StoreDiamondItem.js 1.1 KB

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  1. // Learn cc.Class:
  2. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  3. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  4. // Learn Attribute:
  5. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  6. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  7. // Learn life-cycle callbacks:
  8. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  9. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  10. cc.Class({
  11. extends: cc.Component,
  12. properties: {
  13. selectedSprite: cc.Sprite,
  14. },
  15. // LIFE-CYCLE CALLBACKS:
  16. onLoad () {
  17. GameEvent.on('StoreDiamondSelect', this, (index) => {
  18. this.selectedSprite.node.active = this._index == index;
  19. });
  20. },
  21. init(index) {
  22. this._index = index;
  23. this.node.on(cc.Node.EventType.TOUCH_END, _.debounce(() => {
  24. GameEvent.fire('StoreDiamondSelect', this._index);
  25. }, 500, true), this);
  26. },
  27. start () {
  28. },
  29. // update (dt) {},
  30. });