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- #pragma once
- #ifdef __OBJC__
- @class CAEAGLLayer;
- @class EAGLContext;
- #else
- typedef struct objc_object CAEAGLLayer;
- typedef struct objc_object EAGLContext;
- #endif
- #define MSAA_DEFAULT_SAMPLE_COUNT 0
- // in case of rendering to non-native resolution the texture filter we will use for upscale blit
- #define GLES_UPSCALE_FILTER GL_LINEAR
- //#define GLES_UPSCALE_FILTER GL_NEAREST
- // if gles support MSAA. We will need to recreate unity view if AA samples count was changed
- extern bool _supportsMSAA;
- #ifdef __cplusplus
- extern "C" {
- #endif
- void CheckGLESError(const char* file, int line);
- #ifdef __cplusplus
- } // extern "C"
- #endif
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