//
//  GameInfo.h
//  Unity-iPhone
//
//  Created by duowan123 on 2022/4/28.
//

#import <Foundation/Foundation.h>
#import "LEONBLManager.h"

//游戏类型
typedef NS_ENUM(int, GAME_TYPE){
    GAME_TYPE_DEMO =0, //
    GAME_TYPE_RUN, //
    GAME_TYPE_DANCE, //
    GAME_TYPE_H5GAME, //
    GAME_TYPE_MONSTER, //
    GAME_TYPE_RUINSE, //
    GAME_TYPE_CYCLE, //
    GAME_TYPE_BIGFOOT, //
    GAME_TYPE_FINGERGUESSING, //
    GAME_TYPE_AEROBICS, //
    GAME_TYPE_KONGFU
};

@interface GameInfo : NSObject

//弹窗 unity主动选择链接 主0 副1 设备
@property(assign,nonatomic)DEVICE_TYPE deviceType;

//游戏种类
@property(assign,nonatomic)GAME_TYPE game_type;

//程序在前台还是后台
@property(assign,nonatomic)int isBackGround;

//当局游戏时长
@property(nonatomic,strong)NSDate * firstTime;

//趣动跳转过来携带的的环境
@property(nonatomic,strong)NSString * debug;

//趣动判断鞋子要不要震动
@property(nonatomic,strong)NSString * vibrate;

//
@property(nonatomic,strong)NSString * inviteInfo;

//当局游戏动作数据
@property(assign,nonatomic)int step;
@property(assign,nonatomic)int jump;
@property(assign,nonatomic)int crouch;
@property(assign,nonatomic)int tick;
@property(assign,nonatomic)int trample;
@property(assign,nonatomic)int scissors;
@property(assign,nonatomic)int rock;
@property(assign,nonatomic)int paper;

@end

