void RegisterAllStrippedInternalCalls() { //Start Registrations for type : UnityEngine.Animation //System.Boolean UnityEngine.Animation::IsPlaying(System.String) void Register_UnityEngine_Animation_IsPlaying(); Register_UnityEngine_Animation_IsPlaying(); //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) void Register_UnityEngine_Animation_Play(); Register_UnityEngine_Animation_Play(); //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) void Register_UnityEngine_Animation_PlayDefaultAnimation(); Register_UnityEngine_Animation_PlayDefaultAnimation(); //System.Boolean UnityEngine.Animation::get_isPlaying() void Register_UnityEngine_Animation_get_isPlaying(); Register_UnityEngine_Animation_get_isPlaying(); //System.Int32 UnityEngine.Animation::GetClipCount() void Register_UnityEngine_Animation_GetClipCount(); Register_UnityEngine_Animation_GetClipCount(); //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Animation_AddClip(); Register_UnityEngine_Animation_AddClip(); //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) void Register_UnityEngine_Animation_CrossFade(); Register_UnityEngine_Animation_CrossFade(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); //System.Void UnityEngine.Animation::RemoveClip2(System.String) void Register_UnityEngine_Animation_RemoveClip2(); Register_UnityEngine_Animation_RemoveClip2(); //System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip) void Register_UnityEngine_Animation_set_clip(); Register_UnityEngine_Animation_set_clip(); //System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType) void Register_UnityEngine_Animation_set_cullingType(); Register_UnityEngine_Animation_set_cullingType(); //System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean) void Register_UnityEngine_Animation_set_playAutomatically(); Register_UnityEngine_Animation_set_playAutomatically(); //System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_Animation_set_wrapMode(); Register_UnityEngine_Animation_set_wrapMode(); //UnityEngine.AnimationClip UnityEngine.Animation::get_clip() void Register_UnityEngine_Animation_get_clip(); Register_UnityEngine_Animation_get_clip(); //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) void Register_UnityEngine_Animation_GetState(); Register_UnityEngine_Animation_GetState(); //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) void Register_UnityEngine_Animation_GetStateAtIndex(); Register_UnityEngine_Animation_GetStateAtIndex(); //End Registrations for type : UnityEngine.Animation //Start Registrations for type : UnityEngine.AnimationClip //System.Single UnityEngine.AnimationClip::get_length() void Register_UnityEngine_AnimationClip_get_length(); Register_UnityEngine_AnimationClip_get_length(); //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); //System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationClip_set_wrapMode(); Register_UnityEngine_AnimationClip_set_wrapMode(); //End Registrations for type : UnityEngine.AnimationClip //Start Registrations for type : UnityEngine.AnimationCurve //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) void Register_UnityEngine_AnimationCurve_Evaluate(); Register_UnityEngine_AnimationCurve_Evaluate(); //System.Void UnityEngine.AnimationCurve::Cleanup() void Register_UnityEngine_AnimationCurve_Cleanup(); Register_UnityEngine_AnimationCurve_Cleanup(); //System.Void UnityEngine.AnimationCurve::Init(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Init(); Register_UnityEngine_AnimationCurve_Init(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.AnimationState //System.Single UnityEngine.AnimationState::get_length() void Register_UnityEngine_AnimationState_get_length(); Register_UnityEngine_AnimationState_get_length(); //System.Single UnityEngine.AnimationState::get_speed() void Register_UnityEngine_AnimationState_get_speed(); Register_UnityEngine_AnimationState_get_speed(); //System.Single UnityEngine.AnimationState::get_time() void Register_UnityEngine_AnimationState_get_time(); Register_UnityEngine_AnimationState_get_time(); //System.String UnityEngine.AnimationState::get_name() void Register_UnityEngine_AnimationState_get_name(); Register_UnityEngine_AnimationState_get_name(); //System.Void UnityEngine.AnimationState::set_speed(System.Single) void Register_UnityEngine_AnimationState_set_speed(); Register_UnityEngine_AnimationState_set_speed(); //System.Void UnityEngine.AnimationState::set_time(System.Single) void Register_UnityEngine_AnimationState_set_time(); Register_UnityEngine_AnimationState_set_time(); //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() void Register_UnityEngine_AnimationState_get_clip(); Register_UnityEngine_AnimationState_get_clip(); //End Registrations for type : UnityEngine.AnimationState //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::get_isEditor() void Register_UnityEngine_Application_get_isEditor(); Register_UnityEngine_Application_get_isEditor(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.String UnityEngine.Application::get_dataPath() void Register_UnityEngine_Application_get_dataPath(); Register_UnityEngine_Application_get_dataPath(); //System.String UnityEngine.Application::get_persistentDataPath() void Register_UnityEngine_Application_get_persistentDataPath(); Register_UnityEngine_Application_get_persistentDataPath(); //System.String UnityEngine.Application::get_temporaryCachePath() void Register_UnityEngine_Application_get_temporaryCachePath(); Register_UnityEngine_Application_get_temporaryCachePath(); //System.String UnityEngine.Application::get_unityVersion() void Register_UnityEngine_Application_get_unityVersion(); Register_UnityEngine_Application_get_unityVersion(); //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean) void Register_UnityEngine_Application_SetLogCallbackDefined(); Register_UnityEngine_Application_SetLogCallbackDefined(); //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority) void Register_UnityEngine_Application_set_backgroundLoadingPriority(); Register_UnityEngine_Application_set_backgroundLoadingPriority(); //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability() void Register_UnityEngine_Application_get_internetReachability(); Register_UnityEngine_Application_get_internetReachability(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AssetBundle //System.Void UnityEngine.AssetBundle::Unload(System.Boolean) void Register_UnityEngine_AssetBundle_Unload(); Register_UnityEngine_AssetBundle_Unload(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[],System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromMemory(); Register_UnityEngine_AssetBundle_LoadFromMemory(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[],System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync(); Register_UnityEngine_AssetBundle_LoadFromMemoryAsync(); //UnityEngine.Object UnityEngine.AssetBundle::get_mainAsset() void Register_UnityEngine_AssetBundle_get_mainAsset(); Register_UnityEngine_AssetBundle_get_mainAsset(); //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); //End Registrations for type : UnityEngine.AssetBundle //Start Registrations for type : UnityEngine.AssetBundleCreateRequest //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle() void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); //End Registrations for type : UnityEngine.AssetBundleCreateRequest //Start Registrations for type : UnityEngine.AsyncOperation //System.Boolean UnityEngine.AsyncOperation::get_isDone() void Register_UnityEngine_AsyncOperation_get_isDone(); Register_UnityEngine_AsyncOperation_get_isDone(); //System.Single UnityEngine.AsyncOperation::get_progress() void Register_UnityEngine_AsyncOperation_get_progress(); Register_UnityEngine_AsyncOperation_get_progress(); //System.Void UnityEngine.AsyncOperation::InternalDestroy() void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.AudioClip //System.Boolean UnityEngine.AudioClip::get_ambisonic() void Register_UnityEngine_AudioClip_get_ambisonic(); Register_UnityEngine_AudioClip_get_ambisonic(); //System.Single UnityEngine.AudioClip::get_length() void Register_UnityEngine_AudioClip_get_length(); Register_UnityEngine_AudioClip_get_length(); //End Registrations for type : UnityEngine.AudioClip //Start Registrations for type : UnityEngine.AudioExtensionManager //UnityEngine.Object UnityEngine.AudioExtensionManager::GetAudioListener() void Register_UnityEngine_AudioExtensionManager_GetAudioListener(); Register_UnityEngine_AudioExtensionManager_GetAudioListener(); //End Registrations for type : UnityEngine.AudioExtensionManager //Start Registrations for type : UnityEngine.AudioListener //System.Int32 UnityEngine.AudioListener::GetNumExtensionProperties() void Register_UnityEngine_AudioListener_GetNumExtensionProperties(); Register_UnityEngine_AudioListener_GetNumExtensionProperties(); //System.Single UnityEngine.AudioListener::ReadExtensionPropertyValue(System.Int32) void Register_UnityEngine_AudioListener_ReadExtensionPropertyValue(); Register_UnityEngine_AudioListener_ReadExtensionPropertyValue(); //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioListener,UnityEngine.PropertyName&) void Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties(); Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties(); //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName(); Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName(); //System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName(); Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName(); //End