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- #include "il2cpp-config.h"
- #ifndef _MSC_VER
- # include <alloca.h>
- #else
- # include <malloc.h>
- #endif
- #include <cstring>
- #include <string.h>
- #include <stdio.h>
- #include <cmath>
- #include <limits>
- #include <assert.h>
- #include <stdint.h>
- #include "il2cpp-class-internals.h"
- #include "codegen/il2cpp-codegen.h"
- #include "il2cpp-object-internals.h"
- // UnityEngine.AnchoredJoint2D
- struct AnchoredJoint2D_t3747633318;
- // UnityEngine.BoxCollider2D
- struct BoxCollider2D_t3581341831;
- // UnityEngine.CircleCollider2D
- struct CircleCollider2D_t662546754;
- // UnityEngine.Collider2D
- struct Collider2D_t2806799626;
- // UnityEngine.HingeJoint2D
- struct HingeJoint2D_t3442948838;
- // UnityEngine.Joint2D
- struct Joint2D_t4180440564;
- // UnityEngine.Rigidbody2D
- struct Rigidbody2D_t939494601;
- // UnityEngine.RaycastHit2D[]
- struct RaycastHit2DU5BU5D_t4286651560;
- // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
- struct List_1_t2411569343;
- // System.Collections.Generic.List`1<System.Object>
- struct List_1_t257213610;
- // UnityEngine.PolygonCollider2D
- struct PolygonCollider2D_t57175488;
- // UnityEngine.Vector2[]
- struct Vector2U5BU5D_t1457185986;
- // UnityEngine.Component
- struct Component_t1923634451;
- // UnityEngine.Rigidbody2D[]
- struct Rigidbody2DU5BU5D_t385786356;
- // System.Char[]
- struct CharU5BU5D_t3528271667;
- // System.Void
- struct Void_t1185182177;
- // System.String
- struct String_t;
- // UnityEngine.ContactPoint2D[]
- struct ContactPoint2DU5BU5D_t96683501;
- extern RuntimeClass* ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var;
- extern const uint32_t Collision2D_t2842956331_pinvoke_FromNativeMethodDefinition_MetadataUsageId;
- extern const uint32_t Collision2D_t2842956331_com_FromNativeMethodDefinition_MetadataUsageId;
- extern RuntimeClass* Mathf_t3464937446_il2cpp_TypeInfo_var;
- extern const uint32_t ContactFilter2D_CheckConsistency_m222060761_MetadataUsageId;
- extern RuntimeClass* Physics2D_t1528932956_il2cpp_TypeInfo_var;
- extern const uint32_t ContactFilter2D_CreateLegacyFilter_m1873816896_MetadataUsageId;
- extern const uint32_t Physics2D_Raycast_m1728056151_MetadataUsageId;
- extern const uint32_t Physics2D_Raycast_m2858866636_MetadataUsageId;
- extern const uint32_t Physics2D_Raycast_m2082490717_MetadataUsageId;
- extern const uint32_t Physics2D_Raycast_m2341153778_MetadataUsageId;
- extern const uint32_t Physics2D_Raycast_m1407159225_MetadataUsageId;
- extern const uint32_t Physics2D_Raycast_m1377762210_MetadataUsageId;
- extern const uint32_t Physics2D_Raycast_m1700114981_MetadataUsageId;
- extern const uint32_t Physics2D_Internal_Raycast_m1768014582_MetadataUsageId;
- extern const uint32_t Physics2D_Internal_RaycastNonAlloc_m3815006984_MetadataUsageId;
- extern const uint32_t Physics2D_CircleCast_m1779621851_MetadataUsageId;
- extern const uint32_t Physics2D_CircleCast_m324492191_MetadataUsageId;
- extern const uint32_t Physics2D_Internal_CircleCast_m3665757894_MetadataUsageId;
- extern const uint32_t Physics2D_GetRayIntersectionAll_m2567878449_MetadataUsageId;
- extern const uint32_t Physics2D_GetRayIntersectionAll_m1670084419_MetadataUsageId;
- extern const uint32_t Physics2D_GetRayIntersectionAll_m1507505063_MetadataUsageId;
- extern const uint32_t Physics2D_IgnoreCollision_m4213295628_MetadataUsageId;
- extern RuntimeClass* List_1_t2411569343_il2cpp_TypeInfo_var;
- extern const RuntimeMethod* List_1__ctor_m2466177744_RuntimeMethod_var;
- extern const uint32_t Physics2D__cctor_m143866755_MetadataUsageId;
- struct ContactPoint2D_t3390240644 ;
- struct ContactPoint2DU5BU5D_t96683501;
- struct RaycastHit2DU5BU5D_t4286651560;
- struct Vector2U5BU5D_t1457185986;
- #ifndef RUNTIMEOBJECT_H
- #define RUNTIMEOBJECT_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Object
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // RUNTIMEOBJECT_H
- #ifndef U3CMODULEU3E_T692745534_H
- #define U3CMODULEU3E_T692745534_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // <Module>
- struct U3CModuleU3E_t692745534
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // U3CMODULEU3E_T692745534_H
- #ifndef PHYSICS2D_T1528932956_H
- #define PHYSICS2D_T1528932956_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Physics2D
- struct Physics2D_t1528932956 : public RuntimeObject
- {
- public:
- public:
- };
- struct Physics2D_t1528932956_StaticFields
- {
- public:
- // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D> UnityEngine.Physics2D::m_LastDisabledRigidbody2D
- List_1_t2411569343 * ___m_LastDisabledRigidbody2D_0;
- public:
- inline static int32_t get_offset_of_m_LastDisabledRigidbody2D_0() { return static_cast<int32_t>(offsetof(Physics2D_t1528932956_StaticFields, ___m_LastDisabledRigidbody2D_0)); }
- inline List_1_t2411569343 * get_m_LastDisabledRigidbody2D_0() const { return ___m_LastDisabledRigidbody2D_0; }
- inline List_1_t2411569343 ** get_address_of_m_LastDisabledRigidbody2D_0() { return &___m_LastDisabledRigidbody2D_0; }
- inline void set_m_LastDisabledRigidbody2D_0(List_1_t2411569343 * value)
- {
- ___m_LastDisabledRigidbody2D_0 = value;
- Il2CppCodeGenWriteBarrier((&___m_LastDisabledRigidbody2D_0), value);
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // PHYSICS2D_T1528932956_H
- #ifndef LIST_1_T2411569343_H
- #define LIST_1_T2411569343_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
- struct List_1_t2411569343 : public RuntimeObject
- {
- public:
- // T[] System.Collections.Generic.List`1::_items
- Rigidbody2DU5BU5D_t385786356* ____items_1;
- // System.Int32 System.Collections.Generic.List`1::_size
- int32_t ____size_2;
- // System.Int32 System.Collections.Generic.List`1::_version
- int32_t ____version_3;
- public:
- inline static int32_t get_offset_of__items_1() { return static_cast<int32_t>(offsetof(List_1_t2411569343, ____items_1)); }
- inline Rigidbody2DU5BU5D_t385786356* get__items_1() const { return ____items_1; }
- inline Rigidbody2DU5BU5D_t385786356** get_address_of__items_1() { return &____items_1; }
- inline void set__items_1(Rigidbody2DU5BU5D_t385786356* value)
- {
- ____items_1 = value;
- Il2CppCodeGenWriteBarrier((&____items_1), value);
- }
- inline static int32_t get_offset_of__size_2() { return static_cast<int32_t>(offsetof(List_1_t2411569343, ____size_2)); }
- inline int32_t get__size_2() const { return ____size_2; }
- inline int32_t* get_address_of__size_2() { return &____size_2; }
- inline void set__size_2(int32_t value)
- {
- ____size_2 = value;
- }
- inline static int32_t get_offset_of__version_3() { return static_cast<int32_t>(offsetof(List_1_t2411569343, ____version_3)); }
- inline int32_t get__version_3() const { return ____version_3; }
- inline int32_t* get_address_of__version_3() { return &____version_3; }
- inline void set__version_3(int32_t value)
- {
- ____version_3 = value;
- }
- };
- struct List_1_t2411569343_StaticFields
- {
- public:
- // T[] System.Collections.Generic.List`1::EmptyArray
- Rigidbody2DU5BU5D_t385786356* ___EmptyArray_4;
- public:
- inline static int32_t get_offset_of_EmptyArray_4() { return static_cast<int32_t>(offsetof(List_1_t2411569343_StaticFields, ___EmptyArray_4)); }
- inline Rigidbody2DU5BU5D_t385786356* get_EmptyArray_4() const { return ___EmptyArray_4; }
- inline Rigidbody2DU5BU5D_t385786356** get_address_of_EmptyArray_4() { return &___EmptyArray_4; }
- inline void set_EmptyArray_4(Rigidbody2DU5BU5D_t385786356* value)
- {
- ___EmptyArray_4 = value;
- Il2CppCodeGenWriteBarrier((&___EmptyArray_4), value);
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // LIST_1_T2411569343_H
- struct Il2CppArrayBounds;
- #ifndef RUNTIMEARRAY_H
- #define RUNTIMEARRAY_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Array
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // RUNTIMEARRAY_H
- #ifndef VALUETYPE_T3640485471_H
- #define VALUETYPE_T3640485471_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.ValueType
- struct ValueType_t3640485471 : public RuntimeObject
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // Native definition for P/Invoke marshalling of System.ValueType
- struct ValueType_t3640485471_marshaled_pinvoke
- {
- };
- // Native definition for COM marshalling of System.ValueType
- struct ValueType_t3640485471_marshaled_com
- {
- };
- #endif // VALUETYPE_T3640485471_H
- #ifndef LAYERMASK_T3493934918_H
- #define LAYERMASK_T3493934918_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.LayerMask
- struct LayerMask_t3493934918
- {
- public:
- // System.Int32 UnityEngine.LayerMask::m_Mask
- int32_t ___m_Mask_0;
- public:
- inline static int32_t get_offset_of_m_Mask_0() { return static_cast<int32_t>(offsetof(LayerMask_t3493934918, ___m_Mask_0)); }
- inline int32_t get_m_Mask_0() const { return ___m_Mask_0; }
- inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; }
- inline void set_m_Mask_0(int32_t value)
- {
- ___m_Mask_0 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // LAYERMASK_T3493934918_H
- #ifndef INT32_T2950945753_H
- #define INT32_T2950945753_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Int32
- struct Int32_t2950945753
- {
- public:
- // System.Int32 System.Int32::m_value
- int32_t ___m_value_2;
- public:
- inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Int32_t2950945753, ___m_value_2)); }
- inline int32_t get_m_value_2() const { return ___m_value_2; }
- inline int32_t* get_address_of_m_value_2() { return &___m_value_2; }
- inline void set_m_value_2(int32_t value)
- {
- ___m_value_2 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // INT32_T2950945753_H
- #ifndef JOINTANGLELIMITS2D_T972279075_H
- #define JOINTANGLELIMITS2D_T972279075_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.JointAngleLimits2D
- struct JointAngleLimits2D_t972279075
- {
- public:
- // System.Single UnityEngine.JointAngleLimits2D::m_LowerAngle
- float ___m_LowerAngle_0;
- // System.Single UnityEngine.JointAngleLimits2D::m_UpperAngle
- float ___m_UpperAngle_1;
- public:
- inline static int32_t get_offset_of_m_LowerAngle_0() { return static_cast<int32_t>(offsetof(JointAngleLimits2D_t972279075, ___m_LowerAngle_0)); }
- inline float get_m_LowerAngle_0() const { return ___m_LowerAngle_0; }
- inline float* get_address_of_m_LowerAngle_0() { return &___m_LowerAngle_0; }
- inline void set_m_LowerAngle_0(float value)
- {
- ___m_LowerAngle_0 = value;
- }
- inline static int32_t get_offset_of_m_UpperAngle_1() { return static_cast<int32_t>(offsetof(JointAngleLimits2D_t972279075, ___m_UpperAngle_1)); }
- inline float get_m_UpperAngle_1() const { return ___m_UpperAngle_1; }
- inline float* get_address_of_m_UpperAngle_1() { return &___m_UpperAngle_1; }
- inline void set_m_UpperAngle_1(float value)
- {
- ___m_UpperAngle_1 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // JOINTANGLELIMITS2D_T972279075_H
- #ifndef ENUM_T4135868527_H
- #define ENUM_T4135868527_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Enum
- struct Enum_t4135868527 : public ValueType_t3640485471
- {
- public:
- public:
- };
- struct Enum_t4135868527_StaticFields
- {
- public:
- // System.Char[] System.Enum::split_char
- CharU5BU5D_t3528271667* ___split_char_0;
- public:
- inline static int32_t get_offset_of_split_char_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); }
- inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; }
- inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; }
- inline void set_split_char_0(CharU5BU5D_t3528271667* value)
- {
- ___split_char_0 = value;
- Il2CppCodeGenWriteBarrier((&___split_char_0), value);
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // Native definition for P/Invoke marshalling of System.Enum
- struct Enum_t4135868527_marshaled_pinvoke
- {
- };
- // Native definition for COM marshalling of System.Enum
- struct Enum_t4135868527_marshaled_com
- {
- };
- #endif // ENUM_T4135868527_H
- #ifndef VECTOR3_T3722313464_H
- #define VECTOR3_T3722313464_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Vector3
- struct Vector3_t3722313464
- {
- public:
- // System.Single UnityEngine.Vector3::x
- float ___x_1;
- // System.Single UnityEngine.Vector3::y
- float ___y_2;
- // System.Single UnityEngine.Vector3::z
- float ___z_3;
- public:
- inline static int32_t get_offset_of_x_1() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___x_1)); }
- inline float get_x_1() const { return ___x_1; }
- inline float* get_address_of_x_1() { return &___x_1; }
- inline void set_x_1(float value)
- {
- ___x_1 = value;
- }
- inline static int32_t get_offset_of_y_2() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___y_2)); }
- inline float get_y_2() const { return ___y_2; }
- inline float* get_address_of_y_2() { return &___y_2; }
- inline void set_y_2(float value)
- {
- ___y_2 = value;
- }
- inline static int32_t get_offset_of_z_3() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___z_3)); }
- inline float get_z_3() const { return ___z_3; }
- inline float* get_address_of_z_3() { return &___z_3; }
- inline void set_z_3(float value)
- {
- ___z_3 = value;
- }
- };
- struct Vector3_t3722313464_StaticFields
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
- Vector3_t3722313464 ___zeroVector_4;
- // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
- Vector3_t3722313464 ___oneVector_5;
- // UnityEngine.Vector3 UnityEngine.Vector3::upVector
- Vector3_t3722313464 ___upVector_6;
- // UnityEngine.Vector3 UnityEngine.Vector3::downVector
- Vector3_t3722313464 ___downVector_7;
- // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
- Vector3_t3722313464 ___leftVector_8;
- // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
- Vector3_t3722313464 ___rightVector_9;
- // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
- Vector3_t3722313464 ___forwardVector_10;
- // UnityEngine.Vector3 UnityEngine.Vector3::backVector
- Vector3_t3722313464 ___backVector_11;
- // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
- Vector3_t3722313464 ___positiveInfinityVector_12;
- // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
- Vector3_t3722313464 ___negativeInfinityVector_13;
