- #import "GPUImageOutput.h"
- @interface GPUImageTextureInput : GPUImageOutput
- {
- CGSize textureSize;
- }
- // Initialization and teardown
- - (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
- // Image rendering
- - (void)processTextureWithFrameTime:(CMTime)frameTime;
- @end
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