#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" // UnityEngine.Playables.PlayableDirector struct PlayableDirector_t508516997; // UnityEngine.ScriptableObject struct ScriptableObject_t2528358522; // UnityEngine.Object struct Object_t631007953; // UnityEngine.Playables.PlayableAsset struct PlayableAsset_t3219022681; // System.Char[] struct CharU5BU5D_t3528271667; // System.String struct String_t; // System.Void struct Void_t1185182177; extern RuntimeClass* PlayableAsset_t3219022681_il2cpp_TypeInfo_var; extern const uint32_t PlayableDirector_get_playableAsset_m3386433828_MetadataUsageId; #ifndef RUNTIMEOBJECT_H #define RUNTIMEOBJECT_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Object #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEOBJECT_H #ifndef U3CMODULEU3E_T692745540_H #define U3CMODULEU3E_T692745540_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t692745540 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // U3CMODULEU3E_T692745540_H struct Il2CppArrayBounds; #ifndef RUNTIMEARRAY_H #define RUNTIMEARRAY_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Array #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEARRAY_H #ifndef VALUETYPE_T3640485471_H #define VALUETYPE_T3640485471_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ValueType struct ValueType_t3640485471 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t3640485471_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t3640485471_marshaled_com { }; #endif // VALUETYPE_T3640485471_H #ifndef DOUBLE_T594665363_H #define DOUBLE_T594665363_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Double struct Double_t594665363 { public: // System.Double System.Double::m_value double ___m_value_13; public: inline static int32_t get_offset_of_m_value_13() { return static_cast(offsetof(Double_t594665363, ___m_value_13)); } inline double get_m_value_13() const { return ___m_value_13; } inline double* get_address_of_m_value_13() { return &___m_value_13; } inline void set_m_value_13(double value) { ___m_value_13 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // DOUBLE_T594665363_H #ifndef VOID_T1185182177_H #define VOID_T1185182177_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void struct Void_t1185182177 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VOID_T1185182177_H #ifndef ENUM_T4135868527_H #define ENUM_T4135868527_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Enum struct Enum_t4135868527 : public ValueType_t3640485471 { public: public: }; struct Enum_t4135868527_StaticFields { public: // System.Char[] System.Enum::split_char CharU5BU5D_t3528271667* ___split_char_0; public: inline static int32_t get_offset_of_split_char_0() { return static_cast(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); } inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; } inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; } inline void set_split_char_0(CharU5BU5D_t3528271667* value) { ___split_char_0 = value; Il2CppCodeGenWriteBarrier((&___split_char_0), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.Enum struct Enum_t4135868527_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t4135868527_marshaled_com { }; #endif // ENUM_T4135868527_H #ifndef BOOLEAN_T97287965_H #define BOOLEAN_T97287965_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean struct Boolean_t97287965 { public: // System.Boolean System.Boolean::m_value bool ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Boolean_t97287965, ___m_value_2)); } inline bool get_m_value_2() const { return ___m_value_2; } inline bool* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(bool value) { ___m_value_2 = value; } }; struct Boolean_t97287965_StaticFields { public: // System.String System.Boolean::FalseString String_t* ___FalseString_0; // System.String System.Boolean::TrueString String_t* ___TrueString_1; public: inline static int32_t get_offset_of_FalseString_0() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); } inline String_t* get_FalseString_0() const { return ___FalseString_0; } inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; } inline void set_FalseString_0(String_t* value) { ___FalseString_0 = value; Il2CppCodeGenWriteBarrier((&___FalseString_0), value); } inline static int32_t get_offset_of_TrueString_1() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); } inline String_t* get_TrueString_1() const { return ___TrueString_1; } inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; } inline void set_TrueString_1(String_t* value) { ___TrueString_1 = value; Il2CppCodeGenWriteBarrier((&___TrueString_1), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOOLEAN_T97287965_H #ifndef INTPTR_T_H #define INTPTR_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INTPTR_T_H #ifndef PROPERTYNAME_T3749835189_H #define PROPERTYNAME_T3749835189_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PropertyName struct PropertyName_t3749835189 { public: // System.Int32 UnityEngine.PropertyName::id int32_t ___id_0; public: inline static int32_t get_offset_of_id_0() { return static_cast(offsetof(PropertyName_t3749835189, ___id_0)); } inline int32_t get_id_0() const { return ___id_0; } inline int32_t* get_address_of_id_0() { return &___id_0; } inline void set_id_0(int32_t value) { ___id_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PROPERTYNAME_T3749835189_H #ifndef OBJECT_T631007953_H #define OBJECT_T631007953_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Object struct Object_t631007953 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_t631007953, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_t631007953_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_t631007953_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_t631007953_marshaled_com { intptr_t ___m_CachedPtr_0; }; #endif // OBJECT_T631007953_H #ifndef DIRECTORWRAPMODE_T3150873520_H #define DIRECTORWRAPMODE_T3150873520_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.DirectorWrapMode struct DirectorWrapMode_t3150873520 { public: // System.Int32 UnityEngine.Playables.DirectorWrapMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(DirectorWrapMode_t3150873520, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // DIRECTORWRAPMODE_T3150873520_H #ifndef COMPONENT_T1923634451_H #define COMPONENT_T1923634451_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Component struct Component_t1923634451 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COMPONENT_T1923634451_H #ifndef SCRIPTABLEOBJECT_T2528358522_H #define SCRIPTABLEOBJECT_T2528358522_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ScriptableObject struct ScriptableObject_t2528358522 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t2528358522_marshaled_pinvoke : public Object_t631007953_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t2528358522_marshaled_com : public Object_t631007953_marshaled_com { }; #endif // SCRIPTABLEOBJECT_T2528358522_H #ifndef BEHAVIOUR_T1437897464_H #define BEHAVIOUR_T1437897464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Behaviour struct Behaviour_t1437897464 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BEHAVIOUR_T1437897464_H #ifndef PLAYABLEASSET_T3219022681_H #define PLAYABLEASSET_T3219022681_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableAsset struct PlayableAsset_t3219022681 : public ScriptableObject_t2528358522 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLEASSET_T3219022681_H #ifndef PLAYABLEDIRECTOR_T508516997_H #define PLAYABLEDIRECTOR_T508516997_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableDirector struct PlayableDirector_t508516997 : public Behaviour_t1437897464 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLEDIRECTOR_T508516997_H // UnityEngine.Object UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&) extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544 (RuntimeObject * __this /* static, unused */, PlayableDirector_t508516997 * ___self0, PropertyName_t3749835189 * ___id1, bool* ___idValid2, const RuntimeMethod* method); // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode() extern "C" IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_m3827033998 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method); // UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal() extern "C" IL2CPP_METHOD_ATTR ScriptableObject_t2528358522 * PlayableDirector_GetPlayableAssetInternal_m2157181493 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal() extern "C" IL2CPP_METHOD_ATTR ScriptableObject_t2528358522 * PlayableDirector_GetPlayableAssetInternal_m2157181493 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method) { typedef ScriptableObject_t2528358522 * (*PlayableDirector_GetPlayableAssetInternal_m2157181493_ftn) (PlayableDirector_t508516997 *); static PlayableDirector_GetPlayableAssetInternal_m2157181493_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_GetPlayableAssetInternal_m2157181493_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetPlayableAssetInternal()"); ScriptableObject_t2528358522 * retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue(UnityEngine.PropertyName,System.Boolean&) extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_GetReferenceValue_m2151945686 (PlayableDirector_t508516997 * __this, PropertyName_t3749835189 ___id0, bool* ___idValid1, const RuntimeMethod* method) { Object_t631007953 * V_0 = NULL; { bool* L_0 = ___idValid1; Object_t631007953 * L_1 = PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544(NULL /*static, unused*/, __this, (&___id0), L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0010; } IL_0010: { Object_t631007953 * L_2 = V_0; return L_2; } } // UnityEngine.Object UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&) extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544 (RuntimeObject * __this /* static, unused */, PlayableDirector_t508516997 * ___self0, PropertyName_t3749835189 * ___id1, bool* ___idValid2, const RuntimeMethod* method) { typedef Object_t631007953 * (*PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544_ftn) (PlayableDirector_t508516997 *, PropertyName_t3749835189 *, bool*); static PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_INTERNAL_CALL_GetReferenceValue_m1447819544_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::INTERNAL_CALL_GetReferenceValue(UnityEngine.Playables.PlayableDirector,UnityEngine.PropertyName&,System.Boolean&)"); Object_t631007953 * retVal = _il2cpp_icall_func(___self0, ___id1, ___idValid2); return retVal; } // UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object) extern "C" IL2CPP_METHOD_ATTR Object_t631007953 * PlayableDirector_GetGenericBinding_m371850596 (PlayableDirector_t508516997 * __this, Object_t631007953 * ___key0, const RuntimeMethod* method) { typedef Object_t631007953 * (*PlayableDirector_GetGenericBinding_m371850596_ftn) (PlayableDirector_t508516997 *, Object_t631007953 *); static PlayableDirector_GetGenericBinding_m371850596_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_GetGenericBinding_m371850596_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)"); Object_t631007953 * retVal = _il2cpp_icall_func(__this, ___key0); return retVal; } // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::get_extrapolationMode() extern "C" IL2CPP_METHOD_ATTR int32_t PlayableDirector_get_extrapolationMode_m2720668466 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = PlayableDirector_GetWrapMode_m3827033998(__this, /*hidden argument*/NULL); V_0 = L_0; goto IL_000d; } IL_000d: { int32_t L_1 = V_0; return L_1; } } // UnityEngine.Playables.PlayableAsset UnityEngine.Playables.PlayableDirector::get_playableAsset() extern "C" IL2CPP_METHOD_ATTR PlayableAsset_t3219022681 * PlayableDirector_get_playableAsset_m3386433828 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PlayableDirector_get_playableAsset_m3386433828_MetadataUsageId); s_Il2CppMethodInitialized = true; } PlayableAsset_t3219022681 * V_0 = NULL; { ScriptableObject_t2528358522 * L_0 = PlayableDirector_GetPlayableAssetInternal_m2157181493(__this, /*hidden argument*/NULL); V_0 = ((PlayableAsset_t3219022681 *)IsInstClass((RuntimeObject*)L_0, PlayableAsset_t3219022681_il2cpp_TypeInfo_var)); goto IL_0012; } IL_0012: { PlayableAsset_t3219022681 * L_1 = V_0; return L_1; } } // System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double) extern "C" IL2CPP_METHOD_ATTR void PlayableDirector_set_time_m344924007 (PlayableDirector_t508516997 * __this, double ___value0, const RuntimeMethod* method) { typedef void (*PlayableDirector_set_time_m344924007_ftn) (PlayableDirector_t508516997 *, double); static PlayableDirector_set_time_m344924007_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_set_time_m344924007_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::set_time(System.Double)"); _il2cpp_icall_func(__this, ___value0); } // System.Double UnityEngine.Playables.PlayableDirector::get_time() extern "C" IL2CPP_METHOD_ATTR double PlayableDirector_get_time_m3083653627 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method) { typedef double (*PlayableDirector_get_time_m3083653627_ftn) (PlayableDirector_t508516997 *); static PlayableDirector_get_time_m3083653627_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_get_time_m3083653627_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::get_time()"); double retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Playables.PlayableDirector::Evaluate() extern "C" IL2CPP_METHOD_ATTR void PlayableDirector_Evaluate_m781969411 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method) { typedef void (*PlayableDirector_Evaluate_m781969411_ftn) (PlayableDirector_t508516997 *); static PlayableDirector_Evaluate_m781969411_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_Evaluate_m781969411_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::Evaluate()"); _il2cpp_icall_func(__this); } // UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode() extern "C" IL2CPP_METHOD_ATTR int32_t PlayableDirector_GetWrapMode_m3827033998 (PlayableDirector_t508516997 * __this, const RuntimeMethod* method) { typedef int32_t (*PlayableDirector_GetWrapMode_m3827033998_ftn) (PlayableDirector_t508516997 *); static PlayableDirector_GetWrapMode_m3827033998_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PlayableDirector_GetWrapMode_m3827033998_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Playables.PlayableDirector::GetWrapMode()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif