// // PluginInterface.m // Unity-iPhone // // Created by Xillscar on 12-7-10. // Copyright (c) 2012年 __MyCompanyName__. All rights reserved. // //#import "Unity3DPluginManager.h" extern "C" { void U3dNdCallFunctionNoReturn(const char * function,int length,int types[],const char * args[]) { return ; } bool U3dNdCallFunctionReturnBool(const char * function,int length,int types[],const char * args[]) { return true; } int8_t U3dNdCallFunctionReturnInt8(const char * function,int length,int types[],const char * args[]) { return 0; } int16_t U3dNdCallFunctionReturnInt16(const char * function,int length,int types[],const char * args[]) { return 0; } int32_t U3dNdCallFunctionReturnInt32(const char * function,int length,int types[],const char * args[]) { return 0; } int64_t U3dNdCallFunctionReturnInt64(const char * function,int length,int types[],const char * args[]) { return 0; } float_t U3dNdCallFunctionReturnFloat(const char * function,int length,int types[],const char * args[]) { return 0; } double_t U3dNdCallFunctionReturnDouble(const char * function,int length,int types[],const char * args[]) { return 0; } const char * U3dNdCallFunctionReturnString(const char * function,int length,int types[],const char * args[]) { return nil; } }