#import "UnityViewControllerBase.h" #import "UnityAppController.h" #import "UnityAppController+ViewHandling.h" #import "PluginBase/UnityViewControllerListener.h" @implementation UnityViewControllerBase - (id)init { if ((self = [super init])) { #if PLATFORM_IOS AddViewControllerDefaultRotationHandling([UnityViewControllerBase class]); #endif } return self; } - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; AppController_SendUnityViewControllerNotification(kUnityViewWillLayoutSubviews); } - (void)viewDidLayoutSubviews { [super viewDidLayoutSubviews]; AppController_SendUnityViewControllerNotification(kUnityViewDidLayoutSubviews); } - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear: animated]; AppController_SendUnityViewControllerNotification(kUnityViewDidDisappear); } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear: animated]; AppController_SendUnityViewControllerNotification(kUnityViewWillDisappear); } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear: animated]; AppController_SendUnityViewControllerNotification(kUnityViewDidAppear); } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear: animated]; AppController_SendUnityViewControllerNotification(kUnityViewWillAppear); } @end extern "C" void UnityNotifyAutoOrientationChange() { #if UNITY_SUPPORT_ROTATION [GetAppController() forceAutorotatingControllerToRefreshEnabledOrientationsIfNeeded]; #endif }