#include "app_game.h" #include "nrf_gpio.h" #include "usr_config.h" #include "bsp_time.h" #include "system.h" #include "hal_mt.h" #include "hal_battery.h" #include "app_charge.h" #include "hal_ble_client.h" #include "hal_ble_host.h" #include "nrf_delay.h" #include "app_flash.h" #include "ble_comm.h" #include "app_err.h" #include "hal_mode_manage.h" #if GAMEDATA_TO_RAWDATA uint8_t gamedata_to_rawdata = 0; #endif /********************** 函数声明区 *************************/ typedef struct game_manager{ uint8_t clientCnt; //右鞋游戏模式的标志位 uint8_t right_discnt; //右鞋断开连接计数器 uint8_t client_discnt; //主机连接断开计数器 uint8_t isGameMode; //游戏模式标志位 uint8_t GameModeHeartCnt;//游戏模式心跳维护,左鞋 }game_manager_t; static game_manager_t game_manager ={0}; void app_game_SetClientGameMode(void) { if(game_manager.clientCnt != 3) game_manager.clientCnt = 3; } void cb_BLE_Client_R_GAMEMODE(void* handle) { BLE_Client_Rx_t* target = handle; game_manager.isGameMode = target->pDat[0]; if(game_manager.isGameMode){ hal_mode_set(HAL_MODE_GAME); game_manager.GameModeHeartCnt =0; }else{ hal_mode_set(HAL_MODE_NORMAL); } #if GAMEDATA_TO_RAWDATA if(game_manager.isGameMode == 2){ gamedata_to_rawdata = 1; }else if(game_manager.isGameMode == 0){ gamedata_to_rawdata = 0; } #endif BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.isGameMode,1); SEGGER_RTT_printf(0,">>>>>>>>>>cb_BLE_Client_R_GAMEMODE:%d\r\n",game_manager.isGameMode); } static void app_AutoOutgame_Process(void){ if(mFlash.isHost && hal_mode_get() == HAL_MODE_GAME){ SEGGER_RTT_printf(0,"game_manager.GameModeHeartCnt:%d\r\n",game_manager.GameModeHeartCnt); if(game_manager.GameModeHeartCnt++ >= 5){ game_manager.isGameMode = 0; hal_mode_set(HAL_MODE_NORMAL); BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.isGameMode,1); } } } static void app_game_Process(void) { #if GAME_ENANBLE if(slave_isconnect())hal_mode_set(HAL_MODE_GAME); #else static uint8_t errCnt = 0; uint8_t clientMode = 0; if(hal_mode_get() != HAL_MODE_GAME){ if(1 == game_manager.isGameMode){ hal_mode_set(HAL_MODE_GAME); errCnt = 0; } if(game_manager.clientCnt >0 && mFlash.isHost){ clientMode = 0; BLE_Host_Tx_Send(0,BLE_GAMEMODE,&clientMode,1); } } else{//游戏模式 if(mFlash.isHost){//管理右鞋状态 if(host_isconnect()){ if(0 == game_manager.clientCnt){ clientMode = 1; BLE_Host_Tx_Send(0,BLE_GAMEMODE,&clientMode,1); if(++errCnt >= 10){ SEGGER_RTT_printf(0,"ERR_NUM_GAME app_game_Process\r\n"); app_err_Set(ERR_NUM_GAME,1); } } else if(errCnt>0) errCnt = 0; game_manager.right_discnt =0; } else{ if(game_manager.right_discnt++ >10 && gamedata_to_rawdata == 0){//与右鞋断开10秒后,退出游戏模式 game_manager.isGameMode = 0; hal_mode_set(HAL_MODE_NORMAL); } } } if(0 == game_manager.isGameMode){ hal_mode_set(HAL_MODE_NORMAL);//收到退出游戏指令,退出游戏模式 if(mFlash.isHost){ clientMode = 0; BLE_Host_Tx_Send(0,BLE_GAMEMODE,&clientMode,1); } } //与主机断开5秒后,退出游戏模式 if(!slave_isconnect()){ if(game_manager.client_discnt++ >5){ game_manager.isGameMode = 0; hal_mode_set(HAL_MODE_NORMAL); } }else game_manager.client_discnt =0; } if(game_manager.clientCnt>0) game_manager.clientCnt--; #endif } void app_game_Init(void) { Process_Start(1000,"app_game",app_game_Process); BLE_Client_Rx_Regist(BLE_GAMEMODE,cb_BLE_Client_R_GAMEMODE); Process_Start(60000,"app_AutoOutgame",app_AutoOutgame_Process); }