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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- selectedSprite: cc.Sprite,
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad () {
- GameEvent.on('StoreDiamondSelect', this, (index) => {
- this.selectedSprite.node.active = this._index == index;
- });
-
- },
- init(index) {
- this._index = index;
- this.node.on(cc.Node.EventType.TOUCH_END, _.debounce(() => {
- GameEvent.fire('StoreDiamondSelect', this._index);
- }, 500, true), this);
- },
- start () {
- },
- // update (dt) {},
- });
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