Registrations for type : UnityEngine.AudioListener //Start Registrations for type : UnityEngine.AudioSettings //System.String UnityEngine.AudioSettings::GetAmbisonicDecoderPluginName() void Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName(); Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName(); //System.String UnityEngine.AudioSettings::GetSpatializerPluginName() void Register_UnityEngine_AudioSettings_GetSpatializerPluginName(); Register_UnityEngine_AudioSettings_GetSpatializerPluginName(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.AudioSource //System.Boolean UnityEngine.AudioSource::get_isPlaying() void Register_UnityEngine_AudioSource_get_isPlaying(); Register_UnityEngine_AudioSource_get_isPlaying(); //System.Boolean UnityEngine.AudioSource::get_loop() void Register_UnityEngine_AudioSource_get_loop(); Register_UnityEngine_AudioSource_get_loop(); //System.Boolean UnityEngine.AudioSource::get_spatializeInternal() void Register_UnityEngine_AudioSource_get_spatializeInternal(); Register_UnityEngine_AudioSource_get_spatializeInternal(); //System.Int32 UnityEngine.AudioSource::GetNumExtensionProperties() void Register_UnityEngine_AudioSource_GetNumExtensionProperties(); Register_UnityEngine_AudioSource_GetNumExtensionProperties(); //System.Single UnityEngine.AudioSource::ReadExtensionPropertyValue(System.Int32) void Register_UnityEngine_AudioSource_ReadExtensionPropertyValue(); Register_UnityEngine_AudioSource_ReadExtensionPropertyValue(); //System.Single UnityEngine.AudioSource::get_pitch() void Register_UnityEngine_AudioSource_get_pitch(); Register_UnityEngine_AudioSource_get_pitch(); //System.Single UnityEngine.AudioSource::get_time() void Register_UnityEngine_AudioSource_get_time(); Register_UnityEngine_AudioSource_get_time(); //System.Single UnityEngine.AudioSource::get_volume() void Register_UnityEngine_AudioSource_get_volume(); Register_UnityEngine_AudioSource_get_volume(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioSource,UnityEngine.PropertyName&) void Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties(); Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_Pause(UnityEngine.AudioSource) void Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause(); Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName(); Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName(); //System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&) void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName(); Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName(); //System.Void UnityEngine.AudioSource::Play(System.UInt64) void Register_UnityEngine_AudioSource_Play(); Register_UnityEngine_AudioSource_Play(); //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioClip,System.Single) void Register_UnityEngine_AudioSource_PlayOneShotHelper(); Register_UnityEngine_AudioSource_PlayOneShotHelper(); //System.Void UnityEngine.AudioSource::Stop() void Register_UnityEngine_AudioSource_Stop(); Register_UnityEngine_AudioSource_Stop(); //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) void Register_UnityEngine_AudioSource_set_clip(); Register_UnityEngine_AudioSource_set_clip(); //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) void Register_UnityEngine_AudioSource_set_loop(); Register_UnityEngine_AudioSource_set_loop(); //System.Void UnityEngine.AudioSource::set_pitch(System.Single) void Register_UnityEngine_AudioSource_set_pitch(); Register_UnityEngine_AudioSource_set_pitch(); //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) void Register_UnityEngine_AudioSource_set_playOnAwake(); Register_UnityEngine_AudioSource_set_playOnAwake(); //System.Void UnityEngine.AudioSource::set_time(System.Single) void Register_UnityEngine_AudioSource_set_time(); Register_UnityEngine_AudioSource_set_time(); //System.Void UnityEngine.AudioSource::set_volume(System.Single) void Register_UnityEngine_AudioSource_set_volume(); Register_UnityEngine_AudioSource_set_volume(); //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip() void Register_UnityEngine_AudioSource_get_clip(); Register_UnityEngine_AudioSource_get_clip(); //End Registrations for type : UnityEngine.AudioSource //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.BoxCollider //System.Void UnityEngine.BoxCollider::INTERNAL_get_center(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_INTERNAL_get_center(); Register_UnityEngine_BoxCollider_INTERNAL_get_center(); //System.Void UnityEngine.BoxCollider::INTERNAL_get_size(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_INTERNAL_get_size(); Register_UnityEngine_BoxCollider_INTERNAL_get_size(); //System.Void UnityEngine.BoxCollider::INTERNAL_set_center(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_INTERNAL_set_center(); Register_UnityEngine_BoxCollider_INTERNAL_set_center(); //System.Void UnityEngine.BoxCollider::INTERNAL_set_size(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_INTERNAL_set_size(); Register_UnityEngine_BoxCollider_INTERNAL_set_size(); //End Registrations for type : UnityEngine.BoxCollider //Start Registrations for type : UnityEngine.Camera //System.Boolean UnityEngine.Camera::get_orthographic() void Register_UnityEngine_Camera_get_orthographic(); Register_UnityEngine_Camera_get_orthographic(); //System.Int32 UnityEngine.Camera::GetAllCameras(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCameras(); Register_UnityEngine_Camera_GetAllCameras(); //System.Int32 UnityEngine.Camera::get_allCamerasCount() void Register_UnityEngine_Camera_get_allCamerasCount(); Register_UnityEngine_Camera_get_allCamerasCount(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_pixelHeight() void Register_UnityEngine_Camera_get_pixelHeight(); Register_UnityEngine_Camera_get_pixelHeight(); //System.Int32 UnityEngine.Camera::get_pixelWidth() void Register_UnityEngine_Camera_get_pixelWidth(); Register_UnityEngine_Camera_get_pixelWidth(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::get_aspect() void Register_UnityEngine_Camera_get_aspect(); Register_UnityEngine_Camera_get_aspect(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_fieldOfView() void Register_UnityEngine_Camera_get_fieldOfView(); Register_UnityEngine_Camera_get_fieldOfView(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Single UnityEngine.Camera::get_orthographicSize() void Register_UnityEngine_Camera_get_orthographicSize(); Register_UnityEngine_Camera_get_orthographicSize(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenPointToRay(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Ray&) void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay(); Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToViewportPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ScreenToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_ViewportToWorldPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_ViewportToWorldPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToScreenPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint(); //System.Void UnityEngine.Camera::INTERNAL_CALL_WorldToViewportPoint(UnityEngine.Camera,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint(); Register_UnityEngine_Camera_INTERNAL_CALL_WorldToViewportPoint(); //System.Void UnityEngine.Camera::INTERNAL_get_backgroundColor(UnityEngine.Color&) void Register_UnityEngine_Camera_INTERNAL_get_backgroundColor(); Register_UnityEngine_Camera_INTERNAL_get_backgroundColor(); //System.Void UnityEngine.Camera::INTERNAL_get_pixelRect(UnityEngine.Rect&) void Register_UnityEngine_Camera_INTERNAL_get_pixelRect(); Register_UnityEngine_Camera_INTERNAL_get_pixelRect(); //System.Void UnityEngine.Camera::INTERNAL_get_projectionMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix(); Register_UnityEngine_Camera_INTERNAL_get_projectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_get_rect(UnityEngine.Rect&) void Register_UnityEngine_Camera_INTERNAL_get_rect(); Register_UnityEngine_Camera_INTERNAL_get_rect(); //System.Void UnityEngine.Camera::INTERNAL_get_worldToCameraMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix(); Register_UnityEngine_Camera_INTERNAL_get_worldToCameraMatrix(); //System.Void UnityEngine.Camera::INTERNAL_set_backgroundColor(UnityEngine.Color&) void Register_UnityEngine_Camera_INTERNAL_set_backgroundColor(); Register_UnityEngine_Camera_INTERNAL_set_backgroundColor(); //System.Void UnityEngine.Camera::INTERNAL_set_projectionMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix(); Register_UnityEngine_Camera_INTERNAL_set_projectionMatrix(); //System.Void UnityEngine.Camera::INTERNAL_set_rect(UnityEngine.Rect&) void Register_UnityEngine_Camera_INTERNAL_set_rect(); Register_UnityEngine_Camera_INTERNAL_set_rect(); //System.Void UnityEngine.Camera::INTERNAL_set_worldToCameraMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix(); Register_UnityEngine_Camera_INTERNAL_set_worldToCameraMatrix(); //System.Void UnityEngine.Camera::Render() void Register_UnityEngine_Camera_Render(); Register_UnityEngine_Camera_Render(); //System.Void