Bulk_UnityEngine.Physics2DModule_0.cpp 145 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <cstring>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <cmath>
  11. #include <limits>
  12. #include <assert.h>
  13. #include <stdint.h>
  14. #include "il2cpp-class-internals.h"
  15. #include "codegen/il2cpp-codegen.h"
  16. #include "il2cpp-object-internals.h"
  17. // UnityEngine.AnchoredJoint2D
  18. struct AnchoredJoint2D_t3747633318;
  19. // UnityEngine.BoxCollider2D
  20. struct BoxCollider2D_t3581341831;
  21. // UnityEngine.CircleCollider2D
  22. struct CircleCollider2D_t662546754;
  23. // UnityEngine.Collider2D
  24. struct Collider2D_t2806799626;
  25. // UnityEngine.HingeJoint2D
  26. struct HingeJoint2D_t3442948838;
  27. // UnityEngine.Joint2D
  28. struct Joint2D_t4180440564;
  29. // UnityEngine.Rigidbody2D
  30. struct Rigidbody2D_t939494601;
  31. // UnityEngine.RaycastHit2D[]
  32. struct RaycastHit2DU5BU5D_t4286651560;
  33. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  34. struct List_1_t2411569343;
  35. // System.Collections.Generic.List`1<System.Object>
  36. struct List_1_t257213610;
  37. // UnityEngine.PolygonCollider2D
  38. struct PolygonCollider2D_t57175488;
  39. // UnityEngine.Vector2[]
  40. struct Vector2U5BU5D_t1457185986;
  41. // UnityEngine.Component
  42. struct Component_t1923634451;
  43. // UnityEngine.Rigidbody2D[]
  44. struct Rigidbody2DU5BU5D_t385786356;
  45. // System.Char[]
  46. struct CharU5BU5D_t3528271667;
  47. // System.Void
  48. struct Void_t1185182177;
  49. // System.String
  50. struct String_t;
  51. // UnityEngine.ContactPoint2D[]
  52. struct ContactPoint2DU5BU5D_t96683501;
  53. extern RuntimeClass* ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var;
  54. extern const uint32_t Collision2D_t2842956331_pinvoke_FromNativeMethodDefinition_MetadataUsageId;
  55. extern const uint32_t Collision2D_t2842956331_com_FromNativeMethodDefinition_MetadataUsageId;
  56. extern RuntimeClass* Mathf_t3464937446_il2cpp_TypeInfo_var;
  57. extern const uint32_t ContactFilter2D_CheckConsistency_m222060761_MetadataUsageId;
  58. extern RuntimeClass* Physics2D_t1528932956_il2cpp_TypeInfo_var;
  59. extern const uint32_t ContactFilter2D_CreateLegacyFilter_m1873816896_MetadataUsageId;
  60. extern const uint32_t Physics2D_Raycast_m1728056151_MetadataUsageId;
  61. extern const uint32_t Physics2D_Raycast_m2858866636_MetadataUsageId;
  62. extern const uint32_t Physics2D_Raycast_m2082490717_MetadataUsageId;
  63. extern const uint32_t Physics2D_Raycast_m2341153778_MetadataUsageId;
  64. extern const uint32_t Physics2D_Raycast_m1407159225_MetadataUsageId;
  65. extern const uint32_t Physics2D_Raycast_m1377762210_MetadataUsageId;
  66. extern const uint32_t Physics2D_Raycast_m1700114981_MetadataUsageId;
  67. extern const uint32_t Physics2D_Internal_Raycast_m1768014582_MetadataUsageId;
  68. extern const uint32_t Physics2D_Internal_RaycastNonAlloc_m3815006984_MetadataUsageId;
  69. extern const uint32_t Physics2D_CircleCast_m1779621851_MetadataUsageId;
  70. extern const uint32_t Physics2D_CircleCast_m324492191_MetadataUsageId;
  71. extern const uint32_t Physics2D_Internal_CircleCast_m3665757894_MetadataUsageId;
  72. extern const uint32_t Physics2D_GetRayIntersectionAll_m2567878449_MetadataUsageId;
  73. extern const uint32_t Physics2D_GetRayIntersectionAll_m1670084419_MetadataUsageId;
  74. extern const uint32_t Physics2D_GetRayIntersectionAll_m1507505063_MetadataUsageId;
  75. extern const uint32_t Physics2D_IgnoreCollision_m4213295628_MetadataUsageId;
  76. extern RuntimeClass* List_1_t2411569343_il2cpp_TypeInfo_var;
  77. extern const RuntimeMethod* List_1__ctor_m2466177744_RuntimeMethod_var;
  78. extern const uint32_t Physics2D__cctor_m143866755_MetadataUsageId;
  79. struct ContactPoint2D_t3390240644 ;
  80. struct ContactPoint2DU5BU5D_t96683501;
  81. struct RaycastHit2DU5BU5D_t4286651560;
  82. struct Vector2U5BU5D_t1457185986;
  83. #ifndef RUNTIMEOBJECT_H
  84. #define RUNTIMEOBJECT_H
  85. #ifdef __clang__
  86. #pragma clang diagnostic push
  87. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  88. #pragma clang diagnostic ignored "-Wunused-variable"
  89. #endif
  90. // System.Object
  91. #ifdef __clang__
  92. #pragma clang diagnostic pop
  93. #endif
  94. #endif // RUNTIMEOBJECT_H
  95. #ifndef U3CMODULEU3E_T692745534_H
  96. #define U3CMODULEU3E_T692745534_H
  97. #ifdef __clang__
  98. #pragma clang diagnostic push
  99. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  100. #pragma clang diagnostic ignored "-Wunused-variable"
  101. #endif
  102. // <Module>
  103. struct U3CModuleU3E_t692745534
  104. {
  105. public:
  106. public:
  107. };
  108. #ifdef __clang__
  109. #pragma clang diagnostic pop
  110. #endif
  111. #endif // U3CMODULEU3E_T692745534_H
  112. #ifndef PHYSICS2D_T1528932956_H
  113. #define PHYSICS2D_T1528932956_H
  114. #ifdef __clang__
  115. #pragma clang diagnostic push
  116. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  117. #pragma clang diagnostic ignored "-Wunused-variable"
  118. #endif
  119. // UnityEngine.Physics2D
  120. struct Physics2D_t1528932956 : public RuntimeObject
  121. {
  122. public:
  123. public:
  124. };
  125. struct Physics2D_t1528932956_StaticFields
  126. {
  127. public:
  128. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D> UnityEngine.Physics2D::m_LastDisabledRigidbody2D
  129. List_1_t2411569343 * ___m_LastDisabledRigidbody2D_0;
  130. public:
  131. inline static int32_t get_offset_of_m_LastDisabledRigidbody2D_0() { return static_cast<int32_t>(offsetof(Physics2D_t1528932956_StaticFields, ___m_LastDisabledRigidbody2D_0)); }
  132. inline List_1_t2411569343 * get_m_LastDisabledRigidbody2D_0() const { return ___m_LastDisabledRigidbody2D_0; }
  133. inline List_1_t2411569343 ** get_address_of_m_LastDisabledRigidbody2D_0() { return &___m_LastDisabledRigidbody2D_0; }
  134. inline void set_m_LastDisabledRigidbody2D_0(List_1_t2411569343 * value)
  135. {
  136. ___m_LastDisabledRigidbody2D_0 = value;
  137. Il2CppCodeGenWriteBarrier((&___m_LastDisabledRigidbody2D_0), value);
  138. }
  139. };
  140. #ifdef __clang__
  141. #pragma clang diagnostic pop
  142. #endif
  143. #endif // PHYSICS2D_T1528932956_H
  144. #ifndef LIST_1_T2411569343_H
  145. #define LIST_1_T2411569343_H
  146. #ifdef __clang__
  147. #pragma clang diagnostic push
  148. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  149. #pragma clang diagnostic ignored "-Wunused-variable"
  150. #endif
  151. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  152. struct List_1_t2411569343 : public RuntimeObject
  153. {
  154. public:
  155. // T[] System.Collections.Generic.List`1::_items
  156. Rigidbody2DU5BU5D_t385786356* ____items_1;
  157. // System.Int32 System.Collections.Generic.List`1::_size
  158. int32_t ____size_2;
  159. // System.Int32 System.Collections.Generic.List`1::_version
  160. int32_t ____version_3;
  161. public:
  162. inline static int32_t get_offset_of__items_1() { return static_cast<int32_t>(offsetof(List_1_t2411569343, ____items_1)); }
  163. inline Rigidbody2DU5BU5D_t385786356* get__items_1() const { return ____items_1; }
  164. inline Rigidbody2DU5BU5D_t385786356** get_address_of__items_1() { return &____items_1; }
  165. inline void set__items_1(Rigidbody2DU5BU5D_t385786356* value)
  166. {
  167. ____items_1 = value;
  168. Il2CppCodeGenWriteBarrier((&____items_1), value);
  169. }
  170. inline static int32_t get_offset_of__size_2() { return static_cast<int32_t>(offsetof(List_1_t2411569343, ____size_2)); }
  171. inline int32_t get__size_2() const { return ____size_2; }
  172. inline int32_t* get_address_of__size_2() { return &____size_2; }
  173. inline void set__size_2(int32_t value)
  174. {
  175. ____size_2 = value;
  176. }
  177. inline static int32_t get_offset_of__version_3() { return static_cast<int32_t>(offsetof(List_1_t2411569343, ____version_3)); }
  178. inline int32_t get__version_3() const { return ____version_3; }
  179. inline int32_t* get_address_of__version_3() { return &____version_3; }
  180. inline void set__version_3(int32_t value)
  181. {
  182. ____version_3 = value;
  183. }
  184. };
  185. struct List_1_t2411569343_StaticFields
  186. {
  187. public:
  188. // T[] System.Collections.Generic.List`1::EmptyArray
  189. Rigidbody2DU5BU5D_t385786356* ___EmptyArray_4;
  190. public:
  191. inline static int32_t get_offset_of_EmptyArray_4() { return static_cast<int32_t>(offsetof(List_1_t2411569343_StaticFields, ___EmptyArray_4)); }
  192. inline Rigidbody2DU5BU5D_t385786356* get_EmptyArray_4() const { return ___EmptyArray_4; }
  193. inline Rigidbody2DU5BU5D_t385786356** get_address_of_EmptyArray_4() { return &___EmptyArray_4; }
  194. inline void set_EmptyArray_4(Rigidbody2DU5BU5D_t385786356* value)
  195. {
  196. ___EmptyArray_4 = value;
  197. Il2CppCodeGenWriteBarrier((&___EmptyArray_4), value);
  198. }
  199. };
  200. #ifdef __clang__
  201. #pragma clang diagnostic pop
  202. #endif
  203. #endif // LIST_1_T2411569343_H
  204. struct Il2CppArrayBounds;
  205. #ifndef RUNTIMEARRAY_H
  206. #define RUNTIMEARRAY_H
  207. #ifdef __clang__
  208. #pragma clang diagnostic push
  209. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  210. #pragma clang diagnostic ignored "-Wunused-variable"
  211. #endif
  212. // System.Array
  213. #ifdef __clang__
  214. #pragma clang diagnostic pop
  215. #endif
  216. #endif // RUNTIMEARRAY_H
  217. #ifndef VALUETYPE_T3640485471_H
  218. #define VALUETYPE_T3640485471_H
  219. #ifdef __clang__
  220. #pragma clang diagnostic push
  221. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  222. #pragma clang diagnostic ignored "-Wunused-variable"
  223. #endif
  224. // System.ValueType
  225. struct ValueType_t3640485471 : public RuntimeObject
  226. {
  227. public:
  228. public:
  229. };
  230. #ifdef __clang__
  231. #pragma clang diagnostic pop
  232. #endif
  233. // Native definition for P/Invoke marshalling of System.ValueType
  234. struct ValueType_t3640485471_marshaled_pinvoke
  235. {
  236. };
  237. // Native definition for COM marshalling of System.ValueType
  238. struct ValueType_t3640485471_marshaled_com
  239. {
  240. };
  241. #endif // VALUETYPE_T3640485471_H
  242. #ifndef LAYERMASK_T3493934918_H
  243. #define LAYERMASK_T3493934918_H
  244. #ifdef __clang__
  245. #pragma clang diagnostic push
  246. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  247. #pragma clang diagnostic ignored "-Wunused-variable"
  248. #endif
  249. // UnityEngine.LayerMask
  250. struct LayerMask_t3493934918
  251. {
  252. public:
  253. // System.Int32 UnityEngine.LayerMask::m_Mask
  254. int32_t ___m_Mask_0;
  255. public:
  256. inline static int32_t get_offset_of_m_Mask_0() { return static_cast<int32_t>(offsetof(LayerMask_t3493934918, ___m_Mask_0)); }
  257. inline int32_t get_m_Mask_0() const { return ___m_Mask_0; }
  258. inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; }
  259. inline void set_m_Mask_0(int32_t value)
  260. {
  261. ___m_Mask_0 = value;
  262. }
  263. };
  264. #ifdef __clang__
  265. #pragma clang diagnostic pop
  266. #endif
  267. #endif // LAYERMASK_T3493934918_H
  268. #ifndef INT32_T2950945753_H
  269. #define INT32_T2950945753_H
  270. #ifdef __clang__
  271. #pragma clang diagnostic push
  272. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  273. #pragma clang diagnostic ignored "-Wunused-variable"
  274. #endif
  275. // System.Int32
  276. struct Int32_t2950945753
  277. {
  278. public:
  279. // System.Int32 System.Int32::m_value
  280. int32_t ___m_value_2;
  281. public:
  282. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Int32_t2950945753, ___m_value_2)); }
  283. inline int32_t get_m_value_2() const { return ___m_value_2; }
  284. inline int32_t* get_address_of_m_value_2() { return &___m_value_2; }
  285. inline void set_m_value_2(int32_t value)
  286. {
  287. ___m_value_2 = value;
  288. }
  289. };
  290. #ifdef __clang__
  291. #pragma clang diagnostic pop
  292. #endif
  293. #endif // INT32_T2950945753_H
  294. #ifndef JOINTANGLELIMITS2D_T972279075_H
  295. #define JOINTANGLELIMITS2D_T972279075_H
  296. #ifdef __clang__
  297. #pragma clang diagnostic push
  298. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  299. #pragma clang diagnostic ignored "-Wunused-variable"
  300. #endif
  301. // UnityEngine.JointAngleLimits2D
  302. struct JointAngleLimits2D_t972279075
  303. {
  304. public:
  305. // System.Single UnityEngine.JointAngleLimits2D::m_LowerAngle
  306. float ___m_LowerAngle_0;
  307. // System.Single UnityEngine.JointAngleLimits2D::m_UpperAngle
  308. float ___m_UpperAngle_1;
  309. public:
  310. inline static int32_t get_offset_of_m_LowerAngle_0() { return static_cast<int32_t>(offsetof(JointAngleLimits2D_t972279075, ___m_LowerAngle_0)); }
  311. inline float get_m_LowerAngle_0() const { return ___m_LowerAngle_0; }
  312. inline float* get_address_of_m_LowerAngle_0() { return &___m_LowerAngle_0; }
  313. inline void set_m_LowerAngle_0(float value)
  314. {
  315. ___m_LowerAngle_0 = value;
  316. }
  317. inline static int32_t get_offset_of_m_UpperAngle_1() { return static_cast<int32_t>(offsetof(JointAngleLimits2D_t972279075, ___m_UpperAngle_1)); }
  318. inline float get_m_UpperAngle_1() const { return ___m_UpperAngle_1; }
  319. inline float* get_address_of_m_UpperAngle_1() { return &___m_UpperAngle_1; }
  320. inline void set_m_UpperAngle_1(float value)
  321. {
  322. ___m_UpperAngle_1 = value;
  323. }
  324. };
  325. #ifdef __clang__
  326. #pragma clang diagnostic pop
  327. #endif
  328. #endif // JOINTANGLELIMITS2D_T972279075_H
  329. #ifndef ENUM_T4135868527_H
  330. #define ENUM_T4135868527_H
  331. #ifdef __clang__
  332. #pragma clang diagnostic push
  333. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  334. #pragma clang diagnostic ignored "-Wunused-variable"
  335. #endif
  336. // System.Enum
  337. struct Enum_t4135868527 : public ValueType_t3640485471
  338. {
  339. public:
  340. public:
  341. };
  342. struct Enum_t4135868527_StaticFields
  343. {
  344. public:
  345. // System.Char[] System.Enum::split_char
  346. CharU5BU5D_t3528271667* ___split_char_0;
  347. public:
  348. inline static int32_t get_offset_of_split_char_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); }
  349. inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; }
  350. inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; }
  351. inline void set_split_char_0(CharU5BU5D_t3528271667* value)
  352. {
  353. ___split_char_0 = value;
  354. Il2CppCodeGenWriteBarrier((&___split_char_0), value);
  355. }
  356. };
  357. #ifdef __clang__
  358. #pragma clang diagnostic pop
  359. #endif
  360. // Native definition for P/Invoke marshalling of System.Enum
  361. struct Enum_t4135868527_marshaled_pinvoke
  362. {
  363. };
  364. // Native definition for COM marshalling of System.Enum
  365. struct Enum_t4135868527_marshaled_com
  366. {
  367. };
  368. #endif // ENUM_T4135868527_H
  369. #ifndef VECTOR3_T3722313464_H
  370. #define VECTOR3_T3722313464_H
  371. #ifdef __clang__
  372. #pragma clang diagnostic push
  373. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  374. #pragma clang diagnostic ignored "-Wunused-variable"
  375. #endif
  376. // UnityEngine.Vector3
  377. struct Vector3_t3722313464
  378. {
  379. public:
  380. // System.Single UnityEngine.Vector3::x
  381. float ___x_1;
  382. // System.Single UnityEngine.Vector3::y
  383. float ___y_2;
  384. // System.Single UnityEngine.Vector3::z
  385. float ___z_3;
  386. public:
  387. inline static int32_t get_offset_of_x_1() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___x_1)); }
  388. inline float get_x_1() const { return ___x_1; }
  389. inline float* get_address_of_x_1() { return &___x_1; }
  390. inline void set_x_1(float value)
  391. {
  392. ___x_1 = value;
  393. }
  394. inline static int32_t get_offset_of_y_2() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___y_2)); }
  395. inline float get_y_2() const { return ___y_2; }
  396. inline float* get_address_of_y_2() { return &___y_2; }
  397. inline void set_y_2(float value)
  398. {
  399. ___y_2 = value;
  400. }
  401. inline static int32_t get_offset_of_z_3() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___z_3)); }
  402. inline float get_z_3() const { return ___z_3; }
  403. inline float* get_address_of_z_3() { return &___z_3; }
  404. inline void set_z_3(float value)
  405. {
  406. ___z_3 = value;
  407. }
  408. };
  409. struct Vector3_t3722313464_StaticFields
  410. {
  411. public:
  412. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  413. Vector3_t3722313464 ___zeroVector_4;
  414. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  415. Vector3_t3722313464 ___oneVector_5;
  416. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  417. Vector3_t3722313464 ___upVector_6;
  418. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  419. Vector3_t3722313464 ___downVector_7;
  420. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  421. Vector3_t3722313464 ___leftVector_8;
  422. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  423. Vector3_t3722313464 ___rightVector_9;
  424. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  425. Vector3_t3722313464 ___forwardVector_10;
  426. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  427. Vector3_t3722313464 ___backVector_11;
  428. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  429. Vector3_t3722313464 ___positiveInfinityVector_12;
  430. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  431. Vector3_t3722313464 ___negativeInfinityVector_13;
  432. public:
  433. inline static int32_t get_offset_of_zeroVector_4() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); }
  434. inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; }
  435. inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; }
  436. inline void set_zeroVector_4(Vector3_t3722313464 value)
  437. {
  438. ___zeroVector_4 = value;
  439. }
  440. inline static int32_t get_offset_of_oneVector_5() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); }
  441. inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; }
  442. inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; }
  443. inline void set_oneVector_5(Vector3_t3722313464 value)
  444. {
  445. ___oneVector_5 = value;
  446. }
  447. inline static int32_t get_offset_of_upVector_6() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); }
  448. inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; }
  449. inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; }
  450. inline void set_upVector_6(Vector3_t3722313464 value)
