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- #include "InternalProfiler.h"
- #include <stdint.h>
- #include <stdio.h>
- #include <mach/mach_time.h>
- #define ENABLE_DETAILED_GC_STATS 0
- #if ENABLE_INTERNAL_PROFILER
- namespace
- {
- enum
- {
- GpuProfilerBlockEachNthFrame = 4
- };
- mach_timebase_info_data_t timebaseInfo;
- void ProfilerInit()
- {
- mach_timebase_info(&timebaseInfo);
- }
- static float MachToMillisecondsDelta(int64_t delta)
- {
- // Convert to nanoseconds
- delta *= timebaseInfo.numer;
- delta /= timebaseInfo.denom;
- float result = (float)delta / 1000000.0F;
- return result;
- }
- struct ProfilerBlock
- {
- int64_t maxV, minV, avgV;
- };
- void ProfilerBlock_Update(struct ProfilerBlock* b, int64_t d, bool reset, bool avoidZero = false)
- {
- if (reset)
- {
- b->maxV = b->minV = b->avgV = d;
- }
- else
- {
- b->maxV = (d > b->maxV) ? d : b->maxV;
- if (avoidZero && (b->minV == 0 || d == 0))
- b->minV = (d > b->minV) ? d : b->minV;
- else
- b->minV = (d < b->minV) ? d : b->minV;
- b->avgV += d;
- }
- }
- ProfilerBlock _framePB;
- ProfilerBlock _playerPB;
- ProfilerBlock _batchCountPB;
- ProfilerBlock _drawCallCountPB;
- ProfilerBlock _triCountPB;
- ProfilerBlock _vertCountPB;
- ProfilerBlock _dynamicBatchDtPB;
- ProfilerBlock _dynamicBatchCountPB;
- ProfilerBlock _dynamicBatchedDrawCallCountPB;
- ProfilerBlock _dynamicBatchedTriCountPB;
- ProfilerBlock _dynamicBatchedVertCountPB;
- ProfilerBlock _staticBatchCountPB;
- ProfilerBlock _staticBatchedDrawCallCountPB;
- ProfilerBlock _staticBatchedTriCountPB;
- ProfilerBlock _staticBatchedVertCountPB;
- ProfilerBlock _fixedBehaviourManagerPB;
- ProfilerBlock _fixedPhysicsManagerPB;
- ProfilerBlock _dynamicBehaviourManagerPB;
- ProfilerBlock _coroutinePB;
- ProfilerBlock _skinMeshUpdatePB;
- ProfilerBlock _animationUpdatePB;
- ProfilerBlock _unityRenderLoopPB;
- ProfilerBlock _unityCullingPB;
- ProfilerBlock _unityMSAAResolvePB;
- ProfilerBlock _fixedUpdateCountPB;
- ProfilerBlock _GCCountPB;
- ProfilerBlock _GCDurationPB;
- int _frameId = 0;
- // our rendering is dictated by ios display link
- // frametime will be time between two frame starts
- // unity player time will be time between frame start/end
- int64_t _lastFrameStart = -1;
- int64_t _frameStart = 0;
- int64_t _frameTime = 0;
- int64_t _playerTime = 0;
- int64_t _msaaResolveStart = 0;
- int64_t _msaaResolve = 0;
- void* _msaaResolveCounter = 0;
- UnityFrameStats _unityFrameStats;
- }
- extern "C" int64_t UnityScriptingGetUsedSize();
- extern "C" int64_t UnityScriptingGetHeapSize();
- static void Profiler_SetupScriptingProfile();
- void Profiler_InitProfiler()
- {
- Profiler_SetupScriptingProfile();
- ProfilerInit();
- if (_msaaResolveCounter == 0)
- _msaaResolveCounter = UnityCreateProfilerCounter("iOS.MSAAResolve");
- }
- void Profiler_UninitProfiler()
- {
- UnityDestroyProfilerCounter(_msaaResolveCounter);
- }
- void Profiler_FrameStart()
- {
- _frameStart = mach_absolute_time();
- if (_lastFrameStart < 0)
- {
- _lastFrameStart = _frameStart; return;
- }
- _frameTime = _frameStart - _lastFrameStart;
- _lastFrameStart = _frameStart;
- }
- void Profiler_FrameEnd()
- {
- _playerTime = mach_absolute_time() - _frameStart;
- }
- void Profiler_FramePresent(const UnityFrameStats* unityFrameStats)
- {
- if (!unityFrameStats)
- return;
- _unityFrameStats = *unityFrameStats;
- const int EachNthFrame = 32;
- if (_frameId == EachNthFrame)
- {
- _frameId = 0;
- ::printf("iPhone Unity internal profiler stats\n");
- ::printf("frametime> min: %4.1f max: %4.1f avg: %4.1f\n", MachToMillisecondsDelta(_framePB.minV), MachToMillisecondsDelta(_framePB.maxV), MachToMillisecondsDelta(_framePB.avgV / EachNthFrame));
- ::printf("cpu-player> min: %4.1f max: %4.1f avg: %4.1f\n", MachToMillisecondsDelta(_playerPB.minV), MachToMillisecondsDelta(_playerPB.maxV), MachToMillisecondsDelta(_playerPB.avgV / EachNthFrame));
- ::printf("batches> min: %3d max: %3d avg: %3d\n", (int)_batchCountPB.minV, (int)_batchCountPB.maxV, (int)(_batchCountPB.avgV / EachNthFrame));
- ::printf("draw calls> min: %3d max: %3d avg: %3d\n", (int)_drawCallCountPB.minV, (int)_drawCallCountPB.maxV, (int)(_drawCallCountPB.avgV / EachNthFrame));
- ::printf("tris> min: %5d max: %5d avg: %5d\n", (int)_triCountPB.minV, (int)_triCountPB.maxV, (int)(_triCountPB.avgV / EachNthFrame));
- ::printf("verts> min: %5d max: %5d avg: %5d\n", (int)_vertCountPB.minV, (int)_vertCountPB.maxV, (int)(_vertCountPB.avgV / EachNthFrame));
- ::printf("dynamic batching> batched draw calls: %3d batches: %3d tris: %5d verts: %5d\n",
- (int)(_dynamicBatchedDrawCallCountPB.avgV / EachNthFrame),
- (int)(_dynamicBatchCountPB.avgV / EachNthFrame),
- (int)(_dynamicBatchedTriCountPB.avgV / EachNthFrame),
- (int)(_dynamicBatchedVertCountPB.avgV / EachNthFrame));
- ::printf("static batching> batched draw calls: %3d batches: %3d tris: %5d verts: %5d\n",
- (int)(_staticBatchedDrawCallCountPB.avgV / EachNthFrame),
- (int)(_staticBatchCountPB.avgV / EachNthFrame),
- (int)(_staticBatchedTriCountPB.avgV / EachNthFrame),
- (int)(_staticBatchedVertCountPB.avgV / EachNthFrame));
- ::printf("player-detail> physx: %4.1f animation: %4.1f culling %4.1f skinning: %4.1f batching: %4.1f render: %4.1f fixed-update-count: %d .. %d\n",
- MachToMillisecondsDelta(_fixedPhysicsManagerPB.avgV / EachNthFrame),
- MachToMillisecondsDelta(_animationUpdatePB.avgV / EachNthFrame),
- MachToMillisecondsDelta(_unityCullingPB.avgV / EachNthFrame),
- MachToMillisecondsDelta(_skinMeshUpdatePB.avgV / EachNthFrame),
- MachToMillisecondsDelta(_dynamicBatchDtPB.avgV / EachNthFrame),
- MachToMillisecondsDelta((_unityRenderLoopPB.avgV - _dynamicBatchDtPB.avgV - _unityCullingPB.avgV) / EachNthFrame),
- (int)_fixedUpdateCountPB.minV, (int)_fixedUpdateCountPB.maxV);
- ::printf("scripting-scripts> update: %4.1f fixedUpdate: %4.1f coroutines: %4.1f \n", MachToMillisecondsDelta(_dynamicBehaviourManagerPB.avgV / EachNthFrame), MachToMillisecondsDelta(_fixedBehaviourManagerPB.avgV / EachNthFrame), MachToMillisecondsDelta(_coroutinePB.avgV / EachNthFrame));
- #if UNITY_DEVELOPER_BUILD
- ::printf("scripting-memory> used heap: %lld allocated heap: %lld max number of collections: %d collection total duration: %4.1f\n", UnityScriptingGetUsedSize(), UnityScriptingGetHeapSize(), (int)_GCCountPB.avgV, MachToMillisecondsDelta(_GCDurationPB.avgV));
- #else
- ::printf("scripting-memory> information not available on non-development player configuration\n");
- #endif
- ::printf("----------------------------------------\n");
- }
- ProfilerBlock_Update(&_framePB, _frameTime, (_frameId == 0));
- ProfilerBlock_Update(&_playerPB, _playerTime, (_frameId == 0));
- ProfilerBlock_Update(&_batchCountPB, _unityFrameStats.batchCount, (_frameId == 0));
- ProfilerBlock_Update(&_drawCallCountPB, _unityFrameStats.drawCallCount, (_frameId == 0));
- ProfilerBlock_Update(&_triCountPB, _unityFrameStats.triCount, (_frameId == 0));
- ProfilerBlock_Update(&_vertCountPB, _unityFrameStats.vertCount, (_frameId == 0));
- ProfilerBlock_Update(&_dynamicBatchDtPB, _unityFrameStats.dynamicBatchDt, (_frameId == 0));
- ProfilerBlock_Update(&_dynamicBatchCountPB, _unityFrameStats.dynamicBatchCount, (_frameId == 0));
- ProfilerBlock_Update(&_dynamicBatchedDrawCallCountPB, _unityFrameStats.dynamicBatchedDrawCallCount, (_frameId == 0));
- ProfilerBlock_Update(&_dynamicBatchedTriCountPB, _unityFrameStats.dynamicBatchedTris, (_frameId == 0));
- ProfilerBlock_Update(&_dynamicBatchedVertCountPB, _unityFrameStats.dynamicBatchedVerts, (_frameId == 0));
- ProfilerBlock_Update(&_staticBatchCountPB, _unityFrameStats.staticBatchCount, (_frameId == 0));
- ProfilerBlock_Update(&_staticBatchedDrawCallCountPB, _unityFrameStats.staticBatchedDrawCallCount, (_frameId == 0));
- ProfilerBlock_Update(&_staticBatchedTriCountPB, _unityFrameStats.staticBatchedTris, (_frameId == 0));
- ProfilerBlock_Update(&_staticBatchedVertCountPB, _unityFrameStats.staticBatchedVerts, (_frameId == 0));
- ProfilerBlock_Update(&_fixedBehaviourManagerPB, _unityFrameStats.fixedBehaviourManagerDt, (_frameId == 0));
- ProfilerBlock_Update(&_fixedPhysicsManagerPB, _unityFrameStats.fixedPhysicsManagerDt, (_frameId == 0));
- ProfilerBlock_Update(&_dynamicBehaviourManagerPB, _unityFrameStats.dynamicBehaviourManagerDt, (_frameId == 0));
- ProfilerBlock_Update(&_coroutinePB, _unityFrameStats.coroutineDt, (_frameId == 0));
- ProfilerBlock_Update(&_skinMeshUpdatePB, _unityFrameStats.skinMeshUpdateDt, (_frameId == 0));
- ProfilerBlock_Update(&_animationUpdatePB, _unityFrameStats.animationUpdateDt, (_frameId == 0));
- ProfilerBlock_Update(&_unityRenderLoopPB, _unityFrameStats.renderDt, (_frameId == 0));
- ProfilerBlock_Update(&_unityCullingPB, _unityFrameStats.cullingDt, (_frameId == 0));
- ProfilerBlock_Update(&_unityMSAAResolvePB, _msaaResolve, (_frameId == 0));
- ProfilerBlock_Update(&_fixedUpdateCountPB, _unityFrameStats.fixedUpdateCount, (_frameId == 0));
- ProfilerBlock_Update(&_GCCountPB, 0, (_frameId == 0));
- ProfilerBlock_Update(&_GCDurationPB, 0, (_frameId == 0));
- _msaaResolve = 0;
- ++_frameId;
- }
- void Profiler_StartMSAAResolve()
- {
- UnityStartProfilerCounter(_msaaResolveCounter);
- _msaaResolveStart = mach_absolute_time();
- }
- void Profiler_EndMSAAResolve()
- {
- _msaaResolve += (mach_absolute_time() - _msaaResolveStart);
- UnityEndProfilerCounter(_msaaResolveCounter);
- }
- //
- // scriptint memory profiling
- //
- extern "C"
- {
- enum ScriptingGCEvent
- {
- SCRIPTING_GC_EVENT_START,
- SCRIPTING_GC_EVENT_MARK_START,
- SCRIPTING_GC_EVENT_MARK_END,
- SCRIPTING_GC_EVENT_RECLAIM_START,
- SCRIPTING_GC_EVENT_RECLAIM_END,
- SCRIPTING_GC_EVENT_END,
- SCRIPTING_GC_EVENT_PRE_STOP_WORLD,
- SCRIPTING_GC_EVENT_POST_STOP_WORLD,
- SCRIPTING_GC_EVENT_PRE_START_WORLD,
- SCRIPTING_GC_EVENT_POST_START_WORLD
- };
- enum ScriptingProfileFlags
- {
- SCRIPTING_PROFILE_NONE = 0,
- SCRIPTING_PROFILE_APPDOMAIN_EVENTS = 1 << 0,
- SCRIPTING_PROFILE_ASSEMBLY_EVENTS = 1 << 1,
- SCRIPTING_PROFILE_MODULE_EVENTS = 1 << 2,
- SCRIPTING_PROFILE_CLASS_EVENTS = 1 << 3,
- SCRIPTING_PROFILE_JIT_COMPILATION = 1 << 4,
- SCRIPTING_PROFILE_INLINING = 1 << 5,
- SCRIPTING_PROFILE_EXCEPTIONS = 1 << 6,
- SCRIPTING_PROFILE_ALLOCATIONS = 1 << 7,
- SCRIPTING_PROFILE_GC = 1 << 8,
- SCRIPTING_PROFILE_THREADS = 1 << 9,
- SCRIPTING_PROFILE_REMOTING = 1 << 10,
- SCRIPTING_PROFILE_TRANSITIONS = 1 << 11,
- SCRIPTING_PROFILE_ENTER_LEAVE = 1 << 12,
- SCRIPTING_PROFILE_COVERAGE = 1 << 13,
- SCRIPTING_PROFILE_INS_COVERAGE = 1 << 14,
- SCRIPTING_PROFILE_STATISTICAL = 1 << 15,
- SCRIPTING_PROFILE_METHOD_EVENTS = 1 << 16,
- SCRIPTING_PROFILE_MONITOR_EVENTS = 1 << 17,
- SCRIPTING_PROFILE_IOMAP_EVENTS = 1 << 18, /* this should likely be removed, too */
- SCRIPTING_PROFILE_GC_MOVES = 1 << 19,
- };
- struct MemoryProfiler
- {
- int64_t gc_total_time;
- int64_t gc_mark_time;
- int64_t gc_reclaim_time;
- int64_t gc_stop_world_time;
- int64_t gc_start_world_time;
- };
- typedef void (*UnityScriptingProfileFunc)(void* /*MemoryProfiler*/ prof);
- typedef void (*UnityScriptingProfileGCFunc)(void* /*MemoryProfiler*/ prof, int event, int generation);
- typedef void (*UnityScriptingProfileGCResizeFunc)(void* /*MemoryProfiler*/ prof, int64_t new_size);
- void UnityScriptingProfilerInstall(void* /*MemoryProfiler*/ prof, UnityScriptingProfileFunc shutdown_callback);
- void UnityScriptingProfilerInstallGC(UnityScriptingProfileGCFunc callback, UnityScriptingProfileGCResizeFunc heap_resize_callback);
- void UnityScriptingProfilerSetEvents(int /*ScriptingProfileFlags*/ events);
- }
- static MemoryProfiler _MemoryProfiler;
- static void gc_event(void* profiler_, int event, int generation)
- {
- MemoryProfiler* profiler = (MemoryProfiler*)profiler_;
- switch (event)
- {
- case SCRIPTING_GC_EVENT_START:
- profiler->gc_total_time = mach_absolute_time();
- break;
- case SCRIPTING_GC_EVENT_END:
- {
- profiler->gc_total_time = mach_absolute_time() - profiler->gc_total_time;
- float delta = profiler->gc_total_time;
- ProfilerBlock_Update(&_GCDurationPB, delta, false);
- ProfilerBlock_Update(&_GCCountPB, 1, false);
- break;
- }
- case SCRIPTING_GC_EVENT_MARK_START:
- profiler->gc_mark_time = mach_absolute_time();
- break;
- case SCRIPTING_GC_EVENT_MARK_END:
- profiler->gc_mark_time = mach_absolute_time() - profiler->gc_mark_time;
- break;
- case SCRIPTING_GC_EVENT_RECLAIM_START:
- profiler->gc_reclaim_time = mach_absolute_time();
- break;
- case SCRIPTING_GC_EVENT_RECLAIM_END:
- profiler->gc_reclaim_time = mach_absolute_time() - profiler->gc_reclaim_time;
- break;
- case SCRIPTING_GC_EVENT_PRE_STOP_WORLD:
- profiler->gc_stop_world_time = mach_absolute_time();
- break;
- case SCRIPTING_GC_EVENT_POST_STOP_WORLD:
- profiler->gc_stop_world_time = mach_absolute_time() - profiler->gc_stop_world_time;
- break;
- case SCRIPTING_GC_EVENT_PRE_START_WORLD:
- profiler->gc_start_world_time = mach_absolute_time();
- break;
- case SCRIPTING_GC_EVENT_POST_START_WORLD:
- profiler->gc_start_world_time = mach_absolute_time() - profiler->gc_start_world_time;
- break;
- default:
- break;
- }
- #if ENABLE_DETAILED_GC_STATS
- if (event == SCRIPTING_GC_EVENT_END)
- {
- ::printf("scripting-gc> stop time: %4.1f mark time: %4.1f reclaim time: %4.1f start time: %4.1f total time: %4.1f \n",
- MachToMillisecondsDelta(profiler->gc_stop_world_time),
- MachToMillisecondsDelta(profiler->gc_mark_time),
- MachToMillisecondsDelta(profiler->gc_reclaim_time),
- MachToMillisecondsDelta(profiler->gc_start_world_time),
- MachToMillisecondsDelta(profiler->gc_total_time)
- );
- }
- #endif
- }
- static void gc_resize(void* profiler, int64_t new_size)
- {
- }
- static void profiler_shutdown(void* profiler)
- {
- }
- static void Profiler_SetupScriptingProfile()
- {
- UnityScriptingProfilerInstall(&_MemoryProfiler, &profiler_shutdown);
- UnityScriptingProfilerInstallGC(&gc_event, &gc_resize);
- UnityScriptingProfilerSetEvents(SCRIPTING_PROFILE_GC);
- }
- #endif // ENABLE_INTERNAL_PROFILER
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