UnityEngine.Camera::set_aspect(System.Single) void Register_UnityEngine_Camera_set_aspect(); Register_UnityEngine_Camera_set_aspect(); //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) void Register_UnityEngine_Camera_set_clearFlags(); Register_UnityEngine_Camera_set_clearFlags(); //System.Void UnityEngine.Camera::set_cullingMask(System.Int32) void Register_UnityEngine_Camera_set_cullingMask(); Register_UnityEngine_Camera_set_cullingMask(); //System.Void UnityEngine.Camera::set_depth(System.Single) void Register_UnityEngine_Camera_set_depth(); Register_UnityEngine_Camera_set_depth(); //System.Void UnityEngine.Camera::set_eventMask(System.Int32) void Register_UnityEngine_Camera_set_eventMask(); Register_UnityEngine_Camera_set_eventMask(); //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) void Register_UnityEngine_Camera_set_farClipPlane(); Register_UnityEngine_Camera_set_farClipPlane(); //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) void Register_UnityEngine_Camera_set_fieldOfView(); Register_UnityEngine_Camera_set_fieldOfView(); //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) void Register_UnityEngine_Camera_set_nearClipPlane(); Register_UnityEngine_Camera_set_nearClipPlane(); //System.Void UnityEngine.Camera::set_orthographic(System.Boolean) void Register_UnityEngine_Camera_set_orthographic(); Register_UnityEngine_Camera_set_orthographic(); //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) void Register_UnityEngine_Camera_set_orthographicSize(); Register_UnityEngine_Camera_set_orthographicSize(); //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath) void Register_UnityEngine_Camera_set_renderingPath(); Register_UnityEngine_Camera_set_renderingPath(); //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) void Register_UnityEngine_Camera_set_targetTexture(); Register_UnityEngine_Camera_set_targetTexture(); //UnityEngine.Camera UnityEngine.Camera::get_current() void Register_UnityEngine_Camera_get_current(); Register_UnityEngine_Camera_get_current(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.Camera[] UnityEngine.Camera::get_allCameras() void Register_UnityEngine_Camera_get_allCameras(); Register_UnityEngine_Camera_get_allCameras(); //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry(); Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry(); //UnityEngine.GameObject UnityEngine.Camera::INTERNAL_CALL_RaycastTry2D(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D(); Register_UnityEngine_Camera_INTERNAL_CALL_RaycastTry2D(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.Collider //System.Boolean UnityEngine.Collider::INTERNAL_CALL_Internal_Raycast(UnityEngine.Collider,UnityEngine.Ray&,UnityEngine.RaycastHit&,System.Single) void Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast(); Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast(); //System.Boolean UnityEngine.Collider::get_enabled() void Register_UnityEngine_Collider_get_enabled(); Register_UnityEngine_Collider_get_enabled(); //System.Void UnityEngine.Collider::INTERNAL_get_bounds(UnityEngine.Bounds&) void Register_UnityEngine_Collider_INTERNAL_get_bounds(); Register_UnityEngine_Collider_INTERNAL_get_bounds(); //System.Void UnityEngine.Collider::set_enabled(System.Boolean) void Register_UnityEngine_Collider_set_enabled(); Register_UnityEngine_Collider_set_enabled(); //System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) void Register_UnityEngine_Collider_set_isTrigger(); Register_UnityEngine_Collider_set_isTrigger(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.Component //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_BroadcastMessage(); Register_UnityEngine_Component_BroadcastMessage(); //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_Component_GetComponentFastPath(); Register_UnityEngine_Component_GetComponentFastPath(); //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessage(); Register_UnityEngine_Component_SendMessage(); //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessageUpwards(); Register_UnityEngine_Component_SendMessageUpwards(); //UnityEngine.Component UnityEngine.Component::GetComponent(System.String) void Register_UnityEngine_Component_GetComponent(); Register_UnityEngine_Component_GetComponent(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine() void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.CullingGroup //System.Void UnityEngine.CullingGroup::Dispose() void Register_UnityEngine_CullingGroup_Dispose(); Register_UnityEngine_CullingGroup_Dispose(); //System.Void UnityEngine.CullingGroup::FinalizerFailure() void Register_UnityEngine_CullingGroup_FinalizerFailure(); Register_UnityEngine_CullingGroup_FinalizerFailure(); //End Registrations for type : UnityEngine.CullingGroup //Start Registrations for type : UnityEngine.Debug //System.Boolean UnityEngine.Debug::get_isDebugBuild() void Register_UnityEngine_Debug_get_isDebugBuild(); Register_UnityEngine_Debug_get_isDebugBuild(); //System.Void UnityEngine.Debug::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) void Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine(); Register_UnityEngine_Debug_INTERNAL_CALL_DrawLine(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::Cleanup() void Register_UnityEngine_Event_Cleanup(); Register_UnityEngine_Event_Cleanup(); //System.Void UnityEngine.Event::Init(System.Int32) void Register_UnityEngine_Event_Init(); Register_UnityEngine_Event_Init(); //System.Void UnityEngine.Event::Internal_GetMousePosition(UnityEngine.Vector2&) void Register_UnityEngine_Event_Internal_GetMousePosition(); Register_UnityEngine_Event_Internal_GetMousePosition(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_GetCharacterInfo(); Register_UnityEngine_Font_GetCharacterInfo(); //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_RequestCharactersInTexture(); Register_UnityEngine_Font_RequestCharactersInTexture(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_BroadcastMessage(); Register_UnityEngine_GameObject_BroadcastMessage(); //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_GetComponentFastPath(); Register_UnityEngine_GameObject_GetComponentFastPath(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessageUpwards(); Register_UnityEngine_GameObject_SendMessageUpwards(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String) void Register_UnityEngine_GameObject_GetComponentByName(); Register_UnityEngine_GameObject_GetComponentByName(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) void Register_UnityEngine_GameObject_Find(); Register_UnityEngine_GameObject_Find(); //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectsWithTag(); Register_UnityEngine_GameObject_FindGameObjectsWithTag(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.Gizmos //System.Void UnityEngine.Gizmos::INTERNAL_CALL_DrawLine(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine(); Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine(); //System.Void UnityEngine.Gizmos::INTERNAL_set_color(UnityEngine.Color&) void Register_UnityEngine_Gizmos_INTERNAL_set_color(); Register_UnityEngine_Gizmos_INTERNAL_set_color(); //End Registrations for type : UnityEngine.Gizmos //Start Registrations for type : UnityEngine.GL //System.Void UnityEngine.GL::set_invertCulling(System.Boolean) void Register_UnityEngine_GL_set_invertCulling(); Register_UnityEngine_GL_set_invertCulling(); //End Registrations for type : UnityEngine.GL //Start Registrations for type : UnityEngine.Gradient //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //System.Void UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture) void Register_UnityEngine_Graphics_Blit(); Register_UnityEngine_Graphics_Blit(); //System.Void UnityEngine.Graphics::INTERNAL_CALL_Internal_BlitMaterial(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial(); Register_UnityEngine_Graphics_INTERNAL_CALL_Internal_BlitMaterial(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::INTERNAL_CALL_DoButton(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr) void Register_UnityEngine_GUI_INTERNAL_CALL_DoButton(); Register_UnityEngine_GUI_INTERNAL_CALL_DoButton(); //System.Void UnityEngine.GUI::INTERNAL_CALL_DoLabel(UnityEngine.Rect&,UnityEngine.GUIContent,System.IntPtr) void Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel(); Register_UnityEngine_GUI_INTERNAL_CALL_DoLabel(); //System.Void UnityEngine.GUI::INTERNAL_get_backgroundColor(UnityEngine.Color&) void Register_UnityEngine_GUI_INTERNAL_get_backgroundColor(); Register_UnityEngine_GUI_INTERNAL_get_backgroundColor(); //System.Void UnityEngine.GUI::INTERNAL_set_backgroundColor(UnityEngine.Color&) void Register_UnityEngine_GUI_INTERNAL_set_backgroundColor(); Register_UnityEngine_GUI_INTERNAL_set_backgroundColor(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUILayer //UnityEngine.GUIElement UnityEngine.GUILayer::INTERNAL_CALL_HitTest(UnityEngine.GUILayer,UnityEngine.Vector3&) void Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest(); Register_UnityEngine_GUILayer_INTERNAL_CALL_HitTest(); //End Registrations for type : UnityEngine.GUILayer //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_GetWindowRect(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect(); Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_GetWindowRect(); //System.Void