#include "detect_step_by_acc.h" static int ACC_WINDOW_SIZE=20; static float acc_y_buff[20]; static float acc_z_buff[20]; static float acc_x_buff[20]; static float acc_xyz_buff[20]; //static int acc_y_wait; //static int acc_z_wait; //static int acc_x_wait; static int acc_y_status = 1; static int acc_z_status = 1; static int acc_x_status = 1; //static int last_zupt; static int last_acc_x_status; static int last_acc_y_status; static int last_acc_z_status; static int x_raised; static int y_raised; static int z_raised; static int x_hollow; static int y_hollow; static int z_hollow; static int zero_x_wait; static int zero_y_wait; static int zero_z_wait; //static int can_detect_zupt = 1; //static int stop_out_zupt = 0; //static int acc_diff_wait_count = 0; static int last_time_stamp = 0; //static int PDR_step_count = 0; static float max_z_unzero = 1.0f; static float min_z_unzero = 1.0f; void detect_raised_hollow(float *acc, int length, float max_val_thresh, float min_val_thresh, float distance, int *raised, int *hollow) { //本函数用来检测加速度曲线的凹凸标志 //1、遍历加速度窗口的最大值及最小值 int start_index = ACC_WINDOW_SIZE - length; if(start_index < 0) { return; } float max_val = acc[ACC_WINDOW_SIZE - length / 2]; float min_val = acc[ACC_WINDOW_SIZE - length / 2]; for(int i = ACC_WINDOW_SIZE - length / 2; i < ACC_WINDOW_SIZE; i++) { if(max_val < acc[i]) { max_val = acc[i]; } if(min_val > acc[i]) { min_val = acc[i]; } } //检测到平稳信号,需要重新检测凹凸性 if(max_val - min_val < 0.2f) { *raised = 0; *hollow = 0; return; } for(int i = 0; i < ACC_WINDOW_SIZE - length / 2; i++) { if(max_val < acc[i]) { max_val = acc[i]; } if(min_val > acc[i]) { min_val = acc[i]; } } //检测凹凸性 if(max_val - acc[0] > distance && max_val - acc[ACC_WINDOW_SIZE-1] > distance && *raised == 0 && max_val > max_val_thresh) { *raised = 1; } if(acc[0] - min_val > distance && acc[ACC_WINDOW_SIZE - 1] - min_val > distance && *hollow == 0 && min_val < min_val_thresh) { *hollow = 1; } } //求取拐点 int detect_turn_line(float *acc, int length, int tag) { int start_index = ACC_WINDOW_SIZE - length; float min_val = acc[start_index]; int min_index = start_index; float max_val = acc[start_index]; int max_index = start_index; for(int i = 8; i < ACC_WINDOW_SIZE; i ++) { if(min_val > acc[i]) { min_val = acc[i]; min_index = i; } if(max_val < acc[i]) { max_val = acc[i]; max_index = i; } } float min_val_5 = acc[ACC_WINDOW_SIZE - 5]; float max_val_5 = acc[ACC_WINDOW_SIZE - 5]; for(int i = ACC_WINDOW_SIZE - 5; i < ACC_WINDOW_SIZE; i++ ) { if(min_val_5 > acc[i]) { min_val_5 = acc[i]; } if(max_val_5 < acc[i]) { max_val_5 = acc[i]; } } if(max_val - min_val > 0.5f && max_val_5 - min_val_5 < 0.2f) { if(tag == 1) { if(max_index < min_index) { return 1; } else { return 0; } } return 1; } return 0; } //求取平稳信号 int station_signal(float *acc, int length) { int start_index = ACC_WINDOW_SIZE - length; float max_val = acc[start_index]; float min_val = acc[start_index]; for(int i = start_index; i < ACC_WINDOW_SIZE; i++) { if(max_val < acc[i]) { max_val = acc[i]; } if(min_val > acc[i]) { min_val = acc[i]; } } if(max_val - min_val < 0.15f) { return 1; } return 0; } //剧烈信号探测拐点 int severe_turn_point_z(float *acc, int length) { float max_val = acc[0]; float min_val = acc[0]; float min_temp = acc[0]; float max_distance = max_val - min_val; for(int i = 1 ; i < ACC_WINDOW_SIZE; i++) { float distance_tmp = acc[i-1] - acc[i]; if(i > 1 && distance_tmp < (acc[i-2] - acc[i])) distance_tmp = (acc[i-2] - acc[i]); if(i > 2 && distance_tmp < (acc[i-3] - acc[i])) distance_tmp = (acc[i-3] - acc[i]); if(i > 3 && distance_tmp < (acc[i-4] - acc[i])) distance_tmp = (acc[i-4] - acc[i]); if(i > 4 && distance_tmp < (acc[i-5] - acc[i])) distance_tmp = (acc[i-5] - acc[i]); if(max_distance < distance_tmp) { max_distance = distance_tmp; } if(min_temp > acc[i]) { min_temp = acc[i]; } } max_val = acc[ACC_WINDOW_SIZE-5]; min_val = acc[ACC_WINDOW_SIZE-5]; for(int i = ACC_WINDOW_SIZE - 5; i< ACC_WINDOW_SIZE; i++) { if(max_val < acc[i]) { max_val = acc[i]; } if(min_val > acc[i]) { min_val = acc[i]; } } float min_distance = max_val - min_val; if(max_distance > 1.5f && min_distance < 0.3f && min_temp > 0.5f) { return 1; } return 0; } int severe_turn_point(float *acc, int length) { float max_val = acc[0]; float min_val = acc[0]; float max_distance = max_val - min_val; for(int i = 1 ; i < ACC_WINDOW_SIZE; i++) { float distance_tmp = acc[i] - acc[i-1]; if(i > 1 && distance_tmp < fabsf(acc[i] - acc[i-2])) distance_tmp = fabsf(acc[i] - acc[i-2]); if(i > 2 && distance_tmp < fabsf(acc[i] - acc[i-3])) distance_tmp = fabsf(acc[i] - acc[i-3]); if(i > 3 && distance_tmp < fabsf(acc[i] - acc[i-4])) distance_tmp = fabsf(acc[i] - acc[i-4]); if(i > 4 && distance_tmp < fabsf(acc[i] - acc[i-5])) distance_tmp = fabsf(acc[i] - acc[i-5]); if(max_distance < distance_tmp) { max_distance = distance_tmp; } } max_val = acc[ACC_WINDOW_SIZE-5]; min_val = acc[ACC_WINDOW_SIZE-5]; for(int i = ACC_WINDOW_SIZE - 5; i< ACC_WINDOW_SIZE; i++) { if(max_val < acc[i]) { max_val = acc[i]; } if(min_val > acc[i]) { min_val = acc[i]; } } float min_distance = max_val - min_val; if(max_distance > 1.3f && min_distance < 0.3f) { return 1; } return 0; } float var_acc(float *acc, int length) { if(length < 10) { return 0.0f; } float mean_x = 0.0f; float sum_x = 0.0f; for(int i = length - 10; i < length; i++) { sum_x += acc[i]; } mean_x = sum_x * 0.1f; sum_x = 0.0f; for(int i = length - 10; i < length; i++) { sum_x += ((acc[i]- mean_x) * (acc[i]- mean_x)); } return sum_x * 0.1f; } //寻找窗口的最小值 float min_window(float *acc, int length) { int start_index = ACC_WINDOW_SIZE - length; float min_val = acc[start_index]; for(int i = 0; i < ACC_WINDOW_SIZE; i++) { if(acc[i] < min_val) { min_val = acc[i]; } } return min_val; } //寻找窗口的最大值 float max_window(float *acc, int length) { int start_index = ACC_WINDOW_SIZE - length; float max_val = acc[start_index]; for(int i = 0; i < ACC_WINDOW_SIZE; i++) { if(acc[i] > max_val) { max_val = acc[i]; } } return max_val; } void detect_step_by_acc(uint32_t time_stamp, float *acc, int *x_zero, int *y_zero, int *z_zero, int *zupt) { //缓存加速度的滑动窗口 memcpy(acc_x_buff, acc_x_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); acc_x_buff[(ACC_WINDOW_SIZE - 1)] = acc[0]; memcpy(acc_y_buff, acc_y_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); acc_y_buff[(ACC_WINDOW_SIZE - 1)] = acc[1]; memcpy(acc_z_buff, acc_z_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); acc_z_buff[(ACC_WINDOW_SIZE - 1)] = acc[2]; memcpy(acc_xyz_buff, acc_xyz_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); acc_xyz_buff[(ACC_WINDOW_SIZE - 1)] = sqrt(acc[0] * acc[0] + acc[1] * acc[1] + acc[2] * acc[2]); //检测拐点 //detect_raised_hollow(float *acc, int length, float max_val_thresh, float min_val_thresh, float distance, int *raised, int *hollow) detect_raised_hollow(acc_x_buff, ACC_WINDOW_SIZE, 0.7f, -0.7f, 0.5f, &x_raised, &x_hollow); detect_raised_hollow(acc_y_buff, ACC_WINDOW_SIZE, 0.7f, -0.7f, 0.5f, &y_raised, &y_hollow); detect_raised_hollow(acc_z_buff, ACC_WINDOW_SIZE, 1.2f, 0.8f, 0.4f, &z_raised, &z_hollow); if(x_raised == 1 && x_hollow == 1 && zero_x_wait == 0) { zero_x_wait = 30; } if(y_raised == 1 && y_hollow == 1 && zero_y_wait == 0) { zero_y_wait = 30; } if(z_raised == 1 && z_hollow == 1 && zero_z_wait == 0) { zero_z_wait = 30; } acc_x_status = 0; acc_y_status = 0; acc_z_status = 0; if((zero_x_wait > 0 || acc_x_status == 1) && detect_turn_line(acc_x_buff, 10, 0)) { acc_x_status = 1; } if((zero_y_wait > 0 || acc_y_status == 1) && detect_turn_line(acc_y_buff, 10, 0)) { acc_y_status = 1; } if((zero_z_wait > 0 || acc_z_status == 1) && detect_turn_line(acc_z_buff, 10, 1)) { acc_z_status = 1; } //剧烈信号探测拐点 if(severe_turn_point(acc_x_buff, ACC_WINDOW_SIZE)) { acc_x_status = 1; } if(severe_turn_point(acc_y_buff, ACC_WINDOW_SIZE)) { acc_y_status = 1; } if(severe_turn_point_z(acc_z_buff, ACC_WINDOW_SIZE)) { acc_z_status = 4; } //标志垫着脚跑的变量 int special_zupt = 0; if(var_acc(acc_z_buff, ACC_WINDOW_SIZE) > 0.5f && max_window(acc_z_buff, 10) > 1.0f && acc[2] > 0.7f) { acc_x_status = 1; acc_y_status = 1; acc_z_status = 3; special_zupt = 1; } //当上次信号大于0的时候, 判断下滑曲线 if(last_acc_x_status && station_signal(acc_x_buff, 5)) { acc_x_status = 2; } if(last_acc_y_status && station_signal(acc_y_buff, 5)) { acc_y_status = 2; } if(last_acc_z_status && station_signal(acc_z_buff, 5)) { acc_z_status = 2; } if((acc_x_status || acc_y_status) && fabsf(acc[2] - 1.0f) < 0.2f && station_signal(acc_z_buff, 10)) { acc_z_status = 2; } if(acc_z_status == 0 && last_acc_z_status == 3 && max_window(acc_z_buff, 10) - acc[2] > 1.0f && acc[2] > 0.7f && acc[2] <1.5f) { acc_z_status = 3; } //因为会有断开的现象,所以大概估计到200ms内出现平缓信号,视为在地上 if(time_stamp - last_time_stamp < 20) { if(max_window(acc_xyz_buff, 10) - min_window(acc_xyz_buff, 10) < 0.1f) { acc_x_status = 1; acc_y_status = 1; acc_z_status = 1; } } //利用奇异值来去掉误判信号 if(special_zupt == 0 && (acc[2] < 0.8f || fabsf(acc[0]) > 0.5f ||fabsf(acc[1]) > 0.5f)) { acc_x_status = 0; acc_y_status = 0; acc_z_status = 0; } //凹凸信号都检测信号,需要延时等待 if(zero_x_wait > 0) { zero_x_wait --; if(zero_x_wait == 0) { x_raised = 0; x_hollow = 0; } } if(zero_y_wait > 0) { zero_y_wait --; if(zero_y_wait == 0) { y_raised = 0; y_hollow = 0; } } if(zero_z_wait > 0) { zero_z_wait --; if(zero_z_wait == 0) { z_raised = 0; z_hollow = 0; } } last_acc_x_status = acc_x_status; last_acc_y_status = acc_y_status; last_acc_z_status = acc_z_status; if(time_stamp - last_time_stamp < 15) { if(acc[2] > max_z_unzero) { max_z_unzero = acc[2]; } if(acc[2] < min_z_unzero) { min_z_unzero = acc[2]; } } else { max_z_unzero = 1.0f; min_z_unzero = 1.0f; } //记录zupt if( (acc_z_status > 0 || (acc_x_status > 0 && acc_y_status > 0)) ) { *zupt = 1; if(time_stamp - last_time_stamp > 15) { //PDR_step_count ++; mFlash.mStep.stepCur[0]++; } else if(min_z_unzero < 0.0f && max_z_unzero > 2.0f) { mFlash.mStep.stepCur[0]++; max_z_unzero = 1.0f; min_z_unzero = 1.0f; } last_time_stamp = time_stamp; } else { *zupt = 0; } *x_zero = 0; *y_zero = 0; *z_zero = acc_z_status; }