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- #pragma once
- #include <stdint.h>
- #include <stdarg.h>
- #include "UnityForwardDecls.h"
- #include "UnityRendering.h"
- // unity plugin functions
- // audio plugin api
- typedef int (*UnityPluginGetAudioEffectDefinitionsFunc)(struct UnityAudioEffectDefinition*** descptr);
- // OLD rendering plugin api (will become obsolete soon)
- typedef void (*UnityPluginSetGraphicsDeviceFunc)(void* device, int deviceType, int eventType);
- typedef void (*UnityPluginRenderMarkerFunc)(int marker);
- // new rendering plugin api
- typedef void (*UnityPluginLoadFunc)(struct IUnityInterfaces* unityInterfaces);
- typedef void (*UnityPluginUnloadFunc)();
- // log handler function
- #ifdef __cplusplus
- typedef bool (*LogEntryHandler)(LogType logType, const char* log, va_list list);
- #endif
- //
- // these are functions referenced in trampoline and implemented in unity player lib
- //
- #ifdef __cplusplus
- extern "C" {
- #endif
- // life cycle management
- void UnityInitStartupTime();
- void UnityInitRuntime(int argc, char* argv[]);
- void UnityInitApplicationNoGraphics(const char* appPathName);
- void UnityInitApplicationGraphics();
- void UnityCleanup();
- void UnityLoadApplication();
- void UnityPlayerLoop(); // normal player loop
- void UnityBatchPlayerLoop(); // batch mode like player loop, without rendering (usable for background processing)
- void UnitySetPlayerFocus(int focused); // send OnApplicationFocus() message to scripts
- void UnityLowMemory();
- void UnityPause(int pause);
- int UnityIsPaused(); // 0 if player is running, 1 if paused
- void UnityWillPause(); // send the message that app will pause
- void UnityWillResume(); // send the message that app will resume
- void UnityInputProcess();
- void UnityDeliverUIEvents(); // unity processing impacting UI will be called in there
- // rendering
- int UnityGetRenderingAPIs(int capacity, int* outAPIs);
- void UnityFinishRendering();
- // OpenGL ES.
- int UnityHasRenderingAPIExtension(const char* extension);
- void UnityOnSetCurrentGLContext(EAGLContext* context);
- // This must match the one in ApiEnumsGLES.h
- typedef enum UnityFramebufferTarget
- {
- kDrawFramebuffer = 0,
- kReadFramebuffer,
- kFramebufferTargetCount
- } UnityFramebufferTarget;
- void UnityBindFramebuffer(UnityFramebufferTarget target, int fbo);
- void UnityRegisterFBO(UnityRenderBufferHandle color, UnityRenderBufferHandle depth, unsigned fbo);
- // when texture (managed in trampoline) is used in unity (e.g. with external render surfaces)
- // we need to poke unity when we delete it (so it could clear caches etc)
- void UnityOnDeleteGLTexture(int tex);
- // controling player internals
- // TODO: needs some cleanup
- void UnitySetAudioSessionActive(int active);
- void UnityGLInvalidateState();
- void UnityReloadResources();
- int UnityIsCaptureScreenshotRequested();
- void UnityCaptureScreenshot();
- void UnitySendMessage(const char* obj, const char* method, const char* msg);
- EAGLContext* UnityGetDataContextGLES();
- #ifdef __cplusplus
- void UnitySetLogEntryHandler(LogEntryHandler newHandler);
- #endif
- // plugins support
- // WARNING: old UnityRegisterRenderingPlugin will become obsolete soon
- void UnityRegisterRenderingPlugin(UnityPluginSetGraphicsDeviceFunc setDevice, UnityPluginRenderMarkerFunc renderMarker);
- void UnityRegisterRenderingPluginV5(UnityPluginLoadFunc loadPlugin, UnityPluginUnloadFunc unloadPlugin);