UnityEngine.GUILayoutUtility::INTERNAL_CALL_Internal_MoveWindow(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow(); Register_UnityEngine_GUILayoutUtility_INTERNAL_CALL_Internal_MoveWindow(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.Boolean UnityEngine.GUIStyle::get_wordWrap() void Register_UnityEngine_GUIStyle_get_wordWrap(); Register_UnityEngine_GUIStyle_get_wordWrap(); //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(System.IntPtr,UnityEngine.GUIContent,System.Single) void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); Register_UnityEngine_GUIStyle_Internal_CalcHeight(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::get_name() void Register_UnityEngine_GUIStyle_get_name(); Register_UnityEngine_GUIStyle_get_name(); //System.Void UnityEngine.GUIStyle::Cleanup() void Register_UnityEngine_GUIStyle_Cleanup(); Register_UnityEngine_GUIStyle_Cleanup(); //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_GetRectOffsetPtr(UnityEngine.GUIStyle,System.Int32,System.IntPtr&) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_GetRectOffsetPtr(); //System.Void UnityEngine.GUIStyle::INTERNAL_CALL_Internal_CalcSizeWithConstraints(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_CalcSizeWithConstraints(); Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_CalcSizeWithConstraints(); //System.Void UnityEngine.GUIStyle::Init() void Register_UnityEngine_GUIStyle_Init(); Register_UnityEngine_GUIStyle_Init(); //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth(System.IntPtr,UnityEngine.GUIContent,System.Single&,System.Single&) void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth(); Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) void Register_UnityEngine_GUIStyle_set_fontSize(); Register_UnityEngine_GUIStyle_set_fontSize(); //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchWidth(); Register_UnityEngine_GUIStyle_set_stretchWidth(); //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition() void Register_UnityEngine_GUIStyle_get_imagePosition(); Register_UnityEngine_GUIStyle_get_imagePosition(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIText //UnityEngine.Material UnityEngine.GUIText::get_material() void Register_UnityEngine_GUIText_get_material(); Register_UnityEngine_GUIText_get_material(); //End Registrations for type : UnityEngine.GUIText //Start Registrations for type : UnityEngine.GUITexture //System.Void UnityEngine.GUITexture::INTERNAL_get_color(UnityEngine.Color&) void Register_UnityEngine_GUITexture_INTERNAL_get_color(); Register_UnityEngine_GUITexture_INTERNAL_get_color(); //System.Void UnityEngine.GUITexture::INTERNAL_set_color(UnityEngine.Color&) void Register_UnityEngine_GUITexture_INTERNAL_set_color(); Register_UnityEngine_GUITexture_INTERNAL_set_color(); //System.Void UnityEngine.GUITexture::set_texture(UnityEngine.Texture) void Register_UnityEngine_GUITexture_set_texture(); Register_UnityEngine_GUITexture_set_texture(); //End Registrations for type : UnityEngine.GUITexture //Start Registrations for type : UnityEngine.GUIUtility //System.Int32 UnityEngine.GUIUtility::Internal_GetGUIDepth() void Register_UnityEngine_GUIUtility_Internal_GetGUIDepth(); Register_UnityEngine_GUIUtility_Internal_GetGUIDepth(); //System.Single UnityEngine.GUIUtility::Internal_GetPixelsPerPoint() void Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint(); Register_UnityEngine_GUIUtility_Internal_GetPixelsPerPoint(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //UnityEngine.GUISkin UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.Gyroscope //System.Void UnityEngine.Gyroscope::INTERNAL_CALL_attitude_Internal(System.Int32,UnityEngine.Quaternion&) void Register_UnityEngine_Gyroscope_INTERNAL_CALL_attitude_Internal(); Register_UnityEngine_Gyroscope_INTERNAL_CALL_attitude_Internal(); //System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean) void Register_UnityEngine_Gyroscope_setEnabled_Internal(); Register_UnityEngine_Gyroscope_setEnabled_Internal(); //End Registrations for type : UnityEngine.Gyroscope //Start Registrations for type : UnityEngine.Handheld //System.Void UnityEngine.Handheld::Vibrate() void Register_UnityEngine_Handheld_Vibrate(); Register_UnityEngine_Handheld_Vibrate(); //End Registrations for type : UnityEngine.Handheld //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage(); Register_UnityEngine_ImageConversion_LoadImage(); //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) void Register_UnityEngine_ImageConversion_EncodeToPNG(); Register_UnityEngine_ImageConversion_EncodeToPNG(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::GetKeyDownInt(System.Int32) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyInt(System.Int32) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetKeyUpInt(System.Int32) void Register_UnityEngine_Input_GetKeyUpInt(); Register_UnityEngine_Input_GetKeyUpInt(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Int32 UnityEngine.Input::mainGyroIndex_Internal() void Register_UnityEngine_Input_mainGyroIndex_Internal(); Register_UnityEngine_Input_mainGyroIndex_Internal(); //System.Single UnityEngine.Input::GetAxis(System.String) void Register_UnityEngine_Input_GetAxis(); Register_UnityEngine_Input_GetAxis(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.String UnityEngine.Input::get_inputString() void Register_UnityEngine_Input_get_inputString(); Register_UnityEngine_Input_get_inputString(); //System.Void UnityEngine.Input::INTERNAL_CALL_GetTouch(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_INTERNAL_CALL_GetTouch(); Register_UnityEngine_Input_INTERNAL_CALL_GetTouch(); //System.Void UnityEngine.Input::INTERNAL_get_mousePosition(UnityEngine.Vector3&) void Register_UnityEngine_Input_INTERNAL_get_mousePosition(); Register_UnityEngine_Input_INTERNAL_get_mousePosition(); //System.Void UnityEngine.Input::INTERNAL_set_compositionCursorPos(UnityEngine.Vector2&) void Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos(); Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation() void Register_UnityEngine_Input_get_deviceOrientation(); Register_UnityEngine_Input_get_deviceOrientation(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.iOS.Device //UnityEngine.iOS.DeviceGeneration UnityEngine.iOS.Device::get_generation() void Register_UnityEngine_iOS_Device_get_generation(); Register_UnityEngine_iOS_Device_get_generation(); //End Registrations for type : UnityEngine.iOS.Device //Start Registrations for type : UnityEngine.iOS.NotificationHelper //System.Void UnityEngine.iOS.NotificationHelper::DestroyLocal(System.IntPtr) void Register_UnityEngine_iOS_NotificationHelper_DestroyLocal(); Register_UnityEngine_iOS_NotificationHelper_DestroyLocal(); //System.Void UnityEngine.iOS.NotificationHelper::DestroyRemote(System.IntPtr) void Register_UnityEngine_iOS_NotificationHelper_DestroyRemote(); Register_UnityEngine_iOS_NotificationHelper_DestroyRemote(); //End Registrations for type : UnityEngine.iOS.NotificationHelper //Start Registrations for type : UnityEngine.JsonUtility //System.Object UnityEngine.JsonUtility::FromJson(System.String,System.Type) void Register_UnityEngine_JsonUtility_FromJson(); Register_UnityEngine_JsonUtility_FromJson(); //End Registrations for type : UnityEngine.JsonUtility //Start Registrations for type : UnityEngine.LayerMask //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) void Register_UnityEngine_LayerMask_NameToLayer(); Register_UnityEngine_LayerMask_NameToLayer(); //End Registrations for type : UnityEngine.LayerMask //Start Registrations for type : UnityEngine.Light //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_set_color_Injected(); Register_UnityEngine_Light_set_color_Injected(); //System.Void UnityEngine.Light::set_intensity(System.Single) void Register_UnityEngine_Light_set_intensity(); Register_UnityEngine_Light_set_intensity(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) void Register_UnityEngine_Material_GetFloatImpl(); Register_UnityEngine_Material_GetFloatImpl(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); Register_UnityEngine_Material_CopyPropertiesFromMaterial(); //System.Void UnityEngine.Material::INTERNAL_CALL_GetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_GetColorImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_GetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_GetVectorImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetColorImpl(UnityEngine.Material,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetColorImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetMatrixImpl(UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_INTERNAL_CALL_SetMatrixImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetMatrixImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureOffsetImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetTextureOffsetImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetTextureScaleImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetTextureScaleImpl(); //System.Void UnityEngine.Material::INTERNAL_CALL_SetVectorImpl(UnityEngine.Material,System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl(); Register_UnityEngine_Material_INTERNAL_CALL_SetVectorImpl(); //System.Void