import * as fs from 'fs'; import * as path from 'path'; export class WxgamePlugin implements plugins.Command { constructor() { } async onFile(file: plugins.File) { if (file.extname == '.js') { const filename = file.origin; if (filename == "libs/modules/promise/promise.js" || filename == 'libs/modules/promise/promise.min.js') { return null; } if (filename == 'libs/modules/egret/egret.js' || filename == 'libs/modules/egret/egret.min.js') { let content = file.contents.toString(); content += `;window.egret = egret;`; content = content.replace(/definition = __global/, "definition = window"); file.contents = new Buffer(content); } else { let content = file.contents.toString(); if ( filename == "libs/modules/res/res.js" || filename == 'libs/modules/res/res.min.js' || filename == 'libs/modules/assetsmanager/assetsmanager.min.js' || filename == 'libs/modules/assetsmanager/assetsmanager.js' ) { content += ";window.RES = RES;" } if (filename == "libs/modules/eui/eui.js" || filename == 'libs/modules/eui/eui.min.js') { content += ";window.eui = eui;" } if (filename == 'libs/modules/dragonBones/dragonBones.js' || filename == 'libs/modules/dragonBones/dragonBones.min.js') { content += ';window.dragonBones = dragonBones'; } content = "var egret = window.egret;" + content; if (filename == 'main.js') { content += "\n;window.Main = Main;" } file.contents = new Buffer(content); } } return file; } async onFinish(pluginContext: plugins.CommandContext) { //同步 index.html 配置到 game.js const gameJSPath = path.join(pluginContext.outputDir, "game.js"); if(!fs.existsSync(gameJSPath)) { console.log(`${gameJSPath}不存在,请先使用 Launcher 发布微信小游戏`); return; } let gameJSContent = fs.readFileSync(gameJSPath, { encoding: "utf8" }); const projectConfig = pluginContext.buildConfig.projectConfig; const optionStr = `entryClassName: ${projectConfig.entryClassName},\n\t\t` + `orientation: ${projectConfig.orientation},\n\t\t` + `frameRate: ${projectConfig.frameRate},\n\t\t` + `scaleMode: ${projectConfig.scaleMode},\n\t\t` + `contentWidth: ${projectConfig.contentWidth},\n\t\t` + `contentHeight: ${projectConfig.contentHeight},\n\t\t` + `showFPS: ${projectConfig.showFPS},\n\t\t` + `fpsStyles: ${projectConfig.fpsStyles},\n\t\t` + `showLog: ${projectConfig.showLog},\n\t\t` + `maxTouches: ${projectConfig.maxTouches},`; const reg = /\/\/----auto option start----[\s\S]*\/\/----auto option end----/; const replaceStr = '\/\/----auto option start----\n\t\t' + optionStr + '\n\t\t\/\/----auto option end----'; gameJSContent = gameJSContent.replace(reg, replaceStr); fs.writeFileSync(gameJSPath, gameJSContent); //修改横竖屏 let orientation; if (projectConfig.orientation == '"landscape"') { orientation = "landscape"; } else { orientation = "portrait"; } const gameJSONPath = path.join(pluginContext.outputDir, "game.json"); let gameJSONContent = JSON.parse(fs.readFileSync(gameJSONPath, { encoding: "utf8" })); gameJSONContent.deviceOrientation = orientation; fs.writeFileSync(gameJSONPath, JSON.stringify(gameJSONContent, null, "\t")); } }