- void UnityRegisterAudioPlugin(UnityPluginGetAudioEffectDefinitionsFunc getAudioEffectDefinitions);
- // resolution/orientation handling
- void UnityGetRenderingResolution(unsigned* w, unsigned* h);
- void UnityGetSystemResolution(unsigned* w, unsigned* h);
- void UnityRequestRenderingResolution(unsigned w, unsigned h);
- int UnityIsOrientationEnabled(unsigned /*ScreenOrientation*/ orientation);
- int UnityHasOrientationRequest();
- int UnityShouldAutorotate();
- int UnityRequestedScreenOrientation(); // returns ScreenOrientation
- void UnityOrientationRequestWasCommitted();
- int UnityReportResizeView(unsigned w, unsigned h, unsigned /*ScreenOrientation*/ contentOrientation); // returns ScreenOrientation
- void UnityReportSafeAreaChange(float x, float y, float w, float h);
- void UnityReportBackbufferChange(UnityRenderBufferHandle colorBB, UnityRenderBufferHandle depthBB);
- float UnityCalculateScalingFactorFromTargetDPI(UIScreen* screen);
- // player settings
- int UnityDisableDepthAndStencilBuffers();
- int UnityUseAnimatedAutorotation();
- int UnityGetDesiredMSAASampleCount(int defaultSampleCount);
- int UnityGetSRGBRequested();
- int UnityGetWideColorRequested();
- int UnityGetShowActivityIndicatorOnLoading();
- int UnityGetAccelerometerFrequency();
- int UnityGetTargetFPS();
- int UnityGetUseCustomAppBackgroundBehavior();
- int UnityGetDeferSystemGesturesTopEdge();
- int UnityGetDeferSystemGesturesBottomEdge();
- int UnityGetDeferSystemGesturesLeftEdge();
- int UnityGetDeferSystemGesturesRightEdge();
- int UnityGetHideHomeButton();
- int UnityMetalFramebufferOnly();
- // push notifications
- #if !PLATFORM_TVOS
- void UnitySendLocalNotification(UILocalNotification* notification);
- #endif
- void UnitySendRemoteNotification(NSDictionary* notification);
- void UnitySendDeviceToken(NSData* deviceToken);
- void UnitySendRemoteNotificationError(NSError* error);
- // native events
- void UnityInvalidateDisplayDataCache(void* screen);
- void UnityUpdateDisplayList(void** screens, int screenCount);
- // profiler
- void* UnityCreateProfilerCounter(const char*);
- void UnityDestroyProfilerCounter(void*);
- void UnityStartProfilerCounter(void*);
- void UnityEndProfilerCounter(void*);
- // sensors
- void UnitySensorsSetGyroRotationRate(int idx, float x, float y, float z);
- void UnitySensorsSetGyroRotationRateUnbiased(int idx, float x, float y, float z);
- void UnitySensorsSetGravity(int idx, float x, float y, float z);
- void UnitySensorsSetUserAcceleration(int idx, float x, float y, float z);
- void UnitySensorsSetAttitude(int idx, float x, float y, float z, float w);
- void UnityDidAccelerate(float x, float y, float z, double timestamp);
- void UnitySetJoystickPosition(int joyNum, int axis, float pos);
- int UnityStringToKey(const char *name);
- void UnitySetKeyState(int key, int /*bool*/ state);
- // WWW connection handling
- void UnityReportWWWStatus(void* udata, int status);
- void UnityReportWWWNetworkError(void* udata, int status);
- void UnityReportWWWResponseHeader(void* udata, const char* headerName, const char* headerValue);
- void UnityReportWWWReceivedResponse(void* udata, unsigned expectedDataLength);
- void UnityReportWWWReceivedData(void* udata, const void* buffer, unsigned totalRead, unsigned expectedTotal);
- void UnityReportWWWFinishedLoadingData(void* udata);
- void UnityReportWWWSentData(void* udata, unsigned totalWritten, unsigned expectedTotal);
- const void* UnityWWWGetUploadData(void* udata, unsigned* bufferSize);
- void UnityWWWConsumeUploadData(void* udata, unsigned consumedSize);
- // AVCapture
- void UnityReportAVCapturePermission();
- void UnityDidCaptureVideoFrame(intptr_t tex, void* udata);
- // logging override
- #ifdef __cplusplus
- } // extern "C"
- #endif
- // touches processing
- #ifdef __cplusplus
- extern "C" {
- #endif
- void UnitySetViewTouchProcessing(UIView* view, int /*ViewTouchProcessing*/ processingPolicy);
- void UnityDropViewTouchProcessing(UIView* view);
- void UnitySendTouchesBegin(NSSet* touches, UIEvent* event);
- void UnitySendTouchesEnded(NSSet* touches, UIEvent* event);
- void UnitySendTouchesCancelled(NSSet* touches, UIEvent* event);
- void UnitySendTouchesMoved(NSSet* touches, UIEvent* event);
- void UnityCancelTouches();
- #ifdef __cplusplus
- } // extern "C"
- #endif
- //
- // these are functions referenced and implemented in trampoline
- //
- #ifdef __cplusplus
- extern "C" {
- #endif
- // UnityAppController.mm
- UIViewController* UnityGetGLViewController();
- UIView* UnityGetGLView();
- UIWindow* UnityGetMainWindow();
- enum ScreenOrientation UnityCurrentOrientation();
- // Unity/DisplayManager.mm
- float UnityScreenScaleFactor(UIScreen* screen);
- #ifdef __cplusplus
- } // extern "C"
- #endif
- //
- // these are functions referenced in unity player lib and implemented in trampoline
- //
- #ifdef __cplusplus
- extern "C" {
- #endif
- // iPhone_Sensors.mm
- void UnityInitJoysticks();
- void UnityCoreMotionStart();
- void UnityCoreMotionStop();
- int UnityIsGyroEnabled(int idx);
- int UnityIsGyroAvailable();
- void UnityUpdateGyroData();
- void UnitySetGyroUpdateInterval(int idx, float interval);
- float UnityGetGyroUpdateInterval(int idx);
- void UnityUpdateJoystickData();
- int UnityGetJoystickCount();
- void UnityGetJoystickName(int idx, char* buffer, int maxLen);
- void UnityGetJoystickAxisName(int idx, int axis, char* buffer, int maxLen);
- void UnityGetNiceKeyname(int key, char* buffer, int maxLen);
- // UnityAppController+Rendering.mm
- void UnityInitMainScreenRenderingCallback();
- void UnityGfxInitedCallback();
- void UnityPresentContextCallback(struct UnityFrameStats const* frameStats);
- void UnityFramerateChangeCallback(int targetFPS);
- int UnitySelectedRenderingAPI();
- NSBundle* UnityGetMetalBundle();
- MTLDeviceRef UnityGetMetalDevice();
- MTLCommandQueueRef UnityGetMetalCommandQueue();
- MTLCommandQueueRef UnityGetMetalDrawableCommandQueue();
- EAGLContext* UnityGetDataContextEAGL();
- UnityRenderBufferHandle UnityBackbufferColor();
- UnityRenderBufferHandle UnityBackbufferDepth();
- int UnityGetWideColorSupported();
- // UI/ActivityIndicator.mm
- void UnityStartActivityIndicator();
- void UnityStopActivityIndicator();
- // UI/Keyboard.mm
- void UnityKeyboard_Create(unsigned keyboardType, int autocorrection, int multiline, int secure, int alert, const char* text, const char* placeholder);
- void UnityKeyboard_Show();
- void UnityKeyboard_Hide();
- void UnityKeyboard_GetRect(float* x, float* y, float* w, float* h);
- void UnityKeyboard_SetText(const char* text);
- NSString* UnityKeyboard_GetText();
- int UnityKeyboard_IsActive();
- int UnityKeyboard_IsDone();
- int UnityKeyboard_WasCanceled();
- int UnityKeyboard_Status();
- void UnityKeyboard_SetInputHidden(int hidden);
- int UnityKeyboard_IsInputHidden();
- int UnityKeyboard_CanGetSelection();
- void UnityKeyboard_GetSelection(int* location, int* range);
- // UI/UnityViewControllerBase.mm
- void UnityNotifyAutoOrientationChange();
- void UnityNotifyHideHomeButtonChange();
- void UnityNotifyDeferSystemGesturesChange();
- // Unity/AVCapture.mm
- int UnityGetAVCapturePermission(int captureTypes);
- void UnityRequestAVCapturePermission(int captureTypes);
- // Unity/CameraCapture.mm
- void UnityEnumVideoCaptureDevices(void* udata, void(*callback)(void* udata, const char* name, int frontFacing));
- void* UnityInitCameraCapture(int device, int w, int h, int fps, void* udata);
- void UnityStartCameraCapture(void* capture);
- void UnityPauseCameraCapture(void* capture);
- void UnityStopCameraCapture(void* capture);
- void UnityCameraCaptureExtents(void* capture, int* w, int* h);
- void UnityCameraCaptureReadToMemory(void* capture, void* dst, int w, int h);
- int UnityCameraCaptureVideoRotationDeg(void* capture);
- int UnityCameraCaptureVerticallyMirrored(void* capture);
- // Unity/DeviceSettings.mm
- const char* UnityDeviceUniqueIdentifier();
- const char* UnityVendorIdentifier();
- const char* UnityAdvertisingIdentifier();
- int UnityAdvertisingTrackingEnabled();
- const char* UnityDeviceName();
- const char* UnitySystemName();
- const char* UnitySystemVersion();
- const char* UnityDeviceModel();
- int UnityDeviceCPUCount();
- int UnityGetPhysicalMemory();
- int UnityDeviceGeneration();
- float UnityDeviceDPI();
- const char* UnitySystemLanguage();
- int UnityDeviceSupportsUpsideDown();
- // Unity/DisplayManager.mm
- EAGLContext* UnityGetMainScreenContextGLES();
- EAGLContext* UnityGetContextEAGL();
- void UnityStartFrameRendering();
- void UnityDestroyUnityRenderSurfaces();
- int UnityMainScreenRefreshRate();
- // Unity/Filesystem.mm
- const char* UnityApplicationDir();
- const char* UnityDocumentsDir();
- const char* UnityLibraryDir();
- const char* UnityCachesDir();
- int UnityUpdateNoBackupFlag(const char* path, int setFlag); // Returns 1 if successful, otherwise 0
- // Unity/MetalHelper.mm
- void UnityAddNewMetalAPIImplIfNeeded(MTLDeviceRef device);
- // Unity/WWWConnection.mm
- void* UnityStartWWWConnectionGet(void* udata, const void* headerDict, const char* url);
- void* UnityStartWWWConnectionPost(void* udata, const void* headerDict, const char* url, const void* data, unsigned length);
- void UnityDestroyWWWConnection(void* connection);
- void UnityShouldCancelWWW(const void* connection);
- // Unity/FullScreenVideoPlayer.mm
- int UnityIsFullScreenPlaying();
- void TryResumeFullScreenVideo();
- //Apple TV Remote
- int UnityGetAppleTVRemoteAllowExitToMenu();
- void UnitySetAppleTVRemoteAllowExitToMenu(int val);
- int UnityGetAppleTVRemoteAllowRotation();
- void UnitySetAppleTVRemoteAllowRotation(int val);
- int UnityGetAppleTVRemoteReportAbsoluteDpadValues();
- void UnitySetAppleTVRemoteReportAbsoluteDpadValues(int val);
- int UnityGetAppleTVRemoteTouchesEnabled();
- void UnitySetAppleTVRemoteTouchesEnabled(int val);
- #ifdef __cplusplus
- } // extern "C"
- #endif
- #ifdef __OBJC__
- // This is basically a wrapper for [NSString UTF8String] with additional strdup.
- //
- // Apparently multiple calls on UTF8String will leak memory (NSData objects) that are collected
- // only when @autoreleasepool is exited. This function serves as documentation for this and as a
- // handy wrapper.
- inline char* AllocCString(NSString* value)
- {
- if (value == nil)
- return 0;
- const char* str = [value UTF8String];
- return str ? strdup(str) : 0;
- }
- #endif
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