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- #import <UIKit/UIKit.h>
- #import <Foundation/Foundation.h>
- #import "UnityAppController.h"
- #include "UndefinePlatforms.h"
- #include <mach-o/ldsyms.h>
- typedef struct
- #ifdef __LP64__
- mach_header_64
- #else
- mach_header
- #endif
- MachHeader;
- #include "RedefinePlatforms.h"
- //! Project version number for UnityFramework.
- FOUNDATION_EXPORT double UnityFrameworkVersionNumber;
- //! Project version string for UnityFramework.
- FOUNDATION_EXPORT const unsigned char UnityFrameworkVersionString[];
- // In this header, you should import all the public headers of your framework using statements like #import <UnityFramework/PublicHeader.h>
- #pragma once
- // important app life-cycle events
- __attribute__ ((visibility("default")))
- @protocol UnityFrameworkListener<NSObject>
- @optional
- - (void)unityDidUnload:(NSNotification*)notification;
- - (void)unityDidQuit:(NSNotification*)notification;
- @end
- __attribute__ ((visibility("default")))
- @interface UnityFramework : NSObject
- {
- }
- - (UnityAppController*)appController;
- + (UnityFramework*)getInstance;
- - (void)setDataBundleId:(const char*)bundleId;
- - (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv;
- - (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts;
- - (void)unloadApplication;
- - (void)quitApplication:(int)exitCode;
- - (void)registerFrameworkListener:(id<UnityFrameworkListener>)obj;
- - (void)unregisterFrameworkListener:(id<UnityFrameworkListener>)obj;
- - (void)showUnityWindow;
- - (void)pause:(bool)pause;
- - (void)setExecuteHeader:(const MachHeader*)header;
- - (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg;
- @end
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