leon 89c13859f3 new 3 anni fa
..
.DS_Store 89c13859f3 new 3 anni fa
DanceFoot.cpp 89c13859f3 new 3 anni fa
DanceFoot.h 89c13859f3 new 3 anni fa
DanceGame.cpp 89c13859f3 new 3 anni fa
DanceGame.h 89c13859f3 new 3 anni fa
FootStep.cpp 89c13859f3 new 3 anni fa
FootStep.h 89c13859f3 new 3 anni fa
Game.cpp 89c13859f3 new 3 anni fa
Game.h 89c13859f3 new 3 anni fa
InertialTrajProcess.cpp 89c13859f3 new 3 anni fa
InertialTrajProcess.h 89c13859f3 new 3 anni fa
Interaction.cpp 89c13859f3 new 3 anni fa
Interaction.h 89c13859f3 new 3 anni fa
OriginTraj.cpp 89c13859f3 new 3 anni fa
OriginTraj.h 89c13859f3 new 3 anni fa
ReadMe.txt 89c13859f3 new 3 anni fa
RunGame.cpp 89c13859f3 new 3 anni fa
RunGame.h 89c13859f3 new 3 anni fa
SingleFootAction.cpp 89c13859f3 new 3 anni fa
SingleFootAction.h 89c13859f3 new 3 anni fa
jumpH5.cpp 89c13859f3 new 3 anni fa
jumpH5.h 89c13859f3 new 3 anni fa
pub.h 89c13859f3 new 3 anni fa

ReadMe.txt



1、sdk 简例:

Game myGame = Game(RUNGAME);

int result[4];

myGame.GameProcess(right_pos_data, right_att_data, s_zupt, left_pos_data, left_att_data, h_zupt, jump, down, rssi);

myGame.getGameResult(result);


2, 结果解释

result[0] 管左脚的方向,见pub.h 里面的定义_CMD_MOTION MOTION_LEFT

result[1] 管右脚的方向,见pub.h 里面的定义_CMD_MOTION MOTION_RIGHT

result[2]:跳 见pub.h 里面的定义_CMD_MOTION MOTION_JUMP

result[3]: 蹲 见pub.h 里面的定义_CMD_MOTION MOTION_DOWN

----------------------------------------------------------------------------------------------------------

2021 /01 /13 新增步数 步频 步频快慢的接口

获取方法:

#define LEFT_FOOT 1
#define RIGHT_FOOT 2

int getStepStatus(int left_or_right); // 0 为停止 1为正常速度 2为快速

int getStepFreq(int left_or_right); //输出为步频

int getStepCount(int left_or_right); //输出创建对象后的步数统计

接口输入异常参数,均输出-1
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2021/02/08 优化跳舞毯的参数调整,包括跳舞毯的边界值,往后也需要迭代修改

1、本次修改的参数包括 边界的大小,大范围移动的检测后的落地值优化

2、将RSSI判断小范围移动的信号阈值改至5以内