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- #pragma once
- #include "IUnityInterface.h"
- typedef enum UnityGfxRenderer
- {
- //kUnityGfxRendererOpenGL = 0, // Legacy OpenGL, removed
- //kUnityGfxRendererD3D9 = 1, // Direct3D 9, removed
- kUnityGfxRendererD3D11 = 2, // Direct3D 11
- kUnityGfxRendererGCM = 3, // PlayStation 3
- kUnityGfxRendererNull = 4, // "null" device (used in batch mode)
- kUnityGfxRendererOpenGLES20 = 8, // OpenGL ES 2.0
- kUnityGfxRendererOpenGLES30 = 11, // OpenGL ES 3.0
- kUnityGfxRendererGXM = 12, // PlayStation Vita
- kUnityGfxRendererPS4 = 13, // PlayStation 4
- kUnityGfxRendererXboxOne = 14, // Xbox One
- kUnityGfxRendererMetal = 16, // iOS Metal
- kUnityGfxRendererOpenGLCore = 17, // OpenGL core
- kUnityGfxRendererD3D12 = 18, // Direct3D 12
- kUnityGfxRendererVulkan = 21, // Vulkan
- kUnityGfxRendererNvn = 22, // Nintendo Switch NVN API
- kUnityGfxRendererXboxOneD3D12 = 23 // MS XboxOne Direct3D 12
- } UnityGfxRenderer;
- typedef enum UnityGfxDeviceEventType
- {
- kUnityGfxDeviceEventInitialize = 0,
- kUnityGfxDeviceEventShutdown = 1,
- kUnityGfxDeviceEventBeforeReset = 2,
- kUnityGfxDeviceEventAfterReset = 3,
- } UnityGfxDeviceEventType;
- typedef void (UNITY_INTERFACE_API * IUnityGraphicsDeviceEventCallback)(UnityGfxDeviceEventType eventType);
- // Should only be used on the rendering thread unless noted otherwise.
- UNITY_DECLARE_INTERFACE(IUnityGraphics)
- {
- UnityGfxRenderer(UNITY_INTERFACE_API * GetRenderer)(); // Thread safe
- // This callback will be called when graphics device is created, destroyed, reset, etc.
- // It is possible to miss the kUnityGfxDeviceEventInitialize event in case plugin is loaded at a later time,
- // when the graphics device is already created.
- void(UNITY_INTERFACE_API * RegisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
- void(UNITY_INTERFACE_API * UnregisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
- int(UNITY_INTERFACE_API * ReserveEventIDRange)(int count); // reserves 'count' event IDs. Plugins should use the result as a base index when issuing events back and forth to avoid event id clashes.
- };
- UNITY_REGISTER_INTERFACE_GUID(0x7CBA0A9CA4DDB544ULL, 0x8C5AD4926EB17B11ULL, IUnityGraphics)
- // Certain Unity APIs (GL.IssuePluginEvent, CommandBuffer.IssuePluginEvent) can callback into native plugins.
- // Provide them with an address to a function of this signature.
- typedef void (UNITY_INTERFACE_API * UnityRenderingEvent)(int eventId);
- typedef void (UNITY_INTERFACE_API * UnityRenderingEventAndData)(int eventId, void* data);
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