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|
- void RegisterAllStrippedInternalCalls()
- {
- //Start Registrations for type : UnityEngine.Animation
- //System.Boolean UnityEngine.Animation::IsPlaying(System.String)
- void Register_UnityEngine_Animation_IsPlaying();
- Register_UnityEngine_Animation_IsPlaying();
- //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_Play();
- Register_UnityEngine_Animation_Play();
- //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_PlayDefaultAnimation();
- Register_UnityEngine_Animation_PlayDefaultAnimation();
- //System.Boolean UnityEngine.Animation::get_isPlaying()
- void Register_UnityEngine_Animation_get_isPlaying();
- Register_UnityEngine_Animation_get_isPlaying();
- //System.Int32 UnityEngine.Animation::GetClipCount()
- void Register_UnityEngine_Animation_GetClipCount();
- Register_UnityEngine_Animation_GetClipCount();
- //System.Int32 UnityEngine.Animation::GetStateCount()
- void Register_UnityEngine_Animation_GetStateCount();
- Register_UnityEngine_Animation_GetStateCount();
- //System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_Animation_AddClip();
- Register_UnityEngine_Animation_AddClip();
- //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_CrossFade();
- Register_UnityEngine_Animation_CrossFade();
- //System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
- void Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
- Register_UnityEngine_Animation_INTERNAL_CALL_Sample();
- //System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
- void Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
- Register_UnityEngine_Animation_INTERNAL_CALL_Stop();
- //System.Void UnityEngine.Animation::RemoveClip2(System.String)
- void Register_UnityEngine_Animation_RemoveClip2();
- Register_UnityEngine_Animation_RemoveClip2();
- //System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)
- void Register_UnityEngine_Animation_set_clip();
- Register_UnityEngine_Animation_set_clip();
- //System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)
- void Register_UnityEngine_Animation_set_cullingType();
- Register_UnityEngine_Animation_set_cullingType();
- //System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean)
- void Register_UnityEngine_Animation_set_playAutomatically();
- Register_UnityEngine_Animation_set_playAutomatically();
- //System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_Animation_set_wrapMode();
- Register_UnityEngine_Animation_set_wrapMode();
- //UnityEngine.AnimationClip UnityEngine.Animation::get_clip()
- void Register_UnityEngine_Animation_get_clip();
- Register_UnityEngine_Animation_get_clip();
- //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
- void Register_UnityEngine_Animation_GetState();
- Register_UnityEngine_Animation_GetState();
- //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
- void Register_UnityEngine_Animation_GetStateAtIndex();
- Register_UnityEngine_Animation_GetStateAtIndex();
- //End Registrations for type : UnityEngine.Animation
- //Start Registrations for type : UnityEngine.AnimationClip
- //System.Single UnityEngine.AnimationClip::get_length()
- void Register_UnityEngine_AnimationClip_get_length();
- Register_UnityEngine_AnimationClip_get_length();
- //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
- void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
- Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
- //System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationClip_set_wrapMode();
- Register_UnityEngine_AnimationClip_set_wrapMode();
- //End Registrations for type : UnityEngine.AnimationClip
- //Start Registrations for type : UnityEngine.AnimationCurve
- //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
- void Register_UnityEngine_AnimationCurve_Evaluate();
- Register_UnityEngine_AnimationCurve_Evaluate();
- //System.Void UnityEngine.AnimationCurve::Cleanup()
- void Register_UnityEngine_AnimationCurve_Cleanup();
- Register_UnityEngine_AnimationCurve_Cleanup();
- //System.Void UnityEngine.AnimationCurve::Init(UnityEngine.Keyframe[])
- void Register_UnityEngine_AnimationCurve_Init();
- Register_UnityEngine_AnimationCurve_Init();
- //End Registrations for type : UnityEngine.AnimationCurve
- //Start Registrations for type : UnityEngine.AnimationState
- //System.Single UnityEngine.AnimationState::get_length()
- void Register_UnityEngine_AnimationState_get_length();
- Register_UnityEngine_AnimationState_get_length();
- //System.Single UnityEngine.AnimationState::get_speed()
- void Register_UnityEngine_AnimationState_get_speed();
- Register_UnityEngine_AnimationState_get_speed();
- //System.Single UnityEngine.AnimationState::get_time()
- void Register_UnityEngine_AnimationState_get_time();
- Register_UnityEngine_AnimationState_get_time();
- //System.String UnityEngine.AnimationState::get_name()
- void Register_UnityEngine_AnimationState_get_name();
- Register_UnityEngine_AnimationState_get_name();
- //System.Void UnityEngine.AnimationState::set_speed(System.Single)
- void Register_UnityEngine_AnimationState_set_speed();
- Register_UnityEngine_AnimationState_set_speed();
- //System.Void UnityEngine.AnimationState::set_time(System.Single)
- void Register_UnityEngine_AnimationState_set_time();
- Register_UnityEngine_AnimationState_set_time();
- //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
- void Register_UnityEngine_AnimationState_get_clip();
- Register_UnityEngine_AnimationState_get_clip();
- //End Registrations for type : UnityEngine.AnimationState
- //Start Registrations for type : UnityEngine.Application
- //System.Boolean UnityEngine.Application::get_isEditor()
- void Register_UnityEngine_Application_get_isEditor();
- Register_UnityEngine_Application_get_isEditor();
- //System.Boolean UnityEngine.Application::get_isPlaying()
- void Register_UnityEngine_Application_get_isPlaying();
- Register_UnityEngine_Application_get_isPlaying();
- //System.String UnityEngine.Application::get_dataPath()
- void Register_UnityEngine_Application_get_dataPath();
- Register_UnityEngine_Application_get_dataPath();
- //System.String UnityEngine.Application::get_persistentDataPath()
- void Register_UnityEngine_Application_get_persistentDataPath();
- Register_UnityEngine_Application_get_persistentDataPath();
- //System.String UnityEngine.Application::get_temporaryCachePath()
- void Register_UnityEngine_Application_get_temporaryCachePath();
- Register_UnityEngine_Application_get_temporaryCachePath();
- //System.String UnityEngine.Application::get_unityVersion()
- void Register_UnityEngine_Application_get_unityVersion();
- Register_UnityEngine_Application_get_unityVersion();
- //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
- void Register_UnityEngine_Application_SetLogCallbackDefined();
- Register_UnityEngine_Application_SetLogCallbackDefined();
- //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority)
- void Register_UnityEngine_Application_set_backgroundLoadingPriority();
- Register_UnityEngine_Application_set_backgroundLoadingPriority();
- //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability()
- void Register_UnityEngine_Application_get_internetReachability();
- Register_UnityEngine_Application_get_internetReachability();
- //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
- void Register_UnityEngine_Application_get_platform();
- Register_UnityEngine_Application_get_platform();
- //End Registrations for type : UnityEngine.Application
- //Start Registrations for type : UnityEngine.AssetBundle
- //System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
- void Register_UnityEngine_AssetBundle_Unload();
- Register_UnityEngine_AssetBundle_Unload();
- //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[],System.UInt32)
- void Register_UnityEngine_AssetBundle_LoadFromMemory();
- Register_UnityEngine_AssetBundle_LoadFromMemory();
- //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[],System.UInt32)
- void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync();
- Register_UnityEngine_AssetBundle_LoadFromMemoryAsync();
- //UnityEngine.Object UnityEngine.AssetBundle::get_mainAsset()
- void Register_UnityEngine_AssetBundle_get_mainAsset();
- Register_UnityEngine_AssetBundle_get_mainAsset();
- //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)
- void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
- Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal();
- //End Registrations for type : UnityEngine.AssetBundle
- //Start Registrations for type : UnityEngine.AssetBundleCreateRequest
- //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
- void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
- Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
- //End Registrations for type : UnityEngine.AssetBundleCreateRequest
- //Start Registrations for type : UnityEngine.AsyncOperation
- //System.Boolean UnityEngine.AsyncOperation::get_isDone()
- void Register_UnityEngine_AsyncOperation_get_isDone();
- Register_UnityEngine_AsyncOperation_get_isDone();
- //System.Single UnityEngine.AsyncOperation::get_progress()
- void Register_UnityEngine_AsyncOperation_get_progress();
- Register_UnityEngine_AsyncOperation_get_progress();
- //System.Void UnityEngine.AsyncOperation::InternalDestroy()
- void Register_UnityEngine_AsyncOperation_InternalDestroy();
- Register_UnityEngine_AsyncOperation_InternalDestroy();
- //End Registrations for type : UnityEngine.AsyncOperation
- //Start Registrations for type : UnityEngine.AudioClip
- //System.Boolean UnityEngine.AudioClip::get_ambisonic()
- void Register_UnityEngine_AudioClip_get_ambisonic();
- Register_UnityEngine_AudioClip_get_ambisonic();
- //System.Single UnityEngine.AudioClip::get_length()
- void Register_UnityEngine_AudioClip_get_length();
- Register_UnityEngine_AudioClip_get_length();
- //End Registrations for type : UnityEngine.AudioClip
- //Start Registrations for type : UnityEngine.AudioExtensionManager
- //UnityEngine.Object UnityEngine.AudioExtensionManager::GetAudioListener()
- void Register_UnityEngine_AudioExtensionManager_GetAudioListener();
- Register_UnityEngine_AudioExtensionManager_GetAudioListener();
- //End Registrations for type : UnityEngine.AudioExtensionManager
- //Start Registrations for type : UnityEngine.AudioListener
- //System.Int32 UnityEngine.AudioListener::GetNumExtensionProperties()
- void Register_UnityEngine_AudioListener_GetNumExtensionProperties();
- Register_UnityEngine_AudioListener_GetNumExtensionProperties();
- //System.Single UnityEngine.AudioListener::ReadExtensionPropertyValue(System.Int32)
- void Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
- Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
- //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioListener,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
- Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
- //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
- Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
- //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
- Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
- //End Registrations for type : UnityEngine.AudioListener
- //Start Registrations for type : UnityEngine.AudioSettings
- //System.String UnityEngine.AudioSettings::GetAmbisonicDecoderPluginName()
- void Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
- Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
- //System.String UnityEngine.AudioSettings::GetSpatializerPluginName()
- void Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
- Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
- //End Registrations for type : UnityEngine.AudioSettings
- //Start Registrations for type : UnityEngine.AudioSource
- //System.Boolean UnityEngine.AudioSource::get_isPlaying()
- void Register_UnityEngine_AudioSource_get_isPlaying();
- Register_UnityEngine_AudioSource_get_isPlaying();
- //System.Boolean UnityEngine.AudioSource::get_loop()
- void Register_UnityEngine_AudioSource_get_loop();
- Register_UnityEngine_AudioSource_get_loop();
- //System.Boolean UnityEngine.AudioSource::get_spatializeInternal()
- void Register_UnityEngine_AudioSource_get_spatializeInternal();
- Register_UnityEngine_AudioSource_get_spatializeInternal();
- //System.Int32 UnityEngine.AudioSource::GetNumExtensionProperties()
- void Register_UnityEngine_AudioSource_GetNumExtensionProperties();
- Register_UnityEngine_AudioSource_GetNumExtensionProperties();
- //System.Single UnityEngine.AudioSource::ReadExtensionPropertyValue(System.Int32)
- void Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
- Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
- //System.Single UnityEngine.AudioSource::get_pitch()
- void Register_UnityEngine_AudioSource_get_pitch();
- Register_UnityEngine_AudioSource_get_pitch();
- //System.Single UnityEngine.AudioSource::get_time()
- void Register_UnityEngine_AudioSource_get_time();
- Register_UnityEngine_AudioSource_get_time();
- //System.Single UnityEngine.AudioSource::get_volume()
- void Register_UnityEngine_AudioSource_get_volume();
- Register_UnityEngine_AudioSource_get_volume();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioSource,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_Pause(UnityEngine.AudioSource)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
- //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
- void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
- Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
- //System.Void UnityEngine.AudioSource::Play(System.UInt64)
- void Register_UnityEngine_AudioSource_Play();
- Register_UnityEngine_AudioSource_Play();
- //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioClip,System.Single)
- void Register_UnityEngine_AudioSource_PlayOneShotHelper();
- Register_UnityEngine_AudioSource_PlayOneShotHelper();
- //System.Void UnityEngine.AudioSource::Stop()
- void Register_UnityEngine_AudioSource_Stop();
- Register_UnityEngine_AudioSource_Stop();
- //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
- void Register_UnityEngine_AudioSource_set_clip();
- Register_UnityEngine_AudioSource_set_clip();
- //System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
- void Register_UnityEngine_AudioSource_set_loop();
- Register_UnityEngine_AudioSource_set_loop();
- //System.Void UnityEngine.AudioSource::set_pitch(System.Single)
- void Register_UnityEngine_AudioSource_set_pitch();
- Register_UnityEngine_AudioSource_set_pitch();
- //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
- void Register_UnityEngine_AudioSource_set_playOnAwake();
- Register_UnityEngine_AudioSource_set_playOnAwake();
- //System.Void UnityEngine.AudioSource::set_time(System.Single)
- void Register_UnityEngine_AudioSource_set_time();
- Register_UnityEngine_AudioSource_set_time();
- //System.Void UnityEngine.AudioSource::set_volume(System.Single)
- void Register_UnityEngine_AudioSource_set_volume();
- Register_UnityEngine_AudioSource_set_volume();
- //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
- void Register_UnityEngine_AudioSource_get_clip();
- Register_UnityEngine_AudioSource_get_clip();
- //End Registrations for type : UnityEngine.AudioSource
- //Start Registrations for type : UnityEngine.Behaviour
- //System.Boolean UnityEngine.Behaviour::get_enabled()
- void Register_UnityEngine_Behaviour_get_enabled();
- Register_UnityEngine_Behaviour_get_enabled();
- //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
- void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
- void Register_UnityEngine_Behaviour_set_enabled();
- Register_UnityEngine_Behaviour_set_enabled();
- //End Registrations for type : UnityEngine.Behaviour
- //Start Registrations for type : UnityEngine.BoxCollider
- //System.Void UnityEngine.BoxCollider::INTERNAL_get_center(UnityEngine.Vector3&)
- void Register_UnityEngine_BoxCollider_INTERNAL_get_center();
- Register_UnityEngine_BoxCollider_INTERNAL_get_center();
- //System.Void UnityEngine.BoxCollider::INTERNAL_get_size(UnityEngine.Vector3&)
- void Register_UnityEngine_BoxCollider_INTERNAL_get_size();
- Register_UnityEngine_BoxCollider_INTERNAL_get_size();
- //System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&)
- void Register_UnityEngine_BoxCollider_INTERNAL_set_center();
- Register_UnityEngine_BoxCollider_INTERNAL_set_center();
- //System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&)
- void Register_UnityEngine_BoxCollider_INTERNAL_set_size();
- Register_UnityEngine_BoxCollider_INTERNAL_set_size();
- //End Registrations for type : UnityEngine.BoxCollider
- //Start Registrations for type : UnityEngine.Camera
- //System.Boolean UnityEngine.Camera::get_orthographic()
- void Register_UnityEngine_Camera_get_orthographic();
- Register_UnityEngine_Camera_get_orthographic();
- //System.Int32 UnityEngine.Camera::GetAllCameras(UnityEngine.Camera[])
- void Register_UnityEngine_Camera_GetAllCameras();
- Register_UnityEngine_Camera_GetAllCameras();
- //System.Int32 UnityEngine.Camera::get_allCamerasCount()
- void Register_UnityEngine_Camera_get_allCamerasCount();
- Register_UnityEngine_Camera_get_allCamerasCount();
- //System.Int32 UnityEngine.Camera::get_cullingMask()
- void Register_UnityEngine_Camera_get_cullingMask();
- Register_UnityEngine_Camera_get_cullingMask();
- //System.Int32 UnityEngine.Camera::get_eventMask()
- void Register_UnityEngine_Camera_get_eventMask();
- Register_UnityEngine_Camera_get_eventMask();
- //System.Int32 UnityEngine.Camera::get_pixelHeight()
- void Register_UnityEngine_Camera_get_pixelHeight();
- Register_UnityEngine_Camera_get_pixelHeight();
- //System.Int32 UnityEngine.Camera::get_pixelWidth()
- void Register_UnityEngine_Camera_get_pixelWidth();
- Register_UnityEngine_Camera_get_pixelWidth();
- //System.Int32 UnityEngine.Camera::get_targetDisplay()
- void Register_UnityEngine_Camera_get_targetDisplay();
- Register_UnityEngine_Camera_get_targetDisplay();
- //System.Single UnityEngine.Camera::get_aspect()
- void Register_UnityEngine_Camera_get_aspect();
- Register_UnityEngine_Camera_get_aspect();
- //System.Single UnityEngine.Camera::get_depth()
- void Register_UnityEngine_Camera_get_depth();
- Register_UnityEngine_Camera_get_depth();
- //System.Single UnityEngine.Camera::get_farClipPlane()
- void Register_UnityEngine_Camera_get_farClipPlane();
- Register_UnityEngine_Camera_get_farClipPlane();
- //System.Single UnityEngine.Camera::get_fieldOfView()
- void Register_UnityEngine_Camera_get_fieldOfView();
- Register_UnityEngine_Camera_get_fieldOfView();
- //System.Single UnityEngine.Camera::get_nearClipPlane()
- void Register_UnityEngine_Camera_get_nearClipPlane();
- Register_UnityEngine_Camera_get_nearClipPlane();
- //System.Single UnityEngine.Camera::get_orthographicSize()
- void Register_UnityEngine_Camera_get_orthographicSize();
- Register_UnityEngine_Camera_get_orthographicSize();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay();
- Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint();
- //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint();
- Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint();
- //System.Void UnityEngine.Camera::INTERNAL_get_backgroundColor(UnityEngine.Color&)
- void Register_UnityEngine_Camera_INTERNAL_get_backgroundColor();
- Register_UnityEngine_Camera_INTERNAL_get_backgroundColor();
- //System.Void UnityEngine.Camera::INTERNAL_get_pixelRect(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_INTERNAL_get_pixelRect();
- Register_UnityEngine_Camera_INTERNAL_get_pixelRect();
- //System.Void UnityEngine.Camera::INTERNAL_get_projectionMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_get_rect(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_INTERNAL_get_rect();
- Register_UnityEngine_Camera_INTERNAL_get_rect();
- //System.Void UnityEngine.Camera::INTERNAL_get_worldToCameraMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix();
- Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_set_backgroundColor(UnityEngine.Color&)
- void Register_UnityEngine_Camera_INTERNAL_set_backgroundColor();
- Register_UnityEngine_Camera_INTERNAL_set_backgroundColor();
- //System.Void UnityEngine.Camera::INTERNAL_set_projectionMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix();
- Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix();
- //System.Void UnityEngine.Camera::INTERNAL_set_rect(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_INTERNAL_set_rect();
- Register_UnityEngine_Camera_INTERNAL_set_rect();
- //System.Void UnityEngine.Camera::INTERNAL_set_worldToCameraMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix();
- Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix();
- //System.Void UnityEngine.Camera::Render()
- void Register_UnityEngine_Camera_Render();
- Register_UnityEngine_Camera_Render();
- //System.Void UnityEngine.Camera::set_aspect(System.Single)
- void Register_UnityEngine_Camera_set_aspect();
- Register_UnityEngine_Camera_set_aspect();
- //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
- void Register_UnityEngine_Camera_set_clearFlags();
- Register_UnityEngine_Camera_set_clearFlags();
- //System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
- void Register_UnityEngine_Camera_set_cullingMask();
- Register_UnityEngine_Camera_set_cullingMask();
- //System.Void UnityEngine.Camera::set_depth(System.Single)
- void Register_UnityEngine_Camera_set_depth();
- Register_UnityEngine_Camera_set_depth();
- //System.Void UnityEngine.Camera::set_eventMask(System.Int32)
- void Register_UnityEngine_Camera_set_eventMask();
- Register_UnityEngine_Camera_set_eventMask();
- //System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
- void Register_UnityEngine_Camera_set_farClipPlane();
- Register_UnityEngine_Camera_set_farClipPlane();
- //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
- void Register_UnityEngine_Camera_set_fieldOfView();
- Register_UnityEngine_Camera_set_fieldOfView();
- //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
- void Register_UnityEngine_Camera_set_nearClipPlane();
- Register_UnityEngine_Camera_set_nearClipPlane();
- //System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
- void Register_UnityEngine_Camera_set_orthographic();
- Register_UnityEngine_Camera_set_orthographic();
- //System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
- void Register_UnityEngine_Camera_set_orthographicSize();
- Register_UnityEngine_Camera_set_orthographicSize();
- //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
- void Register_UnityEngine_Camera_set_renderingPath();
- Register_UnityEngine_Camera_set_renderingPath();
- //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
- void Register_UnityEngine_Camera_set_targetTexture();
- Register_UnityEngine_Camera_set_targetTexture();
- //UnityEngine.Camera UnityEngine.Camera::get_current()
- void Register_UnityEngine_Camera_get_current();
- Register_UnityEngine_Camera_get_current();
- //UnityEngine.Camera UnityEngine.Camera::get_main()
- void Register_UnityEngine_Camera_get_main();
- Register_UnityEngine_Camera_get_main();
- //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
- void Register_UnityEngine_Camera_get_clearFlags();
- Register_UnityEngine_Camera_get_clearFlags();
- //UnityEngine.Camera[] UnityEngine.Camera::get_allCameras()
- void Register_UnityEngine_Camera_get_allCameras();
- Register_UnityEngine_Camera_get_allCameras();
- //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry();
- Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry();
- //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry2D(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D();
- Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D();
- //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
- void Register_UnityEngine_Camera_get_targetTexture();
- Register_UnityEngine_Camera_get_targetTexture();
- //End Registrations for type : UnityEngine.Camera
- //Start Registrations for type : UnityEngine.Collider
- //System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single)
- void Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast();
- Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast();
- //System.Boolean UnityEngine.Collider::get_enabled()
- void Register_UnityEngine_Collider_get_enabled();
- Register_UnityEngine_Collider_get_enabled();
- //System.Void UnityEngine.Collider::INTERNAL_get_bounds(UnityEngine.Bounds&)
- void Register_UnityEngine_Collider_INTERNAL_get_bounds();
- Register_UnityEngine_Collider_INTERNAL_get_bounds();
- //System.Void UnityEngine.Collider::set_enabled(System.Boolean)
- void Register_UnityEngine_Collider_set_enabled();
- Register_UnityEngine_Collider_set_enabled();
- //System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
- void Register_UnityEngine_Collider_set_isTrigger();
- Register_UnityEngine_Collider_set_isTrigger();
- //End Registrations for type : UnityEngine.Collider
- //Start Registrations for type : UnityEngine.Component
- //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_BroadcastMessage();
- Register_UnityEngine_Component_BroadcastMessage();
- //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_Component_GetComponentFastPath();
- Register_UnityEngine_Component_GetComponentFastPath();
- //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessage();
- Register_UnityEngine_Component_SendMessage();
- //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessageUpwards();
- Register_UnityEngine_Component_SendMessageUpwards();
- //UnityEngine.Component UnityEngine.Component::GetComponent(System.String)
- void Register_UnityEngine_Component_GetComponent();
- Register_UnityEngine_Component_GetComponent();
- //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
- void Register_UnityEngine_Component_get_gameObject();
- Register_UnityEngine_Component_get_gameObject();
- //UnityEngine.Transform UnityEngine.Component::get_transform()
- void Register_UnityEngine_Component_get_transform();
- Register_UnityEngine_Component_get_transform();
- //End Registrations for type : UnityEngine.Component
- //Start Registrations for type : UnityEngine.Coroutine
- //System.Void UnityEngine.Coroutine::ReleaseCoroutine()
- void Register_UnityEngine_Coroutine_ReleaseCoroutine();
- Register_UnityEngine_Coroutine_ReleaseCoroutine();
- //End Registrations for type : UnityEngine.Coroutine
- //Start Registrations for type : UnityEngine.CullingGroup
- //System.Void UnityEngine.CullingGroup::Dispose()
- void Register_UnityEngine_CullingGroup_Dispose();
- Register_UnityEngine_CullingGroup_Dispose();
- //System.Void UnityEngine.CullingGroup::FinalizerFailure()
- void Register_UnityEngine_CullingGroup_FinalizerFailure();
- Register_UnityEngine_CullingGroup_FinalizerFailure();
- //End Registrations for type : UnityEngine.CullingGroup
- //Start Registrations for type : UnityEngine.Debug
- //System.Boolean UnityEngine.Debug::get_isDebugBuild()
- void Register_UnityEngine_Debug_get_isDebugBuild();
- Register_UnityEngine_Debug_get_isDebugBuild();
- //System.Void UnityEngine.Debug::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
- void Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine();
- Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine();
- //End Registrations for type : UnityEngine.Debug
- //Start Registrations for type : UnityEngine.DebugLogHandler
- //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,System.String,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_Log();
- Register_UnityEngine_DebugLogHandler_Internal_Log();
- //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_LogException();
- Register_UnityEngine_DebugLogHandler_Internal_LogException();
- //End Registrations for type : UnityEngine.DebugLogHandler
- //Start Registrations for type : UnityEngine.Display
- //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_RelativeMouseAtImpl();
- Register_UnityEngine_Display_RelativeMouseAtImpl();
- //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetSystemExtImpl();
- Register_UnityEngine_Display_GetSystemExtImpl();
- //End Registrations for type : UnityEngine.Display
- //Start Registrations for type : UnityEngine.Event
- //System.Char UnityEngine.Event::get_character()
- void Register_UnityEngine_Event_get_character();
- Register_UnityEngine_Event_get_character();
- //System.String UnityEngine.Event::get_commandName()
- void Register_UnityEngine_Event_get_commandName();
- Register_UnityEngine_Event_get_commandName();
- //System.Void UnityEngine.Event::Cleanup()
- void Register_UnityEngine_Event_Cleanup();
- Register_UnityEngine_Event_Cleanup();
- //System.Void UnityEngine.Event::Init(System.Int32)
- void Register_UnityEngine_Event_Init();
- Register_UnityEngine_Event_Init();
- //System.Void UnityEngine.Event::Internal_GetMousePosition(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_Internal_GetMousePosition();
- Register_UnityEngine_Event_Internal_GetMousePosition();
- //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
- void Register_UnityEngine_Event_Internal_SetNativeEvent();
- Register_UnityEngine_Event_Internal_SetNativeEvent();
- //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
- void Register_UnityEngine_Event_set_displayIndex();
- Register_UnityEngine_Event_set_displayIndex();
- //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
- void Register_UnityEngine_Event_get_modifiers();
- Register_UnityEngine_Event_get_modifiers();
- //UnityEngine.EventType UnityEngine.Event::get_rawType()
- void Register_UnityEngine_Event_get_rawType();
- Register_UnityEngine_Event_get_rawType();
- //UnityEngine.EventType UnityEngine.Event::get_type()
- void Register_UnityEngine_Event_get_type();
- Register_UnityEngine_Event_get_type();
- //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
- void Register_UnityEngine_Event_get_keyCode();
- Register_UnityEngine_Event_get_keyCode();
- //End Registrations for type : UnityEngine.Event
- //Start Registrations for type : UnityEngine.Font
- //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
- void Register_UnityEngine_Font_GetCharacterInfo();
- Register_UnityEngine_Font_GetCharacterInfo();
- //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
- void Register_UnityEngine_Font_RequestCharactersInTexture();
- Register_UnityEngine_Font_RequestCharactersInTexture();
- //UnityEngine.Material UnityEngine.Font::get_material()
- void Register_UnityEngine_Font_get_material();
- Register_UnityEngine_Font_get_material();
- //End Registrations for type : UnityEngine.Font
- //Start Registrations for type : UnityEngine.GameObject
- //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
- void Register_UnityEngine_GameObject_GetComponentsInternal();
- Register_UnityEngine_GameObject_GetComponentsInternal();
- //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
- void Register_UnityEngine_GameObject_get_activeInHierarchy();
- Register_UnityEngine_GameObject_get_activeInHierarchy();
- //System.Boolean UnityEngine.GameObject::get_activeSelf()
- void Register_UnityEngine_GameObject_get_activeSelf();
- Register_UnityEngine_GameObject_get_activeSelf();
- //System.Int32 UnityEngine.GameObject::get_layer()
- void Register_UnityEngine_GameObject_get_layer();
- Register_UnityEngine_GameObject_get_layer();
- //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_BroadcastMessage();
- Register_UnityEngine_GameObject_BroadcastMessage();
- //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_GameObject_GetComponentFastPath();
- Register_UnityEngine_GameObject_GetComponentFastPath();
- //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
- void Register_UnityEngine_GameObject_Internal_CreateGameObject();
- Register_UnityEngine_GameObject_Internal_CreateGameObject();
- //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessage();
- Register_UnityEngine_GameObject_SendMessage();
- //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessageUpwards();
- Register_UnityEngine_GameObject_SendMessageUpwards();
- //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
- void Register_UnityEngine_GameObject_SetActive();
- Register_UnityEngine_GameObject_SetActive();
- //System.Void UnityEngine.GameObject::set_layer(System.Int32)
- void Register_UnityEngine_GameObject_set_layer();
- Register_UnityEngine_GameObject_set_layer();
- //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
- void Register_UnityEngine_GameObject_GetComponent();
- Register_UnityEngine_GameObject_GetComponent();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String)
- void Register_UnityEngine_GameObject_GetComponentByName();
- Register_UnityEngine_GameObject_GetComponentByName();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInChildren();
- Register_UnityEngine_GameObject_GetComponentInChildren();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type)
- void Register_UnityEngine_GameObject_GetComponentInParent();
- Register_UnityEngine_GameObject_GetComponentInParent();
- //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
- void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
- void Register_UnityEngine_GameObject_Find();
- Register_UnityEngine_GameObject_Find();
- //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
- void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
- Register_UnityEngine_GameObject_FindGameObjectsWithTag();
- //UnityEngine.Transform UnityEngine.GameObject::get_transform()
- void Register_UnityEngine_GameObject_get_transform();
- Register_UnityEngine_GameObject_get_transform();
- //End Registrations for type : UnityEngine.GameObject
- //Start Registrations for type : UnityEngine.Gizmos
- //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine();
- Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine();
- //System.Void UnityEngine.Gizmos::INTERNAL_set_color(UnityEngine.Color&)
- void Register_UnityEngine_Gizmos_INTERNAL_set_color();
- Register_UnityEngine_Gizmos_INTERNAL_set_color();
- //End Registrations for type : UnityEngine.Gizmos
- //Start Registrations for type : UnityEngine.GL
- //System.Void UnityEngine.GL::set_invertCulling(System.Boolean)
- void Register_UnityEngine_GL_set_invertCulling();
- Register_UnityEngine_GL_set_invertCulling();
- //End Registrations for type : UnityEngine.GL
- //Start Registrations for type : UnityEngine.Gradient
- //System.Void UnityEngine.Gradient::Cleanup()
- void Register_UnityEngine_Gradient_Cleanup();
- Register_UnityEngine_Gradient_Cleanup();
- //System.Void UnityEngine.Gradient::Init()
- void Register_UnityEngine_Gradient_Init();
- Register_UnityEngine_Gradient_Init();
- //End Registrations for type : UnityEngine.Gradient
- //Start Registrations for type : UnityEngine.Graphics
- //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
- void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- //System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture)
- void Register_UnityEngine_Graphics_Blit();
- Register_UnityEngine_Graphics_Blit();
- //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_BlitMaterial(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial();
- Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial();
- //End Registrations for type : UnityEngine.Graphics
- //Start Registrations for type : UnityEngine.GUI
- //System.Boolean UnityEngine.GUI::INTERNAL_CALL_DoButton(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr)
- void Register_UnityEngine_GUI_INTERNAL_CALL_DoButton();
- Register_UnityEngine_GUI_INTERNAL_CALL_DoButton();
- //System.Void UnityEngine.GUI::INTERNAL_CALL_DoLabel(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr)
- void Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel();
- Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel();
- //System.Void UnityEngine.GUI::INTERNAL_get_backgroundColor(UnityEngine.Color&)
- void Register_UnityEngine_GUI_INTERNAL_get_backgroundColor();
- Register_UnityEngine_GUI_INTERNAL_get_backgroundColor();
- //System.Void UnityEngine.GUI::INTERNAL_set_backgroundColor(UnityEngine.Color&)
- void Register_UnityEngine_GUI_INTERNAL_set_backgroundColor();
- Register_UnityEngine_GUI_INTERNAL_set_backgroundColor();
- //System.Void UnityEngine.GUI::set_changed(System.Boolean)
- void Register_UnityEngine_GUI_set_changed();
- Register_UnityEngine_GUI_set_changed();
- //End Registrations for type : UnityEngine.GUI
- //Start Registrations for type : UnityEngine.GUILayer
- //UnityEngine.GUIElement UnityEngine.GUILayer::INTERNAL_CALL_HitTest(UnityEngine.GUILayer,UnityEngine.Vector3&)
- void Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest();
- Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest();
- //End Registrations for type : UnityEngine.GUILayer
- //Start Registrations for type : UnityEngine.GUILayoutUtility
- //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_GetWindowRect(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect();
- Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect();
- //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_MoveWindow(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow();
- Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow();
- //End Registrations for type : UnityEngine.GUILayoutUtility
- //Start Registrations for type : UnityEngine.GUIStyle
- //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
- void Register_UnityEngine_GUIStyle_get_stretchHeight();
- Register_UnityEngine_GUIStyle_get_stretchHeight();
- //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
- void Register_UnityEngine_GUIStyle_get_stretchWidth();
- Register_UnityEngine_GUIStyle_get_stretchWidth();
- //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
- void Register_UnityEngine_GUIStyle_get_wordWrap();
- Register_UnityEngine_GUIStyle_get_wordWrap();
- //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(System.IntPtr,UnityEngine.GUIContent,System.Single)
- void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedHeight()
- void Register_UnityEngine_GUIStyle_get_fixedHeight();
- Register_UnityEngine_GUIStyle_get_fixedHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedWidth()
- void Register_UnityEngine_GUIStyle_get_fixedWidth();
- Register_UnityEngine_GUIStyle_get_fixedWidth();
- //System.String UnityEngine.GUIStyle::get_name()
- void Register_UnityEngine_GUIStyle_get_name();
- Register_UnityEngine_GUIStyle_get_name();
- //System.Void UnityEngine.GUIStyle::Cleanup()
- void Register_UnityEngine_GUIStyle_Cleanup();
- Register_UnityEngine_GUIStyle_Cleanup();
- //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetRectOffsetPtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr();
- //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_CalcSizeWithConstraints(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_CalcSizeWithConstraints();
- Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_CalcSizeWithConstraints();
- //System.Void UnityEngine.GUIStyle::Init()
- void Register_UnityEngine_GUIStyle_Init();
- Register_UnityEngine_GUIStyle_Init();
- //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth(System.IntPtr,UnityEngine.GUIContent,System.Single&,System.Single&)
- void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth();
- Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth();
- //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
- void Register_UnityEngine_GUIStyle_SetDefaultFont();
- Register_UnityEngine_GUIStyle_SetDefaultFont();
- //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
- void Register_UnityEngine_GUIStyle_set_fontSize();
- Register_UnityEngine_GUIStyle_set_fontSize();
- //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchWidth();
- Register_UnityEngine_GUIStyle_set_stretchWidth();
- //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
- void Register_UnityEngine_GUIStyle_get_imagePosition();
- Register_UnityEngine_GUIStyle_get_imagePosition();
- //End Registrations for type : UnityEngine.GUIStyle
- //Start Registrations for type : UnityEngine.GUIStyleState
- //System.Void UnityEngine.GUIStyleState::Cleanup()
- void Register_UnityEngine_GUIStyleState_Cleanup();
- Register_UnityEngine_GUIStyleState_Cleanup();
- //System.Void UnityEngine.GUIStyleState::Init()
- void Register_UnityEngine_GUIStyleState_Init();
- Register_UnityEngine_GUIStyleState_Init();
- //End Registrations for type : UnityEngine.GUIStyleState
- //Start Registrations for type : UnityEngine.GUIText
- //UnityEngine.Material UnityEngine.GUIText::get_material()
- void Register_UnityEngine_GUIText_get_material();
- Register_UnityEngine_GUIText_get_material();
- //End Registrations for type : UnityEngine.GUIText
- //Start Registrations for type : UnityEngine.GUITexture
- //System.Void UnityEngine.GUITexture::INTERNAL_get_color(UnityEngine.Color&)
- void Register_UnityEngine_GUITexture_INTERNAL_get_color();
- Register_UnityEngine_GUITexture_INTERNAL_get_color();
- //System.Void UnityEngine.GUITexture::INTERNAL_set_color(UnityEngine.Color&)
- void Register_UnityEngine_GUITexture_INTERNAL_set_color();
- Register_UnityEngine_GUITexture_INTERNAL_set_color();
- //System.Void UnityEngine.GUITexture::set_texture(UnityEngine.Texture)
- void Register_UnityEngine_GUITexture_set_texture();
- Register_UnityEngine_GUITexture_set_texture();
- //End Registrations for type : UnityEngine.GUITexture
- //Start Registrations for type : UnityEngine.GUIUtility
- //System.Int32 UnityEngine.GUIUtility::Internal_GetGUIDepth()
- void Register_UnityEngine_GUIUtility_Internal_GetGUIDepth();
- Register_UnityEngine_GUIUtility_Internal_GetGUIDepth();
- //System.Single UnityEngine.GUIUtility::Internal_GetPixelsPerPoint()
- void Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint();
- Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint();
- //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
- void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- //UnityEngine.GUISkin UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- //End Registrations for type : UnityEngine.GUIUtility
- //Start Registrations for type : UnityEngine.Gyroscope
- //System.Void UnityEngine.Gyroscope::INTERNAL_CALL_attitude_Internal(System.Int32,UnityEngine.Quaternion&)
- void Register_UnityEngine_Gyroscope_INTERNAL_CALL_attitude_Internal();
- Register_UnityEngine_Gyroscope_INTERNAL_CALL_attitude_Internal();
- //System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean)
- void Register_UnityEngine_Gyroscope_setEnabled_Internal();
- Register_UnityEngine_Gyroscope_setEnabled_Internal();
- //End Registrations for type : UnityEngine.Gyroscope
- //Start Registrations for type : UnityEngine.Handheld
- //System.Void UnityEngine.Handheld::Vibrate()
- void Register_UnityEngine_Handheld_Vibrate();
- Register_UnityEngine_Handheld_Vibrate();
- //End Registrations for type : UnityEngine.Handheld
- //Start Registrations for type : UnityEngine.ImageConversion
- //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
- void Register_UnityEngine_ImageConversion_LoadImage();
- Register_UnityEngine_ImageConversion_LoadImage();
- //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
- void Register_UnityEngine_ImageConversion_EncodeToPNG();
- Register_UnityEngine_ImageConversion_EncodeToPNG();
- //End Registrations for type : UnityEngine.ImageConversion
- //Start Registrations for type : UnityEngine.Input
- //System.Boolean UnityEngine.Input::GetKeyDownInt(System.Int32)
- void Register_UnityEngine_Input_GetKeyDownInt();
- Register_UnityEngine_Input_GetKeyDownInt();
- //System.Boolean UnityEngine.Input::GetKeyInt(System.Int32)
- void Register_UnityEngine_Input_GetKeyInt();
- Register_UnityEngine_Input_GetKeyInt();
- //System.Boolean UnityEngine.Input::GetKeyUpInt(System.Int32)
- void Register_UnityEngine_Input_GetKeyUpInt();
- Register_UnityEngine_Input_GetKeyUpInt();
- //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
- void Register_UnityEngine_Input_GetMouseButton();
- Register_UnityEngine_Input_GetMouseButton();
- //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonDown();
- Register_UnityEngine_Input_GetMouseButtonDown();
- //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonUp();
- Register_UnityEngine_Input_GetMouseButtonUp();
- //System.Int32 UnityEngine.Input::get_touchCount()
- void Register_UnityEngine_Input_get_touchCount();
- Register_UnityEngine_Input_get_touchCount();
- //System.Int32 UnityEngine.Input::mainGyroIndex_Internal()
- void Register_UnityEngine_Input_mainGyroIndex_Internal();
- Register_UnityEngine_Input_mainGyroIndex_Internal();
- //System.Single UnityEngine.Input::GetAxis(System.String)
- void Register_UnityEngine_Input_GetAxis();
- Register_UnityEngine_Input_GetAxis();
- //System.String UnityEngine.Input::get_compositionString()
- void Register_UnityEngine_Input_get_compositionString();
- Register_UnityEngine_Input_get_compositionString();
- //System.String UnityEngine.Input::get_inputString()
- void Register_UnityEngine_Input_get_inputString();
- Register_UnityEngine_Input_get_inputString();
- //System.Void UnityEngine.Input::INTERNAL_CALL_GetTouch(System.Int32,UnityEngine.Touch&)
- void Register_UnityEngine_Input_INTERNAL_CALL_GetTouch();
- Register_UnityEngine_Input_INTERNAL_CALL_GetTouch();
- //System.Void UnityEngine.Input::INTERNAL_get_mousePosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Input_INTERNAL_get_mousePosition();
- Register_UnityEngine_Input_INTERNAL_get_mousePosition();
- //System.Void UnityEngine.Input::INTERNAL_set_compositionCursorPos(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos();
- Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos();
- //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_Input_set_imeCompositionMode();
- Register_UnityEngine_Input_set_imeCompositionMode();
- //UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation()
- void Register_UnityEngine_Input_get_deviceOrientation();
- Register_UnityEngine_Input_get_deviceOrientation();
- //End Registrations for type : UnityEngine.Input
- //Start Registrations for type : UnityEngine.iOS.Device
- //UnityEngine.iOS.DeviceGeneration UnityEngine.iOS.Device::get_generation()
- void Register_UnityEngine_iOS_Device_get_generation();
- Register_UnityEngine_iOS_Device_get_generation();
- //End Registrations for type : UnityEngine.iOS.Device
- //Start Registrations for type : UnityEngine.iOS.NotificationHelper
- //System.Void UnityEngine.iOS.NotificationHelper::DestroyLocal(System.IntPtr)
- void Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
- Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
- //System.Void UnityEngine.iOS.NotificationHelper::DestroyRemote(System.IntPtr)
- void Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
- Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
- //End Registrations for type : UnityEngine.iOS.NotificationHelper
- //Start Registrations for type : UnityEngine.JsonUtility
- //System.Object UnityEngine.JsonUtility::FromJson(System.String,System.Type)
- void Register_UnityEngine_JsonUtility_FromJson();
- Register_UnityEngine_JsonUtility_FromJson();
- //End Registrations for type : UnityEngine.JsonUtility
- //Start Registrations for type : UnityEngine.LayerMask
- //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
- void Register_UnityEngine_LayerMask_NameToLayer();
- Register_UnityEngine_LayerMask_NameToLayer();
- //End Registrations for type : UnityEngine.LayerMask
- //Start Registrations for type : UnityEngine.Light
- //System.Single UnityEngine.Light::get_intensity()
- void Register_UnityEngine_Light_get_intensity();
- Register_UnityEngine_Light_get_intensity();
- //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_get_color_Injected();
- Register_UnityEngine_Light_get_color_Injected();
- //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_set_color_Injected();
- Register_UnityEngine_Light_set_color_Injected();
- //System.Void UnityEngine.Light::set_intensity(System.Single)
- void Register_UnityEngine_Light_set_intensity();
- Register_UnityEngine_Light_set_intensity();
- //End Registrations for type : UnityEngine.Light
- //Start Registrations for type : UnityEngine.Material
- //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
- void Register_UnityEngine_Material_HasProperty();
- Register_UnityEngine_Material_HasProperty();
- //System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
- void Register_UnityEngine_Material_GetFloatImpl();
- Register_UnityEngine_Material_GetFloatImpl();
- //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
- void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
- Register_UnityEngine_Material_CopyPropertiesFromMaterial();
- //System.Void UnityEngine.Material::INTERNAL_CALL_GetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_GetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetMatrixImpl(UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetMatrixImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetMatrixImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureScaleImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl();
- //System.Void UnityEngine.Material::INTERNAL_CALL_SetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl();
- Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl();
- //System.Void UnityEngine.Material::Internal_CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
- void Register_UnityEngine_Material_Internal_CreateWithMaterial();
- Register_UnityEngine_Material_Internal_CreateWithMaterial();
- //System.Void UnityEngine.Material::Internal_CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
- void Register_UnityEngine_Material_Internal_CreateWithShader();
- Register_UnityEngine_Material_Internal_CreateWithShader();
- //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
- void Register_UnityEngine_Material_SetFloatImpl();
- Register_UnityEngine_Material_SetFloatImpl();
- //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
- void Register_UnityEngine_Material_SetTextureImpl();
- Register_UnityEngine_Material_SetTextureImpl();
- //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
- void Register_UnityEngine_Material_set_shader();
- Register_UnityEngine_Material_set_shader();
- //UnityEngine.Shader UnityEngine.Material::get_shader()
- void Register_UnityEngine_Material_get_shader();
- Register_UnityEngine_Material_get_shader();
- //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
- void Register_UnityEngine_Material_GetTextureImpl();
- Register_UnityEngine_Material_GetTextureImpl();
- //End Registrations for type : UnityEngine.Material
- //Start Registrations for type : UnityEngine.Matrix4x4
- //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_Inverse(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Inverse();
- Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Inverse();
- //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_TRS(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS();
- Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS();
- //End Registrations for type : UnityEngine.Matrix4x4
- //Start Registrations for type : UnityEngine.Mesh
- //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32)
- void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- //System.Boolean UnityEngine.Mesh::HasChannel(UnityEngine.Mesh/InternalShaderChannel)
- void Register_UnityEngine_Mesh_HasChannel();
- Register_UnityEngine_Mesh_HasChannel();
- //System.Boolean UnityEngine.Mesh::get_canAccess()
- void Register_UnityEngine_Mesh_get_canAccess();
- Register_UnityEngine_Mesh_get_canAccess();
- //System.Int32 UnityEngine.Mesh::get_vertexCount()
- void Register_UnityEngine_Mesh_get_vertexCount();
- Register_UnityEngine_Mesh_get_vertexCount();
- //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
- void Register_UnityEngine_Mesh_ClearImpl();
- Register_UnityEngine_Mesh_ClearImpl();
- //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
- void Register_UnityEngine_Mesh_Internal_Create();
- Register_UnityEngine_Mesh_Internal_Create();
- //System.Void UnityEngine.Mesh::MarkDynamicImpl()
- void Register_UnityEngine_Mesh_MarkDynamicImpl();
- Register_UnityEngine_Mesh_MarkDynamicImpl();
- //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Mesh/InternalShaderChannel)
- void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- //System.Void UnityEngine.Mesh::RecalculateBoundsImpl()
- void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array,System.Int32)
- void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,System.Array,System.Int32,System.Boolean,System.Int32)
- void Register_UnityEngine_Mesh_SetIndicesImpl();
- Register_UnityEngine_Mesh_SetIndicesImpl();
- //End Registrations for type : UnityEngine.Mesh
- //Start Registrations for type : UnityEngine.MeshFilter
- //System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
- void Register_UnityEngine_MeshFilter_set_mesh();
- Register_UnityEngine_MeshFilter_set_mesh();
- //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
- void Register_UnityEngine_MeshFilter_set_sharedMesh();
- Register_UnityEngine_MeshFilter_set_sharedMesh();
- //UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh()
- void Register_UnityEngine_MeshFilter_get_mesh();
- Register_UnityEngine_MeshFilter_get_mesh();
- //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
- void Register_UnityEngine_MeshFilter_get_sharedMesh();
- Register_UnityEngine_MeshFilter_get_sharedMesh();
- //End Registrations for type : UnityEngine.MeshFilter
- //Start Registrations for type : UnityEngine.MonoBehaviour
- //System.Void UnityEngine.MonoBehaviour::CancelInvoke(System.String)
- void Register_UnityEngine_MonoBehaviour_CancelInvoke();
- Register_UnityEngine_MonoBehaviour_CancelInvoke();
- //System.Void UnityEngine.MonoBehaviour::Invoke(System.String,System.Single)
- void Register_UnityEngine_MonoBehaviour_Invoke();
- Register_UnityEngine_MonoBehaviour_Invoke();
- //System.Void UnityEngine.MonoBehaviour::InvokeRepeating(System.String,System.Single,System.Single)
- void Register_UnityEngine_MonoBehaviour_InvokeRepeating();
- Register_UnityEngine_MonoBehaviour_InvokeRepeating();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
- void Register_UnityEngine_MonoBehaviour_StopCoroutine();
- Register_UnityEngine_MonoBehaviour_StopCoroutine();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineViaEnumerator_Auto(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto();
- Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String,System.Object)
- void Register_UnityEngine_MonoBehaviour_StartCoroutine();
- Register_UnityEngine_MonoBehaviour_StartCoroutine();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine_Auto_Internal(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal();
- Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal();
- //End Registrations for type : UnityEngine.MonoBehaviour
- //Start Registrations for type : UnityEngine.Networking.DownloadHandler
- //System.Byte[] UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler)
- void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
- Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
- //System.Void UnityEngine.Networking.DownloadHandler::Release()
- void Register_UnityEngine_Networking_DownloadHandler_Release();
- Register_UnityEngine_Networking_DownloadHandler_Release();
- //End Registrations for type : UnityEngine.Networking.DownloadHandler
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
- //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle()
- void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
- Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle();
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
- //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
- void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
- //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
- Register_UnityEngine_Networking_UnityWebRequest_get_isDone();
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isHttpError()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
- Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError();
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
- Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isNetworkError()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
- Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError();
- //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
- void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
- Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
- //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
- void Register_UnityEngine_Networking_UnityWebRequest_Create();
- Register_UnityEngine_Networking_UnityWebRequest_Create();
- //System.String UnityEngine.Networking.UnityWebRequest::GetUrl()
- void Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
- Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
- //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
- void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
- Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
- //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
- void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
- Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
- //System.Void UnityEngine.Networking.UnityWebRequest::Abort()
- void Register_UnityEngine_Networking_UnityWebRequest_Abort();
- Register_UnityEngine_Networking_UnityWebRequest_Abort();
- //System.Void UnityEngine.Networking.UnityWebRequest::Release()
- void Register_UnityEngine_Networking_UnityWebRequest_Release();
- Register_UnityEngine_Networking_UnityWebRequest_Release();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
- void Register_UnityEngine_Networking_UnityWebRequest_GetError();
- Register_UnityEngine_Networking_UnityWebRequest_GetError();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
- Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean)
- void Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
- Register_UnityEngine_Networking_UnityWebRequest_SetChunked();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
- void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
- Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
- //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
- void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
- Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
- //End Registrations for type : UnityEngine.Networking.UnityWebRequest
- //Start Registrations for type : UnityEngine.Networking.UploadHandler
- //System.Void UnityEngine.Networking.UploadHandler::Release()
- void Register_UnityEngine_Networking_UploadHandler_Release();
- Register_UnityEngine_Networking_UploadHandler_Release();
- //End Registrations for type : UnityEngine.Networking.UploadHandler
- //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
- //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[])
- void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
- Register_UnityEngine_Networking_UploadHandlerRaw_Create();
- //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
- //Start Registrations for type : UnityEngine.Object
- //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
- void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- //System.String UnityEngine.Object::ToString()
- void Register_UnityEngine_Object_ToString();
- Register_UnityEngine_Object_ToString();
- //System.String UnityEngine.Object::get_name()
- void Register_UnityEngine_Object_get_name();
- Register_UnityEngine_Object_get_name();
- //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
- void Register_UnityEngine_Object_Destroy();
- Register_UnityEngine_Object_Destroy();
- //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
- void Register_UnityEngine_Object_DestroyImmediate();
- Register_UnityEngine_Object_DestroyImmediate();
- //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
- void Register_UnityEngine_Object_DontDestroyOnLoad();
- Register_UnityEngine_Object_DontDestroyOnLoad();
- //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
- void Register_UnityEngine_Object_set_hideFlags();
- Register_UnityEngine_Object_set_hideFlags();
- //System.Void UnityEngine.Object::set_name(System.String)
- void Register_UnityEngine_Object_set_name();
- Register_UnityEngine_Object_set_name();
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
- void Register_UnityEngine_Object_Internal_CloneSingle();
- Register_UnityEngine_Object_Internal_CloneSingle();
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type)
- void Register_UnityEngine_Object_FindObjectsOfType();
- Register_UnityEngine_Object_FindObjectsOfType();
- //End Registrations for type : UnityEngine.Object
- //Start Registrations for type : UnityEngine.ParticleEmitter
- //System.Single UnityEngine.ParticleEmitter::get_maxSize()
- void Register_UnityEngine_ParticleEmitter_get_maxSize();
- Register_UnityEngine_ParticleEmitter_get_maxSize();
- //System.Single UnityEngine.ParticleEmitter::get_minSize()
- void Register_UnityEngine_ParticleEmitter_get_minSize();
- Register_UnityEngine_ParticleEmitter_get_minSize();
- //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_localVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleEmitter_INTERNAL_get_localVelocity();
- Register_UnityEngine_ParticleEmitter_INTERNAL_get_localVelocity();
- //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_rndVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleEmitter_INTERNAL_get_rndVelocity();
- Register_UnityEngine_ParticleEmitter_INTERNAL_get_rndVelocity();
- //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_worldVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleEmitter_INTERNAL_get_worldVelocity();
- Register_UnityEngine_ParticleEmitter_INTERNAL_get_worldVelocity();
- //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_localVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleEmitter_INTERNAL_set_localVelocity();
- Register_UnityEngine_ParticleEmitter_INTERNAL_set_localVelocity();
- //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_rndVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleEmitter_INTERNAL_set_rndVelocity();
- Register_UnityEngine_ParticleEmitter_INTERNAL_set_rndVelocity();
- //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_worldVelocity(UnityEngine.Vector3&)
- void Register_UnityEngine_ParticleEmitter_INTERNAL_set_worldVelocity();
- Register_UnityEngine_ParticleEmitter_INTERNAL_set_worldVelocity();
- //System.Void UnityEngine.ParticleEmitter::Simulate(System.Single)
- void Register_UnityEngine_ParticleEmitter_Simulate();
- Register_UnityEngine_ParticleEmitter_Simulate();
- //System.Void UnityEngine.ParticleEmitter::set_maxSize(System.Single)
- void Register_UnityEngine_ParticleEmitter_set_maxSize();
- Register_UnityEngine_ParticleEmitter_set_maxSize();
- //System.Void UnityEngine.ParticleEmitter::set_minSize(System.Single)
- void Register_UnityEngine_ParticleEmitter_set_minSize();
- Register_UnityEngine_ParticleEmitter_set_minSize();
- //End Registrations for type : UnityEngine.ParticleEmitter
- //Start Registrations for type : UnityEngine.ParticleSystem
- //System.Int32 UnityEngine.ParticleSystem::get_particleCount()
- void Register_UnityEngine_ParticleSystem_get_particleCount();
- Register_UnityEngine_ParticleSystem_get_particleCount();
- //System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
- void Register_UnityEngine_ParticleSystem_Play();
- Register_UnityEngine_ParticleSystem_Play();
- //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
- void Register_UnityEngine_ParticleSystem_Stop();
- Register_UnityEngine_ParticleSystem_Stop();
- //End Registrations for type : UnityEngine.ParticleSystem
- //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
- //System.Boolean UnityEngine.ParticleSystem/EmissionModule::GetEnabled(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled();
- Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled();
- //System.Void UnityEngine.ParticleSystem/EmissionModule::GetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime();
- Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime();
- //System.Void UnityEngine.ParticleSystem/EmissionModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean)
- void Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled();
- Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled();
- //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime();
- Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime();
- //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
- //Start Registrations for type : UnityEngine.ParticleSystem/MainModule
- //System.Boolean UnityEngine.ParticleSystem/MainModule::GetLoop(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_MainModule_GetLoop();
- Register_UnityEngine_ParticleSystem_MainModule_GetLoop();
- //System.Single UnityEngine.ParticleSystem/MainModule::GetDuration(UnityEngine.ParticleSystem)
- void Register_UnityEngine_ParticleSystem_MainModule_GetDuration();
- Register_UnityEngine_ParticleSystem_MainModule_GetDuration();
- //System.Void UnityEngine.ParticleSystem/MainModule::GetStartDelay(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay();
- Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay();
- //System.Void UnityEngine.ParticleSystem/MainModule::GetStartLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime();
- Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime();
- //End Registrations for type : UnityEngine.ParticleSystem/MainModule
- //Start Registrations for type : UnityEngine.Physics
- //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast();
- Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast();
- //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest();
- Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest();
- //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll();
- Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll();
- //End Registrations for type : UnityEngine.Physics
- //Start Registrations for type : UnityEngine.Physics2D
- //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
- void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
- void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc();
- Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc();
- //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast();
- Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast();
- //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll();
- Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll();
- //End Registrations for type : UnityEngine.Physics2D
- //Start Registrations for type : UnityEngine.Playables.PlayableHandle
- //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- //End Registrations for type : UnityEngine.Playables.PlayableHandle
- //Start Registrations for type : UnityEngine.PlayerPrefs
- //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
- void Register_UnityEngine_PlayerPrefs_HasKey();
- Register_UnityEngine_PlayerPrefs_HasKey();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
- void Register_UnityEngine_PlayerPrefs_TrySetFloat();
- Register_UnityEngine_PlayerPrefs_TrySetFloat();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
- void Register_UnityEngine_PlayerPrefs_TrySetInt();
- Register_UnityEngine_PlayerPrefs_TrySetInt();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_TrySetSetString();
- Register_UnityEngine_PlayerPrefs_TrySetSetString();
- //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
- void Register_UnityEngine_PlayerPrefs_GetInt();
- Register_UnityEngine_PlayerPrefs_GetInt();
- //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
- void Register_UnityEngine_PlayerPrefs_GetFloat();
- Register_UnityEngine_PlayerPrefs_GetFloat();
- //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_GetString();
- Register_UnityEngine_PlayerPrefs_GetString();
- //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
- void Register_UnityEngine_PlayerPrefs_DeleteKey();
- Register_UnityEngine_PlayerPrefs_DeleteKey();
- //End Registrations for type : UnityEngine.PlayerPrefs
- //Start Registrations for type : UnityEngine.PropertyNameUtils
- //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
- void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- //End Registrations for type : UnityEngine.PropertyNameUtils
- //Start Registrations for type : UnityEngine.QualitySettings
- //System.Int32 UnityEngine.QualitySettings::get_pixelLightCount()
- void Register_UnityEngine_QualitySettings_get_pixelLightCount();
- Register_UnityEngine_QualitySettings_get_pixelLightCount();
- //System.Void UnityEngine.QualitySettings::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering)
- void Register_UnityEngine_QualitySettings_set_anisotropicFiltering();
- Register_UnityEngine_QualitySettings_set_anisotropicFiltering();
- //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
- void Register_UnityEngine_QualitySettings_set_antiAliasing();
- Register_UnityEngine_QualitySettings_set_antiAliasing();
- //System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32)
- void Register_UnityEngine_QualitySettings_set_pixelLightCount();
- Register_UnityEngine_QualitySettings_set_pixelLightCount();
- //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
- void Register_UnityEngine_QualitySettings_get_activeColorSpace();
- Register_UnityEngine_QualitySettings_get_activeColorSpace();
- //End Registrations for type : UnityEngine.QualitySettings
- //Start Registrations for type : UnityEngine.Quaternion
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AngleAxis(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_FromToRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_FromEulerRad(UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToEulerRad(UnityEngine.Quaternion&,UnityEngine.Vector3&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Inverse(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Lerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LookRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation();
- //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Slerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp();
- Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp();
- //End Registrations for type : UnityEngine.Quaternion
- //Start Registrations for type : UnityEngine.Random
- //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
- void Register_UnityEngine_Random_RandomRangeInt();
- Register_UnityEngine_Random_RandomRangeInt();
- //System.Single UnityEngine.Random::Range(System.Single,System.Single)
- void Register_UnityEngine_Random_Range();
- Register_UnityEngine_Random_Range();
- //System.Single UnityEngine.Random::get_value()
- void Register_UnityEngine_Random_get_value();
- Register_UnityEngine_Random_get_value();
- //System.Void UnityEngine.Random::INTERNAL_get_insideUnitSphere(UnityEngine.Vector3&)
- void Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere();
- Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere();
- //System.Void UnityEngine.Random::InitState(System.Int32)
- void Register_UnityEngine_Random_InitState();
- Register_UnityEngine_Random_InitState();
- //End Registrations for type : UnityEngine.Random
- //Start Registrations for type : UnityEngine.RectOffset
- //System.Int32 UnityEngine.RectOffset::get_bottom()
- void Register_UnityEngine_RectOffset_get_bottom();
- Register_UnityEngine_RectOffset_get_bottom();
- //System.Int32 UnityEngine.RectOffset::get_horizontal()
- void Register_UnityEngine_RectOffset_get_horizontal();
- Register_UnityEngine_RectOffset_get_horizontal();
- //System.Int32 UnityEngine.RectOffset::get_left()
- void Register_UnityEngine_RectOffset_get_left();
- Register_UnityEngine_RectOffset_get_left();
- //System.Int32 UnityEngine.RectOffset::get_right()
- void Register_UnityEngine_RectOffset_get_right();
- Register_UnityEngine_RectOffset_get_right();
- //System.Int32 UnityEngine.RectOffset::get_top()
- void Register_UnityEngine_RectOffset_get_top();
- Register_UnityEngine_RectOffset_get_top();
- //System.Int32 UnityEngine.RectOffset::get_vertical()
- void Register_UnityEngine_RectOffset_get_vertical();
- Register_UnityEngine_RectOffset_get_vertical();
- //System.Void UnityEngine.RectOffset::Cleanup()
- void Register_UnityEngine_RectOffset_Cleanup();
- Register_UnityEngine_RectOffset_Cleanup();
- //System.Void UnityEngine.RectOffset::Init()
- void Register_UnityEngine_RectOffset_Init();
- Register_UnityEngine_RectOffset_Init();
- //System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
- void Register_UnityEngine_RectOffset_set_bottom();
- Register_UnityEngine_RectOffset_set_bottom();
- //System.Void UnityEngine.RectOffset::set_left(System.Int32)
- void Register_UnityEngine_RectOffset_set_left();
- Register_UnityEngine_RectOffset_set_left();
- //System.Void UnityEngine.RectOffset::set_right(System.Int32)
- void Register_UnityEngine_RectOffset_set_right();
- Register_UnityEngine_RectOffset_set_right();
- //System.Void UnityEngine.RectOffset::set_top(System.Int32)
- void Register_UnityEngine_RectOffset_set_top();
- Register_UnityEngine_RectOffset_set_top();
- //End Registrations for type : UnityEngine.RectOffset
- //Start Registrations for type : UnityEngine.Renderer
- //System.Boolean UnityEngine.Renderer::get_enabled()
- void Register_UnityEngine_Renderer_get_enabled();
- Register_UnityEngine_Renderer_get_enabled();
- //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
- void Register_UnityEngine_Renderer_SetMaterial();
- Register_UnityEngine_Renderer_SetMaterial();
- //System.Void UnityEngine.Renderer::SetMaterialArrayImpl(UnityEngine.Material[])
- void Register_UnityEngine_Renderer_SetMaterialArrayImpl();
- Register_UnityEngine_Renderer_SetMaterialArrayImpl();
- //System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
- void Register_UnityEngine_Renderer_set_enabled();
- Register_UnityEngine_Renderer_set_enabled();
- //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage)
- void Register_UnityEngine_Renderer_set_lightProbeUsage();
- Register_UnityEngine_Renderer_set_lightProbeUsage();
- //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
- void Register_UnityEngine_Renderer_set_receiveShadows();
- Register_UnityEngine_Renderer_set_receiveShadows();
- //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage)
- void Register_UnityEngine_Renderer_set_reflectionProbeUsage();
- Register_UnityEngine_Renderer_set_reflectionProbeUsage();
- //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
- void Register_UnityEngine_Renderer_set_shadowCastingMode();
- Register_UnityEngine_Renderer_set_shadowCastingMode();
- //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
- void Register_UnityEngine_Renderer_GetMaterial();
- Register_UnityEngine_Renderer_GetMaterial();
- //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
- void Register_UnityEngine_Renderer_GetSharedMaterial();
- Register_UnityEngine_Renderer_GetSharedMaterial();
- //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
- void Register_UnityEngine_Renderer_GetMaterialArray();
- Register_UnityEngine_Renderer_GetMaterialArray();
- //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
- void Register_UnityEngine_Renderer_GetSharedMaterialArray();
- Register_UnityEngine_Renderer_GetSharedMaterialArray();
- //End Registrations for type : UnityEngine.Renderer
- //Start Registrations for type : UnityEngine.RenderSettings
- //System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
- Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
- //System.Void UnityEngine.RenderSettings::set_ambientLight_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
- Register_UnityEngine_RenderSettings_set_ambientLight_Injected();
- //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode)
- void Register_UnityEngine_RenderSettings_set_ambientMode();
- Register_UnityEngine_RenderSettings_set_ambientMode();
- //End Registrations for type : UnityEngine.RenderSettings
- //Start Registrations for type : UnityEngine.RenderTexture
- //System.Int32 UnityEngine.RenderTexture::Internal_GetHeight(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_GetHeight();
- Register_UnityEngine_RenderTexture_Internal_GetHeight();
- //System.Int32 UnityEngine.RenderTexture::Internal_GetWidth(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_GetWidth();
- Register_UnityEngine_RenderTexture_Internal_GetWidth();
- //System.Void UnityEngine.RenderTexture::Internal_CreateRenderTexture(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_CreateRenderTexture();
- Register_UnityEngine_RenderTexture_Internal_CreateRenderTexture();
- //System.Void UnityEngine.RenderTexture::Internal_SetHeight(UnityEngine.RenderTexture,System.Int32)
- void Register_UnityEngine_RenderTexture_Internal_SetHeight();
- Register_UnityEngine_RenderTexture_Internal_SetHeight();
- //System.Void UnityEngine.RenderTexture::Internal_SetSRGBReadWrite(UnityEngine.RenderTexture,System.Boolean)
- void Register_UnityEngine_RenderTexture_Internal_SetSRGBReadWrite();
- Register_UnityEngine_RenderTexture_Internal_SetSRGBReadWrite();
- //System.Void UnityEngine.RenderTexture::Internal_SetWidth(UnityEngine.RenderTexture,System.Int32)
- void Register_UnityEngine_RenderTexture_Internal_SetWidth();
- Register_UnityEngine_RenderTexture_Internal_SetWidth();
- //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_ReleaseTemporary();
- Register_UnityEngine_RenderTexture_ReleaseTemporary();
- //System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
- void Register_UnityEngine_RenderTexture_set_depth();
- Register_UnityEngine_RenderTexture_set_depth();
- //System.Void UnityEngine.RenderTexture::set_format(UnityEngine.RenderTextureFormat)
- void Register_UnityEngine_RenderTexture_set_format();
- Register_UnityEngine_RenderTexture_set_format();
- //System.Void UnityEngine.RenderTexture::set_isPowerOfTwo(System.Boolean)
- void Register_UnityEngine_RenderTexture_set_isPowerOfTwo();
- Register_UnityEngine_RenderTexture_set_isPowerOfTwo();
- //UnityEngine.RenderTexture UnityEngine.RenderTexture::INTERNAL_CALL_GetTemporary_Internal(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal();
- Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal();
- //End Registrations for type : UnityEngine.RenderTexture
- //Start Registrations for type : UnityEngine.Resources
- //System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object)
- void Register_UnityEngine_Resources_UnloadAsset();
- Register_UnityEngine_Resources_UnloadAsset();
- //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
- void Register_UnityEngine_Resources_UnloadUnusedAssets();
- Register_UnityEngine_Resources_UnloadUnusedAssets();
- //UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type)
- void Register_UnityEngine_Resources_Load();
- Register_UnityEngine_Resources_Load();
- //UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type)
- void Register_UnityEngine_Resources_FindObjectsOfTypeAll();
- Register_UnityEngine_Resources_FindObjectsOfTypeAll();
- //End Registrations for type : UnityEngine.Resources
- //Start Registrations for type : UnityEngine.Rigidbody
- //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition();
- Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition();
- //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&)
- void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation();
- Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation();
- //End Registrations for type : UnityEngine.Rigidbody
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
- //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,System.Boolean,System.Boolean)
- void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal();
- Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal();
- //End Registrations for type : UnityEngine.SceneManagement.SceneManager
- //Start Registrations for type : UnityEngine.Screen
- //System.Int32 UnityEngine.Screen::get_height()
- void Register_UnityEngine_Screen_get_height();
- Register_UnityEngine_Screen_get_height();
- //System.Int32 UnityEngine.Screen::get_width()
- void Register_UnityEngine_Screen_get_width();
- Register_UnityEngine_Screen_get_width();
- //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
- void Register_UnityEngine_Screen_set_sleepTimeout();
- Register_UnityEngine_Screen_set_sleepTimeout();
- //End Registrations for type : UnityEngine.Screen
- //Start Registrations for type : UnityEngine.ScreenCapture
- //System.Void UnityEngine.ScreenCapture::CaptureScreenshot(System.String,System.Int32)
- void Register_UnityEngine_ScreenCapture_CaptureScreenshot();
- Register_UnityEngine_ScreenCapture_CaptureScreenshot();
- //End Registrations for type : UnityEngine.ScreenCapture
- //Start Registrations for type : UnityEngine.ScriptableObject
- //System.Void UnityEngine.ScriptableObject::Internal_CreateScriptableObject(UnityEngine.ScriptableObject)
- void Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject();
- Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject();
- //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateInstanceFromType(System.Type)
- void Register_UnityEngine_ScriptableObject_CreateInstanceFromType();
- Register_UnityEngine_ScriptableObject_CreateInstanceFromType();
- //End Registrations for type : UnityEngine.ScriptableObject
- //Start Registrations for type : UnityEngine.Shader
- //System.Boolean UnityEngine.Shader::get_isSupported()
- void Register_UnityEngine_Shader_get_isSupported();
- Register_UnityEngine_Shader_get_isSupported();
- //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
- void Register_UnityEngine_Shader_PropertyToID();
- Register_UnityEngine_Shader_PropertyToID();
- //UnityEngine.Shader UnityEngine.Shader::Find(System.String)
- void Register_UnityEngine_Shader_Find();
- Register_UnityEngine_Shader_Find();
- //End Registrations for type : UnityEngine.Shader
- //Start Registrations for type : UnityEngine.SkinnedMeshRenderer
- //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[])
- void Register_UnityEngine_SkinnedMeshRenderer_set_bones();
- Register_UnityEngine_SkinnedMeshRenderer_set_bones();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform)
- void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
- Register_UnityEngine_SkinnedMeshRenderer_set_rootBone();
- //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh)
- void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
- Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh();
- //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
- void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
- Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
- //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone()
- void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
- Register_UnityEngine_SkinnedMeshRenderer_get_rootBone();
- //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones()
- void Register_UnityEngine_SkinnedMeshRenderer_get_bones();
- Register_UnityEngine_SkinnedMeshRenderer_get_bones();
- //End Registrations for type : UnityEngine.SkinnedMeshRenderer
- //Start Registrations for type : UnityEngine.Skybox
- //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material)
- void Register_UnityEngine_Skybox_set_material();
- Register_UnityEngine_Skybox_set_material();
- //UnityEngine.Material UnityEngine.Skybox::get_material()
- void Register_UnityEngine_Skybox_get_material();
- Register_UnityEngine_Skybox_get_material();
- //End Registrations for type : UnityEngine.Skybox
- //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticated()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated();
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Underage()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticate()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievementDescriptions(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievements(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadFriends(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadScores(System.String,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportProgress(System.String,System.Double,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportScore(System.Int64,System.String,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ResetAllAchievements()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowDefaultAchievementBanner(System.Boolean)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowSpecificLeaderboardUI(System.String,System.Int32)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI();
- //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserImage()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage();
- //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
- //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Loading()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Dispose()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Internal_LoadScores(System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores();
- //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
- //Start Registrations for type : UnityEngine.SystemInfo
- //System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat)
- void Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat();
- Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat();
- //System.Boolean UnityEngine.SystemInfo::get_supportsGyroscope()
- void Register_UnityEngine_SystemInfo_get_supportsGyroscope();
- Register_UnityEngine_SystemInfo_get_supportsGyroscope();
- //System.Boolean UnityEngine.SystemInfo::get_supportsImageEffects()
- void Register_UnityEngine_SystemInfo_get_supportsImageEffects();
- Register_UnityEngine_SystemInfo_get_supportsImageEffects();
- //System.Int32 UnityEngine.SystemInfo::get_graphicsMemorySize()
- void Register_UnityEngine_SystemInfo_get_graphicsMemorySize();
- Register_UnityEngine_SystemInfo_get_graphicsMemorySize();
- //System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel()
- void Register_UnityEngine_SystemInfo_get_graphicsShaderLevel();
- Register_UnityEngine_SystemInfo_get_graphicsShaderLevel();
- //System.Int32 UnityEngine.SystemInfo::get_systemMemorySize()
- void Register_UnityEngine_SystemInfo_get_systemMemorySize();
- Register_UnityEngine_SystemInfo_get_systemMemorySize();
- //System.String UnityEngine.SystemInfo::get_deviceModel()
- void Register_UnityEngine_SystemInfo_get_deviceModel();
- Register_UnityEngine_SystemInfo_get_deviceModel();
- //System.String UnityEngine.SystemInfo::get_operatingSystem()
- void Register_UnityEngine_SystemInfo_get_operatingSystem();
- Register_UnityEngine_SystemInfo_get_operatingSystem();
- //End Registrations for type : UnityEngine.SystemInfo
- //Start Registrations for type : UnityEngine.TerrainData
- //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
- void Register_UnityEngine_TerrainData_GetBoundaryValue();
- Register_UnityEngine_TerrainData_GetBoundaryValue();
- //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
- void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
- Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
- //End Registrations for type : UnityEngine.TerrainData
- //Start Registrations for type : UnityEngine.TextAsset
- //System.Byte[] UnityEngine.TextAsset::get_bytes()
- void Register_UnityEngine_TextAsset_get_bytes();
- Register_UnityEngine_TextAsset_get_bytes();
- //System.String UnityEngine.TextAsset::get_text()
- void Register_UnityEngine_TextAsset_get_text();
- Register_UnityEngine_TextAsset_get_text();
- //End Registrations for type : UnityEngine.TextAsset
- //Start Registrations for type : UnityEngine.Texture
- //System.Int32 UnityEngine.Texture::Internal_GetHeight(UnityEngine.Texture)
- void Register_UnityEngine_Texture_Internal_GetHeight();
- Register_UnityEngine_Texture_Internal_GetHeight();
- //System.Int32 UnityEngine.Texture::Internal_GetWidth(UnityEngine.Texture)
- void Register_UnityEngine_Texture_Internal_GetWidth();
- Register_UnityEngine_Texture_Internal_GetWidth();
- //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
- void Register_UnityEngine_Texture_set_anisoLevel();
- Register_UnityEngine_Texture_set_anisoLevel();
- //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
- void Register_UnityEngine_Texture_set_filterMode();
- Register_UnityEngine_Texture_set_filterMode();
- //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
- void Register_UnityEngine_Texture_set_wrapMode();
- Register_UnityEngine_Texture_set_wrapMode();
- //End Registrations for type : UnityEngine.Texture
- //Start Registrations for type : UnityEngine.Texture2D
- //System.Void UnityEngine.Texture2D::Apply(System.Boolean,System.Boolean)
- void Register_UnityEngine_Texture2D_Apply();
- Register_UnityEngine_Texture2D_Apply();
- //System.Void UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels(UnityEngine.Texture2D,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels();
- Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels();
- //System.Void UnityEngine.Texture2D::Internal_Create(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr)
- void Register_UnityEngine_Texture2D_Internal_Create();
- Register_UnityEngine_Texture2D_Internal_Create();
- //System.Void UnityEngine.Texture2D::SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32)
- void Register_UnityEngine_Texture2D_SetPixels();
- Register_UnityEngine_Texture2D_SetPixels();
- //End Registrations for type : UnityEngine.Texture2D
- //Start Registrations for type : UnityEngine.Tilemaps.Tilemap
- //System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&)
- void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
- Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
- //End Registrations for type : UnityEngine.Tilemaps.Tilemap
- //Start Registrations for type : UnityEngine.Time
- //System.Int32 UnityEngine.Time::get_frameCount()
- void Register_UnityEngine_Time_get_frameCount();
- Register_UnityEngine_Time_get_frameCount();
- //System.Single UnityEngine.Time::get_deltaTime()
- void Register_UnityEngine_Time_get_deltaTime();
- Register_UnityEngine_Time_get_deltaTime();
- //System.Single UnityEngine.Time::get_realtimeSinceStartup()
- void Register_UnityEngine_Time_get_realtimeSinceStartup();
- Register_UnityEngine_Time_get_realtimeSinceStartup();
- //System.Single UnityEngine.Time::get_time()
- void Register_UnityEngine_Time_get_time();
- Register_UnityEngine_Time_get_time();
- //System.Single UnityEngine.Time::get_timeScale()
- void Register_UnityEngine_Time_get_timeScale();
- Register_UnityEngine_Time_get_timeScale();
- //System.Single UnityEngine.Time::get_timeSinceLevelLoad()
- void Register_UnityEngine_Time_get_timeSinceLevelLoad();
- Register_UnityEngine_Time_get_timeSinceLevelLoad();
- //System.Void UnityEngine.Time::set_timeScale(System.Single)
- void Register_UnityEngine_Time_set_timeScale();
- Register_UnityEngine_Time_set_timeScale();
- //End Registrations for type : UnityEngine.Time
- //Start Registrations for type : UnityEngine.TouchScreenKeyboard
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_done()
- void Register_UnityEngine_TouchScreenKeyboard_get_done();
- Register_UnityEngine_TouchScreenKeyboard_get_done();
- //System.String UnityEngine.TouchScreenKeyboard::get_text()
- void Register_UnityEngine_TouchScreenKeyboard_get_text();
- Register_UnityEngine_TouchScreenKeyboard_get_text();
- //System.Void UnityEngine.TouchScreenKeyboard::Destroy()
- void Register_UnityEngine_TouchScreenKeyboard_Destroy();
- Register_UnityEngine_TouchScreenKeyboard_Destroy();
- //System.Void UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
- void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_active();
- Register_UnityEngine_TouchScreenKeyboard_set_active();
- //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
- void Register_UnityEngine_TouchScreenKeyboard_set_text();
- Register_UnityEngine_TouchScreenKeyboard_set_text();
- //End Registrations for type : UnityEngine.TouchScreenKeyboard
- //Start Registrations for type : UnityEngine.TrailRenderer
- //System.Single UnityEngine.TrailRenderer::get_endWidth()
- void Register_UnityEngine_TrailRenderer_get_endWidth();
- Register_UnityEngine_TrailRenderer_get_endWidth();
- //System.Single UnityEngine.TrailRenderer::get_startWidth()
- void Register_UnityEngine_TrailRenderer_get_startWidth();
- Register_UnityEngine_TrailRenderer_get_startWidth();
- //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
- void Register_UnityEngine_TrailRenderer_set_endWidth();
- Register_UnityEngine_TrailRenderer_set_endWidth();
- //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
- void Register_UnityEngine_TrailRenderer_set_startWidth();
- Register_UnityEngine_TrailRenderer_set_startWidth();
- //End Registrations for type : UnityEngine.TrailRenderer
- //Start Registrations for type : UnityEngine.Transform
- //System.Boolean UnityEngine.Transform::get_hasChanged()
- void Register_UnityEngine_Transform_get_hasChanged();
- Register_UnityEngine_Transform_get_hasChanged();
- //System.Int32 UnityEngine.Transform::GetSiblingIndex()
- void Register_UnityEngine_Transform_GetSiblingIndex();
- Register_UnityEngine_Transform_GetSiblingIndex();
- //System.Int32 UnityEngine.Transform::get_childCount()
- void Register_UnityEngine_Transform_get_childCount();
- Register_UnityEngine_Transform_get_childCount();
- //System.Void UnityEngine.Transform::DetachChildren()
- void Register_UnityEngine_Transform_DetachChildren();
- Register_UnityEngine_Transform_DetachChildren();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection();
- Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint();
- Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_LookAt(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_LookAt();
- Register_UnityEngine_Transform_INTERNAL_CALL_LookAt();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection();
- Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection();
- //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint();
- Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint();
- //System.Void UnityEngine.Transform::INTERNAL_get_localPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_localPosition();
- Register_UnityEngine_Transform_INTERNAL_get_localPosition();
- //System.Void UnityEngine.Transform::INTERNAL_get_localRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_get_localRotation();
- Register_UnityEngine_Transform_INTERNAL_get_localRotation();
- //System.Void UnityEngine.Transform::INTERNAL_get_localScale(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_localScale();
- Register_UnityEngine_Transform_INTERNAL_get_localScale();
- //System.Void UnityEngine.Transform::INTERNAL_get_localToWorldMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix();
- Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix();
- //System.Void UnityEngine.Transform::INTERNAL_get_lossyScale(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_lossyScale();
- Register_UnityEngine_Transform_INTERNAL_get_lossyScale();
- //System.Void UnityEngine.Transform::INTERNAL_get_position(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_get_position();
- Register_UnityEngine_Transform_INTERNAL_get_position();
- //System.Void UnityEngine.Transform::INTERNAL_get_rotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_get_rotation();
- Register_UnityEngine_Transform_INTERNAL_get_rotation();
- //System.Void UnityEngine.Transform::INTERNAL_get_worldToLocalMatrix(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix();
- Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix();
- //System.Void UnityEngine.Transform::INTERNAL_set_localPosition(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_set_localPosition();
- Register_UnityEngine_Transform_INTERNAL_set_localPosition();
- //System.Void UnityEngine.Transform::INTERNAL_set_localRotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_set_localRotation();
- Register_UnityEngine_Transform_INTERNAL_set_localRotation();
- //System.Void UnityEngine.Transform::INTERNAL_set_localScale(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_set_localScale();
- Register_UnityEngine_Transform_INTERNAL_set_localScale();
- //System.Void UnityEngine.Transform::INTERNAL_set_position(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_INTERNAL_set_position();
- Register_UnityEngine_Transform_INTERNAL_set_position();
- //System.Void UnityEngine.Transform::INTERNAL_set_rotation(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_INTERNAL_set_rotation();
- Register_UnityEngine_Transform_INTERNAL_set_rotation();
- //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Transform_SetParent();
- Register_UnityEngine_Transform_SetParent();
- //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
- void Register_UnityEngine_Transform_set_hasChanged();
- Register_UnityEngine_Transform_set_hasChanged();
- //System.Void UnityEngine.Transform::set_parentInternal(UnityEngine.Transform)
- void Register_UnityEngine_Transform_set_parentInternal();
- Register_UnityEngine_Transform_set_parentInternal();
- //UnityEngine.Transform UnityEngine.Transform::Find(System.String)
- void Register_UnityEngine_Transform_Find();
- Register_UnityEngine_Transform_Find();
- //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
- void Register_UnityEngine_Transform_GetChild();
- Register_UnityEngine_Transform_GetChild();
- //UnityEngine.Transform UnityEngine.Transform::get_parentInternal()
- void Register_UnityEngine_Transform_get_parentInternal();
- Register_UnityEngine_Transform_get_parentInternal();
- //End Registrations for type : UnityEngine.Transform
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
- void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //Start Registrations for type : UnityEngine.UnhandledExceptionHandler
- //System.Void UnityEngine.UnhandledExceptionHandler::NativeUnhandledExceptionHandler(System.String,System.String,System.String)
- void Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler();
- Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler();
- //End Registrations for type : UnityEngine.UnhandledExceptionHandler
- //Start Registrations for type : UnityEngine.UnityLogWriter
- //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLog(System.String)
- void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog();
- Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog();
- //End Registrations for type : UnityEngine.UnityLogWriter
- //Start Registrations for type : UnityEngine.Vector3
- //System.Void UnityEngine.Vector3::INTERNAL_CALL_Slerp(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp();
- Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp();
- //End Registrations for type : UnityEngine.Vector3
- //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
- //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
- void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
- Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
- //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
- }
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