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- // v1.8.0
- const ideModuleDir = global.ideModuleDir;
- const workSpaceDir = global.workSpaceDir;
- //引用插件模块
- const gulp = require(ideModuleDir + "gulp");
- const fs = require("fs");
- const path = require("path");
- const revCollector = require(ideModuleDir + 'gulp-rev-collector');
- let copyLibsTask = ["copyPlatformLibsJsFile"];
- let versiontask = ["version2"];
- let
- config,
- releaseDir;
- let versionCon; // 版本管理version.json
- let commandSuffix,
- layarepublicPath;
- gulp.task("preCreate_Bili", copyLibsTask, function() {
- releaseDir = global.releaseDir;
- config = global.config;
- commandSuffix = global.commandSuffix;
- layarepublicPath = global.layarepublicPath;
- });
- gulp.task("copyPlatformFile_Bili", ["preCreate_Bili"], function() {
- let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bilifiles");
- let hasPublishPlatform =
- fs.existsSync(path.join(releaseDir, "game.js")) &&
- fs.existsSync(path.join(releaseDir, "game.json"));
- let copyLibsList;
- if (hasPublishPlatform) {
- copyLibsList = [`${adapterPath}/weapp-adapter.js`];
- } else {
- copyLibsList = [`${adapterPath}/*.*`];
- }
- var stream = gulp.src(copyLibsList);
- return stream.pipe(gulp.dest(releaseDir));
- });
- gulp.task("modifyFile_Bili", versiontask, function() {
- // 修改game.json文件
- let gameJsonPath = path.join(releaseDir, "game.json");
- let content = fs.readFileSync(gameJsonPath, "utf8");
- let conJson = JSON.parse(content);
- conJson.deviceOrientation = config.biliInfo.orientation;
- content = JSON.stringify(conJson, null, 4);
- fs.writeFileSync(gameJsonPath, content, "utf8");
- if (config.version) {
- let versionPath = releaseDir + "/version.json";
- versionCon = fs.readFileSync(versionPath, "utf8");
- versionCon = JSON.parse(versionCon);
- }
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
- // bili小游戏项目,修改index.js
- let filePath = path.join(releaseDir, indexJsStr);
- if (!fs.existsSync(filePath)) {
- return;
- }
- let fileContent = fs.readFileSync(filePath, "utf8");
- fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
- fs.writeFileSync(filePath, fileContent, "utf8");
- });
- gulp.task("modifyMinJs_Bili", ["modifyFile_Bili"], function() {
- // 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题
- if (config.keepPlatformFile) {
- let fileJsPath = path.join(releaseDir, "game.js");
- let content = fs.readFileSync(fileJsPath, "utf-8");
- content = content.replace(/min\/laya(-[\w\d]+)?\.bilimini\.min\.js/gm, "laya.bilimini.js");
- fs.writeFileSync(fileJsPath, content, 'utf-8');
- }
- if (!config.useMinJsLibs) {
- return;
- }
- let fileJsPath = path.join(releaseDir, "game.js");
- let content = fs.readFileSync(fileJsPath, "utf-8");
- content = content.replace(/(min\/)?laya(-[\w\d]+)?\.bilimini(\.min)?\.js/gm, "min/laya.bilimini.min.js");
- fs.writeFileSync(fileJsPath, content, 'utf-8');
- });
- gulp.task("version_Bili", ["modifyMinJs_Bili"], function() {
- // 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题
- if (config.keepPlatformFile) {
- let fileJsPath = path.join(releaseDir, "game.js");
- let content = fs.readFileSync(fileJsPath, "utf-8");
- content = content.replace(/laya(-[\w\d]+)?\.bilimini/gm, "laya.bilimini");
- content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
- fs.writeFileSync(fileJsPath, content, 'utf-8');
- }
- if (config.version) {
- let versionPath = releaseDir + "/version.json";
- let gameJSPath = releaseDir + "/game.js";
- let srcList = [versionPath, gameJSPath];
- return gulp.src(srcList)
- .pipe(revCollector())
- .pipe(gulp.dest(releaseDir));
- }
- });
- gulp.task("buildBiliProj", ["version_Bili"], function() {
- console.log("all tasks completed");
- });
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