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- #pragma once
- // important app life-cycle events
- @protocol LifeCycleListener<NSObject>
- @optional
- - (void)didFinishLaunching:(NSNotification*)notification;
- - (void)didBecomeActive:(NSNotification*)notification;
- - (void)willResignActive:(NSNotification*)notification;
- - (void)didEnterBackground:(NSNotification*)notification;
- - (void)willEnterForeground:(NSNotification*)notification;
- - (void)willTerminate:(NSNotification*)notification;
- - (void)unityDidUnload:(NSNotification*)notification;
- - (void)unityDidQuit:(NSNotification*)notification;
- @end
- void UnityRegisterLifeCycleListener(id<LifeCycleListener> obj);
- void UnityUnregisterLifeCycleListener(id<LifeCycleListener> obj);
- #ifdef __cplusplus
- extern "C" {
- #endif
- extern __attribute__((visibility("default"))) NSString* const kUnityDidUnload;
- extern __attribute__((visibility("default"))) NSString* const kUnityDidQuit;
- #ifdef __cplusplus
- } // extern "C"
- #endif
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