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@@ -22,106 +22,70 @@ void RunGame::Process(int time_stamp, int* right_pos, int* right_att, int* right
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int jump, int down, int rssi)
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{
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- // 额外处理蹲
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- /*down = 0;
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- int online_down = extract_motion.online_detect_down(right_front_press, left_front_press, right_back_press, left_back_press,
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- right_acc, left_acc);
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- if (online_down)
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- {
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- down = online_down;
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- }
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-
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- int online_jump = extract_motion.online_detect_jump(right_front_press, left_front_press, right_back_press, left_back_press,
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- right_acc, left_acc);
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- if (online_jump)
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- {
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- jump = online_jump;
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- }*/
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-
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- //存放一步的空中数据到shoes_data_vector 队列中, 头必须是触地时刻信息
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- setData(right_shoes_data_vector, time_stamp, right_pos[0] * 0.001f, right_pos[1] * 0.001f, right_pos[2] * 0.001f,
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- right_att[0] * 0.0001f, right_att[1] * 0.0001f, right_att[2] * 0.0001f, right_zupt, rssi);
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-
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- setData(left_shoes_data_vector, time_stamp, left_pos[0] * 0.001f, left_pos[1] * 0.001f, left_pos[2] * 0.001f,
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- left_att[0] * 0.0001f, left_att[1] * 0.0001f, left_att[2] * 0.0001f, left_zupt, rssi);
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- //计算全局位置,选择当前的旋转量为这一步即将离地时候的方向,额外的旋转量为10度
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- //hoes_data_vector存的是鞋子上传的数据,它的方向是鞋子烧录时候的方向,并不是玩游戏时候的方向,需要旋转至玩游戏的方向
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- //step_data_vector 的位置已经选择到游戏的方向了,位置是相对位移,即相对于left_step_data_vector[0]的位置偏移
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- calGlobalPos(right_shoes_data_vector, right_step_data_vector, right_global_pos, right_shoes_data_vector[0].heading, 10.0f / 180 * PI, RIGHT_FOOT);
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- calGlobalPos(left_shoes_data_vector, left_step_data_vector, left_global_pos, left_shoes_data_vector[0].heading, -10.0f / 180 * PI, LEFT_FOOT);
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+ //判断命令触发
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+ int left_cmd = -1;
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- //这里为了脚本容易观测,设置全局位置为0
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- if (left_step_data_vector.front().zupt == 0)
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+ if (left_roll_vec.size() == 0)
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{
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- memset(left_global_pos, 0, 3 * sizeof(float));
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+ left_roll_vec.push_back(left_att[2]);
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}
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-
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- if (right_step_data_vector.front().zupt == 0)
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+ else
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{
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- memset(right_global_pos, 0, 3 * sizeof(float));
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- }
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-
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-
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- //判断命令触发
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- int left_cmd = -1;
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- if (left_step_data_vector.size() > 1 && left_step_data_vector.front().zupt == 1)
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- {
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- std::cout << left_step_data_vector.back().pos_x << ", " << left_step_data_vector.back().pos_y << endl;
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- //跑酷游戏只要有空中的数据(不想其他游戏一样需要落地时候判断就好),就需要进行游戏
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- if (left_step_data_vector.back().zupt || left_step_data_vector.back().pitch < 0.3f)
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+ if (left_roll_vec.back() < left_att[2])
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{
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- //垫脚跑不触发命令。如果硬要垫脚跑,那么就等到他触地的时候再判断了
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- float max_val = left_step_data_vector.front().pos_x;
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+ left_roll_vec.push_back(left_att[2]);
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- for (int i = 0; i < left_step_data_vector.size(); i++)
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+ if (left_roll_vec.back() > left_roll_vec.front() + 3000)
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{
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- if (left_step_data_vector[i].pos_x > max_val)
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- {
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- max_val = left_step_data_vector[i].pos_x;
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- }
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- }
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- //有效距离为0.23m
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- if (max_val - left_step_data_vector.back().pos_x > 0.23f)
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- {
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- left_cmd = MOTION_LEFT;
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- std::cout << "motion: left_side" << std::endl;
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- left_step_data_vector.pop_front();
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+ left_cmd = MOTION_LEFT;
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+ std::cout << "left side" << endl;
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+ right_roll_vec.clear();
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+ left_roll_vec.clear();
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}
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}
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+ else
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+ {
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+ left_roll_vec.clear();
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+ }
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+
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}
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int right_cmd = -1;
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- if (right_step_data_vector.size() > 1 && right_step_data_vector.front().zupt == 1)
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- {
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- if (right_step_data_vector.back().zupt || right_step_data_vector.back().pitch < 0.3f)
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+ if (right_roll_vec.size() == 0 )
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+ {
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+ right_roll_vec.push_back(right_att[2]);
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+ }
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+ else
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+ {
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+ if (right_roll_vec.back() < right_att[2])
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{
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+ right_roll_vec.push_back(right_att[2]);
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- float min_val = right_step_data_vector.front().pos_x;
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-
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- for (int i = 0; i < right_step_data_vector.size(); i++)
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- {
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- if (right_step_data_vector[i].pos_x < min_val)
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- {
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- min_val = right_step_data_vector[i].pos_x;
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- }
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- }
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-
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- if (right_step_data_vector.back().pos_x - min_val > 0.23f)
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+ if (right_roll_vec.back() > right_roll_vec.front() + 3000)
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{
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right_cmd = MOTION_RIGHT;
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- std::cout << "motion: right_side" << std::endl;
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-
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- right_step_data_vector.pop_front();
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+ std::cout << "right side" << endl;
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+ left_roll_vec.clear();
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+ right_roll_vec.clear();
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}
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}
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+ else
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+ {
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+ right_roll_vec.clear();
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+ }
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+
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}
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+ result[0] = left_cmd;
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+
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+ result[1] = right_cmd;
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+
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result[2] = getResultJump(jump);
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result[3] = getResultDown(down);
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@@ -153,30 +117,6 @@ void RunGame::Process(int time_stamp, int* right_pos, int* right_att, int* right
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}
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- //std::cout << "test_down" << endl;
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- //if (wait_down == 1 && acc_valid == 1)
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- //if (wait_down == 10)
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- //if(down)
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- //{
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-
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- // addMotionCount(DOWN_COUNT);
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-
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- // down_wait_after_jump = 20;
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-
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- // result[3] = MOTION_DOWN;
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-
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- // wait_down = 0;
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- //}
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-
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-
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- if (wait_down > 0)
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- {
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- wait_down--;
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- }
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-
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- result[0] = left_cmd;
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- result[1] = right_cmd;
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-
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//续一个空中不能触发蹲的命令
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/*if (left_zupt == 0 && right_zupt == 0 && down_wait_after_jump > 0)
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{
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