#include "PublicSDKMotion.h" #include "pub.h" class Tricycle : public PublicSDKMotion { public: Tricycle(); virtual void Process(int time_stamp, int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_front_press, int right_back_press, int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_front_press, int left_back_press, int jump, int down, int rssi); float calHeadingOffset(float init_heading, float cur_heading); private: int left_result; int right_result; int left_zupt_count; int right_zupt_count; float left_foot_init_heading; float right_foot_init_heading; int left_trigger_time; int right_trigger_time; int last_left_zupt; int last_right_zupt; int last_left_pos[3]; int last_right_pos[3]; int left_jump_status; int right_jump_status; int has_init; int left_pos_offset; int right_pos_offset; int last_jump; int prop_status; deque left_acc_z_queue; deque right_acc_z_queue; };