  451. {
  452. ___upVector_6 = value;
  453. }
  454. inline static int32_t get_offset_of_downVector_7() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); }
  455. inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; }
  456. inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; }
  457. inline void set_downVector_7(Vector3_t3722313464 value)
  458. {
  459. ___downVector_7 = value;
  460. }
  461. inline static int32_t get_offset_of_leftVector_8() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); }
  462. inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; }
  463. inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; }
  464. inline void set_leftVector_8(Vector3_t3722313464 value)
  465. {
  466. ___leftVector_8 = value;
  467. }
  468. inline static int32_t get_offset_of_rightVector_9() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); }
  469. inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; }
  470. inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; }
  471. inline void set_rightVector_9(Vector3_t3722313464 value)
  472. {
  473. ___rightVector_9 = value;
  474. }
  475. inline static int32_t get_offset_of_forwardVector_10() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); }
  476. inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; }
  477. inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; }
  478. inline void set_forwardVector_10(Vector3_t3722313464 value)
  479. {
  480. ___forwardVector_10 = value;
  481. }
  482. inline static int32_t get_offset_of_backVector_11() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); }
  483. inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; }
  484. inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; }
  485. inline void set_backVector_11(Vector3_t3722313464 value)
  486. {
  487. ___backVector_11 = value;
  488. }
  489. inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); }
  490. inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; }
  491. inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; }
  492. inline void set_positiveInfinityVector_12(Vector3_t3722313464 value)
  493. {
  494. ___positiveInfinityVector_12 = value;
  495. }
  496. inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); }
  497. inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; }
  498. inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; }
  499. inline void set_negativeInfinityVector_13(Vector3_t3722313464 value)
  500. {
  501. ___negativeInfinityVector_13 = value;
  502. }
  503. };
  504. #ifdef __clang__
  505. #pragma clang diagnostic pop
  506. #endif
  507. #endif // VECTOR3_T3722313464_H
  508. #ifndef INTPTR_T_H
  509. #define INTPTR_T_H
  510. #ifdef __clang__
  511. #pragma clang diagnostic push
  512. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  513. #pragma clang diagnostic ignored "-Wunused-variable"
  514. #endif
  515. // System.IntPtr
  516. struct IntPtr_t
  517. {
  518. public:
  519. // System.Void* System.IntPtr::m_value
  520. void* ___m_value_0;
  521. public:
  522. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  523. inline void* get_m_value_0() const { return ___m_value_0; }
  524. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  525. inline void set_m_value_0(void* value)
  526. {
  527. ___m_value_0 = value;
  528. }
  529. };
  530. struct IntPtr_t_StaticFields
  531. {
  532. public:
  533. // System.IntPtr System.IntPtr::Zero
  534. intptr_t ___Zero_1;
  535. public:
  536. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  537. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  538. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  539. inline void set_Zero_1(intptr_t value)
  540. {
  541. ___Zero_1 = value;
  542. }
  543. };
  544. #ifdef __clang__
  545. #pragma clang diagnostic pop
  546. #endif
  547. #endif // INTPTR_T_H
  548. #ifndef VOID_T1185182177_H
  549. #define VOID_T1185182177_H
  550. #ifdef __clang__
  551. #pragma clang diagnostic push
  552. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  553. #pragma clang diagnostic ignored "-Wunused-variable"
  554. #endif
  555. // System.Void
  556. struct Void_t1185182177
  557. {
  558. public:
  559. public:
  560. };
  561. #ifdef __clang__
  562. #pragma clang diagnostic pop
  563. #endif
  564. #endif // VOID_T1185182177_H
  565. #ifndef BOOLEAN_T97287965_H
  566. #define BOOLEAN_T97287965_H
  567. #ifdef __clang__
  568. #pragma clang diagnostic push
  569. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  570. #pragma clang diagnostic ignored "-Wunused-variable"
  571. #endif
  572. // System.Boolean
  573. struct Boolean_t97287965
  574. {
  575. public:
  576. // System.Boolean System.Boolean::m_value
  577. bool ___m_value_2;
  578. public:
  579. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Boolean_t97287965, ___m_value_2)); }
  580. inline bool get_m_value_2() const { return ___m_value_2; }
  581. inline bool* get_address_of_m_value_2() { return &___m_value_2; }
  582. inline void set_m_value_2(bool value)
  583. {
  584. ___m_value_2 = value;
  585. }
  586. };
  587. struct Boolean_t97287965_StaticFields
  588. {
  589. public:
  590. // System.String System.Boolean::FalseString
  591. String_t* ___FalseString_0;
  592. // System.String System.Boolean::TrueString
  593. String_t* ___TrueString_1;
  594. public:
  595. inline static int32_t get_offset_of_FalseString_0() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); }
  596. inline String_t* get_FalseString_0() const { return ___FalseString_0; }
  597. inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; }
  598. inline void set_FalseString_0(String_t* value)
  599. {
  600. ___FalseString_0 = value;
  601. Il2CppCodeGenWriteBarrier((&___FalseString_0), value);
  602. }
  603. inline static int32_t get_offset_of_TrueString_1() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); }
  604. inline String_t* get_TrueString_1() const { return ___TrueString_1; }
  605. inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; }
  606. inline void set_TrueString_1(String_t* value)
  607. {
  608. ___TrueString_1 = value;
  609. Il2CppCodeGenWriteBarrier((&___TrueString_1), value);
  610. }
  611. };
  612. #ifdef __clang__
  613. #pragma clang diagnostic pop
  614. #endif
  615. #endif // BOOLEAN_T97287965_H
  616. #ifndef VECTOR2_T2156229523_H
  617. #define VECTOR2_T2156229523_H
  618. #ifdef __clang__
  619. #pragma clang diagnostic push
  620. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  621. #pragma clang diagnostic ignored "-Wunused-variable"
  622. #endif
  623. // UnityEngine.Vector2
  624. struct Vector2_t2156229523
  625. {
  626. public:
  627. // System.Single UnityEngine.Vector2::x
  628. float ___x_0;
  629. // System.Single UnityEngine.Vector2::y
  630. float ___y_1;
  631. public:
  632. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___x_0)); }
  633. inline float get_x_0() const { return ___x_0; }
  634. inline float* get_address_of_x_0() { return &___x_0; }
  635. inline void set_x_0(float value)
  636. {
  637. ___x_0 = value;
  638. }
  639. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___y_1)); }
  640. inline float get_y_1() const { return ___y_1; }
  641. inline float* get_address_of_y_1() { return &___y_1; }
  642. inline void set_y_1(float value)
  643. {
  644. ___y_1 = value;
  645. }
  646. };
  647. struct Vector2_t2156229523_StaticFields
  648. {
  649. public:
  650. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  651. Vector2_t2156229523 ___zeroVector_2;
  652. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  653. Vector2_t2156229523 ___oneVector_3;
  654. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  655. Vector2_t2156229523 ___upVector_4;
  656. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  657. Vector2_t2156229523 ___downVector_5;
  658. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  659. Vector2_t2156229523 ___leftVector_6;
  660. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  661. Vector2_t2156229523 ___rightVector_7;
  662. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  663. Vector2_t2156229523 ___positiveInfinityVector_8;
  664. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  665. Vector2_t2156229523 ___negativeInfinityVector_9;
  666. public:
  667. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___zeroVector_2)); }
  668. inline Vector2_t2156229523 get_zeroVector_2() const { return ___zeroVector_2; }
  669. inline Vector2_t2156229523 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  670. inline void set_zeroVector_2(Vector2_t2156229523 value)
  671. {
  672. ___zeroVector_2 = value;
  673. }
  674. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___oneVector_3)); }
  675. inline Vector2_t2156229523 get_oneVector_3() const { return ___oneVector_3; }
  676. inline Vector2_t2156229523 * get_address_of_oneVector_3() { return &___oneVector_3; }
  677. inline void set_oneVector_3(Vector2_t2156229523 value)
  678. {
  679. ___oneVector_3 = value;
  680. }
  681. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___upVector_4)); }
  682. inline Vector2_t2156229523 get_upVector_4() const { return ___upVector_4; }
  683. inline Vector2_t2156229523 * get_address_of_upVector_4() { return &___upVector_4; }
  684. inline void set_upVector_4(Vector2_t2156229523 value)
  685. {
  686. ___upVector_4 = value;
  687. }
  688. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___downVector_5)); }
  689. inline Vector2_t2156229523 get_downVector_5() const { return ___downVector_5; }
  690. inline Vector2_t2156229523 * get_address_of_downVector_5() { return &___downVector_5; }
  691. inline void set_downVector_5(Vector2_t2156229523 value)
  692. {
  693. ___downVector_5 = value;
  694. }
  695. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___leftVector_6)); }
  696. inline Vector2_t2156229523 get_leftVector_6() const { return ___leftVector_6; }
  697. inline Vector2_t2156229523 * get_address_of_leftVector_6() { return &___leftVector_6; }
  698. inline void set_leftVector_6(Vector2_t2156229523 value)
  699. {
  700. ___leftVector_6 = value;
  701. }
  702. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___rightVector_7)); }
  703. inline Vector2_t2156229523 get_rightVector_7() const { return ___rightVector_7; }
  704. inline Vector2_t2156229523 * get_address_of_rightVector_7() { return &___rightVector_7; }
  705. inline void set_rightVector_7(Vector2_t2156229523 value)
  706. {
  707. ___rightVector_7 = value;
  708. }
  709. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___positiveInfinityVector_8)); }
  710. inline Vector2_t2156229523 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  711. inline Vector2_t2156229523 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  712. inline void set_positiveInfinityVector_8(Vector2_t2156229523 value)
  713. {
  714. ___positiveInfinityVector_8 = value;
  715. }
  716. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___negativeInfinityVector_9)); }
  717. inline Vector2_t2156229523 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  718. inline Vector2_t2156229523 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  719. inline void set_negativeInfinityVector_9(Vector2_t2156229523 value)
  720. {
  721. ___negativeInfinityVector_9 = value;
  722. }
  723. };
  724. #ifdef __clang__
  725. #pragma clang diagnostic pop
  726. #endif
  727. #endif // VECTOR2_T2156229523_H
  728. #ifndef SINGLE_T1397266774_H
  729. #define SINGLE_T1397266774_H
  730. #ifdef __clang__
  731. #pragma clang diagnostic push
  732. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  733. #pragma clang diagnostic ignored "-Wunused-variable"
  734. #endif
  735. // System.Single
  736. struct Single_t1397266774
  737. {
  738. public:
  739. // System.Single System.Single::m_value
  740. float ___m_value_7;
  741. public:
  742. inline static int32_t get_offset_of_m_value_7() { return static_cast<int32_t>(offsetof(Single_t1397266774, ___m_value_7)); }
  743. inline float get_m_value_7() const { return ___m_value_7; }
  744. inline float* get_address_of_m_value_7() { return &___m_value_7; }
  745. inline void set_m_value_7(float value)
  746. {
  747. ___m_value_7 = value;
  748. }
  749. };
  750. #ifdef __clang__
  751. #pragma clang diagnostic pop
  752. #endif
  753. #endif // SINGLE_T1397266774_H
  754. #ifndef OBJECT_T631007953_H
  755. #define OBJECT_T631007953_H
  756. #ifdef __clang__
  757. #pragma clang diagnostic push
  758. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  759. #pragma clang diagnostic ignored "-Wunused-variable"
  760. #endif
  761. // UnityEngine.Object
  762. struct Object_t631007953 : public RuntimeObject
  763. {
  764. public:
  765. // System.IntPtr UnityEngine.Object::m_CachedPtr
  766. intptr_t ___m_CachedPtr_0;
  767. public:
  768. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
  769. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  770. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  771. inline void set_m_CachedPtr_0(intptr_t value)
  772. {
  773. ___m_CachedPtr_0 = value;
  774. }
  775. };
  776. struct Object_t631007953_StaticFields
  777. {
  778. public:
  779. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  780. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  781. public:
  782. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  783. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  784. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  785. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  786. {
  787. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  788. }
  789. };
  790. #ifdef __clang__
  791. #pragma clang diagnostic pop
  792. #endif
  793. // Native definition for P/Invoke marshalling of UnityEngine.Object
  794. struct Object_t631007953_marshaled_pinvoke
  795. {
  796. intptr_t ___m_CachedPtr_0;
  797. };
  798. // Native definition for COM marshalling of UnityEngine.Object
  799. struct Object_t631007953_marshaled_com
  800. {
  801. intptr_t ___m_CachedPtr_0;
  802. };
  803. #endif // OBJECT_T631007953_H
  804. #ifndef RIGIDBODYTYPE2D_T1648102732_H
  805. #define RIGIDBODYTYPE2D_T1648102732_H
  806. #ifdef __clang__
  807. #pragma clang diagnostic push
  808. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  809. #pragma clang diagnostic ignored "-Wunused-variable"
  810. #endif
  811. // UnityEngine.RigidbodyType2D
  812. struct RigidbodyType2D_t1648102732
  813. {
  814. public:
  815. // System.Int32 UnityEngine.RigidbodyType2D::value__
  816. int32_t ___value___1;
  817. public:
  818. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(RigidbodyType2D_t1648102732, ___value___1)); }
  819. inline int32_t get_value___1() const { return ___value___1; }
  820. inline int32_t* get_address_of_value___1() { return &___value___1; }
  821. inline void set_value___1(int32_t value)
  822. {
  823. ___value___1 = value;
  824. }
  825. };
  826. #ifdef __clang__
  827. #pragma clang diagnostic pop
  828. #endif
  829. #endif // RIGIDBODYTYPE2D_T1648102732_H
  830. #ifndef CONTACTPOINT2D_T3390240644_H
  831. #define CONTACTPOINT2D_T3390240644_H
  832. #ifdef __clang__
  833. #pragma clang diagnostic push
  834. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  835. #pragma clang diagnostic ignored "-Wunused-variable"
  836. #endif
  837. // UnityEngine.ContactPoint2D
  838. struct ContactPoint2D_t3390240644
  839. {
  840. public:
  841. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point
  842. Vector2_t2156229523 ___m_Point_0;
  843. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal
  844. Vector2_t2156229523 ___m_Normal_1;
  845. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity
  846. Vector2_t2156229523 ___m_RelativeVelocity_2;
  847. // System.Single UnityEngine.ContactPoint2D::m_Separation
  848. float ___m_Separation_3;
  849. // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse
  850. float ___m_NormalImpulse_4;
  851. // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse
  852. float ___m_TangentImpulse_5;
  853. // System.Int32 UnityEngine.ContactPoint2D::m_Collider
  854. int32_t ___m_Collider_6;
  855. // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider
  856. int32_t ___m_OtherCollider_7;
  857. // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody
  858. int32_t ___m_Rigidbody_8;
  859. // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody
  860. int32_t ___m_OtherRigidbody_9;
  861. // System.Int32 UnityEngine.ContactPoint2D::m_Enabled
  862. int32_t ___m_Enabled_10;
  863. public:
  864. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Point_0)); }
  865. inline Vector2_t2156229523 get_m_Point_0() const { return ___m_Point_0; }
  866. inline Vector2_t2156229523 * get_address_of_m_Point_0() { return &___m_Point_0; }
  867. inline void set_m_Point_0(Vector2_t2156229523 value)
  868. {
  869. ___m_Point_0 = value;
  870. }
  871. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Normal_1)); }
  872. inline Vector2_t2156229523 get_m_Normal_1() const { return ___m_Normal_1; }
  873. inline Vector2_t2156229523 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  874. inline void set_m_Normal_1(Vector2_t2156229523 value)
  875. {
  876. ___m_Normal_1 = value;
  877. }
  878. inline static int32_t get_offset_of_m_RelativeVelocity_2() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_RelativeVelocity_2)); }
  879. inline Vector2_t2156229523 get_m_RelativeVelocity_2() const { return ___m_RelativeVelocity_2; }
  880. inline Vector2_t2156229523 * get_address_of_m_RelativeVelocity_2() { return &___m_RelativeVelocity_2; }
  881. inline void set_m_RelativeVelocity_2(Vector2_t2156229523 value)
  882. {
  883. ___m_RelativeVelocity_2 = value;
  884. }
  885. inline static int32_t get_offset_of_m_Separation_3() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Separation_3)); }
  886. inline float get_m_Separation_3() const { return ___m_Separation_3; }
  887. inline float* get_address_of_m_Separation_3() { return &___m_Separation_3; }
  888. inline void set_m_Separation_3(float value)
  889. {
  890. ___m_Separation_3 = value;
  891. }
  892. inline static int32_t get_offset_of_m_NormalImpulse_4() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_NormalImpulse_4)); }
  893. inline float get_m_NormalImpulse_4() const { return ___m_NormalImpulse_4; }
  894. inline float* get_address_of_m_NormalImpulse_4() { return &___m_NormalImpulse_4; }
  895. inline void set_m_NormalImpulse_4(float value)
  896. {
  897. ___m_NormalImpulse_4 = value;
  898. }
  899. inline static int32_t get_offset_of_m_TangentImpulse_5() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_TangentImpulse_5)); }
