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- #include "CMVideoSampling.h"
- #include "CVTextureCache.h"
- #include "GlesHelper.h"
- #include <OpenGLES/ES3/glext.h>
- #include <AVFoundation/AVFoundation.h>
- void CMVideoSampling_Initialize(CMVideoSampling* sampling)
- {
- ::memset(sampling, 0x00, sizeof(CMVideoSampling));
- sampling->cvTextureCache = CreateCVTextureCache();
- }
- void CMVideoSampling_Uninitialize(CMVideoSampling* sampling)
- {
- if (sampling->cvImageBuffer)
- {
- CFRelease(sampling->cvImageBuffer);
- sampling->cvImageBuffer = 0;
- }
- if (sampling->cvTextureCacheTexture)
- {
- CFRelease(sampling->cvTextureCacheTexture);
- sampling->cvTextureCacheTexture = 0;
- }
- if (sampling->cvTextureCache)
- {
- CFRelease(sampling->cvTextureCache);
- sampling->cvTextureCache = 0;
- }
- }
- intptr_t CMVideoSampling_SampleBuffer(CMVideoSampling* sampling, void* buffer, size_t* w, size_t* h)
- {
- intptr_t retTex = 0;
- if (sampling->cvImageBuffer)
- CFRelease(sampling->cvImageBuffer);
- sampling->cvImageBuffer = CMSampleBufferGetImageBuffer((CMSampleBufferRef)buffer);
- CFRetain(sampling->cvImageBuffer);
- *w = CVPixelBufferGetWidth((CVImageBufferRef)sampling->cvImageBuffer);
- *h = CVPixelBufferGetHeight((CVImageBufferRef)sampling->cvImageBuffer);
- if (sampling->cvTextureCacheTexture)
- {
- CFRelease(sampling->cvTextureCacheTexture);
- FlushCVTextureCache(sampling->cvTextureCache);
- }
- sampling->cvTextureCacheTexture = CreateTextureFromCVTextureCache(sampling->cvTextureCache, sampling->cvImageBuffer, *w, *h);
- if (sampling->cvTextureCacheTexture)
- retTex = GetTextureFromCVTextureCache(sampling->cvTextureCacheTexture);
- if (UnitySelectedRenderingAPI() == apiOpenGLES2 || UnitySelectedRenderingAPI() == apiOpenGLES3)
- {
- GLint oldTexBinding = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexBinding);
- glBindTexture(GL_TEXTURE_2D, (GLuint)retTex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, oldTexBinding);
- }
- return retTex;
- }
- intptr_t CMVideoSampling_LastSampledTexture(CMVideoSampling* sampling)
- {
- return GetTextureFromCVTextureCache(sampling->cvTextureCacheTexture);
- }
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