UnityEngine.PhysicsModule.cpp 172 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <cstring>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <cmath>
  11. #include <limits>
  12. #include <assert.h>
  13. #include <stdint.h>
  14. #include "codegen/il2cpp-codegen.h"
  15. #include "il2cpp-object-internals.h"
  16. // System.Char[]
  17. struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2;
  18. // System.Object[]
  19. struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
  20. // System.String
  21. struct String_t;
  22. // System.Void
  23. struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017;
  24. // UnityEngine.CapsuleCollider
  25. struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1;
  26. // UnityEngine.CharacterController
  27. struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E;
  28. // UnityEngine.Collider
  29. struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF;
  30. // UnityEngine.Collision
  31. struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C;
  32. // UnityEngine.Component
  33. struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621;
  34. // UnityEngine.ContactPoint[]
  35. struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
  36. // UnityEngine.GameObject
  37. struct GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F;
  38. // UnityEngine.Object
  39. struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0;
  40. // UnityEngine.RaycastHit[]
  41. struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
  42. // UnityEngine.Rigidbody
  43. struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5;
  44. // UnityEngine.Transform
  45. struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA;
  46. IL2CPP_EXTERN_C RuntimeClass* Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var;
  47. IL2CPP_EXTERN_C RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var;
  48. IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var;
  49. IL2CPP_EXTERN_C RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var;
  50. IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var;
  51. IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var;
  52. IL2CPP_EXTERN_C RuntimeClass* Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var;
  53. IL2CPP_EXTERN_C String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4;
  54. IL2CPP_EXTERN_C const uint32_t Collision_get_gameObject_m9A7069ABE50D4BB957A8ED76E5F4A59ACEC57C49_MetadataUsageId;
  55. IL2CPP_EXTERN_C const uint32_t Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C_MetadataUsageId;
  56. IL2CPP_EXTERN_C const uint32_t PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId;
  57. IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId;
  58. IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId;
  59. IL2CPP_EXTERN_C const uint32_t PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId;
  60. IL2CPP_EXTERN_C const uint32_t Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId;
  61. IL2CPP_EXTERN_C const uint32_t RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId;
  62. struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 ;
  63. struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
  64. struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
  65. struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
  66. IL2CPP_EXTERN_C_BEGIN
  67. IL2CPP_EXTERN_C_END
  68. #ifdef __clang__
  69. #pragma clang diagnostic push
  70. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  71. #pragma clang diagnostic ignored "-Wunused-variable"
  72. #endif
  73. // <Module>
  74. struct U3CModuleU3E_t1ABA099244C4281E9C7E9402BE77B2165BA664F6
  75. {
  76. public:
  77. public:
  78. };
  79. // System.Object
  80. struct Il2CppArrayBounds;
  81. // System.Array
  82. // System.String
  83. struct String_t : public RuntimeObject
  84. {
  85. public:
  86. // System.Int32 System.String::m_stringLength
  87. int32_t ___m_stringLength_0;
  88. // System.Char System.String::m_firstChar
  89. Il2CppChar ___m_firstChar_1;
  90. public:
  91. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  92. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  93. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  94. inline void set_m_stringLength_0(int32_t value)
  95. {
  96. ___m_stringLength_0 = value;
  97. }
  98. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  99. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  100. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  101. inline void set_m_firstChar_1(Il2CppChar value)
  102. {
  103. ___m_firstChar_1 = value;
  104. }
  105. };
  106. struct String_t_StaticFields
  107. {
  108. public:
  109. // System.String System.String::Empty
  110. String_t* ___Empty_5;
  111. public:
  112. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  113. inline String_t* get_Empty_5() const { return ___Empty_5; }
  114. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  115. inline void set_Empty_5(String_t* value)
  116. {
  117. ___Empty_5 = value;
  118. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  119. }
  120. };
  121. // System.ValueType
  122. struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject
  123. {
  124. public:
  125. public:
  126. };
  127. // Native definition for P/Invoke marshalling of System.ValueType
  128. struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke
  129. {
  130. };
  131. // Native definition for COM marshalling of System.ValueType
  132. struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com
  133. {
  134. };
  135. // UnityEngine.Physics
  136. struct Physics_t795152566290B75B831BBCB079E5F82B1BAA93B2 : public RuntimeObject
  137. {
  138. public:
  139. public:
  140. };
  141. // System.Boolean
  142. struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C
  143. {
  144. public:
  145. // System.Boolean System.Boolean::m_value
  146. bool ___m_value_0;
  147. public:
  148. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); }
  149. inline bool get_m_value_0() const { return ___m_value_0; }
  150. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  151. inline void set_m_value_0(bool value)
  152. {
  153. ___m_value_0 = value;
  154. }
  155. };
  156. struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields
  157. {
  158. public:
  159. // System.String System.Boolean::TrueString
  160. String_t* ___TrueString_5;
  161. // System.String System.Boolean::FalseString
  162. String_t* ___FalseString_6;
  163. public:
  164. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); }
  165. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  166. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  167. inline void set_TrueString_5(String_t* value)
  168. {
  169. ___TrueString_5 = value;
  170. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  171. }
  172. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); }
  173. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  174. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  175. inline void set_FalseString_6(String_t* value)
  176. {
  177. ___FalseString_6 = value;
  178. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  179. }
  180. };
  181. // System.Enum
  182. struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521 : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF
  183. {
  184. public:
  185. public:
  186. };
  187. struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields
  188. {
  189. public:
  190. // System.Char[] System.Enum::enumSeperatorCharArray
  191. CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0;
  192. public:
  193. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); }
  194. inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  195. inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  196. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value)
  197. {
  198. ___enumSeperatorCharArray_0 = value;
  199. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  200. }
  201. };
  202. // Native definition for P/Invoke marshalling of System.Enum
  203. struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke
  204. {
  205. };
  206. // Native definition for COM marshalling of System.Enum
  207. struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com
  208. {
  209. };
  210. // System.Int32
  211. struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102
  212. {
  213. public:
  214. // System.Int32 System.Int32::m_value
  215. int32_t ___m_value_0;
  216. public:
  217. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); }
  218. inline int32_t get_m_value_0() const { return ___m_value_0; }
  219. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  220. inline void set_m_value_0(int32_t value)
  221. {
  222. ___m_value_0 = value;
  223. }
  224. };
  225. // System.IntPtr
  226. struct IntPtr_t
  227. {
  228. public:
  229. // System.Void* System.IntPtr::m_value
  230. void* ___m_value_0;
  231. public:
  232. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  233. inline void* get_m_value_0() const { return ___m_value_0; }
  234. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  235. inline void set_m_value_0(void* value)
  236. {
  237. ___m_value_0 = value;
  238. }
  239. };
  240. struct IntPtr_t_StaticFields
  241. {
  242. public:
  243. // System.IntPtr System.IntPtr::Zero
  244. intptr_t ___Zero_1;
  245. public:
  246. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  247. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  248. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  249. inline void set_Zero_1(intptr_t value)
  250. {
  251. ___Zero_1 = value;
  252. }
  253. };
  254. // System.Single
  255. struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1
  256. {
  257. public:
  258. // System.Single System.Single::m_value
  259. float ___m_value_0;
  260. public:
  261. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); }
  262. inline float get_m_value_0() const { return ___m_value_0; }
  263. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  264. inline void set_m_value_0(float value)
  265. {
  266. ___m_value_0 = value;
  267. }
  268. };
  269. // System.Void
  270. struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017
  271. {
  272. public:
  273. union
  274. {
  275. struct
  276. {
  277. };
  278. uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1];
  279. };
  280. public:
  281. };
  282. // UnityEngine.PhysicsScene
  283. struct PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5
  284. {
  285. public:
  286. // System.Int32 UnityEngine.PhysicsScene::m_Handle
  287. int32_t ___m_Handle_0;
  288. public:
  289. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5, ___m_Handle_0)); }
  290. inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
  291. inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  292. inline void set_m_Handle_0(int32_t value)
  293. {
  294. ___m_Handle_0 = value;
  295. }
  296. };
  297. // UnityEngine.Vector2
  298. struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D
  299. {
  300. public:
  301. // System.Single UnityEngine.Vector2::x
  302. float ___x_0;
  303. // System.Single UnityEngine.Vector2::y
  304. float ___y_1;
  305. public:
  306. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); }
  307. inline float get_x_0() const { return ___x_0; }
  308. inline float* get_address_of_x_0() { return &___x_0; }
  309. inline void set_x_0(float value)
  310. {
  311. ___x_0 = value;
  312. }
  313. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); }
  314. inline float get_y_1() const { return ___y_1; }
  315. inline float* get_address_of_y_1() { return &___y_1; }
  316. inline void set_y_1(float value)
  317. {
  318. ___y_1 = value;
  319. }
  320. };
  321. struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields
  322. {
  323. public:
  324. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  325. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___zeroVector_2;
  326. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  327. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___oneVector_3;
  328. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  329. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___upVector_4;
  330. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  331. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___downVector_5;
  332. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  333. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___leftVector_6;
  334. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  335. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___rightVector_7;
  336. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  337. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___positiveInfinityVector_8;
  338. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  339. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___negativeInfinityVector_9;
  340. public:
  341. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); }
  342. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_zeroVector_2() const { return ___zeroVector_2; }
  343. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  344. inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  345. {
  346. ___zeroVector_2 = value;
  347. }
  348. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); }
  349. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_oneVector_3() const { return ___oneVector_3; }
  350. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; }
  351. inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  352. {
  353. ___oneVector_3 = value;
  354. }
  355. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); }
  356. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_upVector_4() const { return ___upVector_4; }
  357. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; }
  358. inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  359. {
  360. ___upVector_4 = value;
  361. }
  362. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); }
  363. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_downVector_5() const { return ___downVector_5; }
  364. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; }
  365. inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  366. {
  367. ___downVector_5 = value;
  368. }
  369. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); }
  370. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_leftVector_6() const { return ___leftVector_6; }
  371. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; }
  372. inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  373. {
  374. ___leftVector_6 = value;
  375. }
  376. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); }
  377. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_rightVector_7() const { return ___rightVector_7; }
  378. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; }
  379. inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  380. {
  381. ___rightVector_7 = value;
  382. }
  383. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); }
  384. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  385. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  386. inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  387. {
  388. ___positiveInfinityVector_8 = value;
  389. }
  390. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); }
  391. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  392. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  393. inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  394. {
  395. ___negativeInfinityVector_9 = value;
  396. }
  397. };
  398. // UnityEngine.Vector3
  399. struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720
  400. {
  401. public:
  402. // System.Single UnityEngine.Vector3::x
  403. float ___x_2;
  404. // System.Single UnityEngine.Vector3::y
  405. float ___y_3;
  406. // System.Single UnityEngine.Vector3::z
  407. float ___z_4;
  408. public:
  409. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); }
  410. inline float get_x_2() const { return ___x_2; }
  411. inline float* get_address_of_x_2() { return &___x_2; }
  412. inline void set_x_2(float value)
  413. {
  414. ___x_2 = value;
  415. }
  416. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); }
  417. inline float get_y_3() const { return ___y_3; }
  418. inline float* get_address_of_y_3() { return &___y_3; }
  419. inline void set_y_3(float value)
  420. {
  421. ___y_3 = value;
  422. }
  423. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); }
  424. inline float get_z_4() const { return ___z_4; }
  425. inline float* get_address_of_z_4() { return &___z_4; }
  426. inline void set_z_4(float value)
  427. {
  428. ___z_4 = value;
  429. }
  430. };
  431. struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields
  432. {
  433. public:
  434. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  435. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5;
  436. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  437. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6;
  438. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  439. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7;
  440. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  441. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8;
  442. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  443. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9;
  444. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  445. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10;
  446. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  447. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11;
  448. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  449. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12;
  450. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  451. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13;
  452. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  453. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14;
  454. public:
  455. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); }
  456. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5() const { return ___zeroVector_5; }
  457. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  458. inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  459. {
  460. ___zeroVector_5 = value;
  461. }
  462. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); }
  463. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6() const { return ___oneVector_6; }
  464. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; }
  465. inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  466. {
  467. ___oneVector_6 = value;
  468. }
  469. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); }
  470. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7() const { return ___upVector_7; }
  471. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; }
  472. inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  473. {
  474. ___upVector_7 = value;
  475. }
  476. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); }
  477. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8() const { return ___downVector_8; }
  478. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; }
  479. inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  480. {
  481. ___downVector_8 = value;
  482. }
  483. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); }
  484. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9() const { return ___leftVector_9; }
  485. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; }
  486. inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  487. {
  488. ___leftVector_9 = value;
  489. }
  490. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); }
  491. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10() const { return ___rightVector_10; }
  492. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; }
  493. inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  494. {
  495. ___rightVector_10 = value;
  496. }
  497. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); }
  498. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11() const { return ___forwardVector_11; }
  499. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  500. inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  501. {
  502. ___forwardVector_11 = value;
  503. }
  504. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); }
  505. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12() const { return ___backVector_12; }
  506. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; }
  507. inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  508. {
  509. ___backVector_12 = value;
  510. }
  511. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); }
  512. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  513. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  514. inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  515. {
  516. ___positiveInfinityVector_13 = value;
  517. }
  518. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); }
  519. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  520. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  521. inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  522. {
  523. ___negativeInfinityVector_14 = value;
  524. }
  525. };
  526. // UnityEngine.Collision
  527. struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C : public RuntimeObject
  528. {
  529. public:
  530. // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
  531. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
  532. // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
  533. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
  534. // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
  535. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
  536. // UnityEngine.Collider UnityEngine.Collision::m_Collider
  537. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
  538. // System.Int32 UnityEngine.Collision::m_ContactCount
  539. int32_t ___m_ContactCount_4;
  540. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
  541. ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_ReusedContacts_5;
  542. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
  543. ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_LegacyContacts_6;
  544. public:
  545. inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Impulse_0)); }
  546. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Impulse_0() const { return ___m_Impulse_0; }
  547. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
  548. inline void set_m_Impulse_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  549. {
  550. ___m_Impulse_0 = value;
  551. }
  552. inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RelativeVelocity_1)); }
  553. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
  554. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
  555. inline void set_m_RelativeVelocity_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  556. {
  557. ___m_RelativeVelocity_1 = value;
  558. }
  559. inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Rigidbody_2)); }
  560. inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
  561. inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
  562. inline void set_m_Rigidbody_2(Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * value)
  563. {
  564. ___m_Rigidbody_2 = value;
  565. Il2CppCodeGenWriteBarrier((void**)(&___m_Rigidbody_2), (void*)value);
  566. }
  567. inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Collider_3)); }
  568. inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_3() const { return ___m_Collider_3; }
  569. inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
  570. inline void set_m_Collider_3(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
  571. {
  572. ___m_Collider_3 = value;
  573. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
  574. }
  575. inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ContactCount_4)); }
  576. inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
  577. inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
  578. inline void set_m_ContactCount_4(int32_t value)
  579. {
  580. ___m_ContactCount_4 = value;
  581. }
  582. inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ReusedContacts_5)); }
  583. inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
  584. inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
  585. inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
  586. {
  587. ___m_ReusedContacts_5 = value;
  588. Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
  589. }
  590. inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_LegacyContacts_6)); }
  591. inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
  592. inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
  593. inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
  594. {
  595. ___m_LegacyContacts_6 = value;
  596. Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
  597. }
  598. };
  599. // Native definition for P/Invoke marshalling of UnityEngine.Collision
  600. struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke
  601. {
  602. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
  603. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
  604. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
  605. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
  606. int32_t ___m_ContactCount_4;
  607. ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
  608. ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
  609. };
  610. // Native definition for COM marshalling of UnityEngine.Collision
  611. struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com
  612. {
  613. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
  614. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
  615. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
  616. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
  617. int32_t ___m_ContactCount_4;
  618. ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
  619. ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
  620. };
  621. // UnityEngine.ContactPoint
  622. struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515
  623. {
  624. public:
  625. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
  626. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0;
  627. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
  628. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1;
  629. // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
  630. int32_t ___m_ThisColliderInstanceID_2;
  631. // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
  632. int32_t ___m_OtherColliderInstanceID_3;
  633. // System.Single UnityEngine.ContactPoint::m_Separation
  634. float ___m_Separation_4;
  635. public:
  636. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Point_0)); }
  637. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; }
  638. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
  639. inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  640. {
  641. ___m_Point_0 = value;
  642. }
  643. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Normal_1)); }
  644. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; }
  645. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  646. inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  647. {
  648. ___m_Normal_1 = value;
  649. }
  650. inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_ThisColliderInstanceID_2)); }
  651. inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
  652. inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
  653. inline void set_m_ThisColliderInstanceID_2(int32_t value)
  654. {
  655. ___m_ThisColliderInstanceID_2 = value;
  656. }
  657. inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_OtherColliderInstanceID_3)); }
  658. inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
  659. inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
  660. inline void set_m_OtherColliderInstanceID_3(int32_t value)
  661. {
  662. ___m_OtherColliderInstanceID_3 = value;
  663. }
  664. inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Separation_4)); }
  665. inline float get_m_Separation_4() const { return ___m_Separation_4; }
  666. inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
  667. inline void set_m_Separation_4(float value)
  668. {
  669. ___m_Separation_4 = value;
  670. }
  671. };
  672. // UnityEngine.ControllerColliderHit
  673. struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 : public RuntimeObject
  674. {
  675. public:
  676. // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
  677. CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
  678. // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
  679. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
  680. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
  681. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
  682. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
  683. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
  684. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
  685. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
  686. // System.Single UnityEngine.ControllerColliderHit::m_MoveLength
  687. float ___m_MoveLength_5;
  688. // System.Int32 UnityEngine.ControllerColliderHit::m_Push
  689. int32_t ___m_Push_6;
  690. public:
  691. inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Controller_0)); }
  692. inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * get_m_Controller_0() const { return ___m_Controller_0; }
  693. inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
  694. inline void set_m_Controller_0(CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * value)
  695. {
  696. ___m_Controller_0 = value;
  697. Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
  698. }
  699. inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Collider_1)); }
  700. inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_1() const { return ___m_Collider_1; }
  701. inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
  702. inline void set_m_Collider_1(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
  703. {
  704. ___m_Collider_1 = value;
  705. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
  706. }
  707. inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Point_2)); }
  708. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_2() const { return ___m_Point_2; }
  709. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_2() { return &___m_Point_2; }
  710. inline void set_m_Point_2(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  711. {
  712. ___m_Point_2 = value;
  713. }
  714. inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Normal_3)); }
  715. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_3() const { return ___m_Normal_3; }
  716. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_3() { return &___m_Normal_3; }
  717. inline void set_m_Normal_3(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  718. {
  719. ___m_Normal_3 = value;
  720. }
  721. inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveDirection_4)); }
  722. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
  723. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
  724. inline void set_m_MoveDirection_4(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  725. {
  726. ___m_MoveDirection_4 = value;
  727. }
  728. inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveLength_5)); }
  729. inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
  730. inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
  731. inline void set_m_MoveLength_5(float value)
  732. {
  733. ___m_MoveLength_5 = value;
  734. }
  735. inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Push_6)); }
  736. inline int32_t get_m_Push_6() const { return ___m_Push_6; }
  737. inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
  738. inline void set_m_Push_6(int32_t value)
  739. {
  740. ___m_Push_6 = value;
  741. }
  742. };
  743. // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
  744. struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke
  745. {
  746. CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
  747. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
  748. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
  749. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
  750. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
  751. float ___m_MoveLength_5;
  752. int32_t ___m_Push_6;
  753. };
  754. // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
  755. struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com
  756. {
  757. CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
  758. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
  759. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
  760. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
  761. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
  762. float ___m_MoveLength_5;
  763. int32_t ___m_Push_6;
  764. };
  765. // UnityEngine.ForceMode
  766. struct ForceMode_t76188FF14D0038E184106555207A81218E97D0A5
  767. {
  768. public:
  769. // System.Int32 UnityEngine.ForceMode::value__
  770. int32_t ___value___2;
  771. public:
  772. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode_t76188FF14D0038E184106555207A81218E97D0A5, ___value___2)); }
  773. inline int32_t get_value___2() const { return ___value___2; }
  774. inline int32_t* get_address_of_value___2() { return &___value___2; }
  775. inline void set_value___2(int32_t value)
  776. {
  777. ___value___2 = value;
  778. }
  779. };
  780. // UnityEngine.Object
  781. struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject
  782. {
  783. public:
  784. // System.IntPtr UnityEngine.Object::m_CachedPtr
  785. intptr_t ___m_CachedPtr_0;
  786. public:
  787. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); }
  788. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  789. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  790. inline void set_m_CachedPtr_0(intptr_t value)
  791. {
  792. ___m_CachedPtr_0 = value;
  793. }
  794. };
  795. struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields
  796. {
  797. public:
  798. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  799. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  800. public:
  801. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  802. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  803. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  804. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  805. {
  806. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  807. }
  808. };
  809. // Native definition for P/Invoke marshalling of UnityEngine.Object
  810. struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
  811. {
  812. intptr_t ___m_CachedPtr_0;
  813. };
  814. // Native definition for COM marshalling of UnityEngine.Object
  815. struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
  816. {
  817. intptr_t ___m_CachedPtr_0;
  818. };
  819. // UnityEngine.QueryTriggerInteraction
  820. struct QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739
  821. {
  822. public:
  823. // System.Int32 UnityEngine.QueryTriggerInteraction::value__
  824. int32_t ___value___2;
  825. public:
  826. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739, ___value___2)); }
  827. inline int32_t get_value___2() const { return ___value___2; }
  828. inline int32_t* get_address_of_value___2() { return &___value___2; }
  829. inline void set_value___2(int32_t value)
  830. {
  831. ___value___2 = value;
  832. }
  833. };
  834. // UnityEngine.Ray
  835. struct Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2
  836. {
  837. public:
  838. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  839. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Origin_0;
  840. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  841. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Direction_1;
  842. public:
  843. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); }
  844. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Origin_0() const { return ___m_Origin_0; }
  845. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  846. inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  847. {
  848. ___m_Origin_0 = value;
  849. }
  850. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); }
  851. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Direction_1() const { return ___m_Direction_1; }
  852. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  853. inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  854. {
  855. ___m_Direction_1 = value;
  856. }
  857. };
  858. // UnityEngine.RaycastHit
  859. struct RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3
  860. {
  861. public:
  862. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  863. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0;
  864. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  865. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1;
  866. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  867. uint32_t ___m_FaceID_2;
  868. // System.Single UnityEngine.RaycastHit::m_Distance
  869. float ___m_Distance_3;
  870. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  871. Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_UV_4;
  872. // System.Int32 UnityEngine.RaycastHit::m_Collider
  873. int32_t ___m_Collider_5;
  874. public:
  875. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Point_0)); }
  876. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; }
  877. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
  878. inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  879. {
  880. ___m_Point_0 = value;
  881. }
  882. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Normal_1)); }
  883. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; }
  884. inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  885. inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
  886. {
  887. ___m_Normal_1 = value;
  888. }
  889. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_FaceID_2)); }
  890. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  891. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  892. inline void set_m_FaceID_2(uint32_t value)
  893. {
  894. ___m_FaceID_2 = value;
  895. }
  896. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Distance_3)); }
  897. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  898. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  899. inline void set_m_Distance_3(float value)
  900. {
  901. ___m_Distance_3 = value;
  902. }
  903. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_UV_4)); }
  904. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_UV_4() const { return ___m_UV_4; }
  905. inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_UV_4() { return &___m_UV_4; }
  906. inline void set_m_UV_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
  907. {
  908. ___m_UV_4 = value;
  909. }
  910. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Collider_5)); }
  911. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  912. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  913. inline void set_m_Collider_5(int32_t value)
  914. {
  915. ___m_Collider_5 = value;
  916. }
  917. };
  918. // UnityEngine.Component
  919. struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
  920. {
  921. public:
  922. public:
  923. };
  924. // UnityEngine.GameObject
  925. struct GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
  926. {
  927. public:
  928. public:
  929. };
  930. // UnityEngine.PhysicMaterial
  931. struct PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
  932. {
  933. public:
  934. public:
  935. };
  936. // UnityEngine.Collider
  937. struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
  938. {
  939. public:
  940. public:
  941. };
  942. // UnityEngine.Rigidbody
  943. struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
  944. {
  945. public:
  946. public:
  947. };
  948. // UnityEngine.Transform
  949. struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
  950. {
  951. public:
  952. public:
  953. };
  954. // UnityEngine.BoxCollider
  955. struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  956. {
  957. public:
  958. public:
  959. };
  960. // UnityEngine.CapsuleCollider
  961. struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  962. {
  963. public:
  964. public:
  965. };
  966. // UnityEngine.CharacterController
  967. struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  968. {
  969. public:
  970. public:
  971. };
  972. // UnityEngine.MeshCollider
  973. struct MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  974. {
  975. public:
  976. public:
  977. };
  978. // UnityEngine.SphereCollider
  979. struct SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
  980. {
  981. public:
  982. public:
  983. };
  984. #ifdef __clang__
  985. #pragma clang diagnostic pop
  986. #endif
  987. // UnityEngine.ContactPoint[]
  988. struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA : public RuntimeArray
  989. {
  990. public:
  991. ALIGN_FIELD (8) ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 m_Items[1];
  992. public:
  993. inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAt(il2cpp_array_size_t index) const
  994. {
  995. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  996. return m_Items[index];
  997. }
  998. inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAt(il2cpp_array_size_t index)
  999. {
  1000. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1001. return m_Items + index;
  1002. }
  1003. inline void SetAt(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value)
  1004. {
  1005. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1006. m_Items[index] = value;
  1007. }
  1008. inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAtUnchecked(il2cpp_array_size_t index) const
  1009. {
  1010. return m_Items[index];
  1011. }
  1012. inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1013. {
  1014. return m_Items + index;
  1015. }
  1016. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value)
  1017. {
  1018. m_Items[index] = value;
  1019. }
  1020. };
  1021. // UnityEngine.RaycastHit[]
  1022. struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57 : public RuntimeArray
  1023. {
  1024. public:
  1025. ALIGN_FIELD (8) RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 m_Items[1];
  1026. public:
  1027. inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAt(il2cpp_array_size_t index) const
  1028. {
  1029. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1030. return m_Items[index];
  1031. }
  1032. inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAt(il2cpp_array_size_t index)
  1033. {
  1034. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1035. return m_Items + index;
  1036. }
  1037. inline void SetAt(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value)
  1038. {
  1039. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1040. m_Items[index] = value;
  1041. }
  1042. inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAtUnchecked(il2cpp_array_size_t index) const
  1043. {
  1044. return m_Items[index];
  1045. }
  1046. inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1047. {
  1048. return m_Items + index;
  1049. }
  1050. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value)
  1051. {
  1052. m_Items[index] = value;
  1053. }
  1054. };
  1055. // System.Object[]
  1056. struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A : public RuntimeArray
  1057. {
  1058. public:
  1059. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  1060. public:
  1061. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  1062. {
  1063. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1064. return m_Items[index];
  1065. }
  1066. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  1067. {
  1068. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1069. return m_Items + index;
  1070. }
  1071. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  1072. {
  1073. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1074. m_Items[index] = value;
  1075. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1076. }
  1077. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  1078. {
  1079. return m_Items[index];
  1080. }
  1081. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1082. {
  1083. return m_Items + index;
  1084. }
  1085. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  1086. {
  1087. m_Items[index] = value;
  1088. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1089. }
  1090. };
  1091. // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
  1092. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
  1093. // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
  1094. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method);
  1095. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  1096. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
  1097. // UnityEngine.Collider UnityEngine.Collision::get_collider()
  1098. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method);
  1099. // UnityEngine.Transform UnityEngine.Component::get_transform()
  1100. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9 (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
  1101. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  1102. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * Component_get_gameObject_m0B0570BA8DDD3CD78A9DB568EA18D7317686603C (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
  1103. // System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)
  1104. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
  1105. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  1106. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method);
  1107. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1108. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method);
  1109. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1110. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1111. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1112. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1113. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  1114. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
  1115. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  1116. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
  1117. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1118. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1119. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1120. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1121. // System.Single UnityEngine.Vector3::get_magnitude()
  1122. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
  1123. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  1124. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___a0, float ___d1, const RuntimeMethod* method);
  1125. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  1126. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method);
  1127. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1128. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1129. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1130. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1131. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1132. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1133. // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
  1134. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* ___fmt0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* ___args1, const RuntimeMethod* method);
  1135. // System.String UnityEngine.PhysicsScene::ToString()
  1136. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
  1137. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  1138. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
  1139. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  1140. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
  1141. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  1142. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method);
  1143. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1144. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1145. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1146. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1147. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1148. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1149. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1150. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1151. // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
  1152. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
  1153. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1154. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1155. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1156. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1157. // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  1158. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t ___instanceID0, const RuntimeMethod* method);
  1159. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  1160. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  1161. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  1162. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  1163. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  1164. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  1165. // System.Single UnityEngine.RaycastHit::get_distance()
  1166. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
  1167. // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
  1168. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
  1169. // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
  1170. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
  1171. // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  1172. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method);
  1173. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
  1174. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method);
  1175. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  1176. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  1177. #ifdef __clang__
  1178. #pragma clang diagnostic push
  1179. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1180. #pragma clang diagnostic ignored "-Wunused-variable"
  1181. #endif
  1182. #ifdef __clang__
  1183. #pragma clang diagnostic pop
  1184. #endif
  1185. #ifdef __clang__
  1186. #pragma clang diagnostic push
  1187. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1188. #pragma clang diagnostic ignored "-Wunused-variable"
  1189. #endif
  1190. #ifdef __clang__
  1191. #pragma clang diagnostic pop
  1192. #endif
  1193. #ifdef __clang__
  1194. #pragma clang diagnostic push
  1195. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1196. #pragma clang diagnostic ignored "-Wunused-variable"
  1197. #endif
  1198. // System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
  1199. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
  1200. {
  1201. {
  1202. CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
  1203. return;
  1204. }
  1205. }
  1206. // System.Void UnityEngine.CapsuleCollider::set_radius(System.Single)
  1207. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method)
  1208. {
  1209. typedef void (*CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float);
  1210. static CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn _il2cpp_icall_func;
  1211. if (!_il2cpp_icall_func)
  1212. _il2cpp_icall_func = (CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_radius(System.Single)");
  1213. _il2cpp_icall_func(__this, ___value0);
  1214. }
  1215. // System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
  1216. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method)
  1217. {
  1218. typedef void (*CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float);
  1219. static CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn _il2cpp_icall_func;
  1220. if (!_il2cpp_icall_func)
  1221. _il2cpp_icall_func = (CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)");
  1222. _il2cpp_icall_func(__this, ___value0);
  1223. }
  1224. // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
  1225. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
  1226. {
  1227. typedef void (*CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  1228. static CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn _il2cpp_icall_func;
  1229. if (!_il2cpp_icall_func)
  1230. _il2cpp_icall_func = (CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)");
  1231. _il2cpp_icall_func(__this, ___value0);
  1232. }
  1233. #ifdef __clang__
  1234. #pragma clang diagnostic pop
  1235. #endif
  1236. #ifdef __clang__
  1237. #pragma clang diagnostic push
  1238. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1239. #pragma clang diagnostic ignored "-Wunused-variable"
  1240. #endif
  1241. #ifdef __clang__
  1242. #pragma clang diagnostic pop
  1243. #endif
  1244. #ifdef __clang__
  1245. #pragma clang diagnostic push
  1246. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1247. #pragma clang diagnostic ignored "-Wunused-variable"
  1248. #endif
  1249. // System.Void UnityEngine.Collider::set_enabled(System.Boolean)
  1250. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method)
  1251. {
  1252. typedef void (*Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool);
  1253. static Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn _il2cpp_icall_func;
  1254. if (!_il2cpp_icall_func)
  1255. _il2cpp_icall_func = (Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)");
  1256. _il2cpp_icall_func(__this, ___value0);
  1257. }
  1258. #ifdef __clang__
  1259. #pragma clang diagnostic pop
  1260. #endif
  1261. #ifdef __clang__
  1262. #pragma clang diagnostic push
  1263. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1264. #pragma clang diagnostic ignored "-Wunused-variable"
  1265. #endif
  1266. // Conversion methods for marshalling of: UnityEngine.Collision
  1267. IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
  1268. {
  1269. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1270. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1271. }
  1272. IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
  1273. {
  1274. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1275. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1276. }
  1277. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1278. IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
  1279. {
  1280. }
  1281. // Conversion methods for marshalling of: UnityEngine.Collision
  1282. IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
  1283. {
  1284. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1285. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1286. }
  1287. IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
  1288. {
  1289. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1290. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
  1291. }
  1292. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1293. IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
  1294. {
  1295. }
  1296. // UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
  1297. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
  1298. {
  1299. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
  1300. {
  1301. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = __this->get_m_Rigidbody_2();
  1302. V_0 = L_0;
  1303. goto IL_000a;
  1304. }
  1305. IL_000a:
  1306. {
  1307. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_1 = V_0;
  1308. return L_1;
  1309. }
  1310. }
  1311. // UnityEngine.Collider UnityEngine.Collision::get_collider()
  1312. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
  1313. {
  1314. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
  1315. {
  1316. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = __this->get_m_Collider_3();
  1317. V_0 = L_0;
  1318. goto IL_000a;
  1319. }
  1320. IL_000a:
  1321. {
  1322. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_1 = V_0;
  1323. return L_1;
  1324. }
  1325. }
  1326. // UnityEngine.Transform UnityEngine.Collision::get_transform()
  1327. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
  1328. {
  1329. static bool s_Il2CppMethodInitialized;
  1330. if (!s_Il2CppMethodInitialized)
  1331. {
  1332. il2cpp_codegen_initialize_method (Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C_MetadataUsageId);
  1333. s_Il2CppMethodInitialized = true;
  1334. }
  1335. Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * V_0 = NULL;
  1336. Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * G_B3_0 = NULL;
  1337. {
  1338. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3(__this, /*hidden argument*/NULL);
  1339. IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
  1340. bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
  1341. if (L_1)
  1342. {
  1343. goto IL_001c;
  1344. }
  1345. }
  1346. {
  1347. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352(__this, /*hidden argument*/NULL);
  1348. NullCheck(L_2);
  1349. Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_3 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_2, /*hidden argument*/NULL);
  1350. G_B3_0 = L_3;
  1351. goto IL_0027;
  1352. }
  1353. IL_001c:
  1354. {
  1355. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3(__this, /*hidden argument*/NULL);
  1356. NullCheck(L_4);
  1357. Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_5 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_4, /*hidden argument*/NULL);
  1358. G_B3_0 = L_5;
  1359. }
  1360. IL_0027:
  1361. {
  1362. V_0 = G_B3_0;
  1363. goto IL_002a;
  1364. }
  1365. IL_002a:
  1366. {
  1367. Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_6 = V_0;
  1368. return L_6;
  1369. }
  1370. }
  1371. // UnityEngine.GameObject UnityEngine.Collision::get_gameObject()
  1372. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * Collision_get_gameObject_m9A7069ABE50D4BB957A8ED76E5F4A59ACEC57C49 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
  1373. {
  1374. static bool s_Il2CppMethodInitialized;
  1375. if (!s_Il2CppMethodInitialized)
  1376. {
  1377. il2cpp_codegen_initialize_method (Collision_get_gameObject_m9A7069ABE50D4BB957A8ED76E5F4A59ACEC57C49_MetadataUsageId);
  1378. s_Il2CppMethodInitialized = true;
  1379. }
  1380. GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * V_0 = NULL;
  1381. GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * G_B3_0 = NULL;
  1382. {
  1383. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = __this->get_m_Rigidbody_2();
  1384. IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
  1385. bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
  1386. if (L_1)
  1387. {
  1388. goto IL_001c;
  1389. }
  1390. }
  1391. {
  1392. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = __this->get_m_Collider_3();
  1393. NullCheck(L_2);
  1394. GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_3 = Component_get_gameObject_m0B0570BA8DDD3CD78A9DB568EA18D7317686603C(L_2, /*hidden argument*/NULL);
  1395. G_B3_0 = L_3;
  1396. goto IL_0027;
  1397. }
  1398. IL_001c:
  1399. {
  1400. Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = __this->get_m_Rigidbody_2();
  1401. NullCheck(L_4);
  1402. GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_5 = Component_get_gameObject_m0B0570BA8DDD3CD78A9DB568EA18D7317686603C(L_4, /*hidden argument*/NULL);
  1403. G_B3_0 = L_5;
  1404. }
  1405. IL_0027:
  1406. {
  1407. V_0 = G_B3_0;
  1408. goto IL_002a;
  1409. }
  1410. IL_002a:
  1411. {
  1412. GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_6 = V_0;
  1413. return L_6;
  1414. }
  1415. }
  1416. #ifdef __clang__
  1417. #pragma clang diagnostic pop
  1418. #endif
  1419. #ifdef __clang__
  1420. #pragma clang diagnostic push
  1421. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1422. #pragma clang diagnostic ignored "-Wunused-variable"
  1423. #endif
  1424. #ifdef __clang__
  1425. #pragma clang diagnostic pop
  1426. #endif
  1427. #ifdef __clang__
  1428. #pragma clang diagnostic push
  1429. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1430. #pragma clang diagnostic ignored "-Wunused-variable"
  1431. #endif
  1432. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1433. IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
  1434. {
  1435. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1436. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1437. }
  1438. IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
  1439. {
  1440. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1441. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1442. }
  1443. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1444. IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
  1445. {
  1446. }
  1447. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1448. IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
  1449. {
  1450. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1451. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1452. }
  1453. IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
  1454. {
  1455. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1456. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1457. }
  1458. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1459. IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
  1460. {
  1461. }
  1462. #ifdef __clang__
  1463. #pragma clang diagnostic pop
  1464. #endif
  1465. #ifdef __clang__
  1466. #pragma clang diagnostic push
  1467. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1468. #pragma clang diagnostic ignored "-Wunused-variable"
  1469. #endif
  1470. #ifdef __clang__
  1471. #pragma clang diagnostic pop
  1472. #endif
  1473. #ifdef __clang__
  1474. #pragma clang diagnostic push
  1475. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1476. #pragma clang diagnostic ignored "-Wunused-variable"
  1477. #endif
  1478. #ifdef __clang__
  1479. #pragma clang diagnostic pop
  1480. #endif
  1481. #ifdef __clang__
  1482. #pragma clang diagnostic push
  1483. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1484. #pragma clang diagnostic ignored "-Wunused-variable"
  1485. #endif
  1486. #ifdef __clang__
  1487. #pragma clang diagnostic pop
  1488. #endif
  1489. #ifdef __clang__
  1490. #pragma clang diagnostic push
  1491. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1492. #pragma clang diagnostic ignored "-Wunused-variable"
  1493. #endif
  1494. // System.Void UnityEngine.Physics::set_gravity(UnityEngine.Vector3)
  1495. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_m8CBAE25FDEDE9CF56AB64E929C6753CF093FF04E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
  1496. {
  1497. {
  1498. Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
  1499. return;
  1500. }
  1501. }
  1502. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1503. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method)
  1504. {
  1505. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1506. memset((&V_0), 0, sizeof(V_0));
  1507. {
  1508. Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), /*hidden argument*/NULL);
  1509. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = V_0;
  1510. return L_0;
  1511. }
  1512. }
  1513. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1514. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1515. {
  1516. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1517. memset((&V_0), 0, sizeof(V_0));
  1518. bool V_1 = false;
  1519. {
  1520. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1521. V_0 = L_0;
  1522. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1523. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1524. float L_3 = ___maxDistance2;
  1525. int32_t L_4 = ___layerMask3;
  1526. int32_t L_5 = ___queryTriggerInteraction4;
  1527. bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1528. V_1 = L_6;
  1529. goto IL_0017;
  1530. }
  1531. IL_0017:
  1532. {
  1533. bool L_7 = V_1;
  1534. return L_7;
  1535. }
  1536. }
  1537. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1538. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1539. {
  1540. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1541. memset((&V_0), 0, sizeof(V_0));
  1542. bool V_1 = false;
  1543. {
  1544. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1545. V_0 = L_0;
  1546. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1547. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1548. float L_3 = ___maxDistance2;
  1549. int32_t L_4 = ___layerMask3;
  1550. bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1551. V_1 = L_5;
  1552. goto IL_0016;
  1553. }
  1554. IL_0016:
  1555. {
  1556. bool L_6 = V_1;
  1557. return L_6;
  1558. }
  1559. }
  1560. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1561. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  1562. {
  1563. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1564. memset((&V_0), 0, sizeof(V_0));
  1565. bool V_1 = false;
  1566. {
  1567. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1568. V_0 = L_0;
  1569. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1570. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1571. float L_3 = ___maxDistance2;
  1572. bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1573. V_1 = L_4;
  1574. goto IL_0017;
  1575. }
  1576. IL_0017:
  1577. {
  1578. bool L_5 = V_1;
  1579. return L_5;
  1580. }
  1581. }
  1582. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  1583. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method)
  1584. {
  1585. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1586. memset((&V_0), 0, sizeof(V_0));
  1587. bool V_1 = false;
  1588. {
  1589. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1590. V_0 = L_0;
  1591. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1592. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1593. bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1594. V_1 = L_3;
  1595. goto IL_001b;
  1596. }
  1597. IL_001b:
  1598. {
  1599. bool L_4 = V_1;
  1600. return L_4;
  1601. }
  1602. }
  1603. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1604. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  1605. {
  1606. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1607. memset((&V_0), 0, sizeof(V_0));
  1608. bool V_1 = false;
  1609. {
  1610. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1611. V_0 = L_0;
  1612. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1613. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1614. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  1615. float L_4 = ___maxDistance3;
  1616. int32_t L_5 = ___layerMask4;
  1617. int32_t L_6 = ___queryTriggerInteraction5;
  1618. bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  1619. V_1 = L_7;
  1620. goto IL_0019;
  1621. }
  1622. IL_0019:
  1623. {
  1624. bool L_8 = V_1;
  1625. return L_8;
  1626. }
  1627. }
  1628. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1629. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  1630. {
  1631. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1632. memset((&V_0), 0, sizeof(V_0));
  1633. bool V_1 = false;
  1634. {
  1635. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1636. V_0 = L_0;
  1637. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1638. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1639. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  1640. float L_4 = ___maxDistance3;
  1641. int32_t L_5 = ___layerMask4;
  1642. bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  1643. V_1 = L_6;
  1644. goto IL_0018;
  1645. }
  1646. IL_0018:
  1647. {
  1648. bool L_7 = V_1;
  1649. return L_7;
  1650. }
  1651. }
  1652. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  1653. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1654. {
  1655. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1656. memset((&V_0), 0, sizeof(V_0));
  1657. bool V_1 = false;
  1658. {
  1659. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1660. V_0 = L_0;
  1661. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1662. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1663. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  1664. float L_4 = ___maxDistance3;
  1665. bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1666. V_1 = L_5;
  1667. goto IL_0018;
  1668. }
  1669. IL_0018:
  1670. {
  1671. bool L_6 = V_1;
  1672. return L_6;
  1673. }
  1674. }
  1675. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  1676. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method)
  1677. {
  1678. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1679. memset((&V_0), 0, sizeof(V_0));
  1680. bool V_1 = false;
  1681. {
  1682. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1683. V_0 = L_0;
  1684. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  1685. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  1686. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
  1687. bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1688. V_1 = L_4;
  1689. goto IL_001c;
  1690. }
  1691. IL_001c:
  1692. {
  1693. bool L_5 = V_1;
  1694. return L_5;
  1695. }
  1696. }
  1697. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1698. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  1699. {
  1700. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1701. memset((&V_0), 0, sizeof(V_0));
  1702. bool V_1 = false;
  1703. {
  1704. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1705. V_0 = L_0;
  1706. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1707. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1708. float L_3 = ___maxDistance1;
  1709. int32_t L_4 = ___layerMask2;
  1710. int32_t L_5 = ___queryTriggerInteraction3;
  1711. bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1712. V_1 = L_6;
  1713. goto IL_0022;
  1714. }
  1715. IL_0022:
  1716. {
  1717. bool L_7 = V_1;
  1718. return L_7;
  1719. }
  1720. }
  1721. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  1722. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  1723. {
  1724. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1725. memset((&V_0), 0, sizeof(V_0));
  1726. bool V_1 = false;
  1727. {
  1728. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1729. V_0 = L_0;
  1730. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1731. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1732. float L_3 = ___maxDistance1;
  1733. int32_t L_4 = ___layerMask2;
  1734. bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1735. V_1 = L_5;
  1736. goto IL_0022;
  1737. }
  1738. IL_0022:
  1739. {
  1740. bool L_6 = V_1;
  1741. return L_6;
  1742. }
  1743. }
  1744. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  1745. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  1746. {
  1747. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1748. memset((&V_0), 0, sizeof(V_0));
  1749. bool V_1 = false;
  1750. {
  1751. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1752. V_0 = L_0;
  1753. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1754. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1755. float L_3 = ___maxDistance1;
  1756. bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1757. V_1 = L_4;
  1758. goto IL_0023;
  1759. }
  1760. IL_0023:
  1761. {
  1762. bool L_5 = V_1;
  1763. return L_5;
  1764. }
  1765. }
  1766. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  1767. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method)
  1768. {
  1769. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1770. memset((&V_0), 0, sizeof(V_0));
  1771. bool V_1 = false;
  1772. {
  1773. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1774. V_0 = L_0;
  1775. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1776. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1777. bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1778. V_1 = L_3;
  1779. goto IL_0027;
  1780. }
  1781. IL_0027:
  1782. {
  1783. bool L_4 = V_1;
  1784. return L_4;
  1785. }
  1786. }
  1787. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1788. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1789. {
  1790. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1791. memset((&V_0), 0, sizeof(V_0));
  1792. bool V_1 = false;
  1793. {
  1794. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1795. V_0 = L_0;
  1796. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1797. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1798. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
  1799. float L_4 = ___maxDistance2;
  1800. int32_t L_5 = ___layerMask3;
  1801. int32_t L_6 = ___queryTriggerInteraction4;
  1802. bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  1803. V_1 = L_7;
  1804. goto IL_0024;
  1805. }
  1806. IL_0024:
  1807. {
  1808. bool L_8 = V_1;
  1809. return L_8;
  1810. }
  1811. }
  1812. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1813. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1814. {
  1815. bool V_0 = false;
  1816. {
  1817. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1818. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1819. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo1;
  1820. float L_3 = ___maxDistance2;
  1821. int32_t L_4 = ___layerMask3;
  1822. bool L_5 = Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1823. V_0 = L_5;
  1824. goto IL_001b;
  1825. }
  1826. IL_001b:
  1827. {
  1828. bool L_6 = V_0;
  1829. return L_6;
  1830. }
  1831. }
  1832. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1833. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  1834. {
  1835. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1836. memset((&V_0), 0, sizeof(V_0));
  1837. bool V_1 = false;
  1838. {
  1839. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1840. V_0 = L_0;
  1841. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1842. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1843. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
  1844. float L_4 = ___maxDistance2;
  1845. bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1846. V_1 = L_5;
  1847. goto IL_0024;
  1848. }
  1849. IL_0024:
  1850. {
  1851. bool L_6 = V_1;
  1852. return L_6;
  1853. }
  1854. }
  1855. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  1856. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method)
  1857. {
  1858. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  1859. memset((&V_0), 0, sizeof(V_0));
  1860. bool V_1 = false;
  1861. {
  1862. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1863. V_0 = L_0;
  1864. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1865. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  1866. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
  1867. bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1868. V_1 = L_4;
  1869. goto IL_0028;
  1870. }
  1871. IL_0028:
  1872. {
  1873. bool L_5 = V_1;
  1874. return L_5;
  1875. }
  1876. }
  1877. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1878. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1879. {
  1880. {
  1881. float L_0 = ___maxDistance2;
  1882. int32_t L_1 = ___mask3;
  1883. int32_t L_2 = ___queryTriggerInteraction4;
  1884. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  1885. return L_3;
  1886. }
  1887. }
  1888. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1889. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1890. {
  1891. static bool s_Il2CppMethodInitialized;
  1892. if (!s_Il2CppMethodInitialized)
  1893. {
  1894. il2cpp_codegen_initialize_method (Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId);
  1895. s_Il2CppMethodInitialized = true;
  1896. }
  1897. float V_0 = 0.0f;
  1898. bool V_1 = false;
  1899. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
  1900. memset((&V_2), 0, sizeof(V_2));
  1901. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
  1902. memset((&V_3), 0, sizeof(V_3));
  1903. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_4 = NULL;
  1904. {
  1905. float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  1906. V_0 = L_0;
  1907. float L_1 = V_0;
  1908. V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
  1909. bool L_2 = V_1;
  1910. if (!L_2)
  1911. {
  1912. goto IL_003a;
  1913. }
  1914. }
  1915. {
  1916. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1;
  1917. float L_4 = V_0;
  1918. IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
  1919. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
  1920. V_2 = L_5;
  1921. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0;
  1922. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2;
  1923. Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  1924. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  1925. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3;
  1926. float L_10 = ___maxDistance2;
  1927. int32_t L_11 = ___layerMask3;
  1928. int32_t L_12 = ___queryTriggerInteraction4;
  1929. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  1930. V_4 = L_13;
  1931. goto IL_0045;
  1932. }
  1933. IL_003a:
  1934. {
  1935. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0);
  1936. V_4 = L_14;
  1937. goto IL_0045;
  1938. }
  1939. IL_0045:
  1940. {
  1941. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_4;
  1942. return L_15;
  1943. }
  1944. }
  1945. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1946. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1947. {
  1948. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  1949. {
  1950. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
  1951. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
  1952. float L_2 = ___maxDistance2;
  1953. int32_t L_3 = ___layerMask3;
  1954. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  1955. V_0 = L_4;
  1956. goto IL_000e;
  1957. }
  1958. IL_000e:
  1959. {
  1960. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
  1961. return L_5;
  1962. }
  1963. }
  1964. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1965. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  1966. {
  1967. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  1968. {
  1969. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
  1970. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
  1971. float L_2 = ___maxDistance2;
  1972. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1973. V_0 = L_3;
  1974. goto IL_000f;
  1975. }
  1976. IL_000f:
  1977. {
  1978. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
  1979. return L_4;
  1980. }
  1981. }
  1982. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  1983. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method)
  1984. {
  1985. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  1986. {
  1987. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
  1988. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
  1989. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1990. V_0 = L_2;
  1991. goto IL_0013;
  1992. }
  1993. IL_0013:
  1994. {
  1995. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
  1996. return L_3;
  1997. }
  1998. }
  1999. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2000. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2001. {
  2002. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  2003. {
  2004. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2005. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2006. float L_2 = ___maxDistance1;
  2007. int32_t L_3 = ___layerMask2;
  2008. int32_t L_4 = ___queryTriggerInteraction3;
  2009. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2010. V_0 = L_5;
  2011. goto IL_001a;
  2012. }
  2013. IL_001a:
  2014. {
  2015. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0;
  2016. return L_6;
  2017. }
  2018. }
  2019. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  2020. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2021. {
  2022. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  2023. {
  2024. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2025. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2026. float L_2 = ___maxDistance1;
  2027. int32_t L_3 = ___layerMask2;
  2028. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  2029. V_0 = L_4;
  2030. goto IL_001a;
  2031. }
  2032. IL_001a:
  2033. {
  2034. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
  2035. return L_5;
  2036. }
  2037. }
  2038. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  2039. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  2040. {
  2041. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  2042. {
  2043. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2044. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2045. float L_2 = ___maxDistance1;
  2046. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2047. V_0 = L_3;
  2048. goto IL_001b;
  2049. }
  2050. IL_001b:
  2051. {
  2052. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
  2053. return L_4;
  2054. }
  2055. }
  2056. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  2057. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method)
  2058. {
  2059. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
  2060. {
  2061. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2062. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2063. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2064. V_0 = L_2;
  2065. goto IL_001f;
  2066. }
  2067. IL_001f:
  2068. {
  2069. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
  2070. return L_3;
  2071. }
  2072. }
  2073. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2074. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2075. {
  2076. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2077. memset((&V_0), 0, sizeof(V_0));
  2078. int32_t V_1 = 0;
  2079. {
  2080. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2081. V_0 = L_0;
  2082. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2083. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2084. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
  2085. float L_4 = ___maxDistance2;
  2086. int32_t L_5 = ___layerMask3;
  2087. int32_t L_6 = ___queryTriggerInteraction4;
  2088. int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2089. V_1 = L_7;
  2090. goto IL_0024;
  2091. }
  2092. IL_0024:
  2093. {
  2094. int32_t L_8 = V_1;
  2095. return L_8;
  2096. }
  2097. }
  2098. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2099. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2100. {
  2101. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2102. memset((&V_0), 0, sizeof(V_0));
  2103. int32_t V_1 = 0;
  2104. {
  2105. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2106. V_0 = L_0;
  2107. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2108. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2109. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
  2110. float L_4 = ___maxDistance2;
  2111. int32_t L_5 = ___layerMask3;
  2112. int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2113. V_1 = L_6;
  2114. goto IL_0023;
  2115. }
  2116. IL_0023:
  2117. {
  2118. int32_t L_7 = V_1;
  2119. return L_7;
  2120. }
  2121. }
  2122. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
  2123. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, const RuntimeMethod* method)
  2124. {
  2125. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2126. memset((&V_0), 0, sizeof(V_0));
  2127. int32_t V_1 = 0;
  2128. {
  2129. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2130. V_0 = L_0;
  2131. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2132. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2133. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
  2134. float L_4 = ___maxDistance2;
  2135. int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2136. V_1 = L_5;
  2137. goto IL_0024;
  2138. }
  2139. IL_0024:
  2140. {
  2141. int32_t L_6 = V_1;
  2142. return L_6;
  2143. }
  2144. }
  2145. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
  2146. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, const RuntimeMethod* method)
  2147. {
  2148. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2149. memset((&V_0), 0, sizeof(V_0));
  2150. int32_t V_1 = 0;
  2151. {
  2152. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2153. V_0 = L_0;
  2154. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2155. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
  2156. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
  2157. int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2158. V_1 = L_4;
  2159. goto IL_0028;
  2160. }
  2161. IL_0028:
  2162. {
  2163. int32_t L_5 = V_1;
  2164. return L_5;
  2165. }
  2166. }
  2167. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2168. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2169. {
  2170. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2171. memset((&V_0), 0, sizeof(V_0));
  2172. int32_t V_1 = 0;
  2173. {
  2174. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2175. V_0 = L_0;
  2176. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  2177. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  2178. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
  2179. float L_4 = ___maxDistance3;
  2180. int32_t L_5 = ___layerMask4;
  2181. int32_t L_6 = ___queryTriggerInteraction5;
  2182. int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2183. V_1 = L_7;
  2184. goto IL_0019;
  2185. }
  2186. IL_0019:
  2187. {
  2188. int32_t L_8 = V_1;
  2189. return L_8;
  2190. }
  2191. }
  2192. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2193. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2194. {
  2195. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2196. memset((&V_0), 0, sizeof(V_0));
  2197. int32_t V_1 = 0;
  2198. {
  2199. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2200. V_0 = L_0;
  2201. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  2202. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  2203. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
  2204. float L_4 = ___maxDistance3;
  2205. int32_t L_5 = ___layerMask4;
  2206. int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2207. V_1 = L_6;
  2208. goto IL_0018;
  2209. }
  2210. IL_0018:
  2211. {
  2212. int32_t L_7 = V_1;
  2213. return L_7;
  2214. }
  2215. }
  2216. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
  2217. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, const RuntimeMethod* method)
  2218. {
  2219. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2220. memset((&V_0), 0, sizeof(V_0));
  2221. int32_t V_1 = 0;
  2222. {
  2223. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2224. V_0 = L_0;
  2225. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  2226. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  2227. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
  2228. float L_4 = ___maxDistance3;
  2229. int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2230. V_1 = L_5;
  2231. goto IL_0018;
  2232. }
  2233. IL_0018:
  2234. {
  2235. int32_t L_6 = V_1;
  2236. return L_6;
  2237. }
  2238. }
  2239. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
  2240. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, const RuntimeMethod* method)
  2241. {
  2242. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2243. memset((&V_0), 0, sizeof(V_0));
  2244. int32_t V_1 = 0;
  2245. {
  2246. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
  2247. V_0 = L_0;
  2248. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
  2249. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
  2250. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
  2251. int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2252. V_1 = L_4;
  2253. goto IL_001c;
  2254. }
  2255. IL_001c:
  2256. {
  2257. int32_t L_5 = V_1;
  2258. return L_5;
  2259. }
  2260. }
  2261. // System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)
  2262. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
  2263. {
  2264. typedef void (*Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  2265. static Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn _il2cpp_icall_func;
  2266. if (!_il2cpp_icall_func)
  2267. _il2cpp_icall_func = (Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)");
  2268. _il2cpp_icall_func(___value0);
  2269. }
  2270. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  2271. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method)
  2272. {
  2273. typedef void (*Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *);
  2274. static Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn _il2cpp_icall_func;
  2275. if (!_il2cpp_icall_func)
  2276. _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
  2277. _il2cpp_icall_func(___ret0);
  2278. }
  2279. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2280. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2281. {
  2282. typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
  2283. static Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn _il2cpp_icall_func;
  2284. if (!_il2cpp_icall_func)
  2285. _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2286. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
  2287. return retVal;
  2288. }
  2289. #ifdef __clang__
  2290. #pragma clang diagnostic pop
  2291. #endif
  2292. #ifdef __clang__
  2293. #pragma clang diagnostic push
  2294. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2295. #pragma clang diagnostic ignored "-Wunused-variable"
  2296. #endif
  2297. // System.String UnityEngine.PhysicsScene::ToString()
  2298. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
  2299. {
  2300. static bool s_Il2CppMethodInitialized;
  2301. if (!s_Il2CppMethodInitialized)
  2302. {
  2303. il2cpp_codegen_initialize_method (PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId);
  2304. s_Il2CppMethodInitialized = true;
  2305. }
  2306. String_t* V_0 = NULL;
  2307. {
  2308. ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1);
  2309. ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0;
  2310. int32_t L_2 = __this->get_m_Handle_0();
  2311. int32_t L_3 = L_2;
  2312. RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3);
  2313. NullCheck(L_1);
  2314. ArrayElementTypeCheck (L_1, L_4);
  2315. (L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
  2316. String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL);
  2317. V_0 = L_5;
  2318. goto IL_0022;
  2319. }
  2320. IL_0022:
  2321. {
  2322. String_t* L_6 = V_0;
  2323. return L_6;
  2324. }
  2325. }
  2326. IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2327. {
  2328. int32_t _offset = 1;
  2329. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
  2330. return PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9(_thisAdjusted, method);
  2331. }
  2332. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  2333. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
  2334. {
  2335. int32_t V_0 = 0;
  2336. {
  2337. int32_t L_0 = __this->get_m_Handle_0();
  2338. V_0 = L_0;
  2339. goto IL_000a;
  2340. }
  2341. IL_000a:
  2342. {
  2343. int32_t L_1 = V_0;
  2344. return L_1;
  2345. }
  2346. }
  2347. IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2348. {
  2349. int32_t _offset = 1;
  2350. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
  2351. return PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654(_thisAdjusted, method);
  2352. }
  2353. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  2354. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2355. {
  2356. static bool s_Il2CppMethodInitialized;
  2357. if (!s_Il2CppMethodInitialized)
  2358. {
  2359. il2cpp_codegen_initialize_method (PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId);
  2360. s_Il2CppMethodInitialized = true;
  2361. }
  2362. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
  2363. memset((&V_0), 0, sizeof(V_0));
  2364. bool V_1 = false;
  2365. bool V_2 = false;
  2366. {
  2367. RuntimeObject * L_0 = ___other0;
  2368. V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  2369. bool L_1 = V_1;
  2370. if (!L_1)
  2371. {
  2372. goto IL_0015;
  2373. }
  2374. }
  2375. {
  2376. V_2 = (bool)0;
  2377. goto IL_002d;
  2378. }
  2379. IL_0015:
  2380. {
  2381. RuntimeObject * L_2 = ___other0;
  2382. V_0 = ((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)UnBox(L_2, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))));
  2383. int32_t L_3 = __this->get_m_Handle_0();
  2384. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_4 = V_0;
  2385. int32_t L_5 = L_4.get_m_Handle_0();
  2386. V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
  2387. goto IL_002d;
  2388. }
  2389. IL_002d:
  2390. {
  2391. bool L_6 = V_2;
  2392. return L_6;
  2393. }
  2394. }
  2395. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2396. {
  2397. int32_t _offset = 1;
  2398. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
  2399. return PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9(_thisAdjusted, ___other0, method);
  2400. }
  2401. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  2402. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method)
  2403. {
  2404. bool V_0 = false;
  2405. {
  2406. int32_t L_0 = __this->get_m_Handle_0();
  2407. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_1 = ___other0;
  2408. int32_t L_2 = L_1.get_m_Handle_0();
  2409. V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
  2410. goto IL_0012;
  2411. }
  2412. IL_0012:
  2413. {
  2414. bool L_3 = V_0;
  2415. return L_3;
  2416. }
  2417. }
  2418. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method)
  2419. {
  2420. int32_t _offset = 1;
  2421. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
  2422. return PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8(_thisAdjusted, ___other0, method);
  2423. }
  2424. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2425. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2426. {
  2427. static bool s_Il2CppMethodInitialized;
  2428. if (!s_Il2CppMethodInitialized)
  2429. {
  2430. il2cpp_codegen_initialize_method (PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId);
  2431. s_Il2CppMethodInitialized = true;
  2432. }
  2433. float V_0 = 0.0f;
  2434. bool V_1 = false;
  2435. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
  2436. memset((&V_2), 0, sizeof(V_2));
  2437. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
  2438. memset((&V_3), 0, sizeof(V_3));
  2439. bool V_4 = false;
  2440. {
  2441. float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  2442. V_0 = L_0;
  2443. float L_1 = V_0;
  2444. V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
  2445. bool L_2 = V_1;
  2446. if (!L_2)
  2447. {
  2448. goto IL_003c;
  2449. }
  2450. }
  2451. {
  2452. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1;
  2453. float L_4 = V_0;
  2454. IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
  2455. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
  2456. V_2 = L_5;
  2457. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0;
  2458. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2;
  2459. Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  2460. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
  2461. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3;
  2462. float L_10 = ___maxDistance2;
  2463. int32_t L_11 = ___layerMask3;
  2464. int32_t L_12 = ___queryTriggerInteraction4;
  2465. bool L_13 = PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  2466. V_4 = L_13;
  2467. goto IL_0041;
  2468. }
  2469. IL_003c:
  2470. {
  2471. V_4 = (bool)0;
  2472. goto IL_0041;
  2473. }
  2474. IL_0041:
  2475. {
  2476. bool L_14 = V_4;
  2477. return L_14;
  2478. }
  2479. }
  2480. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2481. {
  2482. int32_t _offset = 1;
  2483. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
  2484. return PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
  2485. }
  2486. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2487. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2488. {
  2489. {
  2490. float L_0 = ___maxDistance2;
  2491. int32_t L_1 = ___layerMask3;
  2492. int32_t L_2 = ___queryTriggerInteraction4;
  2493. bool L_3 = PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2494. return L_3;
  2495. }
  2496. }
  2497. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2498. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2499. {
  2500. static bool s_Il2CppMethodInitialized;
  2501. if (!s_Il2CppMethodInitialized)
  2502. {
  2503. il2cpp_codegen_initialize_method (PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId);
  2504. s_Il2CppMethodInitialized = true;
  2505. }
  2506. float V_0 = 0.0f;
  2507. bool V_1 = false;
  2508. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
  2509. memset((&V_2), 0, sizeof(V_2));
  2510. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
  2511. memset((&V_3), 0, sizeof(V_3));
  2512. bool V_4 = false;
  2513. {
  2514. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo2;
  2515. il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 ));
  2516. float L_1 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  2517. V_0 = L_1;
  2518. float L_2 = V_0;
  2519. V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0);
  2520. bool L_3 = V_1;
  2521. if (!L_3)
  2522. {
  2523. goto IL_0045;
  2524. }
  2525. }
  2526. {
  2527. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction1;
  2528. float L_5 = V_0;
  2529. IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
  2530. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL);
  2531. V_2 = L_6;
  2532. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___origin0;
  2533. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = V_2;
  2534. Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
  2535. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_9 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
  2536. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_10 = V_3;
  2537. float L_11 = ___maxDistance3;
  2538. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo2;
  2539. int32_t L_13 = ___layerMask4;
  2540. int32_t L_14 = ___queryTriggerInteraction5;
  2541. bool L_15 = PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529(L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL);
  2542. V_4 = L_15;
  2543. goto IL_004a;
  2544. }
  2545. IL_0045:
  2546. {
  2547. V_4 = (bool)0;
  2548. goto IL_004a;
  2549. }
  2550. IL_004a:
  2551. {
  2552. bool L_16 = V_4;
  2553. return L_16;
  2554. }
  2555. }
  2556. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2557. {
  2558. int32_t _offset = 1;
  2559. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
  2560. return PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  2561. }
  2562. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2563. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2564. {
  2565. {
  2566. float L_0 = ___maxDistance2;
  2567. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hit3;
  2568. int32_t L_2 = ___layerMask4;
  2569. int32_t L_3 = ___queryTriggerInteraction5;
  2570. bool L_4 = PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL);
  2571. return L_4;
  2572. }
  2573. }
  2574. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2575. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2576. {
  2577. float V_0 = 0.0f;
  2578. bool V_1 = false;
  2579. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_2;
  2580. memset((&V_2), 0, sizeof(V_2));
  2581. int32_t V_3 = 0;
  2582. {
  2583. float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  2584. V_0 = L_0;
  2585. float L_1 = V_0;
  2586. V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
  2587. bool L_2 = V_1;
  2588. if (!L_2)
  2589. {
  2590. goto IL_003b;
  2591. }
  2592. }
  2593. {
  2594. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___origin0;
  2595. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
  2596. Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
  2597. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_5 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
  2598. Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_6 = V_2;
  2599. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = ___raycastHits2;
  2600. float L_8 = ___maxDistance3;
  2601. int32_t L_9 = ___layerMask4;
  2602. int32_t L_10 = ___queryTriggerInteraction5;
  2603. int32_t L_11 = PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
  2604. V_3 = L_11;
  2605. goto IL_003f;
  2606. }
  2607. IL_003b:
  2608. {
  2609. V_3 = 0;
  2610. goto IL_003f;
  2611. }
  2612. IL_003f:
  2613. {
  2614. int32_t L_12 = V_3;
  2615. return L_12;
  2616. }
  2617. }
  2618. IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2619. {
  2620. int32_t _offset = 1;
  2621. PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
  2622. return PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  2623. }
  2624. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2625. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2626. {
  2627. {
  2628. RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_0 = ___raycastHits2;
  2629. float L_1 = ___maxDistance3;
  2630. int32_t L_2 = ___mask4;
  2631. int32_t L_3 = ___queryTriggerInteraction5;
  2632. int32_t L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2633. return L_4;
  2634. }
  2635. }
  2636. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2637. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2638. {
  2639. typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
  2640. static PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn _il2cpp_icall_func;
  2641. if (!_il2cpp_icall_func)
  2642. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2643. bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
  2644. return retVal;
  2645. }
  2646. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2647. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2648. {
  2649. typedef bool (*PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t);
  2650. static PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn _il2cpp_icall_func;
  2651. if (!_il2cpp_icall_func)
  2652. _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2653. bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
  2654. return retVal;
  2655. }
  2656. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2657. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2658. {
  2659. typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, float, int32_t, int32_t);
  2660. static PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn _il2cpp_icall_func;
  2661. if (!_il2cpp_icall_func)
  2662. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2663. int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
  2664. return retVal;
  2665. }
  2666. #ifdef __clang__
  2667. #pragma clang diagnostic pop
  2668. #endif
  2669. #ifdef __clang__
  2670. #pragma clang diagnostic push
  2671. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2672. #pragma clang diagnostic ignored "-Wunused-variable"
  2673. #endif
  2674. #ifdef __clang__
  2675. #pragma clang diagnostic pop
  2676. #endif
  2677. #ifdef __clang__
  2678. #pragma clang diagnostic push
  2679. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2680. #pragma clang diagnostic ignored "-Wunused-variable"
  2681. #endif
  2682. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  2683. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  2684. {
  2685. static bool s_Il2CppMethodInitialized;
  2686. if (!s_Il2CppMethodInitialized)
  2687. {
  2688. il2cpp_codegen_initialize_method (RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId);
  2689. s_Il2CppMethodInitialized = true;
  2690. }
  2691. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
  2692. {
  2693. int32_t L_0 = __this->get_m_Collider_5();
  2694. IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
  2695. Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL);
  2696. V_0 = ((Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *)IsInstClass((RuntimeObject*)L_1, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var));
  2697. goto IL_0014;
  2698. }
  2699. IL_0014:
  2700. {
  2701. Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = V_0;
  2702. return L_2;
  2703. }
  2704. }
  2705. IL2CPP_EXTERN_C Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2706. {
  2707. int32_t _offset = 1;
  2708. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
  2709. return RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9(_thisAdjusted, method);
  2710. }
  2711. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  2712. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  2713. {
  2714. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
  2715. memset((&V_0), 0, sizeof(V_0));
  2716. {
  2717. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Point_0();
  2718. V_0 = L_0;
  2719. goto IL_000a;
  2720. }
  2721. IL_000a:
  2722. {
  2723. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0;
  2724. return L_1;
  2725. }
  2726. }
  2727. IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2728. {
  2729. int32_t _offset = 1;
  2730. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
  2731. return RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001(_thisAdjusted, method);
  2732. }
  2733. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  2734. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  2735. {
  2736. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
  2737. memset((&V_0), 0, sizeof(V_0));
  2738. {
  2739. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Normal_1();
  2740. V_0 = L_0;
  2741. goto IL_000a;
  2742. }
  2743. IL_000a:
  2744. {
  2745. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0;
  2746. return L_1;
  2747. }
  2748. }
  2749. IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2750. {
  2751. int32_t _offset = 1;
  2752. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
  2753. return RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94(_thisAdjusted, method);
  2754. }
  2755. // System.Single UnityEngine.RaycastHit::get_distance()
  2756. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
  2757. {
  2758. float V_0 = 0.0f;
  2759. {
  2760. float L_0 = __this->get_m_Distance_3();
  2761. V_0 = L_0;
  2762. goto IL_000a;
  2763. }
  2764. IL_000a:
  2765. {
  2766. float L_1 = V_0;
  2767. return L_1;
  2768. }
  2769. }
  2770. IL2CPP_EXTERN_C float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2771. {
  2772. int32_t _offset = 1;
  2773. RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
  2774. return RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543(_thisAdjusted, method);
  2775. }
  2776. #ifdef __clang__
  2777. #pragma clang diagnostic pop
  2778. #endif
  2779. #ifdef __clang__
  2780. #pragma clang diagnostic push
  2781. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2782. #pragma clang diagnostic ignored "-Wunused-variable"
  2783. #endif
  2784. // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
  2785. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
  2786. {
  2787. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
  2788. memset((&V_0), 0, sizeof(V_0));
  2789. {
  2790. Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
  2791. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
  2792. return L_0;
  2793. }
  2794. }
  2795. // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
  2796. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
  2797. {
  2798. {
  2799. Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
  2800. return;
  2801. }
  2802. }
  2803. // System.Void UnityEngine.Rigidbody::set_mass(System.Single)
  2804. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
  2805. {
  2806. typedef void (*Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
  2807. static Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn _il2cpp_icall_func;
  2808. if (!_il2cpp_icall_func)
  2809. _il2cpp_icall_func = (Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)");
  2810. _il2cpp_icall_func(__this, ___value0);
  2811. }
  2812. // System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
  2813. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method)
  2814. {
  2815. typedef void (*Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool);
  2816. static Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn _il2cpp_icall_func;
  2817. if (!_il2cpp_icall_func)
  2818. _il2cpp_icall_func = (Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_useGravity(System.Boolean)");
  2819. _il2cpp_icall_func(__this, ___value0);
  2820. }
  2821. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
  2822. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method)
  2823. {
  2824. {
  2825. int32_t L_0 = ___mode1;
  2826. Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), L_0, /*hidden argument*/NULL);
  2827. return;
  2828. }
  2829. }
  2830. // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
  2831. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, const RuntimeMethod* method)
  2832. {
  2833. {
  2834. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___force0;
  2835. Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_0, 0, /*hidden argument*/NULL);
  2836. return;
  2837. }
  2838. }
  2839. // System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single)
  2840. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m8FED8F9F25D39B7BAB50DA4A6C9465AACDA855E0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  2841. {
  2842. {
  2843. float L_0 = ___x0;
  2844. float L_1 = ___y1;
  2845. float L_2 = ___z2;
  2846. Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3;
  2847. memset((&L_3), 0, sizeof(L_3));
  2848. Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL);
  2849. Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_3, 0, /*hidden argument*/NULL);
  2850. return;
  2851. }
  2852. }
  2853. // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
  2854. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
  2855. {
  2856. typedef void (*Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  2857. static Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn _il2cpp_icall_func;
  2858. if (!_il2cpp_icall_func)
  2859. _il2cpp_icall_func = (Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)");
  2860. _il2cpp_icall_func(__this, ___ret0);
  2861. }
  2862. // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
  2863. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
  2864. {
  2865. typedef void (*Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
  2866. static Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn _il2cpp_icall_func;
  2867. if (!_il2cpp_icall_func)
  2868. _il2cpp_icall_func = (Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)");
  2869. _il2cpp_icall_func(__this, ___value0);
  2870. }
  2871. // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  2872. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method)
  2873. {
  2874. typedef void (*Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
  2875. static Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn _il2cpp_icall_func;
  2876. if (!_il2cpp_icall_func)
  2877. _il2cpp_icall_func = (Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
  2878. _il2cpp_icall_func(__this, ___force0, ___mode1);
  2879. }
  2880. #ifdef __clang__
  2881. #pragma clang diagnostic pop
  2882. #endif
  2883. #ifdef __clang__
  2884. #pragma clang diagnostic push
  2885. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2886. #pragma clang diagnostic ignored "-Wunused-variable"
  2887. #endif
  2888. #ifdef __clang__
  2889. #pragma clang diagnostic pop
  2890. #endif