- public:
- inline static int32_t get_offset_of_zeroVector_4() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); }
- inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; }
- inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; }
- inline void set_zeroVector_4(Vector3_t3722313464 value)
- {
- ___zeroVector_4 = value;
- }
- inline static int32_t get_offset_of_oneVector_5() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); }
- inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; }
- inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; }
- inline void set_oneVector_5(Vector3_t3722313464 value)
- {
- ___oneVector_5 = value;
- }
- inline static int32_t get_offset_of_upVector_6() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); }
- inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; }
- inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; }
- inline void set_upVector_6(Vector3_t3722313464 value)
- {
- ___upVector_6 = value;
- }
- inline static int32_t get_offset_of_downVector_7() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); }
- inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; }
- inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; }
- inline void set_downVector_7(Vector3_t3722313464 value)
- {
- ___downVector_7 = value;
- }
- inline static int32_t get_offset_of_leftVector_8() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); }
- inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; }
- inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; }
- inline void set_leftVector_8(Vector3_t3722313464 value)
- {
- ___leftVector_8 = value;
- }
- inline static int32_t get_offset_of_rightVector_9() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); }
- inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; }
- inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; }
- inline void set_rightVector_9(Vector3_t3722313464 value)
- {
- ___rightVector_9 = value;
- }
- inline static int32_t get_offset_of_forwardVector_10() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); }
- inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; }
- inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; }
- inline void set_forwardVector_10(Vector3_t3722313464 value)
- {
- ___forwardVector_10 = value;
- }
- inline static int32_t get_offset_of_backVector_11() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); }
- inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; }
- inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; }
- inline void set_backVector_11(Vector3_t3722313464 value)
- {
- ___backVector_11 = value;
- }
- inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); }
- inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; }
- inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; }
- inline void set_positiveInfinityVector_12(Vector3_t3722313464 value)
- {
- ___positiveInfinityVector_12 = value;
- }
- inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); }
- inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; }
- inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; }
- inline void set_negativeInfinityVector_13(Vector3_t3722313464 value)
- {
- ___negativeInfinityVector_13 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // VECTOR3_T3722313464_H
- #ifndef INTPTR_T_H
- #define INTPTR_T_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.IntPtr
- struct IntPtr_t
- {
- public:
- // System.Void* System.IntPtr::m_value
- void* ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
- inline void* get_m_value_0() const { return ___m_value_0; }
- inline void** get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(void* value)
- {
- ___m_value_0 = value;
- }
- };
- struct IntPtr_t_StaticFields
- {
- public:
- // System.IntPtr System.IntPtr::Zero
- intptr_t ___Zero_1;
- public:
- inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
- inline intptr_t get_Zero_1() const { return ___Zero_1; }
- inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
- inline void set_Zero_1(intptr_t value)
- {
- ___Zero_1 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // INTPTR_T_H
- #ifndef VOID_T1185182177_H
- #define VOID_T1185182177_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void
- struct Void_t1185182177
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // VOID_T1185182177_H
- #ifndef BOOLEAN_T97287965_H
- #define BOOLEAN_T97287965_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Boolean
- struct Boolean_t97287965
- {
- public:
- // System.Boolean System.Boolean::m_value
- bool ___m_value_2;
- public:
- inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Boolean_t97287965, ___m_value_2)); }
- inline bool get_m_value_2() const { return ___m_value_2; }
- inline bool* get_address_of_m_value_2() { return &___m_value_2; }
- inline void set_m_value_2(bool value)
- {
- ___m_value_2 = value;
- }
- };
- struct Boolean_t97287965_StaticFields
- {
- public:
- // System.String System.Boolean::FalseString
- String_t* ___FalseString_0;
- // System.String System.Boolean::TrueString
- String_t* ___TrueString_1;
- public:
- inline static int32_t get_offset_of_FalseString_0() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); }
- inline String_t* get_FalseString_0() const { return ___FalseString_0; }
- inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; }
- inline void set_FalseString_0(String_t* value)
- {
- ___FalseString_0 = value;
- Il2CppCodeGenWriteBarrier((&___FalseString_0), value);
- }
- inline static int32_t get_offset_of_TrueString_1() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); }
- inline String_t* get_TrueString_1() const { return ___TrueString_1; }
- inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; }
- inline void set_TrueString_1(String_t* value)
- {
- ___TrueString_1 = value;
- Il2CppCodeGenWriteBarrier((&___TrueString_1), value);
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // BOOLEAN_T97287965_H
- #ifndef VECTOR2_T2156229523_H
- #define VECTOR2_T2156229523_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Vector2
- struct Vector2_t2156229523
- {
- public:
- // System.Single UnityEngine.Vector2::x
- float ___x_0;
- // System.Single UnityEngine.Vector2::y
- float ___y_1;
- public:
- inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___x_0)); }
- inline float get_x_0() const { return ___x_0; }
- inline float* get_address_of_x_0() { return &___x_0; }
- inline void set_x_0(float value)
- {
- ___x_0 = value;
- }
- inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___y_1)); }
- inline float get_y_1() const { return ___y_1; }
- inline float* get_address_of_y_1() { return &___y_1; }
- inline void set_y_1(float value)
- {
- ___y_1 = value;
- }
- };
- struct Vector2_t2156229523_StaticFields
- {
- public:
- // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
- Vector2_t2156229523 ___zeroVector_2;
- // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
- Vector2_t2156229523 ___oneVector_3;
- // UnityEngine.Vector2 UnityEngine.Vector2::upVector
- Vector2_t2156229523 ___upVector_4;
- // UnityEngine.Vector2 UnityEngine.Vector2::downVector
- Vector2_t2156229523 ___downVector_5;
- // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
- Vector2_t2156229523 ___leftVector_6;
- // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
- Vector2_t2156229523 ___rightVector_7;
- // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
- Vector2_t2156229523 ___positiveInfinityVector_8;
- // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
- Vector2_t2156229523 ___negativeInfinityVector_9;
- public:
- inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___zeroVector_2)); }
- inline Vector2_t2156229523 get_zeroVector_2() const { return ___zeroVector_2; }
- inline Vector2_t2156229523 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
- inline void set_zeroVector_2(Vector2_t2156229523 value)
- {
- ___zeroVector_2 = value;
- }
- inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___oneVector_3)); }
- inline Vector2_t2156229523 get_oneVector_3() const { return ___oneVector_3; }
- inline Vector2_t2156229523 * get_address_of_oneVector_3() { return &___oneVector_3; }
- inline void set_oneVector_3(Vector2_t2156229523 value)
- {
- ___oneVector_3 = value;
- }
- inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___upVector_4)); }
- inline Vector2_t2156229523 get_upVector_4() const { return ___upVector_4; }
- inline Vector2_t2156229523 * get_address_of_upVector_4() { return &___upVector_4; }
- inline void set_upVector_4(Vector2_t2156229523 value)
- {
- ___upVector_4 = value;
- }
- inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___downVector_5)); }
- inline Vector2_t2156229523 get_downVector_5() const { return ___downVector_5; }
- inline Vector2_t2156229523 * get_address_of_downVector_5() { return &___downVector_5; }
- inline void set_downVector_5(Vector2_t2156229523 value)
- {
- ___downVector_5 = value;
- }
- inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___leftVector_6)); }
- inline Vector2_t2156229523 get_leftVector_6() const { return ___leftVector_6; }
- inline Vector2_t2156229523 * get_address_of_leftVector_6() { return &___leftVector_6; }
- inline void set_leftVector_6(Vector2_t2156229523 value)
- {
- ___leftVector_6 = value;
- }
- inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___rightVector_7)); }
- inline Vector2_t2156229523 get_rightVector_7() const { return ___rightVector_7; }
- inline Vector2_t2156229523 * get_address_of_rightVector_7() { return &___rightVector_7; }
- inline void set_rightVector_7(Vector2_t2156229523 value)
- {
- ___rightVector_7 = value;
- }
- inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___positiveInfinityVector_8)); }
- inline Vector2_t2156229523 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
- inline Vector2_t2156229523 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
- inline void set_positiveInfinityVector_8(Vector2_t2156229523 value)
- {
- ___positiveInfinityVector_8 = value;
- }
- inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___negativeInfinityVector_9)); }
- inline Vector2_t2156229523 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
- inline Vector2_t2156229523 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
- inline void set_negativeInfinityVector_9(Vector2_t2156229523 value)
- {
- ___negativeInfinityVector_9 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // VECTOR2_T2156229523_H
- #ifndef SINGLE_T1397266774_H
- #define SINGLE_T1397266774_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Single
- struct Single_t1397266774
- {
- public:
- // System.Single System.Single::m_value
- float ___m_value_7;
- public:
- inline static int32_t get_offset_of_m_value_7() { return static_cast<int32_t>(offsetof(Single_t1397266774, ___m_value_7)); }
- inline float get_m_value_7() const { return ___m_value_7; }
- inline float* get_address_of_m_value_7() { return &___m_value_7; }
- inline void set_m_value_7(float value)
- {
- ___m_value_7 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // SINGLE_T1397266774_H
- #ifndef OBJECT_T631007953_H
- #define OBJECT_T631007953_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Object
- struct Object_t631007953 : public RuntimeObject
- {
- public:
- // System.IntPtr UnityEngine.Object::m_CachedPtr
- intptr_t ___m_CachedPtr_0;
- public:
- inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
- inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
- inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
- inline void set_m_CachedPtr_0(intptr_t value)
- {
- ___m_CachedPtr_0 = value;
- }
- };
- struct Object_t631007953_StaticFields
- {
- public:
- // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
- int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
- public:
- inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
- inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
- inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
- inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
- {
- ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // Native definition for P/Invoke marshalling of UnityEngine.Object
- struct Object_t631007953_marshaled_pinvoke
- {
- intptr_t ___m_CachedPtr_0;
- };
- // Native definition for COM marshalling of UnityEngine.Object
- struct Object_t631007953_marshaled_com
- {
- intptr_t ___m_CachedPtr_0;
- };
- #endif // OBJECT_T631007953_H
- #ifndef RIGIDBODYTYPE2D_T1648102732_H
- #define RIGIDBODYTYPE2D_T1648102732_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.RigidbodyType2D
- struct RigidbodyType2D_t1648102732
- {
- public:
- // System.Int32 UnityEngine.RigidbodyType2D::value__
- int32_t ___value___1;
- public:
- inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(RigidbodyType2D_t1648102732, ___value___1)); }
- inline int32_t get_value___1() const { return ___value___1; }
- inline int32_t* get_address_of_value___1() { return &___value___1; }
- inline void set_value___1(int32_t value)
- {
- ___value___1 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // RIGIDBODYTYPE2D_T1648102732_H
- #ifndef CONTACTPOINT2D_T3390240644_H
- #define CONTACTPOINT2D_T3390240644_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.ContactPoint2D
- struct ContactPoint2D_t3390240644
- {
- public:
- // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point
- Vector2_t2156229523 ___m_Point_0;
- // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal
- Vector2_t2156229523 ___m_Normal_1;
- // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity
- Vector2_t2156229523 ___m_RelativeVelocity_2;
- // System.Single UnityEngine.ContactPoint2D::m_Separation
- float ___m_Separation_3;
- // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse
- float ___m_NormalImpulse_4;
- // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse
- float ___m_TangentImpulse_5;
- // System.Int32 UnityEngine.ContactPoint2D::m_Collider
- int32_t ___m_Collider_6;
- // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider
- int32_t ___m_OtherCollider_7;
- // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody
- int32_t ___m_Rigidbody_8;
- // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody
- int32_t ___m_OtherRigidbody_9;
- // System.Int32 UnityEngine.ContactPoint2D::m_Enabled
- int32_t ___m_Enabled_10;
- public:
- inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Point_0)); }
- inline Vector2_t2156229523 get_m_Point_0() const { return ___m_Point_0; }
- inline Vector2_t2156229523 * get_address_of_m_Point_0() { return &___m_Point_0; }
- inline void set_m_Point_0(Vector2_t2156229523 value)
- {
- ___m_Point_0 = value;
- }
- inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Normal_1)); }
- inline Vector2_t2156229523 get_m_Normal_1() const { return ___m_Normal_1; }
- inline Vector2_t2156229523 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
- inline void set_m_Normal_1(Vector2_t2156229523 value)
- {
- ___m_Normal_1 = value;
- }
- inline static int32_t get_offset_of_m_RelativeVelocity_2() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_RelativeVelocity_2)); }
- inline Vector2_t2156229523 get_m_RelativeVelocity_2() const { return ___m_RelativeVelocity_2; }
- inline Vector2_t2156229523 * get_address_of_m_RelativeVelocity_2() { return &___m_RelativeVelocity_2; }
- inline void set_m_RelativeVelocity_2(Vector2_t2156229523 value)
- {
- ___m_RelativeVelocity_2 = value;
- }
- inline static int32_t get_offset_of_m_Separation_3() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Separation_3)); }
- inline float get_m_Separation_3() const { return ___m_Separation_3; }
- inline float* get_address_of_m_Separation_3() { return &___m_Separation_3; }
- inline void set_m_Separation_3(float value)
- {
- ___m_Separation_3 = value;
- }
- inline static int32_t get_offset_of_m_NormalImpulse_4() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_NormalImpulse_4)); }
- inline float get_m_NormalImpulse_4() const { return ___m_NormalImpulse_4; }
- inline float* get_address_of_m_NormalImpulse_4() { return &___m_NormalImpulse_4; }
- inline void set_m_NormalImpulse_4(float value)
- {
- ___m_NormalImpulse_4 = value;
- }
- inline static int32_t get_offset_of_m_TangentImpulse_5() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_TangentImpulse_5)); }
- inline float get_m_TangentImpulse_5() const { return ___m_TangentImpulse_5; }
- inline float* get_address_of_m_TangentImpulse_5() { return &___m_TangentImpulse_5; }
- inline void set_m_TangentImpulse_5(float value)
- {
- ___m_TangentImpulse_5 = value;
- }
- inline static int32_t get_offset_of_m_Collider_6() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Collider_6)); }
- inline int32_t get_m_Collider_6() const { return ___m_Collider_6; }
- inline int32_t* get_address_of_m_Collider_6() { return &___m_Collider_6; }
- inline void set_m_Collider_6(int32_t value)
- {
- ___m_Collider_6 = value;
- }
- inline static int32_t get_offset_of_m_OtherCollider_7() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_OtherCollider_7)); }
- inline int32_t get_m_OtherCollider_7() const { return ___m_OtherCollider_7; }
- inline int32_t* get_address_of_m_OtherCollider_7() { return &___m_OtherCollider_7; }
- inline void set_m_OtherCollider_7(int32_t value)
- {
- ___m_OtherCollider_7 = value;
- }
- inline static int32_t get_offset_of_m_Rigidbody_8() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Rigidbody_8)); }
- inline int32_t get_m_Rigidbody_8() const { return ___m_Rigidbody_8; }
- inline int32_t* get_address_of_m_Rigidbody_8() { return &___m_Rigidbody_8; }
- inline void set_m_Rigidbody_8(int32_t value)
- {
- ___m_Rigidbody_8 = value;
- }
- inline static int32_t get_offset_of_m_OtherRigidbody_9() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_OtherRigidbody_9)); }
- inline int32_t get_m_OtherRigidbody_9() const { return ___m_OtherRigidbody_9; }
- inline int32_t* get_address_of_m_OtherRigidbody_9() { return &___m_OtherRigidbody_9; }
- inline void set_m_OtherRigidbody_9(int32_t value)
- {
- ___m_OtherRigidbody_9 = value;
- }
- inline static int32_t get_offset_of_m_Enabled_10() { return static_cast<int32_t>(offsetof(ContactPoint2D_t3390240644, ___m_Enabled_10)); }
- inline int32_t get_m_Enabled_10() const { return ___m_Enabled_10; }
- inline int32_t* get_address_of_m_Enabled_10() { return &___m_Enabled_10; }
- inline void set_m_Enabled_10(int32_t value)
- {
- ___m_Enabled_10 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // CONTACTPOINT2D_T3390240644_H
- #ifndef RAYCASTHIT2D_T2279581989_H
- #define RAYCASTHIT2D_T2279581989_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.RaycastHit2D
- struct RaycastHit2D_t2279581989
- {
- public:
- // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
- Vector2_t2156229523 ___m_Centroid_0;
- // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
- Vector2_t2156229523 ___m_Point_1;
- // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
- Vector2_t2156229523 ___m_Normal_2;
- // System.Single UnityEngine.RaycastHit2D::m_Distance
- float ___m_Distance_3;
- // System.Single UnityEngine.RaycastHit2D::m_Fraction
- float ___m_Fraction_4;
- // UnityEngine.Collider2D UnityEngine.RaycastHit2D::m_Collider
- Collider2D_t2806799626 * ___m_Collider_5;
- public:
- inline static int32_t get_offset_of_m_Centroid_0() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Centroid_0)); }
- inline Vector2_t2156229523 get_m_Centroid_0() const { return ___m_Centroid_0; }
- inline Vector2_t2156229523 * get_address_of_m_Centroid_0() { return &___m_Centroid_0; }
- inline void set_m_Centroid_0(Vector2_t2156229523 value)
- {
- ___m_Centroid_0 = value;
- }
- inline static int32_t get_offset_of_m_Point_1() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Point_1)); }
- inline Vector2_t2156229523 get_m_Point_1() const { return ___m_Point_1; }
- inline Vector2_t2156229523 * get_address_of_m_Point_1() { return &___m_Point_1; }
- inline void set_m_Point_1(Vector2_t2156229523 value)
- {
- ___m_Point_1 = value;
- }
- inline static int32_t get_offset_of_m_Normal_2() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Normal_2)); }
- inline Vector2_t2156229523 get_m_Normal_2() const { return ___m_Normal_2; }
- inline Vector2_t2156229523 * get_address_of_m_Normal_2() { return &___m_Normal_2; }
- inline void set_m_Normal_2(Vector2_t2156229523 value)
- {
- ___m_Normal_2 = value;
- }
- inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Distance_3)); }
- inline float get_m_Distance_3() const { return ___m_Distance_3; }
- inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
- inline void set_m_Distance_3(float value)
- {
- ___m_Distance_3 = value;
- }
- inline static int32_t get_offset_of_m_Fraction_4() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Fraction_4)); }
- inline float get_m_Fraction_4() const { return ___m_Fraction_4; }
- inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; }
- inline void set_m_Fraction_4(float value)
- {
- ___m_Fraction_4 = value;
- }
- inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit2D_t2279581989, ___m_Collider_5)); }
- inline Collider2D_t2806799626 * get_m_Collider_5() const { return ___m_Collider_5; }
- inline Collider2D_t2806799626 ** get_address_of_m_Collider_5() { return &___m_Collider_5; }
- inline void set_m_Collider_5(Collider2D_t2806799626 * value)
- {
- ___m_Collider_5 = value;
- Il2CppCodeGenWriteBarrier((&___m_Collider_5), value);
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // Native definition for P/Invoke marshalling of UnityEngine.RaycastHit2D
- struct RaycastHit2D_t2279581989_marshaled_pinvoke
- {
- Vector2_t2156229523 ___m_Centroid_0;
- Vector2_t2156229523 ___m_Point_1;
- Vector2_t2156229523 ___m_Normal_2;
- float ___m_Distance_3;
- float ___m_Fraction_4;
- Collider2D_t2806799626 * ___m_Collider_5;
- };
- // Native definition for COM marshalling of UnityEngine.RaycastHit2D
- struct RaycastHit2D_t2279581989_marshaled_com
- {
- Vector2_t2156229523 ___m_Centroid_0;
- Vector2_t2156229523 ___m_Point_1;
- Vector2_t2156229523 ___m_Normal_2;
- float ___m_Distance_3;
- float ___m_Fraction_4;
- Collider2D_t2806799626 * ___m_Collider_5;
- };
- #endif // RAYCASTHIT2D_T2279581989_H
- #ifndef CONTACTFILTER2D_T3805203441_H
- #define CONTACTFILTER2D_T3805203441_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.ContactFilter2D
- struct ContactFilter2D_t3805203441
- {
- public:
- // System.Boolean UnityEngine.ContactFilter2D::useTriggers
- bool ___useTriggers_0;
- // System.Boolean UnityEngine.ContactFilter2D::useLayerMask
- bool ___useLayerMask_1;
- // System.Boolean UnityEngine.ContactFilter2D::useDepth
- bool ___useDepth_2;
- // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth
- bool ___useOutsideDepth_3;
- // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle
- bool ___useNormalAngle_4;
- // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle
- bool ___useOutsideNormalAngle_5;
- // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask
- LayerMask_t3493934918 ___layerMask_6;
- // System.Single UnityEngine.ContactFilter2D::minDepth
- float ___minDepth_7;
- // System.Single UnityEngine.ContactFilter2D::maxDepth
- float ___maxDepth_8;
- // System.Single UnityEngine.ContactFilter2D::minNormalAngle
- float ___minNormalAngle_9;
- // System.Single UnityEngine.ContactFilter2D::maxNormalAngle
- float ___maxNormalAngle_10;
- public:
- inline static int32_t get_offset_of_useTriggers_0() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useTriggers_0)); }
- inline bool get_useTriggers_0() const { return ___useTriggers_0; }
- inline bool* get_address_of_useTriggers_0() { return &___useTriggers_0; }
- inline void set_useTriggers_0(bool value)
- {
- ___useTriggers_0 = value;
- }
- inline static int32_t get_offset_of_useLayerMask_1() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useLayerMask_1)); }
- inline bool get_useLayerMask_1() const { return ___useLayerMask_1; }
- inline bool* get_address_of_useLayerMask_1() { return &___useLayerMask_1; }
- inline void set_useLayerMask_1(bool value)
- {
- ___useLayerMask_1 = value;
- }
- inline static int32_t get_offset_of_useDepth_2() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useDepth_2)); }
- inline bool get_useDepth_2() const { return ___useDepth_2; }
- inline bool* get_address_of_useDepth_2() { return &___useDepth_2; }
- inline void set_useDepth_2(bool value)
- {
- ___useDepth_2 = value;
- }
- inline static int32_t get_offset_of_useOutsideDepth_3() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useOutsideDepth_3)); }
- inline bool get_useOutsideDepth_3() const { return ___useOutsideDepth_3; }
- inline bool* get_address_of_useOutsideDepth_3() { return &___useOutsideDepth_3; }
- inline void set_useOutsideDepth_3(bool value)
- {
- ___useOutsideDepth_3 = value;
- }
- inline static int32_t get_offset_of_useNormalAngle_4() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useNormalAngle_4)); }
- inline bool get_useNormalAngle_4() const { return ___useNormalAngle_4; }
- inline bool* get_address_of_useNormalAngle_4() { return &___useNormalAngle_4; }
- inline void set_useNormalAngle_4(bool value)
- {
- ___useNormalAngle_4 = value;
- }
- inline static int32_t get_offset_of_useOutsideNormalAngle_5() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___useOutsideNormalAngle_5)); }
- inline bool get_useOutsideNormalAngle_5() const { return ___useOutsideNormalAngle_5; }
- inline bool* get_address_of_useOutsideNormalAngle_5() { return &___useOutsideNormalAngle_5; }
- inline void set_useOutsideNormalAngle_5(bool value)
- {
- ___useOutsideNormalAngle_5 = value;
- }
- inline static int32_t get_offset_of_layerMask_6() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___layerMask_6)); }
- inline LayerMask_t3493934918 get_layerMask_6() const { return ___layerMask_6; }
- inline LayerMask_t3493934918 * get_address_of_layerMask_6() { return &___layerMask_6; }
- inline void set_layerMask_6(LayerMask_t3493934918 value)
- {
- ___layerMask_6 = value;
- }
- inline static int32_t get_offset_of_minDepth_7() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___minDepth_7)); }
- inline float get_minDepth_7() const { return ___minDepth_7; }
- inline float* get_address_of_minDepth_7() { return &___minDepth_7; }
- inline void set_minDepth_7(float value)
- {
- ___minDepth_7 = value;
- }
- inline static int32_t get_offset_of_maxDepth_8() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___maxDepth_8)); }
- inline float get_maxDepth_8() const { return ___maxDepth_8; }
- inline float* get_address_of_maxDepth_8() { return &___maxDepth_8; }
- inline void set_maxDepth_8(float value)
- {
- ___maxDepth_8 = value;
- }
- inline static int32_t get_offset_of_minNormalAngle_9() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___minNormalAngle_9)); }
- inline float get_minNormalAngle_9() const { return ___minNormalAngle_9; }
- inline float* get_address_of_minNormalAngle_9() { return &___minNormalAngle_9; }
- inline void set_minNormalAngle_9(float value)
- {
- ___minNormalAngle_9 = value;
- }
- inline static int32_t get_offset_of_maxNormalAngle_10() { return static_cast<int32_t>(offsetof(ContactFilter2D_t3805203441, ___maxNormalAngle_10)); }
- inline float get_maxNormalAngle_10() const { return ___maxNormalAngle_10; }
- inline float* get_address_of_maxNormalAngle_10() { return &___maxNormalAngle_10; }
- inline void set_maxNormalAngle_10(float value)
- {
- ___maxNormalAngle_10 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D
- struct ContactFilter2D_t3805203441_marshaled_pinvoke
- {
- int32_t ___useTriggers_0;
- int32_t ___useLayerMask_1;
- int32_t ___useDepth_2;
- int32_t ___useOutsideDepth_3;
- int32_t ___useNormalAngle_4;
- int32_t ___useOutsideNormalAngle_5;
- LayerMask_t3493934918 ___layerMask_6;
- float ___minDepth_7;
- float ___maxDepth_8;
- float ___minNormalAngle_9;
- float ___maxNormalAngle_10;
- };
- // Native definition for COM marshalling of UnityEngine.ContactFilter2D
- struct ContactFilter2D_t3805203441_marshaled_com
- {
- int32_t ___useTriggers_0;
- int32_t ___useLayerMask_1;
- int32_t ___useDepth_2;
- int32_t ___useOutsideDepth_3;
- int32_t ___useNormalAngle_4;
- int32_t ___useOutsideNormalAngle_5;
- LayerMask_t3493934918 ___layerMask_6;