UnityEngine.Material::Internal_CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_Internal_CreateWithMaterial(); Register_UnityEngine_Material_Internal_CreateWithMaterial(); //System.Void UnityEngine.Material::Internal_CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_Internal_CreateWithShader(); Register_UnityEngine_Material_Internal_CreateWithShader(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader) void Register_UnityEngine_Material_set_shader(); Register_UnityEngine_Material_set_shader(); //UnityEngine.Shader UnityEngine.Material::get_shader() void Register_UnityEngine_Material_get_shader(); Register_UnityEngine_Material_get_shader(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.Matrix4x4 //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_Inverse(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Inverse(); Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Inverse(); //System.Void UnityEngine.Matrix4x4::INTERNAL_CALL_TRS(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS(); Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasChannel(UnityEngine.Mesh/InternalShaderChannel) void Register_UnityEngine_Mesh_HasChannel(); Register_UnityEngine_Mesh_HasChannel(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl() void Register_UnityEngine_Mesh_MarkDynamicImpl(); Register_UnityEngine_Mesh_MarkDynamicImpl(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Mesh/InternalShaderChannel) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl() void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); Register_UnityEngine_Mesh_RecalculateBoundsImpl(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Mesh/InternalShaderChannel,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array,System.Int32) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,System.Array,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_mesh(); Register_UnityEngine_MeshFilter_set_mesh(); //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_sharedMesh(); Register_UnityEngine_MeshFilter_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh() void Register_UnityEngine_MeshFilter_get_mesh(); Register_UnityEngine_MeshFilter_get_mesh(); //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh() void Register_UnityEngine_MeshFilter_get_sharedMesh(); Register_UnityEngine_MeshFilter_get_sharedMesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MonoBehaviour //System.Void UnityEngine.MonoBehaviour::CancelInvoke(System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Invoke(System.String,System.Single) void Register_UnityEngine_MonoBehaviour_Invoke(); Register_UnityEngine_MonoBehaviour_Invoke(); //System.Void UnityEngine.MonoBehaviour::InvokeRepeating(System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeRepeating(); Register_UnityEngine_MonoBehaviour_InvokeRepeating(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineViaEnumerator_Auto(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto(); Register_UnityEngine_MonoBehaviour_StopCoroutineViaEnumerator_Auto(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutine(); Register_UnityEngine_MonoBehaviour_StartCoroutine(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine_Auto_Internal(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal(); Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto_Internal(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Byte[] UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); //System.Void UnityEngine.Networking.DownloadHandler::Release() void Register_UnityEngine_Networking_DownloadHandler_Release(); Register_UnityEngine_Networking_DownloadHandler_Release(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle() void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone() void Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isHttpError() void Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError(); Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isNetworkError() void Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError(); Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.String UnityEngine.Networking.UnityWebRequest::GetUrl() void Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes() void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort() void Register_UnityEngine_Networking_UnityWebRequest_Abort(); Register_UnityEngine_Networking_UnityWebRequest_Abort(); //System.Void UnityEngine.Networking.UnityWebRequest::Release() void Register_UnityEngine_Networking_UnityWebRequest_Release(); Register_UnityEngine_Networking_UnityWebRequest_Release(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() void Register_UnityEngine_Networking_UnityWebRequest_GetError(); Register_UnityEngine_Networking_UnityWebRequest_GetError(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean) void Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Void UnityEngine.Networking.UploadHandler::Release() void Register_UnityEngine_Networking_UploadHandler_Release(); Register_UnityEngine_Networking_UploadHandler_Release(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[]) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.Object //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::ToString() void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.String UnityEngine.Object::get_name() void Register_UnityEngine_Object_get_name(); Register_UnityEngine_Object_get_name(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) void Register_UnityEngine_Object_DontDestroyOnLoad(); Register_UnityEngine_Object_DontDestroyOnLoad(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //System.Void UnityEngine.Object::set_name(System.String) void Register_UnityEngine_Object_set_name(); Register_UnityEngine_Object_set_name(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type) void Register_UnityEngine_Object_FindObjectsOfType(); Register_UnityEngine_Object_FindObjectsOfType(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ParticleEmitter //System.Single UnityEngine.ParticleEmitter::get_maxSize() void Register_UnityEngine_ParticleEmitter_get_maxSize(); Register_UnityEngine_ParticleEmitter_get_maxSize(); //System.Single UnityEngine.ParticleEmitter::get_minSize() void Register_UnityEngine_ParticleEmitter_get_minSize(); Register_UnityEngine_ParticleEmitter_get_minSize(); //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_localVelocity(UnityEngine.Vector3&) void Register_UnityEngine_ParticleEmitter_INTERNAL_get_localVelocity(); Register_UnityEngine_ParticleEmitter_INTERNAL_get_localVelocity(); //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_rndVelocity(UnityEngine.Vector3&) void Register_UnityEngine_ParticleEmitter_INTERNAL_get_rndVelocity(); Register_UnityEngine_ParticleEmitter_INTERNAL_get_rndVelocity(); //System.Void UnityEngine.ParticleEmitter::INTERNAL_get_worldVelocity(UnityEngine.Vector3&) void Register_UnityEngine_ParticleEmitter_INTERNAL_get_worldVelocity(); Register_UnityEngine_ParticleEmitter_INTERNAL_get_worldVelocity(); //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_localVelocity(UnityEngine.Vector3&) void Register_UnityEngine_ParticleEmitter_INTERNAL_set_localVelocity(); Register_UnityEngine_ParticleEmitter_INTERNAL_set_localVelocity(); //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_rndVelocity(UnityEngine.Vector3&) void Register_UnityEngine_ParticleEmitter_INTERNAL_set_rndVelocity(); Register_UnityEngine_ParticleEmitter_INTERNAL_set_rndVelocity(); //System.Void UnityEngine.ParticleEmitter::INTERNAL_set_worldVelocity(UnityEngine.Vector3&) void Register_UnityEngine_ParticleEmitter_INTERNAL_set_worldVelocity(); Register_UnityEngine_ParticleEmitter_INTERNAL_set_worldVelocity(); //System.Void UnityEngine.ParticleEmitter::Simulate(System.Single) void Register_UnityEngine_ParticleEmitter_Simulate(); Register_UnityEngine_ParticleEmitter_Simulate(); //System.Void UnityEngine.ParticleEmitter::set_maxSize(System.Single) void Register_UnityEngine_ParticleEmitter_set_maxSize(); Register_UnityEngine_ParticleEmitter_set_maxSize(); //System.Void UnityEngine.ParticleEmitter::set_minSize(System.Single) void Register_UnityEngine_ParticleEmitter_set_minSize(); Register_UnityEngine_ParticleEmitter_set_minSize(); //End Registrations for type : UnityEngine.ParticleEmitter //Start Registrations for type : UnityEngine.ParticleSystem //System.Int32 UnityEngine.ParticleSystem::get_particleCount() void Register_UnityEngine_ParticleSystem_get_particleCount(); Register_UnityEngine_ParticleSystem_get_particleCount(); //System.Void UnityEngine.ParticleSystem::Play(System.Boolean) void Register_UnityEngine_ParticleSystem_Play(); Register_UnityEngine_ParticleSystem_Play(); //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) void Register_UnityEngine_ParticleSystem_Stop(); Register_UnityEngine_ParticleSystem_Stop(); //End Registrations for type : UnityEngine.ParticleSystem //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule //System.Boolean UnityEngine.ParticleSystem/EmissionModule::GetEnabled(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled(); Register_UnityEngine_ParticleSystem_EmissionModule_GetEnabled(); //System.Void UnityEngine.ParticleSystem/EmissionModule::GetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime(); Register_UnityEngine_ParticleSystem_EmissionModule_GetRateOverTime(); //System.Void