3658774233 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatString_m417479335 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_m1913837802 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatID_m759961653 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatIDDamp_m1611756056 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method); // System.Boolean UnityEngine.Animator::GetBoolString(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolString_m4261382084 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animator::GetBoolID(System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolID_m3211650753 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolString_m1913721706 (Animator_t434523843 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolID_m2106676274 (Animator_t434523843 * __this, int32_t ___id0, bool ___value1, const RuntimeMethod* method); // System.Int32 UnityEngine.Animator::GetIntegerString(System.String) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerString_m2483385635 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerID_m3539387357 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m3069556331 (Animator_t434523843 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerID_m1197891907 (Animator_t434523843 * __this, int32_t ___id0, int32_t ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetTriggerString(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m2612407758 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetTriggerID(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerID_m9043433 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::ResetTriggerString(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m394341254 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::ResetTriggerID(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerID_m1779548927 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveString_m3449841540 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveID_m1238520650 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaPosition_m3497372174 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaRotation_m909153325 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_velocity_m895058586 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_angularVelocity_m3997922647 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootPosition_m4000532020 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootPosition_m937559408 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootRotation_m1431856062 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootRotation_m2517397836 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method); // UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode() extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_updateMode_m3290141822 (Animator_t434523843 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode) extern "C" IL2CPP_METHOD_ATTR void Animator_set_updateMode_m2468103335 (Animator_t434523843 * __this, int32_t ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::CheckIfInIKPass() extern "C" IL2CPP_METHOD_ATTR void Animator_CheckIfInIKPass_m1701567706 (Animator_t434523843 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Animator::GetBodyPositionInternal() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetBodyPositionInternal_m3916025324 (Animator_t434523843 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetBodyPositionInternal(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyPositionInternal_m190439183 (Animator_t434523843 * __this, Vector3_t3722313464 ___bodyPosition0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___bodyPosition1, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Animator::GetBodyRotationInternal() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetBodyRotationInternal_m2352017373 (Animator_t434523843 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetBodyRotationInternal(UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyRotationInternal_m1739652811 (Animator_t434523843 * __this, Quaternion_t2301928331 ___bodyRotation0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___bodyRotation1, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Animator::GetIKPositionInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKPositionInternal_m125839593 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIKPositionInternal(UnityEngine.AvatarIKGoal,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionInternal_m3440485583 (Animator_t434523843 * __this, int32_t ___goal0, Vector3_t3722313464 ___goalPosition1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___goalPosition2, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Animator::GetIKRotationInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetIKRotationInternal_m3867958926 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___value2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIKRotationInternal(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationInternal_m2365419064 (Animator_t434523843 * __this, int32_t ___goal0, Quaternion_t2301928331 ___goalRotation1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___goalRotation2, const RuntimeMethod* method); // System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKPositionWeightInternal_m3579271787 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionWeightInternal_m2208928065 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method); // System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKRotationWeightInternal_m2330604556 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationWeightInternal_m358851637 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Animator::GetIKHintPositionInternal(UnityEngine.AvatarIKHint) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKHintPositionInternal_m1487077595 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIKHintPositionInternal(UnityEngine.AvatarIKHint,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionInternal_m3493246906 (Animator_t434523843 * __this, int32_t ___hint0, Vector3_t3722313464 ___hintPosition1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___hintPosition2, const RuntimeMethod* method); // System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint) extern "C" IL2CPP_METHOD_ATTR float Animator_GetHintWeightPositionInternal_m1585346795 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionWeightInternal_m381336006 (Animator_t434523843 * __this, int32_t ___hint0, float ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetLookAtPositionInternal(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_m1039545480 (Animator_t434523843 * __this, Vector3_t3722313464 ___lookAtPosition0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___lookAtPosition1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m4069750608 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1957339916 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method); // System.Void UnityEngine.Animator::SetBoneLocalRotationInternal(System.Int32,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_m3358027282 (Animator_t434523843 * __this, int32_t ___humanBoneId0, Quaternion_t2301928331 ___rotation1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___humanBoneId1, Quaternion_t2301928331 * ___rotation2, const RuntimeMethod* method); // System.Type System.Type::GetTypeFromHandle(System.RuntimeTypeHandle) extern "C" IL2CPP_METHOD_ATTR Type_t * Type_GetTypeFromHandle_m1620074514 (RuntimeObject * __this /* static, unused */, RuntimeTypeHandle_t3027515415 p0, const RuntimeMethod* method); // UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type) extern "C" IL2CPP_METHOD_ATTR StateMachineBehaviourU5BU5D_t1747573118* Animator_InternalGetBehavioursByKey_m3087212251 (Animator_t434523843 * __this, int32_t ___fullPathHash0, int32_t ___layerIndex1, Type_t * ___type2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&) extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorTransitionInfo_m4215243493 (Animator_t434523843 * __this, int32_t ___layerIndex0, AnimatorTransitionInfo_t2534804151 * ___info1, const RuntimeMethod* method); // System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorClipInfoInternal_m1014080763 (Animator_t434523843 * __this, int32_t ___layerIndex0, bool ___isCurrent1, RuntimeObject * ___clips2, const RuntimeMethod* method); // UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters() extern "C" IL2CPP_METHOD_ATTR AnimatorControllerParameterU5BU5D_t846601295* Animator_get_parameters_m1100246053 (Animator_t434523843 * __this, const RuntimeMethod* method); // System.String System.String::Concat(System.Object,System.Object) extern "C" IL2CPP_METHOD_ATTR String_t* String_Concat_m904156431 (RuntimeObject * __this /* static, unused */, RuntimeObject * p0, RuntimeObject * p1, const RuntimeMethod* method); // System.Void System.IndexOutOfRangeException::.ctor(System.String) extern "C" IL2CPP_METHOD_ATTR void IndexOutOfRangeException__ctor_m3408750441 (IndexOutOfRangeException_t1578797820 * __this, String_t* p0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_pivotPosition_m307868141 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_MatchTarget_m1009381457 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___matchPosition1, Quaternion_t2301928331 * ___matchRotation2, int32_t ___targetBodyPart3, MatchTargetWeightMask_t554846203 * ___weightMask4, float ___startNormalizedTime5, float ___targetNormalizedTime6, const RuntimeMethod* method); // System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_m1619794578 (Animator_t434523843 * __this, bool ___completeMatch0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m1207279914 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m2901818328 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method); // System.Int32 UnityEngine.Animator::StringToHash(System.String) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_m1666053228 (RuntimeObject * __this /* static, unused */, String_t* ___name0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m3847498994 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method); // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m633499242 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method); // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m2328649388 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method); // System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3866807394 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3646156550 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::Play(System.String,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m2835034014 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetPosition_m1270930816 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetRotation_m3838368899 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32) extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_GetBoneTransformInternal_m528051545 (Animator_t434523843 * __this, int32_t ___humanBoneId0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::InternalGetCurrentGraph(UnityEngine.Playables.PlayableGraph&) extern "C" IL2CPP_METHOD_ATTR void Animator_InternalGetCurrentGraph_m900393272 (Animator_t434523843 * __this, PlayableGraph_t3515989261 * ___graph0, const RuntimeMethod* method); // System.Void UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, PlayableGraph_t3515989261 * ___graph1, const RuntimeMethod* method); // System.Boolean UnityEngine.Animator::get_logWarnings() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_logWarnings_m3175887280 (Animator_t434523843 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal() extern "C" IL2CPP_METHOD_ATTR bool Animator_CheckIfInIKPassInternal_m973388907 (Animator_t434523843 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Debug::LogWarning(System.Object) extern "C" IL2CPP_METHOD_ATTR void Debug_LogWarning_m3752629331 (RuntimeObject * __this /* static, unused */, RuntimeObject * p0, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Vector3_get_zero_m1409827619 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Quaternion_get_identity_m3722672781 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method); // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470 (RuntimeObject * __this /* static, unused */, int32_t ___instanceID0, const RuntimeMethod* method); // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_get_clip_m478931410 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method); // System.Single UnityEngine.AnimatorClipInfo::get_weight() extern "C" IL2CPP_METHOD_ATTR float AnimatorClipInfo_get_weight_m1851160733 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method); // System.Boolean System.String::op_Equality(System.String,System.String) extern "C" IL2CPP_METHOD_ATTR bool String_op_Equality_m920492651 (RuntimeObject * __this /* static, unused */, String_t* p0, String_t* p1, const RuntimeMethod* method); // System.String UnityEngine.AnimatorControllerParameter::get_name() extern "C" IL2CPP_METHOD_ATTR String_t* AnimatorControllerParameter_get_name_m2392457225 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash() extern "C" IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m2978085309 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method); // System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime() extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_m2701390466 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method); // System.Single UnityEngine.AnimatorStateInfo::get_speed() extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_speed_m241119581 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.AnimatorStateInfo::get_loop() extern "C" IL2CPP_METHOD_ATTR bool AnimatorStateInfo_get_loop_m3780967345 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Object::.ctor() extern "C" IL2CPP_METHOD_ATTR void Object__ctor_m1087895580 (Object_t631007953 * __this, const RuntimeMethod* method); // System.Void UnityEngine.ScriptableObject::.ctor() extern "C" IL2CPP_METHOD_ATTR void ScriptableObject__ctor_m1310743131 (ScriptableObject_t2528358522 * __this, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animation::.ctor() extern "C" IL2CPP_METHOD_ATTR void Animation__ctor_m3789945480 (Animation_t3648466861 * __this, const RuntimeMethod* method) { { Behaviour__ctor_m346897018(__this, /*hidden argument*/NULL); return; } } // UnityEngine.AnimationClip UnityEngine.Animation::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * Animation_get_clip_m1019546398 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef AnimationClip_t2318505987 * (*Animation_get_clip_m1019546398_ftn) (Animation_t3648466861 *); static Animation_get_clip_m1019546398_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_clip_m1019546398_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_clip()"); AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void Animation_set_clip_m2768026374 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_clip_m2768026374_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *); static Animation_set_clip_m2768026374_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_clip_m2768026374_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animation::get_playAutomatically() extern "C" IL2CPP_METHOD_ATTR bool Animation_get_playAutomatically_m2573482634 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef bool (*Animation_get_playAutomatically_m2573482634_ftn) (Animation_t3648466861 *); static Animation_get_playAutomatically_m2573482634_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_playAutomatically_m2573482634_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_playAutomatically()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_set_playAutomatically_m3664844654 (Animation_t3648466861 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_playAutomatically_m3664844654_ftn) (Animation_t3648466861 *, bool); static Animation_set_playAutomatically_m3664844654_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_playAutomatically_m3664844654_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_playAutomatically(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_get_wrapMode_m2809058369 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef int32_t (*Animation_get_wrapMode_m2809058369_ftn) (Animation_t3648466861 *); static Animation_get_wrapMode_m2809058369_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_wrapMode_m2809058369_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_wrapMode()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode) extern "C" IL2CPP_METHOD_ATTR void Animation_set_wrapMode_m2823425410 (Animation_t3648466861 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_wrapMode_m2823425410_ftn) (Animation_t3648466861 *, int32_t); static Animation_set_wrapMode_m2823425410_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_wrapMode_m2823425410_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animation::Stop() extern "C" IL2CPP_METHOD_ATTR void Animation_Stop_m195768787 (Animation_t3648466861 * __this, const RuntimeMethod* method) { { Animation_INTERNAL_CALL_Stop_m1587721271(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_m1587721271 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_CALL_Stop_m1587721271_ftn) (Animation_t3648466861 *); static Animation_INTERNAL_CALL_Stop_m1587721271_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_CALL_Stop_m1587721271_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)"); _il2cpp_icall_func(___self0); } // System.Void UnityEngine.Animation::Stop(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_Stop_m126566212 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { { String_t* L_0 = ___name0; Animation_Internal_StopByName_m2571804745(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::Internal_StopByName(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_StopByName_m2571804745 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef void (*Animation_Internal_StopByName_m2571804745_ftn) (Animation_t3648466861 *, String_t*); static Animation_Internal_StopByName_m2571804745_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_Internal_StopByName_m2571804745_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Internal_StopByName(System.String)"); _il2cpp_icall_func(__this, ___name0); } // System.Void UnityEngine.Animation::Rewind(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_Rewind_m1690774295 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { { String_t* L_0 = ___name0; Animation_Internal_RewindByName_m3260795103(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::Internal_RewindByName(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_Internal_RewindByName_m3260795103 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef void (*Animation_Internal_RewindByName_m3260795103_ftn) (Animation_t3648466861 *, String_t*); static Animation_Internal_RewindByName_m3260795103_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_Internal_RewindByName_m3260795103_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Internal_RewindByName(System.String)"); _il2cpp_icall_func(__this, ___name0); } // System.Void UnityEngine.Animation::Rewind() extern "C" IL2CPP_METHOD_ATTR void Animation_Rewind_m1757258007 (Animation_t3648466861 * __this, const RuntimeMethod* method) { { Animation_INTERNAL_CALL_Rewind_m3833711821(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Rewind_m3833711821 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_CALL_Rewind_m3833711821_ftn) (Animation_t3648466861 *); static Animation_INTERNAL_CALL_Rewind_m3833711821_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_CALL_Rewind_m3833711821_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)"); _il2cpp_icall_func(___self0); } // System.Void UnityEngine.Animation::Sample() extern "C" IL2CPP_METHOD_ATTR void Animation_Sample_m562269191 (Animation_t3648466861 * __this, const RuntimeMethod* method) { { Animation_INTERNAL_CALL_Sample_m1174923994(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_m1174923994 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_CALL_Sample_m1174923994_ftn) (Animation_t3648466861 *); static Animation_INTERNAL_CALL_Sample_m1174923994_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_CALL_Sample_m1174923994_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)"); _il2cpp_icall_func(___self0); } // System.Boolean UnityEngine.Animation::get_isPlaying() extern "C" IL2CPP_METHOD_ATTR bool Animation_get_isPlaying_m1022540967 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef bool (*Animation_get_isPlaying_m1022540967_ftn) (Animation_t3648466861 *); static Animation_get_isPlaying_m1022540967_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_isPlaying_m1022540967_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_isPlaying()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Animation::IsPlaying(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animation_IsPlaying_m4012807256 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef bool (*Animation_IsPlaying_m4012807256_ftn) (Animation_t3648466861 *, String_t*); static Animation_IsPlaying_m4012807256_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_IsPlaying_m4012807256_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::IsPlaying(System.String)"); bool retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // UnityEngine.AnimationState UnityEngine.Animation::get_Item(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_get_Item_m2435218778 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { AnimationState_t1108360407 * V_0 = NULL; { String_t* L_0 = ___name0; AnimationState_t1108360407 * L_1 = Animation_GetState_m2252204496(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { AnimationState_t1108360407 * L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animation::Play() extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m2798573761 (Animation_t3648466861 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; int32_t L_0 = V_0; bool L_1 = Animation_Play_m577412913(__this, L_0, /*hidden argument*/NULL); V_1 = L_1; goto IL_0010; } IL_0010: { bool L_2 = V_1; return L_2; } } // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m577412913 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = ___mode0; bool L_1 = Animation_PlayDefaultAnimation_m3369546080(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { bool L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m10633183 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method) { typedef bool (*Animation_Play_m10633183_ftn) (Animation_t3648466861 *, String_t*, int32_t); static Animation_Play_m10633183_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_Play_m10633183_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)"); bool retVal = _il2cpp_icall_func(__this, ___animation0, ___mode1); return retVal; } // System.Boolean UnityEngine.Animation::Play(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m27531216 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; String_t* L_0 = ___animation0; int32_t L_1 = V_0; bool L_2 = Animation_Play_m10633183(__this, L_0, L_1, /*hidden argument*/NULL); V_1 = L_2; goto IL_0011; } IL_0011: { bool L_3 = V_1; return L_3; } } // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3062450341 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method) { typedef void (*Animation_CrossFade_m3062450341_ftn) (Animation_t3648466861 *, String_t*, float, int32_t); static Animation_CrossFade_m3062450341_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_CrossFade_m3062450341_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)"); _il2cpp_icall_func(__this, ___animation0, ___fadeLength1, ___mode2); } // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3511917098 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, const RuntimeMethod* method) { int32_t V_0 = 0; { V_0 = 0; String_t* L_0 = ___animation0; float L_1 = ___fadeLength1; int32_t L_2 = V_0; Animation_CrossFade_m3062450341(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::CrossFade(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m2177301990 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method) { int32_t V_0 = 0; float V_1 = 0.0f; { V_0 = 0; V_1 = (0.3f); String_t* L_0 = ___animation0; float L_1 = V_1; int32_t L_2 = V_0; Animation_CrossFade_m3062450341(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m1353791016 (Animation_t3648466861 * __this, String_t* ___animation0, float ___targetWeight1, float ___fadeLength2, const RuntimeMethod* method) { typedef void (*Animation_Blend_m1353791016_ftn) (Animation_t3648466861 *, String_t*, float, float); static Animation_Blend_m1353791016_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_Blend_m1353791016_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Blend(System.String,System.Single,System.Single)"); _il2cpp_icall_func(__this, ___animation0, ___targetWeight1, ___fadeLength2); } // System.Void UnityEngine.Animation::Blend(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m2881351092 (Animation_t3648466861 * __this, String_t* ___animation0, float ___targetWeight1, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (0.3f); String_t* L_0 = ___animation0; float L_1 = ___targetWeight1; float L_2 = V_0; Animation_Blend_m1353791016(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::Blend(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_Blend_m3652490855 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { V_0 = (0.3f); V_1 = (1.0f); String_t* L_0 = ___animation0; float L_1 = V_1; float L_2 = V_0; Animation_Blend_m1353791016(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1554946458 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___queue2, int32_t ___mode3, const RuntimeMethod* method) { typedef AnimationState_t1108360407 * (*Animation_CrossFadeQueued_m1554946458_ftn) (Animation_t3648466861 *, String_t*, float, int32_t, int32_t); static Animation_CrossFadeQueued_m1554946458_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_CrossFadeQueued_m1554946458_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)"); AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___animation0, ___fadeLength1, ___queue2, ___mode3); return retVal; } // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m2560703516 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___queue2, const RuntimeMethod* method) { int32_t V_0 = 0; AnimationState_t1108360407 * V_1 = NULL; { V_0 = 0; String_t* L_0 = ___animation0; float L_1 = ___fadeLength1; int32_t L_2 = ___queue2; int32_t L_3 = V_0; AnimationState_t1108360407 * L_4 = Animation_CrossFadeQueued_m1554946458(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_1 = L_4; goto IL_0013; } IL_0013: { AnimationState_t1108360407 * L_5 = V_1; return L_5; } } // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1763543631 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; AnimationState_t1108360407 * V_2 = NULL; { V_0 = 0; V_1 = 0; String_t* L_0 = ___animation0; float L_1 = ___fadeLength1; int32_t L_2 = V_1; int32_t L_3 = V_0; AnimationState_t1108360407 * L_4 = Animation_CrossFadeQueued_m1554946458(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_2 = L_4; goto IL_0015; } IL_0015: { AnimationState_t1108360407 * L_5 = V_2; return L_5; } } // UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_CrossFadeQueued_m1096148142 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; AnimationState_t1108360407 * V_3 = NULL; { V_0 = 0; V_1 = 0; V_2 = (0.3f); String_t* L_0 = ___animation0; float L_1 = V_2; int32_t L_2 = V_1; int32_t L_3 = V_0; AnimationState_t1108360407 * L_4 = Animation_CrossFadeQueued_m1554946458(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_3 = L_4; goto IL_001b; } IL_001b: { AnimationState_t1108360407 * L_5 = V_3; return L_5; } } // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m613765632 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___queue1, int32_t ___mode2, const RuntimeMethod* method) { typedef AnimationState_t1108360407 * (*Animation_PlayQueued_m613765632_ftn) (Animation_t3648466861 *, String_t*, int32_t, int32_t); static Animation_PlayQueued_m613765632_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_PlayQueued_m613765632_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)"); AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___animation0, ___queue1, ___mode2); return retVal; } // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m2313930694 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___queue1, const RuntimeMethod* method) { int32_t V_0 = 0; AnimationState_t1108360407 * V_1 = NULL; { V_0 = 0; String_t* L_0 = ___animation0; int32_t L_1 = ___queue1; int32_t L_2 = V_0; AnimationState_t1108360407 * L_3 = Animation_PlayQueued_m613765632(__this, L_0, L_1, L_2, /*hidden argument*/NULL); V_1 = L_3; goto IL_0012; } IL_0012: { AnimationState_t1108360407 * L_4 = V_1; return L_4; } } // UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_PlayQueued_m3723777040 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; AnimationState_t1108360407 * V_2 = NULL; { V_0 = 0; V_1 = 0; String_t* L_0 = ___animation0; int32_t L_1 = V_1; int32_t L_2 = V_0; AnimationState_t1108360407 * L_3 = Animation_PlayQueued_m613765632(__this, L_0, L_1, L_2, /*hidden argument*/NULL); V_2 = L_3; goto IL_0014; } IL_0014: { AnimationState_t1108360407 * L_4 = V_2; return L_4; } } // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2720317275 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, const RuntimeMethod* method) { { AnimationClip_t2318505987 * L_0 = ___clip0; String_t* L_1 = ___newName1; Animation_AddClip_m131581775(__this, L_0, L_1, ((int32_t)-2147483648LL), ((int32_t)2147483647LL), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2043891899 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, bool ___addLoopFrame4, const RuntimeMethod* method) { typedef void (*Animation_AddClip_m2043891899_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *, String_t*, int32_t, int32_t, bool); static Animation_AddClip_m2043891899_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_AddClip_m2043891899_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)"); _il2cpp_icall_func(__this, ___clip0, ___newName1, ___firstFrame2, ___lastFrame3, ___addLoopFrame4); } // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m131581775 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, const RuntimeMethod* method) { bool V_0 = false; { V_0 = (bool)0; AnimationClip_t2318505987 * L_0 = ___clip0; String_t* L_1 = ___newName1; int32_t L_2 = ___firstFrame2; int32_t L_3 = ___lastFrame3; bool L_4 = V_0; Animation_AddClip_m2043891899(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip_m1952057413 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, const RuntimeMethod* method) { typedef void (*Animation_RemoveClip_m1952057413_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *); static Animation_RemoveClip_m1952057413_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_RemoveClip_m1952057413_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip)"); _il2cpp_icall_func(__this, ___clip0); } // System.Void UnityEngine.Animation::RemoveClip(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip_m482305499 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method) { { String_t* L_0 = ___clipName0; Animation_RemoveClip2_m384163394(__this, L_0, /*hidden argument*/NULL); return; } } // System.Int32 UnityEngine.Animation::GetClipCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetClipCount_m398829705 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef int32_t (*Animation_GetClipCount_m398829705_ftn) (Animation_t3648466861 *); static Animation_GetClipCount_m398829705_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetClipCount_m398829705_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetClipCount()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::RemoveClip2(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m384163394 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method) { typedef void (*Animation_RemoveClip2_m384163394_ftn) (Animation_t3648466861 *, String_t*); static Animation_RemoveClip2_m384163394_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_RemoveClip2_m384163394_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::RemoveClip2(System.String)"); _il2cpp_icall_func(__this, ___clipName0); } // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m3369546080 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method) { typedef bool (*Animation_PlayDefaultAnimation_m3369546080_ftn) (Animation_t3648466861 *, int32_t); static Animation_PlayDefaultAnimation_m3369546080_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_PlayDefaultAnimation_m3369546080_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)"); bool retVal = _il2cpp_icall_func(__this, ___mode0); return retVal; } // System.Boolean UnityEngine.Animation::Play(UnityEngine.AnimationPlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m939376016 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = ___mode0; bool L_1 = Animation_PlayDefaultAnimation_m3369546080(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { bool L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.AnimationPlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m1735186619 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method) { bool V_0 = false; { String_t* L_0 = ___animation0; int32_t L_1 = ___mode1; bool L_2 = Animation_Play_m10633183(__this, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_000f; } IL_000f: { bool L_3 = V_0; return L_3; } } // System.Void UnityEngine.Animation::SyncLayer(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animation_SyncLayer_m327720572 (Animation_t3648466861 * __this, int32_t ___layer0, const RuntimeMethod* method) { { int32_t L_0 = ___layer0; Animation_INTERNAL_CALL_SyncLayer_m2483795310(NULL /*static, unused*/, __this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_SyncLayer_m2483795310 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, int32_t ___layer1, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_CALL_SyncLayer_m2483795310_ftn) (Animation_t3648466861 *, int32_t); static Animation_INTERNAL_CALL_SyncLayer_m2483795310_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_CALL_SyncLayer_m2483795310_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)"); _il2cpp_icall_func(___self0, ___layer1); } // System.Collections.IEnumerator UnityEngine.Animation::GetEnumerator() extern "C" IL2CPP_METHOD_ATTR RuntimeObject* Animation_GetEnumerator_m1233868201 (Animation_t3648466861 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animation_GetEnumerator_m1233868201_MetadataUsageId); s_Il2CppMethodInitialized = true; } RuntimeObject* V_0 = NULL; { Enumerator_t1136361084 * L_0 = (Enumerator_t1136361084 *)il2cpp_codegen_object_new(Enumerator_t1136361084_il2cpp_TypeInfo_var); Enumerator__ctor_m1737537150(L_0, __this, /*hidden argument*/NULL); V_0 = L_0; goto IL_000d; } IL_000d: { RuntimeObject* L_1 = V_0; return L_1; } } // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetState_m2252204496 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef AnimationState_t1108360407 * (*Animation_GetState_m2252204496_ftn) (Animation_t3648466861 *, String_t*); static Animation_GetState_m2252204496_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetState_m2252204496_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetState(System.String)"); AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetStateAtIndex_m3906320186 (Animation_t3648466861 * __this, int32_t ___index0, const RuntimeMethod* method) { typedef AnimationState_t1108360407 * (*Animation_GetStateAtIndex_m3906320186_ftn) (Animation_t3648466861 *, int32_t); static Animation_GetStateAtIndex_m3906320186_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetStateAtIndex_m3906320186_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateAtIndex(System.Int32)"); AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___index0); return retVal; } // System.Int32 UnityEngine.Animation::GetStateCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m3809146648 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef int32_t (*Animation_GetStateCount_m3809146648_ftn) (Animation_t3648466861 *); static Animation_GetStateCount_m3809146648_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetStateCount_m3809146648_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateCount()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.AnimationClip UnityEngine.Animation::GetClip(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * Animation_GetClip_m732294439 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { AnimationState_t1108360407 * V_0 = NULL; AnimationClip_t2318505987 * V_1 = NULL; { String_t* L_0 = ___name0; AnimationState_t1108360407 * L_1 = Animation_GetState_m2252204496(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; AnimationState_t1108360407 * L_2 = V_0; bool L_3 = TrackedReference_op_Implicit_m166179420(NULL /*static, unused*/, L_2, /*hidden argument*/NULL); if (!L_3) { goto IL_0020; } } { AnimationState_t1108360407 * L_4 = V_0; NullCheck(L_4); AnimationClip_t2318505987 * L_5 = AnimationState_get_clip_m3280372436(L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0027; } IL_0020: { V_1 = (AnimationClip_t2318505987 *)NULL; goto IL_0027; } IL_0027: { AnimationClip_t2318505987 * L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Animation::get_animatePhysics() extern "C" IL2CPP_METHOD_ATTR bool Animation_get_animatePhysics_m3119922132 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef bool (*Animation_get_animatePhysics_m3119922132_ftn) (Animation_t3648466861 *); static Animation_get_animatePhysics_m3119922132_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_animatePhysics_m3119922132_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_animatePhysics()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_set_animatePhysics_m1201366197 (Animation_t3648466861 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_animatePhysics_m1201366197_ftn) (Animation_t3648466861 *, bool); static Animation_set_animatePhysics_m1201366197_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_animatePhysics_m1201366197_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_animatePhysics(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animation::get_animateOnlyIfVisible() extern "C" IL2CPP_METHOD_ATTR bool Animation_get_animateOnlyIfVisible_m387496306 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef bool (*Animation_get_animateOnlyIfVisible_m387496306_ftn) (Animation_t3648466861 *); static Animation_get_animateOnlyIfVisible_m387496306_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_animateOnlyIfVisible_m387496306_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_animateOnlyIfVisible()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_set_animateOnlyIfVisible_m1927846920 (Animation_t3648466861 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_animateOnlyIfVisible_m1927846920_ftn) (Animation_t3648466861 *, bool); static Animation_set_animateOnlyIfVisible_m1927846920_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_animateOnlyIfVisible_m1927846920_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_animateOnlyIfVisible(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_get_cullingType_m3673918152 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef int32_t (*Animation_get_cullingType_m3673918152_ftn) (Animation_t3648466861 *); static Animation_get_cullingType_m3673918152_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_cullingType_m3673918152_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_cullingType()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType) extern "C" IL2CPP_METHOD_ATTR void Animation_set_cullingType_m309686333 (Animation_t3648466861 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_cullingType_m309686333_ftn) (Animation_t3648466861 *, int32_t); static Animation_set_cullingType_m309686333_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_cullingType_m309686333_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Bounds UnityEngine.Animation::get_localBounds() extern "C" IL2CPP_METHOD_ATTR Bounds_t2266837910 Animation_get_localBounds_m2392879259 (Animation_t3648466861 * __this, const RuntimeMethod* method) { Bounds_t2266837910 V_0; memset(&V_0, 0, sizeof(V_0)); Bounds_t2266837910 V_1; memset(&V_1, 0, sizeof(V_1)); { Animation_INTERNAL_get_localBounds_m603415822(__this, (&V_0), /*hidden argument*/NULL); Bounds_t2266837910 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Bounds_t2266837910 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animation::set_localBounds(UnityEngine.Bounds) extern "C" IL2CPP_METHOD_ATTR void Animation_set_localBounds_m2046629953 (Animation_t3648466861 * __this, Bounds_t2266837910 ___value0, const RuntimeMethod* method) { { Animation_INTERNAL_set_localBounds_m731214248(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_get_localBounds_m603415822 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_get_localBounds_m603415822_ftn) (Animation_t3648466861 *, Bounds_t2266837910 *); static Animation_INTERNAL_get_localBounds_m603415822_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_get_localBounds_m603415822_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_set_localBounds_m731214248 (Animation_t3648466861 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_set_localBounds_m731214248_ftn) (Animation_t3648466861 *, Bounds_t2266837910 *); static Animation_INTERNAL_set_localBounds_m731214248_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_set_localBounds_m731214248_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Enumerator__ctor_m1737537150 (Enumerator_t1136361084 * __this, Animation_t3648466861 * ___outer0, const RuntimeMethod* method) { { __this->set_m_CurrentIndex_1((-1)); Object__ctor_m297566312(__this, /*hidden argument*/NULL); Animation_t3648466861 * L_0 = ___outer0; __this->set_m_Outer_0(L_0); return; } } // System.Object UnityEngine.Animation/Enumerator::get_Current() extern "C" IL2CPP_METHOD_ATTR RuntimeObject * Enumerator_get_Current_m3574888872 (Enumerator_t1136361084 * __this, const RuntimeMethod* method) { RuntimeObject * V_0 = NULL; { Animation_t3648466861 * L_0 = __this->get_m_Outer_0(); int32_t L_1 = __this->get_m_CurrentIndex_1(); NullCheck(L_0); AnimationState_t1108360407 * L_2 = Animation_GetStateAtIndex_m3906320186(L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0018; } IL_0018: { RuntimeObject * L_3 = V_0; return L_3; } } // System.Boolean UnityEngine.Animation/Enumerator::MoveNext() extern "C" IL2CPP_METHOD_ATTR bool Enumerator_MoveNext_m4249399726 (Enumerator_t1136361084 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { Animation_t3648466861 * L_0 = __this->get_m_Outer_0(); NullCheck(L_0); int32_t L_1 = Animation_GetStateCount_m3809146648(L_0, /*hidden argument*/NULL); V_0 = L_1; int32_t L_2 = __this->get_m_CurrentIndex_1(); __this->set_m_CurrentIndex_1(((int32_t)il2cpp_codegen_add((int32_t)L_2, (int32_t)1))); int32_t L_3 = __this->get_m_CurrentIndex_1(); int32_t L_4 = V_0; V_1 = (bool)((((int32_t)L_3) < ((int32_t)L_4))? 1 : 0); goto IL_002a; } IL_002a: { bool L_5 = V_1; return L_5; } } // System.Void UnityEngine.Animation/Enumerator::Reset() extern "C" IL2CPP_METHOD_ATTR void Enumerator_Reset_m2475628812 (Enumerator_t1136361084 * __this, const RuntimeMethod* method) { { __this->set_m_CurrentIndex_1((-1)); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.AnimationClip::.ctor() extern "C" IL2CPP_METHOD_ATTR void AnimationClip__ctor_m583690604 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { { Motion__ctor_m1337281595(__this, /*hidden argument*/NULL); AnimationClip_Internal_CreateAnimationClip_m2711711193(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SampleAnimation_m123775921 (AnimationClip_t2318505987 * __this, GameObject_t1113636619 * ___go0, float ___time1, const RuntimeMethod* method) { typedef void (*AnimationClip_SampleAnimation_m123775921_ftn) (AnimationClip_t2318505987 *, GameObject_t1113636619 *, float); static AnimationClip_SampleAnimation_m123775921_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_SampleAnimation_m123775921_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single)"); _il2cpp_icall_func(__this, ___go0, ___time1); } // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m2711711193 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method) { typedef void (*AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn) (AnimationClip_t2318505987 *); static AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)"); _il2cpp_icall_func(___self0); } // System.Single UnityEngine.AnimationClip::get_length() extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_length_m3296085482 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef float (*AnimationClip_get_length_m3296085482_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_length_m3296085482_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_length_m3296085482_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_length()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.AnimationClip::get_startTime() extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_startTime_m845920125 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef float (*AnimationClip_get_startTime_m845920125_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_startTime_m845920125_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_startTime_m845920125_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_startTime()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.AnimationClip::get_stopTime() extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_stopTime_m1815912234 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef float (*AnimationClip_get_stopTime_m1815912234_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_stopTime_m1815912234_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_stopTime_m1815912234_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_stopTime()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.AnimationClip::get_frameRate() extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_frameRate_m1820704095 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef float (*AnimationClip_get_frameRate_m1820704095_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_frameRate_m1820704095_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_frameRate_m1820704095_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_frameRate()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationClip::set_frameRate(System.Single) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_frameRate_m2097049739 (AnimationClip_t2318505987 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*AnimationClip_set_frameRate_m2097049739_ftn) (AnimationClip_t2318505987 *, float); static AnimationClip_set_frameRate_m2097049739_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_set_frameRate_m2097049739_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::set_frameRate(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SetCurve_m2277705262 (AnimationClip_t2318505987 * __this, String_t* ___relativePath0, Type_t * ___type1, String_t* ___propertyName2, AnimationCurve_t3046754366 * ___curve3, const RuntimeMethod* method) { typedef void (*AnimationClip_SetCurve_m2277705262_ftn) (AnimationClip_t2318505987 *, String_t*, Type_t *, String_t*, AnimationCurve_t3046754366 *); static AnimationClip_SetCurve_m2277705262_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_SetCurve_m2277705262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)"); _il2cpp_icall_func(__this, ___relativePath0, ___type1, ___propertyName2, ___curve3); } // System.Void UnityEngine.AnimationClip::EnsureQuaternionContinuity() extern "C" IL2CPP_METHOD_ATTR void AnimationClip_EnsureQuaternionContinuity_m438482705 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { { AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method) { typedef void (*AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944_ftn) (AnimationClip_t2318505987 *); static AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_INTERNAL_CALL_EnsureQuaternionContinuity_m2697853944_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_CALL_EnsureQuaternionContinuity(UnityEngine.AnimationClip)"); _il2cpp_icall_func(___self0); } // System.Void UnityEngine.AnimationClip::ClearCurves() extern "C" IL2CPP_METHOD_ATTR void AnimationClip_ClearCurves_m1689460420 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { { AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method) { typedef void (*AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794_ftn) (AnimationClip_t2318505987 *); static AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_INTERNAL_CALL_ClearCurves_m3477964794_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_CALL_ClearCurves(UnityEngine.AnimationClip)"); _il2cpp_icall_func(___self0); } // UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode() extern "C" IL2CPP_METHOD_ATTR int32_t AnimationClip_get_wrapMode_m334804228 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef int32_t (*AnimationClip_get_wrapMode_m334804228_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_wrapMode_m334804228_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_wrapMode_m334804228_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_wrapMode()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_wrapMode_m3764684575 (AnimationClip_t2318505987 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*AnimationClip_set_wrapMode_m3764684575_ftn) (AnimationClip_t2318505987 *, int32_t); static AnimationClip_set_wrapMode_m3764684575_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_set_wrapMode_m3764684575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Bounds UnityEngine.AnimationClip::get_localBounds() extern "C" IL2CPP_METHOD_ATTR Bounds_t2266837910 AnimationClip_get_localBounds_m15049785 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { Bounds_t2266837910 V_0; memset(&V_0, 0, sizeof(V_0)); Bounds_t2266837910 V_1; memset(&V_1, 0, sizeof(V_1)); { AnimationClip_INTERNAL_get_localBounds_m1463573593(__this, (&V_0), /*hidden argument*/NULL); Bounds_t2266837910 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Bounds_t2266837910 L_1 = V_1; return L_1; } } // System.Void UnityEngine.AnimationClip::set_localBounds(UnityEngine.Bounds) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_localBounds_m3945435772 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 ___value0, const RuntimeMethod* method) { { AnimationClip_INTERNAL_set_localBounds_m654473758(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_get_localBounds_m1463573593 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method) { typedef void (*AnimationClip_INTERNAL_get_localBounds_m1463573593_ftn) (AnimationClip_t2318505987 *, Bounds_t2266837910 *); static AnimationClip_INTERNAL_get_localBounds_m1463573593_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_INTERNAL_get_localBounds_m1463573593_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_get_localBounds(UnityEngine.Bounds&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_INTERNAL_set_localBounds_m654473758 (AnimationClip_t2318505987 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method) { typedef void (*AnimationClip_INTERNAL_set_localBounds_m654473758_ftn) (AnimationClip_t2318505987 *, Bounds_t2266837910 *); static AnimationClip_INTERNAL_set_localBounds_m654473758_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_INTERNAL_set_localBounds_m654473758_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::INTERNAL_set_localBounds(UnityEngine.Bounds&)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.AnimationClip::get_legacy() extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_legacy_m310696710 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef bool (*AnimationClip_get_legacy_m310696710_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_legacy_m310696710_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_legacy_m310696710_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_legacy()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_legacy_m1671359110 (AnimationClip_t2318505987 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*AnimationClip_set_legacy_m1671359110_ftn) (AnimationClip_t2318505987 *, bool); static AnimationClip_set_legacy_m1671359110_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_set_legacy_m1671359110_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::set_legacy(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.AnimationClip::get_humanMotion() extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_humanMotion_m4193506234 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef bool (*AnimationClip_get_humanMotion_m4193506234_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_humanMotion_m4193506234_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_humanMotion_m4193506234_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_humanMotion()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.AnimationClip::get_empty() extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_empty_m1093497191 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef bool (*AnimationClip_get_empty_m1093497191_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_empty_m1093497191_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_empty_m1093497191_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_empty()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationClip::AddEvent(UnityEngine.AnimationEvent) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_AddEvent_m2908172157 (AnimationClip_t2318505987 * __this, AnimationEvent_t1536042487 * ___evt0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationClip_AddEvent_m2908172157_MetadataUsageId); s_Il2CppMethodInitialized = true; } { AnimationEvent_t1536042487 * L_0 = ___evt0; if (L_0) { goto IL_0012; } } { ArgumentNullException_t1615371798 * L_1 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var); ArgumentNullException__ctor_m1170824041(L_1, _stringLiteral2554200833, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1,AnimationClip_AddEvent_m2908172157_RuntimeMethod_var); } IL_0012: { AnimationEvent_t1536042487 * L_2 = ___evt0; AnimationClip_AddEventInternal_m2044999587(__this, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_AddEventInternal_m2044999587 (AnimationClip_t2318505987 * __this, RuntimeObject * ___evt0, const RuntimeMethod* method) { typedef void (*AnimationClip_AddEventInternal_m2044999587_ftn) (AnimationClip_t2318505987 *, RuntimeObject *); static AnimationClip_AddEventInternal_m2044999587_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_AddEventInternal_m2044999587_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::AddEventInternal(System.Object)"); _il2cpp_icall_func(__this, ___evt0); } // UnityEngine.AnimationEvent[] UnityEngine.AnimationClip::get_events() extern "C" IL2CPP_METHOD_ATTR AnimationEventU5BU5D_t1574357070* AnimationClip_get_events_m3948822571 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationClip_get_events_m3948822571_MetadataUsageId); s_Il2CppMethodInitialized = true; } AnimationEventU5BU5D_t1574357070* V_0 = NULL; { RuntimeArray * L_0 = AnimationClip_GetEventsInternal_m1187308418(__this, /*hidden argument*/NULL); V_0 = ((AnimationEventU5BU5D_t1574357070*)Castclass((RuntimeObject*)L_0, AnimationEventU5BU5D_t1574357070_il2cpp_TypeInfo_var)); goto IL_0012; } IL_0012: { AnimationEventU5BU5D_t1574357070* L_1 = V_0; return L_1; } } // System.Void UnityEngine.AnimationClip::set_events(UnityEngine.AnimationEvent[]) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_events_m3873519051 (AnimationClip_t2318505987 * __this, AnimationEventU5BU5D_t1574357070* ___value0, const RuntimeMethod* method) { { AnimationEventU5BU5D_t1574357070* L_0 = ___value0; AnimationClip_SetEventsInternal_m1082453756(__this, (RuntimeArray *)(RuntimeArray *)L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_SetEventsInternal_m1082453756 (AnimationClip_t2318505987 * __this, RuntimeArray * ___value0, const RuntimeMethod* method) { typedef void (*AnimationClip_SetEventsInternal_m1082453756_ftn) (AnimationClip_t2318505987 *, RuntimeArray *); static AnimationClip_SetEventsInternal_m1082453756_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_SetEventsInternal_m1082453756_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::SetEventsInternal(System.Array)"); _il2cpp_icall_func(__this, ___value0); } // System.Array UnityEngine.AnimationClip::GetEventsInternal() extern "C" IL2CPP_METHOD_ATTR RuntimeArray * AnimationClip_GetEventsInternal_m1187308418 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef RuntimeArray * (*AnimationClip_GetEventsInternal_m1187308418_ftn) (AnimationClip_t2318505987 *); static AnimationClip_GetEventsInternal_m1187308418_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_GetEventsInternal_m1187308418_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::GetEventsInternal()"); RuntimeArray * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.AnimationClip::get_hasRootMotion() extern "C" IL2CPP_METHOD_ATTR bool AnimationClip_get_hasRootMotion_m3285071990 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef bool (*AnimationClip_get_hasRootMotion_m3285071990_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_hasRootMotion_m3285071990_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_hasRootMotion_m3285071990_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_hasRootMotion()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_pinvoke(const AnimationEvent_t1536042487& unmarshaled, AnimationEvent_t1536042487_marshaled_pinvoke& marshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } extern "C" void AnimationEvent_t1536042487_marshal_pinvoke_back(const AnimationEvent_t1536042487_marshaled_pinvoke& marshaled, AnimationEvent_t1536042487& unmarshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_pinvoke_cleanup(AnimationEvent_t1536042487_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_com(const AnimationEvent_t1536042487& unmarshaled, AnimationEvent_t1536042487_marshaled_com& marshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } extern "C" void AnimationEvent_t1536042487_marshal_com_back(const AnimationEvent_t1536042487_marshaled_com& marshaled, AnimationEvent_t1536042487& unmarshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_com_cleanup(AnimationEvent_t1536042487_marshaled_com& marshaled) { } // System.Void UnityEngine.AnimationEvent::.ctor() extern "C" IL2CPP_METHOD_ATTR void AnimationEvent__ctor_m234009954 (AnimationEvent_t1536042487 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationEvent__ctor_m234009954_MetadataUsageId); s_Il2CppMethodInitialized = true; } { Object__ctor_m297566312(__this, /*hidden argument*/NULL); __this->set_m_Time_0((0.0f)); __this->set_m_FunctionName_1(_stringLiteral757602046); __this->set_m_StringParameter_2(_stringLiteral757602046); __this->set_m_ObjectReferenceParameter_3((Object_t631007953 *)NULL); __this->set_m_FloatParameter_4((0.0f)); __this->set_m_IntParameter_5(0); __this->set_m_MessageOptions_6(0); __this->set_m_Source_7(0); __this->set_m_StateSender_8((AnimationState_t1108360407 *)NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationClipPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable__ctor_m2913235724 (AnimationClipPlayable_t3189118652 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationClipPlayable__ctor_m2913235724_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationClipPlayable_t3189118652_m4201087276_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral2566125115, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationClipPlayable__ctor_m2913235724_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableHandle_t1095853803 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationClipPlayable__ctor_m2913235724_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationClipPlayable__ctor_m2913235724(_thisAdjusted, ___handle0, method); } // UnityEngine.Animations.AnimationClipPlayable UnityEngine.Animations.AnimationClipPlayable::Create(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR AnimationClipPlayable_t3189118652 AnimationClipPlayable_Create_m2827953749 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); AnimationClipPlayable_t3189118652 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableGraph_t3515989261 L_0 = ___graph0; AnimationClip_t2318505987 * L_1 = ___clip1; PlayableHandle_t1095853803 L_2 = AnimationClipPlayable_CreateHandle_m999922984(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; PlayableHandle_t1095853803 L_3 = V_0; AnimationClipPlayable_t3189118652 L_4; memset(&L_4, 0, sizeof(L_4)); AnimationClipPlayable__ctor_m2913235724((&L_4), L_3, /*hidden argument*/NULL); V_1 = L_4; goto IL_0015; } IL_0015: { AnimationClipPlayable_t3189118652 L_5 = V_1; return L_5; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_CreateHandle_m999922984 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); PlayableHandle_t1095853803 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; PlayableGraph_t3515989261 L_1 = ___graph0; AnimationClip_t2318505987 * L_2 = ___clip1; bool L_3 = AnimationClipPlayable_CreateHandleInternal_m3627497527(NULL /*static, unused*/, L_1, L_2, (&V_0), /*hidden argument*/NULL); if (L_3) { goto IL_0020; } } { PlayableHandle_t1095853803 L_4 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_1 = L_4; goto IL_0027; } IL_0020: { PlayableHandle_t1095853803 L_5 = V_0; V_1 = L_5; goto IL_0027; } IL_0027: { PlayableHandle_t1095853803 L_6 = V_1; return L_6; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationClipPlayable_GetHandle_m3441351653(_thisAdjusted, method); } // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationClipPlayable::op_Implicit(UnityEngine.Animations.AnimationClipPlayable) extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationClipPlayable_op_Implicit_m3592598016 (RuntimeObject * __this /* static, unused */, AnimationClipPlayable_t3189118652 ___playable0, const RuntimeMethod* method) { Playable_t459825607 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = AnimationClipPlayable_GetHandle_m3441351653((&___playable0), /*hidden argument*/NULL); Playable_t459825607 L_1; memset(&L_1, 0, sizeof(L_1)); Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0013; } IL_0013: { Playable_t459825607 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m1031707451 (AnimationClipPlayable_t3189118652 * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationClipPlayable_GetHandle_m3441351653(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationClipPlayable_GetHandle_m3441351653((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationClipPlayable_Equals_m1031707451_AdjustorThunk (RuntimeObject * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationClipPlayable_Equals_m1031707451(_thisAdjusted, ___other0, method); } // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClip_m824553280 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method) { AnimationClip_t2318505987 * V_0 = NULL; { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); AnimationClip_t2318505987 * L_1 = AnimationClipPlayable_GetAnimationClipInternal_m2826345587(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0012; } IL_0012: { AnimationClip_t2318505987 * L_2 = V_0; return L_2; } } extern "C" AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClip_m824553280_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationClipPlayable_GetAnimationClip_m824553280(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIK() extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIK_m1549118896 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); bool L_1 = AnimationClipPlayable_GetApplyFootIKInternal_m1617064962(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0012; } IL_0012: { bool L_2 = V_0; return L_2; } } extern "C" bool AnimationClipPlayable_GetApplyFootIK_m1549118896_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationClipPlayable_GetApplyFootIK_m1549118896(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffset() extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffset_m1243433047 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); bool L_1 = AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0012; } IL_0012: { bool L_2 = V_0; return L_2; } } extern "C" bool AnimationClipPlayable_GetRemoveStartOffset_m1243433047_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationClipPlayable_GetRemoveStartOffset_m1243433047(_thisAdjusted, method); } // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffset(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffset_m149988838 (AnimationClipPlayable_t3189118652 * __this, bool ___value0, const RuntimeMethod* method) { { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); bool L_1 = ___value0; AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); return; } } extern "C" void AnimationClipPlayable_SetRemoveStartOffset_m149988838_AdjustorThunk (RuntimeObject * __this, bool ___value0, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationClipPlayable_SetRemoveStartOffset_m149988838(_thisAdjusted, ___value0, method); } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_m3627497527 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method) { { AnimationClip_t2318505987 * L_0 = ___clip1; PlayableHandle_t1095853803 * L_1 = ___handle2; bool L_2 = AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418(NULL /*static, unused*/, (&___graph0), L_0, L_1, /*hidden argument*/NULL); return L_2; } } // UnityEngine.AnimationClip UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationClipPlayable_GetAnimationClipInternal_m2826345587 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method) { typedef AnimationClip_t2318505987 * (*AnimationClipPlayable_GetAnimationClipInternal_m2826345587_ftn) (PlayableHandle_t1095853803 *); static AnimationClipPlayable_GetAnimationClipInternal_m2826345587_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClipPlayable_GetAnimationClipInternal_m2826345587_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::GetAnimationClipInternal(UnityEngine.Playables.PlayableHandle&)"); AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(___handle0); return retVal; } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetApplyFootIKInternal_m1617064962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method) { typedef bool (*AnimationClipPlayable_GetApplyFootIKInternal_m1617064962_ftn) (PlayableHandle_t1095853803 *); static AnimationClipPlayable_GetApplyFootIKInternal_m1617064962_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClipPlayable_GetApplyFootIKInternal_m1617064962_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::GetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&)"); bool retVal = _il2cpp_icall_func(___handle0); return retVal; } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method) { typedef bool (*AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867_ftn) (PlayableHandle_t1095853803 *); static AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClipPlayable_GetRemoveStartOffsetInternal_m1929113867_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::GetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&)"); bool retVal = _il2cpp_icall_func(___handle0); return retVal; } // System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, bool ___value1, const RuntimeMethod* method) { typedef void (*AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011_ftn) (PlayableHandle_t1095853803 *, bool); static AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClipPlayable_SetRemoveStartOffsetInternal_m332890011_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)"); _il2cpp_icall_func(___handle0, ___value1); } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, AnimationClip_t2318505987 * ___clip1, PlayableHandle_t1095853803 * ___handle2, const RuntimeMethod* method) { typedef bool (*AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418_ftn) (PlayableGraph_t3515989261 *, AnimationClip_t2318505987 *, PlayableHandle_t1095853803 *); static AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClipPlayable_CreateHandleInternal_Injected_m2693506418_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)"); bool retVal = _il2cpp_icall_func(___graph0, ___clip1, ___handle2); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m860721801 (AnimationLayerMixerPlayable_t3631223897 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable__ctor_m860721801_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral1913092913, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationLayerMixerPlayable__ctor_m860721801_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableHandle_t1095853803 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationLayerMixerPlayable__ctor_m860721801_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationLayerMixerPlayable__ctor_m860721801(_thisAdjusted, ___handle0, method); } // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::get_Null() extern "C" IL2CPP_METHOD_ATTR AnimationLayerMixerPlayable_t3631223897 AnimationLayerMixerPlayable_get_Null_m1596956097 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_get_Null_m1596956097_MetadataUsageId); s_Il2CppMethodInitialized = true; } AnimationLayerMixerPlayable_t3631223897 V_0; memset(&V_0, 0, sizeof(V_0)); { IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var); AnimationLayerMixerPlayable_t3631223897 L_0 = ((AnimationLayerMixerPlayable_t3631223897_StaticFields*)il2cpp_codegen_static_fields_for(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var))->get_m_NullPlayable_1(); V_0 = L_0; goto IL_000c; } IL_000c: { AnimationLayerMixerPlayable_t3631223897 L_1 = V_0; return L_1; } } // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::Create(UnityEngine.Playables.PlayableGraph,System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationLayerMixerPlayable_t3631223897 AnimationLayerMixerPlayable_Create_m286498210 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_Create_m286498210_MetadataUsageId); s_Il2CppMethodInitialized = true; } PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); AnimationLayerMixerPlayable_t3631223897 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableGraph_t3515989261 L_0 = ___graph0; int32_t L_1 = ___inputCount1; IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var); PlayableHandle_t1095853803 L_2 = AnimationLayerMixerPlayable_CreateHandle_m2143407042(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; PlayableHandle_t1095853803 L_3 = V_0; AnimationLayerMixerPlayable_t3631223897 L_4; memset(&L_4, 0, sizeof(L_4)); AnimationLayerMixerPlayable__ctor_m860721801((&L_4), L_3, /*hidden argument*/NULL); V_1 = L_4; goto IL_0015; } IL_0015: { AnimationLayerMixerPlayable_t3631223897 L_5 = V_1; return L_5; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_CreateHandle_m2143407042 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_CreateHandle_m2143407042_MetadataUsageId); s_Il2CppMethodInitialized = true; } PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); PlayableHandle_t1095853803 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; PlayableGraph_t3515989261 L_1 = ___graph0; IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var); bool L_2 = AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648(NULL /*static, unused*/, L_1, (&V_0), /*hidden argument*/NULL); if (L_2) { goto IL_001f; } } { PlayableHandle_t1095853803 L_3 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_1 = L_3; goto IL_002e; } IL_001f: { int32_t L_4 = ___inputCount1; PlayableHandle_SetInputCount_m2596808857((&V_0), L_4, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_5 = V_0; V_1 = L_5; goto IL_002e; } IL_002e: { PlayableHandle_t1095853803 L_6 = V_1; return L_6; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798 (AnimationLayerMixerPlayable_t3631223897 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationLayerMixerPlayable_GetHandle_m3854437798(_thisAdjusted, method); } // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationLayerMixerPlayable::op_Implicit(UnityEngine.Animations.AnimationLayerMixerPlayable) extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationLayerMixerPlayable_op_Implicit_m264040223 (RuntimeObject * __this /* static, unused */, AnimationLayerMixerPlayable_t3631223897 ___playable0, const RuntimeMethod* method) { Playable_t459825607 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = AnimationLayerMixerPlayable_GetHandle_m3854437798((&___playable0), /*hidden argument*/NULL); Playable_t459825607 L_1; memset(&L_1, 0, sizeof(L_1)); Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0013; } IL_0013: { Playable_t459825607 L_2 = V_0; return L_2; } } // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::op_Explicit(UnityEngine.Playables.Playable) extern "C" IL2CPP_METHOD_ATTR AnimationLayerMixerPlayable_t3631223897 AnimationLayerMixerPlayable_op_Explicit_m2722087125 (RuntimeObject * __this /* static, unused */, Playable_t459825607 ___playable0, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = Playable_GetHandle_m98909670((&___playable0), /*hidden argument*/NULL); AnimationLayerMixerPlayable_t3631223897 L_1; memset(&L_1, 0, sizeof(L_1)); AnimationLayerMixerPlayable__ctor_m860721801((&L_1), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0013; } IL_0013: { AnimationLayerMixerPlayable_t3631223897 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m4271416323 (AnimationLayerMixerPlayable_t3631223897 * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationLayerMixerPlayable_GetHandle_m3854437798(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationLayerMixerPlayable_GetHandle_m3854437798((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationLayerMixerPlayable_Equals_m4271416323_AdjustorThunk (RuntimeObject * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationLayerMixerPlayable_Equals_m4271416323(_thisAdjusted, ___other0, method); } // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMask(System.UInt32,UnityEngine.AvatarMask) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514 (AnimationLayerMixerPlayable_t3631223897 * __this, uint32_t ___layerIndex0, AvatarMask_t1182482518 * ___mask1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_MetadataUsageId); s_Il2CppMethodInitialized = true; } { uint32_t L_0 = ___layerIndex0; PlayableHandle_t1095853803 * L_1 = __this->get_address_of_m_Handle_0(); int32_t L_2 = PlayableHandle_GetInputCount_m888565651(L_1, /*hidden argument*/NULL); if ((((int64_t)(((int64_t)((uint64_t)L_0)))) < ((int64_t)(((int64_t)((int64_t)L_2)))))) { goto IL_0041; } } { uint32_t L_3 = ___layerIndex0; uint32_t L_4 = L_3; RuntimeObject * L_5 = Box(UInt32_t2560061978_il2cpp_TypeInfo_var, &L_4); PlayableHandle_t1095853803 * L_6 = __this->get_address_of_m_Handle_0(); int32_t L_7 = PlayableHandle_GetInputCount_m888565651(L_6, /*hidden argument*/NULL); int32_t L_8 = ((int32_t)il2cpp_codegen_subtract((int32_t)L_7, (int32_t)1)); RuntimeObject * L_9 = Box(Int32_t2950945753_il2cpp_TypeInfo_var, &L_8); IL2CPP_RUNTIME_CLASS_INIT(String_t_il2cpp_TypeInfo_var); String_t* L_10 = String_Format_m2556382932(NULL /*static, unused*/, _stringLiteral795769502, L_5, L_9, /*hidden argument*/NULL); ArgumentOutOfRangeException_t777629997 * L_11 = (ArgumentOutOfRangeException_t777629997 *)il2cpp_codegen_object_new(ArgumentOutOfRangeException_t777629997_il2cpp_TypeInfo_var); ArgumentOutOfRangeException__ctor_m282481429(L_11, _stringLiteral4251651911, L_10, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_11,AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_RuntimeMethod_var); } IL_0041: { AvatarMask_t1182482518 * L_12 = ___mask1; IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var); bool L_13 = Object_op_Equality_m1810815630(NULL /*static, unused*/, L_12, (Object_t631007953 *)NULL, /*hidden argument*/NULL); if (!L_13) { goto IL_0058; } } { ArgumentNullException_t1615371798 * L_14 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var); ArgumentNullException__ctor_m1170824041(L_14, _stringLiteral455380590, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_14,AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_RuntimeMethod_var); } IL_0058: { PlayableHandle_t1095853803 * L_15 = __this->get_address_of_m_Handle_0(); uint32_t L_16 = ___layerIndex0; AvatarMask_t1182482518 * L_17 = ___mask1; IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var); AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962(NULL /*static, unused*/, L_15, L_16, L_17, /*hidden argument*/NULL); return; } } extern "C" void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514_AdjustorThunk (RuntimeObject * __this, uint32_t ___layerIndex0, AvatarMask_t1182482518 * ___mask1, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMask_m2316966514(_thisAdjusted, ___layerIndex0, ___mask1, method); } // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable_CreateHandleInternal_m2872369648_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 * L_0 = ___handle1; IL2CPP_RUNTIME_CLASS_INIT(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var); bool L_1 = AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698(NULL /*static, unused*/, (&___graph0), L_0, /*hidden argument*/NULL); return L_1; } } // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, uint32_t ___layerIndex1, AvatarMask_t1182482518 * ___mask2, const RuntimeMethod* method) { typedef void (*AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962_ftn) (PlayableHandle_t1095853803 *, uint32_t, AvatarMask_t1182482518 *); static AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal_m3149220962_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)"); _il2cpp_icall_func(___handle0, ___layerIndex1, ___mask2); } // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.cctor() extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__cctor_m4086299972 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable__cctor_m4086299972_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); AnimationLayerMixerPlayable_t3631223897 L_1; memset(&L_1, 0, sizeof(L_1)); AnimationLayerMixerPlayable__ctor_m860721801((&L_1), L_0, /*hidden argument*/NULL); ((AnimationLayerMixerPlayable_t3631223897_StaticFields*)il2cpp_codegen_static_fields_for(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1); return; } } // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method) { typedef bool (*AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698_ftn) (PlayableGraph_t3515989261 *, PlayableHandle_t1095853803 *); static AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationLayerMixerPlayable_CreateHandleInternal_Injected_m1824026698_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)"); bool retVal = _il2cpp_icall_func(___graph0, ___handle1); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_m848068859 (AnimationMixerPlayable_t821371386 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationMixerPlayable__ctor_m848068859_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_t821371386_m4108826000_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral3049507974, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationMixerPlayable__ctor_m848068859_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableHandle_t1095853803 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationMixerPlayable__ctor_m848068859_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationMixerPlayable__ctor_m848068859(_thisAdjusted, ___handle0, method); } // UnityEngine.Animations.AnimationMixerPlayable UnityEngine.Animations.AnimationMixerPlayable::Create(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR AnimationMixerPlayable_t821371386 AnimationMixerPlayable_Create_m3089667912 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); AnimationMixerPlayable_t821371386 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableGraph_t3515989261 L_0 = ___graph0; int32_t L_1 = ___inputCount1; bool L_2 = ___normalizeWeights2; PlayableHandle_t1095853803 L_3 = AnimationMixerPlayable_CreateHandle_m3482410404(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; PlayableHandle_t1095853803 L_4 = V_0; AnimationMixerPlayable_t821371386 L_5; memset(&L_5, 0, sizeof(L_5)); AnimationMixerPlayable__ctor_m848068859((&L_5), L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0016; } IL_0016: { AnimationMixerPlayable_t821371386 L_6 = V_1; return L_6; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_CreateHandle_m3482410404 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); PlayableHandle_t1095853803 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; PlayableGraph_t3515989261 L_1 = ___graph0; int32_t L_2 = ___inputCount1; bool L_3 = ___normalizeWeights2; bool L_4 = AnimationMixerPlayable_CreateHandleInternal_m3818145798(NULL /*static, unused*/, L_1, L_2, L_3, (&V_0), /*hidden argument*/NULL); if (L_4) { goto IL_0021; } } { PlayableHandle_t1095853803 L_5 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_1 = L_5; goto IL_0030; } IL_0021: { int32_t L_6 = ___inputCount1; PlayableHandle_SetInputCount_m2596808857((&V_0), L_6, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_7 = V_0; V_1 = L_7; goto IL_0030; } IL_0030: { PlayableHandle_t1095853803 L_8 = V_1; return L_8; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075 (AnimationMixerPlayable_t821371386 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMixerPlayable_GetHandle_m2198358075(_thisAdjusted, method); } // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationMixerPlayable::op_Implicit(UnityEngine.Animations.AnimationMixerPlayable) extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationMixerPlayable_op_Implicit_m3380008075 (RuntimeObject * __this /* static, unused */, AnimationMixerPlayable_t821371386 ___playable0, const RuntimeMethod* method) { Playable_t459825607 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = AnimationMixerPlayable_GetHandle_m2198358075((&___playable0), /*hidden argument*/NULL); Playable_t459825607 L_1; memset(&L_1, 0, sizeof(L_1)); Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0013; } IL_0013: { Playable_t459825607 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m3971478909 (AnimationMixerPlayable_t821371386 * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationMixerPlayable_GetHandle_m2198358075(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationMixerPlayable_GetHandle_m2198358075((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationMixerPlayable_Equals_m3971478909_AdjustorThunk (RuntimeObject * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method) { AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMixerPlayable_Equals_m3971478909(_thisAdjusted, ___other0, method); } // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_m3818145798 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method) { { int32_t L_0 = ___inputCount1; bool L_1 = ___normalizeWeights2; PlayableHandle_t1095853803 * L_2 = ___handle3; bool L_3 = AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074(NULL /*static, unused*/, (&___graph0), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, int32_t ___inputCount1, bool ___normalizeWeights2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method) { typedef bool (*AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074_ftn) (PlayableGraph_t3515989261 *, int32_t, bool, PlayableHandle_t1095853803 *); static AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationMixerPlayable_CreateHandleInternal_Injected_m3885529074_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,System.Boolean,UnityEngine.Playables.PlayableHandle&)"); bool retVal = _il2cpp_icall_func(___graph0, ___inputCount1, ___normalizeWeights2, ___handle3); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_m1725027713 (AnimationMotionXToDeltaPlayable_t272231551 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationMotionXToDeltaPlayable__ctor_m1725027713_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_t272231551_m1123153091_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral3707822210, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationMotionXToDeltaPlayable__ctor_m1725027713_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableHandle_t1095853803 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationMotionXToDeltaPlayable__ctor_m1725027713_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationMotionXToDeltaPlayable__ctor_m1725027713(_thisAdjusted, ___handle0, method); } // UnityEngine.Animations.AnimationMotionXToDeltaPlayable UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Create(UnityEngine.Playables.PlayableGraph) extern "C" IL2CPP_METHOD_ATTR AnimationMotionXToDeltaPlayable_t272231551 AnimationMotionXToDeltaPlayable_Create_m2837395996 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); AnimationMotionXToDeltaPlayable_t272231551 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableGraph_t3515989261 L_0 = ___graph0; PlayableHandle_t1095853803 L_1 = AnimationMotionXToDeltaPlayable_CreateHandle_m3954964130(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); V_0 = L_1; PlayableHandle_t1095853803 L_2 = V_0; AnimationMotionXToDeltaPlayable_t272231551 L_3; memset(&L_3, 0, sizeof(L_3)); AnimationMotionXToDeltaPlayable__ctor_m1725027713((&L_3), L_2, /*hidden argument*/NULL); V_1 = L_3; goto IL_0014; } IL_0014: { AnimationMotionXToDeltaPlayable_t272231551 L_4 = V_1; return L_4; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_CreateHandle_m3954964130 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); PlayableHandle_t1095853803 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; PlayableGraph_t3515989261 L_1 = ___graph0; bool L_2 = AnimationMotionXToDeltaPlayable_CreateHandleInternal_m3250489882(NULL /*static, unused*/, L_1, (&V_0), /*hidden argument*/NULL); if (L_2) { goto IL_001f; } } { PlayableHandle_t1095853803 L_3 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_1 = L_3; goto IL_002e; } IL_001f: { PlayableHandle_SetInputCount_m2596808857((&V_0), 1, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_4 = V_0; V_1 = L_4; goto IL_002e; } IL_002e: { PlayableHandle_t1095853803 L_5 = V_1; return L_5; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040 (AnimationMotionXToDeltaPlayable_t272231551 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMotionXToDeltaPlayable_GetHandle_m1319190040(_thisAdjusted, method); } // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationMotionXToDeltaPlayable::op_Implicit(UnityEngine.Animations.AnimationMotionXToDeltaPlayable) extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationMotionXToDeltaPlayable_op_Implicit_m266601885 (RuntimeObject * __this /* static, unused */, AnimationMotionXToDeltaPlayable_t272231551 ___playable0, const RuntimeMethod* method) { Playable_t459825607 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040((&___playable0), /*hidden argument*/NULL); Playable_t459825607 L_1; memset(&L_1, 0, sizeof(L_1)); Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0013; } IL_0013: { Playable_t459825607 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m3896842955 (AnimationMotionXToDeltaPlayable_t272231551 * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationMotionXToDeltaPlayable_Equals_m3896842955_AdjustorThunk (RuntimeObject * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method) { AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMotionXToDeltaPlayable_Equals_m3896842955(_thisAdjusted, ___other0, method); } // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_m3250489882 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method) { { PlayableHandle_t1095853803 * L_0 = ___handle1; bool L_1 = AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157(NULL /*static, unused*/, (&___graph0), L_0, /*hidden argument*/NULL); return L_1; } } // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, PlayableHandle_t1095853803 * ___handle1, const RuntimeMethod* method) { typedef bool (*AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157_ftn) (PlayableGraph_t3515989261 *, PlayableHandle_t1095853803 *); static AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected_m1129764157_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)"); bool retVal = _il2cpp_icall_func(___graph0, ___handle1); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m577157274 (AnimationOffsetPlayable_t2887420414 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable__ctor_m577157274_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral783105886, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationOffsetPlayable__ctor_m577157274_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableHandle_t1095853803 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationOffsetPlayable__ctor_m577157274_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationOffsetPlayable__ctor_m577157274(_thisAdjusted, ___handle0, method); } // UnityEngine.Animations.AnimationOffsetPlayable UnityEngine.Animations.AnimationOffsetPlayable::Create(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationOffsetPlayable_t2887420414 AnimationOffsetPlayable_Create_m4216231881 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, int32_t ___inputCount3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_Create_m4216231881_MetadataUsageId); s_Il2CppMethodInitialized = true; } PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); AnimationOffsetPlayable_t2887420414 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableGraph_t3515989261 L_0 = ___graph0; Vector3_t3722313464 L_1 = ___position1; Quaternion_t2301928331 L_2 = ___rotation2; int32_t L_3 = ___inputCount3; IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var); PlayableHandle_t1095853803 L_4 = AnimationOffsetPlayable_CreateHandle_m2427170463(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_0 = L_4; PlayableHandle_t1095853803 L_5 = V_0; AnimationOffsetPlayable_t2887420414 L_6; memset(&L_6, 0, sizeof(L_6)); AnimationOffsetPlayable__ctor_m577157274((&L_6), L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { AnimationOffsetPlayable_t2887420414 L_7 = V_1; return L_7; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::CreateHandle(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_CreateHandle_m2427170463 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, int32_t ___inputCount3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_CreateHandle_m2427170463_MetadataUsageId); s_Il2CppMethodInitialized = true; } PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); PlayableHandle_t1095853803 V_1; memset(&V_1, 0, sizeof(V_1)); { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; PlayableGraph_t3515989261 L_1 = ___graph0; Vector3_t3722313464 L_2 = ___position1; Quaternion_t2301928331 L_3 = ___rotation2; IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var); bool L_4 = AnimationOffsetPlayable_CreateHandleInternal_m904339466(NULL /*static, unused*/, L_1, L_2, L_3, (&V_0), /*hidden argument*/NULL); if (L_4) { goto IL_0021; } } { PlayableHandle_t1095853803 L_5 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); V_1 = L_5; goto IL_0030; } IL_0021: { int32_t L_6 = ___inputCount3; PlayableHandle_SetInputCount_m2596808857((&V_0), L_6, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_7 = V_0; V_1 = L_7; goto IL_0030; } IL_0030: { PlayableHandle_t1095853803 L_8 = V_1; return L_8; } } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationOffsetPlayable_GetHandle_m449079993(_thisAdjusted, method); } // UnityEngine.Playables.Playable UnityEngine.Animations.AnimationOffsetPlayable::op_Implicit(UnityEngine.Animations.AnimationOffsetPlayable) extern "C" IL2CPP_METHOD_ATTR Playable_t459825607 AnimationOffsetPlayable_op_Implicit_m1915497722 (RuntimeObject * __this /* static, unused */, AnimationOffsetPlayable_t2887420414 ___playable0, const RuntimeMethod* method) { Playable_t459825607 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = AnimationOffsetPlayable_GetHandle_m449079993((&___playable0), /*hidden argument*/NULL); Playable_t459825607 L_1; memset(&L_1, 0, sizeof(L_1)); Playable__ctor_m3175303195((&L_1), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0013; } IL_0013: { Playable_t459825607 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m2902253045 (AnimationOffsetPlayable_t2887420414 * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_Equals_m2902253045_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationOffsetPlayable_GetHandle_m449079993((&___other0), /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = L_0; RuntimeObject * L_2 = Box(PlayableHandle_t1095853803_il2cpp_TypeInfo_var, &L_1); RuntimeObject * L_3 = Box(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var, __this); NullCheck(L_3); bool L_4 = VirtFuncInvoker1< bool, RuntimeObject * >::Invoke(0 /* System.Boolean System.Object::Equals(System.Object) */, L_3, L_2); *__this = *(AnimationOffsetPlayable_t2887420414 *)UnBox(L_3); V_0 = L_4; goto IL_001f; } IL_001f: { bool L_5 = V_0; return L_5; } } extern "C" bool AnimationOffsetPlayable_Equals_m2902253045_AdjustorThunk (RuntimeObject * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationOffsetPlayable_Equals_m2902253045(_thisAdjusted, ___other0, method); } // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPosition() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPosition_m3423307712 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetPosition_m3423307712_MetadataUsageId); s_Il2CppMethodInitialized = true; } Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var); Vector3_t3722313464 L_1 = AnimationOffsetPlayable_GetPositionInternal_m3429692954(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0012; } IL_0012: { Vector3_t3722313464 L_2 = V_0; return L_2; } } extern "C" Vector3_t3722313464 AnimationOffsetPlayable_GetPosition_m3423307712_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationOffsetPlayable_GetPosition_m3423307712(_thisAdjusted, method); } // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotation() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotation_m259451460 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetRotation_m259451460_MetadataUsageId); s_Il2CppMethodInitialized = true; } Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var); Quaternion_t2301928331 L_1 = AnimationOffsetPlayable_GetRotationInternal_m1801279867(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0012; } IL_0012: { Quaternion_t2301928331 L_2 = V_0; return L_2; } } extern "C" Quaternion_t2301928331 AnimationOffsetPlayable_GetRotation_m259451460_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationOffsetPlayable_GetRotation_m259451460(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal(UnityEngine.Playables.PlayableGraph,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_m904339466 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, Vector3_t3722313464 ___position1, Quaternion_t2301928331 ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_CreateHandleInternal_m904339466_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 * L_0 = ___handle3; IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var); bool L_1 = AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878(NULL /*static, unused*/, (&___graph0), (&___position1), (&___rotation2), L_0, /*hidden argument*/NULL); return L_1; } } // UnityEngine.Vector3 UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 AnimationOffsetPlayable_GetPositionInternal_m3429692954 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetPositionInternal_m3429692954_MetadataUsageId); s_Il2CppMethodInitialized = true; } Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 * L_0 = ___handle0; IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var); AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770(NULL /*static, unused*/, L_0, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_1 = V_0; return L_1; } } // UnityEngine.Quaternion UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal(UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 AnimationOffsetPlayable_GetRotationInternal_m1801279867 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_GetRotationInternal_m1801279867_MetadataUsageId); s_Il2CppMethodInitialized = true; } Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 * L_0 = ___handle0; IL2CPP_RUNTIME_CLASS_INIT(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var); AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651(NULL /*static, unused*/, L_0, (&V_0), /*hidden argument*/NULL); Quaternion_t2301928331 L_1 = V_0; return L_1; } } // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.cctor() extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__cctor_m1029460816 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable__cctor_m1029460816_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); AnimationOffsetPlayable_t2887420414 L_1; memset(&L_1, 0, sizeof(L_1)); AnimationOffsetPlayable__ctor_m577157274((&L_1), L_0, /*hidden argument*/NULL); ((AnimationOffsetPlayable_t2887420414_StaticFields*)il2cpp_codegen_static_fields_for(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1); return; } } // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, Vector3_t3722313464 * ___position1, Quaternion_t2301928331 * ___rotation2, PlayableHandle_t1095853803 * ___handle3, const RuntimeMethod* method) { typedef bool (*AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878_ftn) (PlayableGraph_t3515989261 *, Vector3_t3722313464 *, Quaternion_t2301928331 *, PlayableHandle_t1095853803 *); static AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationOffsetPlayable_CreateHandleInternal_Injected_m3452138878_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)"); bool retVal = _il2cpp_icall_func(___graph0, ___position1, ___rotation2, ___handle3); return retVal; } // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Vector3_t3722313464 * ___ret1, const RuntimeMethod* method) { typedef void (*AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770_ftn) (PlayableHandle_t1095853803 *, Vector3_t3722313464 *); static AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationOffsetPlayable_GetPositionInternal_Injected_m215513770_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationOffsetPlayable::GetPositionInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Vector3&)"); _il2cpp_icall_func(___handle0, ___ret1); } // System.Void UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___handle0, Quaternion_t2301928331 * ___ret1, const RuntimeMethod* method) { typedef void (*AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651_ftn) (PlayableHandle_t1095853803 *, Quaternion_t2301928331 *); static AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationOffsetPlayable_GetRotationInternal_Injected_m1881104651_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationOffsetPlayable::GetRotationInternal_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Quaternion&)"); _il2cpp_icall_func(___handle0, ___ret1); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 * ___playable0, AnimationClip_t2318505987 * ___animatedProperties1, const RuntimeMethod* method) { typedef void (*AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803_ftn) (PlayableHandle_t1095853803 *, AnimationClip_t2318505987 *); static AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationPlayableExtensions_SetAnimatedPropertiesInternal_m526013803_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip)"); _il2cpp_icall_func(___playable0, ___animatedProperties1); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) extern "C" IL2CPP_METHOD_ATTR bool AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 * ___graph0, String_t* ___name1, PlayableOutputHandle_t4208053793 * ___handle2, const RuntimeMethod* method) { typedef bool (*AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369_ftn) (PlayableGraph_t3515989261 *, String_t*, PlayableOutputHandle_t4208053793 *); static AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)"); bool retVal = _il2cpp_icall_func(___graph0, ___name1, ___handle2); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationPlayableOutput::.ctor(UnityEngine.Playables.PlayableOutputHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput__ctor_m457905557 (AnimationPlayableOutput_t1918618239 * __this, PlayableOutputHandle_t4208053793 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationPlayableOutput__ctor_m457905557_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableOutputHandle_IsValid_m3926512399((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624((&___handle0), /*hidden argument*/PlayableOutputHandle_IsPlayableOutputOfType_TisAnimationPlayableOutput_t1918618239_m3383247624_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral3596080318, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationPlayableOutput__ctor_m457905557_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableOutputHandle_t4208053793 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationPlayableOutput__ctor_m457905557_AdjustorThunk (RuntimeObject * __this, PlayableOutputHandle_t4208053793 ___handle0, const RuntimeMethod* method) { AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationPlayableOutput__ctor_m457905557(_thisAdjusted, ___handle0, method); } // UnityEngine.Animations.AnimationPlayableOutput UnityEngine.Animations.AnimationPlayableOutput::Create(UnityEngine.Playables.PlayableGraph,System.String,UnityEngine.Animator) extern "C" IL2CPP_METHOD_ATTR AnimationPlayableOutput_t1918618239 AnimationPlayableOutput_Create_m1296576143 (RuntimeObject * __this /* static, unused */, PlayableGraph_t3515989261 ___graph0, String_t* ___name1, Animator_t434523843 * ___target2, const RuntimeMethod* method) { PlayableOutputHandle_t4208053793 V_0; memset(&V_0, 0, sizeof(V_0)); AnimationPlayableOutput_t1918618239 V_1; memset(&V_1, 0, sizeof(V_1)); AnimationPlayableOutput_t1918618239 V_2; memset(&V_2, 0, sizeof(V_2)); { String_t* L_0 = ___name1; bool L_1 = AnimationPlayableGraphExtensions_InternalCreateAnimationOutput_m28371369(NULL /*static, unused*/, (&___graph0), L_0, (&V_0), /*hidden argument*/NULL); if (L_1) { goto IL_001b; } } { AnimationPlayableOutput_t1918618239 L_2 = AnimationPlayableOutput_get_Null_m927234140(NULL /*static, unused*/, /*hidden argument*/NULL); V_1 = L_2; goto IL_0032; } IL_001b: { PlayableOutputHandle_t4208053793 L_3 = V_0; AnimationPlayableOutput__ctor_m457905557((&V_2), L_3, /*hidden argument*/NULL); Animator_t434523843 * L_4 = ___target2; AnimationPlayableOutput_SetTarget_m4167975687((&V_2), L_4, /*hidden argument*/NULL); AnimationPlayableOutput_t1918618239 L_5 = V_2; V_1 = L_5; goto IL_0032; } IL_0032: { AnimationPlayableOutput_t1918618239 L_6 = V_1; return L_6; } } // UnityEngine.Animations.AnimationPlayableOutput UnityEngine.Animations.AnimationPlayableOutput::get_Null() extern "C" IL2CPP_METHOD_ATTR AnimationPlayableOutput_t1918618239 AnimationPlayableOutput_get_Null_m927234140 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { AnimationPlayableOutput_t1918618239 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableOutputHandle_t4208053793 L_0 = PlayableOutputHandle_get_Null_m1200584339(NULL /*static, unused*/, /*hidden argument*/NULL); AnimationPlayableOutput_t1918618239 L_1; memset(&L_1, 0, sizeof(L_1)); AnimationPlayableOutput__ctor_m457905557((&L_1), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0011; } IL_0011: { AnimationPlayableOutput_t1918618239 L_2 = V_0; return L_2; } } // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableOutputHandle_t4208053793 AnimationPlayableOutput_GetHandle_m644109061 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method) { PlayableOutputHandle_t4208053793 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableOutputHandle_t4208053793 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableOutputHandle_t4208053793 L_1 = V_0; return L_1; } } extern "C" PlayableOutputHandle_t4208053793 AnimationPlayableOutput_GetHandle_m644109061_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationPlayableOutput_GetHandle_m644109061(_thisAdjusted, method); } // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::GetTarget() extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_GetTarget_m58157427 (AnimationPlayableOutput_t1918618239 * __this, const RuntimeMethod* method) { Animator_t434523843 * V_0 = NULL; { PlayableOutputHandle_t4208053793 * L_0 = __this->get_address_of_m_Handle_0(); Animator_t434523843 * L_1 = AnimationPlayableOutput_InternalGetTarget_m2511702932(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0012; } IL_0012: { Animator_t434523843 * L_2 = V_0; return L_2; } } extern "C" Animator_t434523843 * AnimationPlayableOutput_GetTarget_m58157427_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationPlayableOutput_GetTarget_m58157427(_thisAdjusted, method); } // System.Void UnityEngine.Animations.AnimationPlayableOutput::SetTarget(UnityEngine.Animator) extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_SetTarget_m4167975687 (AnimationPlayableOutput_t1918618239 * __this, Animator_t434523843 * ___value0, const RuntimeMethod* method) { { PlayableOutputHandle_t4208053793 * L_0 = __this->get_address_of_m_Handle_0(); Animator_t434523843 * L_1 = ___value0; AnimationPlayableOutput_InternalSetTarget_m860681215(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); return; } } extern "C" void AnimationPlayableOutput_SetTarget_m4167975687_AdjustorThunk (RuntimeObject * __this, Animator_t434523843 * ___value0, const RuntimeMethod* method) { AnimationPlayableOutput_t1918618239 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationPlayableOutput_SetTarget_m4167975687(_thisAdjusted, ___value0, method); } // UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&) extern "C" IL2CPP_METHOD_ATTR Animator_t434523843 * AnimationPlayableOutput_InternalGetTarget_m2511702932 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, const RuntimeMethod* method) { typedef Animator_t434523843 * (*AnimationPlayableOutput_InternalGetTarget_m2511702932_ftn) (PlayableOutputHandle_t4208053793 *); static AnimationPlayableOutput_InternalGetTarget_m2511702932_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationPlayableOutput_InternalGetTarget_m2511702932_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)"); Animator_t434523843 * retVal = _il2cpp_icall_func(___handle0); return retVal; } // System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator) extern "C" IL2CPP_METHOD_ATTR void AnimationPlayableOutput_InternalSetTarget_m860681215 (RuntimeObject * __this /* static, unused */, PlayableOutputHandle_t4208053793 * ___handle0, Animator_t434523843 * ___target1, const RuntimeMethod* method) { typedef void (*AnimationPlayableOutput_InternalSetTarget_m860681215_ftn) (PlayableOutputHandle_t4208053793 *, Animator_t434523843 *); static AnimationPlayableOutput_InternalSetTarget_m860681215_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationPlayableOutput_InternalSetTarget_m860681215_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)"); _il2cpp_icall_func(___handle0, ___target1); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m3584989806 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); __this->set_m_Handle_0(L_0); PlayableHandle_t1095853803 L_1 = ___handle0; AnimatorControllerPlayable_SetHandle_m2260644454(__this, L_1, /*hidden argument*/NULL); return; } } extern "C" void AnimatorControllerPlayable__ctor_m3584989806_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); AnimatorControllerPlayable__ctor_m3584989806(_thisAdjusted, ___handle0, method); } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109 (AnimatorControllerPlayable_t1015767841 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorControllerPlayable_GetHandle_m2425630109(_thisAdjusted, method); } // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2260644454 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimatorControllerPlayable_SetHandle_m2260644454_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); bool L_1 = PlayableHandle_IsValid_m777349566(L_0, /*hidden argument*/NULL); if (!L_1) { goto IL_001c; } } { InvalidOperationException_t56020091 * L_2 = (InvalidOperationException_t56020091 *)il2cpp_codegen_object_new(InvalidOperationException_t56020091_il2cpp_TypeInfo_var); InvalidOperationException__ctor_m237278729(L_2, _stringLiteral3786669396, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var); } IL_001c: { bool L_3 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_3) { goto IL_0041; } } { bool L_4 = PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_RuntimeMethod_var); if (L_4) { goto IL_0040; } } { InvalidCastException_t3927145244 * L_5 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_5, _stringLiteral2761492165, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_5,AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var); } IL_0040: { } IL_0041: { PlayableHandle_t1095853803 L_6 = ___handle0; __this->set_m_Handle_0(L_6); return; } } extern "C" void AnimatorControllerPlayable_SetHandle_m2260644454_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); AnimatorControllerPlayable_SetHandle_m2260644454(_thisAdjusted, ___handle0, method); } // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m3421642688 (AnimatorControllerPlayable_t1015767841 * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimatorControllerPlayable_GetHandle_m2425630109(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimatorControllerPlayable_GetHandle_m2425630109((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimatorControllerPlayable_Equals_m3421642688_AdjustorThunk (RuntimeObject * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorControllerPlayable_Equals_m3421642688(_thisAdjusted, ___other0, method); } // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.cctor() extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__cctor_m3439442711 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimatorControllerPlayable__cctor_m3439442711_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); AnimatorControllerPlayable_t1015767841 L_1; memset(&L_1, 0, sizeof(L_1)); AnimatorControllerPlayable__ctor_m3584989806((&L_1), L_0, /*hidden argument*/NULL); ((AnimatorControllerPlayable_t1015767841_StaticFields*)il2cpp_codegen_static_fields_for(AnimatorControllerPlayable_t1015767841_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.AnimationState::.ctor() extern "C" IL2CPP_METHOD_ATTR void AnimationState__ctor_m1160185825 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { { TrackedReference__ctor_m3086593239(__this, /*hidden argument*/NULL); return; } } // System.Single UnityEngine.AnimationState::get_time() extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_time_m2889734845 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef float (*AnimationState_get_time_m2889734845_ftn) (AnimationState_t1108360407 *); static AnimationState_get_time_m2889734845_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_time_m2889734845_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_time()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationState::set_time(System.Single) extern "C" IL2CPP_METHOD_ATTR void AnimationState_set_time_m3753967308 (AnimationState_t1108360407 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*AnimationState_set_time_m3753967308_ftn) (AnimationState_t1108360407 *, float); static AnimationState_set_time_m3753967308_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_set_time_m3753967308_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_time(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.AnimationState::get_speed() extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_speed_m1122656433 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef float (*AnimationState_get_speed_m1122656433_ftn) (AnimationState_t1108360407 *); static AnimationState_get_speed_m1122656433_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_speed_m1122656433_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_speed()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationState::set_speed(System.Single) extern "C" IL2CPP_METHOD_ATTR void AnimationState_set_speed_m2787468711 (AnimationState_t1108360407 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*AnimationState_set_speed_m2787468711_ftn) (AnimationState_t1108360407 *, float); static AnimationState_set_speed_m2787468711_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_set_speed_m2787468711_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_speed(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.AnimationState::get_length() extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_length_m2177740858 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef float (*AnimationState_get_length_m2177740858_ftn) (AnimationState_t1108360407 *); static AnimationState_get_length_m2177740858_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_length_m2177740858_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_length()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationState_get_clip_m3280372436 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef AnimationClip_t2318505987 * (*AnimationState_get_clip_m3280372436_ftn) (AnimationState_t1108360407 *); static AnimationState_get_clip_m3280372436_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_clip_m3280372436_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_clip()"); AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.String UnityEngine.AnimationState::get_name() extern "C" IL2CPP_METHOD_ATTR String_t* AnimationState_get_name_m2426172525 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef String_t* (*AnimationState_get_name_m2426172525_ftn) (AnimationState_t1108360407 *); static AnimationState_get_name_m2426172525_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_name_m2426172525_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_name()"); String_t* retVal = _il2cpp_icall_func(__this); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animator::.ctor() extern "C" IL2CPP_METHOD_ATTR void Animator__ctor_m4069340359 (Animator_t434523843 * __this, const RuntimeMethod* method) { { Behaviour__ctor_m346897018(__this, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Animator::get_isOptimizable() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isOptimizable_m1228984575 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_isOptimizable_m1228984575_ftn) (Animator_t434523843 *); static Animator_get_isOptimizable_m1228984575_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_isOptimizable_m1228984575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isOptimizable()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Animator::get_isHuman() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isHuman_m3044300138 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_isHuman_m3044300138_ftn) (Animator_t434523843 *); static Animator_get_isHuman_m3044300138_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_isHuman_m3044300138_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isHuman()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Animator::get_hasRootMotion() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_hasRootMotion_m2448300759 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_hasRootMotion_m2448300759_ftn) (Animator_t434523843 *); static Animator_get_hasRootMotion_m2448300759_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_hasRootMotion_m2448300759_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_hasRootMotion()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644_ftn) (Animator_t434523843 *); static Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_isRootPositionOrRotationControlledByCurves_m2382555644_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.Animator::get_humanScale() extern "C" IL2CPP_METHOD_ATTR float Animator_get_humanScale_m2669489364 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_humanScale_m2669489364_ftn) (Animator_t434523843 *); static Animator_get_humanScale_m2669489364_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_humanScale_m2669489364_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_humanScale()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Animator::get_isInitialized() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isInitialized_m4178359594 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_isInitialized_m4178359594_ftn) (Animator_t434523843 *); static Animator_get_isInitialized_m4178359594_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_isInitialized_m4178359594_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isInitialized()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.Animator::GetFloat(System.String) extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloat_m2615459165 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { float V_0 = 0.0f; { String_t* L_0 = ___name0; float L_1 = Animator_GetFloatString_m3180836206(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { float L_2 = V_0; return L_2; } } // System.Single UnityEngine.Animator::GetFloat(System.Int32) extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloat_m2180732288 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { float V_0 = 0.0f; { int32_t L_0 = ___id0; float L_1 = Animator_GetFloatID_m3658774233(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { float L_2 = V_0; return L_2; } } // System.Void UnityEngine.Animator::SetFloat(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m1701463607 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method) { { String_t* L_0 = ___name0; float L_1 = ___value1; Animator_SetFloatString_m417479335(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetFloat(System.String,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m2277095572 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method) { { String_t* L_0 = ___name0; float L_1 = ___value1; float L_2 = ___dampTime2; float L_3 = ___deltaTime3; Animator_SetFloatStringDamp_m1913837802(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetFloat(System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m2677061968 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, const RuntimeMethod* method) { { int32_t L_0 = ___id0; float L_1 = ___value1; Animator_SetFloatID_m759961653(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetFloat(System.Int32,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloat_m2629623791 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method) { { int32_t L_0 = ___id0; float L_1 = ___value1; float L_2 = ___dampTime2; float L_3 = ___deltaTime3; Animator_SetFloatIDDamp_m1611756056(__this, L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Animator::GetBool(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBool_m2865822416 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { bool V_0 = false; { String_t* L_0 = ___name0; bool L_1 = Animator_GetBoolString_m4261382084(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { bool L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animator::GetBool(System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBool_m2974171932 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = ___id0; bool L_1 = Animator_GetBoolID_m3211650753(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { bool L_2 = V_0; return L_2; } } // System.Void UnityEngine.Animator::SetBool(System.String,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBool_m234840832 (Animator_t434523843 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method) { { String_t* L_0 = ___name0; bool L_1 = ___value1; Animator_SetBoolString_m1913721706(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetBool(System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBool_m2873262441 (Animator_t434523843 * __this, int32_t ___id0, bool ___value1, const RuntimeMethod* method) { { int32_t L_0 = ___id0; bool L_1 = ___value1; Animator_SetBoolID_m2106676274(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Int32 UnityEngine.Animator::GetInteger(System.String) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetInteger_m961454402 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { int32_t V_0 = 0; { String_t* L_0 = ___name0; int32_t L_1 = Animator_GetIntegerString_m2483385635(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { int32_t L_2 = V_0; return L_2; } } // System.Int32 UnityEngine.Animator::GetInteger(System.Int32) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetInteger_m2539041872 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = ___id0; int32_t L_1 = Animator_GetIntegerID_m3539387357(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { int32_t L_2 = V_0; return L_2; } } // System.Void UnityEngine.Animator::SetInteger(System.String,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetInteger_m2337695006 (Animator_t434523843 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method) { { String_t* L_0 = ___name0; int32_t L_1 = ___value1; Animator_SetIntegerString_m3069556331(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetInteger(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetInteger_m1764346092 (Animator_t434523843 * __this, int32_t ___id0, int32_t ___value1, const RuntimeMethod* method) { { int32_t L_0 = ___id0; int32_t L_1 = ___value1; Animator_SetIntegerID_m1197891907(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetTrigger(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_SetTrigger_m2134052629 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { { String_t* L_0 = ___name0; Animator_SetTriggerString_m2612407758(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetTrigger(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetTrigger_m332916954 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { { int32_t L_0 = ___id0; Animator_SetTriggerID_m9043433(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::ResetTrigger(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTrigger_m2321267720 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { { String_t* L_0 = ___name0; Animator_ResetTriggerString_m394341254(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::ResetTrigger(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTrigger_m4134087415 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { { int32_t L_0 = ___id0; Animator_ResetTriggerID_m1779548927(__this, L_0, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Animator::IsParameterControlledByCurve(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurve_m4249345953 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { bool V_0 = false; { String_t* L_0 = ___name0; bool L_1 = Animator_IsParameterControlledByCurveString_m3449841540(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { bool L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animator::IsParameterControlledByCurve(System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurve_m1804608779 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = ___id0; bool L_1 = Animator_IsParameterControlledByCurveID_m1238520650(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { bool L_2 = V_0; return L_2; } } // UnityEngine.Vector3 UnityEngine.Animator::get_deltaPosition() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_deltaPosition_m3159651528 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_deltaPosition_m3497372174(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaPosition_m3497372174 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_deltaPosition_m3497372174_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_get_deltaPosition_m3497372174_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_deltaPosition_m3497372174_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_deltaPosition(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Quaternion UnityEngine.Animator::get_deltaRotation() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_deltaRotation_m2491030442 (Animator_t434523843 * __this, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); Quaternion_t2301928331 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_deltaRotation_m909153325(__this, (&V_0), /*hidden argument*/NULL); Quaternion_t2301928331 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Quaternion_t2301928331 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_deltaRotation_m909153325 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_deltaRotation_m909153325_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *); static Animator_INTERNAL_get_deltaRotation_m909153325_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_deltaRotation_m909153325_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_deltaRotation(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Animator::get_velocity() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_velocity_m4047970592 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_velocity_m895058586(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_velocity_m895058586 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_velocity_m895058586_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_get_velocity_m895058586_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_velocity_m895058586_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_velocity(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Animator::get_angularVelocity() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_angularVelocity_m1374481490 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_angularVelocity_m3997922647(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_angularVelocity_m3997922647 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_angularVelocity_m3997922647_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_get_angularVelocity_m3997922647_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_angularVelocity_m3997922647_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_angularVelocity(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Animator::get_rootPosition() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_rootPosition_m3382778530 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_rootPosition_m4000532020(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::set_rootPosition(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_set_rootPosition_m4105074837 (Animator_t434523843 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Animator_INTERNAL_set_rootPosition_m937559408(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootPosition_m4000532020 