  900. inline float get_m_TangentImpulse_5() const { return ___m_TangentImpulse_5; }
  901. inline float* get_address_of_m_TangentImpulse_5() { return &___m_TangentImpulse_5; }
  902. inline void set_m_TangentImpulse_5(float value)
  903. {
  904. ___m_TangentImpulse_5 = value;
  905. }
  906. inline static int32_t get_offset_of_m_Collider_6() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Collider_6)); }
  907. inline int32_t get_m_Collider_6() const { return ___m_Collider_6; }
  908. inline int32_t* get_address_of_m_Collider_6() { return &___m_Collider_6; }
  909. inline void set_m_Collider_6(int32_t value)
  910. {
  911. ___m_Collider_6 = value;
  912. }
  913. inline static int32_t get_offset_of_m_OtherCollider_7() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_OtherCollider_7)); }
  914. inline int32_t get_m_OtherCollider_7() const { return ___m_OtherCollider_7; }
  915. inline int32_t* get_address_of_m_OtherCollider_7() { return &___m_OtherCollider_7; }
  916. inline void set_m_OtherCollider_7(int32_t value)
  917. {
  918. ___m_OtherCollider_7 = value;
  919. }
  920. inline static int32_t get_offset_of_m_Rigidbody_8() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Rigidbody_8)); }
  921. inline int32_t get_m_Rigidbody_8() const { return ___m_Rigidbody_8; }
  922. inline int32_t* get_address_of_m_Rigidbody_8() { return &___m_Rigidbody_8; }
  923. inline void set_m_Rigidbody_8(int32_t value)
  924. {
  925. ___m_Rigidbody_8 = value;
  926. }
  927. inline static int32_t get_offset_of_m_OtherRigidbody_9() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_OtherRigidbody_9)); }
  928. inline int32_t get_m_OtherRigidbody_9() const { return ___m_OtherRigidbody_9; }
  929. inline int32_t* get_address_of_m_OtherRigidbody_9() { return &___m_OtherRigidbody_9; }
  930. inline void set_m_OtherRigidbody_9(int32_t value)
  931. {
  932. ___m_OtherRigidbody_9 = value;
  933. }
  934. inline static int32_t get_offset_of_m_Enabled_10() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Enabled_10)); }
  935. inline int32_t get_m_Enabled_10() const { return ___m_Enabled_10; }
  936. inline int32_t* get_address_of_m_Enabled_10() { return &___m_Enabled_10; }
  937. inline void set_m_Enabled_10(int32_t value)
  938. {
  939. ___m_Enabled_10 = value;
  940. }
  941. };
  942. #ifdef __clang__
  943. #pragma clang diagnostic pop
  944. #endif
  945. #endif // CONTACTPOINT2D_T3390240644_H
  946. #ifndef RAYCASTHIT2D_T2279581989_H
  947. #define RAYCASTHIT2D_T2279581989_H
  948. #ifdef __clang__
  949. #pragma clang diagnostic push
  950. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  951. #pragma clang diagnostic ignored "-Wunused-variable"
  952. #endif
  953. // UnityEngine.RaycastHit2D
  954. struct RaycastHit2D_t2279581989
  955. {
  956. public:
  957. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
  958. Vector2_t2156229523 ___m_Centroid_0;
  959. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
  960. Vector2_t2156229523 ___m_Point_1;
  961. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
  962. Vector2_t2156229523 ___m_Normal_2;
  963. // System.Single UnityEngine.RaycastHit2D::m_Distance
  964. float ___m_Distance_3;
  965. // System.Single UnityEngine.RaycastHit2D::m_Fraction
  966. float ___m_Fraction_4;
  967. // UnityEngine.Collider2D UnityEngine.RaycastHit2D::m_Collider
  968. Collider2D_t2806799626 * ___m_Collider_5;
  969. public:
  970. inline static int32_t get_offset_of_m_Centroid_0() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Centroid_0)); }
  971. inline Vector2_t2156229523 get_m_Centroid_0() const { return ___m_Centroid_0; }
  972. inline Vector2_t2156229523 * get_address_of_m_Centroid_0() { return &___m_Centroid_0; }
  973. inline void set_m_Centroid_0(Vector2_t2156229523 value)
  974. {
  975. ___m_Centroid_0 = value;
  976. }
  977. inline static int32_t get_offset_of_m_Point_1() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Point_1)); }
  978. inline Vector2_t2156229523 get_m_Point_1() const { return ___m_Point_1; }
  979. inline Vector2_t2156229523 * get_address_of_m_Point_1() { return &___m_Point_1; }
  980. inline void set_m_Point_1(Vector2_t2156229523 value)
  981. {
  982. ___m_Point_1 = value;
  983. }
  984. inline static int32_t get_offset_of_m_Normal_2() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Normal_2)); }
  985. inline Vector2_t2156229523 get_m_Normal_2() const { return ___m_Normal_2; }
  986. inline Vector2_t2156229523 * get_address_of_m_Normal_2() { return &___m_Normal_2; }
  987. inline void set_m_Normal_2(Vector2_t2156229523 value)
  988. {
  989. ___m_Normal_2 = value;
  990. }
  991. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Distance_3)); }
  992. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  993. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  994. inline void set_m_Distance_3(float value)
  995. {
  996. ___m_Distance_3 = value;
  997. }
  998. inline static int32_t get_offset_of_m_Fraction_4() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Fraction_4)); }
  999. inline float get_m_Fraction_4() const { return ___m_Fraction_4; }
  1000. inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; }
  1001. inline void set_m_Fraction_4(float value)
  1002. {
  1003. ___m_Fraction_4 = value;
  1004. }
  1005. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Collider_5)); }
  1006. inline Collider2D_t2806799626 * get_m_Collider_5() const { return ___m_Collider_5; }
  1007. inline Collider2D_t2806799626 ** get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1008. inline void set_m_Collider_5(Collider2D_t2806799626 * value)
  1009. {
  1010. ___m_Collider_5 = value;
  1011. Il2CppCodeGenWriteBarrier((&___m_Collider_5), value);
  1012. }
  1013. };
  1014. #ifdef __clang__
  1015. #pragma clang diagnostic pop
  1016. #endif
  1017. // Native definition for P/Invoke marshalling of UnityEngine.RaycastHit2D
  1018. struct RaycastHit2D_t2279581989_marshaled_pinvoke
  1019. {
  1020. Vector2_t2156229523 ___m_Centroid_0;
  1021. Vector2_t2156229523 ___m_Point_1;
  1022. Vector2_t2156229523 ___m_Normal_2;
  1023. float ___m_Distance_3;
  1024. float ___m_Fraction_4;
  1025. Collider2D_t2806799626 * ___m_Collider_5;
  1026. };
  1027. // Native definition for COM marshalling of UnityEngine.RaycastHit2D
  1028. struct RaycastHit2D_t2279581989_marshaled_com
  1029. {
  1030. Vector2_t2156229523 ___m_Centroid_0;
  1031. Vector2_t2156229523 ___m_Point_1;
  1032. Vector2_t2156229523 ___m_Normal_2;
  1033. float ___m_Distance_3;
  1034. float ___m_Fraction_4;
  1035. Collider2D_t2806799626 * ___m_Collider_5;
  1036. };
  1037. #endif // RAYCASTHIT2D_T2279581989_H
  1038. #ifndef CONTACTFILTER2D_T3805203441_H
  1039. #define CONTACTFILTER2D_T3805203441_H
  1040. #ifdef __clang__
  1041. #pragma clang diagnostic push
  1042. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1043. #pragma clang diagnostic ignored "-Wunused-variable"
  1044. #endif
  1045. // UnityEngine.ContactFilter2D
  1046. struct ContactFilter2D_t3805203441
  1047. {
  1048. public:
  1049. // System.Boolean UnityEngine.ContactFilter2D::useTriggers
  1050. bool ___useTriggers_0;
  1051. // System.Boolean UnityEngine.ContactFilter2D::useLayerMask
  1052. bool ___useLayerMask_1;
  1053. // System.Boolean UnityEngine.ContactFilter2D::useDepth
  1054. bool ___useDepth_2;
  1055. // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth
  1056. bool ___useOutsideDepth_3;
  1057. // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle
  1058. bool ___useNormalAngle_4;
  1059. // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle
  1060. bool ___useOutsideNormalAngle_5;
  1061. // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask
  1062. LayerMask_t3493934918 ___layerMask_6;
  1063. // System.Single UnityEngine.ContactFilter2D::minDepth
  1064. float ___minDepth_7;
  1065. // System.Single UnityEngine.ContactFilter2D::maxDepth
  1066. float ___maxDepth_8;
  1067. // System.Single UnityEngine.ContactFilter2D::minNormalAngle
  1068. float ___minNormalAngle_9;
  1069. // System.Single UnityEngine.ContactFilter2D::maxNormalAngle
  1070. float ___maxNormalAngle_10;
  1071. public:
  1072. inline static int32_t get_offset_of_useTriggers_0() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useTriggers_0)); }
  1073. inline bool get_useTriggers_0() const { return ___useTriggers_0; }
  1074. inline bool* get_address_of_useTriggers_0() { return &___useTriggers_0; }
  1075. inline void set_useTriggers_0(bool value)
  1076. {
  1077. ___useTriggers_0 = value;
  1078. }
  1079. inline static int32_t get_offset_of_useLayerMask_1() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useLayerMask_1)); }
  1080. inline bool get_useLayerMask_1() const { return ___useLayerMask_1; }
  1081. inline bool* get_address_of_useLayerMask_1() { return &___useLayerMask_1; }
  1082. inline void set_useLayerMask_1(bool value)
  1083. {
  1084. ___useLayerMask_1 = value;
  1085. }
  1086. inline static int32_t get_offset_of_useDepth_2() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useDepth_2)); }
  1087. inline bool get_useDepth_2() const { return ___useDepth_2; }
  1088. inline bool* get_address_of_useDepth_2() { return &___useDepth_2; }
  1089. inline void set_useDepth_2(bool value)
  1090. {
  1091. ___useDepth_2 = value;
  1092. }
  1093. inline static int32_t get_offset_of_useOutsideDepth_3() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useOutsideDepth_3)); }
  1094. inline bool get_useOutsideDepth_3() const { return ___useOutsideDepth_3; }
  1095. inline bool* get_address_of_useOutsideDepth_3() { return &___useOutsideDepth_3; }
  1096. inline void set_useOutsideDepth_3(bool value)
  1097. {
  1098. ___useOutsideDepth_3 = value;
  1099. }
  1100. inline static int32_t get_offset_of_useNormalAngle_4() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useNormalAngle_4)); }
  1101. inline bool get_useNormalAngle_4() const { return ___useNormalAngle_4; }
  1102. inline bool* get_address_of_useNormalAngle_4() { return &___useNormalAngle_4; }
  1103. inline void set_useNormalAngle_4(bool value)
  1104. {
  1105. ___useNormalAngle_4 = value;
  1106. }
  1107. inline static int32_t get_offset_of_useOutsideNormalAngle_5() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useOutsideNormalAngle_5)); }
  1108. inline bool get_useOutsideNormalAngle_5() const { return ___useOutsideNormalAngle_5; }
  1109. inline bool* get_address_of_useOutsideNormalAngle_5() { return &___useOutsideNormalAngle_5; }
  1110. inline void set_useOutsideNormalAngle_5(bool value)
  1111. {
  1112. ___useOutsideNormalAngle_5 = value;
  1113. }
  1114. inline static int32_t get_offset_of_layerMask_6() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___layerMask_6)); }
  1115. inline LayerMask_t3493934918 get_layerMask_6() const { return ___layerMask_6; }
  1116. inline LayerMask_t3493934918 * get_address_of_layerMask_6() { return &___layerMask_6; }
  1117. inline void set_layerMask_6(LayerMask_t3493934918 value)
  1118. {
  1119. ___layerMask_6 = value;
  1120. }
  1121. inline static int32_t get_offset_of_minDepth_7() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___minDepth_7)); }
  1122. inline float get_minDepth_7() const { return ___minDepth_7; }
  1123. inline float* get_address_of_minDepth_7() { return &___minDepth_7; }
  1124. inline void set_minDepth_7(float value)
  1125. {
  1126. ___minDepth_7 = value;
  1127. }
  1128. inline static int32_t get_offset_of_maxDepth_8() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___maxDepth_8)); }
  1129. inline float get_maxDepth_8() const { return ___maxDepth_8; }
  1130. inline float* get_address_of_maxDepth_8() { return &___maxDepth_8; }
  1131. inline void set_maxDepth_8(float value)
  1132. {
  1133. ___maxDepth_8 = value;
  1134. }
  1135. inline static int32_t get_offset_of_minNormalAngle_9() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___minNormalAngle_9)); }
  1136. inline float get_minNormalAngle_9() const { return ___minNormalAngle_9; }
  1137. inline float* get_address_of_minNormalAngle_9() { return &___minNormalAngle_9; }
  1138. inline void set_minNormalAngle_9(float value)
  1139. {
  1140. ___minNormalAngle_9 = value;
  1141. }
  1142. inline static int32_t get_offset_of_maxNormalAngle_10() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___maxNormalAngle_10)); }
  1143. inline float get_maxNormalAngle_10() const { return ___maxNormalAngle_10; }
  1144. inline float* get_address_of_maxNormalAngle_10() { return &___maxNormalAngle_10; }
  1145. inline void set_maxNormalAngle_10(float value)
  1146. {
  1147. ___maxNormalAngle_10 = value;
  1148. }
  1149. };
  1150. #ifdef __clang__
  1151. #pragma clang diagnostic pop
  1152. #endif
  1153. // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D
  1154. struct ContactFilter2D_t3805203441_marshaled_pinvoke
  1155. {
  1156. int32_t ___useTriggers_0;
  1157. int32_t ___useLayerMask_1;
  1158. int32_t ___useDepth_2;
  1159. int32_t ___useOutsideDepth_3;
  1160. int32_t ___useNormalAngle_4;
  1161. int32_t ___useOutsideNormalAngle_5;
  1162. LayerMask_t3493934918 ___layerMask_6;
  1163. float ___minDepth_7;
  1164. float ___maxDepth_8;
  1165. float ___minNormalAngle_9;
  1166. float ___maxNormalAngle_10;
  1167. };
  1168. // Native definition for COM marshalling of UnityEngine.ContactFilter2D
  1169. struct ContactFilter2D_t3805203441_marshaled_com
  1170. {
  1171. int32_t ___useTriggers_0;
  1172. int32_t ___useLayerMask_1;
  1173. int32_t ___useDepth_2;
  1174. int32_t ___useOutsideDepth_3;
  1175. int32_t ___useNormalAngle_4;
  1176. int32_t ___useOutsideNormalAngle_5;
  1177. LayerMask_t3493934918 ___layerMask_6;
  1178. float ___minDepth_7;
  1179. float ___maxDepth_8;
  1180. float ___minNormalAngle_9;
  1181. float ___maxNormalAngle_10;
  1182. };
  1183. #endif // CONTACTFILTER2D_T3805203441_H
  1184. #ifndef COLLISION2D_T2842956331_H
  1185. #define COLLISION2D_T2842956331_H
  1186. #ifdef __clang__
  1187. #pragma clang diagnostic push
  1188. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1189. #pragma clang diagnostic ignored "-Wunused-variable"
  1190. #endif
  1191. // UnityEngine.Collision2D
  1192. struct Collision2D_t2842956331 : public RuntimeObject
  1193. {
  1194. public:
  1195. // System.Int32 UnityEngine.Collision2D::m_Collider
  1196. int32_t ___m_Collider_0;
  1197. // System.Int32 UnityEngine.Collision2D::m_OtherCollider
  1198. int32_t ___m_OtherCollider_1;
  1199. // System.Int32 UnityEngine.Collision2D::m_Rigidbody
  1200. int32_t ___m_Rigidbody_2;
  1201. // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody
  1202. int32_t ___m_OtherRigidbody_3;
  1203. // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_Contacts
  1204. ContactPoint2DU5BU5D_t96683501* ___m_Contacts_4;
  1205. // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity
  1206. Vector2_t2156229523 ___m_RelativeVelocity_5;
  1207. // System.Int32 UnityEngine.Collision2D::m_Enabled
  1208. int32_t ___m_Enabled_6;
  1209. public:
  1210. inline static int32_t get_offset_of_m_Collider_0() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Collider_0)); }
  1211. inline int32_t get_m_Collider_0() const { return ___m_Collider_0; }
  1212. inline int32_t* get_address_of_m_Collider_0() { return &___m_Collider_0; }
  1213. inline void set_m_Collider_0(int32_t value)
  1214. {
  1215. ___m_Collider_0 = value;
  1216. }
  1217. inline static int32_t get_offset_of_m_OtherCollider_1() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_OtherCollider_1)); }
  1218. inline int32_t get_m_OtherCollider_1() const { return ___m_OtherCollider_1; }
  1219. inline int32_t* get_address_of_m_OtherCollider_1() { return &___m_OtherCollider_1; }
  1220. inline void set_m_OtherCollider_1(int32_t value)
  1221. {
  1222. ___m_OtherCollider_1 = value;
  1223. }
  1224. inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Rigidbody_2)); }
  1225. inline int32_t get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
  1226. inline int32_t* get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
  1227. inline void set_m_Rigidbody_2(int32_t value)
  1228. {
  1229. ___m_Rigidbody_2 = value;
  1230. }
  1231. inline static int32_t get_offset_of_m_OtherRigidbody_3() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_OtherRigidbody_3)); }
  1232. inline int32_t get_m_OtherRigidbody_3() const { return ___m_OtherRigidbody_3; }
  1233. inline int32_t* get_address_of_m_OtherRigidbody_3() { return &___m_OtherRigidbody_3; }
  1234. inline void set_m_OtherRigidbody_3(int32_t value)
  1235. {
  1236. ___m_OtherRigidbody_3 = value;
  1237. }
  1238. inline static int32_t get_offset_of_m_Contacts_4() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Contacts_4)); }
  1239. inline ContactPoint2DU5BU5D_t96683501* get_m_Contacts_4() const { return ___m_Contacts_4; }
  1240. inline ContactPoint2DU5BU5D_t96683501** get_address_of_m_Contacts_4() { return &___m_Contacts_4; }
  1241. inline void set_m_Contacts_4(ContactPoint2DU5BU5D_t96683501* value)
  1242. {
  1243. ___m_Contacts_4 = value;
  1244. Il2CppCodeGenWriteBarrier((&___m_Contacts_4), value);
  1245. }
  1246. inline static int32_t get_offset_of_m_RelativeVelocity_5() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_RelativeVelocity_5)); }
  1247. inline Vector2_t2156229523 get_m_RelativeVelocity_5() const { return ___m_RelativeVelocity_5; }
  1248. inline Vector2_t2156229523 * get_address_of_m_RelativeVelocity_5() { return &___m_RelativeVelocity_5; }
  1249. inline void set_m_RelativeVelocity_5(Vector2_t2156229523 value)
  1250. {
  1251. ___m_RelativeVelocity_5 = value;
  1252. }
  1253. inline static int32_t get_offset_of_m_Enabled_6() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Enabled_6)); }
  1254. inline int32_t get_m_Enabled_6() const { return ___m_Enabled_6; }
  1255. inline int32_t* get_address_of_m_Enabled_6() { return &___m_Enabled_6; }
  1256. inline void set_m_Enabled_6(int32_t value)
  1257. {
  1258. ___m_Enabled_6 = value;
  1259. }
  1260. };
  1261. #ifdef __clang__
  1262. #pragma clang diagnostic pop
  1263. #endif
  1264. // Native definition for P/Invoke marshalling of UnityEngine.Collision2D
  1265. struct Collision2D_t2842956331_marshaled_pinvoke
  1266. {
  1267. int32_t ___m_Collider_0;
  1268. int32_t ___m_OtherCollider_1;
  1269. int32_t ___m_Rigidbody_2;
  1270. int32_t ___m_OtherRigidbody_3;
  1271. ContactPoint2D_t3390240644 * ___m_Contacts_4;
  1272. Vector2_t2156229523 ___m_RelativeVelocity_5;
  1273. int32_t ___m_Enabled_6;
  1274. };
  1275. // Native definition for COM marshalling of UnityEngine.Collision2D
  1276. struct Collision2D_t2842956331_marshaled_com
  1277. {
  1278. int32_t ___m_Collider_0;
  1279. int32_t ___m_OtherCollider_1;
  1280. int32_t ___m_Rigidbody_2;
  1281. int32_t ___m_OtherRigidbody_3;
  1282. ContactPoint2D_t3390240644 * ___m_Contacts_4;
  1283. Vector2_t2156229523 ___m_RelativeVelocity_5;
  1284. int32_t ___m_Enabled_6;
  1285. };
  1286. #endif // COLLISION2D_T2842956331_H
  1287. #ifndef RAY_T3785851493_H
  1288. #define RAY_T3785851493_H
  1289. #ifdef __clang__
  1290. #pragma clang diagnostic push
  1291. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1292. #pragma clang diagnostic ignored "-Wunused-variable"
  1293. #endif
  1294. // UnityEngine.Ray
  1295. struct Ray_t3785851493
  1296. {
  1297. public:
  1298. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1299. Vector3_t3722313464 ___m_Origin_0;
  1300. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1301. Vector3_t3722313464 ___m_Direction_1;
  1302. public:
  1303. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Origin_0)); }
  1304. inline Vector3_t3722313464 get_m_Origin_0() const { return ___m_Origin_0; }
  1305. inline Vector3_t3722313464 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1306. inline void set_m_Origin_0(Vector3_t3722313464 value)
  1307. {
  1308. ___m_Origin_0 = value;
  1309. }
  1310. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Direction_1)); }
  1311. inline Vector3_t3722313464 get_m_Direction_1() const { return ___m_Direction_1; }
  1312. inline Vector3_t3722313464 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1313. inline void set_m_Direction_1(Vector3_t3722313464 value)
  1314. {
  1315. ___m_Direction_1 = value;
  1316. }
  1317. };
  1318. #ifdef __clang__
  1319. #pragma clang diagnostic pop
  1320. #endif
  1321. #endif // RAY_T3785851493_H
  1322. #ifndef COMPONENT_T1923634451_H
  1323. #define COMPONENT_T1923634451_H
  1324. #ifdef __clang__
  1325. #pragma clang diagnostic push
  1326. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1327. #pragma clang diagnostic ignored "-Wunused-variable"
  1328. #endif
  1329. // UnityEngine.Component
  1330. struct Component_t1923634451 : public Object_t631007953
  1331. {
  1332. public:
  1333. public:
  1334. };
  1335. #ifdef __clang__
  1336. #pragma clang diagnostic pop
  1337. #endif
  1338. #endif // COMPONENT_T1923634451_H
  1339. #ifndef RIGIDBODY2D_T939494601_H
  1340. #define RIGIDBODY2D_T939494601_H
  1341. #ifdef __clang__
  1342. #pragma clang diagnostic push
  1343. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1344. #pragma clang diagnostic ignored "-Wunused-variable"
  1345. #endif
  1346. // UnityEngine.Rigidbody2D
  1347. struct Rigidbody2D_t939494601 : public Component_t1923634451
  1348. {
  1349. public:
  1350. public:
  1351. };
  1352. #ifdef __clang__
  1353. #pragma clang diagnostic pop
  1354. #endif
  1355. #endif // RIGIDBODY2D_T939494601_H
  1356. #ifndef BEHAVIOUR_T1437897464_H
  1357. #define BEHAVIOUR_T1437897464_H
  1358. #ifdef __clang__
  1359. #pragma clang diagnostic push
  1360. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1361. #pragma clang diagnostic ignored "-Wunused-variable"
  1362. #endif
  1363. // UnityEngine.Behaviour
  1364. struct Behaviour_t1437897464 : public Component_t1923634451
  1365. {
  1366. public:
  1367. public:
  1368. };
  1369. #ifdef __clang__
  1370. #pragma clang diagnostic pop
  1371. #endif
  1372. #endif // BEHAVIOUR_T1437897464_H
  1373. #ifndef COLLIDER2D_T2806799626_H
  1374. #define COLLIDER2D_T2806799626_H
  1375. #ifdef __clang__
  1376. #pragma clang diagnostic push
  1377. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1378. #pragma clang diagnostic ignored "-Wunused-variable"
  1379. #endif
  1380. // UnityEngine.Collider2D
  1381. struct Collider2D_t2806799626 : public Behaviour_t1437897464
  1382. {
  1383. public:
  1384. public:
  1385. };
  1386. #ifdef __clang__
  1387. #pragma clang diagnostic pop
  1388. #endif
  1389. #endif // COLLIDER2D_T2806799626_H
  1390. #ifndef JOINT2D_T4180440564_H
  1391. #define JOINT2D_T4180440564_H
  1392. #ifdef __clang__
  1393. #pragma clang diagnostic push
  1394. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1395. #pragma clang diagnostic ignored "-Wunused-variable"
  1396. #endif
  1397. // UnityEngine.Joint2D
  1398. struct Joint2D_t4180440564 : public Behaviour_t1437897464
  1399. {
  1400. public:
  1401. public:
  1402. };
  1403. #ifdef __clang__
  1404. #pragma clang diagnostic pop
  1405. #endif
  1406. #endif // JOINT2D_T4180440564_H
  1407. #ifndef ANCHOREDJOINT2D_T3747633318_H
  1408. #define ANCHOREDJOINT2D_T3747633318_H
  1409. #ifdef __clang__
  1410. #pragma clang diagnostic push
  1411. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1412. #pragma clang diagnostic ignored "-Wunused-variable"
  1413. #endif
  1414. // UnityEngine.AnchoredJoint2D
  1415. struct AnchoredJoint2D_t3747633318 : public Joint2D_t4180440564
  1416. {
  1417. public:
  1418. public:
  1419. };
  1420. #ifdef __clang__
  1421. #pragma clang diagnostic pop
  1422. #endif
  1423. #endif // ANCHOREDJOINT2D_T3747633318_H
  1424. #ifndef POLYGONCOLLIDER2D_T57175488_H
  1425. #define POLYGONCOLLIDER2D_T57175488_H
  1426. #ifdef __clang__
  1427. #pragma clang diagnostic push
  1428. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1429. #pragma clang diagnostic ignored "-Wunused-variable"
  1430. #endif
  1431. // UnityEngine.PolygonCollider2D
  1432. struct PolygonCollider2D_t57175488 : public Collider2D_t2806799626
  1433. {
  1434. public:
  1435. public:
  1436. };
  1437. #ifdef __clang__
  1438. #pragma clang diagnostic pop
  1439. #endif
  1440. #endif // POLYGONCOLLIDER2D_T57175488_H
  1441. #ifndef BOXCOLLIDER2D_T3581341831_H
  1442. #define BOXCOLLIDER2D_T3581341831_H
  1443. #ifdef __clang__
  1444. #pragma clang diagnostic push
  1445. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1446. #pragma clang diagnostic ignored "-Wunused-variable"
  1447. #endif
  1448. // UnityEngine.BoxCollider2D
  1449. struct BoxCollider2D_t3581341831 : public Collider2D_t2806799626
  1450. {
  1451. public:
  1452. public:
  1453. };
  1454. #ifdef __clang__
  1455. #pragma clang diagnostic pop
  1456. #endif
  1457. #endif // BOXCOLLIDER2D_T3581341831_H
  1458. #ifndef CIRCLECOLLIDER2D_T662546754_H
  1459. #define CIRCLECOLLIDER2D_T662546754_H
  1460. #ifdef __clang__
  1461. #pragma clang diagnostic push
  1462. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1463. #pragma clang diagnostic ignored "-Wunused-variable"
  1464. #endif
  1465. // UnityEngine.CircleCollider2D
  1466. struct CircleCollider2D_t662546754 : public Collider2D_t2806799626
  1467. {
  1468. public:
  1469. public:
  1470. };
  1471. #ifdef __clang__
  1472. #pragma clang diagnostic pop
  1473. #endif
  1474. #endif // CIRCLECOLLIDER2D_T662546754_H
  1475. #ifndef HINGEJOINT2D_T3442948838_H
  1476. #define HINGEJOINT2D_T3442948838_H
  1477. #ifdef __clang__
  1478. #pragma clang diagnostic push
  1479. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1480. #pragma clang diagnostic ignored "-Wunused-variable"
  1481. #endif
  1482. // UnityEngine.HingeJoint2D
  1483. struct HingeJoint2D_t3442948838 : public AnchoredJoint2D_t3747633318
  1484. {
  1485. public:
  1486. public:
  1487. };
  1488. #ifdef __clang__
  1489. #pragma clang diagnostic pop
  1490. #endif
  1491. #endif // HINGEJOINT2D_T3442948838_H
  1492. // UnityEngine.ContactPoint2D[]
  1493. struct ContactPoint2DU5BU5D_t96683501 : public RuntimeArray
  1494. {
  1495. public:
  1496. ALIGN_FIELD (8) ContactPoint2D_t3390240644 m_Items[1];
  1497. public:
  1498. inline ContactPoint2D_t3390240644 GetAt(il2cpp_array_size_t index) const
  1499. {
  1500. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1501. return m_Items[index];
  1502. }
  1503. inline ContactPoint2D_t3390240644 * GetAddressAt(il2cpp_array_size_t index)
  1504. {
  1505. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1506. return m_Items + index;
  1507. }
  1508. inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t3390240644 value)
  1509. {
  1510. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1511. m_Items[index] = value;
  1512. }
  1513. inline ContactPoint2D_t3390240644 GetAtUnchecked(il2cpp_array_size_t index) const
  1514. {
  1515. return m_Items[index];
  1516. }
  1517. inline ContactPoint2D_t3390240644 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1518. {
  1519. return m_Items + index;
  1520. }
  1521. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t3390240644 value)
  1522. {
  1523. m_Items[index] = value;
  1524. }
  1525. };
  1526. // UnityEngine.RaycastHit2D[]
  1527. struct RaycastHit2DU5BU5D_t4286651560 : public RuntimeArray
  1528. {
  1529. public:
  1530. ALIGN_FIELD (8) RaycastHit2D_t2279581989 m_Items[1];
  1531. public:
  1532. inline RaycastHit2D_t2279581989 GetAt(il2cpp_array_size_t index) const
  1533. {
  1534. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1535. return m_Items[index];
  1536. }
  1537. inline RaycastHit2D_t2279581989 * GetAddressAt(il2cpp_array_size_t index)
  1538. {
  1539. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1540. return m_Items + index;
  1541. }
  1542. inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t2279581989 value)
  1543. {
  1544. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1545. m_Items[index] = value;
  1546. }
  1547. inline RaycastHit2D_t2279581989 GetAtUnchecked(il2cpp_array_size_t index) const
  1548. {
  1549. return m_Items[index];
  1550. }
  1551. inline RaycastHit2D_t2279581989 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1552. {
  1553. return m_Items + index;
  1554. }
  1555. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t2279581989 value)
  1556. {
  1557. m_Items[index] = value;
  1558. }
  1559. };
  1560. // UnityEngine.Vector2[]
  1561. struct Vector2U5BU5D_t1457185986 : public RuntimeArray
  1562. {
  1563. public:
  1564. ALIGN_FIELD (8) Vector2_t2156229523 m_Items[1];
  1565. public:
  1566. inline Vector2_t2156229523 GetAt(il2cpp_array_size_t index) const
  1567. {
  1568. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1569. return m_Items[index];
  1570. }
  1571. inline Vector2_t2156229523 * GetAddressAt(il2cpp_array_size_t index)
  1572. {
  1573. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1574. return m_Items + index;
  1575. }
  1576. inline void SetAt(il2cpp_array_size_t index, Vector2_t2156229523 value)
  1577. {
  1578. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1579. m_Items[index] = value;
  1580. }
  1581. inline Vector2_t2156229523 GetAtUnchecked(il2cpp_array_size_t index) const
  1582. {
  1583. return m_Items[index];
  1584. }
  1585. inline Vector2_t2156229523 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1586. {
  1587. return m_Items + index;
  1588. }
  1589. inline void SetAtUnchecked(il2cpp_array_size_t index, Vector2_t2156229523 value)
  1590. {
  1591. m_Items[index] = value;
  1592. }
  1593. };
  1594. // System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
  1595. extern "C" IL2CPP_METHOD_ATTR void List_1__ctor_m2321703786_gshared (List_1_t257213610 * __this, const RuntimeMethod* method);
  1596. // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)
  1597. extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
  1598. // System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
  1599. extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_m3853698820 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
  1600. // System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
  1601. extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m4053598124 (Collider2D_t2806799626 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
  1602. // System.Boolean System.Single::IsNaN(System.Single)
  1603. extern "C" IL2CPP_METHOD_ATTR bool Single_IsNaN_m4024467661 (RuntimeObject * __this /* static, unused */, float p0, const RuntimeMethod* method);
  1604. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  1605. extern "C" IL2CPP_METHOD_ATTR float Mathf_Clamp_m3350697880 (RuntimeObject * __this /* static, unused */, float p0, float p1, float p2, const RuntimeMethod* method);
  1606. // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  1607. extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m222060761 (ContactFilter2D_t3805203441 * __this, const RuntimeMethod* method);
  1608. // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  1609. extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m3440334821 (ContactFilter2D_t3805203441 * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method);
  1610. // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  1611. extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m3691256496 (ContactFilter2D_t3805203441 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method);
  1612. // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  1613. extern "C" IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m1249674012 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
  1614. // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32)
  1615. extern "C" IL2CPP_METHOD_ATTR LayerMask_t3493934918 LayerMask_op_Implicit_m90232283 (RuntimeObject * __this /* static, unused */, int32_t p0, const RuntimeMethod* method);
  1616. // System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)
  1617. extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_Injected_m3913299803 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 * ___value0, const RuntimeMethod* method);
  1618. // System.Void UnityEngine.JointAngleLimits2D::set_min(System.Single)
  1619. extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_min_m2880987945 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method);
  1620. // System.Void UnityEngine.JointAngleLimits2D::set_max(System.Single)
  1621. extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_max_m2252990911 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method);
  1622. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  1623. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1407159225 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method);
  1624. // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  1625. extern "C" IL2CPP_METHOD_ATTR ContactFilter2D_t3805203441 ContactFilter2D_CreateLegacyFilter_m1873816896 (RuntimeObject * __this /* static, unused */, int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method);
  1626. // System.Void UnityEngine.Physics2D::Internal_Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
  1627. extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_Raycast_m1768014582 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method);
  1628. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
  1629. extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1700114981 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, float ___distance4, const RuntimeMethod* method);
  1630. // System.Int32 UnityEngine.Physics2D::Internal_RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  1631. extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Internal_RaycastNonAlloc_m3815006984 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method);
  1632. // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  1633. extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method);
  1634. // System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  1635. extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method);
  1636. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  1637. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m324492191 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, float ___minDepth5, float ___maxDepth6, const RuntimeMethod* method);
  1638. // System.Void UnityEngine.Physics2D::Internal_CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
  1639. extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_CircleCast_m3665757894 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, ContactFilter2D_t3805203441 ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method);
  1640. // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  1641. extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, float ___radius1, Vector2_t2156229523 * ___direction2, float ___distance3, ContactFilter2D_t3805203441 * ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method);
  1642. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)
  1643. extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 * ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method);
  1644. // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)
  1645. extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m1739169984 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, bool ___ignore2, const RuntimeMethod* method);
  1646. // System.Void System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>::.ctor()
  1647. #define List_1__ctor_m2466177744(__this, method) (( void (*) (List_1_t2411569343 *, const RuntimeMethod*))List_1__ctor_m2321703786_gshared)(__this, method)
  1648. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  1649. extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_point_m1586138107 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
  1650. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  1651. extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_normal_m772343376 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
  1652. // System.Single UnityEngine.RaycastHit2D::get_distance()
  1653. extern "C" IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m382898860 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
  1654. // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  1655. extern "C" IL2CPP_METHOD_ATTR Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
  1656. // System.Void UnityEngine.Component::.ctor()
  1657. extern "C" IL2CPP_METHOD_ATTR void Component__ctor_m1928064382 (Component_t1923634451 * __this, const RuntimeMethod* method);
  1658. // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
  1659. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m2554601898 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___ret0, const RuntimeMethod* method);
  1660. // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
  1661. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1700298759 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
  1662. // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
  1663. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_m2788255147 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___position0, const RuntimeMethod* method);
  1664. // System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
  1665. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_bodyType_m1814100804 (Rigidbody2D_t939494601 * __this, int32_t ___value0, const RuntimeMethod* method);
  1666. #ifdef __clang__
  1667. #pragma clang diagnostic push
  1668. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1669. #pragma clang diagnostic ignored "-Wunused-variable"
  1670. #endif
  1671. #ifdef __clang__
  1672. #pragma clang diagnostic pop
  1673. #endif
  1674. #ifdef __clang__
  1675. #pragma clang diagnostic push
  1676. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1677. #pragma clang diagnostic ignored "-Wunused-variable"
  1678. #endif
  1679. // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor(UnityEngine.Vector2)
  1680. extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_m1464567312 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
  1681. {
  1682. {
  1683. AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420(__this, (&___value0), /*hidden argument*/NULL);
  1684. return;
  1685. }
  1686. }
  1687. // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)
  1688. extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
  1689. {
  1690. typedef void (*AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn) (AnchoredJoint2D_t3747633318 *, Vector2_t2156229523 *);
  1691. static AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn _il2cpp_icall_func;
  1692. if (!_il2cpp_icall_func)
  1693. _il2cpp_icall_func = (AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)");
  1694. _il2cpp_icall_func(__this, ___value0);
  1695. }
  1696. #ifdef __clang__
  1697. #pragma clang diagnostic pop
  1698. #endif
  1699. #ifdef __clang__
  1700. #pragma clang diagnostic push
  1701. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1702. #pragma clang diagnostic ignored "-Wunused-variable"
  1703. #endif
  1704. // System.Void UnityEngine.BoxCollider2D::set_size(UnityEngine.Vector2)
  1705. extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_m4134815626 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
  1706. {
  1707. {
  1708. BoxCollider2D_set_size_Injected_m3853698820(__this, (&___value0), /*hidden argument*/NULL);
  1709. return;
  1710. }
  1711. }
  1712. // System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
  1713. extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_m3853698820 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
  1714. {
  1715. typedef void (*BoxCollider2D_set_size_Injected_m3853698820_ftn) (BoxCollider2D_t3581341831 *, Vector2_t2156229523 *);
  1716. static BoxCollider2D_set_size_Injected_m3853698820_ftn _il2cpp_icall_func;
  1717. if (!_il2cpp_icall_func)
  1718. _il2cpp_icall_func = (BoxCollider2D_set_size_Injected_m3853698820_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)");
  1719. _il2cpp_icall_func(__this, ___value0);
  1720. }
  1721. #ifdef __clang__
  1722. #pragma clang diagnostic pop
  1723. #endif
  1724. #ifdef __clang__
  1725. #pragma clang diagnostic push
  1726. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1727. #pragma clang diagnostic ignored "-Wunused-variable"
  1728. #endif
  1729. // System.Void UnityEngine.CircleCollider2D::set_radius(System.Single)
  1730. extern "C" IL2CPP_METHOD_ATTR void CircleCollider2D_set_radius_m704062922 (CircleCollider2D_t662546754 * __this, float ___value0, const RuntimeMethod* method)
  1731. {
  1732. typedef void (*CircleCollider2D_set_radius_m704062922_ftn) (CircleCollider2D_t662546754 *, float);
  1733. static CircleCollider2D_set_radius_m704062922_ftn _il2cpp_icall_func;
  1734. if (!_il2cpp_icall_func)
  1735. _il2cpp_icall_func = (CircleCollider2D_set_radius_m704062922_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CircleCollider2D::set_radius(System.Single)");
  1736. _il2cpp_icall_func(__this, ___value0);
  1737. }
  1738. #ifdef __clang__
  1739. #pragma clang diagnostic pop
  1740. #endif
  1741. #ifdef __clang__
  1742. #pragma clang diagnostic push
  1743. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1744. #pragma clang diagnostic ignored "-Wunused-variable"
  1745. #endif
  1746. // System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
  1747. extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_isTrigger_m2923405871 (Collider2D_t2806799626 * __this, bool ___value0, const RuntimeMethod* method)
  1748. {
  1749. typedef void (*Collider2D_set_isTrigger_m2923405871_ftn) (Collider2D_t2806799626 *, bool);
  1750. static Collider2D_set_isTrigger_m2923405871_ftn _il2cpp_icall_func;
  1751. if (!_il2cpp_icall_func)
  1752. _il2cpp_icall_func = (Collider2D_set_isTrigger_m2923405871_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_isTrigger(System.Boolean)");
  1753. _il2cpp_icall_func(__this, ___value0);
  1754. }
  1755. // System.Void UnityEngine.Collider2D::set_offset(UnityEngine.Vector2)
  1756. extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_m858183860 (Collider2D_t2806799626 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
  1757. {
  1758. {
  1759. Collider2D_set_offset_Injected_m4053598124(__this, (&___value0), /*hidden argument*/NULL);
  1760. return;
  1761. }
  1762. }
  1763. // System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
  1764. extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m4053598124 (Collider2D_t2806799626 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
  1765. {
  1766. typedef void (*Collider2D_set_offset_Injected_m4053598124_ftn) (Collider2D_t2806799626 *, Vector2_t2156229523 *);
  1767. static Collider2D_set_offset_Injected_m4053598124_ftn _il2cpp_icall_func;
  1768. if (!_il2cpp_icall_func)
  1769. _il2cpp_icall_func = (Collider2D_set_offset_Injected_m4053598124_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)");
  1770. _il2cpp_icall_func(__this, ___value0);
  1771. }
  1772. #ifdef __clang__
  1773. #pragma clang diagnostic pop
  1774. #endif
  1775. #ifdef __clang__
  1776. #pragma clang diagnostic push
  1777. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1778. #pragma clang diagnostic ignored "-Wunused-variable"
  1779. #endif
  1780. // Conversion methods for marshalling of: UnityEngine.Collision2D
  1781. extern "C" void Collision2D_t2842956331_marshal_pinvoke(const Collision2D_t2842956331& unmarshaled, Collision2D_t2842956331_marshaled_pinvoke& marshaled)
  1782. {
  1783. marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
  1784. marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
  1785. marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
  1786. marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
  1787. if (unmarshaled.get_m_Contacts_4() != NULL)
  1788. {
  1789. il2cpp_array_size_t _unmarshaled_m_Contacts_Length = (unmarshaled.get_m_Contacts_4())->max_length;
  1790. marshaled.___m_Contacts_4 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t3390240644 >(_unmarshaled_m_Contacts_Length);
  1791. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_Contacts_Length); i++)
  1792. {
  1793. (marshaled.___m_Contacts_4)[i] = (unmarshaled.get_m_Contacts_4())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1794. }
  1795. }
  1796. else
  1797. {
  1798. marshaled.___m_Contacts_4 = NULL;
  1799. }
  1800. marshaled.___m_RelativeVelocity_5 = unmarshaled.get_m_RelativeVelocity_5();
  1801. marshaled.___m_Enabled_6 = unmarshaled.get_m_Enabled_6();
  1802. }
  1803. extern "C" void Collision2D_t2842956331_marshal_pinvoke_back(const Collision2D_t2842956331_marshaled_pinvoke& marshaled, Collision2D_t2842956331& unmarshaled)
  1804. {
  1805. static bool s_Il2CppMethodInitialized;
  1806. if (!s_Il2CppMethodInitialized)
  1807. {
  1808. il2cpp_codegen_initialize_method (Collision2D_t2842956331_pinvoke_FromNativeMethodDefinition_MetadataUsageId);
  1809. s_Il2CppMethodInitialized = true;
  1810. }
  1811. int32_t unmarshaled_m_Collider_temp_0 = 0;
  1812. unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
  1813. unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
  1814. int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
  1815. unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
  1816. unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
  1817. int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
  1818. unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
  1819. unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
  1820. int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
  1821. unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
  1822. unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
  1823. if (marshaled.___m_Contacts_4 != NULL)
  1824. {
  1825. if (unmarshaled.get_m_Contacts_4() == NULL)
  1826. {
  1827. unmarshaled.set_m_Contacts_4(reinterpret_cast<ContactPoint2DU5BU5D_t96683501*>(SZArrayNew(ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var, 1)));
  1828. }
  1829. il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_Contacts_4())->max_length;
  1830. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1831. {
  1832. (unmarshaled.get_m_Contacts_4())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_Contacts_4)[i]);
  1833. }
  1834. }
  1835. Vector2_t2156229523 unmarshaled_m_RelativeVelocity_temp_5;
  1836. memset(&unmarshaled_m_RelativeVelocity_temp_5, 0, sizeof(unmarshaled_m_RelativeVelocity_temp_5));
  1837. unmarshaled_m_RelativeVelocity_temp_5 = marshaled.___m_RelativeVelocity_5;
  1838. unmarshaled.set_m_RelativeVelocity_5(unmarshaled_m_RelativeVelocity_temp_5);
  1839. int32_t unmarshaled_m_Enabled_temp_6 = 0;
  1840. unmarshaled_m_Enabled_temp_6 = marshaled.___m_Enabled_6;
  1841. unmarshaled.set_m_Enabled_6(unmarshaled_m_Enabled_temp_6);
  1842. }
  1843. // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
  1844. extern "C" void Collision2D_t2842956331_marshal_pinvoke_cleanup(Collision2D_t2842956331_marshaled_pinvoke& marshaled)
  1845. {
  1846. if (marshaled.___m_Contacts_4 != NULL)
  1847. {
  1848. il2cpp_codegen_marshal_free(marshaled.___m_Contacts_4);
  1849. marshaled.___m_Contacts_4 = NULL;
  1850. }
  1851. }
  1852. // Conversion methods for marshalling of: UnityEngine.Collision2D
  1853. extern "C" void Collision2D_t2842956331_marshal_com(const Collision2D_t2842956331& unmarshaled, Collision2D_t2842956331_marshaled_com& marshaled)
  1854. {
  1855. marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
  1856. marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
  1857. marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
  1858. marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
  1859. if (unmarshaled.get_m_Contacts_4() != NULL)
  1860. {
  1861. il2cpp_array_size_t _unmarshaled_m_Contacts_Length = (unmarshaled.get_m_Contacts_4())->max_length;
  1862. marshaled.___m_Contacts_4 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t3390240644 >(_unmarshaled_m_Contacts_Length);
  1863. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_Contacts_Length); i++)
  1864. {
  1865. (marshaled.___m_Contacts_4)[i] = (unmarshaled.get_m_Contacts_4())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1866. }
  1867. }
  1868. else
  1869. {
  1870. marshaled.___m_Contacts_4 = NULL;
  1871. }
  1872. marshaled.___m_RelativeVelocity_5 = unmarshaled.get_m_RelativeVelocity_5();
  1873. marshaled.___m_Enabled_6 = unmarshaled.get_m_Enabled_6();
  1874. }
  1875. extern "C" void Collision2D_t2842956331_marshal_com_back(const Collision2D_t2842956331_marshaled_com& marshaled, Collision2D_t2842956331& unmarshaled)
  1876. {
  1877. static bool s_Il2CppMethodInitialized;
  1878. if (!s_Il2CppMethodInitialized)
  1879. {
  1880. il2cpp_codegen_initialize_method (Collision2D_t2842956331_com_FromNativeMethodDefinition_MetadataUsageId);
  1881. s_Il2CppMethodInitialized = true;
  1882. }
  1883. int32_t unmarshaled_m_Collider_temp_0 = 0;
  1884. unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
  1885. unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
  1886. int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
  1887. unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
  1888. unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
  1889. int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
  1890. unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
  1891. unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
  1892. int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
  1893. unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
  1894. unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
  1895. if (marshaled.___m_Contacts_4 != NULL)
  1896. {
  1897. if (unmarshaled.get_m_Contacts_4() == NULL)
  1898. {
  1899. unmarshaled.set_m_Contacts_4(reinterpret_cast<ContactPoint2DU5BU5D_t96683501*>(SZArrayNew(ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var, 1)));
  1900. }
  1901. il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_Contacts_4())->max_length;
  1902. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1903. {
  1904. (unmarshaled.get_m_Contacts_4())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_Contacts_4)[i]);
  1905. }
  1906. }
  1907. Vector2_t2156229523 unmarshaled_m_RelativeVelocity_temp_5;
  1908. memset(&unmarshaled_m_RelativeVelocity_temp_5, 0, sizeof(unmarshaled_m_RelativeVelocity_temp_5));
  1909. unmarshaled_m_RelativeVelocity_temp_5 = marshaled.___m_RelativeVelocity_5;
  1910. unmarshaled.set_m_RelativeVelocity_5(unmarshaled_m_RelativeVelocity_temp_5);
  1911. int32_t unmarshaled_m_Enabled_temp_6 = 0;
  1912. unmarshaled_m_Enabled_temp_6 = marshaled.___m_Enabled_6;
  1913. unmarshaled.set_m_Enabled_6(unmarshaled_m_Enabled_temp_6);
  1914. }
  1915. // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
  1916. extern "C" void Collision2D_t2842956331_marshal_com_cleanup(Collision2D_t2842956331_marshaled_com& marshaled)
  1917. {
  1918. if (marshaled.___m_Contacts_4 != NULL)
  1919. {
  1920. il2cpp_codegen_marshal_free(marshaled.___m_Contacts_4);
  1921. marshaled.___m_Contacts_4 = NULL;
  1922. }
  1923. }
  1924. #ifdef __clang__
  1925. #pragma clang diagnostic pop
  1926. #endif
  1927. #ifdef __clang__
  1928. #pragma clang diagnostic push
  1929. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1930. #pragma clang diagnostic ignored "-Wunused-variable"
  1931. #endif
  1932. // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
  1933. extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke(const ContactFilter2D_t3805203441& unmarshaled, ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled)
  1934. {
  1935. marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
  1936. marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
  1937. marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
  1938. marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
  1939. marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
  1940. marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
  1941. marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
  1942. marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
  1943. marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
  1944. marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
  1945. marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
  1946. }
  1947. extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke_back(const ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled, ContactFilter2D_t3805203441& unmarshaled)
  1948. {
  1949. bool unmarshaled_useTriggers_temp_0 = false;
  1950. unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
  1951. unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
  1952. bool unmarshaled_useLayerMask_temp_1 = false;
  1953. unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
  1954. unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
  1955. bool unmarshaled_useDepth_temp_2 = false;
  1956. unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
  1957. unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
  1958. bool unmarshaled_useOutsideDepth_temp_3 = false;
  1959. unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
  1960. unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
  1961. bool unmarshaled_useNormalAngle_temp_4 = false;
  1962. unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
  1963. unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
  1964. bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
  1965. unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
  1966. unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
  1967. LayerMask_t3493934918 unmarshaled_layerMask_temp_6;
  1968. memset(&unmarshaled_layerMask_temp_6, 0, sizeof(unmarshaled_layerMask_temp_6));
  1969. unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
  1970. unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
  1971. float unmarshaled_minDepth_temp_7 = 0.0f;
  1972. unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
  1973. unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
  1974. float unmarshaled_maxDepth_temp_8 = 0.0f;
  1975. unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
  1976. unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
  1977. float unmarshaled_minNormalAngle_temp_9 = 0.0f;
  1978. unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
  1979. unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
  1980. float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
  1981. unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
  1982. unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
  1983. }
  1984. // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
  1985. extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke_cleanup(ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled)
  1986. {
  1987. }
  1988. // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
  1989. extern "C" void ContactFilter2D_t3805203441_marshal_com(const ContactFilter2D_t3805203441& unmarshaled, ContactFilter2D_t3805203441_marshaled_com& marshaled)
  1990. {
  1991. marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
  1992. marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
  1993. marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
  1994. marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
  1995. marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
  1996. marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
  1997. marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
  1998. marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
  1999. marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
  2000. marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
  2001. marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
  2002. }
  2003. extern "C" void ContactFilter2D_t3805203441_marshal_com_back(const ContactFilter2D_t3805203441_marshaled_com& marshaled, ContactFilter2D_t3805203441& unmarshaled)
  2004. {
  2005. bool unmarshaled_useTriggers_temp_0 = false;
  2006. unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
  2007. unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
  2008. bool unmarshaled_useLayerMask_temp_1 = false;
  2009. unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
  2010. unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
  2011. bool unmarshaled_useDepth_temp_2 = false;
  2012. unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
  2013. unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
  2014. bool unmarshaled_useOutsideDepth_temp_3 = false;
  2015. unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
  2016. unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
  2017. bool unmarshaled_useNormalAngle_temp_4 = false;
  2018. unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
  2019. unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
  2020. bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
  2021. unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
  2022. unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
  2023. LayerMask_t3493934918 unmarshaled_layerMask_temp_6;
  2024. memset(&unmarshaled_layerMask_temp_6, 0, sizeof(unmarshaled_layerMask_temp_6));
  2025. unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
  2026. unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
  2027. float unmarshaled_minDepth_temp_7 = 0.0f;
  2028. unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
  2029. unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
  2030. float unmarshaled_maxDepth_temp_8 = 0.0f;
  2031. unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
  2032. unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
  2033. float unmarshaled_minNormalAngle_temp_9 = 0.0f;
  2034. unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
  2035. unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
  2036. float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
  2037. unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
  2038. unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
  2039. }
  2040. // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
  2041. extern "C" void ContactFilter2D_t3805203441_marshal_com_cleanup(ContactFilter2D_t3805203441_marshaled_com& marshaled)
  2042. {
  2043. }
  2044. // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  2045. extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m222060761 (ContactFilter2D_t3805203441 * __this, const RuntimeMethod* method)
  2046. {
  2047. static bool s_Il2CppMethodInitialized;
  2048. if (!s_Il2CppMethodInitialized)
  2049. {
  2050. il2cpp_codegen_initialize_method (ContactFilter2D_CheckConsistency_m222060761_MetadataUsageId);
  2051. s_Il2CppMethodInitialized = true;
  2052. }
  2053. float V_0 = 0.0f;
  2054. float V_1 = 0.0f;
  2055. ContactFilter2D_t3805203441 * G_B3_0 = NULL;
  2056. ContactFilter2D_t3805203441 * G_B1_0 = NULL;
  2057. ContactFilter2D_t3805203441 * G_B2_0 = NULL;
  2058. ContactFilter2D_t3805203441 * G_B4_0 = NULL;
  2059. float G_B5_0 = 0.0f;
  2060. ContactFilter2D_t3805203441 * G_B5_1 = NULL;
  2061. ContactFilter2D_t3805203441 * G_B8_0 = NULL;
  2062. ContactFilter2D_t3805203441 * G_B6_0 = NULL;
  2063. ContactFilter2D_t3805203441 * G_B7_0 = NULL;
  2064. ContactFilter2D_t3805203441 * G_B9_0 = NULL;
  2065. float G_B10_0 = 0.0f;
  2066. ContactFilter2D_t3805203441 * G_B10_1 = NULL;
  2067. ContactFilter2D_t3805203441 * G_B14_0 = NULL;
  2068. ContactFilter2D_t3805203441 * G_B13_0 = NULL;
  2069. float G_B15_0 = 0.0f;
  2070. ContactFilter2D_t3805203441 * G_B15_1 = NULL;
  2071. ContactFilter2D_t3805203441 * G_B17_0 = NULL;
  2072. ContactFilter2D_t3805203441 * G_B16_0 = NULL;
  2073. float G_B18_0 = 0.0f;
  2074. ContactFilter2D_t3805203441 * G_B18_1 = NULL;
  2075. {
  2076. float L_0 = __this->get_minDepth_7();
  2077. G_B1_0 = __this;
  2078. if ((((float)L_0) == ((float)(-std::numeric_limits<float>::infinity()))))
  2079. {
  2080. G_B3_0 = __this;
  2081. goto IL_0032;
  2082. }
  2083. }
  2084. {
  2085. float L_1 = __this->get_minDepth_7();
  2086. G_B2_0 = G_B1_0;
  2087. if ((((float)L_1) == ((float)(std::numeric_limits<float>::infinity()))))
  2088. {
  2089. G_B3_0 = G_B1_0;
  2090. goto IL_0032;
  2091. }
  2092. }
  2093. {
  2094. float L_2 = __this->get_minDepth_7();
  2095. bool L_3 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_2, /*hidden argument*/NULL);
  2096. G_B3_0 = G_B2_0;
  2097. if (!L_3)
  2098. {
  2099. G_B4_0 = G_B2_0;
  2100. goto IL_003c;
  2101. }
  2102. }
  2103. IL_0032:
  2104. {
  2105. G_B5_0 = (-std::numeric_limits<float>::max());
  2106. G_B5_1 = G_B3_0;
  2107. goto IL_0042;
  2108. }
  2109. IL_003c:
  2110. {
  2111. float L_4 = __this->get_minDepth_7();
  2112. G_B5_0 = L_4;
  2113. G_B5_1 = G_B4_0;
  2114. }
  2115. IL_0042:
  2116. {
  2117. G_B5_1->set_minDepth_7(G_B5_0);
  2118. float L_5 = __this->get_maxDepth_8();
  2119. G_B6_0 = __this;
  2120. if ((((float)L_5) == ((float)(-std::numeric_limits<float>::infinity()))))
  2121. {
  2122. G_B8_0 = __this;
  2123. goto IL_0078;
  2124. }
  2125. }
  2126. {
  2127. float L_6 = __this->get_maxDepth_8();
  2128. G_B7_0 = G_B6_0;
  2129. if ((((float)L_6) == ((float)(std::numeric_limits<float>::infinity()))))
  2130. {
  2131. G_B8_0 = G_B6_0;
  2132. goto IL_0078;
  2133. }
  2134. }
  2135. {
  2136. float L_7 = __this->get_maxDepth_8();
  2137. bool L_8 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_7, /*hidden argument*/NULL);
  2138. G_B8_0 = G_B7_0;
  2139. if (!L_8)
  2140. {
  2141. G_B9_0 = G_B7_0;
  2142. goto IL_0082;
  2143. }
  2144. }
  2145. IL_0078:
  2146. {
  2147. G_B10_0 = (std::numeric_limits<float>::max());
  2148. G_B10_1 = G_B8_0;
  2149. goto IL_0088;
  2150. }
  2151. IL_0082:
  2152. {
  2153. float L_9 = __this->get_maxDepth_8();
  2154. G_B10_0 = L_9;
  2155. G_B10_1 = G_B9_0;
  2156. }
  2157. IL_0088:
  2158. {
  2159. G_B10_1->set_maxDepth_8(G_B10_0);
  2160. float L_10 = __this->get_minDepth_7();
  2161. float L_11 = __this->get_maxDepth_8();
  2162. if ((!(((float)L_10) > ((float)L_11))))
  2163. {
  2164. goto IL_00ba;
  2165. }
  2166. }
  2167. {
  2168. float L_12 = __this->get_minDepth_7();
  2169. V_0 = L_12;
  2170. float L_13 = __this->get_maxDepth_8();
  2171. __this->set_minDepth_7(L_13);
  2172. float L_14 = V_0;
  2173. __this->set_maxDepth_8(L_14);
  2174. }
  2175. IL_00ba:
  2176. {
  2177. float L_15 = __this->get_minNormalAngle_9();
  2178. bool L_16 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_15, /*hidden argument*/NULL);
  2179. G_B13_0 = __this;
  2180. if (!L_16)
  2181. {
  2182. G_B14_0 = __this;
  2183. goto IL_00d5;
  2184. }
  2185. }
  2186. {
  2187. G_B15_0 = (0.0f);
  2188. G_B15_1 = G_B13_0;
  2189. goto IL_00ea;
  2190. }
  2191. IL_00d5:
  2192. {
  2193. float L_17 = __this->get_minNormalAngle_9();
  2194. IL2CPP_RUNTIME_CLASS_INIT(Mathf_t3464937446_il2cpp_TypeInfo_var);
  2195. float L_18 = Mathf_Clamp_m3350697880(NULL /*static, unused*/, L_17, (0.0f), (359.9999f), /*hidden argument*/NULL);
  2196. G_B15_0 = L_18;
  2197. G_B15_1 = G_B14_0;
  2198. }
  2199. IL_00ea:
  2200. {
  2201. G_B15_1->set_minNormalAngle_9(G_B15_0);
  2202. float L_19 = __this->get_maxNormalAngle_10();
  2203. bool L_20 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_19, /*hidden argument*/NULL);
  2204. G_B16_0 = __this;
  2205. if (!L_20)
  2206. {
  2207. G_B17_0 = __this;
  2208. goto IL_010a;
  2209. }
  2210. }
  2211. {
  2212. G_B18_0 = (359.9999f);
  2213. G_B18_1 = G_B16_0;
  2214. goto IL_011f;
  2215. }
  2216. IL_010a:
  2217. {
  2218. float L_21 = __this->get_maxNormalAngle_10();
  2219. IL2CPP_RUNTIME_CLASS_INIT(Mathf_t3464937446_il2cpp_TypeInfo_var);
  2220. float L_22 = Mathf_Clamp_m3350697880(NULL /*static, unused*/, L_21, (0.0f), (359.9999f), /*hidden argument*/NULL);
  2221. G_B18_0 = L_22;
  2222. G_B18_1 = G_B17_0;
  2223. }
  2224. IL_011f:
  2225. {
  2226. G_B18_1->set_maxNormalAngle_10(G_B18_0);
  2227. float L_23 = __this->get_minNormalAngle_9();
  2228. float L_24 = __this->get_maxNormalAngle_10();
  2229. if ((!(((float)L_23) > ((float)L_24))))
  2230. {
  2231. goto IL_0151;
  2232. }
  2233. }
  2234. {
  2235. float L_25 = __this->get_minNormalAngle_9();
  2236. V_1 = L_25;
  2237. float L_26 = __this->get_maxNormalAngle_10();
  2238. __this->set_minNormalAngle_9(L_26);
  2239. float L_27 = V_1;
  2240. __this->set_maxNormalAngle_10(L_27);
  2241. }
  2242. IL_0151:
  2243. {
  2244. return;
  2245. }
  2246. }
  2247. extern "C" void ContactFilter2D_CheckConsistency_m222060761_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2248. {
  2249. ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t3805203441 *>(__this + 1);
  2250. ContactFilter2D_CheckConsistency_m222060761(_thisAdjusted, method);
  2251. }
  2252. // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  2253. extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m3440334821 (ContactFilter2D_t3805203441 * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method)
  2254. {
  2255. {
  2256. LayerMask_t3493934918 L_0 = ___layerMask0;
  2257. __this->set_layerMask_6(L_0);
  2258. __this->set_useLayerMask_1((bool)1);
  2259. return;
  2260. }
  2261. }
  2262. extern "C" void ContactFilter2D_SetLayerMask_m3440334821_AdjustorThunk (RuntimeObject * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method)
  2263. {
  2264. ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t3805203441 *>(__this + 1);
  2265. ContactFilter2D_SetLayerMask_m3440334821(_thisAdjusted, ___layerMask0, method);
  2266. }
  2267. // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  2268. extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m3691256496 (ContactFilter2D_t3805203441 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
  2269. {
  2270. {
  2271. float L_0 = ___minDepth0;
  2272. __this->set_minDepth_7(L_0);
  2273. float L_1 = ___maxDepth1;
  2274. __this->set_maxDepth_8(L_1);
  2275. __this->set_useDepth_2((bool)1);
  2276. ContactFilter2D_CheckConsistency_m222060761(__this, /*hidden argument*/NULL);
  2277. return;
  2278. }
  2279. }
  2280. extern "C" void ContactFilter2D_SetDepth_m3691256496_AdjustorThunk (RuntimeObject * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
  2281. {
  2282. ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t3805203441 *>(__this + 1);
  2283. ContactFilter2D_SetDepth_m3691256496(_thisAdjusted, ___minDepth0, ___maxDepth1, method);
  2284. }
  2285. // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  2286. extern "C" IL2CPP_METHOD_ATTR ContactFilter2D_t3805203441 ContactFilter2D_CreateLegacyFilter_m1873816896 (RuntimeObject * __this /* static, unused */, int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method)
  2287. {
  2288. static bool s_Il2CppMethodInitialized;
  2289. if (!s_Il2CppMethodInitialized)
  2290. {
  2291. il2cpp_codegen_initialize_method (ContactFilter2D_CreateLegacyFilter_m1873816896_MetadataUsageId);
  2292. s_Il2CppMethodInitialized = true;
  2293. }
  2294. ContactFilter2D_t3805203441 V_0;
  2295. memset(&V_0, 0, sizeof(V_0));
  2296. ContactFilter2D_t3805203441 V_1;
  2297. memset(&V_1, 0, sizeof(V_1));
  2298. {
  2299. il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t3805203441 ));
  2300. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2301. bool L_0 = Physics2D_get_queriesHitTriggers_m1249674012(NULL /*static, unused*/, /*hidden argument*/NULL);
  2302. (&V_0)->set_useTriggers_0(L_0);
  2303. int32_t L_1 = ___layerMask0;
  2304. LayerMask_t3493934918 L_2 = LayerMask_op_Implicit_m90232283(NULL /*static, unused*/, L_1, /*hidden argument*/NULL);
  2305. ContactFilter2D_SetLayerMask_m3440334821((&V_0), L_2, /*hidden argument*/NULL);
  2306. float L_3 = ___minDepth1;
  2307. float L_4 = ___maxDepth2;
  2308. ContactFilter2D_SetDepth_m3691256496((&V_0), L_3, L_4, /*hidden argument*/NULL);
  2309. ContactFilter2D_t3805203441 L_5 = V_0;
  2310. V_1 = L_5;
  2311. goto IL_0032;
  2312. }
  2313. IL_0032:
  2314. {
  2315. ContactFilter2D_t3805203441 L_6 = V_1;
  2316. return L_6;
  2317. }
  2318. }
  2319. #ifdef __clang__
  2320. #pragma clang diagnostic pop
  2321. #endif
  2322. #ifdef __clang__
  2323. #pragma clang diagnostic push
  2324. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2325. #pragma clang diagnostic ignored "-Wunused-variable"
  2326. #endif
  2327. #ifdef __clang__
  2328. #pragma clang diagnostic pop
  2329. #endif
  2330. #ifdef __clang__
  2331. #pragma clang diagnostic push
  2332. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2333. #pragma clang diagnostic ignored "-Wunused-variable"
  2334. #endif
  2335. // System.Void UnityEngine.HingeJoint2D::set_useLimits(System.Boolean)
  2336. extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_useLimits_m3291420575 (HingeJoint2D_t3442948838 * __this, bool ___value0, const RuntimeMethod* method)
  2337. {
  2338. typedef void (*HingeJoint2D_set_useLimits_m3291420575_ftn) (HingeJoint2D_t3442948838 *, bool);
  2339. static HingeJoint2D_set_useLimits_m3291420575_ftn _il2cpp_icall_func;
  2340. if (!_il2cpp_icall_func)
  2341. _il2cpp_icall_func = (HingeJoint2D_set_useLimits_m3291420575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint2D::set_useLimits(System.Boolean)");
  2342. _il2cpp_icall_func(__this, ___value0);
  2343. }
  2344. // System.Void UnityEngine.HingeJoint2D::set_limits(UnityEngine.JointAngleLimits2D)
  2345. extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_m2397734673 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 ___value0, const RuntimeMethod* method)
  2346. {
  2347. {
  2348. HingeJoint2D_set_limits_Injected_m3913299803(__this, (&___value0), /*hidden argument*/NULL);
  2349. return;
  2350. }
  2351. }
  2352. // System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)
  2353. extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_Injected_m3913299803 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 * ___value0, const RuntimeMethod* method)
  2354. {
  2355. typedef void (*HingeJoint2D_set_limits_Injected_m3913299803_ftn) (HingeJoint2D_t3442948838 *, JointAngleLimits2D_t972279075 *);
  2356. static HingeJoint2D_set_limits_Injected_m3913299803_ftn _il2cpp_icall_func;
  2357. if (!_il2cpp_icall_func)
  2358. _il2cpp_icall_func = (HingeJoint2D_set_limits_Injected_m3913299803_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)");
  2359. _il2cpp_icall_func(__this, ___value0);
  2360. }
  2361. #ifdef __clang__
  2362. #pragma clang diagnostic pop
  2363. #endif
  2364. #ifdef __clang__
  2365. #pragma clang diagnostic push
  2366. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2367. #pragma clang diagnostic ignored "-Wunused-variable"
  2368. #endif
  2369. // UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
  2370. extern "C" IL2CPP_METHOD_ATTR Rigidbody2D_t939494601 * Joint2D_get_connectedBody_m3200001184 (Joint2D_t4180440564 * __this, const RuntimeMethod* method)
  2371. {
  2372. typedef Rigidbody2D_t939494601 * (*Joint2D_get_connectedBody_m3200001184_ftn) (Joint2D_t4180440564 *);
  2373. static Joint2D_get_connectedBody_m3200001184_ftn _il2cpp_icall_func;
  2374. if (!_il2cpp_icall_func)
  2375. _il2cpp_icall_func = (Joint2D_get_connectedBody_m3200001184_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_connectedBody()");
  2376. Rigidbody2D_t939494601 * retVal = _il2cpp_icall_func(__this);
  2377. return retVal;
  2378. }
  2379. // System.Void UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D)
  2380. extern "C" IL2CPP_METHOD_ATTR void Joint2D_set_connectedBody_m2939198106 (Joint2D_t4180440564 * __this, Rigidbody2D_t939494601 * ___value0, const RuntimeMethod* method)
  2381. {
  2382. typedef void (*Joint2D_set_connectedBody_m2939198106_ftn) (Joint2D_t4180440564 *, Rigidbody2D_t939494601 *);
  2383. static Joint2D_set_connectedBody_m2939198106_ftn _il2cpp_icall_func;
  2384. if (!_il2cpp_icall_func)
  2385. _il2cpp_icall_func = (Joint2D_set_connectedBody_m2939198106_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D)");
  2386. _il2cpp_icall_func(__this, ___value0);
  2387. }
  2388. #ifdef __clang__
  2389. #pragma clang diagnostic pop
  2390. #endif
  2391. #ifdef __clang__
  2392. #pragma clang diagnostic push
  2393. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2394. #pragma clang diagnostic ignored "-Wunused-variable"
  2395. #endif
  2396. // System.Void UnityEngine.JointAngleLimits2D::set_min(System.Single)
  2397. extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_min_m2880987945 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method)
  2398. {
  2399. {
  2400. float L_0 = ___value0;
  2401. __this->set_m_LowerAngle_0(L_0);
  2402. return;
  2403. }
  2404. }
  2405. extern "C" void JointAngleLimits2D_set_min_m2880987945_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  2406. {
  2407. JointAngleLimits2D_t972279075 * _thisAdjusted = reinterpret_cast<JointAngleLimits2D_t972279075 *>(__this + 1);
  2408. JointAngleLimits2D_set_min_m2880987945(_thisAdjusted, ___value0, method);
  2409. }
  2410. // System.Void UnityEngine.JointAngleLimits2D::set_max(System.Single)
  2411. extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_max_m2252990911 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method)
  2412. {
  2413. {
  2414. float L_0 = ___value0;
  2415. __this->set_m_UpperAngle_1(L_0);
  2416. return;
  2417. }
  2418. }
  2419. extern "C" void JointAngleLimits2D_set_max_m2252990911_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
  2420. {
  2421. JointAngleLimits2D_t972279075 * _thisAdjusted = reinterpret_cast<JointAngleLimits2D_t972279075 *>(__this + 1);
  2422. JointAngleLimits2D_set_max_m2252990911(_thisAdjusted, ___value0, method);
  2423. }
  2424. #ifdef __clang__
  2425. #pragma clang diagnostic pop
  2426. #endif
  2427. #ifdef __clang__
  2428. #pragma clang diagnostic push
  2429. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2430. #pragma clang diagnostic ignored "-Wunused-variable"
  2431. #endif
  2432. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
  2433. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1728056151 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, const RuntimeMethod* method)
  2434. {
  2435. static bool s_Il2CppMethodInitialized;
  2436. if (!s_Il2CppMethodInitialized)
  2437. {
  2438. il2cpp_codegen_initialize_method (Physics2D_Raycast_m1728056151_MetadataUsageId);
  2439. s_Il2CppMethodInitialized = true;
  2440. }
  2441. float V_0 = 0.0f;
  2442. RaycastHit2D_t2279581989 V_1;
  2443. memset(&V_1, 0, sizeof(V_1));
  2444. {
  2445. V_0 = (std::numeric_limits<float>::infinity());
  2446. Vector2_t2156229523 L_0 = ___origin0;
  2447. Vector2_t2156229523 L_1 = ___direction1;
  2448. float L_2 = ___distance2;
  2449. int32_t L_3 = ___layerMask3;
  2450. float L_4 = ___minDepth4;
  2451. float L_5 = V_0;
  2452. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2453. RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2454. V_1 = L_6;
  2455. goto IL_0019;
  2456. }
  2457. IL_0019:
  2458. {
  2459. RaycastHit2D_t2279581989 L_7 = V_1;
  2460. return L_7;
  2461. }
  2462. }
  2463. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  2464. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2858866636 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2465. {
  2466. static bool s_Il2CppMethodInitialized;
  2467. if (!s_Il2CppMethodInitialized)
  2468. {
  2469. il2cpp_codegen_initialize_method (Physics2D_Raycast_m2858866636_MetadataUsageId);
  2470. s_Il2CppMethodInitialized = true;
  2471. }
  2472. float V_0 = 0.0f;
  2473. float V_1 = 0.0f;
  2474. RaycastHit2D_t2279581989 V_2;
  2475. memset(&V_2, 0, sizeof(V_2));
  2476. {
  2477. V_0 = (std::numeric_limits<float>::infinity());
  2478. V_1 = (-std::numeric_limits<float>::infinity());
  2479. Vector2_t2156229523 L_0 = ___origin0;
  2480. Vector2_t2156229523 L_1 = ___direction1;
  2481. float L_2 = ___distance2;
  2482. int32_t L_3 = ___layerMask3;
  2483. float L_4 = V_1;
  2484. float L_5 = V_0;
  2485. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2486. RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2487. V_2 = L_6;
  2488. goto IL_001e;
  2489. }
  2490. IL_001e:
  2491. {
  2492. RaycastHit2D_t2279581989 L_7 = V_2;
  2493. return L_7;
  2494. }
  2495. }
  2496. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
  2497. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2082490717 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, const RuntimeMethod* method)
  2498. {
  2499. static bool s_Il2CppMethodInitialized;
  2500. if (!s_Il2CppMethodInitialized)
  2501. {
  2502. il2cpp_codegen_initialize_method (Physics2D_Raycast_m2082490717_MetadataUsageId);
  2503. s_Il2CppMethodInitialized = true;
  2504. }
  2505. float V_0 = 0.0f;
  2506. float V_1 = 0.0f;
  2507. int32_t V_2 = 0;
  2508. RaycastHit2D_t2279581989 V_3;
  2509. memset(&V_3, 0, sizeof(V_3));
  2510. {
  2511. V_0 = (std::numeric_limits<float>::infinity());
  2512. V_1 = (-std::numeric_limits<float>::infinity());
  2513. V_2 = ((int32_t)-5);
  2514. Vector2_t2156229523 L_0 = ___origin0;
  2515. Vector2_t2156229523 L_1 = ___direction1;
  2516. float L_2 = ___distance2;
  2517. int32_t L_3 = V_2;
  2518. float L_4 = V_1;
  2519. float L_5 = V_0;
  2520. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2521. RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2522. V_3 = L_6;
  2523. goto IL_0021;
  2524. }
  2525. IL_0021:
  2526. {
  2527. RaycastHit2D_t2279581989 L_7 = V_3;
  2528. return L_7;
  2529. }
  2530. }
  2531. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
  2532. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2341153778 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, const RuntimeMethod* method)
  2533. {
  2534. static bool s_Il2CppMethodInitialized;
  2535. if (!s_Il2CppMethodInitialized)
  2536. {
  2537. il2cpp_codegen_initialize_method (Physics2D_Raycast_m2341153778_MetadataUsageId);
  2538. s_Il2CppMethodInitialized = true;
  2539. }
  2540. float V_0 = 0.0f;
  2541. float V_1 = 0.0f;
  2542. int32_t V_2 = 0;
  2543. float V_3 = 0.0f;
  2544. RaycastHit2D_t2279581989 V_4;
  2545. memset(&V_4, 0, sizeof(V_4));
  2546. {
  2547. V_0 = (std::numeric_limits<float>::infinity());
  2548. V_1 = (-std::numeric_limits<float>::infinity());
  2549. V_2 = ((int32_t)-5);
  2550. V_3 = (std::numeric_limits<float>::infinity());
  2551. Vector2_t2156229523 L_0 = ___origin0;
  2552. Vector2_t2156229523 L_1 = ___direction1;
  2553. float L_2 = V_3;
  2554. int32_t L_3 = V_2;
  2555. float L_4 = V_1;
  2556. float L_5 = V_0;
  2557. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2558. RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2559. V_4 = L_6;
  2560. goto IL_0028;
  2561. }
  2562. IL_0028:
  2563. {
  2564. RaycastHit2D_t2279581989 L_7 = V_4;
  2565. return L_7;
  2566. }
  2567. }
  2568. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  2569. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1407159225 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method)
  2570. {
  2571. static bool s_Il2CppMethodInitialized;
  2572. if (!s_Il2CppMethodInitialized)
  2573. {
  2574. il2cpp_codegen_initialize_method (Physics2D_Raycast_m1407159225_MetadataUsageId);
  2575. s_Il2CppMethodInitialized = true;
  2576. }
  2577. ContactFilter2D_t3805203441 V_0;
  2578. memset(&V_0, 0, sizeof(V_0));
  2579. RaycastHit2D_t2279581989 V_1;
  2580. memset(&V_1, 0, sizeof(V_1));
  2581. RaycastHit2D_t2279581989 V_2;
  2582. memset(&V_2, 0, sizeof(V_2));
  2583. {
  2584. int32_t L_0 = ___layerMask3;
  2585. float L_1 = ___minDepth4;
  2586. float L_2 = ___maxDepth5;
  2587. ContactFilter2D_t3805203441 L_3 = ContactFilter2D_CreateLegacyFilter_m1873816896(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL);
  2588. V_0 = L_3;
  2589. Vector2_t2156229523 L_4 = ___origin0;
  2590. Vector2_t2156229523 L_5 = ___direction1;
  2591. float L_6 = ___distance2;
  2592. ContactFilter2D_t3805203441 L_7 = V_0;
  2593. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2594. Physics2D_Internal_Raycast_m1768014582(NULL /*static, unused*/, L_4, L_5, L_6, L_7, (&V_1), /*hidden argument*/NULL);
  2595. RaycastHit2D_t2279581989 L_8 = V_1;
  2596. V_2 = L_8;
  2597. goto IL_001e;
  2598. }
  2599. IL_001e:
  2600. {
  2601. RaycastHit2D_t2279581989 L_9 = V_2;
  2602. return L_9;
  2603. }
  2604. }
  2605. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  2606. extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1377762210 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, const RuntimeMethod* method)
  2607. {
  2608. static bool s_Il2CppMethodInitialized;
  2609. if (!s_Il2CppMethodInitialized)
  2610. {
  2611. il2cpp_codegen_initialize_method (Physics2D_Raycast_m1377762210_MetadataUsageId);
  2612. s_Il2CppMethodInitialized = true;
  2613. }
  2614. float V_0 = 0.0f;
  2615. int32_t V_1 = 0;
  2616. {
  2617. V_0 = (std::numeric_limits<float>::infinity());
  2618. Vector2_t2156229523 L_0 = ___origin0;
  2619. Vector2_t2156229523 L_1 = ___direction1;
  2620. ContactFilter2D_t3805203441 L_2 = ___contactFilter2;
  2621. RaycastHit2DU5BU5D_t4286651560* L_3 = ___results3;
  2622. float L_4 = V_0;
  2623. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2624. int32_t L_5 = Physics2D_Raycast_m1700114981(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2625. V_1 = L_5;
  2626. goto IL_0017;
  2627. }
  2628. IL_0017:
  2629. {
  2630. int32_t L_6 = V_1;
  2631. return L_6;
  2632. }
  2633. }
  2634. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
  2635. extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1700114981 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, float ___distance4, const RuntimeMethod* method)
  2636. {
  2637. static bool s_Il2CppMethodInitialized;
  2638. if (!s_Il2CppMethodInitialized)
  2639. {
  2640. il2cpp_codegen_initialize_method (Physics2D_Raycast_m1700114981_MetadataUsageId);
  2641. s_Il2CppMethodInitialized = true;
  2642. }
  2643. int32_t V_0 = 0;
  2644. {
  2645. Vector2_t2156229523 L_0 = ___origin0;
  2646. Vector2_t2156229523 L_1 = ___direction1;
  2647. float L_2 = ___distance4;
  2648. ContactFilter2D_t3805203441 L_3 = ___contactFilter2;
  2649. RaycastHit2DU5BU5D_t4286651560* L_4 = ___results3;
  2650. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2651. int32_t L_5 = Physics2D_Internal_RaycastNonAlloc_m3815006984(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2652. V_0 = L_5;
  2653. goto IL_0012;
  2654. }
  2655. IL_0012:
  2656. {
  2657. int32_t L_6 = V_0;
  2658. return L_6;
  2659. }
  2660. }
  2661. // System.Void UnityEngine.Physics2D::Internal_Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
  2662. extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_Raycast_m1768014582 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method)
  2663. {
  2664. static bool s_Il2CppMethodInitialized;
  2665. if (!s_Il2CppMethodInitialized)
  2666. {
  2667. il2cpp_codegen_initialize_method (Physics2D_Internal_Raycast_m1768014582_MetadataUsageId);
  2668. s_Il2CppMethodInitialized = true;
  2669. }
  2670. {
  2671. float L_0 = ___distance2;
  2672. RaycastHit2D_t2279581989 * L_1 = ___raycastHit4;
  2673. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2674. Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, (&___contactFilter3), L_1, /*hidden argument*/NULL);
  2675. return;
  2676. }
  2677. }
  2678. // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  2679. extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method)
  2680. {
  2681. typedef void (*Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn) (Vector2_t2156229523 *, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2D_t2279581989 *);
  2682. static Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn _il2cpp_icall_func;
  2683. if (!_il2cpp_icall_func)
  2684. _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
  2685. _il2cpp_icall_func(___origin0, ___direction1, ___distance2, ___contactFilter3, ___raycastHit4);
  2686. }
  2687. // System.Int32 UnityEngine.Physics2D::Internal_RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  2688. extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Internal_RaycastNonAlloc_m3815006984 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method)
  2689. {
  2690. static bool s_Il2CppMethodInitialized;
  2691. if (!s_Il2CppMethodInitialized)
  2692. {
  2693. il2cpp_codegen_initialize_method (Physics2D_Internal_RaycastNonAlloc_m3815006984_MetadataUsageId);
  2694. s_Il2CppMethodInitialized = true;
  2695. }
  2696. int32_t V_0 = 0;
  2697. {
  2698. float L_0 = ___distance2;
  2699. RaycastHit2DU5BU5D_t4286651560* L_1 = ___results4;
  2700. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2701. int32_t L_2 = Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, (&___contactFilter3), L_1, /*hidden argument*/NULL);
  2702. V_0 = L_2;
  2703. goto IL_0015;
  2704. }
  2705. IL_0015:
  2706. {
  2707. int32_t L_3 = V_0;
  2708. return L_3;
  2709. }
  2710. }
  2711. // System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  2712. extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method)
  2713. {
  2714. typedef int32_t (*Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn) (Vector2_t2156229523 *, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2DU5BU5D_t4286651560*);
  2715. static Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn _il2cpp_icall_func;
  2716. if (!_il2cpp_icall_func)
  2717. _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])");
  2718. int32_t retVal = _il2cpp_icall_func(___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4);
  2719. return retVal;
  2720. }
  2721. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
  2722. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m1779621851 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2723. {
  2724. static bool s_Il2CppMethodInitialized;
  2725. if (!s_Il2CppMethodInitialized)
  2726. {
  2727. il2cpp_codegen_initialize_method (Physics2D_CircleCast_m1779621851_MetadataUsageId);
  2728. s_Il2CppMethodInitialized = true;
  2729. }
  2730. float V_0 = 0.0f;
  2731. float V_1 = 0.0f;
  2732. RaycastHit2D_t2279581989 V_2;
  2733. memset(&V_2, 0, sizeof(V_2));
  2734. {
  2735. V_0 = (std::numeric_limits<float>::infinity());
  2736. V_1 = (-std::numeric_limits<float>::infinity());
  2737. Vector2_t2156229523 L_0 = ___origin0;
  2738. float L_1 = ___radius1;
  2739. Vector2_t2156229523 L_2 = ___direction2;
  2740. float L_3 = ___distance3;
  2741. int32_t L_4 = ___layerMask4;
  2742. float L_5 = V_1;
  2743. float L_6 = V_0;
  2744. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2745. RaycastHit2D_t2279581989 L_7 = Physics2D_CircleCast_m324492191(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2746. V_2 = L_7;
  2747. goto IL_0020;
  2748. }
  2749. IL_0020:
  2750. {
  2751. RaycastHit2D_t2279581989 L_8 = V_2;
  2752. return L_8;
  2753. }
  2754. }
  2755. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  2756. extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m324492191 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, float ___minDepth5, float ___maxDepth6, const RuntimeMethod* method)
  2757. {
  2758. static bool s_Il2CppMethodInitialized;
  2759. if (!s_Il2CppMethodInitialized)
  2760. {
  2761. il2cpp_codegen_initialize_method (Physics2D_CircleCast_m324492191_MetadataUsageId);
  2762. s_Il2CppMethodInitialized = true;
  2763. }
  2764. ContactFilter2D_t3805203441 V_0;
  2765. memset(&V_0, 0, sizeof(V_0));
  2766. RaycastHit2D_t2279581989 V_1;
  2767. memset(&V_1, 0, sizeof(V_1));
  2768. RaycastHit2D_t2279581989 V_2;
  2769. memset(&V_2, 0, sizeof(V_2));
  2770. {
  2771. int32_t L_0 = ___layerMask4;
  2772. float L_1 = ___minDepth5;
  2773. float L_2 = ___maxDepth6;
  2774. ContactFilter2D_t3805203441 L_3 = ContactFilter2D_CreateLegacyFilter_m1873816896(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL);
  2775. V_0 = L_3;
  2776. Vector2_t2156229523 L_4 = ___origin0;
  2777. float L_5 = ___radius1;
  2778. Vector2_t2156229523 L_6 = ___direction2;
  2779. float L_7 = ___distance3;
  2780. ContactFilter2D_t3805203441 L_8 = V_0;
  2781. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2782. Physics2D_Internal_CircleCast_m3665757894(NULL /*static, unused*/, L_4, L_5, L_6, L_7, L_8, (&V_1), /*hidden argument*/NULL);
  2783. RaycastHit2D_t2279581989 L_9 = V_1;
  2784. V_2 = L_9;
  2785. goto IL_0020;
  2786. }
  2787. IL_0020:
  2788. {
  2789. RaycastHit2D_t2279581989 L_10 = V_2;
  2790. return L_10;
  2791. }
  2792. }
  2793. // System.Void UnityEngine.Physics2D::Internal_CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
  2794. extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_CircleCast_m3665757894 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, ContactFilter2D_t3805203441 ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method)
  2795. {
  2796. static bool s_Il2CppMethodInitialized;
  2797. if (!s_Il2CppMethodInitialized)
  2798. {
  2799. il2cpp_codegen_initialize_method (Physics2D_Internal_CircleCast_m3665757894_MetadataUsageId);
  2800. s_Il2CppMethodInitialized = true;
  2801. }
  2802. {
  2803. float L_0 = ___radius1;
  2804. float L_1 = ___distance3;
  2805. RaycastHit2D_t2279581989 * L_2 = ___raycastHit5;
  2806. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2807. Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193(NULL /*static, unused*/, (&___origin0), L_0, (&___direction2), L_1, (&___contactFilter4), L_2, /*hidden argument*/NULL);
  2808. return;
  2809. }
  2810. }
  2811. // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  2812. extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, float ___radius1, Vector2_t2156229523 * ___direction2, float ___distance3, ContactFilter2D_t3805203441 * ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method)
  2813. {
  2814. typedef void (*Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn) (Vector2_t2156229523 *, float, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2D_t2279581989 *);
  2815. static Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn _il2cpp_icall_func;
  2816. if (!_il2cpp_icall_func)
  2817. _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
  2818. _il2cpp_icall_func(___origin0, ___radius1, ___direction2, ___distance3, ___contactFilter4, ___raycastHit5);
  2819. }
  2820. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
  2821. extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m2567878449 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2822. {
  2823. static bool s_Il2CppMethodInitialized;
  2824. if (!s_Il2CppMethodInitialized)
  2825. {
  2826. il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m2567878449_MetadataUsageId);
  2827. s_Il2CppMethodInitialized = true;
  2828. }
  2829. RaycastHit2DU5BU5D_t4286651560* V_0 = NULL;
  2830. {
  2831. float L_0 = ___distance1;
  2832. int32_t L_1 = ___layerMask2;
  2833. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2834. RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL);
  2835. V_0 = L_2;
  2836. goto IL_0010;
  2837. }
  2838. IL_0010:
  2839. {
  2840. RaycastHit2DU5BU5D_t4286651560* L_3 = V_0;
  2841. return L_3;
  2842. }
  2843. }
  2844. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
  2845. extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m1670084419 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___distance1, const RuntimeMethod* method)
  2846. {
  2847. static bool s_Il2CppMethodInitialized;
  2848. if (!s_Il2CppMethodInitialized)
  2849. {
  2850. il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m1670084419_MetadataUsageId);
  2851. s_Il2CppMethodInitialized = true;
  2852. }
  2853. int32_t V_0 = 0;
  2854. RaycastHit2DU5BU5D_t4286651560* V_1 = NULL;
  2855. {
  2856. V_0 = ((int32_t)-5);
  2857. float L_0 = ___distance1;
  2858. int32_t L_1 = V_0;
  2859. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2860. RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL);
  2861. V_1 = L_2;
  2862. goto IL_0013;
  2863. }
  2864. IL_0013:
  2865. {
  2866. RaycastHit2DU5BU5D_t4286651560* L_3 = V_1;
  2867. return L_3;
  2868. }
  2869. }
  2870. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
  2871. extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m1507505063 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method)
  2872. {
  2873. static bool s_Il2CppMethodInitialized;
  2874. if (!s_Il2CppMethodInitialized)
  2875. {
  2876. il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m1507505063_MetadataUsageId);
  2877. s_Il2CppMethodInitialized = true;
  2878. }
  2879. int32_t V_0 = 0;
  2880. float V_1 = 0.0f;
  2881. RaycastHit2DU5BU5D_t4286651560* V_2 = NULL;
  2882. {
  2883. V_0 = ((int32_t)-5);
  2884. V_1 = (std::numeric_limits<float>::infinity());
  2885. float L_0 = V_1;
  2886. int32_t L_1 = V_0;
  2887. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2888. RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL);
  2889. V_2 = L_2;
  2890. goto IL_0019;
  2891. }
  2892. IL_0019:
  2893. {
  2894. RaycastHit2DU5BU5D_t4286651560* L_3 = V_2;
  2895. return L_3;
  2896. }
  2897. }
  2898. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)
  2899. extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 * ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2900. {
  2901. typedef RaycastHit2DU5BU5D_t4286651560* (*Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn) (Ray_t3785851493 *, float, int32_t);
  2902. static Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn _il2cpp_icall_func;
  2903. if (!_il2cpp_icall_func)
  2904. _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)");
  2905. RaycastHit2DU5BU5D_t4286651560* retVal = _il2cpp_icall_func(___ray0, ___distance1, ___layerMask2);
  2906. return retVal;
  2907. }
  2908. // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  2909. extern "C" IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m1249674012 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  2910. {
  2911. typedef bool (*Physics2D_get_queriesHitTriggers_m1249674012_ftn) ();
  2912. static Physics2D_get_queriesHitTriggers_m1249674012_ftn _il2cpp_icall_func;
  2913. if (!_il2cpp_icall_func)
  2914. _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m1249674012_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()");
  2915. bool retVal = _il2cpp_icall_func();
  2916. return retVal;
  2917. }
  2918. // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D)
  2919. extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m4213295628 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, const RuntimeMethod* method)
  2920. {
  2921. static bool s_Il2CppMethodInitialized;
  2922. if (!s_Il2CppMethodInitialized)
  2923. {
  2924. il2cpp_codegen_initialize_method (Physics2D_IgnoreCollision_m4213295628_MetadataUsageId);
  2925. s_Il2CppMethodInitialized = true;
  2926. }
  2927. {
  2928. Collider2D_t2806799626 * L_0 = ___collider10;
  2929. Collider2D_t2806799626 * L_1 = ___collider21;
  2930. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
  2931. Physics2D_IgnoreCollision_m1739169984(NULL /*static, unused*/, L_0, L_1, (bool)1, /*hidden argument*/NULL);
  2932. return;
  2933. }
  2934. }
  2935. // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)
  2936. extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m1739169984 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, bool ___ignore2, const RuntimeMethod* method)
  2937. {
  2938. typedef void (*Physics2D_IgnoreCollision_m1739169984_ftn) (Collider2D_t2806799626 *, Collider2D_t2806799626 *, bool);
  2939. static Physics2D_IgnoreCollision_m1739169984_ftn _il2cpp_icall_func;
  2940. if (!_il2cpp_icall_func)
  2941. _il2cpp_icall_func = (Physics2D_IgnoreCollision_m1739169984_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)");
  2942. _il2cpp_icall_func(___collider10, ___collider21, ___ignore2);
  2943. }
  2944. // System.Void UnityEngine.Physics2D::.cctor()
  2945. extern "C" IL2CPP_METHOD_ATTR void Physics2D__cctor_m143866755 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
  2946. {
  2947. static bool s_Il2CppMethodInitialized;
  2948. if (!s_Il2CppMethodInitialized)
  2949. {
  2950. il2cpp_codegen_initialize_method (Physics2D__cctor_m143866755_MetadataUsageId);
  2951. s_Il2CppMethodInitialized = true;
  2952. }
  2953. {
  2954. List_1_t2411569343 * L_0 = (List_1_t2411569343 *)il2cpp_codegen_object_new(List_1_t2411569343_il2cpp_TypeInfo_var);
  2955. List_1__ctor_m2466177744(L_0, /*hidden argument*/List_1__ctor_m2466177744_RuntimeMethod_var);
  2956. ((Physics2D_t1528932956_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t1528932956_il2cpp_TypeInfo_var))->set_m_LastDisabledRigidbody2D_0(L_0);
  2957. return;
  2958. }
  2959. }
  2960. #ifdef __clang__
  2961. #pragma clang diagnostic pop
  2962. #endif
  2963. #ifdef __clang__
  2964. #pragma clang diagnostic push
  2965. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2966. #pragma clang diagnostic ignored "-Wunused-variable"
  2967. #endif
  2968. // System.Void UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[])
  2969. extern "C" IL2CPP_METHOD_ATTR void PolygonCollider2D_SetPath_m3164918375 (PolygonCollider2D_t57175488 * __this, int32_t ___index0, Vector2U5BU5D_t1457185986* ___points1, const RuntimeMethod* method)
  2970. {
  2971. typedef void (*PolygonCollider2D_SetPath_m3164918375_ftn) (PolygonCollider2D_t57175488 *, int32_t, Vector2U5BU5D_t1457185986*);
  2972. static PolygonCollider2D_SetPath_m3164918375_ftn _il2cpp_icall_func;
  2973. if (!_il2cpp_icall_func)
  2974. _il2cpp_icall_func = (PolygonCollider2D_SetPath_m3164918375_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[])");
  2975. _il2cpp_icall_func(__this, ___index0, ___points1);
  2976. }
  2977. #ifdef __clang__
  2978. #pragma clang diagnostic pop
  2979. #endif
  2980. #ifdef __clang__
  2981. #pragma clang diagnostic push
  2982. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2983. #pragma clang diagnostic ignored "-Wunused-variable"
  2984. #endif
  2985. // Conversion methods for marshalling of: UnityEngine.RaycastHit2D
  2986. extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke(const RaycastHit2D_t2279581989& unmarshaled, RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled)
  2987. {
  2988. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
  2989. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  2990. }
  2991. extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke_back(const RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled, RaycastHit2D_t2279581989& unmarshaled)
  2992. {
  2993. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
  2994. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  2995. }
  2996. // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit2D
  2997. extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke_cleanup(RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled)
  2998. {
  2999. }
  3000. // Conversion methods for marshalling of: UnityEngine.RaycastHit2D
  3001. extern "C" void RaycastHit2D_t2279581989_marshal_com(const RaycastHit2D_t2279581989& unmarshaled, RaycastHit2D_t2279581989_marshaled_com& marshaled)
  3002. {
  3003. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
  3004. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  3005. }
  3006. extern "C" void RaycastHit2D_t2279581989_marshal_com_back(const RaycastHit2D_t2279581989_marshaled_com& marshaled, RaycastHit2D_t2279581989& unmarshaled)
  3007. {
  3008. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
  3009. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  3010. }
  3011. // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit2D
  3012. extern "C" void RaycastHit2D_t2279581989_marshal_com_cleanup(RaycastHit2D_t2279581989_marshaled_com& marshaled)
  3013. {
  3014. }
  3015. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  3016. extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_point_m1586138107 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
  3017. {
  3018. Vector2_t2156229523 V_0;
  3019. memset(&V_0, 0, sizeof(V_0));
  3020. {
  3021. Vector2_t2156229523 L_0 = __this->get_m_Point_1();
  3022. V_0 = L_0;
  3023. goto IL_000d;
  3024. }
  3025. IL_000d:
  3026. {
  3027. Vector2_t2156229523 L_1 = V_0;
  3028. return L_1;
  3029. }
  3030. }
  3031. extern "C" Vector2_t2156229523 RaycastHit2D_get_point_m1586138107_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3032. {
  3033. RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
  3034. return RaycastHit2D_get_point_m1586138107(_thisAdjusted, method);
  3035. }
  3036. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  3037. extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_normal_m772343376 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
  3038. {
  3039. Vector2_t2156229523 V_0;
  3040. memset(&V_0, 0, sizeof(V_0));
  3041. {
  3042. Vector2_t2156229523 L_0 = __this->get_m_Normal_2();
  3043. V_0 = L_0;
  3044. goto IL_000d;
  3045. }
  3046. IL_000d:
  3047. {
  3048. Vector2_t2156229523 L_1 = V_0;
  3049. return L_1;
  3050. }
  3051. }
  3052. extern "C" Vector2_t2156229523 RaycastHit2D_get_normal_m772343376_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3053. {
  3054. RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
  3055. return RaycastHit2D_get_normal_m772343376(_thisAdjusted, method);
  3056. }
  3057. // System.Single UnityEngine.RaycastHit2D::get_distance()
  3058. extern "C" IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m382898860 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
  3059. {
  3060. float V_0 = 0.0f;
  3061. {
  3062. float L_0 = __this->get_m_Distance_3();
  3063. V_0 = L_0;
  3064. goto IL_000d;
  3065. }
  3066. IL_000d:
  3067. {
  3068. float L_1 = V_0;
  3069. return L_1;
  3070. }
  3071. }
  3072. extern "C" float RaycastHit2D_get_distance_m382898860_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3073. {
  3074. RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
  3075. return RaycastHit2D_get_distance_m382898860(_thisAdjusted, method);
  3076. }
  3077. // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  3078. extern "C" IL2CPP_METHOD_ATTR Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
  3079. {
  3080. Collider2D_t2806799626 * V_0 = NULL;
  3081. {
  3082. Collider2D_t2806799626 * L_0 = __this->get_m_Collider_5();
  3083. V_0 = L_0;
  3084. goto IL_000d;
  3085. }
  3086. IL_000d:
  3087. {
  3088. Collider2D_t2806799626 * L_1 = V_0;
  3089. return L_1;
  3090. }
  3091. }
  3092. extern "C" Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3093. {
  3094. RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
  3095. return RaycastHit2D_get_collider_m1549426026(_thisAdjusted, method);
  3096. }
  3097. #ifdef __clang__
  3098. #pragma clang diagnostic pop
  3099. #endif
  3100. #ifdef __clang__
  3101. #pragma clang diagnostic push
  3102. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3103. #pragma clang diagnostic ignored "-Wunused-variable"
  3104. #endif
  3105. // System.Void UnityEngine.Rigidbody2D::.ctor()
  3106. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D__ctor_m3242337055 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
  3107. {
  3108. {
  3109. Component__ctor_m1928064382(__this, /*hidden argument*/NULL);
  3110. return;
  3111. }
  3112. }
  3113. // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position()
  3114. extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 Rigidbody2D_get_position_m2575647076 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
  3115. {
  3116. Vector2_t2156229523 V_0;
  3117. memset(&V_0, 0, sizeof(V_0));
  3118. {
  3119. Rigidbody2D_get_position_Injected_m2554601898(__this, (&V_0), /*hidden argument*/NULL);
  3120. Vector2_t2156229523 L_0 = V_0;
  3121. return L_0;
  3122. }
  3123. }
  3124. // System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2)
  3125. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_m1659195711 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
  3126. {
  3127. {
  3128. Rigidbody2D_set_position_Injected_m1700298759(__this, (&___value0), /*hidden argument*/NULL);
  3129. return;
  3130. }
  3131. }
  3132. // System.Single UnityEngine.Rigidbody2D::get_rotation()
  3133. extern "C" IL2CPP_METHOD_ATTR float Rigidbody2D_get_rotation_m1584227507 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
  3134. {
  3135. typedef float (*Rigidbody2D_get_rotation_m1584227507_ftn) (Rigidbody2D_t939494601 *);
  3136. static Rigidbody2D_get_rotation_m1584227507_ftn _il2cpp_icall_func;
  3137. if (!_il2cpp_icall_func)
  3138. _il2cpp_icall_func = (Rigidbody2D_get_rotation_m1584227507_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_rotation()");
  3139. float retVal = _il2cpp_icall_func(__this);
  3140. return retVal;
  3141. }
  3142. // System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2)
  3143. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_m1934912072 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 ___position0, const RuntimeMethod* method)
  3144. {
  3145. {
  3146. Rigidbody2D_MovePosition_Injected_m2788255147(__this, (&___position0), /*hidden argument*/NULL);
  3147. return;
  3148. }
  3149. }
  3150. // System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
  3151. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_m3032842781 (Rigidbody2D_t939494601 * __this, float ___angle0, const RuntimeMethod* method)
  3152. {
  3153. typedef void (*Rigidbody2D_MoveRotation_m3032842781_ftn) (Rigidbody2D_t939494601 *, float);
  3154. static Rigidbody2D_MoveRotation_m3032842781_ftn _il2cpp_icall_func;
  3155. if (!_il2cpp_icall_func)
  3156. _il2cpp_icall_func = (Rigidbody2D_MoveRotation_m3032842781_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MoveRotation(System.Single)");
  3157. _il2cpp_icall_func(__this, ___angle0);
  3158. }
  3159. // System.Single UnityEngine.Rigidbody2D::get_mass()
  3160. extern "C" IL2CPP_METHOD_ATTR float Rigidbody2D_get_mass_m816391807 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
  3161. {
  3162. typedef float (*Rigidbody2D_get_mass_m816391807_ftn) (Rigidbody2D_t939494601 *);
  3163. static Rigidbody2D_get_mass_m816391807_ftn _il2cpp_icall_func;
  3164. if (!_il2cpp_icall_func)
  3165. _il2cpp_icall_func = (Rigidbody2D_get_mass_m816391807_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_mass()");
  3166. float retVal = _il2cpp_icall_func(__this);
  3167. return retVal;
  3168. }
  3169. // System.Void UnityEngine.Rigidbody2D::set_mass(System.Single)
  3170. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_mass_m3739581102 (Rigidbody2D_t939494601 * __this, float ___value0, const RuntimeMethod* method)
  3171. {
  3172. typedef void (*Rigidbody2D_set_mass_m3739581102_ftn) (Rigidbody2D_t939494601 *, float);
  3173. static Rigidbody2D_set_mass_m3739581102_ftn _il2cpp_icall_func;
  3174. if (!_il2cpp_icall_func)
  3175. _il2cpp_icall_func = (Rigidbody2D_set_mass_m3739581102_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_mass(System.Single)");
  3176. _il2cpp_icall_func(__this, ___value0);
  3177. }
  3178. // System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single)
  3179. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_gravityScale_m4129954518 (Rigidbody2D_t939494601 * __this, float ___value0, const RuntimeMethod* method)
  3180. {
  3181. typedef void (*Rigidbody2D_set_gravityScale_m4129954518_ftn) (Rigidbody2D_t939494601 *, float);
  3182. static Rigidbody2D_set_gravityScale_m4129954518_ftn _il2cpp_icall_func;
  3183. if (!_il2cpp_icall_func)
  3184. _il2cpp_icall_func = (Rigidbody2D_set_gravityScale_m4129954518_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_gravityScale(System.Single)");
  3185. _il2cpp_icall_func(__this, ___value0);
  3186. }
  3187. // System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
  3188. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_bodyType_m1814100804 (Rigidbody2D_t939494601 * __this, int32_t ___value0, const RuntimeMethod* method)
  3189. {
  3190. typedef void (*Rigidbody2D_set_bodyType_m1814100804_ftn) (Rigidbody2D_t939494601 *, int32_t);
  3191. static Rigidbody2D_set_bodyType_m1814100804_ftn _il2cpp_icall_func;
  3192. if (!_il2cpp_icall_func)
  3193. _il2cpp_icall_func = (Rigidbody2D_set_bodyType_m1814100804_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)");
  3194. _il2cpp_icall_func(__this, ___value0);
  3195. }
  3196. // System.Void UnityEngine.Rigidbody2D::set_isKinematic(System.Boolean)
  3197. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_isKinematic_m1070983191 (Rigidbody2D_t939494601 * __this, bool ___value0, const RuntimeMethod* method)
  3198. {
  3199. Rigidbody2D_t939494601 * G_B2_0 = NULL;
  3200. Rigidbody2D_t939494601 * G_B1_0 = NULL;
  3201. int32_t G_B3_0 = 0;
  3202. Rigidbody2D_t939494601 * G_B3_1 = NULL;
  3203. {
  3204. bool L_0 = ___value0;
  3205. G_B1_0 = __this;
  3206. if (!L_0)
  3207. {
  3208. G_B2_0 = __this;
  3209. goto IL_000e;
  3210. }
  3211. }
  3212. {
  3213. G_B3_0 = 1;
  3214. G_B3_1 = G_B1_0;
  3215. goto IL_000f;
  3216. }
  3217. IL_000e:
  3218. {
  3219. G_B3_0 = 0;
  3220. G_B3_1 = G_B2_0;
  3221. }
  3222. IL_000f:
  3223. {
  3224. NullCheck(G_B3_1);
  3225. Rigidbody2D_set_bodyType_m1814100804(G_B3_1, G_B3_0, /*hidden argument*/NULL);
  3226. return;
  3227. }
  3228. }
  3229. // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
  3230. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m2554601898 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___ret0, const RuntimeMethod* method)
  3231. {
  3232. typedef void (*Rigidbody2D_get_position_Injected_m2554601898_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *);
  3233. static Rigidbody2D_get_position_Injected_m2554601898_ftn _il2cpp_icall_func;
  3234. if (!_il2cpp_icall_func)
  3235. _il2cpp_icall_func = (Rigidbody2D_get_position_Injected_m2554601898_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)");
  3236. _il2cpp_icall_func(__this, ___ret0);
  3237. }
  3238. // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
  3239. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1700298759 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
  3240. {
  3241. typedef void (*Rigidbody2D_set_position_Injected_m1700298759_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *);
  3242. static Rigidbody2D_set_position_Injected_m1700298759_ftn _il2cpp_icall_func;
  3243. if (!_il2cpp_icall_func)
  3244. _il2cpp_icall_func = (Rigidbody2D_set_position_Injected_m1700298759_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)");
  3245. _il2cpp_icall_func(__this, ___value0);
  3246. }
  3247. // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
  3248. extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_m2788255147 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___position0, const RuntimeMethod* method)
  3249. {
  3250. typedef void (*Rigidbody2D_MovePosition_Injected_m2788255147_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *);
  3251. static Rigidbody2D_MovePosition_Injected_m2788255147_ftn _il2cpp_icall_func;
  3252. if (!_il2cpp_icall_func)
  3253. _il2cpp_icall_func = (Rigidbody2D_MovePosition_Injected_m2788255147_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)");
  3254. _il2cpp_icall_func(__this, ___position0);
  3255. }
  3256. #ifdef __clang__
  3257. #pragma clang diagnostic pop
  3258. #endif
  3259. #ifdef __clang__
  3260. #pragma clang diagnostic push
  3261. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3262. #pragma clang diagnostic ignored "-Wunused-variable"
  3263. #endif
  3264. #ifdef __clang__
  3265. #pragma clang diagnostic pop
  3266. #endif