#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" // UnityEngine.AnchoredJoint2D struct AnchoredJoint2D_t3747633318; // UnityEngine.BoxCollider2D struct BoxCollider2D_t3581341831; // UnityEngine.CircleCollider2D struct CircleCollider2D_t662546754; // UnityEngine.Collider2D struct Collider2D_t2806799626; // UnityEngine.HingeJoint2D struct HingeJoint2D_t3442948838; // UnityEngine.Joint2D struct Joint2D_t4180440564; // UnityEngine.Rigidbody2D struct Rigidbody2D_t939494601; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_t4286651560; // System.Collections.Generic.List`1 struct List_1_t2411569343; // System.Collections.Generic.List`1 struct List_1_t257213610; // UnityEngine.PolygonCollider2D struct PolygonCollider2D_t57175488; // UnityEngine.Vector2[] struct Vector2U5BU5D_t1457185986; // UnityEngine.Component struct Component_t1923634451; // UnityEngine.Rigidbody2D[] struct Rigidbody2DU5BU5D_t385786356; // System.Char[] struct CharU5BU5D_t3528271667; // System.Void struct Void_t1185182177; // System.String struct String_t; // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t96683501; extern RuntimeClass* ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var; extern const uint32_t Collision2D_t2842956331_pinvoke_FromNativeMethodDefinition_MetadataUsageId; extern const uint32_t Collision2D_t2842956331_com_FromNativeMethodDefinition_MetadataUsageId; extern RuntimeClass* Mathf_t3464937446_il2cpp_TypeInfo_var; extern const uint32_t ContactFilter2D_CheckConsistency_m222060761_MetadataUsageId; extern RuntimeClass* Physics2D_t1528932956_il2cpp_TypeInfo_var; extern const uint32_t ContactFilter2D_CreateLegacyFilter_m1873816896_MetadataUsageId; extern const uint32_t Physics2D_Raycast_m1728056151_MetadataUsageId; extern const uint32_t Physics2D_Raycast_m2858866636_MetadataUsageId; extern const uint32_t Physics2D_Raycast_m2082490717_MetadataUsageId; extern const uint32_t Physics2D_Raycast_m2341153778_MetadataUsageId; extern const uint32_t Physics2D_Raycast_m1407159225_MetadataUsageId; extern const uint32_t Physics2D_Raycast_m1377762210_MetadataUsageId; extern const uint32_t Physics2D_Raycast_m1700114981_MetadataUsageId; extern const uint32_t Physics2D_Internal_Raycast_m1768014582_MetadataUsageId; extern const uint32_t Physics2D_Internal_RaycastNonAlloc_m3815006984_MetadataUsageId; extern const uint32_t Physics2D_CircleCast_m1779621851_MetadataUsageId; extern const uint32_t Physics2D_CircleCast_m324492191_MetadataUsageId; extern const uint32_t Physics2D_Internal_CircleCast_m3665757894_MetadataUsageId; extern const uint32_t Physics2D_GetRayIntersectionAll_m2567878449_MetadataUsageId; extern const uint32_t Physics2D_GetRayIntersectionAll_m1670084419_MetadataUsageId; extern const uint32_t Physics2D_GetRayIntersectionAll_m1507505063_MetadataUsageId; extern const uint32_t Physics2D_IgnoreCollision_m4213295628_MetadataUsageId; extern RuntimeClass* List_1_t2411569343_il2cpp_TypeInfo_var; extern const RuntimeMethod* List_1__ctor_m2466177744_RuntimeMethod_var; extern const uint32_t Physics2D__cctor_m143866755_MetadataUsageId; struct ContactPoint2D_t3390240644 ; struct ContactPoint2DU5BU5D_t96683501; struct RaycastHit2DU5BU5D_t4286651560; struct Vector2U5BU5D_t1457185986; #ifndef RUNTIMEOBJECT_H #define RUNTIMEOBJECT_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Object #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEOBJECT_H #ifndef U3CMODULEU3E_T692745534_H #define U3CMODULEU3E_T692745534_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t692745534 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // U3CMODULEU3E_T692745534_H #ifndef PHYSICS2D_T1528932956_H #define PHYSICS2D_T1528932956_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Physics2D struct Physics2D_t1528932956 : public RuntimeObject { public: public: }; struct Physics2D_t1528932956_StaticFields { public: // System.Collections.Generic.List`1 UnityEngine.Physics2D::m_LastDisabledRigidbody2D List_1_t2411569343 * ___m_LastDisabledRigidbody2D_0; public: inline static int32_t get_offset_of_m_LastDisabledRigidbody2D_0() { return static_cast(offsetof(Physics2D_t1528932956_StaticFields, ___m_LastDisabledRigidbody2D_0)); } inline List_1_t2411569343 * get_m_LastDisabledRigidbody2D_0() const { return ___m_LastDisabledRigidbody2D_0; } inline List_1_t2411569343 ** get_address_of_m_LastDisabledRigidbody2D_0() { return &___m_LastDisabledRigidbody2D_0; } inline void set_m_LastDisabledRigidbody2D_0(List_1_t2411569343 * value) { ___m_LastDisabledRigidbody2D_0 = value; Il2CppCodeGenWriteBarrier((&___m_LastDisabledRigidbody2D_0), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PHYSICS2D_T1528932956_H #ifndef LIST_1_T2411569343_H #define LIST_1_T2411569343_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Collections.Generic.List`1 struct List_1_t2411569343 : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items Rigidbody2DU5BU5D_t385786356* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_t2411569343, ____items_1)); } inline Rigidbody2DU5BU5D_t385786356* get__items_1() const { return ____items_1; } inline Rigidbody2DU5BU5D_t385786356** get_address_of__items_1() { return &____items_1; } inline void set__items_1(Rigidbody2DU5BU5D_t385786356* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((&____items_1), value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_t2411569343, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_t2411569343, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } }; struct List_1_t2411569343_StaticFields { public: // T[] System.Collections.Generic.List`1::EmptyArray Rigidbody2DU5BU5D_t385786356* ___EmptyArray_4; public: inline static int32_t get_offset_of_EmptyArray_4() { return static_cast(offsetof(List_1_t2411569343_StaticFields, ___EmptyArray_4)); } inline Rigidbody2DU5BU5D_t385786356* get_EmptyArray_4() const { return ___EmptyArray_4; } inline Rigidbody2DU5BU5D_t385786356** get_address_of_EmptyArray_4() { return &___EmptyArray_4; } inline void set_EmptyArray_4(Rigidbody2DU5BU5D_t385786356* value) { ___EmptyArray_4 = value; Il2CppCodeGenWriteBarrier((&___EmptyArray_4), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // LIST_1_T2411569343_H struct Il2CppArrayBounds; #ifndef RUNTIMEARRAY_H #define RUNTIMEARRAY_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Array #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEARRAY_H #ifndef VALUETYPE_T3640485471_H #define VALUETYPE_T3640485471_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ValueType struct ValueType_t3640485471 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t3640485471_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t3640485471_marshaled_com { }; #endif // VALUETYPE_T3640485471_H #ifndef LAYERMASK_T3493934918_H #define LAYERMASK_T3493934918_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.LayerMask struct LayerMask_t3493934918 { public: // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; public: inline static int32_t get_offset_of_m_Mask_0() { return static_cast(offsetof(LayerMask_t3493934918, ___m_Mask_0)); } inline int32_t get_m_Mask_0() const { return ___m_Mask_0; } inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; } inline void set_m_Mask_0(int32_t value) { ___m_Mask_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // LAYERMASK_T3493934918_H #ifndef INT32_T2950945753_H #define INT32_T2950945753_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 struct Int32_t2950945753 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Int32_t2950945753, ___m_value_2)); } inline int32_t get_m_value_2() const { return ___m_value_2; } inline int32_t* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(int32_t value) { ___m_value_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INT32_T2950945753_H #ifndef JOINTANGLELIMITS2D_T972279075_H #define JOINTANGLELIMITS2D_T972279075_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.JointAngleLimits2D struct JointAngleLimits2D_t972279075 { public: // System.Single UnityEngine.JointAngleLimits2D::m_LowerAngle float ___m_LowerAngle_0; // System.Single UnityEngine.JointAngleLimits2D::m_UpperAngle float ___m_UpperAngle_1; public: inline static int32_t get_offset_of_m_LowerAngle_0() { return static_cast(offsetof(JointAngleLimits2D_t972279075, ___m_LowerAngle_0)); } inline float get_m_LowerAngle_0() const { return ___m_LowerAngle_0; } inline float* get_address_of_m_LowerAngle_0() { return &___m_LowerAngle_0; } inline void set_m_LowerAngle_0(float value) { ___m_LowerAngle_0 = value; } inline static int32_t get_offset_of_m_UpperAngle_1() { return static_cast(offsetof(JointAngleLimits2D_t972279075, ___m_UpperAngle_1)); } inline float get_m_UpperAngle_1() const { return ___m_UpperAngle_1; } inline float* get_address_of_m_UpperAngle_1() { return &___m_UpperAngle_1; } inline void set_m_UpperAngle_1(float value) { ___m_UpperAngle_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // JOINTANGLELIMITS2D_T972279075_H #ifndef ENUM_T4135868527_H #define ENUM_T4135868527_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Enum struct Enum_t4135868527 : public ValueType_t3640485471 { public: public: }; struct Enum_t4135868527_StaticFields { public: // System.Char[] System.Enum::split_char CharU5BU5D_t3528271667* ___split_char_0; public: inline static int32_t get_offset_of_split_char_0() { return static_cast(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); } inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; } inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; } inline void set_split_char_0(CharU5BU5D_t3528271667* value) { ___split_char_0 = value; Il2CppCodeGenWriteBarrier((&___split_char_0), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.Enum struct Enum_t4135868527_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t4135868527_marshaled_com { }; #endif // ENUM_T4135868527_H #ifndef VECTOR3_T3722313464_H #define VECTOR3_T3722313464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 struct Vector3_t3722313464 { public: // System.Single UnityEngine.Vector3::x float ___x_1; // System.Single UnityEngine.Vector3::y float ___y_2; // System.Single UnityEngine.Vector3::z float ___z_3; public: inline static int32_t get_offset_of_x_1() { return static_cast(offsetof(Vector3_t3722313464, ___x_1)); } inline float get_x_1() const { return ___x_1; } inline float* get_address_of_x_1() { return &___x_1; } inline void set_x_1(float value) { ___x_1 = value; } inline static int32_t get_offset_of_y_2() { return static_cast(offsetof(Vector3_t3722313464, ___y_2)); } inline float get_y_2() const { return ___y_2; } inline float* get_address_of_y_2() { return &___y_2; } inline void set_y_2(float value) { ___y_2 = value; } inline static int32_t get_offset_of_z_3() { return static_cast(offsetof(Vector3_t3722313464, ___z_3)); } inline float get_z_3() const { return ___z_3; } inline float* get_address_of_z_3() { return &___z_3; } inline void set_z_3(float value) { ___z_3 = value; } }; struct Vector3_t3722313464_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t3722313464 ___zeroVector_4; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t3722313464 ___oneVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t3722313464 ___upVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t3722313464 ___downVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t3722313464 ___leftVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t3722313464 ___rightVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t3722313464 ___forwardVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t3722313464 ___backVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t3722313464 ___positiveInfinityVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t3722313464 ___negativeInfinityVector_13; public: inline static int32_t get_offset_of_zeroVector_4() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); } inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; } inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; } inline void set_zeroVector_4(Vector3_t3722313464 value) { ___zeroVector_4 = value; } inline static int32_t get_offset_of_oneVector_5() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); } inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; } inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; } inline void set_oneVector_5(Vector3_t3722313464 value) { ___oneVector_5 = value; } inline static int32_t get_offset_of_upVector_6() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); } inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; } inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; } inline void set_upVector_6(Vector3_t3722313464 value) { ___upVector_6 = value; } inline static int32_t get_offset_of_downVector_7() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); } inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; } inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; } inline void set_downVector_7(Vector3_t3722313464 value) { ___downVector_7 = value; } inline static int32_t get_offset_of_leftVector_8() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); } inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; } inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; } inline void set_leftVector_8(Vector3_t3722313464 value) { ___leftVector_8 = value; } inline static int32_t get_offset_of_rightVector_9() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); } inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; } inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; } inline void set_rightVector_9(Vector3_t3722313464 value) { ___rightVector_9 = value; } inline static int32_t get_offset_of_forwardVector_10() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); } inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; } inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; } inline void set_forwardVector_10(Vector3_t3722313464 value) { ___forwardVector_10 = value; } inline static int32_t get_offset_of_backVector_11() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); } inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; } inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; } inline void set_backVector_11(Vector3_t3722313464 value) { ___backVector_11 = value; } inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); } inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; } inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; } inline void set_positiveInfinityVector_12(Vector3_t3722313464 value) { ___positiveInfinityVector_12 = value; } inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); } inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; } inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; } inline void set_negativeInfinityVector_13(Vector3_t3722313464 value) { ___negativeInfinityVector_13 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR3_T3722313464_H #ifndef INTPTR_T_H #define INTPTR_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INTPTR_T_H #ifndef VOID_T1185182177_H #define VOID_T1185182177_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void struct Void_t1185182177 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VOID_T1185182177_H #ifndef BOOLEAN_T97287965_H #define BOOLEAN_T97287965_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean struct Boolean_t97287965 { public: // System.Boolean System.Boolean::m_value bool ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Boolean_t97287965, ___m_value_2)); } inline bool get_m_value_2() const { return ___m_value_2; } inline bool* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(bool value) { ___m_value_2 = value; } }; struct Boolean_t97287965_StaticFields { public: // System.String System.Boolean::FalseString String_t* ___FalseString_0; // System.String System.Boolean::TrueString String_t* ___TrueString_1; public: inline static int32_t get_offset_of_FalseString_0() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); } inline String_t* get_FalseString_0() const { return ___FalseString_0; } inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; } inline void set_FalseString_0(String_t* value) { ___FalseString_0 = value; Il2CppCodeGenWriteBarrier((&___FalseString_0), value); } inline static int32_t get_offset_of_TrueString_1() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); } inline String_t* get_TrueString_1() const { return ___TrueString_1; } inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; } inline void set_TrueString_1(String_t* value) { ___TrueString_1 = value; Il2CppCodeGenWriteBarrier((&___TrueString_1), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOOLEAN_T97287965_H #ifndef VECTOR2_T2156229523_H #define VECTOR2_T2156229523_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector2 struct Vector2_t2156229523 { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_t2156229523, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_t2156229523, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; struct Vector2_t2156229523_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t2156229523 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t2156229523 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t2156229523 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t2156229523 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t2156229523 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t2156229523 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t2156229523 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t2156229523 ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___zeroVector_2)); } inline Vector2_t2156229523 get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_t2156229523 * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_t2156229523 value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___oneVector_3)); } inline Vector2_t2156229523 get_oneVector_3() const { return ___oneVector_3; } inline Vector2_t2156229523 * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_t2156229523 value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___upVector_4)); } inline Vector2_t2156229523 get_upVector_4() const { return ___upVector_4; } inline Vector2_t2156229523 * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_t2156229523 value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___downVector_5)); } inline Vector2_t2156229523 get_downVector_5() const { return ___downVector_5; } inline Vector2_t2156229523 * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_t2156229523 value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___leftVector_6)); } inline Vector2_t2156229523 get_leftVector_6() const { return ___leftVector_6; } inline Vector2_t2156229523 * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_t2156229523 value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___rightVector_7)); } inline Vector2_t2156229523 get_rightVector_7() const { return ___rightVector_7; } inline Vector2_t2156229523 * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_t2156229523 value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_t2156229523 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_t2156229523 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_t2156229523 value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_t2156229523_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_t2156229523 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_t2156229523 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_t2156229523 value) { ___negativeInfinityVector_9 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR2_T2156229523_H #ifndef SINGLE_T1397266774_H #define SINGLE_T1397266774_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single struct Single_t1397266774 { public: // System.Single System.Single::m_value float ___m_value_7; public: inline static int32_t get_offset_of_m_value_7() { return static_cast(offsetof(Single_t1397266774, ___m_value_7)); } inline float get_m_value_7() const { return ___m_value_7; } inline float* get_address_of_m_value_7() { return &___m_value_7; } inline void set_m_value_7(float value) { ___m_value_7 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SINGLE_T1397266774_H #ifndef OBJECT_T631007953_H #define OBJECT_T631007953_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Object struct Object_t631007953 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_t631007953, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_t631007953_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_t631007953_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_t631007953_marshaled_com { intptr_t ___m_CachedPtr_0; }; #endif // OBJECT_T631007953_H #ifndef RIGIDBODYTYPE2D_T1648102732_H #define RIGIDBODYTYPE2D_T1648102732_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RigidbodyType2D struct RigidbodyType2D_t1648102732 { public: // System.Int32 UnityEngine.RigidbodyType2D::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(RigidbodyType2D_t1648102732, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RIGIDBODYTYPE2D_T1648102732_H #ifndef CONTACTPOINT2D_T3390240644_H #define CONTACTPOINT2D_T3390240644_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ContactPoint2D struct ContactPoint2D_t3390240644 { public: // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point Vector2_t2156229523 ___m_Point_0; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal Vector2_t2156229523 ___m_Normal_1; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity Vector2_t2156229523 ___m_RelativeVelocity_2; // System.Single UnityEngine.ContactPoint2D::m_Separation float ___m_Separation_3; // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse float ___m_NormalImpulse_4; // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse float ___m_TangentImpulse_5; // System.Int32 UnityEngine.ContactPoint2D::m_Collider int32_t ___m_Collider_6; // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider int32_t ___m_OtherCollider_7; // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody int32_t ___m_Rigidbody_8; // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_9; // System.Int32 UnityEngine.ContactPoint2D::m_Enabled int32_t ___m_Enabled_10; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_Point_0)); } inline Vector2_t2156229523 get_m_Point_0() const { return ___m_Point_0; } inline Vector2_t2156229523 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector2_t2156229523 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_Normal_1)); } inline Vector2_t2156229523 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector2_t2156229523 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector2_t2156229523 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_2() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_RelativeVelocity_2)); } inline Vector2_t2156229523 get_m_RelativeVelocity_2() const { return ___m_RelativeVelocity_2; } inline Vector2_t2156229523 * get_address_of_m_RelativeVelocity_2() { return &___m_RelativeVelocity_2; } inline void set_m_RelativeVelocity_2(Vector2_t2156229523 value) { ___m_RelativeVelocity_2 = value; } inline static int32_t get_offset_of_m_Separation_3() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_Separation_3)); } inline float get_m_Separation_3() const { return ___m_Separation_3; } inline float* get_address_of_m_Separation_3() { return &___m_Separation_3; } inline void set_m_Separation_3(float value) { ___m_Separation_3 = value; } inline static int32_t get_offset_of_m_NormalImpulse_4() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_NormalImpulse_4)); } inline float get_m_NormalImpulse_4() const { return ___m_NormalImpulse_4; } inline float* get_address_of_m_NormalImpulse_4() { return &___m_NormalImpulse_4; } inline void set_m_NormalImpulse_4(float value) { ___m_NormalImpulse_4 = value; } inline static int32_t get_offset_of_m_TangentImpulse_5() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_TangentImpulse_5)); } inline float get_m_TangentImpulse_5() const { return ___m_TangentImpulse_5; } inline float* get_address_of_m_TangentImpulse_5() { return &___m_TangentImpulse_5; } inline void set_m_TangentImpulse_5(float value) { ___m_TangentImpulse_5 = value; } inline static int32_t get_offset_of_m_Collider_6() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_Collider_6)); } inline int32_t get_m_Collider_6() const { return ___m_Collider_6; } inline int32_t* get_address_of_m_Collider_6() { return &___m_Collider_6; } inline void set_m_Collider_6(int32_t value) { ___m_Collider_6 = value; } inline static int32_t get_offset_of_m_OtherCollider_7() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_OtherCollider_7)); } inline int32_t get_m_OtherCollider_7() const { return ___m_OtherCollider_7; } inline int32_t* get_address_of_m_OtherCollider_7() { return &___m_OtherCollider_7; } inline void set_m_OtherCollider_7(int32_t value) { ___m_OtherCollider_7 = value; } inline static int32_t get_offset_of_m_Rigidbody_8() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_Rigidbody_8)); } inline int32_t get_m_Rigidbody_8() const { return ___m_Rigidbody_8; } inline int32_t* get_address_of_m_Rigidbody_8() { return &___m_Rigidbody_8; } inline void set_m_Rigidbody_8(int32_t value) { ___m_Rigidbody_8 = value; } inline static int32_t get_offset_of_m_OtherRigidbody_9() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_OtherRigidbody_9)); } inline int32_t get_m_OtherRigidbody_9() const { return ___m_OtherRigidbody_9; } inline int32_t* get_address_of_m_OtherRigidbody_9() { return &___m_OtherRigidbody_9; } inline void set_m_OtherRigidbody_9(int32_t value) { ___m_OtherRigidbody_9 = value; } inline static int32_t get_offset_of_m_Enabled_10() { return static_cast(offsetof(ContactPoint2D_t3390240644, ___m_Enabled_10)); } inline int32_t get_m_Enabled_10() const { return ___m_Enabled_10; } inline int32_t* get_address_of_m_Enabled_10() { return &___m_Enabled_10; } inline void set_m_Enabled_10(int32_t value) { ___m_Enabled_10 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CONTACTPOINT2D_T3390240644_H #ifndef RAYCASTHIT2D_T2279581989_H #define RAYCASTHIT2D_T2279581989_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RaycastHit2D struct RaycastHit2D_t2279581989 { public: // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid Vector2_t2156229523 ___m_Centroid_0; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point Vector2_t2156229523 ___m_Point_1; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal Vector2_t2156229523 ___m_Normal_2; // System.Single UnityEngine.RaycastHit2D::m_Distance float ___m_Distance_3; // System.Single UnityEngine.RaycastHit2D::m_Fraction float ___m_Fraction_4; // UnityEngine.Collider2D UnityEngine.RaycastHit2D::m_Collider Collider2D_t2806799626 * ___m_Collider_5; public: inline static int32_t get_offset_of_m_Centroid_0() { return static_cast(offsetof(RaycastHit2D_t2279581989, ___m_Centroid_0)); } inline Vector2_t2156229523 get_m_Centroid_0() const { return ___m_Centroid_0; } inline Vector2_t2156229523 * get_address_of_m_Centroid_0() { return &___m_Centroid_0; } inline void set_m_Centroid_0(Vector2_t2156229523 value) { ___m_Centroid_0 = value; } inline static int32_t get_offset_of_m_Point_1() { return static_cast(offsetof(RaycastHit2D_t2279581989, ___m_Point_1)); } inline Vector2_t2156229523 get_m_Point_1() const { return ___m_Point_1; } inline Vector2_t2156229523 * get_address_of_m_Point_1() { return &___m_Point_1; } inline void set_m_Point_1(Vector2_t2156229523 value) { ___m_Point_1 = value; } inline static int32_t get_offset_of_m_Normal_2() { return static_cast(offsetof(RaycastHit2D_t2279581989, ___m_Normal_2)); } inline Vector2_t2156229523 get_m_Normal_2() const { return ___m_Normal_2; } inline Vector2_t2156229523 * get_address_of_m_Normal_2() { return &___m_Normal_2; } inline void set_m_Normal_2(Vector2_t2156229523 value) { ___m_Normal_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit2D_t2279581989, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_Fraction_4() { return static_cast(offsetof(RaycastHit2D_t2279581989, ___m_Fraction_4)); } inline float get_m_Fraction_4() const { return ___m_Fraction_4; } inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; } inline void set_m_Fraction_4(float value) { ___m_Fraction_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit2D_t2279581989, ___m_Collider_5)); } inline Collider2D_t2806799626 * get_m_Collider_5() const { return ___m_Collider_5; } inline Collider2D_t2806799626 ** get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(Collider2D_t2806799626 * value) { ___m_Collider_5 = value; Il2CppCodeGenWriteBarrier((&___m_Collider_5), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.RaycastHit2D struct RaycastHit2D_t2279581989_marshaled_pinvoke { Vector2_t2156229523 ___m_Centroid_0; Vector2_t2156229523 ___m_Point_1; Vector2_t2156229523 ___m_Normal_2; float ___m_Distance_3; float ___m_Fraction_4; Collider2D_t2806799626 * ___m_Collider_5; }; // Native definition for COM marshalling of UnityEngine.RaycastHit2D struct RaycastHit2D_t2279581989_marshaled_com { Vector2_t2156229523 ___m_Centroid_0; Vector2_t2156229523 ___m_Point_1; Vector2_t2156229523 ___m_Normal_2; float ___m_Distance_3; float ___m_Fraction_4; Collider2D_t2806799626 * ___m_Collider_5; }; #endif // RAYCASTHIT2D_T2279581989_H #ifndef CONTACTFILTER2D_T3805203441_H #define CONTACTFILTER2D_T3805203441_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ContactFilter2D struct ContactFilter2D_t3805203441 { public: // System.Boolean UnityEngine.ContactFilter2D::useTriggers bool ___useTriggers_0; // System.Boolean UnityEngine.ContactFilter2D::useLayerMask bool ___useLayerMask_1; // System.Boolean UnityEngine.ContactFilter2D::useDepth bool ___useDepth_2; // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth bool ___useOutsideDepth_3; // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle bool ___useNormalAngle_4; // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle bool ___useOutsideNormalAngle_5; // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask LayerMask_t3493934918 ___layerMask_6; // System.Single UnityEngine.ContactFilter2D::minDepth float ___minDepth_7; // System.Single UnityEngine.ContactFilter2D::maxDepth float ___maxDepth_8; // System.Single UnityEngine.ContactFilter2D::minNormalAngle float ___minNormalAngle_9; // System.Single UnityEngine.ContactFilter2D::maxNormalAngle float ___maxNormalAngle_10; public: inline static int32_t get_offset_of_useTriggers_0() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___useTriggers_0)); } inline bool get_useTriggers_0() const { return ___useTriggers_0; } inline bool* get_address_of_useTriggers_0() { return &___useTriggers_0; } inline void set_useTriggers_0(bool value) { ___useTriggers_0 = value; } inline static int32_t get_offset_of_useLayerMask_1() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___useLayerMask_1)); } inline bool get_useLayerMask_1() const { return ___useLayerMask_1; } inline bool* get_address_of_useLayerMask_1() { return &___useLayerMask_1; } inline void set_useLayerMask_1(bool value) { ___useLayerMask_1 = value; } inline static int32_t get_offset_of_useDepth_2() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___useDepth_2)); } inline bool get_useDepth_2() const { return ___useDepth_2; } inline bool* get_address_of_useDepth_2() { return &___useDepth_2; } inline void set_useDepth_2(bool value) { ___useDepth_2 = value; } inline static int32_t get_offset_of_useOutsideDepth_3() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___useOutsideDepth_3)); } inline bool get_useOutsideDepth_3() const { return ___useOutsideDepth_3; } inline bool* get_address_of_useOutsideDepth_3() { return &___useOutsideDepth_3; } inline void set_useOutsideDepth_3(bool value) { ___useOutsideDepth_3 = value; } inline static int32_t get_offset_of_useNormalAngle_4() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___useNormalAngle_4)); } inline bool get_useNormalAngle_4() const { return ___useNormalAngle_4; } inline bool* get_address_of_useNormalAngle_4() { return &___useNormalAngle_4; } inline void set_useNormalAngle_4(bool value) { ___useNormalAngle_4 = value; } inline static int32_t get_offset_of_useOutsideNormalAngle_5() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___useOutsideNormalAngle_5)); } inline bool get_useOutsideNormalAngle_5() const { return ___useOutsideNormalAngle_5; } inline bool* get_address_of_useOutsideNormalAngle_5() { return &___useOutsideNormalAngle_5; } inline void set_useOutsideNormalAngle_5(bool value) { ___useOutsideNormalAngle_5 = value; } inline static int32_t get_offset_of_layerMask_6() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___layerMask_6)); } inline LayerMask_t3493934918 get_layerMask_6() const { return ___layerMask_6; } inline LayerMask_t3493934918 * get_address_of_layerMask_6() { return &___layerMask_6; } inline void set_layerMask_6(LayerMask_t3493934918 value) { ___layerMask_6 = value; } inline static int32_t get_offset_of_minDepth_7() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___minDepth_7)); } inline float get_minDepth_7() const { return ___minDepth_7; } inline float* get_address_of_minDepth_7() { return &___minDepth_7; } inline void set_minDepth_7(float value) { ___minDepth_7 = value; } inline static int32_t get_offset_of_maxDepth_8() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___maxDepth_8)); } inline float get_maxDepth_8() const { return ___maxDepth_8; } inline float* get_address_of_maxDepth_8() { return &___maxDepth_8; } inline void set_maxDepth_8(float value) { ___maxDepth_8 = value; } inline static int32_t get_offset_of_minNormalAngle_9() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___minNormalAngle_9)); } inline float get_minNormalAngle_9() const { return ___minNormalAngle_9; } inline float* get_address_of_minNormalAngle_9() { return &___minNormalAngle_9; } inline void set_minNormalAngle_9(float value) { ___minNormalAngle_9 = value; } inline static int32_t get_offset_of_maxNormalAngle_10() { return static_cast(offsetof(ContactFilter2D_t3805203441, ___maxNormalAngle_10)); } inline float get_maxNormalAngle_10() const { return ___maxNormalAngle_10; } inline float* get_address_of_maxNormalAngle_10() { return &___maxNormalAngle_10; } inline void set_maxNormalAngle_10(float value) { ___maxNormalAngle_10 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t3805203441_marshaled_pinvoke { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_t3493934918 ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; // Native definition for COM marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t3805203441_marshaled_com { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_t3493934918 ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; #endif // CONTACTFILTER2D_T3805203441_H #ifndef COLLISION2D_T2842956331_H #define COLLISION2D_T2842956331_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collision2D struct Collision2D_t2842956331 : public RuntimeObject { public: // System.Int32 UnityEngine.Collision2D::m_Collider int32_t ___m_Collider_0; // System.Int32 UnityEngine.Collision2D::m_OtherCollider int32_t ___m_OtherCollider_1; // System.Int32 UnityEngine.Collision2D::m_Rigidbody int32_t ___m_Rigidbody_2; // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_3; // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_Contacts ContactPoint2DU5BU5D_t96683501* ___m_Contacts_4; // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity Vector2_t2156229523 ___m_RelativeVelocity_5; // System.Int32 UnityEngine.Collision2D::m_Enabled int32_t ___m_Enabled_6; public: inline static int32_t get_offset_of_m_Collider_0() { return static_cast(offsetof(Collision2D_t2842956331, ___m_Collider_0)); } inline int32_t get_m_Collider_0() const { return ___m_Collider_0; } inline int32_t* get_address_of_m_Collider_0() { return &___m_Collider_0; } inline void set_m_Collider_0(int32_t value) { ___m_Collider_0 = value; } inline static int32_t get_offset_of_m_OtherCollider_1() { return static_cast(offsetof(Collision2D_t2842956331, ___m_OtherCollider_1)); } inline int32_t get_m_OtherCollider_1() const { return ___m_OtherCollider_1; } inline int32_t* get_address_of_m_OtherCollider_1() { return &___m_OtherCollider_1; } inline void set_m_OtherCollider_1(int32_t value) { ___m_OtherCollider_1 = value; } inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast(offsetof(Collision2D_t2842956331, ___m_Rigidbody_2)); } inline int32_t get_m_Rigidbody_2() const { return ___m_Rigidbody_2; } inline int32_t* get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; } inline void set_m_Rigidbody_2(int32_t value) { ___m_Rigidbody_2 = value; } inline static int32_t get_offset_of_m_OtherRigidbody_3() { return static_cast(offsetof(Collision2D_t2842956331, ___m_OtherRigidbody_3)); } inline int32_t get_m_OtherRigidbody_3() const { return ___m_OtherRigidbody_3; } inline int32_t* get_address_of_m_OtherRigidbody_3() { return &___m_OtherRigidbody_3; } inline void set_m_OtherRigidbody_3(int32_t value) { ___m_OtherRigidbody_3 = value; } inline static int32_t get_offset_of_m_Contacts_4() { return static_cast(offsetof(Collision2D_t2842956331, ___m_Contacts_4)); } inline ContactPoint2DU5BU5D_t96683501* get_m_Contacts_4() const { return ___m_Contacts_4; } inline ContactPoint2DU5BU5D_t96683501** get_address_of_m_Contacts_4() { return &___m_Contacts_4; } inline void set_m_Contacts_4(ContactPoint2DU5BU5D_t96683501* value) { ___m_Contacts_4 = value; Il2CppCodeGenWriteBarrier((&___m_Contacts_4), value); } inline static int32_t get_offset_of_m_RelativeVelocity_5() { return static_cast(offsetof(Collision2D_t2842956331, ___m_RelativeVelocity_5)); } inline Vector2_t2156229523 get_m_RelativeVelocity_5() const { return ___m_RelativeVelocity_5; } inline Vector2_t2156229523 * get_address_of_m_RelativeVelocity_5() { return &___m_RelativeVelocity_5; } inline void set_m_RelativeVelocity_5(Vector2_t2156229523 value) { ___m_RelativeVelocity_5 = value; } inline static int32_t get_offset_of_m_Enabled_6() { return static_cast(offsetof(Collision2D_t2842956331, ___m_Enabled_6)); } inline int32_t get_m_Enabled_6() const { return ___m_Enabled_6; } inline int32_t* get_address_of_m_Enabled_6() { return &___m_Enabled_6; } inline void set_m_Enabled_6(int32_t value) { ___m_Enabled_6 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Collision2D struct Collision2D_t2842956331_marshaled_pinvoke { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; ContactPoint2D_t3390240644 * ___m_Contacts_4; Vector2_t2156229523 ___m_RelativeVelocity_5; int32_t ___m_Enabled_6; }; // Native definition for COM marshalling of UnityEngine.Collision2D struct Collision2D_t2842956331_marshaled_com { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; ContactPoint2D_t3390240644 * ___m_Contacts_4; Vector2_t2156229523 ___m_RelativeVelocity_5; int32_t ___m_Enabled_6; }; #endif // COLLISION2D_T2842956331_H #ifndef RAY_T3785851493_H #define RAY_T3785851493_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Ray struct Ray_t3785851493 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t3722313464 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t3722313464 ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_t3785851493, ___m_Origin_0)); } inline Vector3_t3722313464 get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_t3722313464 * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_t3722313464 value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_t3785851493, ___m_Direction_1)); } inline Vector3_t3722313464 get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_t3722313464 * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_t3722313464 value) { ___m_Direction_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RAY_T3785851493_H #ifndef COMPONENT_T1923634451_H #define COMPONENT_T1923634451_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Component struct Component_t1923634451 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COMPONENT_T1923634451_H #ifndef RIGIDBODY2D_T939494601_H #define RIGIDBODY2D_T939494601_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody2D struct Rigidbody2D_t939494601 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RIGIDBODY2D_T939494601_H #ifndef BEHAVIOUR_T1437897464_H #define BEHAVIOUR_T1437897464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Behaviour struct Behaviour_t1437897464 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BEHAVIOUR_T1437897464_H #ifndef COLLIDER2D_T2806799626_H #define COLLIDER2D_T2806799626_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider2D struct Collider2D_t2806799626 : public Behaviour_t1437897464 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COLLIDER2D_T2806799626_H #ifndef JOINT2D_T4180440564_H #define JOINT2D_T4180440564_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Joint2D struct Joint2D_t4180440564 : public Behaviour_t1437897464 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // JOINT2D_T4180440564_H #ifndef ANCHOREDJOINT2D_T3747633318_H #define ANCHOREDJOINT2D_T3747633318_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnchoredJoint2D struct AnchoredJoint2D_t3747633318 : public Joint2D_t4180440564 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANCHOREDJOINT2D_T3747633318_H #ifndef POLYGONCOLLIDER2D_T57175488_H #define POLYGONCOLLIDER2D_T57175488_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PolygonCollider2D struct PolygonCollider2D_t57175488 : public Collider2D_t2806799626 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // POLYGONCOLLIDER2D_T57175488_H #ifndef BOXCOLLIDER2D_T3581341831_H #define BOXCOLLIDER2D_T3581341831_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.BoxCollider2D struct BoxCollider2D_t3581341831 : public Collider2D_t2806799626 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOXCOLLIDER2D_T3581341831_H #ifndef CIRCLECOLLIDER2D_T662546754_H #define CIRCLECOLLIDER2D_T662546754_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.CircleCollider2D struct CircleCollider2D_t662546754 : public Collider2D_t2806799626 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CIRCLECOLLIDER2D_T662546754_H #ifndef HINGEJOINT2D_T3442948838_H #define HINGEJOINT2D_T3442948838_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HingeJoint2D struct HingeJoint2D_t3442948838 : public AnchoredJoint2D_t3747633318 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // HINGEJOINT2D_T3442948838_H // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t96683501 : public RuntimeArray { public: ALIGN_FIELD (8) ContactPoint2D_t3390240644 m_Items[1]; public: inline ContactPoint2D_t3390240644 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint2D_t3390240644 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t3390240644 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint2D_t3390240644 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint2D_t3390240644 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t3390240644 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_t4286651560 : public RuntimeArray { public: ALIGN_FIELD (8) RaycastHit2D_t2279581989 m_Items[1]; public: inline RaycastHit2D_t2279581989 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit2D_t2279581989 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t2279581989 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit2D_t2279581989 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit2D_t2279581989 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t2279581989 value) { m_Items[index] = value; } }; // UnityEngine.Vector2[] struct Vector2U5BU5D_t1457185986 : public RuntimeArray { public: ALIGN_FIELD (8) Vector2_t2156229523 m_Items[1]; public: inline Vector2_t2156229523 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector2_t2156229523 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector2_t2156229523 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector2_t2156229523 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector2_t2156229523 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector2_t2156229523 value) { m_Items[index] = value; } }; // System.Void System.Collections.Generic.List`1::.ctor() extern "C" IL2CPP_METHOD_ATTR void List_1__ctor_m2321703786_gshared (List_1_t257213610 * __this, const RuntimeMethod* method); // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_m3853698820 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m4053598124 (Collider2D_t2806799626 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method); // System.Boolean System.Single::IsNaN(System.Single) extern "C" IL2CPP_METHOD_ATTR bool Single_IsNaN_m4024467661 (RuntimeObject * __this /* static, unused */, float p0, const RuntimeMethod* method); // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR float Mathf_Clamp_m3350697880 (RuntimeObject * __this /* static, unused */, float p0, float p1, float p2, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m222060761 (ContactFilter2D_t3805203441 * __this, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m3440334821 (ContactFilter2D_t3805203441 * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m3691256496 (ContactFilter2D_t3805203441 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern "C" IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m1249674012 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method); // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32) extern "C" IL2CPP_METHOD_ATTR LayerMask_t3493934918 LayerMask_op_Implicit_m90232283 (RuntimeObject * __this /* static, unused */, int32_t p0, const RuntimeMethod* method); // System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&) extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_Injected_m3913299803 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.JointAngleLimits2D::set_min(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_min_m2880987945 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method); // System.Void UnityEngine.JointAngleLimits2D::set_max(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_max_m2252990911 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1407159225 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method); // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR ContactFilter2D_t3805203441 ContactFilter2D_CreateLegacyFilter_m1873816896 (RuntimeObject * __this /* static, unused */, int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method); // System.Void UnityEngine.Physics2D::Internal_Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_Raycast_m1768014582 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1700114981 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, float ___distance4, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics2D::Internal_RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Internal_RaycastNonAlloc_m3815006984 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method); // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m324492191 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, float ___minDepth5, float ___maxDepth6, const RuntimeMethod* method); // System.Void UnityEngine.Physics2D::Internal_CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_CircleCast_m3665757894 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, ContactFilter2D_t3805203441 ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method); // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, float ___radius1, Vector2_t2156229523 * ___direction2, float ___distance3, ContactFilter2D_t3805203441 * ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method); // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 * ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method); // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m1739169984 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, bool ___ignore2, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::.ctor() #define List_1__ctor_m2466177744(__this, method) (( void (*) (List_1_t2411569343 *, const RuntimeMethod*))List_1__ctor_m2321703786_gshared)(__this, method) // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_point_m1586138107 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_normal_m772343376 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method); // System.Single UnityEngine.RaycastHit2D::get_distance() extern "C" IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m382898860 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method); // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Component::.ctor() extern "C" IL2CPP_METHOD_ATTR void Component__ctor_m1928064382 (Component_t1923634451 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m2554601898 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1700298759 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_m2788255147 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___position0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_bodyType_m1814100804 (Rigidbody2D_t939494601 * __this, int32_t ___value0, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor(UnityEngine.Vector2) extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_m1464567312 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method) { { AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420 (AnchoredJoint2D_t3747633318 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method) { typedef void (*AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn) (AnchoredJoint2D_t3747633318 *, Vector2_t2156229523 *); static AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnchoredJoint2D_set_connectedAnchor_Injected_m1871021420_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnchoredJoint2D::set_connectedAnchor_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.BoxCollider2D::set_size(UnityEngine.Vector2) extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_m4134815626 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method) { { BoxCollider2D_set_size_Injected_m3853698820(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void BoxCollider2D_set_size_Injected_m3853698820 (BoxCollider2D_t3581341831 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method) { typedef void (*BoxCollider2D_set_size_Injected_m3853698820_ftn) (BoxCollider2D_t3581341831 *, Vector2_t2156229523 *); static BoxCollider2D_set_size_Injected_m3853698820_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider2D_set_size_Injected_m3853698820_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.CircleCollider2D::set_radius(System.Single) extern "C" IL2CPP_METHOD_ATTR void CircleCollider2D_set_radius_m704062922 (CircleCollider2D_t662546754 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CircleCollider2D_set_radius_m704062922_ftn) (CircleCollider2D_t662546754 *, float); static CircleCollider2D_set_radius_m704062922_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CircleCollider2D_set_radius_m704062922_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CircleCollider2D::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_isTrigger_m2923405871 (Collider2D_t2806799626 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Collider2D_set_isTrigger_m2923405871_ftn) (Collider2D_t2806799626 *, bool); static Collider2D_set_isTrigger_m2923405871_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider2D_set_isTrigger_m2923405871_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_isTrigger(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Collider2D::set_offset(UnityEngine.Vector2) extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_m858183860 (Collider2D_t2806799626 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method) { { Collider2D_set_offset_Injected_m4053598124(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Collider2D_set_offset_Injected_m4053598124 (Collider2D_t2806799626 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method) { typedef void (*Collider2D_set_offset_Injected_m4053598124_ftn) (Collider2D_t2806799626 *, Vector2_t2156229523 *); static Collider2D_set_offset_Injected_m4053598124_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider2D_set_offset_Injected_m4053598124_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision2D extern "C" void Collision2D_t2842956331_marshal_pinvoke(const Collision2D_t2842956331& unmarshaled, Collision2D_t2842956331_marshaled_pinvoke& marshaled) { marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0(); marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1(); marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2(); marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3(); if (unmarshaled.get_m_Contacts_4() != NULL) { il2cpp_array_size_t _unmarshaled_m_Contacts_Length = (unmarshaled.get_m_Contacts_4())->max_length; marshaled.___m_Contacts_4 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_Contacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_Contacts_Length); i++) { (marshaled.___m_Contacts_4)[i] = (unmarshaled.get_m_Contacts_4())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_Contacts_4 = NULL; } marshaled.___m_RelativeVelocity_5 = unmarshaled.get_m_RelativeVelocity_5(); marshaled.___m_Enabled_6 = unmarshaled.get_m_Enabled_6(); } extern "C" void Collision2D_t2842956331_marshal_pinvoke_back(const Collision2D_t2842956331_marshaled_pinvoke& marshaled, Collision2D_t2842956331& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Collision2D_t2842956331_pinvoke_FromNativeMethodDefinition_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t unmarshaled_m_Collider_temp_0 = 0; unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0); int32_t unmarshaled_m_OtherCollider_temp_1 = 0; unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1); int32_t unmarshaled_m_Rigidbody_temp_2 = 0; unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2); int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0; unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3); if (marshaled.___m_Contacts_4 != NULL) { if (unmarshaled.get_m_Contacts_4() == NULL) { unmarshaled.set_m_Contacts_4(reinterpret_cast(SZArrayNew(ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_Contacts_4())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_Contacts_4())->SetAtUnchecked(static_cast(i), (marshaled.___m_Contacts_4)[i]); } } Vector2_t2156229523 unmarshaled_m_RelativeVelocity_temp_5; memset(&unmarshaled_m_RelativeVelocity_temp_5, 0, sizeof(unmarshaled_m_RelativeVelocity_temp_5)); unmarshaled_m_RelativeVelocity_temp_5 = marshaled.___m_RelativeVelocity_5; unmarshaled.set_m_RelativeVelocity_5(unmarshaled_m_RelativeVelocity_temp_5); int32_t unmarshaled_m_Enabled_temp_6 = 0; unmarshaled_m_Enabled_temp_6 = marshaled.___m_Enabled_6; unmarshaled.set_m_Enabled_6(unmarshaled_m_Enabled_temp_6); } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D extern "C" void Collision2D_t2842956331_marshal_pinvoke_cleanup(Collision2D_t2842956331_marshaled_pinvoke& marshaled) { if (marshaled.___m_Contacts_4 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_Contacts_4); marshaled.___m_Contacts_4 = NULL; } } // Conversion methods for marshalling of: UnityEngine.Collision2D extern "C" void Collision2D_t2842956331_marshal_com(const Collision2D_t2842956331& unmarshaled, Collision2D_t2842956331_marshaled_com& marshaled) { marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0(); marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1(); marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2(); marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3(); if (unmarshaled.get_m_Contacts_4() != NULL) { il2cpp_array_size_t _unmarshaled_m_Contacts_Length = (unmarshaled.get_m_Contacts_4())->max_length; marshaled.___m_Contacts_4 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_Contacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_Contacts_Length); i++) { (marshaled.___m_Contacts_4)[i] = (unmarshaled.get_m_Contacts_4())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_Contacts_4 = NULL; } marshaled.___m_RelativeVelocity_5 = unmarshaled.get_m_RelativeVelocity_5(); marshaled.___m_Enabled_6 = unmarshaled.get_m_Enabled_6(); } extern "C" void Collision2D_t2842956331_marshal_com_back(const Collision2D_t2842956331_marshaled_com& marshaled, Collision2D_t2842956331& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Collision2D_t2842956331_com_FromNativeMethodDefinition_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t unmarshaled_m_Collider_temp_0 = 0; unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0); int32_t unmarshaled_m_OtherCollider_temp_1 = 0; unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1); int32_t unmarshaled_m_Rigidbody_temp_2 = 0; unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2); int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0; unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3); if (marshaled.___m_Contacts_4 != NULL) { if (unmarshaled.get_m_Contacts_4() == NULL) { unmarshaled.set_m_Contacts_4(reinterpret_cast(SZArrayNew(ContactPoint2DU5BU5D_t96683501_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_Contacts_4())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_Contacts_4())->SetAtUnchecked(static_cast(i), (marshaled.___m_Contacts_4)[i]); } } Vector2_t2156229523 unmarshaled_m_RelativeVelocity_temp_5; memset(&unmarshaled_m_RelativeVelocity_temp_5, 0, sizeof(unmarshaled_m_RelativeVelocity_temp_5)); unmarshaled_m_RelativeVelocity_temp_5 = marshaled.___m_RelativeVelocity_5; unmarshaled.set_m_RelativeVelocity_5(unmarshaled_m_RelativeVelocity_temp_5); int32_t unmarshaled_m_Enabled_temp_6 = 0; unmarshaled_m_Enabled_temp_6 = marshaled.___m_Enabled_6; unmarshaled.set_m_Enabled_6(unmarshaled_m_Enabled_temp_6); } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D extern "C" void Collision2D_t2842956331_marshal_com_cleanup(Collision2D_t2842956331_marshaled_com& marshaled) { if (marshaled.___m_Contacts_4 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_Contacts_4); marshaled.___m_Contacts_4 = NULL; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ContactFilter2D extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke(const ContactFilter2D_t3805203441& unmarshaled, ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.get_useTriggers_0()); marshaled.___useLayerMask_1 = static_cast(unmarshaled.get_useLayerMask_1()); marshaled.___useDepth_2 = static_cast(unmarshaled.get_useDepth_2()); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.get_useOutsideDepth_3()); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.get_useNormalAngle_4()); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.get_useOutsideNormalAngle_5()); marshaled.___layerMask_6 = unmarshaled.get_layerMask_6(); marshaled.___minDepth_7 = unmarshaled.get_minDepth_7(); marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8(); marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9(); marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10(); } extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke_back(const ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled, ContactFilter2D_t3805203441& unmarshaled) { bool unmarshaled_useTriggers_temp_0 = false; unmarshaled_useTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0); bool unmarshaled_useLayerMask_temp_1 = false; unmarshaled_useLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1); bool unmarshaled_useDepth_temp_2 = false; unmarshaled_useDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2); bool unmarshaled_useOutsideDepth_temp_3 = false; unmarshaled_useOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3); bool unmarshaled_useNormalAngle_temp_4 = false; unmarshaled_useNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4); bool unmarshaled_useOutsideNormalAngle_temp_5 = false; unmarshaled_useOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5); LayerMask_t3493934918 unmarshaled_layerMask_temp_6; memset(&unmarshaled_layerMask_temp_6, 0, sizeof(unmarshaled_layerMask_temp_6)); unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6); float unmarshaled_minDepth_temp_7 = 0.0f; unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7); float unmarshaled_maxDepth_temp_8 = 0.0f; unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8); float unmarshaled_minNormalAngle_temp_9 = 0.0f; unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9); float unmarshaled_maxNormalAngle_temp_10 = 0.0f; unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10); } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D extern "C" void ContactFilter2D_t3805203441_marshal_pinvoke_cleanup(ContactFilter2D_t3805203441_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ContactFilter2D extern "C" void ContactFilter2D_t3805203441_marshal_com(const ContactFilter2D_t3805203441& unmarshaled, ContactFilter2D_t3805203441_marshaled_com& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.get_useTriggers_0()); marshaled.___useLayerMask_1 = static_cast(unmarshaled.get_useLayerMask_1()); marshaled.___useDepth_2 = static_cast(unmarshaled.get_useDepth_2()); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.get_useOutsideDepth_3()); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.get_useNormalAngle_4()); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.get_useOutsideNormalAngle_5()); marshaled.___layerMask_6 = unmarshaled.get_layerMask_6(); marshaled.___minDepth_7 = unmarshaled.get_minDepth_7(); marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8(); marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9(); marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10(); } extern "C" void ContactFilter2D_t3805203441_marshal_com_back(const ContactFilter2D_t3805203441_marshaled_com& marshaled, ContactFilter2D_t3805203441& unmarshaled) { bool unmarshaled_useTriggers_temp_0 = false; unmarshaled_useTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0); bool unmarshaled_useLayerMask_temp_1 = false; unmarshaled_useLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1); bool unmarshaled_useDepth_temp_2 = false; unmarshaled_useDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2); bool unmarshaled_useOutsideDepth_temp_3 = false; unmarshaled_useOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3); bool unmarshaled_useNormalAngle_temp_4 = false; unmarshaled_useNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4); bool unmarshaled_useOutsideNormalAngle_temp_5 = false; unmarshaled_useOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5); LayerMask_t3493934918 unmarshaled_layerMask_temp_6; memset(&unmarshaled_layerMask_temp_6, 0, sizeof(unmarshaled_layerMask_temp_6)); unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6); float unmarshaled_minDepth_temp_7 = 0.0f; unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7); float unmarshaled_maxDepth_temp_8 = 0.0f; unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8); float unmarshaled_minNormalAngle_temp_9 = 0.0f; unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9); float unmarshaled_maxNormalAngle_temp_10 = 0.0f; unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10); } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D extern "C" void ContactFilter2D_t3805203441_marshal_com_cleanup(ContactFilter2D_t3805203441_marshaled_com& marshaled) { } // System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m222060761 (ContactFilter2D_t3805203441 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (ContactFilter2D_CheckConsistency_m222060761_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; ContactFilter2D_t3805203441 * G_B3_0 = NULL; ContactFilter2D_t3805203441 * G_B1_0 = NULL; ContactFilter2D_t3805203441 * G_B2_0 = NULL; ContactFilter2D_t3805203441 * G_B4_0 = NULL; float G_B5_0 = 0.0f; ContactFilter2D_t3805203441 * G_B5_1 = NULL; ContactFilter2D_t3805203441 * G_B8_0 = NULL; ContactFilter2D_t3805203441 * G_B6_0 = NULL; ContactFilter2D_t3805203441 * G_B7_0 = NULL; ContactFilter2D_t3805203441 * G_B9_0 = NULL; float G_B10_0 = 0.0f; ContactFilter2D_t3805203441 * G_B10_1 = NULL; ContactFilter2D_t3805203441 * G_B14_0 = NULL; ContactFilter2D_t3805203441 * G_B13_0 = NULL; float G_B15_0 = 0.0f; ContactFilter2D_t3805203441 * G_B15_1 = NULL; ContactFilter2D_t3805203441 * G_B17_0 = NULL; ContactFilter2D_t3805203441 * G_B16_0 = NULL; float G_B18_0 = 0.0f; ContactFilter2D_t3805203441 * G_B18_1 = NULL; { float L_0 = __this->get_minDepth_7(); G_B1_0 = __this; if ((((float)L_0) == ((float)(-std::numeric_limits::infinity())))) { G_B3_0 = __this; goto IL_0032; } } { float L_1 = __this->get_minDepth_7(); G_B2_0 = G_B1_0; if ((((float)L_1) == ((float)(std::numeric_limits::infinity())))) { G_B3_0 = G_B1_0; goto IL_0032; } } { float L_2 = __this->get_minDepth_7(); bool L_3 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_2, /*hidden argument*/NULL); G_B3_0 = G_B2_0; if (!L_3) { G_B4_0 = G_B2_0; goto IL_003c; } } IL_0032: { G_B5_0 = (-std::numeric_limits::max()); G_B5_1 = G_B3_0; goto IL_0042; } IL_003c: { float L_4 = __this->get_minDepth_7(); G_B5_0 = L_4; G_B5_1 = G_B4_0; } IL_0042: { G_B5_1->set_minDepth_7(G_B5_0); float L_5 = __this->get_maxDepth_8(); G_B6_0 = __this; if ((((float)L_5) == ((float)(-std::numeric_limits::infinity())))) { G_B8_0 = __this; goto IL_0078; } } { float L_6 = __this->get_maxDepth_8(); G_B7_0 = G_B6_0; if ((((float)L_6) == ((float)(std::numeric_limits::infinity())))) { G_B8_0 = G_B6_0; goto IL_0078; } } { float L_7 = __this->get_maxDepth_8(); bool L_8 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_7, /*hidden argument*/NULL); G_B8_0 = G_B7_0; if (!L_8) { G_B9_0 = G_B7_0; goto IL_0082; } } IL_0078: { G_B10_0 = (std::numeric_limits::max()); G_B10_1 = G_B8_0; goto IL_0088; } IL_0082: { float L_9 = __this->get_maxDepth_8(); G_B10_0 = L_9; G_B10_1 = G_B9_0; } IL_0088: { G_B10_1->set_maxDepth_8(G_B10_0); float L_10 = __this->get_minDepth_7(); float L_11 = __this->get_maxDepth_8(); if ((!(((float)L_10) > ((float)L_11)))) { goto IL_00ba; } } { float L_12 = __this->get_minDepth_7(); V_0 = L_12; float L_13 = __this->get_maxDepth_8(); __this->set_minDepth_7(L_13); float L_14 = V_0; __this->set_maxDepth_8(L_14); } IL_00ba: { float L_15 = __this->get_minNormalAngle_9(); bool L_16 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_15, /*hidden argument*/NULL); G_B13_0 = __this; if (!L_16) { G_B14_0 = __this; goto IL_00d5; } } { G_B15_0 = (0.0f); G_B15_1 = G_B13_0; goto IL_00ea; } IL_00d5: { float L_17 = __this->get_minNormalAngle_9(); IL2CPP_RUNTIME_CLASS_INIT(Mathf_t3464937446_il2cpp_TypeInfo_var); float L_18 = Mathf_Clamp_m3350697880(NULL /*static, unused*/, L_17, (0.0f), (359.9999f), /*hidden argument*/NULL); G_B15_0 = L_18; G_B15_1 = G_B14_0; } IL_00ea: { G_B15_1->set_minNormalAngle_9(G_B15_0); float L_19 = __this->get_maxNormalAngle_10(); bool L_20 = Single_IsNaN_m4024467661(NULL /*static, unused*/, L_19, /*hidden argument*/NULL); G_B16_0 = __this; if (!L_20) { G_B17_0 = __this; goto IL_010a; } } { G_B18_0 = (359.9999f); G_B18_1 = G_B16_0; goto IL_011f; } IL_010a: { float L_21 = __this->get_maxNormalAngle_10(); IL2CPP_RUNTIME_CLASS_INIT(Mathf_t3464937446_il2cpp_TypeInfo_var); float L_22 = Mathf_Clamp_m3350697880(NULL /*static, unused*/, L_21, (0.0f), (359.9999f), /*hidden argument*/NULL); G_B18_0 = L_22; G_B18_1 = G_B17_0; } IL_011f: { G_B18_1->set_maxNormalAngle_10(G_B18_0); float L_23 = __this->get_minNormalAngle_9(); float L_24 = __this->get_maxNormalAngle_10(); if ((!(((float)L_23) > ((float)L_24)))) { goto IL_0151; } } { float L_25 = __this->get_minNormalAngle_9(); V_1 = L_25; float L_26 = __this->get_maxNormalAngle_10(); __this->set_minNormalAngle_9(L_26); float L_27 = V_1; __this->set_maxNormalAngle_10(L_27); } IL_0151: { return; } } extern "C" void ContactFilter2D_CheckConsistency_m222060761_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast(__this + 1); ContactFilter2D_CheckConsistency_m222060761(_thisAdjusted, method); } // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m3440334821 (ContactFilter2D_t3805203441 * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method) { { LayerMask_t3493934918 L_0 = ___layerMask0; __this->set_layerMask_6(L_0); __this->set_useLayerMask_1((bool)1); return; } } extern "C" void ContactFilter2D_SetLayerMask_m3440334821_AdjustorThunk (RuntimeObject * __this, LayerMask_t3493934918 ___layerMask0, const RuntimeMethod* method) { ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast(__this + 1); ContactFilter2D_SetLayerMask_m3440334821(_thisAdjusted, ___layerMask0, method); } // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m3691256496 (ContactFilter2D_t3805203441 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method) { { float L_0 = ___minDepth0; __this->set_minDepth_7(L_0); float L_1 = ___maxDepth1; __this->set_maxDepth_8(L_1); __this->set_useDepth_2((bool)1); ContactFilter2D_CheckConsistency_m222060761(__this, /*hidden argument*/NULL); return; } } extern "C" void ContactFilter2D_SetDepth_m3691256496_AdjustorThunk (RuntimeObject * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method) { ContactFilter2D_t3805203441 * _thisAdjusted = reinterpret_cast(__this + 1); ContactFilter2D_SetDepth_m3691256496(_thisAdjusted, ___minDepth0, ___maxDepth1, method); } // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR ContactFilter2D_t3805203441 ContactFilter2D_CreateLegacyFilter_m1873816896 (RuntimeObject * __this /* static, unused */, int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (ContactFilter2D_CreateLegacyFilter_m1873816896_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t3805203441 V_0; memset(&V_0, 0, sizeof(V_0)); ContactFilter2D_t3805203441 V_1; memset(&V_1, 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t3805203441 )); IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); bool L_0 = Physics2D_get_queriesHitTriggers_m1249674012(NULL /*static, unused*/, /*hidden argument*/NULL); (&V_0)->set_useTriggers_0(L_0); int32_t L_1 = ___layerMask0; LayerMask_t3493934918 L_2 = LayerMask_op_Implicit_m90232283(NULL /*static, unused*/, L_1, /*hidden argument*/NULL); ContactFilter2D_SetLayerMask_m3440334821((&V_0), L_2, /*hidden argument*/NULL); float L_3 = ___minDepth1; float L_4 = ___maxDepth2; ContactFilter2D_SetDepth_m3691256496((&V_0), L_3, L_4, /*hidden argument*/NULL); ContactFilter2D_t3805203441 L_5 = V_0; V_1 = L_5; goto IL_0032; } IL_0032: { ContactFilter2D_t3805203441 L_6 = V_1; return L_6; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.HingeJoint2D::set_useLimits(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_useLimits_m3291420575 (HingeJoint2D_t3442948838 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*HingeJoint2D_set_useLimits_m3291420575_ftn) (HingeJoint2D_t3442948838 *, bool); static HingeJoint2D_set_useLimits_m3291420575_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (HingeJoint2D_set_useLimits_m3291420575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint2D::set_useLimits(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.HingeJoint2D::set_limits(UnityEngine.JointAngleLimits2D) extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_m2397734673 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 ___value0, const RuntimeMethod* method) { { HingeJoint2D_set_limits_Injected_m3913299803(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&) extern "C" IL2CPP_METHOD_ATTR void HingeJoint2D_set_limits_Injected_m3913299803 (HingeJoint2D_t3442948838 * __this, JointAngleLimits2D_t972279075 * ___value0, const RuntimeMethod* method) { typedef void (*HingeJoint2D_set_limits_Injected_m3913299803_ftn) (HingeJoint2D_t3442948838 *, JointAngleLimits2D_t972279075 *); static HingeJoint2D_set_limits_Injected_m3913299803_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (HingeJoint2D_set_limits_Injected_m3913299803_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint2D::set_limits_Injected(UnityEngine.JointAngleLimits2D&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody() extern "C" IL2CPP_METHOD_ATTR Rigidbody2D_t939494601 * Joint2D_get_connectedBody_m3200001184 (Joint2D_t4180440564 * __this, const RuntimeMethod* method) { typedef Rigidbody2D_t939494601 * (*Joint2D_get_connectedBody_m3200001184_ftn) (Joint2D_t4180440564 *); static Joint2D_get_connectedBody_m3200001184_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint2D_get_connectedBody_m3200001184_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::get_connectedBody()"); Rigidbody2D_t939494601 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D) extern "C" IL2CPP_METHOD_ATTR void Joint2D_set_connectedBody_m2939198106 (Joint2D_t4180440564 * __this, Rigidbody2D_t939494601 * ___value0, const RuntimeMethod* method) { typedef void (*Joint2D_set_connectedBody_m2939198106_ftn) (Joint2D_t4180440564 *, Rigidbody2D_t939494601 *); static Joint2D_set_connectedBody_m2939198106_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint2D_set_connectedBody_m2939198106_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint2D::set_connectedBody(UnityEngine.Rigidbody2D)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.JointAngleLimits2D::set_min(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_min_m2880987945 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_LowerAngle_0(L_0); return; } } extern "C" void JointAngleLimits2D_set_min_m2880987945_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { JointAngleLimits2D_t972279075 * _thisAdjusted = reinterpret_cast(__this + 1); JointAngleLimits2D_set_min_m2880987945(_thisAdjusted, ___value0, method); } // System.Void UnityEngine.JointAngleLimits2D::set_max(System.Single) extern "C" IL2CPP_METHOD_ATTR void JointAngleLimits2D_set_max_m2252990911 (JointAngleLimits2D_t972279075 * __this, float ___value0, const RuntimeMethod* method) { { float L_0 = ___value0; __this->set_m_UpperAngle_1(L_0); return; } } extern "C" void JointAngleLimits2D_set_max_m2252990911_AdjustorThunk (RuntimeObject * __this, float ___value0, const RuntimeMethod* method) { JointAngleLimits2D_t972279075 * _thisAdjusted = reinterpret_cast(__this + 1); JointAngleLimits2D_set_max_m2252990911(_thisAdjusted, ___value0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1728056151 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m1728056151_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; RaycastHit2D_t2279581989 V_1; memset(&V_1, 0, sizeof(V_1)); { V_0 = (std::numeric_limits::infinity()); Vector2_t2156229523 L_0 = ___origin0; Vector2_t2156229523 L_1 = ___direction1; float L_2 = ___distance2; int32_t L_3 = ___layerMask3; float L_4 = ___minDepth4; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0019; } IL_0019: { RaycastHit2D_t2279581989 L_7 = V_1; return L_7; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2858866636 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m2858866636_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; RaycastHit2D_t2279581989 V_2; memset(&V_2, 0, sizeof(V_2)); { V_0 = (std::numeric_limits::infinity()); V_1 = (-std::numeric_limits::infinity()); Vector2_t2156229523 L_0 = ___origin0; Vector2_t2156229523 L_1 = ___direction1; float L_2 = ___distance2; int32_t L_3 = ___layerMask3; float L_4 = V_1; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; goto IL_001e; } IL_001e: { RaycastHit2D_t2279581989 L_7 = V_2; return L_7; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2082490717 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m2082490717_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; int32_t V_2 = 0; RaycastHit2D_t2279581989 V_3; memset(&V_3, 0, sizeof(V_3)); { V_0 = (std::numeric_limits::infinity()); V_1 = (-std::numeric_limits::infinity()); V_2 = ((int32_t)-5); Vector2_t2156229523 L_0 = ___origin0; Vector2_t2156229523 L_1 = ___direction1; float L_2 = ___distance2; int32_t L_3 = V_2; float L_4 = V_1; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_3 = L_6; goto IL_0021; } IL_0021: { RaycastHit2D_t2279581989 L_7 = V_3; return L_7; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m2341153778 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m2341153778_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; int32_t V_2 = 0; float V_3 = 0.0f; RaycastHit2D_t2279581989 V_4; memset(&V_4, 0, sizeof(V_4)); { V_0 = (std::numeric_limits::infinity()); V_1 = (-std::numeric_limits::infinity()); V_2 = ((int32_t)-5); V_3 = (std::numeric_limits::infinity()); Vector2_t2156229523 L_0 = ___origin0; Vector2_t2156229523 L_1 = ___direction1; float L_2 = V_3; int32_t L_3 = V_2; float L_4 = V_1; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2D_t2279581989 L_6 = Physics2D_Raycast_m1407159225(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_4 = L_6; goto IL_0028; } IL_0028: { RaycastHit2D_t2279581989 L_7 = V_4; return L_7; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_Raycast_m1407159225 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m1407159225_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t3805203441 V_0; memset(&V_0, 0, sizeof(V_0)); RaycastHit2D_t2279581989 V_1; memset(&V_1, 0, sizeof(V_1)); RaycastHit2D_t2279581989 V_2; memset(&V_2, 0, sizeof(V_2)); { int32_t L_0 = ___layerMask3; float L_1 = ___minDepth4; float L_2 = ___maxDepth5; ContactFilter2D_t3805203441 L_3 = ContactFilter2D_CreateLegacyFilter_m1873816896(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; Vector2_t2156229523 L_4 = ___origin0; Vector2_t2156229523 L_5 = ___direction1; float L_6 = ___distance2; ContactFilter2D_t3805203441 L_7 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); Physics2D_Internal_Raycast_m1768014582(NULL /*static, unused*/, L_4, L_5, L_6, L_7, (&V_1), /*hidden argument*/NULL); RaycastHit2D_t2279581989 L_8 = V_1; V_2 = L_8; goto IL_001e; } IL_001e: { RaycastHit2D_t2279581989 L_9 = V_2; return L_9; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1377762210 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m1377762210_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; int32_t V_1 = 0; { V_0 = (std::numeric_limits::infinity()); Vector2_t2156229523 L_0 = ___origin0; Vector2_t2156229523 L_1 = ___direction1; ContactFilter2D_t3805203441 L_2 = ___contactFilter2; RaycastHit2DU5BU5D_t4286651560* L_3 = ___results3; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); int32_t L_5 = Physics2D_Raycast_m1700114981(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0017; } IL_0017: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m1700114981 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, ContactFilter2D_t3805203441 ___contactFilter2, RaycastHit2DU5BU5D_t4286651560* ___results3, float ___distance4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m1700114981_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { Vector2_t2156229523 L_0 = ___origin0; Vector2_t2156229523 L_1 = ___direction1; float L_2 = ___distance4; ContactFilter2D_t3805203441 L_3 = ___contactFilter2; RaycastHit2DU5BU5D_t4286651560* L_4 = ___results3; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); int32_t L_5 = Physics2D_Internal_RaycastNonAlloc_m3815006984(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { int32_t L_6 = V_0; return L_6; } } // System.Void UnityEngine.Physics2D::Internal_Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_Raycast_m1768014582 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Internal_Raycast_m1768014582_MetadataUsageId); s_Il2CppMethodInitialized = true; } { float L_0 = ___distance2; RaycastHit2D_t2279581989 * L_1 = ___raycastHit4; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, (&___contactFilter3), L_1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2D_t2279581989 * ___raycastHit4, const RuntimeMethod* method) { typedef void (*Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn) (Vector2_t2156229523 *, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2D_t2279581989 *); static Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_Raycast_m3296033924_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)"); _il2cpp_icall_func(___origin0, ___direction1, ___distance2, ___contactFilter3, ___raycastHit4); } // System.Int32 UnityEngine.Physics2D::Internal_RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_Internal_RaycastNonAlloc_m3815006984 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, Vector2_t2156229523 ___direction1, float ___distance2, ContactFilter2D_t3805203441 ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Internal_RaycastNonAlloc_m3815006984_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { float L_0 = ___distance2; RaycastHit2DU5BU5D_t4286651560* L_1 = ___results4; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); int32_t L_2 = Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606(NULL /*static, unused*/, (&___origin0), (&___direction1), L_0, (&___contactFilter3), L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0015; } IL_0015: { int32_t L_3 = V_0; return L_3; } } // System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern "C" IL2CPP_METHOD_ATTR int32_t Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, Vector2_t2156229523 * ___direction1, float ___distance2, ContactFilter2D_t3805203441 * ___contactFilter3, RaycastHit2DU5BU5D_t4286651560* ___results4, const RuntimeMethod* method) { typedef int32_t (*Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn) (Vector2_t2156229523 *, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2DU5BU5D_t4286651560*); static Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc_m688510606_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])"); int32_t retVal = _il2cpp_icall_func(___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4); return retVal; } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m1779621851 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_CircleCast_m1779621851_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; RaycastHit2D_t2279581989 V_2; memset(&V_2, 0, sizeof(V_2)); { V_0 = (std::numeric_limits::infinity()); V_1 = (-std::numeric_limits::infinity()); Vector2_t2156229523 L_0 = ___origin0; float L_1 = ___radius1; Vector2_t2156229523 L_2 = ___direction2; float L_3 = ___distance3; int32_t L_4 = ___layerMask4; float L_5 = V_1; float L_6 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2D_t2279581989 L_7 = Physics2D_CircleCast_m324492191(NULL /*static, unused*/, L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_2 = L_7; goto IL_0020; } IL_0020: { RaycastHit2D_t2279581989 L_8 = V_2; return L_8; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHit2D_t2279581989 Physics2D_CircleCast_m324492191 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, int32_t ___layerMask4, float ___minDepth5, float ___maxDepth6, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_CircleCast_m324492191_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t3805203441 V_0; memset(&V_0, 0, sizeof(V_0)); RaycastHit2D_t2279581989 V_1; memset(&V_1, 0, sizeof(V_1)); RaycastHit2D_t2279581989 V_2; memset(&V_2, 0, sizeof(V_2)); { int32_t L_0 = ___layerMask4; float L_1 = ___minDepth5; float L_2 = ___maxDepth6; ContactFilter2D_t3805203441 L_3 = ContactFilter2D_CreateLegacyFilter_m1873816896(NULL /*static, unused*/, L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; Vector2_t2156229523 L_4 = ___origin0; float L_5 = ___radius1; Vector2_t2156229523 L_6 = ___direction2; float L_7 = ___distance3; ContactFilter2D_t3805203441 L_8 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); Physics2D_Internal_CircleCast_m3665757894(NULL /*static, unused*/, L_4, L_5, L_6, L_7, L_8, (&V_1), /*hidden argument*/NULL); RaycastHit2D_t2279581989 L_9 = V_1; V_2 = L_9; goto IL_0020; } IL_0020: { RaycastHit2D_t2279581989 L_10 = V_2; return L_10; } } // System.Void UnityEngine.Physics2D::Internal_CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_Internal_CircleCast_m3665757894 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 ___origin0, float ___radius1, Vector2_t2156229523 ___direction2, float ___distance3, ContactFilter2D_t3805203441 ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Internal_CircleCast_m3665757894_MetadataUsageId); s_Il2CppMethodInitialized = true; } { float L_0 = ___radius1; float L_1 = ___distance3; RaycastHit2D_t2279581989 * L_2 = ___raycastHit5; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193(NULL /*static, unused*/, (&___origin0), L_0, (&___direction2), L_1, (&___contactFilter4), L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern "C" IL2CPP_METHOD_ATTR void Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193 (RuntimeObject * __this /* static, unused */, Vector2_t2156229523 * ___origin0, float ___radius1, Vector2_t2156229523 * ___direction2, float ___distance3, ContactFilter2D_t3805203441 * ___contactFilter4, RaycastHit2D_t2279581989 * ___raycastHit5, const RuntimeMethod* method) { typedef void (*Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn) (Vector2_t2156229523 *, float, Vector2_t2156229523 *, float, ContactFilter2D_t3805203441 *, RaycastHit2D_t2279581989 *); static Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_Internal_CircleCast_m3767953193_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_Internal_CircleCast(UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)"); _il2cpp_icall_func(___origin0, ___radius1, ___direction2, ___distance3, ___contactFilter4, ___raycastHit5); } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m2567878449 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m2567878449_MetadataUsageId); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_t4286651560* V_0 = NULL; { float L_0 = ___distance1; int32_t L_1 = ___layerMask2; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0010; } IL_0010: { RaycastHit2DU5BU5D_t4286651560* L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m1670084419 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, float ___distance1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m1670084419_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; RaycastHit2DU5BU5D_t4286651560* V_1 = NULL; { V_0 = ((int32_t)-5); float L_0 = ___distance1; int32_t L_1 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL); V_1 = L_2; goto IL_0013; } IL_0013: { RaycastHit2DU5BU5D_t4286651560* L_3 = V_1; return L_3; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_GetRayIntersectionAll_m1507505063 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 ___ray0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m1507505063_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; float V_1 = 0.0f; RaycastHit2DU5BU5D_t4286651560* V_2 = NULL; { V_0 = ((int32_t)-5); V_1 = (std::numeric_limits::infinity()); float L_0 = V_1; int32_t L_1 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); RaycastHit2DU5BU5D_t4286651560* L_2 = Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977(NULL /*static, unused*/, (&___ray0), L_0, L_1, /*hidden argument*/NULL); V_2 = L_2; goto IL_0019; } IL_0019: { RaycastHit2DU5BU5D_t4286651560* L_3 = V_2; return L_3; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t4286651560* Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977 (RuntimeObject * __this /* static, unused */, Ray_t3785851493 * ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method) { typedef RaycastHit2DU5BU5D_t4286651560* (*Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn) (Ray_t3785851493 *, float, int32_t); static Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_INTERNAL_CALL_GetRayIntersectionAll_m1016589977_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)"); RaycastHit2DU5BU5D_t4286651560* retVal = _il2cpp_icall_func(___ray0, ___distance1, ___layerMask2); return retVal; } // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern "C" IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m1249674012 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { typedef bool (*Physics2D_get_queriesHitTriggers_m1249674012_ftn) (); static Physics2D_get_queriesHitTriggers_m1249674012_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m1249674012_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()"); bool retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D) extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m4213295628 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_IgnoreCollision_m4213295628_MetadataUsageId); s_Il2CppMethodInitialized = true; } { Collider2D_t2806799626 * L_0 = ___collider10; Collider2D_t2806799626 * L_1 = ___collider21; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1528932956_il2cpp_TypeInfo_var); Physics2D_IgnoreCollision_m1739169984(NULL /*static, unused*/, L_0, L_1, (bool)1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Physics2D_IgnoreCollision_m1739169984 (RuntimeObject * __this /* static, unused */, Collider2D_t2806799626 * ___collider10, Collider2D_t2806799626 * ___collider21, bool ___ignore2, const RuntimeMethod* method) { typedef void (*Physics2D_IgnoreCollision_m1739169984_ftn) (Collider2D_t2806799626 *, Collider2D_t2806799626 *, bool); static Physics2D_IgnoreCollision_m1739169984_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_IgnoreCollision_m1739169984_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean)"); _il2cpp_icall_func(___collider10, ___collider21, ___ignore2); } // System.Void UnityEngine.Physics2D::.cctor() extern "C" IL2CPP_METHOD_ATTR void Physics2D__cctor_m143866755 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D__cctor_m143866755_MetadataUsageId); s_Il2CppMethodInitialized = true; } { List_1_t2411569343 * L_0 = (List_1_t2411569343 *)il2cpp_codegen_object_new(List_1_t2411569343_il2cpp_TypeInfo_var); List_1__ctor_m2466177744(L_0, /*hidden argument*/List_1__ctor_m2466177744_RuntimeMethod_var); ((Physics2D_t1528932956_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t1528932956_il2cpp_TypeInfo_var))->set_m_LastDisabledRigidbody2D_0(L_0); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[]) extern "C" IL2CPP_METHOD_ATTR void PolygonCollider2D_SetPath_m3164918375 (PolygonCollider2D_t57175488 * __this, int32_t ___index0, Vector2U5BU5D_t1457185986* ___points1, const RuntimeMethod* method) { typedef void (*PolygonCollider2D_SetPath_m3164918375_ftn) (PolygonCollider2D_t57175488 *, int32_t, Vector2U5BU5D_t1457185986*); static PolygonCollider2D_SetPath_m3164918375_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PolygonCollider2D_SetPath_m3164918375_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PolygonCollider2D::SetPath(System.Int32,UnityEngine.Vector2[])"); _il2cpp_icall_func(__this, ___index0, ___points1); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.RaycastHit2D extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke(const RaycastHit2D_t2279581989& unmarshaled, RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke_back(const RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled, RaycastHit2D_t2279581989& unmarshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit2D extern "C" void RaycastHit2D_t2279581989_marshal_pinvoke_cleanup(RaycastHit2D_t2279581989_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.RaycastHit2D extern "C" void RaycastHit2D_t2279581989_marshal_com(const RaycastHit2D_t2279581989& unmarshaled, RaycastHit2D_t2279581989_marshaled_com& marshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } extern "C" void RaycastHit2D_t2279581989_marshal_com_back(const RaycastHit2D_t2279581989_marshaled_com& marshaled, RaycastHit2D_t2279581989& unmarshaled) { Exception_t* ___m_Collider_5Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Collider' of type 'RaycastHit2D': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Collider_5Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.RaycastHit2D extern "C" void RaycastHit2D_t2279581989_marshal_com_cleanup(RaycastHit2D_t2279581989_marshaled_com& marshaled) { } // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_point_m1586138107 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method) { Vector2_t2156229523 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector2_t2156229523 L_0 = __this->get_m_Point_1(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector2_t2156229523 L_1 = V_0; return L_1; } } extern "C" Vector2_t2156229523 RaycastHit2D_get_point_m1586138107_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit2D_get_point_m1586138107(_thisAdjusted, method); } // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 RaycastHit2D_get_normal_m772343376 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method) { Vector2_t2156229523 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector2_t2156229523 L_0 = __this->get_m_Normal_2(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector2_t2156229523 L_1 = V_0; return L_1; } } extern "C" Vector2_t2156229523 RaycastHit2D_get_normal_m772343376_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit2D_get_normal_m772343376(_thisAdjusted, method); } // System.Single UnityEngine.RaycastHit2D::get_distance() extern "C" IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m382898860 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Distance_3(); V_0 = L_0; goto IL_000d; } IL_000d: { float L_1 = V_0; return L_1; } } extern "C" float RaycastHit2D_get_distance_m382898860_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit2D_get_distance_m382898860(_thisAdjusted, method); } // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026 (RaycastHit2D_t2279581989 * __this, const RuntimeMethod* method) { Collider2D_t2806799626 * V_0 = NULL; { Collider2D_t2806799626 * L_0 = __this->get_m_Collider_5(); V_0 = L_0; goto IL_000d; } IL_000d: { Collider2D_t2806799626 * L_1 = V_0; return L_1; } } extern "C" Collider2D_t2806799626 * RaycastHit2D_get_collider_m1549426026_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t2279581989 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit2D_get_collider_m1549426026(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rigidbody2D::.ctor() extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D__ctor_m3242337055 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method) { { Component__ctor_m1928064382(__this, /*hidden argument*/NULL); return; } } // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position() extern "C" IL2CPP_METHOD_ATTR Vector2_t2156229523 Rigidbody2D_get_position_m2575647076 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method) { Vector2_t2156229523 V_0; memset(&V_0, 0, sizeof(V_0)); { Rigidbody2D_get_position_Injected_m2554601898(__this, (&V_0), /*hidden argument*/NULL); Vector2_t2156229523 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_m1659195711 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 ___value0, const RuntimeMethod* method) { { Rigidbody2D_set_position_Injected_m1700298759(__this, (&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.Rigidbody2D::get_rotation() extern "C" IL2CPP_METHOD_ATTR float Rigidbody2D_get_rotation_m1584227507 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody2D_get_rotation_m1584227507_ftn) (Rigidbody2D_t939494601 *); static Rigidbody2D_get_rotation_m1584227507_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_rotation_m1584227507_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_rotation()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_m1934912072 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 ___position0, const RuntimeMethod* method) { { Rigidbody2D_MovePosition_Injected_m2788255147(__this, (&___position0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_m3032842781 (Rigidbody2D_t939494601 * __this, float ___angle0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_MoveRotation_m3032842781_ftn) (Rigidbody2D_t939494601 *, float); static Rigidbody2D_MoveRotation_m3032842781_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_MoveRotation_m3032842781_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MoveRotation(System.Single)"); _il2cpp_icall_func(__this, ___angle0); } // System.Single UnityEngine.Rigidbody2D::get_mass() extern "C" IL2CPP_METHOD_ATTR float Rigidbody2D_get_mass_m816391807 (Rigidbody2D_t939494601 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody2D_get_mass_m816391807_ftn) (Rigidbody2D_t939494601 *); static Rigidbody2D_get_mass_m816391807_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_mass_m816391807_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_mass()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody2D::set_mass(System.Single) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_mass_m3739581102 (Rigidbody2D_t939494601 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_mass_m3739581102_ftn) (Rigidbody2D_t939494601 *, float); static Rigidbody2D_set_mass_m3739581102_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_mass_m3739581102_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_mass(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_gravityScale_m4129954518 (Rigidbody2D_t939494601 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_gravityScale_m4129954518_ftn) (Rigidbody2D_t939494601 *, float); static Rigidbody2D_set_gravityScale_m4129954518_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_gravityScale_m4129954518_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_gravityScale(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_bodyType_m1814100804 (Rigidbody2D_t939494601 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_bodyType_m1814100804_ftn) (Rigidbody2D_t939494601 *, int32_t); static Rigidbody2D_set_bodyType_m1814100804_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_bodyType_m1814100804_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::set_isKinematic(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_isKinematic_m1070983191 (Rigidbody2D_t939494601 * __this, bool ___value0, const RuntimeMethod* method) { Rigidbody2D_t939494601 * G_B2_0 = NULL; Rigidbody2D_t939494601 * G_B1_0 = NULL; int32_t G_B3_0 = 0; Rigidbody2D_t939494601 * G_B3_1 = NULL; { bool L_0 = ___value0; G_B1_0 = __this; if (!L_0) { G_B2_0 = __this; goto IL_000e; } } { G_B3_0 = 1; G_B3_1 = G_B1_0; goto IL_000f; } IL_000e: { G_B3_0 = 0; G_B3_1 = G_B2_0; } IL_000f: { NullCheck(G_B3_1); Rigidbody2D_set_bodyType_m1814100804(G_B3_1, G_B3_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m2554601898 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_get_position_Injected_m2554601898_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *); static Rigidbody2D_get_position_Injected_m2554601898_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_position_Injected_m2554601898_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1700298759 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_position_Injected_m1700298759_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *); static Rigidbody2D_set_position_Injected_m1700298759_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_position_Injected_m1700298759_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) extern "C" IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_m2788255147 (Rigidbody2D_t939494601 * __this, Vector2_t2156229523 * ___position0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_MovePosition_Injected_m2788255147_ftn) (Rigidbody2D_t939494601 *, Vector2_t2156229523 *); static Rigidbody2D_MovePosition_Injected_m2788255147_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_MovePosition_Injected_m2788255147_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___position0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif