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- #pragma once
- @interface UnityView (iOS)
- // will simply update content orientation (it might be tweaked in layoutSubviews, due to disagreement between unity and view controller)
- - (void)willRotateToOrientation:(UIInterfaceOrientation)toOrientation fromOrientation:(UIInterfaceOrientation)fromOrientation;
- // will recreate gles backing if needed and repaint once to make sure we dont have black frame creeping in
- - (void)didRotate;
- - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event;
- - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event;
- - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event;
- - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event;
- @end
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