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_rootPosition_m4000532020_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_get_rootPosition_m4000532020_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_rootPosition_m4000532020_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_rootPosition(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootPosition_m937559408 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_set_rootPosition_m937559408_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_set_rootPosition_m937559408_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_set_rootPosition_m937559408_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_set_rootPosition(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Quaternion UnityEngine.Animator::get_rootRotation() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_rootRotation_m1774376365 (Animator_t434523843 * __this, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); Quaternion_t2301928331 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_rootRotation_m1431856062(__this, (&V_0), /*hidden argument*/NULL); Quaternion_t2301928331 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Quaternion_t2301928331 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::set_rootRotation(UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_set_rootRotation_m36524659 (Animator_t434523843 * __this, Quaternion_t2301928331 ___value0, const RuntimeMethod* method) { { Animator_INTERNAL_set_rootRotation_m2517397836(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_rootRotation_m1431856062 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_rootRotation_m1431856062_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *); static Animator_INTERNAL_get_rootRotation_m1431856062_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_rootRotation_m1431856062_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_rootRotation(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_set_rootRotation_m2517397836 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_set_rootRotation_m2517397836_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *); static Animator_INTERNAL_set_rootRotation_m2517397836_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_set_rootRotation_m2517397836_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_set_rootRotation(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animator::get_applyRootMotion() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_applyRootMotion_m1347111243 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_applyRootMotion_m1347111243_ftn) (Animator_t434523843 *); static Animator_get_applyRootMotion_m1347111243_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_applyRootMotion_m1347111243_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_applyRootMotion()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_applyRootMotion_m3182098314 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_applyRootMotion_m3182098314_ftn) (Animator_t434523843 *, bool); static Animator_set_applyRootMotion_m3182098314_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_applyRootMotion_m3182098314_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_applyRootMotion(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animator::get_linearVelocityBlending() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_linearVelocityBlending_m1673605818 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_linearVelocityBlending_m1673605818_ftn) (Animator_t434523843 *); static Animator_get_linearVelocityBlending_m1673605818_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_linearVelocityBlending_m1673605818_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_linearVelocityBlending()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_linearVelocityBlending(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_linearVelocityBlending_m2078007212 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_linearVelocityBlending_m2078007212_ftn) (Animator_t434523843 *, bool); static Animator_set_linearVelocityBlending_m2078007212_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_linearVelocityBlending_m2078007212_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_linearVelocityBlending(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animator::get_animatePhysics() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_animatePhysics_m2737963168 (Animator_t434523843 * __this, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = Animator_get_updateMode_m3290141822(__this, /*hidden argument*/NULL); V_0 = (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0); goto IL_0010; } IL_0010: { bool L_1 = V_0; return L_1; } } // System.Void UnityEngine.Animator::set_animatePhysics(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_animatePhysics_m3702308396 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { Animator_t434523843 * G_B2_0 = NULL; Animator_t434523843 * G_B1_0 = NULL; int32_t G_B3_0 = 0; Animator_t434523843 * G_B3_1 = NULL; { bool L_0 = ___value0; G_B1_0 = __this; if (!L_0) { G_B2_0 = __this; goto IL_000e; } } { G_B3_0 = 1; G_B3_1 = G_B1_0; goto IL_000f; } IL_000e: { G_B3_0 = 0; G_B3_1 = G_B2_0; } IL_000f: { NullCheck(G_B3_1); Animator_set_updateMode_m2468103335(G_B3_1, G_B3_0, /*hidden argument*/NULL); return; } } // UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode() extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_updateMode_m3290141822 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef int32_t (*Animator_get_updateMode_m3290141822_ftn) (Animator_t434523843 *); static Animator_get_updateMode_m3290141822_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_updateMode_m3290141822_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_updateMode()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode) extern "C" IL2CPP_METHOD_ATTR void Animator_set_updateMode_m2468103335 (Animator_t434523843 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_updateMode_m2468103335_ftn) (Animator_t434523843 *, int32_t); static Animator_set_updateMode_m2468103335_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_updateMode_m2468103335_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animator::get_hasTransformHierarchy() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_hasTransformHierarchy_m4093971224 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_hasTransformHierarchy_m4093971224_ftn) (Animator_t434523843 *); static Animator_get_hasTransformHierarchy_m4093971224_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_hasTransformHierarchy_m4093971224_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_hasTransformHierarchy()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Animator::get_allowConstantClipSamplingOptimization() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_allowConstantClipSamplingOptimization_m657340772 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_allowConstantClipSamplingOptimization_m657340772_ftn) (Animator_t434523843 *); static Animator_get_allowConstantClipSamplingOptimization_m657340772_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_allowConstantClipSamplingOptimization_m657340772_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_allowConstantClipSamplingOptimization()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_allowConstantClipSamplingOptimization_m3008580901 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_allowConstantClipSamplingOptimization_m3008580901_ftn) (Animator_t434523843 *, bool); static Animator_set_allowConstantClipSamplingOptimization_m3008580901_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_allowConstantClipSamplingOptimization_m3008580901_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Animator::get_gravityWeight() extern "C" IL2CPP_METHOD_ATTR float Animator_get_gravityWeight_m1523032652 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_gravityWeight_m1523032652_ftn) (Animator_t434523843 *); static Animator_get_gravityWeight_m1523032652_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_gravityWeight_m1523032652_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_gravityWeight()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.Vector3 UnityEngine.Animator::get_bodyPosition() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_bodyPosition_m2940112464 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); Vector3_t3722313464 L_0 = Animator_GetBodyPositionInternal_m3916025324(__this, /*hidden argument*/NULL); V_0 = L_0; goto IL_0013; } IL_0013: { Vector3_t3722313464 L_1 = V_0; return L_1; } } // System.Void UnityEngine.Animator::set_bodyPosition(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_set_bodyPosition_m1171301473 (Animator_t434523843 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); Vector3_t3722313464 L_0 = ___value0; Animator_SetBodyPositionInternal_m190439183(__this, L_0, /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Animator::GetBodyPositionInternal() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetBodyPositionInternal_m3916025324 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488(NULL /*static, unused*/, __this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___value1, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetBodyPositionInternal_m2321400488_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___value1); } // System.Void UnityEngine.Animator::SetBodyPositionInternal(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyPositionInternal_m190439183 (Animator_t434523843 * __this, Vector3_t3722313464 ___bodyPosition0, const RuntimeMethod* method) { { Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619(NULL /*static, unused*/, __this, (&___bodyPosition0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___bodyPosition1, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetBodyPositionInternal_m2953883619_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetBodyPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___bodyPosition1); } // UnityEngine.Quaternion UnityEngine.Animator::get_bodyRotation() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_bodyRotation_m2416179877 (Animator_t434523843 * __this, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); Quaternion_t2301928331 L_0 = Animator_GetBodyRotationInternal_m2352017373(__this, /*hidden argument*/NULL); V_0 = L_0; goto IL_0013; } IL_0013: { Quaternion_t2301928331 L_1 = V_0; return L_1; } } // System.Void UnityEngine.Animator::set_bodyRotation(UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_set_bodyRotation_m252641853 (Animator_t434523843 * __this, Quaternion_t2301928331 ___value0, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); Quaternion_t2301928331 L_0 = ___value0; Animator_SetBodyRotationInternal_m1739652811(__this, L_0, /*hidden argument*/NULL); return; } } // UnityEngine.Quaternion UnityEngine.Animator::GetBodyRotationInternal() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetBodyRotationInternal_m2352017373 (Animator_t434523843 * __this, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); Quaternion_t2301928331 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780(NULL /*static, unused*/, __this, (&V_0), /*hidden argument*/NULL); Quaternion_t2301928331 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Quaternion_t2301928331 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___value1, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *); static Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetBodyRotationInternal_m2466536780_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)"); _il2cpp_icall_func(___self0, ___value1); } // System.Void UnityEngine.Animator::SetBodyRotationInternal(UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBodyRotationInternal_m1739652811 (Animator_t434523843 * __this, Quaternion_t2301928331 ___bodyRotation0, const RuntimeMethod* method) { { Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940(NULL /*static, unused*/, __this, (&___bodyRotation0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Quaternion_t2301928331 * ___bodyRotation1, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *); static Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetBodyRotationInternal_m4252621940_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetBodyRotationInternal(UnityEngine.Animator,UnityEngine.Quaternion&)"); _il2cpp_icall_func(___self0, ___bodyRotation1); } // UnityEngine.Vector3 UnityEngine.Animator::GetIKPosition(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKPosition_m1659679920 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; Vector3_t3722313464 L_1 = Animator_GetIKPositionInternal_m125839593(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0014; } IL_0014: { Vector3_t3722313464 L_2 = V_0; return L_2; } } // UnityEngine.Vector3 UnityEngine.Animator::GetIKPositionInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKPositionInternal_m125839593 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { int32_t L_0 = ___goal0; Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722(NULL /*static, unused*/, __this, L_0, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_1 = V_0; V_1 = L_1; goto IL_0011; } IL_0011: { Vector3_t3722313464 L_2 = V_1; return L_2; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *); static Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetIKPositionInternal_m4175269722_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___goal1, ___value2); } // System.Void UnityEngine.Animator::SetIKPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPosition_m4054460200 (Animator_t434523843 * __this, int32_t ___goal0, Vector3_t3722313464 ___goalPosition1, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; Vector3_t3722313464 L_1 = ___goalPosition1; Animator_SetIKPositionInternal_m3440485583(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetIKPositionInternal(UnityEngine.AvatarIKGoal,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionInternal_m3440485583 (Animator_t434523843 * __this, int32_t ___goal0, Vector3_t3722313464 ___goalPosition1, const RuntimeMethod* method) { { int32_t L_0 = ___goal0; Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741(NULL /*static, unused*/, __this, L_0, (&___goalPosition1), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Vector3_t3722313464 * ___goalPosition2, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *); static Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetIKPositionInternal_m448071741_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetIKPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___goal1, ___goalPosition2); } // UnityEngine.Quaternion UnityEngine.Animator::GetIKRotation(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetIKRotation_m2892151993 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; Quaternion_t2301928331 L_1 = Animator_GetIKRotationInternal_m3867958926(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0014; } IL_0014: { Quaternion_t2301928331 L_2 = V_0; return L_2; } } // UnityEngine.Quaternion UnityEngine.Animator::GetIKRotationInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetIKRotationInternal_m3867958926 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); Quaternion_t2301928331 V_1; memset(&V_1, 0, sizeof(V_1)); { int32_t L_0 = ___goal0; Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276(NULL /*static, unused*/, __this, L_0, (&V_0), /*hidden argument*/NULL); Quaternion_t2301928331 L_1 = V_0; V_1 = L_1; goto IL_0011; } IL_0011: { Quaternion_t2301928331 L_2 = V_1; return L_2; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___value2, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276_ftn) (Animator_t434523843 *, int32_t, Quaternion_t2301928331 *); static Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetIKRotationInternal_m3385869276_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)"); _il2cpp_icall_func(___self0, ___goal1, ___value2); } // System.Void UnityEngine.Animator::SetIKRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotation_m1010797409 (Animator_t434523843 * __this, int32_t ___goal0, Quaternion_t2301928331 ___goalRotation1, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; Quaternion_t2301928331 L_1 = ___goalRotation1; Animator_SetIKRotationInternal_m2365419064(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetIKRotationInternal(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationInternal_m2365419064 (Animator_t434523843 * __this, int32_t ___goal0, Quaternion_t2301928331 ___goalRotation1, const RuntimeMethod* method) { { int32_t L_0 = ___goal0; Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891(NULL /*static, unused*/, __this, L_0, (&___goalRotation1), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___goal1, Quaternion_t2301928331 * ___goalRotation2, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891_ftn) (Animator_t434523843 *, int32_t, Quaternion_t2301928331 *); static Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetIKRotationInternal_m3058115891_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetIKRotationInternal(UnityEngine.Animator,UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)"); _il2cpp_icall_func(___self0, ___goal1, ___goalRotation2); } // System.Single UnityEngine.Animator::GetIKPositionWeight(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKPositionWeight_m419253531 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { float V_0 = 0.0f; { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; float L_1 = Animator_GetIKPositionWeightInternal_m3579271787(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0014; } IL_0014: { float L_2 = V_0; return L_2; } } // System.Single UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKPositionWeightInternal_m3579271787 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { typedef float (*Animator_GetIKPositionWeightInternal_m3579271787_ftn) (Animator_t434523843 *, int32_t); static Animator_GetIKPositionWeightInternal_m3579271787_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetIKPositionWeightInternal_m3579271787_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIKPositionWeightInternal(UnityEngine.AvatarIKGoal)"); float retVal = _il2cpp_icall_func(__this, ___goal0); return retVal; } // System.Void UnityEngine.Animator::SetIKPositionWeight(UnityEngine.AvatarIKGoal,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionWeight_m2531330339 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; float L_1 = ___value1; Animator_SetIKPositionWeightInternal_m2208928065(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKPositionWeightInternal_m2208928065 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetIKPositionWeightInternal_m2208928065_ftn) (Animator_t434523843 *, int32_t, float); static Animator_SetIKPositionWeightInternal_m2208928065_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetIKPositionWeightInternal_m2208928065_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIKPositionWeightInternal(UnityEngine.AvatarIKGoal,System.Single)"); _il2cpp_icall_func(__this, ___goal0, ___value1); } // System.Single UnityEngine.Animator::GetIKRotationWeight(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKRotationWeight_m1582869181 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { float V_0 = 0.0f; { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; float L_1 = Animator_GetIKRotationWeightInternal_m2330604556(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0014; } IL_0014: { float L_2 = V_0; return L_2; } } // System.Single UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal) extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKRotationWeightInternal_m2330604556 (Animator_t434523843 * __this, int32_t ___goal0, const RuntimeMethod* method) { typedef float (*Animator_GetIKRotationWeightInternal_m2330604556_ftn) (Animator_t434523843 *, int32_t); static Animator_GetIKRotationWeightInternal_m2330604556_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetIKRotationWeightInternal_m2330604556_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIKRotationWeightInternal(UnityEngine.AvatarIKGoal)"); float retVal = _il2cpp_icall_func(__this, ___goal0); return retVal; } // System.Void UnityEngine.Animator::SetIKRotationWeight(UnityEngine.AvatarIKGoal,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationWeight_m1678977726 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___goal0; float L_1 = ___value1; Animator_SetIKRotationWeightInternal_m358851637(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKRotationWeightInternal_m358851637 (Animator_t434523843 * __this, int32_t ___goal0, float ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetIKRotationWeightInternal_m358851637_ftn) (Animator_t434523843 *, int32_t, float); static Animator_SetIKRotationWeightInternal_m358851637_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetIKRotationWeightInternal_m358851637_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIKRotationWeightInternal(UnityEngine.AvatarIKGoal,System.Single)"); _il2cpp_icall_func(__this, ___goal0, ___value1); } // UnityEngine.Vector3 UnityEngine.Animator::GetIKHintPosition(UnityEngine.AvatarIKHint) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKHintPosition_m3917591134 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___hint0; Vector3_t3722313464 L_1 = Animator_GetIKHintPositionInternal_m1487077595(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0014; } IL_0014: { Vector3_t3722313464 L_2 = V_0; return L_2; } } // UnityEngine.Vector3 UnityEngine.Animator::GetIKHintPositionInternal(UnityEngine.AvatarIKHint) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetIKHintPositionInternal_m1487077595 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { int32_t L_0 = ___hint0; Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478(NULL /*static, unused*/, __this, L_0, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_1 = V_0; V_1 = L_1; goto IL_0011; } IL_0011: { Vector3_t3722313464 L_2 = V_1; return L_2; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___value2, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *); static Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_GetIKHintPositionInternal_m1002037478_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_GetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___hint1, ___value2); } // System.Void UnityEngine.Animator::SetIKHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPosition_m2017097345 (Animator_t434523843 * __this, int32_t ___hint0, Vector3_t3722313464 ___hintPosition1, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___hint0; Vector3_t3722313464 L_1 = ___hintPosition1; Animator_SetIKHintPositionInternal_m3493246906(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetIKHintPositionInternal(UnityEngine.AvatarIKHint,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionInternal_m3493246906 (Animator_t434523843 * __this, int32_t ___hint0, Vector3_t3722313464 ___hintPosition1, const RuntimeMethod* method) { { int32_t L_0 = ___hint0; Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131(NULL /*static, unused*/, __this, L_0, (&___hintPosition1), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___hint1, Vector3_t3722313464 * ___hintPosition2, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131_ftn) (Animator_t434523843 *, int32_t, Vector3_t3722313464 *); static Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetIKHintPositionInternal_m3350640131_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetIKHintPositionInternal(UnityEngine.Animator,UnityEngine.AvatarIKHint,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___hint1, ___hintPosition2); } // System.Single UnityEngine.Animator::GetIKHintPositionWeight(UnityEngine.AvatarIKHint) extern "C" IL2CPP_METHOD_ATTR float Animator_GetIKHintPositionWeight_m1919807291 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method) { float V_0 = 0.0f; { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___hint0; float L_1 = Animator_GetHintWeightPositionInternal_m1585346795(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0014; } IL_0014: { float L_2 = V_0; return L_2; } } // System.Single UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint) extern "C" IL2CPP_METHOD_ATTR float Animator_GetHintWeightPositionInternal_m1585346795 (Animator_t434523843 * __this, int32_t ___hint0, const RuntimeMethod* method) { typedef float (*Animator_GetHintWeightPositionInternal_m1585346795_ftn) (Animator_t434523843 *, int32_t); static Animator_GetHintWeightPositionInternal_m1585346795_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetHintWeightPositionInternal_m1585346795_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetHintWeightPositionInternal(UnityEngine.AvatarIKHint)"); float retVal = _il2cpp_icall_func(__this, ___hint0); return retVal; } // System.Void UnityEngine.Animator::SetIKHintPositionWeight(UnityEngine.AvatarIKHint,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionWeight_m2740939907 (Animator_t434523843 * __this, int32_t ___hint0, float ___value1, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___hint0; float L_1 = ___value1; Animator_SetIKHintPositionWeightInternal_m381336006(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionWeightInternal_m381336006 (Animator_t434523843 * __this, int32_t ___hint0, float ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetIKHintPositionWeightInternal_m381336006_ftn) (Animator_t434523843 *, int32_t, float); static Animator_SetIKHintPositionWeightInternal_m381336006_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetIKHintPositionWeightInternal_m381336006_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIKHintPositionWeightInternal(UnityEngine.AvatarIKHint,System.Single)"); _il2cpp_icall_func(__this, ___hint0, ___value1); } // System.Void UnityEngine.Animator::SetLookAtPosition(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtPosition_m2184651521 (Animator_t434523843 * __this, Vector3_t3722313464 ___lookAtPosition0, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); Vector3_t3722313464 L_0 = ___lookAtPosition0; Animator_SetLookAtPositionInternal_m1039545480(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtPositionInternal(UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_m1039545480 (Animator_t434523843 * __this, Vector3_t3722313464 ___lookAtPosition0, const RuntimeMethod* method) { { Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281(NULL /*static, unused*/, __this, (&___lookAtPosition0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___lookAtPosition1, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetLookAtPositionInternal_m921807281_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetLookAtPositionInternal(UnityEngine.Animator,UnityEngine.Vector3&)"); _il2cpp_icall_func(___self0, ___lookAtPosition1); } // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m2190134726 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (0.5f); float L_0 = ___weight0; float L_1 = ___bodyWeight1; float L_2 = ___headWeight2; float L_3 = ___eyesWeight3; float L_4 = V_0; Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m3252672319 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { V_0 = (0.5f); V_1 = (0.0f); float L_0 = ___weight0; float L_1 = ___bodyWeight1; float L_2 = ___headWeight2; float L_3 = V_1; float L_4 = V_0; Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m642062228 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; { V_0 = (0.5f); V_1 = (0.0f); V_2 = (1.0f); float L_0 = ___weight0; float L_1 = ___bodyWeight1; float L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m1562921440 (Animator_t434523843 * __this, float ___weight0, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; { V_0 = (0.5f); V_1 = (0.0f); V_2 = (1.0f); V_3 = (0.0f); float L_0 = ___weight0; float L_1 = V_3; float L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_SetLookAtWeight_m4069750608(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m4069750608 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); float L_0 = ___weight0; float L_1 = ___bodyWeight1; float L_2 = ___headWeight2; float L_3 = ___eyesWeight3; float L_4 = ___clampWeight4; Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1957339916 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, float ___clampWeight4, const RuntimeMethod* method) { typedef void (*Animator_SetLookAtWeightInternal_m1957339916_ftn) (Animator_t434523843 *, float, float, float, float, float); static Animator_SetLookAtWeightInternal_m1957339916_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetLookAtWeightInternal_m1957339916_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)"); _il2cpp_icall_func(__this, ___weight0, ___bodyWeight1, ___headWeight2, ___eyesWeight3, ___clampWeight4); } // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m2710359159 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, float ___eyesWeight3, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (0.5f); float L_0 = ___weight0; float L_1 = ___bodyWeight1; float L_2 = ___headWeight2; float L_3 = ___eyesWeight3; float L_4 = V_0; Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1172470639 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, float ___headWeight2, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { V_0 = (0.5f); V_1 = (0.0f); float L_0 = ___weight0; float L_1 = ___bodyWeight1; float L_2 = ___headWeight2; float L_3 = V_1; float L_4 = V_0; Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m1852763808 (Animator_t434523843 * __this, float ___weight0, float ___bodyWeight1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; { V_0 = (0.5f); V_1 = (0.0f); V_2 = (1.0f); float L_0 = ___weight0; float L_1 = ___bodyWeight1; float L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_m3478039675 (Animator_t434523843 * __this, float ___weight0, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; { V_0 = (0.5f); V_1 = (0.0f); V_2 = (1.0f); V_3 = (0.0f); float L_0 = ___weight0; float L_1 = V_3; float L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_SetLookAtWeightInternal_m1957339916(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetBoneLocalRotation(UnityEngine.HumanBodyBones,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotation_m2006857668 (Animator_t434523843 * __this, int32_t ___humanBoneId0, Quaternion_t2301928331 ___rotation1, const RuntimeMethod* method) { { Animator_CheckIfInIKPass_m1701567706(__this, /*hidden argument*/NULL); int32_t L_0 = ___humanBoneId0; Quaternion_t2301928331 L_1 = ___rotation1; Animator_SetBoneLocalRotationInternal_m3358027282(__this, L_0, L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetBoneLocalRotationInternal(System.Int32,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_m3358027282 (Animator_t434523843 * __this, int32_t ___humanBoneId0, Quaternion_t2301928331 ___rotation1, const RuntimeMethod* method) { { int32_t L_0 = ___humanBoneId0; Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770(NULL /*static, unused*/, __this, L_0, (&___rotation1), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, int32_t ___humanBoneId1, Quaternion_t2301928331 * ___rotation2, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770_ftn) (Animator_t434523843 *, int32_t, Quaternion_t2301928331 *); static Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_SetBoneLocalRotationInternal_m2795698770_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_SetBoneLocalRotationInternal(UnityEngine.Animator,System.Int32,UnityEngine.Quaternion&)"); _il2cpp_icall_func(___self0, ___humanBoneId1, ___rotation2); } // UnityEngine.ScriptableObject UnityEngine.Animator::GetBehaviour(System.Type) extern "C" IL2CPP_METHOD_ATTR ScriptableObject_t2528358522 * Animator_GetBehaviour_m1169296272 (Animator_t434523843 * __this, Type_t * ___type0, const RuntimeMethod* method) { typedef ScriptableObject_t2528358522 * (*Animator_GetBehaviour_m1169296272_ftn) (Animator_t434523843 *, Type_t *); static Animator_GetBehaviour_m1169296272_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetBehaviour_m1169296272_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBehaviour(System.Type)"); ScriptableObject_t2528358522 * retVal = _il2cpp_icall_func(__this, ___type0); return retVal; } // UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehaviours(System.Type) extern "C" IL2CPP_METHOD_ATTR ScriptableObjectU5BU5D_t1351167071* Animator_InternalGetBehaviours_m1692066760 (Animator_t434523843 * __this, Type_t * ___type0, const RuntimeMethod* method) { typedef ScriptableObjectU5BU5D_t1351167071* (*Animator_InternalGetBehaviours_m1692066760_ftn) (Animator_t434523843 *, Type_t *); static Animator_InternalGetBehaviours_m1692066760_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_InternalGetBehaviours_m1692066760_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::InternalGetBehaviours(System.Type)"); ScriptableObjectU5BU5D_t1351167071* retVal = _il2cpp_icall_func(__this, ___type0); return retVal; } // UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type) extern "C" IL2CPP_METHOD_ATTR StateMachineBehaviourU5BU5D_t1747573118* Animator_InternalGetBehavioursByKey_m3087212251 (Animator_t434523843 * __this, int32_t ___fullPathHash0, int32_t ___layerIndex1, Type_t * ___type2, const RuntimeMethod* method) { typedef StateMachineBehaviourU5BU5D_t1747573118* (*Animator_InternalGetBehavioursByKey_m3087212251_ftn) (Animator_t434523843 *, int32_t, int32_t, Type_t *); static Animator_InternalGetBehavioursByKey_m3087212251_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_InternalGetBehavioursByKey_m3087212251_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)"); StateMachineBehaviourU5BU5D_t1747573118* retVal = _il2cpp_icall_func(__this, ___fullPathHash0, ___layerIndex1, ___type2); return retVal; } // UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::GetBehaviours(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR StateMachineBehaviourU5BU5D_t1747573118* Animator_GetBehaviours_m3191869605 (Animator_t434523843 * __this, int32_t ___fullPathHash0, int32_t ___layerIndex1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetBehaviours_m3191869605_MetadataUsageId); s_Il2CppMethodInitialized = true; } StateMachineBehaviourU5BU5D_t1747573118* V_0 = NULL; { int32_t L_0 = ___fullPathHash0; int32_t L_1 = ___layerIndex1; RuntimeTypeHandle_t3027515415 L_2 = { reinterpret_cast (StateMachineBehaviour_t957311111_0_0_0_var) }; IL2CPP_RUNTIME_CLASS_INIT(Type_t_il2cpp_TypeInfo_var); Type_t * L_3 = Type_GetTypeFromHandle_m1620074514(NULL /*static, unused*/, L_2, /*hidden argument*/NULL); StateMachineBehaviourU5BU5D_t1747573118* L_4 = Animator_InternalGetBehavioursByKey_m3087212251(__this, L_0, L_1, L_3, /*hidden argument*/NULL); V_0 = L_4; goto IL_0019; } IL_0019: { StateMachineBehaviourU5BU5D_t1747573118* L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Animator::get_stabilizeFeet() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_stabilizeFeet_m2819536857 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_stabilizeFeet_m2819536857_ftn) (Animator_t434523843 *); static Animator_get_stabilizeFeet_m2819536857_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_stabilizeFeet_m2819536857_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_stabilizeFeet()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_stabilizeFeet_m3335720898 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_stabilizeFeet_m3335720898_ftn) (Animator_t434523843 *, bool); static Animator_set_stabilizeFeet_m3335720898_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_stabilizeFeet_m3335720898_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_stabilizeFeet(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Int32 UnityEngine.Animator::get_layerCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_layerCount_m3408248017 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef int32_t (*Animator_get_layerCount_m3408248017_ftn) (Animator_t434523843 *); static Animator_get_layerCount_m3408248017_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_layerCount_m3408248017_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_layerCount()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.String UnityEngine.Animator::GetLayerName(System.Int32) extern "C" IL2CPP_METHOD_ATTR String_t* Animator_GetLayerName_m3348632109 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef String_t* (*Animator_GetLayerName_m3348632109_ftn) (Animator_t434523843 *, int32_t); static Animator_GetLayerName_m3348632109_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetLayerName_m3348632109_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetLayerName(System.Int32)"); String_t* retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // System.Int32 UnityEngine.Animator::GetLayerIndex(System.String) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetLayerIndex_m3470999658 (Animator_t434523843 * __this, String_t* ___layerName0, const RuntimeMethod* method) { typedef int32_t (*Animator_GetLayerIndex_m3470999658_ftn) (Animator_t434523843 *, String_t*); static Animator_GetLayerIndex_m3470999658_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetLayerIndex_m3470999658_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetLayerIndex(System.String)"); int32_t retVal = _il2cpp_icall_func(__this, ___layerName0); return retVal; } // System.Single UnityEngine.Animator::GetLayerWeight(System.Int32) extern "C" IL2CPP_METHOD_ATTR float Animator_GetLayerWeight_m2452831872 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef float (*Animator_GetLayerWeight_m2452831872_ftn) (Animator_t434523843 *, int32_t); static Animator_GetLayerWeight_m2452831872_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetLayerWeight_m2452831872_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetLayerWeight(System.Int32)"); float retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetLayerWeight_m2632303547 (Animator_t434523843 * __this, int32_t ___layerIndex0, float ___weight1, const RuntimeMethod* method) { typedef void (*Animator_SetLayerWeight_m2632303547_ftn) (Animator_t434523843 *, int32_t, float); static Animator_SetLayerWeight_m2632303547_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetLayerWeight_m2632303547_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)"); _il2cpp_icall_func(__this, ___layerIndex0, ___weight1); } // UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimatorStateInfo_t509032636 Animator_GetCurrentAnimatorStateInfo_m18694920 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef AnimatorStateInfo_t509032636 (*Animator_GetCurrentAnimatorStateInfo_m18694920_ftn) (Animator_t434523843 *, int32_t); static Animator_GetCurrentAnimatorStateInfo_m18694920_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetCurrentAnimatorStateInfo_m18694920_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32)"); AnimatorStateInfo_t509032636 retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimatorStateInfo_t509032636 Animator_GetNextAnimatorStateInfo_m3619397528 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef AnimatorStateInfo_t509032636 (*Animator_GetNextAnimatorStateInfo_m3619397528_ftn) (Animator_t434523843 *, int32_t); static Animator_GetNextAnimatorStateInfo_m3619397528_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetNextAnimatorStateInfo_m3619397528_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32)"); AnimatorStateInfo_t509032636 retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // UnityEngine.AnimatorTransitionInfo UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimatorTransitionInfo_t2534804151 Animator_GetAnimatorTransitionInfo_m2361892554 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { AnimatorTransitionInfo_t2534804151 V_0; memset(&V_0, 0, sizeof(V_0)); AnimatorTransitionInfo_t2534804151 V_1; memset(&V_1, 0, sizeof(V_1)); { int32_t L_0 = ___layerIndex0; Animator_GetAnimatorTransitionInfo_m4215243493(__this, L_0, (&V_0), /*hidden argument*/NULL); AnimatorTransitionInfo_t2534804151 L_1 = V_0; V_1 = L_1; goto IL_0011; } IL_0011: { AnimatorTransitionInfo_t2534804151 L_2 = V_1; return L_2; } } // System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&) extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorTransitionInfo_m4215243493 (Animator_t434523843 * __this, int32_t ___layerIndex0, AnimatorTransitionInfo_t2534804151 * ___info1, const RuntimeMethod* method) { typedef void (*Animator_GetAnimatorTransitionInfo_m4215243493_ftn) (Animator_t434523843 *, int32_t, AnimatorTransitionInfo_t2534804151 *); static Animator_GetAnimatorTransitionInfo_m4215243493_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetAnimatorTransitionInfo_m4215243493_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)"); _il2cpp_icall_func(__this, ___layerIndex0, ___info1); } // System.Int32 UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetCurrentAnimatorClipInfoCount_m4271464594 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef int32_t (*Animator_GetCurrentAnimatorClipInfoCount_m4271464594_ftn) (Animator_t434523843 *, int32_t); static Animator_GetCurrentAnimatorClipInfoCount_m4271464594_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetCurrentAnimatorClipInfoCount_m4271464594_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32)"); int32_t retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimatorClipInfoU5BU5D_t855299250* Animator_GetCurrentAnimatorClipInfo_m2224500876 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef AnimatorClipInfoU5BU5D_t855299250* (*Animator_GetCurrentAnimatorClipInfo_m2224500876_ftn) (Animator_t434523843 *, int32_t); static Animator_GetCurrentAnimatorClipInfo_m2224500876_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetCurrentAnimatorClipInfo_m2224500876_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)"); AnimatorClipInfoU5BU5D_t855299250* retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // System.Void UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1) extern "C" IL2CPP_METHOD_ATTR void Animator_GetCurrentAnimatorClipInfo_m574614487 (Animator_t434523843 * __this, int32_t ___layerIndex0, List_1_t333824601 * ___clips1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetCurrentAnimatorClipInfo_m574614487_MetadataUsageId); s_Il2CppMethodInitialized = true; } { List_1_t333824601 * L_0 = ___clips1; if (L_0) { goto IL_0012; } } { ArgumentNullException_t1615371798 * L_1 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var); ArgumentNullException__ctor_m1170824041(L_1, _stringLiteral2716074639, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1,Animator_GetCurrentAnimatorClipInfo_m574614487_RuntimeMethod_var); } IL_0012: { int32_t L_2 = ___layerIndex0; List_1_t333824601 * L_3 = ___clips1; Animator_GetAnimatorClipInfoInternal_m1014080763(__this, L_2, (bool)1, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) extern "C" IL2CPP_METHOD_ATTR void Animator_GetAnimatorClipInfoInternal_m1014080763 (Animator_t434523843 * __this, int32_t ___layerIndex0, bool ___isCurrent1, RuntimeObject * ___clips2, const RuntimeMethod* method) { typedef void (*Animator_GetAnimatorClipInfoInternal_m1014080763_ftn) (Animator_t434523843 *, int32_t, bool, RuntimeObject *); static Animator_GetAnimatorClipInfoInternal_m1014080763_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetAnimatorClipInfoInternal_m1014080763_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)"); _il2cpp_icall_func(__this, ___layerIndex0, ___isCurrent1, ___clips2); } // System.Int32 UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetNextAnimatorClipInfoCount_m3917878991 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef int32_t (*Animator_GetNextAnimatorClipInfoCount_m3917878991_ftn) (Animator_t434523843 *, int32_t); static Animator_GetNextAnimatorClipInfoCount_m3917878991_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetNextAnimatorClipInfoCount_m3917878991_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32)"); int32_t retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimatorClipInfoU5BU5D_t855299250* Animator_GetNextAnimatorClipInfo_m4058166940 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef AnimatorClipInfoU5BU5D_t855299250* (*Animator_GetNextAnimatorClipInfo_m4058166940_ftn) (Animator_t434523843 *, int32_t); static Animator_GetNextAnimatorClipInfo_m4058166940_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetNextAnimatorClipInfo_m4058166940_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)"); AnimatorClipInfoU5BU5D_t855299250* retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // System.Void UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1) extern "C" IL2CPP_METHOD_ATTR void Animator_GetNextAnimatorClipInfo_m1200680582 (Animator_t434523843 * __this, int32_t ___layerIndex0, List_1_t333824601 * ___clips1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetNextAnimatorClipInfo_m1200680582_MetadataUsageId); s_Il2CppMethodInitialized = true; } { List_1_t333824601 * L_0 = ___clips1; if (L_0) { goto IL_0012; } } { ArgumentNullException_t1615371798 * L_1 = (ArgumentNullException_t1615371798 *)il2cpp_codegen_object_new(ArgumentNullException_t1615371798_il2cpp_TypeInfo_var); ArgumentNullException__ctor_m1170824041(L_1, _stringLiteral2716074639, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1,Animator_GetNextAnimatorClipInfo_m1200680582_RuntimeMethod_var); } IL_0012: { int32_t L_2 = ___layerIndex0; List_1_t333824601 * L_3 = ___clips1; Animator_GetAnimatorClipInfoInternal_m1014080763(__this, L_2, (bool)0, L_3, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Animator::IsInTransition(System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsInTransition_m2711427730 (Animator_t434523843 * __this, int32_t ___layerIndex0, const RuntimeMethod* method) { typedef bool (*Animator_IsInTransition_m2711427730_ftn) (Animator_t434523843 *, int32_t); static Animator_IsInTransition_m2711427730_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_IsInTransition_m2711427730_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsInTransition(System.Int32)"); bool retVal = _il2cpp_icall_func(__this, ___layerIndex0); return retVal; } // UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters() extern "C" IL2CPP_METHOD_ATTR AnimatorControllerParameterU5BU5D_t846601295* Animator_get_parameters_m1100246053 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef AnimatorControllerParameterU5BU5D_t846601295* (*Animator_get_parameters_m1100246053_ftn) (Animator_t434523843 *); static Animator_get_parameters_m1100246053_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_parameters_m1100246053_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_parameters()"); AnimatorControllerParameterU5BU5D_t846601295* retVal = _il2cpp_icall_func(__this); return retVal; } // System.Int32 UnityEngine.Animator::get_parameterCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_parameterCount_m929524745 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef int32_t (*Animator_get_parameterCount_m929524745_ftn) (Animator_t434523843 *); static Animator_get_parameterCount_m929524745_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_parameterCount_m929524745_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_parameterCount()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.AnimatorControllerParameter UnityEngine.Animator::GetParameter(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimatorControllerParameter_t1758260042 * Animator_GetParameter_m3987887005 (Animator_t434523843 * __this, int32_t ___index0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetParameter_m3987887005_MetadataUsageId); s_Il2CppMethodInitialized = true; } AnimatorControllerParameterU5BU5D_t846601295* V_0 = NULL; AnimatorControllerParameter_t1758260042 * V_1 = NULL; { AnimatorControllerParameterU5BU5D_t846601295* L_0 = Animator_get_parameters_m1100246053(__this, /*hidden argument*/NULL); V_0 = L_0; int32_t L_1 = ___index0; if ((((int32_t)L_1) >= ((int32_t)0))) { goto IL_003a; } } { int32_t L_2 = ___index0; AnimatorControllerParameterU5BU5D_t846601295* L_3 = Animator_get_parameters_m1100246053(__this, /*hidden argument*/NULL); NullCheck(L_3); if ((((int32_t)L_2) < ((int32_t)(((int32_t)((int32_t)(((RuntimeArray *)L_3)->max_length))))))) { goto IL_003a; } } { AnimatorControllerParameterU5BU5D_t846601295* L_4 = Animator_get_parameters_m1100246053(__this, /*hidden argument*/NULL); NullCheck(L_4); int32_t L_5 = (((int32_t)((int32_t)(((RuntimeArray *)L_4)->max_length)))); RuntimeObject * L_6 = Box(Int32_t2950945753_il2cpp_TypeInfo_var, &L_5); IL2CPP_RUNTIME_CLASS_INIT(String_t_il2cpp_TypeInfo_var); String_t* L_7 = String_Concat_m904156431(NULL /*static, unused*/, _stringLiteral513759309, L_6, /*hidden argument*/NULL); IndexOutOfRangeException_t1578797820 * L_8 = (IndexOutOfRangeException_t1578797820 *)il2cpp_codegen_object_new(IndexOutOfRangeException_t1578797820_il2cpp_TypeInfo_var); IndexOutOfRangeException__ctor_m3408750441(L_8, L_7, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_8,Animator_GetParameter_m3987887005_RuntimeMethod_var); } IL_003a: { AnimatorControllerParameterU5BU5D_t846601295* L_9 = V_0; int32_t L_10 = ___index0; NullCheck(L_9); int32_t L_11 = L_10; AnimatorControllerParameter_t1758260042 * L_12 = (L_9)->GetAt(static_cast(L_11)); V_1 = L_12; goto IL_0043; } IL_0043: { AnimatorControllerParameter_t1758260042 * L_13 = V_1; return L_13; } } // System.Single UnityEngine.Animator::get_feetPivotActive() extern "C" IL2CPP_METHOD_ATTR float Animator_get_feetPivotActive_m1880684134 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_feetPivotActive_m1880684134_ftn) (Animator_t434523843 *); static Animator_get_feetPivotActive_m1880684134_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_feetPivotActive_m1880684134_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_feetPivotActive()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_feetPivotActive(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_set_feetPivotActive_m195834639 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_feetPivotActive_m195834639_ftn) (Animator_t434523843 *, float); static Animator_set_feetPivotActive_m195834639_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_feetPivotActive_m195834639_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_feetPivotActive(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Animator::get_pivotWeight() extern "C" IL2CPP_METHOD_ATTR float Animator_get_pivotWeight_m2747931764 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_pivotWeight_m2747931764_ftn) (Animator_t434523843 *); static Animator_get_pivotWeight_m2747931764_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_pivotWeight_m2747931764_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_pivotWeight()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.Vector3 UnityEngine.Animator::get_pivotPosition() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_pivotPosition_m1592483982 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_pivotPosition_m307868141(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_pivotPosition_m307868141 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_pivotPosition_m307868141_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_get_pivotPosition_m307868141_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_pivotPosition_m307868141_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_pivotPosition(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_MatchTarget_m606907320 (Animator_t434523843 * __this, Vector3_t3722313464 ___matchPosition0, Quaternion_t2301928331 ___matchRotation1, int32_t ___targetBodyPart2, MatchTargetWeightMask_t554846203 ___weightMask3, float ___startNormalizedTime4, float ___targetNormalizedTime5, const RuntimeMethod* method) { { int32_t L_0 = ___targetBodyPart2; float L_1 = ___startNormalizedTime4; float L_2 = ___targetNormalizedTime5; Animator_INTERNAL_CALL_MatchTarget_m1009381457(NULL /*static, unused*/, __this, (&___matchPosition0), (&___matchRotation1), L_0, (&___weightMask3), L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_MatchTarget_m3707474767 (Animator_t434523843 * __this, Vector3_t3722313464 ___matchPosition0, Quaternion_t2301928331 ___matchRotation1, int32_t ___targetBodyPart2, MatchTargetWeightMask_t554846203 ___weightMask3, float ___startNormalizedTime4, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (1.0f); int32_t L_0 = ___targetBodyPart2; float L_1 = ___startNormalizedTime4; float L_2 = V_0; Animator_INTERNAL_CALL_MatchTarget_m1009381457(NULL /*static, unused*/, __this, (&___matchPosition0), (&___matchRotation1), L_0, (&___weightMask3), L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_MatchTarget_m1009381457 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, Vector3_t3722313464 * ___matchPosition1, Quaternion_t2301928331 * ___matchRotation2, int32_t ___targetBodyPart3, MatchTargetWeightMask_t554846203 * ___weightMask4, float ___startNormalizedTime5, float ___targetNormalizedTime6, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_MatchTarget_m1009381457_ftn) (Animator_t434523843 *, Vector3_t3722313464 *, Quaternion_t2301928331 *, int32_t, MatchTargetWeightMask_t554846203 *, float, float); static Animator_INTERNAL_CALL_MatchTarget_m1009381457_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_MatchTarget_m1009381457_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_MatchTarget(UnityEngine.Animator,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)"); _il2cpp_icall_func(___self0, ___matchPosition1, ___matchRotation2, ___targetBodyPart3, ___weightMask4, ___startNormalizedTime5, ___targetNormalizedTime6); } // System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_m1619794578 (Animator_t434523843 * __this, bool ___completeMatch0, const RuntimeMethod* method) { typedef void (*Animator_InterruptMatchTarget_m1619794578_ftn) (Animator_t434523843 *, bool); static Animator_InterruptMatchTarget_m1619794578_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_InterruptMatchTarget_m1619794578_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::InterruptMatchTarget(System.Boolean)"); _il2cpp_icall_func(__this, ___completeMatch0); } // System.Void UnityEngine.Animator::InterruptMatchTarget() extern "C" IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_m495377640 (Animator_t434523843 * __this, const RuntimeMethod* method) { bool V_0 = false; { V_0 = (bool)1; bool L_0 = V_0; Animator_InterruptMatchTarget_m1619794578(__this, L_0, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Animator::get_isMatchingTarget() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_isMatchingTarget_m2727169323 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_isMatchingTarget_m2727169323_ftn) (Animator_t434523843 *); static Animator_get_isMatchingTarget_m2727169323_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_isMatchingTarget_m2727169323_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_isMatchingTarget()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.Animator::get_speed() extern "C" IL2CPP_METHOD_ATTR float Animator_get_speed_m2084108235 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_speed_m2084108235_ftn) (Animator_t434523843 *); static Animator_get_speed_m2084108235_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_speed_m2084108235_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_speed()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_speed(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_set_speed_m1181320995 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_speed_m1181320995_ftn) (Animator_t434523843 *, float); static Animator_set_speed_m1181320995_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_speed_m1181320995_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_speed(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animator::ForceStateNormalizedTime(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_ForceStateNormalizedTime_m818022239 (Animator_t434523843 * __this, float ___normalizedTime0, const RuntimeMethod* method) { { float L_0 = ___normalizedTime0; Animator_Play_m1207279914(__this, 0, 0, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m1032857235 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (0.0f); String_t* L_0 = ___stateName0; float L_1 = ___fixedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = ___fixedTimeOffset3; float L_4 = V_0; Animator_CrossFadeInFixedTime_m2901818328(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m1666560905 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { V_0 = (0.0f); V_1 = (0.0f); String_t* L_0 = ___stateName0; float L_1 = ___fixedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFadeInFixedTime_m2901818328(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m1909546330 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; int32_t V_2 = 0; { V_0 = (0.0f); V_1 = (0.0f); V_2 = (-1); String_t* L_0 = ___stateName0; float L_1 = ___fixedTransitionDuration1; int32_t L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFadeInFixedTime_m2901818328(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m2901818328 (Animator_t434523843 * __this, String_t* ___stateName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method) { { String_t* L_0 = ___stateName0; int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); float L_2 = ___fixedTransitionDuration1; int32_t L_3 = ___layer2; float L_4 = ___fixedTimeOffset3; float L_5 = ___normalizedTransitionTime4; Animator_CrossFadeInFixedTime_m3847498994(__this, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m3847498994 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method) { typedef void (*Animator_CrossFadeInFixedTime_m3847498994_ftn) (Animator_t434523843 *, int32_t, float, int32_t, float, float); static Animator_CrossFadeInFixedTime_m3847498994_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_CrossFadeInFixedTime_m3847498994_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)"); _il2cpp_icall_func(__this, ___stateHashName0, ___fixedTransitionDuration1, ___layer2, ___fixedTimeOffset3, ___normalizedTransitionTime4); } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m3083334092 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, float ___fixedTimeOffset3, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (0.0f); int32_t L_0 = ___stateHashName0; float L_1 = ___fixedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = ___fixedTimeOffset3; float L_4 = V_0; Animator_CrossFadeInFixedTime_m3847498994(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m68781768 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { V_0 = (0.0f); V_1 = (0.0f); int32_t L_0 = ___stateHashName0; float L_1 = ___fixedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFadeInFixedTime_m3847498994(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m2721467385 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___fixedTransitionDuration1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; int32_t V_2 = 0; { V_0 = (0.0f); V_1 = (0.0f); V_2 = (-1); int32_t L_0 = ___stateHashName0; float L_1 = ___fixedTransitionDuration1; int32_t L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFadeInFixedTime_m3847498994(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m2614286674 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (0.0f); String_t* L_0 = ___stateName0; float L_1 = ___normalizedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = ___normalizedTimeOffset3; float L_4 = V_0; Animator_CrossFade_m633499242(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m3891553813 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { V_0 = (0.0f); V_1 = (-std::numeric_limits::infinity()); String_t* L_0 = ___stateName0; float L_1 = ___normalizedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFade_m633499242(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m1920308218 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; int32_t V_2 = 0; { V_0 = (0.0f); V_1 = (-std::numeric_limits::infinity()); V_2 = (-1); String_t* L_0 = ___stateName0; float L_1 = ___normalizedTransitionDuration1; int32_t L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFade_m633499242(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m633499242 (Animator_t434523843 * __this, String_t* ___stateName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method) { { String_t* L_0 = ___stateName0; int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); float L_2 = ___normalizedTransitionDuration1; int32_t L_3 = ___layer2; float L_4 = ___normalizedTimeOffset3; float L_5 = ___normalizedTransitionTime4; Animator_CrossFade_m2328649388(__this, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m2328649388 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, float ___normalizedTransitionTime4, const RuntimeMethod* method) { typedef void (*Animator_CrossFade_m2328649388_ftn) (Animator_t434523843 *, int32_t, float, int32_t, float, float); static Animator_CrossFade_m2328649388_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_CrossFade_m2328649388_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)"); _il2cpp_icall_func(__this, ___stateHashName0, ___normalizedTransitionDuration1, ___layer2, ___normalizedTimeOffset3, ___normalizedTransitionTime4); } // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m1771886819 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, float ___normalizedTimeOffset3, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (0.0f); int32_t L_0 = ___stateHashName0; float L_1 = ___normalizedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = ___normalizedTimeOffset3; float L_4 = V_0; Animator_CrossFade_m2328649388(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m4237937398 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, int32_t ___layer2, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { V_0 = (0.0f); V_1 = (-std::numeric_limits::infinity()); int32_t L_0 = ___stateHashName0; float L_1 = ___normalizedTransitionDuration1; int32_t L_2 = ___layer2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFade_m2328649388(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_CrossFade_m1836514046 (Animator_t434523843 * __this, int32_t ___stateHashName0, float ___normalizedTransitionDuration1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; int32_t V_2 = 0; { V_0 = (0.0f); V_1 = (-std::numeric_limits::infinity()); V_2 = (-1); int32_t L_0 = ___stateHashName0; float L_1 = ___normalizedTransitionDuration1; int32_t L_2 = V_2; float L_3 = V_1; float L_4 = V_0; Animator_CrossFade_m2328649388(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3784177854 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (-std::numeric_limits::infinity()); String_t* L_0 = ___stateName0; int32_t L_1 = ___layer1; float L_2 = V_0; Animator_PlayInFixedTime_m3866807394(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::PlayInFixedTime(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m2408409110 (Animator_t434523843 * __this, String_t* ___stateName0, const RuntimeMethod* method) { float V_0 = 0.0f; int32_t V_1 = 0; { V_0 = (-std::numeric_limits::infinity()); V_1 = (-1); String_t* L_0 = ___stateName0; int32_t L_1 = V_1; float L_2 = V_0; Animator_PlayInFixedTime_m3866807394(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3866807394 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method) { { String_t* L_0 = ___stateName0; int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); int32_t L_2 = ___layer1; float L_3 = ___fixedTime2; Animator_PlayInFixedTime_m3646156550(__this, L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3646156550 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___fixedTime2, const RuntimeMethod* method) { typedef void (*Animator_PlayInFixedTime_m3646156550_ftn) (Animator_t434523843 *, int32_t, int32_t, float); static Animator_PlayInFixedTime_m3646156550_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_PlayInFixedTime_m3646156550_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)"); _il2cpp_icall_func(__this, ___stateNameHash0, ___layer1, ___fixedTime2); } // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m2121388116 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (-std::numeric_limits::infinity()); int32_t L_0 = ___stateNameHash0; int32_t L_1 = ___layer1; float L_2 = V_0; Animator_PlayInFixedTime_m3646156550(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3687156340 (Animator_t434523843 * __this, int32_t ___stateNameHash0, const RuntimeMethod* method) { float V_0 = 0.0f; int32_t V_1 = 0; { V_0 = (-std::numeric_limits::infinity()); V_1 = (-1); int32_t L_0 = ___stateNameHash0; int32_t L_1 = V_1; float L_2 = V_0; Animator_PlayInFixedTime_m3646156550(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::Play(System.String,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m2116509493 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (-std::numeric_limits::infinity()); String_t* L_0 = ___stateName0; int32_t L_1 = ___layer1; float L_2 = V_0; Animator_Play_m2835034014(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::Play(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m1697843332 (Animator_t434523843 * __this, String_t* ___stateName0, const RuntimeMethod* method) { float V_0 = 0.0f; int32_t V_1 = 0; { V_0 = (-std::numeric_limits::infinity()); V_1 = (-1); String_t* L_0 = ___stateName0; int32_t L_1 = V_1; float L_2 = V_0; Animator_Play_m2835034014(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::Play(System.String,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m2835034014 (Animator_t434523843 * __this, String_t* ___stateName0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method) { { String_t* L_0 = ___stateName0; int32_t L_1 = Animator_StringToHash_m1666053228(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); int32_t L_2 = ___layer1; float L_3 = ___normalizedTime2; Animator_Play_m1207279914(__this, L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m1207279914 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, float ___normalizedTime2, const RuntimeMethod* method) { typedef void (*Animator_Play_m1207279914_ftn) (Animator_t434523843 *, int32_t, int32_t, float); static Animator_Play_m1207279914_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_Play_m1207279914_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)"); _il2cpp_icall_func(__this, ___stateNameHash0, ___layer1, ___normalizedTime2); } // System.Void UnityEngine.Animator::Play(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m4074388123 (Animator_t434523843 * __this, int32_t ___stateNameHash0, int32_t ___layer1, const RuntimeMethod* method) { float V_0 = 0.0f; { V_0 = (-std::numeric_limits::infinity()); int32_t L_0 = ___stateNameHash0; int32_t L_1 = ___layer1; float L_2 = V_0; Animator_Play_m1207279914(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::Play(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_Play_m3471924166 (Animator_t434523843 * __this, int32_t ___stateNameHash0, const RuntimeMethod* method) { float V_0 = 0.0f; int32_t V_1 = 0; { V_0 = (-std::numeric_limits::infinity()); V_1 = (-1); int32_t L_0 = ___stateNameHash0; int32_t L_1 = V_1; float L_2 = V_0; Animator_Play_m1207279914(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetTarget_m3687197238 (Animator_t434523843 * __this, int32_t ___targetIndex0, float ___targetNormalizedTime1, const RuntimeMethod* method) { typedef void (*Animator_SetTarget_m3687197238_ftn) (Animator_t434523843 *, int32_t, float); static Animator_SetTarget_m3687197238_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetTarget_m3687197238_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)"); _il2cpp_icall_func(__this, ___targetIndex0, ___targetNormalizedTime1); } // UnityEngine.Vector3 UnityEngine.Animator::get_targetPosition() extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_get_targetPosition_m2702492079 (Animator_t434523843 * __this, const RuntimeMethod* method) { Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); Vector3_t3722313464 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_targetPosition_m1270930816(__this, (&V_0), /*hidden argument*/NULL); Vector3_t3722313464 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Vector3_t3722313464 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetPosition_m1270930816 (Animator_t434523843 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_targetPosition_m1270930816_ftn) (Animator_t434523843 *, Vector3_t3722313464 *); static Animator_INTERNAL_get_targetPosition_m1270930816_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_targetPosition_m1270930816_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_targetPosition(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Quaternion UnityEngine.Animator::get_targetRotation() extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_get_targetRotation_m4239723054 (Animator_t434523843 * __this, const RuntimeMethod* method) { Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); Quaternion_t2301928331 V_1; memset(&V_1, 0, sizeof(V_1)); { Animator_INTERNAL_get_targetRotation_m3838368899(__this, (&V_0), /*hidden argument*/NULL); Quaternion_t2301928331 L_0 = V_0; V_1 = L_0; goto IL_0010; } IL_0010: { Quaternion_t2301928331 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_get_targetRotation_m3838368899 (Animator_t434523843 * __this, Quaternion_t2301928331 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_get_targetRotation_m3838368899_ftn) (Animator_t434523843 *, Quaternion_t2301928331 *); static Animator_INTERNAL_get_targetRotation_m3838368899_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_get_targetRotation_m3838368899_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_get_targetRotation(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animator::IsControlled(UnityEngine.Transform) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsControlled_m3657044841 (Animator_t434523843 * __this, Transform_t3600365921 * ___transform0, const RuntimeMethod* method) { typedef bool (*Animator_IsControlled_m3657044841_ftn) (Animator_t434523843 *, Transform_t3600365921 *); static Animator_IsControlled_m3657044841_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_IsControlled_m3657044841_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsControlled(UnityEngine.Transform)"); bool retVal = _il2cpp_icall_func(__this, ___transform0); return retVal; } // System.Boolean UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsBoneTransform_m2247736356 (Animator_t434523843 * __this, Transform_t3600365921 * ___transform0, const RuntimeMethod* method) { typedef bool (*Animator_IsBoneTransform_m2247736356_ftn) (Animator_t434523843 *, Transform_t3600365921 *); static Animator_IsBoneTransform_m2247736356_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_IsBoneTransform_m2247736356_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsBoneTransform(UnityEngine.Transform)"); bool retVal = _il2cpp_icall_func(__this, ___transform0); return retVal; } // UnityEngine.Transform UnityEngine.Animator::get_avatarRoot() extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_get_avatarRoot_m4042529425 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef Transform_t3600365921 * (*Animator_get_avatarRoot_m4042529425_ftn) (Animator_t434523843 *); static Animator_get_avatarRoot_m4042529425_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_avatarRoot_m4042529425_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_avatarRoot()"); Transform_t3600365921 * retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.Transform UnityEngine.Animator::GetBoneTransform(UnityEngine.HumanBodyBones) extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_GetBoneTransform_m929462223 (Animator_t434523843 * __this, int32_t ___humanBoneId0, const RuntimeMethod* method) { Transform_t3600365921 * V_0 = NULL; { int32_t L_0 = ___humanBoneId0; Transform_t3600365921 * L_1 = Animator_GetBoneTransformInternal_m528051545(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { Transform_t3600365921 * L_2 = V_0; return L_2; } } // UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32) extern "C" IL2CPP_METHOD_ATTR Transform_t3600365921 * Animator_GetBoneTransformInternal_m528051545 (Animator_t434523843 * __this, int32_t ___humanBoneId0, const RuntimeMethod* method) { typedef Transform_t3600365921 * (*Animator_GetBoneTransformInternal_m528051545_ftn) (Animator_t434523843 *, int32_t); static Animator_GetBoneTransformInternal_m528051545_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetBoneTransformInternal_m528051545_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBoneTransformInternal(System.Int32)"); Transform_t3600365921 * retVal = _il2cpp_icall_func(__this, ___humanBoneId0); return retVal; } // UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode() extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_cullingMode_m1463878721 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef int32_t (*Animator_get_cullingMode_m1463878721_ftn) (Animator_t434523843 *); static Animator_get_cullingMode_m1463878721_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_cullingMode_m1463878721_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_cullingMode()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode) extern "C" IL2CPP_METHOD_ATTR void Animator_set_cullingMode_m1630341969 (Animator_t434523843 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_cullingMode_m1630341969_ftn) (Animator_t434523843 *, int32_t); static Animator_set_cullingMode_m1630341969_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_cullingMode_m1630341969_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animator::StartPlayback() extern "C" IL2CPP_METHOD_ATTR void Animator_StartPlayback_m3123690249 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef void (*Animator_StartPlayback_m3123690249_ftn) (Animator_t434523843 *); static Animator_StartPlayback_m3123690249_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_StartPlayback_m3123690249_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StartPlayback()"); _il2cpp_icall_func(__this); } // System.Void UnityEngine.Animator::StopPlayback() extern "C" IL2CPP_METHOD_ATTR void Animator_StopPlayback_m3399889712 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef void (*Animator_StopPlayback_m3399889712_ftn) (Animator_t434523843 *); static Animator_StopPlayback_m3399889712_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_StopPlayback_m3399889712_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StopPlayback()"); _il2cpp_icall_func(__this); } // System.Single UnityEngine.Animator::get_playbackTime() extern "C" IL2CPP_METHOD_ATTR float Animator_get_playbackTime_m3857839613 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_playbackTime_m3857839613_ftn) (Animator_t434523843 *); static Animator_get_playbackTime_m3857839613_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_playbackTime_m3857839613_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_playbackTime()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_playbackTime(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_set_playbackTime_m2922241191 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_playbackTime_m2922241191_ftn) (Animator_t434523843 *, float); static Animator_set_playbackTime_m2922241191_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_playbackTime_m2922241191_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_playbackTime(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animator::StartRecording(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_StartRecording_m2219572212 (Animator_t434523843 * __this, int32_t ___frameCount0, const RuntimeMethod* method) { typedef void (*Animator_StartRecording_m2219572212_ftn) (Animator_t434523843 *, int32_t); static Animator_StartRecording_m2219572212_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_StartRecording_m2219572212_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StartRecording(System.Int32)"); _il2cpp_icall_func(__this, ___frameCount0); } // System.Void UnityEngine.Animator::StopRecording() extern "C" IL2CPP_METHOD_ATTR void Animator_StopRecording_m1316699595 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef void (*Animator_StopRecording_m1316699595_ftn) (Animator_t434523843 *); static Animator_StopRecording_m1316699595_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_StopRecording_m1316699595_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StopRecording()"); _il2cpp_icall_func(__this); } // System.Single UnityEngine.Animator::get_recorderStartTime() extern "C" IL2CPP_METHOD_ATTR float Animator_get_recorderStartTime_m3664365018 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_recorderStartTime_m3664365018_ftn) (Animator_t434523843 *); static Animator_get_recorderStartTime_m3664365018_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_recorderStartTime_m3664365018_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_recorderStartTime()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_recorderStartTime(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_set_recorderStartTime_m3010017099 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_recorderStartTime_m3010017099_ftn) (Animator_t434523843 *, float); static Animator_set_recorderStartTime_m3010017099_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_recorderStartTime_m3010017099_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_recorderStartTime(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Animator::get_recorderStopTime() extern "C" IL2CPP_METHOD_ATTR float Animator_get_recorderStopTime_m2793978137 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_recorderStopTime_m2793978137_ftn) (Animator_t434523843 *); static Animator_get_recorderStopTime_m2793978137_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_recorderStopTime_m2793978137_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_recorderStopTime()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_recorderStopTime(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_set_recorderStopTime_m1581181082 (Animator_t434523843 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_recorderStopTime_m1581181082_ftn) (Animator_t434523843 *, float); static Animator_set_recorderStopTime_m1581181082_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_recorderStopTime_m1581181082_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_recorderStopTime(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode() extern "C" IL2CPP_METHOD_ATTR int32_t Animator_get_recorderMode_m1794335349 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef int32_t (*Animator_get_recorderMode_m1794335349_ftn) (Animator_t434523843 *); static Animator_get_recorderMode_m1794335349_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_recorderMode_m1794335349_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_recorderMode()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController() extern "C" IL2CPP_METHOD_ATTR RuntimeAnimatorController_t2933699135 * Animator_get_runtimeAnimatorController_m2903243094 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef RuntimeAnimatorController_t2933699135 * (*Animator_get_runtimeAnimatorController_m2903243094_ftn) (Animator_t434523843 *); static Animator_get_runtimeAnimatorController_m2903243094_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_runtimeAnimatorController_m2903243094_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_runtimeAnimatorController()"); RuntimeAnimatorController_t2933699135 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) extern "C" IL2CPP_METHOD_ATTR void Animator_set_runtimeAnimatorController_m3324432892 (Animator_t434523843 * __this, RuntimeAnimatorController_t2933699135 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_runtimeAnimatorController_m3324432892_ftn) (Animator_t434523843 *, RuntimeAnimatorController_t2933699135 *); static Animator_set_runtimeAnimatorController_m3324432892_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_runtimeAnimatorController_m3324432892_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animator::get_hasBoundPlayables() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_hasBoundPlayables_m2940726619 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_hasBoundPlayables_m2940726619_ftn) (Animator_t434523843 *); static Animator_get_hasBoundPlayables_m2940726619_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_hasBoundPlayables_m2940726619_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_hasBoundPlayables()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::ClearInternalControllerPlayable() extern "C" IL2CPP_METHOD_ATTR void Animator_ClearInternalControllerPlayable_m183182085 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef void (*Animator_ClearInternalControllerPlayable_m183182085_ftn) (Animator_t434523843 *); static Animator_ClearInternalControllerPlayable_m183182085_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_ClearInternalControllerPlayable_m183182085_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ClearInternalControllerPlayable()"); _il2cpp_icall_func(__this); } // System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_HasState_m3016322899 (Animator_t434523843 * __this, int32_t ___layerIndex0, int32_t ___stateID1, const RuntimeMethod* method) { typedef bool (*Animator_HasState_m3016322899_ftn) (Animator_t434523843 *, int32_t, int32_t); static Animator_HasState_m3016322899_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_HasState_m3016322899_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::HasState(System.Int32,System.Int32)"); bool retVal = _il2cpp_icall_func(__this, ___layerIndex0, ___stateID1); return retVal; } // System.Int32 UnityEngine.Animator::StringToHash(System.String) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_m1666053228 (RuntimeObject * __this /* static, unused */, String_t* ___name0, const RuntimeMethod* method) { typedef int32_t (*Animator_StringToHash_m1666053228_ftn) (String_t*); static Animator_StringToHash_m1666053228_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_StringToHash_m1666053228_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::StringToHash(System.String)"); int32_t retVal = _il2cpp_icall_func(___name0); return retVal; } // UnityEngine.Avatar UnityEngine.Animator::get_avatar() extern "C" IL2CPP_METHOD_ATTR Avatar_t2902216466 * Animator_get_avatar_m3250739246 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef Avatar_t2902216466 * (*Animator_get_avatar_m3250739246_ftn) (Animator_t434523843 *); static Animator_get_avatar_m3250739246_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_avatar_m3250739246_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_avatar()"); Avatar_t2902216466 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar) extern "C" IL2CPP_METHOD_ATTR void Animator_set_avatar_m3457105604 (Animator_t434523843 * __this, Avatar_t2902216466 * ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_avatar_m3457105604_ftn) (Animator_t434523843 *, Avatar_t2902216466 *); static Animator_set_avatar_m3457105604_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_avatar_m3457105604_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_avatar(UnityEngine.Avatar)"); _il2cpp_icall_func(__this, ___value0); } // System.String UnityEngine.Animator::GetStats() extern "C" IL2CPP_METHOD_ATTR String_t* Animator_GetStats_m3224052794 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef String_t* (*Animator_GetStats_m3224052794_ftn) (Animator_t434523843 *); static Animator_GetStats_m3224052794_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetStats_m3224052794_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetStats()"); String_t* retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.Playables.PlayableGraph UnityEngine.Animator::get_playableGraph() extern "C" IL2CPP_METHOD_ATTR PlayableGraph_t3515989261 Animator_get_playableGraph_m988747863 (Animator_t434523843 * __this, const RuntimeMethod* method) { PlayableGraph_t3515989261 V_0; memset(&V_0, 0, sizeof(V_0)); PlayableGraph_t3515989261 V_1; memset(&V_1, 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(PlayableGraph_t3515989261 )); Animator_InternalGetCurrentGraph_m900393272(__this, (&V_0), /*hidden argument*/NULL); PlayableGraph_t3515989261 L_0 = V_0; V_1 = L_0; goto IL_0018; } IL_0018: { PlayableGraph_t3515989261 L_1 = V_1; return L_1; } } // System.Void UnityEngine.Animator::InternalGetCurrentGraph(UnityEngine.Playables.PlayableGraph&) extern "C" IL2CPP_METHOD_ATTR void Animator_InternalGetCurrentGraph_m900393272 (Animator_t434523843 * __this, PlayableGraph_t3515989261 * ___graph0, const RuntimeMethod* method) { { PlayableGraph_t3515989261 * L_0 = ___graph0; Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740(NULL /*static, unused*/, __this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&) extern "C" IL2CPP_METHOD_ATTR void Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740 (RuntimeObject * __this /* static, unused */, Animator_t434523843 * ___self0, PlayableGraph_t3515989261 * ___graph1, const RuntimeMethod* method) { typedef void (*Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740_ftn) (Animator_t434523843 *, PlayableGraph_t3515989261 *); static Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_INTERNAL_CALL_InternalGetCurrentGraph_m533700740_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::INTERNAL_CALL_InternalGetCurrentGraph(UnityEngine.Animator,UnityEngine.Playables.PlayableGraph&)"); _il2cpp_icall_func(___self0, ___graph1); } // System.Void UnityEngine.Animator::CheckIfInIKPass() extern "C" IL2CPP_METHOD_ATTR void Animator_CheckIfInIKPass_m1701567706 (Animator_t434523843 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_CheckIfInIKPass_m1701567706_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = Animator_get_logWarnings_m3175887280(__this, /*hidden argument*/NULL); if (!L_0) { goto IL_0021; } } { bool L_1 = Animator_CheckIfInIKPassInternal_m973388907(__this, /*hidden argument*/NULL); if (L_1) { goto IL_0021; } } { IL2CPP_RUNTIME_CLASS_INIT(Debug_t3317548046_il2cpp_TypeInfo_var); Debug_LogWarning_m3752629331(NULL /*static, unused*/, _stringLiteral3380224547, /*hidden argument*/NULL); } IL_0021: { return; } } // System.Boolean UnityEngine.Animator::CheckIfInIKPassInternal() extern "C" IL2CPP_METHOD_ATTR bool Animator_CheckIfInIKPassInternal_m973388907 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_CheckIfInIKPassInternal_m973388907_ftn) (Animator_t434523843 *); static Animator_CheckIfInIKPassInternal_m973388907_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_CheckIfInIKPassInternal_m973388907_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::CheckIfInIKPassInternal()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatString_m417479335 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetFloatString_m417479335_ftn) (Animator_t434523843 *, String_t*, float); static Animator_SetFloatString_m417479335_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetFloatString_m417479335_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatString(System.String,System.Single)"); _il2cpp_icall_func(__this, ___name0, ___value1); } // System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatID_m759961653 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetFloatID_m759961653_ftn) (Animator_t434523843 *, int32_t, float); static Animator_SetFloatID_m759961653_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetFloatID_m759961653_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatID(System.Int32,System.Single)"); _il2cpp_icall_func(__this, ___id0, ___value1); } // System.Single UnityEngine.Animator::GetFloatString(System.String) extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatString_m3180836206 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef float (*Animator_GetFloatString_m3180836206_ftn) (Animator_t434523843 *, String_t*); static Animator_GetFloatString_m3180836206_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetFloatString_m3180836206_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetFloatString(System.String)"); float retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // System.Single UnityEngine.Animator::GetFloatID(System.Int32) extern "C" IL2CPP_METHOD_ATTR float Animator_GetFloatID_m3658774233 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { typedef float (*Animator_GetFloatID_m3658774233_ftn) (Animator_t434523843 *, int32_t); static Animator_GetFloatID_m3658774233_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetFloatID_m3658774233_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetFloatID(System.Int32)"); float retVal = _il2cpp_icall_func(__this, ___id0); return retVal; } // System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolString_m1913721706 (Animator_t434523843 * __this, String_t* ___name0, bool ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetBoolString_m1913721706_ftn) (Animator_t434523843 *, String_t*, bool); static Animator_SetBoolString_m1913721706_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetBoolString_m1913721706_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetBoolString(System.String,System.Boolean)"); _il2cpp_icall_func(__this, ___name0, ___value1); } // System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_SetBoolID_m2106676274 (Animator_t434523843 * __this, int32_t ___id0, bool ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetBoolID_m2106676274_ftn) (Animator_t434523843 *, int32_t, bool); static Animator_SetBoolID_m2106676274_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetBoolID_m2106676274_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)"); _il2cpp_icall_func(__this, ___id0, ___value1); } // System.Boolean UnityEngine.Animator::GetBoolString(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolString_m4261382084 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef bool (*Animator_GetBoolString_m4261382084_ftn) (Animator_t434523843 *, String_t*); static Animator_GetBoolString_m4261382084_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetBoolString_m4261382084_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBoolString(System.String)"); bool retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // System.Boolean UnityEngine.Animator::GetBoolID(System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_GetBoolID_m3211650753 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { typedef bool (*Animator_GetBoolID_m3211650753_ftn) (Animator_t434523843 *, int32_t); static Animator_GetBoolID_m3211650753_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetBoolID_m3211650753_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetBoolID(System.Int32)"); bool retVal = _il2cpp_icall_func(__this, ___id0); return retVal; } // System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m3069556331 (Animator_t434523843 * __this, String_t* ___name0, int32_t ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetIntegerString_m3069556331_ftn) (Animator_t434523843 *, String_t*, int32_t); static Animator_SetIntegerString_m3069556331_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetIntegerString_m3069556331_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIntegerString(System.String,System.Int32)"); _il2cpp_icall_func(__this, ___name0, ___value1); } // System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetIntegerID_m1197891907 (Animator_t434523843 * __this, int32_t ___id0, int32_t ___value1, const RuntimeMethod* method) { typedef void (*Animator_SetIntegerID_m1197891907_ftn) (Animator_t434523843 *, int32_t, int32_t); static Animator_SetIntegerID_m1197891907_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetIntegerID_m1197891907_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)"); _il2cpp_icall_func(__this, ___id0, ___value1); } // System.Int32 UnityEngine.Animator::GetIntegerString(System.String) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerString_m2483385635 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef int32_t (*Animator_GetIntegerString_m2483385635_ftn) (Animator_t434523843 *, String_t*); static Animator_GetIntegerString_m2483385635_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetIntegerString_m2483385635_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIntegerString(System.String)"); int32_t retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32) extern "C" IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerID_m3539387357 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { typedef int32_t (*Animator_GetIntegerID_m3539387357_ftn) (Animator_t434523843 *, int32_t); static Animator_GetIntegerID_m3539387357_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_GetIntegerID_m3539387357_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::GetIntegerID(System.Int32)"); int32_t retVal = _il2cpp_icall_func(__this, ___id0); return retVal; } // System.Void UnityEngine.Animator::SetTriggerString(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m2612407758 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef void (*Animator_SetTriggerString_m2612407758_ftn) (Animator_t434523843 *, String_t*); static Animator_SetTriggerString_m2612407758_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetTriggerString_m2612407758_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetTriggerString(System.String)"); _il2cpp_icall_func(__this, ___name0); } // System.Void UnityEngine.Animator::SetTriggerID(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_SetTriggerID_m9043433 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { typedef void (*Animator_SetTriggerID_m9043433_ftn) (Animator_t434523843 *, int32_t); static Animator_SetTriggerID_m9043433_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetTriggerID_m9043433_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetTriggerID(System.Int32)"); _il2cpp_icall_func(__this, ___id0); } // System.Void UnityEngine.Animator::ResetTriggerString(System.String) extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m394341254 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef void (*Animator_ResetTriggerString_m394341254_ftn) (Animator_t434523843 *, String_t*); static Animator_ResetTriggerString_m394341254_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_ResetTriggerString_m394341254_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ResetTriggerString(System.String)"); _il2cpp_icall_func(__this, ___name0); } // System.Void UnityEngine.Animator::ResetTriggerID(System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animator_ResetTriggerID_m1779548927 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { typedef void (*Animator_ResetTriggerID_m1779548927_ftn) (Animator_t434523843 *, int32_t); static Animator_ResetTriggerID_m1779548927_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_ResetTriggerID_m1779548927_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ResetTriggerID(System.Int32)"); _il2cpp_icall_func(__this, ___id0); } // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveString_m3449841540 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef bool (*Animator_IsParameterControlledByCurveString_m3449841540_ftn) (Animator_t434523843 *, String_t*); static