// // HTTPDataProcession.h // Unity-iPhone // // Created by leon on 2021/2/2. // #import #import "MYFactoryManager.h" #define RequestSerializerType_JSON @"application/json" #define RequestSerializerType_URLEncoded @"application/x-www-form-urlencoded" #define RequestSerializerType_FormData @"form-data" #define CFBundleVersion [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"] #define OS @"2" ////api //#ifdef DEBUG //#define BASE_URL @"https://test-shoes-api.funfet.com"//测试环境 //#else //#define BASE_URL @"https://shoes-api.funfet.com"//正式环境 //#endif #define GAME_INVITE [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/game/invite",CFBundleVersion,OS] #define GAME_RECORD [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/gameRecord/addGame",CFBundleVersion,OS] #define GAME_FRIENDS [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/forum/friends",CFBundleVersion,OS] #define GAME_RANK [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/rank/game",CFBundleVersion,OS] #define GAME_START [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/game/start",CFBundleVersion,OS] #define GAME_END [NSString stringWithFormat:@"%@%@?v=%@&os=%@",[HTTPDataProcession getBaseUrl],@"/game/end",CFBundleVersion,OS] typedef void(^SuccessBlock)(id data); typedef void(^FailBlock)(id errorDes); typedef void(^UserFriendsDataBlock)(int code,const char * jsonString,NSMutableArray * dataArr);//获取好友列表 typedef void(^RankDataBlock)(const char * jsonString);//游戏榜单 typedef void(^InviteDataBlock)(NSString * jsonString);//邀请好友 typedef void(^GameEndDataBlock)(const char * jsonString);//游戏结束 @interface HTTPDataProcession : NSObject + (void)getHTTPDataProcession:(NSString*)urlString token:(NSString*)token success:(SuccessBlock)successBlock fail:(FailBlock)failBlock; + (void)postHTTPDataProcession:(NSString *)urlString withParams:(NSDictionary *)params token:(NSString*)token success:(SuccessBlock)successBlock fail:(FailBlock)failBlock; //获取服务器baseurl +(NSString*)getBaseUrl; /** 发起邀请好友 @param friendid 被邀请人用户id @param info 附带的信息 */ + (void)inviteFriends:(int)friendid inviteInfo:(NSString*)inviteInfo inviteDataBlock:(InviteDataBlock)inviteDataBlock; /** 获取好友榜单数据 @param type if (type == 0) "world" else "friend" */ + (void)GetRank:(int)type rankDataBlock:(RankDataBlock)rankDataBlock; /** 获取好友列表 @param type if (type == 0) "world" else "friend" */ +(void)getFriendsList:(UserFriendsDataBlock)userFriendsDataBlock; /** 上传游戏数据 @param level 等级 @param score 分数 @param record 时间 @param mode 模式 @param opponentId opponentId @param play_group 时间戳毫秒 */ +(void)postGameRecord:(int)level score:(double)score record:(int)record mode:(int)mode opponentId:(int)opponentId gameEndDataBlock:(GameEndDataBlock)gameEndDataBlock; /** 开始游戏 @param level 等级 */ +(void)gameStart; /** 结束游戏 @param level 等级 */ +(void)gameEnd; //添加游戏记录接口 ///gameRecord/addGame //接口参数增加:play_group 时间戳毫秒 // //每局游戏开始 gameStart 调用接口 ///game/start?id=$gameId //每局游戏结束 gameEnd 调用接口 ///game/end?id=$gameId // //用来切换在线状态 // @end