UnityEngine.ParticleSystem/EmissionModule::SetEnabled(UnityEngine.ParticleSystem,System.Boolean) void Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled(); Register_UnityEngine_ParticleSystem_EmissionModule_SetEnabled(); //System.Void UnityEngine.ParticleSystem/EmissionModule::SetRateOverTime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime(); Register_UnityEngine_ParticleSystem_EmissionModule_SetRateOverTime(); //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule //Start Registrations for type : UnityEngine.ParticleSystem/MainModule //System.Boolean UnityEngine.ParticleSystem/MainModule::GetLoop(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_MainModule_GetLoop(); Register_UnityEngine_ParticleSystem_MainModule_GetLoop(); //System.Single UnityEngine.ParticleSystem/MainModule::GetDuration(UnityEngine.ParticleSystem) void Register_UnityEngine_ParticleSystem_MainModule_GetDuration(); Register_UnityEngine_ParticleSystem_MainModule_GetDuration(); //System.Void UnityEngine.ParticleSystem/MainModule::GetStartDelay(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay(); Register_UnityEngine_ParticleSystem_MainModule_GetStartDelay(); //System.Void UnityEngine.ParticleSystem/MainModule::GetStartLifetime(UnityEngine.ParticleSystem,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime(); Register_UnityEngine_ParticleSystem_MainModule_GetStartLifetime(); //End Registrations for type : UnityEngine.ParticleSystem/MainModule //Start Registrations for type : UnityEngine.Physics //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast(); Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast(); //System.Boolean UnityEngine.Physics::INTERNAL_CALL_Internal_RaycastTest(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest(); Register_UnityEngine_Physics_INTERNAL_CALL_Internal_RaycastTest(); //UnityEngine.RaycastHit[] UnityEngine.Physics::INTERNAL_CALL_RaycastAll(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll(); Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.Physics2D //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); Register_UnityEngine_Physics2D_get_queriesHitTriggers(); //System.Int32 UnityEngine.Physics2D::INTERNAL_CALL_Internal_RaycastNonAlloc(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc(); Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_RaycastNonAlloc(); //System.Void UnityEngine.Physics2D::INTERNAL_CALL_Internal_Raycast(UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast(); Register_UnityEngine_Physics2D_INTERNAL_CALL_Internal_Raycast(); //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::INTERNAL_CALL_GetRayIntersectionAll(UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll(); Register_UnityEngine_Physics2D_INTERNAL_CALL_GetRayIntersectionAll(); //End Registrations for type : UnityEngine.Physics2D //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) void Register_UnityEngine_PlayerPrefs_HasKey(); Register_UnityEngine_PlayerPrefs_HasKey(); //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_TrySetFloat(); Register_UnityEngine_PlayerPrefs_TrySetFloat(); //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_TrySetInt(); Register_UnityEngine_PlayerPrefs_TrySetInt(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_TrySetSetString(); Register_UnityEngine_PlayerPrefs_TrySetSetString(); //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_GetInt(); Register_UnityEngine_PlayerPrefs_GetInt(); //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_GetFloat(); Register_UnityEngine_PlayerPrefs_GetFloat(); //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_GetString(); Register_UnityEngine_PlayerPrefs_GetString(); //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String) void Register_UnityEngine_PlayerPrefs_DeleteKey(); Register_UnityEngine_PlayerPrefs_DeleteKey(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.QualitySettings //System.Int32 UnityEngine.QualitySettings::get_pixelLightCount() void Register_UnityEngine_QualitySettings_get_pixelLightCount(); Register_UnityEngine_QualitySettings_get_pixelLightCount(); //System.Void UnityEngine.QualitySettings::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering) void Register_UnityEngine_QualitySettings_set_anisotropicFiltering(); Register_UnityEngine_QualitySettings_set_anisotropicFiltering(); //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32) void Register_UnityEngine_QualitySettings_set_antiAliasing(); Register_UnityEngine_QualitySettings_set_antiAliasing(); //System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32) void Register_UnityEngine_QualitySettings_set_pixelLightCount(); Register_UnityEngine_QualitySettings_set_pixelLightCount(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::INTERNAL_CALL_AngleAxis(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis(); Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_FromToRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation(); Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_FromEulerRad(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Internal_ToEulerRad(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Inverse(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Lerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Lerp(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_LookRotation(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation(); Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation(); //System.Void UnityEngine.Quaternion::INTERNAL_CALL_Slerp(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp(); Register_UnityEngine_Quaternion_INTERNAL_CALL_Slerp(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //System.Single UnityEngine.Random::get_value() void Register_UnityEngine_Random_get_value(); Register_UnityEngine_Random_get_value(); //System.Void UnityEngine.Random::INTERNAL_get_insideUnitSphere(UnityEngine.Vector3&) void Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere(); Register_UnityEngine_Random_INTERNAL_get_insideUnitSphere(); //System.Void UnityEngine.Random::InitState(System.Int32) void Register_UnityEngine_Random_InitState(); Register_UnityEngine_Random_InitState(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.Void UnityEngine.RectOffset::Cleanup() void Register_UnityEngine_RectOffset_Cleanup(); Register_UnityEngine_RectOffset_Cleanup(); //System.Void UnityEngine.RectOffset::Init() void Register_UnityEngine_RectOffset_Init(); Register_UnityEngine_RectOffset_Init(); //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) void Register_UnityEngine_RectOffset_set_bottom(); Register_UnityEngine_RectOffset_set_bottom(); //System.Void UnityEngine.RectOffset::set_left(System.Int32) void Register_UnityEngine_RectOffset_set_left(); Register_UnityEngine_RectOffset_set_left(); //System.Void UnityEngine.RectOffset::set_right(System.Int32) void Register_UnityEngine_RectOffset_set_right(); Register_UnityEngine_RectOffset_set_right(); //System.Void UnityEngine.RectOffset::set_top(System.Int32) void Register_UnityEngine_RectOffset_set_top(); Register_UnityEngine_RectOffset_set_top(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::get_enabled() void Register_UnityEngine_Renderer_get_enabled(); Register_UnityEngine_Renderer_get_enabled(); //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) void Register_UnityEngine_Renderer_SetMaterial(); Register_UnityEngine_Renderer_SetMaterial(); //System.Void UnityEngine.Renderer::SetMaterialArrayImpl(UnityEngine.Material[]) void Register_UnityEngine_Renderer_SetMaterialArrayImpl(); Register_UnityEngine_Renderer_SetMaterialArrayImpl(); //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) void Register_UnityEngine_Renderer_set_enabled(); Register_UnityEngine_Renderer_set_enabled(); //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage) void Register_UnityEngine_Renderer_set_lightProbeUsage(); Register_UnityEngine_Renderer_set_lightProbeUsage(); //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows(); Register_UnityEngine_Renderer_set_receiveShadows(); //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage) void Register_UnityEngine_Renderer_set_reflectionProbeUsage(); Register_UnityEngine_Renderer_set_reflectionProbeUsage(); //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode(); Register_UnityEngine_Renderer_set_shadowCastingMode(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() void Register_UnityEngine_Renderer_GetSharedMaterial(); Register_UnityEngine_Renderer_GetSharedMaterial(); //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray() void Register_UnityEngine_Renderer_GetMaterialArray(); Register_UnityEngine_Renderer_GetMaterialArray(); //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray() void Register_UnityEngine_Renderer_GetSharedMaterialArray(); Register_UnityEngine_Renderer_GetSharedMaterialArray(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.RenderSettings //System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientLight_Injected(); Register_UnityEngine_RenderSettings_get_ambientLight_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientLight_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientLight_Injected(); Register_UnityEngine_RenderSettings_set_ambientLight_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode) void Register_UnityEngine_RenderSettings_set_ambientMode(); Register_UnityEngine_RenderSettings_set_ambientMode(); //End Registrations for type : UnityEngine.RenderSettings //Start Registrations for type : UnityEngine.RenderTexture //System.Int32 UnityEngine.RenderTexture::Internal_GetHeight(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_GetHeight(); Register_UnityEngine_RenderTexture_Internal_GetHeight(); //System.Int32 UnityEngine.RenderTexture::Internal_GetWidth(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_GetWidth(); Register_UnityEngine_RenderTexture_Internal_GetWidth(); //System.Void UnityEngine.RenderTexture::Internal_CreateRenderTexture(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_CreateRenderTexture(); Register_UnityEngine_RenderTexture_Internal_CreateRenderTexture(); //System.Void UnityEngine.RenderTexture::Internal_SetHeight(UnityEngine.RenderTexture,System.Int32) void Register_UnityEngine_RenderTexture_Internal_SetHeight(); Register_UnityEngine_RenderTexture_Internal_SetHeight(); //System.Void UnityEngine.RenderTexture::Internal_SetSRGBReadWrite(UnityEngine.RenderTexture,System.Boolean) void Register_UnityEngine_RenderTexture_Internal_SetSRGBReadWrite(); Register_UnityEngine_RenderTexture_Internal_SetSRGBReadWrite(); //System.Void UnityEngine.RenderTexture::Internal_SetWidth(UnityEngine.RenderTexture,System.Int32) void Register_UnityEngine_RenderTexture_Internal_SetWidth(); Register_UnityEngine_RenderTexture_Internal_SetWidth(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ReleaseTemporary(); Register_UnityEngine_RenderTexture_ReleaseTemporary(); //System.Void UnityEngine.RenderTexture::set_depth(System.Int32) void Register_UnityEngine_RenderTexture_set_depth(); Register_UnityEngine_RenderTexture_set_depth(); //System.Void UnityEngine.RenderTexture::set_format(UnityEngine.RenderTextureFormat) void Register_UnityEngine_RenderTexture_set_format(); Register_UnityEngine_RenderTexture_set_format(); //System.Void UnityEngine.RenderTexture::set_isPowerOfTwo(System.Boolean) void Register_UnityEngine_RenderTexture_set_isPowerOfTwo(); Register_UnityEngine_RenderTexture_set_isPowerOfTwo(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::INTERNAL_CALL_GetTemporary_Internal(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal(); Register_UnityEngine_RenderTexture_INTERNAL_CALL_GetTemporary_Internal(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object) void Register_UnityEngine_Resources_UnloadAsset(); Register_UnityEngine_Resources_UnloadAsset(); //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() void Register_UnityEngine_Resources_UnloadUnusedAssets(); Register_UnityEngine_Resources_UnloadUnusedAssets(); //UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type) void Register_UnityEngine_Resources_Load(); Register_UnityEngine_Resources_Load(); //UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type) void Register_UnityEngine_Resources_FindObjectsOfTypeAll(); Register_UnityEngine_Resources_FindObjectsOfTypeAll(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.Rigidbody //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MovePosition(UnityEngine.Rigidbody,UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition(); Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition(); //System.Void UnityEngine.Rigidbody::INTERNAL_CALL_MoveRotation(UnityEngine.Rigidbody,UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation(); Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation(); //End Registrations for type : UnityEngine.Rigidbody //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal(System.String,System.Int32,System.Boolean,System.Boolean) void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal(); Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.Screen //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32) void Register_UnityEngine_Screen_set_sleepTimeout(); Register_UnityEngine_Screen_set_sleepTimeout(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScreenCapture //System.Void UnityEngine.ScreenCapture::CaptureScreenshot(System.String,System.Int32) void Register_UnityEngine_ScreenCapture_CaptureScreenshot(); Register_UnityEngine_ScreenCapture_CaptureScreenshot(); //End Registrations for type : UnityEngine.ScreenCapture //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::Internal_CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_Internal_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateInstanceFromType(System.Type) void Register_UnityEngine_ScriptableObject_CreateInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.Shader //System.Boolean UnityEngine.Shader::get_isSupported() void Register_UnityEngine_Shader_get_isSupported(); Register_UnityEngine_Shader_get_isSupported(); //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //UnityEngine.Shader UnityEngine.Shader::Find(System.String) void Register_UnityEngine_Shader_Find(); Register_UnityEngine_Shader_Find(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SkinnedMeshRenderer //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[]) void Register_UnityEngine_SkinnedMeshRenderer_set_bones(); Register_UnityEngine_SkinnedMeshRenderer_set_bones(); //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform) void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh() void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone() void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones() void Register_UnityEngine_SkinnedMeshRenderer_get_bones(); Register_UnityEngine_SkinnedMeshRenderer_get_bones(); //End Registrations for type : UnityEngine.SkinnedMeshRenderer //Start Registrations for type : UnityEngine.Skybox //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material) void Register_UnityEngine_Skybox_set_material(); Register_UnityEngine_Skybox_set_material(); //UnityEngine.Material UnityEngine.Skybox::get_material() void Register_UnityEngine_Skybox_get_material(); Register_UnityEngine_Skybox_get_material(); //End Registrations for type : UnityEngine.Skybox //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticated() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated(); //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Underage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_Authenticate() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievementDescriptions(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadAchievements(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadFriends(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadScores(System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportProgress(System.String,System.Double,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ReportScore(System.Int64,System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ResetAllAchievements() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowDefaultAchievementBanner(System.Boolean) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowSpecificLeaderboardUI(System.String,System.Int32) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI(); //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserImage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Loading() void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Dispose() void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::Internal_LoadScores(System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat(); Register_UnityEngine_SystemInfo_SupportsRenderTextureFormat(); //System.Boolean UnityEngine.SystemInfo::get_supportsGyroscope() void Register_UnityEngine_SystemInfo_get_supportsGyroscope(); Register_UnityEngine_SystemInfo_get_supportsGyroscope(); //System.Boolean UnityEngine.SystemInfo::get_supportsImageEffects() void Register_UnityEngine_SystemInfo_get_supportsImageEffects(); Register_UnityEngine_SystemInfo_get_supportsImageEffects(); //System.Int32 UnityEngine.SystemInfo::get_graphicsMemorySize() void Register_UnityEngine_SystemInfo_get_graphicsMemorySize(); Register_UnityEngine_SystemInfo_get_graphicsMemorySize(); //System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel() void Register_UnityEngine_SystemInfo_get_graphicsShaderLevel(); Register_UnityEngine_SystemInfo_get_graphicsShaderLevel(); //System.Int32 UnityEngine.SystemInfo::get_systemMemorySize() void Register_UnityEngine_SystemInfo_get_systemMemorySize(); Register_UnityEngine_SystemInfo_get_systemMemorySize(); //System.String UnityEngine.SystemInfo::get_deviceModel() void Register_UnityEngine_SystemInfo_get_deviceModel(); Register_UnityEngine_SystemInfo_get_deviceModel(); //System.String UnityEngine.SystemInfo::get_operatingSystem() void Register_UnityEngine_SystemInfo_get_operatingSystem(); Register_UnityEngine_SystemInfo_get_operatingSystem(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.TerrainData //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType) void Register_UnityEngine_TerrainData_GetBoundaryValue(); Register_UnityEngine_TerrainData_GetBoundaryValue(); //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal() void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); //End Registrations for type : UnityEngine.TerrainData //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //System.String UnityEngine.TextAsset::get_text() void Register_UnityEngine_TextAsset_get_text(); Register_UnityEngine_TextAsset_get_text(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.Texture //System.Int32 UnityEngine.Texture::Internal_GetHeight(UnityEngine.Texture) void Register_UnityEngine_Texture_Internal_GetHeight(); Register_UnityEngine_Texture_Internal_GetHeight(); //System.Int32 UnityEngine.Texture::Internal_GetWidth(UnityEngine.Texture) void Register_UnityEngine_Texture_Internal_GetWidth(); Register_UnityEngine_Texture_Internal_GetWidth(); //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) void Register_UnityEngine_Texture_set_anisoLevel(); Register_UnityEngine_Texture_set_anisoLevel(); //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode(); Register_UnityEngine_Texture_set_filterMode(); //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapMode(); Register_UnityEngine_Texture_set_wrapMode(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Void UnityEngine.Texture2D::Apply(System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_Apply(); Register_UnityEngine_Texture2D_Apply(); //System.Void UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels(UnityEngine.Texture2D,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels(); Register_UnityEngine_Texture2D_INTERNAL_CALL_ReadPixels(); //System.Void UnityEngine.Texture2D::Internal_Create(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr) void Register_UnityEngine_Texture2D_Internal_Create(); Register_UnityEngine_Texture2D_Internal_Create(); //System.Void UnityEngine.Texture2D::SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32) void Register_UnityEngine_Texture2D_SetPixels(); Register_UnityEngine_Texture2D_SetPixels(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Tilemaps.Tilemap //System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&) void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(); Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(); //End Registrations for type : UnityEngine.Tilemaps.Tilemap //Start Registrations for type : UnityEngine.Time //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_timeScale() void Register_UnityEngine_Time_get_timeScale(); Register_UnityEngine_Time_get_timeScale(); //System.Single UnityEngine.Time::get_timeSinceLevelLoad() void Register_UnityEngine_Time_get_timeSinceLevelLoad(); Register_UnityEngine_Time_get_timeSinceLevelLoad(); //System.Void UnityEngine.Time::set_timeScale(System.Single) void Register_UnityEngine_Time_set_timeScale(); Register_UnityEngine_Time_set_timeScale(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::get_done() void Register_UnityEngine_TouchScreenKeyboard_get_done(); Register_UnityEngine_TouchScreenKeyboard_get_done(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::Destroy() void Register_UnityEngine_TouchScreenKeyboard_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) void Register_UnityEngine_TouchScreenKeyboard_set_text(); Register_UnityEngine_TouchScreenKeyboard_set_text(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.TrailRenderer //System.Single UnityEngine.TrailRenderer::get_endWidth() void Register_UnityEngine_TrailRenderer_get_endWidth(); Register_UnityEngine_TrailRenderer_get_endWidth(); //System.Single UnityEngine.TrailRenderer::get_startWidth() void Register_UnityEngine_TrailRenderer_get_startWidth(); Register_UnityEngine_TrailRenderer_get_startWidth(); //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_endWidth(); Register_UnityEngine_TrailRenderer_set_endWidth(); //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_startWidth(); Register_UnityEngine_TrailRenderer_set_startWidth(); //End Registrations for type : UnityEngine.TrailRenderer //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::get_hasChanged() void Register_UnityEngine_Transform_get_hasChanged(); Register_UnityEngine_Transform_get_hasChanged(); //System.Int32 UnityEngine.Transform::GetSiblingIndex() void Register_UnityEngine_Transform_GetSiblingIndex(); Register_UnityEngine_Transform_GetSiblingIndex(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Void UnityEngine.Transform::DetachChildren() void Register_UnityEngine_Transform_DetachChildren(); Register_UnityEngine_Transform_DetachChildren(); //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection(); Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection(); //System.Void UnityEngine.Transform::INTERNAL_CALL_InverseTransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint(); Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint(); //System.Void UnityEngine.Transform::INTERNAL_CALL_LookAt(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_LookAt(); Register_UnityEngine_Transform_INTERNAL_CALL_LookAt(); //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformDirection(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection(); Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection(); //System.Void UnityEngine.Transform::INTERNAL_CALL_TransformPoint(UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint(); Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint(); //System.Void UnityEngine.Transform::INTERNAL_get_localPosition(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_localPosition(); Register_UnityEngine_Transform_INTERNAL_get_localPosition(); //System.Void UnityEngine.Transform::INTERNAL_get_localRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_get_localRotation(); Register_UnityEngine_Transform_INTERNAL_get_localRotation(); //System.Void UnityEngine.Transform::INTERNAL_get_localScale(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_localScale(); Register_UnityEngine_Transform_INTERNAL_get_localScale(); //System.Void UnityEngine.Transform::INTERNAL_get_localToWorldMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix(); Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix(); //System.Void UnityEngine.Transform::INTERNAL_get_lossyScale(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_lossyScale(); Register_UnityEngine_Transform_INTERNAL_get_lossyScale(); //System.Void UnityEngine.Transform::INTERNAL_get_position(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_get_position(); Register_UnityEngine_Transform_INTERNAL_get_position(); //System.Void UnityEngine.Transform::INTERNAL_get_rotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_get_rotation(); Register_UnityEngine_Transform_INTERNAL_get_rotation(); //System.Void UnityEngine.Transform::INTERNAL_get_worldToLocalMatrix(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix(); Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix(); //System.Void UnityEngine.Transform::INTERNAL_set_localPosition(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_set_localPosition(); Register_UnityEngine_Transform_INTERNAL_set_localPosition(); //System.Void UnityEngine.Transform::INTERNAL_set_localRotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_set_localRotation(); Register_UnityEngine_Transform_INTERNAL_set_localRotation(); //System.Void UnityEngine.Transform::INTERNAL_set_localScale(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_set_localScale(); Register_UnityEngine_Transform_INTERNAL_set_localScale(); //System.Void UnityEngine.Transform::INTERNAL_set_position(UnityEngine.Vector3&) void Register_UnityEngine_Transform_INTERNAL_set_position(); Register_UnityEngine_Transform_INTERNAL_set_position(); //System.Void UnityEngine.Transform::INTERNAL_set_rotation(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_INTERNAL_set_rotation(); Register_UnityEngine_Transform_INTERNAL_set_rotation(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) void Register_UnityEngine_Transform_set_hasChanged(); Register_UnityEngine_Transform_set_hasChanged(); //System.Void UnityEngine.Transform::set_parentInternal(UnityEngine.Transform) void Register_UnityEngine_Transform_set_parentInternal(); Register_UnityEngine_Transform_set_parentInternal(); //UnityEngine.Transform UnityEngine.Transform::Find(System.String) void Register_UnityEngine_Transform_Find(); Register_UnityEngine_Transform_Find(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::get_parentInternal() void Register_UnityEngine_Transform_get_parentInternal(); Register_UnityEngine_Transform_get_parentInternal(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.UnhandledExceptionHandler //System.Void UnityEngine.UnhandledExceptionHandler::NativeUnhandledExceptionHandler(System.String,System.String,System.String) void Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler(); Register_UnityEngine_UnhandledExceptionHandler_NativeUnhandledExceptionHandler(); //End Registrations for type : UnityEngine.UnhandledExceptionHandler //Start Registrations for type : UnityEngine.UnityLogWriter //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLog(System.String) void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog(); Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog(); //End Registrations for type : UnityEngine.UnityLogWriter //Start Registrations for type : UnityEngine.Vector3 //System.Void UnityEngine.Vector3::INTERNAL_CALL_Slerp(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp(); Register_UnityEngine_Vector3_INTERNAL_CALL_Slerp(); //End Registrations for type : UnityEngine.Vector3 //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem }