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- //
- // HTTPDataProcession.h
- // Unity-iPhone
- //
- // Created by leon on 2021/2/2.
- //
- #import <Foundation/Foundation.h>
- #import "MYFactoryManager.h"
- #define RequestSerializerType_JSON @"application/json"
- #define RequestSerializerType_URLEncoded @"application/x-www-form-urlencoded"
- #define RequestSerializerType_FormData @"form-data"
- #define CFBundleVersion [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"]
- #define OS @"2"
- ////api
- //#ifdef DEBUG
- //#define BASE_URL @"https://test-shoes-api.funfet.com"//测试环境
- //#else
- //#define BASE_URL @"https://shoes-api.funfet.com"//正式环境
- //#endif
- #define GAME_INVITE [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/game/invite",CFBundleVersion,OS]
- #define GAME_RECORD [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/gameRecord/addGame",CFBundleVersion,OS]
- #define GAME_FRIENDS [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/forum/friends",CFBundleVersion,OS]
- #define GAME_RANK [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/rank/game",CFBundleVersion,OS]
- #define GAME_START [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/game/start",CFBundleVersion,OS]
- #define GAME_END [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/game/end",CFBundleVersion,OS]
- typedef void(^SuccessBlock)(id data);
- typedef void(^FailBlock)(id errorDes);
- typedef void(^UserFriendsDataBlock)(int code,const char * jsonString,NSMutableArray * dataArr);//获取好友列表
- typedef void(^RankDataBlock)(const char * jsonString);//游戏榜单
- typedef void(^InviteDataBlock)(NSString * jsonString);//邀请好友
- typedef void(^GameEndDataBlock)(const char * jsonString);//游戏结束
- @interface HTTPDataProcession : NSObject
- + (void)getHTTPDataProcession:(NSString*)urlString token:(NSString*)token success:(SuccessBlock)successBlock fail:(FailBlock)failBlock;
- + (void)postHTTPDataProcession:(NSString *)urlString withParams:(NSDictionary *)params token:(NSString*)token success:(SuccessBlock)successBlock fail:(FailBlock)failBlock;
- //获取服务器baseurl
- +(NSString*)getBaseUrl;
- /**
- 发起邀请好友
- @param friendid 被邀请人用户id
- @param info 附带的信息
- */
- + (void)inviteFriends:(int)friendid inviteInfo:(NSString*)inviteInfo inviteDataBlock:(InviteDataBlock)inviteDataBlock;
- /**
- 获取好友榜单数据
- @param type if (type == 0) "world" else "friend"
- */
- + (void)GetRank:(int)type rankDataBlock:(RankDataBlock)rankDataBlock;
- /**
- 获取好友列表
- @param type if (type == 0) "world" else "friend"
- */
- +(void)getFriendsList:(UserFriendsDataBlock)userFriendsDataBlock;
- /**
- 上传游戏数据
- @param level 等级
- @param score 分数
- @param record 时间
- @param mode 模式
- @param opponentId opponentId
- @param play_group 时间戳毫秒
- */
- +(void)postGameRecord:(int)level
- score:(double)score
- record:(int)record
- mode:(int)mode
- opponentId:(int)opponentId
- gameEndDataBlock:(GameEndDataBlock)gameEndDataBlock;
- /**
- 开始游戏
- @param level 等级
- */
- +(void)gameStart;
- /**
- 结束游戏
- @param level 等级
- */
- +(void)gameEnd;
- //添加游戏记录接口
- ///gameRecord/addGame
- //接口参数增加:play_group 时间戳毫秒
- //
- //每局游戏开始 gameStart 调用接口
- ///game/start?id=$gameId
- //每局游戏结束 gameEnd 调用接口
- ///game/end?id=$gameId
- //
- //用来切换在线状态
- //
- @end
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