#pragma once #ifndef _pub_h__ #define _pub_h__ #include #include #include #include #include using namespace std; #define LEFT_FOOT 1 #define RIGHT_FOOT 2 //#define DANCING_THRESH 5 #define DANCING_THRESH 0 #define CIRCLE_CENTER 22 #define ORIGINTRAJ 0 #define RUNGAME 1 #define DANCEGAME 2 #define H5GAME 3 #define MONSTER 4 #define RUINS 5 #define CYCLE 6 #define BIGFOOT 7 #define FINGERGUESSING 8 #define AEROBICS 9 #define KONGFU 10 #define TESTGAME 100 #define RSSI_LIMIT #define PI 3.141592653 #define DANCEGAME_MIN_RSSI 26 #define PRESS_MIN 41000 #define GAME_VERSION "0.4.57" enum CMD_MOTION { MOTION_STOP = 0, MOTION_RUN, // 跑 MOTION_JUMP, // 跳 MOTION_DOWN, // 蹲 MOTION_LEFT, // 滑左 MOTION_RIGHT, // 滑右 MOTION_FRONT, // 滑前 MOTION_BACK, // 滑后 MOTION_LEFT_UP, // 点击-左上 MOTION_LEFT_DOWN, // 点击-左下 MOTION_RIGHT_UP, // 点击-右上 MOTION_RIGHT_DOWN, // 点击-右下 MOTION_STEP, // 点击-原地踩 MOTION_JUMP_OC, // 开合跳 MOTION_JUMP_VERTICAL, // 垂直跳 MOTION_ROCK, //石头 MOTION_SCISSORS, //剪刀 MOTION_PAPER, //布 MOTION_STRETCH_LEFT, //左伸腿 MOTION_LIFT_LEFT, //左抬腿 MOTION_STRETCH_RIGHT, //右伸腿 MOTION_LIFT_RIGHT, //右抬腿 MOTION_STRETCH_FRONT_LEFT, MOTION_STRETCH_FRONT_RIGHT, MOTION_DOWN_FRONT, //踮脚蹲 NUMBERS_OF_MOTION, MOTION_CANCEL = 0x0100, }; enum MOTION_COUNT_TYPE { STEP_COUNT = 0, JUMP_COUNT, DOWN_COUNT, KICK_COUNT, PAPER_COUNT, SCISSORS_COUNT, ROCK_COUNT, }; enum CMD_INTERATION { NONE_INTERATION = 0, FRONT_LEFT,//左上键 FRONT_RIGHT,//右上键 BACK_LEFT,//左下键 BACK_RIGHT,//右下键 ENTER_KEY,//确认键 CANCLE_KEY,//取消键 }; struct posData { float pos_x; float pos_y; float rssi; }; struct FootActionState { int FootState; int StateCount; uint32_t Triggering_time; }; struct globalPos_struct { int time_stamp; float pos_x; float pos_y; float pos_z; }; struct SHOES_DATA_STRUCT{ int gameTime; int right_pos_data[3]; int right_att_data[3]; int right_acc_data[3]; int right_zupt; int right_front_mag; int right_back_mag; int left_pos_data[3]; int left_att_data[3]; int left_acc_data[3]; int left_zupt; int left_front_mag; int left_back_mag; int jump; int down; int rssi; }; #endif