#pragma once #include "GlesHelper.h" @class EAGLContext; @class UnityView; typedef struct RenderingSurfaceParams { // rendering setup int msaaSampleCount; int renderW; int renderH; int srgb; int wideColor; int metalFramebufferOnly; // unity setup int disableDepthAndStencil; int useCVTextureCache; } RenderingSurfaceParams; @interface DisplayConnection : NSObject - (id)init:(UIScreen*)targetScreen; - (void)dealloc; - (void)createView:(BOOL)useForRendering showRightAway:(BOOL)showRightAway; - (void)createView:(BOOL)useForRendering; - (void)createWithWindow:(UIWindow*)window andView:(UIView*)view; - (void)initRendering; - (void)recreateSurface:(RenderingSurfaceParams)params; - (void)shouldShowWindow:(BOOL)show; - (void)requestRenderingResolution:(CGSize)res; - (void)present; @property (readonly, copy, nonatomic) UIScreen* screen; @property (readonly, copy, nonatomic) UIWindow* window; @property (readonly, copy, nonatomic) UIView* view; @property (readonly, nonatomic) CGSize screenSize; @property (readonly, nonatomic) UnityDisplaySurfaceBase* surface; @end @interface DisplayManager : NSObject - (id)objectForKeyedSubscript:(id)key; - (BOOL)displayAvailable:(UIScreen*)targetScreen; - (void)updateDisplayListInUnity; - (void)startFrameRendering; - (void)present; - (void)endFrameRendering; - (void)enumerateDisplaysWithBlock:(void (^)(DisplayConnection* conn))block; + (void)Initialize; + (DisplayManager*)Instance; @property (readonly, nonatomic) DisplayConnection* mainDisplay; @property (readonly, nonatomic) NSUInteger displayCount; @end inline DisplayConnection* GetMainDisplay() { return [DisplayManager Instance].mainDisplay; } inline UnityDisplaySurfaceBase* GetMainDisplaySurface() { return GetMainDisplay().surface; }