- float ___minDepth_7;
- float ___maxDepth_8;
- float ___minNormalAngle_9;
- float ___maxNormalAngle_10;
- };
- #endif // CONTACTFILTER2D_T3805203441_H
- #ifndef COLLISION2D_T2842956331_H
- #define COLLISION2D_T2842956331_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Collision2D
- struct Collision2D_t2842956331 : public RuntimeObject
- {
- public:
- // System.Int32 UnityEngine.Collision2D::m_Collider
- int32_t ___m_Collider_0;
- // System.Int32 UnityEngine.Collision2D::m_OtherCollider
- int32_t ___m_OtherCollider_1;
- // System.Int32 UnityEngine.Collision2D::m_Rigidbody
- int32_t ___m_Rigidbody_2;
- // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody
- int32_t ___m_OtherRigidbody_3;
- // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_Contacts
- ContactPoint2DU5BU5D_t96683501* ___m_Contacts_4;
- // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity
- Vector2_t2156229523 ___m_RelativeVelocity_5;
- // System.Int32 UnityEngine.Collision2D::m_Enabled
- int32_t ___m_Enabled_6;
- public:
- inline static int32_t get_offset_of_m_Collider_0() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Collider_0)); }
- inline int32_t get_m_Collider_0() const { return ___m_Collider_0; }
- inline int32_t* get_address_of_m_Collider_0() { return &___m_Collider_0; }
- inline void set_m_Collider_0(int32_t value)
- {
- ___m_Collider_0 = value;
- }
- inline static int32_t get_offset_of_m_OtherCollider_1() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_OtherCollider_1)); }
- inline int32_t get_m_OtherCollider_1() const { return ___m_OtherCollider_1; }
- inline int32_t* get_address_of_m_OtherCollider_1() { return &___m_OtherCollider_1; }
- inline void set_m_OtherCollider_1(int32_t value)
- {
- ___m_OtherCollider_1 = value;
- }
- inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Rigidbody_2)); }
- inline int32_t get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
- inline int32_t* get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
- inline void set_m_Rigidbody_2(int32_t value)
- {
- ___m_Rigidbody_2 = value;
- }
- inline static int32_t get_offset_of_m_OtherRigidbody_3() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_OtherRigidbody_3)); }
- inline int32_t get_m_OtherRigidbody_3() const { return ___m_OtherRigidbody_3; }
- inline int32_t* get_address_of_m_OtherRigidbody_3() { return &___m_OtherRigidbody_3; }
- inline void set_m_OtherRigidbody_3(int32_t value)
- {
- ___m_OtherRigidbody_3 = value;
- }
- inline static int32_t get_offset_of_m_Contacts_4() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Contacts_4)); }
- inline ContactPoint2DU5BU5D_t96683501* get_m_Contacts_4() const { return ___m_Contacts_4; }
- inline ContactPoint2DU5BU5D_t96683501** get_address_of_m_Contacts_4() { return &___m_Contacts_4; }
- inline void set_m_Contacts_4(ContactPoint2DU5BU5D_t96683501* value)
- {
- ___m_Contacts_4 = value;
- Il2CppCodeGenWriteBarrier((&___m_Contacts_4), value);
- }
- inline static int32_t get_offset_of_m_RelativeVelocity_5() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_RelativeVelocity_5)); }
- inline Vector2_t2156229523 get_m_RelativeVelocity_5() const { return ___m_RelativeVelocity_5; }
- inline Vector2_t2156229523 * get_address_of_m_RelativeVelocity_5() { return &___m_RelativeVelocity_5; }
- inline void set_m_RelativeVelocity_5(Vector2_t2156229523 value)
- {
- ___m_RelativeVelocity_5 = value;
- }
- inline static int32_t get_offset_of_m_Enabled_6() { return static_cast<int32_t>(offsetof(Collision2D_t2842956331, ___m_Enabled_6)); }
- inline int32_t get_m_Enabled_6() const { return ___m_Enabled_6; }
- inline int32_t* get_address_of_m_Enabled_6() { return &___m_Enabled_6; }
- inline void set_m_Enabled_6(int32_t value)
- {
- ___m_Enabled_6 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // Native definition for P/Invoke marshalling of UnityEngine.Collision2D
- struct Collision2D_t2842956331_marshaled_pinvoke
- {
- int32_t ___m_Collider_0;
- int32_t ___m_OtherCollider_1;
- int32_t ___m_Rigidbody_2;
- int32_t ___m_OtherRigidbody_3;
- ContactPoint2D_t3390240644 * ___m_Contacts_4;
- Vector2_t2156229523 ___m_RelativeVelocity_5;
- int32_t ___m_Enabled_6;
- };
- // Native definition for COM marshalling of UnityEngine.Collision2D
- struct Collision2D_t2842956331_marshaled_com
- {
- int32_t ___m_Collider_0;
- int32_t ___m_OtherCollider_1;
- int32_t ___m_Rigidbody_2;
- int32_t ___m_OtherRigidbody_3;
- ContactPoint2D_t3390240644 * ___m_Contacts_4;
- Vector2_t2156229523 ___m_RelativeVelocity_5;
- int32_t ___m_Enabled_6;
- };
- #endif // COLLISION2D_T2842956331_H
- #ifndef RAY_T3785851493_H
- #define RAY_T3785851493_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Ray
- struct Ray_t3785851493
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
- Vector3_t3722313464 ___m_Origin_0;
- // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
- Vector3_t3722313464 ___m_Direction_1;
- public:
- inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Origin_0)); }
- inline Vector3_t3722313464 get_m_Origin_0() const { return ___m_Origin_0; }
- inline Vector3_t3722313464 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
- inline void set_m_Origin_0(Vector3_t3722313464 value)
- {
- ___m_Origin_0 = value;
- }
- inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Direction_1)); }
- inline Vector3_t3722313464 get_m_Direction_1() const { return ___m_Direction_1; }
- inline Vector3_t3722313464 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
- inline void set_m_Direction_1(Vector3_t3722313464 value)
- {
- ___m_Direction_1 = value;
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // RAY_T3785851493_H
- #ifndef COMPONENT_T1923634451_H
- #define COMPONENT_T1923634451_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Component
- struct Component_t1923634451 : public Object_t631007953
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // COMPONENT_T1923634451_H
- #ifndef RIGIDBODY2D_T939494601_H
- #define RIGIDBODY2D_T939494601_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Rigidbody2D
- struct Rigidbody2D_t939494601 : public Component_t1923634451
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // RIGIDBODY2D_T939494601_H
- #ifndef BEHAVIOUR_T1437897464_H
- #define BEHAVIOUR_T1437897464_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Behaviour
- struct Behaviour_t1437897464 : public Component_t1923634451
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // BEHAVIOUR_T1437897464_H
- #ifndef COLLIDER2D_T2806799626_H
- #define COLLIDER2D_T2806799626_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Collider2D
- struct Collider2D_t2806799626 : public Behaviour_t1437897464
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // COLLIDER2D_T2806799626_H
- #ifndef JOINT2D_T4180440564_H
- #define JOINT2D_T4180440564_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Joint2D
- struct Joint2D_t4180440564 : public Behaviour_t1437897464
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // JOINT2D_T4180440564_H
- #ifndef ANCHOREDJOINT2D_T3747633318_H
- #define ANCHOREDJOINT2D_T3747633318_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.AnchoredJoint2D
- struct AnchoredJoint2D_t3747633318 : public Joint2D_t4180440564
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // ANCHOREDJOINT2D_T3747633318_H
- #ifndef POLYGONCOLLIDER2D_T57175488_H
- #define POLYGONCOLLIDER2D_T57175488_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.PolygonCollider2D
- struct PolygonCollider2D_t57175488 : public Collider2D_t2806799626
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // POLYGONCOLLIDER2D_T57175488_H
- #ifndef BOXCOLLIDER2D_T3581341831_H
- #define BOXCOLLIDER2D_T3581341831_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.BoxCollider2D
- struct BoxCollider2D_t3581341831 : public Collider2D_t2806799626
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // BOXCOLLIDER2D_T3581341831_H
- #ifndef CIRCLECOLLIDER2D_T662546754_H
- #define CIRCLECOLLIDER2D_T662546754_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.CircleCollider2D
- struct CircleCollider2D_t662546754 : public Collider2D_t2806799626
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // CIRCLECOLLIDER2D_T662546754_H
- #ifndef HINGEJOINT2D_T3442948838_H
- #define HINGEJOINT2D_T3442948838_H
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.HingeJoint2D
- struct HingeJoint2D_t3442948838 : public AnchoredJoint2D_t3747633318
- {
- public:
- public:
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #endif // HINGEJOINT2D_T3442948838_H
- // UnityEngine.ContactPoint2D[]
- struct ContactPoint2DU5BU5D_t96683501 : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) ContactPoint2D_t3390240644 m_Items[1];
- public:
- inline ContactPoint2D_t3390240644 GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline ContactPoint2D_t3390240644 * GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t3390240644 value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- }
- inline ContactPoint2D_t3390240644 GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline ContactPoint2D_t3390240644 * GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t3390240644 value)
- {
- m_Items[index] = value;
- }
- };
- // UnityEngine.RaycastHit2D[]
- struct RaycastHit2DU5BU5D_t4286651560 : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) RaycastHit2D_t2279581989 m_Items[1];
- public:
- inline RaycastHit2D_t2279581989 GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline RaycastHit2D_t2279581989 * GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t2279581989 value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- }
- inline RaycastHit2D_t2279581989 GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline RaycastHit2D_t2279581989 * GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t2279581989 value)
- {
- m_Items[index] = value;
- }
- };
- // UnityEngine.Vector2[]
- struct Vector2U5BU5D_t1457185986 : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) Vector2_t2156229523 m_Items[1];
- public:
- inline Vector2_t2156229523 GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline Vector2_t2156229523 * GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, Vector2_t2156229523 value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- }
- inline Vector2_t2156229523 GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline Vector2_t2156229523 * GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, Vector2_t2156229523 value)
- {
- m_Items[index] = value;
- }
- };
- // System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
- extern "C" IL2CPP_METHOD_ATTR void List_1__ctor_m2321703786_gshared (List_1_t257213610 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_m3853698820 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m4053598124 (Collider2D_t2806799626 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
- // System.Boolean System.Single::IsNaN(System.Single)
- extern "C" IL2CPP_METHOD_ATTR bool Single_IsNaN_m4024467661 (RuntimeObject * __this /* static, unused */, float p0, const RuntimeMethod* method);
- // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR float Mathf_Clamp_m3350697880 (RuntimeObject * __this /* static, unused */, float p0, float p1, float p2, const RuntimeMethod* method);
- // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
- extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m222060761 (ContactFilter2D_t3805203441 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
- extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m3440334821 (ContactFilter2D_t3805203441 * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method);
- // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m3691256496 (ContactFilter2D_t3805203441 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
- extern "C" IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m1249674012 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method);
- // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32)
- extern "C" IL2CPP_METHOD_ATTR LayerMask_t3493934918 LayerMask_op_Implicit_m90232283 (RuntimeObject * __this /* static, unused */, int32_t p0, const RuntimeMethod* method);
- // System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)
- extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_Injected_m3913299803 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 * ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.JointAngleLimits2D::set_min(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_min_m2880987945 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.JointAngleLimits2D::set_max(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_max_m2252990911 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method);
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1407159225 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method);
- // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR ContactFilter2D_t3805203441 ContactFilter2D_CreateLegacyFilter_m1873816896 (RuntimeObject * __this /* static, unused */, int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method);
- // System.Void UnityEngine.Physics2D::Internal_Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_Raycast_m1768014582 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method);
- // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
- extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1700114981 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, float ___distance4, const RuntimeMethod* method);
- // System.Int32 UnityEngine.Physics2D::Internal_RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
- extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Internal_RaycastNonAlloc_m3815006984 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method);
- // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method);
- // System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
- extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method);
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m324492191 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, float ___minDepth5, float ___maxDepth6, const RuntimeMethod* method);
