Bulk_UnityEngine.DirectorModule_0.cpp 22 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <cstring>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <cmath>
  11. #include <limits>
  12. #include <assert.h>
  13. #include <stdint.h>
  14. #include "il2cpp-class-internals.h"
  15. #include "codegen/il2cpp-codegen.h"
  16. #include "il2cpp-object-internals.h"
  17. // UnityEngine.Playables.PlayableDirector
  18. struct PlayableDirector_t508516997;
  19. // UnityEngine.ScriptableObject
  20. struct ScriptableObject_t2528358522;
  21. // UnityEngine.Object
  22. struct Object_t631007953;
  23. // UnityEngine.Playables.PlayableAsset
  24. struct PlayableAsset_t3219022681;
  25. // System.Char[]
  26. struct CharU5BU5D_t3528271667;
  27. // System.String
  28. struct String_t;
  29. // System.Void
  30. struct Void_t1185182177;
  31. extern RuntimeClass* PlayableAsset_t3219022681_il2cpp_TypeInfo_var;
  32. extern const uint32_t PlayableDirector_get_playableAsset_m3386433828_MetadataUsageId;
  33. #ifndef RUNTIMEOBJECT_H
  34. #define RUNTIMEOBJECT_H
  35. #ifdef __clang__
  36. #pragma clang diagnostic push
  37. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  38. #pragma clang diagnostic ignored "-Wunused-variable"
  39. #endif
  40. // System.Object
  41. #ifdef __clang__
  42. #pragma clang diagnostic pop
  43. #endif
  44. #endif // RUNTIMEOBJECT_H
  45. #ifndef U3CMODULEU3E_T692745540_H
  46. #define U3CMODULEU3E_T692745540_H
  47. #ifdef __clang__
  48. #pragma clang diagnostic push
  49. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  50. #pragma clang diagnostic ignored "-Wunused-variable"
  51. #endif
  52. // <Module>
  53. struct U3CModuleU3E_t692745540
  54. {
  55. public:
  56. public:
  57. };
  58. #ifdef __clang__
  59. #pragma clang diagnostic pop
  60. #endif
  61. #endif // U3CMODULEU3E_T692745540_H
  62. struct Il2CppArrayBounds;
  63. #ifndef RUNTIMEARRAY_H
  64. #define RUNTIMEARRAY_H
  65. #ifdef __clang__
  66. #pragma clang diagnostic push
  67. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  68. #pragma clang diagnostic ignored "-Wunused-variable"
  69. #endif
  70. // System.Array
  71. #ifdef __clang__
  72. #pragma clang diagnostic pop
  73. #endif
  74. #endif // RUNTIMEARRAY_H
  75. #ifndef VALUETYPE_T3640485471_H
  76. #define VALUETYPE_T3640485471_H
  77. #ifdef __clang__
  78. #pragma clang diagnostic push
  79. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  80. #pragma clang diagnostic ignored "-Wunused-variable"
  81. #endif
  82. // System.ValueType
  83. struct ValueType_t3640485471 : public RuntimeObject
  84. {
  85. public:
  86. public:
  87. };
  88. #ifdef __clang__
  89. #pragma clang diagnostic pop
  90. #endif
  91. // Native definition for P/Invoke marshalling of System.ValueType
  92. struct ValueType_t3640485471_marshaled_pinvoke
  93. {
  94. };
  95. // Native definition for COM marshalling of System.ValueType
  96. struct ValueType_t3640485471_marshaled_com
  97. {
  98. };
  99. #endif // VALUETYPE_T3640485471_H
  100. #ifndef DOUBLE_T594665363_H
  101. #define DOUBLE_T594665363_H
  102. #ifdef __clang__
  103. #pragma clang diagnostic push
  104. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  105. #pragma clang diagnostic ignored "-Wunused-variable"
  106. #endif
  107. // System.Double
  108. struct Double_t594665363
  109. {
  110. public:
  111. // System.Double System.Double::m_value
  112. double ___m_value_13;
  113. public:
  114. inline static int32_t get_offset_of_m_value_13() { return static_cast<int32_t>(offsetof(Double_t594665363, ___m_value_13)); }
  115. inline double get_m_value_13() const { return ___m_value_13; }
  116. inline double* get_address_of_m_value_13() { return &___m_value_13; }
  117. inline void set_m_value_13(double value)
  118. {
  119. ___m_value_13 = value;
  120. }
  121. };
  122. #ifdef __clang__
  123. #pragma clang diagnostic pop
  124. #endif
  125. #endif // DOUBLE_T594665363_H
  126. #ifndef VOID_T1185182177_H
  127. #define VOID_T1185182177_H
  128. #ifdef __clang__
  129. #pragma clang diagnostic push
