UnityEngine.AssetBundleModule_CodeGen.c 4.6 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include "codegen/il2cpp-codegen-metadata.h"
  8. IL2CPP_EXTERN_C_BEGIN
  9. IL2CPP_EXTERN_C_END
  10. // 0x00000001 System.Void UnityEngine.AssetBundle::.ctor()
  11. extern void AssetBundle__ctor_mF8A0A863455A7DF958A966C86BE58E07535CD3A4 ();
  12. // 0x00000002 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)
  13. extern void AssetBundle_LoadFromFileAsync_Internal_m3F153468428A31347039E733D86A6AA6470385FD ();
  14. // 0x00000003 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String)
  15. extern void AssetBundle_LoadFromFileAsync_m9B68068A09AD5E39904C23E69F03B53D24024C75 ();
  16. // 0x00000004 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)
  17. extern void AssetBundle_LoadFromFile_Internal_m684F1E7201F297DBCDF4654DFCA2159F61ABFA50 ();
  18. // 0x00000005 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String)
  19. extern void AssetBundle_LoadFromFile_m9D7CD085CD2B41301BDDA86BB040A2479B227AF9 ();
  20. // 0x00000006 UnityEngine.Object UnityEngine.AssetBundle::LoadAsset(System.String)
  21. extern void AssetBundle_LoadAsset_m5D5EFC8B7A27AE31CCDA12F652664513F7BF8A29 ();
  22. // 0x00000007 UnityEngine.Object UnityEngine.AssetBundle::LoadAsset(System.String,System.Type)
  23. extern void AssetBundle_LoadAsset_m36BA6CCFE773DFCF4490EB4910022B74BB6BF283 ();
  24. // 0x00000008 UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
  25. extern void AssetBundle_LoadAsset_Internal_m7B24CA02317176FEADA41DE03CFF849D92B2392A ();
  26. // 0x00000009 UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync(System.String)
  27. extern void AssetBundle_LoadAssetAsync_m8C21EE66993770B71F41F270013F2294E6A0CDB9 ();
  28. // 0x0000000A UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync(System.String,System.Type)
  29. extern void AssetBundle_LoadAssetAsync_m53B5A725689D7A0D5F8C002E2F2F693AE6E99AB5 ();
  30. // 0x0000000B UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)
  31. extern void AssetBundle_LoadAssetAsync_Internal_m2EF88B897D614B01D8DDBACC25C3FEA7E754B075 ();
  32. // 0x0000000C System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
  33. extern void AssetBundle_Unload_m5B7DE41516A059545F8C493EC459EA0A9166EBB3 ();
  34. // 0x0000000D UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
  35. extern void AssetBundleCreateRequest_get_assetBundle_mFBACEFA632A41C43D4394F6770059DDE0E35BA11 ();
  36. // 0x0000000E System.Void UnityEngine.AssetBundleCreateRequest::.ctor()
  37. extern void AssetBundleCreateRequest__ctor_m25AE702BB10868BE4521FBBF1481C36AF51501EE ();
  38. // 0x0000000F UnityEngine.Object UnityEngine.AssetBundleRequest::get_asset()
  39. extern void AssetBundleRequest_get_asset_mCB977DEC51A59B1333AEEFC2AA189D2E5BF4FCF1 ();
  40. // 0x00000010 System.Void UnityEngine.AssetBundleRequest::.ctor()
  41. extern void AssetBundleRequest__ctor_m752C12271B44EED163182E197EE783D18E36836B ();
  42. static Il2CppMethodPointer s_methodPointers[16] =
  43. {
  44. AssetBundle__ctor_mF8A0A863455A7DF958A966C86BE58E07535CD3A4,
  45. AssetBundle_LoadFromFileAsync_Internal_m3F153468428A31347039E733D86A6AA6470385FD,
  46. AssetBundle_LoadFromFileAsync_m9B68068A09AD5E39904C23E69F03B53D24024C75,
  47. AssetBundle_LoadFromFile_Internal_m684F1E7201F297DBCDF4654DFCA2159F61ABFA50,
  48. AssetBundle_LoadFromFile_m9D7CD085CD2B41301BDDA86BB040A2479B227AF9,
  49. AssetBundle_LoadAsset_m5D5EFC8B7A27AE31CCDA12F652664513F7BF8A29,
  50. AssetBundle_LoadAsset_m36BA6CCFE773DFCF4490EB4910022B74BB6BF283,
  51. AssetBundle_LoadAsset_Internal_m7B24CA02317176FEADA41DE03CFF849D92B2392A,
  52. AssetBundle_LoadAssetAsync_m8C21EE66993770B71F41F270013F2294E6A0CDB9,
  53. AssetBundle_LoadAssetAsync_m53B5A725689D7A0D5F8C002E2F2F693AE6E99AB5,
  54. AssetBundle_LoadAssetAsync_Internal_m2EF88B897D614B01D8DDBACC25C3FEA7E754B075,
  55. AssetBundle_Unload_m5B7DE41516A059545F8C493EC459EA0A9166EBB3,
  56. AssetBundleCreateRequest_get_assetBundle_mFBACEFA632A41C43D4394F6770059DDE0E35BA11,
  57. AssetBundleCreateRequest__ctor_m25AE702BB10868BE4521FBBF1481C36AF51501EE,
  58. AssetBundleRequest_get_asset_mCB977DEC51A59B1333AEEFC2AA189D2E5BF4FCF1,
  59. AssetBundleRequest__ctor_m752C12271B44EED163182E197EE783D18E36836B,
  60. };
  61. static const int32_t s_InvokerIndices[16] =
  62. {
  63. 23,
  64. 1696,
  65. 0,
  66. 1696,
  67. 0,
  68. 28,
  69. 105,
  70. 105,
  71. 28,
  72. 105,
  73. 105,
  74. 31,
  75. 14,
  76. 23,
  77. 14,
  78. 23,
  79. };
  80. extern const Il2CppCodeGenModule g_UnityEngine_AssetBundleModuleCodeGenModule;
  81. const Il2CppCodeGenModule g_UnityEngine_AssetBundleModuleCodeGenModule =
  82. {
  83. "UnityEngine.AssetBundleModule.dll",
  84. 16,
  85. s_methodPointers,
  86. s_InvokerIndices,
  87. 0,
  88. NULL,
  89. 0,
  90. NULL,
  91. 0,
  92. NULL,
  93. NULL,
  94. };