GPUImageTextureInput.h 293 B

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  1. #import "GPUImageOutput.h"
  2. @interface GPUImageTextureInput : GPUImageOutput
  3. {
  4. CGSize textureSize;
  5. }
  6. // Initialization and teardown
  7. - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
  8. // Image rendering
  9. - (void)processTextureWithFrameTime:(CMTime)frameTime;
  10. @end