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- #pragma once
- #include <stdint.h>
- #ifdef __OBJC__
- @class UIScreen;
- @class UIWindow;
- @class UIView;
- @class UIViewController;
- @class UIEvent;
- @class UILocalNotification;
- @class NSString;
- @class NSDictionary;
- @class NSSet;
- @class NSData;
- @class NSError;
- @class NSBundle;
- @class UnityViewControllerBase;
- #else
- typedef struct objc_object UIScreen;
- typedef struct objc_object UIWindow;
- typedef struct objc_object UIView;
- typedef struct objc_object UIViewController;
- typedef struct objc_object UIEvent;
- typedef struct objc_object UILocalNotification;
- typedef struct objc_object NSString;
- typedef struct objc_object NSDictionary;
- typedef struct objc_object NSSet;
- typedef struct objc_object NSError;
- typedef struct objc_object NSData;
- typedef struct objc_object NSBundle;
- typedef struct objc_object UnityViewControllerBase;
- #endif
- // unity internal audio effect definition struct
- struct UnityAudioEffectDefinition;
- // new unity rendering api
- struct IUnityInterfaces;
- // be aware that this struct is shared with unity implementation so you should absolutely not change it
- struct UnityFrameStats
- {
- uint64_t fixedBehaviourManagerDt;
- uint64_t fixedPhysicsManagerDt;
- uint64_t dynamicBehaviourManagerDt;
- uint64_t coroutineDt;
- uint64_t skinMeshUpdateDt;
- uint64_t animationUpdateDt;
- uint64_t renderDt;
- uint64_t cullingDt;
- uint64_t clearDt;
- int fixedUpdateCount;
- int batchCount;
- uint64_t drawCallTime;
- int drawCallCount;
- int triCount;
- int vertCount;
- uint64_t dynamicBatchDt;
- int dynamicBatchCount;
- int dynamicBatchedDrawCallCount;
- int dynamicBatchedTris;
- int dynamicBatchedVerts;
- int staticBatchCount;
- int staticBatchedDrawCallCount;
- int staticBatchedTris;
- int staticBatchedVerts;
- };
- // be aware that this enum is shared with unity implementation so you should absolutely not change it
- typedef enum
- LogType
- {
- logError = 0,
- logAssert = 1,
- logWarning = 2,
- logLog = 3,
- logException = 4,
- logDebug = 5,
- }
- LogType;
- // be aware that this enum is shared with unity implementation so you should absolutely not change it
- typedef enum
- DeviceGeneration
- {
- deviceUnknown = 0,
- deviceiPhone3GS = 3,
- deviceiPhone4 = 8,
- deviceiPodTouch4Gen = 9,
- deviceiPad2Gen = 10,
- deviceiPhone4S = 11,
- deviceiPad3Gen = 12,
- deviceiPhone5 = 13,
- deviceiPodTouch5Gen = 14,
- deviceiPadMini1Gen = 15,
- deviceiPad4Gen = 16,
- deviceiPhone5C = 17,
- deviceiPhone5S = 18,
- deviceiPadAir1 = 19,
- deviceiPadMini2Gen = 20,
- deviceiPhone6 = 21,
- deviceiPhone6Plus = 22,
- deviceiPadMini3Gen = 23,
- deviceiPadAir2 = 24,
- deviceiPhone6S = 25,
- deviceiPhone6SPlus = 26,
- deviceiPadPro1Gen = 27,
- deviceiPadMini4Gen = 28,
- deviceiPhoneSE1Gen = 29,
- deviceiPadPro10Inch1Gen = 30,
- deviceiPhone7 = 31,
- deviceiPhone7Plus = 32,
- deviceiPodTouch6Gen = 33,
- deviceiPad5Gen = 34,
- deviceiPadPro2Gen = 35,
- deviceiPadPro10Inch2Gen = 36,
- deviceiPhone8 = 37,
- deviceiPhone8Plus = 38,
- deviceiPhoneX = 39,
- deviceiPhoneXS = 40,
- deviceiPhoneXSMax = 41,
- deviceiPhoneXR = 42,
- deviceiPadPro11Inch = 43,
- deviceiPadPro3Gen = 44,
- deviceiPhone11 = 48,
- deviceiPhone11Pro = 49,
- deviceiPhone11ProMax = 50,
- deviceiPhoneUnknown = 10001,
- deviceiPadUnknown = 10002,
- deviceiPodTouchUnknown = 10003,
- }
- DeviceGeneration;
- // be aware that this enum is shared with unity implementation so you should absolutely not change it
- typedef enum
- ScreenOrientation
- {
- orientationUnknown,
- portrait,
- portraitUpsideDown,
- landscapeLeft,
- landscapeRight,
- orientationCount,
- }
- ScreenOrientation;
- // this dictates touches processing on os level: should we transform touches to unity view coords or not.
- // N.B. touch.position will always be adjusted to current resolution
- // i.e. if you touch right border of view, touch.position.x will be Screen.width, not view.width
- // to get coords in view space (os-coords), use touch.rawPosition
- typedef enum
- ViewTouchProcessing
- {
- // the touches originated from view will be ignored by unity
- touchesIgnored = 0,
- // touches would be processed as if they were originated in unity view:
- // coords will be transformed from view coords to unity view coords
- touchesTransformedToUnityViewCoords = 1,
- // touches coords will be kept intact (in originated view coords)
- // it is default value
- touchesKeptInOriginalViewCoords = 2,
- }
- ViewTouchProcessing;
- // be aware that this enum is shared with unity implementation so you should absolutely not change it
- typedef enum
- KeyboardStatus
- {
- Visible = 0,
- Done = 1,
- Canceled = 2,
- LostFocus = 3,
- }
- KeyboardStatus;
- #ifdef __cplusplus
- extern bool _ios42orNewer;
- extern bool _ios43orNewer;
- extern bool _ios50orNewer;
- extern bool _ios60orNewer;
- extern bool _ios70orNewer;
- extern bool _ios80orNewer;
- extern bool _ios81orNewer;
- extern bool _ios82orNewer;
- extern bool _ios90orNewer;
- extern bool _ios91orNewer;
- extern bool _ios100orNewer;
- extern bool _ios101orNewer;
- extern bool _ios102orNewer;
- extern bool _ios103orNewer;
- extern bool _ios110orNewer;
- extern bool _ios111orNewer;
- extern bool _ios112orNewer;
- #endif
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