  130. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  131. #pragma clang diagnostic ignored "-Wunused-variable"
  132. #endif
  133. // System.Void
  134. struct Void_t1185182177
  135. {
  136. public:
  137. public:
  138. };
  139. #ifdef __clang__
  140. #pragma clang diagnostic pop
  141. #endif
  142. #endif // VOID_T1185182177_H
  143. #ifndef ENUM_T4135868527_H
  144. #define ENUM_T4135868527_H
  145. #ifdef __clang__
  146. #pragma clang diagnostic push
  147. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  148. #pragma clang diagnostic ignored "-Wunused-variable"
  149. #endif
  150. // System.Enum
  151. struct Enum_t4135868527 : public ValueType_t3640485471
  152. {
  153. public:
  154. public:
  155. };
  156. struct Enum_t4135868527_StaticFields
  157. {
  158. public:
  159. // System.Char[] System.Enum::split_char
  160. CharU5BU5D_t3528271667* ___split_char_0;
  161. public:
  162. inline static int32_t get_offset_of_split_char_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); }
  163. inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; }
  164. inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; }
  165. inline void set_split_char_0(CharU5BU5D_t3528271667* value)
  166. {
  167. ___split_char_0 = value;
  168. Il2CppCodeGenWriteBarrier((&___split_char_0), value);
  169. }
  170. };
  171. #ifdef __clang__
  172. #pragma clang diagnostic pop
  173. #endif
  174. // Native definition for P/Invoke marshalling of System.Enum
  175. struct Enum_t4135868527_marshaled_pinvoke
  176. {
  177. };
  178. // Native definition for COM marshalling of System.Enum
  179. struct Enum_t4135868527_marshaled_com
  180. {
  181. };
  182. #endif // ENUM_T4135868527_H
  183. #ifndef BOOLEAN_T97287965_H
  184. #define BOOLEAN_T97287965_H
  185. #ifdef __clang__
  186. #pragma clang diagnostic push
  187. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  188. #pragma clang diagnostic ignored "-Wunused-variable"
  189. #endif
  190. // System.Boolean
  191. struct Boolean_t97287965
  192. {
  193. public:
  194. // System.Boolean System.Boolean::m_value
  195. bool ___m_value_2;
  196. public:
  197. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Boolean_t97287965, ___m_value_2)); }
  198. inline bool get_m_value_2() const { return ___m_value_2; }
  199. inline bool* get_address_of_m_value_2() { return &___m_value_2; }
  200. inline void set_m_value_2(bool value)
  201. {
  202. ___m_value_2 = value;
  203. }
  204. };
  205. struct Boolean_t97287965_StaticFields
  206. {
  207. public:
  208. // System.String System.Boolean::FalseString
  209. String_t* ___FalseString_0;
  210. // System.String System.Boolean::TrueString
  211. String_t* ___TrueString_1;
  212. public:
  213. inline static int32_t get_offset_of_FalseString_0() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); }
  214. inline String_t* get_FalseString_0() const { return ___FalseString_0; }
  215. inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; }
  216. inline void set_FalseString_0(String_t* value)
  217. {
  218. ___FalseString_0 = value;
  219. Il2CppCodeGenWriteBarrier((&___FalseString_0), value);
  220. }
  221. inline static int32_t get_offset_of_TrueString_1() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); }
  222. inline String_t* get_TrueString_1() const { return ___TrueString_1; }
  223. inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; }
  224. inline void set_TrueString_1(String_t* value)
  225. {
  226. ___TrueString_1 = value;
  227. Il2CppCodeGenWriteBarrier((&___TrueString_1), value);
  228. }
  229. };
  230. #ifdef __clang__
  231. #pragma clang diagnostic pop
  232. #endif
  233. #endif // BOOLEAN_T97287965_H
  234. #ifndef INTPTR_T_H
  235. #define INTPTR_T_H
  236. #ifdef __clang__
  237. #pragma clang diagnostic push
  238. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  239. #pragma clang diagnostic ignored "-Wunused-variable"
  240. #endif
  241. // System.IntPtr
  242. struct IntPtr_t
  243. {
  244. public:
  245. // System.Void* System.IntPtr::m_value
  246. void* ___m_value_0;
