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- import * as fs from 'fs';
- import * as path from 'path';
- export class WxgamePlugin implements plugins.Command {
- constructor() {
- }
- async onFile(file: plugins.File) {
- if (file.extname == '.js') {
- const filename = file.origin;
- if (filename == "libs/modules/promise/promise.js" || filename == 'libs/modules/promise/promise.min.js') {
- return null;
- }
- if (filename == 'libs/modules/egret/egret.js' || filename == 'libs/modules/egret/egret.min.js') {
- let content = file.contents.toString();
- content += `;window.egret = egret;`;
- content = content.replace(/definition = __global/, "definition = window");
- file.contents = new Buffer(content);
- }
- else {
- let content = file.contents.toString();
- if (
- filename == "libs/modules/res/res.js" ||
- filename == 'libs/modules/res/res.min.js' ||
- filename == 'libs/modules/assetsmanager/assetsmanager.min.js' ||
- filename == 'libs/modules/assetsmanager/assetsmanager.js'
- ) {
- content += ";window.RES = RES;"
- }
- if (filename == "libs/modules/eui/eui.js" || filename == 'libs/modules/eui/eui.min.js') {
- content += ";window.eui = eui;"
- }
- if (filename == 'libs/modules/dragonBones/dragonBones.js' || filename == 'libs/modules/dragonBones/dragonBones.min.js') {
- content += ';window.dragonBones = dragonBones';
- }
- content = "var egret = window.egret;" + content;
- if (filename == 'main.js') {
- content += "\n;window.Main = Main;"
- }
- file.contents = new Buffer(content);
- }
- }
- return file;
- }
- async onFinish(pluginContext: plugins.CommandContext) {
- //同步 index.html 配置到 game.js
- const gameJSPath = path.join(pluginContext.outputDir, "game.js");
- if(!fs.existsSync(gameJSPath)) {
- console.log(`${gameJSPath}不存在,请先使用 Launcher 发布微信小游戏`);
- return;
- }
- let gameJSContent = fs.readFileSync(gameJSPath, { encoding: "utf8" });
- const projectConfig = pluginContext.buildConfig.projectConfig;
- const optionStr =
- `entryClassName: ${projectConfig.entryClassName},\n\t\t` +
- `orientation: ${projectConfig.orientation},\n\t\t` +
- `frameRate: ${projectConfig.frameRate},\n\t\t` +
- `scaleMode: ${projectConfig.scaleMode},\n\t\t` +
- `contentWidth: ${projectConfig.contentWidth},\n\t\t` +
- `contentHeight: ${projectConfig.contentHeight},\n\t\t` +
- `showFPS: ${projectConfig.showFPS},\n\t\t` +
- `fpsStyles: ${projectConfig.fpsStyles},\n\t\t` +
- `showLog: ${projectConfig.showLog},\n\t\t` +
- `maxTouches: ${projectConfig.maxTouches},`;
- const reg = /\/\/----auto option start----[\s\S]*\/\/----auto option end----/;
- const replaceStr = '\/\/----auto option start----\n\t\t' + optionStr + '\n\t\t\/\/----auto option end----';
- gameJSContent = gameJSContent.replace(reg, replaceStr);
- fs.writeFileSync(gameJSPath, gameJSContent);
- //修改横竖屏
- let orientation;
- if (projectConfig.orientation == '"landscape"') {
- orientation = "landscape";
- }
- else {
- orientation = "portrait";
- }
- const gameJSONPath = path.join(pluginContext.outputDir, "game.json");
- let gameJSONContent = JSON.parse(fs.readFileSync(gameJSONPath, { encoding: "utf8" }));
- gameJSONContent.deviceOrientation = orientation;
- fs.writeFileSync(gameJSONPath, JSON.stringify(gameJSONContent, null, "\t"));
- }
- }
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