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|
- #include "il2cpp-config.h"
- #ifndef _MSC_VER
- # include <alloca.h>
- #else
- # include <malloc.h>
- #endif
- #include <cstring>
- #include <string.h>
- #include <stdio.h>
- #include <cmath>
- #include <limits>
- #include <assert.h>
- #include <stdint.h>
- #include "codegen/il2cpp-codegen.h"
- #include "il2cpp-object-internals.h"
- // System.Char[]
- struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2;
- // System.Object[]
- struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
- // System.String
- struct String_t;
- // System.Void
- struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017;
- // UnityEngine.CapsuleCollider
- struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1;
- // UnityEngine.CharacterController
- struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E;
- // UnityEngine.Collider
- struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF;
- // UnityEngine.Collision
- struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C;
- // UnityEngine.Component
- struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621;
- // UnityEngine.ContactPoint[]
- struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
- // UnityEngine.GameObject
- struct GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F;
- // UnityEngine.Object
- struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0;
- // UnityEngine.RaycastHit[]
- struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
- // UnityEngine.Rigidbody
- struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5;
- // UnityEngine.Transform
- struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA;
- IL2CPP_EXTERN_C RuntimeClass* Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4;
- IL2CPP_EXTERN_C const uint32_t Collision_get_gameObject_m9A7069ABE50D4BB957A8ED76E5F4A59ACEC57C49_MetadataUsageId;
- IL2CPP_EXTERN_C const uint32_t Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C_MetadataUsageId;
- IL2CPP_EXTERN_C const uint32_t PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId;
- IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId;
- IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId;
- IL2CPP_EXTERN_C const uint32_t PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId;
- IL2CPP_EXTERN_C const uint32_t Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId;
- IL2CPP_EXTERN_C const uint32_t RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId;
- struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 ;
- struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
- struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
- struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
- IL2CPP_EXTERN_C_BEGIN
- IL2CPP_EXTERN_C_END
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // <Module>
- struct U3CModuleU3E_t1ABA099244C4281E9C7E9402BE77B2165BA664F6
- {
- public:
- public:
- };
- // System.Object
- struct Il2CppArrayBounds;
- // System.Array
- // System.String
- struct String_t : public RuntimeObject
- {
- public:
- // System.Int32 System.String::m_stringLength
- int32_t ___m_stringLength_0;
- // System.Char System.String::m_firstChar
- Il2CppChar ___m_firstChar_1;
- public:
- inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
- inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
- inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
- inline void set_m_stringLength_0(int32_t value)
- {
- ___m_stringLength_0 = value;
- }
- inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
- inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
- inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
- inline void set_m_firstChar_1(Il2CppChar value)
- {
- ___m_firstChar_1 = value;
- }
- };
- struct String_t_StaticFields
- {
- public:
- // System.String System.String::Empty
- String_t* ___Empty_5;
- public:
- inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
- inline String_t* get_Empty_5() const { return ___Empty_5; }
- inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
- inline void set_Empty_5(String_t* value)
- {
- ___Empty_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
- }
- };
- // System.ValueType
- struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject
- {
- public:
- public:
- };
- // Native definition for P/Invoke marshalling of System.ValueType
- struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke
- {
- };
- // Native definition for COM marshalling of System.ValueType
- struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com
- {
- };
- // UnityEngine.Physics
- struct Physics_t795152566290B75B831BBCB079E5F82B1BAA93B2 : public RuntimeObject
- {
- public:
- public:
- };
- // System.Boolean
- struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C
- {
- public:
- // System.Boolean System.Boolean::m_value
- bool ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); }
- inline bool get_m_value_0() const { return ___m_value_0; }
- inline bool* get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(bool value)
- {
- ___m_value_0 = value;
- }
- };
- struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields
- {
- public:
- // System.String System.Boolean::TrueString
- String_t* ___TrueString_5;
- // System.String System.Boolean::FalseString
- String_t* ___FalseString_6;
- public:
- inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); }
- inline String_t* get_TrueString_5() const { return ___TrueString_5; }
- inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
- inline void set_TrueString_5(String_t* value)
- {
- ___TrueString_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
- }
- inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); }
- inline String_t* get_FalseString_6() const { return ___FalseString_6; }
- inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
- inline void set_FalseString_6(String_t* value)
- {
- ___FalseString_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
- }
- };
- // System.Enum
- struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521 : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF
- {
- public:
- public:
- };
- struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields
- {
- public:
- // System.Char[] System.Enum::enumSeperatorCharArray
- CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0;
- public:
- inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); }
- inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
- inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
- inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value)
- {
- ___enumSeperatorCharArray_0 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
- }
- };
- // Native definition for P/Invoke marshalling of System.Enum
- struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke
- {
- };
- // Native definition for COM marshalling of System.Enum
- struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com
- {
- };
- // System.Int32
- struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102
- {
- public:
- // System.Int32 System.Int32::m_value
- int32_t ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); }
- inline int32_t get_m_value_0() const { return ___m_value_0; }
- inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(int32_t value)
- {
- ___m_value_0 = value;
- }
- };
- // System.IntPtr
- struct IntPtr_t
- {
- public:
- // System.Void* System.IntPtr::m_value
- void* ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
- inline void* get_m_value_0() const { return ___m_value_0; }
- inline void** get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(void* value)
- {
- ___m_value_0 = value;
- }
- };
- struct IntPtr_t_StaticFields
- {
- public:
- // System.IntPtr System.IntPtr::Zero
- intptr_t ___Zero_1;
- public:
- inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
- inline intptr_t get_Zero_1() const { return ___Zero_1; }
- inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
- inline void set_Zero_1(intptr_t value)
- {
- ___Zero_1 = value;
- }
- };
- // System.Single
- struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1
- {
- public:
- // System.Single System.Single::m_value
- float ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); }
- inline float get_m_value_0() const { return ___m_value_0; }
- inline float* get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(float value)
- {
- ___m_value_0 = value;
- }
- };
- // System.Void
- struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017
- {
- public:
- union
- {
- struct
- {
- };
- uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1];
- };
- public:
- };
- // UnityEngine.PhysicsScene
- struct PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5
- {
- public:
- // System.Int32 UnityEngine.PhysicsScene::m_Handle
- int32_t ___m_Handle_0;
- public:
- inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5, ___m_Handle_0)); }
- inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
- inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
- inline void set_m_Handle_0(int32_t value)
- {
- ___m_Handle_0 = value;
- }
- };
- // UnityEngine.Vector2
- struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D
- {
- public:
- // System.Single UnityEngine.Vector2::x
- float ___x_0;
- // System.Single UnityEngine.Vector2::y
- float ___y_1;
- public:
- inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); }
- inline float get_x_0() const { return ___x_0; }
- inline float* get_address_of_x_0() { return &___x_0; }
- inline void set_x_0(float value)
- {
- ___x_0 = value;
- }
- inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); }
- inline float get_y_1() const { return ___y_1; }
- inline float* get_address_of_y_1() { return &___y_1; }
- inline void set_y_1(float value)
- {
- ___y_1 = value;
- }
- };
- struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields
- {
- public:
- // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___zeroVector_2;
- // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___oneVector_3;
- // UnityEngine.Vector2 UnityEngine.Vector2::upVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___upVector_4;
- // UnityEngine.Vector2 UnityEngine.Vector2::downVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___downVector_5;
- // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___leftVector_6;
- // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___rightVector_7;
- // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___positiveInfinityVector_8;
- // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___negativeInfinityVector_9;
- public:
- inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_zeroVector_2() const { return ___zeroVector_2; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; }
- inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___zeroVector_2 = value;
- }
- inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_oneVector_3() const { return ___oneVector_3; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; }
- inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___oneVector_3 = value;
- }
- inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_upVector_4() const { return ___upVector_4; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; }
- inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___upVector_4 = value;
- }
- inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_downVector_5() const { return ___downVector_5; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; }
- inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___downVector_5 = value;
- }
- inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_leftVector_6() const { return ___leftVector_6; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; }
- inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___leftVector_6 = value;
- }
- inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_rightVector_7() const { return ___rightVector_7; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; }
- inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___rightVector_7 = value;
- }
- inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
- inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___positiveInfinityVector_8 = value;
- }
- inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
- inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___negativeInfinityVector_9 = value;
- }
- };
- // UnityEngine.Vector3
- struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720
- {
- public:
- // System.Single UnityEngine.Vector3::x
- float ___x_2;
- // System.Single UnityEngine.Vector3::y
- float ___y_3;
- // System.Single UnityEngine.Vector3::z
- float ___z_4;
- public:
- inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); }
- inline float get_x_2() const { return ___x_2; }
- inline float* get_address_of_x_2() { return &___x_2; }
- inline void set_x_2(float value)
- {
- ___x_2 = value;
- }
- inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); }
- inline float get_y_3() const { return ___y_3; }
- inline float* get_address_of_y_3() { return &___y_3; }
- inline void set_y_3(float value)
- {
- ___y_3 = value;
- }
- inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); }
- inline float get_z_4() const { return ___z_4; }
- inline float* get_address_of_z_4() { return &___z_4; }
- inline void set_z_4(float value)
- {
- ___z_4 = value;
- }
- };
- struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5;
- // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6;
- // UnityEngine.Vector3 UnityEngine.Vector3::upVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7;
- // UnityEngine.Vector3 UnityEngine.Vector3::downVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8;
- // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9;
- // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10;
- // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11;
- // UnityEngine.Vector3 UnityEngine.Vector3::backVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12;
- // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13;
- // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14;
- public:
- inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5() const { return ___zeroVector_5; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
- inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___zeroVector_5 = value;
- }
- inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6() const { return ___oneVector_6; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; }
- inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___oneVector_6 = value;
- }
- inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7() const { return ___upVector_7; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; }
- inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___upVector_7 = value;
- }
- inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8() const { return ___downVector_8; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; }
- inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___downVector_8 = value;
- }
- inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9() const { return ___leftVector_9; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; }
- inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___leftVector_9 = value;
- }
- inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10() const { return ___rightVector_10; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; }
- inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___rightVector_10 = value;
- }
- inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11() const { return ___forwardVector_11; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; }
- inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___forwardVector_11 = value;
- }
- inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12() const { return ___backVector_12; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; }
- inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___backVector_12 = value;
- }
- inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
- inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___positiveInfinityVector_13 = value;
- }
- inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
- inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___negativeInfinityVector_14 = value;
- }
- };
- // UnityEngine.Collision
- struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C : public RuntimeObject
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
- // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
- // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
- // UnityEngine.Collider UnityEngine.Collision::m_Collider
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
- // System.Int32 UnityEngine.Collision::m_ContactCount
- int32_t ___m_ContactCount_4;
- // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
- ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_ReusedContacts_5;
- // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
- ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_LegacyContacts_6;
- public:
- inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Impulse_0)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Impulse_0() const { return ___m_Impulse_0; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
- inline void set_m_Impulse_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Impulse_0 = value;
- }
- inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RelativeVelocity_1)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
- inline void set_m_RelativeVelocity_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_RelativeVelocity_1 = value;
- }
- inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Rigidbody_2)); }
- inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
- inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
- inline void set_m_Rigidbody_2(Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * value)
- {
- ___m_Rigidbody_2 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_Rigidbody_2), (void*)value);
- }
- inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Collider_3)); }
- inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_3() const { return ___m_Collider_3; }
- inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
- inline void set_m_Collider_3(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
- {
- ___m_Collider_3 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
- }
- inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ContactCount_4)); }
- inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
- inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
- inline void set_m_ContactCount_4(int32_t value)
- {
- ___m_ContactCount_4 = value;
- }
- inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ReusedContacts_5)); }
- inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
- inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
- inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
- {
- ___m_ReusedContacts_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
- }
- inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_LegacyContacts_6)); }
- inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
- inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
- inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
- {
- ___m_LegacyContacts_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
- }
- };
- // Native definition for P/Invoke marshalling of UnityEngine.Collision
- struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
- int32_t ___m_ContactCount_4;
- ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
- ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
- };
- // Native definition for COM marshalling of UnityEngine.Collision
- struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
- int32_t ___m_ContactCount_4;
- ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
- ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
- };
- // UnityEngine.ContactPoint
- struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515
- {
- public:
- // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0;
- // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1;
- // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
- int32_t ___m_ThisColliderInstanceID_2;
- // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
- int32_t ___m_OtherColliderInstanceID_3;
- // System.Single UnityEngine.ContactPoint::m_Separation
- float ___m_Separation_4;
- public:
- inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Point_0)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
- inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Point_0 = value;
- }
- inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Normal_1)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
- inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Normal_1 = value;
- }
- inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_ThisColliderInstanceID_2)); }
- inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
- inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
- inline void set_m_ThisColliderInstanceID_2(int32_t value)
- {
- ___m_ThisColliderInstanceID_2 = value;
- }
- inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_OtherColliderInstanceID_3)); }
- inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
- inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
- inline void set_m_OtherColliderInstanceID_3(int32_t value)
- {
- ___m_OtherColliderInstanceID_3 = value;
- }
- inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Separation_4)); }
- inline float get_m_Separation_4() const { return ___m_Separation_4; }
- inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
- inline void set_m_Separation_4(float value)
- {
- ___m_Separation_4 = value;
- }
- };
- // UnityEngine.ControllerColliderHit
- struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 : public RuntimeObject
- {
- public:
- // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
- CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
- // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
- // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
- // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
- // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
- // System.Single UnityEngine.ControllerColliderHit::m_MoveLength
- float ___m_MoveLength_5;
- // System.Int32 UnityEngine.ControllerColliderHit::m_Push
- int32_t ___m_Push_6;
- public:
- inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Controller_0)); }
- inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * get_m_Controller_0() const { return ___m_Controller_0; }
- inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
- inline void set_m_Controller_0(CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * value)
- {
- ___m_Controller_0 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
- }
- inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Collider_1)); }
- inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_1() const { return ___m_Collider_1; }
- inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
- inline void set_m_Collider_1(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
- {
- ___m_Collider_1 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
- }
- inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Point_2)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_2() const { return ___m_Point_2; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_2() { return &___m_Point_2; }
- inline void set_m_Point_2(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Point_2 = value;
- }
- inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Normal_3)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_3() const { return ___m_Normal_3; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_3() { return &___m_Normal_3; }
- inline void set_m_Normal_3(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Normal_3 = value;
- }
- inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveDirection_4)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
- inline void set_m_MoveDirection_4(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_MoveDirection_4 = value;
- }
- inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveLength_5)); }
- inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
- inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
- inline void set_m_MoveLength_5(float value)
- {
- ___m_MoveLength_5 = value;
- }
- inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Push_6)); }
- inline int32_t get_m_Push_6() const { return ___m_Push_6; }
- inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
- inline void set_m_Push_6(int32_t value)
- {
- ___m_Push_6 = value;
- }
- };
- // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
- struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke
- {
- CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
- float ___m_MoveLength_5;
- int32_t ___m_Push_6;
- };
- // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
- struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com
- {
- CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
- float ___m_MoveLength_5;
- int32_t ___m_Push_6;
- };
- // UnityEngine.ForceMode
- struct ForceMode_t76188FF14D0038E184106555207A81218E97D0A5
- {
- public:
- // System.Int32 UnityEngine.ForceMode::value__
- int32_t ___value___2;
- public:
- inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode_t76188FF14D0038E184106555207A81218E97D0A5, ___value___2)); }
- inline int32_t get_value___2() const { return ___value___2; }
- inline int32_t* get_address_of_value___2() { return &___value___2; }
- inline void set_value___2(int32_t value)
- {
- ___value___2 = value;
- }
- };
- // UnityEngine.Object
- struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject
- {
- public:
- // System.IntPtr UnityEngine.Object::m_CachedPtr
- intptr_t ___m_CachedPtr_0;
- public:
- inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); }
- inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
- inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
- inline void set_m_CachedPtr_0(intptr_t value)
- {
- ___m_CachedPtr_0 = value;
- }
- };
- struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields
- {
- public:
- // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
- int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
- public:
- inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
- inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
- inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
- inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
- {
- ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
- }
- };
- // Native definition for P/Invoke marshalling of UnityEngine.Object
- struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
- {
- intptr_t ___m_CachedPtr_0;
- };
- // Native definition for COM marshalling of UnityEngine.Object
- struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
- {
- intptr_t ___m_CachedPtr_0;
- };
- // UnityEngine.QueryTriggerInteraction
- struct QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739
- {
- public:
- // System.Int32 UnityEngine.QueryTriggerInteraction::value__
- int32_t ___value___2;
- public:
- inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739, ___value___2)); }
- inline int32_t get_value___2() const { return ___value___2; }
- inline int32_t* get_address_of_value___2() { return &___value___2; }
- inline void set_value___2(int32_t value)
- {
- ___value___2 = value;
- }
- };
- // UnityEngine.Ray
- struct Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Origin_0;
- // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Direction_1;
- public:
- inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Origin_0() const { return ___m_Origin_0; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
- inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Origin_0 = value;
- }
- inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Direction_1() const { return ___m_Direction_1; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
- inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Direction_1 = value;
- }
- };
- // UnityEngine.RaycastHit
- struct RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3
- {
- public:
- // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0;
- // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1;
- // System.UInt32 UnityEngine.RaycastHit::m_FaceID
- uint32_t ___m_FaceID_2;
- // System.Single UnityEngine.RaycastHit::m_Distance
- float ___m_Distance_3;
- // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
- Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_UV_4;
- // System.Int32 UnityEngine.RaycastHit::m_Collider
- int32_t ___m_Collider_5;
- public:
- inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Point_0)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
- inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Point_0 = value;
- }
- inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Normal_1)); }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; }
- inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
- inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
- {
- ___m_Normal_1 = value;
- }
- inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_FaceID_2)); }
- inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
- inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
- inline void set_m_FaceID_2(uint32_t value)
- {
- ___m_FaceID_2 = value;
- }
- inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Distance_3)); }
- inline float get_m_Distance_3() const { return ___m_Distance_3; }
- inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
- inline void set_m_Distance_3(float value)
- {
- ___m_Distance_3 = value;
- }
- inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_UV_4)); }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_UV_4() const { return ___m_UV_4; }
- inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_UV_4() { return &___m_UV_4; }
- inline void set_m_UV_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
- {
- ___m_UV_4 = value;
- }
- inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Collider_5)); }
- inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
- inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
- inline void set_m_Collider_5(int32_t value)
- {
- ___m_Collider_5 = value;
- }
- };
- // UnityEngine.Component
- struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
- {
- public:
- public:
- };
- // UnityEngine.GameObject
- struct GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
- {
- public:
- public:
- };
- // UnityEngine.PhysicMaterial
- struct PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
- {
- public:
- public:
- };
- // UnityEngine.Collider
- struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
- {
- public:
- public:
- };
- // UnityEngine.Rigidbody
- struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
- {
- public:
- public:
- };
- // UnityEngine.Transform
- struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
- {
- public:
- public:
- };
- // UnityEngine.BoxCollider
- struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
- {
- public:
- public:
- };
- // UnityEngine.CapsuleCollider
- struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
- {
- public:
- public:
- };
- // UnityEngine.CharacterController
- struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
- {
- public:
- public:
- };
- // UnityEngine.MeshCollider
- struct MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
- {
- public:
- public:
- };
- // UnityEngine.SphereCollider
- struct SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // UnityEngine.ContactPoint[]
- struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 m_Items[1];
- public:
- inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- }
- inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value)
- {
- m_Items[index] = value;
- }
- };
- // UnityEngine.RaycastHit[]
- struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57 : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 m_Items[1];
- public:
- inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- }
- inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value)
- {
- m_Items[index] = value;
- }
- };
- // System.Object[]
- struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) RuntimeObject * m_Items[1];
- public:
- inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
- {
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- };
- // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
- // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
- // UnityEngine.Collider UnityEngine.Collision::get_collider()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method);
- // UnityEngine.Transform UnityEngine.Component::get_transform()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9 (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
- // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * Component_get_gameObject_m0B0570BA8DDD3CD78A9DB568EA18D7317686603C (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method);
- // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
- // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
- // System.Single UnityEngine.Vector3::get_magnitude()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___a0, float ___d1, const RuntimeMethod* method);
- // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method);
- // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
- // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
- // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* ___fmt0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* ___args1, const RuntimeMethod* method);
- // System.String UnityEngine.PhysicsScene::ToString()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
- // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
- // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
- // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
- // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
- // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t ___instanceID0, const RuntimeMethod* method);
- // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
- // System.Single UnityEngine.RaycastHit::get_distance()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method);
- // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
- {
- {
- CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.CapsuleCollider::set_radius(System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method)
- {
- typedef void (*CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float);
- static CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_radius(System.Single)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method)
- {
- typedef void (*CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float);
- static CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
- static CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.Collider::set_enabled(System.Boolean)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method)
- {
- typedef void (*Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool);
- static Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // Conversion methods for marshalling of: UnityEngine.Collision
- IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
- {
- Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
- }
- IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
- {
- Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.Collision
- IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
- {
- }
- // Conversion methods for marshalling of: UnityEngine.Collision
- IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
- {
- Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
- }
- IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
- {
- Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.Collision
- IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
- {
- }
- // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
- {
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
- {
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = __this->get_m_Rigidbody_2();
- V_0 = L_0;
- goto IL_000a;
- }
- IL_000a:
- {
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_1 = V_0;
- return L_1;
- }
- }
- // UnityEngine.Collider UnityEngine.Collision::get_collider()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
- {
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
- {
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = __this->get_m_Collider_3();
- V_0 = L_0;
- goto IL_000a;
- }
- IL_000a:
- {
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_1 = V_0;
- return L_1;
- }
- }
- // UnityEngine.Transform UnityEngine.Collision::get_transform()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * V_0 = NULL;
- Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * G_B3_0 = NULL;
- {
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3(__this, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
- bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
- if (L_1)
- {
- goto IL_001c;
- }
- }
- {
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352(__this, /*hidden argument*/NULL);
- NullCheck(L_2);
- Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_3 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_2, /*hidden argument*/NULL);
- G_B3_0 = L_3;
- goto IL_0027;
- }
- IL_001c:
- {
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3(__this, /*hidden argument*/NULL);
- NullCheck(L_4);
- Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_5 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_4, /*hidden argument*/NULL);
- G_B3_0 = L_5;
- }
- IL_0027:
- {
- V_0 = G_B3_0;
- goto IL_002a;
- }
- IL_002a:
- {
- Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_6 = V_0;
- return L_6;
- }
- }
- // UnityEngine.GameObject UnityEngine.Collision::get_gameObject()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * Collision_get_gameObject_m9A7069ABE50D4BB957A8ED76E5F4A59ACEC57C49 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Collision_get_gameObject_m9A7069ABE50D4BB957A8ED76E5F4A59ACEC57C49_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * V_0 = NULL;
- GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * G_B3_0 = NULL;
- {
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = __this->get_m_Rigidbody_2();
- IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
- bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
- if (L_1)
- {
- goto IL_001c;
- }
- }
- {
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = __this->get_m_Collider_3();
- NullCheck(L_2);
- GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_3 = Component_get_gameObject_m0B0570BA8DDD3CD78A9DB568EA18D7317686603C(L_2, /*hidden argument*/NULL);
- G_B3_0 = L_3;
- goto IL_0027;
- }
- IL_001c:
- {
- Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = __this->get_m_Rigidbody_2();
- NullCheck(L_4);
- GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_5 = Component_get_gameObject_m0B0570BA8DDD3CD78A9DB568EA18D7317686603C(L_4, /*hidden argument*/NULL);
- G_B3_0 = L_5;
- }
- IL_0027:
- {
- V_0 = G_B3_0;
- goto IL_002a;
- }
- IL_002a:
- {
- GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_6 = V_0;
- return L_6;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
- IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
- {
- Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
- }
- IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
- {
- Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
- IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
- {
- }
- // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
- IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
- {
- Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
- }
- IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
- {
- Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
- IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
- {
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.Physics::set_gravity(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_m8CBAE25FDEDE9CF56AB64E929C6753CF093FF04E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
- {
- {
- Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), /*hidden argument*/NULL);
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = V_0;
- return L_0;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- float L_3 = ___maxDistance2;
- int32_t L_4 = ___layerMask3;
- int32_t L_5 = ___queryTriggerInteraction4;
- bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
- V_1 = L_6;
- goto IL_0017;
- }
- IL_0017:
- {
- bool L_7 = V_1;
- return L_7;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- float L_3 = ___maxDistance2;
- int32_t L_4 = ___layerMask3;
- bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
- V_1 = L_5;
- goto IL_0016;
- }
- IL_0016:
- {
- bool L_6 = V_1;
- return L_6;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- float L_3 = ___maxDistance2;
- bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_4;
- goto IL_0017;
- }
- IL_0017:
- {
- bool L_5 = V_1;
- return L_5;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_3;
- goto IL_001b;
- }
- IL_001b:
- {
- bool L_4 = V_1;
- return L_4;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
- float L_4 = ___maxDistance3;
- int32_t L_5 = ___layerMask4;
- int32_t L_6 = ___queryTriggerInteraction5;
- bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
- V_1 = L_7;
- goto IL_0019;
- }
- IL_0019:
- {
- bool L_8 = V_1;
- return L_8;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
- float L_4 = ___maxDistance3;
- int32_t L_5 = ___layerMask4;
- bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
- V_1 = L_6;
- goto IL_0018;
- }
- IL_0018:
- {
- bool L_7 = V_1;
- return L_7;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
- float L_4 = ___maxDistance3;
- bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_5;
- goto IL_0018;
- }
- IL_0018:
- {
- bool L_6 = V_1;
- return L_6;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
- bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_4;
- goto IL_001c;
- }
- IL_001c:
- {
- bool L_5 = V_1;
- return L_5;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- float L_3 = ___maxDistance1;
- int32_t L_4 = ___layerMask2;
- int32_t L_5 = ___queryTriggerInteraction3;
- bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
- V_1 = L_6;
- goto IL_0022;
- }
- IL_0022:
- {
- bool L_7 = V_1;
- return L_7;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- float L_3 = ___maxDistance1;
- int32_t L_4 = ___layerMask2;
- bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
- V_1 = L_5;
- goto IL_0022;
- }
- IL_0022:
- {
- bool L_6 = V_1;
- return L_6;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- float L_3 = ___maxDistance1;
- bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_4;
- goto IL_0023;
- }
- IL_0023:
- {
- bool L_5 = V_1;
- return L_5;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_3;
- goto IL_0027;
- }
- IL_0027:
- {
- bool L_4 = V_1;
- return L_4;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
- float L_4 = ___maxDistance2;
- int32_t L_5 = ___layerMask3;
- int32_t L_6 = ___queryTriggerInteraction4;
- bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
- V_1 = L_7;
- goto IL_0024;
- }
- IL_0024:
- {
- bool L_8 = V_1;
- return L_8;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
- {
- bool V_0 = false;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo1;
- float L_3 = ___maxDistance2;
- int32_t L_4 = ___layerMask3;
- bool L_5 = Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
- V_0 = L_5;
- goto IL_001b;
- }
- IL_001b:
- {
- bool L_6 = V_0;
- return L_6;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
- float L_4 = ___maxDistance2;
- bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_5;
- goto IL_0024;
- }
- IL_0024:
- {
- bool L_6 = V_1;
- return L_6;
- }
- }
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
- bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_4;
- goto IL_0028;
- }
- IL_0028:
- {
- bool L_5 = V_1;
- return L_5;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- {
- float L_0 = ___maxDistance2;
- int32_t L_1 = ___mask3;
- int32_t L_2 = ___queryTriggerInteraction4;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
- return L_3;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- bool V_1 = false;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
- memset((&V_2), 0, sizeof(V_2));
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
- memset((&V_3), 0, sizeof(V_3));
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_4 = NULL;
- {
- float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
- V_0 = L_0;
- float L_1 = V_0;
- V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
- bool L_2 = V_1;
- if (!L_2)
- {
- goto IL_003a;
- }
- }
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1;
- float L_4 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
- V_2 = L_5;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2;
- Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3;
- float L_10 = ___maxDistance2;
- int32_t L_11 = ___layerMask3;
- int32_t L_12 = ___queryTriggerInteraction4;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
- V_4 = L_13;
- goto IL_0045;
- }
- IL_003a:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0);
- V_4 = L_14;
- goto IL_0045;
- }
- IL_0045:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_4;
- return L_15;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
- float L_2 = ___maxDistance2;
- int32_t L_3 = ___layerMask3;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
- V_0 = L_4;
- goto IL_000e;
- }
- IL_000e:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
- return L_5;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
- float L_2 = ___maxDistance2;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_0 = L_3;
- goto IL_000f;
- }
- IL_000f:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
- return L_4;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method)
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_0 = L_2;
- goto IL_0013;
- }
- IL_0013:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
- return L_3;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- float L_2 = ___maxDistance1;
- int32_t L_3 = ___layerMask2;