- // System.Void UnityEngine.Physics2D::Internal_CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_CircleCast_m3665757894 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, ContactFilter2D_t3805203441 ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method);
- // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, float ___radius1, Vector2_t2156229523 * ___direction2, float ___distance3, ContactFilter2D_t3805203441 * ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method);
- // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 * ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method);
- // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m1739169984 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, bool ___ignore2, const RuntimeMethod* method);
- // System.Void System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>::.ctor()
- #define List_1__ctor_m2466177744(__this, method) (( void (*) (List_1_t2411569343 *, const RuntimeMethod*))List_1__ctor_m2321703786_gshared)(__this, method)
- // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
- extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_point_m1586138107 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
- extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_normal_m772343376 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
- // System.Single UnityEngine.RaycastHit2D::get_distance()
- extern "C" IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m382898860 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
- // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
- extern "C" IL2CPP_METHOD_ATTR Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Component::.ctor()
- extern "C" IL2CPP_METHOD_ATTR void Component__ctor_m1928064382 (Component_t1923634451 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m2554601898 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___ret0, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1700298759 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_m2788255147 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___position0, const RuntimeMethod* method);
- // System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_bodyType_m1814100804 (Rigidbody2D_t939494601 * __this, int32_t ___value0, const RuntimeMethod* method);
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor(UnityEngine.Vector2)
- extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_m1464567312 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
- {
- {
- AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420(__this, (&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn) (AnchoredJoint2D_t3747633318 *, Vector2_t2156229523 *);
- static AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.BoxCollider2D::set_size(UnityEngine.Vector2)
- extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_m4134815626 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
- {
- {
- BoxCollider2D_set_size_Injected_m3853698820(__this, (&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_m3853698820 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*BoxCollider2D_set_size_Injected_m3853698820_ftn) (BoxCollider2D_t3581341831 *, Vector2_t2156229523 *);
- static BoxCollider2D_set_size_Injected_m3853698820_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (BoxCollider2D_set_size_Injected_m3853698820_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.CircleCollider2D::set_radius(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void CircleCollider2D_set_radius_m704062922 (CircleCollider2D_t662546754 * __this, float ___value0, const RuntimeMethod* method)
- {
- typedef void (*CircleCollider2D_set_radius_m704062922_ftn) (CircleCollider2D_t662546754 *, float);
- static CircleCollider2D_set_radius_m704062922_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (CircleCollider2D_set_radius_m704062922_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CircleCollider2D::set_radius(System.Single)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
- extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_isTrigger_m2923405871 (Collider2D_t2806799626 * __this, bool ___value0, const RuntimeMethod* method)
- {
- typedef void (*Collider2D_set_isTrigger_m2923405871_ftn) (Collider2D_t2806799626 *, bool);
- static Collider2D_set_isTrigger_m2923405871_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Collider2D_set_isTrigger_m2923405871_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_isTrigger(System.Boolean)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Collider2D::set_offset(UnityEngine.Vector2)
- extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_m858183860 (Collider2D_t2806799626 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
- {
- {
- Collider2D_set_offset_Injected_m4053598124(__this, (&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m4053598124 (Collider2D_t2806799626 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*Collider2D_set_offset_Injected_m4053598124_ftn) (Collider2D_t2806799626 *, Vector2_t2156229523 *);
- static Collider2D_set_offset_Injected_m4053598124_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Collider2D_set_offset_Injected_m4053598124_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // Conversion methods for marshalling of: UnityEngine.Collision2D
- extern "C" void Collision2D_t2842956331_marshal_pinvoke(const Collision2D_t2842956331& unmarshaled, Collision2D_t2842956331_marshaled_pinvoke& marshaled)
- {
- marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
- marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
- marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
- marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
- if (unmarshaled.get_m_Contacts_4() != NULL)
- {
- il2cpp_array_size_t _unmarshaled_m_Contacts_Length = (unmarshaled.get_m_Contacts_4())->max_length;
- marshaled.___m_Contacts_4 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t3390240644 >(_unmarshaled_m_Contacts_Length);
- for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_Contacts_Length); i++)
- {
- (marshaled.___m_Contacts_4)[i] = (unmarshaled.get_m_Contacts_4())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
- }
- }
- else
- {
- marshaled.___m_Contacts_4 = NULL;
- }
- marshaled.___m_RelativeVelocity_5 = unmarshaled.get_m_RelativeVelocity_5();
- marshaled.___m_Enabled_6 = unmarshaled.get_m_Enabled_6();
- }
- extern "C" void Collision2D_t2842956331_marshal_pinvoke_back(const Collision2D_t2842956331_marshaled_pinvoke& marshaled, Collision2D_t2842956331& unmarshaled)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Collision2D_t2842956331_pinvoke_FromNativeMethodDefinition_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- int32_t unmarshaled_m_Collider_temp_0 = 0;
- unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
- unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
- int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
- unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
- unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
- int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
- unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
- unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
- int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
- unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
- unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
- if (marshaled.___m_Contacts_4 != NULL)
- {
- if (unmarshaled.get_m_Contacts_4() == NULL)
- {
- unmarshaled.set_m_Contacts_4(reinterpret_cast<ContactPoint2DU5BU5D_t96683501*>(SZArrayNew(ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var, 1)));
- }
- il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_Contacts_4())->max_length;
- for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
- {
- (unmarshaled.get_m_Contacts_4())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_Contacts_4)[i]);
- }
- }
- Vector2_t2156229523 unmarshaled_m_RelativeVelocity_temp_5;
- memset(&unmarshaled_m_RelativeVelocity_temp_5, 0, sizeof(unmarshaled_m_RelativeVelocity_temp_5));
- unmarshaled_m_RelativeVelocity_temp_5 = marshaled.___m_RelativeVelocity_5;
- unmarshaled.set_m_RelativeVelocity_5(unmarshaled_m_RelativeVelocity_temp_5);
- int32_t unmarshaled_m_Enabled_temp_6 = 0;
- unmarshaled_m_Enabled_temp_6 = marshaled.___m_Enabled_6;
- unmarshaled.set_m_Enabled_6(unmarshaled_m_Enabled_temp_6);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
- extern "C" void Collision2D_t2842956331_marshal_pinvoke_cleanup(Collision2D_t2842956331_marshaled_pinvoke& marshaled)
- {
- if (marshaled.___m_Contacts_4 != NULL)
- {
- il2cpp_codegen_marshal_free(marshaled.___m_Contacts_4);
- marshaled.___m_Contacts_4 = NULL;
- }
- }
- // Conversion methods for marshalling of: UnityEngine.Collision2D
- extern "C" void Collision2D_t2842956331_marshal_com(const Collision2D_t2842956331& unmarshaled, Collision2D_t2842956331_marshaled_com& marshaled)
- {
- marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
- marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
- marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
- marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
- if (unmarshaled.get_m_Contacts_4() != NULL)
- {
- il2cpp_array_size_t _unmarshaled_m_Contacts_Length = (unmarshaled.get_m_Contacts_4())->max_length;
- marshaled.___m_Contacts_4 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t3390240644 >(_unmarshaled_m_Contacts_Length);
- for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_Contacts_Length); i++)
- {
- (marshaled.___m_Contacts_4)[i] = (unmarshaled.get_m_Contacts_4())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
- }
- }
- else
- {
- marshaled.___m_Contacts_4 = NULL;
- }
- marshaled.___m_RelativeVelocity_5 = unmarshaled.get_m_RelativeVelocity_5();
- marshaled.___m_Enabled_6 = unmarshaled.get_m_Enabled_6();
- }
- extern "C" void Collision2D_t2842956331_marshal_com_back(const Collision2D_t2842956331_marshaled_com& marshaled, Collision2D_t2842956331& unmarshaled)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Collision2D_t2842956331_com_FromNativeMethodDefinition_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- int32_t unmarshaled_m_Collider_temp_0 = 0;
- unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
- unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
- int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
- unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
- unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
- int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
- unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
- unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
- int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
- unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
- unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
- if (marshaled.___m_Contacts_4 != NULL)
- {
- if (unmarshaled.get_m_Contacts_4() == NULL)
- {
- unmarshaled.set_m_Contacts_4(reinterpret_cast<ContactPoint2DU5BU5D_t96683501*>(SZArrayNew(ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var, 1)));
- }
- il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_Contacts_4())->max_length;
- for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
- {
- (unmarshaled.get_m_Contacts_4())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_Contacts_4)[i]);
- }
- }
- Vector2_t2156229523 unmarshaled_m_RelativeVelocity_temp_5;
- memset(&unmarshaled_m_RelativeVelocity_temp_5, 0, sizeof(unmarshaled_m_RelativeVelocity_temp_5));
- unmarshaled_m_RelativeVelocity_temp_5 = marshaled.___m_RelativeVelocity_5;
- unmarshaled.set_m_RelativeVelocity_5(unmarshaled_m_RelativeVelocity_temp_5);
- int32_t unmarshaled_m_Enabled_temp_6 = 0;
- unmarshaled_m_Enabled_temp_6 = marshaled.___m_Enabled_6;
- unmarshaled.set_m_Enabled_6(unmarshaled_m_Enabled_temp_6);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
- extern "C" void Collision2D_t2842956331_marshal_com_cleanup(Collision2D_t2842956331_marshaled_com& marshaled)
- {
- if (marshaled.___m_Contacts_4 != NULL)
- {
- il2cpp_codegen_marshal_free(marshaled.___m_Contacts_4);
- marshaled.___m_Contacts_4 = NULL;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
- extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke(const ContactFilter2D_t3805203441& unmarshaled, ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled)
- {
- marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
- marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
- marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
- marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
- marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
- marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
- marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
- marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
- marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
- marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
- marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
- }
- extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke_back(const ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled, ContactFilter2D_t3805203441& unmarshaled)
- {
- bool unmarshaled_useTriggers_temp_0 = false;
- unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
- unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
- bool unmarshaled_useLayerMask_temp_1 = false;
- unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
- unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
- bool unmarshaled_useDepth_temp_2 = false;
- unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
- unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
- bool unmarshaled_useOutsideDepth_temp_3 = false;
- unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
- unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
- bool unmarshaled_useNormalAngle_temp_4 = false;
- unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
- unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
- bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
- unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
- unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
- LayerMask_t3493934918 unmarshaled_layerMask_temp_6;
- memset(&unmarshaled_layerMask_temp_6, 0, sizeof(unmarshaled_layerMask_temp_6));
- unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
- unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
- float unmarshaled_minDepth_temp_7 = 0.0f;
- unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
- unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
- float unmarshaled_maxDepth_temp_8 = 0.0f;
- unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
- unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
- float unmarshaled_minNormalAngle_temp_9 = 0.0f;
- unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
- unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
- float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
- unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
- unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
- extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke_cleanup(ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled)
- {
- }
- // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
- extern "C" void ContactFilter2D_t3805203441_marshal_com(const ContactFilter2D_t3805203441& unmarshaled, ContactFilter2D_t3805203441_marshaled_com& marshaled)
- {
- marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
- marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
- marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
- marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
- marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
- marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
- marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
- marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
- marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
- marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
- marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
- }
- extern "C" void ContactFilter2D_t3805203441_marshal_com_back(const ContactFilter2D_t3805203441_marshaled_com& marshaled, ContactFilter2D_t3805203441& unmarshaled)
- {
- bool unmarshaled_useTriggers_temp_0 = false;
- unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
- unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
- bool unmarshaled_useLayerMask_temp_1 = false;
- unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
- unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
- bool unmarshaled_useDepth_temp_2 = false;
- unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
- unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
- bool unmarshaled_useOutsideDepth_temp_3 = false;
- unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
- unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
- bool unmarshaled_useNormalAngle_temp_4 = false;
- unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
- unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
- bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
- unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
- unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
- LayerMask_t3493934918 unmarshaled_layerMask_temp_6;
- memset(&unmarshaled_layerMask_temp_6, 0, sizeof(unmarshaled_layerMask_temp_6));
- unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
- unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
- float unmarshaled_minDepth_temp_7 = 0.0f;
- unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
- unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
- float unmarshaled_maxDepth_temp_8 = 0.0f;
- unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
- unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
- float unmarshaled_minNormalAngle_temp_9 = 0.0f;
- unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
- unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
- float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
- unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
- unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
- extern "C" void ContactFilter2D_t3805203441_marshal_com_cleanup(ContactFilter2D_t3805203441_marshaled_com& marshaled)
- {
- }
- // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
- extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m222060761 (ContactFilter2D_t3805203441 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (ContactFilter2D_CheckConsistency_m222060761_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- float V_1 = 0.0f;
- ContactFilter2D_t3805203441 * G_B3_0 = NULL;
- ContactFilter2D_t3805203441 * G_B1_0 = NULL;
- ContactFilter2D_t3805203441 * G_B2_0 = NULL;
- ContactFilter2D_t3805203441 * G_B4_0 = NULL;
- float G_B5_0 = 0.0f;
- ContactFilter2D_t3805203441 * G_B5_1 = NULL;
- ContactFilter2D_t3805203441 * G_B8_0 = NULL;
- ContactFilter2D_t3805203441 * G_B6_0 = NULL;
- ContactFilter2D_t3805203441 * G_B7_0 = NULL;
- ContactFilter2D_t3805203441 * G_B9_0 = NULL;
- float G_B10_0 = 0.0f;
- ContactFilter2D_t3805203441 * G_B10_1 = NULL;
- ContactFilter2D_t3805203441 * G_B14_0 = NULL;
- ContactFilter2D_t3805203441 * G_B13_0 = NULL;
- float G_B15_0 = 0.0f;
- ContactFilter2D_t3805203441 * G_B15_1 = NULL;
- ContactFilter2D_t3805203441 * G_B17_0 = NULL;
- ContactFilter2D_t3805203441 * G_B16_0 = NULL;
- float G_B18_0 = 0.0f;
- ContactFilter2D_t3805203441 * G_B18_1 = NULL;
- {
- float L_0 = __this->get_minDepth_7();
- G_B1_0 = __this;
- if ((((float)L_0) == ((float)(-std::numeric_limits<float>::infinity()))))
- {
- G_B3_0 = __this;
- goto IL_0032;
- }
- }
- {
- float L_1 = __this->get_minDepth_7();
- G_B2_0 = G_B1_0;
- if ((((float)L_1) == ((float)(std::numeric_limits<float>::infinity()))))
- {
- G_B3_0 = G_B1_0;
- goto IL_0032;
- }
- }
- {
- float L_2 = __this->get_minDepth_7();
- bool L_3 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_2, /*hidden argument*/NULL);
- G_B3_0 = G_B2_0;
- if (!L_3)
- {
- G_B4_0 = G_B2_0;
- goto IL_003c;
- }
- }
- IL_0032:
- {
- G_B5_0 = (-std::numeric_limits<float>::max());
- G_B5_1 = G_B3_0;
- goto IL_0042;
- }
- IL_003c:
- {
- float L_4 = __this->get_minDepth_7();
- G_B5_0 = L_4;
- G_B5_1 = G_B4_0;
- }
- IL_0042:
- {
- G_B5_1->set_minDepth_7(G_B5_0);
- float L_5 = __this->get_maxDepth_8();
- G_B6_0 = __this;
- if ((((float)L_5) == ((float)(-std::numeric_limits<float>::infinity()))))
- {
- G_B8_0 = __this;
- goto IL_0078;
- }
- }
- {
- float L_6 = __this->get_maxDepth_8();
- G_B7_0 = G_B6_0;
- if ((((float)L_6) == ((float)(std::numeric_limits<float>::infinity()))))
- {
- G_B8_0 = G_B6_0;
- goto IL_0078;
- }
- }
- {
- float L_7 = __this->get_maxDepth_8();
- bool L_8 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_7, /*hidden argument*/NULL);
- G_B8_0 = G_B7_0;
- if (!L_8)
- {
- G_B9_0 = G_B7_0;
- goto IL_0082;
- }
- }
- IL_0078:
- {
- G_B10_0 = (std::numeric_limits<float>::max());
- G_B10_1 = G_B8_0;
- goto IL_0088;
- }
- IL_0082:
- {
- float L_9 = __this->get_maxDepth_8();
- G_B10_0 = L_9;
- G_B10_1 = G_B9_0;
- }
- IL_0088:
- {
- G_B10_1->set_maxDepth_8(G_B10_0);
- float L_10 = __this->get_minDepth_7();
- float L_11 = __this->get_maxDepth_8();
- if ((!(((float)L_10) > ((float)L_11))))
- {
- goto IL_00ba;
- }
- }
- {
- float L_12 = __this->get_minDepth_7();
- V_0 = L_12;
- float L_13 = __this->get_maxDepth_8();
- __this->set_minDepth_7(L_13);
- float L_14 = V_0;
- __this->set_maxDepth_8(L_14);
- }
- IL_00ba:
- {
- float L_15 = __this->get_minNormalAngle_9();
- bool L_16 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_15, /*hidden argument*/NULL);
- G_B13_0 = __this;
- if (!L_16)
- {
- G_B14_0 = __this;
- goto IL_00d5;
- }
- }
- {
- G_B15_0 = (0.0f);
- G_B15_1 = G_B13_0;
- goto IL_00ea;
- }
- IL_00d5:
- {
- float L_17 = __this->get_minNormalAngle_9();
- IL2CPP_RUNTIME_CLASS_INIT(Mathf_t3464937446_il2cpp_TypeInfo_var);
- float L_18 = Mathf_Clamp_m3350697880(NULL /*static, unused*/, L_17, (0.0f), (359.9999f), /*hidden argument*/NULL);
- G_B15_0 = L_18;
- G_B15_1 = G_B14_0;
- }
- IL_00ea:
- {
- G_B15_1->set_minNormalAngle_9(G_B15_0);
- float L_19 = __this->get_maxNormalAngle_10();
- bool L_20 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_19, /*hidden argument*/NULL);
- G_B16_0 = __this;
- if (!L_20)
- {
- G_B17_0 = __this;
- goto IL_010a;
- }
- }
- {
- G_B18_0 = (359.9999f);
- G_B18_1 = G_B16_0;
- goto IL_011f;
- }
- IL_010a:
- {
- float L_21 = __this->get_maxNormalAngle_10();
- IL2CPP_RUNTIME_CLASS_INIT(Mathf_t3464937446_il2cpp_TypeInfo_var);
- float L_22 = Mathf_Clamp_m3350697880(NULL /*static, unused*/, L_21, (0.0f), (359.9999f), /*hidden argument*/NULL);
- G_B18_0 = L_22;
- G_B18_1 = G_B17_0;
- }
- IL_011f:
- {
- G_B18_1->set_maxNormalAngle_10(G_B18_0);
- float L_23 = __this->get_minNormalAngle_9();
- float L_24 = __this->get_maxNormalAngle_10();
- if ((!(((float)L_23) > ((float)L_24))))
- {
- goto IL_0151;
- }
- }
- {
- float L_25 = __this->get_minNormalAngle_9();
- V_1 = L_25;
- float L_26 = __this->get_maxNormalAngle_10();
- __this->set_minNormalAngle_9(L_26);
- float L_27 = V_1;
- __this->set_maxNormalAngle_10(L_27);
- }
- IL_0151:
- {
- return;
- }
- }
- extern "C" void ContactFilter2D_CheckConsistency_m222060761_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t3805203441 *>(__this + 1);
- ContactFilter2D_CheckConsistency_m222060761(_thisAdjusted, method);
- }
- // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
- extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m3440334821 (ContactFilter2D_t3805203441 * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method)
- {
- {
- LayerMask_t3493934918 L_0 = ___layerMask0;
- __this->set_layerMask_6(L_0);
- __this->set_useLayerMask_1((bool)1);
- return;
- }
- }
- extern "C" void ContactFilter2D_SetLayerMask_m3440334821_AdjustorThunk (RuntimeObject * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method)
- {
- ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t3805203441 *>(__this + 1);
- ContactFilter2D_SetLayerMask_m3440334821(_thisAdjusted, ___layerMask0, method);
- }
- // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m3691256496 (ContactFilter2D_t3805203441 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
- {
- {
- float L_0 = ___minDepth0;
- __this->set_minDepth_7(L_0);
- float L_1 = ___maxDepth1;
- __this->set_maxDepth_8(L_1);
- __this->set_useDepth_2((bool)1);
- ContactFilter2D_CheckConsistency_m222060761(__this, /*hidden argument*/NULL);
- return;
- }
- }
- extern "C" void ContactFilter2D_SetDepth_m3691256496_AdjustorThunk (RuntimeObject * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
- {
- ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t3805203441 *>(__this + 1);
- ContactFilter2D_SetDepth_m3691256496(_thisAdjusted, ___minDepth0, ___maxDepth1, method);
- }
- // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR ContactFilter2D_t3805203441 ContactFilter2D_CreateLegacyFilter_m1873816896 (RuntimeObject * __this /* static, unused */, int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (ContactFilter2D_CreateLegacyFilter_m1873816896_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- ContactFilter2D_t3805203441 V_0;
- memset(&V_0, 0, sizeof(V_0));
- ContactFilter2D_t3805203441 V_1;
- memset(&V_1, 0, sizeof(V_1));
- {
- il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t3805203441 ));
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- bool L_0 = Physics2D_get_queriesHitTriggers_m1249674012(NULL /*static, unused*/, /*hidden argument*/NULL);
- (&V_0)->set_useTriggers_0(L_0);
- int32_t L_1 = ___layerMask0;
- LayerMask_t3493934918 L_2 = LayerMask_op_Implicit_m90232283(NULL /*static, unused*/, L_1, /*hidden argument*/NULL);
- ContactFilter2D_SetLayerMask_m3440334821((&V_0), L_2, /*hidden argument*/NULL);
- float L_3 = ___minDepth1;
- float L_4 = ___maxDepth2;
- ContactFilter2D_SetDepth_m3691256496((&V_0), L_3, L_4, /*hidden argument*/NULL);
- ContactFilter2D_t3805203441 L_5 = V_0;
- V_1 = L_5;
- goto IL_0032;
- }
- IL_0032:
- {
- ContactFilter2D_t3805203441 L_6 = V_1;
- return L_6;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.HingeJoint2D::set_useLimits(System.Boolean)
- extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_useLimits_m3291420575 (HingeJoint2D_t3442948838 * __this, bool ___value0, const RuntimeMethod* method)
- {
- typedef void (*HingeJoint2D_set_useLimits_m3291420575_ftn) (HingeJoint2D_t3442948838 *, bool);
- static HingeJoint2D_set_useLimits_m3291420575_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (HingeJoint2D_set_useLimits_m3291420575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint2D::set_useLimits(System.Boolean)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.HingeJoint2D::set_limits(UnityEngine.JointAngleLimits2D)
- extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_m2397734673 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 ___value0, const RuntimeMethod* method)
- {
- {
- HingeJoint2D_set_limits_Injected_m3913299803(__this, (&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)
- extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_Injected_m3913299803 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*HingeJoint2D_set_limits_Injected_m3913299803_ftn) (HingeJoint2D_t3442948838 *, JointAngleLimits2D_t972279075 *);
- static HingeJoint2D_set_limits_Injected_m3913299803_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (HingeJoint2D_set_limits_Injected_m3913299803_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
- extern "C" IL2CPP_METHOD_ATTR Rigidbody2D_t939494601 * Joint2D_get_connectedBody_m3200001184 (Joint2D_t4180440564 * __this, const RuntimeMethod* method)
- {
- typedef Rigidbody2D_t939494601 * (*Joint2D_get_connectedBody_m3200001184_ftn) (Joint2D_t4180440564 *);
- static Joint2D_get_connectedBody_m3200001184_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Joint2D_get_connectedBody_m3200001184_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_connectedBody()");
- Rigidbody2D_t939494601 * retVal = _il2cpp_icall_func(__this);
- return retVal;
- }
- // System.Void UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D)
- extern "C" IL2CPP_METHOD_ATTR void Joint2D_set_connectedBody_m2939198106 (Joint2D_t4180440564 * __this, Rigidbody2D_t939494601 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*Joint2D_set_connectedBody_m2939198106_ftn) (Joint2D_t4180440564 *, Rigidbody2D_t939494601 *);
- static Joint2D_set_connectedBody_m2939198106_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Joint2D_set_connectedBody_m2939198106_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D)");
- _il2cpp_icall_func(__this, ___value0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.JointAngleLimits2D::set_min(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_min_m2880987945 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method)
- {
- {
- float L_0 = ___value0;
- __this->set_m_LowerAngle_0(L_0);
- return;
- }
- }
- extern "C" void JointAngleLimits2D_set_min_m2880987945_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
- {
- JointAngleLimits2D_t972279075 * _thisAdjusted = reinterpret_cast<JointAngleLimits2D_t972279075 *>(__this + 1);
- JointAngleLimits2D_set_min_m2880987945(_thisAdjusted, ___value0, method);
- }
- // System.Void UnityEngine.JointAngleLimits2D::set_max(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_max_m2252990911 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method)
- {
- {
- float L_0 = ___value0;
- __this->set_m_UpperAngle_1(L_0);
- return;
- }
- }
- extern "C" void JointAngleLimits2D_set_max_m2252990911_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method)
- {
- JointAngleLimits2D_t972279075 * _thisAdjusted = reinterpret_cast<JointAngleLimits2D_t972279075 *>(__this + 1);
- JointAngleLimits2D_set_max_m2252990911(_thisAdjusted, ___value0, method);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1728056151 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Raycast_m1728056151_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- RaycastHit2D_t2279581989 V_1;
- memset(&V_1, 0, sizeof(V_1));
- {
- V_0 = (std::numeric_limits<float>::infinity());
- Vector2_t2156229523 L_0 = ___origin0;
- Vector2_t2156229523 L_1 = ___direction1;
- float L_2 = ___distance2;
- int32_t L_3 = ___layerMask3;
- float L_4 = ___minDepth4;
- float L_5 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
- V_1 = L_6;
- goto IL_0019;
- }
- IL_0019:
- {
- RaycastHit2D_t2279581989 L_7 = V_1;
- return L_7;
- }
- }
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2858866636 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Raycast_m2858866636_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- float V_1 = 0.0f;
- RaycastHit2D_t2279581989 V_2;
- memset(&V_2, 0, sizeof(V_2));
- {
- V_0 = (std::numeric_limits<float>::infinity());
- V_1 = (-std::numeric_limits<float>::infinity());
- Vector2_t2156229523 L_0 = ___origin0;
- Vector2_t2156229523 L_1 = ___direction1;
- float L_2 = ___distance2;
- int32_t L_3 = ___layerMask3;
- float L_4 = V_1;
- float L_5 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
- V_2 = L_6;
- goto IL_001e;
- }
- IL_001e:
- {
- RaycastHit2D_t2279581989 L_7 = V_2;
- return L_7;
- }
- }
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2082490717 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Raycast_m2082490717_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- float V_1 = 0.0f;
- int32_t V_2 = 0;
- RaycastHit2D_t2279581989 V_3;
- memset(&V_3, 0, sizeof(V_3));
- {
- V_0 = (std::numeric_limits<float>::infinity());
- V_1 = (-std::numeric_limits<float>::infinity());
- V_2 = ((int32_t)-5);
- Vector2_t2156229523 L_0 = ___origin0;
- Vector2_t2156229523 L_1 = ___direction1;
- float L_2 = ___distance2;
- int32_t L_3 = V_2;
- float L_4 = V_1;
- float L_5 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
- V_3 = L_6;
- goto IL_0021;
- }
- IL_0021:
- {
- RaycastHit2D_t2279581989 L_7 = V_3;
- return L_7;
- }
- }
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2341153778 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Raycast_m2341153778_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- float V_1 = 0.0f;
- int32_t V_2 = 0;
- float V_3 = 0.0f;
- RaycastHit2D_t2279581989 V_4;
- memset(&V_4, 0, sizeof(V_4));
- {
- V_0 = (std::numeric_limits<float>::infinity());
- V_1 = (-std::numeric_limits<float>::infinity());
- V_2 = ((int32_t)-5);
- V_3 = (std::numeric_limits<float>::infinity());
- Vector2_t2156229523 L_0 = ___origin0;
- Vector2_t2156229523 L_1 = ___direction1;
- float L_2 = V_3;
- int32_t L_3 = V_2;
- float L_4 = V_1;
- float L_5 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
- V_4 = L_6;
- goto IL_0028;
- }
- IL_0028:
- {
- RaycastHit2D_t2279581989 L_7 = V_4;
- return L_7;
- }
- }
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1407159225 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Raycast_m1407159225_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- ContactFilter2D_t3805203441 V_0;
- memset(&V_0, 0, sizeof(V_0));
- RaycastHit2D_t2279581989 V_1;
- memset(&V_1, 0, sizeof(V_1));
- RaycastHit2D_t2279581989 V_2;
- memset(&V_2, 0, sizeof(V_2));
- {
- int32_t L_0 = ___layerMask3;
- float L_1 = ___minDepth4;
- float L_2 = ___maxDepth5;
- ContactFilter2D_t3805203441 L_3 = ContactFilter2D_CreateLegacyFilter_m1873816896(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL);
- V_0 = L_3;
- Vector2_t2156229523 L_4 = ___origin0;
- Vector2_t2156229523 L_5 = ___direction1;
- float L_6 = ___distance2;
- ContactFilter2D_t3805203441 L_7 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- Physics2D_Internal_Raycast_m1768014582(NULL /*static, unused*/, L_4, L_5, L_6, L_7, (&V_1), /*hidden argument*/NULL);
- RaycastHit2D_t2279581989 L_8 = V_1;
- V_2 = L_8;
- goto IL_001e;
- }
- IL_001e:
- {
- RaycastHit2D_t2279581989 L_9 = V_2;
- return L_9;
- }
- }
- // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
- extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1377762210 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Raycast_m1377762210_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- int32_t V_1 = 0;
- {
- V_0 = (std::numeric_limits<float>::infinity());
- Vector2_t2156229523 L_0 = ___origin0;
- Vector2_t2156229523 L_1 = ___direction1;
- ContactFilter2D_t3805203441 L_2 = ___contactFilter2;
- RaycastHit2DU5BU5D_t4286651560* L_3 = ___results3;
- float L_4 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- int32_t L_5 = Physics2D_Raycast_m1700114981(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
- V_1 = L_5;
- goto IL_0017;
- }
- IL_0017:
- {
- int32_t L_6 = V_1;
- return L_6;
- }
- }
- // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
- extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1700114981 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, float ___distance4, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Raycast_m1700114981_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- int32_t V_0 = 0;
- {
- Vector2_t2156229523 L_0 = ___origin0;
- Vector2_t2156229523 L_1 = ___direction1;
- float L_2 = ___distance4;
- ContactFilter2D_t3805203441 L_3 = ___contactFilter2;
- RaycastHit2DU5BU5D_t4286651560* L_4 = ___results3;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- int32_t L_5 = Physics2D_Internal_RaycastNonAlloc_m3815006984(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
- V_0 = L_5;
- goto IL_0012;
- }
- IL_0012:
- {
- int32_t L_6 = V_0;
- return L_6;
- }
- }
- // System.Void UnityEngine.Physics2D::Internal_Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_Raycast_m1768014582 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Internal_Raycast_m1768014582_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- {
- float L_0 = ___distance2;
- RaycastHit2D_t2279581989 * L_1 = ___raycastHit4;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, (&___contactFilter3), L_1, /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method)
- {
- typedef void (*Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn) (Vector2_t2156229523 *, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2D_t2279581989 *);
- static Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
- _il2cpp_icall_func(___origin0, ___direction1, ___distance2, ___contactFilter3, ___raycastHit4);
- }
- // System.Int32 UnityEngine.Physics2D::Internal_RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
- extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Internal_RaycastNonAlloc_m3815006984 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Internal_RaycastNonAlloc_m3815006984_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- int32_t V_0 = 0;
- {
- float L_0 = ___distance2;
- RaycastHit2DU5BU5D_t4286651560* L_1 = ___results4;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- int32_t L_2 = Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, (&___contactFilter3), L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- goto IL_0015;
- }
- IL_0015:
- {
- int32_t L_3 = V_0;
- return L_3;
- }
- }
- // System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
- extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method)
- {
- typedef int32_t (*Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn) (Vector2_t2156229523 *, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2DU5BU5D_t4286651560*);
- static Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])");
- int32_t retVal = _il2cpp_icall_func(___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4);
- return retVal;
- }
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m1779621851 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_CircleCast_m1779621851_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- float V_0 = 0.0f;
- float V_1 = 0.0f;
- RaycastHit2D_t2279581989 V_2;
- memset(&V_2, 0, sizeof(V_2));
- {
- V_0 = (std::numeric_limits<float>::infinity());
- V_1 = (-std::numeric_limits<float>::infinity());
- Vector2_t2156229523 L_0 = ___origin0;
- float L_1 = ___radius1;
- Vector2_t2156229523 L_2 = ___direction2;
- float L_3 = ___distance3;
- int32_t L_4 = ___layerMask4;
- float L_5 = V_1;
- float L_6 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2D_t2279581989 L_7 = Physics2D_CircleCast_m324492191(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
- V_2 = L_7;
- goto IL_0020;
- }
- IL_0020:
- {
- RaycastHit2D_t2279581989 L_8 = V_2;
- return L_8;
- }
- }
- // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m324492191 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, float ___minDepth5, float ___maxDepth6, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_CircleCast_m324492191_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- ContactFilter2D_t3805203441 V_0;
- memset(&V_0, 0, sizeof(V_0));
- RaycastHit2D_t2279581989 V_1;
- memset(&V_1, 0, sizeof(V_1));
- RaycastHit2D_t2279581989 V_2;
- memset(&V_2, 0, sizeof(V_2));
- {
- int32_t L_0 = ___layerMask4;
- float L_1 = ___minDepth5;
- float L_2 = ___maxDepth6;
- ContactFilter2D_t3805203441 L_3 = ContactFilter2D_CreateLegacyFilter_m1873816896(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL);
- V_0 = L_3;
- Vector2_t2156229523 L_4 = ___origin0;
- float L_5 = ___radius1;
- Vector2_t2156229523 L_6 = ___direction2;
- float L_7 = ___distance3;
- ContactFilter2D_t3805203441 L_8 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- Physics2D_Internal_CircleCast_m3665757894(NULL /*static, unused*/, L_4, L_5, L_6, L_7, L_8, (&V_1), /*hidden argument*/NULL);
- RaycastHit2D_t2279581989 L_9 = V_1;
- V_2 = L_9;
- goto IL_0020;
- }
- IL_0020:
- {
- RaycastHit2D_t2279581989 L_10 = V_2;
- return L_10;
- }
- }
- // System.Void UnityEngine.Physics2D::Internal_CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_CircleCast_m3665757894 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, ContactFilter2D_t3805203441 ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_Internal_CircleCast_m3665757894_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- {
- float L_0 = ___radius1;
- float L_1 = ___distance3;
- RaycastHit2D_t2279581989 * L_2 = ___raycastHit5;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193(NULL /*static, unused*/, (&___origin0), L_0, (&___direction2), L_1, (&___contactFilter4), L_2, /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, float ___radius1, Vector2_t2156229523 * ___direction2, float ___distance3, ContactFilter2D_t3805203441 * ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method)
- {
- typedef void (*Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn) (Vector2_t2156229523 *, float, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2D_t2279581989 *);
- static Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
- _il2cpp_icall_func(___origin0, ___radius1, ___direction2, ___distance3, ___contactFilter4, ___raycastHit5);
- }
- // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m2567878449 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m2567878449_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- RaycastHit2DU5BU5D_t4286651560* V_0 = NULL;
- {
- float L_0 = ___distance1;
- int32_t L_1 = ___layerMask2;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- goto IL_0010;
- }
- IL_0010:
- {
- RaycastHit2DU5BU5D_t4286651560* L_3 = V_0;
- return L_3;
- }
- }
- // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m1670084419 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___distance1, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m1670084419_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- int32_t V_0 = 0;
- RaycastHit2DU5BU5D_t4286651560* V_1 = NULL;
- {
- V_0 = ((int32_t)-5);
- float L_0 = ___distance1;
- int32_t L_1 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL);
- V_1 = L_2;
- goto IL_0013;
- }
- IL_0013:
- {
- RaycastHit2DU5BU5D_t4286651560* L_3 = V_1;
- return L_3;
- }
- }
- // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m1507505063 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m1507505063_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- int32_t V_0 = 0;
- float V_1 = 0.0f;
- RaycastHit2DU5BU5D_t4286651560* V_2 = NULL;
- {
- V_0 = ((int32_t)-5);
- V_1 = (std::numeric_limits<float>::infinity());
- float L_0 = V_1;
- int32_t L_1 = V_0;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL);
- V_2 = L_2;
- goto IL_0019;
- }
- IL_0019:
- {
- RaycastHit2DU5BU5D_t4286651560* L_3 = V_2;
- return L_3;
- }
- }
- // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)
- extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 * ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method)
- {
- typedef RaycastHit2DU5BU5D_t4286651560* (*Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn) (Ray_t3785851493 *, float, int32_t);
- static Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)");
- RaycastHit2DU5BU5D_t4286651560* retVal = _il2cpp_icall_func(___ray0, ___distance1, ___layerMask2);
- return retVal;
- }
- // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
- extern "C" IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m1249674012 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
- {
- typedef bool (*Physics2D_get_queriesHitTriggers_m1249674012_ftn) ();
- static Physics2D_get_queriesHitTriggers_m1249674012_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m1249674012_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()");
- bool retVal = _il2cpp_icall_func();
- return retVal;
- }
- // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m4213295628 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D_IgnoreCollision_m4213295628_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- {
- Collider2D_t2806799626 * L_0 = ___collider10;
- Collider2D_t2806799626 * L_1 = ___collider21;
- IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var);
- Physics2D_IgnoreCollision_m1739169984(NULL /*static, unused*/, L_0, L_1, (bool)1, /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)
- extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m1739169984 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, bool ___ignore2, const RuntimeMethod* method)
- {
- typedef void (*Physics2D_IgnoreCollision_m1739169984_ftn) (Collider2D_t2806799626 *, Collider2D_t2806799626 *, bool);
- static Physics2D_IgnoreCollision_m1739169984_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Physics2D_IgnoreCollision_m1739169984_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)");
- _il2cpp_icall_func(___collider10, ___collider21, ___ignore2);
- }
- // System.Void UnityEngine.Physics2D::.cctor()
- extern "C" IL2CPP_METHOD_ATTR void Physics2D__cctor_m143866755 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_method (Physics2D__cctor_m143866755_MetadataUsageId);
- s_Il2CppMethodInitialized = true;
- }
- {
- List_1_t2411569343 * L_0 = (List_1_t2411569343 *)il2cpp_codegen_object_new(List_1_t2411569343_il2cpp_TypeInfo_var);
- List_1__ctor_m2466177744(L_0, /*hidden argument*/List_1__ctor_m2466177744_RuntimeMethod_var);
- ((Physics2D_t1528932956_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t1528932956_il2cpp_TypeInfo_var))->set_m_LastDisabledRigidbody2D_0(L_0);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[])
- extern "C" IL2CPP_METHOD_ATTR void PolygonCollider2D_SetPath_m3164918375 (PolygonCollider2D_t57175488 * __this, int32_t ___index0, Vector2U5BU5D_t1457185986* ___points1, const RuntimeMethod* method)
- {
- typedef void (*PolygonCollider2D_SetPath_m3164918375_ftn) (PolygonCollider2D_t57175488 *, int32_t, Vector2U5BU5D_t1457185986*);
- static PolygonCollider2D_SetPath_m3164918375_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (PolygonCollider2D_SetPath_m3164918375_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[])");
- _il2cpp_icall_func(__this, ___index0, ___points1);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // Conversion methods for marshalling of: UnityEngine.RaycastHit2D
- extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke(const RaycastHit2D_t2279581989& unmarshaled, RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled)
- {
- Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
- }
- extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke_back(const RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled, RaycastHit2D_t2279581989& unmarshaled)
- {
- Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit2D
- extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke_cleanup(RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled)
- {
- }
- // Conversion methods for marshalling of: UnityEngine.RaycastHit2D
- extern "C" void RaycastHit2D_t2279581989_marshal_com(const RaycastHit2D_t2279581989& unmarshaled, RaycastHit2D_t2279581989_marshaled_com& marshaled)
- {
- Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
- }
- extern "C" void RaycastHit2D_t2279581989_marshal_com_back(const RaycastHit2D_t2279581989_marshaled_com& marshaled, RaycastHit2D_t2279581989& unmarshaled)
- {
- Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported.");
- IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
- }
- // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit2D
- extern "C" void RaycastHit2D_t2279581989_marshal_com_cleanup(RaycastHit2D_t2279581989_marshaled_com& marshaled)
- {
- }
- // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
- extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_point_m1586138107 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
- {
- Vector2_t2156229523 V_0;
- memset(&V_0, 0, sizeof(V_0));
- {
- Vector2_t2156229523 L_0 = __this->get_m_Point_1();
- V_0 = L_0;
- goto IL_000d;
- }
- IL_000d:
- {
- Vector2_t2156229523 L_1 = V_0;
- return L_1;
- }
- }
- extern "C" Vector2_t2156229523 RaycastHit2D_get_point_m1586138107_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
- return RaycastHit2D_get_point_m1586138107(_thisAdjusted, method);
- }
- // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
- extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_normal_m772343376 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
- {
- Vector2_t2156229523 V_0;
- memset(&V_0, 0, sizeof(V_0));
- {
- Vector2_t2156229523 L_0 = __this->get_m_Normal_2();
- V_0 = L_0;
- goto IL_000d;
- }
- IL_000d:
- {
- Vector2_t2156229523 L_1 = V_0;
- return L_1;
- }
- }
- extern "C" Vector2_t2156229523 RaycastHit2D_get_normal_m772343376_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
- return RaycastHit2D_get_normal_m772343376(_thisAdjusted, method);
- }
- // System.Single UnityEngine.RaycastHit2D::get_distance()
- extern "C" IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m382898860 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
- {
- float V_0 = 0.0f;
- {
- float L_0 = __this->get_m_Distance_3();
- V_0 = L_0;
- goto IL_000d;
- }
- IL_000d:
- {
- float L_1 = V_0;
- return L_1;
- }
- }
- extern "C" float RaycastHit2D_get_distance_m382898860_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
- return RaycastHit2D_get_distance_m382898860(_thisAdjusted, method);
- }
- // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
- extern "C" IL2CPP_METHOD_ATTR Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method)
- {
- Collider2D_t2806799626 * V_0 = NULL;
- {
- Collider2D_t2806799626 * L_0 = __this->get_m_Collider_5();
- V_0 = L_0;
- goto IL_000d;
- }
- IL_000d:
- {
- Collider2D_t2806799626 * L_1 = V_0;
- return L_1;
- }
- }
- extern "C" Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
- {
- RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast<RaycastHit2D_t2279581989 *>(__this + 1);
- return RaycastHit2D_get_collider_m1549426026(_thisAdjusted, method);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void UnityEngine.Rigidbody2D::.ctor()
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D__ctor_m3242337055 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
- {
- {
- Component__ctor_m1928064382(__this, /*hidden argument*/NULL);
- return;
- }
- }
- // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position()
- extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 Rigidbody2D_get_position_m2575647076 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
- {
- Vector2_t2156229523 V_0;
- memset(&V_0, 0, sizeof(V_0));
- {
- Rigidbody2D_get_position_Injected_m2554601898(__this, (&V_0), /*hidden argument*/NULL);
- Vector2_t2156229523 L_0 = V_0;
- return L_0;
- }
- }
- // System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_m1659195711 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method)
- {
- {
- Rigidbody2D_set_position_Injected_m1700298759(__this, (&___value0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Single UnityEngine.Rigidbody2D::get_rotation()
- extern "C" IL2CPP_METHOD_ATTR float Rigidbody2D_get_rotation_m1584227507 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
- {
- typedef float (*Rigidbody2D_get_rotation_m1584227507_ftn) (Rigidbody2D_t939494601 *);
- static Rigidbody2D_get_rotation_m1584227507_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_get_rotation_m1584227507_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_rotation()");
- float retVal = _il2cpp_icall_func(__this);
- return retVal;
- }
- // System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_m1934912072 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 ___position0, const RuntimeMethod* method)
- {
- {
- Rigidbody2D_MovePosition_Injected_m2788255147(__this, (&___position0), /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_m3032842781 (Rigidbody2D_t939494601 * __this, float ___angle0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody2D_MoveRotation_m3032842781_ftn) (Rigidbody2D_t939494601 *, float);
- static Rigidbody2D_MoveRotation_m3032842781_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_MoveRotation_m3032842781_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MoveRotation(System.Single)");
- _il2cpp_icall_func(__this, ___angle0);
- }
- // System.Single UnityEngine.Rigidbody2D::get_mass()
- extern "C" IL2CPP_METHOD_ATTR float Rigidbody2D_get_mass_m816391807 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method)
- {
- typedef float (*Rigidbody2D_get_mass_m816391807_ftn) (Rigidbody2D_t939494601 *);
- static Rigidbody2D_get_mass_m816391807_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_get_mass_m816391807_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_mass()");
- float retVal = _il2cpp_icall_func(__this);
- return retVal;
- }
- // System.Void UnityEngine.Rigidbody2D::set_mass(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_mass_m3739581102 (Rigidbody2D_t939494601 * __this, float ___value0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody2D_set_mass_m3739581102_ftn) (Rigidbody2D_t939494601 *, float);
- static Rigidbody2D_set_mass_m3739581102_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_set_mass_m3739581102_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_mass(System.Single)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_gravityScale_m4129954518 (Rigidbody2D_t939494601 * __this, float ___value0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody2D_set_gravityScale_m4129954518_ftn) (Rigidbody2D_t939494601 *, float);
- static Rigidbody2D_set_gravityScale_m4129954518_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_set_gravityScale_m4129954518_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_gravityScale(System.Single)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_bodyType_m1814100804 (Rigidbody2D_t939494601 * __this, int32_t ___value0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody2D_set_bodyType_m1814100804_ftn) (Rigidbody2D_t939494601 *, int32_t);
- static Rigidbody2D_set_bodyType_m1814100804_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_set_bodyType_m1814100804_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Rigidbody2D::set_isKinematic(System.Boolean)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_isKinematic_m1070983191 (Rigidbody2D_t939494601 * __this, bool ___value0, const RuntimeMethod* method)
- {
- Rigidbody2D_t939494601 * G_B2_0 = NULL;
- Rigidbody2D_t939494601 * G_B1_0 = NULL;
- int32_t G_B3_0 = 0;
- Rigidbody2D_t939494601 * G_B3_1 = NULL;
- {
- bool L_0 = ___value0;
- G_B1_0 = __this;
- if (!L_0)
- {
- G_B2_0 = __this;
- goto IL_000e;
- }
- }
- {
- G_B3_0 = 1;
- G_B3_1 = G_B1_0;
- goto IL_000f;
- }
- IL_000e:
- {
- G_B3_0 = 0;
- G_B3_1 = G_B2_0;
- }
- IL_000f:
- {
- NullCheck(G_B3_1);
- Rigidbody2D_set_bodyType_m1814100804(G_B3_1, G_B3_0, /*hidden argument*/NULL);
- return;
- }
- }
- // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m2554601898 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___ret0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody2D_get_position_Injected_m2554601898_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *);
- static Rigidbody2D_get_position_Injected_m2554601898_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_get_position_Injected_m2554601898_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)");
- _il2cpp_icall_func(__this, ___ret0);
- }
- // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1700298759 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody2D_set_position_Injected_m1700298759_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *);
- static Rigidbody2D_set_position_Injected_m1700298759_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_set_position_Injected_m1700298759_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)");
- _il2cpp_icall_func(__this, ___value0);
- }
- // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
- extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_m2788255147 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___position0, const RuntimeMethod* method)
- {
- typedef void (*Rigidbody2D_MovePosition_Injected_m2788255147_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *);
- static Rigidbody2D_MovePosition_Injected_m2788255147_ftn _il2cpp_icall_func;
- if (!_il2cpp_icall_func)
- _il2cpp_icall_func = (Rigidbody2D_MovePosition_Injected_m2788255147_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)");
- _il2cpp_icall_func(__this, ___position0);
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
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