#pragma once #include "IUnityInterface.h" typedef enum UnityGfxRenderer { //kUnityGfxRendererOpenGL = 0, // Legacy OpenGL, removed //kUnityGfxRendererD3D9 = 1, // Direct3D 9, removed kUnityGfxRendererD3D11 = 2, // Direct3D 11 kUnityGfxRendererGCM = 3, // PlayStation 3 kUnityGfxRendererNull = 4, // "null" device (used in batch mode) kUnityGfxRendererOpenGLES20 = 8, // OpenGL ES 2.0 kUnityGfxRendererOpenGLES30 = 11, // OpenGL ES 3.0 kUnityGfxRendererGXM = 12, // PlayStation Vita kUnityGfxRendererPS4 = 13, // PlayStation 4 kUnityGfxRendererXboxOne = 14, // Xbox One kUnityGfxRendererMetal = 16, // iOS Metal kUnityGfxRendererOpenGLCore = 17, // OpenGL core kUnityGfxRendererD3D12 = 18, // Direct3D 12 kUnityGfxRendererVulkan = 21, // Vulkan kUnityGfxRendererNvn = 22, // Nintendo Switch NVN API kUnityGfxRendererXboxOneD3D12 = 23 // MS XboxOne Direct3D 12 } UnityGfxRenderer; typedef enum UnityGfxDeviceEventType { kUnityGfxDeviceEventInitialize = 0, kUnityGfxDeviceEventShutdown = 1, kUnityGfxDeviceEventBeforeReset = 2, kUnityGfxDeviceEventAfterReset = 3, } UnityGfxDeviceEventType; typedef void (UNITY_INTERFACE_API * IUnityGraphicsDeviceEventCallback)(UnityGfxDeviceEventType eventType); // Should only be used on the rendering thread unless noted otherwise. UNITY_DECLARE_INTERFACE(IUnityGraphics) { UnityGfxRenderer(UNITY_INTERFACE_API * GetRenderer)(); // Thread safe // This callback will be called when graphics device is created, destroyed, reset, etc. // It is possible to miss the kUnityGfxDeviceEventInitialize event in case plugin is loaded at a later time, // when the graphics device is already created. void(UNITY_INTERFACE_API * RegisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback); void(UNITY_INTERFACE_API * UnregisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback); int(UNITY_INTERFACE_API * ReserveEventIDRange)(int count); // reserves 'count' event IDs. Plugins should use the result as a base index when issuing events back and forth to avoid event id clashes. }; UNITY_REGISTER_INTERFACE_GUID(0x7CBA0A9CA4DDB544ULL, 0x8C5AD4926EB17B11ULL, IUnityGraphics) // Certain Unity APIs (GL.IssuePluginEvent, CommandBuffer.IssuePluginEvent) can callback into native plugins. // Provide them with an address to a function of this signature. typedef void (UNITY_INTERFACE_API * UnityRenderingEvent)(int eventId); typedef void (UNITY_INTERFACE_API * UnityRenderingEventAndData)(int eventId, void* data);