Bulk_UnityEngine.TilemapModule_0.cpp 61 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <cstring>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <cmath>
  11. #include <limits>
  12. #include <assert.h>
  13. #include <stdint.h>
  14. #include "il2cpp-class-internals.h"
  15. #include "codegen/il2cpp-codegen.h"
  16. #include "il2cpp-object-internals.h"
  17. // UnityEngine.Tilemaps.ITilemap
  18. struct ITilemap_t3496540090;
  19. // UnityEngine.Tilemaps.Tilemap
  20. struct Tilemap_t1578933799;
  21. // UnityEngine.Tilemaps.Tile
  22. struct Tile_t1378929773;
  23. // UnityEngine.Tilemaps.TileBase
  24. struct TileBase_t3985733243;
  25. // UnityEngine.Sprite
  26. struct Sprite_t280657092;
  27. // UnityEngine.GameObject
  28. struct GameObject_t1113636619;
  29. // UnityEngine.ScriptableObject
  30. struct ScriptableObject_t2528358522;
  31. // System.String
  32. struct String_t;
  33. // System.Char[]
  34. struct CharU5BU5D_t3528271667;
  35. // System.Void
  36. struct Void_t1185182177;
  37. // UnityEngine.Sprite[]
  38. struct SpriteU5BU5D_t2581906349;
  39. extern RuntimeClass* ITilemap_t3496540090_il2cpp_TypeInfo_var;
  40. extern const uint32_t ITilemap_CreateInstance_m2624613551_MetadataUsageId;
  41. extern RuntimeClass* Matrix4x4_t1817901843_il2cpp_TypeInfo_var;
  42. extern const uint32_t Tile__ctor_m646807577_MetadataUsageId;
  43. struct SpriteU5BU5D_t2581906349;
  44. #ifndef RUNTIMEOBJECT_H
  45. #define RUNTIMEOBJECT_H
  46. #ifdef __clang__
  47. #pragma clang diagnostic push
  48. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  49. #pragma clang diagnostic ignored "-Wunused-variable"
  50. #endif
  51. // System.Object
  52. #ifdef __clang__
  53. #pragma clang diagnostic pop
  54. #endif
  55. #endif // RUNTIMEOBJECT_H
  56. #ifndef U3CMODULEU3E_T692745553_H
  57. #define U3CMODULEU3E_T692745553_H
  58. #ifdef __clang__
  59. #pragma clang diagnostic push
  60. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  61. #pragma clang diagnostic ignored "-Wunused-variable"
  62. #endif
  63. // <Module>
  64. struct U3CModuleU3E_t692745553
  65. {
  66. public:
  67. public:
  68. };
  69. #ifdef __clang__
  70. #pragma clang diagnostic pop
  71. #endif
  72. #endif // U3CMODULEU3E_T692745553_H
  73. #ifndef VALUETYPE_T3640485471_H
  74. #define VALUETYPE_T3640485471_H
  75. #ifdef __clang__
  76. #pragma clang diagnostic push
  77. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  78. #pragma clang diagnostic ignored "-Wunused-variable"
  79. #endif
  80. // System.ValueType
  81. struct ValueType_t3640485471 : public RuntimeObject
  82. {
  83. public:
  84. public:
  85. };
  86. #ifdef __clang__
  87. #pragma clang diagnostic pop
  88. #endif
  89. // Native definition for P/Invoke marshalling of System.ValueType
  90. struct ValueType_t3640485471_marshaled_pinvoke
  91. {
  92. };
  93. // Native definition for COM marshalling of System.ValueType
  94. struct ValueType_t3640485471_marshaled_com
  95. {
  96. };
  97. #endif // VALUETYPE_T3640485471_H
  98. struct Il2CppArrayBounds;
  99. #ifndef RUNTIMEARRAY_H
  100. #define RUNTIMEARRAY_H
  101. #ifdef __clang__
  102. #pragma clang diagnostic push
  103. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  104. #pragma clang diagnostic ignored "-Wunused-variable"
  105. #endif
  106. // System.Array
  107. #ifdef __clang__
  108. #pragma clang diagnostic pop
  109. #endif
  110. #endif // RUNTIMEARRAY_H
  111. #ifndef ITILEMAP_T3496540090_H
  112. #define ITILEMAP_T3496540090_H
  113. #ifdef __clang__
  114. #pragma clang diagnostic push
  115. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  116. #pragma clang diagnostic ignored "-Wunused-variable"
  117. #endif
  118. // UnityEngine.Tilemaps.ITilemap
  119. struct ITilemap_t3496540090 : public RuntimeObject
  120. {
  121. public:
  122. // UnityEngine.Tilemaps.Tilemap UnityEngine.Tilemaps.ITilemap::m_Tilemap
  123. Tilemap_t1578933799 * ___m_Tilemap_1;
  124. public:
  125. inline static int32_t get_offset_of_m_Tilemap_1() { return static_cast<int32_t>(offsetof(ITilemap_t3496540090, ___m_Tilemap_1)); }
  126. inline Tilemap_t1578933799 * get_m_Tilemap_1() const { return ___m_Tilemap_1; }
  127. inline Tilemap_t1578933799 ** get_address_of_m_Tilemap_1() { return &___m_Tilemap_1; }
  128. inline void set_m_Tilemap_1(Tilemap_t1578933799 * value)
  129. {
  130. ___m_Tilemap_1 = value;
  131. Il2CppCodeGenWriteBarrier((&___m_Tilemap_1), value);
  132. }
  133. };
  134. struct ITilemap_t3496540090_StaticFields
  135. {
  136. public:
  137. // UnityEngine.Tilemaps.ITilemap UnityEngine.Tilemaps.ITilemap::s_Instance
  138. ITilemap_t3496540090 * ___s_Instance_0;
  139. public:
  140. inline static int32_t get_offset_of_s_Instance_0() { return static_cast<int32_t>(offsetof(ITilemap_t3496540090_StaticFields, ___s_Instance_0)); }
  141. inline ITilemap_t3496540090 * get_s_Instance_0() const { return ___s_Instance_0; }
  142. inline ITilemap_t3496540090 ** get_address_of_s_Instance_0() { return &___s_Instance_0; }
  143. inline void set_s_Instance_0(ITilemap_t3496540090 * value)
  144. {
  145. ___s_Instance_0 = value;
  146. Il2CppCodeGenWriteBarrier((&___s_Instance_0), value);
  147. }
  148. };
  149. #ifdef __clang__
  150. #pragma clang diagnostic pop
  151. #endif
  152. #endif // ITILEMAP_T3496540090_H
  153. #ifndef BOOLEAN_T97287965_H
  154. #define BOOLEAN_T97287965_H
  155. #ifdef __clang__
  156. #pragma clang diagnostic push
  157. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  158. #pragma clang diagnostic ignored "-Wunused-variable"
  159. #endif
  160. // System.Boolean
  161. struct Boolean_t97287965
  162. {
  163. public:
  164. // System.Boolean System.Boolean::m_value
  165. bool ___m_value_2;
  166. public:
  167. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Boolean_t97287965, ___m_value_2)); }
  168. inline bool get_m_value_2() const { return ___m_value_2; }
  169. inline bool* get_address_of_m_value_2() { return &___m_value_2; }
  170. inline void set_m_value_2(bool value)
  171. {
  172. ___m_value_2 = value;
  173. }
  174. };
  175. struct Boolean_t97287965_StaticFields
  176. {
  177. public:
  178. // System.String System.Boolean::FalseString
  179. String_t* ___FalseString_0;
  180. // System.String System.Boolean::TrueString
  181. String_t* ___TrueString_1;
  182. public:
  183. inline static int32_t get_offset_of_FalseString_0() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); }
  184. inline String_t* get_FalseString_0() const { return ___FalseString_0; }
  185. inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; }
  186. inline void set_FalseString_0(String_t* value)
  187. {
  188. ___FalseString_0 = value;
  189. Il2CppCodeGenWriteBarrier((&___FalseString_0), value);
  190. }
  191. inline static int32_t get_offset_of_TrueString_1() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); }
  192. inline String_t* get_TrueString_1() const { return ___TrueString_1; }
  193. inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; }
  194. inline void set_TrueString_1(String_t* value)
  195. {
  196. ___TrueString_1 = value;
  197. Il2CppCodeGenWriteBarrier((&___TrueString_1), value);
  198. }
  199. };
  200. #ifdef __clang__
  201. #pragma clang diagnostic pop
  202. #endif
  203. #endif // BOOLEAN_T97287965_H
  204. #ifndef ENUM_T4135868527_H
  205. #define ENUM_T4135868527_H
  206. #ifdef __clang__
  207. #pragma clang diagnostic push
  208. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  209. #pragma clang diagnostic ignored "-Wunused-variable"
  210. #endif
  211. // System.Enum
  212. struct Enum_t4135868527 : public ValueType_t3640485471
  213. {
  214. public:
  215. public:
  216. };
  217. struct Enum_t4135868527_StaticFields
  218. {
  219. public:
  220. // System.Char[] System.Enum::split_char
  221. CharU5BU5D_t3528271667* ___split_char_0;
  222. public:
  223. inline static int32_t get_offset_of_split_char_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); }
  224. inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; }
  225. inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; }
  226. inline void set_split_char_0(CharU5BU5D_t3528271667* value)
  227. {
  228. ___split_char_0 = value;
  229. Il2CppCodeGenWriteBarrier((&___split_char_0), value);
  230. }
  231. };
  232. #ifdef __clang__
  233. #pragma clang diagnostic pop
  234. #endif
  235. // Native definition for P/Invoke marshalling of System.Enum
  236. struct Enum_t4135868527_marshaled_pinvoke
  237. {
  238. };
  239. // Native definition for COM marshalling of System.Enum
  240. struct Enum_t4135868527_marshaled_com
  241. {
  242. };
  243. #endif // ENUM_T4135868527_H
  244. #ifndef MATRIX4X4_T1817901843_H
  245. #define MATRIX4X4_T1817901843_H
  246. #ifdef __clang__
  247. #pragma clang diagnostic push
  248. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  249. #pragma clang diagnostic ignored "-Wunused-variable"
  250. #endif
  251. // UnityEngine.Matrix4x4
  252. struct Matrix4x4_t1817901843
  253. {
  254. public:
  255. // System.Single UnityEngine.Matrix4x4::m00
  256. float ___m00_0;
  257. // System.Single UnityEngine.Matrix4x4::m10
  258. float ___m10_1;
  259. // System.Single UnityEngine.Matrix4x4::m20
  260. float ___m20_2;
  261. // System.Single UnityEngine.Matrix4x4::m30
  262. float ___m30_3;
  263. // System.Single UnityEngine.Matrix4x4::m01
  264. float ___m01_4;
  265. // System.Single UnityEngine.Matrix4x4::m11
  266. float ___m11_5;
  267. // System.Single UnityEngine.Matrix4x4::m21
  268. float ___m21_6;
  269. // System.Single UnityEngine.Matrix4x4::m31
  270. float ___m31_7;
  271. // System.Single UnityEngine.Matrix4x4::m02
  272. float ___m02_8;
  273. // System.Single UnityEngine.Matrix4x4::m12
  274. float ___m12_9;
  275. // System.Single UnityEngine.Matrix4x4::m22
  276. float ___m22_10;
  277. // System.Single UnityEngine.Matrix4x4::m32
  278. float ___m32_11;
  279. // System.Single UnityEngine.Matrix4x4::m03
  280. float ___m03_12;
  281. // System.Single UnityEngine.Matrix4x4::m13
  282. float ___m13_13;
  283. // System.Single UnityEngine.Matrix4x4::m23
  284. float ___m23_14;
  285. // System.Single UnityEngine.Matrix4x4::m33
  286. float ___m33_15;
  287. public:
  288. inline static int32_t get_offset_of_m00_0() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m00_0)); }
  289. inline float get_m00_0() const { return ___m00_0; }
  290. inline float* get_address_of_m00_0() { return &___m00_0; }
  291. inline void set_m00_0(float value)
  292. {
  293. ___m00_0 = value;
  294. }
  295. inline static int32_t get_offset_of_m10_1() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m10_1)); }
  296. inline float get_m10_1() const { return ___m10_1; }
  297. inline float* get_address_of_m10_1() { return &___m10_1; }
  298. inline void set_m10_1(float value)
  299. {
  300. ___m10_1 = value;
  301. }
  302. inline static int32_t get_offset_of_m20_2() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m20_2)); }
  303. inline float get_m20_2() const { return ___m20_2; }
  304. inline float* get_address_of_m20_2() { return &___m20_2; }
  305. inline void set_m20_2(float value)
  306. {
  307. ___m20_2 = value;
  308. }
  309. inline static int32_t get_offset_of_m30_3() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m30_3)); }
  310. inline float get_m30_3() const { return ___m30_3; }
  311. inline float* get_address_of_m30_3() { return &___m30_3; }
  312. inline void set_m30_3(float value)
  313. {
  314. ___m30_3 = value;
  315. }
  316. inline static int32_t get_offset_of_m01_4() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m01_4)); }
  317. inline float get_m01_4() const { return ___m01_4; }
  318. inline float* get_address_of_m01_4() { return &___m01_4; }
  319. inline void set_m01_4(float value)
  320. {
  321. ___m01_4 = value;
  322. }
  323. inline static int32_t get_offset_of_m11_5() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m11_5)); }
  324. inline float get_m11_5() const { return ___m11_5; }
  325. inline float* get_address_of_m11_5() { return &___m11_5; }
  326. inline void set_m11_5(float value)
  327. {
  328. ___m11_5 = value;
  329. }
  330. inline static int32_t get_offset_of_m21_6() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m21_6)); }
  331. inline float get_m21_6() const { return ___m21_6; }
  332. inline float* get_address_of_m21_6() { return &___m21_6; }
  333. inline void set_m21_6(float value)
  334. {
  335. ___m21_6 = value;
  336. }
  337. inline static int32_t get_offset_of_m31_7() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m31_7)); }
  338. inline float get_m31_7() const { return ___m31_7; }
  339. inline float* get_address_of_m31_7() { return &___m31_7; }
  340. inline void set_m31_7(float value)
  341. {
  342. ___m31_7 = value;
  343. }
  344. inline static int32_t get_offset_of_m02_8() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m02_8)); }
  345. inline float get_m02_8() const { return ___m02_8; }
  346. inline float* get_address_of_m02_8() { return &___m02_8; }
  347. inline void set_m02_8(float value)
  348. {
  349. ___m02_8 = value;
  350. }
  351. inline static int32_t get_offset_of_m12_9() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m12_9)); }
  352. inline float get_m12_9() const { return ___m12_9; }
  353. inline float* get_address_of_m12_9() { return &___m12_9; }
  354. inline void set_m12_9(float value)
  355. {
  356. ___m12_9 = value;
  357. }
  358. inline static int32_t get_offset_of_m22_10() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m22_10)); }
  359. inline float get_m22_10() const { return ___m22_10; }
  360. inline float* get_address_of_m22_10() { return &___m22_10; }
  361. inline void set_m22_10(float value)
  362. {
  363. ___m22_10 = value;
  364. }
  365. inline static int32_t get_offset_of_m32_11() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m32_11)); }
  366. inline float get_m32_11() const { return ___m32_11; }
  367. inline float* get_address_of_m32_11() { return &___m32_11; }
  368. inline void set_m32_11(float value)
  369. {
  370. ___m32_11 = value;
  371. }
  372. inline static int32_t get_offset_of_m03_12() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m03_12)); }
  373. inline float get_m03_12() const { return ___m03_12; }
  374. inline float* get_address_of_m03_12() { return &___m03_12; }
  375. inline void set_m03_12(float value)
  376. {
  377. ___m03_12 = value;
  378. }
  379. inline static int32_t get_offset_of_m13_13() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m13_13)); }
  380. inline float get_m13_13() const { return ___m13_13; }
  381. inline float* get_address_of_m13_13() { return &___m13_13; }
  382. inline void set_m13_13(float value)
  383. {
  384. ___m13_13 = value;
  385. }
  386. inline static int32_t get_offset_of_m23_14() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m23_14)); }
  387. inline float get_m23_14() const { return ___m23_14; }
  388. inline float* get_address_of_m23_14() { return &___m23_14; }
  389. inline void set_m23_14(float value)
  390. {
  391. ___m23_14 = value;
  392. }
  393. inline static int32_t get_offset_of_m33_15() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843, ___m33_15)); }
  394. inline float get_m33_15() const { return ___m33_15; }
  395. inline float* get_address_of_m33_15() { return &___m33_15; }
  396. inline void set_m33_15(float value)
  397. {
  398. ___m33_15 = value;
  399. }
  400. };
  401. struct Matrix4x4_t1817901843_StaticFields
  402. {
  403. public:
  404. // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix
  405. Matrix4x4_t1817901843 ___zeroMatrix_16;
  406. // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix
  407. Matrix4x4_t1817901843 ___identityMatrix_17;
  408. public:
  409. inline static int32_t get_offset_of_zeroMatrix_16() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843_StaticFields, ___zeroMatrix_16)); }
  410. inline Matrix4x4_t1817901843 get_zeroMatrix_16() const { return ___zeroMatrix_16; }
  411. inline Matrix4x4_t1817901843 * get_address_of_zeroMatrix_16() { return &___zeroMatrix_16; }
  412. inline void set_zeroMatrix_16(Matrix4x4_t1817901843 value)
  413. {
  414. ___zeroMatrix_16 = value;
  415. }
  416. inline static int32_t get_offset_of_identityMatrix_17() { return static_cast<int32_t>(offsetof(Matrix4x4_t1817901843_StaticFields, ___identityMatrix_17)); }
  417. inline Matrix4x4_t1817901843 get_identityMatrix_17() const { return ___identityMatrix_17; }
  418. inline Matrix4x4_t1817901843 * get_address_of_identityMatrix_17() { return &___identityMatrix_17; }
  419. inline void set_identityMatrix_17(Matrix4x4_t1817901843 value)
  420. {
  421. ___identityMatrix_17 = value;
  422. }
  423. };
  424. #ifdef __clang__
  425. #pragma clang diagnostic pop
  426. #endif
  427. #endif // MATRIX4X4_T1817901843_H
  428. #ifndef COLOR_T2555686324_H
  429. #define COLOR_T2555686324_H
  430. #ifdef __clang__
  431. #pragma clang diagnostic push
  432. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  433. #pragma clang diagnostic ignored "-Wunused-variable"
  434. #endif
  435. // UnityEngine.Color
  436. struct Color_t2555686324
  437. {
  438. public:
  439. // System.Single UnityEngine.Color::r
  440. float ___r_0;
  441. // System.Single UnityEngine.Color::g
  442. float ___g_1;
  443. // System.Single UnityEngine.Color::b
  444. float ___b_2;
  445. // System.Single UnityEngine.Color::a
  446. float ___a_3;
  447. public:
  448. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___r_0)); }
  449. inline float get_r_0() const { return ___r_0; }
  450. inline float* get_address_of_r_0() { return &___r_0; }
  451. inline void set_r_0(float value)
  452. {
  453. ___r_0 = value;
  454. }
  455. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___g_1)); }
  456. inline float get_g_1() const { return ___g_1; }
  457. inline float* get_address_of_g_1() { return &___g_1; }
  458. inline void set_g_1(float value)
  459. {
  460. ___g_1 = value;
  461. }
  462. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___b_2)); }
  463. inline float get_b_2() const { return ___b_2; }
  464. inline float* get_address_of_b_2() { return &___b_2; }
  465. inline void set_b_2(float value)
  466. {
  467. ___b_2 = value;
  468. }
  469. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_t2555686324, ___a_3)); }
  470. inline float get_a_3() const { return ___a_3; }
  471. inline float* get_address_of_a_3() { return &___a_3; }
  472. inline void set_a_3(float value)
  473. {
  474. ___a_3 = value;
  475. }
  476. };
  477. #ifdef __clang__
  478. #pragma clang diagnostic pop
  479. #endif
  480. #endif // COLOR_T2555686324_H
  481. #ifndef VOID_T1185182177_H
  482. #define VOID_T1185182177_H
  483. #ifdef __clang__
  484. #pragma clang diagnostic push
  485. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  486. #pragma clang diagnostic ignored "-Wunused-variable"
  487. #endif
  488. // System.Void
  489. struct Void_t1185182177
  490. {
  491. public:
  492. public:
  493. };
  494. #ifdef __clang__
  495. #pragma clang diagnostic pop
  496. #endif
  497. #endif // VOID_T1185182177_H
  498. #ifndef VECTOR3INT_T741115188_H
  499. #define VECTOR3INT_T741115188_H
  500. #ifdef __clang__
  501. #pragma clang diagnostic push
  502. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  503. #pragma clang diagnostic ignored "-Wunused-variable"
  504. #endif
  505. // UnityEngine.Vector3Int
  506. struct Vector3Int_t741115188
  507. {
  508. public:
  509. // System.Int32 UnityEngine.Vector3Int::m_X
  510. int32_t ___m_X_0;
  511. // System.Int32 UnityEngine.Vector3Int::m_Y
  512. int32_t ___m_Y_1;
  513. // System.Int32 UnityEngine.Vector3Int::m_Z
  514. int32_t ___m_Z_2;
  515. public:
  516. inline static int32_t get_offset_of_m_X_0() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188, ___m_X_0)); }
  517. inline int32_t get_m_X_0() const { return ___m_X_0; }
  518. inline int32_t* get_address_of_m_X_0() { return &___m_X_0; }
  519. inline void set_m_X_0(int32_t value)
  520. {
  521. ___m_X_0 = value;
  522. }
  523. inline static int32_t get_offset_of_m_Y_1() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188, ___m_Y_1)); }
  524. inline int32_t get_m_Y_1() const { return ___m_Y_1; }
  525. inline int32_t* get_address_of_m_Y_1() { return &___m_Y_1; }
  526. inline void set_m_Y_1(int32_t value)
  527. {
  528. ___m_Y_1 = value;
  529. }
  530. inline static int32_t get_offset_of_m_Z_2() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188, ___m_Z_2)); }
  531. inline int32_t get_m_Z_2() const { return ___m_Z_2; }
  532. inline int32_t* get_address_of_m_Z_2() { return &___m_Z_2; }
  533. inline void set_m_Z_2(int32_t value)
  534. {
  535. ___m_Z_2 = value;
  536. }
  537. };
  538. struct Vector3Int_t741115188_StaticFields
  539. {
  540. public:
  541. // UnityEngine.Vector3Int UnityEngine.Vector3Int::s_Zero
  542. Vector3Int_t741115188 ___s_Zero_3;
  543. // UnityEngine.Vector3Int UnityEngine.Vector3Int::s_One
  544. Vector3Int_t741115188 ___s_One_4;
  545. // UnityEngine.Vector3Int UnityEngine.Vector3Int::s_Up
  546. Vector3Int_t741115188 ___s_Up_5;
  547. // UnityEngine.Vector3Int UnityEngine.Vector3Int::s_Down
  548. Vector3Int_t741115188 ___s_Down_6;
  549. // UnityEngine.Vector3Int UnityEngine.Vector3Int::s_Left
  550. Vector3Int_t741115188 ___s_Left_7;
  551. // UnityEngine.Vector3Int UnityEngine.Vector3Int::s_Right
  552. Vector3Int_t741115188 ___s_Right_8;
  553. public:
  554. inline static int32_t get_offset_of_s_Zero_3() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188_StaticFields, ___s_Zero_3)); }
  555. inline Vector3Int_t741115188 get_s_Zero_3() const { return ___s_Zero_3; }
  556. inline Vector3Int_t741115188 * get_address_of_s_Zero_3() { return &___s_Zero_3; }
  557. inline void set_s_Zero_3(Vector3Int_t741115188 value)
  558. {
  559. ___s_Zero_3 = value;
  560. }
  561. inline static int32_t get_offset_of_s_One_4() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188_StaticFields, ___s_One_4)); }
  562. inline Vector3Int_t741115188 get_s_One_4() const { return ___s_One_4; }
  563. inline Vector3Int_t741115188 * get_address_of_s_One_4() { return &___s_One_4; }
  564. inline void set_s_One_4(Vector3Int_t741115188 value)
  565. {
  566. ___s_One_4 = value;
  567. }
  568. inline static int32_t get_offset_of_s_Up_5() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188_StaticFields, ___s_Up_5)); }
  569. inline Vector3Int_t741115188 get_s_Up_5() const { return ___s_Up_5; }
  570. inline Vector3Int_t741115188 * get_address_of_s_Up_5() { return &___s_Up_5; }
  571. inline void set_s_Up_5(Vector3Int_t741115188 value)
  572. {
  573. ___s_Up_5 = value;
  574. }
  575. inline static int32_t get_offset_of_s_Down_6() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188_StaticFields, ___s_Down_6)); }
  576. inline Vector3Int_t741115188 get_s_Down_6() const { return ___s_Down_6; }
  577. inline Vector3Int_t741115188 * get_address_of_s_Down_6() { return &___s_Down_6; }
  578. inline void set_s_Down_6(Vector3Int_t741115188 value)
  579. {
  580. ___s_Down_6 = value;
  581. }
  582. inline static int32_t get_offset_of_s_Left_7() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188_StaticFields, ___s_Left_7)); }
  583. inline Vector3Int_t741115188 get_s_Left_7() const { return ___s_Left_7; }
  584. inline Vector3Int_t741115188 * get_address_of_s_Left_7() { return &___s_Left_7; }
  585. inline void set_s_Left_7(Vector3Int_t741115188 value)
  586. {
  587. ___s_Left_7 = value;
  588. }
  589. inline static int32_t get_offset_of_s_Right_8() { return static_cast<int32_t>(offsetof(Vector3Int_t741115188_StaticFields, ___s_Right_8)); }
  590. inline Vector3Int_t741115188 get_s_Right_8() const { return ___s_Right_8; }
  591. inline Vector3Int_t741115188 * get_address_of_s_Right_8() { return &___s_Right_8; }
  592. inline void set_s_Right_8(Vector3Int_t741115188 value)
  593. {
  594. ___s_Right_8 = value;
  595. }
  596. };
  597. #ifdef __clang__
  598. #pragma clang diagnostic pop
  599. #endif
  600. #endif // VECTOR3INT_T741115188_H
  601. #ifndef INTPTR_T_H
  602. #define INTPTR_T_H
  603. #ifdef __clang__
  604. #pragma clang diagnostic push
  605. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  606. #pragma clang diagnostic ignored "-Wunused-variable"
  607. #endif
  608. // System.IntPtr
  609. struct IntPtr_t
  610. {
  611. public:
  612. // System.Void* System.IntPtr::m_value
  613. void* ___m_value_0;
  614. public:
  615. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  616. inline void* get_m_value_0() const { return ___m_value_0; }
  617. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  618. inline void set_m_value_0(void* value)
  619. {
  620. ___m_value_0 = value;
  621. }
  622. };
  623. struct IntPtr_t_StaticFields
  624. {
  625. public:
  626. // System.IntPtr System.IntPtr::Zero
  627. intptr_t ___Zero_1;
  628. public:
  629. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  630. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  631. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  632. inline void set_Zero_1(intptr_t value)
  633. {
  634. ___Zero_1 = value;
  635. }
  636. };
  637. #ifdef __clang__
  638. #pragma clang diagnostic pop
  639. #endif
  640. #endif // INTPTR_T_H
  641. #ifndef TILEANIMATIONDATA_T649120048_H
  642. #define TILEANIMATIONDATA_T649120048_H
  643. #ifdef __clang__
  644. #pragma clang diagnostic push
  645. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  646. #pragma clang diagnostic ignored "-Wunused-variable"
  647. #endif
  648. // UnityEngine.Tilemaps.TileAnimationData
  649. struct TileAnimationData_t649120048
  650. {
  651. public:
  652. // UnityEngine.Sprite[] UnityEngine.Tilemaps.TileAnimationData::m_AnimatedSprites
  653. SpriteU5BU5D_t2581906349* ___m_AnimatedSprites_0;
  654. // System.Single UnityEngine.Tilemaps.TileAnimationData::m_AnimationSpeed
  655. float ___m_AnimationSpeed_1;
  656. // System.Single UnityEngine.Tilemaps.TileAnimationData::m_AnimationStartTime
  657. float ___m_AnimationStartTime_2;
  658. public:
  659. inline static int32_t get_offset_of_m_AnimatedSprites_0() { return static_cast<int32_t>(offsetof(TileAnimationData_t649120048, ___m_AnimatedSprites_0)); }
  660. inline SpriteU5BU5D_t2581906349* get_m_AnimatedSprites_0() const { return ___m_AnimatedSprites_0; }
  661. inline SpriteU5BU5D_t2581906349** get_address_of_m_AnimatedSprites_0() { return &___m_AnimatedSprites_0; }
  662. inline void set_m_AnimatedSprites_0(SpriteU5BU5D_t2581906349* value)
  663. {
  664. ___m_AnimatedSprites_0 = value;
  665. Il2CppCodeGenWriteBarrier((&___m_AnimatedSprites_0), value);
  666. }
  667. inline static int32_t get_offset_of_m_AnimationSpeed_1() { return static_cast<int32_t>(offsetof(TileAnimationData_t649120048, ___m_AnimationSpeed_1)); }
  668. inline float get_m_AnimationSpeed_1() const { return ___m_AnimationSpeed_1; }
  669. inline float* get_address_of_m_AnimationSpeed_1() { return &___m_AnimationSpeed_1; }
  670. inline void set_m_AnimationSpeed_1(float value)
  671. {
  672. ___m_AnimationSpeed_1 = value;
  673. }
  674. inline static int32_t get_offset_of_m_AnimationStartTime_2() { return static_cast<int32_t>(offsetof(TileAnimationData_t649120048, ___m_AnimationStartTime_2)); }
  675. inline float get_m_AnimationStartTime_2() const { return ___m_AnimationStartTime_2; }
  676. inline float* get_address_of_m_AnimationStartTime_2() { return &___m_AnimationStartTime_2; }
  677. inline void set_m_AnimationStartTime_2(float value)
  678. {
  679. ___m_AnimationStartTime_2 = value;
  680. }
  681. };
  682. #ifdef __clang__
  683. #pragma clang diagnostic pop
  684. #endif
  685. // Native definition for P/Invoke marshalling of UnityEngine.Tilemaps.TileAnimationData
  686. struct TileAnimationData_t649120048_marshaled_pinvoke
  687. {
  688. SpriteU5BU5D_t2581906349* ___m_AnimatedSprites_0;
  689. float ___m_AnimationSpeed_1;
  690. float ___m_AnimationStartTime_2;
  691. };
  692. // Native definition for COM marshalling of UnityEngine.Tilemaps.TileAnimationData
  693. struct TileAnimationData_t649120048_marshaled_com
  694. {
  695. SpriteU5BU5D_t2581906349* ___m_AnimatedSprites_0;
  696. float ___m_AnimationSpeed_1;
  697. float ___m_AnimationStartTime_2;
  698. };
  699. #endif // TILEANIMATIONDATA_T649120048_H
  700. #ifndef COLLIDERTYPE_T2056028780_H
  701. #define COLLIDERTYPE_T2056028780_H
  702. #ifdef __clang__
  703. #pragma clang diagnostic push
  704. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  705. #pragma clang diagnostic ignored "-Wunused-variable"
  706. #endif
  707. // UnityEngine.Tilemaps.Tile/ColliderType
  708. struct ColliderType_t2056028780
  709. {
  710. public:
  711. // System.Int32 UnityEngine.Tilemaps.Tile/ColliderType::value__
  712. int32_t ___value___1;
  713. public:
  714. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(ColliderType_t2056028780, ___value___1)); }
  715. inline int32_t get_value___1() const { return ___value___1; }
  716. inline int32_t* get_address_of_value___1() { return &___value___1; }
  717. inline void set_value___1(int32_t value)
  718. {
  719. ___value___1 = value;
  720. }
  721. };
  722. #ifdef __clang__
  723. #pragma clang diagnostic pop
  724. #endif
  725. #endif // COLLIDERTYPE_T2056028780_H
  726. #ifndef TILEFLAGS_T2429973456_H
  727. #define TILEFLAGS_T2429973456_H
  728. #ifdef __clang__
  729. #pragma clang diagnostic push
  730. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  731. #pragma clang diagnostic ignored "-Wunused-variable"
  732. #endif
  733. // UnityEngine.Tilemaps.TileFlags
  734. struct TileFlags_t2429973456
  735. {
  736. public:
  737. // System.Int32 UnityEngine.Tilemaps.TileFlags::value__
  738. int32_t ___value___1;
  739. public:
  740. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(TileFlags_t2429973456, ___value___1)); }
  741. inline int32_t get_value___1() const { return ___value___1; }
  742. inline int32_t* get_address_of_value___1() { return &___value___1; }
  743. inline void set_value___1(int32_t value)
  744. {
  745. ___value___1 = value;
  746. }
  747. };
  748. #ifdef __clang__
  749. #pragma clang diagnostic pop
  750. #endif
  751. #endif // TILEFLAGS_T2429973456_H
  752. #ifndef OBJECT_T631007953_H
  753. #define OBJECT_T631007953_H
  754. #ifdef __clang__
  755. #pragma clang diagnostic push
  756. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  757. #pragma clang diagnostic ignored "-Wunused-variable"
  758. #endif
  759. // UnityEngine.Object
  760. struct Object_t631007953 : public RuntimeObject
  761. {
  762. public:
  763. // System.IntPtr UnityEngine.Object::m_CachedPtr
  764. intptr_t ___m_CachedPtr_0;
  765. public:
  766. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
  767. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  768. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  769. inline void set_m_CachedPtr_0(intptr_t value)
  770. {
  771. ___m_CachedPtr_0 = value;
  772. }
  773. };
  774. struct Object_t631007953_StaticFields
  775. {
  776. public:
  777. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  778. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  779. public:
  780. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  781. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  782. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  783. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  784. {
  785. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  786. }
  787. };
  788. #ifdef __clang__
  789. #pragma clang diagnostic pop
  790. #endif
  791. // Native definition for P/Invoke marshalling of UnityEngine.Object
  792. struct Object_t631007953_marshaled_pinvoke
  793. {
  794. intptr_t ___m_CachedPtr_0;
  795. };
  796. // Native definition for COM marshalling of UnityEngine.Object
  797. struct Object_t631007953_marshaled_com
  798. {
  799. intptr_t ___m_CachedPtr_0;
  800. };
  801. #endif // OBJECT_T631007953_H
  802. #ifndef SCRIPTABLEOBJECT_T2528358522_H
  803. #define SCRIPTABLEOBJECT_T2528358522_H
  804. #ifdef __clang__
  805. #pragma clang diagnostic push
  806. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  807. #pragma clang diagnostic ignored "-Wunused-variable"
  808. #endif
  809. // UnityEngine.ScriptableObject
  810. struct ScriptableObject_t2528358522 : public Object_t631007953
  811. {
  812. public:
  813. public:
  814. };
  815. #ifdef __clang__
  816. #pragma clang diagnostic pop
  817. #endif
  818. // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
  819. struct ScriptableObject_t2528358522_marshaled_pinvoke : public Object_t631007953_marshaled_pinvoke
  820. {
  821. };
  822. // Native definition for COM marshalling of UnityEngine.ScriptableObject
  823. struct ScriptableObject_t2528358522_marshaled_com : public Object_t631007953_marshaled_com
  824. {
  825. };
  826. #endif // SCRIPTABLEOBJECT_T2528358522_H
  827. #ifndef GAMEOBJECT_T1113636619_H
  828. #define GAMEOBJECT_T1113636619_H
  829. #ifdef __clang__
  830. #pragma clang diagnostic push
  831. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  832. #pragma clang diagnostic ignored "-Wunused-variable"
  833. #endif
  834. // UnityEngine.GameObject
  835. struct GameObject_t1113636619 : public Object_t631007953
  836. {
  837. public:
  838. public:
  839. };
  840. #ifdef __clang__
  841. #pragma clang diagnostic pop
  842. #endif
  843. #endif // GAMEOBJECT_T1113636619_H
  844. #ifndef SPRITE_T280657092_H
  845. #define SPRITE_T280657092_H
  846. #ifdef __clang__
  847. #pragma clang diagnostic push
  848. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  849. #pragma clang diagnostic ignored "-Wunused-variable"
  850. #endif
  851. // UnityEngine.Sprite
  852. struct Sprite_t280657092 : public Object_t631007953
  853. {
  854. public:
  855. public:
  856. };
  857. #ifdef __clang__
  858. #pragma clang diagnostic pop
  859. #endif
  860. #endif // SPRITE_T280657092_H
  861. #ifndef TILEDATA_T2042394239_H
  862. #define TILEDATA_T2042394239_H
  863. #ifdef __clang__
  864. #pragma clang diagnostic push
  865. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  866. #pragma clang diagnostic ignored "-Wunused-variable"
  867. #endif
  868. // UnityEngine.Tilemaps.TileData
  869. struct TileData_t2042394239
  870. {
  871. public:
  872. // UnityEngine.Sprite UnityEngine.Tilemaps.TileData::m_Sprite
  873. Sprite_t280657092 * ___m_Sprite_0;
  874. // UnityEngine.Color UnityEngine.Tilemaps.TileData::m_Color
  875. Color_t2555686324 ___m_Color_1;
  876. // UnityEngine.Matrix4x4 UnityEngine.Tilemaps.TileData::m_Transform
  877. Matrix4x4_t1817901843 ___m_Transform_2;
  878. // UnityEngine.GameObject UnityEngine.Tilemaps.TileData::m_GameObject
  879. GameObject_t1113636619 * ___m_GameObject_3;
  880. // UnityEngine.Tilemaps.TileFlags UnityEngine.Tilemaps.TileData::m_Flags
  881. int32_t ___m_Flags_4;
  882. // UnityEngine.Tilemaps.Tile/ColliderType UnityEngine.Tilemaps.TileData::m_ColliderType
  883. int32_t ___m_ColliderType_5;
  884. public:
  885. inline static int32_t get_offset_of_m_Sprite_0() { return static_cast<int32_t>(offsetof(TileData_t2042394239, ___m_Sprite_0)); }
  886. inline Sprite_t280657092 * get_m_Sprite_0() const { return ___m_Sprite_0; }
  887. inline Sprite_t280657092 ** get_address_of_m_Sprite_0() { return &___m_Sprite_0; }
  888. inline void set_m_Sprite_0(Sprite_t280657092 * value)
  889. {
  890. ___m_Sprite_0 = value;
  891. Il2CppCodeGenWriteBarrier((&___m_Sprite_0), value);
  892. }
  893. inline static int32_t get_offset_of_m_Color_1() { return static_cast<int32_t>(offsetof(TileData_t2042394239, ___m_Color_1)); }
  894. inline Color_t2555686324 get_m_Color_1() const { return ___m_Color_1; }
  895. inline Color_t2555686324 * get_address_of_m_Color_1() { return &___m_Color_1; }
  896. inline void set_m_Color_1(Color_t2555686324 value)
  897. {
  898. ___m_Color_1 = value;
  899. }
  900. inline static int32_t get_offset_of_m_Transform_2() { return static_cast<int32_t>(offsetof(TileData_t2042394239, ___m_Transform_2)); }
  901. inline Matrix4x4_t1817901843 get_m_Transform_2() const { return ___m_Transform_2; }
  902. inline Matrix4x4_t1817901843 * get_address_of_m_Transform_2() { return &___m_Transform_2; }
  903. inline void set_m_Transform_2(Matrix4x4_t1817901843 value)
  904. {
  905. ___m_Transform_2 = value;
  906. }
  907. inline static int32_t get_offset_of_m_GameObject_3() { return static_cast<int32_t>(offsetof(TileData_t2042394239, ___m_GameObject_3)); }
  908. inline GameObject_t1113636619 * get_m_GameObject_3() const { return ___m_GameObject_3; }
  909. inline GameObject_t1113636619 ** get_address_of_m_GameObject_3() { return &___m_GameObject_3; }
  910. inline void set_m_GameObject_3(GameObject_t1113636619 * value)
  911. {
  912. ___m_GameObject_3 = value;
  913. Il2CppCodeGenWriteBarrier((&___m_GameObject_3), value);
  914. }
  915. inline static int32_t get_offset_of_m_Flags_4() { return static_cast<int32_t>(offsetof(TileData_t2042394239, ___m_Flags_4)); }
  916. inline int32_t get_m_Flags_4() const { return ___m_Flags_4; }
  917. inline int32_t* get_address_of_m_Flags_4() { return &___m_Flags_4; }
  918. inline void set_m_Flags_4(int32_t value)
  919. {
  920. ___m_Flags_4 = value;
  921. }
  922. inline static int32_t get_offset_of_m_ColliderType_5() { return static_cast<int32_t>(offsetof(TileData_t2042394239, ___m_ColliderType_5)); }
  923. inline int32_t get_m_ColliderType_5() const { return ___m_ColliderType_5; }
  924. inline int32_t* get_address_of_m_ColliderType_5() { return &___m_ColliderType_5; }
  925. inline void set_m_ColliderType_5(int32_t value)
  926. {
  927. ___m_ColliderType_5 = value;
  928. }
  929. };
  930. #ifdef __clang__
  931. #pragma clang diagnostic pop
  932. #endif
  933. // Native definition for P/Invoke marshalling of UnityEngine.Tilemaps.TileData
  934. struct TileData_t2042394239_marshaled_pinvoke
  935. {
  936. Sprite_t280657092 * ___m_Sprite_0;
  937. Color_t2555686324 ___m_Color_1;
  938. Matrix4x4_t1817901843 ___m_Transform_2;
  939. GameObject_t1113636619 * ___m_GameObject_3;
  940. int32_t ___m_Flags_4;
  941. int32_t ___m_ColliderType_5;
  942. };
  943. // Native definition for COM marshalling of UnityEngine.Tilemaps.TileData
  944. struct TileData_t2042394239_marshaled_com
  945. {
  946. Sprite_t280657092 * ___m_Sprite_0;
  947. Color_t2555686324 ___m_Color_1;
  948. Matrix4x4_t1817901843 ___m_Transform_2;
  949. GameObject_t1113636619 * ___m_GameObject_3;
  950. int32_t ___m_Flags_4;
  951. int32_t ___m_ColliderType_5;
  952. };
  953. #endif // TILEDATA_T2042394239_H
  954. #ifndef COMPONENT_T1923634451_H
  955. #define COMPONENT_T1923634451_H
  956. #ifdef __clang__
  957. #pragma clang diagnostic push
  958. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  959. #pragma clang diagnostic ignored "-Wunused-variable"
  960. #endif
  961. // UnityEngine.Component
  962. struct Component_t1923634451 : public Object_t631007953
  963. {
  964. public:
  965. public:
  966. };
  967. #ifdef __clang__
  968. #pragma clang diagnostic pop
  969. #endif
  970. #endif // COMPONENT_T1923634451_H
  971. #ifndef BEHAVIOUR_T1437897464_H
  972. #define BEHAVIOUR_T1437897464_H
  973. #ifdef __clang__
  974. #pragma clang diagnostic push
  975. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  976. #pragma clang diagnostic ignored "-Wunused-variable"
  977. #endif
  978. // UnityEngine.Behaviour
  979. struct Behaviour_t1437897464 : public Component_t1923634451
  980. {
  981. public:
  982. public:
  983. };
  984. #ifdef __clang__
  985. #pragma clang diagnostic pop
  986. #endif
  987. #endif // BEHAVIOUR_T1437897464_H
  988. #ifndef TILEBASE_T3985733243_H
  989. #define TILEBASE_T3985733243_H
  990. #ifdef __clang__
  991. #pragma clang diagnostic push
  992. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  993. #pragma clang diagnostic ignored "-Wunused-variable"
  994. #endif
  995. // UnityEngine.Tilemaps.TileBase
  996. struct TileBase_t3985733243 : public ScriptableObject_t2528358522
  997. {
  998. public:
  999. public:
  1000. };
  1001. #ifdef __clang__
  1002. #pragma clang diagnostic pop
  1003. #endif
  1004. #endif // TILEBASE_T3985733243_H
  1005. #ifndef TILE_T1378929773_H
  1006. #define TILE_T1378929773_H
  1007. #ifdef __clang__
  1008. #pragma clang diagnostic push
  1009. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1010. #pragma clang diagnostic ignored "-Wunused-variable"
  1011. #endif
  1012. // UnityEngine.Tilemaps.Tile
  1013. struct Tile_t1378929773 : public TileBase_t3985733243
  1014. {
  1015. public:
  1016. // UnityEngine.Sprite UnityEngine.Tilemaps.Tile::m_Sprite
  1017. Sprite_t280657092 * ___m_Sprite_2;
  1018. // UnityEngine.Color UnityEngine.Tilemaps.Tile::m_Color
  1019. Color_t2555686324 ___m_Color_3;
  1020. // UnityEngine.Matrix4x4 UnityEngine.Tilemaps.Tile::m_Transform
  1021. Matrix4x4_t1817901843 ___m_Transform_4;
  1022. // UnityEngine.GameObject UnityEngine.Tilemaps.Tile::m_InstancedGameObject
  1023. GameObject_t1113636619 * ___m_InstancedGameObject_5;
  1024. // UnityEngine.Tilemaps.TileFlags UnityEngine.Tilemaps.Tile::m_Flags
  1025. int32_t ___m_Flags_6;
  1026. // UnityEngine.Tilemaps.Tile/ColliderType UnityEngine.Tilemaps.Tile::m_ColliderType
  1027. int32_t ___m_ColliderType_7;
  1028. public:
  1029. inline static int32_t get_offset_of_m_Sprite_2() { return static_cast<int32_t>(offsetof(Tile_t1378929773, ___m_Sprite_2)); }
  1030. inline Sprite_t280657092 * get_m_Sprite_2() const { return ___m_Sprite_2; }
  1031. inline Sprite_t280657092 ** get_address_of_m_Sprite_2() { return &___m_Sprite_2; }
  1032. inline void set_m_Sprite_2(Sprite_t280657092 * value)
  1033. {
  1034. ___m_Sprite_2 = value;
  1035. Il2CppCodeGenWriteBarrier((&___m_Sprite_2), value);
  1036. }
  1037. inline static int32_t get_offset_of_m_Color_3() { return static_cast<int32_t>(offsetof(Tile_t1378929773, ___m_Color_3)); }
  1038. inline Color_t2555686324 get_m_Color_3() const { return ___m_Color_3; }
  1039. inline Color_t2555686324 * get_address_of_m_Color_3() { return &___m_Color_3; }
  1040. inline void set_m_Color_3(Color_t2555686324 value)
  1041. {
  1042. ___m_Color_3 = value;
  1043. }
  1044. inline static int32_t get_offset_of_m_Transform_4() { return static_cast<int32_t>(offsetof(Tile_t1378929773, ___m_Transform_4)); }
  1045. inline Matrix4x4_t1817901843 get_m_Transform_4() const { return ___m_Transform_4; }
  1046. inline Matrix4x4_t1817901843 * get_address_of_m_Transform_4() { return &___m_Transform_4; }
  1047. inline void set_m_Transform_4(Matrix4x4_t1817901843 value)
  1048. {
  1049. ___m_Transform_4 = value;
  1050. }
  1051. inline static int32_t get_offset_of_m_InstancedGameObject_5() { return static_cast<int32_t>(offsetof(Tile_t1378929773, ___m_InstancedGameObject_5)); }
  1052. inline GameObject_t1113636619 * get_m_InstancedGameObject_5() const { return ___m_InstancedGameObject_5; }
  1053. inline GameObject_t1113636619 ** get_address_of_m_InstancedGameObject_5() { return &___m_InstancedGameObject_5; }
  1054. inline void set_m_InstancedGameObject_5(GameObject_t1113636619 * value)
  1055. {
  1056. ___m_InstancedGameObject_5 = value;
  1057. Il2CppCodeGenWriteBarrier((&___m_InstancedGameObject_5), value);
  1058. }
  1059. inline static int32_t get_offset_of_m_Flags_6() { return static_cast<int32_t>(offsetof(Tile_t1378929773, ___m_Flags_6)); }
  1060. inline int32_t get_m_Flags_6() const { return ___m_Flags_6; }
  1061. inline int32_t* get_address_of_m_Flags_6() { return &___m_Flags_6; }
  1062. inline void set_m_Flags_6(int32_t value)
  1063. {
  1064. ___m_Flags_6 = value;
  1065. }
  1066. inline static int32_t get_offset_of_m_ColliderType_7() { return static_cast<int32_t>(offsetof(Tile_t1378929773, ___m_ColliderType_7)); }
  1067. inline int32_t get_m_ColliderType_7() const { return ___m_ColliderType_7; }
  1068. inline int32_t* get_address_of_m_ColliderType_7() { return &___m_ColliderType_7; }
  1069. inline void set_m_ColliderType_7(int32_t value)
  1070. {
  1071. ___m_ColliderType_7 = value;
  1072. }
  1073. };
  1074. #ifdef __clang__
  1075. #pragma clang diagnostic pop
  1076. #endif
  1077. #endif // TILE_T1378929773_H
  1078. #ifndef GRIDLAYOUT_T754322041_H
  1079. #define GRIDLAYOUT_T754322041_H
  1080. #ifdef __clang__
  1081. #pragma clang diagnostic push
  1082. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1083. #pragma clang diagnostic ignored "-Wunused-variable"
  1084. #endif
  1085. // UnityEngine.GridLayout
  1086. struct GridLayout_t754322041 : public Behaviour_t1437897464
  1087. {
  1088. public:
  1089. public:
  1090. };
  1091. #ifdef __clang__
  1092. #pragma clang diagnostic pop
  1093. #endif
  1094. #endif // GRIDLAYOUT_T754322041_H
  1095. #ifndef TILEMAP_T1578933799_H
  1096. #define TILEMAP_T1578933799_H
  1097. #ifdef __clang__
  1098. #pragma clang diagnostic push
  1099. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1100. #pragma clang diagnostic ignored "-Wunused-variable"
  1101. #endif
  1102. // UnityEngine.Tilemaps.Tilemap
  1103. struct Tilemap_t1578933799 : public GridLayout_t754322041
  1104. {
  1105. public:
  1106. public:
  1107. };
  1108. #ifdef __clang__
  1109. #pragma clang diagnostic pop
  1110. #endif
  1111. #endif // TILEMAP_T1578933799_H
  1112. // UnityEngine.Sprite[]
  1113. struct SpriteU5BU5D_t2581906349 : public RuntimeArray
  1114. {
  1115. public:
  1116. ALIGN_FIELD (8) Sprite_t280657092 * m_Items[1];
  1117. public:
  1118. inline Sprite_t280657092 * GetAt(il2cpp_array_size_t index) const
  1119. {
  1120. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1121. return m_Items[index];
  1122. }
  1123. inline Sprite_t280657092 ** GetAddressAt(il2cpp_array_size_t index)
  1124. {
  1125. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1126. return m_Items + index;
  1127. }
  1128. inline void SetAt(il2cpp_array_size_t index, Sprite_t280657092 * value)
  1129. {
  1130. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1131. m_Items[index] = value;
  1132. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  1133. }
  1134. inline Sprite_t280657092 * GetAtUnchecked(il2cpp_array_size_t index) const
  1135. {
  1136. return m_Items[index];
  1137. }
  1138. inline Sprite_t280657092 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1139. {
  1140. return m_Items + index;
  1141. }
  1142. inline void SetAtUnchecked(il2cpp_array_size_t index, Sprite_t280657092 * value)
  1143. {
  1144. m_Items[index] = value;
  1145. Il2CppCodeGenWriteBarrier(m_Items + index, value);
  1146. }
  1147. };
  1148. // System.Void System.Object::.ctor()
  1149. extern "C" IL2CPP_METHOD_ATTR void Object__ctor_m297566312 (RuntimeObject * __this, const RuntimeMethod* method);
  1150. // System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile(UnityEngine.Vector3Int)
  1151. extern "C" IL2CPP_METHOD_ATTR void Tilemap_RefreshTile_m1116399155 (Tilemap_t1578933799 * __this, Vector3Int_t741115188 ___position0, const RuntimeMethod* method);
  1152. // System.Void UnityEngine.Tilemaps.ITilemap::.ctor()
  1153. extern "C" IL2CPP_METHOD_ATTR void ITilemap__ctor_m1535076762 (ITilemap_t3496540090 * __this, const RuntimeMethod* method);
  1154. // UnityEngine.Color UnityEngine.Color::get_white()
  1155. extern "C" IL2CPP_METHOD_ATTR Color_t2555686324 Color_get_white_m332174077 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  1156. // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity()
  1157. extern "C" IL2CPP_METHOD_ATTR Matrix4x4_t1817901843 Matrix4x4_get_identity_m1406790249 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  1158. // System.Void UnityEngine.Tilemaps.TileBase::.ctor()
  1159. extern "C" IL2CPP_METHOD_ATTR void TileBase__ctor_m587868030 (TileBase_t3985733243 * __this, const RuntimeMethod* method);
  1160. // System.Void UnityEngine.Tilemaps.TileData::set_sprite(UnityEngine.Sprite)
  1161. extern "C" IL2CPP_METHOD_ATTR void TileData_set_sprite_m2765088979 (TileData_t2042394239 * __this, Sprite_t280657092 * ___value0, const RuntimeMethod* method);
  1162. // System.Void UnityEngine.Tilemaps.TileData::set_color(UnityEngine.Color)
  1163. extern "C" IL2CPP_METHOD_ATTR void TileData_set_color_m2031655830 (TileData_t2042394239 * __this, Color_t2555686324 ___value0, const RuntimeMethod* method);
  1164. // System.Void UnityEngine.Tilemaps.TileData::set_transform(UnityEngine.Matrix4x4)
  1165. extern "C" IL2CPP_METHOD_ATTR void TileData_set_transform_m1036780625 (TileData_t2042394239 * __this, Matrix4x4_t1817901843 ___value0, const RuntimeMethod* method);
  1166. // System.Void UnityEngine.Tilemaps.TileData::set_gameObject(UnityEngine.GameObject)
  1167. extern "C" IL2CPP_METHOD_ATTR void TileData_set_gameObject_m4268609905 (TileData_t2042394239 * __this, GameObject_t1113636619 * ___value0, const RuntimeMethod* method);
  1168. // System.Void UnityEngine.Tilemaps.TileData::set_flags(UnityEngine.Tilemaps.TileFlags)
  1169. extern "C" IL2CPP_METHOD_ATTR void TileData_set_flags_m4161876872 (TileData_t2042394239 * __this, int32_t ___value0, const RuntimeMethod* method);
  1170. // System.Void UnityEngine.Tilemaps.TileData::set_colliderType(UnityEngine.Tilemaps.Tile/ColliderType)
  1171. extern "C" IL2CPP_METHOD_ATTR void TileData_set_colliderType_m1558905503 (TileData_t2042394239 * __this, int32_t ___value0, const RuntimeMethod* method);
  1172. // System.Void UnityEngine.ScriptableObject::.ctor()
  1173. extern "C" IL2CPP_METHOD_ATTR void ScriptableObject__ctor_m1310743131 (ScriptableObject_t2528358522 * __this, const RuntimeMethod* method);
  1174. // System.Void UnityEngine.Tilemaps.ITilemap::RefreshTile(UnityEngine.Vector3Int)
  1175. extern "C" IL2CPP_METHOD_ATTR void ITilemap_RefreshTile_m959177989 (ITilemap_t3496540090 * __this, Vector3Int_t741115188 ___position0, const RuntimeMethod* method);
  1176. // System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)
  1177. extern "C" IL2CPP_METHOD_ATTR void Tilemap_RefreshTile_Injected_m3594480345 (Tilemap_t1578933799 * __this, Vector3Int_t741115188 * ___position0, const RuntimeMethod* method);
  1178. #ifdef __clang__
  1179. #pragma clang diagnostic push
  1180. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1181. #pragma clang diagnostic ignored "-Wunused-variable"
  1182. #endif
  1183. #ifdef __clang__
  1184. #pragma clang diagnostic pop
  1185. #endif
  1186. #ifdef __clang__
  1187. #pragma clang diagnostic push
  1188. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1189. #pragma clang diagnostic ignored "-Wunused-variable"
  1190. #endif
  1191. // System.Void UnityEngine.Tilemaps.ITilemap::.ctor()
  1192. extern "C" IL2CPP_METHOD_ATTR void ITilemap__ctor_m1535076762 (ITilemap_t3496540090 * __this, const RuntimeMethod* method)
  1193. {
  1194. {
  1195. Object__ctor_m297566312(__this, /*hidden argument*/NULL);
  1196. return;
  1197. }
  1198. }
  1199. // System.Void UnityEngine.Tilemaps.ITilemap::RefreshTile(UnityEngine.Vector3Int)
  1200. extern "C" IL2CPP_METHOD_ATTR void ITilemap_RefreshTile_m959177989 (ITilemap_t3496540090 * __this, Vector3Int_t741115188 ___position0, const RuntimeMethod* method)
  1201. {
  1202. {
  1203. Tilemap_t1578933799 * L_0 = __this->get_m_Tilemap_1();
  1204. Vector3Int_t741115188 L_1 = ___position0;
  1205. NullCheck(L_0);
  1206. Tilemap_RefreshTile_m1116399155(L_0, L_1, /*hidden argument*/NULL);
  1207. return;
  1208. }
  1209. }
  1210. // UnityEngine.Tilemaps.ITilemap UnityEngine.Tilemaps.ITilemap::CreateInstance()
  1211. extern "C" IL2CPP_METHOD_ATTR ITilemap_t3496540090 * ITilemap_CreateInstance_m2624613551 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  1212. {
  1213. static bool s_Il2CppMethodInitialized;
  1214. if (!s_Il2CppMethodInitialized)
  1215. {
  1216. il2cpp_codegen_initialize_method (ITilemap_CreateInstance_m2624613551_MetadataUsageId);
  1217. s_Il2CppMethodInitialized = true;
  1218. }
  1219. ITilemap_t3496540090 * V_0 = NULL;
  1220. {
  1221. ITilemap_t3496540090 * L_0 = (ITilemap_t3496540090 *)il2cpp_codegen_object_new(ITilemap_t3496540090_il2cpp_TypeInfo_var);
  1222. ITilemap__ctor_m1535076762(L_0, /*hidden argument*/NULL);
  1223. ((ITilemap_t3496540090_StaticFields*)il2cpp_codegen_static_fields_for(ITilemap_t3496540090_il2cpp_TypeInfo_var))->set_s_Instance_0(L_0);
  1224. ITilemap_t3496540090 * L_1 = ((ITilemap_t3496540090_StaticFields*)il2cpp_codegen_static_fields_for(ITilemap_t3496540090_il2cpp_TypeInfo_var))->get_s_Instance_0();
  1225. V_0 = L_1;
  1226. goto IL_0016;
  1227. }
  1228. IL_0016:
  1229. {
  1230. ITilemap_t3496540090 * L_2 = V_0;
  1231. return L_2;
  1232. }
  1233. }
  1234. #ifdef __clang__
  1235. #pragma clang diagnostic pop
  1236. #endif
  1237. #ifdef __clang__
  1238. #pragma clang diagnostic push
  1239. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1240. #pragma clang diagnostic ignored "-Wunused-variable"
  1241. #endif
  1242. // System.Void UnityEngine.Tilemaps.Tile::.ctor()
  1243. extern "C" IL2CPP_METHOD_ATTR void Tile__ctor_m646807577 (Tile_t1378929773 * __this, const RuntimeMethod* method)
  1244. {
  1245. static bool s_Il2CppMethodInitialized;
  1246. if (!s_Il2CppMethodInitialized)
  1247. {
  1248. il2cpp_codegen_initialize_method (Tile__ctor_m646807577_MetadataUsageId);
  1249. s_Il2CppMethodInitialized = true;
  1250. }
  1251. {
  1252. Color_t2555686324 L_0 = Color_get_white_m332174077(NULL /*static, unused*/, /*hidden argument*/NULL);
  1253. __this->set_m_Color_3(L_0);
  1254. IL2CPP_RUNTIME_CLASS_INIT(Matrix4x4_t1817901843_il2cpp_TypeInfo_var);
  1255. Matrix4x4_t1817901843 L_1 = Matrix4x4_get_identity_m1406790249(NULL /*static, unused*/, /*hidden argument*/NULL);
  1256. __this->set_m_Transform_4(L_1);
  1257. __this->set_m_Flags_6(1);
  1258. __this->set_m_ColliderType_7(1);
  1259. TileBase__ctor_m587868030(__this, /*hidden argument*/NULL);
  1260. return;
  1261. }
  1262. }
  1263. // System.Void UnityEngine.Tilemaps.Tile::GetTileData(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.Tilemaps.TileData&)
  1264. extern "C" IL2CPP_METHOD_ATTR void Tile_GetTileData_m1811823766 (Tile_t1378929773 * __this, Vector3Int_t741115188 ___position0, ITilemap_t3496540090 * ___tilemap1, TileData_t2042394239 * ___tileData2, const RuntimeMethod* method)
  1265. {
  1266. {
  1267. TileData_t2042394239 * L_0 = ___tileData2;
  1268. Sprite_t280657092 * L_1 = __this->get_m_Sprite_2();
  1269. TileData_set_sprite_m2765088979(L_0, L_1, /*hidden argument*/NULL);
  1270. TileData_t2042394239 * L_2 = ___tileData2;
  1271. Color_t2555686324 L_3 = __this->get_m_Color_3();
  1272. TileData_set_color_m2031655830(L_2, L_3, /*hidden argument*/NULL);
  1273. TileData_t2042394239 * L_4 = ___tileData2;
  1274. Matrix4x4_t1817901843 L_5 = __this->get_m_Transform_4();
  1275. TileData_set_transform_m1036780625(L_4, L_5, /*hidden argument*/NULL);
  1276. TileData_t2042394239 * L_6 = ___tileData2;
  1277. GameObject_t1113636619 * L_7 = __this->get_m_InstancedGameObject_5();
  1278. TileData_set_gameObject_m4268609905(L_6, L_7, /*hidden argument*/NULL);
  1279. TileData_t2042394239 * L_8 = ___tileData2;
  1280. int32_t L_9 = __this->get_m_Flags_6();
  1281. TileData_set_flags_m4161876872(L_8, L_9, /*hidden argument*/NULL);
  1282. TileData_t2042394239 * L_10 = ___tileData2;
  1283. int32_t L_11 = __this->get_m_ColliderType_7();
  1284. TileData_set_colliderType_m1558905503(L_10, L_11, /*hidden argument*/NULL);
  1285. return;
  1286. }
  1287. }
  1288. #ifdef __clang__
  1289. #pragma clang diagnostic pop
  1290. #endif
  1291. #ifdef __clang__
  1292. #pragma clang diagnostic push
  1293. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1294. #pragma clang diagnostic ignored "-Wunused-variable"
  1295. #endif
  1296. #ifdef __clang__
  1297. #pragma clang diagnostic pop
  1298. #endif
  1299. #ifdef __clang__
  1300. #pragma clang diagnostic push
  1301. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1302. #pragma clang diagnostic ignored "-Wunused-variable"
  1303. #endif
  1304. // Conversion methods for marshalling of: UnityEngine.Tilemaps.TileAnimationData
  1305. extern "C" void TileAnimationData_t649120048_marshal_pinvoke(const TileAnimationData_t649120048& unmarshaled, TileAnimationData_t649120048_marshaled_pinvoke& marshaled)
  1306. {
  1307. Exception_t* ___m_AnimatedSprites_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_AnimatedSprites' of type 'TileAnimationData': Reference type field marshaling is not supported.");
  1308. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_AnimatedSprites_0Exception,NULL);
  1309. }
  1310. extern "C" void TileAnimationData_t649120048_marshal_pinvoke_back(const TileAnimationData_t649120048_marshaled_pinvoke& marshaled, TileAnimationData_t649120048& unmarshaled)
  1311. {
  1312. Exception_t* ___m_AnimatedSprites_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_AnimatedSprites' of type 'TileAnimationData': Reference type field marshaling is not supported.");
  1313. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_AnimatedSprites_0Exception,NULL);
  1314. }
  1315. // Conversion method for clean up from marshalling of: UnityEngine.Tilemaps.TileAnimationData
  1316. extern "C" void TileAnimationData_t649120048_marshal_pinvoke_cleanup(TileAnimationData_t649120048_marshaled_pinvoke& marshaled)
  1317. {
  1318. }
  1319. // Conversion methods for marshalling of: UnityEngine.Tilemaps.TileAnimationData
  1320. extern "C" void TileAnimationData_t649120048_marshal_com(const TileAnimationData_t649120048& unmarshaled, TileAnimationData_t649120048_marshaled_com& marshaled)
  1321. {
  1322. Exception_t* ___m_AnimatedSprites_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_AnimatedSprites' of type 'TileAnimationData': Reference type field marshaling is not supported.");
  1323. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_AnimatedSprites_0Exception,NULL);
  1324. }
  1325. extern "C" void TileAnimationData_t649120048_marshal_com_back(const TileAnimationData_t649120048_marshaled_com& marshaled, TileAnimationData_t649120048& unmarshaled)
  1326. {
  1327. Exception_t* ___m_AnimatedSprites_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_AnimatedSprites' of type 'TileAnimationData': Reference type field marshaling is not supported.");
  1328. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_AnimatedSprites_0Exception,NULL);
  1329. }
  1330. // Conversion method for clean up from marshalling of: UnityEngine.Tilemaps.TileAnimationData
  1331. extern "C" void TileAnimationData_t649120048_marshal_com_cleanup(TileAnimationData_t649120048_marshaled_com& marshaled)
  1332. {
  1333. }
  1334. #ifdef __clang__
  1335. #pragma clang diagnostic pop
  1336. #endif
  1337. #ifdef __clang__
  1338. #pragma clang diagnostic push
  1339. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1340. #pragma clang diagnostic ignored "-Wunused-variable"
  1341. #endif
  1342. // System.Void UnityEngine.Tilemaps.TileBase::.ctor()
  1343. extern "C" IL2CPP_METHOD_ATTR void TileBase__ctor_m587868030 (TileBase_t3985733243 * __this, const RuntimeMethod* method)
  1344. {
  1345. {
  1346. ScriptableObject__ctor_m1310743131(__this, /*hidden argument*/NULL);
  1347. return;
  1348. }
  1349. }
  1350. // System.Void UnityEngine.Tilemaps.TileBase::RefreshTile(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap)
  1351. extern "C" IL2CPP_METHOD_ATTR void TileBase_RefreshTile_m2649746093 (TileBase_t3985733243 * __this, Vector3Int_t741115188 ___position0, ITilemap_t3496540090 * ___tilemap1, const RuntimeMethod* method)
  1352. {
  1353. {
  1354. ITilemap_t3496540090 * L_0 = ___tilemap1;
  1355. Vector3Int_t741115188 L_1 = ___position0;
  1356. NullCheck(L_0);
  1357. ITilemap_RefreshTile_m959177989(L_0, L_1, /*hidden argument*/NULL);
  1358. return;
  1359. }
  1360. }
  1361. // System.Void UnityEngine.Tilemaps.TileBase::GetTileData(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.Tilemaps.TileData&)
  1362. extern "C" IL2CPP_METHOD_ATTR void TileBase_GetTileData_m1994442890 (TileBase_t3985733243 * __this, Vector3Int_t741115188 ___position0, ITilemap_t3496540090 * ___tilemap1, TileData_t2042394239 * ___tileData2, const RuntimeMethod* method)
  1363. {
  1364. {
  1365. return;
  1366. }
  1367. }
  1368. // System.Boolean UnityEngine.Tilemaps.TileBase::GetTileAnimationData(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.Tilemaps.TileAnimationData&)
  1369. extern "C" IL2CPP_METHOD_ATTR bool TileBase_GetTileAnimationData_m904755430 (TileBase_t3985733243 * __this, Vector3Int_t741115188 ___position0, ITilemap_t3496540090 * ___tilemap1, TileAnimationData_t649120048 * ___tileAnimationData2, const RuntimeMethod* method)
  1370. {
  1371. bool V_0 = false;
  1372. {
  1373. V_0 = (bool)0;
  1374. goto IL_0008;
  1375. }
  1376. IL_0008:
  1377. {
  1378. bool L_0 = V_0;
  1379. return L_0;
  1380. }
  1381. }
  1382. // System.Boolean UnityEngine.Tilemaps.TileBase::StartUp(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.GameObject)
  1383. extern "C" IL2CPP_METHOD_ATTR bool TileBase_StartUp_m4197002915 (TileBase_t3985733243 * __this, Vector3Int_t741115188 ___position0, ITilemap_t3496540090 * ___tilemap1, GameObject_t1113636619 * ___go2, const RuntimeMethod* method)
  1384. {
  1385. bool V_0 = false;
  1386. {
  1387. V_0 = (bool)0;
  1388. goto IL_0008;
  1389. }
  1390. IL_0008:
  1391. {
  1392. bool L_0 = V_0;
  1393. return L_0;