  247. public:
  248. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  249. inline void* get_m_value_0() const { return ___m_value_0; }
  250. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  251. inline void set_m_value_0(void* value)
  252. {
  253. ___m_value_0 = value;
  254. }
  255. };
  256. struct IntPtr_t_StaticFields
  257. {
  258. public:
  259. // System.IntPtr System.IntPtr::Zero
  260. intptr_t ___Zero_1;
  261. public:
  262. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  263. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  264. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  265. inline void set_Zero_1(intptr_t value)
  266. {
  267. ___Zero_1 = value;
  268. }
  269. };
  270. #ifdef __clang__
  271. #pragma clang diagnostic pop
  272. #endif
  273. #endif // INTPTR_T_H
  274. #ifndef PROPERTYNAME_T3749835189_H
  275. #define PROPERTYNAME_T3749835189_H
  276. #ifdef __clang__
  277. #pragma clang diagnostic push
  278. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  279. #pragma clang diagnostic ignored "-Wunused-variable"
  280. #endif
  281. // UnityEngine.PropertyName
  282. struct PropertyName_t3749835189
  283. {
  284. public:
  285. // System.Int32 UnityEngine.PropertyName::id
  286. int32_t ___id_0;
  287. public:
  288. inline static int32_t get_offset_of_id_0() { return static_cast<int32_t>(offsetof(PropertyName_t3749835189, ___id_0)); }
  289. inline int32_t get_id_0() const { return ___id_0; }
  290. inline int32_t* get_address_of_id_0() { return &___id_0; }
  291. inline void set_id_0(int32_t value)
  292. {
  293. ___id_0 = value;
  294. }
  295. };
  296. #ifdef __clang__
  297. #pragma clang diagnostic pop
  298. #endif
  299. #endif // PROPERTYNAME_T3749835189_H
  300. #ifndef OBJECT_T631007953_H
  301. #define OBJECT_T631007953_H
  302. #ifdef __clang__
  303. #pragma clang diagnostic push
  304. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  305. #pragma clang diagnostic ignored "-Wunused-variable"
  306. #endif
  307. // UnityEngine.Object
  308. struct Object_t631007953 : public RuntimeObject
  309. {
  310. public:
  311. // System.IntPtr UnityEngine.Object::m_CachedPtr
  312. intptr_t ___m_CachedPtr_0;
  313. public:
  314. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
  315. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  316. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  317. inline void set_m_CachedPtr_0(intptr_t value)
  318. {
  319. ___m_CachedPtr_0 = value;
  320. }
  321. };
  322. struct Object_t631007953_StaticFields
  323. {
  324. public:
  325. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  326. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  327. public:
  328. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  329. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  330. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  331. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  332. {
  333. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  334. }
  335. };
  336. #ifdef __clang__
  337. #pragma clang diagnostic pop
  338. #endif
  339. // Native definition for P/Invoke marshalling of UnityEngine.Object
  340. struct Object_t631007953_marshaled_pinvoke
  341. {
  342. intptr_t ___m_CachedPtr_0;
  343. };
  344. // Native definition for COM marshalling of UnityEngine.Object
  345. struct Object_t631007953_marshaled_com
  346. {
  347. intptr_t ___m_CachedPtr_0;
  348. };
  349. #endif // OBJECT_T631007953_H
  350. #ifndef DIRECTORWRAPMODE_T3150873520_H
  351. #define DIRECTORWRAPMODE_T3150873520_H
  352. #ifdef __clang__
  353. #pragma clang diagnostic push
  354. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  355. #pragma clang diagnostic ignored "-Wunused-variable"
  356. #endif
  357. // UnityEngine.Playables.DirectorWrapMode
  358. struct DirectorWrapMode_t3150873520
  359. {
  360. public:
  361. // System.Int32 UnityEngine.Playables.DirectorWrapMode::value__
  362. int32_t ___value___1;
  363. public:
  364. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(DirectorWrapMode_t3150873520, ___value___1)); }
  365. inline int32_t get_value___1() const { return ___value___1; }
  366. inline int32_t* get_address_of_value___1() { return &___value___1; }
  367. inline void set_value___1(int32_t value)
  368. {
  369. ___value___1 = value;
  370. }
  371. };
  372. #ifdef __clang__
  373. #pragma clang diagnostic pop
  374. #endif
  375. #endif // DIRECTORWRAPMODE_T3150873520_H
  376. #ifndef COMPONENT_T1923634451_H
  377. #define COMPONENT_T1923634451_H
  378. #ifdef __clang__
  379. #pragma clang diagnostic push
  380. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  381. #pragma clang diagnostic ignored "-Wunused-variable"
  382. #endif
  383. // UnityEngine.Component
  384. struct Component_t1923634451 : public Object_t631007953
  385. {
  386. public:
  387. public:
  388. };
  389. #ifdef __clang__
  390. #pragma clang diagnostic pop
  391. #endif
  392. #endif // COMPONENT_T1923634451_H
  393. #ifndef SCRIPTABLEOBJECT_T2528358522_H
  394. #define SCRIPTABLEOBJECT_T2528358522_H
  395. #ifdef __clang__
  396. #pragma clang diagnostic push
  397. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  398. #pragma clang diagnostic ignored "-Wunused-variable"
  399. #endif
  400. // UnityEngine.ScriptableObject
  401. struct ScriptableObject_t2528358522 : public Object_t631007953
  402. {
  403. public:
  404. public:
  405. };
  406. #ifdef __clang__
  407. #pragma clang diagnostic pop
  408. #endif
  409. // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
  410. struct ScriptableObject_t2528358522_marshaled_pinvoke : public Object_t631007953_marshaled_pinvoke
  411. {
  412. };
  413. // Native definition for COM marshalling of UnityEngine.ScriptableObject
  414. struct ScriptableObject_t2528358522_marshaled_com : public Object_t631007953_marshaled_com
  415. {
  416. };
  417. #endif // SCRIPTABLEOBJECT_T2528358522_H
  418. #ifndef BEHAVIOUR_T1437897464_H
  419. #define BEHAVIOUR_T1437897464_H
  420. #ifdef __clang__
  421. #pragma clang diagnostic push
  422. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  423. #pragma clang diagnostic ignored "-Wunused-variable"
  424. #endif
  425. // UnityEngine.Behaviour
  426. struct Behaviour_t1437897464 : public Component_t1923634451
  427. {
  428. public:
  429. public:
  430. };
  431. #ifdef __clang__
  432. #pragma clang diagnostic pop
  433. #endif
  434. #endif // BEHAVIOUR_T1437897464_H
  435. #ifndef PLAYABLEASSET_T3219022681_H
  436. #define PLAYABLEASSET_T3219022681_H
  437. #ifdef __clang__
  438. #pragma clang diagnostic push
  439. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  440. #pragma clang diagnostic ignored "-Wunused-variable"
  441. #endif
  442. // UnityEngine.Playables.PlayableAsset
  443. struct PlayableAsset_t3219022681 : public ScriptableObject_t2528358522
  444. {
  445. public:
  446. public:
  447. };
  448. #ifdef __clang__
  449. #pragma clang diagnostic pop
  450. #endif
  451. #endif // PLAYABLEASSET_T3219022681_H
  452. #ifndef PLAYABLEDIRECTOR_T508516997_H
  453. #define PLAYABLEDIRECTOR_T508516997_H
  454. #ifdef __clang__
  455. #pragma clang diagnostic push
  456. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  457. #pragma clang diagnostic ignored "-Wunused-variable"
  458. #endif
  459. // UnityEngine.Playables.PlayableDirector
  460. struct PlayableDirector_t508516997 : public Behaviour_t1437897464
  461. {
  462. public:
  463. public:
  464. };
  465. #ifdef __clang__
  466. #pragma clang diagnostic pop
  467. #endif
  468. #endif // PLAYABLEDIRECTOR_T508516997_H
  469. // UnityEngine.Object UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&)
  470. extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544 (RuntimeObject * __this /* static, unused */, PlayableDirector_t508516997 * ___self0, PropertyName_t3749835189 * ___id1, bool* ___idValid2, const RuntimeMethod* method);
  471. // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
  472. extern "C" IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_m3827033998 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method);
  473. // UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal()
  474. extern "C" IL2CPP_METHOD_ATTR ScriptableObject_t2528358522 * PlayableDirector_GetPlayableAssetInternal_m2157181493 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method);
  475. #ifdef __clang__
  476. #pragma clang diagnostic push
  477. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  478. #pragma clang diagnostic ignored "-Wunused-variable"
  479. #endif
  480. #ifdef __clang__
  481. #pragma clang diagnostic pop
  482. #endif
  483. #ifdef __clang__
  484. #pragma clang diagnostic push
  485. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  486. #pragma clang diagnostic ignored "-Wunused-variable"
  487. #endif
  488. #ifdef __clang__
  489. #pragma clang diagnostic pop
  490. #endif
  491. #ifdef __clang__
  492. #pragma clang diagnostic push
  493. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  494. #pragma clang diagnostic ignored "-Wunused-variable"
  495. #endif
  496. // UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal()
  497. extern "C" IL2CPP_METHOD_ATTR ScriptableObject_t2528358522 * PlayableDirector_GetPlayableAssetInternal_m2157181493 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method)
  498. {
  499. typedef ScriptableObject_t2528358522 * (*PlayableDirector_GetPlayableAssetInternal_m2157181493_ftn) (PlayableDirector_t508516997 *);
  500. static PlayableDirector_GetPlayableAssetInternal_m2157181493_ftn _il2cpp_icall_func;
  501. if (!_il2cpp_icall_func)
  502. _il2cpp_icall_func = (PlayableDirector_GetPlayableAssetInternal_m2157181493_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal()");
  503. ScriptableObject_t2528358522 * retVal = _il2cpp_icall_func(__this);
  504. return retVal;
  505. }
  506. // UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue(UnityEngine.PropertyName,System.Boolean&)
  507. extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_GetReferenceValue_m2151945686 (PlayableDirector_t508516997 * __this, PropertyName_t3749835189 ___id0, bool* ___idValid1, const RuntimeMethod* method)
  508. {
  509. Object_t631007953 * V_0 = NULL;
  510. {
  511. bool* L_0 = ___idValid1;
  512. Object_t631007953 * L_1 = PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544(NULL /*static, unused*/, __this, (&___id0), L_0, /*hidden argument*/NULL);
  513. V_0 = L_1;
  514. goto IL_0010;
  515. }
  516. IL_0010:
  517. {
  518. Object_t631007953 * L_2 = V_0;
  519. return L_2;
  520. }
  521. }
  522. // UnityEngine.Object UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&)
  523. extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544 (RuntimeObject * __this /* static, unused */, PlayableDirector_t508516997 * ___self0, PropertyName_t3749835189 * ___id1, bool* ___idValid2, const RuntimeMethod* method)
  524. {
  525. typedef Object_t631007953 * (*PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544_ftn) (PlayableDirector_t508516997 *, PropertyName_t3749835189 *, bool*);
  526. static PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544_ftn _il2cpp_icall_func;
  527. if (!_il2cpp_icall_func)
  528. _il2cpp_icall_func = (PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&)");
  529. Object_t631007953 * retVal = _il2cpp_icall_func(___self0, ___id1, ___idValid2);
  530. return retVal;
  531. }
  532. // UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)
  533. extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_GetGenericBinding_m371850596 (PlayableDirector_t508516997 * __this, Object_t631007953 * ___key0, const RuntimeMethod* method)
  534. {
  535. typedef Object_t631007953 * (*PlayableDirector_GetGenericBinding_m371850596_ftn) (PlayableDirector_t508516997 *, Object_t631007953 *);
  536. static PlayableDirector_GetGenericBinding_m371850596_ftn _il2cpp_icall_func;
  537. if (!_il2cpp_icall_func)
  538. _il2cpp_icall_func = (PlayableDirector_GetGenericBinding_m371850596_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)");
  539. Object_t631007953 * retVal = _il2cpp_icall_func(__this, ___key0);
  540. return retVal;
  541. }
  542. // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::get_extrapolationMode()
  543. extern "C" IL2CPP_METHOD_ATTR int32_t PlayableDirector_get_extrapolationMode_m2720668466 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method)
  544. {
  545. int32_t V_0 = 0;
  546. {
  547. int32_t L_0 = PlayableDirector_GetWrapMode_m3827033998(__this, /*hidden argument*/NULL);
  548. V_0 = L_0;
  549. goto IL_000d;
  550. }
  551. IL_000d:
  552. {
  553. int32_t L_1 = V_0;
  554. return L_1;
  555. }
  556. }
  557. // UnityEngine.Playables.PlayableAsset UnityEngine.Playables.PlayableDirector::get_playableAsset()
  558. extern "C" IL2CPP_METHOD_ATTR PlayableAsset_t3219022681 * PlayableDirector_get_playableAsset_m3386433828 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method)
  559. {
  560. static bool s_Il2CppMethodInitialized;
  561. if (!s_Il2CppMethodInitialized)
  562. {
  563. il2cpp_codegen_initialize_method (PlayableDirector_get_playableAsset_m3386433828_MetadataUsageId);
  564. s_Il2CppMethodInitialized = true;
  565. }
  566. PlayableAsset_t3219022681 * V_0 = NULL;
  567. {
  568. ScriptableObject_t2528358522 * L_0 = PlayableDirector_GetPlayableAssetInternal_m2157181493(__this, /*hidden argument*/NULL);
  569. V_0 = ((PlayableAsset_t3219022681 *)IsInstClass((RuntimeObject*)L_0, PlayableAsset_t3219022681_il2cpp_TypeInfo_var));
  570. goto IL_0012;
  571. }
  572. IL_0012:
  573. {
  574. PlayableAsset_t3219022681 * L_1 = V_0;
  575. return L_1;
  576. }
  577. }
  578. // System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double)
  579. extern "C" IL2CPP_METHOD_ATTR void PlayableDirector_set_time_m344924007 (PlayableDirector_t508516997 * __this, double ___value0, const RuntimeMethod* method)
  580. {
  581. typedef void (*PlayableDirector_set_time_m344924007_ftn) (PlayableDirector_t508516997 *, double);
  582. static PlayableDirector_set_time_m344924007_ftn _il2cpp_icall_func;
  583. if (!_il2cpp_icall_func)
  584. _il2cpp_icall_func = (PlayableDirector_set_time_m344924007_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::set_time(System.Double)");
  585. _il2cpp_icall_func(__this, ___value0);
  586. }
  587. // System.Double UnityEngine.Playables.PlayableDirector::get_time()
  588. extern "C" IL2CPP_METHOD_ATTR double PlayableDirector_get_time_m3083653627 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method)
  589. {
  590. typedef double (*PlayableDirector_get_time_m3083653627_ftn) (PlayableDirector_t508516997 *);
  591. static PlayableDirector_get_time_m3083653627_ftn _il2cpp_icall_func;
  592. if (!_il2cpp_icall_func)
  593. _il2cpp_icall_func = (PlayableDirector_get_time_m3083653627_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::get_time()");
  594. double retVal = _il2cpp_icall_func(__this);
  595. return retVal;
  596. }
  597. // System.Void UnityEngine.Playables.PlayableDirector::Evaluate()
  598. extern "C" IL2CPP_METHOD_ATTR void PlayableDirector_Evaluate_m781969411 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method)
  599. {
  600. typedef void (*PlayableDirector_Evaluate_m781969411_ftn) (PlayableDirector_t508516997 *);
  601. static PlayableDirector_Evaluate_m781969411_ftn _il2cpp_icall_func;
  602. if (!_il2cpp_icall_func)
  603. _il2cpp_icall_func = (PlayableDirector_Evaluate_m781969411_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Evaluate()");
  604. _il2cpp_icall_func(__this);
  605. }
  606. // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
  607. extern "C" IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_m3827033998 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method)
  608. {
  609. typedef int32_t (*PlayableDirector_GetWrapMode_m3827033998_ftn) (PlayableDirector_t508516997 *);
  610. static PlayableDirector_GetWrapMode_m3827033998_ftn _il2cpp_icall_func;
  611. if (!_il2cpp_icall_func)
  612. _il2cpp_icall_func = (PlayableDirector_GetWrapMode_m3827033998_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetWrapMode()");
  613. int32_t retVal = _il2cpp_icall_func(__this);
  614. return retVal;
  615. }
  616. #ifdef __clang__
  617. #pragma clang diagnostic pop
  618. #endif