- int32_t L_4 = ___queryTriggerInteraction3;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
- V_0 = L_5;
- goto IL_001a;
- }
- IL_001a:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0;
- return L_6;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- float L_2 = ___maxDistance1;
- int32_t L_3 = ___layerMask2;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
- V_0 = L_4;
- goto IL_001a;
- }
- IL_001a:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
- return L_5;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- float L_2 = ___maxDistance1;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_0 = L_3;
- goto IL_001b;
- }
- IL_001b:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
- return L_4;
- }
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method)
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_0 = L_2;
- goto IL_001f;
- }
- IL_001f:
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
- return L_3;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
- float L_4 = ___maxDistance2;
- int32_t L_5 = ___layerMask3;
- int32_t L_6 = ___queryTriggerInteraction4;
- int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
- V_1 = L_7;
- goto IL_0024;
- }
- IL_0024:
- {
- int32_t L_8 = V_1;
- return L_8;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
- float L_4 = ___maxDistance2;
- int32_t L_5 = ___layerMask3;
- int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
- V_1 = L_6;
- goto IL_0023;
- }
- IL_0023:
- {
- int32_t L_7 = V_1;
- return L_7;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
- float L_4 = ___maxDistance2;
- int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_5;
- goto IL_0024;
- }
- IL_0024:
- {
- int32_t L_6 = V_1;
- return L_6;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
- int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_4;
- goto IL_0028;
- }
- IL_0028:
- {
- int32_t L_5 = V_1;
- return L_5;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
- float L_4 = ___maxDistance3;
- int32_t L_5 = ___layerMask4;
- int32_t L_6 = ___queryTriggerInteraction5;
- int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
- V_1 = L_7;
- goto IL_0019;
- }
- IL_0019:
- {
- int32_t L_8 = V_1;
- return L_8;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
- float L_4 = ___maxDistance3;
- int32_t L_5 = ___layerMask4;
- int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
- V_1 = L_6;
- goto IL_0018;
- }
- IL_0018:
- {
- int32_t L_7 = V_1;
- return L_7;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
- float L_4 = ___maxDistance3;
- int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_5;
- goto IL_0018;
- }
- IL_0018:
- {
- int32_t L_6 = V_1;
- return L_6;
- }
- }
- // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, const RuntimeMethod* method)
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- int32_t V_1 = 0;
- {
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
- V_0 = L_0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
- int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
- V_1 = L_4;
- goto IL_001c;
- }
- IL_001c:
- {
- int32_t L_5 = V_1;
- return L_5;
- }
- }
- // System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
- static Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)");
- _il2cpp_icall_func(___value0);
- }
- // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method)
- {
- typedef void (*Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *);
- static Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
- _il2cpp_icall_func(___ret0);
- }
- // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
- static Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
- return retVal;
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.String UnityEngine.PhysicsScene::ToString()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- String_t* V_0 = NULL;
- {
- ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1);
- ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0;
- int32_t L_2 = __this->get_m_Handle_0();
- int32_t L_3 = L_2;
- RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3);
- NullCheck(L_1);
- ArrayElementTypeCheck (L_1, L_4);
- (L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
- String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL);
- V_0 = L_5;
- goto IL_0022;
- }
- IL_0022:
- {
- String_t* L_6 = V_0;
- return L_6;
- }
- }
- IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
- return PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9(_thisAdjusted, method);
- }
- // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
- {
- int32_t V_0 = 0;
- {
- int32_t L_0 = __this->get_m_Handle_0();
- V_0 = L_0;
- goto IL_000a;
- }
- IL_000a:
- {
- int32_t L_1 = V_0;
- return L_1;
- }
- }
- IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
- return PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654(_thisAdjusted, method);
- }
- // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- bool V_2 = false;
- {
- RuntimeObject * L_0 = ___other0;
- V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
- bool L_1 = V_1;
- if (!L_1)
- {
- goto IL_0015;
- }
- }
- {
- V_2 = (bool)0;
- goto IL_002d;
- }
- IL_0015:
- {
- RuntimeObject * L_2 = ___other0;
- V_0 = ((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)UnBox(L_2, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))));
- int32_t L_3 = __this->get_m_Handle_0();
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_4 = V_0;
- int32_t L_5 = L_4.get_m_Handle_0();
- V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
- goto IL_002d;
- }
- IL_002d:
- {
- bool L_6 = V_2;
- return L_6;
- }
- }
- IL2CPP_EXTERN_C bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
- return PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9(_thisAdjusted, ___other0, method);
- }
- // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method)
- {
- bool V_0 = false;
- {
- int32_t L_0 = __this->get_m_Handle_0();
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_1 = ___other0;
- int32_t L_2 = L_1.get_m_Handle_0();
- V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
- goto IL_0012;
- }
- IL_0012:
- {
- bool L_3 = V_0;
- return L_3;
- }
- }
- IL2CPP_EXTERN_C bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
- return PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8(_thisAdjusted, ___other0, method);
- }
- // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- bool V_1 = false;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
- memset((&V_2), 0, sizeof(V_2));
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
- memset((&V_3), 0, sizeof(V_3));
- bool V_4 = false;
- {
- float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
- V_0 = L_0;
- float L_1 = V_0;
- V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
- bool L_2 = V_1;
- if (!L_2)
- {
- goto IL_003c;
- }
- }
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1;
- float L_4 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
- V_2 = L_5;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2;
- Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3;
- float L_10 = ___maxDistance2;
- int32_t L_11 = ___layerMask3;
- int32_t L_12 = ___queryTriggerInteraction4;
- bool L_13 = PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
- V_4 = L_13;
- goto IL_0041;
- }
- IL_003c:
- {
- V_4 = (bool)0;
- goto IL_0041;
- }
- IL_0041:
- {
- bool L_14 = V_4;
- return L_14;
- }
- }
- IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
- return PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
- }
- // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- {
- float L_0 = ___maxDistance2;
- int32_t L_1 = ___layerMask3;
- int32_t L_2 = ___queryTriggerInteraction4;
- bool L_3 = PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
- return L_3;
- }
- }
- // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- bool V_1 = false;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
- memset((&V_2), 0, sizeof(V_2));
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
- memset((&V_3), 0, sizeof(V_3));
- bool V_4 = false;
- {
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo2;
- il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 ));
- float L_1 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
- V_0 = L_1;
- float L_2 = V_0;
- V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0);
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0045;
- }
- }
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction1;
- float L_5 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL);
- V_2 = L_6;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = V_2;
- Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_9 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_10 = V_3;
- float L_11 = ___maxDistance3;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo2;
- int32_t L_13 = ___layerMask4;
- int32_t L_14 = ___queryTriggerInteraction5;
- bool L_15 = PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529(L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL);
- V_4 = L_15;
- goto IL_004a;
- }
- IL_0045:
- {
- V_4 = (bool)0;
- goto IL_004a;
- }
- IL_004a:
- {
- bool L_16 = V_4;
- return L_16;
- }
- }
- IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
- return PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
- }
- // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- {
- float L_0 = ___maxDistance2;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hit3;
- int32_t L_2 = ___layerMask4;
- int32_t L_3 = ___queryTriggerInteraction5;
- bool L_4 = PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL);
- return L_4;
- }
- }
- // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- float V_0 = 0.0f;
- bool V_1 = false;
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_2;
- memset((&V_2), 0, sizeof(V_2));
- int32_t V_3 = 0;
- {
- float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
- V_0 = L_0;
- float L_1 = V_0;
- V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
- bool L_2 = V_1;
- if (!L_2)
- {
- goto IL_003b;
- }
- }
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___origin0;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
- Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_5 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
- Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_6 = V_2;
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = ___raycastHits2;
- float L_8 = ___maxDistance3;
- int32_t L_9 = ___layerMask4;
- int32_t L_10 = ___queryTriggerInteraction5;
- int32_t L_11 = PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
- V_3 = L_11;
- goto IL_003f;
- }
- IL_003b:
- {
- V_3 = 0;
- goto IL_003f;
- }
- IL_003f:
- {
- int32_t L_12 = V_3;
- return L_12;
- }
- }
- IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
- return PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
- }
- // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- {
- RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_0 = ___raycastHits2;
- float L_1 = ___maxDistance3;
- int32_t L_2 = ___mask4;
- int32_t L_3 = ___queryTriggerInteraction5;
- int32_t L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
- return L_4;
- }
- }
- // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
- {
- typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
- static PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
- bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
- return retVal;
- }
- // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- typedef bool (*PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t);
- static PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
- bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
- return retVal;
- }
- // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
- {
- typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, float, int32_t, int32_t);
- static PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
- int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
- return retVal;
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
- {
- int32_t L_0 = __this->get_m_Collider_5();
- IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
- Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL);
- V_0 = ((Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *)IsInstClass((RuntimeObject*)L_1, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var));
- goto IL_0014;
- }
- IL_0014:
- {
- Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = V_0;
- return L_2;
- }
- }
- IL2CPP_EXTERN_C Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
- return RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9(_thisAdjusted, method);
- }
- // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Point_0();
- V_0 = L_0;
- goto IL_000a;
- }
- IL_000a:
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0;
- return L_1;
- }
- }
- IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
- return RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001(_thisAdjusted, method);
- }
- // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Normal_1();
- V_0 = L_0;
- goto IL_000a;
- }
- IL_000a:
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0;
- return L_1;
- }
- }
- IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
- return RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94(_thisAdjusted, method);
- }
- // System.Single UnityEngine.RaycastHit::get_distance()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
- {
- float V_0 = 0.0f;
- {
- float L_0 = __this->get_m_Distance_3();
- V_0 = L_0;
- goto IL_000a;
- }
- IL_000a:
- {
- float L_1 = V_0;
- return L_1;
- }
- }
- IL2CPP_EXTERN_C float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- int32_t _offset = 1;
- RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
- return RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543(_thisAdjusted, method);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
- return L_0;
- }
- }
- // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
- {
- {
- Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Rigidbody::set_mass(System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
- static Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool);
- static Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_useGravity(System.Boolean)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method)
- {
- {
- int32_t L_0 = ___mode1;
- Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), L_0, /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, const RuntimeMethod* method)
- {
- {
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___force0;
- Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_0, 0, /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m8FED8F9F25D39B7BAB50DA4A6C9465AACDA855E0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
- {
- {
- float L_0 = ___x0;
- float L_1 = ___y1;
- float L_2 = ___z2;
- Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3;
- memset((&L_3), 0, sizeof(L_3));
- Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
- Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_3, 0, /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
- static Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)");
- _il2cpp_icall_func(__this, ___ret0);
- }
- // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
- static Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
- static Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
- _il2cpp_icall_func(__this, ___force0, ___mode1);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
|