  1394. }
  1395. }
  1396. #ifdef __clang__
  1397. #pragma clang diagnostic pop
  1398. #endif
  1399. #ifdef __clang__
  1400. #pragma clang diagnostic push
  1401. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1402. #pragma clang diagnostic ignored "-Wunused-variable"
  1403. #endif
  1404. // Conversion methods for marshalling of: UnityEngine.Tilemaps.TileData
  1405. extern "C" void TileData_t2042394239_marshal_pinvoke(const TileData_t2042394239& unmarshaled, TileData_t2042394239_marshaled_pinvoke& marshaled)
  1406. {
  1407. Exception_t* ___m_Sprite_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Sprite' of type 'TileData': Reference type field marshaling is not supported.");
  1408. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Sprite_0Exception,NULL);
  1409. }
  1410. extern "C" void TileData_t2042394239_marshal_pinvoke_back(const TileData_t2042394239_marshaled_pinvoke& marshaled, TileData_t2042394239& unmarshaled)
  1411. {
  1412. Exception_t* ___m_Sprite_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Sprite' of type 'TileData': Reference type field marshaling is not supported.");
  1413. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Sprite_0Exception,NULL);
  1414. }
  1415. // Conversion method for clean up from marshalling of: UnityEngine.Tilemaps.TileData
  1416. extern "C" void TileData_t2042394239_marshal_pinvoke_cleanup(TileData_t2042394239_marshaled_pinvoke& marshaled)
  1417. {
  1418. }
  1419. // Conversion methods for marshalling of: UnityEngine.Tilemaps.TileData
  1420. extern "C" void TileData_t2042394239_marshal_com(const TileData_t2042394239& unmarshaled, TileData_t2042394239_marshaled_com& marshaled)
  1421. {
  1422. Exception_t* ___m_Sprite_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Sprite' of type 'TileData': Reference type field marshaling is not supported.");
  1423. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Sprite_0Exception,NULL);
  1424. }
  1425. extern "C" void TileData_t2042394239_marshal_com_back(const TileData_t2042394239_marshaled_com& marshaled, TileData_t2042394239& unmarshaled)
  1426. {
  1427. Exception_t* ___m_Sprite_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Sprite' of type 'TileData': Reference type field marshaling is not supported.");
  1428. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Sprite_0Exception,NULL);
  1429. }
  1430. // Conversion method for clean up from marshalling of: UnityEngine.Tilemaps.TileData
  1431. extern "C" void TileData_t2042394239_marshal_com_cleanup(TileData_t2042394239_marshaled_com& marshaled)
  1432. {
  1433. }
  1434. // System.Void UnityEngine.Tilemaps.TileData::set_sprite(UnityEngine.Sprite)
  1435. extern "C" IL2CPP_METHOD_ATTR void TileData_set_sprite_m2765088979 (TileData_t2042394239 * __this, Sprite_t280657092 * ___value0, const RuntimeMethod* method)
  1436. {
  1437. {
  1438. Sprite_t280657092 * L_0 = ___value0;
  1439. __this->set_m_Sprite_0(L_0);
  1440. return;
  1441. }
  1442. }
  1443. extern "C" void TileData_set_sprite_m2765088979_AdjustorThunk (RuntimeObject * __this, Sprite_t280657092 * ___value0, const RuntimeMethod* method)
  1444. {
  1445. TileData_t2042394239 * _thisAdjusted = reinterpret_cast<TileData_t2042394239 *>(__this + 1);
  1446. TileData_set_sprite_m2765088979(_thisAdjusted, ___value0, method);
  1447. }
  1448. // System.Void UnityEngine.Tilemaps.TileData::set_color(UnityEngine.Color)
  1449. extern "C" IL2CPP_METHOD_ATTR void TileData_set_color_m2031655830 (TileData_t2042394239 * __this, Color_t2555686324 ___value0, const RuntimeMethod* method)
  1450. {
  1451. {
  1452. Color_t2555686324 L_0 = ___value0;
  1453. __this->set_m_Color_1(L_0);
  1454. return;
  1455. }
  1456. }
  1457. extern "C" void TileData_set_color_m2031655830_AdjustorThunk (RuntimeObject * __this, Color_t2555686324 ___value0, const RuntimeMethod* method)
  1458. {
  1459. TileData_t2042394239 * _thisAdjusted = reinterpret_cast<TileData_t2042394239 *>(__this + 1);
  1460. TileData_set_color_m2031655830(_thisAdjusted, ___value0, method);
  1461. }
  1462. // System.Void UnityEngine.Tilemaps.TileData::set_transform(UnityEngine.Matrix4x4)
  1463. extern "C" IL2CPP_METHOD_ATTR void TileData_set_transform_m1036780625 (TileData_t2042394239 * __this, Matrix4x4_t1817901843 ___value0, const RuntimeMethod* method)
  1464. {
  1465. {
  1466. Matrix4x4_t1817901843 L_0 = ___value0;
  1467. __this->set_m_Transform_2(L_0);
  1468. return;
  1469. }
  1470. }
  1471. extern "C" void TileData_set_transform_m1036780625_AdjustorThunk (RuntimeObject * __this, Matrix4x4_t1817901843 ___value0, const RuntimeMethod* method)
  1472. {
  1473. TileData_t2042394239 * _thisAdjusted = reinterpret_cast<TileData_t2042394239 *>(__this + 1);
  1474. TileData_set_transform_m1036780625(_thisAdjusted, ___value0, method);
  1475. }
  1476. // System.Void UnityEngine.Tilemaps.TileData::set_gameObject(UnityEngine.GameObject)
  1477. extern "C" IL2CPP_METHOD_ATTR void TileData_set_gameObject_m4268609905 (TileData_t2042394239 * __this, GameObject_t1113636619 * ___value0, const RuntimeMethod* method)
  1478. {
  1479. {
  1480. GameObject_t1113636619 * L_0 = ___value0;
  1481. __this->set_m_GameObject_3(L_0);
  1482. return;
  1483. }
  1484. }
  1485. extern "C" void TileData_set_gameObject_m4268609905_AdjustorThunk (RuntimeObject * __this, GameObject_t1113636619 * ___value0, const RuntimeMethod* method)
  1486. {
  1487. TileData_t2042394239 * _thisAdjusted = reinterpret_cast<TileData_t2042394239 *>(__this + 1);
  1488. TileData_set_gameObject_m4268609905(_thisAdjusted, ___value0, method);
  1489. }
  1490. // System.Void UnityEngine.Tilemaps.TileData::set_flags(UnityEngine.Tilemaps.TileFlags)
  1491. extern "C" IL2CPP_METHOD_ATTR void TileData_set_flags_m4161876872 (TileData_t2042394239 * __this, int32_t ___value0, const RuntimeMethod* method)
  1492. {
  1493. {
  1494. int32_t L_0 = ___value0;
  1495. __this->set_m_Flags_4(L_0);
  1496. return;
  1497. }
  1498. }
  1499. extern "C" void TileData_set_flags_m4161876872_AdjustorThunk (RuntimeObject * __this, int32_t ___value0, const RuntimeMethod* method)
  1500. {
  1501. TileData_t2042394239 * _thisAdjusted = reinterpret_cast<TileData_t2042394239 *>(__this + 1);
  1502. TileData_set_flags_m4161876872(_thisAdjusted, ___value0, method);
  1503. }
  1504. // System.Void UnityEngine.Tilemaps.TileData::set_colliderType(UnityEngine.Tilemaps.Tile/ColliderType)
  1505. extern "C" IL2CPP_METHOD_ATTR void TileData_set_colliderType_m1558905503 (TileData_t2042394239 * __this, int32_t ___value0, const RuntimeMethod* method)
  1506. {
  1507. {
  1508. int32_t L_0 = ___value0;
  1509. __this->set_m_ColliderType_5(L_0);
  1510. return;
  1511. }
  1512. }
  1513. extern "C" void TileData_set_colliderType_m1558905503_AdjustorThunk (RuntimeObject * __this, int32_t ___value0, const RuntimeMethod* method)
  1514. {
  1515. TileData_t2042394239 * _thisAdjusted = reinterpret_cast<TileData_t2042394239 *>(__this + 1);
  1516. TileData_set_colliderType_m1558905503(_thisAdjusted, ___value0, method);
  1517. }
  1518. #ifdef __clang__
  1519. #pragma clang diagnostic pop
  1520. #endif
  1521. #ifdef __clang__
  1522. #pragma clang diagnostic push
  1523. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1524. #pragma clang diagnostic ignored "-Wunused-variable"
  1525. #endif
  1526. #ifdef __clang__
  1527. #pragma clang diagnostic pop
  1528. #endif
  1529. #ifdef __clang__
  1530. #pragma clang diagnostic push
  1531. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1532. #pragma clang diagnostic ignored "-Wunused-variable"
  1533. #endif
  1534. // System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile(UnityEngine.Vector3Int)
  1535. extern "C" IL2CPP_METHOD_ATTR void Tilemap_RefreshTile_m1116399155 (Tilemap_t1578933799 * __this, Vector3Int_t741115188 ___position0, const RuntimeMethod* method)
  1536. {
  1537. {
  1538. Tilemap_RefreshTile_Injected_m3594480345(__this, (&___position0), /*hidden argument*/NULL);
  1539. return;
  1540. }
  1541. }
  1542. // System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)
  1543. extern "C" IL2CPP_METHOD_ATTR void Tilemap_RefreshTile_Injected_m3594480345 (Tilemap_t1578933799 * __this, Vector3Int_t741115188 * ___position0, const RuntimeMethod* method)
  1544. {
  1545. typedef void (*Tilemap_RefreshTile_Injected_m3594480345_ftn) (Tilemap_t1578933799 *, Vector3Int_t741115188 *);
  1546. static Tilemap_RefreshTile_Injected_m3594480345_ftn _il2cpp_icall_func;
  1547. if (!_il2cpp_icall_func)
  1548. _il2cpp_icall_func = (Tilemap_RefreshTile_Injected_m3594480345_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)");
  1549. _il2cpp_icall_func(__this, ___position0);
  1550. }
  1551. #ifdef __clang__
  1552. #pragma clang diagnostic pop
  1553. #endif