Animator_IsParameterControlledByCurveString_m3449841540_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_IsParameterControlledByCurveString_m3449841540_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsParameterControlledByCurveString(System.String)"); bool retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveID_m1238520650 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { typedef bool (*Animator_IsParameterControlledByCurveID_m1238520650_ftn) (Animator_t434523843 *, int32_t); static Animator_IsParameterControlledByCurveID_m1238520650_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_IsParameterControlledByCurveID_m1238520650_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)"); bool retVal = _il2cpp_icall_func(__this, ___id0); return retVal; } // System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_m1913837802 (Animator_t434523843 * __this, String_t* ___name0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method) { typedef void (*Animator_SetFloatStringDamp_m1913837802_ftn) (Animator_t434523843 *, String_t*, float, float, float); static Animator_SetFloatStringDamp_m1913837802_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetFloatStringDamp_m1913837802_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)"); _il2cpp_icall_func(__this, ___name0, ___value1, ___dampTime2, ___deltaTime3); } // System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_SetFloatIDDamp_m1611756056 (Animator_t434523843 * __this, int32_t ___id0, float ___value1, float ___dampTime2, float ___deltaTime3, const RuntimeMethod* method) { typedef void (*Animator_SetFloatIDDamp_m1611756056_ftn) (Animator_t434523843 *, int32_t, float, float, float); static Animator_SetFloatIDDamp_m1611756056_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_SetFloatIDDamp_m1611756056_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)"); _il2cpp_icall_func(__this, ___id0, ___value1, ___dampTime2, ___deltaTime3); } // System.Boolean UnityEngine.Animator::get_layersAffectMassCenter() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_layersAffectMassCenter_m2154164557 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_layersAffectMassCenter_m2154164557_ftn) (Animator_t434523843 *); static Animator_get_layersAffectMassCenter_m2154164557_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_layersAffectMassCenter_m2154164557_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_layersAffectMassCenter()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_layersAffectMassCenter_m1998188045 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_layersAffectMassCenter_m1998188045_ftn) (Animator_t434523843 *, bool); static Animator_set_layersAffectMassCenter_m1998188045_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_layersAffectMassCenter_m1998188045_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Animator::get_leftFeetBottomHeight() extern "C" IL2CPP_METHOD_ATTR float Animator_get_leftFeetBottomHeight_m425469140 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_leftFeetBottomHeight_m425469140_ftn) (Animator_t434523843 *); static Animator_get_leftFeetBottomHeight_m425469140_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_leftFeetBottomHeight_m425469140_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_leftFeetBottomHeight()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.Animator::get_rightFeetBottomHeight() extern "C" IL2CPP_METHOD_ATTR float Animator_get_rightFeetBottomHeight_m2289958331 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef float (*Animator_get_rightFeetBottomHeight_m2289958331_ftn) (Animator_t434523843 *); static Animator_get_rightFeetBottomHeight_m2289958331_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_rightFeetBottomHeight_m2289958331_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_rightFeetBottomHeight()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::Update(System.Single) extern "C" IL2CPP_METHOD_ATTR void Animator_Update_m3041769415 (Animator_t434523843 * __this, float ___deltaTime0, const RuntimeMethod* method) { typedef void (*Animator_Update_m3041769415_ftn) (Animator_t434523843 *, float); static Animator_Update_m3041769415_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_Update_m3041769415_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::Update(System.Single)"); _il2cpp_icall_func(__this, ___deltaTime0); } // System.Void UnityEngine.Animator::Rebind() extern "C" IL2CPP_METHOD_ATTR void Animator_Rebind_m4018473738 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef void (*Animator_Rebind_m4018473738_ftn) (Animator_t434523843 *); static Animator_Rebind_m4018473738_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_Rebind_m4018473738_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::Rebind()"); _il2cpp_icall_func(__this); } // System.Void UnityEngine.Animator::ApplyBuiltinRootMotion() extern "C" IL2CPP_METHOD_ATTR void Animator_ApplyBuiltinRootMotion_m1566893688 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef void (*Animator_ApplyBuiltinRootMotion_m1566893688_ftn) (Animator_t434523843 *); static Animator_ApplyBuiltinRootMotion_m1566893688_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_ApplyBuiltinRootMotion_m1566893688_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ApplyBuiltinRootMotion()"); _il2cpp_icall_func(__this); } // System.String UnityEngine.Animator::ResolveHash(System.Int32) extern "C" IL2CPP_METHOD_ATTR String_t* Animator_ResolveHash_m2526554207 (Animator_t434523843 * __this, int32_t ___hash0, const RuntimeMethod* method) { typedef String_t* (*Animator_ResolveHash_m2526554207_ftn) (Animator_t434523843 *, int32_t); static Animator_ResolveHash_m2526554207_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_ResolveHash_m2526554207_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::ResolveHash(System.Int32)"); String_t* retVal = _il2cpp_icall_func(__this, ___hash0); return retVal; } // System.Boolean UnityEngine.Animator::get_logWarnings() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_logWarnings_m3175887280 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_logWarnings_m3175887280_ftn) (Animator_t434523843 *); static Animator_get_logWarnings_m3175887280_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_logWarnings_m3175887280_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_logWarnings()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_logWarnings(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_logWarnings_m2317568956 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_logWarnings_m2317568956_ftn) (Animator_t434523843 *, bool); static Animator_set_logWarnings_m2317568956_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_logWarnings_m2317568956_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_logWarnings(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Animator::get_fireEvents() extern "C" IL2CPP_METHOD_ATTR bool Animator_get_fireEvents_m2812620169 (Animator_t434523843 * __this, const RuntimeMethod* method) { typedef bool (*Animator_get_fireEvents_m2812620169_ftn) (Animator_t434523843 *); static Animator_get_fireEvents_m2812620169_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_get_fireEvents_m2812620169_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::get_fireEvents()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animator::set_fireEvents(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animator_set_fireEvents_m1572690403 (Animator_t434523843 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animator_set_fireEvents_m1572690403_ftn) (Animator_t434523843 *, bool); static Animator_set_fireEvents_m1572690403_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animator_set_fireEvents_m1572690403_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animator::set_fireEvents(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Animator::GetVector(System.String) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetVector_m2202379263 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetVector_m2202379263_MetadataUsageId); s_Il2CppMethodInitialized = true; } Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { IL2CPP_RUNTIME_CLASS_INIT(Vector3_t3722313464_il2cpp_TypeInfo_var); Vector3_t3722313464 L_0 = Vector3_get_zero_m1409827619(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; goto IL_000c; } IL_000c: { Vector3_t3722313464 L_1 = V_0; return L_1; } } // UnityEngine.Vector3 UnityEngine.Animator::GetVector(System.Int32) extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Animator_GetVector_m3480725009 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetVector_m3480725009_MetadataUsageId); s_Il2CppMethodInitialized = true; } Vector3_t3722313464 V_0; memset(&V_0, 0, sizeof(V_0)); { IL2CPP_RUNTIME_CLASS_INIT(Vector3_t3722313464_il2cpp_TypeInfo_var); Vector3_t3722313464 L_0 = Vector3_get_zero_m1409827619(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; goto IL_000c; } IL_000c: { Vector3_t3722313464 L_1 = V_0; return L_1; } } // System.Void UnityEngine.Animator::SetVector(System.String,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetVector_m1120130365 (Animator_t434523843 * __this, String_t* ___name0, Vector3_t3722313464 ___value1, const RuntimeMethod* method) { { return; } } // System.Void UnityEngine.Animator::SetVector(System.Int32,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Animator_SetVector_m3013141803 (Animator_t434523843 * __this, int32_t ___id0, Vector3_t3722313464 ___value1, const RuntimeMethod* method) { { return; } } // UnityEngine.Quaternion UnityEngine.Animator::GetQuaternion(System.String) extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetQuaternion_m3691841153 (Animator_t434523843 * __this, String_t* ___name0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetQuaternion_m3691841153_MetadataUsageId); s_Il2CppMethodInitialized = true; } Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); { IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t2301928331_il2cpp_TypeInfo_var); Quaternion_t2301928331 L_0 = Quaternion_get_identity_m3722672781(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; goto IL_000c; } IL_000c: { Quaternion_t2301928331 L_1 = V_0; return L_1; } } // UnityEngine.Quaternion UnityEngine.Animator::GetQuaternion(System.Int32) extern "C" IL2CPP_METHOD_ATTR Quaternion_t2301928331 Animator_GetQuaternion_m600290114 (Animator_t434523843 * __this, int32_t ___id0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animator_GetQuaternion_m600290114_MetadataUsageId); s_Il2CppMethodInitialized = true; } Quaternion_t2301928331 V_0; memset(&V_0, 0, sizeof(V_0)); { IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t2301928331_il2cpp_TypeInfo_var); Quaternion_t2301928331 L_0 = Quaternion_get_identity_m3722672781(NULL /*static, unused*/, /*hidden argument*/NULL); V_0 = L_0; goto IL_000c; } IL_000c: { Quaternion_t2301928331 L_1 = V_0; return L_1; } } // System.Void UnityEngine.Animator::SetQuaternion(System.String,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetQuaternion_m1628300380 (Animator_t434523843 * __this, String_t* ___name0, Quaternion_t2301928331 ___value1, const RuntimeMethod* method) { { return; } } // System.Void UnityEngine.Animator::SetQuaternion(System.Int32,UnityEngine.Quaternion) extern "C" IL2CPP_METHOD_ATTR void Animator_SetQuaternion_m1886543039 (Animator_t434523843 * __this, int32_t ___id0, Quaternion_t2301928331 ___value1, const RuntimeMethod* method) { { return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_get_clip_m478931410 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method) { AnimationClip_t2318505987 * V_0 = NULL; AnimationClip_t2318505987 * G_B3_0 = NULL; { int32_t L_0 = __this->get_m_ClipInstanceID_0(); if (!L_0) { goto IL_001c; } } { int32_t L_1 = __this->get_m_ClipInstanceID_0(); AnimationClip_t2318505987 * L_2 = AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470(NULL /*static, unused*/, L_1, /*hidden argument*/NULL); G_B3_0 = L_2; goto IL_001d; } IL_001c: { G_B3_0 = ((AnimationClip_t2318505987 *)(NULL)); } IL_001d: { V_0 = G_B3_0; goto IL_0023; } IL_0023: { AnimationClip_t2318505987 * L_3 = V_0; return L_3; } } extern "C" AnimationClip_t2318505987 * AnimatorClipInfo_get_clip_m478931410_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorClipInfo_t3156717155 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorClipInfo_get_clip_m478931410(_thisAdjusted, method); } // System.Single UnityEngine.AnimatorClipInfo::get_weight() extern "C" IL2CPP_METHOD_ATTR float AnimatorClipInfo_get_weight_m1851160733 (AnimatorClipInfo_t3156717155 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Weight_1(); V_0 = L_0; goto IL_000d; } IL_000d: { float L_1 = V_0; return L_1; } } extern "C" float AnimatorClipInfo_get_weight_m1851160733_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorClipInfo_t3156717155 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorClipInfo_get_weight_m1851160733(_thisAdjusted, method); } // UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470 (RuntimeObject * __this /* static, unused */, int32_t ___instanceID0, const RuntimeMethod* method) { typedef AnimationClip_t2318505987 * (*AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470_ftn) (int32_t); static AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimatorClipInfo_ClipInstanceToScriptingObject_m2801852470_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimatorClipInfo::ClipInstanceToScriptingObject(System.Int32)"); AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(___instanceID0); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.AnimatorControllerParameter::.ctor() extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerParameter__ctor_m1078906152 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimatorControllerParameter__ctor_m1078906152_MetadataUsageId); s_Il2CppMethodInitialized = true; } { __this->set_m_Name_0(_stringLiteral757602046); Object__ctor_m297566312(__this, /*hidden argument*/NULL); return; } } // System.String UnityEngine.AnimatorControllerParameter::get_name() extern "C" IL2CPP_METHOD_ATTR String_t* AnimatorControllerParameter_get_name_m2392457225 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method) { String_t* V_0 = NULL; { String_t* L_0 = __this->get_m_Name_0(); V_0 = L_0; goto IL_000d; } IL_000d: { String_t* L_1 = V_0; return L_1; } } // System.Boolean UnityEngine.AnimatorControllerParameter::Equals(System.Object) extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerParameter_Equals_m581940217 (AnimatorControllerParameter_t1758260042 * __this, RuntimeObject * ___o0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimatorControllerParameter_Equals_m581940217_MetadataUsageId); s_Il2CppMethodInitialized = true; } AnimatorControllerParameter_t1758260042 * V_0 = NULL; bool V_1 = false; int32_t G_B7_0 = 0; { RuntimeObject * L_0 = ___o0; V_0 = ((AnimatorControllerParameter_t1758260042 *)IsInstSealed((RuntimeObject*)L_0, AnimatorControllerParameter_t1758260042_il2cpp_TypeInfo_var)); AnimatorControllerParameter_t1758260042 * L_1 = V_0; if (!L_1) { goto IL_0067; } } { String_t* L_2 = __this->get_m_Name_0(); AnimatorControllerParameter_t1758260042 * L_3 = V_0; NullCheck(L_3); String_t* L_4 = L_3->get_m_Name_0(); IL2CPP_RUNTIME_CLASS_INIT(String_t_il2cpp_TypeInfo_var); bool L_5 = String_op_Equality_m920492651(NULL /*static, unused*/, L_2, L_4, /*hidden argument*/NULL); if (!L_5) { goto IL_0067; } } { int32_t L_6 = __this->get_m_Type_1(); AnimatorControllerParameter_t1758260042 * L_7 = V_0; NullCheck(L_7); int32_t L_8 = L_7->get_m_Type_1(); if ((!(((uint32_t)L_6) == ((uint32_t)L_8)))) { goto IL_0067; } } { float L_9 = __this->get_m_DefaultFloat_2(); AnimatorControllerParameter_t1758260042 * L_10 = V_0; NullCheck(L_10); float L_11 = L_10->get_m_DefaultFloat_2(); if ((!(((float)L_9) == ((float)L_11)))) { goto IL_0067; } } { int32_t L_12 = __this->get_m_DefaultInt_3(); AnimatorControllerParameter_t1758260042 * L_13 = V_0; NullCheck(L_13); int32_t L_14 = L_13->get_m_DefaultInt_3(); if ((!(((uint32_t)L_12) == ((uint32_t)L_14)))) { goto IL_0067; } } { bool L_15 = __this->get_m_DefaultBool_4(); AnimatorControllerParameter_t1758260042 * L_16 = V_0; NullCheck(L_16); bool L_17 = L_16->get_m_DefaultBool_4(); G_B7_0 = ((((int32_t)L_15) == ((int32_t)L_17))? 1 : 0); goto IL_0068; } IL_0067: { G_B7_0 = 0; } IL_0068: { V_1 = (bool)G_B7_0; goto IL_006e; } IL_006e: { bool L_18 = V_1; return L_18; } } // System.Int32 UnityEngine.AnimatorControllerParameter::GetHashCode() extern "C" IL2CPP_METHOD_ATTR int32_t AnimatorControllerParameter_GetHashCode_m760596945 (AnimatorControllerParameter_t1758260042 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { String_t* L_0 = AnimatorControllerParameter_get_name_m2392457225(__this, /*hidden argument*/NULL); NullCheck(L_0); int32_t L_1 = VirtFuncInvoker0< int32_t >::Invoke(2 /* System.Int32 System.Object::GetHashCode() */, L_0); V_0 = L_1; goto IL_0012; } IL_0012: { int32_t L_2 = V_0; return L_2; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash() extern "C" IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m2978085309 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->get_m_FullPath_2(); V_0 = L_0; goto IL_000d; } IL_000d: { int32_t L_1 = V_0; return L_1; } } extern "C" int32_t AnimatorStateInfo_get_fullPathHash_m2978085309_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorStateInfo_get_fullPathHash_m2978085309(_thisAdjusted, method); } // System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime() extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_m2701390466 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_NormalizedTime_3(); V_0 = L_0; goto IL_000d; } IL_000d: { float L_1 = V_0; return L_1; } } extern "C" float AnimatorStateInfo_get_normalizedTime_m2701390466_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorStateInfo_get_normalizedTime_m2701390466(_thisAdjusted, method); } // System.Single UnityEngine.AnimatorStateInfo::get_speed() extern "C" IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_speed_m241119581 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Speed_5(); V_0 = L_0; goto IL_000d; } IL_000d: { float L_1 = V_0; return L_1; } } extern "C" float AnimatorStateInfo_get_speed_m241119581_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorStateInfo_get_speed_m241119581(_thisAdjusted, method); } // System.Boolean UnityEngine.AnimatorStateInfo::get_loop() extern "C" IL2CPP_METHOD_ATTR bool AnimatorStateInfo_get_loop_m3780967345 (AnimatorStateInfo_t509032636 * __this, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->get_m_Loop_8(); V_0 = (bool)((((int32_t)((((int32_t)L_0) == ((int32_t)0))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_0013; } IL_0013: { bool L_1 = V_0; return L_1; } } extern "C" bool AnimatorStateInfo_get_loop_m3780967345_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorStateInfo_t509032636 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorStateInfo_get_loop_m3780967345(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke(const AnimatorTransitionInfo_t2534804151& unmarshaled, AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled) { marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0(); marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1(); marshaled.___m_Name_2 = unmarshaled.get_m_Name_2(); marshaled.___m_HasFixedDuration_3 = static_cast(unmarshaled.get_m_HasFixedDuration_3()); marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4(); marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5(); marshaled.___m_AnyState_6 = static_cast(unmarshaled.get_m_AnyState_6()); marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7(); } extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke_back(const AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled, AnimatorTransitionInfo_t2534804151& unmarshaled) { int32_t unmarshaled_m_FullPath_temp_0 = 0; unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0; unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0); int32_t unmarshaled_m_UserName_temp_1 = 0; unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1; unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1); int32_t unmarshaled_m_Name_temp_2 = 0; unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2; unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2); bool unmarshaled_m_HasFixedDuration_temp_3 = false; unmarshaled_m_HasFixedDuration_temp_3 = static_cast(marshaled.___m_HasFixedDuration_3); unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3); float unmarshaled_m_Duration_temp_4 = 0.0f; unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4; unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4); float unmarshaled_m_NormalizedTime_temp_5 = 0.0f; unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5; unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5); bool unmarshaled_m_AnyState_temp_6 = false; unmarshaled_m_AnyState_temp_6 = static_cast(marshaled.___m_AnyState_6); unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6); int32_t unmarshaled_m_TransitionType_temp_7 = 0; unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7; unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7); } // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke_cleanup(AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com(const AnimatorTransitionInfo_t2534804151& unmarshaled, AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled) { marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0(); marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1(); marshaled.___m_Name_2 = unmarshaled.get_m_Name_2(); marshaled.___m_HasFixedDuration_3 = static_cast(unmarshaled.get_m_HasFixedDuration_3()); marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4(); marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5(); marshaled.___m_AnyState_6 = static_cast(unmarshaled.get_m_AnyState_6()); marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7(); } extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com_back(const AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled, AnimatorTransitionInfo_t2534804151& unmarshaled) { int32_t unmarshaled_m_FullPath_temp_0 = 0; unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0; unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0); int32_t unmarshaled_m_UserName_temp_1 = 0; unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1; unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1); int32_t unmarshaled_m_Name_temp_2 = 0; unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2; unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2); bool unmarshaled_m_HasFixedDuration_temp_3 = false; unmarshaled_m_HasFixedDuration_temp_3 = static_cast(marshaled.___m_HasFixedDuration_3); unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3); float unmarshaled_m_Duration_temp_4 = 0.0f; unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4; unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4); float unmarshaled_m_NormalizedTime_temp_5 = 0.0f; unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5; unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5); bool unmarshaled_m_AnyState_temp_6 = false; unmarshaled_m_AnyState_temp_6 = static_cast(marshaled.___m_AnyState_6); unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6); int32_t unmarshaled_m_TransitionType_temp_7 = 0; unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7; unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7); } // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com_cleanup(AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Avatar::.ctor() extern "C" IL2CPP_METHOD_ATTR void Avatar__ctor_m4254148338 (Avatar_t2902216466 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Avatar__ctor_m4254148338_MetadataUsageId); s_Il2CppMethodInitialized = true; } { IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var); Object__ctor_m1087895580(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_pinvoke(const HumanBone_t2465339518& unmarshaled, HumanBone_t2465339518_marshaled_pinvoke& marshaled) { marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_string(unmarshaled.get_m_BoneName_0()); marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_m_HumanName_1()); marshaled.___limit_2 = unmarshaled.get_limit_2(); } extern "C" void HumanBone_t2465339518_marshal_pinvoke_back(const HumanBone_t2465339518_marshaled_pinvoke& marshaled, HumanBone_t2465339518& unmarshaled) { unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_string_result(marshaled.___m_BoneName_0)); unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_string_result(marshaled.___m_HumanName_1)); HumanLimit_t2901552972 unmarshaled_limit_temp_2; memset(&unmarshaled_limit_temp_2, 0, sizeof(unmarshaled_limit_temp_2)); unmarshaled_limit_temp_2 = marshaled.___limit_2; unmarshaled.set_limit_2(unmarshaled_limit_temp_2); } // Conversion method for clean up from marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_pinvoke_cleanup(HumanBone_t2465339518_marshaled_pinvoke& marshaled) { il2cpp_codegen_marshal_free(marshaled.___m_BoneName_0); marshaled.___m_BoneName_0 = NULL; il2cpp_codegen_marshal_free(marshaled.___m_HumanName_1); marshaled.___m_HumanName_1 = NULL; } // Conversion methods for marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_com(const HumanBone_t2465339518& unmarshaled, HumanBone_t2465339518_marshaled_com& marshaled) { marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_BoneName_0()); marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_HumanName_1()); marshaled.___limit_2 = unmarshaled.get_limit_2(); } extern "C" void HumanBone_t2465339518_marshal_com_back(const HumanBone_t2465339518_marshaled_com& marshaled, HumanBone_t2465339518& unmarshaled) { unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_bstring_result(marshaled.___m_BoneName_0)); unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___m_HumanName_1)); HumanLimit_t2901552972 unmarshaled_limit_temp_2; memset(&unmarshaled_limit_temp_2, 0, sizeof(unmarshaled_limit_temp_2)); unmarshaled_limit_temp_2 = marshaled.___limit_2; unmarshaled.set_limit_2(unmarshaled_limit_temp_2); } // Conversion method for clean up from marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_com_cleanup(HumanBone_t2465339518_marshaled_com& marshaled) { il2cpp_codegen_marshal_free_bstring(marshaled.___m_BoneName_0); marshaled.___m_BoneName_0 = NULL; il2cpp_codegen_marshal_free_bstring(marshaled.___m_HumanName_1); marshaled.___m_HumanName_1 = NULL; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Motion::.ctor() extern "C" IL2CPP_METHOD_ATTR void Motion__ctor_m1337281595 (Motion_t1110556653 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Motion__ctor_m1337281595_MetadataUsageId); s_Il2CppMethodInitialized = true; } { IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var); Object__ctor_m1087895580(__this, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Motion::get_isLooping() extern "C" IL2CPP_METHOD_ATTR bool Motion_get_isLooping_m3446136793 (Motion_t1110556653 * __this, const RuntimeMethod* method) { typedef bool (*Motion_get_isLooping_m3446136793_ftn) (Motion_t1110556653 *); static Motion_get_isLooping_m3446136793_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Motion_get_isLooping_m3446136793_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Motion::get_isLooping()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.RuntimeAnimatorController::.ctor() extern "C" IL2CPP_METHOD_ATTR void RuntimeAnimatorController__ctor_m3991471855 (RuntimeAnimatorController_t2933699135 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (RuntimeAnimatorController__ctor_m3991471855_MetadataUsageId); s_Il2CppMethodInitialized = true; } { IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var); Object__ctor_m1087895580(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_pinvoke(const SkeletonBone_t4134054672& unmarshaled, SkeletonBone_t4134054672_marshaled_pinvoke& marshaled) { marshaled.___name_0 = il2cpp_codegen_marshal_string(unmarshaled.get_name_0()); marshaled.___parentName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_parentName_1()); marshaled.___position_2 = unmarshaled.get_position_2(); marshaled.___rotation_3 = unmarshaled.get_rotation_3(); marshaled.___scale_4 = unmarshaled.get_scale_4(); } extern "C" void SkeletonBone_t4134054672_marshal_pinvoke_back(const SkeletonBone_t4134054672_marshaled_pinvoke& marshaled, SkeletonBone_t4134054672& unmarshaled) { unmarshaled.set_name_0(il2cpp_codegen_marshal_string_result(marshaled.___name_0)); unmarshaled.set_parentName_1(il2cpp_codegen_marshal_string_result(marshaled.___parentName_1)); Vector3_t3722313464 unmarshaled_position_temp_2; memset(&unmarshaled_position_temp_2, 0, sizeof(unmarshaled_position_temp_2)); unmarshaled_position_temp_2 = marshaled.___position_2; unmarshaled.set_position_2(unmarshaled_position_temp_2); Quaternion_t2301928331 unmarshaled_rotation_temp_3; memset(&unmarshaled_rotation_temp_3, 0, sizeof(unmarshaled_rotation_temp_3)); unmarshaled_rotation_temp_3 = marshaled.___rotation_3; unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3); Vector3_t3722313464 unmarshaled_scale_temp_4; memset(&unmarshaled_scale_temp_4, 0, sizeof(unmarshaled_scale_temp_4)); unmarshaled_scale_temp_4 = marshaled.___scale_4; unmarshaled.set_scale_4(unmarshaled_scale_temp_4); } // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_pinvoke_cleanup(SkeletonBone_t4134054672_marshaled_pinvoke& marshaled) { il2cpp_codegen_marshal_free(marshaled.___name_0); marshaled.___name_0 = NULL; il2cpp_codegen_marshal_free(marshaled.___parentName_1); marshaled.___parentName_1 = NULL; } // Conversion methods for marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_com(const SkeletonBone_t4134054672& unmarshaled, SkeletonBone_t4134054672_marshaled_com& marshaled) { marshaled.___name_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_name_0()); marshaled.___parentName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_parentName_1()); marshaled.___position_2 = unmarshaled.get_position_2(); marshaled.___rotation_3 = unmarshaled.get_rotation_3(); marshaled.___scale_4 = unmarshaled.get_scale_4(); } extern "C" void SkeletonBone_t4134054672_marshal_com_back(const SkeletonBone_t4134054672_marshaled_com& marshaled, SkeletonBone_t4134054672& unmarshaled) { unmarshaled.set_name_0(il2cpp_codegen_marshal_bstring_result(marshaled.___name_0)); unmarshaled.set_parentName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___parentName_1)); Vector3_t3722313464 unmarshaled_position_temp_2; memset(&unmarshaled_position_temp_2, 0, sizeof(unmarshaled_position_temp_2)); unmarshaled_position_temp_2 = marshaled.___position_2; unmarshaled.set_position_2(unmarshaled_position_temp_2); Quaternion_t2301928331 unmarshaled_rotation_temp_3; memset(&unmarshaled_rotation_temp_3, 0, sizeof(unmarshaled_rotation_temp_3)); unmarshaled_rotation_temp_3 = marshaled.___rotation_3; unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3); Vector3_t3722313464 unmarshaled_scale_temp_4; memset(&unmarshaled_scale_temp_4, 0, sizeof(unmarshaled_scale_temp_4)); unmarshaled_scale_temp_4 = marshaled.___scale_4; unmarshaled.set_scale_4(unmarshaled_scale_temp_4); } // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_com_cleanup(SkeletonBone_t4134054672_marshaled_com& marshaled) { il2cpp_codegen_marshal_free_bstring(marshaled.___name_0); marshaled.___name_0 = NULL; il2cpp_codegen_marshal_free_bstring(marshaled.___parentName_1); marshaled.___parentName_1 = NULL; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.StateMachineBehaviour::.ctor() extern "C" IL2CPP_METHOD_ATTR void StateMachineBehaviour__ctor_m3367380209 (StateMachineBehaviour_t957311111 * __this, const RuntimeMethod* method) { { ScriptableObject__ctor_m1310743131(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif