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@@ -120,15 +120,11 @@ void RunGame::Process(int time_stamp, int* right_pos, int* right_att, int* right
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}
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}
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- int jump_cmd = -1;
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- jump_cmd = getResultJump(jump);
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- int down_cmd = -1;
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+ result[2] = getResultJump(jump);
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- result[3] = -1;
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-
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- down_cmd = getResultDown(down);
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+ result[3] = getResultDown(down);
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left_acc_deque.push_back(left_acc[2]);
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@@ -156,34 +152,21 @@ void RunGame::Process(int time_stamp, int* right_pos, int* right_att, int* right
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}
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}
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- if (down_cmd == 1)
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- {
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- wait_down = 10;
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- }
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- if (down_cmd == MOTION_DOWN)
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- {
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- addMotionCount(DOWN_COUNT);
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- down_wait_after_jump = 20;
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-
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- result[3] = MOTION_DOWN;
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-
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- wait_down = 0;
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- }
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//std::cout << "test_down" << endl;
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//if (wait_down == 1 && acc_valid == 1)
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//if (wait_down == 10)
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- if(down)
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- {
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+ //if(down)
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+ //{
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- addMotionCount(DOWN_COUNT);
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+ // addMotionCount(DOWN_COUNT);
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- down_wait_after_jump = 20;
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+ // down_wait_after_jump = 20;
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- result[3] = MOTION_DOWN;
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+ // result[3] = MOTION_DOWN;
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- wait_down = 0;
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- }
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+ // wait_down = 0;
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+ //}
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if (wait_down > 0)
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@@ -193,8 +176,6 @@ void RunGame::Process(int time_stamp, int* right_pos, int* right_att, int* right
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result[0] = left_cmd;
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result[1] = right_cmd;
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- result[2] = jump_cmd;
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- //result[3] = down_cmd;
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//续一个空中不能触发蹲的命令
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/*if (left_zupt == 0 && right_zupt == 0 && down_wait_after_jump > 0)
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@@ -225,11 +206,9 @@ int RunGame::getResultDown(int down)
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{
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int isDown = -1;
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- int canva_down = ((down & 0x04) > 0 ? 1 : 0);
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-
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if (last_down == 0 && down > 0)
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{
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- isDown = 1;
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+ isDown = MOTION_DOWN;
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addMotionCount(DOWN_COUNT);
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@@ -237,28 +216,16 @@ int RunGame::getResultDown(int down)
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//down_count++;
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}
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- /*
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- * down_wait_after_jump:避免前脚蹲后,接着后脚压下来的情况,当down_wait_after_jump == -1时候,判断蹲生效
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- * 当一直处于蹲的时候,额外加拖延时间,在这个时间不允许触发蹲。
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- */
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-
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- if (down == 0 && down_wait_after_jump >=0)
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- {
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- down_wait_after_jump--;
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- }
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last_down = down;
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- last_canva_down = canva_down;
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-
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-
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return isDown;
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}
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int RunGame::getResultJump(int jump)
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{
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- int isJump = 0;
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+ int isJump = -1;
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if (last_jump == 0 && jump == 1)
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{
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@@ -270,13 +237,6 @@ int RunGame::getResultJump(int jump)
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jump_count++;
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}
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- /*
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- * 跳之后不能立即接着蹲,用down_wait_after_jump来避免
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- */
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- if (jump)
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- {
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- down_wait_after_jump = 20;
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- }
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last_jump = jump;
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