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- #pragma once
- #import <QuartzCore/CADisplayLink.h>
- #include "RenderPluginDelegate.h"
- @class UnityView;
- @class UnityViewControllerBase;
- @class DisplayConnection;
- __attribute__ ((visibility("default")))
- @interface UnityAppController : NSObject<UIApplicationDelegate>
- {
- UnityView* _unityView;
- CADisplayLink* _displayLink;
- UIWindow* _window;
- UIView* _rootView;
- UIViewController* _rootController;
- UIView* _snapshotView;
- DisplayConnection* _mainDisplay;
- // We will cache view controllers used for fixed orientation (indexed by UIInterfaceOrientation).
- // Default view contoller goes to index 0. The default view controller is used when autorotation is enabled.
- //
- // There's no way to force iOS to change orientation when autorotation is enabled and the current orientation is disabled.
- // [UIViewController attemptRotationToDeviceOrientation] is insufficient to force iOS to change orientation in this circumstance.
- // We will recreate _viewControllerForOrientation[0] in that case immediately (see checkOrientationRequest for more comments)
- #if UNITY_SUPPORT_ROTATION
- UIViewController* _viewControllerForOrientation[5];
- UIInterfaceOrientation _curOrientation;
- #else
- UIViewController* _viewControllerForOrientation[1];
- #endif
- id<RenderPluginDelegate> _renderDelegate;
- }
- // override it to add your render plugin delegate
- - (void)shouldAttachRenderDelegate;
- // this one is called at the very end of didFinishLaunchingWithOptions:
- // after views have been created but before initing engine itself
- // override it to register plugins, tweak UI etc
- - (void)preStartUnity;
- // this one is called at first applicationDidBecomeActive
- // NB: it will be started with delay 0, so it will run on next run loop iteration
- // this is done to make sure that activity indicator animation starts before blocking loading
- - (void)startUnity:(UIApplication*)application;
- // this is a part of UIApplicationDelegate protocol starting with ios5
- // setter will be generated empty
- @property (retain, nonatomic) UIWindow* window;
- @property (readonly, copy, nonatomic) UnityView* unityView;
- @property (readonly, copy, nonatomic) CADisplayLink* unityDisplayLink;
- @property (readonly, copy, nonatomic) UIView* rootView;
- @property (readonly, copy, nonatomic) UIViewController* rootViewController;
- @property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;
- #if UNITY_SUPPORT_ROTATION
- @property (readonly, nonatomic) UIInterfaceOrientation interfaceOrientation;
- #endif
- @property (nonatomic, retain) id renderDelegate;
- @property (nonatomic, copy) void(^quitHandler)();
- @end
- // accessing app controller
- #ifdef __cplusplus
- extern "C" {
- #endif
- extern UnityAppController* _UnityAppController;
- extern UnityAppController* GetAppController();
- #ifdef __cplusplus
- } // extern "C"
- #endif
- // Put this into mm file with your subclass implementation
- // pass subclass name to define
- #define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \
- @interface ClassName(OverrideAppDelegate) \
- { \
- } \
- +(void)load; \
- @end \
- @implementation ClassName(OverrideAppDelegate) \
- +(void)load \
- { \
- extern const char* AppControllerClassName; \
- AppControllerClassName = #ClassName; \
- } \
- @end \
- // plugins
- #define APP_CONTROLLER_RENDER_PLUGIN_METHOD(method) \
- do { \
- id<RenderPluginDelegate> delegate = GetAppController().renderDelegate; \
- if([delegate respondsToSelector:@selector(method)]) \
- [delegate method]; \
- } while(0)
- #define APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(method, arg) \
- do { \
- id<RenderPluginDelegate> delegate = GetAppController().renderDelegate; \
- if([delegate respondsToSelector:@selector(method:)]) \
- [delegate method:arg]; \
- } while(0)
- // these are simple wrappers about ios api, added for convenience
- void AppController_SendNotification(NSString* name);
- void AppController_SendNotificationWithArg(NSString* name, id arg);
- void AppController_SendUnityViewControllerNotification(NSString* name);
- // in the case when apple adds new api that has easy fallback path for old ios
- // we will add new api methods at runtime on older ios, so we can switch to new api universally
- // in that case we still need actual declaration: we will do it here as it is the most convenient place
- // history:
- // [CADisplayLink preferredFramesPerSecond], [UIScreen maximumFramesPerSecond], [UIView safeAreaInsets]
- // were removed after we started to enforce xcode9 (sdk 11)
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