Bulk_UnityEngine.PhysicsModule_0.cpp 106 KB

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  1. #include "il2cpp-config.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <cstring>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <cmath>
  11. #include <limits>
  12. #include <assert.h>
  13. #include <stdint.h>
  14. #include "il2cpp-class-internals.h"
  15. #include "codegen/il2cpp-codegen.h"
  16. #include "il2cpp-object-internals.h"
  17. // UnityEngine.BoxCollider
  18. struct BoxCollider_t1640800422;
  19. // UnityEngine.Collider
  20. struct Collider_t1773347010;
  21. // UnityEngine.RaycastHit[]
  22. struct RaycastHitU5BU5D_t1690781147;
  23. // UnityEngine.Rigidbody
  24. struct Rigidbody_t3916780224;
  25. // System.Void
  26. struct Void_t1185182177;
  27. // System.Char[]
  28. struct CharU5BU5D_t3528271667;
  29. // System.String
  30. struct String_t;
  31. // UnityEngine.ContactPoint[]
  32. struct ContactPointU5BU5D_t872956888;
  33. // UnityEngine.CharacterController
  34. struct CharacterController_t1138636865;
  35. struct ContactPoint_t3758755253 ;
  36. struct ContactPointU5BU5D_t872956888;
  37. struct RaycastHitU5BU5D_t1690781147;
  38. #ifndef U3CMODULEU3E_T692745550_H
  39. #define U3CMODULEU3E_T692745550_H
  40. #ifdef __clang__
  41. #pragma clang diagnostic push
  42. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  43. #pragma clang diagnostic ignored "-Wunused-variable"
  44. #endif
  45. // <Module>
  46. struct U3CModuleU3E_t692745550
  47. {
  48. public:
  49. public:
  50. };
  51. #ifdef __clang__
  52. #pragma clang diagnostic pop
  53. #endif
  54. #endif // U3CMODULEU3E_T692745550_H
  55. #ifndef RUNTIMEOBJECT_H
  56. #define RUNTIMEOBJECT_H
  57. #ifdef __clang__
  58. #pragma clang diagnostic push
  59. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  60. #pragma clang diagnostic ignored "-Wunused-variable"
  61. #endif
  62. // System.Object
  63. #ifdef __clang__
  64. #pragma clang diagnostic pop
  65. #endif
  66. #endif // RUNTIMEOBJECT_H
  67. struct Il2CppArrayBounds;
  68. #ifndef RUNTIMEARRAY_H
  69. #define RUNTIMEARRAY_H
  70. #ifdef __clang__
  71. #pragma clang diagnostic push
  72. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  73. #pragma clang diagnostic ignored "-Wunused-variable"
  74. #endif
  75. // System.Array
  76. #ifdef __clang__
  77. #pragma clang diagnostic pop
  78. #endif
  79. #endif // RUNTIMEARRAY_H
  80. #ifndef PHYSICS_T2310948930_H
  81. #define PHYSICS_T2310948930_H
  82. #ifdef __clang__
  83. #pragma clang diagnostic push
  84. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  85. #pragma clang diagnostic ignored "-Wunused-variable"
  86. #endif
  87. // UnityEngine.Physics
  88. struct Physics_t2310948930 : public RuntimeObject
  89. {
  90. public:
  91. public:
  92. };
  93. #ifdef __clang__
  94. #pragma clang diagnostic pop
  95. #endif
  96. #endif // PHYSICS_T2310948930_H
  97. #ifndef VALUETYPE_T3640485471_H
  98. #define VALUETYPE_T3640485471_H
  99. #ifdef __clang__
  100. #pragma clang diagnostic push
  101. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  102. #pragma clang diagnostic ignored "-Wunused-variable"
  103. #endif
  104. // System.ValueType
  105. struct ValueType_t3640485471 : public RuntimeObject
  106. {
  107. public:
  108. public:
  109. };
  110. #ifdef __clang__
  111. #pragma clang diagnostic pop
  112. #endif
  113. // Native definition for P/Invoke marshalling of System.ValueType
  114. struct ValueType_t3640485471_marshaled_pinvoke
  115. {
  116. };
  117. // Native definition for COM marshalling of System.ValueType
  118. struct ValueType_t3640485471_marshaled_com
  119. {
  120. };
  121. #endif // VALUETYPE_T3640485471_H
  122. #ifndef INTPTR_T_H
  123. #define INTPTR_T_H
  124. #ifdef __clang__
  125. #pragma clang diagnostic push
  126. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  127. #pragma clang diagnostic ignored "-Wunused-variable"
  128. #endif
  129. // System.IntPtr
  130. struct IntPtr_t
  131. {
  132. public:
  133. // System.Void* System.IntPtr::m_value
  134. void* ___m_value_0;
  135. public:
  136. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  137. inline void* get_m_value_0() const { return ___m_value_0; }
  138. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  139. inline void set_m_value_0(void* value)
  140. {
  141. ___m_value_0 = value;
  142. }
  143. };
  144. struct IntPtr_t_StaticFields
  145. {
  146. public:
  147. // System.IntPtr System.IntPtr::Zero
  148. intptr_t ___Zero_1;
  149. public:
  150. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  151. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  152. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  153. inline void set_Zero_1(intptr_t value)
  154. {
  155. ___Zero_1 = value;
  156. }
  157. };
  158. #ifdef __clang__
  159. #pragma clang diagnostic pop
  160. #endif
  161. #endif // INTPTR_T_H
  162. #ifndef SINGLE_T1397266774_H
  163. #define SINGLE_T1397266774_H
  164. #ifdef __clang__
  165. #pragma clang diagnostic push
  166. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  167. #pragma clang diagnostic ignored "-Wunused-variable"
  168. #endif
  169. // System.Single
  170. struct Single_t1397266774
  171. {
  172. public:
  173. // System.Single System.Single::m_value
  174. float ___m_value_7;
  175. public:
  176. inline static int32_t get_offset_of_m_value_7() { return static_cast<int32_t>(offsetof(Single_t1397266774, ___m_value_7)); }
  177. inline float get_m_value_7() const { return ___m_value_7; }
  178. inline float* get_address_of_m_value_7() { return &___m_value_7; }
  179. inline void set_m_value_7(float value)
  180. {
  181. ___m_value_7 = value;
  182. }
  183. };
  184. #ifdef __clang__
  185. #pragma clang diagnostic pop
  186. #endif
  187. #endif // SINGLE_T1397266774_H
  188. #ifndef INT32_T2950945753_H
  189. #define INT32_T2950945753_H
  190. #ifdef __clang__
  191. #pragma clang diagnostic push
  192. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  193. #pragma clang diagnostic ignored "-Wunused-variable"
  194. #endif
  195. // System.Int32
  196. struct Int32_t2950945753
  197. {
  198. public:
  199. // System.Int32 System.Int32::m_value
  200. int32_t ___m_value_2;
  201. public:
  202. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Int32_t2950945753, ___m_value_2)); }
  203. inline int32_t get_m_value_2() const { return ___m_value_2; }
  204. inline int32_t* get_address_of_m_value_2() { return &___m_value_2; }
  205. inline void set_m_value_2(int32_t value)
  206. {
  207. ___m_value_2 = value;
  208. }
  209. };
  210. #ifdef __clang__
  211. #pragma clang diagnostic pop
  212. #endif
  213. #endif // INT32_T2950945753_H
  214. #ifndef VECTOR2_T2156229523_H
  215. #define VECTOR2_T2156229523_H
  216. #ifdef __clang__
  217. #pragma clang diagnostic push
  218. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  219. #pragma clang diagnostic ignored "-Wunused-variable"
  220. #endif
  221. // UnityEngine.Vector2
  222. struct Vector2_t2156229523
  223. {
  224. public:
  225. // System.Single UnityEngine.Vector2::x
  226. float ___x_0;
  227. // System.Single UnityEngine.Vector2::y
  228. float ___y_1;
  229. public:
  230. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___x_0)); }
  231. inline float get_x_0() const { return ___x_0; }
  232. inline float* get_address_of_x_0() { return &___x_0; }
  233. inline void set_x_0(float value)
  234. {
  235. ___x_0 = value;
  236. }
  237. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_t2156229523, ___y_1)); }
  238. inline float get_y_1() const { return ___y_1; }
  239. inline float* get_address_of_y_1() { return &___y_1; }
  240. inline void set_y_1(float value)
  241. {
  242. ___y_1 = value;
  243. }
  244. };
  245. struct Vector2_t2156229523_StaticFields
  246. {
  247. public:
  248. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  249. Vector2_t2156229523 ___zeroVector_2;
  250. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  251. Vector2_t2156229523 ___oneVector_3;
  252. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  253. Vector2_t2156229523 ___upVector_4;
  254. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  255. Vector2_t2156229523 ___downVector_5;
  256. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  257. Vector2_t2156229523 ___leftVector_6;
  258. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  259. Vector2_t2156229523 ___rightVector_7;
  260. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  261. Vector2_t2156229523 ___positiveInfinityVector_8;
  262. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  263. Vector2_t2156229523 ___negativeInfinityVector_9;
  264. public:
  265. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___zeroVector_2)); }
  266. inline Vector2_t2156229523 get_zeroVector_2() const { return ___zeroVector_2; }
  267. inline Vector2_t2156229523 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  268. inline void set_zeroVector_2(Vector2_t2156229523 value)
  269. {
  270. ___zeroVector_2 = value;
  271. }
  272. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___oneVector_3)); }
  273. inline Vector2_t2156229523 get_oneVector_3() const { return ___oneVector_3; }
  274. inline Vector2_t2156229523 * get_address_of_oneVector_3() { return &___oneVector_3; }
  275. inline void set_oneVector_3(Vector2_t2156229523 value)
  276. {
  277. ___oneVector_3 = value;
  278. }
  279. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___upVector_4)); }
  280. inline Vector2_t2156229523 get_upVector_4() const { return ___upVector_4; }
  281. inline Vector2_t2156229523 * get_address_of_upVector_4() { return &___upVector_4; }
  282. inline void set_upVector_4(Vector2_t2156229523 value)
  283. {
  284. ___upVector_4 = value;
  285. }
  286. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___downVector_5)); }
  287. inline Vector2_t2156229523 get_downVector_5() const { return ___downVector_5; }
  288. inline Vector2_t2156229523 * get_address_of_downVector_5() { return &___downVector_5; }
  289. inline void set_downVector_5(Vector2_t2156229523 value)
  290. {
  291. ___downVector_5 = value;
  292. }
  293. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___leftVector_6)); }
  294. inline Vector2_t2156229523 get_leftVector_6() const { return ___leftVector_6; }
  295. inline Vector2_t2156229523 * get_address_of_leftVector_6() { return &___leftVector_6; }
  296. inline void set_leftVector_6(Vector2_t2156229523 value)
  297. {
  298. ___leftVector_6 = value;
  299. }
  300. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___rightVector_7)); }
  301. inline Vector2_t2156229523 get_rightVector_7() const { return ___rightVector_7; }
  302. inline Vector2_t2156229523 * get_address_of_rightVector_7() { return &___rightVector_7; }
  303. inline void set_rightVector_7(Vector2_t2156229523 value)
  304. {
  305. ___rightVector_7 = value;
  306. }
  307. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___positiveInfinityVector_8)); }
  308. inline Vector2_t2156229523 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  309. inline Vector2_t2156229523 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  310. inline void set_positiveInfinityVector_8(Vector2_t2156229523 value)
  311. {
  312. ___positiveInfinityVector_8 = value;
  313. }
  314. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_t2156229523_StaticFields, ___negativeInfinityVector_9)); }
  315. inline Vector2_t2156229523 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  316. inline Vector2_t2156229523 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  317. inline void set_negativeInfinityVector_9(Vector2_t2156229523 value)
  318. {
  319. ___negativeInfinityVector_9 = value;
  320. }
  321. };
  322. #ifdef __clang__
  323. #pragma clang diagnostic pop
  324. #endif
  325. #endif // VECTOR2_T2156229523_H
  326. #ifndef QUATERNION_T2301928331_H
  327. #define QUATERNION_T2301928331_H
  328. #ifdef __clang__
  329. #pragma clang diagnostic push
  330. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  331. #pragma clang diagnostic ignored "-Wunused-variable"
  332. #endif
  333. // UnityEngine.Quaternion
  334. struct Quaternion_t2301928331
  335. {
  336. public:
  337. // System.Single UnityEngine.Quaternion::x
  338. float ___x_0;
  339. // System.Single UnityEngine.Quaternion::y
  340. float ___y_1;
  341. // System.Single UnityEngine.Quaternion::z
  342. float ___z_2;
  343. // System.Single UnityEngine.Quaternion::w
  344. float ___w_3;
  345. public:
  346. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___x_0)); }
  347. inline float get_x_0() const { return ___x_0; }
  348. inline float* get_address_of_x_0() { return &___x_0; }
  349. inline void set_x_0(float value)
  350. {
  351. ___x_0 = value;
  352. }
  353. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___y_1)); }
  354. inline float get_y_1() const { return ___y_1; }
  355. inline float* get_address_of_y_1() { return &___y_1; }
  356. inline void set_y_1(float value)
  357. {
  358. ___y_1 = value;
  359. }
  360. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___z_2)); }
  361. inline float get_z_2() const { return ___z_2; }
  362. inline float* get_address_of_z_2() { return &___z_2; }
  363. inline void set_z_2(float value)
  364. {
  365. ___z_2 = value;
  366. }
  367. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331, ___w_3)); }
  368. inline float get_w_3() const { return ___w_3; }
  369. inline float* get_address_of_w_3() { return &___w_3; }
  370. inline void set_w_3(float value)
  371. {
  372. ___w_3 = value;
  373. }
  374. };
  375. struct Quaternion_t2301928331_StaticFields
  376. {
  377. public:
  378. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  379. Quaternion_t2301928331 ___identityQuaternion_4;
  380. public:
  381. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t2301928331_StaticFields, ___identityQuaternion_4)); }
  382. inline Quaternion_t2301928331 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  383. inline Quaternion_t2301928331 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  384. inline void set_identityQuaternion_4(Quaternion_t2301928331 value)
  385. {
  386. ___identityQuaternion_4 = value;
  387. }
  388. };
  389. #ifdef __clang__
  390. #pragma clang diagnostic pop
  391. #endif
  392. #endif // QUATERNION_T2301928331_H
  393. #ifndef ENUM_T4135868527_H
  394. #define ENUM_T4135868527_H
  395. #ifdef __clang__
  396. #pragma clang diagnostic push
  397. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  398. #pragma clang diagnostic ignored "-Wunused-variable"
  399. #endif
  400. // System.Enum
  401. struct Enum_t4135868527 : public ValueType_t3640485471
  402. {
  403. public:
  404. public:
  405. };
  406. struct Enum_t4135868527_StaticFields
  407. {
  408. public:
  409. // System.Char[] System.Enum::split_char
  410. CharU5BU5D_t3528271667* ___split_char_0;
  411. public:
  412. inline static int32_t get_offset_of_split_char_0() { return static_cast<int32_t>(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); }
  413. inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; }
  414. inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; }
  415. inline void set_split_char_0(CharU5BU5D_t3528271667* value)
  416. {
  417. ___split_char_0 = value;
  418. Il2CppCodeGenWriteBarrier((&___split_char_0), value);
  419. }
  420. };
  421. #ifdef __clang__
  422. #pragma clang diagnostic pop
  423. #endif
  424. // Native definition for P/Invoke marshalling of System.Enum
  425. struct Enum_t4135868527_marshaled_pinvoke
  426. {
  427. };
  428. // Native definition for COM marshalling of System.Enum
  429. struct Enum_t4135868527_marshaled_com
  430. {
  431. };
  432. #endif // ENUM_T4135868527_H
  433. #ifndef VECTOR3_T3722313464_H
  434. #define VECTOR3_T3722313464_H
  435. #ifdef __clang__
  436. #pragma clang diagnostic push
  437. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  438. #pragma clang diagnostic ignored "-Wunused-variable"
  439. #endif
  440. // UnityEngine.Vector3
  441. struct Vector3_t3722313464
  442. {
  443. public:
  444. // System.Single UnityEngine.Vector3::x
  445. float ___x_1;
  446. // System.Single UnityEngine.Vector3::y
  447. float ___y_2;
  448. // System.Single UnityEngine.Vector3::z
  449. float ___z_3;
  450. public:
  451. inline static int32_t get_offset_of_x_1() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___x_1)); }
  452. inline float get_x_1() const { return ___x_1; }
  453. inline float* get_address_of_x_1() { return &___x_1; }
  454. inline void set_x_1(float value)
  455. {
  456. ___x_1 = value;
  457. }
  458. inline static int32_t get_offset_of_y_2() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___y_2)); }
  459. inline float get_y_2() const { return ___y_2; }
  460. inline float* get_address_of_y_2() { return &___y_2; }
  461. inline void set_y_2(float value)
  462. {
  463. ___y_2 = value;
  464. }
  465. inline static int32_t get_offset_of_z_3() { return static_cast<int32_t>(offsetof(Vector3_t3722313464, ___z_3)); }
  466. inline float get_z_3() const { return ___z_3; }
  467. inline float* get_address_of_z_3() { return &___z_3; }
  468. inline void set_z_3(float value)
  469. {
  470. ___z_3 = value;
  471. }
  472. };
  473. struct Vector3_t3722313464_StaticFields
  474. {
  475. public:
  476. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  477. Vector3_t3722313464 ___zeroVector_4;
  478. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  479. Vector3_t3722313464 ___oneVector_5;
  480. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  481. Vector3_t3722313464 ___upVector_6;
  482. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  483. Vector3_t3722313464 ___downVector_7;
  484. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  485. Vector3_t3722313464 ___leftVector_8;
  486. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  487. Vector3_t3722313464 ___rightVector_9;
  488. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  489. Vector3_t3722313464 ___forwardVector_10;
  490. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  491. Vector3_t3722313464 ___backVector_11;
  492. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  493. Vector3_t3722313464 ___positiveInfinityVector_12;
  494. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  495. Vector3_t3722313464 ___negativeInfinityVector_13;
  496. public:
  497. inline static int32_t get_offset_of_zeroVector_4() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); }
  498. inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; }
  499. inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; }
  500. inline void set_zeroVector_4(Vector3_t3722313464 value)
  501. {
  502. ___zeroVector_4 = value;
  503. }
  504. inline static int32_t get_offset_of_oneVector_5() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); }
  505. inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; }
  506. inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; }
  507. inline void set_oneVector_5(Vector3_t3722313464 value)
  508. {
  509. ___oneVector_5 = value;
  510. }
  511. inline static int32_t get_offset_of_upVector_6() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); }
  512. inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; }
  513. inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; }
  514. inline void set_upVector_6(Vector3_t3722313464 value)
  515. {
  516. ___upVector_6 = value;
  517. }
  518. inline static int32_t get_offset_of_downVector_7() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); }
  519. inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; }
  520. inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; }
  521. inline void set_downVector_7(Vector3_t3722313464 value)
  522. {
  523. ___downVector_7 = value;
  524. }
  525. inline static int32_t get_offset_of_leftVector_8() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); }
  526. inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; }
  527. inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; }
  528. inline void set_leftVector_8(Vector3_t3722313464 value)
  529. {
  530. ___leftVector_8 = value;
  531. }
  532. inline static int32_t get_offset_of_rightVector_9() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); }
  533. inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; }
  534. inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; }
  535. inline void set_rightVector_9(Vector3_t3722313464 value)
  536. {
  537. ___rightVector_9 = value;
  538. }
  539. inline static int32_t get_offset_of_forwardVector_10() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); }
  540. inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; }
  541. inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; }
  542. inline void set_forwardVector_10(Vector3_t3722313464 value)
  543. {
  544. ___forwardVector_10 = value;
  545. }
  546. inline static int32_t get_offset_of_backVector_11() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); }
  547. inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; }
  548. inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; }
  549. inline void set_backVector_11(Vector3_t3722313464 value)
  550. {
  551. ___backVector_11 = value;
  552. }
  553. inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); }
  554. inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; }
  555. inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; }
  556. inline void set_positiveInfinityVector_12(Vector3_t3722313464 value)
  557. {
  558. ___positiveInfinityVector_12 = value;
  559. }
  560. inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); }
  561. inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; }
  562. inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; }
  563. inline void set_negativeInfinityVector_13(Vector3_t3722313464 value)
  564. {
  565. ___negativeInfinityVector_13 = value;
  566. }
  567. };
  568. #ifdef __clang__
  569. #pragma clang diagnostic pop
  570. #endif
  571. #endif // VECTOR3_T3722313464_H
  572. #ifndef VOID_T1185182177_H
  573. #define VOID_T1185182177_H
  574. #ifdef __clang__
  575. #pragma clang diagnostic push
  576. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  577. #pragma clang diagnostic ignored "-Wunused-variable"
  578. #endif
  579. // System.Void
  580. struct Void_t1185182177
  581. {
  582. public:
  583. public:
  584. };
  585. #ifdef __clang__
  586. #pragma clang diagnostic pop
  587. #endif
  588. #endif // VOID_T1185182177_H
  589. #ifndef BOOLEAN_T97287965_H
  590. #define BOOLEAN_T97287965_H
  591. #ifdef __clang__
  592. #pragma clang diagnostic push
  593. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  594. #pragma clang diagnostic ignored "-Wunused-variable"
  595. #endif
  596. // System.Boolean
  597. struct Boolean_t97287965
  598. {
  599. public:
  600. // System.Boolean System.Boolean::m_value
  601. bool ___m_value_2;
  602. public:
  603. inline static int32_t get_offset_of_m_value_2() { return static_cast<int32_t>(offsetof(Boolean_t97287965, ___m_value_2)); }
  604. inline bool get_m_value_2() const { return ___m_value_2; }
  605. inline bool* get_address_of_m_value_2() { return &___m_value_2; }
  606. inline void set_m_value_2(bool value)
  607. {
  608. ___m_value_2 = value;
  609. }
  610. };
  611. struct Boolean_t97287965_StaticFields
  612. {
  613. public:
  614. // System.String System.Boolean::FalseString
  615. String_t* ___FalseString_0;
  616. // System.String System.Boolean::TrueString
  617. String_t* ___TrueString_1;
  618. public:
  619. inline static int32_t get_offset_of_FalseString_0() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); }
  620. inline String_t* get_FalseString_0() const { return ___FalseString_0; }
  621. inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; }
  622. inline void set_FalseString_0(String_t* value)
  623. {
  624. ___FalseString_0 = value;
  625. Il2CppCodeGenWriteBarrier((&___FalseString_0), value);
  626. }
  627. inline static int32_t get_offset_of_TrueString_1() { return static_cast<int32_t>(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); }
  628. inline String_t* get_TrueString_1() const { return ___TrueString_1; }
  629. inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; }
  630. inline void set_TrueString_1(String_t* value)
  631. {
  632. ___TrueString_1 = value;
  633. Il2CppCodeGenWriteBarrier((&___TrueString_1), value);
  634. }
  635. };
  636. #ifdef __clang__
  637. #pragma clang diagnostic pop
  638. #endif
  639. #endif // BOOLEAN_T97287965_H
  640. #ifndef RAYCASTHIT_T1056001966_H
  641. #define RAYCASTHIT_T1056001966_H
  642. #ifdef __clang__
  643. #pragma clang diagnostic push
  644. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  645. #pragma clang diagnostic ignored "-Wunused-variable"
  646. #endif
  647. // UnityEngine.RaycastHit
  648. struct RaycastHit_t1056001966
  649. {
  650. public:
  651. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  652. Vector3_t3722313464 ___m_Point_0;
  653. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  654. Vector3_t3722313464 ___m_Normal_1;
  655. // System.Int32 UnityEngine.RaycastHit::m_FaceID
  656. int32_t ___m_FaceID_2;
  657. // System.Single UnityEngine.RaycastHit::m_Distance
  658. float ___m_Distance_3;
  659. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  660. Vector2_t2156229523 ___m_UV_4;
  661. // UnityEngine.Collider UnityEngine.RaycastHit::m_Collider
  662. Collider_t1773347010 * ___m_Collider_5;
  663. public:
  664. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Point_0)); }
  665. inline Vector3_t3722313464 get_m_Point_0() const { return ___m_Point_0; }
  666. inline Vector3_t3722313464 * get_address_of_m_Point_0() { return &___m_Point_0; }
  667. inline void set_m_Point_0(Vector3_t3722313464 value)
  668. {
  669. ___m_Point_0 = value;
  670. }
  671. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Normal_1)); }
  672. inline Vector3_t3722313464 get_m_Normal_1() const { return ___m_Normal_1; }
  673. inline Vector3_t3722313464 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  674. inline void set_m_Normal_1(Vector3_t3722313464 value)
  675. {
  676. ___m_Normal_1 = value;
  677. }
  678. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_FaceID_2)); }
  679. inline int32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  680. inline int32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  681. inline void set_m_FaceID_2(int32_t value)
  682. {
  683. ___m_FaceID_2 = value;
  684. }
  685. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Distance_3)); }
  686. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  687. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  688. inline void set_m_Distance_3(float value)
  689. {
  690. ___m_Distance_3 = value;
  691. }
  692. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_UV_4)); }
  693. inline Vector2_t2156229523 get_m_UV_4() const { return ___m_UV_4; }
  694. inline Vector2_t2156229523 * get_address_of_m_UV_4() { return &___m_UV_4; }
  695. inline void set_m_UV_4(Vector2_t2156229523 value)
  696. {
  697. ___m_UV_4 = value;
  698. }
  699. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t1056001966, ___m_Collider_5)); }
  700. inline Collider_t1773347010 * get_m_Collider_5() const { return ___m_Collider_5; }
  701. inline Collider_t1773347010 ** get_address_of_m_Collider_5() { return &___m_Collider_5; }
  702. inline void set_m_Collider_5(Collider_t1773347010 * value)
  703. {
  704. ___m_Collider_5 = value;
  705. Il2CppCodeGenWriteBarrier((&___m_Collider_5), value);
  706. }
  707. };
  708. #ifdef __clang__
  709. #pragma clang diagnostic pop
  710. #endif
  711. // Native definition for P/Invoke marshalling of UnityEngine.RaycastHit
  712. struct RaycastHit_t1056001966_marshaled_pinvoke
  713. {
  714. Vector3_t3722313464 ___m_Point_0;
  715. Vector3_t3722313464 ___m_Normal_1;
  716. int32_t ___m_FaceID_2;
  717. float ___m_Distance_3;
  718. Vector2_t2156229523 ___m_UV_4;
  719. Collider_t1773347010 * ___m_Collider_5;
  720. };
  721. // Native definition for COM marshalling of UnityEngine.RaycastHit
  722. struct RaycastHit_t1056001966_marshaled_com
  723. {
  724. Vector3_t3722313464 ___m_Point_0;
  725. Vector3_t3722313464 ___m_Normal_1;
  726. int32_t ___m_FaceID_2;
  727. float ___m_Distance_3;
  728. Vector2_t2156229523 ___m_UV_4;
  729. Collider_t1773347010 * ___m_Collider_5;
  730. };
  731. #endif // RAYCASTHIT_T1056001966_H
  732. #ifndef OBJECT_T631007953_H
  733. #define OBJECT_T631007953_H
  734. #ifdef __clang__
  735. #pragma clang diagnostic push
  736. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  737. #pragma clang diagnostic ignored "-Wunused-variable"
  738. #endif
  739. // UnityEngine.Object
  740. struct Object_t631007953 : public RuntimeObject
  741. {
  742. public:
  743. // System.IntPtr UnityEngine.Object::m_CachedPtr
  744. intptr_t ___m_CachedPtr_0;
  745. public:
  746. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_t631007953, ___m_CachedPtr_0)); }
  747. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  748. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  749. inline void set_m_CachedPtr_0(intptr_t value)
  750. {
  751. ___m_CachedPtr_0 = value;
  752. }
  753. };
  754. struct Object_t631007953_StaticFields
  755. {
  756. public:
  757. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  758. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  759. public:
  760. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  761. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  762. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  763. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  764. {
  765. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  766. }
  767. };
  768. #ifdef __clang__
  769. #pragma clang diagnostic pop
  770. #endif
  771. // Native definition for P/Invoke marshalling of UnityEngine.Object
  772. struct Object_t631007953_marshaled_pinvoke
  773. {
  774. intptr_t ___m_CachedPtr_0;
  775. };
  776. // Native definition for COM marshalling of UnityEngine.Object
  777. struct Object_t631007953_marshaled_com
  778. {
  779. intptr_t ___m_CachedPtr_0;
  780. };
  781. #endif // OBJECT_T631007953_H
  782. #ifndef QUERYTRIGGERINTERACTION_T962663221_H
  783. #define QUERYTRIGGERINTERACTION_T962663221_H
  784. #ifdef __clang__
  785. #pragma clang diagnostic push
  786. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  787. #pragma clang diagnostic ignored "-Wunused-variable"
  788. #endif
  789. // UnityEngine.QueryTriggerInteraction
  790. struct QueryTriggerInteraction_t962663221
  791. {
  792. public:
  793. // System.Int32 UnityEngine.QueryTriggerInteraction::value__
  794. int32_t ___value___1;
  795. public:
  796. inline static int32_t get_offset_of_value___1() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t962663221, ___value___1)); }
  797. inline int32_t get_value___1() const { return ___value___1; }
  798. inline int32_t* get_address_of_value___1() { return &___value___1; }
  799. inline void set_value___1(int32_t value)
  800. {
  801. ___value___1 = value;
  802. }
  803. };
  804. #ifdef __clang__
  805. #pragma clang diagnostic pop
  806. #endif
  807. #endif // QUERYTRIGGERINTERACTION_T962663221_H
  808. #ifndef RAY_T3785851493_H
  809. #define RAY_T3785851493_H
  810. #ifdef __clang__
  811. #pragma clang diagnostic push
  812. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  813. #pragma clang diagnostic ignored "-Wunused-variable"
  814. #endif
  815. // UnityEngine.Ray
  816. struct Ray_t3785851493
  817. {
  818. public:
  819. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  820. Vector3_t3722313464 ___m_Origin_0;
  821. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  822. Vector3_t3722313464 ___m_Direction_1;
  823. public:
  824. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Origin_0)); }
  825. inline Vector3_t3722313464 get_m_Origin_0() const { return ___m_Origin_0; }
  826. inline Vector3_t3722313464 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  827. inline void set_m_Origin_0(Vector3_t3722313464 value)
  828. {
  829. ___m_Origin_0 = value;
  830. }
  831. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t3785851493, ___m_Direction_1)); }
  832. inline Vector3_t3722313464 get_m_Direction_1() const { return ___m_Direction_1; }
  833. inline Vector3_t3722313464 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  834. inline void set_m_Direction_1(Vector3_t3722313464 value)
  835. {
  836. ___m_Direction_1 = value;
  837. }
  838. };
  839. #ifdef __clang__
  840. #pragma clang diagnostic pop
  841. #endif
  842. #endif // RAY_T3785851493_H
  843. #ifndef BOUNDS_T2266837910_H
  844. #define BOUNDS_T2266837910_H
  845. #ifdef __clang__
  846. #pragma clang diagnostic push
  847. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  848. #pragma clang diagnostic ignored "-Wunused-variable"
  849. #endif
  850. // UnityEngine.Bounds
  851. struct Bounds_t2266837910
  852. {
  853. public:
  854. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  855. Vector3_t3722313464 ___m_Center_0;
  856. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  857. Vector3_t3722313464 ___m_Extents_1;
  858. public:
  859. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t2266837910, ___m_Center_0)); }
  860. inline Vector3_t3722313464 get_m_Center_0() const { return ___m_Center_0; }
  861. inline Vector3_t3722313464 * get_address_of_m_Center_0() { return &___m_Center_0; }
  862. inline void set_m_Center_0(Vector3_t3722313464 value)
  863. {
  864. ___m_Center_0 = value;
  865. }
  866. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t2266837910, ___m_Extents_1)); }
  867. inline Vector3_t3722313464 get_m_Extents_1() const { return ___m_Extents_1; }
  868. inline Vector3_t3722313464 * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  869. inline void set_m_Extents_1(Vector3_t3722313464 value)
  870. {
  871. ___m_Extents_1 = value;
  872. }
  873. };
  874. #ifdef __clang__
  875. #pragma clang diagnostic pop
  876. #endif
  877. #endif // BOUNDS_T2266837910_H
  878. #ifndef COLLISION_T4262080450_H
  879. #define COLLISION_T4262080450_H
  880. #ifdef __clang__
  881. #pragma clang diagnostic push
  882. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  883. #pragma clang diagnostic ignored "-Wunused-variable"
  884. #endif
  885. // UnityEngine.Collision
  886. struct Collision_t4262080450 : public RuntimeObject
  887. {
  888. public:
  889. // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
  890. Vector3_t3722313464 ___m_Impulse_0;
  891. // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
  892. Vector3_t3722313464 ___m_RelativeVelocity_1;
  893. // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
  894. Rigidbody_t3916780224 * ___m_Rigidbody_2;
  895. // UnityEngine.Collider UnityEngine.Collision::m_Collider
  896. Collider_t1773347010 * ___m_Collider_3;
  897. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_Contacts
  898. ContactPointU5BU5D_t872956888* ___m_Contacts_4;
  899. public:
  900. inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Impulse_0)); }
  901. inline Vector3_t3722313464 get_m_Impulse_0() const { return ___m_Impulse_0; }
  902. inline Vector3_t3722313464 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
  903. inline void set_m_Impulse_0(Vector3_t3722313464 value)
  904. {
  905. ___m_Impulse_0 = value;
  906. }
  907. inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_RelativeVelocity_1)); }
  908. inline Vector3_t3722313464 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
  909. inline Vector3_t3722313464 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
  910. inline void set_m_RelativeVelocity_1(Vector3_t3722313464 value)
  911. {
  912. ___m_RelativeVelocity_1 = value;
  913. }
  914. inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Rigidbody_2)); }
  915. inline Rigidbody_t3916780224 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
  916. inline Rigidbody_t3916780224 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
  917. inline void set_m_Rigidbody_2(Rigidbody_t3916780224 * value)
  918. {
  919. ___m_Rigidbody_2 = value;
  920. Il2CppCodeGenWriteBarrier((&___m_Rigidbody_2), value);
  921. }
  922. inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Collider_3)); }
  923. inline Collider_t1773347010 * get_m_Collider_3() const { return ___m_Collider_3; }
  924. inline Collider_t1773347010 ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
  925. inline void set_m_Collider_3(Collider_t1773347010 * value)
  926. {
  927. ___m_Collider_3 = value;
  928. Il2CppCodeGenWriteBarrier((&___m_Collider_3), value);
  929. }
  930. inline static int32_t get_offset_of_m_Contacts_4() { return static_cast<int32_t>(offsetof(Collision_t4262080450, ___m_Contacts_4)); }
  931. inline ContactPointU5BU5D_t872956888* get_m_Contacts_4() const { return ___m_Contacts_4; }
  932. inline ContactPointU5BU5D_t872956888** get_address_of_m_Contacts_4() { return &___m_Contacts_4; }
  933. inline void set_m_Contacts_4(ContactPointU5BU5D_t872956888* value)
  934. {
  935. ___m_Contacts_4 = value;
  936. Il2CppCodeGenWriteBarrier((&___m_Contacts_4), value);
  937. }
  938. };
  939. #ifdef __clang__
  940. #pragma clang diagnostic pop
  941. #endif
  942. // Native definition for P/Invoke marshalling of UnityEngine.Collision
  943. struct Collision_t4262080450_marshaled_pinvoke
  944. {
  945. Vector3_t3722313464 ___m_Impulse_0;
  946. Vector3_t3722313464 ___m_RelativeVelocity_1;
  947. Rigidbody_t3916780224 * ___m_Rigidbody_2;
  948. Collider_t1773347010 * ___m_Collider_3;
  949. ContactPoint_t3758755253 * ___m_Contacts_4;
  950. };
  951. // Native definition for COM marshalling of UnityEngine.Collision
  952. struct Collision_t4262080450_marshaled_com
  953. {
  954. Vector3_t3722313464 ___m_Impulse_0;
  955. Vector3_t3722313464 ___m_RelativeVelocity_1;
  956. Rigidbody_t3916780224 * ___m_Rigidbody_2;
  957. Collider_t1773347010 * ___m_Collider_3;
  958. ContactPoint_t3758755253 * ___m_Contacts_4;
  959. };
  960. #endif // COLLISION_T4262080450_H
  961. #ifndef CONTACTPOINT_T3758755253_H
  962. #define CONTACTPOINT_T3758755253_H
  963. #ifdef __clang__
  964. #pragma clang diagnostic push
  965. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  966. #pragma clang diagnostic ignored "-Wunused-variable"
  967. #endif
  968. // UnityEngine.ContactPoint
  969. struct ContactPoint_t3758755253
  970. {
  971. public:
  972. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
  973. Vector3_t3722313464 ___m_Point_0;
  974. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
  975. Vector3_t3722313464 ___m_Normal_1;
  976. // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
  977. int32_t ___m_ThisColliderInstanceID_2;
  978. // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
  979. int32_t ___m_OtherColliderInstanceID_3;
  980. // System.Single UnityEngine.ContactPoint::m_Separation
  981. float ___m_Separation_4;
  982. public:
  983. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_Point_0)); }
  984. inline Vector3_t3722313464 get_m_Point_0() const { return ___m_Point_0; }
  985. inline Vector3_t3722313464 * get_address_of_m_Point_0() { return &___m_Point_0; }
  986. inline void set_m_Point_0(Vector3_t3722313464 value)
  987. {
  988. ___m_Point_0 = value;
  989. }
  990. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_Normal_1)); }
  991. inline Vector3_t3722313464 get_m_Normal_1() const { return ___m_Normal_1; }
  992. inline Vector3_t3722313464 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  993. inline void set_m_Normal_1(Vector3_t3722313464 value)
  994. {
  995. ___m_Normal_1 = value;
  996. }
  997. inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_ThisColliderInstanceID_2)); }
  998. inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
  999. inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
  1000. inline void set_m_ThisColliderInstanceID_2(int32_t value)
  1001. {
  1002. ___m_ThisColliderInstanceID_2 = value;
  1003. }
  1004. inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_OtherColliderInstanceID_3)); }
  1005. inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
  1006. inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
  1007. inline void set_m_OtherColliderInstanceID_3(int32_t value)
  1008. {
  1009. ___m_OtherColliderInstanceID_3 = value;
  1010. }
  1011. inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_t3758755253, ___m_Separation_4)); }
  1012. inline float get_m_Separation_4() const { return ___m_Separation_4; }
  1013. inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
  1014. inline void set_m_Separation_4(float value)
  1015. {
  1016. ___m_Separation_4 = value;
  1017. }
  1018. };
  1019. #ifdef __clang__
  1020. #pragma clang diagnostic pop
  1021. #endif
  1022. #endif // CONTACTPOINT_T3758755253_H
  1023. #ifndef CONTROLLERCOLLIDERHIT_T240592346_H
  1024. #define CONTROLLERCOLLIDERHIT_T240592346_H
  1025. #ifdef __clang__
  1026. #pragma clang diagnostic push
  1027. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1028. #pragma clang diagnostic ignored "-Wunused-variable"
  1029. #endif
  1030. // UnityEngine.ControllerColliderHit
  1031. struct ControllerColliderHit_t240592346 : public RuntimeObject
  1032. {
  1033. public:
  1034. // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
  1035. CharacterController_t1138636865 * ___m_Controller_0;
  1036. // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
  1037. Collider_t1773347010 * ___m_Collider_1;
  1038. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
  1039. Vector3_t3722313464 ___m_Point_2;
  1040. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
  1041. Vector3_t3722313464 ___m_Normal_3;
  1042. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
  1043. Vector3_t3722313464 ___m_MoveDirection_4;
  1044. // System.Single UnityEngine.ControllerColliderHit::m_MoveLength
  1045. float ___m_MoveLength_5;
  1046. // System.Int32 UnityEngine.ControllerColliderHit::m_Push
  1047. int32_t ___m_Push_6;
  1048. public:
  1049. inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Controller_0)); }
  1050. inline CharacterController_t1138636865 * get_m_Controller_0() const { return ___m_Controller_0; }
  1051. inline CharacterController_t1138636865 ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
  1052. inline void set_m_Controller_0(CharacterController_t1138636865 * value)
  1053. {
  1054. ___m_Controller_0 = value;
  1055. Il2CppCodeGenWriteBarrier((&___m_Controller_0), value);
  1056. }
  1057. inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Collider_1)); }
  1058. inline Collider_t1773347010 * get_m_Collider_1() const { return ___m_Collider_1; }
  1059. inline Collider_t1773347010 ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
  1060. inline void set_m_Collider_1(Collider_t1773347010 * value)
  1061. {
  1062. ___m_Collider_1 = value;
  1063. Il2CppCodeGenWriteBarrier((&___m_Collider_1), value);
  1064. }
  1065. inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Point_2)); }
  1066. inline Vector3_t3722313464 get_m_Point_2() const { return ___m_Point_2; }
  1067. inline Vector3_t3722313464 * get_address_of_m_Point_2() { return &___m_Point_2; }
  1068. inline void set_m_Point_2(Vector3_t3722313464 value)
  1069. {
  1070. ___m_Point_2 = value;
  1071. }
  1072. inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Normal_3)); }
  1073. inline Vector3_t3722313464 get_m_Normal_3() const { return ___m_Normal_3; }
  1074. inline Vector3_t3722313464 * get_address_of_m_Normal_3() { return &___m_Normal_3; }
  1075. inline void set_m_Normal_3(Vector3_t3722313464 value)
  1076. {
  1077. ___m_Normal_3 = value;
  1078. }
  1079. inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_MoveDirection_4)); }
  1080. inline Vector3_t3722313464 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
  1081. inline Vector3_t3722313464 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
  1082. inline void set_m_MoveDirection_4(Vector3_t3722313464 value)
  1083. {
  1084. ___m_MoveDirection_4 = value;
  1085. }
  1086. inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_MoveLength_5)); }
  1087. inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
  1088. inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
  1089. inline void set_m_MoveLength_5(float value)
  1090. {
  1091. ___m_MoveLength_5 = value;
  1092. }
  1093. inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t240592346, ___m_Push_6)); }
  1094. inline int32_t get_m_Push_6() const { return ___m_Push_6; }
  1095. inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
  1096. inline void set_m_Push_6(int32_t value)
  1097. {
  1098. ___m_Push_6 = value;
  1099. }
  1100. };
  1101. #ifdef __clang__
  1102. #pragma clang diagnostic pop
  1103. #endif
  1104. // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
  1105. struct ControllerColliderHit_t240592346_marshaled_pinvoke
  1106. {
  1107. CharacterController_t1138636865 * ___m_Controller_0;
  1108. Collider_t1773347010 * ___m_Collider_1;
  1109. Vector3_t3722313464 ___m_Point_2;
  1110. Vector3_t3722313464 ___m_Normal_3;
  1111. Vector3_t3722313464 ___m_MoveDirection_4;
  1112. float ___m_MoveLength_5;
  1113. int32_t ___m_Push_6;
  1114. };
  1115. // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
  1116. struct ControllerColliderHit_t240592346_marshaled_com
  1117. {
  1118. CharacterController_t1138636865 * ___m_Controller_0;
  1119. Collider_t1773347010 * ___m_Collider_1;
  1120. Vector3_t3722313464 ___m_Point_2;
  1121. Vector3_t3722313464 ___m_Normal_3;
  1122. Vector3_t3722313464 ___m_MoveDirection_4;
  1123. float ___m_MoveLength_5;
  1124. int32_t ___m_Push_6;
  1125. };
  1126. #endif // CONTROLLERCOLLIDERHIT_T240592346_H
  1127. #ifndef COMPONENT_T1923634451_H
  1128. #define COMPONENT_T1923634451_H
  1129. #ifdef __clang__
  1130. #pragma clang diagnostic push
  1131. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1132. #pragma clang diagnostic ignored "-Wunused-variable"
  1133. #endif
  1134. // UnityEngine.Component
  1135. struct Component_t1923634451 : public Object_t631007953
  1136. {
  1137. public:
  1138. public:
  1139. };
  1140. #ifdef __clang__
  1141. #pragma clang diagnostic pop
  1142. #endif
  1143. #endif // COMPONENT_T1923634451_H
  1144. #ifndef COLLIDER_T1773347010_H
  1145. #define COLLIDER_T1773347010_H
  1146. #ifdef __clang__
  1147. #pragma clang diagnostic push
  1148. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1149. #pragma clang diagnostic ignored "-Wunused-variable"
  1150. #endif
  1151. // UnityEngine.Collider
  1152. struct Collider_t1773347010 : public Component_t1923634451
  1153. {
  1154. public:
  1155. public:
  1156. };
  1157. #ifdef __clang__
  1158. #pragma clang diagnostic pop
  1159. #endif
  1160. #endif // COLLIDER_T1773347010_H
  1161. #ifndef RIGIDBODY_T3916780224_H
  1162. #define RIGIDBODY_T3916780224_H
  1163. #ifdef __clang__
  1164. #pragma clang diagnostic push
  1165. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1166. #pragma clang diagnostic ignored "-Wunused-variable"
  1167. #endif
  1168. // UnityEngine.Rigidbody
  1169. struct Rigidbody_t3916780224 : public Component_t1923634451
  1170. {
  1171. public:
  1172. public:
  1173. };
  1174. #ifdef __clang__
  1175. #pragma clang diagnostic pop
  1176. #endif
  1177. #endif // RIGIDBODY_T3916780224_H
  1178. #ifndef BOXCOLLIDER_T1640800422_H
  1179. #define BOXCOLLIDER_T1640800422_H
  1180. #ifdef __clang__
  1181. #pragma clang diagnostic push
  1182. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1183. #pragma clang diagnostic ignored "-Wunused-variable"
  1184. #endif
  1185. // UnityEngine.BoxCollider
  1186. struct BoxCollider_t1640800422 : public Collider_t1773347010
  1187. {
  1188. public:
  1189. public:
  1190. };
  1191. #ifdef __clang__
  1192. #pragma clang diagnostic pop
  1193. #endif
  1194. #endif // BOXCOLLIDER_T1640800422_H
  1195. #ifndef MESHCOLLIDER_T903564387_H
  1196. #define MESHCOLLIDER_T903564387_H
  1197. #ifdef __clang__
  1198. #pragma clang diagnostic push
  1199. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1200. #pragma clang diagnostic ignored "-Wunused-variable"
  1201. #endif
  1202. // UnityEngine.MeshCollider
  1203. struct MeshCollider_t903564387 : public Collider_t1773347010
  1204. {
  1205. public:
  1206. public:
  1207. };
  1208. #ifdef __clang__
  1209. #pragma clang diagnostic pop
  1210. #endif
  1211. #endif // MESHCOLLIDER_T903564387_H
  1212. #ifndef CAPSULECOLLIDER_T197597763_H
  1213. #define CAPSULECOLLIDER_T197597763_H
  1214. #ifdef __clang__
  1215. #pragma clang diagnostic push
  1216. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1217. #pragma clang diagnostic ignored "-Wunused-variable"
  1218. #endif
  1219. // UnityEngine.CapsuleCollider
  1220. struct CapsuleCollider_t197597763 : public Collider_t1773347010
  1221. {
  1222. public:
  1223. public:
  1224. };
  1225. #ifdef __clang__
  1226. #pragma clang diagnostic pop
  1227. #endif
  1228. #endif // CAPSULECOLLIDER_T197597763_H
  1229. #ifndef CHARACTERCONTROLLER_T1138636865_H
  1230. #define CHARACTERCONTROLLER_T1138636865_H
  1231. #ifdef __clang__
  1232. #pragma clang diagnostic push
  1233. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1234. #pragma clang diagnostic ignored "-Wunused-variable"
  1235. #endif
  1236. // UnityEngine.CharacterController
  1237. struct CharacterController_t1138636865 : public Collider_t1773347010
  1238. {
  1239. public:
  1240. public:
  1241. };
  1242. #ifdef __clang__
  1243. #pragma clang diagnostic pop
  1244. #endif
  1245. #endif // CHARACTERCONTROLLER_T1138636865_H
  1246. #ifndef SPHERECOLLIDER_T2077223608_H
  1247. #define SPHERECOLLIDER_T2077223608_H
  1248. #ifdef __clang__
  1249. #pragma clang diagnostic push
  1250. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1251. #pragma clang diagnostic ignored "-Wunused-variable"
  1252. #endif
  1253. // UnityEngine.SphereCollider
  1254. struct SphereCollider_t2077223608 : public Collider_t1773347010
  1255. {
  1256. public:
  1257. public:
  1258. };
  1259. #ifdef __clang__
  1260. #pragma clang diagnostic pop
  1261. #endif
  1262. #endif // SPHERECOLLIDER_T2077223608_H
  1263. // UnityEngine.ContactPoint[]
  1264. struct ContactPointU5BU5D_t872956888 : public RuntimeArray
  1265. {
  1266. public:
  1267. ALIGN_FIELD (8) ContactPoint_t3758755253 m_Items[1];
  1268. public:
  1269. inline ContactPoint_t3758755253 GetAt(il2cpp_array_size_t index) const
  1270. {
  1271. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1272. return m_Items[index];
  1273. }
  1274. inline ContactPoint_t3758755253 * GetAddressAt(il2cpp_array_size_t index)
  1275. {
  1276. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1277. return m_Items + index;
  1278. }
  1279. inline void SetAt(il2cpp_array_size_t index, ContactPoint_t3758755253 value)
  1280. {
  1281. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1282. m_Items[index] = value;
  1283. }
  1284. inline ContactPoint_t3758755253 GetAtUnchecked(il2cpp_array_size_t index) const
  1285. {
  1286. return m_Items[index];
  1287. }
  1288. inline ContactPoint_t3758755253 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1289. {
  1290. return m_Items + index;
  1291. }
  1292. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_t3758755253 value)
  1293. {
  1294. m_Items[index] = value;
  1295. }
  1296. };
  1297. // UnityEngine.RaycastHit[]
  1298. struct RaycastHitU5BU5D_t1690781147 : public RuntimeArray
  1299. {
  1300. public:
  1301. ALIGN_FIELD (8) RaycastHit_t1056001966 m_Items[1];
  1302. public:
  1303. inline RaycastHit_t1056001966 GetAt(il2cpp_array_size_t index) const
  1304. {
  1305. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1306. return m_Items[index];
  1307. }
  1308. inline RaycastHit_t1056001966 * GetAddressAt(il2cpp_array_size_t index)
  1309. {
  1310. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1311. return m_Items + index;
  1312. }
  1313. inline void SetAt(il2cpp_array_size_t index, RaycastHit_t1056001966 value)
  1314. {
  1315. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1316. m_Items[index] = value;
  1317. }
  1318. inline RaycastHit_t1056001966 GetAtUnchecked(il2cpp_array_size_t index) const
  1319. {
  1320. return m_Items[index];
  1321. }
  1322. inline RaycastHit_t1056001966 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1323. {
  1324. return m_Items + index;
  1325. }
  1326. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t1056001966 value)
  1327. {
  1328. m_Items[index] = value;
  1329. }
  1330. };
  1331. // System.Void UnityEngine.BoxCollider::INTERNAL_get_center(UnityEngine.Vector3&)
  1332. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_get_center_m2114504947 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1333. // System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)
  1334. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_center_m471190135 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1335. // System.Void UnityEngine.BoxCollider::INTERNAL_get_size(UnityEngine.Vector3&)
  1336. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_get_size_m3071281718 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1337. // System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)
  1338. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_size_m404545260 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method);
  1339. // System.Void UnityEngine.Collider::INTERNAL_get_bounds(UnityEngine.Bounds&)
  1340. extern "C" IL2CPP_METHOD_ATTR void Collider_INTERNAL_get_bounds_m3455869751 (Collider_t1773347010 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method);
  1341. // System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)
  1342. extern "C" IL2CPP_METHOD_ATTR bool Collider_INTERNAL_CALL_Internal_Raycast_m1864235715 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 * ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method);
  1343. // System.Boolean UnityEngine.Collider::Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1344. extern "C" IL2CPP_METHOD_ATTR bool Collider_Internal_Raycast_m2175318952 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method);
  1345. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1346. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3482819239 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1347. // System.Boolean UnityEngine.Physics::Internal_RaycastTest(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1348. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_RaycastTest_m1784372019 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1349. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1350. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3101461809 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1351. // System.Boolean UnityEngine.Physics::Internal_Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1352. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_Raycast_m2789434453 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1353. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1354. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3133704280 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
  1355. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  1356. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Ray_get_origin_m2819290985 (Ray_t3785851493 * __this, const RuntimeMethod* method);
  1357. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  1358. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 Ray_get_direction_m761601601 (Ray_t3785851493 * __this, const RuntimeMethod* method);
  1359. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1360. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3336206959 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1361. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1362. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3611981381 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
  1363. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1364. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3084184534 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1365. // UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1366. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_INTERNAL_CALL_RaycastAll_m1113565514 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1367. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1368. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_Raycast_m227630749 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1369. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1370. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1371. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  1372. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_point_m2236647085 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method);
  1373. // System.Single UnityEngine.RaycastHit::get_distance()
  1374. extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m3727327466 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method);
  1375. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  1376. extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * RaycastHit_get_collider_m1464180279 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method);
  1377. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)
  1378. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MovePosition_m2846623079 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___position1, const RuntimeMethod* method);
  1379. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)
  1380. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MoveRotation_m39867991 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Quaternion_t2301928331 * ___rot1, const RuntimeMethod* method);
  1381. #ifdef __clang__
  1382. #pragma clang diagnostic push
  1383. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1384. #pragma clang diagnostic ignored "-Wunused-variable"
  1385. #endif
  1386. #ifdef __clang__
  1387. #pragma clang diagnostic pop
  1388. #endif
  1389. #ifdef __clang__
  1390. #pragma clang diagnostic push
  1391. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1392. #pragma clang diagnostic ignored "-Wunused-variable"
  1393. #endif
  1394. // UnityEngine.Vector3 UnityEngine.BoxCollider::get_center()
  1395. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 BoxCollider_get_center_m3697516117 (BoxCollider_t1640800422 * __this, const RuntimeMethod* method)
  1396. {
  1397. Vector3_t3722313464 V_0;
  1398. memset(&V_0, 0, sizeof(V_0));
  1399. Vector3_t3722313464 V_1;
  1400. memset(&V_1, 0, sizeof(V_1));
  1401. {
  1402. BoxCollider_INTERNAL_get_center_m2114504947(__this, (&V_0), /*hidden argument*/NULL);
  1403. Vector3_t3722313464 L_0 = V_0;
  1404. V_1 = L_0;
  1405. goto IL_0010;
  1406. }
  1407. IL_0010:
  1408. {
  1409. Vector3_t3722313464 L_1 = V_1;
  1410. return L_1;
  1411. }
  1412. }
  1413. // System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3)
  1414. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_set_center_m1086194996 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  1415. {
  1416. {
  1417. BoxCollider_INTERNAL_set_center_m471190135(__this, (&___value0), /*hidden argument*/NULL);
  1418. return;
  1419. }
  1420. }
  1421. // System.Void UnityEngine.BoxCollider::INTERNAL_get_center(UnityEngine.Vector3&)
  1422. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_get_center_m2114504947 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  1423. {
  1424. typedef void (*BoxCollider_INTERNAL_get_center_m2114504947_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *);
  1425. static BoxCollider_INTERNAL_get_center_m2114504947_ftn _il2cpp_icall_func;
  1426. if (!_il2cpp_icall_func)
  1427. _il2cpp_icall_func = (BoxCollider_INTERNAL_get_center_m2114504947_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_get_center(UnityEngine.Vector3&)");
  1428. _il2cpp_icall_func(__this, ___value0);
  1429. }
  1430. // System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)
  1431. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_center_m471190135 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  1432. {
  1433. typedef void (*BoxCollider_INTERNAL_set_center_m471190135_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *);
  1434. static BoxCollider_INTERNAL_set_center_m471190135_ftn _il2cpp_icall_func;
  1435. if (!_il2cpp_icall_func)
  1436. _il2cpp_icall_func = (BoxCollider_INTERNAL_set_center_m471190135_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)");
  1437. _il2cpp_icall_func(__this, ___value0);
  1438. }
  1439. // UnityEngine.Vector3 UnityEngine.BoxCollider::get_size()
  1440. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 BoxCollider_get_size_m1798011124 (BoxCollider_t1640800422 * __this, const RuntimeMethod* method)
  1441. {
  1442. Vector3_t3722313464 V_0;
  1443. memset(&V_0, 0, sizeof(V_0));
  1444. Vector3_t3722313464 V_1;
  1445. memset(&V_1, 0, sizeof(V_1));
  1446. {
  1447. BoxCollider_INTERNAL_get_size_m3071281718(__this, (&V_0), /*hidden argument*/NULL);
  1448. Vector3_t3722313464 L_0 = V_0;
  1449. V_1 = L_0;
  1450. goto IL_0010;
  1451. }
  1452. IL_0010:
  1453. {
  1454. Vector3_t3722313464 L_1 = V_1;
  1455. return L_1;
  1456. }
  1457. }
  1458. // System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3)
  1459. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_set_size_m3618428148 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 ___value0, const RuntimeMethod* method)
  1460. {
  1461. {
  1462. BoxCollider_INTERNAL_set_size_m404545260(__this, (&___value0), /*hidden argument*/NULL);
  1463. return;
  1464. }
  1465. }
  1466. // System.Void UnityEngine.BoxCollider::INTERNAL_get_size(UnityEngine.Vector3&)
  1467. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_get_size_m3071281718 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  1468. {
  1469. typedef void (*BoxCollider_INTERNAL_get_size_m3071281718_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *);
  1470. static BoxCollider_INTERNAL_get_size_m3071281718_ftn _il2cpp_icall_func;
  1471. if (!_il2cpp_icall_func)
  1472. _il2cpp_icall_func = (BoxCollider_INTERNAL_get_size_m3071281718_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_get_size(UnityEngine.Vector3&)");
  1473. _il2cpp_icall_func(__this, ___value0);
  1474. }
  1475. // System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)
  1476. extern "C" IL2CPP_METHOD_ATTR void BoxCollider_INTERNAL_set_size_m404545260 (BoxCollider_t1640800422 * __this, Vector3_t3722313464 * ___value0, const RuntimeMethod* method)
  1477. {
  1478. typedef void (*BoxCollider_INTERNAL_set_size_m404545260_ftn) (BoxCollider_t1640800422 *, Vector3_t3722313464 *);
  1479. static BoxCollider_INTERNAL_set_size_m404545260_ftn _il2cpp_icall_func;
  1480. if (!_il2cpp_icall_func)
  1481. _il2cpp_icall_func = (BoxCollider_INTERNAL_set_size_m404545260_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)");
  1482. _il2cpp_icall_func(__this, ___value0);
  1483. }
  1484. #ifdef __clang__
  1485. #pragma clang diagnostic pop
  1486. #endif
  1487. #ifdef __clang__
  1488. #pragma clang diagnostic push
  1489. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1490. #pragma clang diagnostic ignored "-Wunused-variable"
  1491. #endif
  1492. #ifdef __clang__
  1493. #pragma clang diagnostic pop
  1494. #endif
  1495. #ifdef __clang__
  1496. #pragma clang diagnostic push
  1497. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1498. #pragma clang diagnostic ignored "-Wunused-variable"
  1499. #endif
  1500. #ifdef __clang__
  1501. #pragma clang diagnostic pop
  1502. #endif
  1503. #ifdef __clang__
  1504. #pragma clang diagnostic push
  1505. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1506. #pragma clang diagnostic ignored "-Wunused-variable"
  1507. #endif
  1508. // System.Boolean UnityEngine.Collider::get_enabled()
  1509. extern "C" IL2CPP_METHOD_ATTR bool Collider_get_enabled_m3096904824 (Collider_t1773347010 * __this, const RuntimeMethod* method)
  1510. {
  1511. typedef bool (*Collider_get_enabled_m3096904824_ftn) (Collider_t1773347010 *);
  1512. static Collider_get_enabled_m3096904824_ftn _il2cpp_icall_func;
  1513. if (!_il2cpp_icall_func)
  1514. _il2cpp_icall_func = (Collider_get_enabled_m3096904824_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_enabled()");
  1515. bool retVal = _il2cpp_icall_func(__this);
  1516. return retVal;
  1517. }
  1518. // System.Void UnityEngine.Collider::set_enabled(System.Boolean)
  1519. extern "C" IL2CPP_METHOD_ATTR void Collider_set_enabled_m1517463283 (Collider_t1773347010 * __this, bool ___value0, const RuntimeMethod* method)
  1520. {
  1521. typedef void (*Collider_set_enabled_m1517463283_ftn) (Collider_t1773347010 *, bool);
  1522. static Collider_set_enabled_m1517463283_ftn _il2cpp_icall_func;
  1523. if (!_il2cpp_icall_func)
  1524. _il2cpp_icall_func = (Collider_set_enabled_m1517463283_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)");
  1525. _il2cpp_icall_func(__this, ___value0);
  1526. }
  1527. // System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
  1528. extern "C" IL2CPP_METHOD_ATTR void Collider_set_isTrigger_m1770557358 (Collider_t1773347010 * __this, bool ___value0, const RuntimeMethod* method)
  1529. {
  1530. typedef void (*Collider_set_isTrigger_m1770557358_ftn) (Collider_t1773347010 *, bool);
  1531. static Collider_set_isTrigger_m1770557358_ftn _il2cpp_icall_func;
  1532. if (!_il2cpp_icall_func)
  1533. _il2cpp_icall_func = (Collider_set_isTrigger_m1770557358_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)");
  1534. _il2cpp_icall_func(__this, ___value0);
  1535. }
  1536. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  1537. extern "C" IL2CPP_METHOD_ATTR Bounds_t2266837910 Collider_get_bounds_m2952418672 (Collider_t1773347010 * __this, const RuntimeMethod* method)
  1538. {
  1539. Bounds_t2266837910 V_0;
  1540. memset(&V_0, 0, sizeof(V_0));
  1541. Bounds_t2266837910 V_1;
  1542. memset(&V_1, 0, sizeof(V_1));
  1543. {
  1544. Collider_INTERNAL_get_bounds_m3455869751(__this, (&V_0), /*hidden argument*/NULL);
  1545. Bounds_t2266837910 L_0 = V_0;
  1546. V_1 = L_0;
  1547. goto IL_0010;
  1548. }
  1549. IL_0010:
  1550. {
  1551. Bounds_t2266837910 L_1 = V_1;
  1552. return L_1;
  1553. }
  1554. }
  1555. // System.Void UnityEngine.Collider::INTERNAL_get_bounds(UnityEngine.Bounds&)
  1556. extern "C" IL2CPP_METHOD_ATTR void Collider_INTERNAL_get_bounds_m3455869751 (Collider_t1773347010 * __this, Bounds_t2266837910 * ___value0, const RuntimeMethod* method)
  1557. {
  1558. typedef void (*Collider_INTERNAL_get_bounds_m3455869751_ftn) (Collider_t1773347010 *, Bounds_t2266837910 *);
  1559. static Collider_INTERNAL_get_bounds_m3455869751_ftn _il2cpp_icall_func;
  1560. if (!_il2cpp_icall_func)
  1561. _il2cpp_icall_func = (Collider_INTERNAL_get_bounds_m3455869751_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::INTERNAL_get_bounds(UnityEngine.Bounds&)");
  1562. _il2cpp_icall_func(__this, ___value0);
  1563. }
  1564. // System.Boolean UnityEngine.Collider::Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1565. extern "C" IL2CPP_METHOD_ATTR bool Collider_Internal_Raycast_m2175318952 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1566. {
  1567. bool V_0 = false;
  1568. {
  1569. Collider_t1773347010 * L_0 = ___col0;
  1570. RaycastHit_t1056001966 * L_1 = ___hitInfo2;
  1571. float L_2 = ___maxDistance3;
  1572. bool L_3 = Collider_INTERNAL_CALL_Internal_Raycast_m1864235715(NULL /*static, unused*/, L_0, (&___ray1), L_1, L_2, /*hidden argument*/NULL);
  1573. V_0 = L_3;
  1574. goto IL_0011;
  1575. }
  1576. IL_0011:
  1577. {
  1578. bool L_4 = V_0;
  1579. return L_4;
  1580. }
  1581. }
  1582. // System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)
  1583. extern "C" IL2CPP_METHOD_ATTR bool Collider_INTERNAL_CALL_Internal_Raycast_m1864235715 (RuntimeObject * __this /* static, unused */, Collider_t1773347010 * ___col0, Ray_t3785851493 * ___ray1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1584. {
  1585. typedef bool (*Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn) (Collider_t1773347010 *, Ray_t3785851493 *, RaycastHit_t1056001966 *, float);
  1586. static Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn _il2cpp_icall_func;
  1587. if (!_il2cpp_icall_func)
  1588. _il2cpp_icall_func = (Collider_INTERNAL_CALL_Internal_Raycast_m1864235715_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)");
  1589. bool retVal = _il2cpp_icall_func(___col0, ___ray1, ___hitInfo2, ___maxDistance3);
  1590. return retVal;
  1591. }
  1592. // System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1593. extern "C" IL2CPP_METHOD_ATTR bool Collider_Raycast_m2876906360 (Collider_t1773347010 * __this, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  1594. {
  1595. bool V_0 = false;
  1596. {
  1597. Ray_t3785851493 L_0 = ___ray0;
  1598. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  1599. float L_2 = ___maxDistance2;
  1600. bool L_3 = Collider_Internal_Raycast_m2175318952(NULL /*static, unused*/, __this, L_0, L_1, L_2, /*hidden argument*/NULL);
  1601. V_0 = L_3;
  1602. goto IL_0010;
  1603. }
  1604. IL_0010:
  1605. {
  1606. bool L_4 = V_0;
  1607. return L_4;
  1608. }
  1609. }
  1610. #ifdef __clang__
  1611. #pragma clang diagnostic pop
  1612. #endif
  1613. #ifdef __clang__
  1614. #pragma clang diagnostic push
  1615. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1616. #pragma clang diagnostic ignored "-Wunused-variable"
  1617. #endif
  1618. // Conversion methods for marshalling of: UnityEngine.Collision
  1619. extern "C" void Collision_t4262080450_marshal_pinvoke(const Collision_t4262080450& unmarshaled, Collision_t4262080450_marshaled_pinvoke& marshaled)
  1620. {
  1621. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1622. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1623. }
  1624. extern "C" void Collision_t4262080450_marshal_pinvoke_back(const Collision_t4262080450_marshaled_pinvoke& marshaled, Collision_t4262080450& unmarshaled)
  1625. {
  1626. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1627. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1628. }
  1629. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1630. extern "C" void Collision_t4262080450_marshal_pinvoke_cleanup(Collision_t4262080450_marshaled_pinvoke& marshaled)
  1631. {
  1632. }
  1633. // Conversion methods for marshalling of: UnityEngine.Collision
  1634. extern "C" void Collision_t4262080450_marshal_com(const Collision_t4262080450& unmarshaled, Collision_t4262080450_marshaled_com& marshaled)
  1635. {
  1636. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1637. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1638. }
  1639. extern "C" void Collision_t4262080450_marshal_com_back(const Collision_t4262080450_marshaled_com& marshaled, Collision_t4262080450& unmarshaled)
  1640. {
  1641. Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
  1642. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception,NULL);
  1643. }
  1644. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1645. extern "C" void Collision_t4262080450_marshal_com_cleanup(Collision_t4262080450_marshaled_com& marshaled)
  1646. {
  1647. }
  1648. #ifdef __clang__
  1649. #pragma clang diagnostic pop
  1650. #endif
  1651. #ifdef __clang__
  1652. #pragma clang diagnostic push
  1653. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1654. #pragma clang diagnostic ignored "-Wunused-variable"
  1655. #endif
  1656. #ifdef __clang__
  1657. #pragma clang diagnostic pop
  1658. #endif
  1659. #ifdef __clang__
  1660. #pragma clang diagnostic push
  1661. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1662. #pragma clang diagnostic ignored "-Wunused-variable"
  1663. #endif
  1664. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1665. extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke(const ControllerColliderHit_t240592346& unmarshaled, ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled)
  1666. {
  1667. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1668. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  1669. }
  1670. extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke_back(const ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled, ControllerColliderHit_t240592346& unmarshaled)
  1671. {
  1672. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1673. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  1674. }
  1675. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1676. extern "C" void ControllerColliderHit_t240592346_marshal_pinvoke_cleanup(ControllerColliderHit_t240592346_marshaled_pinvoke& marshaled)
  1677. {
  1678. }
  1679. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1680. extern "C" void ControllerColliderHit_t240592346_marshal_com(const ControllerColliderHit_t240592346& unmarshaled, ControllerColliderHit_t240592346_marshaled_com& marshaled)
  1681. {
  1682. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1683. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  1684. }
  1685. extern "C" void ControllerColliderHit_t240592346_marshal_com_back(const ControllerColliderHit_t240592346_marshaled_com& marshaled, ControllerColliderHit_t240592346& unmarshaled)
  1686. {
  1687. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1688. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception,NULL);
  1689. }
  1690. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1691. extern "C" void ControllerColliderHit_t240592346_marshal_com_cleanup(ControllerColliderHit_t240592346_marshaled_com& marshaled)
  1692. {
  1693. }
  1694. #ifdef __clang__
  1695. #pragma clang diagnostic pop
  1696. #endif
  1697. #ifdef __clang__
  1698. #pragma clang diagnostic push
  1699. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1700. #pragma clang diagnostic ignored "-Wunused-variable"
  1701. #endif
  1702. #ifdef __clang__
  1703. #pragma clang diagnostic pop
  1704. #endif
  1705. #ifdef __clang__
  1706. #pragma clang diagnostic push
  1707. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1708. #pragma clang diagnostic ignored "-Wunused-variable"
  1709. #endif
  1710. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1711. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m234523501 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1712. {
  1713. int32_t V_0 = 0;
  1714. bool V_1 = false;
  1715. {
  1716. V_0 = 0;
  1717. Vector3_t3722313464 L_0 = ___origin0;
  1718. Vector3_t3722313464 L_1 = ___direction1;
  1719. float L_2 = ___maxDistance2;
  1720. int32_t L_3 = ___layerMask3;
  1721. int32_t L_4 = V_0;
  1722. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  1723. V_1 = L_5;
  1724. goto IL_0013;
  1725. }
  1726. IL_0013:
  1727. {
  1728. bool L_6 = V_1;
  1729. return L_6;
  1730. }
  1731. }
  1732. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1733. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1896872038 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  1734. {
  1735. int32_t V_0 = 0;
  1736. int32_t V_1 = 0;
  1737. bool V_2 = false;
  1738. {
  1739. V_0 = 0;
  1740. V_1 = ((int32_t)-5);
  1741. Vector3_t3722313464 L_0 = ___origin0;
  1742. Vector3_t3722313464 L_1 = ___direction1;
  1743. float L_2 = ___maxDistance2;
  1744. int32_t L_3 = V_1;
  1745. int32_t L_4 = V_0;
  1746. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  1747. V_2 = L_5;
  1748. goto IL_0016;
  1749. }
  1750. IL_0016:
  1751. {
  1752. bool L_6 = V_2;
  1753. return L_6;
  1754. }
  1755. }
  1756. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  1757. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m952690504 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, const RuntimeMethod* method)
  1758. {
  1759. int32_t V_0 = 0;
  1760. int32_t V_1 = 0;
  1761. float V_2 = 0.0f;
  1762. bool V_3 = false;
  1763. {
  1764. V_0 = 0;
  1765. V_1 = ((int32_t)-5);
  1766. V_2 = (std::numeric_limits<float>::infinity());
  1767. Vector3_t3722313464 L_0 = ___origin0;
  1768. Vector3_t3722313464 L_1 = ___direction1;
  1769. float L_2 = V_2;
  1770. int32_t L_3 = V_1;
  1771. int32_t L_4 = V_0;
  1772. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  1773. V_3 = L_5;
  1774. goto IL_001c;
  1775. }
  1776. IL_001c:
  1777. {
  1778. bool L_6 = V_3;
  1779. return L_6;
  1780. }
  1781. }
  1782. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1783. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3482819239 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1784. {
  1785. bool V_0 = false;
  1786. {
  1787. Vector3_t3722313464 L_0 = ___origin0;
  1788. Vector3_t3722313464 L_1 = ___direction1;
  1789. float L_2 = ___maxDistance2;
  1790. int32_t L_3 = ___layerMask3;
  1791. int32_t L_4 = ___queryTriggerInteraction4;
  1792. bool L_5 = Physics_Internal_RaycastTest_m1784372019(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  1793. V_0 = L_5;
  1794. goto IL_0012;
  1795. }
  1796. IL_0012:
  1797. {
  1798. bool L_6 = V_0;
  1799. return L_6;
  1800. }
  1801. }
  1802. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1803. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m4145022031 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  1804. {
  1805. int32_t V_0 = 0;
  1806. bool V_1 = false;
  1807. {
  1808. V_0 = 0;
  1809. Vector3_t3722313464 L_0 = ___origin0;
  1810. Vector3_t3722313464 L_1 = ___direction1;
  1811. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  1812. float L_3 = ___maxDistance3;
  1813. int32_t L_4 = ___layerMask4;
  1814. int32_t L_5 = V_0;
  1815. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1816. V_1 = L_6;
  1817. goto IL_0015;
  1818. }
  1819. IL_0015:
  1820. {
  1821. bool L_7 = V_1;
  1822. return L_7;
  1823. }
  1824. }
  1825. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  1826. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m261647105 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1827. {
  1828. int32_t V_0 = 0;
  1829. int32_t V_1 = 0;
  1830. bool V_2 = false;
  1831. {
  1832. V_0 = 0;
  1833. V_1 = ((int32_t)-5);
  1834. Vector3_t3722313464 L_0 = ___origin0;
  1835. Vector3_t3722313464 L_1 = ___direction1;
  1836. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  1837. float L_3 = ___maxDistance3;
  1838. int32_t L_4 = V_1;
  1839. int32_t L_5 = V_0;
  1840. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1841. V_2 = L_6;
  1842. goto IL_0017;
  1843. }
  1844. IL_0017:
  1845. {
  1846. bool L_7 = V_2;
  1847. return L_7;
  1848. }
  1849. }
  1850. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  1851. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1085399925 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, const RuntimeMethod* method)
  1852. {
  1853. int32_t V_0 = 0;
  1854. int32_t V_1 = 0;
  1855. float V_2 = 0.0f;
  1856. bool V_3 = false;
  1857. {
  1858. V_0 = 0;
  1859. V_1 = ((int32_t)-5);
  1860. V_2 = (std::numeric_limits<float>::infinity());
  1861. Vector3_t3722313464 L_0 = ___origin0;
  1862. Vector3_t3722313464 L_1 = ___direction1;
  1863. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  1864. float L_3 = V_2;
  1865. int32_t L_4 = V_1;
  1866. int32_t L_5 = V_0;
  1867. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1868. V_3 = L_6;
  1869. goto IL_001d;
  1870. }
  1871. IL_001d:
  1872. {
  1873. bool L_7 = V_3;
  1874. return L_7;
  1875. }
  1876. }
  1877. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1878. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3101461809 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  1879. {
  1880. bool V_0 = false;
  1881. {
  1882. Vector3_t3722313464 L_0 = ___origin0;
  1883. Vector3_t3722313464 L_1 = ___direction1;
  1884. RaycastHit_t1056001966 * L_2 = ___hitInfo2;
  1885. float L_3 = ___maxDistance3;
  1886. int32_t L_4 = ___layerMask4;
  1887. int32_t L_5 = ___queryTriggerInteraction5;
  1888. bool L_6 = Physics_Internal_Raycast_m2789434453(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1889. V_0 = L_6;
  1890. goto IL_0014;
  1891. }
  1892. IL_0014:
  1893. {
  1894. bool L_7 = V_0;
  1895. return L_7;
  1896. }
  1897. }
  1898. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  1899. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m2071039297 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  1900. {
  1901. int32_t V_0 = 0;
  1902. bool V_1 = false;
  1903. {
  1904. V_0 = 0;
  1905. Ray_t3785851493 L_0 = ___ray0;
  1906. float L_1 = ___maxDistance1;
  1907. int32_t L_2 = ___layerMask2;
  1908. int32_t L_3 = V_0;
  1909. bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  1910. V_1 = L_4;
  1911. goto IL_0012;
  1912. }
  1913. IL_0012:
  1914. {
  1915. bool L_5 = V_1;
  1916. return L_5;
  1917. }
  1918. }
  1919. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  1920. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m281474224 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  1921. {
  1922. int32_t V_0 = 0;
  1923. int32_t V_1 = 0;
  1924. bool V_2 = false;
  1925. {
  1926. V_0 = 0;
  1927. V_1 = ((int32_t)-5);
  1928. Ray_t3785851493 L_0 = ___ray0;
  1929. float L_1 = ___maxDistance1;
  1930. int32_t L_2 = V_1;
  1931. int32_t L_3 = V_0;
  1932. bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  1933. V_2 = L_4;
  1934. goto IL_0015;
  1935. }
  1936. IL_0015:
  1937. {
  1938. bool L_5 = V_2;
  1939. return L_5;
  1940. }
  1941. }
  1942. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  1943. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m630863594 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method)
  1944. {
  1945. int32_t V_0 = 0;
  1946. int32_t V_1 = 0;
  1947. float V_2 = 0.0f;
  1948. bool V_3 = false;
  1949. {
  1950. V_0 = 0;
  1951. V_1 = ((int32_t)-5);
  1952. V_2 = (std::numeric_limits<float>::infinity());
  1953. Ray_t3785851493 L_0 = ___ray0;
  1954. float L_1 = V_2;
  1955. int32_t L_2 = V_1;
  1956. int32_t L_3 = V_0;
  1957. bool L_4 = Physics_Raycast_m3133704280(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  1958. V_3 = L_4;
  1959. goto IL_001b;
  1960. }
  1961. IL_001b:
  1962. {
  1963. bool L_5 = V_3;
  1964. return L_5;
  1965. }
  1966. }
  1967. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1968. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3133704280 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  1969. {
  1970. bool V_0 = false;
  1971. {
  1972. Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL);
  1973. Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL);
  1974. float L_2 = ___maxDistance1;
  1975. int32_t L_3 = ___layerMask2;
  1976. int32_t L_4 = ___queryTriggerInteraction3;
  1977. bool L_5 = Physics_Raycast_m3482819239(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  1978. V_0 = L_5;
  1979. goto IL_001d;
  1980. }
  1981. IL_001d:
  1982. {
  1983. bool L_6 = V_0;
  1984. return L_6;
  1985. }
  1986. }
  1987. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1988. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1893809531 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1989. {
  1990. int32_t V_0 = 0;
  1991. bool V_1 = false;
  1992. {
  1993. V_0 = 0;
  1994. Ray_t3785851493 L_0 = ___ray0;
  1995. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  1996. float L_2 = ___maxDistance2;
  1997. int32_t L_3 = ___layerMask3;
  1998. int32_t L_4 = V_0;
  1999. bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2000. V_1 = L_5;
  2001. goto IL_0013;
  2002. }
  2003. IL_0013:
  2004. {
  2005. bool L_6 = V_1;
  2006. return L_6;
  2007. }
  2008. }
  2009. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  2010. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m1743768310 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  2011. {
  2012. int32_t V_0 = 0;
  2013. int32_t V_1 = 0;
  2014. bool V_2 = false;
  2015. {
  2016. V_0 = 0;
  2017. V_1 = ((int32_t)-5);
  2018. Ray_t3785851493 L_0 = ___ray0;
  2019. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  2020. float L_2 = ___maxDistance2;
  2021. int32_t L_3 = V_1;
  2022. int32_t L_4 = V_0;
  2023. bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2024. V_2 = L_5;
  2025. goto IL_0016;
  2026. }
  2027. IL_0016:
  2028. {
  2029. bool L_6 = V_2;
  2030. return L_6;
  2031. }
  2032. }
  2033. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  2034. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m447436869 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, const RuntimeMethod* method)
  2035. {
  2036. int32_t V_0 = 0;
  2037. int32_t V_1 = 0;
  2038. float V_2 = 0.0f;
  2039. bool V_3 = false;
  2040. {
  2041. V_0 = 0;
  2042. V_1 = ((int32_t)-5);
  2043. V_2 = (std::numeric_limits<float>::infinity());
  2044. Ray_t3785851493 L_0 = ___ray0;
  2045. RaycastHit_t1056001966 * L_1 = ___hitInfo1;
  2046. float L_2 = V_2;
  2047. int32_t L_3 = V_1;
  2048. int32_t L_4 = V_0;
  2049. bool L_5 = Physics_Raycast_m3336206959(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2050. V_3 = L_5;
  2051. goto IL_001c;
  2052. }
  2053. IL_001c:
  2054. {
  2055. bool L_6 = V_3;
  2056. return L_6;
  2057. }
  2058. }
  2059. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2060. extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m3336206959 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, RaycastHit_t1056001966 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2061. {
  2062. bool V_0 = false;
  2063. {
  2064. Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL);
  2065. Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL);
  2066. RaycastHit_t1056001966 * L_2 = ___hitInfo1;
  2067. float L_3 = ___maxDistance2;
  2068. int32_t L_4 = ___layerMask3;
  2069. int32_t L_5 = ___queryTriggerInteraction4;
  2070. bool L_6 = Physics_Raycast_m3101461809(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2071. V_0 = L_6;
  2072. goto IL_001f;
  2073. }
  2074. IL_001f:
  2075. {
  2076. bool L_7 = V_0;
  2077. return L_7;
  2078. }
  2079. }
  2080. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  2081. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3780585721 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2082. {
  2083. int32_t V_0 = 0;
  2084. RaycastHitU5BU5D_t1690781147* V_1 = NULL;
  2085. {
  2086. V_0 = 0;
  2087. Ray_t3785851493 L_0 = ___ray0;
  2088. float L_1 = ___maxDistance1;
  2089. int32_t L_2 = ___layerMask2;
  2090. int32_t L_3 = V_0;
  2091. RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2092. V_1 = L_4;
  2093. goto IL_0012;
  2094. }
  2095. IL_0012:
  2096. {
  2097. RaycastHitU5BU5D_t1690781147* L_5 = V_1;
  2098. return L_5;
  2099. }
  2100. }
  2101. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  2102. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m849698669 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  2103. {
  2104. int32_t V_0 = 0;
  2105. int32_t V_1 = 0;
  2106. RaycastHitU5BU5D_t1690781147* V_2 = NULL;
  2107. {
  2108. V_0 = 0;
  2109. V_1 = ((int32_t)-5);
  2110. Ray_t3785851493 L_0 = ___ray0;
  2111. float L_1 = ___maxDistance1;
  2112. int32_t L_2 = V_1;
  2113. int32_t L_3 = V_0;
  2114. RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2115. V_2 = L_4;
  2116. goto IL_0015;
  2117. }
  2118. IL_0015:
  2119. {
  2120. RaycastHitU5BU5D_t1690781147* L_5 = V_2;
  2121. return L_5;
  2122. }
  2123. }
  2124. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  2125. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3796226007 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method)
  2126. {
  2127. int32_t V_0 = 0;
  2128. int32_t V_1 = 0;
  2129. float V_2 = 0.0f;
  2130. RaycastHitU5BU5D_t1690781147* V_3 = NULL;
  2131. {
  2132. V_0 = 0;
  2133. V_1 = ((int32_t)-5);
  2134. V_2 = (std::numeric_limits<float>::infinity());
  2135. Ray_t3785851493 L_0 = ___ray0;
  2136. float L_1 = V_2;
  2137. int32_t L_2 = V_1;
  2138. int32_t L_3 = V_0;
  2139. RaycastHitU5BU5D_t1690781147* L_4 = Physics_RaycastAll_m3611981381(NULL /*static, unused*/, L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2140. V_3 = L_4;
  2141. goto IL_001b;
  2142. }
  2143. IL_001b:
  2144. {
  2145. RaycastHitU5BU5D_t1690781147* L_5 = V_3;
  2146. return L_5;
  2147. }
  2148. }
  2149. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2150. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3611981381 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  2151. {
  2152. RaycastHitU5BU5D_t1690781147* V_0 = NULL;
  2153. {
  2154. Vector3_t3722313464 L_0 = Ray_get_origin_m2819290985((&___ray0), /*hidden argument*/NULL);
  2155. Vector3_t3722313464 L_1 = Ray_get_direction_m761601601((&___ray0), /*hidden argument*/NULL);
  2156. float L_2 = ___maxDistance1;
  2157. int32_t L_3 = ___layerMask2;
  2158. int32_t L_4 = ___queryTriggerInteraction3;
  2159. RaycastHitU5BU5D_t1690781147* L_5 = Physics_RaycastAll_m3084184534(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2160. V_0 = L_5;
  2161. goto IL_001d;
  2162. }
  2163. IL_001d:
  2164. {
  2165. RaycastHitU5BU5D_t1690781147* L_6 = V_0;
  2166. return L_6;
  2167. }
  2168. }
  2169. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2170. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m3084184534 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2171. {
  2172. RaycastHitU5BU5D_t1690781147* V_0 = NULL;
  2173. {
  2174. float L_0 = ___maxDistance2;
  2175. int32_t L_1 = ___layermask3;
  2176. int32_t L_2 = ___queryTriggerInteraction4;
  2177. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2178. V_0 = L_3;
  2179. goto IL_0014;
  2180. }
  2181. IL_0014:
  2182. {
  2183. RaycastHitU5BU5D_t1690781147* L_4 = V_0;
  2184. return L_4;
  2185. }
  2186. }
  2187. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  2188. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m2709753186 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, const RuntimeMethod* method)
  2189. {
  2190. int32_t V_0 = 0;
  2191. RaycastHitU5BU5D_t1690781147* V_1 = NULL;
  2192. {
  2193. V_0 = 0;
  2194. float L_0 = ___maxDistance2;
  2195. int32_t L_1 = ___layermask3;
  2196. int32_t L_2 = V_0;
  2197. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2198. V_1 = L_3;
  2199. goto IL_0015;
  2200. }
  2201. IL_0015:
  2202. {
  2203. RaycastHitU5BU5D_t1690781147* L_4 = V_1;
  2204. return L_4;
  2205. }
  2206. }
  2207. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  2208. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m447622039 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  2209. {
  2210. int32_t V_0 = 0;
  2211. int32_t V_1 = 0;
  2212. RaycastHitU5BU5D_t1690781147* V_2 = NULL;
  2213. {
  2214. V_0 = 0;
  2215. V_1 = ((int32_t)-5);
  2216. float L_0 = ___maxDistance2;
  2217. int32_t L_1 = V_1;
  2218. int32_t L_2 = V_0;
  2219. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2220. V_2 = L_3;
  2221. goto IL_0018;
  2222. }
  2223. IL_0018:
  2224. {
  2225. RaycastHitU5BU5D_t1690781147* L_4 = V_2;
  2226. return L_4;
  2227. }
  2228. }
  2229. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  2230. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_RaycastAll_m2266459302 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, const RuntimeMethod* method)
  2231. {
  2232. int32_t V_0 = 0;
  2233. int32_t V_1 = 0;
  2234. float V_2 = 0.0f;
  2235. RaycastHitU5BU5D_t1690781147* V_3 = NULL;
  2236. {
  2237. V_0 = 0;
  2238. V_1 = ((int32_t)-5);
  2239. V_2 = (std::numeric_limits<float>::infinity());
  2240. float L_0 = V_2;
  2241. int32_t L_1 = V_1;
  2242. int32_t L_2 = V_0;
  2243. RaycastHitU5BU5D_t1690781147* L_3 = Physics_INTERNAL_CALL_RaycastAll_m1113565514(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2244. V_3 = L_3;
  2245. goto IL_001e;
  2246. }
  2247. IL_001e:
  2248. {
  2249. RaycastHitU5BU5D_t1690781147* L_4 = V_3;
  2250. return L_4;
  2251. }
  2252. }
  2253. // UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2254. extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t1690781147* Physics_INTERNAL_CALL_RaycastAll_m1113565514 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2255. {
  2256. typedef RaycastHitU5BU5D_t1690781147* (*Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, int32_t, int32_t);
  2257. static Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn _il2cpp_icall_func;
  2258. if (!_il2cpp_icall_func)
  2259. _il2cpp_icall_func = (Physics_INTERNAL_CALL_RaycastAll_m1113565514_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2260. RaycastHitU5BU5D_t1690781147* retVal = _il2cpp_icall_func(___origin0, ___direction1, ___maxDistance2, ___layermask3, ___queryTriggerInteraction4);
  2261. return retVal;
  2262. }
  2263. // System.Boolean UnityEngine.Physics::Internal_Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2264. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_Raycast_m2789434453 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2265. {
  2266. bool V_0 = false;
  2267. {
  2268. RaycastHit_t1056001966 * L_0 = ___hitInfo2;
  2269. float L_1 = ___maxDistance3;
  2270. int32_t L_2 = ___layermask4;
  2271. int32_t L_3 = ___queryTriggerInteraction5;
  2272. bool L_4 = Physics_INTERNAL_CALL_Internal_Raycast_m227630749(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2273. V_0 = L_4;
  2274. goto IL_0016;
  2275. }
  2276. IL_0016:
  2277. {
  2278. bool L_5 = V_0;
  2279. return L_5;
  2280. }
  2281. }
  2282. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2283. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_Raycast_m227630749 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, RaycastHit_t1056001966 * ___hitInfo2, float ___maxDistance3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2284. {
  2285. typedef bool (*Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, RaycastHit_t1056001966 *, float, int32_t, int32_t);
  2286. static Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn _il2cpp_icall_func;
  2287. if (!_il2cpp_icall_func)
  2288. _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_Raycast_m227630749_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2289. bool retVal = _il2cpp_icall_func(___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layermask4, ___queryTriggerInteraction5);
  2290. return retVal;
  2291. }
  2292. // System.Boolean UnityEngine.Physics::Internal_RaycastTest(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2293. extern "C" IL2CPP_METHOD_ATTR bool Physics_Internal_RaycastTest_m1784372019 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 ___origin0, Vector3_t3722313464 ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2294. {
  2295. bool V_0 = false;
  2296. {
  2297. float L_0 = ___maxDistance2;
  2298. int32_t L_1 = ___layermask3;
  2299. int32_t L_2 = ___queryTriggerInteraction4;
  2300. bool L_3 = Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2301. V_0 = L_3;
  2302. goto IL_0014;
  2303. }
  2304. IL_0014:
  2305. {
  2306. bool L_4 = V_0;
  2307. return L_4;
  2308. }
  2309. }
  2310. // System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2311. extern "C" IL2CPP_METHOD_ATTR bool Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310 (RuntimeObject * __this /* static, unused */, Vector3_t3722313464 * ___origin0, Vector3_t3722313464 * ___direction1, float ___maxDistance2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2312. {
  2313. typedef bool (*Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn) (Vector3_t3722313464 *, Vector3_t3722313464 *, float, int32_t, int32_t);
  2314. static Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn _il2cpp_icall_func;
  2315. if (!_il2cpp_icall_func)
  2316. _il2cpp_icall_func = (Physics_INTERNAL_CALL_Internal_RaycastTest_m1263415310_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2317. bool retVal = _il2cpp_icall_func(___origin0, ___direction1, ___maxDistance2, ___layermask3, ___queryTriggerInteraction4);
  2318. return retVal;
  2319. }
  2320. #ifdef __clang__
  2321. #pragma clang diagnostic pop
  2322. #endif
  2323. #ifdef __clang__
  2324. #pragma clang diagnostic push
  2325. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2326. #pragma clang diagnostic ignored "-Wunused-variable"
  2327. #endif
  2328. #ifdef __clang__
  2329. #pragma clang diagnostic pop
  2330. #endif
  2331. #ifdef __clang__
  2332. #pragma clang diagnostic push
  2333. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2334. #pragma clang diagnostic ignored "-Wunused-variable"
  2335. #endif
  2336. // Conversion methods for marshalling of: UnityEngine.RaycastHit
  2337. extern "C" void RaycastHit_t1056001966_marshal_pinvoke(const RaycastHit_t1056001966& unmarshaled, RaycastHit_t1056001966_marshaled_pinvoke& marshaled)
  2338. {
  2339. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  2340. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  2341. }
  2342. extern "C" void RaycastHit_t1056001966_marshal_pinvoke_back(const RaycastHit_t1056001966_marshaled_pinvoke& marshaled, RaycastHit_t1056001966& unmarshaled)
  2343. {
  2344. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  2345. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  2346. }
  2347. // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit
  2348. extern "C" void RaycastHit_t1056001966_marshal_pinvoke_cleanup(RaycastHit_t1056001966_marshaled_pinvoke& marshaled)
  2349. {
  2350. }
  2351. // Conversion methods for marshalling of: UnityEngine.RaycastHit
  2352. extern "C" void RaycastHit_t1056001966_marshal_com(const RaycastHit_t1056001966& unmarshaled, RaycastHit_t1056001966_marshaled_com& marshaled)
  2353. {
  2354. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  2355. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  2356. }
  2357. extern "C" void RaycastHit_t1056001966_marshal_com_back(const RaycastHit_t1056001966_marshaled_com& marshaled, RaycastHit_t1056001966& unmarshaled)
  2358. {
  2359. Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit': Reference type field marshaling is not supported.");
  2360. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL);
  2361. }
  2362. // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit
  2363. extern "C" void RaycastHit_t1056001966_marshal_com_cleanup(RaycastHit_t1056001966_marshaled_com& marshaled)
  2364. {
  2365. }
  2366. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  2367. extern "C" IL2CPP_METHOD_ATTR Vector3_t3722313464 RaycastHit_get_point_m2236647085 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method)
  2368. {
  2369. Vector3_t3722313464 V_0;
  2370. memset(&V_0, 0, sizeof(V_0));
  2371. {
  2372. Vector3_t3722313464 L_0 = __this->get_m_Point_0();
  2373. V_0 = L_0;
  2374. goto IL_000d;
  2375. }
  2376. IL_000d:
  2377. {
  2378. Vector3_t3722313464 L_1 = V_0;
  2379. return L_1;
  2380. }
  2381. }
  2382. extern "C" Vector3_t3722313464 RaycastHit_get_point_m2236647085_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2383. {
  2384. RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast<RaycastHit_t1056001966 *>(__this + 1);
  2385. return RaycastHit_get_point_m2236647085(_thisAdjusted, method);
  2386. }
  2387. // System.Single UnityEngine.RaycastHit::get_distance()
  2388. extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m3727327466 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method)
  2389. {
  2390. float V_0 = 0.0f;
  2391. {
  2392. float L_0 = __this->get_m_Distance_3();
  2393. V_0 = L_0;
  2394. goto IL_000d;
  2395. }
  2396. IL_000d:
  2397. {
  2398. float L_1 = V_0;
  2399. return L_1;
  2400. }
  2401. }
  2402. extern "C" float RaycastHit_get_distance_m3727327466_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2403. {
  2404. RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast<RaycastHit_t1056001966 *>(__this + 1);
  2405. return RaycastHit_get_distance_m3727327466(_thisAdjusted, method);
  2406. }
  2407. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  2408. extern "C" IL2CPP_METHOD_ATTR Collider_t1773347010 * RaycastHit_get_collider_m1464180279 (RaycastHit_t1056001966 * __this, const RuntimeMethod* method)
  2409. {
  2410. Collider_t1773347010 * V_0 = NULL;
  2411. {
  2412. Collider_t1773347010 * L_0 = __this->get_m_Collider_5();
  2413. V_0 = L_0;
  2414. goto IL_000d;
  2415. }
  2416. IL_000d:
  2417. {
  2418. Collider_t1773347010 * L_1 = V_0;
  2419. return L_1;
  2420. }
  2421. }
  2422. extern "C" Collider_t1773347010 * RaycastHit_get_collider_m1464180279_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2423. {
  2424. RaycastHit_t1056001966 * _thisAdjusted = reinterpret_cast<RaycastHit_t1056001966 *>(__this + 1);
  2425. return RaycastHit_get_collider_m1464180279(_thisAdjusted, method);
  2426. }
  2427. #ifdef __clang__
  2428. #pragma clang diagnostic pop
  2429. #endif
  2430. #ifdef __clang__
  2431. #pragma clang diagnostic push
  2432. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2433. #pragma clang diagnostic ignored "-Wunused-variable"
  2434. #endif
  2435. // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3)
  2436. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_m2109341474 (Rigidbody_t3916780224 * __this, Vector3_t3722313464 ___position0, const RuntimeMethod* method)
  2437. {
  2438. {
  2439. Rigidbody_INTERNAL_CALL_MovePosition_m2846623079(NULL /*static, unused*/, __this, (&___position0), /*hidden argument*/NULL);
  2440. return;
  2441. }
  2442. }
  2443. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)
  2444. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MovePosition_m2846623079 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Vector3_t3722313464 * ___position1, const RuntimeMethod* method)
  2445. {
  2446. typedef void (*Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn) (Rigidbody_t3916780224 *, Vector3_t3722313464 *);
  2447. static Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn _il2cpp_icall_func;
  2448. if (!_il2cpp_icall_func)
  2449. _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_MovePosition_m2846623079_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)");
  2450. _il2cpp_icall_func(___self0, ___position1);
  2451. }
  2452. // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion)
  2453. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m72717779 (Rigidbody_t3916780224 * __this, Quaternion_t2301928331 ___rot0, const RuntimeMethod* method)
  2454. {
  2455. {
  2456. Rigidbody_INTERNAL_CALL_MoveRotation_m39867991(NULL /*static, unused*/, __this, (&___rot0), /*hidden argument*/NULL);
  2457. return;
  2458. }
  2459. }
  2460. // System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)
  2461. extern "C" IL2CPP_METHOD_ATTR void Rigidbody_INTERNAL_CALL_MoveRotation_m39867991 (RuntimeObject * __this /* static, unused */, Rigidbody_t3916780224 * ___self0, Quaternion_t2301928331 * ___rot1, const RuntimeMethod* method)
  2462. {
  2463. typedef void (*Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn) (Rigidbody_t3916780224 *, Quaternion_t2301928331 *);
  2464. static Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn _il2cpp_icall_func;
  2465. if (!_il2cpp_icall_func)
  2466. _il2cpp_icall_func = (Rigidbody_INTERNAL_CALL_MoveRotation_m39867991_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)");
  2467. _il2cpp_icall_func(___self0, ___rot1);
  2468. }
  2469. #ifdef __clang__
  2470. #pragma clang diagnostic pop
  2471. #endif
  2472. #ifdef __clang__
  2473. #pragma clang diagnostic push
  2474. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2475. #pragma clang diagnostic ignored "-Wunused-variable"
  2476. #endif
  2477. #ifdef __clang__
  2478. #pragma clang diagnostic pop
  2479. #endif